TEXUREON
Beta, Preview, changelog, dan artikel feedback dari feedback.minecraft.net.
Community<h4 id="h_01K4QGGX0VZTA2K57049601A6D"> <strong>Posted:</strong> 7 October 2025</h4><h3 id="h_01K4QGH0NC3AWYN35PD4ZSPGX6"><strong>Information on Minecraft Preview and Beta:</strong></h3><ul> <li data-list-item-id="edd783399ae5f391548b8f29fde9e3a5f">These work-in-progress versions can be unstable and may not be representative of final version quality</li> <li data-list-item-id="e28b9cbb5be80cb680c5d38bd006b1b01">Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at <a href="https://aka.ms/PreviewFAQ" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/PreviewFAQ (Opens in new window or tab)" data-bi-id="n4a3" data-bi-name="aka.ms/previewfaq">aka.ms/PreviewFAQ</a><span aria-hidden="true"></span> </li> <li data-list-item-id="e1950b472b67752e0f37f88a89747728c">The beta is available on Android (Google Play). To join or leave the beta, see <a href="https://aka.ms/JoinMCBeta" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/JoinMCBeta (Opens in new window or tab)" data-bi-id="n5a3" data-bi-name="aka.ms/joinmcbeta">aka.ms/JoinMCBeta</a><span aria-hidden="true"></span>for detailed instructions</li> </ul><p>It's time for another Preview and Beta release! For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback on these new features at <a href="http://feedback.minecraft.net/" target="_blank" rel="noopener noreferrer" aria-label="feedback.minecraft.net (Opens in new window or tab)" data-bi-id="n6a3" data-bi-name="feedback.minecraft.net">feedback.minecraft.net</a>, and you can report any bugs you find at <a href="http://bugs.mojang.com/" target="_blank" rel="noopener noreferrer" aria-label="bugs.mojang.com (Opens in new window or tab)" data-bi-id="n7a3" data-bi-name="bugs.mojang.com">bugs.mojang.com</a>.</p><h1 id="user-content-features-and-bug-fixes">Features and Bug Fixes<a aria-labelledby="user-content-features-and-bug-fixes" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30520/R21U12-6-Preview?anchor=features-and-bug-fixes"></a> </h1><h2 id="user-content-gameplay">Gameplay<a aria-labelledby="user-content-gameplay" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30520/R21U12-6-Preview?anchor=gameplay"></a> </h2><ul><li data-list-item-id="e6c407e5b21ba0afdc5928cd519885112">Fixed a bug where the contents of a Bundle would get deleted if placed in a container above a Hopper with all slots filled (<a href="https://bugs.mojang.com/browse/MCPE-226250" target="_blank" rel="noopener noreferrer" aria-label="MCPE-226250 (Opens in new window or tab)">MCPE-226250</a>)</li></ul><h2 id="user-content-general">General<a aria-labelledby="user-content-general" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30520/R21U12-6-Preview?anchor=general"></a> </h2><ul><li data-list-item-id="eb5968ffc432c8ae3d0cb528c779c1d10">Fixed a bug where window animations were missing when maximizing and minimizing the game in GDK PC<br>(<a href="https://bugs.mojang.com/browse/MCPE-227872" target="_blank" rel="noopener noreferrer" aria-label="MCPE-227872 (Opens in new window or tab)">MCPE-227872</a>) </li></ul><h2 id="user-content-graphical">Graphical<a aria-labelledby="user-content-graphical" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30520/R21U12-6-Preview?anchor=graphical"></a> </h2><ul> <li data-list-item-id="e65810854c58a7b05591b26c50fbbb5ac">When the Vibrant Visuals renderer is enabled, particles now receive correct ambient lighting regardless of whether or not they have the "minecraft:particle_appearance_lighting" component. Particles can be made to glow in Vibrant Visuals by supplying emissive values via MERS uniforms or textures (<a href="https://bugs.mojang.com/browse/MCPE-220830" target="_blank" rel="noopener noreferrer" aria-label="MCPE-220830 (Opens in new window or tab)">MCPE-220830</a>)</li> <li data-list-item-id="e00a4a2269b3c3140fe6bfcc5d23a4c6e">On Windows, the game will now start with previously used window state (maximized, windowed, etc) (<a href="https://bugs.mojang.com/browse/MCPE-228007" target="_blank" rel="noopener noreferrer" aria-label="MCPE-228007 (Opens in new window or tab)">MCPE-228007</a>)</li> </ul><h2 id="user-content-input">Input<a aria-labelledby="user-content-input" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30520/R21U12-6-Preview?anchor=input"></a> </h2><ul> <li data-list-item-id="ebf1beb73d41fc6534b5d5f9c00db1c92">Fixed an issue where the mouse scroll would still register even if the game was unfocused (<a href="https://bugs.mojang.com/browse/MCPE-228272" target="_blank" rel="noopener noreferrer" aria-label="MCPE-228272 (Opens in new window or tab)">MCPE-228272</a>)</li> <li data-list-item-id="ecf7de2089ba694c1a92ae0d81da3947a">Improved Handling of IME interactions with in-line composition and activations only when actively editing text (<a href="https://bugs.mojang.com/browse/MCPE-227859" target="_blank" rel="noopener noreferrer" aria-label="MCPE-227859 (Opens in new window or tab)">MCPE-227859</a>)</li> </ul><h2 id="user-content-stability-and-performance">Stability and Performance<a aria-labelledby="user-content-stability-and-performance" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30520/R21U12-6-Preview?anchor=stability-and-performance"></a> </h2><ul> <li data-list-item-id="eaf6a4a566fe98d261394bb4d4d9bfc6f">Fixed a bug that caused some world data saved by previous PlayStation 5 releases to be loaded incorrectly, resulting in missing or altered terrain and structures (<a href="https://bugs.mojang.com/browse/MCPE-228500" target="_blank" rel="noopener noreferrer" aria-label="MCPE-228500 (Opens in new window or tab)">MCPE-228500</a>) </li> <li data-list-item-id="e530d710b90b460c4d39576d00982d332">Prevent crash and prompt user to install GameInputRedist.msi if they are missing it during boot of the game on Windows </li> </ul><h2 id="user-content-realms">Realms<a aria-labelledby="user-content-realms" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30520/R21U12-6-Preview?anchor=realms"></a> </h2><ul><li data-list-item-id="e676843d0ff5d0393c7602df95f4b49df">Introducing Realms Saves, a new and improved version of our previous backup system. Keep your Realms worlds safe with a new bank of cloud storage included with your Realms subscription.<ul> <li data-list-item-id="e6fab231a7943cf6569ed04e9972c2ecb">Realms saves come in two flavors:<ul> <li data-list-item-id="e11ac4b5986550afa570dca1cd3ec1136">Automatic saves are functionally the same as our previous "backups" system:<ul> <li data-list-item-id="ebb72868181aad60b01e5e82a29415a39">They are taken at the end of every Realms play session when the server shuts down, or every 30 minutes during a play session.</li> <li data-list-item-id="e633b62efd0b13afa8e0420c1b3c2edfa">They are only retained for a limited time, according to our retention policy (which has not changed with this update): <a href="https://help.minecraft.net/hc/en-us/articles/28717462139149-How-Mojang-Saves-Backups-for-Your-Minecraft-Realm" target="_blank" rel="noopener noreferrer" aria-label="How Mojang Saves Backups for Your Minecraft Realm | Minecraft Help (Opens in new window or tab)">How Mojang Saves Backups for Your Minecraft Realm | Minecraft Help</a> <span role="presentation" aria-hidden="true"></span> </li> <li data-list-item-id="e7549d5d0bed2a46f7b3387cca5c7de59">They do not count towards your bank of cloud storage.</li> <li data-list-item-id="e16969f160dce23026ea693f16d06873e">They are on by default - no need to enable anything to keep your Realm world safe with automatic saves.</li> <li data-list-item-id="e8515d2991139084ba16ee6d23cabead1">All previous Realms backups will be converted to automatic saves.</li> </ul> </li> <li data-list-item-id="e25f169f896bc42ff89a85dc8db43b305">Manual saves are created by the Realm owner and count towards a bank of storage that comes with your Realms subscription.<ul> <li data-list-item-id="eb635cad8acf32cd5173ecb598d258a0c">Manual saves are retained as long as your Realm is. They are not automatically deleted by our retention policy*, but Realm owners can delete manual saves if they want to free up storage space.</li> <li data-list-item-id="ebd4bd7e5b87b24d3b82aec7d892d56a7">Realms plus subscriptions come with 10gb of manual save storage and Realms core subscriptions come with 5gb.</li> <li data-list-item-id="efdc6ce1f5fa05715d0a1ac7409756dfb">Automatic saves can be turned into manual saves by the Realm owner.</li> </ul> </li> </ul> </li> <li data-list-item-id="e03be67dd15a5b75812c3eed5451afa3a">Realms saves can be found in the Realms settings menu accessed via the "Edit Realm" button rather than the Realms world settings menu that backups used to show up in. While playing on the Realm, saves can also be found in the in-game settings menu for the Realm owner.</li> <li data-list-item-id="e3cf9ce150442e5483d5df4cdf71eb1a7">Realms saves will also now list the world name and the packs that were applied at the time of the save.</li> <li data-list-item-id="ee97d7f0733720a690a15489bd22ccb96">This feature will slowly rollout to players in Preview. You may not see it when the Preview first ships.</li> </ul> </li></ul><p><em>*Realms and all of their associated data are automatically deleted 18 months after their subscriptions are cancelled.</em></p><h2 id="user-content-user-interface">User Interface<a aria-labelledby="user-content-user-interface" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30520/R21U12-6-Preview?anchor=user-interface"></a> </h2><ul><li data-list-item-id="e2788f4a0a2e19cd9bdc4ae5972b0b28c">Hotbar hotkeys now also work when hovering over output slots (<a href="https://bugs.mojang.com/browse/MCPE-228671" target="_blank" rel="noopener noreferrer" aria-label="MCPE-228275 (Opens in new window or tab)">MCPE-228671</a>) </li></ul><h1 id="user-content-technical-updates">Technical Updates<a aria-labelledby="user-content-technical-updates" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30520/R21U12-6-Preview?anchor=technical-updates"></a> </h1><h2 id="h_01K6ZAE79T2WWSEKX41KKQ3ZQR">User Interface<a aria-labelledby="user-content-user-interface" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30520/R21U12-6-Preview?anchor=user-interface"></a> </h2><ul> <li data-list-item-id="e36876198fde9bc36c95ef8ceb863e866">Fixed a crash when using <code>%.<number>s</code> specifier with a length longer than the multiplied string </li> <li data-list-item-id="e5ee034015647b5fc3466af94dce3fc8e">Fixing a crash when using hotbar hotkeys while hovering over something that isn't an inventory slot (<a href="https://bugs.mojang.com/browse/MCPE-228539" target="_blank" rel="noopener noreferrer" aria-label="MCPE-228539 (Opens in new window or tab)">MCPE-228539</a>) </li> </ul>
Community<p>We are now releasing the first, and hopefully only, release-candidate for 1.21.9. If all goes well, no further changes will be made before the full release.</p><p>Happy mining!</p><h2 id="h_01K68B68ZFBEAEZ3QFE2V3WFR2">Fixed bugs in 1.21.9 Release Candidate 1</h2><ul> <li data-list-item-id="e9e2bbbe45b220735b8ca4d6bbd519c67"> <a href="https://bugs.mojang.com/browse/MC-302243">MC-302243</a> - Creakings can spawn with the "spawnMonsters" game rule set to false</li> <li data-list-item-id="e2a0fae202701616dc3a8480fa4d6312c"> <a href="https://bugs.mojang.com/browse/MC-302278">MC-302278</a> - The texture in the middle of conduits is upside down</li> </ul><h2 id="h_01K68B68ZHXV67DJ2CZCQW3SK8">Get the Release Candidate</h2><p>Release Candidates are available for Minecraft: Java Edition. To install the Release Candidate, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.</p><p><strong>Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</strong></p><p>Cross-platform server jar:</p><ul><li data-list-item-id="e4c44f139d2fb2659c471206500fa2fa3"><a href="https://piston-data.mojang.com/v1/objects/12b937eebe1a732f9dd1db9ae6443070e1d30045/server.jar">Minecraft server jar</a></li></ul><p>Report bugs here:</p><ul><li data-list-item-id="ea2cfabdd7349c3f8a6c5459f32a5235b"> <a href="https://bugs.mojang.com/projects/MC/summary">Minecraft issue tracker</a>!</li></ul><p>Want to give feedback?</p><ul><li data-list-item-id="e9670783241d393865e14c158618d48e6">For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft">official Minecraft Discord</a>.</li></ul><p> </p><p><br> </p>
Community<p><strong>Posted:</strong> 3 October 2025</p><p>A new update has been released on PlayStation consoles to address an issue with the 1.21.111 release.</p><ul><li data-list-item-id="e20bbddfd29651bb02a1afb718224bfda">Fixed an issue where worlds opened from previous versions on PlayStation could sometimes load with incorrect or missing chunk generation and save data (<a href="https://bugs.mojang.com/browse/MCPE-228500">MCPE-228500</a>)</li></ul>
Community<p><strong>Posted:</strong> 30 September 2025</p><figure class="wysiwyg-image"><img style="aspect-ratio: 1170/500;" src="https://feedback.minecraft.net/hc/article_attachments/39933881982605" alt="BE_changelog_copper_age_1170x500.jpg" width="1170" height="500"></figure><p>Minecraft has entered The Copper Age! Express yourself in every shade of copper as you transform this versatile metal into handy tools, shiny armor, gleaming light sources, oxidizing decor, smart storage, and even lively mechanical companions known as copper golems. Whether scraped or oxidized, this is the start of a new clonking era of creativity! Unearth the power of copper in Minecraft now!</p><h2 id="h_01K6AQAV1MG9EDXY3Q5S8HCX7W">Features and Bug Fixes</h2><h3 id="h_01K6AQAV1MM8ZK9MJ2SKZZ4FNM">Copper Chest</h3><p>Copper chests are a new block! Summon a copper golem to get your first copper chest, which you can leave to oxidize, or keep pristine with wax. Drop items into a copper chest, and then sit back and relax as your copper golem sorts them into normal chests around your base!</p><ul> <li>Copper Chest is a new type of chest that has waxed and oxidized variants</li> <li>Copper Chests oxidize over time and can be waxed like other Copper blocks</li> <li>Copper Chests can be crafted using a Chest and Copper Ingots</li> </ul><h3 id="h_01K6AQAV1NRPDD2BGA5V1TWK50">Copper Equipment</h3><p>What comes between stone and iron? Now the answer is: copper! Craft tools, weapons, and armor from copper, giving this early-game ore more uses than ever before. Unlike copper blocks, these items won't oxidize, but like all copper blocks - they will look beautiful!</p><ul> <li>Copper armor has higher durability than leather but less than iron. Copper armor enchantability sits slightly lower than with iron</li> <li>Copper equipment turns into Copper Nuggets when smelted</li> <li>Hostile Monsters have a chance to spawn with Copper Armor equipped</li> <li>Hostile Monsters can pick up and use Copper Weapons and Armor</li> <li>Added Copper Horse Armor<ul> <li>Has the same loot table and chance of generating as Iron Horse Armor</li> <li>Armor toughness: 4</li> </ul> </li> </ul><h3 id="h_01K6AQAV1R8YEM888BZ1FTQHFF">Copper Golem</h3><p>Copper golems are handy, organization-loving companions that’ll bring your base to life! Summoned with copper and carved pumpkins, the copper golem removes items you leave in copper chests and sorts them based on the item type into chests around your base!</p><ul> <li>Copper Golem will drop between 1 and 3 Copper Ingots when killed</li> <li>Copper Golem can help with sorting items into Chests</li> <li>If the Copper Golem has fully oxidized it will turn into a Copper Golem Statue Block</li> <li>When turned into a Copper Golem Statue block, it will freeze in a random pose</li> <li>When turned into a Copper Golem Statue the Copper Golem will drop any item it may be holding</li> <li>A Copper Golem turned into a Copper Golem Statue will keep its name if named with a Name Tag</li> <li>Interacting with the Copper Golem with an empty hand will drop its carried item</li> <li>Iron Golems will sometimes plant a decorative flower onto a nearby Copper Golem</li> </ul><h4 id="h_01K6AQAV1VFD8CG33SEZ6XQZRN">Copper Golem Item Sorting</h4><ul> <li>If the Copper Golem is not holding an item, it will look for nearby Copper Chests to try to pick up an item</li> <li>The Copper Golem will look in any oxidized and waxed Copper Chest variant to pick up items</li> <li>It can pick up max 16 items in a stack at a time</li> <li>Any item in a Copper Chest can be picked up</li> <li>If the Copper Golem is holding an item, it will look for nearby Chests to try to place the item in</li> <li>The Copper Golem will look in Chests and Trapped Chests to try to place items</li> <li>It can place an item in a Chest if it's empty, or if it contains the same type of item it is holding in its hand</li> <li>The Copper Golem will visit max 10 Chests or Copper Chests in sequence to try to pick up or place an item</li> <li>If no matching chest is found the Copper Golem will idle for 7 seconds before trying again</li> <li>The search area for chests from the Copper Golem's position is horizontally 32 blocks and vertically 8 blocks</li> </ul><h3 id="h_01K6AQAV1XJDHW0KNWH8QHMK27">Copper Golem Statue Block</h3><ul> <li>Copper Golem Statue Block is a new type of decorative block which has waxed and oxidized variants</li> <li>Copper Golem Statue Block oxidizes over time and can be waxed like Copper blocks</li> <li>The pose of the block can be changed by interacting with it</li> <li>If the Copper Golem Statue Block has no oxidation when interacted with using an Axe, the block will turn into a Copper Golem again</li> <li>When connected to a Redstone Comparator, the Copper Golem Statue Block emits a Redstone signal based on its current pose</li> </ul><h3 id="h_01K6AQAV1Y5PVAGR81XHSBG2CW">Copper Decorations</h3><ul> <li>Added Copper Torch<ul> <li>A green variant of the Torch crafted from a Copper Nugget, Coal, and Stick</li> <li>Functionally identical to the Torch</li> </ul> </li> <li>Added Copper Bars<ul> <li>Functions like the existing Iron Bars block</li> <li>Made from copper and oxidizes over time</li> </ul> </li> <li>Added Copper Chain<ul> <li>Functions like the existing Chain block (now renamed to Iron Chain)</li> <li>Made from copper and oxidizes over time</li> </ul> </li> <li>Added Copper Lantern<ul> <li>Crafted similarly to a regular Lantern but uses Copper and a Copper Torch</li> <li>The lantern itself oxidizes, changing its look as it ages</li> <li>Functionally identical to the Lantern</li> </ul> </li> </ul><h3 id="h_01K6AQAV21RDJFHYRZF26KF0J2">Shelf</h3><ul> <li>The Shelf is a new type of decorative block which comes in the following variants:<ul> <li>Oak</li> <li>Spruce</li> <li>Birch</li> <li>Jungle</li> <li>Acacia</li> <li>Dark Oak</li> <li>Mangrove</li> <li>Cherry</li> <li>Pale Oak</li> <li>Bamboo</li> <li>Crimson</li> <li>Warped</li> </ul> </li> <li>The Shelf can be crafted from six matching blocks of any Stripped Log, Stripped Stem, or Block of Stripped Bamboo, filling the top and bottom row<ul><li>This recipe produces 6 Shelves</li></ul> </li> <li>The Shelf can store up to 3 item stacks:<ul> <li>Interacting with any of the 3 slots on its front swaps the player's main hand item with the content of that slot</li> <li>The Shelf displays all items it contains in front of it, similar to an Item Frame</li> </ul> </li> <li>While a Shelf is powered by Redstone, its front texture changes to reflect that it's powered; when placed next to each other, up to 3 powered Shelves will connect<ul> <li>Interacting with a single powered Shelf swaps all its contents with the 3 rightmost items in the player's hotbar</li> <li>Interacting with two connected Shelves swaps their contents with the 6 rightmost items in the player's hotbar</li> <li>Interacting with three connected Shelves swaps their contents with all items in the player's hotbar</li> <li>It does not matter which of the connected Shelves the player interacts with</li> </ul> </li> <li>Shelf storage affects a Comparator's output signal depending on which slots are occupied (<a href="https://bugs.mojang.com/browse/MCPE-225226">MCPE-225226</a>)<ul> <li>Each Shelf slot corresponds to 1 bit</li> <li>The signal strength is determined by converting the 3 bits of the slots into a decimal value</li> <li>All slots empty [000] means a signal strength of 0</li> <li>Only the first slot occupied [100] means a signal strength of 1</li> <li>Only the second slot occupied [010] means a signal strength of 2</li> <li>Only the third slot occupied [001] means a signal strength of 4</li> <li>All slots occupied [111] means a signal strength of 7</li> </ul> </li> </ul><h3 id="h_01K6AQAV2953DQAPXSR66V7S5C">Accessibility</h3><ul> <li>Dye Colors now have updated icons<ul><li>The goal with these is to enhance visual cohesion across the dye set while maintaining distinct shapes to support colorblind accessibility</li></ul> </li> <li>Text to Speech support has been added to all Dressing Room pages</li> </ul><h3 id="h_01K6AQAV2AD50971C72AZ10K6W">Blocks</h3><ul> <li>Some blocks that could catch fire with Flint and Steel, like the top Stone Slab or Wood Stair, will now also catch fire during fire explosion, such as those from Fireballs (<a href="https://bugs.mojang.com/browse/MCPE-78691">MCPE-78691</a>)</li> <li>Glass Blocks will now catch fire with Flint and Steel or fire explosion (<a href="https://bugs.mojang.com/browse/MCPE-78691">MCPE-78691</a>)</li> <li>Fixed a bug where placing water from a Water Bucket onto a block containing another block (e.g. Button or Lever) would not allow the user to remove that water block afterwards (<a href="https://bugs.mojang.com/browse/MCPE-218044">MCPE-218044</a>)</li> <li>Fixed an issue with being unable to continue destroying valid blocks in Adventure Mode when they are behind water</li> </ul><h3 id="h_01K6AQAV2CXYJXNN30DARH49EY">Gameplay</h3><ul> <li>Entities are no longer placed halfway outside of a Nether portal after traveling through the portal (<a href="https://bugs.mojang.com/browse/MCPE-189106">MCPE-189106</a>, <a href="https://bugs.mojang.com/browse/MCPE-157992">MCPE-157992</a>)</li> <li>Fixed an issue where the player sleeping animation would start before the player climbed into bed</li> <li>Camera command no longer leads to crash when using the in_out_back method (<a href="https://bugs.mojang.com/browse/MCPE-223147">MCPE-223147</a>)</li> <li>Fixed an issue where players could duplicate Bundle content using a Hopper (<a href="https://bugs.mojang.com/browse/MCPE-223261">MCPE-223261</a>)</li> <li>Rider rotation lock now applies to cameras when using camera relative movement</li> <li>Fixed an issue where equipping armor while aiming at a mob would create a "ghost" cloned item (<a href="https://bugs.mojang.com/browse/MCPE-220172">MCPE-220172</a>)</li> <li>Fixed an issue where the control scheme set via control scheme commands would not be retained if a later-activated camera did not support it. The scheme will now persist as intended until explicitly cleared via /controlscheme clear, beginning since base game version 1.21.110</li> <li>Fixed stuck progress arrow despite no process in Furnace/Blast Furnace/Smoker (<a href="https://bugs.mojang.com/browse/MCPE-63099">MCPE-63099</a>)</li> <li>The Ender Dragon no longer freezes at the end of its death. It now dies and creates the portal (<a href="https://bugs.mojang.com/browse/MCPE-224403">MCPE-224403</a>)</li> <li>Fixed a bug that caused the facing direction of Command Blocks to differ from all other blocks like Pistons and Dispensers when placed in certain coordinates in the world (<a href="https://bugs.mojang.com/browse/MCPE-62252">MCPE-62252</a>)</li> </ul><h3 id="h_01K6AQAV2HB3PMA7QQGSJZS52Z">General</h3><ul> <li>Fixed grass color in Swamps that was too green (<a href="https://bugs.mojang.com/browse/MCPE-223910">MCPE-223910</a>)</li> <li>Fixed Paintings from breaking when joining a multiplayer game in high-latency scenarios (<a href="https://bugs.mojang.com/browse/MCPE-181306">MCPE-181306</a>)</li> <li>Enabling blending for Legacy Chunks. This fixes an issue where blocks were missing from the terrain after loading into the world on some Starter Biomes</li> <li>Improved blending around Frozen River chunks (<a href="https://bugs.mojang.com/browse/MCPE-189996">MCPE-189996</a>)</li> </ul><h3 id="h_01K6AQAV2K2Z3W489GZ8EMAWTM">Graphical</h3><ul> <li>Updated Volumetric Fog configs for PC to have more consistent steps in performance impact, while also maximizing image quality for cost</li> <li>Added support for Subsurface Scattering on particle textures</li> <li>Fixed rain and snow lighting up far above the light source in Vibrant Visuals</li> <li>Fixed the issue where the Nether Portal fullscreen effect appeared black in Vibrant Visuals (<a href="https://bugs.mojang.com/browse/MCPE-221341">MCPE-221341</a>)</li> <li>Updated max render distance to 28 on PC for Vibrant Visuals</li> <li>Fixed lack of illumination in some particles emitted by breaking blocks (<a href="https://bugs.mojang.com/browse/MCPE-218184">MCPE-218184</a>)</li> <li>Increased thickness on Block Selection wireframe to make it more visible in Vibrant Visuals especially with TAAU enabled</li> <li>Fixed an issue causing Chests to appear desaturated while held in hand in Vibrant Visuals</li> <li>Fixed an issue causing attachables such as Bows to appear desaturated in Vibrant Visuals</li> <li>Fixed a bug where Vanilla Mob Flame textures are missing</li> <li>Progress of Leaves turning white in snow is now correctly set when entering a world, and this color change now works correctly in Custom Biomes</li> <li>Fixed unlit Candles not casting shadows</li> <li>Fixed unlit Cake Candles not casting shadows</li> <li>Fixed Glass Block depth issues with Candles</li> <li>Fixed water depth buffer issues with Cake Candles</li> <li>Fixed infinite duration blindness effect visuals</li> <li>Colored text on signs no longer appear dark in Vibrant Visuals</li> <li>Fixed an issue that caused certain mobs to display incorrectly when using the Minecraft Classic Texture Pack (<a href="https://bugs.mojang.com/browse/MCPE-221572">MCPE-221572</a>)</li> <li>Added an option to Hide Sky Flashes in the End when playing with Vibrant Visuals</li> <li>Adoption of <a href="https://learn.microsoft.com/en-us/gaming/sustainability/developer-tools/dynamic-power-states" target="_blank" rel="noopener noreferrer" data-stringify-link="https://learn.microsoft.com/en-us/gaming/sustainability/developer-tools/dynamic-power-states" data-sk="tooltip_parent">Xbox Dynamic Power States</a> platform feature to dynamically adjust GPU power usage to keep gameplay consistent with less power consumed</li> </ul><h3 id="h_01K6AQAV2SE9F3TBA11B988K38">Mobs</h3><ul> <li>Wolves no longer start shaking off water if they are already shaking off water</li> <li>Foxes now consider Honey Bottle to be a food item and will prioritize picking it up the same way it does other food items</li> <li>It is possible for Zombies and Skeletons to spawn with diamond tier armor again (<a href="https://bugs.mojang.com/browse/MCPE-226140">MCPE-226140</a>)</li> </ul><h3 id="h_01K6AQAV2TZHC6BY16P1K7335S">Realms</h3><ul> <li>Fixed several crashes that could occur</li> <li>Realms invite page no longer loads endlessly on PS4/PS5</li> <li>Leaving Realm now removes it from Realms list on Play screen</li> <li>Tooltip text no longer overlaps with loading bar</li> <li>Realms Stories settings page now includes accurate instructions for closing/opening a Realm</li> <li>Realms tab 'Settings' button now scales correctly</li> </ul><h3 id="h_01K6AQAV2V8R2YTR70RGRS2943">Sounds</h3><ul> <li>When picking up an item to hand that is not hand equippable, mobs no longer play an equip sound (<a href="https://bugs.mojang.com/browse/MCPE-223747">MCPE-223747</a>)</li> <li>Music in Forest biome will no longer get stuck to the position it started playing at (<a href="https://bugs.mojang.com/browse/MCPE-222113">MCPE-222113</a>)</li> </ul><h3 id="h_01K6AQAV2XE4WKMTPPFKWMG8Z1">Stability and Performance</h3><ul> <li>Fixed a crash when downloading packs from a multiplayer world on Xbox</li> <li>Fixed a Realms crash in liquid sensing system</li> </ul><h3 id="h_01K6AQAV2XN83FKQ8C584SCHXC">User Interface</h3><ul> <li>The RTX and Marketplace Pass icon will no longer show up on the same item</li> <li>The RTX chevron will now show up correctly on the Marketplace search screen</li> <li>Fixed an issue where the Featured Server details would randomly scroll up (<a href="https://bugs.mojang.com/browse/MCPE-181924">MCPE-181924</a>)</li> <li>Recipe Book can no longer show duplicate icons if user has Recipe Book hidden when acquiring new recipes</li> <li>Fixed Marketplace pass chevron priority on hero row items</li> <li>Fixed Blade row missing Marketplace Pass chevron</li> <li>Touch Controls: The Invert Y-Axis setting now works correctly for spectators (<a href="https://bugs.mojang.com/browse/MCPE-179110">MCPE-179110</a>)</li> <li>Touch Controls: The Swap Jump And Sneak option no longer changes the position of the swim/fly up buttons (<a href="https://bugs.mojang.com/browse/MCPE-184808">MCPE-184808</a>)</li> <li>Resized the "Textures & More" button icon to be in line with the other button icons</li> <li>Using the /hud command to hide touch controls now correctly hides all touch buttons (<a href="https://bugs.mojang.com/browse/MCPE-184856">MCPE-184856</a>)</li> <li>Action bar messages now have a text shadow (<a href="https://bugs.mojang.com/browse/MCPE-186346">MCPE-186346</a>)</li> <li>The /hud command to hide the progress bar now also hides the Horse and Camel bars, and also the Locator bar (<a href="https://bugs.mojang.com/browse/MCPE-184858">MCPE-184858</a>)</li> <li>Updated the Marketplace Pass chevron on tiles and the purchase buttons to have the correct scaling</li> <li>Resized the icons on the Marketplace sidebar to match the icon's proper size</li> <li>Resized the icons on the Inventory category selection to match the icon's proper size</li> <li>Addded a properly sized My Library button for the top bar to use</li> <li>Changed a couple of locations where the information bulb appears to be the correct resolution</li> <li>Updated the Marketplace error animations to display at the correct resolution</li> <li>Added new icons for the Sale banners to fit the pixelated style of the UI</li> <li>Added a new Minecraft Profile Pic. This icon is a snapshot of your character's appearance. The new Minecraft Profile Pic replaces your Xbox Gamerpic on all screens, including Profile, lists of players, and on Realms.</li> </ul><h2 id="h_01K6AQAV34GJSC35XZ66EGHXCA">Technical Updates</h2><h3 id="h_01K6AQAV34KGT9QF1E56CGGDJZ">Add-Ons and Script Engine</h3><ul><li>Moved the properties "ash", "red_spores", "blue_spores", and "white_ash" from the minecraft:climate biome component to the new client biome component "minecraft:precipitation"</li></ul><h3 id="h_01K6AQAV34G0NYAHZ8YGVQHWY1">AI Goals</h3><ul> <li>Made the schemas for the following goals stricter when parsing and will fail to load an entity JSON that has invalid data in versions 1.21.110 and newer<ul> <li>minecraft:behavior.roar</li> <li>minecraft:behavior.slime_attack</li> <li>minecraft:behavior.slime_float</li> <li>minecraft:behavior.slime_keep_on_jumping</li> <li>minecraft:behavior.slime_random_direction</li> <li>minecraft:behavior.sniff</li> <li>minecraft:behavior.sonic_boom</li> <li>minecraft:behavior.stay_near_noteblock</li> <li>minecraft:behavior.swim_idle</li> <li>minecraft:behavior.swim_up_for_breath</li> <li>minecraft:behavior.swim_wander</li> <li>minecraft:behavior.swoop_attack</li> </ul> </li> <li>Transport Items Goal<ul><li>Mobs with the goal will now queue when players are interacting with their target container if "allow_simultaneous_interaction" is false</li></ul> </li> <li>The minecraft:behavior.transport_items AI goal now checks that the entity can see the container it tries to interact with. It checks once before starting to queue at the container and once before starting to interact. If it does not see the container, it fails to open it</li> </ul><h3 id="h_01K6AQAV39CK8Y326QNRJY7YWV">API</h3><h4 id="h_01K6AQAV392QQ6Z76CNCMQ4TVT">@minecraft/server</h4><ul> <li>Added @minecraft/server version 2.3.0-beta</li> <li>Added @minecraft/server version 2.2.0</li> <li>Enabled Player.applyImpulse and Player.clearVelocity</li> <li>class AimAssistRegistry<ul><li>Added readonly property DefaultCategoryId</li></ul> </li> <li>Updated System.sendScriptEvent to be able to be called in "before" events</li> <li>Change the following methods on Dimension to have the read-only privilege so they can be called in "before" events:<ul><li>getWeather, findClosestBiome, getBlockAbove, getBlockBelow, getTopmostBlock, getLightLevel, getSkyLightLevel</li></ul> </li> <li>Moved ItemBookComponent from beta to V2.2.0</li> <li>Moved BookError from beta to V2.2.0</li> <li>Moved BookPageContentError from beta to V2.2.0</li> <li>Moved BookErrorReason from beta to V2.2.0</li> <li>Moved InvalidItemStackError from beta to V2.2.0</li> <li>Camera<ul><li>Moved setFov(fovCameraOptions?: CameraFovOptions): void from beta to V2.2.0<ul> <li>Moved setLore(loreList?: (RawMessage | string)[]): void from beta to V2.2.0</li> <li>Moved getRawLore(): RawMessage[] from beta to V2.2.0.</li> </ul> </li></ul> </li> <li>ContainerSlot<ul> <li>Moved setLore(loreList?: (RawMessage | string)[]): void from beta to V2.2.0</li> <li>Moved getRawLore(): RawMessage[] from beta to V2.2.0</li> </ul> </li> <li>Moved <code>LootTableManager</code> API from <code>beta</code> to <code>v2.2.0</code>.</li> </ul><h3 id="h_01K6AQAV3KW2MGMYE5JKQBECP0">Biomes</h3><ul> <li>Custom Biomes are now out of experimental</li> <li>Added content errors in server-side biome components that were missing them to more easily identify issues and how to fix them</li> <li>Added bool for Overworld surface to BiomeDefinitionChunkGenData, which is only relevant for client-side chunk generation</li> <li>Pre Caves and Cliffs components, minecraft:overworld_generation_rules and minecraft:multinoise_generation_rules, do nothing with biome generation and will return a content error when used in custom biomes</li> <li>Added underwater_music parameter to minecraft:biome_music client biome component that enables the underwater music for the biome</li> <li>Fixed an issue where a default surface builder was not chosen leading to bare surfaces in some biomes</li> <li>Fixed a bug where setting the precipitation of a biome to 0 in biome.json files would not stop rain from occurring in the biome</li> </ul><h3 id="h_01K6AQAV3PFR2V7WJ7SEPDSCQV">Blocks</h3><ul> <li>Fixed a bug that caused default editor movement speed to initialize incorrectly</li> <li>Custom block geometry no longer produces a warning when fully contained within the first or last 1/16ths of the unit cube volume in any axis<ul><li>A warning is still produced if the geometry doesn't have at least one corner overlapping the unit cube volume, not counting its boundary</li></ul> </li> <li>Pick block now works on all variations of LightBlock, light_block_0 through light_block_15 (<a href="https://bugs.mojang.com/browse/MCPE-135298">MCPE-135298</a>)</li> <li>Added "oak_planks", "spruce_planks", "birch_planks", "jungle_planks", "acacia_planks", and "dark_oak_planks" definitions to blocks.json (<a href="https://bugs.mojang.com/browse/MCPE-177977">MCPE-177977</a>)</li> <li>Added "mossy_stone_brick_double_slab", "smooth_quartz_double_slab", "normal_stone_double_slab", "cut_sandstone_double_slab", and "cut_red_sandstone_double_slab" definitions to blocks.json</li> <li>Custom blocks were never intended to support multiple different render_method in the material_instance component. This scenario will now give a content warning to let creators know (<a href="https://bugs.mojang.com/browse/MCPE-190430">MCPE-190430</a>)</li> </ul><h3 id="h_01K6AQAV3RN70CQMN9PAMG7RFQ">Character Creator</h3><ul><li>Fixed a crash when wearing some Character Creator pieces that support custom colorization</li></ul><h3 id="h_01K6AQAV3RWBDCWBASKV03HWHD">Commands</h3><ul> <li>Updated /locate biome to support underground biomes<ul><li>Y axis is now more accurate to exactly where the biome is</li></ul> </li> <li>Fix issue preventing /place from working correctly in flat worlds</li> <li>Fixed hidden commands (getlocalplayername and geteduclientinfo) showing into the autocomplete options in the chat (<a href="https://bugs.mojang.com/browse/MCPE-136930">MCPE-136930</a>)</li> <li>Fixed issue where command selector 'c=-1' would not return the furthest matching entity (<a href="https://bugs.mojang.com/browse/MCPE-226102">MCPE-226102</a>)</li> </ul><h3 id="h_01K6AQAV3TNGWGE9FXZPWKRAAG">Components</h3><ul> <li>Content warnings will log missing references in Jigsaw Structure, Processor List, Template Pool, and Structure Sets JSON</li> <li>Content warnings will log missing references in Camera Preset, Camera List, Aim Assist Preset, and Aim Assist Categories JSON</li> <li>Content warnings will log missing item references in Crafting Items Catalog JSON</li> <li>Changes to 'minecraft:input_air_controlled'<ul> <li>Renamed to minecraft:free_camera_controlled</li> <li>Removed upward movement behaviour when holding the jump action from this component</li> </ul> </li> <li>Added new component minecraft:vertical_movement_action<ul> <li>Adds the functionality of upward or downward movement when holding the jump action</li> <li>This component is automatically added to any entity that uses the old minecraft:input_air_controlled with format version 1.21.100 or older</li> </ul> </li> <li>Updates to "minecraft:dash"<ul><li>Renamed to "minecraft:dash_action" to improve clarity</li></ul> </li> <li>Updates to "minecraft:dash_action"<ul><li>Added new field "direction" taking either "entity" or "passenger" as its value. Defaults to "entity"<ul> <li>"entity"<ul><li>Behaves like before</li></ul> </li> <li>"passenger"<ul><li>Momentum applied from the dash action will now instead be applied in the view direction of the passenger entity, using the horizontal_momentum as forward momentum and vertical_momentum as upward momentum in the direction of the passenger. Short of it: looking up with horizontal momentum will launch you upwards.</li></ul> </li> <li>Old schemas with format version older than 1.21.110 will automatically receive the "entity" direction</li> </ul> </li></ul> </li> </ul><h3 id="h_01K6AQAV3Z57C49RRFK3BYCN0T">Editor</h3><p>We are excited to announce Editor v1.1.0! To learn more about Editor and its multiblock world editing capabilities, check out the documents <a href="https://learn.microsoft.com/en-us/minecraft/creator/documents/bedrockeditor/?view=minecraft-bedrock-stable">HERE</a>, or learn how to build an Editor Extension <a href="https://github.com/Mojang/minecraft-editor">HERE</a></p><h4 id="h_01K6AQAV3ZPV5NBJFDCH7JT7GB">Feature Highlights in Editor v1.1.0</h4><h5 id="h_01K6AQE98CW06S28A636PW7ZG2">Updated Flatten Tool</h5><p>The Flatten Tool has been redesigned with new functionality and more flexible controls. You’ll now find a new Flatten mode within the Terrain Tool, along with two sub-modes: Flatten Up and Flatten Both, for better control over how terrain is leveled. New properties like FlattenSmoothing, FlattenIntensity, and FloorBlockOverride give you more customization. We’ve also added support for reading Cylinder Brush Shape properties (width, depth, height, radius, isUniform), and included the option to hide rotation controls. The previous version of the Flatten Tool has been removed.</p><h5 id="h_01K6AQE98CHGYBHB3A3XNZSF56">Line node weights</h5><p>You can now adjust the vertical and horizontal line weight for each node. This provides finer control over the thickness and shape of lines, making it easier to create more customized and organic-looking builds.</p><h4 id="h_01K6AQAV40JM1XS7PXMDM59TSM">Full Editor Changelogs</h4><ul> <li>Added the ability for the Pencil Tool to place "objects" in the scene. Objects are non-trivial Minecraft elements, like beds, doors, plants, etc.</li> <li>Added toast notifications support<ul> <li>Added support for toast notifications by introducing a new logChannel property and a subMessage field in the LogMessage class.</li> <li>Log messages with the Toast channel now appear as popup notifications in the viewport when an error occurs</li> <li>The subMessage field allows for additional contextual information to be displayed in the toast</li> </ul> </li> <li>Added a new Setting – 'Show Toast Notifications':<ul> <li>A new checkbox setting, 'Show Toast Notifications', has been added to the Settings panel</li> <li>When enabled, Info and Warning messages will also be displayed as toast notifications, in addition to Errors</li> </ul> </li> <li>Added weights to control points on the Line Tool to now linearly transition a Line's thickness from one point to the next</li> <li>Added a button on the Structure Panel to let you update an existing selected structure with one from the clipboard</li> <li>Added clear button for Vector3 input fields</li> <li>Added IComboBoxPropertyItemEntry API type for IComboBoxPropertyItem entries. Each entry now can support a localized label</li> <li>Added a progress modal when toggling vibrant visuals during the graphics mode change</li> <li>Added in EditorStructure's missing display name field for Scripting</li> <li>Added support for toast messages display. This specific task adds a new option in the Settings panel called 'Show Toast Notifications'. When this checkbox is checked, the Info and Warning messages will be shown as toast messages.</li> <li>Added a new value 'ShowToastNotifications' in the enumeration 'GraphicsSettingsProperty'</li> <li>Added new Flatten Tool functionality<ul> <li>Added new Flatten mode to Terrain Tool, and new FlattenSmoothing, FlattenIntensity, and FloorBlockOverride properties</li> <li>Added two new Flatten sub-modes: Flatten Up and Flatten Both</li> <li>Added ability to hide rotation controls within Cylinder Brush Shape</li> <li>Added Cylinder Brush Shape property getters for width, depth, height, radius, and isUniform</li> <li>Removed old Flatten Tool, along with its FlattenHeight and FlattenRadius properties</li> </ul> </li> <li>Added a gizmo to the center of freehand and smart tool</li> <li>Added new ProjectAfterEvents API to global editor object for project wide events</li> <li>Added a new button in export settings that sets the current position in Overworld as world spawn point for the playable world</li> <li>Updated expand/collapse indicator of drawer panels to be interactive for keyboard only navigation</li> <li>Updated tooltip API property of IToggleGroupPropertyItemEntry to take BasicTooltipContent</li> <li>Updated Locate tool to use a combo box for biome selection</li> <li>Updated the Copy to Clipboard butt
Community<h4 id="h_01K4QGGX0VZTA2K57049601A6D"> <strong>Posted:</strong> 30 September 2025</h4><p><strong>NOTE:</strong> While we roll out the GDK update on Minecraft Preview for Windows, some players will remain on Preview version 1.21.120.20. This will affect Realms and multiplayer compatibility with newer Preview versions. We will continue to roll the update out to more Preview players on Windows in the coming days. Thanks for your patience!</p><h3 id="h_01K4QGH0NC3AWYN35PD4ZSPGX6"><strong>Information on Minecraft Preview and Beta:</strong></h3><ul> <li>These work-in-progress versions can be unstable and may not be representative of final version quality</li> <li>Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at <a href="https://aka.ms/PreviewFAQ" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/PreviewFAQ (Opens in new window or tab)" data-bi-id="n4a3" data-bi-name="aka.ms/previewfaq">aka.ms/PreviewFAQ</a><span aria-hidden="true"></span> </li> <li>The beta is available on Android (Google Play). To join or leave the beta, see <a href="https://aka.ms/JoinMCBeta" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/JoinMCBeta (Opens in new window or tab)" data-bi-id="n5a3" data-bi-name="aka.ms/joinmcbeta">aka.ms/JoinMCBeta</a><span aria-hidden="true"></span>for detailed instructions</li> </ul><p>It's time for another Preview and Beta release! For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback on these new features at <a href="http://feedback.minecraft.net/" target="_blank" rel="noopener noreferrer" aria-label="feedback.minecraft.net (Opens in new window or tab)" data-bi-id="n6a3" data-bi-name="feedback.minecraft.net">feedback.minecraft.net</a>, and you can report any bugs you find at <a href="http://bugs.mojang.com/" target="_blank" rel="noopener noreferrer" aria-label="bugs.mojang.com (Opens in new window or tab)" data-bi-id="n7a3" data-bi-name="bugs.mojang.com">bugs.mojang.com</a>.</p><h1 id="user-content-features-and-bug-fixes">Features and Bug Fixes<a aria-labelledby="user-content-features-and-bug-fixes" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30483/R21U12-5-Preview?anchor=features-and-bug-fixes"></a> </h1><h2 id="user-content-blocks">Blocks<a aria-labelledby="user-content-blocks" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30483/R21U12-5-Preview?anchor=blocks"></a> </h2><ul> <li>Double Copper Chest textures' diagonal glint direction now match its single chest counterpart</li> <li>Bolts on single and double Copper Chests are now shaded in the same way</li> <li>Double and single Copper Chest now has consistent shading</li> <li>Weathered Double Copper Chest bottom textures are now consistent with other Double Copper Chests</li> </ul><h2 id="user-content-gameplay">Gameplay<a aria-labelledby="user-content-gameplay" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30483/R21U12-5-Preview?anchor=gameplay"></a> </h2><ul> <li>Fixed the Shield taking damage when mining with it (<a href="https://bugs.mojang.com/browse/MCPE-190339" target="_blank" rel="noopener noreferrer" aria-label="MCPE-190339 (Opens in new window or tab)">MCPE-190339</a><span role="presentation" aria-hidden="true"></span>)</li> <li>Fixed knockback from projectiles applying even when blocking with the Shield (<a href="https://bugs.mojang.com/browse/MCPE-220733" target="_blank" rel="noopener noreferrer" aria-label="MCPE-220733 (Opens in new window or tab)">MCPE-220733</a><span role="presentation" aria-hidden="true"></span>) </li> </ul><h2 id="user-content-general">General<a aria-labelledby="user-content-general" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30483/R21U12-5-Preview?anchor=general"></a> </h2><ul><li>Marketplace content can now be searched for using Graphics filters for RTX and Vibrant Visuals.</li></ul><h2 id="user-content-graphical">Graphical<a aria-labelledby="user-content-graphical" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30483/R21U12-5-Preview?anchor=graphical"></a> </h2><ul> <li>Fixed some missing pixels on the body texture of the Drowned mob (<a href="https://bugs.mojang.com/browse/MCPE-169440" target="_blank" rel="noopener noreferrer" aria-label="MCPE-169440 (Opens in new window or tab)">MCPE-169440</a><span role="presentation" aria-hidden="true"></span>)</li> <li>Fixed the top of the Donkey's ear being the wrong color (<a href="https://bugs.mojang.com/browse/MCPE-166776" target="_blank" rel="noopener noreferrer" aria-label="MCPE-166776 (Opens in new window or tab)">MCPE-166776</a><span role="presentation" aria-hidden="true"></span>)</li> <li>Fixed missing pixels on Copper, Iron, Gold and Diamond Horse Armor texture</li> <li>Inventory empty Chest Armor slot and Brewing Stand empty Bottle background now match the items texture (<a href="https://bugs.mojang.com/browse/MCPE-43234" target="_blank" rel="noopener noreferrer" aria-label="MCPE-43234 (Opens in new window or tab)">MCPE-43234</a><span role="presentation" aria-hidden="true"></span>)</li> <li>Fixed an issue with color grading in Vibrant Visuals that caused the white balance mode to become inverted (<a href="https://bugs.mojang.com/browse/MCPE-228283" target="_blank" rel="noopener noreferrer" aria-label="MCPE-228283 (Opens in new window or tab)">MCPE-228283</a><span role="presentation" aria-hidden="true"></span>)</li> <li>Updated the mers for the gray, light blue, light gray and green dye items (<a href="https://bugs.mojang.com/browse/MCPE-226433" target="_blank" rel="noopener noreferrer" aria-label="MCPE-226433 (Opens in new window or tab)">MCPE-226433</a><span role="presentation" aria-hidden="true"></span>) </li> </ul><h2 id="user-content-mobs">Mobs<a aria-labelledby="user-content-mobs" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30483/R21U12-5-Preview?anchor=mobs"></a> </h2><ul> <li>Absorption Effect is now cleared immediately when all Golden Hearts are lost from damage (<a href="https://bugs.mojang.com/browse/MCPE-55449" target="_blank" rel="noopener noreferrer" aria-label="MCPE-82082 (Opens in new window or tab)">MCPE-55449</a>)</li> <li>Drowned right arm and overlay layer no longer intersects with chest (<a href="https://bugs.mojang.com/browse/MCPE-82082" target="_blank" rel="noopener noreferrer" aria-label="MCPE-82082 (Opens in new window or tab)">MCPE-82082</a>) </li> </ul><h2 id="user-content-playstation-4">PlayStation 4<a aria-labelledby="user-content-playstation-4" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30483/R21U12-5-Preview?anchor=playstation-4"></a> </h2><ul><li>Shifted download storage to new location. Players may need to redownload Marketplace content </li></ul><h2 id="user-content-stability-and-performance">Stability and Performance<a aria-labelledby="user-content-stability-and-performance" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30483/R21U12-5-Preview?anchor=stability-and-performance"></a> </h2><ul><li>Fixed issue that could cause excess critical hit particles to spawn</li></ul><h2 id="user-content-structure-blocks">Structure Blocks<a aria-labelledby="user-content-structure-blocks" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30483/R21U12-5-Preview?anchor=structure-blocks"></a> </h2><ul><li>Fixed Structure Block preview GUI misplacing custom blocks </li></ul><h2 id="user-content-user-interface">User Interface<a aria-labelledby="user-content-user-interface" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30483/R21U12-5-Preview?anchor=user-interface"></a> </h2><ul> <li>Fixed an issue that prevented users from creating a new world from templates inside the Play Screen, in Windows Preview (<a href="https://bugs.mojang.com/browse/MCPE-227855" target="_blank" rel="noopener noreferrer" aria-label="MCPE-227855 (Opens in new window or tab)">MCPE-227855</a><span role="presentation" aria-hidden="true"></span>)</li> <li>General Settings have been updated with a new layout and design<ul><li>We’d love to hear your thoughts on these changes at the <a href="https://aka.ms/mcbedrocksettingsfeedback" target="_blank" rel="noopener noreferrer" aria-label="feedback site (Opens in new window or tab)">feedback site</a><span role="presentation" aria-hidden="true"></span> </li></ul> </li> <li>Items can now be transported onto hovered empty slots from hotbar slots using their corresponding hotkeys (<a href="https://bugs.mojang.com/browse/MCPE-228289" target="_blank" rel="noopener noreferrer" aria-label="MCPE-228289 (Opens in new window or tab)">MCPE-228289</a><span role="presentation" aria-hidden="true"></span>)</li> <li>Fixed an issue where keyboard input would not register if the game window is unfocused while loading a world (<a href="https://bugs.mojang.com/browse/MCPE-227839" target="_blank" rel="noopener noreferrer" aria-label="MCPE-227839 (Opens in new window or tab)">MCPE-227839</a><span role="presentation" aria-hidden="true"></span>) (<a href="https://bugs.mojang.com/browse/MCPE-228288" target="_blank" rel="noopener noreferrer" aria-label="MCPE-228288 (Opens in new window or tab)">MCPE-228288</a><span role="presentation" aria-hidden="true"></span>)</li> </ul><h2 id="user-content-vanilla-parity">Vanilla Parity<a aria-labelledby="user-content-vanilla-parity" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30483/R21U12-5-Preview?anchor=vanilla-parity"></a> </h2><ul> <li>The textures of Chests and Saddles on Llamas, Donkeys, Mules and Skeleton/Zombie Horses now match between Java and Bedrock (<a href="https://bugs.mojang.com/browse/MCPE-154327" target="_blank" rel="noopener noreferrer" aria-label="MCPE-154327 (Opens in new window or tab)">MCPE-154327</a><span role="presentation" aria-hidden="true"></span>) (<a href="https://bugs.mojang.com/browse/MCPE-165390" target="_blank" rel="noopener noreferrer" aria-label="MCPE-165390 (Opens in new window or tab)">MCPE-165390</a><span role="presentation" aria-hidden="true"></span>)</li> <li>We’ve updated how light is absorbed by water in Bedrock Edition<ul> <li>Instead of reducing light by 2 units per block, water now reduces light by only 1 unit</li> <li>With this change, fewer Drowned will spawn in shallow water or rivers</li> <li>This feature is experimental and available in Preview only, please provide your feedback on this change at the <a href="https://aka.ms/mcbedrockwaterlightingfeedback" target="_blank" rel="noopener noreferrer" aria-label="feedback site (Opens in new window or tab)">feedback site</a><span role="presentation" aria-hidden="true"></span> </li> </ul> </li> </ul><h3 id="user-content-audio">Audio<a aria-labelledby="user-content-audio" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30483/R21U12-5-Preview?anchor=audio"></a> </h3><ul><li>Unique ambient sound effects are now played when the player is underwater. (<a href="https://bugs.mojang.com/browse/MCPE-79532" target="_blank" rel="noopener noreferrer" aria-label="MCPE-79532 (Opens in new window or tab)">MCPE-79532</a><span role="presentation" aria-hidden="true"></span>)</li></ul><h1 id="user-content-technical-updates">Technical Updates<a aria-labelledby="user-content-technical-updates" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30483/R21U12-5-Preview?anchor=technical-updates"></a> </h1><h2 id="user-content-api">API<a aria-labelledby="user-content-api" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30483/R21U12-5-Preview?anchor=api"></a> </h2><ul> <li>ContainerRulesError<ul><li>Moved property <code>reason: ContainerRulesErrorReason</code> from <code>beta</code> to <code>v2.3.0</code>.</li></ul> </li> <li>Moved enum <code>ContainerRulesErrorReason</code> from <code>beta</code> to <code>v2.3.0</code>.</li> <li>Moved interface <code>ContainerRules</code> from <code>beta</code> to <code>v2.3.0</code>.</li> <li>Container<ul> <li>Moved property <code>readonly containerRules?: ContainerRules</code> from <code>beta</code> to <code>v2.3.0</code>.</li> <li>Moved property <code>readonly weight: number</code> from <code>beta</code> to <code>v2.3.0</code>.</li> <li>Moved property <code>readonly weight: number</code> from <code>beta</code> to <code>v2.3.0</code>.</li> </ul> </li> <li>Moved class <code>ItemInventoryComponent</code> from <code>beta</code> to <code>v2.3.0</code>.</li> </ul><h2 id="user-content-biomes">Biomes<a aria-labelledby="user-content-biomes" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30483/R21U12-5-Preview?anchor=biomes"></a> </h2><ul><li>Fixed an issue where the replacement biomes were not read for client side chunk generation</li></ul><h2 id="user-content-biome-components">Biome Components<a aria-labelledby="user-content-biome-components" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30483/R21U12-5-Preview?anchor=biome-components"></a> </h2><ul><li>Added <code>underwater_addition</code>, <code>underwater_loop</code>, and <code>underwater_mood</code> fields to <code>minecraft:ambient_sounds</code>. They will be played when the audio listener position is inside of water.<ul> <li> <code>underwater_addition</code> and <code>addition</code> now take both an <code>asset</code> and <code>chance</code>, the <code>chance</code> determines the chance for the sound to be played.</li> <li>Format versions before 1.21.120 will automatically set the underwater versions to the same as the normal ones, and the chance to the previously hardcoded chance of 0.0111</li> </ul> </li></ul><h2 id="h_01K6G8QH71YV91V72YJMWDF557">Blocks<a aria-labelledby="user-content-blocks" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30483/R21U12-5-Preview?anchor=blocks"></a> </h2><ul> <li>Fixed a crash that occurs when selecting Vibrant Visuals panel settings</li> <li>Added boolean field "alpha_masked_tint" to materials in "minecraft:material_instances" component<ul> <li>Defaults to false</li> <li>When true, the alpha channel of the texture will be used to multiply the tint to the albedo of the texture</li> <li>Requires "format_version" >= 1.21.120</li> <li>Requires "Upcoming Creator Features" toggle</li> <li>Requires "tint_method" other than "none"</li> <li>Requires "render_method" to be "opaque"</li> </ul> </li> </ul><h2 id="user-content-commands">Commands<a aria-labelledby="user-content-commands" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30483/R21U12-5-Preview?anchor=commands"></a> </h2><ul><li>Fixed an issue where we weren't able to use certain non-alphanumeric characters in the <code>name</code> field of a score raw text object. (<a href="https://bugs.mojang.com/browse/MCPE-108989" target="_blank" rel="noopener noreferrer" aria-label="MCPE-108989 (Opens in new window or tab)">MCPE-108989</a><span role="presentation" aria-hidden="true"></span>)</li></ul><h2 id="user-content-editor">Editor<a aria-labelledby="user-content-editor" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30483/R21U12-5-Preview?anchor=editor"></a> </h2><ul> <li>Added jigsaw support to make the creation of jigsaws less technical and more intuitive</li> <li>Added curves into the line tool to make more organic shapes. Curves also work with node weights.</li> <li>Fixed outdated terminology in Vibrant Visuals Settings panel. Changed 'Deferred Lighting' to 'Vibrant Visuals' in the error messages.</li> <li>Fixed the issue where the background of hover text clips prematurely</li> <li>Fixed a bug where command blocks couldn’t use the /structure command in editor projects</li> <li>Fixed issue that was preventing manually entering node value in the textbox (in Edit mode - turned on with double left click) for two dimensional graph.</li> <li>Fixed a bug where only one player in a multiplayer Editor session can use the Terrain Tool at a time</li> <li>Fixed a bug where the Terrain Tool was ignoring Mask and Replace filters</li> <li>Fixed a bug that caused unusable buttons to show up in editor pause menu</li> <li>The Line tool now has the ability to make curves</li> <li>Add axis locking & nudging support to Ruler Tool</li> </ul><h2 id="user-content-entity-components">Entity Components<a aria-labelledby="user-content-entity-components" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30483/R21U12-5-Preview?anchor=entity-components"></a> </h2><ul><li>Added <code>apply_knockback_to_blocking_targets</code> property to <code>impact_damage</code> in <code>minecraft:projectile</code> </li></ul><h2 id="h_01K6G8QH72RR5G1Z554MF75SN2">Mobs<a aria-labelledby="user-content-mobs" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30483/R21U12-5-Preview?anchor=mobs"></a> </h2><ul><li>The Dophin's bubble particle emissions have been updated and are now emitted through its animation controller</li></ul><h2 id="h_01K6G8QH72SH3NMGTHTA8V98BW">Graphical<a aria-labelledby="user-content-graphical" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30483/R21U12-5-Preview?anchor=graphical"></a> </h2><ul><li>Fixed issue for some cases where custom stencil states on entities would cause visual glitches (<a href="https://bugs.mojang.com/browse/MCPE-219845" target="_blank" rel="noopener noreferrer" aria-label="MCPE-219845 (Opens in new window or tab)">MCPE-219845</a><span role="presentation" aria-hidden="true"></span>)</li></ul><h1 id="user-content-experimental-technical-updates">Experimental Technical Updates<a aria-labelledby="user-content-experimental-technical-updates" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30483/R21U12-5-Preview?anchor=experimental-technical-updates"></a> </h1><h2 id="h_01K6G8QH72SV3GXPHCVCR97GF3">API<a aria-labelledby="user-content-api" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30483/R21U12-5-Preview?anchor=api"></a> </h2><ul> <li>Added the <code>BlockComponentBlockBreakEvent</code> Custom Component Event to beta. This event is called when a specific block is broken by either the player or other entity, a block (such as fire or water), or from a script or command that removes or destroys the block.<ul> <li>Added <code>entitySource</code> read-only property. This contains the entity that caused the block's destruction.</li> <li>Added <code>blockDestructionSource</code> read-only property. This contains the block that caused the block's destruction.</li> <li>Added <code>brokenBlockPermutation</code> read-only property. This contains the block permutation this custom component exists on.</li> </ul> </li> <li>Added the ability for the custom creator camera to move on a spline.<ul> <li>Added method <code>playAnimation(splineType: CatmullRomSpline | LinearSpline, cameraAnimationOptions: AnimationOptions): void</code> to <code>beta</code> to play an animation curve. Only works when used on the <code>minecraft:free</code> camera preset</li> <li>Added class <code>CatmullRomSpline</code> to <code>beta</code> to create catmullrom splines for <code>minecraft:free</code> camera preset</li> <li>Added class <code>LinearSpline</code> to <code>beta</code> to create linearly interpolated splines for <code>minecraft:free</code> camera preset</li> <li>Added interface <code>AnimationOptions</code> to <code>beta</code> for creating and playing a spline on the <code>minecraft:free</code> camera preset</li> <li>Added interface <code>ProgressKeyFrame</code> to <code>beta</code> for setting progress key frames on a spline</li> <li>Added interface <code>RotationKeyFrame</code> to <code>beta</code> for setting rotation key frames on a spline</li> <li>Added interface <code>SplineAnimation</code> to <code>beta</code> for storing spline key frames </li> </ul> </li> </ul><h2 id="h_01K6G8QH72G73FCJW31MKESRNB">Blocks</h2><ul> <li>Removed Upcoming Creator Features toggle requirement from the <code>minecraft:redstone_producer</code> component</li> <li>Fixed <code>minecraft:grass_block</code> rendering in dark forests (<a href="https://bugs.mojang.com/browse/MCPE-228169" target="_blank" rel="noopener noreferrer" aria-label="MCPE-228169 (Opens in new window or tab)">MCPE-228169</a><span role="presentation" aria-hidden="true"></span>)</li> <li>Fixed ambient occlusion for custom blocks displayed in HUD</li> <li>Component <code>minecraft:embedded_visual</code> no longer requires the "Upcoming Creator Features" toggle</li> <li>Component <code>minecraft:flower_pottable</code> no longer requires the "Upcoming Creator Features" toggle </li> </ul><h2 id="h_01K6G8VS53KCZJQ9NQQZ400E6G">Commands<a aria-labelledby="user-content-commands" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30483/R21U12-5-Preview?anchor=commands"></a> </h2><ul><li>Added <code>attach_to_entity</code> and <code>detach_from_entity</code> camera commands for <code>minecraft:fixed_boom</code> and <code>minecraft:follow_orbit</code> presets<ul><li>Accessible under the Experimental Creator Cameras experimental toggle</li></ul> </li></ul><h2 id="h_01K6G8QH72HRJKHNDQ92JXSVQH">Graphical<a aria-labelledby="user-content-graphical" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30483/R21U12-5-Preview?anchor=graphical"></a> </h2><ul><li>The RenderDragon Features for Creators experiment now includes a resource pack that will be automatically loaded when entering a world with the experiment enabled (<a href="https://bugs.mojang.com/browse/MCPE-227624" target="_blank" rel="noopener noreferrer" aria-label="MCPE-227624 (Opens in new window or tab)">MCPE-227624</a><span role="presentation" aria-hidden="true"></span>)</li></ul>
Community<p>Here is another Pre-Release for 1.21.9 with more bug-fixes!</p><h2 id="h_01K5Y7S4J6RZ1TZKS86FYB6684">Changes</h2><h3 id="h_01K5Y7S4J780CA93DRYRAC04BM">UI</h3><ul><li>Debug Options screen is now accessible using F3 + F6, instead of the previous F3 + F5</li></ul><h2 id="h_01K5Y7S4J8G84EA49XDW2JYRG8">Fixed bugs in 1.21.9 Pre-Release 4</h2><ul> <li> <a href="https://bugs.mojang.com/browse/MC-300216">MC-300216</a> - The new F3 + F5 debug settings menu does not open on Mac keyboards</li> <li> <a href="https://bugs.mojang.com/browse/MC-301735">MC-301735</a> - Server Management Protocol Kick command parameter mis match</li> <li> <a href="https://bugs.mojang.com/browse/MC-302039">MC-302039</a> - Conduits don't have the block-breaking animation.</li> <li> <a href="https://bugs.mojang.com/browse/MC-302119">MC-302119</a> - Shield with patterns has no enchantment glint when enchanted</li> <li> <a href="https://bugs.mojang.com/browse/MC-302130">MC-302130</a> - Mobs have visual glitches all over them</li> <li> <a href="https://bugs.mojang.com/browse/MC-302170">MC-302170</a> - Player Heads do not Glow</li> <li> <a href="https://bugs.mojang.com/browse/MC-302240">MC-302240</a> - Bugs on ranged weapons</li> </ul><h2 id="h_01K5Y7S4JDWCE54WGEG29KKPCG">Get the Pre-Release</h2><p>Pre-Releases are available for Minecraft: Java Edition. To install the Pre-Release, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.</p><p><strong>Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</strong></p><p>Cross-platform server jar:</p><ul><li><a href="https://piston-data.mojang.com/v1/objects/b3aeb3c37aee8d24dde8fbcdba090ccc6987f48f/server.jar">Minecraft server jar</a></li></ul><p>Report bugs here:</p><ul><li> <a href="https://bugs.mojang.com/projects/MC/summary">Minecraft issue tracker</a>!</li></ul><p>Want to give feedback?</p><ul><li>For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft">official Minecraft Discord</a>.</li></ul><p><br> </p>
Community<h4 id="h_01K4QGGX0VZTA2K57049601A6D"> <strong>Posted:</strong> 23 September 2025</h4><p><strong>NOTE:</strong> While we roll out the GDK update on Minecraft Preview for Windows, some players will remain on Preview version 1.21.120.20. This will affect Realms and multiplayer compatibility with newer Preview versions. We will continue to roll the update out to more Preview players on Windows in the coming days. Thanks for your patience!</p><h3 id="h_01K4QGH0NC3AWYN35PD4ZSPGX6"><strong>Information on Minecraft Preview and Beta:</strong></h3><ul> <li>These work-in-progress versions can be unstable and may not be representative of final version quality</li> <li>Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at <a href="https://aka.ms/PreviewFAQ" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/PreviewFAQ (Opens in new window or tab)" data-bi-id="n4a3" data-bi-name="aka.ms/previewfaq">aka.ms/PreviewFAQ</a><span aria-hidden="true"></span> </li> <li>The beta is available on Android (Google Play). To join or leave the beta, see <a href="https://aka.ms/JoinMCBeta" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/JoinMCBeta (Opens in new window or tab)" data-bi-id="n5a3" data-bi-name="aka.ms/joinmcbeta">aka.ms/JoinMCBeta</a> <span aria-hidden="true"></span>for detailed instructions</li> </ul><p>It's time for another Preview and Beta release! For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback on these new features at <a href="http://feedback.minecraft.net/" target="_blank" rel="noopener noreferrer" aria-label="feedback.minecraft.net (Opens in new window or tab)" data-bi-id="n6a3" data-bi-name="feedback.minecraft.net">feedback.minecraft.net</a>, and you can report any bugs you find at <a href="http://bugs.mojang.com/" target="_blank" rel="noopener noreferrer" aria-label="bugs.mojang.com (Opens in new window or tab)" data-bi-id="n7a3" data-bi-name="bugs.mojang.com">bugs.mojang.com</a>.</p><h1 id="user-content-features-and-bug-fixes">Features and Bug Fixes<a aria-labelledby="user-content-features-and-bug-fixes" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30459/R21U12-4-Preview?anchor=features-and-bug-fixes"></a> </h1><h2 id="user-content-blocks">Blocks<a aria-labelledby="user-content-blocks" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30459/R21U12-4-Preview?anchor=blocks"></a> </h2><ul> <li>The Copper Golem Statue now takes the custom name of the Copper Golem it came from (<a href="https://bugs.mojang.com/browse/MCPE-227714" target="_blank" rel="noopener noreferrer" aria-label="MCPE-227714 (Opens in new window or tab)">MCPE-227714</a>)</li> <li>Fixed Copper Trapdoor recipe giving an extra Trapdoor (<a href="https://bugs.mojang.com/browse/MCPE-227893" target="_blank" rel="noopener noreferrer" aria-label="MCPE-227893 (Opens in new window or tab)">MCPE-227893</a>) </li> </ul><h2 id="user-content-general">General<a aria-labelledby="user-content-general" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30459/R21U12-4-Preview?anchor=general"></a> </h2><ul> <li>Added previously missing File Associations on Windows (e.g. .mcaddon) (<a href="https://bugs.mojang.com/browse/MCPE-227920" target="_blank" rel="noopener noreferrer" aria-label="MCPE-227920 (Opens in new window or tab)">MCPE-227920</a>)</li> <li>Fixed a bug where buttons can not be pressed while the game window is unfocused<br>(<a href="https://bugs.mojang.com/browse/MCPE-227830" target="_blank" rel="noopener noreferrer" aria-label="MCPE-227830 (Opens in new window or tab)">MCPE-227830</a>)</li> <li>Fixed a bug that caused the mouse movement to freeze when pausing the game by pressing the Windows key (<a href="https://bugs.mojang.com/browse/MCPE-227741" target="_blank" rel="noopener noreferrer" aria-label="MCPE-227741 (Opens in new window or tab)">MCPE-227741</a>)</li> </ul><h2 id="user-content-graphical">Graphical<a aria-labelledby="user-content-graphical" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30459/R21U12-4-Preview?anchor=graphical"></a> </h2><ul> <li>Fixed a bug that caused lighting to be too bright when the player was underwater in caves in Vibrant Visuals. (<a href="https://bugs.mojang.com/browse/MCPE-208089" target="_blank" rel="noopener noreferrer" aria-label="MCPE-208089 (Opens in new window or tab)">MCPE-208089</a>)</li> <li>Fixed a bug with the "biome blending" system in Vibrant Visuals that caused non-surface biomes to be ignored. Biomes will now blend vertically as well as horizontally, meaning that custom rendering configurations for biomes such as Deep Dark and Lush Caves will now function properly.<ul><li>Note that this issue is only fixed for Atmospherics, Color Grading, Lighting and Tone Mapping, while Water configurations still suffer from the issue.</li></ul> </li> <li>Fixed sky appearing black on certain Android devices (<a href="https://bugs.mojang.com/browse/MCPE-222915" target="_blank" rel="noopener noreferrer" aria-label="MCPE-222915 (Opens in new window or tab)">MCPE-222915</a>) </li> </ul><h2 id="user-content-inventory">Inventory<a aria-labelledby="user-content-inventory" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30459/R21U12-4-Preview?anchor=inventory"></a> </h2><ul><li>Items can now be transported to hotbar slots using their corresponding hotkeys (<a href="https://bugs.mojang.com/browse/MCPE-105889" target="_blank" rel="noopener noreferrer" aria-label="MCPE-105889 (Opens in new window or tab)">MCPE-105889</a>) </li></ul><h2 id="h_01K5VFR4KV9H29FDK06CDSRKAW">Mobs<a aria-labelledby="user-content-mobs" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30459/R21U12-4-Preview?anchor=mobs"></a> </h2><ul> <li>The Copper Golem now takes the custom name of the Copper Golem Statue it came from (<a href="https://bugs.mojang.com/browse/MCPE-227714" target="_blank" rel="noopener noreferrer" aria-label="MCPE-227714 (Opens in new window or tab)">MCPE-227714</a>)</li> <li>Drowned no longer drop tridents to pick up nautilus shells (<a href="https://bugs.mojang.com/browse/MCPE-155739" target="_blank" rel="noopener noreferrer" aria-label="MCPE-155739 (Opens in new window or tab)">MCPE-155739</a>)</li> <li>Parrot imitating hostile mob sounds are now affected by the "Friendly Creatures" volume slider in settings </li> </ul><h2 id="user-content-user-interface">User Interface<a aria-labelledby="user-content-user-interface" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30459/R21U12-4-Preview?anchor=user-interface"></a> </h2><ul> <li>Fixed a bug where a sound played on certain screens after an invalid navigation with gamepad or keyboard even when Text To Speech was disabled</li> <li>Paper doll in inventory should look at cursor. (<a href="https://bugs.mojang.com/browse/MCPE-227626" target="_blank" rel="noopener noreferrer" aria-label="MCPE-227626 (Opens in new window or tab)">MCPE-227626</a>)</li> <li>Added a toggle to the Accessibility menu to enable/disable the dithering effect on Mobs.</li> </ul><h1 id="user-content-technical-updates">Technical Updates<a aria-labelledby="user-content-technical-updates" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30459/R21U12-4-Preview?anchor=technical-updates"></a> </h1><h2 id="user-content-ai-goals">AI Goals<a aria-labelledby="user-content-ai-goals" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30459/R21U12-4-Preview?anchor=ai-goals"></a> </h2><ul><li>Fixed a crash occurring on mobs running the "minecraft:behavior.delayed_attack" AI goal </li></ul><h2 id="user-content-api">API<a aria-labelledby="user-content-api" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30459/R21U12-4-Preview?anchor=api"></a> </h2><ul> <li>Fixing some scenarios where the additional context information for error messages was inaccurate after previously catching an exception.</li> <li>Released <code>setDynamicProperties</code> method on <code>Entity</code>, <code>ContainerSlot</code>, <code>ItemStack</code> and <code>World</code> to 2.3.0</li> <li>Dimension<ul><li>Moved <code>isChunkLoaded(location: Vector3): boolean</code> from <code>beta</code> to <code>V2.3.0</code> </li></ul> </li> </ul><h2 id="user-content-biomes">Biomes<a aria-labelledby="user-content-biomes" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30459/R21U12-4-Preview?anchor=biomes"></a> </h2><ul><li>Fix use of a default surface builder by some recent preview builds, biomes no longer require a surface builder. Surfaces in distant chunks now appear correctly when playing on Realms</li></ul><h2 id="user-content-block-components">Block Components<a aria-labelledby="user-content-block-components" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30459/R21U12-4-Preview?anchor=block-components"></a> </h2><ul><li>Added <strong>"emissive"</strong> field to <code>minecraft:material_instances</code> block component with these requirements<ul> <li>World must enable <strong>Upcoming Creator Features</strong> experiment for emissive face materials to work</li> <li>Block <code>format_version</code> must be greater than or equal to <code>1.21.120</code> </li> </ul> </li></ul><h2 id="user-content-editor">Editor<a aria-labelledby="user-content-editor" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30459/R21U12-4-Preview?anchor=editor"></a> </h2><ul> <li>Added support for Double Left Click, so the Color Picker and Editable popup open with DLC on the Graph</li> <li>Added custom icon support for the checkbox variant of <code>IBoolPropertyItem</code> with <code>checkboxIcon</code> optional property</li> <li>Added a new Scale Tool to resize selection<ul> <li>Enabled scaling along X, Y, Z axes individually or uniformly.</li> <li>Added Fractional scaling with fractional scale factors; maintained structure shapes during enlargement/shrink.</li> <li>Added preview visualization showing the scaled size before applying changes.</li> <li>Integrated the tool with undo and redo behaviors.</li> <li>Disabled scaling if current volume or resulting volume, whichever is larger, exceeds MAX_ALLOWED_BLOCKS (currently 200,000).</li> </ul> </li> <li>Added 'orientation' settings which allows the use to decide what orientation the block should be placed.</li> <li>Added keyboard shortcuts and accompanying tooltips to all pencil 'modes' (mode, draw mode, orientation mode).</li> <li>Added error message (log & toast) for when an object cannot be placed to due gameplay rules.</li> <li>Updated the pencil tool, now when you erase, if you're in face selection mode it will switch to block selection (so you can actually erase things) and then will switch back when you go back to draw mode.</li> <li>Updated settings/usage to now persists between sessions.</li> <li>Updated Pencil functionality to have more polish.</li> <li>Fixed a bug that caused creating multiple hotbars to error when the hotbar management panel is open</li> <li>Fixed a bug that caused dismissing interactive tooltips to not work</li> <li>Block picker images' layout is consistent across different window sizes and after exiting a test world</li> <li>Fixed Confirm button in hotbar dialog to immediately turn green when typing begins, providing proper visual feedback</li> <li>Fixed undo behavior when using 'object' mode.</li> </ul><h2 id="user-content-item-components">Item Components<a aria-labelledby="user-content-item-components" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30459/R21U12-4-Preview?anchor=item-components"></a> </h2><ul><li>Added the "emit_vibrations" field to the "minecraft:use_modifiers" item component, which controls whether an item emits vibrations when it starts or stops being used</li></ul><h2 id="user-content-structures">Structures<a aria-labelledby="user-content-structures" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30459/R21U12-4-Preview?anchor=structures"></a> </h2><ul><li>Released Data Driven Jigsaw Structures. They can now be used beyond the experimental context </li></ul><h1 id="user-content-experimental-technical-updates">Experimental Technical Updates<a aria-labelledby="user-content-experimental-technical-updates" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30459/R21U12-4-Preview?anchor=experimental-technical-updates"></a> </h1><h2 id="h_01K5VFR4KVSKB7QX3ACMZ3HMAQ">API<a aria-labelledby="user-content-api" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30459/R21U12-4-Preview?anchor=api"></a> </h2><ul> <li>Added <code>getBlockStandingOn(options?: GetBlocksStandingOnOptions): Block | undefined</code> method to <code>beta</code>.</li> <li>Added <code>getAllBlocksStandingOn(options?: GetBlocksStandingOnOptions): Block[];</code> methods to <code>beta</code>.</li> <li>Added <code>GetBlocksStandingOnOptions</code> interface.</li> <li>Added <code>AABB</code> interface which defines an axis-aligned bounding box to <code>beta</code>.<ul> <li>Added parameter <code>center:Vector3</code> which defines the centerpoint of the box.</li> <li>Added parameter <code>extent:Vector3</code> which defines the distance from the centerpoint to the edges of the box.</li> <li>Added method <code>getAABB(): AABB</code> to <code>beta</code>.</li> </ul> </li> <li>Added <code>unbreakable</code> property to <code>ItemDurabilityComponent</code> in <code>beta</code>.</li> <li>Fixed an issue when inserting items into storage items through the UI. Previously the items inserted could result in gaps in the container stack when it was previously modified through the ItemInventoryComponent API. The storage container now sorts items to remove gaps prior to an item being inserted via the UI.</li> <li>(Beta) Player method <code>clearPropertyOverridesForEntity</code> can now take an Entity or Entity ID as valid arguments </li> </ul>
Community<h4 id="h_01K4QGGX0VZTA2K57049601A6D"> <strong>Posted:</strong> 16 September 2025</h4><p><strong>NOTE:</strong> While we roll out the GDK update on Minecraft Preview for Windows, some players will remain on Preview version 1.21.120.20. This will affect Realms and multiplayer compatibility with newer Preview versions. We will continue to roll the update out to more Preview players on Windows in the coming days. Thanks for your patience!</p><h3 id="h_01K4QGH0NC3AWYN35PD4ZSPGX6"><strong>Information on Minecraft Preview and Beta:</strong></h3><ul> <li>These work-in-progress versions can be unstable and may not be representative of final version quality</li> <li>Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at <a href="https://aka.ms/PreviewFAQ" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/PreviewFAQ (Opens in new window or tab)" data-bi-id="n4a3" data-bi-name="aka.ms/previewfaq">aka.ms/PreviewFAQ</a><span aria-hidden="true"></span> </li> <li>The beta is available on Android (Google Play). To join or leave the beta, see <a href="https://aka.ms/JoinMCBeta" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/JoinMCBeta (Opens in new window or tab)" data-bi-id="n5a3" data-bi-name="aka.ms/joinmcbeta">aka.ms/JoinMCBeta</a> <span aria-hidden="true"></span>for detailed instructions</li> </ul><p>It's time for another Preview and Beta release! For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback on these new features at <a href="http://feedback.minecraft.net/" target="_blank" rel="noopener noreferrer" aria-label="feedback.minecraft.net (Opens in new window or tab)" data-bi-id="n6a3" data-bi-name="feedback.minecraft.net">feedback.minecraft.net</a>, and you can report any bugs you find at <a href="http://bugs.mojang.com/" target="_blank" rel="noopener noreferrer" aria-label="bugs.mojang.com (Opens in new window or tab)" data-bi-id="n7a3" data-bi-name="bugs.mojang.com">bugs.mojang.com</a>.</p><h1 id="user-content-features-and-bug-fixes">Features and Bug Fixes<a aria-labelledby="user-content-features-and-bug-fixes" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30407/R21U12-3-Preview?anchor=features-and-bug-fixes"></a> </h1><h3 id="user-content-end-gateway-portal">End Gateway Portal<a aria-labelledby="user-content-end-gateway-portal" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30407/R21U12-3-Preview?anchor=end-gateway-portal"></a> </h3><ul><li>Mitigated an issue that the player can get pushed to the void after teleporting from end portal. (<a href="https://bugs.mojang.com/browse/REALMS-12993" target="_blank" rel="noopener noreferrer" aria-label="REALMS-12993 (Opens in new window or tab)">REALMS-12993</a>)</li></ul><h2 id="user-content-blocks">Blocks<a aria-labelledby="user-content-blocks" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30407/R21U12-3-Preview?anchor=blocks"></a> </h2><ul> <li>Copper Lantern textures are now animated (<a href="https://bugs.mojang.com/browse/MCPE-226142" target="_blank" rel="noopener noreferrer" aria-label="MCPE-226142 (Opens in new window or tab)">MCPE-226142</a><span aria-hidden="true"></span>)</li> <li>Soul Fire Lantern textures are now animated (<a href="https://bugs.mojang.com/browse/MCPE-89643">MCPE-89643</a>)</li> <li>Interacting with a Shelf while empty-handed in Creative mode no longer produces a sound effect (<a href="https://bugs.mojang.com/browse/MCPE-227586" target="_blank" rel="noopener noreferrer" aria-label="MCPE-227586 (Opens in new window or tab)">MCPE-227586</a>)</li> </ul><h2 id="user-content-graphical">Graphical<a aria-labelledby="user-content-graphical" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30407/R21U12-3-Preview?anchor=graphical"></a> </h2><ul> <li>Fixed an issue where the Copper Golem's eyes did not glow when viewed through water in Vibrant Visuals (<a href="https://bugs.mojang.com/browse/MCPE-226550" target="_blank" rel="noopener noreferrer" aria-label="MCPE-226550 (Opens in new window or tab)">MCPE-226550</a>)</li> <li>Adjusted rendering settings in Vibrant Visuals<ul> <li>Slightly reduced contrast across all biomes</li> <li>Reduced the intensity of temperature-based color grading in certain biomes, such as Desert and Mesa biomes</li> <li>Adjusted the sky color in the End dimension</li> <li>Added unique biome settings for the Roofed Forest biomes</li> </ul> </li> </ul><h2 id="user-content-mobs">Mobs<a aria-labelledby="user-content-mobs" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30407/R21U12-3-Preview?anchor=mobs"></a> </h2><ul> <li>Copper Golem Statue no longer renders incorrectly in the UI (<a href="https://bugs.mojang.com/browse/MCPE-225212" target="_blank" rel="noopener noreferrer" aria-label="MCPE-225212 (Opens in new window or tab)">MCPE-225212</a>)</li> <li>Wither skeleton can now pick up copper swords</li> </ul><h3 id="user-content-copper-golem">Copper Golem<a aria-labelledby="user-content-copper-golem" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30407/R21U12-3-Preview?anchor=copper-golem"></a> </h3><ul><li>When interacting with a Copper Golem, Scraping and Waxing particles now appear at the Copper Golem's location instead of at the Block location</li></ul><h2 id="user-content-stability-and-performance">Stability and Performance<a aria-labelledby="user-content-stability-and-performance" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30407/R21U12-3-Preview?anchor=stability-and-performance"></a> </h2><ul><li>Improved stability around Hopper Block destruction</li></ul><h2 id="user-content-user-interface">User Interface<a aria-labelledby="user-content-user-interface" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30407/R21U12-3-Preview?anchor=user-interface"></a> </h2><ul> <li>Touch Controls: Sneak button now has its proper outline when activating Swap Jump and Sneak. (<a href="https://bugs.mojang.com/browse/MCPE-185069" target="_blank" rel="noopener noreferrer" aria-label="MCPE-185069 (Opens in new window or tab)">MCPE-185069</a>)</li> <li>Accessibility and Language Settings are now updated with a new layout and design<ul><li>We’d love to hear your thoughts on this <a href="https://aka.ms/mcbedrocksettingsfeedback" target="_blank" rel="noopener noreferrer" aria-label="here (Opens in new window or tab)">here</a> <span aria-hidden="true"></span> </li></ul> </li> <li>Text to Speech with Device Settings and Improved Input Response toggles are now available from settings screen on Windows (<a href="https://bugs.mojang.com/browse/MCPE-227865" target="_blank" rel="noopener noreferrer" aria-label="MCPE-227865 (Opens in new window or tab)">MCPE-227865</a>)</li> </ul><h1 id="user-content-technical-updates">Technical Updates<a aria-labelledby="user-content-technical-updates" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30407/R21U12-3-Preview?anchor=technical-updates"></a> </h1><h2 id="user-content-api">API<a aria-labelledby="user-content-api" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30407/R21U12-3-Preview?anchor=api"></a> </h2><ul> <li>Released <code>initialRotation</code> member of <code>SpawnEntityOptions</code> to 2.3.0</li> <li>Released <code>initialPersistence</code> member of <code>SpawnEntityOptions</code> to 2.3.0</li> <li>Fixed an issue with Players phasing through blocks when using <code>applyImpulse(vector: Vector3): void</code>. (<a href="https://bugs.mojang.com/browse/MCPE-226702" target="_blank" rel="noopener noreferrer" aria-label="MCPE-226702 (Opens in new window or tab)">MCPE-226702</a>)</li> <li>Releasing the light detection API from experimental to stable.</li> <li>Removed entity override limit on Player method <code>setPropertyOverrideForEntity</code> </li> </ul><h2 id="user-content-editor">Editor<a aria-labelledby="user-content-editor" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30407/R21U12-3-Preview?anchor=editor"></a> </h2><ul> <li>A preview thumbnail of a structure is added to the structure list item</li> <li>Undo/redo support for Ruler Tool</li> <li>Fix an issue with client hanging when copy/pasting large structures</li> </ul><h2 id="user-content-general">General<a aria-labelledby="user-content-general" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30407/R21U12-3-Preview?anchor=general"></a> </h2><ul> <li>Corrected the aim assist command error message that did not properly explain why it failed for the first person camera (<a href="https://bugs.mojang.com/browse/MCPE-226651" target="_blank" rel="noopener noreferrer" aria-label="MCPE-226651 (Opens in new window or tab)">MCPE-226651</a><span aria-hidden="true"></span>)</li> <li>Network changes may result in better download speeds on Windows devices </li> </ul><h2 id="user-content-item-components">Item Components<a aria-labelledby="user-content-item-components" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30407/R21U12-3-Preview?anchor=item-components"></a> </h2><ul> <li>Added the new "minecraft:swing_duration" item component, which defines the duration, in seconds, of the item's swing animation when mining or attacking<ul> <li>The duration is specified in the component's "value" field</li> <li>Affects visuals only and does not impact attack frequency or gameplay mechanics</li> </ul> </li> <li>The "minecraft:fire_resistant" item component no longer accepts a direct value assignment and now requires the value to be specified through the "value" field</li> </ul><h2 id="user-content-molang">Molang<a aria-labelledby="user-content-molang" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30407/R21U12-3-Preview?anchor=molang"></a> </h2><ul> <li>Added "query.base_swing_duration", which returns the duration of the mob's swing/attack animation, determined by the carried item and unmodified by effects applied on the mob</li> <li>Added "query.modified_swing_duration", which returns the duration of the mob's swing/attack animation, determined by the carried item and modified by effects applied on the mob</li> </ul><h2 id="user-content-network">Network<a aria-labelledby="user-content-network" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30407/R21U12-3-Preview?anchor=network"></a> </h2><ul><li>The following level events now emit particles at the exact specified position instead of at the center of the matching block position:<ul><li> <code>WaxOn</code>, <code>WaxOff</code>, <code>Scrape</code> </li></ul> </li></ul><h1 id="user-content-experimental-technical-updates">Experimental Technical Updates<a aria-labelledby="user-content-experimental-technical-updates" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30407/R21U12-3-Preview?anchor=experimental-technical-updates"></a> </h1><h2 id="h_01K59HP2HWD1YHT5YC9W7B2VN7">API<a aria-labelledby="user-content-api" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30407/R21U12-3-Preview?anchor=api"></a> </h2><ul> <li>Added <code>Control Scheme</code> string enum.<ul> <li>Added method <code>setControlScheme(controlScheme?: string): void;</code> to <code>beta</code>.</li> <li>Added method <code>getControlScheme(): ControlScheme;</code> to <code>beta</code>.</li> </ul> </li> <li>Added Scripting API for BlockPrecipitationInteractions component.<ul><li>This api includes a component class for the BlockPrecipitationInteractions component and the two methods (accumulatesSnow and obstructsRain) of said component.</li></ul> </li> <li>Loot table discovery API now includes information about Loot Item Conditions<ul><li>Modified method from <code>setControlScheme(controlScheme?: string): void;</code> to <code>setControlScheme(controlScheme?: ControlScheme): void;</code> in <code>beta</code>. </li></ul> </li> </ul><h2 id="h_01K59HP2HW5SDQA02NCWECSB4S">Blocks<a aria-labelledby="user-content-blocks" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30407/R21U12-3-Preview?anchor=blocks"></a> </h2><ul><li>Added minecraft:precipitation_interactions component.<ul><li>This component allows creators to determine whether a block should obstruct precipitations or not. And if it does, whether falling snow should accumulate on the block or not. </li></ul> </li></ul><p> </p>
Community<p>We'll kick the week off with a third pre-release for the Copper Age Drop. This pre-release includes a performance update and bug fix for the copper golem.</p><h2 id="h_01K5RSDMQN5K4DJ00MGZHECMAN">Fixed bugs in 1.21.9 Pre-Release 3</h2><ul> <li> <a href="https://bugs.mojang.com/browse/MC-301963">MC-301963</a> - Copper golems cause huge lag spikes when checking chests</li> <li> <a href="https://bugs.mojang.com/browse/MC-301990">MC-301990</a> - Copper golem statues cause culling issues when placed above certain blocks</li> </ul><h2 id="h_01K5RSDMQRTB8PWTW1HZAABTAQ">Get the Pre-Release</h2><p>Pre-Releases are available for Minecraft: Java Edition. To install the Pre-Release, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.</p><p><strong>Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</strong></p><p>Cross-platform server jar:</p><ul><li><a href="https://piston-data.mojang.com/v1/objects/3ac631d2f5fb8a22591f5fbc9d24c6e44e3dc0da/server.jar">Minecraft server jar</a></li></ul><p>Report bugs here:</p><ul><li> <a href="https://bugs.mojang.com/projects/MC/summary">Minecraft issue tracker</a>!</li></ul><p>Want to give feedback?</p><ul><li>For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft">official Minecraft Discord</a>.</li></ul><p><br> </p>
Community<p>We heard Friday would be a Pre-tty cool day to release the second Pre-Release for Minecraft: Java Edition 1.21.9, so here we are! This pre-release contains fixes to various issues introduced in previous snapshots, as well as a missed bump to the Data Pack major version.</p> <p>Happy Crafting!</p> <h2 id="h_01K5RS4NHY1SNXSHGGSR663HJ9">Changes</h2> <ul> <li>Copper Golems will now oxidize even when the game rule <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">doDaylightCycle</span> is disabled</li> <li>The Copper Golem's behavior for turning into a statue has been tweaked to match Bedrock <ul> <li>Copper Golems no longer need to be close to the center of an empty block position in order to turn into a statue</li> <li>Copper Golems now have the possibility to turn into a statue as soon as they become fully oxidized</li> </ul> </li> </ul> <h2 id="h_01K5RS4NHZECVW5HHMJJS4PGKX">Technical Changes</h2> <ul> <li>The Data Pack version is now 88.0, to match the breaking change to <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">/setworldspawn</span> and <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">/spawnpoint</span> in the 1.21.9-pre1</li> </ul> <h2 id="h_01K5RS4NHZ3GSZTD3NKJ4JQN75">Fixed bugs in 1.21.9 Pre-Release 2</h2> <ul> <li> <a href="https://bugs.mojang.com/browse/MC-300362">MC-300362</a> - Copper golems do not oxidize when doDaylightCycle is disabled</li> <li> <a href="https://bugs.mojang.com/browse/MC-301566">MC-301566</a> - Occasional sound crash on resource pack reload</li> <li> <a href="https://bugs.mojang.com/browse/MC-301706">MC-301706</a> - Server Management Protocol does not support parameters as object (by-name)</li> <li> <a href="https://bugs.mojang.com/browse/MC-301770">MC-301770</a> - The <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">below_name</span> plate is not displayed higher for players and mannequins named “deadmau5”</li> <li> <a href="https://bugs.mojang.com/browse/MC-301963">MC-301963</a> - Copper golems cause huge lag spikes when checking chests</li> <li> <a href="https://bugs.mojang.com/browse/MC-302088">MC-302088</a> - Oxidized Copper Golems take an extremely long time to turn into a statue</li> <li> <a href="https://bugs.mojang.com/browse/MC-302112">MC-302112</a> - Posed mannequins don't use the correct hitbox</li> <li> <a href="https://bugs.mojang.com/browse/MC-302117">MC-302117</a> - Text display billboarding is broken</li> <li> <a href="https://bugs.mojang.com/browse/MC-302120">MC-302120</a> - Dimension-specific world spawn point causes mob spawning in other dimensions to fail</li> <li> <a href="https://bugs.mojang.com/browse/MC-302148">MC-302148</a> - Copper Golem does not get close enough to search the chest, getting permanently stuck</li> <li> <a href="https://bugs.mojang.com/browse/MC-302164">MC-302164</a> - Breaking change to /setworldspawn and /spawnpoint in minor datapack version</li> </ul> <h2 id="h_01K5RS4NHZEAT8W3CYX7GNTD7N">Get the Pre-Release</h2> <p>Pre-Releases are available for Minecraft: Java Edition. To install the Pre-Release, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.</p> <p><strong>Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</strong></p> <p>Cross-platform server jar:</p> <ul> <li><a href="https://piston-data.mojang.com/v1/objects/cd046af3f42191edbcc4870f11e06e95582dbbda/server.jar">Minecraft server jar</a></li> </ul> <p>Report bugs here:</p> <ul> <li> <a href="https://bugs.mojang.com/projects/MC/summary">Minecraft issue tracker</a>!</li> </ul> <p>Want to give feedback?</p> <ul> <li>For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft">official Minecraft Discord</a>.</li> </ul> <p> </p>
Community<p>The copper age is approaching and it's time for this drop's first pre-release. Today's release includes more copper golem improvements, some changes to the mannequins and several bug fixes. Pre-releases don't follow the regular Tuesday release schedule, so keep an eye out for the next one.</p> <h2 id="h_01K59DX5VMHMVA902KQYQYPGG6">Changes</h2> <h3 id="h_01K59DX5VMBV0ZSVGXC457BK66">Minor Tweaks to Blocks, Items and Entities</h3> <ul> <li>Copper Golem now only tries to open Chests that are neighboring blocks when it's a passenger</li> </ul> <h3 id="h_01K59DX5VMDV49B201CYF75R11">Minecraft Server Management Protocol</h3> <ul> <li>Notifications now use <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:notification/</span> prefix instead of <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">notification:</span> </li> </ul> <h2 id="h_01K59DX5VM8AE2YMM6W58EJHKD">Technical Changes</h2> <ul> <li>The Data Pack version is now 87.1</li> </ul> <h2 id="h_01K59DX5VMVW84FR7W7RC7ZNF6">Data Pack Version 87.1</h2> <h3 id="h_01K59DX5VMKSBB9NA7FV1TQEPX">Mannequins</h3> <ul> <li>Mannequins description text can now be configured</li> <li>Mannequins now accept <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:profile</span> component from spawner items</li> </ul> <h4 id="h_01K59DX5VMC9377CHQXBM3F3GJ">Modified Data Fields</h4> <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">profile</span> - now has the same format as a <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:profile</span> component (which has been extended to allow overrides), defaults to <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">{}</span> (i.e. static profile with both <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">id</span> and <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">name</span> missing)</li> </ul> <h4 id="h_01K59DX5VM2R7P5A87CNB5ZH9E">New Data Fields</h4> <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">pose</span> - The pose of the Mannequin <ul> <li>Valid entries: <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">standing</span>, <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">crouching</span>, <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">swimming</span>, <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">fall_flying</span>, <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">sleeping</span> </li> </ul> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">immovable</span> - Optional boolean specifying that the Mannequin cannot be moved (defaults to <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">false</span>)</li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">description</span> - Optional Text Component shown where a Player's <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">below_score</span> score would show <ul> <li>The default "NPC" (<span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">entity.minecraft.mannequin.label</span>) text is shown if omitted</li> </ul> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">hide_description</span> - Optional boolean specifying that no description should be shown at all <ul> <li>A Mannequin with the description hidden displays as if a Player had no <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">below_score</span> display</li> </ul> </li> </ul> <h3 id="h_01K59DX5VMNQZ2DFPNSPTXRZPQ">Commands</h3> <ul> <li>The <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">spawnpoint</span> command now optionally takes in a <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">pitch</span> argument</li> <li>The <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">setworldspawn</span> command is no longer limited to the Overworld <ul> <li>This means players can respawn e.g. in the Nether when they have no bed or respawn anchor</li> <li>It now also takes in an optional <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">pitch</span> argument</li> </ul> </li> <li>Server commands now run from the respawn dimension by default instead of always the Overworld</li> <li>The <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">fetchprofile</span> command now also prints a clickable text to summon a Mannequin with the resolved profile</li> </ul> <h3 id="h_01K59DX5VMSC7HPVX7XZHDZTG5">Data Components</h3> <h4 id="h_01K59DX5VMXJRKW09AGB224M1G">Modified <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:profile</span> </h4> <ul> <li>Profiles can now also have additional fields that can replace various values used for rendering</li> <li>If any of the fields are omitted, the value from the resolved profile is used, even if the profile resolved to the default skin</li> <li>New fields <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">texture</span> - Optional namespaced ID of the skin texture to use for rendering <ul> <li>The skin is specified relative to the <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">textures</span> folder and with a <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">.png</span> suffix</li> <li>e.g. <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">entity/player/wide/steve</span> will use the default wide Steve skin</li> </ul> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">cape</span> - Optional namespaced ID of the cape texture to use for rendering <ul> <li>When specified, uses the same format as the <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">texture</span> field</li> </ul> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">elytra</span> - Optional namespaced ID of the Elytra texture to use for rendering <ul> <li>When specified, uses the same format as the <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">texture</span> field</li> <li>If this value is not present either as override or in player profile, Mannequins using this profile will use the cape texture, or if that is also not present, the default Elytra texture when wearing Elytra</li> </ul> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">model</span> - Optional model type, one of <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">wide</span> and <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">slim</span> </li> </ul> </li> </ul> <h3 id="h_01K59DX5VME6K2C378CV1RYPS1">Entity Data</h3> <h4 id="h_01K59DX5VMHNT38QZ2CVMFXNB6">Modified <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:player</span> </h4> <ul> <li>Changes to the <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">respawn</span> object <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">angle</span> has been renamed to <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">yaw</span> and is now a required field</li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">pitch</span> has been added as a required field</li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">dimension</span> is now a required field</li> </ul> </li> </ul> <h3 id="h_01K59DX5VMEQHZVTX5EPN5QH80">Loot Functions</h3> <h4 id="h_01K59DX5VMYGZ8X6D0X1YEDFZ9"><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:copy_name</span></h4> <ul> <li>The <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">source</span> field now accepts new context values: <ul> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">direct_attacker</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">target_entity</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">interacting_entity</span></li> </ul> </li> </ul> <h4 id="h_01K59DX5VMDT3RR7N4RP4DCKE8"><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:copy_components</span></h4> <ul> <li>The <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">source</span> field now accepts new context values: <ul> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">this</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">attacker</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">direct_attacker</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">attacking_player</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">target_entity</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">interacting_entity</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">tool</span></li> </ul> </li> </ul> <h2 id="h_01K59DX5VNJB6ZQA593BP4NDJ9">Fixed bugs in 1.21.9 Pre-Release 1</h2> <ul> <li> <a href="https://bugs.mojang.com/browse/MC-160528">MC-160528</a> - End portals do not negate fall damage</li> <li> <a href="https://bugs.mojang.com/browse/MC-243759">MC-243759</a> - Explosions won't damage an entity if the distance to its eyes is 0</li> <li> <a href="https://bugs.mojang.com/browse/MC-300257">MC-300257</a> - Lightning does not reset copper golem oxidation</li> <li> <a href="https://bugs.mojang.com/browse/MC-300294">MC-300294</a> - Copper golems pathfind to chests incorrectly</li> <li> <a href="https://bugs.mojang.com/browse/MC-300687">MC-300687</a> - The copper chains and bars aren't organized correctly in the Creative inventory</li> <li> <a href="https://bugs.mojang.com/browse/MC-300881">MC-300881</a> - The skin preview in the skin reporting screen is no longer interactive</li> <li> <a href="https://bugs.mojang.com/browse/MC-301409">MC-301409</a> - Acceleration power of fireballs and wind charges gets halved when they are redirected by explosions</li> <li> <a href="https://bugs.mojang.com/browse/MC-301414">MC-301414</a> - Scraping oxidation off double chests doesn't produce particles on the half of the chest that wasn’t directly interacted with</li> <li> <a href="https://bugs.mojang.com/browse/MC-301424">MC-301424</a> - entity_data item component detection is broken in resource packs</li> <li> <a href="https://bugs.mojang.com/browse/MC-301541">MC-301541</a> - Copper golems no longer sort items when in minecarts</li> <li> <a href="https://bugs.mojang.com/browse/MC-301569">MC-301569</a> - Sounds of copper chests and all variants are too quiet and sound low-quality compared to before</li> <li> <a href="https://bugs.mojang.com/browse/MC-301573">MC-301573</a> - Relative teleportation across dimensions is inconsistent</li> <li> <a href="https://bugs.mojang.com/browse/MC-301798">MC-301798</a> - Copper golems do not open chests with specific transparent/non-full blocks above them</li> <li> <a href="https://bugs.mojang.com/browse/MC-301814">MC-301814</a> - CustomNameVisible does not work for mannequins (for the name, not the NPC annotation)</li> <li> <a href="https://bugs.mojang.com/browse/MC-301815">MC-301815</a> - Mannequin data is sometimes lost when using spawn eggs</li> <li> <a href="https://bugs.mojang.com/browse/MC-301819">MC-301819</a> - Mannequins' name tags are visible when on a team and ridden</li> <li> <a href="https://bugs.mojang.com/browse/MC-301862">MC-301862</a> - When clicking a command suggestion in chat, it occasionally selects half of the new word</li> <li> <a href="https://bugs.mojang.com/browse/MC-301883">MC-301883</a> - Entities going through portals with their Motion set to more than 10 on an axis have their Motion tag reset</li> <li> <a href="https://bugs.mojang.com/browse/MC-301893">MC-301893</a> - When a copper golem is leashed by a player and then oxidizes into a statue, it will not drop the lead</li> <li> <a href="https://bugs.mojang.com/browse/MC-301951">MC-301951</a> - Misleading description for operator_user_permission_level in server management protocol documentation</li> <li> <a href="https://bugs.mojang.com/browse/MC-301979">MC-301979</a> - Copper golems no longer properly check chests</li> <li> <a href="https://bugs.mojang.com/browse/MC-301984">MC-301984</a> - Teleporting a player to their own position is now jittery/frozen</li> <li> <a href="https://bugs.mojang.com/browse/MC-301991">MC-301991</a> - deprecated.json has some renamed keys pointing to text values instead of the new keys</li> <li> <a href="https://bugs.mojang.com/browse/MC-302032">MC-302032</a> - Static profiles no longer resolve texture data unless an id or name is provided</li> <li> <a href="https://bugs.mojang.com/browse/MC-302089">MC-302089</a> - Game crashes when flying mobs start pathfinding in debug mode</li> <li> <a href="https://bugs.mojang.com/browse/MC-302092">MC-302092</a> - Crash when placing iron bars next to stairs, when stairs are added to #bars tag</li> <li> <a href="https://bugs.mojang.com/browse/MC-302094">MC-302094</a> - Crash when adding blocks to #copper_chests then placing it next to actual copper chests</li> <li> <a href="https://bugs.mojang.com/browse/MC-302095">MC-302095</a> - Crash when adding blocks to #lightning_rods and summoning a lightning over it</li> <li> <a href="https://bugs.mojang.com/browse/MC-302096">MC-302096</a> - Crash when adding blocks to #wooden_shelves, placing it next to wooden shelf, then powering the shelf</li> </ul> <h2 id="h_01K59DX5VN1XDRKKHVFHD6D41N">Get the Pre-Release</h2> <p>Pre-Releases are available for Minecraft: Java Edition. To install the Pre-Release, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.</p> <p><strong>Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</strong></p> <p>Cross-platform server jar:</p> <ul> <li><a href="https://piston-data.mojang.com/v1/objects/151da8959852dfbd1b20efbad31645b95cc8ba31/server.jar">Minecraft server jar</a></li> </ul> <p>Report bugs here:</p> <ul> <li> <a href="https://bugs.mojang.com/projects/MC/summary">Minecraft issue tracker</a>!</li> </ul> <p>Want to give feedback?</p> <ul> <li>For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft">official Minecraft Discord</a>.</li> </ul> <p> </p>
Community<p>A new week, and a new snapshot. This one includes another big batch of bug fixes, copper golem polishing and our beloved friend can now open doors.</p> <p>Happy mining!</p> <h2 id="h_01K4TK5NQ9Y4DQNV2YYCNGXY0P">Changes</h2> <ul> <li>OpenGL 3.3 is now required to play the game, up from 3.2. This does not change our posted Minimum Requirements</li> </ul> <blockquote> <p><span class="wysiwyg-color-black70"><strong>Developer’s Note:</strong> <em>We do not expect the update to OpenGL version to affect many people, if any at all. Our posted Minimum Requirements has been OpenGL 4.0 since 2017, and OpenGL 3.3 turned 15 years old recently.</em></span></p> </blockquote> <h3 id="h_01K4TK5NQ99108XEFTX6D0TJ0R">Minor Tweaks to Blocks, Items and Entities</h3> <ul> <li>Fixed a bug where breaking a Shelf while another player is interacting with it could lead to visual bugs in the player inventory</li> <li>Copper Golem's hitbox has been tweaked <ul> <li>The hitbox is now 0.49 blocks in width to be able to pathfind through narrow spaces</li> </ul> </li> <li>Copper Golems can now open doors</li> <li>Test Instance Blocks now preserve error markers between world reloads</li> <li>Ambient lighting on entities has been adjusted to be more visually in line with blocks and other parts of the game <ul> <li>The underside of flat surfaces will now be lit from that direction, instead of the opposite direction</li> <li>This mainly affects models containing cubes that are either flat or "hollow" such as: <ul> <li>Worn armor</li> <li>Worn Elytra</li> <li>The outside layers on player skins</li> <li>The ribcages of Skeletons or Skeleton Horses</li> <li>The feet of Chickens or Frogs</li> <li>The wings of Phantoms or the Ender Dragon</li> <li>The fins on fish</li> <li>And more!</li> </ul> </li> </ul> </li> </ul> <h3 id="h_01K4TK5NQ9TQTTPXR0TCGVQH5R">Game Mode Switching</h3> <ul> <li>Switching from Spectator Mode to Creative Mode no longer causes the player to stop flying <ul> <li>Instead, flight now only gets disabled when switching game modes if the player is near the ground <ul> <li>A player is considered to be near the ground if there is a collidable surface (i.e. blocks, Happy Ghasts, boats...) within 1 block below them</li> </ul> </li> <li>Flight will not get disabled if the player was inside a block or collidable entity <ul> <li>This is to prevent players from suddenly falling through the ground</li> </ul> </li> </ul> </li> </ul> <blockquote> <p><span class="wysiwyg-color-black70"><strong>Developer's Note</strong>: <em>This change is a partial revert of a bugfix from a previous snapshot. Even though the old behavior prior to the fix was unintended, the approach we took to fixing flight didn't quite <strong>land</strong> the way we wanted it to. In response to community feedback, we're trying this new approach as a less disruptive alternative.</em></span></p> </blockquote> <h3 id="h_01K4TK5NQ9XF664B6WWVQN1ZEF">Minecraft Server Management Protocol</h3> <ul> <li>Clients must authenticate to access the API <ul> <li>Clients should supply an <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">Authorization</span> bearer token header with a server specific secret</li> <li>The secret is configured in the server properties file <ul> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">management-server-secret=</span></li> <li>The secret should be exactly 40 alphanumeric characters (A-Z, a-z, 0-9)</li> <li>The secret will be automatically generated if the server property is empty</li> <li>Unauthorized requests are rejected with 401 Unauthorized</li> </ul> </li> </ul> </li> <li>TLS is enabled by default <ul> <li>Can be disabled in the server properties file <ul> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">management-server-tls-enabled=false</span></li> </ul> </li> <li>Requires a keystore file to be set in the server properties file <ul> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">management-server-tls-keystore=path/to/keystore.p12</span></li> </ul> </li> <li>The keystore file must be in PKCS12 format</li> <li>Keystore password can be set in the following ways, in order of priority <ul> <li>Environment variable: <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">MINECRAFT_MANAGEMENT_TLS_KEYSTORE_PASSWORD</span> </li> <li>JVM argument: <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">-Dmanagement.tls.keystore.password=</span> </li> <li>Server property: <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">management-server-tls-keystore-password=</span> </li> </ul> </li> </ul> </li> </ul> <h3 id="h_01K4TK5NQ9VQAR9HZN4S19T938">Server Properties</h3> <ul> <li>Default value of <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">management-server-port</span> was changed from <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">25585</span> to <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">0</span>, assigning an available port each time management server is started</li> <li>Added server property <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">management-server-tls-enabled</span> controlling whether the Minecraft Server Management Protocol uses TLS or not <ul> <li>Defaults to <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">true</span> </li> </ul> </li> <li>Added server property <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">management-server-tls-keystore</span> controlling the path to the keystore file used for TLS <ul> <li>Defaults to an empty string</li> <li>A dedicated server won't start when TLS is enabled and no keystore is provided</li> </ul> </li> <li>Added server property <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">management-server-tls-keystore-password</span> controlling the password to the keystore file used for TLS <ul> <li>Defaults to an empty string</li> </ul> </li> </ul> <h3 id="h_01K4TK5NQ9HM6GYC9DJSGPQEBP">Game Rules</h3> <ul> <li>Added <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">spawnerBlocksEnabled</span> game rule controlling if Spawner Blocks should be enabled or not <ul> <li>Defaults to <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">true</span> </li> </ul> </li> </ul> <h3 id="h_01K4TK5NQ99HYGAHH6EF6XS23B">Mob Spawning</h3> <ul> <li>Logic for choosing type of equipment for mobs spawning with equipment has been tweaked to add Copper as a possibility <ul> <li>The initial roll to choose a type now chooses between Leather, Copper and Gold</li> <li>The chance to increase an armor tier has increased from 9.5% to 10.87%</li> </ul> </li> </ul> <h3 id="h_01K4TK5NQ9SD5MCWJPM9M9K2J4">Sounds</h3> <ul> <li>Some sound sliders in the Music & Sound Options now play a preview sound when adjusting the setting outside a world</li> </ul> <h3 id="h_01K4TK5NQ929CGMGFJTHG39XGX">UI</h3> <ul> <li>The Resource Pack and Data Pack selection screens now have a search box</li> </ul> <h2 id="h_01K4TK5NQ9TY5ZM3DRD6NH0M2H">Technical Changes</h2> <ul> <li>The Data Pack version is now 87.0</li> <li>The Resource Pack version is now 69.0</li> <li>Some previously hidden debug features have been exposed to players</li> </ul> <h3 id="h_01K4TK5NQA2E91KGQYC6NHQTMJ">Debug features</h3> <ul> <li>Some debug features that were previously removed during compilation are now preserved and can be used by players</li> <li>Individual values can be enabled with JVM properties: <ul> <li>First, a global debug flag must be enabled with <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">-DMC_DEBUG_ENABLED</span> or <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">-DMC_DEBUG_ENABLED=true</span> </li> <li>Then, a specific feature can be enabled, for example <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">-DMC_DEBUG_BRAIN</span> or <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">-DMC_DEBUG_BRAIN=true</span> </li> <li>To get the list of all available debug properties, add <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">-DMC_DEBUG_PRINT_PROPERTIES</span> </li> </ul> </li> <li>Warning: this is debug code. Handle with extreme care! <ul> <li>This is an advanced feature, meant to help modders - it should not be used for normal play</li> <li>Features not guaranteed to work as intended</li> <li>It might crash your game or corrupt your worlds</li> <li>Individual options might be added, changed or removed without a notice</li> </ul> </li> </ul> <h2 id="h_01K4TK5NQAJ1ST0YS9W61E9WJW">Data Pack Version 87.0</h2> <ul> <li>Changed name of game rule <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">enableCommandBlocks</span> to <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">commandBlocksEnabled</span> </li> </ul> <h2 id="h_01K4TK5NQAKV0M1BM62QV3H2SH">Resource Pack Version 69.0</h2> <h3 id="h_01K4TK5NQAQEQRMNSZN8E3X9HQ">Textures</h3> <ul> <li>Moved the result slot of <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">gui/container/villager.png</span> up by one pixel</li> </ul> <h3 id="h_01K4TK5NQA04R2WBJ66X7TSTSK">Shaders & Post-process Effects</h3> <h4 id="h_01K4TK5NQAGK5H6KFKQR65P6HH">Shaders</h4> <ul> <li>A new <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">PER_FACE_LIGHTING</span> flag has been added to the following shaders: <ul> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">core/entity.vsh</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">core/entity.fsh</span></li> </ul> </li> <li>When set, cardinal lighting will be computed separately for front- and back-faces</li> <li>As we now require OpenGL 3.3, we have bumped the version of all shaders from <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">150</span> to <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">330</span> </li> </ul> <h2 id="h_01K4TK5NQAEX56WXHC3K31P6VG">Fixed bugs in 25w37a</h2> <ul> <li> <a href="https://bugs.mojang.com/browse/MC-220913">MC-220913</a> - Parity issue: Adjusting slider in the sound settings when not being in a world does not play a sound of that category</li> <li> <a href="https://bugs.mojang.com/browse/MC-254052">MC-254052</a> - /locate doesn't work outside build limit</li> <li> <a href="https://bugs.mojang.com/browse/MC-295841">MC-295841</a> - Interactive collision check path is broken</li> <li> <a href="https://bugs.mojang.com/browse/MC-300076">MC-300076</a> - Copper golems remain completely stationary while searching chests, causing them to float and making them unable to receive knockback or be pushed</li> <li> <a href="https://bugs.mojang.com/browse/MC-300077">MC-300077</a> - Copper golems can interact with chests diagonally through solid blocks</li> <li> <a href="https://bugs.mojang.com/browse/MC-300299">MC-300299</a> - Copper Golems can open chests that are blocked</li> <li> <a href="https://bugs.mojang.com/browse/MC-300723">MC-300723</a> - Second armor layer is still not rendering properly on all pieces</li> <li> <a href="https://bugs.mojang.com/browse/MC-301294">MC-301294</a> - Higher tiers of mob armor are unreasonably less common than they were before 25w31a</li> <li> <a href="https://bugs.mojang.com/browse/MC-301494">MC-301494</a> - Falling particles no longer appear from floating sand or gravel</li> <li> <a href="https://bugs.mojang.com/browse/MC-301510">MC-301510</a> - GUI sprites nine slice performance regression</li> <li> <a href="https://bugs.mojang.com/browse/MC-301531">MC-301531</a> - Server Management Protocol returns wrong response for invalid method IDs</li> <li> <a href="https://bugs.mojang.com/browse/MC-301547">MC-301547</a> - Switching from Spectator mode to Creative mode now makes you fall out of the sky</li> <li> <a href="https://bugs.mojang.com/browse/MC-301554">MC-301554</a> - Management protocol doesn't support batched requests</li> <li> <a href="https://bugs.mojang.com/browse/MC-301558">MC-301558</a> - Copper golems can't pathfind through thin blocks</li> <li> <a href="https://bugs.mojang.com/browse/MC-301563">MC-301563</a> - When you have the darkness potion effect, the chat, letters and words in the pause menu, items, F3 will darken</li> <li> <a href="https://bugs.mojang.com/browse/MC-301564">MC-301564</a> - Management protocol doesn't support string-based request IDs</li> <li> <a href="https://bugs.mojang.com/browse/MC-301574">MC-301574</a> - The spawnMonsters game rule does not take effect when switched</li> <li> <a href="https://bugs.mojang.com/browse/MC-301593">MC-301593</a> - Monsters can spawn from spawners with the "spawnMonsters" game rule set to false</li> <li> <a href="https://bugs.mojang.com/browse/MC-301599">MC-301599</a> - Action key getting stuck on when entering an interface so you are unable to exit without it reopening instantly</li> <li> <a href="https://bugs.mojang.com/browse/MC-301620">MC-301620</a> - Banner animation is not independent when two banners are rendered</li> <li> <a href="https://bugs.mojang.com/browse/MC-301661">MC-301661</a> - Server Management Protocol prints some incorrectly formatted messages in the console</li> <li> <a href="https://bugs.mojang.com/browse/MC-301711">MC-301711</a> - The name of the "enableCommandBlocks" game rule is inconsistent with Bedrock Edition</li> <li> <a href="https://bugs.mojang.com/browse/MC-301748">MC-301748</a> - Striking a Lightning Rod with non-default oxidation level with Lightning keeps nearby redstone components powered</li> <li> <a href="https://bugs.mojang.com/browse/MC-301751">MC-301751</a> - The client crashes when in the vicinity of a mannequin spawner</li> <li> <a href="https://bugs.mojang.com/browse/MC-301752">MC-301752</a> - Mannequins with profile.model set to "wide" render as a Steve skin</li> <li> <a href="https://bugs.mojang.com/browse/MC-301754">MC-301754</a> - The hand animation plays when right-clicking shelves with nothing in your hand</li> <li> <a href="https://bugs.mojang.com/browse/MC-301758">MC-301758</a> - Shield model clips through shelves</li> <li> <a href="https://bugs.mojang.com/browse/MC-301759">MC-301759</a> - Elements within the realms “Worlds” tab are not selected in order when using the TAB key</li> <li> <a href="https://bugs.mojang.com/browse/MC-301766">MC-301766</a> - Heads and skulls appear too high when placed on shelf</li> <li> <a href="https://bugs.mojang.com/browse/MC-301768">MC-301768</a> - Structure blocks frame is not displayed when in spectator mode</li> <li> <a href="https://bugs.mojang.com/browse/MC-301785">MC-301785</a> - Squid ink particles are yellow</li> <li> <a href="https://bugs.mojang.com/browse/MC-301811">MC-301811</a> - Loot from suspicious blocks does not render while brushing</li> <li> <a href="https://bugs.mojang.com/browse/MC-301833">MC-301833</a> - Text of text_display entities is darker when "see_through" property is set to true</li> <li> <a href="https://bugs.mojang.com/browse/MC-301869">MC-301869</a> - The specification for the minecraft:ip_bans server management method says it returns an array of players even though it returns an array of ip_ban objects</li> <li> <a href="https://bugs.mojang.com/browse/MC-301870">MC-301870</a> - Command feedback for successful /ban and /ban-ip commands with no specified reason can't be sent to the client</li> <li> <a href="https://bugs.mojang.com/browse/MC-301889">MC-301889</a> - Documented return type does not match for clear methods in server managment protocol</li> <li> <a href="https://bugs.mojang.com/browse/MC-301891">MC-301891</a> - Server management method minecraft:bans/clear clears allowlist, not bans</li> <li> <a href="https://bugs.mojang.com/browse/MC-301899">MC-301899</a> - The output slot in the trading GUI is misaligned with other slots</li> <li> <a href="https://bugs.mojang.com/browse/MC-301903">MC-301903</a> - Dropped chests, including variants, are no longer translated upward</li> <li> <a href="https://bugs.mojang.com/browse/MC-301935">MC-301935</a> - Chest placed on bottom of shelf despite the rest of the items arent</li> <li> <a href="https://bugs.mojang.com/browse/MC-301952">MC-301952</a> - Conduit visual bug</li> </ul> <h2 id="h_01K4TK5NQAS290CDDN4AWPV73Z">Get the Snapshot</h2> <p>Snapshots are available for Minecraft: Java Edition. To install the Snapshot, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.</p> <p><strong>Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</strong></p> <p>Cross-platform server jar:</p> <ul> <li><a href="https://piston-data.mojang.com/v1/objects/9675164bd7a8ec5a876a05ac96637c77e9d82a24/server.jar">Minecraft server jar</a></li> </ul> <p>Report bugs here:</p> <ul> <li> <a href="https://bugs.mojang.com/projects/MC/summary">Minecraft issue tracker</a>!</li> </ul> <p>Want to give feedback?</p> <ul> <li>For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft">official Minecraft Discord</a>.</li> </ul> <p><br> </p>
Community<h4 id="h_01K4QGGX0VZTA2K57049601A6D"> <strong>Posted:</strong> 9 September 2025</h4><p><strong>NOTE:</strong> While we roll out the GDK update on Minecraft Preview for Windows, some players will remain on Preview version 1.21.120.20. This will affect Realms and multiplayer compatibility with newer Preview versions. We will continue to roll the update out to more Preview players on Windows in the coming days. Thanks for your patience!</p><h3 id="h_01K4QGH0NC3AWYN35PD4ZSPGX6"><strong>Information on Minecraft Preview and Beta:</strong></h3><ul> <li>These work-in-progress versions can be unstable and may not be representative of final version quality</li> <li>Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at <a href="https://aka.ms/PreviewFAQ" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/PreviewFAQ (Opens in new window or tab)">aka.ms/PreviewFAQ</a> <span aria-hidden="true"></span> </li> <li>The beta is available on Android (Google Play). To join or leave the beta, see <a href="https://aka.ms/JoinMCBeta" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/JoinMCBeta (Opens in new window or tab)">aka.ms/JoinMCBeta</a> <span aria-hidden="true"></span> for detailed instructions</li> </ul><p> </p><p>It's time for another Preview and Beta release! For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback on these new features at <a href="http://feedback.minecraft.net/" target="_blank" rel="noopener noreferrer" aria-label="feedback.minecraft.net (Opens in new window or tab)">feedback.minecraft.net</a>, and you can report any bugs you find at <a href="http://bugs.mojang.com/" target="_blank" rel="noopener noreferrer" aria-label="bugs.mojang.com (Opens in new window or tab)">bugs.mojang.com</a>.</p><p> </p><h2 id="h_01K4QGFPPGJ7JZZ90PCQRJ3ZFV">Features and Bug Fixes<a aria-labelledby="user-content-features-and-bug-fixes" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30350/R21U12-2-Preview?anchor=features-and-bug-fixes"></a> </h2><h3 id="h_01K4QGFPPGMM62BX6EJQE3MYWV">Blocks<a aria-labelledby="user-content-blocks" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30350/R21U12-2-Preview?anchor=blocks"></a> </h3><ul> <li>Weathered Copper Bars no longer have pixels that look out of place</li> <li>Tilling Coarse Dirt no longer sometimes tills the block twice converting it directly to Farmland</li> <li>Copper Lantern and Copper Torch have new textures to make them easier to distinguish from regular Lantern and Torch</li> </ul><h4 id="h_01K4QGFPPHH33MY4PVWQRWV04W">Copper Golem Statue<a aria-labelledby="user-content-copper-golem-statue" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30350/R21U12-2-Preview?anchor=copper-golem-statue"></a> </h4><ul><li>Copper Golem Statue item is no longer offset when dropped (<a href="https://bugs.mojang.com/browse/MCPE-225213" target="_blank" rel="noopener noreferrer" aria-label="MCPE-225213 (Opens in new window or tab)">MCPE-225213</a>)</li></ul><h4 id="h_01K4QGFPPHVFAHCT66F8A4YEEM">Glow Item Frame<a aria-labelledby="user-content-glow-item-frame" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30350/R21U12-2-Preview?anchor=glow-item-frame"></a> </h4><ul> <li>Copper Golem Statue now glows when placed in a Glow Item Frame</li> <li>Shields, Decorated Pots and Maps now glow when placed in a Glow Item Frame (<a href="https://bugs.mojang.com/browse/MCPE-147418" target="_blank" rel="noopener noreferrer" aria-label="MCPE-147418 (Opens in new window or tab)">MCPE-147418</a>)</li> </ul><h3 id="h_01K4QGFPPJ06KPYTAWSAWXZ5S6">Graphical<a aria-labelledby="user-content-graphical" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30350/R21U12-2-Preview?anchor=graphical"></a> </h3><ul> <li>Glass blocks and panes will now become slightly transparent if the camera is very close to them</li> <li>Reduced distortion on water surface reflections during the Nausea effect in Vibrant Visuals (<a href="https://bugs.mojang.com/browse/MCPE-220700" target="_blank" rel="noopener noreferrer" aria-label="MCPE-220700 (Opens in new window or tab)">MCPE-220700</a>)</li> <li>Fixed an issue that caused water surfaces to appear noisy and jittery when water waves were enabled in Vibrant Visuals (<a href="https://bugs.mojang.com/browse/MCPE-221279" target="_blank" rel="noopener noreferrer" aria-label="MCPE-221279 (Opens in new window or tab)">MCPE-221279</a>)</li> <li>The parameter "sampleWidth" was removed from the water configuration JSON file, and consequently the file has a new format and was upgraded to version 1.21.120</li> </ul><h3 id="h_01K4QGFPPK88K9D68BDCS2862R">Mobs<a aria-labelledby="user-content-mobs" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30350/R21U12-2-Preview?anchor=mobs"></a> </h3><ul> <li>The Lead now attaches to the body of the Copper Golem instead of the top of its Lightning Rod (<a href="https://bugs.mojang.com/browse/MCPE-227208" target="_blank" rel="noopener noreferrer" aria-label="MCPE-227208 (Opens in new window or tab)">MCPE-227208</a>)</li> <li>The hitbox of the Copper Golem Statue block is now in parity with Java (<a href="https://bugs.mojang.com/browse/MCPE-225669" target="_blank" rel="noopener noreferrer" aria-label="MCPE-225669 (Opens in new window or tab)">MCPE-225669</a>)</li> <li>Copper Golems with a flower on their head now drops a Poppy when becoming a statue</li> <li>The size of Tadpoles' shadows are now in parity with Java (<a href="https://bugs.mojang.com/browse/MCPE-154318" target="_blank" rel="noopener noreferrer" aria-label="MCPE-154318 (Opens in new window or tab)">MCPE-154318</a>)</li> </ul><h3 id="h_01K4QGFPPKJR7F18BNYS5SGV0S">User Interface<a aria-labelledby="user-content-user-interface" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30350/R21U12-2-Preview?anchor=user-interface"></a> </h3><ul> <li>The Game Menu has been updated with a new layout and design<ul><li>Any feedback on this change can be added <a href="https://aka.ms/mcgamemenufeedback" target="_blank" rel="noopener noreferrer" aria-label="here (Opens in new window or tab)">here</a> <span aria-hidden="true"></span> </li></ul> </li> <li>Copper Chests are no longer sometimes named "Chest" in the chest UI (<a href="https://bugs.mojang.com/browse/MCPE-226332" target="_blank" rel="noopener noreferrer" aria-label="MCPE-226332 (Opens in new window or tab)">MCPE-226332</a>)</li> <li>Fixed a bug preventing the deletion of Miscellaneous content from the storage management screen (<a href="https://bugs.mojang.com/browse/MCPE-226999" target="_blank" rel="noopener noreferrer" aria-label="MCPE-226999 (Opens in new window or tab)">MCPE-226999</a>)</li> <li>Fixed a bug where the death screen could be shown for a short while after using a Bed (<a href="https://bugs.mojang.com/browse/MCPE-226081" target="_blank" rel="noopener noreferrer" aria-label="MCPE-226081 (Opens in new window or tab)">MCPE-226081</a>)</li> </ul><h2 id="h_01K4QGFPPMW21403KRQ19AZARQ">Technical Updates<a aria-labelledby="user-content-technical-updates" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30350/R21U12-2-Preview?anchor=technical-updates"></a> </h2><h3 id="h_01K4QGFPPM8YPWVJ389GYRQJK8">AI Goals<a aria-labelledby="user-content-ai-goals" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30350/R21U12-2-Preview?anchor=ai-goals"></a> </h3><ul><li>Made the schemas for the <code>minecraft:behavior.dig</code>, <code>minecraft:behavior.drink_milk</code>, <code>minecraft:behavior.avoid_block</code>, and <code>minecraft:behavior.avoid_mob_type</code> stricter when parsing and will fail to load an entity json that has invalid data in versions 1.21.120 and newer</li></ul><h3 id="h_01K4QGFPPNTPXK964RW4WW002M">Block Textures<a aria-labelledby="user-content-block-textures" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30350/R21U12-2-Preview?anchor=block-textures"></a> </h3><ul><li>Weighted 'variations' block textures no longer require <strong>Upcoming Creator Features</strong> experiment to work on custom blocks</li></ul><h3 id="h_01K4QGFPPNJFKXDC2NFVANTDPR">Editor<a aria-labelledby="user-content-editor" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30350/R21U12-2-Preview?anchor=editor"></a> </h3><ul> <li>Added a showAlpha flag to color timeline so we can hide picker alpha elements conditionally</li> <li>Added <code>IVector2PropertyItem</code> API for property pane</li> <li>Added <code>IMenuPropertyItem</code> which represents a hamburger menu button that can support nested submenus</li> <li>Fixed a bug that caused scrollbar to pop in/out in the AGFX Graph Color component</li> </ul><h3 id="h_01K4QGFPPN7B4JSXPRH6MMJQAE">GDK Update on Windows<a aria-labelledby="user-content-gdk-update-on-windows" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30350/R21U12-2-Preview?anchor=gdk-update-on-windows"></a> </h3><ul> <li>Minecraft Preview now runs on the latest GDK (Game Development Kit)<ul><li>This update aligns the game with the standard distribution model on Windows platforms</li></ul> </li> <li>File paths have been updated and upon first install load of this version of Minecraft Preview, your existing Minecraft worlds and content will shift to:<br><code>%APPDATA%\Minecraft Bedrock Preview</code> </li> <li>Some players will still receive the UWP version of Minecraft Preview as this slowly rolls out for testing<ul><li>If you encounter issues, please report them at <a href="http://bugs.mojang.com/" target="_blank" rel="noopener noreferrer" aria-label="bugs.mojang.com (Opens in new window or tab)">bugs.mojang.com</a>.</li></ul> </li> </ul><h2 id="h_01K4QGFPPPZTP6FKC96SZNM0HR">Experimental Technical Updates<a aria-labelledby="user-content-experimental-technical-updates" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30350/R21U12-2-Preview?anchor=experimental-technical-updates"></a> </h2><h3 id="h_01K4QGFPPQS4BKZJMGTJ7RH32B">API<a aria-labelledby="user-content-api" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30350/R21U12-2-Preview?anchor=api"></a> </h3><ul> <li>Added the <code>BlockRedstoneProducerComponent</code> to beta<ul> <li>Added <code>power</code> read-only property</li> <li>Added <code>getStronglyPoweredFace</code> method</li> <li>Added <code>getConnectedFaces</code> method</li> </ul> </li> <li>Dimension<ul><li>Remove <code>CompoundBlockVolume</code> parameter from <code>fillBlocks</code> in <code>beta</code> </li></ul> </li> <li>Loot table discovery API now includes information about Loot Item Conditions</li> </ul><h3 id="h_01K4QGFM1V89F4MMECB9XNKJW2">Graphical<a aria-labelledby="user-content-graphical" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30350/R21U12-2-Preview?anchor=graphical"></a> </h3><ul><li>Updated point light tracking to be able to link to custom blocks<ul><li>Learn how to apply point lights to custom blocks at <a href="https://learn.microsoft.com/en-us/minecraft/creator/documents/vibrantvisuals/lightingcustomization" target="_blank" rel="noopener noreferrer" aria-label="https://learn.microsoft.com/en-us/minecraft/creator/documents/vibrantvisuals/lightingcustomization (Opens in new window or tab)">https://learn.microsoft.com/en-us/minecraft/creator/documents/vibrantvisuals/lightingcustomization</a> </li></ul> </li></ul>
Community<p>In this week's snapshot we've got a nice quality of life improvement for all the chatters out there. Now your unsent messages will be saved as drafts, check out the details below. Items on shelves will now be positioned in the middle of the shelf as default. Before we move our focus onto technical tweaks and bug fixes for this drop, we have one final feature to announce – and it involves a very cute interaction between the copper golem and the iron golem! With this, all features for our third game drop of 2025 are now in testing, and we'll start working our next game drop, which we are excited to tell you about soon!</p> <h2 id="h_01K4Q422B6JS5DK09VVZZNKMK3">New Features</h2> <ul> <li>Added light flashes to The End dimension as part of the ongoing Vibrant Visuals work</li> <li>Iron Golems will sometimes plant a decorative flower onto a nearby Copper Golem</li> <li>Unsent chat messages now get saved as chat drafts</li> </ul> <h3 id="h_01K4Q422B69Q1M0BHBG320Z8GK">The End Light Flashes</h3> <ul> <li>The End dimension now has skylight</li> <li>Normally the skylight does not affect how the dimension looks</li> <li>From time to time flashes in the sky happen</li> <li>When they happen skylight intensity increases flooding the dimension with purple light</li> </ul> <h3 id="h_01K4Q422B6ZH2TVVCZ9FVM10HD">Copper Golem</h3> <ul> <li>Iron Golems will sometimes plant a decorative flower onto a nearby Copper Golem <ul> <li>The flower can be removed with Shears</li> <li>This flower is dropped when the Copper Golem turns into a Copper Golem Statue Block</li> </ul> </li> </ul> <h3 id="h_01K4Q422B6MFZDS839MYVCMW1S">Chat Drafts</h3> <ul> <li>Unsent chat messages now get saved as chat drafts if the chat was forcibly closed <ul> <li>This includes it being closed by external sources such as dying or a dialog opening, but not the player intentionally closing their chat</li> </ul> </li> <li>Any existing chat draft will get pre-filled into the message box the next time the chat is opened</li> <li>Draft text has a grayed-out appearance until fully restored <ul> <li>Draft text can be restored as regular text by interacting with it: <ul> <li>Typing additional text</li> <li>Moving the text cursor using the arrow keys</li> <li>Clicking it</li> <li>Highlighting it</li> </ul> </li> <li>Pressing enter on a chat draft prior to it being restored sends it like a normal chat message</li> <li>Pressing backspace on a chat draft prior to it being restored deletes it</li> </ul> </li> <li>Added an option to the Chat Settings menu that enables saving unsent chat messages by default <ul> <li>With this option enabled, unsent messages will <em>always</em> get saved as chat drafts, even if the player intentionally closed their chat</li> </ul> </li> </ul> <h2 id="h_01K4Q422B6MDXFS5CVXYRRYEKW">Changes</h2> <ul> <li>Players seen in the game world of the current server are now always shown in the Social Interactions screen even if they are offline</li> </ul> <h3 id="h_01K4Q422B65DG7BJ4NYYRXBN7K">Blocks</h3> <h4 id="h_01K4Q422B6VH3J40D78RZJTXYG">Shelf</h4> <ul> <li>Items in the Shelf will render in the middle of the Shelf</li> <li>Updated the sizes of many items in the Shelf to better fit the Shelf</li> </ul> <blockquote> <p><span class="wysiwyg-color-black70"><strong>Developer's Note:</strong> <em>Thank you for all your valuable feedback on the shelf! Seeing the many creative ways you've been using this new block, we've decided to revert the change from last week that positioned items at the bottom of the shelf, as we agree that having the items centered provides more creative opportunities when building.</em></span></p> </blockquote> <h3 id="h_01K4Q422B648TSCX2PE5JAVWQS">UI</h3> <h4 id="h_01K4Q422B66CFXK50ZGRS3D9EB">Chat</h4> <ul> <li>It is now possible to start chatting while standing inside a Nether Portal</li> <li>The chat will now remain open and unchanged if the player was chatting before being transferred to another dimension</li> </ul> <h2 id="h_01K4Q422B75FVH9C4YJDBRV43A">Technical Changes</h2> <ul> <li>The Data Pack version is now 83.1</li> <li>The Resource Pack version is now 65.2</li> <li>Added new display transform "on_shelf" <ul> <li>Used for displaying items on the Shelf</li> </ul> </li> </ul> <h2 id="h_01K4Q422B7W0N1V0Z5SJBQRWH7">Data Pack Version 83.1</h2> <h3 id="h_01K4Q422B71QBZD3RGPE8ZPD9T">Block States</h3> <ul> <li>Added <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">align_items_to_bottom</span> block state property to the Shelf block <ul> <li>If <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">false</span> the items on the Shelf will ignore the vertical translation of the <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">on_shelf</span> item display transform and will be rendered vertically aligned to the middle of the Shelf</li> <li>If <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">true</span> the items on the Shelf will be rendered upward from the bottom of the Shelf and will respect the vertical translation of the <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">on_shelf</span> item display transform</li> <li>Default is <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">false</span> (items are aligned to the middle of the Shelf)</li> </ul> </li> </ul> <h3 id="h_01K4Q422B7EE2598M6TX45XJMZ">Attributes</h3> <h4 id="h_01K4Q422B7JCAKP8JNQBG54EPQ"> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">run_command</span> Click Event</h4> <ul> <li>Previously, if the <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">command</span> field contained a command that required a signed message (<span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">/say</span>, <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">/me</span>, <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">/msg</span>, <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">/tell</span>, <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">/w</span>, <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">/teammsg</span>, <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">/tm</span>), it would be silently discarded</li> <li>Instead, a screen will be shown that lets the user insert the command into the chat window or copy the command to their clipboard if the chat window can't be opened</li> </ul> <h3 id="h_01K4Q422B74SHS2ZS3KMP1519V">Enchantments</h3> <h4 id="h_01K4Q422B776NWGDYTQS2BTP0N"> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">explode</span> Effects</h4> <p>New field: <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">block_effects</span> - specifies per-block particles. Each block particle is randomly chosen according to weights. A set limit of block particles is spawned each tick from all explosions that tick.</p> <p>Format: List of entries:</p> <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">weight</span>: Non-negative integer representing the random weight for this entry being chosen</li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">particle</span>: The particle to spawn</li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">scaling</span>: Optional scaling to apply between explosion center and block position, or <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">1.0</span> if not specified</li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">speed</span>: Optional scaling to apply to the speed of the particle, or <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">1.0</span> if not specified</li> </ul> <h3 id="h_01K4Q422B74MR844Z2M0S7X4YW">Tags</h3> <h4 id="h_01K4Q422B7NGX8WH14HC6BC114">Item Tags</h4> <ul> <li>Added <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">#shearable_from_copper_golem</span> - all items that can be removed from the Copper Golem's head slot via Shears</li> </ul> <h2 id="h_01K4Q422B7SVFVGG0PF2V17TCH">Resource Pack Version 65.2</h2> <h3 id="h_01K4Q422B7G2GZRH8A1N5D6M6A">Textures</h3> <ul> <li>Added a new texture: <ul> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">environment/end_flash.png</span></li> </ul> </li> </ul> <h3 id="h_01K4Q422B7JDQARQC7JB0087DT">Sounds</h3> <h4 id="h_01K4Q422B7YG0SHBY73ZE89GJF">Sound Events</h4> <ul> <li>Added new sound event: <ul> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">weather.end_flash</span></li> </ul> </li> </ul> <p> </p> <h2 id="h_01K2Y7K7143S2W6BYAGY83188D">Fixed bugs in 25w33a</h2> <ul> <li> <a href="https://bugs.mojang.com/browse/MC-26334">MC-26334</a> - Chat UI is forcibly cleared when killed</li> <li> <a href="https://bugs.mojang.com/browse/MC-46503">MC-46503</a> - You can retain entities' shaders by running the "/kill" command while in spectator mode</li> <li> <a href="https://bugs.mojang.com/browse/MC-69216">MC-69216</a> - Switching to spectator mode while fishing keeps rod cast</li> <li> <a href="https://bugs.mojang.com/browse/MC-98322">MC-98322</a> - Flying after shifting between Creative/Spectator</li> <li> <a href="https://bugs.mojang.com/browse/MC-99785">MC-99785</a> - You can leash entities in spectator mode</li> <li> <a href="https://bugs.mojang.com/browse/MC-119417">MC-119417</a> - A spectator can occupy a bed if they enter it and then are switched to spectator mode</li> <li> <a href="https://bugs.mojang.com/browse/MC-165991">MC-165991</a> - TNT explosion no longer shows additional smoke particles since 1.15 Pre-release 1</li> <li> <a href="https://bugs.mojang.com/browse/MC-173730">MC-173730</a> - Shift-clicking water buckets against a waterloggable block doesn't place the water beside the waterloggable block</li> <li> <a href="https://bugs.mojang.com/browse/MC-183784">MC-183784</a> - Visual bug to the Game Mode Switcher debug menu after resizing the window</li> <li> <a href="https://bugs.mojang.com/browse/MC-187850">MC-187850</a> - "run_command" click_event doesn't work in written books if chat is hidden</li> <li> <a href="https://bugs.mojang.com/browse/MC-191669">MC-191669</a> - Sprinting is disabled when switching your gamemode to spectator while sprinting into a block or general obstruction</li> <li> <a href="https://bugs.mojang.com/browse/MC-232968">MC-232968</a> - Spectators can prevent the closing animation of a chest/barrel when viewing it at the same time as a non-spectator</li> <li> <a href="https://bugs.mojang.com/browse/MC-238146">MC-238146</a> - When you switch to Spectator mode while sleeping, the night never skips</li> <li> <a href="https://bugs.mojang.com/browse/MC-259571">MC-259571</a> - Last player game mode not saved after player dies or the game is reloaded</li> <li> <a href="https://bugs.mojang.com/browse/MC-270172">MC-270172</a> - Client and server desync for hooked players when changing gamemode to spectator</li> <li> <a href="https://bugs.mojang.com/browse/MC-297898">MC-297898</a> - Entering a dialog temporarily closes the chat and clears anything the player was currently typing</li> <li> <a href="https://bugs.mojang.com/browse/MC-299548">MC-299548</a> - "run_command" dialog actions don't work if chat is hidden</li> <li> <a href="https://bugs.mojang.com/browse/MC-299823">MC-299823</a> - Minecraft shaders cause C7050 warnings</li> <li> <a href="https://bugs.mojang.com/browse/MC-299873">MC-299873</a> - Selection boxes of plain messages within dialogs can get cut off</li> <li> <a href="https://bugs.mojang.com/browse/MC-300034">MC-300034</a> - Dolphins can ride boats</li> <li> <a href="https://bugs.mojang.com/browse/MC-300057">MC-300057</a> - Monsters still spawn for a tick when spawning them with a Spawn Egg in Peaceful</li> <li> <a href="https://bugs.mojang.com/browse/MC-300417">MC-300417</a> - The copper pickaxe is not part of the #cluster_max_harvestables item tag</li> <li> <a href="https://bugs.mojang.com/browse/MC-300457">MC-300457</a> - Dialog is unescapable when action or exit_action is set to run_command with a command that would produce a signed chat message</li> <li> <a href="https://bugs.mojang.com/browse/MC-300722">MC-300722</a> - Hoppers appear to randomly stop draining items through shelves</li> <li> <a href="https://bugs.mojang.com/browse/MC-300732">MC-300732</a> - Loaded ender pearls are deleted when viewing the end credits for the first time when enderPearlsVanishOnDeath is true</li> <li> <a href="https://bugs.mojang.com/browse/MC-300739">MC-300739</a> - Server crash when generating custom structures containing shelf blocks</li> <li> <a href="https://bugs.mojang.com/browse/MC-300746">MC-300746</a> - Missing translation for copper wall torch</li> <li> <a href="https://bugs.mojang.com/browse/MC-300747">MC-300747</a> - Cannot see villager's profession layer behind slime</li> </ul> <h2 id="h_01K2Y7K71NSEQ77T4DVRFZ4CB2">Get the Snapshot</h2> <p>Snapshots are available for Minecraft: Java Edition. To install the Snapshot, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.</p> <p><strong>Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</strong></p> <p>Cross-platform server jar:</p> <ul> <li><a href="https://piston-data.mojang.com/v1/objects/83027f72aa7957837aeeaef499c67105583d0928/server.jar">Minecraft server jar</a></li> </ul> <p>Report bugs here:</p> <ul> <li> <a href="https://bugs.mojang.com/projects/MC/summary">Minecraft issue tracker</a>!</li> </ul> <p>Want to give feedback?</p> <ul> <li>For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft">official Minecraft Discord</a>.</li> </ul> <p><br> </p>
Community<p>Another Tuesday, another Snapshot release! Alongside technical updates and bug fixes, this week we're introducing a copper-y collection of goodies from our third game drop of the year: Build with copper torches, lanterns, chains, and bars – and watch them develop that stunning signature patina. With this week's release, you'll also find that items displayed in shelves have learned the noble art of sitting down.</p> <p>Happy mining!</p> <h2 id="h_01K4Q4086YPVW01F2HWZ4JBMXN">New Features</h2> <ul> <li>Added Copper Decorations</li> </ul> <h3 id="h_01K4Q4086ZQGAE7D2SHZTMH4N9">Copper Decorations</h3> <ul> <li>Added Copper Torch <ul> <li>A green variant of the Torch crafted from a Copper Nugget, Coal, and Stick</li> <li>Functionally identical to the Torch</li> </ul> </li> <li>Added Copper Bars <ul> <li>Functions like the existing Iron Bars block</li> <li>Made from copper and oxidizes over time</li> </ul> </li> <li>Added Copper Chain <ul> <li>Functions like the existing Chain block (now renamed to Iron Chain)</li> <li>Made from copper and oxidizes over time</li> </ul> </li> <li>Added Copper Lantern <ul> <li>Crafted similarly to a regular Lantern but uses Copper and a Copper Torch</li> <li>The lantern itself oxidizes, changing its look as it ages</li> <li>Functionally identical to the Lantern</li> </ul> </li> </ul> <h2 id="h_01K4Q4086ZMMCS6MJ2DFVBPJZ6">Changes</h2> <ul> <li>The Chain block has been renamed to "Iron Chain"</li> </ul> <h3 id="h_01K4Q4086ZWWA0C8HYCAKKKPW1">Minor Tweaks to Blocks, Items and Entities</h3> <ul> <li>Items on the Shelf have been re-positioned to sit on the Shelf</li> <li>All Copper Golem Statues now always drop as item when mined</li> <li>All Copper Golem Statues now pop off as an item when pushed by a piston</li> </ul> <h3 id="h_01K4Q4086Z59QM2A52BDM3FKVE">Recipes</h3> <ul> <li>Changed the Copper Trapdoor recipe to use 4 Copper Ingots instead of 6</li> </ul> <h2 id="h_01K4Q4086ZW7QENZ8NXZES0XSZ">Technical Changes</h2> <ul> <li>The Data Pack version is now 83.0</li> <li>The Resource Pack version is now 65.1</li> <li>Added a way to use GUI and item sprites in text</li> </ul> <h2 id="h_01K4Q4086ZZ43EGYGS0WRMN59B">Data Pack Version 83.0</h2> <h3 id="h_01K4Q4086Z6474GQEHG3H2FPD1">Entity Data</h3> <h4 id="h_01K4Q4086Z44QX3XEJFGQQKJG0"><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">copper_golem</span></h4> <ul> <li>The <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">weather_state</span> field now expects a string id instead of integer id <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">0</span> -> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">unaffected</span> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">1</span> -> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">exposed</span> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">2</span> -> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">weathered</span> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">3</span> -> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">oxidized</span> </li> </ul> </li> </ul> <h3 id="h_01K4Q4086Z5E1DP7FCAREH6PB0">Text rendering</h3> <h4 id="h_01K4Q4086Z5XTXRDCHPE0Y9R51"> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">object</span> Text Component</h4> <ul> <li>New text component with type <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">object</span> has been added</li> <li>This component will display a single sprite from sprite atlas as a character</li> <li>Sprites are always rendered as a rectangle, 8x8 pixels in size</li> <li>Format: <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">atlas</span> - namespaced ID of a sprite atlas, default value: <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:blocks</span> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">sprite</span> - namespaced ID of a sprite in atlas, for example <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">item/porkchop</span> </li> </ul> </li> </ul> <p>General note about atlas contents:</p> <ul> <li>Sprite Atlases contain textures for items, blocks, mob effects, GUI elements, etc.</li> <li>Contents are controlled by files in <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">assets/minecraft/atlases/</span> directory in a resource pack</li> <li>Current contents can be reviewed with the F3+S key combination</li> </ul> <h3 id="h_01K4Q4086ZPPV76Y2WD08Z5SG8">Loot Tables</h3> <ul> <li>Added <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">harvest/sweet_berry_bush</span> loot table for drops when a Sweet Berry Bush with Sweet Berries is harvested by interacting with it</li> </ul> <h3 id="h_01K4Q4086ZSJ6BCG2SAJEDX0BQ">Tags</h3> <h4 id="h_01K4Q4086ZG1200B9JWW5RG93W">Block Tags</h4> <ul> <li>Added <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">#chains</span> - all Chain blocks</li> <li>Added <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">#lanterns</span> - all Lantern blocks</li> <li>Added <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">#bars</span> - all Bar blocks</li> </ul> <h4 id="h_01K4Q4086ZVRYTRKZZ6SVEH7G7">Item Tags</h4> <ul> <li>Added <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">#chains</span> - all Chain block items</li> <li>Added <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">#lanterns</span> - all Lantern block items</li> <li>Added <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">#bars</span> - all Bar block items</li> </ul> <h2 id="h_01K4Q4086ZPKBH9X5M50S4PADY">Resource Pack Version 65.1</h2> <h3 id="h_01K4Q4086ZQQR0E6BHC47JHB9G">Block Sprites</h3> <p>Added new block sprites:</p> <ul> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">copper_bars</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">copper_chain</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">copper_lantern</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">copper_torch</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">exposed_copper_bars</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">exposed_copper_chain</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">exposed_copper_lantern</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">exposed_copper_torch</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">oxidized_copper_bars</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">oxidized_copper_chain</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">oxidized_copper_lantern</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">oxidized_copper_torch</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">weathered_copper_bars</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">weathered_copper_chain</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">weathered_copper_lantern</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">weathered_copper_torch</span></li> </ul> <h3 id="h_01K4Q4086ZJYB98KCRYKY7MJJ5">Item Sprites</h3> <p>Added new item sprites:</p> <ul> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">copper_chain</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">copper_lantern</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">exposed_copper_chain</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">exposed_copper_lantern</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">oxidized_copper_chain</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">oxidized_copper_lantern</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">weathered_copper_chain</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">weathered_copper_lantern</span></li> </ul> <h3 id="h_01K4Q4086ZMAZR6BH8T1STTR5C">Particles</h3> <p>Added new particle:</p> <ul> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">copper_fire_flame</span></li> </ul> <p> </p> <h2 id="h_01K1X92J38C16FSH1Z9C671QXM">Fixed bugs in 25w32a</h2> <ul> <li> <a href="https://bugs.mojang.com/browse/MC-163218" data-bi-id="n1a3" data-bi-ct="text" data-bi-cn="mc-163218" data-bi-ecn="mc-163218">MC-163218</a> - Players with the Sneak option set to "Toggle" can sneak while in GUIs</li> <li> <a href="https://bugs.mojang.com/browse/MC-174759" data-bi-id="n2a3" data-bi-ct="text" data-bi-cn="mc-174759" data-bi-ecn="mc-174759">MC-174759</a> - Dragon eggs can be teleported to a height below void</li> <li> <a href="https://bugs.mojang.com/browse/MC-257540" data-bi-id="n3a3" data-bi-ct="text" data-bi-cn="mc-257540" data-bi-ecn="mc-257540">MC-257540</a> - Sheep eat half as often as they did before 21w39a</li> <li> <a href="https://bugs.mojang.com/browse/MC-273943" data-bi-id="n4a3" data-bi-ct="text" data-bi-cn="mc-273943" data-bi-ecn="mc-273943">MC-273943</a> - Sweet berries drop from harvested bushes is hardcoded</li> <li> <a href="https://bugs.mojang.com/browse/MC-276431" data-bi-id="n5a3" data-bi-ct="text" data-bi-cn="mc-276431" data-bi-ecn="mc-276431">MC-276431</a> - Dragon egg teleports above the build height limit and deletes itself</li> <li> <a href="https://bugs.mojang.com/browse/MC-279548" data-bi-id="n6a3" data-bi-ct="text" data-bi-cn="mc-279548" data-bi-ecn="mc-279548">MC-279548</a> - TNT minecart does not remember ignition source when exploding from a fall</li> <li> <a href="https://bugs.mojang.com/browse/MC-295841" data-bi-id="n7a3" data-bi-ct="text" data-bi-cn="mc-295841" data-bi-ecn="mc-295841">MC-295841</a> - Interactive collision check path is broken</li> <li> <a href="https://bugs.mojang.com/browse/MC-296054" data-bi-id="n8a3" data-bi-ct="text" data-bi-cn="mc-296054" data-bi-ecn="mc-296054">MC-296054</a> - Fast non-projectile entity movements may fail to apply block effects from blocks around the starting position when moving in positive directions</li> <li> <a href="https://bugs.mojang.com/browse/MC-296055" data-bi-id="n9a3" data-bi-ct="text" data-bi-cn="mc-296055" data-bi-ecn="mc-296055">MC-296055</a> - Slow non-projectile entity movements may fail to apply block effects from origin block</li> <li> <a href="https://bugs.mojang.com/browse/MC-296057" data-bi-id="n10a3" data-bi-ct="text" data-bi-cn="mc-296057" data-bi-ecn="mc-296057">MC-296057</a> - Sideways non-projectile movements may fail to apply block effects from blocks around start of sideways motion</li> <li> <a href="https://bugs.mojang.com/browse/MC-296372" data-bi-id="n11a3" data-bi-ct="text" data-bi-cn="mc-296372" data-bi-ecn="mc-296372">MC-296372</a> - Teleport duration is unreliable as of 1.21.5</li> <li> <a href="https://bugs.mojang.com/browse/MC-299314" data-bi-id="n12a3" data-bi-ct="text" data-bi-cn="mc-299314" data-bi-ecn="mc-299314">MC-299314</a> - Breaking jukeboxes in certain ways doesn't stop the music</li> <li> <a href="https://bugs.mojang.com/browse/MC-299627" data-bi-id="n13a3" data-bi-ct="text" data-bi-cn="mc-299627" data-bi-ecn="mc-299627">MC-299627</a> - Entity interpolation for high speed projectiles is wildly inaccurate</li> <li> <a href="https://bugs.mojang.com/browse/MC-299770" data-bi-id="n14a3" data-bi-ct="text" data-bi-cn="mc-299770" data-bi-ecn="mc-299770">MC-299770</a> - Chunks loaded by ender pearls permanently unload upon player death even when enderPearlsVanishOnDeath is set to false</li> <li> <a href="https://bugs.mojang.com/browse/MC-299837" data-bi-id="n15a3" data-bi-ct="text" data-bi-cn="mc-299837" data-bi-ecn="mc-299837">MC-299837</a> - Running two or more /rotate commands in the same tick only applies the rotation of the last command</li> <li> <a href="https://bugs.mojang.com/browse/MC-299872" data-bi-id="n16a3" data-bi-ct="text" data-bi-cn="mc-299872" data-bi-ecn="mc-299872">MC-299872</a> - The freezing overlay flashes when a freezing player touches fire</li> <li> <a href="https://bugs.mojang.com/browse/MC-299913" data-bi-id="n17a3" data-bi-ct="text" data-bi-cn="mc-299913" data-bi-ecn="mc-299913">MC-299913</a> - The "You don't seem to have a Realm..." focusable text widget now has a black background</li> <li> <a href="https://bugs.mojang.com/browse/MC-300051" data-bi-id="n18a3" data-bi-ct="text" data-bi-cn="mc-300051" data-bi-ecn="mc-300051">MC-300051</a> - The top part of worn leggings does not render</li> <li> <a href="https://bugs.mojang.com/browse/MC-300092" data-bi-id="n19a3" data-bi-ct="text" data-bi-cn="mc-300092" data-bi-ecn="mc-300092">MC-300092</a> - F3 pie chart particle entries are missing names</li> <li> <a href="https://bugs.mojang.com/browse/MC-300094" data-bi-id="n20a3" data-bi-ct="text" data-bi-cn="mc-300094" data-bi-ecn="mc-300094">MC-300094</a> - Entities' held items no longer follow their arm movements when they have the invisibility effect</li> <li> <a href="https://bugs.mojang.com/browse/MC-300100" data-bi-id="n21a3" data-bi-ct="text" data-bi-cn="mc-300100" data-bi-ecn="mc-300100">MC-300100</a> - The “biome” debug option no longer has a space before its biome name</li> <li> <a href="https://bugs.mojang.com/browse/MC-300105" data-bi-id="n22a3" data-bi-ct="text" data-bi-cn="mc-300105" data-bi-ecn="mc-300105">MC-300105</a> - The player can drown while the game is paused</li> <li> <a href="https://bugs.mojang.com/browse/MC-300108" data-bi-id="n23a3" data-bi-ct="text" data-bi-cn="mc-300108" data-bi-ecn="mc-300108">MC-300108</a> - Villagers' and zombie villagers' clothes are incomplete</li> <li> <a href="https://bugs.mojang.com/browse/MC-300113" data-bi-id="n24a3" data-bi-ct="text" data-bi-cn="mc-300113" data-bi-ecn="mc-300113">MC-300113</a> - pack.mcmeta no longer accepts the longform object syntax in the supported_formats field</li> <li> <a href="https://bugs.mojang.com/browse/MC-300121" data-bi-id="n25a3" data-bi-ct="text" data-bi-cn="mc-300121" data-bi-ecn="mc-300121">MC-300121</a> - Interacting with a group of more than 3 connected shelves causes the game to crash</li> <li> <a href="https://bugs.mojang.com/browse/MC-300122" data-bi-id="n26a3" data-bi-ct="text" data-bi-cn="mc-300122" data-bi-ecn="mc-300122">MC-300122</a> - Certain parts of horse armor are sometimes invisible</li> <li> <a href="https://bugs.mojang.com/browse/MC-300131" data-bi-id="n27a3" data-bi-ct="text" data-bi-cn="mc-300131" data-bi-ecn="mc-300131">MC-300131</a> - The "debug.entry.currently.inF3" string is improperly capitalized</li> <li> <a href="https://bugs.mojang.com/browse/MC-300136" data-bi-id="n28a3" data-bi-ct="text" data-bi-cn="mc-300136" data-bi-ecn="mc-300136">MC-300136</a> - Held item positions are synchronized between entities of the same model in view</li> <li> <a href="https://bugs.mojang.com/browse/MC-300145" data-bi-id="n29a3" data-bi-ct="text" data-bi-cn="mc-300145" data-bi-ecn="mc-300145">MC-300145</a> - Players can use items while their inventories are open when the “Use Item/Place Block” option is set to “Toggle”</li> <li> <a href="https://bugs.mojang.com/browse/MC-300146" data-bi-id="n30a3" data-bi-ct="text" data-bi-cn="mc-300146" data-bi-ecn="mc-300146">MC-300146</a> - Exiting interfaces is incredibly difficult when the “Use Item/Place Block” option is set to “Toggle”</li> <li> <a href="https://bugs.mojang.com/browse/MC-300153" data-bi-id="n31a3" data-bi-ct="text" data-bi-cn="mc-300153" data-bi-ecn="mc-300153">MC-300153</a> - The inner cubes of slimes are sometimes invisible from the outside</li> <li> <a href="https://bugs.mojang.com/browse/MC-300155" data-bi-id="n32a3" data-bi-ct="text" data-bi-cn="mc-300155" data-bi-ecn="mc-300155">MC-300155</a> - Players can freeze while standing in powder snow despite the game being paused</li> <li> <a href="https://bugs.mojang.com/browse/MC-300164" data-bi-id="n33a3" data-bi-ct="text" data-bi-cn="mc-300164" data-bi-ecn="mc-300164">MC-300164</a> - The value of the "Sprint Window" option is not saved</li> <li> <a href="https://bugs.mojang.com/browse/MC-300165" data-bi-id="n34a3" data-bi-ct="text" data-bi-cn="mc-300165" data-bi-ecn="mc-300165">MC-300165</a> - Players are damaged when blocking attacks with shields that disable shields</li> <li> <a href="https://bugs.mojang.com/browse/MC-300166" data-bi-id="n35a3" data-bi-ct="text" data-bi-cn="mc-300166" data-bi-ecn="mc-300166">MC-300166</a> - When looking_at_block or looking_at_fluid is enabled in the debug options, FPS is impacted by server tick rate</li> <li> <a href="https://bugs.mojang.com/browse/MC-300168" data-bi-id="n36a3" data-bi-ct="text" data-bi-cn="mc-300168" data-bi-ecn="mc-300168">MC-300168</a> - All shelf variants are in the redstone section of the creative inventory</li> <li> <a href="https://bugs.mojang.com/browse/MC-300180" data-bi-id="n37a3" data-bi-ct="text" data-bi-cn="mc-300180" data-bi-ecn="mc-300180">MC-300180</a> - Debug screen text now stays on the screen in F1</li> <li> <a href="https://bugs.mojang.com/browse/MC-300187" data-bi-id="n38a3" data-bi-ct="text" data-bi-cn="mc-300187" data-bi-ecn="mc-300187">MC-300187</a> - Interacting with items with certain components in the inventory causes a crash</li> <li> <a href="https://bugs.mojang.com/browse/MC-300193" data-bi-id="n39a3" data-bi-ct="text" data-bi-cn="mc-300193" data-bi-ecn="mc-300193">MC-300193</a> - Dying and respawning within the same dimension consistently shows a loading terrain screen</li> <li> <a href="https://bugs.mojang.com/browse/MC-300196" data-bi-id="n40a3" data-bi-ct="text" data-bi-cn="mc-300196" data-bi-ecn="mc-300196">MC-300196</a> - Local Difficulty debug information flickers if it is open while GUI is hidden</li> <li> <a href="https://bugs.mojang.com/browse/MC-300214" data-bi-id="n41a3" data-bi-ct="text" data-bi-cn="mc-300214" data-bi-ecn="mc-300214">MC-300214</a> - The shadows of baby mobs are now of the same size as those of their adult counterparts</li> <li> <a href="https://bugs.mojang.com/browse/MC-300235" data-bi-id="n42a3" data-bi-ct="text" data-bi-cn="mc-300235" data-bi-ecn="mc-300235">MC-300235</a> - First number in E counter is always stuck at 0</li> <li> <a href="https://bugs.mojang.com/browse/MC-300248" data-bi-id="n43a3" data-bi-ct="text" data-bi-cn="mc-300248" data-bi-ecn="mc-300248">MC-300248</a> - Subtitles/closed captions obstruct the inventory UI</li> <li> <a href="https://bugs.mojang.com/browse/MC-300275" data-bi-id="n44a3" data-bi-ct="text" data-bi-cn="mc-300275" data-bi-ecn="mc-300275">MC-300275</a> - Pausing while riding a strider on top of lava sets the player on fire</li> <li> <a href="https://bugs.mojang.com/browse/MC-300305" data-bi-id="n45a3" data-bi-ct="text" data-bi-cn="mc-300305" data-bi-ecn="mc-300305">MC-300305</a> - When multiple people use fishing rods, an additional black line is drawn</li> <li> <a href="https://bugs.mojang.com/browse/MC-300340" data-bi-id="n46a3" data-bi-ct="text" data-bi-cn="mc-300340" data-bi-ecn="mc-300340">MC-300340</a> - Continuously clicking "Continue" on the welcome page resets the button disappearance animation progress</li> <li> <a href="https://bugs.mojang.com/browse/MC-300394" data-bi-id="n47a3" data-bi-ct="text" data-bi-cn="mc-300394" data-bi-ecn="mc-300394">MC-300394</a> - Oxidized/waxed oxidized copper golems, statue and entity versions, have the wrong pixels underneath their feet compared to their other counterparts</li> <li> <a href="https://bugs.mojang.com/browse/MC-300421" data-bi-id="n48a3" data-bi-ct="text" data-bi-cn="mc-300421" data-bi-ecn="mc-300421">MC-300421</a> - Inconsistent capitalization for F3+F5 description in F3+Q debug menu</li> <li> <a href="https://bugs.mojang.com/browse/MC-300440" data-bi-id="n49a3" data-bi-ct="text" data-bi-cn="mc-300440" data-bi-ecn="mc-300440">MC-300440</a> - Elytra consumes durability while the game is paused in singleplayer</li> <li> <a href="https://bugs.mojang.com/browse/MC-300464" data-bi-id="n50a3" data-bi-ct="text" data-bi-cn="mc-300464" data-bi-ecn="mc-300464">MC-300464</a> - The debug crosshair is rendered in third person</li> </ul> <h2 id="h_01K1X92J3P8QEKDX36657FHZ19">Get the Snapshot</h2> <p>Snapshots are available for Minecraft: Java Edition. To install the Snapshot, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download" data-bi-id="n51a3" data-bi-ct="text" data-bi-cn="minecraft launcher" data-bi-ecn="minecraft launcher">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.</p> <p><strong>Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</strong></p> <p>Cross-platform server jar:</p> <ul> <li><a href="https://piston-data.mojang.com/v1/objects/c98a125ca315cac45bee91a7ecbc4920007ac5ff/server.jar" data-bi-id="n52a3" data-bi-ct="text" data-bi-cn="minecraft server jar" data-bi-ecn="minecraft server jar">Minecraft server jar</a></li> </ul> <p>Report bugs here:</p> <ul> <li> <a href="https://bugs.mojang.com/projects/MC/summary" data-bi-id="n53a3" data-bi-ct="text" data-bi-cn="minecraft issue tracker" data-bi-ecn="minecraft issue tracker">Minecraft issue tracker</a>!</li> </ul> <p>Want to give feedback?</p> <ul> <li>For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/" data-bi-id="n54a3" data-bi-ct="text" data-bi-cn="feedback site" data-bi-ecn="feedback site">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft" data-bi-id="n55a3" data-bi-ct="text" data-bi-cn="official minecraft discord" data-bi-ecn="official minecraft discord" data-bi-socchn="discord" data-bi-bhvr="SOCIALLIKE">official Minecraft Discord</a>.</li> </ul>
Community<p>Oh, how we have yearned for the shipping room! We're back with our first snapshot release of the season, bringing you a big bundle of features from our third game drop of the year. Test the copper golem and copper chest for a tidier, livelier base, and watch your helper oxidize and turn into a statue, complete with adorable, redstone signal-emitting poses. Build functional decor using the brand-new shelves and try out copper weapons, tools and armor. To top it off, this release also includes copper horse armor and oxidizing lightning rods, in addition to a slew of bug fixes and technical changes.</p> <p>Happy mining!</p> <h2 id="h_01K4Q3V6W5BN37DKAY51P9KKQ1">New Features</h2> <ul> <li>Added Copper Chest</li> <li>Added Copper Golem</li> <li>Added Copper Golem Statue Block</li> <li>Added Copper Equipment</li> <li>Added Shelf</li> </ul> <h3 id="h_01K4Q3V6W5R1XVFXB6AG7Y37MQ">Copper Chest</h3> <ul> <li>Copper Chests is a new type of chest that has waxed and oxidized variants</li> <li>Copper Chests oxidizes over time and can be waxed like other Copper blocks</li> <li>Copper Chests can be crafted using a Chest and Copper Ingots</li> </ul> <h3 id="h_01K4Q3V6W5ZTA64FZZE7BB8C99">Copper Golem</h3> <ul> <li>Copper Golem is a new mob which can be spawned by placing a Jack o'Lantern or Carved Pumpkin on top of a Copper block</li> <li>Copper Golem oxidize over time and can be waxed like Copper blocks</li> <li>If the Copper Golem has fully oxidized and is not waxed it will turn into a Copper Golem Statue Block <ul> <li>When turned into a Copper Golem Statue the Copper Golem will drop any item it may be holding</li> <li>A Copper Golem turned into a Copper Golem Statue will keep its name if named with a Name Tag</li> </ul> </li> <li>Copper Golem can help with sorting items into Chests</li> <li>Interacting with the Copper Golem with an empty hand will make it drop its carried item</li> </ul> <h4 id="h_01K4Q3V6W5K7B4K9F8R6S0P9A9">Copper Golem Item Sorting</h4> <ul> <li>If the Copper Golem is not holding an item, it will look for nearby Copper Chests to try to pick up an item <ul> <li>The Copper Golem will look in any oxidized and waxed Copper Chest variant to pick up items</li> <li>It can pick up at most 16 items in a stack at a time</li> <li>Any item in a Copper Chest can be picked up</li> </ul> </li> <li>If the Copper Golem is holding an item, it will look for nearby Chests to try to place the item in <ul> <li>The Copper Golem will look in Chests and Trapped Chests to try to place items</li> <li>It can place an item in a Chest if it's empty, or if it contains the same type of item that it is holding in its hand</li> </ul> </li> <li>The Copper Golem will visit at most 10 Chests or Copper Chests in sequence to try to pick up or place an item</li> <li>If no matching chest is found the Copper Golem will idle for 7 seconds before trying again</li> <li>The search area for chests from the Copper Golem's position is horizontally 32 blocks and vertically 8 blocks</li> </ul> <h3 id="h_01K4Q3V6W5A68ZQN5QDBGDK0Y8">Copper Golem Statue Block</h3> <ul> <li>The Copper Golem Statue Block is a new type of decorative block which has waxed and oxidized variants</li> <li>The Copper Golem Statue Block oxidizes over time and can be waxed like Copper blocks</li> <li>The pose of the block can be changed by interacting with it</li> <li>If the Copper Golem Statue Block has no oxidation when interacted with using an Axe the block will turn into a Copper Golem</li> <li>Each pose emits a Redstone comparator signal</li> </ul> <h3 id="h_01K4Q3V6W5P65DKGVXZKAFBZHP">Lightning Rod</h3> <ul> <li>Lightning Rods now oxidize like other Copper Blocks and the Lightning Rod on the Copper Golem</li> </ul> <h3 id="h_01K4Q3V6W5QXCW1JHPH80BGBVR">Copper Equipment</h3> <ul> <li>Added Copper Nugget</li> <li>Added Copper armor <ul> <li>Added Copper Helmet, Copper Chestplate, Copper Leggings and Copper Boots</li> <li>Copper armor has higher durability than leather and gold</li> <li>Copper armor has slightly less enchantability than iron</li> </ul> </li> <li>Added Copper tools and weapons <ul> <li>Added Copper Axe, Copper Hoe, Copper Pickaxe, Copper Shovel and Copper Sword</li> <li>Copper tools and weapons do the same amount of damage as stone, but have higher durability</li> <li>Copper tools work faster and last longer than stone</li> <li>Copper tools have higher enchantability than diamond, but slightly less than iron</li> </ul> </li> <li>Copper equipment can be crafted using Copper Ingots</li> <li>Copper equipment can be repaired with Copper Ingots</li> <li>Copper equipment turns into a Copper Nugget when smelted</li> <li>Added Copper Horse Armor <ul> <li>Has the same loot table and chance of generating as Iron Horse Armor</li> <li>Armor toughness: 4</li> </ul> </li> </ul> <h3 id="h_01K4Q3V6W5N6YNR80YCBGSWDNR">Shelf</h3> <ul> <li>The Shelf is a new type of decorative block which comes in the following variants: <ul> <li>Oak</li> <li>Spruce</li> <li>Birch</li> <li>Jungle</li> <li>Acacia</li> <li>Dark Oak</li> <li>Mangrove</li> <li>Cherry</li> <li>Pale Oak</li> <li>Bamboo</li> <li>Crimson</li> <li>Warped</li> </ul> </li> <li>The Shelf can be crafted from six matching blocks of any Stripped Log, Stripped Stem or Block of Stripped Bamboo, filling the top and bottom row <ul> <li>This recipe produces 6 Shelves</li> </ul> </li> <li>The Shelf can store up to 3 item stacks: <ul> <li>Interacting with any of the 3 slots on its front swaps the player's main hand item with the content of that slot</li> <li>The Shelf displays all items it contains in front of it, similar to an Item Frame</li> </ul> </li> <li>While a Shelf is powered by Redstone, its front texture changes to reflect that it's powered; when placed next to each other, up to 3 powered Shelves will connect <ul> <li>Interacting with a single powered Shelf swaps all its contents with the 3 rightmost items in the player's hotbar</li> <li>Interacting with two connected Shelves swaps their contents with the 6 rightmost items in the player's hotbar</li> <li>Interacting with three connected Shelves swaps their contents with all items in the player's hotbar</li> <li>It does not matter which of the connected Shelves the player interacts with</li> </ul> </li> </ul> <h3 id="h_01K4Q3V6W5VG815F5RRAJQASPP">Accessibility</h3> <ul> <li>The "Attack/Destroy" and "Use Item/Place Block" keybinds are now toggleable, meaning they can be set to either "Hold" or "Toggle" in the Controls screen</li> <li>Added "Invert Mouse X" option to the Mouse Settings screen, which inverts the mouse x-axis</li> <li>Added "Sprint Window" option to the Controls screen, which represents the time window in ticks where double-tapping the forward key activates sprint</li> </ul> <h2 id="h_01K4Q3V6W58CT4NRKJ6FM1N9N3">Changes</h2> <ul> <li>Monster Spawn Eggs now have a tooltip warning when the difficulty is set to Peaceful <ul> <li>The mob no longer spawns for one tick when an attempt is made to use the Spawn Egg</li> </ul> </li> <li>The debug screen was reworked to be less cluttered and more configurable</li> <li>Changes to world loading and the "Spawn Chunks"</li> <li>A dimension that has any player activity, forceloaded chunks, active portals, or Ender Pearls in flight will be considered "active" and will keep processing chunks and entities <ul> <li>Previously, this would only apply if a player was in the dimension or a chunk was forceloaded</li> </ul> </li> </ul> <h3 id="h_01K4Q3V6W5T7HHC1T8KYX1BMDH">World Loading and Spawn Chunks</h3> <ul> <li>The concept of fixed "Spawn Chunks" has been removed</li> <li>The game will ensure that the following chunks are fully loaded before the player joins or the server starts, in the same way as spawn chunks formerly were: <ul> <li>Chunks loaded by the <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">forceload</span> command</li> <li>Chunks active due to portal activity</li> <li>Ender Pearls thrown in Singleplayer (Singleplayer only)</li> <li>The small area of chunks around the player (Singleplayer only)</li> <li>Chunks required to assign the global world spawn (World creation only)</li> </ul> </li> <li>The world loading screen now shows the chunks that the player is about to be placed into, rather than chunks loaded around world spawn</li> <li>The loading screen additionally now includes a progress bar <ul> <li>This progress bar accounts for all kinds of chunk loading as mentioned above</li> </ul> </li> </ul> <blockquote> <p><span class="wysiwyg-color-black70"><strong>Developer’s Note:</strong> <em>Spawn chunks incur a memory and performance cost for all players and have outlived their initial technical purpose of keeping the spawn area ready for players to quickly join into.</em></span></p> <p><span class="wysiwyg-color-black70"><em>However, we also want to recognize that spawn chunks have enabled a multitude of clever contraptions and farms throughout the years, so simply removing them without having other mechanics in the game enable these designs was never an option.</em></span></p> <p><span class="wysiwyg-color-black70"><em>We believe that the niche held by spawn chunks has now been filled by alternative methods of chunk loading, such as using portals or Ender pearls, particularly with the changes in this snapshot to how the game loads these chunks before the world starts ticking.</em></span></p> </blockquote> <h3 id="h_01K4Q3V6W69E0EPNDG4XMRJHQQ">Sounds</h3> <ul> <li>Happy Ghast is now audible from 64 blocks</li> <li>Sounds for chests now plays at a lower volume</li> <li>The volume at which a sound is played at now respects the sound source volume value</li> <li>The "Voice/Speech" sound source has been rephrased to "Narrator/Voice"</li> </ul> <h3 id="h_01K4Q3V6W658MKYY23R3ZDBK9H">UI</h3> <h4 id="h_01K4Q3V6W68X9MH0M9BMQXGT6F">Debug Screen</h4> <ul> <li>The debug screen is accessible by pressing F3, as before</li> <li>It can now be accessed from everywhere in the game, not only when in a game world</li> <li>It now displays less information by default</li> <li>Added a new Debug Options screen which can be opened by pressing F3 + F5 <ul> <li>It can be used to configure which debug information should be displayed</li> <li>For each item you can choose if it should be turned off, visible when the debug screen (F3) is open, or it should always be visible, even when the debug screen is closed</li> <li>Some debug features that were previously available, like chunk border rendering or entity hitbox rendering, can now be toggled through this debug options screen</li> <li>Some debug features that were not previously available to the community, like Octree visualization, are now accessible through the debug options screen</li> <li>The state of the debug options screen is saved between the launches of the game</li> <li>The debug options screen has the following preset profiles: <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">Default</span> resets everything to the default state</li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">Performance</span> shows simple performance metrics, including the FPS meter always visible on screen</li> </ul> </li> </ul> </li> </ul> <blockquote> <p><span class="wysiwyg-color-black70"><strong>Developer's Note</strong>: <em>Previously the information gathering every frame to render the F3 screen had a significant performance cost. So opening the screen to check you FPS noticeably dropped the FPS. Now checking your FPS in <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">Performance</span> profile should not affect game performance.</em></span></p> </blockquote> <h3 id="h_01K4Q3V6W6R9TEBY88MJ2VABDQ">Accessibility</h3> <ul> <li> <p>A button leading to the Controls screen has been added to the Accessibility Settings screen</p> <ul> <li>The "Auto-Jump" option, as well as the "Sneak" and "Sprint" toggles have been removed from the Accessibility Settings screen</li> </ul> </li> <li> <p>The "Show Subtitles" option has been rephrased to "Closed Captions" to more accurately describe what it does</p> </li> <li> <p>Dye Colors now have updated icons</p> <ul> <li>The goal with these is to enhance visual cohesion across the dye set while maintaining distinct shapes to support colorblind accessibility</li> </ul> </li> </ul> <h3 id="h_01K4Q3V6W602M91ANR90CY3RZE">Performance Improvements</h3> <ul> <li>Entity rendering order was improved for significantly better performance <ul> <li>You’ll notice much smoother gameplay in areas with lots of mobs, like mob farms</li> <li>FPS won’t improve much if most of your lag comes from things other than entities, like playing with high render distance while not being near many mobs</li> </ul> </li> </ul> <blockquote> <p><span class="wysiwyg-color-black70"><strong>Developer's Note</strong>: <em>This change is quite big, and we would not be surprised if we introduced some ordering issues with this. For example, some part of some mob rendering too early or too late and is not visible or is visually broken. Please play around with this and report the bugs you encounter!</em></span></p> </blockquote> <h2 id="h_01K4Q3V6W6375SRC9RVSS42TSC">Technical Changes</h2> <ul> <li>Pack versions now have minor versions</li> <li>The Data Pack version is now 82.0</li> <li>The Resource Pack version is now 65.0</li> </ul> <h3 id="h_01K4Q3V6W6HMFP5PTWESY9G21N">Pack Formats</h3> <ul> <li>The pack versions for data packs and resource packs now have minor versions <ul> <li>A minor version increment of the game's pack version is backwards-compatible, meaning all packs made for previous iterations of the same major version will keep working</li> </ul> </li> <li>Packs can set compatibility requirements on minor versions in case they rely on resources introduced in a minor version</li> </ul> <h4 id="h_01K4Q3V6W62TJ47GRQJ0ZCNEFQ">Pack Metadata</h4> <p>The pack.mcmeta format has been updated:</p> <ul> <li>The <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">supported_formats</span> field has been removed <ul> <li>If your pack declares support for a pack version with the previous format (data pack < 82, resource pack < 65), it is still required</li> <li>Otherwise, it is not allowed and must be removed</li> </ul> </li> <li>The <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">pack_format</span> field is now optional <ul> <li>If your pack declares support for a pack version with the previous format (data pack < 82, resource pack < 65), it is still required</li> </ul> </li> <li>Added required field <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">min_format</span> - specifies the minimum version supported <ul> <li>A full version is specified as a list of two integers, e.g <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">[74, 1]</span> </li> <li>Specifying a single integer is interpreted as that major version, e.g. <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">74</span> is the same thing as <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">[74, 0]</span> </li> <li>Specifying a list of a single integer is interpreted the same as specifying that integer alone</li> </ul> </li> <li>Added required field <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">max_format</span> - specified the maximum version supported <ul> <li>A full version is specified as a list of two integers, e.g <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">[74, 1]</span> </li> <li>Specifying a single integer is interpreted as any minor version, i.e. the minor version is <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">0x7fffffff</span> </li> <li>Specifying a list of a single integer is interpreted the same as specifying that integer alone</li> </ul> </li> <li>For overlay entries: <ul> <li>The <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">formats</span> field has been removed <ul> <li>If your pack includes any overlay range that includes a pack version with the previous format (data pack < 82, resource pack < 65), it is still required for all overlay definitions</li> <li>Otherwise, it is not allowed and must be removed</li> </ul> </li> <li>Added required field <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">min_format</span> and <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">max_format</span> with the same formats the fields above with the same name for the <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">pack</span> section</li> </ul> </li> </ul> <h2 id="h_01K4Q3V6W67PPA7YHV5ABGQ9TK">Data Pack Version 82.0</h2> <h3 id="h_01K4Q3V6W6QZJS379TV241FVS5">Commands</h3> <ul> <li>The <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">summon</span> command now fails when trying to summon monsters while the difficulty is set to Peaceful</li> </ul> <h3 id="h_01K4Q3V6W6EB7MHA4TQD3HSSDB">Game Rules</h3> <ul> <li>Removed <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">spawnChunkRadius</span> game rule</li> </ul> <h3 id="h_01K4Q3V6W6R7S8MKEHGYDDZ26R">Data Components</h3> <h4 id="h_01K4Q3V6W6K9S9FHQ9X9TR44A8"> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">blocks_attacks</span> Item Component</h4> <ul> <li>If the damage reduced in an attack is <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">0</span>, for example by <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">angle</span> threshold not matching, the item can no longer get disabled in the attack, nor cause knockback due to blocking</li> </ul> <h3 id="h_01K4Q3V6W6VQ0VJ3VWSWRBG5XN">Loot Tables</h3> <ul> <li>Added <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:entity_interact</span> loot table type which takes the following parameters: <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">target_entity</span>, the entity being interacted with</li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">interacting_entity</span>, the optional entity that is interacting with the <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">target_entity</span> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">tool</span>, the tool used to interact with <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">target_entity</span> </li> </ul> </li> <li>Added <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:block_interact</span> loot table type which takes the following parameters: <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">block_state</span>, the block state of the block entity being interacted with</li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">block_entity</span>, the optional block entity being interacted with</li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">interacting_entity</span>, the optional entity that is interacting with the <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">block_state</span> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">tool</span>, the optional tool used to interact with <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">block_state</span> </li> </ul> </li> <li>Fields that specify a target entity in a loot table, such as <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">entity_properties.entity</span>, can additionally target the <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">target_entity</span> and <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">interacting_entity</span> parameter types</li> <li>Added <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">charged_creeper/root</span> loot table for drops when an entity is killed by a Charged Creeper <ul> <li>This loot table dispatches on the mob that was killed, to the following loot tables: <ul> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">charged_creeper/piglin</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">charged_creeper/creeper</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">charged_creeper/skeleton</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">charged_creeper/wither_skeleton</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">charged_creeper/zombie</span></li> </ul> </li> <li>Once any mob killed drops an item from this loot table, other mobs killed by the same Creeper will not drop from this loot table</li> </ul> </li> <li>Added <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">brush/armadillo</span> loot table for drops when an Armadillo is brushed</li> <li>Added <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">gameplay/turtle_grow</span> loot table for drops when a Turtle grows into an adult</li> <li>Added <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">harvest/beehive</span> loot table for drops when a Beehive or Bee Nest is harvested using Shears</li> <li>Added <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">harvest/cave_vine</span> loot table for drops when a Cave Vine with Glowberries is harvested by interacting with it</li> <li>Added <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">carve/pumpkin</span> loot table for drops when a Pumpkin is carved using Shears</li> </ul> <h3 id="h_01K4Q3V6W6BSHH0DRREWZP4TQS">World Generation</h3> <ul> <li>The <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">initial_density_without_jaggedness</span> field in <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">noise_settings</span> definitions has been replaced with a <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">preliminary_surface_level</span> field <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">initial_density_without_jaggedness</span> was a 3D density function that was used to determine an approximate surface level by scanning for the first point with a density greater than <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">0.390625</span> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">preliminary_surface_level</span> is a 2D density function that should produce the y-level of the approximate surface</li> <li>The <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:find_top_surface</span> density function can be used to replicate the previous scanning</li> </ul> </li> </ul> <h4 id="h_01K4Q3V6W6G4Q68JTVNC4HQT1S">Density Functions</h4> <h5 id="h_01K4Q3V6W6F5HMK2FCSN398M2T"><span class="wysiwyg-font-size-medium">Added <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:find_top_surface</span></span></h5> <ul> <li>Approximates the topmost surface of a given density function</li> <li>It scans from an upper bound to a lower bound to find the point at which the density changes from negative to positive <ul> <li>The upper bound should be as close to the actual surface for best performance</li> <li>The upper bound should never be lower than the actual surface</li> </ul> </li> </ul> <p>Fields:</p> <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">density</span> - density function to approximate the surface of</li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">upper_bound</span> - 2D density function providing the highest possible y-value</li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">lower_bound</span> - integer, lowest possible y-value</li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">cell_height</span> - positive integer defining the grid resolution on which to scan</li> </ul> <h5 id="h_01K4Q3V6W63AJMPXH2H16PYXFF"><span class="wysiwyg-font-size-medium">Added <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:invert</span></span></h5> <ul> <li>Resolves to <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">1/argument</span> </li> </ul> <p>Fields:</p> <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">argument</span> - density function</li> </ul> <h4 id="h_01K4Q3V6W61JRJ7M4G39193K26">Jigsaw Structures</h4> <ul> <li>The <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">max_distance_from_center</span> field may now specify a different restriction on the vertical axis from horizontal <ul> <li>This can be specified by an object with fields: <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">horizontal</span> - required integer between <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">1</span> and <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">128</span> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">vertical</span> - optional integer between <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">1</span> and <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">4096</span> (default: <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">4096</span>)</li> <li>e.g: <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">"max_distance_from_center": { "horizontal": 20, "vertical": 500 }</span> </li> </ul> </li> <li>The previous format of a single inline value specifying both horizontal and vertical distance is still supported</li> </ul> </li> </ul> <h3 id="h_01K4Q3V6W60BJK0532HYT5DE3A">Tags</h3> <h4 id="h_01K4Q3V6W6DRXAYQGEH1TKS3ZJ">Block Tags</h4> <ul> <li>Added <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">#copper_chests</span> - all Copper Chest blocks</li> <li>Added <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">#copper</span> - all Copper blocks</li> <li>Added <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">#incorrect_for_copper_tool</span> - all blocks which will not drop items with a copper tool</li> <li>Added <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">#copper_golem_statues</span> - all Copper Golem Statue blocks</li> </ul> <h4 id="h_01K4Q3V6W6F4WXGVQAWKBEM3GC">Item Tags</h4> <ul> <li>Added <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">#copper_chests</span> - all Copper Chest block items</li> <li>Added <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">#copper</span> - all Copper block items</li> <li>Added <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">#copper_tool_materials</span> - all copper tool materials</li> <li>Added <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">#repairs_copper_armor</span> - all items which repair copper armor</li> <li>Added <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">#copper_golem_statues</span> - all Copper Golem Statue block items</li> </ul> <h2 id="h_01K4Q3V6W6YPCJE7WFP5SSXHDM">Resource Pack Version 65.0</h2> <h3 id="h_01K4Q3V6W69XB53ZNZ47Z44BAT">Block Sprites</h3> <ul> <li>Added new block sprites: <ul> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">copper</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">copper_left</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">copper_right</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">exposed_copper</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">exposed_copper_left</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">exposed_copper_right</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">weathered_copper</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">weathered_copper_left</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">weathered_copper_right</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">oxidized_copper</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">oxidized_copper_left</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">oxidized_copper_right</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">acacia_shelf</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">bamboo_shelf</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">birch_shelf</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">cherry_shelf</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">crimson_shelf</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">dark_oak_shelf</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">jun
Community<p>We've got another pre-release coming in hot! This time with a new advancement trigger and sound category but most importantly some much needed bug fixes.</p> <h2 id="h_01K4Q37H2V75K37JZ899HHT9S8">New Features</h2> <h3 id="h_01K4Q37H2VSNAAHB5M3YHCPGGC">Music and Sound</h3> <ul> <li>Added new sound volume category called "UI" for sounds played by UI elements, like button clicks</li> </ul> <h2 id="h_01K4Q37H2VSGSQHA2J9RDGP19M">Technical Changes</h2> <ul> <li>The Data Pack version is now 80</li> </ul> <h2 id="h_01K4Q37H2VW6YCXF2W76NRH0E7">Data Pack Version 80</h2> <ul> <li>Added <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">player_sheared_equipment</span> trigger</li> </ul> <h3 id="h_01K4Q37H2VJ6ZT1ECD5V4X429V">New Triggers</h3> <p>Added <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:player_sheared_equipment</span></p> <ul> <li>Can Trigger when a player shears off a shearable equipment from an Entity</li> <li>Conditions: <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">item</span> - Item that is sheared</li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">entity</span> - The entity that was sheared</li> </ul> </li> </ul> <h3 id="h_01K4Q37H2VJDNXMYPZXJHR4RCK">Commands</h3> <h4 id="h_01K4Q37H2V3V35SMDDY4AZ05C6">Modified <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">playsound</span> </h4> <ul> <li>Added new category <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">ui</span> <ul> <li>Sounds in this category will continue playing when paused, similarly to <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">music</span> </li> </ul> </li> </ul> <p> </p> <h2 id="h_01JWXQY8CMDD77HV8SRDJ2FP6S">Fixed bugs in 1.21.6 Pre-Release 3</h2> <ul> <li> <a href="https://bugs.mojang.com/browse/MC-296371" data-bi-id="n1a3" data-bi-ct="text" data-bi-cn="mc-296371" data-bi-ecn="mc-296371">MC-296371</a> - The entity shadows of happy ghasts are too small in relation to the size of their models</li> <li> <a href="https://bugs.mojang.com/browse/MC-296374" data-bi-id="n2a3" data-bi-ct="text" data-bi-cn="mc-296374" data-bi-ecn="mc-296374">MC-296374</a> - The entity shadows of ghastlings are too small in relation to the size of their models</li> <li> <a href="https://bugs.mojang.com/browse/MC-296853" data-bi-id="n3a3" data-bi-ct="text" data-bi-cn="mc-296853" data-bi-ecn="mc-296853">MC-296853</a> - The "Shear Brilliance" advancement is incorrectly given by shearing a lead off a wolf</li> <li> <a href="https://bugs.mojang.com/browse/MC-297113" data-bi-id="n4a3" data-bi-ct="text" data-bi-cn="mc-297113" data-bi-ecn="mc-297113">MC-297113</a> - Hotbar shown in loading terrain screen</li> <li> <a href="https://bugs.mojang.com/browse/MC-297497" data-bi-id="n5a3" data-bi-ct="text" data-bi-cn="mc-297497" data-bi-ecn="mc-297497">MC-297497</a> - The “Connection Lost” title isn’t displayed when being kicked from realms due to idle timeout</li> <li> <a href="https://bugs.mojang.com/browse/MC-297972" data-bi-id="n6a3" data-bi-ct="text" data-bi-cn="mc-297972" data-bi-ecn="mc-297972">MC-297972</a> - Dialog body content is misaligned</li> <li> <a href="https://bugs.mojang.com/browse/MC-298353" data-bi-id="n7a3" data-bi-ct="text" data-bi-cn="mc-298353" data-bi-ecn="mc-298353">MC-298353</a> - Ridden entities won't make the lead breaking sound when attached to a fence</li> <li> <a href="https://bugs.mojang.com/browse/MC-298412" data-bi-id="n8a3" data-bi-ct="text" data-bi-cn="mc-298412" data-bi-ecn="mc-298412">MC-298412</a> - Subtitles are no longer shown when the master volume is set to zero</li> <li> <a href="https://bugs.mojang.com/browse/MC-298466" data-bi-id="n9a3" data-bi-ct="text" data-bi-cn="mc-298466" data-bi-ecn="mc-298466">MC-298466</a> - When clicking the "yes" button to confirm command execution in a dialog, if the player is put into another dialog, the click sound from the "yes" button will not be played until it is closed</li> <li> <a href="https://bugs.mojang.com/browse/MC-298492" data-bi-id="n10a3" data-bi-ct="text" data-bi-cn="mc-298492" data-bi-ecn="mc-298492">MC-298492</a> - Disconnecting through dialog in configuration phase causes the client to crash.</li> <li> <a href="https://bugs.mojang.com/browse/MC-298516" data-bi-id="n11a3" data-bi-ct="text" data-bi-cn="mc-298516" data-bi-ecn="mc-298516">MC-298516</a> - While running /dialog clear and /dialog show every tick, pressing the warning button just after joining the world can crash the game</li> <li> <a href="https://bugs.mojang.com/browse/MC-298520" data-bi-id="n12a3" data-bi-ct="text" data-bi-cn="mc-298520" data-bi-ecn="mc-298520">MC-298520</a> - Items in slots now render behind the container title, mismatching 1.21.5 behavior</li> </ul> <h2 id="h_01JWXQY8CNKNM0S0Q56MT6RX6A">Get the Pre-Release</h2> <p>Pre-Releases are available for Minecraft: Java Edition. To install the Pre-Release, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download" data-bi-id="n13a3" data-bi-ct="text" data-bi-cn="minecraft launcher" data-bi-ecn="minecraft launcher">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.</p> <p><strong>Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</strong></p> <p>Cross-platform server jar:</p> <ul> <li><a href="https://piston-data.mojang.com/v1/objects/03f53214df599b9e39a560b94d0df5636858c32f/server.jar" data-bi-id="n14a3" data-bi-ct="text" data-bi-cn="minecraft server jar" data-bi-ecn="minecraft server jar">Minecraft server jar</a></li> </ul> <p>Report bugs here:</p> <ul> <li> <a href="https://bugs.mojang.com/projects/MC/summary" data-bi-id="n15a3" data-bi-ct="text" data-bi-cn="minecraft issue tracker" data-bi-ecn="minecraft issue tracker">Minecraft issue tracker</a>!</li> </ul> <p>Want to give feedback?</p> <ul> <li>For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/" data-bi-id="n16a3" data-bi-ct="text" data-bi-cn="feedback site" data-bi-ecn="feedback site">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft" data-bi-id="n17a3" data-bi-ct="text" data-bi-cn="official minecraft discord" data-bi-ecn="official minecraft discord" data-bi-socchn="discord" data-bi-bhvr="SOCIALLIKE">official Minecraft Discord</a>.</li> </ul>
Community<p>Summer is finally here in Stockholm on this fine Snapshot Tuesday - but it seems some of our developers missed those beautiful, gray, rainy skies far too much and absolutely insisted on giving the clouds in Minecraft a new look. What a de-light!</p> <h2 id="h_01K4Q34NHWG1WSTJ9A3G79JGKH">New Features</h2> <ul> <li>Updated the pattern of clouds in the sky</li> <li>Horses, Donkeys, and Mules can now be fed carrots to heal, grow, and improve their temper</li> </ul> <h3 id="h_01K4Q34NHW9X384G01CCFT9XHT">Music and Sound</h3> <ul> <li>Added a new sound for when a Lead snaps</li> <li>Added new custom sounds for shearing Saddles, Horse Armor, and Carpets from Llamas</li> </ul> <h2 id="h_01K4Q34NHW3ZB33HX0R5C89W9K">Technical Changes</h2> <ul> <li>The Data Pack version is now 78</li> <li>The Resource Pack version is now 62</li> </ul> <h2 id="h_01K4Q34NHWR5A8B004DP4V75FC">Data Pack Version 78</h2> <h3 id="h_01K4Q34NHW0JW0S9HR3B2QZ2XA">Dialogs</h3> <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">run_command</span> click actions will now correctly close dialogs and book screens even if the command does not require elevated permissions</li> <li>Dialogs should now correctly return to the previous non-dialog screen on close in all cases</li> <li>If a new dialog is received by the client while warning screen is visible, it will not replace it, but when user clicks the "Back" button, the new dialog will be restored instead</li> <li>The sizes of elements in dialogs are now restricted: <ul> <li>buttons - between <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">1</span> and <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">1024</span> (inclusive)</li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:plain_message</span> dialog body - between <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">1</span> and <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">1024</span> (inclusive)</li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:item</span> dialog body <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">width</span> of <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">description</span> - between <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">1</span> and <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">1024</span> (inclusive)</li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">width</span> - between <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">1</span> and <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">256</span> (inclusive)</li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">height</span> - between <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">1</span> and <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">256</span> (inclusive)</li> </ul> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:text</span> input control - between <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">1</span> and <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">1024</span> (inclusive)</li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:single_option</span> input control - between <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">1</span> and <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">1024</span> (inclusive)</li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:number_range</span> input control - between <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">1</span> and <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">1024</span> (inclusive)</li> </ul> </li> </ul> <h4 id="h_01K4Q34NHXGB1VM4QZSP3AT7SE"> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:text</span> Input Control</h4> <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">max_length</span> - maximum length of input, positive integer with default of 32</li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">multiline</span> - if present, allows users to input multiple lines, optional object with fields: <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">max_lines</span> - if present, limits maximum lines, optional positive integer</li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">height</span> - height of input, optional integer in range <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">1</span> to <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">512</span> <ul> <li>If this field is omitted, but <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">max_lines</span> is present, the height will be chosen to fit the maximum number of lines</li> <li>If this and <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">max_lines</span> are both omitted, it will default to a height that fits 4 lines</li> </ul> </li> </ul> </li> </ul> <h4 id="h_01K4Q34NHXCWYCX0GP2HYEF9NE"> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:number_range</span> Input Control</h4> <ul> <li>The <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">steps</span> field has been replaced with a new field: <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">step</span> - step size, optional positive float <ul> <li>If present, only values of <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">initial + <any integer> * step</span> will be allowed</li> <li>If absent, any value from range the is allowed</li> </ul> </li> </ul> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">initial</span> - if not specified, now defaults to the middle of the range</li> </ul> <h4 id="h_01K4Q34NHXGBVN26W4XYBZ4GNV"> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:multi_action_input_form</span> Dialog Type</h4> <ul> <li>Added new field <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">columns</span> - positive integer describing number of columns, default: <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">2</span> </li> </ul> <h2 id="h_01K4Q34NHXNC316E8PY2Y9NQJX">Resource Pack Version 62</h2> <h3 id="h_01K4Q34NHXTMCRS2BZ7YJREKM3">Sounds</h3> <ul> <li>Added <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">entity/leashknot/break</span> for when a Lead snaps</li> <li>The following sounds have been renamed: <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">entity/leashknot/break1</span> -> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">entity/leashknot/unleash1</span> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">entity/leashknot/break2</span> -> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">entity/leashknot/unleash2</span> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">entity/leashknot/break3</span> -> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">entity/leashknot/unleash3</span> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">entity/leashknot/place1</span> -> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">entity/leashknot/leash1</span> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">entity/leashknot/place2</span> -> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">entity/leashknot/leash2</span> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">entity/leashknot/place3</span> -> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">entity/leashknot/leash3</span> </li> </ul> </li> <li>The following sounds have been added for shearing Saddles, Horse Armor, and Carpets from Llamas <ul> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">mob/horse/armor_unequip</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">mob/horse/saddle_unequip</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">mob/llama/unequip</span></li> </ul> </li> </ul> <p> </p> <h2 id="h_01JVQ13GTWSYC0P94A90AKTXGW">Fixed bugs in 25w21a</h2> <ul> <li> <a href="https://bugs.mojang.com/browse/MC-36696" data-bi-id="n1a3" data-bi-ct="text" data-bi-cn="mc-36696" data-bi-ecn="mc-36696">MC-36696</a> - Clicking on the statistics button on the menu screen advances the game by 1 tick</li> <li> <a href="https://bugs.mojang.com/browse/MC-112730" data-bi-id="n2a3" data-bi-ct="text" data-bi-cn="mc-112730" data-bi-ecn="mc-112730">MC-112730</a> - Beacon beam and structure block render twice per frame</li> <li> <a href="https://bugs.mojang.com/browse/MC-236464" data-bi-id="n3a3" data-bi-ct="text" data-bi-cn="mc-236464" data-bi-ecn="mc-236464">MC-236464</a> - Beacon beams emitted from below the player are invisible after reloading chunks</li> <li> <a href="https://bugs.mojang.com/browse/MC-258336" data-bi-id="n4a3" data-bi-ct="text" data-bi-cn="mc-258336" data-bi-ecn="mc-258336">MC-258336</a> - Frost Walker causes frequent visual corruption near chunk borders on Threaded and Semi-Blocking Chunk Builder</li> <li> <a href="https://bugs.mojang.com/browse/MC-296337" data-bi-id="n5a3" data-bi-ct="text" data-bi-cn="mc-296337" data-bi-ecn="mc-296337">MC-296337</a> - Minecarts cause memory usage increases and crashes</li> <li> <a href="https://bugs.mojang.com/browse/MC-297264" data-bi-id="n6a3" data-bi-ct="text" data-bi-cn="mc-297264" data-bi-ecn="mc-297264">MC-297264</a> - Cat breeds are not seed based anymore</li> <li> <a href="https://bugs.mojang.com/browse/MC-297336" data-bi-id="n7a3" data-bi-ct="text" data-bi-cn="mc-297336" data-bi-ecn="mc-297336">MC-297336</a> - Experience orbs from thrown bottles o' enchanting are very prone to getting stuck inside blocks when thrown against a corner</li> <li> <a href="https://bugs.mojang.com/browse/MC-297615" data-bi-id="n8a3" data-bi-ct="text" data-bi-cn="mc-297615" data-bi-ecn="mc-297615">MC-297615</a> - Untranslatable error message when trying to join a closed Realm</li> <li> <a href="https://bugs.mojang.com/browse/MC-297803" data-bi-id="n9a3" data-bi-ct="text" data-bi-cn="mc-297803" data-bi-ecn="mc-297803">MC-297803</a> - The string "menu.custom_screen_info.contents" misspells "personal" as "pesonal"</li> <li> <a href="https://bugs.mojang.com/browse/MC-297806" data-bi-id="n10a3" data-bi-ct="text" data-bi-cn="mc-297806" data-bi-ecn="mc-297806">MC-297806</a> - music.game.swamp.labyrinthine misspells the song's title</li> <li> <a href="https://bugs.mojang.com/browse/MC-297808" data-bi-id="n11a3" data-bi-ct="text" data-bi-cn="mc-297808" data-bi-ecn="mc-297808">MC-297808</a> - music.game.oxygene is missing the grave accent sign</li> <li> <a href="https://bugs.mojang.com/browse/MC-297812" data-bi-id="n12a3" data-bi-ct="text" data-bi-cn="mc-297812" data-bi-ecn="mc-297812">MC-297812</a> - Bold text is rendered differently than in previous versions</li> <li> <a href="https://bugs.mojang.com/browse/MC-297813" data-bi-id="n13a3" data-bi-ct="text" data-bi-cn="mc-297813" data-bi-ecn="mc-297813">MC-297813</a> - Amos Roddy is not listed in the credits</li> <li> <a href="https://bugs.mojang.com/browse/MC-297823" data-bi-id="n14a3" data-bi-ct="text" data-bi-cn="mc-297823" data-bi-ecn="mc-297823">MC-297823</a> - music.game.mice_on_venus is using wrong capitalization</li> <li> <a href="https://bugs.mojang.com/browse/MC-297845" data-bi-id="n15a3" data-bi-ct="text" data-bi-cn="mc-297845" data-bi-ecn="mc-297845">MC-297845</a> - Clicking the Statistics button in Singleplayer does not play the button click sound until you resume playing</li> <li> <a href="https://bugs.mojang.com/browse/MC-297846" data-bi-id="n16a3" data-bi-ct="text" data-bi-cn="mc-297846" data-bi-ecn="mc-297846">MC-297846</a> - The music toast flashes in the pause menu when the Music slider is set to zero</li> <li> <a href="https://bugs.mojang.com/browse/MC-297875" data-bi-id="n17a3" data-bi-ct="text" data-bi-cn="mc-297875" data-bi-ecn="mc-297875">MC-297875</a> - Text shadow from underlined text overlaps the text below it in chat messages</li> <li> <a href="https://bugs.mojang.com/browse/MC-297888" data-bi-id="n18a3" data-bi-ct="text" data-bi-cn="mc-297888" data-bi-ecn="mc-297888">MC-297888</a> - Text no longer renders in a consistent order across different fonts</li> <li> <a href="https://bugs.mojang.com/browse/MC-297917" data-bi-id="n19a3" data-bi-ct="text" data-bi-cn="mc-297917" data-bi-ecn="mc-297917">MC-297917</a> - The client stops responding when showing a dialog with an extremely wide button</li> <li> <a href="https://bugs.mojang.com/browse/MC-297977" data-bi-id="n20a3" data-bi-ct="text" data-bi-cn="mc-297977" data-bi-ecn="mc-297977">MC-297977</a> - Dialog columns layout has extra spacing between the grid and the overflow linear layout</li> </ul> <h2 id="h_01JVQ13GTW9MD9BHJGYNTHHXAY">Get the Snapshot</h2> <p>Snapshots are available for Minecraft: Java Edition. To install the Snapshot, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download" data-bi-id="n21a3" data-bi-ct="text" data-bi-cn="minecraft launcher" data-bi-ecn="minecraft launcher">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.</p> <p><strong>Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</strong></p> <p>Cross-platform server jar:</p> <ul> <li><a href="https://piston-data.mojang.com/v1/objects/a5f7be5d2f05250abfc49639a26f399b8a8ebb61/server.jar" data-bi-id="n22a3" data-bi-ct="text" data-bi-cn="minecraft server jar" data-bi-ecn="minecraft server jar">Minecraft server jar</a></li> </ul> <p>Report bugs here:</p> <ul> <li> <a href="https://bugs.mojang.com/projects/MC/summary" data-bi-id="n23a3" data-bi-ct="text" data-bi-cn="minecraft issue tracker" data-bi-ecn="minecraft issue tracker">Minecraft issue tracker</a>!</li> </ul> <p>Want to give feedback?</p> <ul> <li>For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/" data-bi-id="n24a3" data-bi-ct="text" data-bi-cn="feedback site" data-bi-ecn="feedback site">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft" data-bi-id="n25a3" data-bi-ct="text" data-bi-cn="official minecraft discord" data-bi-ecn="official minecraft discord" data-bi-socchn="discord" data-bi-bhvr="SOCIALLIKE">official Minecraft Discord</a>.</li> </ul>
Community<p>This week it's time for a smaller snapshot with a new main menu panorama, code of conducts for servers and much tinkering and fixing with our new friends, the Copper Golems. Happy mining!</p> <blockquote> <p><span class="wysiwyg-color-black70"><strong>Developer's Note</strong>: <em>The rendering changes introduced in 25w31a for entities are now expanded to affect block entities and items. Please report any issues you encounter in these areas.</em></span></p> </blockquote> <p><strong>Update</strong>: We have now released Snapshot 25w34b to fix some connectivity errors with Realms.</p> <h2 id="h_01K4Q2RD7FB63A36NYR71D6B04">Fixed bugs in 25w34b</h2> <ul> <li> <a href="https://bugs.mojang.com/browse/MC-300911">MC-300911</a> - Glowing item & block displays no longer glow</li> </ul> <h2 id="h_01K4Q2RD7FN2J5FV5AM2Y4RCNG">New Features</h2> <ul> <li>Servers can now have an in-game Code of Conduct</li> </ul> <h3 id="h_01K4Q2RD7F54Y3QJ0T37BF3FQC">Server Code of Conduct</h3> <p>When connecting to a server, a Code of Conduct screen can now be shown.</p> <ul> <li>Accepting the Code of Conduct is required to play on the server</li> <li>A checkbox is available for not showing the same Code of Conduct in the future <ul> <li>If the Code of Conduct changes, it will be shown again</li> </ul> </li> </ul> <h4 id="h_01K4Q2RD7FGFZAEWV621ZEZ6VS">Server Setup</h4> <ul> <li>A new boolean field has been added to <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">server.properties</span> called <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">enable-code-of-conduct</span> <ul> <li>Setting it to <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">true</span> will make the server look for code of conduct files in the <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">codeofconduct</span> subfolder in the same folder as <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">server.properties</span> </li> <li>Each file in the folder should have the form <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;"><language_code>.txt</span> <ul> <li>The language shown will attempt to match the player's language</li> <li>If it doesn't exist, the <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">en_us</span> code of conduct will be used</li> <li>If that also doesn't exist, an arbitrary available entry is used</li> </ul> </li> </ul> </li> </ul> <h2 id="h_01K4Q2RD7FP8YYA44V1FBD4N8B">Changes</h2> <ul> <li>The main menu now has an updated background panorama showing Copper Golems in a Village</li> </ul> <h3 id="h_01K4Q2RD7FY2G4CXC3JZYN01A9">The End Light Flashes</h3> <ul> <li>The sound effect produced by a flash now has a higher delay</li> <li>The "Hide Lightning Flashes" accessibility setting has been renamed to "Hide Sky Flashes" and now also disables the End Flashes <ul> <li>When the flash is disabled by the setting the world will not be lit by the flash, but the flash source will still be visible in the sky and the sound effect will still play</li> </ul> </li> </ul> <h3 id="h_01K4Q2RD7F3ZK05BF8KZW0SK7J">Minor Tweaks to Blocks, Items and Entities</h3> <ul> <li>The eyes of the Copper Golem are now invisible as well when splashed with Potion of Invisibility</li> <li>Copper Golem's hitbox has been tweaked <ul> <li>The hitbox is now 0.6 blocks in width to be able to path-find through open doors</li> <li>The hitbox is now 1.01 blocks in height to not get stuck in certain blocks</li> </ul> </li> </ul> <h3 id="h_01K4Q2RD7FX7ZGJNC8HV2DW73J">Sounds</h3> <ul> <li>Copper Golem & Copper Chests are now audible from up to 12 blocks away</li> <li>The copper sorting sounds have been tweaked to be quieter</li> </ul> <h2 id="h_01K4Q2RD7FTZ017K09AEVFS8WT">Technical Changes</h2> <ul> <li>The Data Pack version is now 84.0</li> <li>The Resource Pack version is now 66.0</li> </ul> <h2 id="h_01K4Q2RD7F28PZ5Q4AEAZAHM9Q">Data Pack Version 84.0</h2> <ul> <li>Player profiles in data components and block entities no longer resolve automatically</li> <li>Added <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">fetchprofile</span> command for downloading player profiles</li> </ul> <h3 id="h_01K4Q2RD7FDC4TFZHWJ8ZRBG4V">Block States</h3> <ul> <li>Removed <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">align_items_to_bottom</span> block state property from Shelf block <ul> <li>It has been replaced with an equally named boolean field on the Shelf block entity</li> <li>Shelves created with this property set in the last snapshot will reset back to the default value (<span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">false</span>)</li> </ul> </li> </ul> <h3 id="h_01K4Q2RD7F5JP95PFN2XYS4Q4Z">Commands</h3> <h4 id="h_01K4Q2RD7FB4J12N25GXZPX7KR">Added <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">fetchprofile</span> </h4> <ul> <li>New command that has been added to fetch the contents of a player profile from Minecraft servers</li> <li>Since the operation might take some time, it works asynchronously <ul> <li>Results will be printed only when operation finishes, but the game will keep running unpaused</li> </ul> </li> <li>After successful completion, a message will be printed that lets users copy the contents of a fully resolved <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:profile</span> component or <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">/give @s minecraft:player_head</span> with said component</li> <li>Since the result is not known at the time of execution, this command always returns <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">1</span> </li> </ul> <p>Syntax:</p> <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">fetchprofile name <player name></span> - resolves profile by name (case-insensitive)</li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">fetchprofile id <uuid></span> - resolves profile by id</li> </ul> <h3 id="h_01K4Q2RD7FQ9DNRJPW8FC44AYQ">Data Components</h3> <h4 id="h_01K4Q2RD7FSMY38TR3BXK1SRFQ">Modified <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:profile</span> </h4> <ul> <li>Previously contents of this component would permanently change when profile was resolved, i.e. downloaded from Minecraft service</li> <li>To avoid issues with this unexpected change, the resolved value is no longer stored and contents of the profile will always remain unchanged</li> <li>That means this component has now two behaviors: <ul> <li>Static: when it has <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">properties</span> field or when both <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">name</span> and <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">id</span> are present or when both are missing <ul> <li>In this state, profile will always render as-is</li> <li>If <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">properties</span> field is missing, a default skin will be used (selected based on <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">id</span>, same as in offline mode)</li> <li>That means skin will be frozen at the moment of component creation</li> <li>This option is preferred for decorational uses</li> </ul> </li> <li>Dynamic: when it has either <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">name</span> or <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">id</span> (but not both) <ul> <li>When an item containing this profile is rendered on the client side, the profile will be resolved to most recent value</li> <li>This means that this item will always render with current skin of targeted player <ul> <li>Note: if a player changes skin while game is running, change will not be visible unless clients restart</li> </ul> </li> <li>Resolution might happen with a delay, during which item will render with a default skin</li> <li>Profile name will replace item name only when it's present <ul> <li>Items with just <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">id</span> will show default name</li> </ul> </li> <li>Items will dynamic profiles be distinguished from static ones with label in tooltip</li> </ul> </li> </ul> </li> <li>Items stack based on exact contents, so even if a dynamic component is eventually resolved to the same profile as a static one, they won't stack together</li> <li>Player heads in older maps that have not been loaded in never versions yet will usually be converted to dynamic contents</li> </ul> <h3 id="h_01K4Q2RD7FF64FMQVYKRZ5MB29">Block Entity Data</h3> <h4 id="h_01K4Q2RD7FD6EH0Y5QXR3YTWSZ">Modified <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:skull</span> </h4> <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">profile</span> field has been changed to match <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:profile</span> component <ul> <li>That means that it also becomes immutable and is resolved only when necessary</li> </ul> </li> </ul> <h3 id="h_01K4Q2RD7FDF1KBD48ABJS8FSA">Text components</h3> <ul> <li>Bold and italics styles are ignored when drawing sprites</li> </ul> <p> </p> <h2 id="h_01K3JPDEH1D62DPT9WE8BF44JK">Fixed bugs in 25w34a</h2> <ul> <li> <a href="https://bugs.mojang.com/browse/MC-383">MC-383</a> - In the world selection screen, world names/versions/timestamps can overflow the list to the right</li> <li> <a href="https://bugs.mojang.com/browse/MC-36783">MC-36783</a> - Item frames/Glow item frames don't change their hitbox if they contain a map</li> <li> <a href="https://bugs.mojang.com/browse/MC-59413">MC-59413</a> - Water and lava can drip from barriers</li> <li> <a href="https://bugs.mojang.com/browse/MC-147784">MC-147784</a> - Fletching table flashes crafting table's GUI for about a second upon right-clicking it in spectator mode</li> <li> <a href="https://bugs.mojang.com/browse/MC-259673">MC-259673</a> - Tab selection works differently in world creation and statistics screens</li> <li> <a href="https://bugs.mojang.com/browse/MC-260591">MC-260591</a> - 'execute on origin' and 'execute on owner' fail to find the targeted entity when it is in a separate dimension</li> <li> <a href="https://bugs.mojang.com/browse/MC-260920">MC-260920</a> - Statistics screen columns are not accessible through keyboard navigation</li> <li> <a href="https://bugs.mojang.com/browse/MC-265290">MC-265290</a> - Elements within the command block interface are not selected in order when using the TAB key</li> <li> <a href="https://bugs.mojang.com/browse/MC-270190">MC-270190</a> - Hovering over banner patterns in the loom UI does not display tooltips</li> <li> <a href="https://bugs.mojang.com/browse/MC-270669">MC-270669</a> - Incorrect argument order in translation key argument.block.property.novalue</li> <li> <a href="https://bugs.mojang.com/browse/MC-272584">MC-272584</a> - Fireballs redirected by explosions caused by player owned entities no longer carry player ownership</li> <li> <a href="https://bugs.mojang.com/browse/MC-276931">MC-276931</a> - Enchanted books have the wrong rarity</li> <li> <a href="https://bugs.mojang.com/browse/MC-296789">MC-296789</a> - The color of text within the test instance block interface is inconsistent with other similar interfaces</li> <li> <a href="https://bugs.mojang.com/browse/MC-297496">MC-297496</a> - Text inside the middle of the java realms information box completely disappears when selected</li> <li> <a href="https://bugs.mojang.com/browse/MC-298605">MC-298605</a> - When creating a Water World superflat world, the player spawns at the bottom of the sea</li> <li> <a href="https://bugs.mojang.com/browse/MC-299067">MC-299067</a> - Arrows can lose ownership on disconnection in multiplayer</li> <li> <a href="https://bugs.mojang.com/browse/MC-299115">MC-299115</a> - Arrows lose their owner tag when deflected while the owner is offline</li> <li> <a href="https://bugs.mojang.com/browse/MC-300045">MC-300045</a> - The hand animation plays when right-clicking copper golems</li> <li> <a href="https://bugs.mojang.com/browse/MC-300046">MC-300046</a> - The copper golem statue models in the inventory are partly cut off at the top</li> <li> <a href="https://bugs.mojang.com/browse/MC-300048">MC-300048</a> - Copper golem statue item entities are rendered too large</li> <li> <a href="https://bugs.mojang.com/browse/MC-300066">MC-300066</a> - The Ender Dragon Spawn Egg has the "Disabled in Peaceful" note despite being able to spawn in Peaceful mode</li> <li> <a href="https://bugs.mojang.com/browse/MC-300082">MC-300082</a> - Copper golems with the “NoAI” tag can adjust their rotation and spin</li> <li> <a href="https://bugs.mojang.com/browse/MC-300083">MC-300083</a> - Copper golems with the “Silent” tag can still produce some sounds</li> <li> <a href="https://bugs.mojang.com/browse/MC-300085">MC-300085</a> - Copper golem statues' poses are off-centered</li> <li> <a href="https://bugs.mojang.com/browse/MC-300130">MC-300130</a> - The "commands.summon.failed.peaceful" string doesn’t pluralize the word "Monster"</li> <li> <a href="https://bugs.mojang.com/browse/MC-300134">MC-300134</a> - Copper Golem Spawn Egg isn't alphabetized in the creative inventory</li> <li> <a href="https://bugs.mojang.com/browse/MC-300213">MC-300213</a> - Copper golems' hitbox is too large to fit through open single doors</li> <li> <a href="https://bugs.mojang.com/browse/MC-300222">MC-300222</a> - Upon exiting the gamemode switcher (F3+F4) or debug options menu (F3+F5) while viewing the credits, the player does not resume viewing the credits and instead remains in the end in a phantom state until they relog</li> <li> <a href="https://bugs.mojang.com/browse/MC-300245">MC-300245</a> - Any double chests variant doesnt play any sound when a copper golem interacts with the right part of the chest specifically</li> <li> <a href="https://bugs.mojang.com/browse/MC-300249">MC-300249</a> - Copper golem statue block outline is above the top of the block below</li> <li> <a href="https://bugs.mojang.com/browse/MC-300365">MC-300365</a> - Copper golems inconsistently activate trapped chests</li> <li> <a href="https://bugs.mojang.com/browse/MC-300406">MC-300406</a> - Updating open copper chests causes the chests to remain open</li> <li> <a href="https://bugs.mojang.com/browse/MC-300441">MC-300441</a> - Nether ambient sounds continue playing after leaving the Nether</li> <li> <a href="https://bugs.mojang.com/browse/MC-300475">MC-300475</a> - The Glowing outline now appears black on the fur model parts of invisible sheep</li> <li> <a href="https://bugs.mojang.com/browse/MC-300480">MC-300480</a> - Worn copper golem statues are incorrectly rotated</li> <li> <a href="https://bugs.mojang.com/browse/MC-300695">MC-300695</a> - The sprint toggle state is now reset when viewing any screen</li> <li> <a href="https://bugs.mojang.com/browse/MC-300718">MC-300718</a> - Player doesn't re-sneak automatically if they were sneaking before opening a GUI with Sneak Toggle set</li> <li> <a href="https://bugs.mojang.com/browse/MC-300796">MC-300796</a> - Harvesting from sweet berry bushes can drop more sweet berries than before</li> <li> <a href="https://bugs.mojang.com/browse/MC-300804">MC-300804</a> - The Glowing outline is now always white on invisible entities that aren't the player, unless the player is in the same team</li> <li> <a href="https://bugs.mojang.com/browse/MC-300825">MC-300825</a> - Entities with NaN motion cause clients to be kicked and softlocked</li> <li> <a href="https://bugs.mojang.com/browse/MC-300839">MC-300839</a> - Disc sounds can be heard in another dimension</li> <li> <a href="https://bugs.mojang.com/browse/MC-300846">MC-300846</a> - The /rotate command doubles the target entity's motion each time it is run</li> <li> <a href="https://bugs.mojang.com/browse/MC-300856">MC-300856</a> - I-beam cursor in book signing screen has wrong color</li> <li> <a href="https://bugs.mojang.com/browse/MC-300888">MC-300888</a> - pack.mcmeta no longer supports versions below 16 in the supported_formats field</li> <li> <a href="https://bugs.mojang.com/browse/MC-300968">MC-300968</a> - Flying state is not saved when reloading world</li> <li> <a href="https://bugs.mojang.com/browse/MC-300970">MC-300970</a> - Missing sound for event: minecraft:entity.copper_golem.shear</li> <li> <a href="https://bugs.mojang.com/browse/MC-300972">MC-300972</a> - End light flashes sound can be heard while looking at the credits</li> <li> <a href="https://bugs.mojang.com/browse/MC-300975">MC-300975</a> - Copper golems wear banners backwards</li> <li> <a href="https://bugs.mojang.com/browse/MC-300983">MC-300983</a> - The speed field in ExplosionParticleInfo codec is misspelled as "speec"</li> <li> <a href="https://bugs.mojang.com/browse/MC-300995">MC-300995</a> - Game crashes when changing the F3 menu during world disconnection</li> <li> <a href="https://bugs.mojang.com/browse/MC-301004">MC-301004</a> - Normal guardians are no longer able to enter boats</li> <li> <a href="https://bugs.mojang.com/browse/MC-301030">MC-301030</a> - Frosted ice now melts in the End</li> <li> <a href="https://bugs.mojang.com/browse/MC-301032">MC-301032</a> - Bees in the End now hide in their hive when it's raining in the Overworld</li> </ul> <h2 id="h_01K3JPDEHGFPZFQT6XB74727B3">Get the Snapshot</h2> <p>Snapshots are available for Minecraft: Java Edition. To install the Snapshot, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.</p> <p><strong>Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</strong></p> <p>Cross-platform server jar:</p> <ul> <li><a href="https://piston-data.mojang.com/v1/objects/29d04ae8f7b701c55de6ca1547cc558409ea5368/server.jar">Minecraft server jar</a></li> </ul> <p>Report bugs here:</p> <ul> <li> <a href="https://bugs.mojang.com/projects/MC/summary">Minecraft issue tracker</a>!</li> </ul> <p>Want to give feedback?</p> <ul> <li>For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft">official Minecraft Discord</a>.</li> </ul> <p> </p> <p><br> </p>
Community<p>In this week's snapshot we are adding a Minecraft Server Management Protocol which lets servers query players, tweak game rules, update server settings, and listen for real-time server event notifications. Some server properties have been moved to game rules, allowing them to be updated while the server is running. Additionally, player icons can now be used in chat, the copper golem has received some improvements and we are shipping a bunch of bug fixes.</p> <p>Happy mining!</p> <h2 id="h_01K4Q2DE2MYVY4V68VYXFBN0HP">New Features</h2> <ul> <li>Added Halychian language support</li> </ul> <h2 id="h_01K4Q2DE2MB56X1MGXQ8FJSYNE">Changes</h2> <h3 id="h_01K4Q2DE2MWED9MGE0PNW2EPBW">Recipes</h3> <ul> <li>Hanging Signs can now only be crafted using Iron Chains</li> </ul> <h3 id="h_01K4Q2DE2M40GCRHCYWC3BGX22">UI</h3> <ul> <li>When adding a new server to the server list, the name is no longer prefilled. When left empty the default name is used</li> <li>More text inputs now support selecting text by mouse dragging</li> </ul> <h4 id="h_01K4Q2DE2M8DSBZ77MPYW0SZD3">Mouse cursor</h4> <ul> <li>Some UI components will now change shape of mouse cursor <ul> <li>Examples: text inputs, numeric sliders, buttons, scroll bars</li> </ul> </li> <li>Additionally, clickable parts of text labels (like links) will now change cursor to the "hand" shape</li> <li>This feature can be disabled with "Allow Cursor Changes" option in "Mouse Settings..." menu</li> </ul> <h3 id="h_01K4Q2DE2M9479KZJSY1KQ455K">Minor Tweaks to Blocks, Items and Entities</h3> <ul> <li>Copper Golem's hitbox has been tweaked <ul> <li>The hitbox is now 0.98 blocks in height to be able to path-find in one block high spaces</li> </ul> </li> <li>Copper Chests created from spawning a Copper Golem now correctly connect to nearby Copper Chests</li> <li>The Copper Golem now uses the Saddle equipment slot for blocks placed atop of its Lightning Rod <ul> <li>Its Head equipment slot will now function like a regular head slot, akin to its functionality for humanoid mobs</li> </ul> </li> </ul> <h2 id="h_01K4Q2DE2MYSAYVMDMTDFTM66M">Technical Changes</h2> <ul> <li>The Data Pack version is now 85.0</li> <li>The Resource Pack version is now 67.0</li> <li>Added Minecraft Server Management Protocol</li> </ul> <h3 id="h_01K4Q2DE2MBB9CNDHZZS0A92JV">Server Properties</h3> <p>Several server properties were removed in favor of making them into game rules, allowing these settings to be changed while the server is running.</p> <ul> <li>Removed server property <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">allow-nether</span> in favor of new game rule</li> <li>Removed server property <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">spawn-monsters</span> in favor of new game rule</li> <li>Removed server property <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">enable-command-block</span> in favor of new game rule</li> <li>Removed server property <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">pvp</span> in favor of new game rule</li> <li>Added server property <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">management-server-enabled</span> controlling whether the new Minecraft Server Management Protocol is enabled or not <ul> <li>Defaults to <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">false</span> </li> </ul> </li> <li>Added server property <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">management-server-port</span> controlling on what port the Minecraft Server Management Protocol is started <ul> <li>Defaults to <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">25585</span> </li> </ul> </li> <li>Added server property <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">management-server-host</span> controlling with what host the new Minecraft Server Management Protocol is started <ul> <li>Defaults to <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">localhost</span> </li> </ul> </li> <li>Added server property <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">status-heartbeat-interval</span> controlling the interval the management server sends heartbeat notifications to connected clients <ul> <li>Defaults to <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">0</span>, meaning it’s disabled</li> </ul> </li> </ul> <h3 id="h_01K4Q2DE2MT2CNXEPFAYJJ5QRZ">Minecraft Server Management Protocol</h3> <p>Added a server management API (JSON-RPC over WebSocket) for dedicated servers</p> <ul> <li>The API is disabled by default and can be enabled in the server properties file <ul> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">management-server-enabled=true</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">management-server-host=localhost</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">management-server-port=25585</span></li> </ul> </li> <li>The API is accessible at <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">ws://<management-server-host>:<management-server-port></span> when enabled</li> <li>Supports querying and updating of server state (players, allowlist, operators, settings, game rules)</li> <li>Sends notifications on state changes (e.g. player joins, game rule updates)</li> <li>Calling <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">{"id":1,"method":"rpc.discover"}</span> returns an API schema containing supported methods and notifications of the currently running server</li> <li>The Data Generator produces an API schema (<span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">json-rpc-api-schema.json</span>) in the reports output folder mirroring the contents returned by the <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">rpc.discover</span> method</li> <li>The API adheres to the <a href="https://www.jsonrpc.org/specification">JSON-RPC 2.0 specification</a> </li> <li>Uses namespaced methods and the reserved namespaces are <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft</span> (e.g. <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:players</span>, <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:allowlist/add</span>) and <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">notification</span> (e.g. <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">notification:players/joined</span>) <ul> <li>Extensible via custom namespaces for additional methods and events</li> </ul> </li> <li>Core method groups: players, allowlist, operators, server (save, stop), server settings, game rules</li> <li>Example method call: <ul> <li>Request: <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">{"method":"minecraft:allowlist/add","id":1,"params":[[{"name":"jeb_"}]]}</span> </li> <li>Response: <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">{"jsonrpc":"2.0","id":1,"result":[{"id":"853c80ef-3c37-49fd-aa49-938b674adae6","name":"jeb_"}]}</span> </li> </ul> </li> <li>Example notification: <ul> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">{"jsonrpc":"2.0","method":"notification:players/joined","params":[{"id":"853c80ef-3c37-49fd-aa49-938b674adae6","name":"jeb_"}]}</span></li> </ul> </li> <li>Example error: <ul> <li>Request: <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">{"method": "minecraft:foo/bar","id": 1}</span> </li> <li>Response: <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">{"jsonrpc":"2.0","id":1,"result":{"jsonrpc":"2.0","id":1,"error":{"code":-32601,"message":"Method not found","data":"Method not found: minecraft:foo/bar"}}}</span> </li> <li>Errors and error codes follow <a href="https://www.jsonrpc.org/specification#error_object">JSON-RPC 2.0 error object format</a> </li> </ul> </li> </ul> <h2 id="h_01K4Q2DE2M39BV6KK5WA11MXTK">Data Pack Version 85.0</h2> <ul> <li>Renamed <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">chain</span> to <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">iron_chain</span> </li> </ul> <h3 id="h_01K4Q2DE2M07CJWSXTNM10VSD4">Game Rules</h3> <ul> <li>Added <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">pvp</span> game rule controlling whether players can deal damage to other players <ul> <li>Defaults to <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">true</span> </li> </ul> </li> <li>Added <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">allowEnteringNetherUsingPortals</span> game rule controlling if the Nether can be entered through portals <ul> <li>Defaults to <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">true</span> </li> </ul> </li> <li>Added <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">spawnMonsters</span> game rule controlling if monsters should spawn naturally <ul> <li>Defaults to <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">true</span> </li> </ul> </li> <li>Added <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">enableCommandBlocks</span> game rule controlling if Command Blocks should be enabled or not <ul> <li>Defaults to <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">true</span> </li> </ul> </li> </ul> <h3 id="h_01K4Q2DE2M3K3HWBB71KB2GCQS">Text rendering</h3> <h4 id="h_01K4Q2DE2MGPFT0E49T5M9T772"> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">object</span> Text Component</h4> <ul> <li>This component has been updated to support displaying other non-character objects as a part of text</li> <li>New format: <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">object</span>: type of object, string, see below for values</li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;"><type-specific></span>: additional fields depending on object type</li> </ul> </li> <li>Similarly to <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">nbt</span> text component <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">object</span> field can be omitted <ul> <li>However, it's recommended to provide it for error checking</li> </ul> </li> </ul> <h5 id="h_01K4Q2DE2M5V96PV7171B3S860"> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">atlas</span> Object Type</h5> <ul> <li>Behaves the same way as the <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">object</span> component did previously, but is now a separate object type</li> <li>Uses the same format as before</li> </ul> <h5 id="h_01K4Q2DE2MVCPAZWEMKMRYPAA6"> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">player</span> Object Type</h5> <ul> <li>Renders player head</li> <li>If partial profile is given, skin is resolved in the same way as <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:profile</span> component on player head</li> <li>Format: <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">player</span>: player profile <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">name</span>: player name, optional string</li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">id</span>: player uuid, optional UUID</li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">properties</span>: profile properties, optional map</li> </ul> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">hat</span>: controls rendering of a hat layer, boolean, default <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">true</span> </li> </ul> </li> </ul> <h2 id="h_01K4Q2DE2NWDW670BPT7DZ6Y00">Resource Pack Version 67.0</h2> <h3 id="h_01K4Q2DE2NHXCJT2NBEX0W8RC0">Block Sprites</h3> <p>Renamed the following block sprites:</p> <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">chain</span> to <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">iron_chain</span> </li> </ul> <h3 id="h_01K4Q2DE2NVQWEB192Z4PQGDMR">Item Sprites</h3> <p>Renamed the following item sprites:</p> <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">chain</span> to <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">iron_chain</span> </li> </ul> <p> </p> <h2 id="h_01K3KRC86DW3Q0TA81X1Q8GGKP">Fixed bugs in 25w35a</h2> <ul> <li> <a href="https://bugs.mojang.com/browse/MC-278550">MC-278550</a> - While flying in creative or spectator mode, the surface of water can prevent you from sprinting</li> <li> <a href="https://bugs.mojang.com/browse/MC-297126">MC-297126</a> - "Failed to read field..." error spam when upgrading a 25w15a or 25w16a world</li> <li> <a href="https://bugs.mojang.com/browse/MC-300044">MC-300044</a> - Z-fighting occurs when the heads of copper golems intersect their bodies</li> <li> <a href="https://bugs.mojang.com/browse/MC-300049">MC-300049</a> - The debug text is rendered on top of the debug options</li> <li> <a href="https://bugs.mojang.com/browse/MC-300054">MC-300054</a> - Double oxidized copper chest texture UV is missing pixels</li> <li> <a href="https://bugs.mojang.com/browse/MC-300067">MC-300067</a> - Copper golems continue their chest searching animations while dying</li> <li> <a href="https://bugs.mojang.com/browse/MC-300074">MC-300074</a> - No particles are produced when scraping oxidation off copper golems</li> <li> <a href="https://bugs.mojang.com/browse/MC-300077">MC-300077</a> - Copper golems can interact with chests diagonally through solid blocks</li> <li> <a href="https://bugs.mojang.com/browse/MC-300089">MC-300089</a> - Chests sometimes get stuck in inverted states after being interacted with by copper golems</li> <li> <a href="https://bugs.mojang.com/browse/MC-300102">MC-300102</a> - Shelves float when held in the player's hand in third person</li> <li> <a href="https://bugs.mojang.com/browse/MC-300103">MC-300103</a> - Removing items from a shelf uses the "Item placed" caption</li> <li> <a href="https://bugs.mojang.com/browse/MC-300119">MC-300119</a> - Copper golems don’t always avoid dangerous blocks when pathfinding to chests</li> <li> <a href="https://bugs.mojang.com/browse/MC-300124">MC-300124</a> - All the oxidation states of the lightning rod are listed in the redstone tab of the creative inventory</li> <li> <a href="https://bugs.mojang.com/browse/MC-300129">MC-300129</a> - Copper golems can't put items into chests above them</li> <li> <a href="https://bugs.mojang.com/browse/MC-300173">MC-300173</a> - The Copper Chest textures' diagonal glint direction doesn't match the large chest variants' on some sides</li> <li> <a href="https://bugs.mojang.com/browse/MC-300229">MC-300229</a> - Z-fighting on antenna when putting certain blocks above a copper golem statue</li> <li> <a href="https://bugs.mojang.com/browse/MC-300267">MC-300267</a> - The miniature mobs inside spawners and trial spawners are sometimes lit incorrectly</li> <li> <a href="https://bugs.mojang.com/browse/MC-300301">MC-300301</a> - Shelves produce unusually high-resolution particles due to having a 32x32 texture</li> <li> <a href="https://bugs.mojang.com/browse/MC-300304">MC-300304</a> - Comparators can stay active when measuring the pose of a copper golem statue block which is revived</li> <li> <a href="https://bugs.mojang.com/browse/MC-300462">MC-300462</a> - Copper golems attached to leads still attempt to pathfind toward chests</li> <li> <a href="https://bugs.mojang.com/browse/MC-300501">MC-300501</a> - Variants of copper chests are not included in the "Redstone Blocks" tab in the creative inventory whereas normal chests are</li> <li> <a href="https://bugs.mojang.com/browse/MC-300568">MC-300568</a> - Copper golems don't open chests if given room to walk about</li> <li> <a href="https://bugs.mojang.com/browse/MC-300688">MC-300688</a> - The iron chain's block/item ID is still "chain"</li> <li> <a href="https://bugs.mojang.com/browse/MC-300703">MC-300703</a> - The underside of double copper chests does not use a merged texture</li> <li> <a href="https://bugs.mojang.com/browse/MC-300744">MC-300744</a> - The copper and iron nuggets are inverted and arranged incorrectly in the Creative mode inventory</li> <li> <a href="https://bugs.mojang.com/browse/MC-300762">MC-300762</a> - Copper golems require at least 3 blocks of space above a chest to place anything</li> <li> <a href="https://bugs.mojang.com/browse/MC-300797">MC-300797</a> - The glowing effect causes entities to render incorrectly inside of inventories</li> <li> <a href="https://bugs.mojang.com/browse/MC-300827">MC-300827</a> - Pressing F3+Q in certain screens does not show help, despite F3 suggesting it</li> <li> <a href="https://bugs.mojang.com/browse/MC-300977">MC-300977</a> - Clocks function in the recipe book/villager/crafter UI</li> <li> <a href="https://bugs.mojang.com/browse/MC-301023">MC-301023</a> - When a warden applies the darkness effect to you, the chat interface, item bar, and items become dark</li> <li> <a href="https://bugs.mojang.com/browse/MC-301025">MC-301025</a> - End flash purplish light saturation is affected by brightness values</li> <li> <a href="https://bugs.mojang.com/browse/MC-301026">MC-301026</a> - End flash purplish light becomes extremely saturated when the player is affected by darkness</li> <li> <a href="https://bugs.mojang.com/browse/MC-301048">MC-301048</a> - In the "sitting" pose, the copper statue’s rod becomes shorter</li> <li> <a href="https://bugs.mojang.com/browse/MC-301101">MC-301101</a> - Certain similar blocks are positioned differently on copper golems' heads</li> <li> <a href="https://bugs.mojang.com/browse/MC-301224">MC-301224</a> - The first few stages of block cracks are not rendered on chests</li> <li> <a href="https://bugs.mojang.com/browse/MC-301225">MC-301225</a> - Game crashes when quitting creating new world menu without other worlds created before</li> <li> <a href="https://bugs.mojang.com/browse/MC-301226">MC-301226</a> - Block cracks no longer render on banners</li> <li> <a href="https://bugs.mojang.com/browse/MC-301228">MC-301228</a> - Block cracks no longer render on heads and skulls</li> <li> <a href="https://bugs.mojang.com/browse/MC-301230">MC-301230</a> - The word "resolve" is misspelled as "resolved" within the "commands.profile_fetch.id.failure" string</li> <li> <a href="https://bugs.mojang.com/browse/MC-301231">MC-301231</a> - Enchanting table book animations are not independent</li> <li> <a href="https://bugs.mojang.com/browse/MC-301236">MC-301236</a> - Enchantment glint is no longer visible on held tridents</li> <li> <a href="https://bugs.mojang.com/browse/MC-301242">MC-301242</a> - Enchantment glint is no longer visible on shields</li> <li> <a href="https://bugs.mojang.com/browse/MC-301273">MC-301273</a> - Clicking on the join server hover button now selects the server, unless any server is already selected</li> <li> <a href="https://bugs.mojang.com/browse/MC-301290">MC-301290</a> - Game crashes when trying to render a glowing enchanted item</li> <li> <a href="https://bugs.mojang.com/browse/MC-301295">MC-301295</a> - TTF font provider oversample increases width of characters</li> <li> <a href="https://bugs.mojang.com/browse/MC-301328">MC-301328</a> - Glowing item entities briefly turn white upon pickup</li> <li> <a href="https://bugs.mojang.com/browse/MC-301339">MC-301339</a> - Miniature mobs inside spawners always render fully lit</li> </ul> <h2 id="h_01K3KRC86ZK3F6T42PPJ7RAVV5">Get the Snapshot</h2> <p>Snapshots are available for Minecraft: Java Edition. To install the Snapshot, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.</p> <p><strong>Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</strong></p> <p>Cross-platform server jar:</p> <ul> <li><a href="https://piston-data.mojang.com/v1/objects/7fb6965adce075e4e6b467ca620f59c76c0f1e52/server.jar">Minecraft server jar</a></li> </ul> <p>Report bugs here:</p> <ul> <li> <a href="https://bugs.mojang.com/projects/MC/summary">Minecraft issue tracker</a>!</li> </ul> <p>Want to give feedback?</p> <ul> <li>For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft">official Minecraft Discord</a>.</li> </ul> <p> </p> <p><br> </p>
Community<p>Snapshot 25w36a is out and it includes mannequins, a new technical entity that is spawned with commands and can be used as an NPC. Conflicting key binds will now function together allowing you to bind a key to multiple actions. And as always, this snapshot also includes technical tweaks and bug fixes.</p> <blockquote> <p>Developer's Note: This snapshot brings a large change to how we collect and draw block entities and particles. We don't anticipate any change of behaviors so please keep an eye out and report anything suspicious as a bug, thank you!</p> </blockquote> <p><strong>Update</strong>: We have now released Snapshot 25w36b to fix some common crashes.</p> <h2 id="h_01K4Q1E3SPJGPZ3HRWRC42MX53">Fixed bugs in 25w36b</h2> <ul> <li> <a href="https://bugs.mojang.com/browse/MC-301745">MC-301745</a> - Placing an ender chest in the world crashes the game</li> <li> <a href="https://bugs.mojang.com/browse/MC-301749">MC-301749</a> - Multiplayer Crash.</li> </ul> <h2 id="h_01K4Q1E3SPTSH4A6W12QN5WNB6">New Features</h2> <ul> <li>World Borders can now be set per dimension</li> </ul> <h3 id="h_01K4Q1E3SPMKRC6211SWFWN5Z5">End Light Flashes</h3> <ul> <li>While the Ender Dragon fog effect is active the flash source in the sky is not visible and the brightness of the light affecting the world is reduced</li> </ul> <h3 id="h_01K4Q1E3SP4CA9K4D8T6813YTS">Accessibility</h3> <ul> <li>Multiple key binds that have the same key assigned to them can now work together, while before only one would work <ul> <li>For example, you can now bind <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">D</span> to <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">Jump</span> and <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">Strafe Left</span> to jump and strafe left at the same time</li> <li>The red warning for assigning the same key to multiple key binds is changed to yellow</li> </ul> </li> <li>The spectator hotbar menu key can now be rebound <ul> <li>It is part of a new <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">Spectator</span> category in the Key Binds screen, alongside the pre-existing <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">Highlight Players</span> key bind</li> </ul> </li> </ul> <h2 id="h_01K4Q1E3SP9RWBAKABST1JN9CZ">Changes</h2> <ul> <li>Formatting codes are now stripped from Code of Conduct files</li> </ul> <h3 id="h_01K4Q1E3SPSR64K3WRXVXQ292C">World Border</h3> <ul> <li>The World Border is now dimension-specific <ul> <li>This means that each dimension can have its own World Border size, position, etc.</li> </ul> </li> </ul> <h3 id="h_01K4Q1E3SP0S9YZWD6SJWG8VS1">Minor Tweaks to Blocks, Items and Entities</h3> <ul> <li>Copper Torch and Copper Lantern colors are adjusted to make them more discernible to color blind players</li> </ul> <h3 id="h_01K4Q1E3SPM65TSAHYFYA79R2R">UI</h3> <ul> <li>Double-clicking a word in edit box now selects it</li> </ul> <h3 id="h_01K4Q1E3SPSS39S3AGKQJCVRC8">Block States</h3> <ul> <li>Powered Shelves can now only connect to other Powered Shelves facing the exact same direction</li> </ul> <h3 id="h_01K4Q1E3SP5EA0XHN4MVEYKTPX">Performance Improvements</h3> <ul> <li>Particles outside of players view are not rendered anymore, which provides a performance improvement in some cases</li> </ul> <h2 id="h_01K4Q1E3SPYFDVM33SJ9RJY7W6">Technical Changes</h2> <ul> <li>The Data Pack version is now 86.0</li> </ul> <h2 id="h_01K4Q1E3SP53Z75HEPWXQGNC5A">Data Pack Version 86.0</h2> <ul> <li>Added Mannequin entities</li> <li>The World Border is now dimension-specific</li> </ul> <h3 id="h_01K4Q1E3SP1C4EAJTPPZS1A0V3">Mannequins</h3> <p>Added a new type of technical entity called <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:mannequin</span> which can only be spawned with summon commands.</p> <ul> <li>A Mannequin is a Player Avatar without a connected Player</li> <li>Mannequins always show an "NPC" text where a Player's <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">below_score</span> score would show</li> <li>Mannequins function as Living Entities - they can hold and wear equipment, have attributes & effects, take damage, etc</li> </ul> <p>Data Fields:</p> <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">profile</span> - Which profile to show on the entity. This is either a Player profile (same format as a <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:profile</span> component) or a Mannequin profile with the following fields: <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">texture</span> - Namespaced ID of the skin texture to use <ul> <li>The skin is specified relative to the <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">textures</span> folder and with a <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">.png</span> suffix</li> <li>e.g. <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">entity/player/wide/steve</span> will use the default wide Steve skin</li> </ul> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">cape</span> - Optional namespaced ID of the cape texture to use <ul> <li>When specified, uses the same format as the <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">texture</span> field</li> <li>Omitting this field means the Mannequin has no cape</li> </ul> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">elytra</span> - Optional namespaced ID of the Elytra texture to use <ul> <li>When specified, uses the same format as the <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">texture</span> field</li> <li>Omitting this field means the Mannequin uses the cape texture, or if that is also omitted, the default Elytra texture when wearing Elytra</li> </ul> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">model</span> - Optional model type, one of <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">wide</span> and <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">slim</span> <ul> <li>If omitted, <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">wide</span> is used</li> </ul> </li> </ul> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">hidden_layers</span> - List of outer skin layers to hide <ul> <li>Valid entries: <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">cape</span>, <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">jacket</span>, <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">left_sleeve</span>, <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">right_sleeve</span>, <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">left_pants_leg</span>, <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">right_pants_leg</span>, <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">hat</span> </li> </ul> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">main_hand</span> - Which hand is the main hand of the Mannequin - one of <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">left</span> and <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">right</span> </li> </ul> <h3 id="h_01K4Q1E3SP1MBNEQYD4P27JZTQ">Particles</h3> <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">dragon_breath</span> now optionally takes a <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">power</span> parameter (float, default <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">1.0</span>), which is multiplied onto its initial velocity, after all randomness</li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">instant_effect</span> and <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">effect</span> now optionally take <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">power</span> (float, default <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">1.0</span>) and <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">color</span> (rgb, default <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">0xFFFFFF</span>) parameters</li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">flash</span> now requires a <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">color</span> parameter (argb)</li> </ul> <h2 id="h_01K4Q1E3SP47CBW565SY1E8D8C">Resource Pack Version 68.0</h2> <h4 id="h_01K4Q1E3SP0S1BYJ0DCQ9Q4P8T">Shaders</h4> <ul> <li>The following unused shaders have been removed: <ul> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">core/position_color_lightmap.vsh</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">core/position_color_lightmap.fsh</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">core/position_color_tex_lightmap.vsh</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">core/position_color_tex_lightmap.fsh</span></li> </ul> </li> </ul> <h2 id="h_01K4Q1E3SPES5MJ45CPC4V1CE6">Fixed bugs in 25w36a</h2> <ul> <li> <a href="https://bugs.mojang.com/browse/MC-223142">MC-223142</a> - Player can move while spectating a marker</li> <li> <a href="https://bugs.mojang.com/browse/MC-225088">MC-225088</a> - Overworld surface is darker than before on low brightness</li> <li> <a href="https://bugs.mojang.com/browse/MC-234737">MC-234737</a> - Typo in exception message: "EmtyPoolElement"</li> <li> <a href="https://bugs.mojang.com/browse/MC-236508">MC-236508</a> - The title within the "Add Server" menu is displayed as "Edit Server Info"</li> <li> <a href="https://bugs.mojang.com/browse/MC-237590">MC-237590</a> - The word "chunks" is improperly capitalized within the render and simulation distance sliders</li> <li> <a href="https://bugs.mojang.com/browse/MC-238273">MC-238273</a> - "Locked by another running instance of Minecraft" lacks punctuation</li> <li> <a href="https://bugs.mojang.com/browse/MC-249205">MC-249205</a> - "minecraft.used:minecraft.potion" increases by a value of two when using water bottles to create mud in creative mode</li> <li> <a href="https://bugs.mojang.com/browse/MC-250062">MC-250062</a> - Several strings throughout the game contain comma splices</li> <li> <a href="https://bugs.mojang.com/browse/MC-250193">MC-250193</a> - Server log does not use the string representation of a player's GameProfile on a disconnect during encryption</li> <li> <a href="https://bugs.mojang.com/browse/MC-254052">MC-254052</a> - /locate doesn't work outside build limit</li> <li> <a href="https://bugs.mojang.com/browse/MC-254668">MC-254668</a> - Pressing Escape on the death screen's title screen warning respawns the player</li> <li> <a href="https://bugs.mojang.com/browse/MC-257792">MC-257792</a> - Output slot for trading menu is off-center</li> <li> <a href="https://bugs.mojang.com/browse/MC-258191">MC-258191</a> - Root system feature allows hanging root vertical span of 0, causing error</li> <li> <a href="https://bugs.mojang.com/browse/MC-259347">MC-259347</a> - Height limit warning message is shown when right-clicking the top of a block at the build height limit with a bucket</li> <li> <a href="https://bugs.mojang.com/browse/MC-262370">MC-262370</a> - Some multiplayer strings are untranslatable</li> <li> <a href="https://bugs.mojang.com/browse/MC-264962">MC-264962</a> - Strings that contain two inputs for a given action have inconsistent spacing and apostrophes</li> <li> <a href="https://bugs.mojang.com/browse/MC-265807">MC-265807</a> - Mobs don't drown if their Air NBT is less than -19</li> <li> <a href="https://bugs.mojang.com/browse/MC-277975">MC-277975</a> - The first line of the command execution warning in an item's tooltip is missing punctuation</li> <li> <a href="https://bugs.mojang.com/browse/MC-278435">MC-278435</a> - Mushroom Fields biome doesn't generate pumpkin patches despite being specified in vanilla datapack</li> <li> <a href="https://bugs.mojang.com/browse/MC-279123">MC-279123</a> - Some strings that reference Minecraft Realms use inconsistent or missing verb forms</li> <li> <a href="https://bugs.mojang.com/browse/MC-279153">MC-279153</a> - Some strings that mention the base values of attributes are missing articles</li> <li> <a href="https://bugs.mojang.com/browse/MC-279173">MC-279173</a> - The "chat.disabled.invalid_command_signature" string is missing an article before the word "Command"</li> <li> <a href="https://bugs.mojang.com/browse/MC-279174">MC-279174</a> - The "gamerule.spawnChunkRadius.description" string is missing an article before the word "Amount"</li> <li> <a href="https://bugs.mojang.com/browse/MC-279175">MC-279175</a> - Some multiplayer disconnection strings are missing articles and demonstratives</li> <li> <a href="https://bugs.mojang.com/browse/MC-279176">MC-279176</a> - The "gamerule.commandModificationBlockLimit.description" string is missing an article before the word "Number"</li> <li> <a href="https://bugs.mojang.com/browse/MC-279212">MC-279212</a> - Some narration strings are missing articles and possessive determiners</li> <li> <a href="https://bugs.mojang.com/browse/MC-295829">MC-295829</a> - Test instance block GUI uses "Batch" instead of "Environment"</li> <li> <a href="https://bugs.mojang.com/browse/MC-298605">MC-298605</a> - When creating a Water World superflat world, the player spawns at the bottom of the sea</li> <li> <a href="https://bugs.mojang.com/browse/MC-299105">MC-299105</a> - Tears and Lava Chicken music disc 'desc' translations are unused</li> <li> <a href="https://bugs.mojang.com/browse/MC-300055">MC-300055</a> - You get the advancement Wax On for changing the pose of a Copper Golem Statue while holding Honeycomb</li> <li> <a href="https://bugs.mojang.com/browse/MC-300088">MC-300088</a> - Items placed by a copper golem in a double chest do not update redstone comparators reading the right side of the double chest</li> <li> <a href="https://bugs.mojang.com/browse/MC-300109">MC-300109</a> - Lightning bolt does not remove oxidation from the lightning rod</li> <li> <a href="https://bugs.mojang.com/browse/MC-300169">MC-300169</a> - The CustomName tag of a copper golem statue is not kept when mined</li> <li> <a href="https://bugs.mojang.com/browse/MC-300192">MC-300192</a> - No darker trim for copper</li> <li> <a href="https://bugs.mojang.com/browse/MC-300201">MC-300201</a> - Breaking a copper golem statue with a pose does not retain its pose</li> <li> <a href="https://bugs.mojang.com/browse/MC-300416">MC-300416</a> - Copper golems' pathfinding to chests is biased to northwest</li> <li> <a href="https://bugs.mojang.com/browse/MC-300558">MC-300558</a> - Copper golems can open locked chests without an appropriate key item</li> <li> <a href="https://bugs.mojang.com/browse/MC-300729">MC-300729</a> - Incorrect or unusually obvious pixels on the weathered and exposed copper bars</li> <li> <a href="https://bugs.mojang.com/browse/MC-300961">MC-300961</a> - The armor layer on husks no longer reflects their larger size compared to other humanoids</li> <li> <a href="https://bugs.mojang.com/browse/MC-301099">MC-301099</a> - Copper chests worn on copper golems' heads are not visible</li> <li> <a href="https://bugs.mojang.com/browse/MC-301250">MC-301250</a> - Upon exiting the gamemode switcher (F3+F4) while viewing the credits, the player still does not resume viewing the credits and instead remains in the end in a phantom state until they relog</li> <li> <a href="https://bugs.mojang.com/browse/MC-301258">MC-301258</a> - Copper golem statues in the walking pose have a bit of their necks poking through their arms</li> <li> <a href="https://bugs.mojang.com/browse/MC-301259">MC-301259</a> - Shelf align_items_to_bottom in block entity data doesn't work</li> <li> <a href="https://bugs.mojang.com/browse/MC-301261">MC-301261</a> - The right arm of the copper golem statue isn't connected to its body</li> <li> <a href="https://bugs.mojang.com/browse/MC-301276">MC-301276</a> - The hand animation no longer plays when shearing copper golems</li> <li> <a href="https://bugs.mojang.com/browse/MC-301277">MC-301277</a> - Item frames with maps and paintings cannot share a corner anymore</li> <li> <a href="https://bugs.mojang.com/browse/MC-301278">MC-301278</a> - The code of conduct screen renders carriage return characters</li> <li> <a href="https://bugs.mojang.com/browse/MC-301283">MC-301283</a> - Sprint and sneak input can get 'stuck' if a screen is opened right as the input is pressed</li> <li> <a href="https://bugs.mojang.com/browse/MC-301310">MC-301310</a> - The “Transfer Now” button in the realms menu renders outside the selection box</li> <li> <a href="https://bugs.mojang.com/browse/MC-301312">MC-301312</a> - You cannot begin to use items while looking at copper golems</li> <li> <a href="https://bugs.mojang.com/browse/MC-301324">MC-301324</a> - Sitting copper golem statue nose is rotated incorrectly</li> <li> <a href="https://bugs.mojang.com/browse/MC-301330">MC-301330</a> - Malicious server can force client to remain stuck on code of conduct screen</li> <li> <a href="https://bugs.mojang.com/browse/MC-301374">MC-301374</a> - Evokers can now spawn in Peaceful difficulty</li> <li> <a href="https://bugs.mojang.com/browse/MC-301519">MC-301519</a> - Trying to use a command block while the "enableCommandBlocks" gamerule is set to false says "Command blocks are not enabled on this server" even if you're not on a server</li> <li> <a href="https://bugs.mojang.com/browse/MC-301523">MC-301523</a> - Some gamerule description strings consist of inconsistent concluding punctuation, redundantly include “or not”, and are grammatically incorrect</li> <li> <a href="https://bugs.mojang.com/browse/MC-301524">MC-301524</a> - The block breaking animation on banners now amplifies with each pattern applied</li> <li> <a href="https://bugs.mojang.com/browse/MC-301546">MC-301546</a> - Bells do not display ringing animation when another bell is nearby</li> <li> <a href="https://bugs.mojang.com/browse/MC-301577">MC-301577</a> - Block light sources produce shadows around themselves under skylight</li> <li> <a href="https://bugs.mojang.com/browse/MC-301619">MC-301619</a> - Game mode translation key is used in the console message sent when a player tries to switch their game mode without permission</li> </ul> <h2 id="h_01K4Q1E3SQW0KJBA3S4R4BFGV5">Get the Snapshot</h2> <p>Snapshots are available for Minecraft: Java Edition. To install the Snapshot, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.</p> <p><strong>Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</strong></p> <p>Cross-platform server jar:</p> <ul> <li><a href="https://piston-data.mojang.com/v1/objects/bb1c647e67a8e17846f7f286d86597a3c3cc47ef/server.jar">Minecraft server jar</a></li> </ul> <p>Report bugs here:</p> <ul> <li> <a href="https://bugs.mojang.com/projects/MC/summary">Minecraft issue tracker</a>!</li> </ul> <p>Want to give feedback?</p> <ul> <li>For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft">official Minecraft Discord</a>.</li> </ul> <p> </p> <p> </p>
Community<h4 id="h_01K3K8XAYKJHD6RM07CWY8KETX"> <strong>Posted:</strong> 3 September 2025</h4><p><strong>NOTE:</strong> This week's Preview version may be delayed on Windows. We apologize for the inconvenience and are working to resolve the issue. (Update: The update should now be available to all expected platforms as normal - thanks for your patience!)</p><h3 id="h_01K2FF7AMKD9PX52E26Z5CS1BW"><strong>Information on Minecraft Preview and Beta:</strong></h3><ul> <li>These work-in-progress versions can be unstable and may not be representative of final version quality</li> <li>Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at <a href="https://aka.ms/PreviewFAQ" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/PreviewFAQ (Opens in new window or tab)" data-bi-id="n4a3" data-bi-name="aka.ms/previewfaq">aka.ms/PreviewFAQ</a><span aria-hidden="true"></span> </li> <li>The beta is available on Android (Google Play). To join or leave the beta, see <a href="https://aka.ms/JoinMCBeta" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/JoinMCBeta (Opens in new window or tab)" data-bi-id="n5a3" data-bi-name="aka.ms/joinmcbeta">aka.ms/JoinMCBeta</a> <span aria-hidden="true"></span>for detailed instructions</li> </ul><figure class="wysiwyg-image"><img style="aspect-ratio: 1920/1080;" src="https://feedback.minecraft.net/hc/article_attachments/39262266483853" alt="r21u12_1.jpg" width="1920" height="1080"></figure><p>It's time for another Preview and Beta release! For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback on these new features at <a href="http://feedback.minecraft.net/" target="_blank" rel="noopener noreferrer" aria-label="feedback.minecraft.net (Opens in new window or tab)" data-bi-id="n6a3" data-bi-name="feedback.minecraft.net">feedback.minecraft.net</a><span aria-hidden="true"></span>, and you can report any bugs you find at <a href="http://bugs.mojang.com/" target="_blank" rel="noopener noreferrer" aria-label="bugs.mojang.com (Opens in new window or tab)" data-bi-id="n7a3" data-bi-name="bugs.mojang.com">bugs.mojang.com</a>.</p><h1 id="h_01K47YGJ74NG3J7Y1Q56557PQX">Features and Bug Fixes</h1><h2 id="h_01K47YGJ74D1N240ASS3FDC3SH">Blocks</h2><ul> <li>Tadpoles now spawn in the water block below the Frogspawn block (<a href="https://bugs.mojang.com/browse/MCPE-225997">MCPE-225997</a>)</li> <li>Fixed an issue with being unable to continue destroying valid blocks in Adventure Mode when they are behind water</li> </ul><h3 id="h_01K47YGJ76E25CY7E3Q5J1J4PN">Shelf</h3><ul> <li>Adding or removing Redstone power to or from the Shelf now emits vibrations</li> <li>Anvil and Wall Blocks have been repositioned on the Shelf and Item Frame (<a href="https://bugs.mojang.com/browse/MCPE-225309">MCPE-225309</a>)</li> <li>When a Player places/removes/swaps an item on an Unpowered Shelf a vibration of frequency 3 is emitted</li> <li>When a Player places/removes an item on a Powered Shelf a vibration of frequency 3 is emitted</li> <li>When a Player swaps item with one on a Powered Shelf a vibration of frequency 6 is emitted</li> </ul><h2 id="h_01K47YGJ78FD5RR3VKAT3DXH9E">Commands</h2><ul> <li>Fixed an issue where the Damage Command would incorrectly report failure when applying damage to an Ender Crystal (<a href="https://bugs.mojang.com/browse/MCPE-191379">MCPE-191379</a>)</li> <li>Fixed /locate biome command to no longer direct the player into wrong biome areas (<a href="https://bugs.mojang.com/browse/MCPE-159992">MCPE-159992</a>)</li> </ul><h2 id="h_01K47YGJ79EETTXWNZS3FJ628C">Gameplay</h2><ul><li>Fixed loading of text for Sign blocks from very old worlds</li></ul><h2 id="h_01K47YGJ7AFEDNDFKQGANFTZH5">General</h2><ul> <li>Starting a world with a missing Marketplace template will now correctly redownload the template and start the world</li> <li>The first person camera will now offset backwards slightly when facing and climbing blocks such as Ladders and Vines</li> </ul><h2 id="h_01K47YGJ7A942KT7NQZEM4CJQ0">Graphical</h2><ul> <li>Restored Java parity on how ambient occlusion is computed for partial blocks (<a href="https://bugs.mojang.com/browse/MCPE-226160">MCPE-226160</a>)</li> <li>Added TAA upscaling to weather effects like snow</li> <li>Fixed enchantment glint animation still playing when the game was paused (<a href="https://bugs.mojang.com/browse/MCPE-190569">MCPE-190569</a>)</li> <li>Fixed snowflakes flickering during player movement</li> <li>Improved quality of gamma correction on PC and Consoles and fixed the brightness of Creeper textures in the gamma calibration screen in Vibrant Visuals</li> <li>Mobs will now become slightly transparent when the camera gets too close or passes through them</li> </ul><h2 id="h_01K47YGJ7ECJ0F0M4H1HQTR2ES">Items</h2><ul><li>Suspicious Stew is now present in Creative Mode with effect description (<a href="https://bugs.mojang.com/browse/MCPE-51173">MCPE-51173</a>)</li></ul><h2 id="h_01K47YGJ7EPF7S6Q0J79ZHXE74">Mobs</h2><ul> <li>Chicken Jockeys now drop the Lava Chicken music disc when killed by the player or tamed Wolves</li> <li>Copper Golem now drops its carried item when player interacts while holding an item in offhand, or when player has armor equipped (<a href="https://bugs.mojang.com/browse/MCPE-225249">MCPE-225249</a>)</li> <li>Copper Golem Statue no longer has cut off pixels when in the sitting pose (<a href="https://bugs.mojang.com/browse/MCPE-225999">MCPE-225999</a>)</li> </ul><h2 id="h_01K47YGJ7GTADSF1RCBJBP8ZNM">Sounds</h2><ul> <li>Copper Chest Opening and Close sounds now use a natural attenuation curve (<a href="https://bugs.mojang.com/browse/MCPE-224011">MCPE-224011</a>)</li> <li>Copper Golem Step and Spin sounds now use a natural attenuation curve</li> </ul><h2 id="h_01K47YGJ7H0K3CR7BGC1T954ZB">User Interface</h2><ul> <li>Clicking on text fields now places the cursor in the correct spot even for scrolled message boxes (<a href="https://bugs.mojang.com/browse/MCPE-186409">MCPE-186409</a>)</li> <li>Keyboard button on the chat screen is now only visible for touch controls (<a href="https://bugs.mojang.com/browse/MCPE-105710">MCPE-105710</a>)</li> <li>Fixed a bug that could cause Armor Trims to appear applied to untrimmed armor in the inventory</li> <li>Updated the text that is shown when more players are required to sleep to skip to dawn (<a href="https://bugs.mojang.com/browse/MCPE-183832">MCPE-183832</a>)</li> <li>Brightness adjustment was renamed to gamma adjustment in Vibrant Visuals</li> <li>A "Reset to Defaults" button was added to the gamma adjustment screen in Vibrant Visuals</li> <li>The slider widget that controls the Vibrant Visuals gamma value shows the current gamma value, and the center of the slider corresponds to the default value</li> <li>Fixed issue where worlds backed by Xbox cloud storage would show a default tile when local data was present but invalid</li> <li>Fixed a bug where players could not move items from creative inventory to inventory in Pocket UI (<a href="https://bugs.mojang.com/browse/MCPE-226829">MCPE-226829</a>)</li> </ul><h2 id="h_01K47YGJ7NPG1MM3M06WERXBSD">World Generation</h2><ul><li>Structures no longer build on top of features (e.g. trees) at chunk borders</li></ul><h1 id="h_01K47YGJ7NNQW6Y4DXZ0K9XZNA">Technical Updates</h1><h2 id="h_01K47YGJ7N7W2B6J1CEAEBZSDQ">API</h2><p>Optionally set version property to "beta" to always choose the latest beta version of the module. Example from manifest.json:</p><pre class="language-auto">"dependencies": [ { "module_name": "@minecraft/server", "version": "beta" } </pre><ul> <li>Fixed Player.graphicsMode not returning the correct graphics mode when a player has switched to Vibrant Visuals</li> <li>LootTableManager's loot generation methods now properly recognize tools enchanted with looting</li> <li>Moved type ScriptBiomeType from beta into 2.3.0</li> <li>Moved API Dimension.getBiome(location: Vector3) from beta into 2.3.0</li> </ul><h2 id="h_01K47YGJ7RWJD57KZBX76HNV34">Blocks</h2><ul><li>Custom blocks using a non-opaque render_method in the minecraft:material_instances component that are placed above water will no longer incorrectly cull the top face of the water block</li></ul><h2 id="h_01K47YGJ7STE7C2Y91FEK2WG9R">Components</h2><ul><li>The "all_slots_empty", "any_slot_empty", "has_equipment" filters now support "main_hand" as an equipment location</li></ul><h2 id="h_01K47YGJ7SW6K2WQ7SGCZFM43P">Editor</h2><ul> <li>Added confirmation dialog in Keyboard Settings when resetting, restoring or closing the modal without saved changes</li> <li>Fixed a bug that caused lightning bolts to not despawn when entities are paused</li> <li>Fixed a bug that caused text to speech narration to read shortcuts incorrectly</li> <li>Removed unusable entities from Summon tool list</li> <li>Fixed a bug that enables to select volumes using Enter key and Shift+Enter key while in Selection's Freehand Brush Mode</li> <li>Added gradient background color on the Color timeline that interpolates between the colors of two adjacent nodes</li> <li>Added optional boolean property in Timeline API (renderGradientBackground) that allows the rendering of the background color to be turned off. By default it is ON</li> </ul><h2 id="h_01K47YGJ7VXQHZHC03BJ9ZDH72">Item Components</h2><ul><li>Items with the new "minecraft:fire_resistant" item component no longer visually disappear on the client when thrown in fire while persisting on the server, as the property is now synced correctly across both</li></ul><h2 id="h_01K47YGJ7V8XPDNJNZEPDDHQE5">Items</h2><ul> <li>Starting with format version 1.21.110, when a custom item's menu_category's category is set to "none" (or not specified) the item will be usable in commands (<a href="https://bugs.mojang.com/browse/MCPE-177866">MCPE-177866</a>)</li> <li>Fixed issue with rendering custom blocks as "flying items" (<a href="https://bugs.mojang.com/browse/MCPE-180489">MCPE-180489</a>)</li> </ul><h2 id="h_01K47YGJ7WDZXW9JPHDVBJQ7GY">Molang</h2><ul> <li>Fixed query.graphics_mode_is_any not being correct when switching to Vibrant Visuals</li> <li>Added 21 new Molang expressions:<ul> <li>"math.inverse_lerp(start, end, value)", returns the normalized progress between start and end given value</li> <li>"math.ease_in_quad(start, end, 0_to_1)", output goes from start to end via 0_to_1, starting slow and accelerating toward the end</li> <li>"math.ease_out_quad(start, end, 0_to_1)", output goes from start to end via 0_to_1, starting fast and decelerating toward the end</li> <li>"math.ease_in_out_quad(start, end, 0_to_1)", output goes from start to end via 0_to_1, starting slow, accelerating in the middle, then slowing again at the end</li> <li>"math.ease_in_cubic(start, end, 0_to_1)", output goes from start to end via 0_to_1, starting slow and accelerating strongly toward the end</li> <li>"math.ease_out_cubic(start, end, 0_to_1)", output goes from start to end via 0_to_1, starting fast and decelerating strongly toward the end</li> <li>"math.ease_in_out_cubic(start, end, 0_to_1)", output goes from start to end via 0_to_1, starting slow, accelerating strongly in the middle, then slowing again at the end</li> <li>"math.ease_in_quart(start, end, 0_to_1)", output goes from start to end via 0_to_1, starting slow and accelerating rapidly toward the end</li> <li>"math.ease_out_quart(start, end, 0_to_1)", output goes from start to end via 0_to_1, starting fast and decelerating rapidly toward the end</li> <li>"math.ease_in_out_quart(start, end, 0_to_1)", output goes from start to end via 0_to_1, starting slow, accelerating rapidly in the middle, then slowing again at the end</li> <li>"math.ease_in_quint(start, end, 0_to_1)", output goes from start to end via 0_to_1, starting slow and accelerating sharply toward the end</li> <li>"math.ease_out_quint(start, end, 0_to_1)", output goes from start to end via 0_to_1, starting fast and decelerating sharply toward the end</li> <li>"math.ease_in_out_quint(start, end, 0_to_1)", output goes from start to end via 0_to_1, starting slow, accelerating sharply in the middle, then slowing again at the end</li> <li>"math.ease_in_sine(start, end, 0_to_1)", output goes from start to end via 0_to_1, starting slow and accelerating smoothly toward the end</li> <li>"math.ease_out_sine(start, end, 0_to_1)", output goes from start to end via 0_to_1, starting fast and decelerating smoothly toward the end</li> <li>"math.ease_in_out_sine(start, end, 0_to_1)", output goes from start to end via 0_to_1, starting and ending slow, with smoother change in the middle</li> <li>"math.ease_in_expo(start, end, 0_to_1)", output goes from start to end via 0_to_1, starting slow and accelerating very rapidly toward the end</li> <li>"math.ease_out_expo(start, end, 0_to_1)", output goes from start to end via 0_to_1, starting fast and decelerating gradually toward the end</li> <li>"math.ease_in_out_expo(start, end, 0_to_1)", output goes from start to end via 0_to_1, starting and ending slow, with very rapid change in the middle</li> <li>"math.ease_in_circ(start, end, 0_to_1)", output goes from start to end via 0_to_1, starting slow and accelerating along a circular curve toward the end</li> <li>"math.ease_out_circ(start, end, 0_to_1)", output goes from start to end via 0_to_1, starting fast and decelerating along a circular curve toward the end</li> <li>"math.ease_in_out_circ(start, end, 0_to_1)", output goes from start to end via 0_to_1, starting and ending slow, with circular acceleration and deceleration in the middle</li> <li>"math.ease_in_bounce(start, end, 0_to_1)", output goes from start to end via 0_to_1, starting with bounce oscillations and settling into the end</li> <li>"math.ease_out_bounce(start, end, 0_to_1)", output goes from start to end via 0_to_1, approaching the end with bounce oscillations that diminish over time</li> <li>"math.ease_in_out_bounce(start, end, 0_to_1)", output goes from start to end via 0_to_1, starting and ending with bounce oscillations, smoother in the middle</li> <li>"math.ease_in_back(start, end, 0_to_1)", output goes from start to end via 0_to_1, overshooting backward before accelerating into the end</li> <li>"math.ease_out_back(start, end, 0_to_1)", output goes from start to end via 0_to_1, overshooting past the end before settling into it</li> <li>"math.ease_in_out_back(start, end, 0_to_1)", output goes from start to end via 0_to_1, overshooting at both start and end, with smoother change in the middle</li> <li>"math.ease_in_elastic(start, end, 0_to_1)", output goes from start to end via 0_to_1, starting with elastic oscillations before accelerating into the end</li> <li>"math.ease_out_elastic(start, end, 0_to_1)", output goes from start to end via 0_to_1, overshooting the end with elastic oscillations before settling</li> <li>"math.ease_in_out_elastic(start, end, 0_to_1)", output goes from start to end via 0_to_1, oscillating elastically at both start and end, with stable change in the middle</li> </ul> </li> </ul><h1 id="h_01K47YGJ83MRM18ZA2NNFK2BZP">Experimental Technical Updates</h1><h2 id="h_01K47YGJ83TCXN3R60WCDBZAEG">API</h2><ul> <li>Added Dimension.getGeneratedStructures(location: Vector3) which can be used to locate the Structures (Pillager Outpost, Mineshaft, etc.) of a given location</li> <li>Added worldAfterEvents.playerUseNameTag which fires when a Player uses a named NameTag Item on an Entity</li> <li>Added ControlScheme string enum</li> <li>Added method Player.setControlScheme(controlScheme?: string): void; to beta</li> <li>Added method Player.getControlScheme(): ControlScheme; to beta</li> </ul><h2 id="h_01K47YGJ8424B5NJM8NJJAFYHZ">Biomes</h2><h3 id="h_01K47YGJ8557JKY75CS2A80EZV">Molang</h3><ul><li>Added 'query.entity_biome_has_any_identifier', 'query.entity_biome_has_any_tags', and 'query.entity_biome_has_all_tags' molang query functions to UpcomingCreatorFeatures<ul> <li>These queries only work in resource packs(client-side), and are not supported in behavior packs</li> <li>"entity_biome_has_any_identifier('namespace:biome_name')" takes a list of biome identifiers and checks if any are the specified biome the entity is in</li> <li>"entity_biome_has_any_tags('my_tag_name')" takes a list of biome tags and checks if the biome the entity is in matches any</li> <li>"entity_biome_has_all_tags('my_tag_name')" takes a list of biome tags and checks if the biome the entity is in matches all</li> </ul> </li></ul><h2 id="h_01K47YGJ85FK8ZQPNR7AJQCCWE">Blocks</h2><ul><li>Allow items referencing a pottable block in their "minecraft:block_placer" component to be pottable when "replace_block_item" is true</li></ul><h2 id="h_01K47YGJ86CV0SVWXQTQSC1ZWZ">Editor</h2><ul><li>Added an offset and alignment property to the summon tool so that creators can more easily position entities at specific locations</li></ul><h2 id="h_01K47YGJ86K7S57BHXM3FDZ24R">Graphical</h2><ul> <li>Deprecated point_lights/global.json in favor of a new file and schema, local_lighting/local_lighting.json. Creators can still make use of point_lights/global.json, but are encouraged to migrate to the new schema<ul> <li>Extended per-block local lighting information to include a light_type which can be either static_light or point_light<ul> <li>A block will only be considered for point lighting if its light_type is set to point_light</li> <li>static_light is currently unused</li> </ul> </li> <li>The light_color property is now optional. If unprovided, the block will use a fallback light color instead</li> <li>A sample local_lighting.json could look like this: "format_version": "1.21.120", "minecraft:local_light_settings": { "minecraft:torch": { "light_color": "#EFE39D", "light_type": "point_light" }</li> </ul> </li> <li>Learn more at <a href="https://learn.microsoft.com/en-us/minecraft/creator/documents/vibrantvisuals/lightingcustomization">https://learn.microsoft.com/en-us/minecraft/creator/documents/vibrantvisuals/lightingcustomization</a> </li> </ul>
Community<h4 id="h_01K3K8XAYKJHD6RM07CWY8KETX"> <strong>Posted:</strong> 26 August 2025</h4><h3 id="h_01K2FF7AMKD9PX52E26Z5CS1BW"><strong>Information on Minecraft Preview and Beta:</strong></h3><ul> <li>These work-in-progress versions can be unstable and may not be representative of final version quality</li> <li>Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at <a href="https://aka.ms/PreviewFAQ" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/PreviewFAQ (Opens in new window or tab)" data-bi-id="n4a3" data-bi-name="aka.ms/previewfaq">aka.ms/PreviewFAQ</a><span aria-hidden="true"></span> </li> <li>The beta is available on Android (Google Play). To join or leave the beta, see <a href="https://aka.ms/JoinMCBeta" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/JoinMCBeta (Opens in new window or tab)" data-bi-id="n5a3" data-bi-name="aka.ms/joinmcbeta">aka.ms/JoinMCBeta</a> <span aria-hidden="true"></span>for detailed instructions</li> </ul><p>It's time for another Preview and Beta release! For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback on these new features at <a href="http://feedback.minecraft.net/" target="_blank" rel="noopener noreferrer" aria-label="feedback.minecraft.net (Opens in new window or tab)">feedback.minecraft.net</a><span aria-hidden="true"></span>, and you can report any bugs you find at <a href="http://bugs.mojang.com/" target="_blank" rel="noopener noreferrer" aria-label="bugs.mojang.com (Opens in new window or tab)">bugs.mojang.com</a> <span aria-hidden="true"></span>.</p><h1 id="user-content-features-and-bug-fixes">Features and Bug Fixes<a aria-labelledby="user-content-features-and-bug-fixes" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30280/R21U11-6-Preview?anchor=features-and-bug-fixes"></a> </h1><h2 id="user-content-stability-and-performance">Stability and Performance<a aria-labelledby="user-content-stability-and-performance" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30280/R21U11-6-Preview?anchor=stability-and-performance"></a> </h2><ul><li>Fixed a crash when downloading packs from a multiplayer world on Xbox</li></ul><h2 id="user-content-copper-golem">Copper Golem<a aria-labelledby="user-content-copper-golem" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30280/R21U11-6-Preview?anchor=copper-golem"></a> </h2><ul> <li>Copper Golems and Copper Chests now have the correct oxidation and direction when created by placing a Carved Pumpkin or Jack o'Lantern next to a Copper Block (<a href="https://bugs.mojang.com/browse/MCPE-223754" target="_blank" rel="noopener noreferrer" aria-label="MCPE-223754 (Opens in new window or tab)">MCPE-223754</a>)</li> <li>Copper Golems no longer spawn up in the air when placing a Carved Pumpkin or Jack o'Lantern next to a Copper Block (<a href="https://bugs.mojang.com/browse/MCPE-223753" target="_blank" rel="noopener noreferrer" aria-label="MCPE-223753 (Opens in new window or tab)">MCPE-223753</a><span aria-hidden="true"></span>)</li> </ul><h2 id="user-content-shelf">Shelf<a aria-labelledby="user-content-shelf" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30280/R21U11-6-Preview?anchor=shelf"></a> </h2><ul><li>Ladders and Vines can no longer use the Shelf for support (<a href="https://bugs.mojang.com/browse/MCPE-225194" target="_blank" rel="noopener noreferrer" aria-label="MCPE-225194 (Opens in new window or tab)">MCPE-225194</a>)</li></ul><h2 id="user-content-graphical">Graphical<a aria-labelledby="user-content-graphical" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30280/R21U11-6-Preview?anchor=graphical"></a> </h2><ul><li>Added an option to Hide Sky Flashes in the End when playing with Vibrant Visuals</li></ul>
Community<p><strong>Posted:</strong> 19 August 2025</p><h3 id="h_01K2FF7AMKD9PX52E26Z5CS1BW"><strong>Information on Minecraft Preview and Beta:</strong></h3><ul> <li>These work-in-progress versions can be unstable and may not be representative of final version quality</li> <li>Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at <a href="https://aka.ms/PreviewFAQ" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/PreviewFAQ (Opens in new window or tab)">aka.ms/PreviewFAQ</a> <span aria-hidden="true"></span> </li> <li>The beta is available on Android (Google Play). To join or leave the beta, see <a href="https://aka.ms/JoinMCBeta" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/JoinMCBeta (Opens in new window or tab)">aka.ms/JoinMCBeta</a> <span aria-hidden="true"></span> for detailed instructions</li> </ul><figure class="wysiwyg-image"><img style="aspect-ratio: 1920/1080;" src="https://feedback.minecraft.net/hc/article_attachments/38927463805965" alt="klsfdjlksjdfkhlyu.jpeg" width="1920" height="1080"></figure><p> </p><p>It's time for another Preview and Beta release! For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback on these new features at <a href="http://feedback.minecraft.net/" target="_blank" rel="noopener noreferrer" aria-label="feedback.minecraft.net (Opens in new window or tab)">feedback.minecraft.net</a>, and you can report any bugs you find at <a href="http://bugs.mojang.com/" target="_blank" rel="noopener noreferrer" aria-label="bugs.mojang.com (Opens in new window or tab)">bugs.mojang.com</a>.<br> </p><h1 id="user-content-features-and-bug-fixes">Features and Bug Fixes<a aria-labelledby="user-content-features-and-bug-fixes" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30232/R21U11-5-Preview?anchor=features-and-bug-fixes"></a> </h1><h2 id="user-content-api">API<a aria-labelledby="user-content-api" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30232/R21U11-5-Preview?anchor=api"></a> </h2><ul><li>Moved <code>LootTableManager</code> API from beta into 2.2.0</li></ul><h2 id="user-content-biomes">Biomes<a aria-labelledby="user-content-biomes" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30232/R21U11-5-Preview?anchor=biomes"></a> </h2><ul> <li>Custom Biomes are now out of experimental</li> <li>Added <code>underwater_music</code> parameter to <code>minecraft:biome_music</code> client biome component that enables the underwater music for the biome</li> <li>Fix issue where a default surface builder was not chosen leading to bare surfaces in some biomes</li> <li>Fixed a bug where setting the precipitation of a biome to 0 in <code>biome.json</code> files would not stop rain from occurring in the biome</li> </ul><h2 id="user-content-blocks">Blocks<a aria-labelledby="user-content-blocks" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30232/R21U11-5-Preview?anchor=blocks"></a> </h2><ul> <li>Fixed Paintings from breaking when loading into a world or teleporting (<a href="https://bugs.mojang.com/browse/MCPE-181306" target="_blank" rel="noopener noreferrer" aria-label="MCPE-181306 (Opens in new window or tab)">MCPE-181306</a>)</li> <li>The Copper Golem Statue no longer has z-fighting with certain block when they are placed on top of it (<a href="https://bugs.mojang.com/browse/MCPE-225203" target="_blank" rel="noopener noreferrer" aria-label="MCPE-225203 (Opens in new window or tab)">MCPE-225203</a>)</li> <li>Shelves now produce the same particles as their Stripped Log counterparts when they break</li> <li>The Copper Chest icon is no longer missing its handle in the inventory (<a href="https://bugs.mojang.com/browse/MCPE-225497" target="_blank" rel="noopener noreferrer" aria-label="MCPE-225497 (Opens in new window or tab)">MCPE-225497</a>)</li> <li>Double Chests now visually open when a Copper Golem opens the second half</li> <li>Copper Doors can now be opened by Villagers and Copper Golems</li> </ul><h3 id="user-content-iron-bars%2C-copper-bars">Iron Bars, Copper Bars<a aria-labelledby="user-content-iron-bars%2C-copper-bars" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30232/R21U11-5-Preview?anchor=iron-bars%2C-copper-bars"></a> </h3><ul><li>Fixed Iron and Copper Bars connection pattern (<a href="https://bugs.mojang.com/browse/MCPE-226269" target="_blank" rel="noopener noreferrer" aria-label="MCPE-226269 (Opens in new window or tab)">MCPE-226269</a>)</li></ul><h3 id="user-content-lightning-rods">Lightning Rods<a aria-labelledby="user-content-lightning-rods" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30232/R21U11-5-Preview?anchor=lightning-rods"></a> </h3><ul><li>Removed a white line of pixels on the edge of Exposed and Weathered Copper Lightning Rods</li></ul><h3 id="user-content-shelf">Shelf<a aria-labelledby="user-content-shelf" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30232/R21U11-5-Preview?anchor=shelf"></a> </h3><ul> <li>Items in the Shelf will render in the middle of the Shelf</li> <li>Updated the sizes of many items in the Shelf to better fit the Shelf</li> <li>Walking on the Shelf now produces the same sound as walking on the Chiseled Bookshelf (<a href="https://bugs.mojang.com/browse/MCPE-226623" target="_blank" rel="noopener noreferrer" aria-label="MCPE-226623 (Opens in new window or tab)">MCPE-226623</a>)</li> <li>Blocks requiring support can now be placed on the back of the Shelf regardless of its facing direction (<a href="https://bugs.mojang.com/browse/MCPE-226223" target="_blank" rel="noopener noreferrer" aria-label="MCPE-226223 (Opens in new window or tab)">MCPE-226223</a>)</li> </ul><h2 id="user-content-commands">Commands<a aria-labelledby="user-content-commands" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30232/R21U11-5-Preview?anchor=commands"></a> </h2><ul> <li>Fixed hidden commands (<code>getlocalplayername</code> and <code>geteduclientinfo</code>) showing into the autocomplete options in the chat (<a href="https://bugs.mojang.com/browse/MCPE-136930" target="_blank" rel="noopener noreferrer" aria-label="MCPE-136930 (Opens in new window or tab)">MCPE-136930</a>)</li> <li>Fixed issue where command selector 'c=-1' would not return the furthest matching entity (<a href="https://bugs.mojang.com/browse/MCPE-226102" target="_blank" rel="noopener noreferrer" aria-label="MCPE-226102 (Opens in new window or tab)">MCPE-226102</a>)</li> </ul><h2 id="user-content-editor">Editor<a aria-labelledby="user-content-editor" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30232/R21U11-5-Preview?anchor=editor"></a> </h2><ul> <li>Fixed a bug in the Vibrant Visuals Settings pane which caused incorrect file paths</li> <li>The Line Tool's performance when moving a gizmo with thickness applied to the Line now runs smoother</li> </ul><h2 id="user-content-gameplay">Gameplay<a aria-labelledby="user-content-gameplay" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30232/R21U11-5-Preview?anchor=gameplay"></a> </h2><ul> <li>Fixed a bug where putting items in a Bundle as it is being transferred from one Hopper to another would delete the item</li> <li>Fixed a crash that occurred when treatment packs were removed while loading game or loading into a world</li> </ul><h2 id="user-content-general">General<a aria-labelledby="user-content-general" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30232/R21U11-5-Preview?anchor=general"></a> </h2><ul><li>The game will no longer crash when loading a world with a corrupted Copper Chest (<a href="https://bugs.mojang.com/browse/MCPE-225443" target="_blank" rel="noopener noreferrer" aria-label="MCPE-225443 (Opens in new window or tab)">MCPE-225443</a>)</li></ul><h2 id="user-content-graphical">Graphical<a aria-labelledby="user-content-graphical" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30232/R21U11-5-Preview?anchor=graphical"></a> </h2><ul><li>Fixed an issue that caused certain mobs to display incorrectly when using the Minecraft Classic Texture Pack (<a href="https://bugs.mojang.com/browse/MCPE-221572" target="_blank" rel="noopener noreferrer" aria-label="MCPE-221572 (Opens in new window or tab)">MCPE-221572</a>)</li></ul><h2 id="user-content-mobs">Mobs<a aria-labelledby="user-content-mobs" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30232/R21U11-5-Preview?anchor=mobs"></a> </h2><ul> <li>Copper Golems no longer get stuck under Shelf blocks (<a href="https://bugs.mojang.com/browse/MCPE-225325" target="_blank" rel="noopener noreferrer" aria-label="MCPE-225325 (Opens in new window or tab)">MCPE-225325</a>)</li> <li>Copper Golems can now pathfind through 1 block high passages</li> <li>The Copper Golem will no longer interact with Chests and Copper Chests that it cannot see</li> <li>Chests now close immediately when a Copper Golem starts panicking while looking inside</li> <li>Copper Golems now drop their Poppy Flower on death (<a href="https://bugs.mojang.com/browse/MCPE-226262" target="_blank" rel="noopener noreferrer" aria-label="MCPE-226262 (Opens in new window or tab)">MCPE-226262</a>)</li> <li>It is possible for Zombies and Skeletons to spawn with diamond tier armor again (<a href="https://bugs.mojang.com/browse/MCPE-226140" target="_blank" rel="noopener noreferrer" aria-label="MCPE-226140 (Opens in new window or tab)">MCPE-226140</a>)</li> </ul><h2 id="user-content-music">Music<a aria-labelledby="user-content-music" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30232/R21U11-5-Preview?anchor=music"></a> </h2><ul><li>Music in Forest biome will no longer get stuck to the position it started playing at (<a href="https://bugs.mojang.com/browse/MCPE-222113" target="_blank" rel="noopener noreferrer" aria-label="MCPE-222113 (Opens in new window or tab)">MCPE-222113</a>)</li></ul><h1 id="user-content-technical-updates">Technical Updates<a aria-labelledby="user-content-technical-updates" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30232/R21U11-5-Preview?anchor=technical-updates"></a> </h1><h2 id="user-content-ai-goals">AI Goals<a aria-labelledby="user-content-ai-goals" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30232/R21U11-5-Preview?anchor=ai-goals"></a> </h2><ul><li>The <code>minecraft:behavior.transport_items</code> AI goal now checks that the entity can see the container it tries to interact with<ul> <li>It checks once before starting to queue at the container and once before starting to interact</li> <li>If it does not see the container, it fails to open it</li> </ul> </li></ul><h2 id="h_01K31FXQ0AB0F091FF3Y44TD8V">API<a aria-labelledby="user-content-api" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30232/R21U11-5-Preview?anchor=api"></a> </h2><ul> <li>Change the following methods on <code>Dimension</code> to have the read-only privilege so they can be called in "before" events:<ul> <li> <code>getWeather</code>, <code>findClosestBiome</code>, <code>getBlockAbove</code>, <code>getBlockBelow</code>, <code>getTopmostBlock</code>,</li> <li> <code>getLightLevel</code>, <code>getSkyLightLevel</code> </li> </ul> </li> <li>Moved <code>ItemBookComponent</code> from <code>beta</code> to <code>V2.2.0</code> </li> <li>Moved <code>BookError</code> from <code>beta</code> to <code>V2.2.0</code> </li> <li>Moved <code>BookPageContentError</code> from <code>beta</code> to <code>V2.2.0</code> </li> <li>Moved <code>BookErrorReason</code> from <code>beta</code> to <code>V2.2.0</code> </li> <li>Moved <code>InvalidItemStackError</code> from <code>beta</code> to <code>V2.2.0</code> </li> <li>Camera<ul><li>Moved <code>setFov(fovCameraOptions?: CameraFovOptions): void</code> from <code>beta</code> to <code>V2.2.0</code><ul> <li>Moved <code>setLore(loreList?: (RawMessage | string)[]): void</code> from <code>beta</code> to <code>V2.2.0</code> </li> <li>Moved <code>getRawLore(): RawMessage[]</code> from <code>beta</code> to <code>V2.2.0</code> </li> </ul> </li></ul> </li> <li>ContainerSlot<ul> <li>Moved <code>setLore(loreList?: (RawMessage | string)[]): void</code> from <code>beta</code> to <code>V2.2.0</code> </li> <li>Moved <code>getRawLore(): RawMessage[]</code> from <code>beta</code> to <code>V2.2.0</code> </li> </ul> </li> </ul><h2 id="h_01K31FXQ0AM8B4VWCX59M0E7ZM">Editor<a aria-labelledby="user-content-editor" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30232/R21U11-5-Preview?anchor=editor"></a> </h2><ul> <li>Added new Flatten Tool functionality<ul> <li>Added new Flatten mode to Terrain Tool, and new FlattenSmoothing, FlattenIntensity, and FloorBlockOverride properties</li> <li>Added two new Flatten sub-modes: Flatten Up and Flatten Both</li> <li>Added ability to hide rotation controls within Cylinder Brush Shape</li> <li>Added Cylinder Brush Shape property getters for width, depth, height, radius, and isUniform</li> <li>Removed old Flatten Tool, along with its FlattenHeight and FlattenRadius properties</li> </ul> </li> <li>Added a gizmo to the center of freehand and smart tool</li> <li>Added new <code>ProjectAfterEvents</code> API to global <code>editor</code> object for project wide events</li> <li>Added a new button in export settings that sets the current position in Overworld as world spawn point for the playable world</li> <li>Updated the brush API to now specify a specific or relative position of the 'front face' of a block. You can also force the brush to apply a specific state to the block after its been placed</li> <li>Updated paused entity state to persist through sessions for each project world</li> <li>Updated Ruler Tool to support click-and-drag. Holding CTRL while clicking will create additional rulers. Rulers will no longer disappear when switching to other tools</li> <li>Updated Terrain Tool by consolidating Flatten and Elevation into one tool and improved functionality</li> <li>Removed PBR Fallout Settings from Vibrant Visuals Settings</li> <li>Fixed issue that prevents dragging nodes to be placed on a desired position</li> <li>Fixed issue with distance between nodes while dragging. There should be a minimum predefined distance between nodes so two nodes cannot be placed on the same position</li> <li>Fixed a bug that caused revert button in Vibrant Visuals panel settings to not function</li> <li>Fixed Vibrant Visuals settings to have proper formatting after being copied to clipboard</li> <li>Fixed a bug that caused Paste Preview offset to be incorrect after switching back from another modal tool</li> <li>Fixed a bug that caused difficulty setting not applying correctly while exporting a playable world</li> <li>Fixed a bug that caused weather setting not applying correctly while exporting a playable world</li> <li>Fixed a bug that caused Smart Fill to highlight air when blocks are replaced with air block</li> </ul><h2 id="user-content-experimental">Experimental<a aria-labelledby="user-content-experimental" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30232/R21U11-5-Preview?anchor=experimental"></a> </h2><ul><li>Camera custom FOV command no longer requires the <code>Experimental Creator Cameras</code> experimental toggle</li></ul><h2 id="h_01K31FXQ0AH8X1ZJYG086K1XEF">General<a aria-labelledby="user-content-general" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30232/R21U11-5-Preview?anchor=general"></a> </h2><ul><li>Models exported via Structure Blocks no longer use the missing texture for all block geometry (<a href="https://bugs.mojang.com/browse/MCPE-223559" target="_blank" rel="noopener noreferrer" aria-label="MCPE-223559 (Opens in new window or tab)">MCPE-223559</a>)</li></ul><h1 id="user-content-experimental-technical-updates">Experimental Technical Updates<a aria-labelledby="user-content-experimental-technical-updates" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30232/R21U11-5-Preview?anchor=experimental-technical-updates"></a> </h1><h2 id="h_01K31FXQ0AC4SKDQE9RMMHAH8V">API<a aria-labelledby="user-content-api" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30232/R21U11-5-Preview?anchor=api"></a> </h2><ul> <li>Added new method <code>isChunkLoaded</code> to <code>Dimension</code> which returns true if a chunk at an area is loaded and ticking</li> <li>Expanded <code>LootTableManager</code> <code>beta</code> functionality, which now allows for loot table discovery via the new <code>getLootTable</code> method</li> <li>Added enum <code>HeldItemOption</code> to <code>beta</code> for <code>PlayerSwingEventOptions</code>. This specifies options related to the item currently being held at the time of a player swing</li> </ul><div><pre class="language-auto">export enum HeldItemOption { AnyItem = 'AnyItem', NoItem = 'NoItem' } </pre></div><ul><li>Added interface <code>PlayerSwingEventOptions</code> to <code>beta</code>. Event options/filters for <code>PlayerSwingStartAfterEvent</code>.<br>- Field <code>heldItemOption?: HeldItemOption</code><ul> <li>Added class <code>PlayerSwingStartAfterEvent</code> to <code>beta</code>. This contains information regarding a player starting to swing their arm<ul> <li>Field <code>heldItemStack?: ItemStack</code> </li> <li>Field <code>player: Player</code> </li> </ul> </li> <li>Added class <code>PlayerSwingStartAfterEventSignal</code> to <code>beta</code>. This event is fired at the start of a player's swing (e.g. attacking, using an item, interacting). It can be subscribed/unsubscribed via <code>world.afterEvents.playerSwingStart</code> and optionally filtered by passing in <code>PlayerSwingEventOptions</code>.</li> </ul> </li></ul><h2 id="h_01K31FXQ0AXGWQ0F81W53PR2RH">Blocks<a aria-labelledby="user-content-blocks" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30232/R21U11-5-Preview?anchor=blocks"></a> </h2><ul><li>Added component <code>minecraft:redstone_producer</code> behind the Upcoming Creator Features toggle</li></ul><h2 id="user-content-block-components">Block Components<a aria-labelledby="user-content-block-components" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30232/R21U11-5-Preview?anchor=block-components"></a> </h2><ul><li>Modified <code>"minecraft:material_instances"</code> to support weighted variations textures with these requirements<ul> <li> <strong>"format_version"</strong> must be greater than or equal to <code>"1.21.110"</code> </li> <li>World must have <strong>Upcoming Creator Features</strong> experiment enabled</li> </ul> </li></ul><h2 id="user-content-components">Components<a aria-labelledby="user-content-components" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30232/R21U11-5-Preview?anchor=components"></a> </h2><ul> <li>Added new block component <code>minecraft:flower_pottable</code><ul> <li>It is an empty component defined as such: <code>minecraft:flower_pottable: {}</code> </li> <li>When the component is present on the block, > a player can interact with an empty flowerpot when holding the block in order to embed it</li> <li>Similar to other Vanilla pottable blocks, a player can remove the potted block by interacting with the pot with an empty hand</li> <li>The component requires the Upcoming Creator Features toggle</li> <li>Pottable not potable</li> </ul> </li> <li>Added new block component <code>minecraft:embedded_visual</code><ul> <li>The component has two required fields, "geometry" and "material_instances", similarly to "minecraft:item_visual"</li> <li>When the component is present on the block, it defines which geometry and material_instances to use when the block is embedded into another block, eg. into a Flowerpot<ul> <li>If the component is not present, embedded blocks fallback to their innate geometry and material_instances</li> <li>The component cannot be defined in the "permutations" section; only one embedded visual can be achieved per block type</li> </ul> </li> <li>The component requires the Upcoming Creator Features toggle</li> </ul> </li> <li>Added new field <code>embedded"</code>to the <code>item_display_transforms</code> object<ul> <li>The field defines the overall transformation this geometry should be subject to when embedded into a block, eg. a Flowerpot</li> <li>If the field is not defined, the default transformation is a 0.75x scale, similar to the one applied to most Vanilla flowers</li> </ul> </li> </ul><h2 id="h_01K31FXQ0A938XPP40KXAWSMR3">Gameplay<a aria-labelledby="user-content-gameplay" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30232/R21U11-5-Preview?anchor=gameplay"></a> </h2><ul><li>The Ender Dragon no longer freezes at the end of its death. It now dies and creates the portal (<a href="https://bugs.mojang.com/browse/MCPE-224403" target="_blank" rel="noopener noreferrer" aria-label="MCPE-224403 (Opens in new window or tab)">MCPE-224403</a>)</li></ul>
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