TEXUREON
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Community<p>Today we are shipping the first pre-release of 1.21.11, the Mounts of Mayhem drop. From now on, you should mostly see bugs being fixed. In addition to that, pre-releases don't follow the regular snapshot cadence of releasing on Tuesdays, so keep an eye out for the next pre-release.</p> <h2 id="h_01KAKB1K1BC20TMQ45TRS4DMAB">Changes</h2> <ul> <li>Added a new graphical option "Texture Filtering" <ul> <li>This now controls whether or not Anisotropic Filtering is used</li> </ul> </li> <li>The heads of the Nautilus and Zombie Nautilus now clip less through their shells</li> </ul> <h3 id="h_01KAKB1K1B1P44R62MSN1ABPS0">Texture Filtering</h3> <ul> <li>New option in Video Settings</li> <li>Controls the method used to sample textures when they are viewed at an angle or from a distance</li> <li>Available values are "None", "RGSS", and "Anisotropic"</li> <li>The default depends on your graphics preset and hardware</li> <li>"RGSS" (Rotated Grid Super Sampling) is a shader-based filtering method that improves texture clarity at a moderate performance cost <ul> <li>This is available on all hardware</li> </ul> </li> <li>"Anisotropic" is a hardware-based filtering method that provides the best texture clarity <ul> <li>The maximum anisotropy may be "2x", "4x", and "8x", controllable by a separate slider</li> <li>If your hardware does not support it, Anisotropic Filtering will do nothing</li> <li>This significantly impacts video memory usage (especially combined with a high mipmap count)</li> </ul> </li> </ul> <h3 id="h_01KAKB1K1BVMKAD7F8F0YMA8XQ">Spear Weapon</h3> <ul> <li>Golden Spear is considered a preferred weapon by Piglins</li> <li>You can now continue to deal damage to the target if you keep charging at it after the initial hit, and mobs can do the same</li> <li>Skeleton variants and Drowned can no longer pick up Spears</li> <li>Zombified Piglins now also know how to charge with a Spear</li> <li>Spears are now placed after Swords in the creative inventory</li> </ul> <h3 id="h_01KAKB1K1BPN6VTCHT1PK5DRNV">Advancements</h3> <ul> <li>The "Mob Kabob" advancement is no longer a challenge advancement</li> </ul> <h2 id="h_01KAKB1K1BGPFZYQSZAAK73V0V">Technical Changes</h2> <ul> <li>The Data Pack version is now 94.0</li> <li>The Resource Pack version is now 75.0</li> </ul> <h2 id="h_01KAKB1K1BB2VD6XHQ6Z9S0D5F">Data Pack Versions 94.0</h2> <h3 id="h_01KAKB1K1BT9WK302GZ78Q1RE4">Item Components</h3> <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">min_reach</span>, <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">max_reach</span> and <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">hitbox_margin</span> have been moved from <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:piercing_weapon</span> and <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:kinetic_weapon</span> into a new component <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:attack_range</span> to allow all melee weapon types to use them</li> </ul> <h4 id="h_01KAKB1K1BQNQHNVFCM04NP2CD">Added <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:attack_range</span> </h4> <ul> <li>Enables a custom attack range when using the item.</li> <li>Overrides the normal entity interaction range for Player.</li> <li>Regular melee attack range is computed for Mobs based on the distance of the target hitbox to their hitbox. This component modifies that distance check by adjusting minimum and maximum padding for the attack hitbox.</li> <li>Mobs using <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:kinetic_weapon</span> will have their attack range applied in the same way it applies to players</li> <li>Format: object with fields <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">min_range</span>: float, the minimum distance in blocks from the attacker to the target to be considered valid <ul> <li>Default value: <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">0.0</span>, valid from <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">0.0</span> to <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">64.0</span> </li> </ul> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">max_range</span>: float, the maximum distance in blocks from the attacker to the target to be considered valid <ul> <li>Default value: <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">3.0</span>, valid from <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">0.0</span> to <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">64.0</span> </li> </ul> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">hitbox_margin</span>: float, the margin applied to the target bounding box when checking for valid hitbox collision <ul> <li>Default value: <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">0.3</span>, valid from <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">0.0</span> to <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">1.0</span> </li> </ul> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">mob_factor</span>: float, the multiplier applied to the <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">min_range</span> and <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">max_range</span> when checking for valid distance when item is used by a mob <ul> <li>Default value: <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">1.0</span>, valid from <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">0.0</span> to <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">2.0</span> </li> </ul> </li> </ul> </li> </ul> <h3 id="h_01KAKB1K1CGNSS2RT22K95AW7R">Tags</h3> <h4 id="h_01KAKB1K1CX4PSGH56TF0WRTWF">Item Tags</h4> <ul> <li>Updated <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">#piglin_preferred_weapons</span> to include Golden Spears</li> </ul> <h2 id="h_01KAKB1K1C3B4BDASPYSQKYKM2">Resource Pack Versions 75.0</h2> <ul> <li>Textures for the Leather Horse Armor item and equipment asset have been split into a tinted base layer and an overlay layer</li> </ul> <h3 id="h_01KAKB1K1CHTT9QP0H45247T9D">Item Sprites</h3> <ul> <li>Added new item sprites: <ul> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">item/leather_horse_armor_overlay</span></li> </ul> </li> </ul> <h3 id="h_01KAKB1K1C59DR384WZ1M10KH7">Textures</h3> <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">texture</span> section of <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">*.mcmeta</span> files has a new <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">alpha_cutoff_bias</span> field that controls alpha bias for cutout textures <ul> <li>Technically there is no limit for this value, it can be negative as well, but it does not make sense to set this higher than <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">1.0</span> or lower than <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">-1.0</span> since the texture will become either fully opaque or fully transparent</li> <li>Default value for this field is <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">0.0</span>, and it can be increased for textures that can become too transparent/thin at distance, or decreased if it's too "opaque"</li> <li>It's recommended to increment or decrease this value in fine granuality for finding the sweet spot. As an example, <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">0.1</span> is used for <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">kelp</span> textures in order to prevent them being fully trasparent at distance</li> <li>Only used for lower mips of cutout textures, does not change the alpha of first mip level, and has no effect on other textures</li> </ul> </li> </ul> <h3 id="h_01KAKB1K1CQ0GKF6EBP33ZMQVD">Entity Textures</h3> <ul> <li>Added new entity textures: <ul> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">entity/equipment/horse_body/leather_overlay.png</span></li> </ul> </li> </ul> <h3 id="h_01KAKB1K1CKX7MTEESYKY24X7M">Sounds</h3> <ul> <li>Updated Swim Sounds for Nautilus, Baby Nautilus, and Zombie Nautilus</li> <li>Removed sound event that is no longer used: <ul> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">item.underwater_saddle.equip</span></li> </ul> </li> <li>Added new sound events for the Nautilus: <ul> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">entity.baby_nautilus.ambient_land</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">entity.baby_nautilus.death_land</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">entity.baby_nautilus.hurt_land</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">entity.nautilus.ambient_land</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">entity.nautilus.dash_land</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">entity.nautilus.dash_ready_land</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">entity.nautilus.death_land</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">entity.nautilus.hurt_land</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">entity.zombie_nautilus.ambient_land</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">entity.zombie_nautilus.dash_land</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">entity.zombie_nautilus.dash_ready_land</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">entity.zombie_nautilus.death_land</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">entity.zombie_nautilus.hurt_land</span></li> </ul> </li> </ul> <h2 id="h_01KAKB1K1CD93N1HTN0NV4C5QS">Fixed bugs in 1.21.11 Pre-Release 1</h2> <ul> <li> <a href="https://bugs.mojang.com/browse/MC-276382">MC-276382</a> - Leather horse armor leggings & helmet parts are untextured</li> <li> <a href="https://bugs.mojang.com/browse/MC-299136">MC-299136</a> - Hyper Potions (Ian Tsuchiura) is not mentioned in the credits and splash texts</li> <li> <a href="https://bugs.mojang.com/browse/MC-302209">MC-302209</a> - Debug renderers stop working when changing dimensions</li> <li> <a href="https://bugs.mojang.com/browse/MC-302677">MC-302677</a> - The attack indicator does not respect spears' reach</li> <li> <a href="https://bugs.mojang.com/browse/MC-302836">MC-302836</a> - The texture of zombie horses' heads is not symmetrical</li> <li> <a href="https://bugs.mojang.com/browse/MC-302840">MC-302840</a> - The saddle texture on zombie horses is missing some parts</li> <li> <a href="https://bugs.mojang.com/browse/MC-302882">MC-302882</a> - Piglins do not perform charge attacks when holding spears, unlike in Bedrock Edition</li> <li> <a href="https://bugs.mojang.com/browse/MC-302900">MC-302900</a> - Spears' reach overrides the player's entity interaction range</li> <li> <a href="https://bugs.mojang.com/browse/MC-303052">MC-303052</a> - Cobwebs and sweet berry bushes prevent players from lunging using spears</li> <li> <a href="https://bugs.mojang.com/browse/MC-303174">MC-303174</a> - Nautilus shell drop chance from nautiluses is unaffected by Looting</li> <li> <a href="https://bugs.mojang.com/browse/MC-303467">MC-303467</a> - Zombified piglins that spawn holding golden spears and can pick up loot swap their spear for any other item</li> <li> <a href="https://bugs.mojang.com/browse/MC-303476">MC-303476</a> - Dashing on a nautilus plays an underwater sound even on land</li> <li> <a href="https://bugs.mojang.com/browse/MC-303524">MC-303524</a> - Piglins that spawn holding a golden spear swap their spear with any golden item</li> <li> <a href="https://bugs.mojang.com/browse/MC-303657">MC-303657</a> - Camel husks only sink when ridden</li> <li> <a href="https://bugs.mojang.com/browse/MC-303664">MC-303664</a> - Black outlines render on flat-textured blocks when mipmap levels are disabled</li> <li> <a href="https://bugs.mojang.com/browse/MC-303812">MC-303812</a> - Zombies that spawn holding spears and can pick up loot swap their spear for any other item</li> <li> <a href="https://bugs.mojang.com/browse/MC-303838">MC-303838</a> - The rain overlay renders in the end while the ender dragon fog is present</li> <li> <a href="https://bugs.mojang.com/browse/MC-303846">MC-303846</a> - /gamerule does not accept full resource locations of game rules</li> <li> <a href="https://bugs.mojang.com/browse/MC-303919">MC-303919</a> - Lunge wastes durability and hunger by using it while on a ladder</li> <li> <a href="https://bugs.mojang.com/browse/MC-303942">MC-303942</a> - The Mob Kabob advancement doesn't reward the player with experience</li> <li> <a href="https://bugs.mojang.com/browse/MC-303950">MC-303950</a> - Velocity no longer properly increases spear damage</li> <li> <a href="https://bugs.mojang.com/browse/MC-304029">MC-304029</a> - Undead mobs no longer burn in sunlight in biomes without rain while it's raining</li> <li> <a href="https://bugs.mojang.com/browse/MC-304042">MC-304042</a> - You can get the Mob Kabob advancement by hitting an ender dragon five times in a row with the same charge attack</li> <li> <a href="https://bugs.mojang.com/browse/MC-304058">MC-304058</a> - Lower fog_end_distance environment attribute values cause rain to drastically increase fog effect</li> <li> <a href="https://bugs.mojang.com/browse/MC-304095">MC-304095</a> - Holding a spear prevents attack interactions with interaction entities</li> <li> <a href="https://bugs.mojang.com/browse/MC-304116">MC-304116</a> - Entities and block entities do not fade correctly when the chunk fade setting is active</li> <li> <a href="https://bugs.mojang.com/browse/MC-304127">MC-304127</a> - The float ranges of Cubic Bézier curve arguments don't match the changelog</li> <li> <a href="https://bugs.mojang.com/browse/MC-304163">MC-304163</a> - Shift-left-clicking an entity's name with advanced tooltips enabled no longer inserts the entity's UUID in the chat</li> <li> <a href="https://bugs.mojang.com/browse/MC-304170">MC-304170</a> - Setting the "Music Toast" option to "Pause Menu and Toast" while music is disabled shows a music toast</li> <li> <a href="https://bugs.mojang.com/browse/MC-304190">MC-304190</a> - Fish buckets have a dysfunctional consumable component now</li> <li> <a href="https://bugs.mojang.com/browse/MC-304191">MC-304191</a> - Foxes can now eat fish buckets, deleting the bucket and skipping special effects</li> <li> <a href="https://bugs.mojang.com/browse/MC-304196">MC-304196</a> - The recipe for waxed chiseled copper made from waxed copper slabs now yields two items instead of one</li> <li> <a href="https://bugs.mojang.com/browse/MC-304212">MC-304212</a> - Zombie nautiluses being ridden by mobs can still be leashed, unlike zombie horses and camel husks</li> </ul> <h2 id="h_01KAKB1K1C7E8NNSPHYYA6XKC5">Get the Pre-Release</h2> <p>Pre-Releases are available for Minecraft: Java Edition. To install the Pre-Release, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.</p> <p><strong>Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</strong></p> <p>Cross-platform server jar:</p> <ul> <li><a href="https://piston-data.mojang.com/v1/objects/1087f90b4d73209318d87aa8deecfaae24861004/server.jar">Minecraft server jar</a></li> </ul> <p>As we are <a href="https://www.minecraft.net/en-us/article/removing-obfuscation-in-java-edition">preparing to remove obfuscation from Java Edition</a>, you can also get a non-obfuscated experimental version of this snapshot using the Minecraft Launcher:</p> <ul> <li><a href="https://piston-data.mojang.com/v1/objects/f98a0c053a8246cce12f8f29f2ba4ce00872fd53/1_21_11-pre1_unobfuscated.zip">Download this zip file</a></li> <li>Unpack the folder into your "versions" folder of your local Minecraft application data folder</li> <li>Start (or restart) the Launcher</li> <li>Create a new launch installation and select the "unobfuscated 1.21.11 Pre-Release 1_unobfuscated" version</li> <li>Start the game and the remaining files will be downloaded</li> </ul> <p>An unobfuscated server jar can be found here:</p> <ul> <li><a href="https://piston-data.mojang.com/v1/objects/ffd25fe7eb268ec94a70ca0a672cadf7f62d20c9/server.jar">Unobfuscated server jar</a></li> </ul> <p>Report bugs here:</p> <ul> <li> <a href="https://bugs.mojang.com/projects/MC/summary">Minecraft issue tracker</a>!</li> </ul> <p>Want to give feedback?</p> <ul> <li>For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft">official Minecraft Discord</a>.</li> </ul>
Community<p><strong>Posted:</strong> 21 November 2025</p><p>A new hotfix has been released to address issues discovered in recent releases. This update will be rolling out to the various platforms as they become available, so please allow time for the update to reach you.</p><blockquote><p><strong>Developer's Note: </strong>We want to thank everyone again for keeping the feedback coming around game quality. The team is continuing to listen to what's being reported and making improvements. With this hotfix, we're addressing even more issues that have been identified. These changelogs are still the best place to stay updated on further improvements, and please keep your bug reports coming in through <a href="https://bugs.mojang.com/">bugs.mojang.com</a>. Thank you!</p></blockquote><h2 id="user-content-fixes%3A">Fixes:</h2><h3 id="user-content-performance-and-stability">Performance and Stability</h3><ul> <li data-list-item-id="e388bbe393950d78fd2f782ee650fe5fb">Fixed various crashes</li> <li data-list-item-id="e8d8185918453acb65cc833fa7f038f28">Fixed texture memory leak that occurred while users were on a server with multiple users joining and disconnecting</li> </ul><h3 id="user-content-input">Input</h3><ul> <li data-list-item-id="ed7eea58ae4f0b4e2512d812e917d12a4">Fixed a bug that could cause the mouse to interact with external windows (such as notification pop-ups) unexpectedly (<a href="https://bugs.mojang.com/browse/MCPE/issues/MCPE-230832" target="_blank" rel="noopener noreferrer" aria-label="MCPE-230832 (Opens in new window or tab)">MCPE-230832</a>)</li> <li data-list-item-id="e1cd6f16c9de793f2d7a64a8e4ee69e40">Fixed a bug that could prevent input controls from working when using an IME (<a href="https://bugs.mojang.com/browse/MCPE-230785" target="_blank" rel="noopener noreferrer" title="https://bugs.mojang.com/browse/mcpe-230785" aria-label="MCPE-230785 (Opens in new window or tab)">MCPE-230785</a>)</li> </ul><h3 id="user-content-network-protocol">Network Protocol</h3><ul><li data-list-item-id="e22d24646b36885e27a389ae9c88be635">Fixed a packet verification that could prevent players from joining a Realm using certain add-ons (<a href="https://bugs.mojang.com/browse/MCPE-230711" target="_blank" rel="noopener noreferrer" aria-label="MCPE-230711 (Opens in new window or tab)">MCPE-230711</a>)</li></ul>
Community<p>Is it Tuesday already? Must be, because the lights are on in the snapshot shipping room!</p> <p>With today's release we're putting some additional polish on the upcoming features for our Mounts of Mayhem game drop, and changing the order of spawn eggs in the creative inventory for some better thematic flair. On the technical side, resource pack creators now have more freedom when creating their block models. For the full list of changes, browse the changelog below!</p> <p>Happy mining!</p> <h2 id="h_01KAB9NG3BWDP1RBWT4BRTB1KF">Changes</h2> <h3 id="h_01KAB9NG3C93QZV1QSTGRP600F">Mobs</h3> <ul> <li>Parched are now immune to Weakness effect</li> <li>Horses, Mules, Donkeys, Camels, Zombie Horses and Camel Husks will not panic if controlled by Mobs</li> <li>Nautiluses and Zombie Nautiluses now play a dash sound when they perform their dash attack</li> </ul> <h3 id="h_01KAB9NG3CWMYXQBV66K6VCF03">Items</h3> <ul> <li>Spears no longer cause item interact vibrations</li> <li>Spawn Eggs are now sorted thematically in the Creative Inventory, according to the following categories: <ul> <li>Overworld <ul> <li>Farm Animals</li> <li>Mounts</li> <li>Pets</li> <li>Wild Animals</li> <li>Aquatic</li> <li>Miscellaneous</li> <li>Golems</li> <li>Villagers</li> <li>Undead</li> <li>Spiders</li> <li>Monsters</li> <li>Illagers</li> </ul> </li> <li>Nether</li> <li>The End</li> </ul> </li> </ul> <h3 id="h_01KAB9NG3CC80QYCK5FVW6509G">UI</h3> <ul> <li>Added an inventory UI for the Nautilus and Zombie Nautilus</li> <li>Renamed the "Show Music Toast" option to "Music Toast" <ul> <li>Added a third state to the "Music Toast" option, allowing it to only be shown in the pause menu</li> </ul> </li> <li>Added splash text "One does not simply walk to the Far Lands"</li> </ul> <blockquote> <p><strong>Developer’s Note:</strong> <em>This statement was proven false on October 4, 2025</em></p> </blockquote> <h2 id="h_01KAB9NG3C5PFF0CYVWH875W02">Technical Changes</h2> <ul> <li>The Data Pack version is now 93.1</li> <li>The Resource Pack version is now 74.0</li> </ul> <h2 id="h_01KAB9NG3CEAT5BNMAYMSJQ067">Data Pack Version 93.1</h2> <h3 id="h_01KAB9NG3C2ARFH86KMRZ2ZSFM">Item Components</h3> <h4 id="h_01KAB9NG3CC1Z3SF3V3RQRYB8Z">Default Item Components</h4> <p>Added food properties to the following fish bucket items:</p> <ul> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:cod_bucket</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:salmon_bucket</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:pufferfish_bucket</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:tropical_fish_bucket</span></li> </ul> <h4 id="h_01KAB9NG3CA9RSBMEW4GE6043W"><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:use_effects</span></h4> <p>Added field <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">interact_vibrations</span>: boolean, whether using this item emits <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:item_interact_start</span> and <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:item_interact_finish</span> game events - Default value: <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">true</span></p> <h3 id="h_01KAB9NG3CVYSRKFN5BENAFX5D">Loot Tables</h3> <p>Reverted removal of <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">contents</span> as a supported value for the <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:dynamic</span> loot pool entry</p> <blockquote> <p><strong>Developer's Note</strong>: <em>Support for this value was removed in a previous snapshot with the introduction of slot sources, which replace its functionality. Community response however indicated that certain use cases aren't yet fully covered by slot sources, so we are reverting this removal until proper alternatives are ready.</em></p> </blockquote> <h2 id="h_01KAB9NG3C7PJ1BDT6WEXMAEN5">Resource Pack Version 74.0</h2> <ul> <li>Textures used for still water and lava are now hardcoded to <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:block/water_still</span> and <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:block/lava_still</span> </li> <li>To prepare for future work, the game will now print a warning if any defined sprites in any atlases share a name</li> <li>Block model and state format has been expanded to allow more rotations</li> </ul> <h3 id="h_01KAB9NG3CGPHGFDQ88F567WQA">Textures</h3> <ul> <li>Beacons no longer support translucent textures</li> <li>Added <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">gui/container/nautilus</span> used for the Nautilus inventory UI</li> </ul> <h3 id="h_01KAB9NG3CHKE3E7PJVADTXZEH">UI Sprites</h3> <ul> <li>Added <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">container/slot/nautilus_armor_inventory</span> - Nautilus icon used in Nautilus inventory UI</li> </ul> <h3 id="h_01KAB9NG3C6514DHCMR0E956A8">Sound Events</h3> <ul> <li>Added <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">entity.zombie_horse.eat</span> </li> </ul> <h3 id="h_01KAB9NG3C7N41RJT3V5X7RTTP">Block Models</h3> <ul> <li>Block model elements can now be rotated around multiple axes <ul> <li>Model is first rotated around X, then Y, then Z</li> <li>New fields: <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">x</span> - rotation around axis X in degrees, float, defaults to <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">0.0</span> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">y</span> - rotation around axis Y in degrees, float, defaults to <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">0.0</span> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">z</span> - rotation around axis Z in degrees, float, defaults to <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">0.0</span> </li> </ul> </li> <li>Existing fields <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">axis</span> and <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">angle</span> can still be used <ul> <li>If both field sets are present, older notation takes presence</li> </ul> </li> </ul> </li> <li>Existing restriction for angle value limiting them to <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">[-45, 45]</span> has been removed <ul> <li>Note: Names of faces are not influenced by rotation. Features that depend on them, like culling, will always use original directions</li> </ul> </li> </ul> <h3 id="h_01KAB9NG3CWV6Z3QFWREFMFGCK">Block State Model Dispatch</h3> <ul> <li>Variants in block state dispatch files (defined in <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">assets/.../blockstates/</span> can now be also rotated around Z axis <ul> <li>New optional field <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">z</span> has the same format as existing <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">x</span> and <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">y</span> fields: an integer with allowed values of <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">0</span> (default), <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">90</span>, <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">180</span> and <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">270</span> </li> <li>Rotation around Z axis is applied after X and Y</li> </ul> </li> </ul> <h2 id="h_01KAB9NG3CBZAHHJ4K41E46H4J">Fixed bugs in 25w46a</h2> <ul> <li> <a href="https://bugs.mojang.com/browse/MC-266425">MC-266425</a> - Recipes for new waxed copper blocks are not grouped</li> <li> <a href="https://bugs.mojang.com/browse/MC-302815">MC-302815</a> - Zombified piglins spawned from lightning striking a pig do not have a chance to hold a golden spear</li> <li> <a href="https://bugs.mojang.com/browse/MC-302825">MC-302825</a> - The charging animations of some items are incorrect</li> <li> <a href="https://bugs.mojang.com/browse/MC-302851">MC-302851</a> - Buckets of fish heal nautiluses much less than fish items</li> <li> <a href="https://bugs.mojang.com/browse/MC-302890">MC-302890</a> - You can perform spear jabbing and charging attacks simultaneously</li> <li> <a href="https://bugs.mojang.com/browse/MC-302892">MC-302892</a> - Players' arms visually intersect with their bodies and heads when holding spears while riding boats</li> <li> <a href="https://bugs.mojang.com/browse/MC-302893">MC-302893</a> - Hitboxes of submerged entities don't render when the player is looking at them from the surface</li> <li> <a href="https://bugs.mojang.com/browse/MC-302935">MC-302935</a> - Skeletons incorrectly position their arms before shooting</li> <li> <a href="https://bugs.mojang.com/browse/MC-302958">MC-302958</a> - Nautiluses' mouth texture is misaligned</li> <li> <a href="https://bugs.mojang.com/browse/MC-302998">MC-302998</a> - Mobs' arms can visually intersect their bodies and heads when they rotate while holding spears</li> <li> <a href="https://bugs.mojang.com/browse/MC-303149">MC-303149</a> - Commands with specific arguments can crash the game in a deep function recursion</li> <li> <a href="https://bugs.mojang.com/browse/MC-303331">MC-303331</a> - There is no sound for feeding zombie horses red mushrooms</li> <li> <a href="https://bugs.mojang.com/browse/MC-303395">MC-303395</a> - You cannot double-click on server regions within the realms select region menu to select them</li> <li> <a href="https://bugs.mojang.com/browse/MC-303396">MC-303396</a> - The search fields in the resource and data pack menus aren’t automatically selected when opening the menus via keyboard navigation</li> <li> <a href="https://bugs.mojang.com/browse/MC-303404">MC-303404</a> - You can damage entities while charging with spears in spectator mode</li> <li> <a href="https://bugs.mojang.com/browse/MC-303431">MC-303431</a> - Setting the debug modifier key to a mouse button doesn't allow for switching to the selected gamemode in the gamemode switcher</li> <li> <a href="https://bugs.mojang.com/browse/MC-303443">MC-303443</a> - Transparent and translucent blocks render in front of the fishing line</li> <li> <a href="https://bugs.mojang.com/browse/MC-303625">MC-303625</a> - Entities, particles, clouds, water, semi-transparent blocks and special rendering blocks render in front of block hitboxes with improved transparency enabled</li> <li> <a href="https://bugs.mojang.com/browse/MC-303653">MC-303653</a> - Camel husks show breeding hearts when fed</li> <li> <a href="https://bugs.mojang.com/browse/MC-303695">MC-303695</a> - Reloading textures while the game is tick frozen causes animated textures to render incorrectly</li> <li> <a href="https://bugs.mojang.com/browse/MC-303751">MC-303751</a> - The model of parched has UV issues</li> <li> <a href="https://bugs.mojang.com/browse/MC-303755">MC-303755</a> - The mouse cursor doesn’t change to the resize shape when hovering over the scroll bar in the villager and wandering trader trade UI</li> <li> <a href="https://bugs.mojang.com/browse/MC-303757">MC-303757</a> - The mouse cursor doesn’t change to the proper shape when hovering over enchantments in the enchanting table UI</li> <li> <a href="https://bugs.mojang.com/browse/MC-303758">MC-303758</a> - The mouse cursor doesn’t change to the hand shape when hovering over various elements in the recipe book</li> <li> <a href="https://bugs.mojang.com/browse/MC-303761">MC-303761</a> - The mouse cursor doesn’t change to the proper shape when hovering over the output buttons or the scroll bar in the stonecutter UI</li> <li> <a href="https://bugs.mojang.com/browse/MC-303762">MC-303762</a> - The mouse cursor doesn’t change to the proper shape when hovering over the output buttons or the scroll bar in the loom UI</li> <li> <a href="https://bugs.mojang.com/browse/MC-303763">MC-303763</a> - The mouse cursor doesn’t change to the hand shape when hovering over the crafting slots in the crafter UI</li> <li> <a href="https://bugs.mojang.com/browse/MC-303764">MC-303764</a> - The mouse cursor doesn’t change to the proper shape when hovering over the tabs or the scroll bar in the Creative mode inventory</li> <li> <a href="https://bugs.mojang.com/browse/MC-303765">MC-303765</a> - The mouse cursor doesn’t change to the hand shape when hovering over the tabs in the advancements menu</li> <li> <a href="https://bugs.mojang.com/browse/MC-303790">MC-303790</a> - The block breaking particles and block outlines render behind glass blocks and beacons</li> <li> <a href="https://bugs.mojang.com/browse/MC-303882">MC-303882</a> - Charging with a spear with a loaded crossbow in the off hand looks visually off in third person</li> <li> <a href="https://bugs.mojang.com/browse/MC-303940">MC-303940</a> - Netherite horse armor burns in lava/fire</li> <li> <a href="https://bugs.mojang.com/browse/MC-303943">MC-303943</a> - Drowned are no longer slowed down by water</li> <li> <a href="https://bugs.mojang.com/browse/MC-303944">MC-303944</a> - Knockback attacks produce double sounds while the player is in the false sprinting state</li> <li> <a href="https://bugs.mojang.com/browse/MC-303945">MC-303945</a> - The closed caption for the parrot imitating parched does not match the original caption for parched</li> <li> <a href="https://bugs.mojang.com/browse/MC-303947">MC-303947</a> - Clicking on any item with the "unbreakable", "glider", or "intangible_projectile" data component causes the game to crash</li> <li> <a href="https://bugs.mojang.com/browse/MC-303948">MC-303948</a> - The texture of netherite horse armor is different than in Bedrock Edition</li> <li> <a href="https://bugs.mojang.com/browse/MC-303956">MC-303956</a> - Charge attacks now have reduced damage when used after a jab attack</li> <li> <a href="https://bugs.mojang.com/browse/MC-303961">MC-303961</a> - Sprint-crit state now plays both the sprint-knockback sound and the critical hit sound, despite only critical hits being performed</li> <li> <a href="https://bugs.mojang.com/browse/MC-303974">MC-303974</a> - The day counter in the debug overlay is no longer displayed</li> <li> <a href="https://bugs.mojang.com/browse/MC-304061">MC-304061</a> - The warning time for world borders in new worlds is less than expected</li> </ul> <h2 id="h_01KAB9NG3CGX6QBWVYFD7F9MTV">Get the Snapshot</h2> <p>Snapshots are available for Minecraft: Java Edition. To install the Snapshot, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.</p> <p><strong>Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</strong></p> <p>Cross-platform server jar:</p> <ul> <li><a href="https://piston-data.mojang.com/v1/objects/e61a72ec98fae895ef3e80b05269ae343c42fc0b/server.jar">Minecraft server jar</a></li> </ul> <p>As we are <a href="https://www.minecraft.net/en-us/article/removing-obfuscation-in-java-edition">preparing to remove obfuscation from Java Edition</a>, you can also get a non-obfuscated experimental version of this snapshot using the Minecraft Launcher:</p> <ul> <li><a href="https://piston-data.mojang.com/v1/objects/f9c5e4f9c1469296299635b498438e94d312f0c6/25w46a_unobfuscated.zip">Download this zip file</a></li> <li>Unpack the folder into your "versions" folder of your local Minecraft application data folder</li> <li>Start (or restart) the Launcher</li> <li>Create a new launch installation and select the "unobfuscated 25w46a_unobfuscated" version</li> <li>Start the game and the remaining files will be downloaded</li> </ul> <p>An unobfuscated server jar can be found here:</p> <ul> <li><a href="https://piston-data.mojang.com/v1/objects/c434d6c7c15a93a20698c5eb3624c51241bde69c/server.jar">Unobfuscated server jar</a></li> </ul> <p>Report bugs here:</p> <ul> <li> <a href="https://bugs.mojang.com/projects/MC/summary">Minecraft issue tracker</a>!</li> </ul> <p>Want to give feedback?</p> <ul> <li>For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft">official Minecraft Discord</a>.</li> </ul> <p> </p>
Community<p>Greetings from the Tuesday snapshot shipping room! Our final set of features for Mounts of Mayhem brings the game's strongest armor tier to your favorite mount – with Netherite horse armor! As well as making your steed more stylish, Netherite horse armor will also make them sturdier, perfect for all those mounted challenges. On the submerged side of things, explorers of warmer waters can now swim-ble upon a rare variant of the zombie nautilus.</p> <p>With this week's snapshot, we're also introducing a new concept for data packs called timelines, that can modify game behavior based on the in-game day time – more about that in the full changelog below.</p> <p>Happy mining!</p> <h2 id="h_01KAB96BP2Y5A3ZYEPK20D1Y69">New Features</h2> <ul> <li>Updated the panorama for the Mounts of Mayhem drop</li> <li>Added Netherite Horse Armor that can be obtained by upgrading Diamond Horse Armor with a Smithing Table</li> </ul> <h3 id="h_01KAB96BP2CYESPDJSPGXP95HT">Spear Weapon</h3> <ul> <li>Spears are now less forgiving if you miss a charge attack</li> </ul> <h3 id="h_01KAB96BP2YMAW1D4RPE4ZM75N">Coral Zombie Nautilus</h3> <ul> <li>Added a new variant of the Zombie Nautilus mob: the Coral Zombie Nautilus</li> <li>It Spawns in Warm Oceans, replacing the normal Zombie Nautilus</li> </ul> <h3 id="h_01KAB96BP2SD4HYN6VVFTHE9Y0">Camel Husk</h3> <ul> <li>Drops 2-3 Rotten Flesh when killed, with extra 0-1 for each level of Looting</li> </ul> <h3 id="h_01KAB96BP2FD4ZSC35GF7HQBM0">Advancements</h3> <ul> <li>Added the "Mob Kabob" advancement for spearing 5 enemies with a Charge attack</li> </ul> <h2 id="h_01KAB96BP2W32S8J2AK3F24R6C">Changes</h2> <ul> <li>Zombie Horses, Camel Husks and Nautili become persistent with any interaction from a player, not just riding them</li> <li>Video memory impact of anisotropic filtering was reduced, but still remains quite high</li> <li>The color of the sky during sunrises and sunsets is now affected by rain and thunder</li> </ul> <h2 id="h_01KAB96BP21QNA5H0V76B6K6TE">Technical Changes</h2> <ul> <li>The Data Pack version is now 93.0</li> <li>The Resource Pack version is now 73.0</li> </ul> <h2 id="h_01KAB96BP20PXC74V6777K73ZG">Data Pack Version 93.0</h2> <ul> <li>Added new Coral Zombie Nautilus mob variant <ul> <li>The Zombie Nautilus variants can be data-driven</li> </ul> </li> <li>Item textures were split out of the <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">blocks</span> atlas into a separate new <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">items</span> atlas <ul> <li>It means that the commands that were referencing the <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">blocks</span> atlas for item textures now need to reference the <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">items</span> atlas instead</li> </ul> </li> </ul> <h3 id="h_01KAB96BP20NEEPTFKNFHR5PFQ">Zombie Nautilus Variants</h3> <ul> <li>Zombie Nautilus variants can be data-driven by adding entries to <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">data/<namespace>/zombie_nautilus_variant/<id>.json</span> </li> <li>This feature is experimental</li> <li>Fields in file: <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">model</span> - one of: <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">normal</span>, <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">warm</span> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">asset_id</span> - namespaced id for this variant asset, resolves to <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">assets/<namespace>/textures/<path>.png</span> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">spawn_conditions</span> - a uniform variant selection rule explained below</li> </ul> </li> </ul> <h4 id="h_01KAB96BP2142QY48HD203XY03">Spawn conditions</h4> <h5 id="h_01KAB96BP2W6FNB45SYV3Q9MXA"><span class="MC_Effect_TextHighlightA wysiwyg-font-size-medium" style="color: #7824c5 !important;">minecraft:biome</span></h5> <ul> <li>Checks if entity is spawning in specific biomes</li> <li>Fields: <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">biomes</span> - single entry, list or a tag describing biomes</li> </ul> </li> </ul> <h5 id="h_01KAB96BP2QGTE7P89VVVH0M4Z"><span class="MC_Effect_TextHighlightA wysiwyg-font-size-medium" style="color: #7824c5 !important;">minecraft:moon_brightness</span></h5> <ul> <li>Checks if current moon brightness is within certain range</li> <li>Fields: <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">range</span> - floating point range (a single number or an object like <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">{"min": 1, "max": 2}</span>)</li> </ul> </li> </ul> <h5 id="h_01KAB96BP2CJCNR0KGDBN3KKPE"><span class="MC_Effect_TextHighlightA wysiwyg-font-size-medium" style="color: #7824c5 !important;">minecraft:structures</span></h5> <ul> <li>Checks if entity is spawning in specific structures</li> <li>Fields: <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">structures</span> - single entry, list or a tag describing structures</li> </ul> </li> </ul> <h3 id="h_01KAB96BP2QWJXNXXSJ167MSVP">Game Rules</h3> <ul> <li>The limit for the <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:max_entity_cramming</span> game rule has been changed to a minimum of <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">0</span> </li> </ul> <h3 id="h_01KAB96BP2QK0NCB68FH2YAREV">Data Components</h3> <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:piercing_weapon</span> and <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:kinetic_weapon</span> data components now have bounds on their reach parameters: <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">min_reach</span>: is now valid from <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">0.0</span> to <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">128.0</span> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">max_reach</span>: is now valid from <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">0.0</span> to <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">128.0</span> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">hitbox_margin</span>: is now valid from <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">0.0</span> to <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">1.0</span> </li> </ul> </li> </ul> <h3 id="h_01KAB96BP2HW2DE4NS5W8K8DAZ">Timelines</h3> <p>Timelines are a new experimental concept defined in data packs under the <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">timeline</span> registry (i.e. found under <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">data/<namespace>/timeline/<id>.json</span>).</p> <p>Timelines specify game behavior based on the absolute day time (that which is set by <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">/time set</span>). Timelines optionally can specify a period over which they will be repeated.</p> <p>Primarily, Timelines are able to modify game behavior or visuals by acting as an Environment Attribute source to apply Environment Attribute modifiers.</p> <p>Format: object with fields</p> <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">period_ticks</span>: optional integer, defines the duration in ticks over which the timeline will repeat <ul> <li>If not specified, the timeline will not repeat</li> </ul> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">tracks</span>: optional map between Environment Attribute IDs and a corresponding Environment Attribute Track object <ul> <li>See the section on Environment Attributes below for details</li> </ul> </li> </ul> <p>Timelines by default have no effect unless they are included by a dimension - see the Dimension Types section below.</p> <p>With the inclusion of Timelines, Environment Attribute sources are processed in the following order (from low to high priority):</p> <ul> <li>Dimensions</li> <li>Biomes</li> <li>Timelines</li> <li>Weather (not data-driven)</li> </ul> <h4 id="h_01KAB96BP24ZKDKS0GF8ER16AY">Interpolation</h4> <p>Timelines can define Attribute Tracks - these specify how a modifier for a particular Environment Attribute changes over time by defining keyframes. Depending on the attribute, interpolation may be used between each keyframe. If interpolation is not used, the previous keyframe value will always be selected.</p> <p>For example, a Timeline with a period of <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">24000</span> might be set up as following:</p> <ul> <li>At time = <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">0</span>, the timeline provides <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">sky_color = #ff0000</span> (red)</li> <li>At time = <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">1000</span>, the timeline provides <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">sky_color = #ff0000</span> (red)</li> <li>At time = <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">6000</span>, the timeline provides <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">sky_color = #ff00ff</span> (magenta)</li> </ul> <p>Between time = <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">0</span> and time = <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">1000</span>, the sky color will be red. Between <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">1000</span> and <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">6000</span>, it will shift from red to magenta. Then, from <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">6000</span> all the way until the timeline repeats and reaches time = <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">0</span> again, the color will slowly shift back to <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">red</span>.</p> <p>Note: unlike biomes, if a Timeline uses a modifier instead of an override, interpolation is applied to the modifier arguments rather than the final modified values.</p> <h4 id="h_01KAB96BP3HNKBHVSQDNETTPP6">Attribute Tracks</h4> <p>An Attribute Track specified within a Timeline takes the format of an object with the following fields:</p> <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">ease</span> - optional Easing Type (see below), used to ease the interpolation of the value between keyframes <ul> <li>Default: <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">linear</span> </li> <li>If the target attribute does not support interpolation, the easing mode will have no effect</li> </ul> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">keyframes</span> - list of keyframe objects, must be ordered by the <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">ticks</span> field: <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">ticks</span> - integer between <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">0</span> and <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">period_ticks</span> (if specified), defines the tick (within the period) at which this keyframe's value will be active</li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">value</span> - the modifier argument (format dependent on the chosen modifier) <ul> <li>If no <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">modifier</span> is specified (or <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">override</span> is used), the type of this field is the same as the Environment Attribute itself</li> <li>How this value is used depends on the type of modifier</li> </ul> </li> <li>Note: at most two keyframes can be placed on the same tick, creating an immediate transition</li> </ul> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">modifier</span> - optional string modifier ID, dependent on the Attribute Type (see the Common Modifiers section below) <ul> <li>Default: <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">override</span> </li> </ul> </li> </ul> <p>For example, the following Timeline has a period of <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">24000</span>, and has an attribute track that modifies only <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:gameplay/cat_waking_up_gift_chance</span>. Because the easing is <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">constant</span>, between tick <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">362</span> and <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">23667</span> the value is <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">0.0</span>, while between tick <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">23667</span> and <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">362</span> it is <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">0.7</span>.</p> <p>Like other Environment Attribute sources, the specified value is used as the argument to the specified <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">modifier</span>. This is then applied on top of sources with a lower priority. In this case the modifier is <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">maximum</span>, so this timeline will only ever increase the value of <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">cat_waking_up_gift_chance</span> to the value specified in the track.</p> <pre><code>{<br> "period_ticks": 24000,<br> "tracks": {<br> "minecraft:gameplay/cat_waking_up_gift_chance": {<br> "ease": "constant",<br> "modifier": "maximum",<br> "keyframes": [<br> { "ticks": 362, "value": 0.0 },<br> { "ticks": 23667, "value": 0.7 }<br> ]<br> }<br> }<br>}<br></code><br><br></pre> <h6 id="h_01KAB96BP39DCRV529DJTY1E8A">Easing Types</h6> <p>Easing Types control the interpolation between two keyframes by applying a curve. The following built-in Easing Types are provided:</p> <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">constant</span> - always selects the previous keyframe</li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">linear</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">in_back</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">in_bounce</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">in_circ</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">in_cubic</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">in_elastic</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">in_expo</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">in_quad</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">in_quart</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">in_quint</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">in_sine</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">in_out_back</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">in_out_bounce</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">in_out_circ</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">in_out_cubic</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">in_out_elastic</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">in_out_expo</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">in_out_quad</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">in_out_quart</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">in_out_quint</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">in_out_sine</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">out_back</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">out_bounce</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">out_circ</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">out_cubic</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">out_elastic</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">out_expo</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">out_quad</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">out_quart</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">out_quint</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">out_sine</span></li> </ul> <p>An Easing Type may also be specified with a Cubic Bézier in the format: <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">{ "cubic_bezier": [ x1, y1, x2, y2 ] }</span></p> <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">x1</span>: float between <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">0</span> and <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">1</span>, x-coordinate of the first control point</li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">y1</span>: float, y-coordinate of the first control point</li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">x2</span>: float between <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">0</span> and <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">1</span>, x-coordinate of the second control point</li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">y2</span>: float, y-coordinate of the second control point</li> </ul> <blockquote> <p><strong>Developer's Note</strong>: <em>To play around with and visualize easings, <a href="https://easings.net/">easings.net</a> and <a href="https://cubic-bezier.com/">cubic-bezier.com</a> are great references!</em></p> </blockquote> <h4 id="h_01KAB96BP3WEW4VA44ENHVR3J3">Common Data Types</h4> <h5 id="h_01KAB96BP30PWXNKSK2G0W4N6J"><span class="wysiwyg-font-size-medium">Mob Activity</span></h5> <p>A string ID from the <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:activity</span> built-in registry. One of:</p> <ul> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:core</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:idle</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:work</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:play</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:rest</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:meet</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:panic</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:raid</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:pre_raid</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:hide</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:fight</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:celebrate</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:admire_item</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:avoid</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:ride</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:play_dead</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:long_jump</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:ram</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:tongue</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:swim</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:lay_spawn</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:sniff</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:investigate</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:roar</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:emerge</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:dig</span></li> </ul> <h4 id="h_01KAB96BP3S250HA1FCFH5RPZ9">Modifiers</h4> <ul> <li>Added <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">blend_to_gray</span> RGB/ARGB modifier - modifies a color by taking its grayscale form, applying a brightness modifier, and mixing with this using some factor <ul> <li>Where <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">gray = brightness * (0.3 * red + 0.59 * green + 0.11 * blue)</span>, <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">result = lerp(factor, subject, [gray, gray, gray])</span> </li> <li>Argument format: object with fields: <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">brightness</span>: float between <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">0</span> and <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">1</span>, a multiplier to apply to the grayscale value</li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">factor</span>: float between <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">0</span> and <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">1</span>, the factor to mix with</li> </ul> </li> </ul> </li> </ul> <h4 id="h_01KAB96BP3GVPZ2RD7XYYSFV0Y">New Environment Attributes</h4> <h5 id="h_01KAB96BP3GNHXH11HG8YNEZ19"><span class="MC_Effect_TextHighlightA wysiwyg-font-size-medium" style="color: #7824c5 !important;">minecraft:visual/sunrise_sunset_color</span></h5> <p>Controls the color and intensity of the sunrise and sunset effect. If fully transparent, no sunrise or sunset will be rendered. Only visible with the <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">overworld</span> skybox type.</p> <ul> <li>Value type: ARGB Color</li> <li>Default value: <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">"#00000000"</span> </li> <li>Modifiers: ARGB Color Modifiers</li> <li>Interpolated: yes</li> <li>Resolved at the camera's position</li> </ul> <h5 id="h_01KAB96BP3BAMC13N1E3ZTZDDB"><span class="MC_Effect_TextHighlightA wysiwyg-font-size-medium" style="color: #7824c5 !important;">minecraft:visual/sun_angle</span></h5> <p>The angle in degrees of the sun, clockwise from east to west, with <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">0</span> being directly up.<br>Only visible with the <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">overworld</span> skybox type.</p> <ul> <li>Value type: float, angle in degrees</li> <li>Default value: <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">0.0</span> </li> <li>Modifiers: Float Modifiers</li> <li>Interpolated: yes</li> <li>Resolved at the camera's position</li> </ul> <h5 id="h_01KAB96BP33QZHCAX7EK6ZPD4Z"><span class="MC_Effect_TextHighlightA wysiwyg-font-size-medium" style="color: #7824c5 !important;">minecraft:visual/moon_angle</span></h5> <p>The angle in degrees of the moon, clockwise from east to west, with <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">0</span> being directly up. Only visible with the <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">overworld</span> skybox type.</p> <ul> <li>Value type: float, angle in degrees</li> <li>Default value: <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">0.0</span> </li> <li>Modifiers: Float Modifiers</li> <li>Interpolated: yes</li> <li>Resolved at the camera's position</li> </ul> <h5 id="h_01KAB96BP3RPD0MBFZJNVKH8HA"><span class="MC_Effect_TextHighlightA wysiwyg-font-size-medium" style="color: #7824c5 !important;">minecraft:visual/star_angle</span></h5> <p>The angle in degrees of the stars, clockwise from east to west, with <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">0</span> being directly up. Only visible with the <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">overworld</span> skybox type.</p> <ul> <li>Value type: float, angle in degrees</li> <li>Default value: <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">0.0</span> </li> <li>Modifiers: Float Modifiers</li> <li>Interpolated: yes</li> <li>Resolved at the camera's position</li> </ul> <h5 id="h_01KAB96BP3677DTZFSKJ2YTZ2H"><span class="MC_Effect_TextHighlightA wysiwyg-font-size-medium" style="color: #7824c5 !important;">minecraft:visual/moon_phase</span></h5> <p>The phase of the moon. Only visible with the <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">overworld</span> skybox type.</p> <ul> <li>Value type: string id, one of: <ul> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">full_moon</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">waning_gibbous</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">third_quarter</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">waning_crescent</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">new_moon</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">waxing_crescent</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">first_quarter</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">waxing_gibbous</span></li> </ul> </li> <li>Default value: <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">"full_moon"</span> </li> <li>Modifiers: <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">override</span> </li> <li>Interpolated: no</li> <li>Resolved at the camera's position</li> </ul> <h5 id="h_01KAB96BP4R1NNGNZPFJN7W9P8"><span class="MC_Effect_TextHighlightA wysiwyg-font-size-medium" style="color: #7824c5 !important;">minecraft:visual/star_brightness</span></h5> <p>The brightness of the stars in the sky, where <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">0.5</span> is the normal brightness during the night and <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">0</span> is fully hidden. Only visible with the <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">overworld</span> skybox type.</p> <ul> <li>Value type: float between <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">0</span> and <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">1</span> </li> <li>Default value: <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">0.0</span> </li> <li>Modifiers: Float Modifiers</li> <li>Interpolated
Community<p><strong>Posted:</strong> 18 November 2025</p><h3 id="h_01K8QTR1XS3YFZ0WYMV02D4BXR"><strong>Information on Minecraft Preview and Beta:</strong></h3><ul> <li data-list-item-id="e5c73f5970cb18b8ac1e456405858644f">These work-in-progress versions can be unstable and may not be representative of final version quality</li> <li data-list-item-id="e74a314566a2465c9df7c48ed4f75643d">Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at <a href="https://aka.ms/PreviewFAQ" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/PreviewFAQ (Opens in new window or tab)" data-bi-id="n4a3" data-bi-name="aka.ms/previewfaq">aka.ms/PreviewFAQ</a><span role="presentation" aria-hidden="true"></span> </li> <li data-list-item-id="ecd3c8fa65eefd58e95396992bbe7b297">The beta is available on Android (Google Play). To join or leave the beta, see <a href="https://aka.ms/JoinMCBeta" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/JoinMCBeta (Opens in new window or tab)" data-bi-id="n5a3" data-bi-name="aka.ms/joinmcbeta">aka.ms/JoinMCBeta</a> <span role="presentation" aria-hidden="true"></span>for detailed instructions</li> </ul><p>It's time for another Preview and Beta release! For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback on these new features at <a href="http://feedback.minecraft.net/" target="_blank" rel="noopener noreferrer" data-bi-id="n6a3" data-bi-name="feedback.minecraft.net">feedback.minecraft.net</a>, and you can report any bugs you find at <a href="http://bugs.mojang.com/" target="_blank" rel="noopener noreferrer" data-bi-id="n7a3" data-bi-name="bugs.mojang.com">bugs.mojang.com</a>.</p><h1 id="user-content-features-and-bug-fixes">Features and Bug Fixes<a aria-labelledby="user-content-features-and-bug-fixes" href="anchor=features-and-bug-fixes"></a> </h1><h2 id="user-content-mounts-of-mayhem">Mounts of Mayhem<a aria-labelledby="user-content-mounts-of-mayhem" href="anchor=mounts-of-mayhem"></a> </h2><h3 id="user-content-mount-improvements">Mount Improvements<a aria-labelledby="user-content-mount-improvements" href="anchor=mount-improvements"></a> </h3><ul><li data-list-item-id="e07496b80f72762322f8218dca1a27811">Netherite Horse Armor now provides 0.1 points of knockback resistance (<a href="https://bugs.mojang.com/browse/MCPE-230871" target="_blank" rel="noopener noreferrer" aria-label="MCPE-230871 (Opens in new window or tab)">MCPE-230871</a><span role="presentation" aria-hidden="true"></span>)</li></ul><h3 id="user-content-nautilus-armor">Nautilus Armor<a aria-labelledby="user-content-nautilus-armor" href="anchor=nautilus-armor"></a> </h3><ul><li data-list-item-id="e3ef760ac4b51ad12a1eab9ea53eba483">Netherite Nautilus Armor now provides 0.1 points of knockback resistance (<a href="https://bugs.mojang.com/browse/MCPE-230871" target="_blank" rel="noopener noreferrer" aria-label="MCPE-230871 (Opens in new window or tab)">MCPE-230871</a>)</li></ul><h3 id="user-content-zombie-horse">Zombie Horse<a aria-labelledby="user-content-zombie-horse" href="anchor=zombie-horse"></a> </h3><ul><li data-list-item-id="eb8bb6f0b4064a2e755b5789e3eabdd02">The Zombie Horse no longer spawns on Peaceful mode </li></ul><h2 id="user-content-profile">Profile<a aria-labelledby="user-content-profile" href="anchor=profile"></a> </h2><ul><li data-list-item-id="e9a18e8a525e578117cfda0875badaee0">Removed unexpected Sign Out button on the user profile screen on Windows. Players should sign out via the Xbox app (<a href="https://bugs.mojang.com/browse/MCPE-228176" target="_blank" rel="noopener noreferrer" aria-label="MCPE-228176 (Opens in new window or tab)">MCPE-228176</a><span role="presentation" aria-hidden="true"></span>)</li></ul><h2 id="user-content-text-input">Text Input<a aria-labelledby="user-content-text-input" href="anchor=text-input"></a> </h2><ul><li data-list-item-id="e7815558675ef3e8665ad0ac065574324">Fixed an issue where IME Candidates would appear in the wrong monitor or misplaced in relation to text field</li></ul><h1 id="user-content-technical-updates">Technical Updates<a aria-labelledby="user-content-technical-updates" href="anchor=technical-updates"></a> </h1><h2 id="user-content-editor">Editor<a aria-labelledby="user-content-editor" href="anchor=editor"></a> </h2><ul><li data-list-item-id="e0c8db4b9533b0fbe1da8f5e22df2ca24">Fixed an issue when trying to move blocks outside of the bounds of the world, the Editor would freeze</li></ul><h2 id="user-content-graphical">Graphical<a aria-labelledby="user-content-graphical" href="anchor=graphical"></a> </h2><ul> <li data-list-item-id="edb3d346465eb9187985f3e071ad9e791">Updated supported devices for Vibrant Visuals on iOS and Android including additional support for the Adreno 700 series (<a href="https://bugs.mojang.com/browse/MCPE-229154" target="_blank" rel="noopener noreferrer" aria-label="MCPE-229154 (Opens in new window or tab)">MCPE-229154</a>)</li> <li data-list-item-id="e8ad99a86a346f654e9eb3b6d0671287f">Fixed an issue where Improved Input Latency Response toggle would cause a crash at startup (<a href="https://bugs.mojang.com/browse/MCPE-231485" target="_blank" rel="noopener noreferrer" aria-label="MCPE-231485 (Opens in new window or tab)">MCPE-231485</a><span role="presentation" aria-hidden="true"></span>)</li> </ul><h2 id="user-content-world-generation">World Generation<a aria-labelledby="user-content-world-generation" href="anchor=world-generation"></a> </h2><ul><li data-list-item-id="ea607e76e2ed8168dd0bc87d791c8812d">Blocks with the tick component tick when placed by Jigsaw Structure during world generation<br> </li></ul>
Community<p><strong>Posted:</strong> 13 November 2025</p><p>A new update has been released to address issues discovered in the 1.21.120 release. This update will be rolling out to the various platforms as they become available, so please allow time for the update to reach you.</p><blockquote><p><strong>Developer's Note:</strong> <em>Huge thanks to everyone who has been sending us bug reports and feedback around the game on Windows! We're actively investigating all the reports coming in and working to improve game quality. We'll keep you all updated on further improvements through these changelogs. Please keep the reports coming in through </em><a href="http://bugs.mojang.com/" target="_blank" rel="noopener noreferrer" aria-label="bugs.mojang.com (Opens in new window or tab)"><em>bugs.mojang.com</em></a>.</p></blockquote><p> </p><h2 id="h_01K9YYYKRYKKCXTEDTDFA89WRS">Known Issue<a aria-labelledby="user-content-known-issue" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30883/R21U12-Hotfix-3?anchor=known-issue"></a> </h2><ul><li data-list-item-id="e377080fd3a20332cfe10c91286b9b8e6">Mouse cursor moves in the background during gameplay (<a href="https://report.bugs.mojang.com/servicedesk/customer/portal/6/MCPE-230832" target="_blank" rel="noopener noreferrer" aria-label="MCPE-230832 (Opens in new window or tab)">MCPE-230832</a>)<ul><li data-list-item-id="eaf5698b7ebaba8c0eaa4fcca9a22fd11">Thank you for your patience while we continue to work on this issue. We’re pleased to hear it’s resolved for many of you, but we know more work is needed. Please be assured that we’re actively addressing the remaining problems and aim to have the bug fully fixed as soon as possible.</li></ul> </li></ul><h1 id="user-content-fixes%3A">Fixes:<a aria-labelledby="user-content-fixes%3A" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30883/R21U12-Hotfix-3?anchor=fixes%3A"></a> </h1><h2 id="user-content-performance-and-stability">Performance and Stability<a aria-labelledby="user-content-performance-and-stability" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30883/R21U12-Hotfix-3?anchor=performance-and-stability"></a> </h2><ul> <li data-list-item-id="e135c527d24e020200ddf24bdb6ef4bd7">Reduced increased memory utilization from using Improved Input Latency (<a href="https://report.bugs.mojang.com/servicedesk/customer/portal/6/MCPE-179496" target="_blank" rel="noopener noreferrer" aria-label="MCPE-179496 (Opens in new window or tab)">MCPE-179496</a>)</li> <li data-list-item-id="e5ed368186a5a6637d5f1d71e085aa756">Fixed several crashes that could occur during gameplay </li> <li data-list-item-id="e67203a00dceaa2ecc83c135093229b3e">Fixed a crash when using hotbar hotkeys while hovering over the Stonecutter preview interface (<a href="https://report.bugs.mojang.com/servicedesk/customer/portal/6/MCPE-230558" target="_blank" rel="noopener noreferrer" aria-label="MCPE-230558 (Opens in new window or tab)">MCPE-230558</a>)</li> </ul><h2 id="user-content-graphical">Graphical<a aria-labelledby="user-content-graphical" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30883/R21U12-Hotfix-3?anchor=graphical"></a> </h2><ul><li data-list-item-id="ee62c92aa91d5c785ea798d25c1fc1a32">Fixed an issue where pink textures could occur on Windows devices (<a href="https://report.bugs.mojang.com/servicedesk/customer/portal/6/MCPE-167489">MCPE-167489</a>)</li></ul><h2 id="user-content-input">Input<a aria-labelledby="user-content-input" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30883/R21U12-Hotfix-3?anchor=input"></a> </h2><ul> <li data-list-item-id="e51d3d70caf9fd14855c7db9a9c684494">Fixed an issue where IME Candidates would appear in the wrong monitor or misplaced in relation to text field </li> <li data-list-item-id="ee7a67549339e547cdd19a385139cb14c">Fixed IME input when application lost and regained focus (switching from the app and back while editing) </li> </ul><h2 id="user-content-world-generation">World Generation<a aria-labelledby="user-content-world-generation" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30883/R21U12-Hotfix-3?anchor=world-generation"></a> </h2><ul><li data-list-item-id="e18df30461e205aea4dbfb4855d365570">Blocks with the tick component tick when placed by Jigsaw Structure during world generation</li></ul>
Community<p><strong>Posted:</strong> 11 November 2025</p><h3 id="h_01K8QTR1XS3YFZ0WYMV02D4BXR"><strong>Information on Minecraft Preview and Beta:</strong></h3><ul> <li data-list-item-id="e5c73f5970cb18b8ac1e456405858644f">These work-in-progress versions can be unstable and may not be representative of final version quality</li> <li data-list-item-id="e74a314566a2465c9df7c48ed4f75643d">Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at <a href="https://aka.ms/PreviewFAQ" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/PreviewFAQ (Opens in new window or tab)" data-bi-id="n4a3" data-bi-name="aka.ms/previewfaq">aka.ms/PreviewFAQ</a><span role="presentation" aria-hidden="true"></span> </li> <li data-list-item-id="ecd3c8fa65eefd58e95396992bbe7b297">The beta is available on Android (Google Play). To join or leave the beta, see <a href="https://aka.ms/JoinMCBeta" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/JoinMCBeta (Opens in new window or tab)" data-bi-id="n5a3" data-bi-name="aka.ms/joinmcbeta">aka.ms/JoinMCBeta</a> <span role="presentation" aria-hidden="true"></span>for detailed instructions</li> </ul><p>It's time for another Preview and Beta release! For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback on these new features at <a href="http://feedback.minecraft.net/" target="_blank" rel="noopener noreferrer">feedback.minecraft.net</a>, and you can report any bugs you find at <a href="http://bugs.mojang.com/" target="_blank" rel="noopener noreferrer">bugs.mojang.com</a>.</p><h1 id="h_01K9STPN6VRB0SB19Z2XRM33CC">Features and Bug Fixes</h1><h2 id="h_01K9STPN6VHJH5KDJM2E6GW7Q3">Mounts of Mayhem</h2><h3 id="h_01K9STPN6VDYZFQ7WSP68E958Y">Breath of the Nautilus</h3><ul> <li data-list-item-id="e959020da5a746adcc0fb5bc3b7cb2ed5">Breath of the Nautilus buff effect no longer stops air from replenishing when a player is out of water</li> <li data-list-item-id="e3c670036425ea9d7fb2a381b012e866c">Breath of the Nautilus buff effect no longer stops air from replenishing when a player with the Water Breathing effect is riding a Nautilus</li> <li data-list-item-id="e94d386057238538ce42f50e30f66144c">Breath of the Nautilus buff effect no longer stops air from replenishing when a entity is submerged in lava</li> </ul><h3 id="h_01K9STPN6WCWP5KAMTBYA1G2Q5">Camel Husk</h3><ul> <li data-list-item-id="e24a2a72314254bfb8db41c9c725096e0">Zombie Husks that spawn riding a Camel Husk now have a 50% chance of dropping a Rabbit Foot</li> <li data-list-item-id="e3c6b38fdb4604ea53edd97075b0b3291">The Camel Husk can no longer be leashed while being ridden by a hostile mob</li> <li data-list-item-id="edb658bbc7096b6ccdf2388893beeb2e0">The Camel Husk can no longer enter a panicked state while it is being ridden</li> <li data-list-item-id="e697255f96fa78ae248c56ab86f94920a">Looting enchantment now correctly works on Camel Husks</li> <li data-list-item-id="e6101f4e0aff0429dad5c5a4cc2b89b2a">Camel Husks no longer pull in Husks and Parched as passengers after they have been dismounted (<a href="https://bugs.mojang.com/browse/MCPE-230284" target="_blank" rel="noopener noreferrer">MCPE-230284</a>)</li> <li data-list-item-id="e3368e8a34687226b57d7c2dbcc2f29ca">Camel Husk now has the correct spawn category, matching Java (<a href="https://bugs.mojang.com/browse/MCPE-230851" target="_blank" rel="noopener noreferrer">MCPE-230851</a>)</li> <li data-list-item-id="ea76689817554952014b2f58b3dcff446">Camel Husk now has the correct sounds for Camel Husk sit, Camel Husk stand and Camel Husk dash (<a href="https://bugs.mojang.com/browse/MCPE-230845" target="_blank" rel="noopener noreferrer">MCPE-230845</a>)</li> </ul><h3 id="h_01K9STPN7173CP2F0XH59V7M7B">Coral Zombie Nautilus</h3><ul><li data-list-item-id="ef4bd9129ca93c8aba5dfb96e879732b2">Coral Zombie Nautilus now actually replaces the normal Zombie Nautilus in Warm Oceans</li></ul><h3 id="h_01K9STPN711R78CXXQ1WVFSJ76">Nautilus</h3><ul> <li data-list-item-id="ec3ae01dca1b5b0cca86304941172a82a">Reduced clipping between the Nautilus's head and shell</li> <li data-list-item-id="e5613a02e044d9c5fdfdf2f435f78af51">Nautilus' Hurt sound outside of water is no longer replaced by the Player Hurt sound</li> <li data-list-item-id="e978f4ff32034703ca978d12669e333be">Nautilus can now spawn in Peaceful difficulty (<a href="https://bugs.mojang.com/browse/MCPE-230064" target="_blank" rel="noopener noreferrer">MCPE-230064</a>)</li> <li data-list-item-id="e85f3d0cf94184b6894b318c188d9bf6e">A Nautilus can now only spawn between Y-Level 38 and 58 (<a href="https://bugs.mojang.com/browse/MCPE-230074" target="_blank" rel="noopener noreferrer">MCPE-230074</a>)</li> </ul><h3 id="h_01K9STPN74RAD4E2CC01R50J48">Parched</h3><ul> <li data-list-item-id="e32a172d1a0f4a64d89e0bc93b18d998c">Parched now deals a base damage amount of 1 heart instead of 1.5, matching Java</li> <li data-list-item-id="e21312639ec826b3d881f243f4f997aa0">Parched now has the same vertical offsets in vehicles as other Skeleton variants</li> <li data-list-item-id="edac3854d0793b7d3a6b2836afa3e2e63">The Parched's geometry has been tweaked to fix some visual bugs</li> <li data-list-item-id="e4110f9af7e8bd114d1c58d4bec867051">Parched now have a chance of spawning riding Spiders and Cave Spiders in deserts, instead of regular Skeletons (<a href="https://bugs.mojang.com/browse/MCPE-230231" target="_blank" rel="noopener noreferrer">MCPE-230231</a>)</li> </ul><h3 id="h_01K9STPN752YCKJDSYM0X8N4C7">Sounds</h3><ul> <li data-list-item-id="e9dd022a65da2b913246bce13102f3c89">Fixed unsaddle sound not playing for the Nautilus and the Zombie Nautilus (<a href="https://bugs.mojang.com/browse/MCPE-229446" target="_blank" rel="noopener noreferrer">MCPE-229446</a>)</li> <li data-list-item-id="ebce4f0dabcffe4d698c8a9ccf130bd95">Fixed armor equip sound not playing for the Zombie Nautilus (<a href="https://bugs.mojang.com/browse/MCPE-229446" target="_blank" rel="noopener noreferrer">MCPE-229446</a>)</li> <li data-list-item-id="ecd75bcbf37570d702885c0cd2b16bee4">Fixed armor unequip sound not playing for the Zombie Nautilus (<a href="https://bugs.mojang.com/browse/MCPE-229446" target="_blank" rel="noopener noreferrer">MCPE-229446</a>)</li> <li data-list-item-id="efb4fbddc2a9f1146d58eb5e0e65af47b">Added custom Saddle sound for the Nautilus and the Zombie Nautilus</li> </ul><h3 id="h_01K9STPN782JE0HK3B443MJDPV">Spear</h3><ul> <li data-list-item-id="ea75b569f6898d09eb50eb708bf929450">Piglins now correctly hold Spears in their left hand while inspecting them (<a href="https://bugs.mojang.com/browse/MCPE-229490" target="_blank" rel="noopener noreferrer">MCPE-229490</a>)</li> <li data-list-item-id="e560f5a8bace4933a3e2f66679d0e74d6">Fixed the Unbreaking enchantment not working on Spears (<a href="https://bugs.mojang.com/browse/MCPE-229499" target="_blank" rel="noopener noreferrer">MCPE-229499</a>)</li> <li data-list-item-id="ed26880275d61f5ef553b1442a77c0378">Fixed merging enchanted Spears on the Anvil not working (<a href="https://bugs.mojang.com/browse/MCPE-229778" target="_blank" rel="noopener noreferrer">MCPE-229778</a>)</li> <li data-list-item-id="eba467f92b31b52174673ee452e8aa545">Spear use sound no longer has a chance of playing twice (<a href="https://bugs.mojang.com/browse/MCPE-229442" target="_blank" rel="noopener noreferrer">MCPE-229442</a>)</li> <li data-list-item-id="ea974d7a58a05e8c7d356841170a39d53">Increased the angle at which the Spear is rotated around its axis when jabbing or during the later stages of charging (<a href="https://bugs.mojang.com/browse/MCPE-229439" target="_blank" rel="noopener noreferrer">MCPE-229439</a>)</li> <li data-list-item-id="e1bfea296cc1cb9dc11b4e75be31ad379">The shaking of a Zombie's arms when holding a Spear is now mirrored, matching Java Edition (<a href="https://bugs.mojang.com/browse/MCPE-229863" target="_blank" rel="noopener noreferrer">MCPE-229863</a>)</li> <li data-list-item-id="e481a978725018a6251e6de4e347e7088">Zombie Villagers can now pick up and use Spears</li> <li data-list-item-id="e947d353b3963856f4c7d0c4ef3865da9">Piglins will now be able to pick up and use all Spears with the same priority as Swords of the same tier</li> <li data-list-item-id="e62d5acd9b2911d55eb8cfcdc160c6dbb">Spears now play hit sounds and trigger attack animations when charging at Armor Stands</li> <li data-list-item-id="ef0fd7a6caea40abd2aa99ce7840c393b">Enchantment effects are once again applied only when the player’s and target’s speeds are sufficient for the spear to deal damage</li> <li data-list-item-id="ea38a2d8cbef6a414503abfdcf2b07918">Spears now correctly attack in the tapped direction when jabbing with touch controls</li> <li data-list-item-id="e4e58c1ea15ef708b027d0e742d37c685">Spears no longer prevent interaction with blocks when using touch controls (<a href="https://bugs.mojang.com/browse/MCPE-229888" target="_blank" rel="noopener noreferrer">MCPE-229888</a>)</li> <li data-list-item-id="e228f6dc5bb17a123b0f11a2a7e3e9845">Spear attack range is now correctly applied, providing an effective maximum reach of 4.5 blocks (<a href="https://bugs.mojang.com/browse/MCPE-229475" target="_blank" rel="noopener noreferrer">MCPE-229475</a>)</li> <li data-list-item-id="e6a76bd6a2d05c15d3efd3fe52b16bad5">Spear attack range is now increased by 3 blocks in Creative Mode, matching the behavior of other weapons</li> </ul><h3 id="h_01K9STPN7DYHH4KVWT35TK42VB">Zombie Horse</h3><ul> <li data-list-item-id="eceb6991eb7bfa8f1d7456095b1855458">Zombie Horse head texture is now symmetrical</li> <li data-list-item-id="ebabaad8cdeb4178c345d64f9f621d745">Zombie Horses will no longer panic from fire tick damage as that would cause them to sometimes move back into sunlight which set them on fire to begin with<ul><li data-list-item-id="e0036e455a73cc16c8dfd24146cafac16">They will still panic from being set ablaze</li></ul> </li> <li data-list-item-id="e64c5eb9f872d7343be1800d8fe2dfd80">Reduced the range of speed the Zombie Horse can spawn with</li> <li data-list-item-id="e8ad9fd3691f233a4864f257107c7e2af">Zombie Horse Saddle textures now match other Horse Saddles</li> </ul><h3 id="h_01K9STPN7ET42H6P1TY7B8R1KA">Zombie Nautilus</h3><ul> <li data-list-item-id="ea60d4a6a9c5d8081ef0cf1db32070f14">Reduced clipping between the Zombie Nautilus's head and shell</li> <li data-list-item-id="ecc754c5d8864c296fcdad6e70602fb84">Zombie Nautilus' Hurt Sound outside of water is no longer replaced by the Player Hurt Sound</li> </ul><h2 id="h_01K9STPN7FVQ8R305X16D6HWN6">Blocks</h2><ul><li data-list-item-id="ef3a854f15e9666bd21cef87d62e774bc">Hanging roots can now be waterlogged (<a href="https://bugs.mojang.com/browse/MCPE-128957" target="_blank" rel="noopener noreferrer">MCPE-128957</a>)</li></ul><h2 id="h_01K9STPN7S65SWRR6AP68E3NC4">Gameplay</h2><ul> <li data-list-item-id="ef84976bc8d8507adffa10e556a108572">Custom items tagged with <code>minecraft::is_shovel</code> now build paths on all blocks the Shovel does</li> <li data-list-item-id="e20e5a94804ec5f3a22e37e8a41eea769">Hoppers can no longer stack multiple bottles in one slot inside a Brewing Stand (<a href="https://bugs.mojang.com/browse/MCPE-228374" target="_blank" rel="noopener noreferrer">MCPE-228374</a>)</li> <li data-list-item-id="e421b6924ef36073b2e7c45eaeff203af">Fixed clipping in the third-person swimming animation (<a href="https://bugs.mojang.com/browse/MCPE-229452" target="_blank" rel="noopener noreferrer">MCPE-229452</a>)</li> </ul><h2 id="h_01K9STPN7SGJ8YRCTC1R5F61QV">General</h2><ul> <li data-list-item-id="e6ce94198f43a6fdd41af0849abc6a029">Lime Dye no longer awards the "You Need a Mint" achievement</li> <li data-list-item-id="eecb759e21afb7d2fd28604a7ae2a8859">Copper tools can now award the "MOAR tools" achievement when crafted</li> <li data-list-item-id="e94e70fc0540e763725a3a6d981152691">Fixed an issue where signing in at the exact wrong time would make many online features unable to load for 5 minutes</li> <li data-list-item-id="e677d89116c593bae6f46c6edad75b812"> <p>Added splash text "One does not simply walk to the Far Lands"</p> <blockquote><p><strong>Developer's Note:</strong> <em>This statement was proven false on October 4, 2025.</em></p></blockquote> </li> </ul><h2 id="h_01K9STPN7WX73FH03BQPQ860GG">Graphical</h2><ul> <li data-list-item-id="e475191d2a1b569a597940b200f7792f3">Fixed Mooshroom's mushrooms and armor on mobs not being affected by "Enable Dithering" setting (<a href="https://bugs.mojang.com/browse/MCPE-228281" target="_blank" rel="noopener noreferrer">MCPE-228281</a>) (<a href="https://bugs.mojang.com/browse/MCPE-228296" target="_blank" rel="noopener noreferrer">MCPE-228296</a>)</li> <li data-list-item-id="ed775196adffdaa9bf6b22904b11fb5f2">Fixed a regression where Torches and Lanterns weren't emitting point lights in raytracing-enabled worlds</li> </ul><h2 id="h_01K9STPN7XJSXAVVJ8H6CW07TR">Input</h2><ul> <li data-list-item-id="ea742302088c64f9acac7f0bdc209bf6a">Fixed an issue where Xbox controllers connected to ROG Xbox Ally did not work while built-in controller was active (<a href="https://bugs.mojang.com/browse/MCPE-184251" target="_blank" rel="noopener noreferrer">MCPE-184251</a>) (<a href="https://bugs.mojang.com/browse/MCPE-180470" target="_blank" rel="noopener noreferrer">MCPE-180470</a>)</li> <li data-list-item-id="e8cb1ed274e0bf19e41082fdc76b0a5d7">Fixed a bug on Windows where the mouse cursor moved in the background during gameplay (<a href="https://bugs.mojang.com/browse/MCPE-230832" target="_blank" rel="noopener noreferrer">MCPE-230832</a>)</li> </ul><h2 id="h_01K9STPN7Y3T9P49TZCKD1SV3W">Items</h2><ul> <li data-list-item-id="e29bdd8854ebec55cd9ab211ec86d1ee1">Spawn Eggs are now sorted thematically in the Creative Inventory, according to the following categories:<ul> <li data-list-item-id="e26413f735ba6bf0bfa1e3acf46e0e3e5">Overworld<ul> <li data-list-item-id="ed8ddc23ea30d6b3e29215ab49a8bfd1b">Farm Animals</li> <li data-list-item-id="e456a6f7140bf8a56d1a6d931af153998">Mounts</li> <li data-list-item-id="ecbeb9e70e87000f88489c57d42c47a9b">Pets</li> <li data-list-item-id="eacdfc178594fe7d2c8e960d0d1ec480c">Wild Animals</li> <li data-list-item-id="e491fc337be096df03fbbeb6aa66f46fb">Aquatic</li> <li data-list-item-id="efdb546007fa02c8ab1e1d6864df55a55">Miscellaneous</li> <li data-list-item-id="e5598bde9d5e76f1e43254689d012e81f">Golems</li> <li data-list-item-id="ece66148a4e88f4c9394aa6a4ba5c9639">Villagers</li> <li data-list-item-id="e08c548f5f00d6a9a047c7bb041b83b83">Undead</li> <li data-list-item-id="e31f8b2b36b9016340c2d923c51440ff4">Spiders</li> <li data-list-item-id="e3f97160b78ec177cc1045a6be9b68f8c">Monsters</li> <li data-list-item-id="e9d6d6e5e4ee98a74e61710eaa4ffdffa">Illagers</li> </ul> </li> <li data-list-item-id="e254a685fa9b11d23e65871d0ff76af6d">Nether</li> <li data-list-item-id="e6dd17869f80901ca8a2ff6caa2b6f8bb">The End</li> </ul> </li> <li data-list-item-id="e9b28f9ab45302daeb588f23c94bd39f0">Tools and weapons now lose durability when used to attack Armor Stands, just like they do when damaging other entities such as Minecarts, Paintings, Boats, or Leash Knots</li> </ul><h2 id="h_01K9STPN815F2B2PZ5ES4WJG4V">Mobs</h2><ul><li data-list-item-id="e852ae14ec1286ab044d728b7a96c39b6">It is no longer possible for two mobs to mount each other simultaneously</li></ul><h2 id="h_01K9STPN82TGMBT1TB1FHZWVZ0">Realms</h2><ul> <li data-list-item-id="e438f3eedaeb2698f47c685bfa9c4d403">Navigate players back to either the start screen or the settings screen when they confirm the message about not being able to connect to a network</li> <li data-list-item-id="e4480c5e81a56240fd34385d0d7b1a2e4">Present players with the option to play using mobile data or to change their game settings if mobile data is disabled when attempting to join a newly purchased Realm</li> </ul><h2 id="h_01K9STPN82G7YPWBACN4NQ54MQ">Text Input</h2><ul><li data-list-item-id="eabbeaf3f9c85f86b07f566dad7a42946">Fixed IME input when application lost and regained focus (switching from the app and back while editing)</li></ul><h2 id="h_01K9STPN83EXNJDKK79SRA2Z6C">User Interface</h2><ul> <li data-list-item-id="e2ea757e9f469875b5690c50b2fb42b2d">Fixed a crash when using hotbar hotkeys while hovering over the Stonecutter preview interface (<a href="https://bugs.mojang.com/browse/MCPE-230558" target="_blank" rel="noopener noreferrer">MCPE-230558</a>)</li> <li data-list-item-id="eb4a2e739341fcb8aaa1889983a39fc5d">Open windows such as inventory, trading, or chat, will now close when you are hurt by a mob<ul><li data-list-item-id="ef33077565214f4533c3aec9995b21a68">Windows will not close repeatedly if you are attacked multiple times in quick succession</li></ul> </li> </ul><h2 id="h_01K9STPN84PE0B8RJ155Z4T5MB">Vanilla Parity</h2><ul><li data-list-item-id="e86e916689469f3b08deab6ec3a3ef54f">Crimson Roots and Crimson Fungus now generate in the Warped Forest biome (<a href="https://bugs.mojang.com/browse/MCPE-83616" target="_blank" rel="noopener noreferrer">MCPE-83616</a>)</li></ul><h1 id="h_01K9STPN84K8X8D711QM6T2DP0">Technical Updates</h1><h2 id="h_01K9STPN84KX0A78CX4K2FDBSM">User Interface</h2><ul><li data-list-item-id="e41d83adc4476edfd5469c91d9ad599d4">Added <code>resolve_ancestor_scope</code> boolean to view bindings as a way to bind to an ancestor that matches the <code>source_control_name</code> </li></ul><h2 id="h_01K9STPN8586QCD5PJ6PM6HMP1">API</h2><ul> <li data-list-item-id="e336e22395dc06bd13746a7786730e002">Moved class <code>Potions</code> from <code>beta</code> to <code>V2.4.0</code> </li> <li data-list-item-id="e692fa681dfe9e3d6df25babafd174f99">Moved component <code>ItemPotionComponent</code> from <code>beta</code> to <code>V2.4.0</code> </li> <li data-list-item-id="ee41241fd29f2884673bf64ed8e105f5b">Moved class <code>PotionDeliveryType</code> from <code>beta</code> to <code>V2.4.0</code> </li> <li data-list-item-id="e1f61053b6a442316845f420eec01a285">Moved class <code>PotionEffectType</code> from <code>beta</code> to <code>V2.4.0</code> </li> <li data-list-item-id="e36ea420fd9416840b2b5c7323bed6178">Moved error <code>InvalidPotionDeliveryTypeError</code> from <code>beta</code> to <code>V2.4.0</code> </li> <li data-list-item-id="ec3d051f08e4cc49605d30f06baa7da40">Moved error <code>InvalidPotionEffectTypeError</code> from <code>beta</code> to <code>V2.4.0</code> </li> <li data-list-item-id="e020cb03581f9177772d81994e2550d17">Player method <code>clearPropertyOverridesForEntity</code> can now take an Entity or Entity ID as valid arguments in <code>v1.19.0</code> </li> </ul><h2 id="h_01K9STPN7F53BN2ETG0AQ673PN">Editor</h2><ul> <li data-list-item-id="ed06fbdcbc2e1e05018996bc97e643b36">Added Generate Manifest button to Selection Tool<ul><li data-list-item-id="e4e5a8827787e88df0c642fc07f28dfb1">Added Deselect and Replace operations to Selection Tool block manifest - allows removing or replacing specific block types from the selection</li></ul> </li> <li data-list-item-id="e57c3c93dd76c796670b0f22c0fc0d272">Added "Paint" key bind for pencil in keyboard settings</li> <li data-list-item-id="eb9f7534b544456a7b55b132ce84b312b">Added filtering options in the Structure panel. Filtering can be by structure display name or Structure tags</li> <li data-list-item-id="ed28734f8a646b05544771f934ac2fcf7">Added Jigsaw block editing to the block inspector</li> <li data-list-item-id="ef072542613e7822c17a9243698de33a3">Added bypass validation warning screen to generate jigsaw workflow</li> <li data-list-item-id="e75891435a2ba101b6520586570da9a63">Added localized message and sub message support for logging APIs</li> <li data-list-item-id="ed9209f49e6c8ddfaac2ca870726cc878">Added new Raise and Lower Elevation modes for Terrain Tool<ul> <li data-list-item-id="ebd616256dddefa3c573d6ca81597abf3">Ability to adjust brush falloff</li> <li data-list-item-id="e58613961b0cfb8afc56ba34021dd5764">Ability to specify how many terrain layers to clone or preserve when raising/lowering</li> <li data-list-item-id="e73a18b5bc5035b346033655576368428">Ability to adjust the brush radius</li> <li data-list-item-id="ee706ecc7d98d074fe67cf5f18bafbc11">Added ability to hold the SHIFT key to lock the brush XZ coordinates in place while painting</li> </ul> </li> <li data-list-item-id="ea165f09cb50a5606a82132d563bf5ab3">Added Layout Instance baking (bake individual instances and added to export world and playtest) so that layouts are converted from holograms to actual blocks (Only works for Overworld at the moment)<ul> <li data-list-item-id="e90a3eda859a2198bb56bd1dc1847d731">Added Mirror/Rotation to layout templates</li> <li data-list-item-id="e2f5ab4171694ed1079eab309e8d36a04">Added Mirror/Rotation to layout instances</li> <li data-list-item-id="eb44c70dc8f228ec4a97cbf0172b069f5">Added Mirror and Rotation properties to instance Editor</li> <li data-list-item-id="e51cb6000e270d3301b1e0e293e08e282">Note: Only Overworld is supported for layout baking at the moment. The Nether and End will be supported in a future update</li> </ul> </li> <li data-list-item-id="e402304c5eb1a1decf7a8b7528c630d14">Updated the selection limit for Selection, Paste Preview, Line, Pencil, Brush, Smartfill, Terrain, Workbench, Ruler, Block inspector, Scale, Farm generator tools to match the video render distance setting</li> <li data-list-item-id="ecf685747e4b4c5c5ef29d49fc4333acf">Updated UI and added multiplayer behaviors in Navigation Pane<ul> <li data-list-item-id="e2885ba71ced9b1219493bf6f4ebb429e">Stored Locations are shared across all creators in the project and synced for new joiners</li> <li data-list-item-id="e4487be74a3f4d5fcc7d03c7729d459ad">Implemented edit functionality for name, coordinates, and color of Stored Locations</li> <li data-list-item-id="eea999a0ca5e3f8ce3870ba531f53398d">Added select/deselect-all and delete option with confirmation modal; deletion affects all users</li> <li data-list-item-id="e3af890d31277a39a7c00fd259534de4a">Introduced a new panel listing all creators in the project with color indicators</li> <li data-list-item-id="ef06d61fe2f2ad3e94369db1f54bb6668">Added teleportation feature to jump to any other creator</li> </ul> </li> <li data-list-item-id="e1847c0bc185c420d7c8afbef1386e748">Updated Quick Move functionality<ul> <li data-list-item-id="e1ce0a98acd9658160601b993a2580589">Changed switching to Quick Move mode binding from M to N</li> <li data-list-item-id="e28ff73ae9a446704e09e48a805a78c1e">Changed default keybinding for moving with the arrow keys with Alt+Shift+arrow</li> <li data-list-item-id="ee7efa7115e0e5f6d465d3d545f9e7830">Both previous changes remove keybinding conflicts with other Selection mode shortcuts</li> <li data-list-item-id="e7aaae96ad5d571c39f17f8e5575a36fa">Made it so the gizmo arm won't disappear after you use it</li> <li data-list-item-id="eac341acd3b4dfd76663bd9cc8740291e">Made the preview more transparent</li> <li data-list-item-id="e0ea7eb208bc987f0e0c532f88aefe47a">You cannot enter quick move now if there is no selection</li> <li data-list-item-id="e7d8e97d2c6f2255695f6d89dd09751c5">Fixed a bug where if you went from quick move to a selection (creation) mode that wasn't the last you used the selection state would get messed up. Now it correctly will clear the selection</li> </ul> </li> <li data-list-item-id="e2f3c53f49a4bb9cbfb279eb4a8bc60c7">Fixed structure panel UI performance for projects containing a large number of structures</li> <li data-list-item-id="eff54bdeca02cc98ca845cb9519be9db2">Fixed an issue where selecting certain Vibrant Visual settings caused an error</li> <li data-list-item-id="e49cb0c7ef5390930c48a876d297c44bc">Fixed brush applying masked blocks incorrectly after switching dimensions</li> <li data-list-item-id="e7418e740dc0932c13cb3b936923482b2">Fixed unhandled extrude tool error when it's being applied out of world bounds</li> <li data-list-item-id="eace85e773a3ac5d3cd088d6878f8b159">Fixed a critical crash and several logic issues in the Ruler Tool when using axis locks and editing start/end points</li> </ul><h2 id="h_01K9STPN89GN3MNAEANVQ1S5F8">Item Components</h2><ul> <li data-list-item-id="e94f7745a089a024874614ddc9e6465b1">Added the <code>creative_reach</code> field to <code>minecraft:kinetic_weapon</code> item component<ul> <li data-list-item-id="ed61796aafe91849d3e69b3952ec8e911">Defines the reach used when the user is in Creative Mode</li> <li data-list-item-id="efd7453cbbddf55760c7f993652b621dd">Defaults to <code>reach</code> if unspecified</li> </ul> </li> <li data-list-item-id="edee1afc4909e279cd3865043e5d508a9">Added the <code>creative_reach</code> field to <code>minecraft:piercing_weapon</code> item component<ul> <li data-list-item-id="e37034ba820545c3392097594662e263e">Defines the reach used when the user is in Creative Mode</li> <li data-list-item-id="e636689428c811507d281b101488b13f4">Defaults to <code>reach</code> if unspecified</li> </ul> </li> <li data-list-item-id="ebc4f25278cc4037916ea04510eb1b56d">Added the <code>start_sound</code> field to the <code>minecraft:use_modifiers</code> item component<ul><li data-list-item-id="eecc8b5f7f7cedd1b3eb5b145198aa60c">Defines the sound to play when starting using the item</li></ul> </li> </ul><h2 id="h_01K9STPN8DC62V24XR53DGZ54P">Network Protocol</h2><ul><li data-list-item-id="e3a3b69820a63a0ca3afa08f5e09f0a13"> <code>LevelSoundEventPacket</code> modified: added <code>LevelSoundEvent::SpearUse</code> and <code>LevelSoundEvent::WoodenSpearUse</code> </li></ul><h1 id="h_01K9STPN8EQD96B044SCSQB3RK">Experimental Technical Updates</h1><p>##API</p><ul> <li data-list-item-id="eb22a7b5827661a2569b1448bcf03ddc7">Added <code>BlockComponentRedstoneUpdateEvent</code>, which can be subscribed by custom block components</li> <li data-list-item-id="e130a18b1a414a240f73115e57436a668">Added <code>onRedstoneUpdate</code> custom component subscription in <code>beta</code> with the following conditions<ul> <li data-list-item-id="e76f51750921a5a54d9aa921044f584f6">Block has <code>minecraft:redstone_consumer</code> component, otherwise CONTENT_ERROR is thrown</li> <li data-list-item-id="e44ef46161598a79ec5837d442ed9a2c1">Subscription is not queued if the <code>BlockComponentRedstoneUpdateEvent.powerLevel</code> is less than <code>minecraft:redstone_consumer</code> field <code>min_power</code><br>Here is an example of a custom component json and the subscription script:</li> </ul> </li> </ul><pre class="language-auto">{ "format_version": "1.21.130", "minecraft:block": { "description": { "identifier": "test:custom_block" }, "components": { "minecraft:redstone_consumer": { "min_power": 10, "propogates_power": true }, "test:custom_component": {} } } } </pre><pre class="language-auto">import { system } from '@minecraft/server-wrapper'; system.beforeEvents.startup.subscribe(init => { init.blockComponentRegistry.registerCustomComponent("test:custom_component", { onRedstoneUpdate: _ => { //insert logic here } }); }); </pre><h2 id="h_01K9STPN8HKVGA43R3EPPY5V6Y">Blocks</h2><ul> <li data-list-item-id="e11e01cbfbc41ae141e4ffd159b5728dd">We now will mirror the <code>minecraft:corner</code> block state when used within a structure</li> <li data-list-item-id="eb5934efcbd5dab4084cf1f38fe5a8198">Added <code>minecraft:redstone_consumer</code> component behind the <code>Upcoming Creator Features</code> experiment. A component describing how a block can consume and potentially propogate a redstone signal<ul> <li data-list-item-id="e310e04de67cc6c5205ed6fd1073c7ebb">Contains optional field <code>min_power</code> which defines the minimum value for incoming signal stregth. If signal strength is greater than or equal to this value then the <code>onRedstoneUpdate</code> event is sent to Scripts. Defaults to 0 meaning event is always emitted</li> <li data-list-item-id="e6e467e803ee9d19064b0cf52f149c881">Contains optional field <code>propogates_power</code> a Boolean to control whether a signal can pass through this block or not, defaults to false</li> <li data-list-item-id="eea85d4adc8252246fd2da55fdec808f2">This component is currently not available for block permutations</li> <li data-list-item-id="e6c049d6f4b2089fde5050b244ceeb44d"> <p>Example:</p> <pre class="language-auto">{ "format_version": "1.21.130", "minecraft:block": { "description": { "identifier": "test:custom_consumer_block" }, "components": { "minecraft:redstone_consumer": { "min_power": 5, "propogates_power": true } } } } </pre> </li> </ul> </li> <li data-list-item-id="e27f748cd3d6e2e9d38b2927a599f4d4c">Modified <code>minecraft:material_instances</code> block component<ul> <li data-list-item-id="e0cecf3a3ea56b6820f8c6fa88b0a48bf">Removed redundant experimental field <code>shaded</code> formerly named <code>emissive</code> </li> <li data-list-item-id="e8a7f292f197d3b4275f24cee06ecfcfa">Same effect can be achieved with existing fields, example below</li> </ul> </li> </ul><pre class="language-auto">"minecraft:material_instances" : { "*": { "texture": "my_texture", "render_method": "opaque", "face_dimming": false, "ambient_occlusion", false } } </pre><ul><li data-list-item-id="eabba8ddaf47d09d5186a76f0104d8b63">Added <code>minecraft:leashable</code> block component, which allows custom blocks to receive a lead attachment, including an offset field to change the position of the leash knot. Currently only available with "Upcoming Creator Features" enabled</li></ul><h2 id="h_01K9STPN8Q4JKJSQ1KG7CK5JVN">Graphical</h2><ul> <li data-list-item-id="edd1c2468d752a13adac1d6319ab97724">Fixed an error where Marketplace content containing local_lighting.json could spam content errors (<a href="https://bugs.mojang.com/browse/MCPE-1498487" target="_blank" rel="noopener noreferrer">MCPE-1498487</a>)</li> <li data-list-item-id="e7eece8e31143fc51b89cdfe5a76f8c48">Added Colored Static Block Lighting under the Render Dragon Features for Creators toggle<ul
Community<p><strong>Posted:</strong> 10 November 2025</p><p>A new update for players on Windows has been released to address issues discovered in the 1.21.120 release. This update will be rolling out as soon as it becomes available, so please allow time for the update to reach you.</p><h2 id="user-content-fixes%3A">Fixes:<a aria-labelledby="user-content-fixes%3A" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30871/R21U12-Hotfix-2?anchor=fixes%3A"></a> </h2><ul><li data-list-item-id="e8ff26fc0ac19da48f94acb8239ab0528">Fixed a bug that caused the mouse cursor to move in the background during gameplay, disrupting gameplay (<a href="https://bugs.mojang.com/browse/MCPE-230832" target="_blank" rel="noopener noreferrer" aria-label="MCPE-230832 (Opens in new window or tab)">MCPE-230832</a><span role="presentation" aria-hidden="true"></span>)</li></ul><h3 id="h_01K9ETBQNCCXP538AVRY27P47B">Achievements:</h3><ul> <li data-list-item-id="e9b36c629a3f37e9e3da819b91f9876f3">MOAR Tools is now awarded by Copper tools correctly instead of being awarded by other items </li> <li data-list-item-id="ec124277b6bea8fe053c25f597590af59">You Need a Mint is no longer awarded from items other than Dragon Breath </li> </ul>
Community<p><strong>Posted:</strong> 4 November 2025</p><p>A new update has been released to address issues discovered in the 1.21.120 release. This update will be rolling out to the various platforms as they become available, so please allow time for the update to reach you.</p><h2 id="h_01K7PKH1H030F7T2WRJCW7S27H"> <strong>Fixes:</strong><a aria-labelledby="user-content-fixes%3A" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30606/R21U11-Hotfix-3?anchor=fixes%3A"></a> </h2><h2 id="user-content-input">Input<a aria-labelledby="user-content-input" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki?wikiVersion=GBwikiMaster&pagePath=/Bedrock%20Release%20Schedule/Changelogs/Full%20Release%20Changelogs/R21U12%20Hotfix%201&pageId=30831&_a=edit&anchor=input"></a> </h2><ul> <li data-list-item-id="ea30758fde74206c1b7b052a9612ca1ea">Fixed a bug on Windows where resuming the game with the Task Manager opened caused the cursor to stutter at the center of the screen (<a href="https://bugs.mojang.com/browse/MCPE/issues/MCPE-229549" target="_blank" rel="noopener noreferrer" aria-label="MCPE-229549 (Opens in new window or tab)">MCPE-229549</a>)</li> <li data-list-item-id="e5ff9bf9600fe3f3b5656a59389e383f9">Fixed a bug on Windows where the camera snapped to a random direction after closing the GUI and clicking any mouse button (<a href="https://bugs.mojang.com/browse/MCPE/issues/MCPE-229848" target="_blank" rel="noopener noreferrer" aria-label="MCPE-229848 (Opens in new window or tab)">MCPE-229848</a>)</li> <li data-list-item-id="e348fc728022db2b4b96a19006581f851">Restored support for input from IME on Windows (<a href="https://bugs.mojang.com/browse/MCPE/issues/MCPE-229246" target="_blank" rel="noopener noreferrer" aria-label="MCPE-229246 (Opens in new window or tab)">MCPE-229246</a>)</li> </ul><h2 id="user-content-stability-and-performance">Stability and Performance<a aria-labelledby="user-content-stability-and-performance" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki?wikiVersion=GBwikiMaster&pagePath=/Bedrock%20Release%20Schedule/Changelogs/Full%20Release%20Changelogs/R21U12%20Hotfix%201&pageId=30831&_a=edit&anchor=stability-and-performance"></a> </h2><ul> <li data-list-item-id="ec7d6929311cb538c1f77e27c1eb0536a">Fixed a crash from using a data-driven renderer</li> <li data-list-item-id="e8cace72c1b1e287029bf4030ab64ac5b">Fixed a crash on PlayStation 5 caused by excessive memory use when stacking large add-ons</li> </ul><h2 id="user-content-user-interface">User Interface<a aria-labelledby="user-content-user-interface" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki?wikiVersion=GBwikiMaster&pagePath=/Bedrock%20Release%20Schedule/Changelogs/Full%20Release%20Changelogs/R21U12%20Hotfix%201&pageId=30831&_a=edit&anchor=user-interface"></a> </h2><ul><li data-list-item-id="ef7368f83a756bf99c2737b6bbd911e6e">Fixed a bug where resource pack settings would not apply in-game when changed (<a href="https://bugs.mojang.com/browse/MCPE/issues/MCPE-229024" target="_blank" rel="noopener noreferrer" aria-label="MCPE-229024 (Opens in new window or tab)">MCPE-229024</a>)</li></ul>
Community<p><strong>Posted:</strong> 4 November 2025</p><h3 id="h_01K8QTR1XS3YFZ0WYMV02D4BXR"><strong>Information on Minecraft Preview and Beta:</strong></h3><ul> <li data-list-item-id="e5c73f5970cb18b8ac1e456405858644f">These work-in-progress versions can be unstable and may not be representative of final version quality</li> <li data-list-item-id="e74a314566a2465c9df7c48ed4f75643d">Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at <a href="https://aka.ms/PreviewFAQ" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/PreviewFAQ (Opens in new window or tab)" data-bi-id="n4a3" data-bi-name="aka.ms/previewfaq">aka.ms/PreviewFAQ</a><span role="presentation" aria-hidden="true"></span> </li> <li data-list-item-id="ecd3c8fa65eefd58e95396992bbe7b297">The beta is available on Android (Google Play). To join or leave the beta, see <a href="https://aka.ms/JoinMCBeta" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/JoinMCBeta (Opens in new window or tab)" data-bi-id="n5a3" data-bi-name="aka.ms/joinmcbeta">aka.ms/JoinMCBeta</a> <span role="presentation" aria-hidden="true"></span>for detailed instructions</li> </ul><figure class="wysiwyg-image"><img style="aspect-ratio: 1920/1080;" src="https://feedback.minecraft.net/hc/article_attachments/40853493423629" alt="Netherite Horse Armor" width="1920" height="1080"></figure><p>Our final set of features for Mounts of Mayhem brings the game's strongest armor tier to your favorite mount – with Netherite horse armor! As well as making your steed more stylish, Netherite horse armor will also make them sturdier, perfect for all those mounted challenges. Test this feature today in Bedrock beta and preview! And as always, we’re keen to get your feedback on these new features at <a href="http://feedback.minecraft.net/">feedback.minecraft.net</a>, and you can report any bugs you find at <a href="http://bugs.mojang.com/">bugs.mojang.com</a>.</p><h1 id="h_01K97AQ6M0GG2M7TYX26GCFV2N">Features and Bug Fixes</h1><h2 id="h_01K97AQ6M0TPFRFEF5T2EQH936">Mounts of Mayhem</h2><h3 id="h_01K97AQ6M0NE3RA1QBK0GVZJMC">Camel Husk</h3><ul> <li data-list-item-id="eacc7c2019991cd0e4e82706fb0f9cc28">Husk and Parched riders no longer look for a new mount after being dismounted</li> <li data-list-item-id="e4f6b2eca6df68d13917b2d096e20ca1e">Camel Husk now has the correct hitbox when spawned</li> <li data-list-item-id="ece66002d23ff4126624f09f574514c8b">Camel Husk now spawns in the desert</li> <li data-list-item-id="ee47a9632f770f99113859977fc970c19">Camel Husk no longer dismounts passengers when entering water, mirroring the behavior of the regular Camel</li> <li data-list-item-id="e0e40f65f15157d62868a54abea7fe103">Camel husk ambient sounds now play at a slightly lower volume</li> </ul><h3 id="h_01K97AQ6M5V2BB6V21VGN65PZ3">Coral Zombie Nautilus</h3><ul> <li data-list-item-id="e5ef82991a3dc1b73889b843700ce8780">New Zombie Nautilus variant</li> <li data-list-item-id="ee9b1892cb5403b55151384841312f922">Spawns in Warm Oceans, replacing the normal Zombie Nautilus</li> <li data-list-item-id="ef1c4c1a14eca7853576f753f2b3da808">Visual variant, functions identically to the normal Zombie Nautilus</li> </ul><h3 id="h_01K97AQ6M7XVETTPFV08QNPF63">Mount Improvements</h3><ul><li data-list-item-id="eb54e60155064dacf0793b5a8c6223680">Added Netherite Horse Armor<ul> <li data-list-item-id="ee7d4fc3046c63145da225f4c08c441cd">Can be crafted at a Smithing Table using a Diamond Horse Armor, a Netherite Ingot, and a Netherite Upgrade</li> <li data-list-item-id="ea27194b25b1d3983e7643dc6156e43df">Provides 19 armor points</li> </ul> </li></ul><h3 id="h_01K97AQ6M8QE18RABQ0F73FQSV">Nautilus</h3><ul> <li data-list-item-id="e782f9d59e0b0f36df89cb2d0e6fa0612">Nautilus doesn't produce dash attack sound when spawned and attacked on land</li> <li data-list-item-id="e8f69236de64e88fbd89b5623d4968e7a">Zombie Nautilus now also plays their hurt sound when taking damage on land (<a href="https://bugs.mojang.com/browse/MCPE-229436">MCPE-229436</a>)</li> <li data-list-item-id="e52405bbe68030d216cf8aad9168be806">Breath of the Nautilus is now considered an ambient mob effect</li> <li data-list-item-id="ee89591725962c5c35508047187d4b2f9">Using Shears on a Nautilus will now first remove its armor and then its saddle</li> <li data-list-item-id="ed16a220a6fbb76a3fe223df82e6d5081">Baby Nautilus no longer has a gap in its model (<a href="https://bugs.mojang.com/browse/MCPE-229792">MCPE-229792</a>)</li> <li data-list-item-id="e8b29ecc2a2cd3625e0b9ee74aa57c907">Added an inventory screen to the Nautilus (<a href="https://bugs.mojang.com/browse/MCPE-229431">MCPE-229431</a>)</li> <li data-list-item-id="e881b939eb961dc20e4ca54448aed815b">Fixed a visual issue in the Nautilus model that caused the top part of the shell to protrude</li> </ul><h3 id="h_01K97AQ6MD0QP2W52D472BW9PS">Parched</h3><ul> <li data-list-item-id="e25de8b8a2c5c68d11cc927437bdcebb4">Parched now take freezing damage while in snow</li> <li data-list-item-id="ee3d8849f44fb30649bc644e830e2457b">Parched will no longer be affected by the Weakness status effect</li> <li data-list-item-id="ee7ff25523ef4d3630bd07e9fea2a5bc1">Fixed the Parched being able to hit the Husk driver when riding a Camel Husk</li> <li data-list-item-id="e8efbe128da317f9554011351f8b14cce">Fixed the Parched being able to hit the Camel Husk it is riding</li> <li data-list-item-id="efb90686ff32b480329d7101236106832">Creepers now drop a music disc when killed by a Parched</li> </ul><h3 id="h_01K97AQ6MG88EA9CS0HBT1ZCBK">Spear</h3><ul> <li data-list-item-id="e9de85fadb423bf9b93a8b33bb79a8e2f">Wooden Spear attacks now always play their sound effect (<a href="https://bugs.mojang.com/browse/MCPE-229453">MCPE-229453</a>)</li> <li data-list-item-id="e46084161773bc5ed638ee9611f7a1549">Animals defeated in one hit by the charge attack of a Spear with the Fire Aspect enchantment will now correctly drop cooked food</li> <li data-list-item-id="e937a4cd423d9ad001c3fc7c88ab51d22">The Spear now has dedicated attack and interaction prompt when playing with a controller</li> <li data-list-item-id="e666428f8d1cc173853ab33d7a952ce1f">The Spear's lunge attack can now be used in Creative mode regardless of hunger</li> <li data-list-item-id="e84a0f191f61e5650dccbe68c15cc0c58">Zombies, Husks, Piglins, and Zombified Piglins wielding a Spear now properly charge and retreat while mounted</li> </ul><h3 id="h_01K97AQ6MMWC37VPVJC4219YEP">Zombie Horse</h3><ul> <li data-list-item-id="e987373703cdb029d875f4de17da92042">Zombie Horses can now be leashed when they are untamed, but not when mounted by a Zombie</li> <li data-list-item-id="ec9243b0dd67005fb34eaee4c61da7a15">Old Zombie Horses will now properly upgrade with new components</li> <li data-list-item-id="e53c0ad3876831ce0432b1c87384de5ef">Wild Zombie Horses will now become unleashable if a zombie mounts them</li> <li data-list-item-id="e7dee1c9cc92d510c0f2e843de877bd6a">Zombie Horse's Spawn Egg now matches the color tint of the Zombie Horse (<a href="https://bugs.mojang.com/browse/MCPE-230280">MCPE-230280</a>)</li> <li data-list-item-id="e347c2ecb9f4b1525cb0922c9b3080e89">Zombie riders no longer look for a new mount after being dismounted</li> <li data-list-item-id="e3533fffa01fbe6d51526cf119af818e1">Zombie Horses now spawn less frequently on Peaceful difficulty</li> </ul><h3 id="h_01K97AQ6MSX4P6DRBNCA6A0ATY">Zombie Nautilus</h3><ul> <li data-list-item-id="e9805c84ea8dec0565563e8448d6bf056">Zombie Nautilus doesn't produce dash attack sound when spawned and attacked on land</li> <li data-list-item-id="e20dce96db5f348828f7360ed178e156f">Breath of the Nautilus is now considered an ambient mob effect</li> <li data-list-item-id="e6cf129a9f11935fb13974aa4da85af16">Added an inventory screen to the Zombie Nautilus (<a href="https://bugs.mojang.com/browse/MCPE-229431">MCPE-229431</a>)</li> <li data-list-item-id="e3d3381ef602f9df3a1ab4fa8ab0b6532">Fixed a visual issue in the Zombie Nautilus model that caused the top part of the shell to protrude</li> </ul><h2 id="h_01K97AQ6MWY284JY7CH94RNQBV">Character Creator</h2><ul><li data-list-item-id="e66e22bed4ffe0ace3f022630c391f11b">Fixed an issue where remote player skins would sometimes change to a default skin when they moved in and out of render range (<a href="https://bugs.mojang.com/browse/MCPE-222444">MCPE-222444</a>)</li></ul><h2 id="h_01K97AQ6MWA4EMGZHCEGQB840N">Commands</h2><ul><li data-list-item-id="ebfda919cc972463f9a4f0def2d53a303">The clone command will no longer clone extra blocks sharing a position with a filtered out block (<a href="https://bugs.mojang.com/browse/MCPE-179847">MCPE-179847</a>)</li></ul><h2 id="h_01K97AQ6MXYHF53M6VMCDKNT91">Gameplay</h2><ul><li data-list-item-id="e381f5285859cdfb1dc4e311992f373fb">Legacy tree features now respect biome borders (<a href="https://bugs.mojang.com/browse/MCPE-168996">MCPE-168996</a>)</li></ul><h2 id="h_01K97AQ6MXRQGGVAA0XKT1TZ5Y">Graphical</h2><ul> <li data-list-item-id="e12544a7636f8ed310ad2807980b7f49b">Fixed water being rendered opaque</li> <li data-list-item-id="e8feafbd40484446a34e5cb7184e30514">Fixed an issue where blocks moved by Pistons are too dark</li> <li data-list-item-id="e3f2dcbdb8e16b39f70ad15ba46d680ea">Added Kelp Block to the list of blocks affected by dithering when near the player camera</li> <li data-list-item-id="ef70e9a037d2b34be82e49a9f22cdd785">Fixed blocks flashing yellow when pushed with a Piston with Vibrant Visuals enabled</li> <li data-list-item-id="ede3d32a035afb990f3fe390a0a5075d0">Reduced flickering and fixed incorrect reflections on low roughness materials with height maps in Vibrant Visuals</li> <li data-list-item-id="ef3153ae777f2623820c83fea23e7ff04">Fixed damage particles sometimes rendering as black with vanilla renderer</li> <li data-list-item-id="e1c16484a730b4642519f8310baec5678">Fixed archaeology items sometimes rendering as nearly black</li> <li data-list-item-id="e6a2c6bd44dbe2020c52bbc6f936f944d">Light absorption in water has been changed from 2 to 1 units, to match Java Edition</li> </ul><h2 id="h_01K97AQ6N1TPV3P65RG3B2WTM2">Input</h2><ul> <li data-list-item-id="e42287b8522bd41c20879b2f383192fcd">On-Screen Keyboard will no longer appear over the chat box when docked; Input screens, such as signs, will no longer close when switching between different input modes (<a href="https://bugs.mojang.com/browse/MCPE-228584">MCPE-228584</a>)</li> <li data-list-item-id="ec5d3bb84bc4bfc31117b2319529def92">Fixed a bug on Windows where resuming the game with the Task Manager opened caused the cursor to stutter at the center of the screen (<a href="https://bugs.mojang.com/browse/MCPE-229549">MCPE-229549</a>)</li> <li data-list-item-id="e8313eb8afd232824513c9cf1301bb40f">Fixed a bug on Windows where the game widgets would interact with the cursor when another window was focused (<a href="https://bugs.mojang.com/browse/MCPE-229548">MCPE-229548</a>)</li> <li data-list-item-id="e4e81399db0208bdc0f48ee912788dbed">Fixed a bug on Windows where the camera snapped to a random direction after closing the GUI and clicking any mouse button (<a href="https://bugs.mojang.com/browse/MCPE-229848">MCPE-229848</a>)</li> </ul><h2 id="h_01K97AQ6N4DR9N5CJEREPAAWK3">Mobs</h2><ul> <li data-list-item-id="eaf61c268434872b5c09b3fce03e8ab29">Wolf shadow and model are now centered (<a href="https://bugs.mojang.com/browse/MCPE-176018">MCPE-176018</a>)</li> <li data-list-item-id="e62e90c67532933066cac463dccd02a1f">Fixed some Goat sounds not being controlled by the Friendly Mobs slider (<a href="https://bugs.mojang.com/browse/MCPE-178232">MCPE-178232</a>)</li> <li data-list-item-id="ee332175aa9b7d94e2f56d9eaedd9727f">Piglins will no longer scream with enthusiasm while admiring gold <a href="https://bugs.mojang.com/browse/MCPE/issues/MCPE-229509">MCPE-229509</a><ul> <li data-list-item-id="e7da01b655d1b93636e5471bf3e86d749">They will instead do a courteous grunt of acknowledgement</li> <li data-list-item-id="eea7f859831cc57ac5e982bc04b9da93b">Very polite, just like on Java</li> </ul> </li> <li data-list-item-id="e014c35feeda7aa4e70cd529ab01de5fe">Only Baby Zombie jockeys and Baby Husk jockeys can ride the following mobs:<ul> <li data-list-item-id="e90caaa84fe152d38b000aaeabc1f08eb">Adult Chickens</li> <li data-list-item-id="e9b5c47159954fbb1138ae312094fe655">Untamed Ocelots</li> <li data-list-item-id="ec315e4b0cf772b2ef323c02d4d8b2c1d">Untamed Cats</li> <li data-list-item-id="ebdb1cead178971f58633981f2b25924d">Untamed Wolves</li> <li data-list-item-id="e7411d0adc58da116566aee93386ee109">Adult Zombies</li> <li data-list-item-id="e11b0962611910c1f84402621a963851d">Adult Husks</li> <li data-list-item-id="ec6857007ce384d9bd03c2b0790ba1263">Adult Zombified Villagers</li> <li data-list-item-id="e44e2531017b6c83503c0a84079581e6d">Adult Zombified Piglins</li> <li data-list-item-id="e68cb9c5f6e31e47c77bf16dc6bf2c704">Cows</li> <li data-list-item-id="e3445d431f1b7adddfcf4da1d2a6879bf">Adult unsaddled Pigs</li> <li data-list-item-id="ef16574ed2a89521f7926280cf941d06c">Sheep</li> <li data-list-item-id="ee5a63275b4560cdf0bbb4f2baabb3b23">Adult untamed Horses</li> <li data-list-item-id="e1ed228ee9e282a8115b068f9e3bce550">Adult untamed Donkeys</li> <li data-list-item-id="eeec9a39fa1e79fd8fb652d1a3ad5ea88">Adult untamed Mules</li> <li data-list-item-id="efd50622dc9e393e741450736603343f7">Adult Skeleton Horses</li> <li data-list-item-id="ec488382be544b8ccd92dc1adda4ed90d">Adult Zombie Horses</li> <li data-list-item-id="e26e2bffe59a6fff4e31626c8227e5127">Mooshrooms</li> <li data-list-item-id="ed46fa4ef3fc446972d9a21c429a319e9">Spiders that were not spawned as jockey mounts</li> <li data-list-item-id="e5ce35babd110966f5c6997edb25b32e3">Cave Spiders that were not spawned as jockey mounts</li> </ul> </li> <li data-list-item-id="e2398e3c87176d57f95e94b752875af79">Zombies and Husks that have been spawned as their rider configuration can only ride Zombie Horses and Camel Husks, respectively</li> <li data-list-item-id="eda79c91347d48a96f006e4f83cd32ca4">Dolphins no longer spawn in the Cold Ocean or Deep Cold Ocean biomes</li> </ul><h2 id="h_01K97AQ6NCAZY4H6XWGGZRFCT7">Realms</h2><ul><li data-list-item-id="e94cf4629a44dadfebf9205a742047940">Fixed an issue where players could get temporarily stuck when adding members to a newly purchased Realm</li></ul><h2 id="h_01K97AQ6NC3NPGEXRQ05MXYAST">Stability and Performance</h2><ul> <li data-list-item-id="e626d2934f1b01b86b9469df337b1f88d">Improved loading times when exiting worlds</li> <li data-list-item-id="e25e9ae8587886e54cc1064a91e16f646">Improved loading times when using the /reload all command</li> <li data-list-item-id="e28f2deaa8a35402d7884edf503af648c">Fixed a crash from using a Data Driven Renderer</li> <li data-list-item-id="ea1773b9108fa4b52b1a2cbbff520c94b">Improved loading times when re-entering similar worlds</li> <li data-list-item-id="e6d85fea1921480bf8292462c30380058">Improved loading times when transferring between servers</li> </ul><h2 id="h_01K97AQ6NEQJ6NV3VCF7Y9HRZN">User Interface</h2><ul> <li data-list-item-id="e385566deaa3466d043bd34ee1bbe36bb">Added a new joystick for touch controls when using the control schemes 'player_relative_strafe' or 'camera_relative_strafe'<ul> <li data-list-item-id="e2d3c95de879257eac93162d7c32278a3">The new joystick is only available with "Joystick & tap to interact" and "Joystick & aim crosshair"</li> <li data-list-item-id="ef91dfb22e3437498b6ed5444e66a5b40">Players who are using "D-Pad & tap to interact" when entering into one of the two control schemes will be put into "Joystick & tap to interact" and then returned to "D-Pad & tap to interact" after they stop using one of the two control schemes</li> </ul> </li> <li data-list-item-id="e6be61704601f3c051308b7636814bf2f">Added missing options to the new Accessibility settings page (<a href="https://bugs.mojang.com/browse/MCPE-228101">MCPE-228101</a>)</li> <li data-list-item-id="e9cd6d27629f05e80ed87344721bfc462">Accessibility option "Enable Open Chat Message" has been renamed to "Chat Instructions on Join"</li> <li data-list-item-id="edc9057a326f950e8e99127b36733ccdb">Implemented the same HUD icon for ambient mob effects as Java (like the ones applied by Beacons, Conduits, or Breath of the Nautilus)</li> <li data-list-item-id="e77a3ffb3cafb292f2ae667fbbe240d4d">Fixed ambient mob effects constantly flashing like they are timing out</li> <li data-list-item-id="e7da44c5ee6393254faad233ecacc25e4">All items now show the Hit attack prompt when aiming at a Mob</li> <li data-list-item-id="e15fc83dfc6aae81dd434c48633afb39d">Items with dedicated interaction prompts now show when aiming at a Mob if there is no other special Mob interaction prompt</li> <li data-list-item-id="ecdbc1d73fc9a27b372ce496c9e4f9ed3">Camel Husks are now the appropriate size in their Pocket UI screen</li> <li data-list-item-id="e51aef0dfb6823f02b92a8579f623018d">Fixed a bug where holding up on the D-Pad would not continuously scroll in menus (<a href="https://bugs.mojang.com/browse/MCPE-226509">MCPE-226509</a>)</li> <li data-list-item-id="e1e97796d2a3fb83e05b1320ef96be1a6">Fixed an issue where the paste button on some screens would paste text twice (<a href="https://bugs.mojang.com/browse/MCPE-228233">MCPE-228233</a>)</li> <li data-list-item-id="ed3273a1cd5d36125d781fbea3fe40f94">Title bar of game on PC will now respect Windows dark mode (<a href="https://bugs.mojang.com/browse/MCPE-227846">MCPE-227846</a>)</li> <li data-list-item-id="edcfe6916e1718e64d1024e825c785c7b">Fixed issue where game icon doesn't show on taskbar and title bar on Windows (<a href="https://bugs.mojang.com/browse/MCPE-227849">MCPE-227849</a>)</li> <li data-list-item-id="edcf5be37a7ecfae93a3a51a09b8fbf26">The mob's inventory panel is now hidden for all unchested mobs in the default UI</li> </ul><h1 id="h_01K97AQ6NP4MSWHEYPY3PDXSJ7">Technical Updates</h1><h2 id="h_01K97AQ6NPCDHV4ESG5KQJV37T">AI Goals</h2><ul> <li data-list-item-id="e8902857f695742f20d84b2816ccae120">Added a new field to behavior.nearest_attackable_target to enable a probability of target being chosen by behavior.nearest_attackable_target goal<ul> <li data-list-item-id="e483001f8c842074e20c151025f391c41">target_acquisition_probability: Probability (0.0 to 1.0) that a entity will accept a found target</li> <li data-list-item-id="e4e5bff390903d8326823a4a24f827932">The default value unless specified is 1.0</li> </ul> </li> <li data-list-item-id="eaf35af4aec038ecbd98a30efdb9dbd1e">Modified behavior.nearest_attackable_target's attack_interval field to support a range of value instead<ul> <li data-list-item-id="e89a3bcc18a7cd2b2909b76f5378b6580">range_min: Minimum time in seconds before the entity searches for a attack target, can now be set to other values than just 0</li> <li data-list-item-id="ea48a6dd2b29384a6814525c050c44fb0">range_max: Maximum time in seconds before the entity searches for a attack target</li> </ul> </li> <li data-list-item-id="e6f7e96e5ca5e7d71c16dc2eede96bbef">Added the "hijack_mount_navigation" field to the "minecraft:behavior.use_kinetic_weapon" AI goal<ul> <li data-list-item-id="e69ee1427da7663bada6546367183970e">Allows a mob to override its mount’s navigation behavior with the one defined by this goal</li> <li data-list-item-id="ece9e1dc598bbab4db5b3f5d1af21e2fb">Requires the mount to be running the "minecraft:behavior.mount_pathing" goal, whose default behavior will be ignored</li> </ul> </li> </ul><h2 id="h_01K97AQ6NTNRWMRD5VVJ5E8SB0">API</h2><ul> <li data-list-item-id="ea9d1653353e69bab918c2428437d5962">Fixing an issue in new worlds where calling world.getDimension, before a player has spawned, could result in a different spawn location than intended (<a href="https://bugs.mojang.com/browse/MCPE-228041">MCPE-228041</a>)</li> <li data-list-item-id="e867affebad90f5f64250ba37686c25fd">Released BlockComponentBlockBreakEvent from beta to v2.4.0</li> <li data-list-item-id="e8f5c3de0dc8b1b951c1251dde1fa233d">/structure and /place commands and StructureManager API Place function now trigger onBreak beta API event for custom blocks when overidden</li> </ul><h2 id="h_01K97AQ6NV0A7X9MARV49WZC8W">Biomes</h2><ul><li data-list-item-id="e689a7be286288bb1ea12dac99f402e2e">Fixed biome replacement component (<a href="https://bugs.mojang.com/browse/MCPE-229476">MCPE-229476</a>)</li></ul><h2 id="h_01K97AQ6NVY0JJFX8CY8QH13DQ">Blocks</h2><ul> <li data-list-item-id="e3b7dd22007b6d924a3a2473ae62301ff">Moved the Block Precipitations Interactions component from experimental to stable</li> <li data-list-item-id="ec4d8eed36213b9ac6d31f97bfb6b4644">Fixed "ambient_occlusion" field in "minecraft:material_instances" block component</li> <li data-list-item-id="ed8b76df0bca1a380dbe42332d798c0f7">"minecraft:collision_box" height is extended to 24 when using a format version of 1.21.130 or higher and the Upcoming Creator Features toggle is enabled</li> <li data-list-item-id="e785cf132b35e8321fd917d6626bf5381">"minecraft:collision_box" now supports arrays of boxes when using a format version of 1.21.130 or higher and the Upcoming Creator Features toggle is enabled</li> </ul><h2 id="h_01K97AQ6NXMG04AXRKBF2R6W7F">Components</h2><ul> <li data-list-item-id="e6090e0ec3b99fc66d8544a63378c3444">Added is_controlling_passenger_family entity filter to check if the passenger controlling a mount is of the specified family</li> <li data-list-item-id="e5126d4f30672c3af54cf0c42fd9172fd">Added has_item_with_component entity filter to check if the entity has equipped an item with the designated component name</li> </ul><h2 id="h_01K97AQ6NZE3A4P40NG0YN3DG9">Editor</h2><ul> <li data-list-item-id="e7ec18bf063ad0458b35bda9e4e2f40a0">Added support for Jigsaw blocks to Block Inspector tool</li> <li data-list-item-id="e5e812638cc202ea82a1f17029336afab">Editor will attempt to load jigsaw files from Behavior Packs if they do not conflict with an existing Jigsaw collection name</li> <li data-list-item-id="e6b3e0d0482d89ad3804a18bc4457da80">Fixed a bug that the previews position of repeater tool were displaced from the intended position</li> <li data-list-item-id="e527a86046e0bb9801d70d6de660822e3">Fixed a bug that prevented the action bar selection menu from closing when pressing the Escape key</li> <li data-list-item-id="e42c14e5e4fea45f2b7dc17c80219c85b">Moved the brush shapes rotation settings into Rotation sub pane</li> <li data-list-item-id="e118a27ba105c03afc6be464c34414b39">Added Tag management section in the Structure details panel, where tags can be added and removed</li> <li data-list-item-id="ec8e90c8773059c35bfa5ebbbec2c8f5e">Fixed a bug that caused the default deleted hotbar to be re-added after re-entering a session</li> <li data-list-item-id="e4b56f604cfff60a5da27adadee0f6c94">Fixed a bug that caused some cursor and brush tooltips to show incorrect key bindings</li> <li data-list-item-id="e57f68df6bbdcb01084120cd3e02da36c">Fixed a bug that auto-save the keyboard binding after reset and reset all to the default</li> <li data-list-item-id="e59562358b0a730bdb0c084ab82f805fc">Fixed a bug that caused mob effects shortcut to not work in crosshair mode</li> <li data-list-item-id="eaf35fd09491a635a192bc906a141d2b5">Fixed a bug that caused tutorial message window and dimmer overlay to be misaligned</li> <li data-list-item-id="eb346f836514749eb1baca1d56610b9e0">Added shrinkToIcon API property for IButtonPropertyItem creation options</li> <li data-list-item-id="e25f7fb1b0b3914cd4a52bee3e2367105">Added maxVisibleEntries API property for IDropdownPropertyItem to modify menu size</li> <li data-list-item-id="e99574525eca9f173d00a0c79c1f5fb92">Added enabled API property for IToggleGroupPropertyItemEntry</li> <li data-list-item-id="ea07af81230db502959bef03baa700e5b">Changed ButtonPropertyItemVariant API enum to ButtonVariant</li> </ul><h2 id="h_01K97AQ6P7ACKKJWNE6QFKC1WR">Entity Components</h2><ul><li data-list-item-id="e7ae961eae53e479bccab59f8a38c732e">Added the ambient field to minecraft:mob_effect component<ul> <li data-list-item-id="e068461284ad880e61adbb17c7255ef1b">Causes the effect to render with the ambient effect background</li> <li data-list-item-id="ed53bcf913c20480fc943a521bb0f73f1">Causes the effect to not pulse for timing out</li> </ul> </li></ul><h2 id="h_01K97AQ6P8FZKHXY3DXKE6K2VJ">General</h2><ul><li data-list-item-id="e70b305e1eb9bb1e3926f5b966aff8ce8">Added file name to the assertion message for "MERS uniforms is being set more than once" to make future debugging easier</li></ul><h2 id="h_01K97AQ6P96BDT54AVZ3RQFDQ1">Mobs</h2><ul> <li data-list-item-id="e4cf9a4f00af43de4bf4d1c9291311c30">Fixed content warning that incorrectly occurred for format_version field in entity json in versions before 1.8.0</li> <li data-list-item-id="e4710f86179e391c33338e600b927e7d4">Lowered the min_engine_version of the latest zombie_pigman.entity.json slice back to 1.8.0, allowing it to be overridden by existing third-party content (<a href="https://bugs.mojang.com/browse/MCPE-229868">MCPE-229868</a>)</li> </ul><h2 id="h_01K97AQ6PAFSTVV52NJKPE4DDH">Network Protocol</h2><ul><li data-list-item-id="e76913bb4061cb7c8ac07a8abcf3139c9">Added Ambient bool field to MobEffectPacket, defines if the effect is considered ambient (like the ones applied by Beacons or Conduits)</li></ul><h1 id="h_01K97AQ6PAM0WBFK72NZAJKW3H">Experimental Technical Updates</h1><h2 id="h_01K97AQ6PAYA6E26Q6BMF3V6Y0">API</h2><ul> <li data-list-item-id="ee49149aa0a68848a8a19787cfb4b4d86">Fixed an issue where DebugShape objects were not cleaned up properly after running /reload</li> <li data-list-item-id="edf44c919dbf23526af546bdce61fae99">Fixed an issue where DebugText would not be affected by the scale property</li> <li data-list-item-id="e1f7f9430250e8216de003ccb3afa4419">World<ul><li data-list-item-id="e346b5ca116288c86692efc033b8a410b">Added property readonly tickingAreaManager: TickingAreaManager to beta</li></ul> </li> <li data-list-item-id="ef3916e614a61c5f5979a9b7bec28ed26">Added class TickingAreaManager to beta. This manager is used to add, remove or query temporary ticking areas to a dimension<ul><li data-list-item-id="e9b2af323cf94f2518fba55f1fd34b4fa">These ticking areas are limited by a fixed amount of ticking chunks per pack independent of the command limits</li></ul> </li> <li data-list-item-id="e3605b04140f04d9a2210d0665ff3847f">Added interface TickingArea to beta. This provides information about a specific ticking area</li> <li data-list-item-id="e3a5ae7d15b35163e714e392a8ae0000f">Added interface TickingAreaOptions to beta. Options to create a ticking area using the TickingAreaManager</li> <li data-list-item-id="eba3fbc0acc6326b3640af348ea884e83">Added class TickingAreaError to beta</li> <li data-list-item-id="ecaeb93e5e3ddab3b2fc68cee01c1f5d9">Added enum TickingAreaErrorReason to beta<ul><li data-list-item-id="ef13567e461e0711bdb9a8f2dfdccae87">Enum for the reason that a TickingAreaError was thrown</li></ul> </li> </ul><h2 id="h_01K97AQ6PEPPSK6AH6KSYJ7RXR">Blocks</h2><ul> <li data-list-item-id="e9110e01bb5d052de9112ae377c53a713">Blocks using minecraft:placement_direction Block Trait with the minecraft:corner_and_cardinal_direction had the inner_left/outer_left and inner_right/outer_right states backwards when a block was facing south or west</li> <li data-list-item-id="e6661d0ebd315a1b8bf7030f5799a53d9">Made blocks that use the minecraft:placement_position block trait with the state minecraft:vertical_half and minecraft:placement_direction with the state minecraft:corner_and_cardinal_direction update the corner state immediately instead of happening a tick later</li> </ul><h2 id="h_01K97AQ6PFDCK0AFWRWKVCX9PD">Editor</h2><ul> <li data-list-item-id="e7a60b57ebd3bcf0cf7a4a565965ece12">Initial experimental support for "Prefabs" in the Editor<ul> <li data-list-item-id="eed138469fe504cf772ec70047a26e85c">This feature is highly experimental, has some issues, is guaranteed to change and is not yet documented</li> <li data-list-item-id="ea50cda676c74895affd4822eb45a4241">Do not use in production projects</li> </ul> </li> <li data-list-item-id="e7b80e6038877e25a361a8c274b462800">Added a "Prefab Template Manager" to help create, edit and delete prefab templates</li> <li data-list-item-id="e014a8403006c842fc61784f9d4038050">Added a "Prefab Instance Editor" to allow placement of prefabs in the scene, and edit the properties of the instance</li> </ul><p> </p><p> </p>
Community<p><strong>Posted:</strong> 31 October 2025</p><p>A new update has been released for Windows to address an issue with the 1.21.130 Preview.</p><h2 id="user-content-fixes">Fixes<a aria-labelledby="user-content-fixes" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30786/R21U13-3-Hotfix-Preview?anchor=fixes"></a> </h2><ul> <li data-list-item-id="ef888a7feb58a51cf4dc7bdf1e965c611">Fixed several bugs related to IME (Input Method Editor), which helps players type in languages that use complex characters, such as Chinese, Japanese, Korean, and others (<a href="https://bugs.mojang.com/browse/MCPE-230162" target="_blank" rel="noopener noreferrer" aria-label="MCPE-230162 (Opens in new window or tab)">MCPE-230162</a>) </li> <li data-list-item-id="efc833e250e7dc529e07a5d610bf85a28">Fixed IME support for on-screen keyboard</li> <li data-list-item-id="ea1c009bb74b62457bccd982c2b186f1a">Fixed a bug where player movement wouldn't work when using IME (<a href="https://bugs.mojang.com/browse/MCPE-229246" target="_blank" rel="noopener noreferrer" aria-label="MCPE-229246 (Opens in new window or tab)">MCPE-229246</a>)</li> </ul>
Community<p><strong>Posted:</strong> 29 October 2025</p><h3 id="h_01K8QTR1XS3YFZ0WYMV02D4BXR"><strong>Information on Minecraft Preview and Beta:</strong></h3><ul> <li data-list-item-id="e5c73f5970cb18b8ac1e456405858644f">These work-in-progress versions can be unstable and may not be representative of final version quality</li> <li data-list-item-id="e74a314566a2465c9df7c48ed4f75643d">Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at <a href="https://aka.ms/PreviewFAQ" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/PreviewFAQ (Opens in new window or tab)">aka.ms/PreviewFAQ</a> <span role="presentation" aria-hidden="true"></span> </li> <li data-list-item-id="ecd3c8fa65eefd58e95396992bbe7b297">The beta is available on Android (Google Play). To join or leave the beta, see <a href="https://aka.ms/JoinMCBeta" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/JoinMCBeta (Opens in new window or tab)">aka.ms/JoinMCBeta</a> <span role="presentation" aria-hidden="true"></span> for detailed instructions</li> </ul><figure class="wysiwyg-image"><img style="aspect-ratio: 1920/1080;" src="https://feedback.minecraft.net/hc/article_attachments/40708262459405" alt="MCV_HOL25_Testing_3_BPS_Feature_Highlights_Camel_Husk_B_VV_1920x1080.jpg" width="1920" height="1080"></figure><p>Today’s testing release brings more mounts – and more mayhem! Meet the camel husk for the first time, an undead passive mob that thrives in the desert. This mob spawns in with not one, but two riders – a husk (usually wielding a spear) and a new desert-dwelling skeleton called the parched.</p><p>Luckily, we’ve also implemented swimming for horses, so if you’re not ready to charge into battle against <em>two</em> mounted foes, you can now swim away! What do you mean deserts don’t have water? And why are you saying it like <em>everyone knows that except for me</em>? Anyway, let’s look at the changelog, shall we!</p><p>And as always, we’re keen to get your feedback on these new features at <a href="http://feedback.minecraft.net/" target="_blank" rel="noopener noreferrer" aria-label="feedback.minecraft.net (Opens in new window or tab)">feedback.minecraft.net</a>, and you can report any bugs you find at <a href="http://bugs.mojang.com/" target="_blank" rel="noopener noreferrer" aria-label="bugs.mojang.com (Opens in new window or tab)">bugs.mojang.com</a><span role="presentation" aria-hidden="true"></span>.</p><p> </p><h1 id="user-content-features-and-bug-fixes">Features and Bug Fixes<a aria-labelledby="user-content-features-and-bug-fixes" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30749/R21U13-3-Preview?anchor=features-and-bug-fixes"></a> </h1><h2 id="user-content-mounts-of-mayhem">Mounts of Mayhem<a aria-labelledby="user-content-mounts-of-mayhem" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30749/R21U13-3-Preview?anchor=mounts-of-mayhem"></a> </h2><h3 id="h_01K8NP8EMZGGM60272EEEYTDAD">Parched</h3><ul> <li data-list-item-id="eb2915008fe70cdbb675252b9f7d39147">New Skeleton variant</li> <li data-list-item-id="e4a1c86cd6e4d77431ae6097be1ba6e5c">Spawns at 0 light level in Deserts replacing some of the regular Skeletons</li> <li data-list-item-id="e9f877c75200a8accd7118bf82f0717c5">Does not burn in sunlight</li> <li data-list-item-id="e3a84f40ddb0ec70b3b8c482df33f840c">Shoots Arrows of Weakness</li> <li data-list-item-id="e135eb930c49d13c01fdaa22a0f679077">Has a slower rate of fire compared to normal Skeletons, similar to Bogged</li> <li data-list-item-id="e76250bc9616b247504f89a7050ee9992">Does not spawn in caves, following the Husk's spawning rules</li> </ul><h3 id="h_01K8NP8EMZTXGY1BMJY43F0ZXV">Camel Husk</h3><ul> <li data-list-item-id="e59f15ceca815b438d9d087c34ed3739a">New undead Camel variant</li> <li data-list-item-id="ec007d83b3a4c05ca9fcdb4e20042527b">Spawns at 0 light level in Deserts</li> <li data-list-item-id="e946b2eedf1d0d84c4fe495c1697f7d76">Does not burn in sunlight</li> <li data-list-item-id="e12beb9cc67bde34b4e30605aa37f127c">Spawns with two riders: A Husk wielding a Spear and a Parched</li> <li data-list-item-id="ebd332d85f97f7f22dda52f318d2e2dbf">Does not spawn in caves, following the Husk's spawning rules</li> <li data-list-item-id="e117ccac8d036c955c282592f8fa4f044">Is hostile if the rider is a hostile mob</li> <li data-list-item-id="ea8e8b2f205e48f4dbe3018ff2dc8fde2">Passive without a rider</li> <li data-list-item-id="e85c1141dfc1c7e8efc12d020da4e4262">Despawns like other hostile mobs, but becomes persistent when ridden by a Player</li> <li data-list-item-id="efc3c27550ffa1a417abbaf605c91fd85">Favorite food is Rabbit Foot</li> <li data-list-item-id="eea559ec99428856480982341027d1fc3">Cannot be bred</li> <li data-list-item-id="e508f573d6933fc299923080652c1c111">As a mount they work similar to normal Camels</li> </ul><h3 id="user-content-mount-improvements">Mount improvements<a aria-labelledby="user-content-mount-improvements" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30749/R21U13-3-Preview?anchor=mount-improvements"></a> </h3><ul><li data-list-item-id="e5e81ef60d65aeb58e472818e031fd3ef">Horses, Zombie Horses, Donkeys, Mules, and Camels no longer sink when ridden by players while swimming</li></ul><h3 id="user-content-nautilus">Nautilus<a aria-labelledby="user-content-nautilus" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30749/R21U13-3-Preview?anchor=nautilus"></a> </h3><ul> <li data-list-item-id="ec1cd922c6a1257ec07742ccce59a3eb0">Tamed Nautilus now has the correct death message when dying on land</li> <li data-list-item-id="e98c5b3df44effd86c704d43db65fdec6">Nautilus no longer produce water splashing sounds when they are pushed on dry land</li> <li data-list-item-id="ebc0415d663742a8cb6dd34fa8ea5deca">Nautilus now produce hurt and death sounds when out of water</li> <li data-list-item-id="e088b7bbcec02b956fea18e6e7c7eccc0">Nautilus charge attack cooldown is now 4 seconds</li> <li data-list-item-id="ebe1841b9c3efac2b8bc605547a4cc0f8">Increased Nautilus dash speed from 10 blocks/second to 14 blocks/second</li> <li data-list-item-id="e6e06211cc79c21627848ac6bb6b33f01">Nautilus now prioritizes breeding over tempting when offered food</li> <li data-list-item-id="e6e042f83b0e30a3e0ea0e32637b2f6b6">Nautilus charge attack now deals 3 damage</li> </ul><h3 id="user-content-spear">Spear<a aria-labelledby="user-content-spear" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30749/R21U13-3-Preview?anchor=spear"></a> </h3><ul> <li data-list-item-id="e1298376b9b749c0cb2aaf6d678398ac5">The wielder's base attack damage now contributes to damage dealt by Spears</li> <li data-list-item-id="e84d5a1c70186c24f5a06b82ffe93904d">The Spears item group in the Creative Inventory is now labeled as "Spears" instead of "Spear" (<a href="https://bugs.mojang.com/browse/MCPE-229430" target="_blank" rel="noopener noreferrer" aria-label="MCPE-229430 (Opens in new window or tab)">MCPE-229430</a>)</li> <li data-list-item-id="e2301b3c467349454343c165cca9e79fa">Updated the Netherite Spear item icon to better match the colors of its in-game model (<a href="https://bugs.mojang.com/browse/MCPE-229512" target="_blank" rel="noopener noreferrer" aria-label="MCPE-229512 (Opens in new window or tab)">MCPE-229512</a>)</li> <li data-list-item-id="e20459a9fc8c71d60ba08e6f971a3dab8">Renamed the <code>minecraft:spear</code> item tag to <code>minecraft:is_spear</code>, matching similar tool tags (<a href="https://bugs.mojang.com/browse/MCPE-229715" target="_blank" rel="noopener noreferrer" aria-label="MCPE-229715 (Opens in new window or tab)">MCPE-229715</a>)</li> <li data-list-item-id="e0b89f95ba8b459c974c928fc694bbe12">Slightly increased the post-attack cooldown of some Spears, to align with Java Edition and balance the now more accessible Lunge Enchantment</li> <li data-list-item-id="e358a0b10810903b90e5b044bfd385feb">Tweaked the reflectiveness of Spears when Vibrant Visuals is enabled</li> </ul><h4 id="user-content-lunge-enchantment">Lunge Enchantment<a aria-labelledby="user-content-lunge-enchantment" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30749/R21U13-3-Preview?anchor=lunge-enchantment"></a> </h4><ul> <li data-list-item-id="eb79270734a8f0cf5bc0b975cb2a49a79">Reduced the number of hunger points consumed by using Lunge across all Enchantment levels<ul><li data-list-item-id="eadd16c0b7b0fd938cba5a1478e3d3853">Level 1 Lunge now consumes 1 hunger point, level 2 consumes 2 points, and level 3 consumes 3 points (from 4, 5, and 6)</li></ul> </li> <li data-list-item-id="eb0958389eba4644e0f0c4c428f6a44ac">Added a durability cost of 1 for using Lunge across all Enchantment levels</li> </ul><h3 id="user-content-zombie-horse">Zombie Horse<a aria-labelledby="user-content-zombie-horse" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30749/R21U13-3-Preview?anchor=zombie-horse"></a> </h3><ul> <li data-list-item-id="ee6ab8e1630b7f41480d96fb886a707c9">Fix missing hint text for dismounting the Zombie Horse</li> <li data-list-item-id="e9ed474c59c10bef734cc6d6bf68701b6">Fixed a bug where Zombie Horses would not spawn in Ice Plains</li> <li data-list-item-id="e075b68c808d162a8382be5cd47d84fc8">Fixed a bug where the Zombie Horse feeding sound effect would not obey the Friendly Mob Audio setting</li> <li data-list-item-id="e4cc093d205457e0a05d6c1febe59f106">Zombie Horse now uses Horse feeding sound effect</li> <li data-list-item-id="e2829f50c9e68b0afb948348b63f16f62">Zombie Horses now avoid areas with sunlight</li> <li data-list-item-id="e0ecaaa02d11d8678bbf351913c3a563a">Zombie Horses now flee sunlight instead of running around wildly in a panic</li> </ul><h3 id="user-content-zombie-nautilus">Zombie Nautilus<a aria-labelledby="user-content-zombie-nautilus" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30749/R21U13-3-Preview?anchor=zombie-nautilus"></a> </h3><ul> <li data-list-item-id="e3d3a092c7060b4f8417ac592edb770eb">Tamed Zombie Nautilus now has the correct death message when dying on land</li> <li data-list-item-id="eb155570fbe818ff7f768bb7f8ea1bd22">Zombie Nautilus no longer produce water splashing sounds when they are pushed on dry land</li> <li data-list-item-id="eee353e04b4aa7fbcc387b6c3d82dd663">Zombie Nautilus now produce hurt and death sounds when out of water</li> <li data-list-item-id="e7f1dfd05bbe2fb70d7ba51fbdd089ddc">Zombie Nautilus charge attack cooldown is now 4 seconds</li> <li data-list-item-id="efc1463a05adb19881e47fa056ff87d4d">Increased Nautilus dash speed from 10 blocks/second to 14 blocks/second</li> <li data-list-item-id="e4ddb761adc6b90cac5b63cf61c8efbcb">Zombie Nautilus now produce eating sounds when they are fed</li> <li data-list-item-id="e3f87f1cd070cb1527a5676b5ebbeef09">Zombie Nautilus audio category is now set to neutral</li> <li data-list-item-id="e47f3491e223d17f808b9082ddef6896a">Zombie Nautilus will now attack nearby Pufferfish</li> <li data-list-item-id="ef2e2b20a618e941302793e9d131977c0">Zombie Nautilus will now attack if provoked</li> <li data-list-item-id="ed707ea8911c728aedcd60e8d04b2d3bf">Zombie Nautilus charge attack now deals 3 damage</li> <li data-list-item-id="ef5ee30b105fe86e51eee44188926a062">An armored Zombie Nautilus will no longer burn in sunlight (<a href="https://bugs.mojang.com/browse/MCPE-229448" target="_blank" rel="noopener noreferrer" aria-label="MCPE-229448 (Opens in new window or tab)">MCPE-229448</a>)</li> </ul><h2 id="user-content-blocks">Blocks<a aria-labelledby="user-content-blocks" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30749/R21U13-3-Preview?anchor=blocks"></a> </h2><ul><li data-list-item-id="e6ef3a9d9ee85ad43fa048ecc1e2238cb">Custom blocks will no longer be overly bright when flying between two inventory slots</li></ul><h2 id="user-content-gameplay">Gameplay<a aria-labelledby="user-content-gameplay" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30749/R21U13-3-Preview?anchor=gameplay"></a> </h2><ul><li data-list-item-id="e9fea37eba3ad4802776b6057e485f4b3">Fixed bug preventing players from growing Pink Petals, Wildflowers, or Leaf Litter by targeting side of a block<a aria-labelledby="user-content-gameplay-%23-accessibility-features-%23-vanilla-parity" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30749/R21U13-3-Preview?anchor=gameplay-%23-accessibility-features-%23-vanilla-parity"></a> </li></ul><h2 id="user-content-general">General<a aria-labelledby="user-content-general" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30749/R21U13-3-Preview?anchor=general"></a> </h2><ul><li data-list-item-id="e0691e6356eee50fbebaa504d070ae000">Reenabled missing music for several biomes</li></ul><h2 id="user-content-graphical">Graphical<a aria-labelledby="user-content-graphical" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30749/R21U13-3-Preview?anchor=graphical"></a> </h2><ul> <li data-list-item-id="e3136bf0c72556596b09f34213cf68c42">Fixed a bug where the fade command would fade to black instead of the specified color when Vibrant Visuals is enabled. Also fixed certain effects such as fire and the Spyglass overlay rendering in front of the fade effect (<a href="https://bugs.mojang.com/browse/MCPE-223049" target="_blank" rel="noopener noreferrer" aria-label="MCPE-223049 (Opens in new window or tab)">MCPE-223049</a>)</li> <li data-list-item-id="ef22b17f0ca8e5c4a8dff791d905bb663">Fixed snowflakes flickering during player movement</li> <li data-list-item-id="ed8a43b37090639d7675308c7133ce8fb">The partial transparency applied to mobs when close to the camera now also applies to players</li> </ul><h2 id="user-content-input">Input<a aria-labelledby="user-content-input" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30749/R21U13-3-Preview?anchor=input"></a> </h2><ul> <li data-list-item-id="e53814fcfb2e62e7668ec724c59f9bc46">Automatically selects the Chat screen text field on opening for Windows when using Keyboard and Mouse, enabling text input as soon as screen opens (<a href="https://bugs.mojang.com/browse/MCPE-229046" target="_blank" rel="noopener noreferrer" aria-label="MCPE-229046 (Opens in new window or tab)">MCPE-229046</a>)</li> <li data-list-item-id="e81c47a1285994e8aca66952159dec9b8">Fixed a bug on Windows where disabling the system setting "Scroll inactive windows when hovering over them" had no effect (<a href="https://bugs.mojang.com/browse/MCPE-229088" target="_blank" rel="noopener noreferrer" aria-label="MCPE-229088 (Opens in new window or tab)">MCPE-229088</a>)</li> </ul><h2 id="user-content-realms">Realms<a aria-labelledby="user-content-realms" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30749/R21U13-3-Preview?anchor=realms"></a> </h2><ul><li data-list-item-id="e90aafee50227c70723732f6759f2ea98">Realms Manage Feed is now located within Realms Stories instead of Realms Settings</li></ul><h2 id="user-content-stability-and-performance">Stability and Performance<a aria-labelledby="user-content-stability-and-performance" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30749/R21U13-3-Preview?anchor=stability-and-performance"></a> </h2><ul><li data-list-item-id="e60581c7f2b5ca955556a4afa14e9fc3e">If syncing world from cloud fails on Xbox, automatically attempt to join the local copy</li></ul><h2 id="user-content-user-interface">User Interface<a aria-labelledby="user-content-user-interface" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30749/R21U13-3-Preview?anchor=user-interface"></a> </h2><ul> <li data-list-item-id="e0afaaeec0befbca1df77ebe7f3c3b609">Fixed the Social drawer lacking a border when opened in-game (<a href="https://bugs.mojang.com/browse/MCPE-227007" target="_blank" rel="noopener noreferrer" aria-label="MCPE-227007 (Opens in new window or tab)">MCPE-227007</a>)</li> <li data-list-item-id="ec6bffb605e3053afbfc4fb07c1db58d1">Fixed a bug where the text to speech settings incorrectly auto enabled when starting a world</li> <li data-list-item-id="e6feb0214c11fca47020c3eb583b93e19">Added an Ore UI version of the video settings tab</li> <li data-list-item-id="ed1f1db9e00d038a72e7737d7769c97ca">Fixed the Social drawer lacking a border when opened within a world (<a href="https://bugs.mojang.com/browse/MCPE-227007" target="_blank" rel="noopener noreferrer" aria-label="MCPE-227007 (Opens in new window or tab)">MCPE-227007</a>)</li> <li data-list-item-id="ed4bb4c719ff4651342fbffb29b1179b9">Fixed a bug that caused dialogues with bold text to appear truncated in certain DLC maps</li> <li data-list-item-id="e34721d8dadf617116f06bd409f27f542">Added the Damage Tilt slider to Video settings, controlling how much the screen tilts when the player takes damage, in parity with Java</li> </ul><h1 id="user-content-technical-updates">Technical Updates<a aria-labelledby="user-content-technical-updates" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30749/R21U13-3-Preview?anchor=technical-updates"></a> </h1><h2 id="user-content-ai-goals">AI Goals<a aria-labelledby="user-content-ai-goals" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30749/R21U13-3-Preview?anchor=ai-goals"></a> </h2><ul><li data-list-item-id="e1bdac1c92eb58fd3173f43ca4c36e6d5">Added two new fields to <code>behavior.float</code> to enable more control of floating and how long the vehicle can be underwater before dismounting its passengers<ul> <li data-list-item-id="e1b9b16cc7b7ed5a852d1b57dec8a9afb"> <code>chance_per_tick_to_float</code>: The chance per tick to cause an upward impulse</li> <li data-list-item-id="eb8722e98d6b10a1aceea95a513c9e24f"> <code>time_under_water_to_dismount_passengers</code>: Time in seconds that a floating vehicles head can be underwater before it causes its passengers to dismount</li> </ul> </li></ul><h2 id="user-content-api">API<a aria-labelledby="user-content-api" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30749/R21U13-3-Preview?anchor=api"></a> </h2><ul> <li data-list-item-id="edbef78a1f9f12ffd3e2218845448bdcf">Moved Loot Table Discovery APIs from beta into <code>2.4.0</code> </li> <li data-list-item-id="ec3d5806c9fe43671f74cf814a1e08d09">Released class BlockRedstoneProducerComponent from <code>beta</code> to <code>v2.4.0</code> </li> <li data-list-item-id="efc31ba070380c0156d8a772a977f103d">Released class InvalidBlockComponentError from <code>beta</code> to <code>v2.4.0</code> </li> <li data-list-item-id="e31dee9aa782e596eccfca04ad3dad4f4">Released <code>LiquidSettings</code> from <code>beta</code> to <code>v2.4.0</code> </li> <li data-list-item-id="e4be6d9b414912fa8a2ad9f1a3523bb38">JigsawPlaceOptions<ul><li data-list-item-id="e9b6a916ea46d3f5806ba0b535aea564c">Moved <code>liquidSettings?: LiquidSettings</code> from <code>beta</code> to <code>v2.4.0</code> </li></ul> </li> <li data-list-item-id="e6521c577e6e924f99422cf8a2b48d07e">JigsawStructurePlaceOptions<ul><li data-list-item-id="e70c62136771d66363168b46e67945f91">Moved <code>liquidSettings?: LiquidSettings</code> from <code>beta</code> to <code>v2.4.0</code> </li></ul> </li> </ul><h2 id="h_01K8QTPV5W4EDP9QT0C3M1PRKP">Blocks<a aria-labelledby="user-content-blocks" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30749/R21U13-3-Preview?anchor=blocks"></a> </h2><ul><li data-list-item-id="e62003cc10094082d1a0c56b1459323f8">Fixed <code>minecraft:redstone_producer</code> component not properly updating redstone signal for custom blocks on block state change (<a href="https://bugs.mojang.com/browse/MCPE-229570" target="_blank" rel="noopener noreferrer" aria-label="MCPE-229570 (Opens in new window or tab)">MCPE-229570</a>)</li></ul><h2 id="user-content-editor">Editor<a aria-labelledby="user-content-editor" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30749/R21U13-3-Preview?anchor=editor"></a> </h2><ul> <li data-list-item-id="ed26e418b35411d853dc457a807132276">Added cursor setting to Farm Generator tool; player can place the farm at a position with the target mode</li> <li data-list-item-id="e022276fb4a4c35bb45691255f8cd3369">Adds a new EditorTagContainer UI component with accompanying modal for adding tags. Swapped theme color mapping for SecondaryActive and SecondaryDefault</li> </ul><h2 id="user-content-entitiy-components">Entitiy Components<a aria-labelledby="user-content-entitiy-components" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30749/R21U13-3-Preview?anchor=entitiy-components"></a> </h2><ul><li data-list-item-id="e548d71015f4321840335ddff7999dcae">Upgraded the <code>minecraft:addrider</code> entity component, allowing it to take an array of riders<ul> <li data-list-item-id="e4a36017a145ae517c2de42fe3111225a">Description:<ul><li data-list-item-id="e63c03f4c4fd01ff24f8f519fa317b6ab">Allows a rideable mob to spawn with one or more riders</li></ul> </li> <li data-list-item-id="e444fc697f7e79a50858aa6850de1421e">Fields:<ul><li data-list-item-id="efc6e111b894291a45fe782f933ca2ed7">"riders": Array of riders to add to the entity, with the mandatory field <code>entity_type</code> and optional field <code>spawn_event</code> </li></ul> </li> <li data-list-item-id="ee737f1be3c7d14b0a7a0ffd0d41ac15d"> <code>riders</code> Fields:<ul> <li data-list-item-id="e300cfca0e78fb5c56e18b659ca6bd3b6"> <code>entity_type</code>: The type of mob to spawn</li> <li data-list-item-id="ea041eab9816e0ae9387d42753fda997a"> <code>spawn_event</code>: An optional event to spawn with the mob</li> </ul> </li> <li data-list-item-id="e1b0d2ec902ee0515de6285517a7709dc">Requirements:<ul> <li data-list-item-id="e46c4a9e1d5dcc167829269f5ea72aa32">The mob must have a <code>minecraft:rideable</code> entity component</li> <li data-list-item-id="eb4a82cc6afc1bbfadc983bdc104294c3">The array of <code>riders</code> must be no longer than <code>minecraft:rideable</code> has <code>seat_count</code> </li> </ul> </li> </ul> </li></ul><h2 id="user-content-entity-components">Entity Components<a aria-labelledby="user-content-entity-components" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30749/R21U13-3-Preview?anchor=entity-components"></a> </h2><ul> <li data-list-item-id="e4720321dc2b0db85a4966f6b5f00f586">Added new boolean field <code>can_dehydrate</code> to <code>minecraft:breathable</code>. The field defaults to false to preserve previous breathable behaviour. When set to true, entities that only breathe water will take dehydration damage when out of water</li> <li data-list-item-id="ee3d06849a0184782122887563d115fdd">Renamed the <code>minecraft:body_rotation_locked_to_vehicle</code> component to <code>minecraft:rotation_locked_to_vehicle</code><ul><li data-list-item-id="e3c41b885c0ce15c07a4cb60110334868">The component now aligns both the entity’s body rotation and its overall rotation with that of its mounted vehicle</li></ul> </li> <li data-list-item-id="e69c3c7db60fe52a7c616489bba2f9a20">Added a <code>lunge</code> field to the <code>minecraft:exhaustion_values</code> component<ul><li data-list-item-id="e4f52c2b259f4d57c005f03030896d5fa">Defines the amount of exhaustion applied when triggering the lunge enchantment, multiplied by the enchantment level</li></ul> </li> </ul><h2 id="h_01K8QTPV5XP7GBXDGMQY1RNQTB">Graphical<a aria-labelledby="user-content-graphical" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30749/R21U13-3-Preview?anchor=graphical"></a> </h2><ul><li data-list-item-id="ecc6ab63a13c210db3ce42a32081d3af7">Fixed black bars appears at the bottom of the screen when launching the game in fullscreen mode (<a href="https://bugs.mojang.com/browse/MCPE-227955" target="_blank" rel="noopener noreferrer" aria-label="MCPE-227955 (Opens in new window or tab)">MCPE-227955</a>)</li></ul><h2 id="user-content-molang">Molang<a aria-labelledby="user-content-molang" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30749/R21U13-3-Preview?anchor=molang"></a> </h2><ul> <li data-list-item-id="e0ffe57024de31d4d54d38e6dcf427210">Added Pack Settings Molang queries</li> <li data-list-item-id="ea4c69ad60653d8e2ebf0e33afac11d6f"> <code>query.get_pack_setting('ns:slider_name')</code> the value of a slider</li> <li data-list-item-id="ee1496f5b36b8398f227888c6b51af2fa"> <code>query.is_pack_setting_enabled('ns:toggle_name')</code> check if toggle is enabled</li> <li data-list-item-id="e43f2becddb5b8c10ceacede6f7bd6dbe"> <code>query.is_pack_setting_selected('ns:dropdown_name', 'dropdown_option_name')</code> if a dropdown option is selected</li> </ul><h2 id="h_01K8QTPV5X1JTNB3NH41HSX60M">Mounts of Mayhem<a aria-labelledby="user-content-mounts-of-mayhem" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30749/R21U13-3-Preview?anchor=mounts-of-mayhem"></a> </h2><h3 id="h_01K8QTPV5XBBKKFRC5DY2Q10FZ">Nautilus<a aria-labelledby="user-content-nautilus" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30749/R21U13-3-Preview?anchor=nautilus"></a> </h3><ul><li data-list-item-id="ec127593668f5b2420b2edc7c4f33bd15">Nautilus now uses the 'animal' population control category instead of 'monster' in its spawn rules (<a href="https://bugs.mojang.com/browse/MCPE-229447" target="_blank" rel="noopener noreferrer" aria-label="MCPE-229447 (Opens in new window or tab)">MCPE-229447</a>)</li></ul><h2 id="user-content-network-protocol">Network Protocol<a aria-labelledby="user-content-network-protocol" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30749/R21U13-3-Preview?anchor=network-protocol"></a> </h2><ul> <li data-list-item-id="ebaa34a68e5e2018de1d566547358fb6c">Added new Level Sound Event <code>imitate.camel_husk</code> </li> <li data-list-item-id="e3cf8651a45d21303a88bb68755f00220">Added new Level Sound Event <code>imitate.parched</code> </li> <li data-list-item-id="ed5dc0b4c7623ea18b209265300d3e93c">Renamed <code>ActorFlags::BODY_ROTATION_LOCKED_TO_VEHICLE</code> to <code>ActorFlags::ROTATION_LOCKED_TO_VEHICLE</code> </li> </ul><h2 id="user-content-scripting">Scripting<a aria-labelledby="user-content-scripting" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30749/R21U13-3-Preview?anchor=scripting"></a> </h2><ul> <li data-list-item-id="ed03f9bf5191217d4a98302eae860246b">Breakpoints that are checked by MC and considered invalid will appear disabled in VSCode</li> <li data-list-item-id="e8aa1dc325c210469bb723d84873abd4d">Fix bug causing breakpoints to miss under certain conditions</li> </ul><h2 id="user-content-structures">Structures<a aria-labelledby="user-content-structures" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30749/R21U13-3-Preview?anchor=structures"></a> </h2><ul><li data-list-item-id="e688f7a6ad7249e660578cc3c1314b505">Fixed rotation and mirroring of Vine blocks during structure placement</li></ul><h2 id="user-content-ui">UI<a aria-labelledby="user-content-ui" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30749/R21U13-3-Preview?anchor=ui"></a> </h2><ul><li data-list-item-id="e7419e3c8dc14e1fa8c19c3b03ba26788">String multiplication in UI expressions is now limited exclusively to <code>%.<number>s</code> </li></ul><h1 id="user-content-experimental-technical-updates">Experimental Technical Updates<a aria-labelledby="user-content-experimental-technical-updates" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30749/R21U13-3-Preview?anchor=experimental-technical-updates"></a> </h1><h2 id="h_01K8QTPV5X5T17KG60AFQA05PJ">API<a aria-labelledby="user-content-api" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30749/R21U13-3-Preview?anchor=api"></a> </h2><ul> <li data-list-item-id="e57af5f6b88d2ef06aa461007bbb70ea8">Fixed issue in preview where <code>world.afterEvents.playerBreakBlock</code> was providing an invalid block position (<a href="https://bugs.mojang.com/browse/MCPE-229538" target="_blank" rel="noopener noreferrer" aria-label="MCPE-229538 (Opens in new window or tab)">MCPE-229538</a>)</li> <li data-list-item-id="e47251d900fea3732eb8012b5884e667b">Sends global dynamic property values to the Minecraft debugger's Live Diagnostics when attached</li> <li data-list-item-id="e14aa8bc476914c57a9c26cb7f6cd98ab">Added <code>EntitySwingSource</code> for providing context of player swings to <code>beta</code> </li> <li data-list-item-id="e9797172c2b85458c191b2f7cbb176c5d">Added <code>PlayerSwingStartAfterEvent.swingSource</code> to <code>beta</code> </li> <li data-list-item-id="e989a483fb9b784968bc4f1bc12ce6d7e">Added <code>PlayerSwingEventOptions.swingSource</code> to <code>beta</code> </li> </ul><h2 id="h_01K8QTPV5XPSWXXCXQ3W16B5KR">Blocks<a aria-labelledby="user-content-blocks" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30749/R21U13-3-Preview?anchor=blocks"></a> </h2><ul><li data-list-item-id="e5e2e2336f0b9f0b294e62a5281faac1d">Added new state <code>minecraft:corner_and_cardinal_direction</code> to the <code>minecraft:placement_direction</code> block trait which enables the <code>minecraft:corner</code> with values <code>none</code>, <code>inner_left</code>, <code>inner_right</code>, <code>outer_left</code>, and <code>outer_right</code> to provide similar behavior to how stairs in Vanilla work<ul> <li data-list-item-id="e7823efe8f9ecb2f7562625d254f989a1">When this is set, you can use the field <code>blocks_to_corner_with</code> to decide the criteria with an array of block descriptors to determine what blocks to form a corner with</li> <li data-list-item-id="e7f64e419b431a263f87428bcf19583a8">The default behavior for this field is to corner with the same block name</li> <li data-list-item-id="e8c56dbffa1744786f6e670780207e42d">This all
Community<p>It's Snapshot Tues- I mean Thursday, everyone! Today, we are kicking off a brand-new Snapshot series and with it comes the first set of features from our upcoming game drop, Mounts of Mayhem! Charge into the fray with the spear, a new weapon with a unique enchantment. Explore the oceans atop your nautilus or claim undead mounts – the zombie horse and zombie nautilus – as your new steeds. Galloping side to side with these new features is both a revamped video settings screen that includes nifty new graphical presets, as well as the new stopwatch command which keeps track of real time. Bug fixes and technical changes round off the meal, as is tradition.</p><p> </p><p>Happy mining!</p><h2 id="h_01K7ETQE8MSWXZCTS6R06C10AM">New Features</h2><ul> <li data-list-item-id="e5c6da8f0c7134c3ca48d4274e8bbb7cb">Added Nautilus and Zombie Nautilus</li> <li data-list-item-id="e588d4cac90a6d30e658e15303464c382">Added Nautilus Armor</li> <li data-list-item-id="e056554fa964f154f595e57d88c25f911">Added Spear Weapon</li> <li data-list-item-id="e8542e5993cee35053fec89fefcfc6170">Updated advancements to include Nautilus, Zombie Nautilus, and the Zombie Horse</li> </ul><h3 id="h_01K7ETQE8MJC95AYVJYANNTA87">Nautilus</h3><ul> <li data-list-item-id="e647e98d9d2bee302fffbd014072cd1c8">Nautilus is a new neutral aquatic mob</li> <li data-list-item-id="e0e7dd76f698db83032489244234ce1c7">Spawns in all ocean biomes</li> <li data-list-item-id="ecb18d7f4d7c7b6607ec9f0eb07de6110">Attacks using a Dash attack, if provoked</li> <li data-list-item-id="e1381399510297f1a3bbc58f458bc640d">Occasionally attacks Pufferfish within range using the Dash attack</li> <li data-list-item-id="e353e7a028e020a4fb75c38e4febc681a">Has a Dash skill similar to Camels, used by pressing the Jump button</li> <li data-list-item-id="e2ea7dbad2b34b7593905b843cf736867">Takes suffocation damage on land</li> <li data-list-item-id="e763f096c28bb124a501a2d300417636b">Adds the "Breath of the Nautilus" effect to mounted players</li> <li data-list-item-id="e552fb694b764b6c81863be1fb33950bb">Nautilus can be bred and tamed using Pufferfish or a Bucket of Pufferfish</li> <li data-list-item-id="e174d61da819113541890a8083e51c2e0">A Tamed Nautilus:<ul> <li data-list-item-id="e8a224249c7583d5e29d83b2395752166">Can be mounted using a Saddle</li> <li data-list-item-id="ed19ffc920d92256d02304239637ad2a6">With a Saddle has a roaming restriction of 16 blocks</li> <li data-list-item-id="e122cb791d3f273d5f985cf49b9d408e0">Without a Saddle has a roaming restriction of 32 blocks</li> </ul> </li> </ul><h4 id="h_01K7ETQE8M6GQBWSAEF43E1E20">Zombie Nautilus</h4><ul> <li data-list-item-id="e3af88d4858653a7b1e9c9e4236cd54b6">Zombie Nautilus is a new underwater mob that spawns with a Drowned rider wielding a Trident</li> <li data-list-item-id="ec1400a4e93d71aef12e83059d5c16665">Zombie Nautilus is only hostile if ridden by a hostile mob</li> <li data-list-item-id="ec786d9b601c8555ac7b187d191a5c96e">Zombie Nautilus behaves similar to the Nautilus except that it cannot be bred</li> </ul><h3 id="h_01K7ETQE8MB6SS17P916MT5VBK">Nautilus Armor</h3><ul> <li data-list-item-id="e2576cb913e1527b95728447666203abc">Equippable on the Nautilus and Zombie Nautilus</li> <li data-list-item-id="e8bf430b12ea8a9a6d6d4fa48b493c382">Comes in Copper, Golden, Iron, Diamond and Netherite versions</li> </ul><h3 id="h_01K7ETQE8MW6YBVDQBFZHXK7RF">Spear Weapon</h3><ul> <li data-list-item-id="e0f35a3526dd95d1ec1051b1c6abd36d5">New weapon that can be crafted in Wood, Stone, Copper, Iron, Gold, Diamond and Netherite versions</li> <li data-list-item-id="e88cbcfedfe3a8b8933f1f2f388c9efb7">Each material has different stats for timing, influencing how fast they are to use</li> <li data-list-item-id="e372cf58509ad836288443e103028b25c">Has a minimum reach for damage, being too close to a target will yield no damage</li> <li data-list-item-id="e3677716e2361f81aa942eaa77b76a1a3">Has extended maximum reach compared to other tools and weapons</li> <li data-list-item-id="ea48e8e19021f593aeed39a3bc256e44a">Has two attacks. Jab and Charge</li> <li data-list-item-id="e905933755b96a42de8a231a80366a746">Zombies, Husks, Zombified Piglins and Piglins can spawn with the Spear</li> </ul><h4 id="h_01K7ETQE8MXS49E28VPB125VS7">Jab Attack</h4><ul> <li data-list-item-id="e75ce365fa8f2b15c899dfc7bd960cafe">Quick-press primary action button to use</li> <li data-list-item-id="ed5c4d42f528344afe121acdb1818a34e">Low damage attack with knockback</li> <li data-list-item-id="e689eca889cf744f51b7b1b3ab378bca7">Cooldown between attacks</li> <li data-list-item-id="e04260e4515e4d7da99c7a937fe274211">Wooden Spears have the fastest cooldown; Netherite the slowest</li> <li data-list-item-id="e4701fa7b40981f8f6b6a5890663d2173">Can hit multiple enemies</li> <li data-list-item-id="ef318a956ad278a1d400b6bd714ce6a37">Does not destroy blocks</li> </ul><h4 id="h_01K7ETQE8MYMXMS32ZQWVZ86RW">Charge Attack</h4><ul> <li data-list-item-id="e4efec9fc1aaa32d25acc7877395cd46c">Press and hold the secondary action button to use</li> <li data-list-item-id="e0982b0971e9c0360bb0a594b98d010c8">Damage is based on Spear material, the player’s view angle, and the velocity of both the player and the target</li> <li data-list-item-id="ebf230b6eebf75be689e15c42bf91e4da">While holding down the button, the attack goes through three stages before returning to idle:<ul> <li data-list-item-id="e44f1de2c59ebf61e787128306a62c6fb">Engaged: The Spear can deal damage, knockback, and dismount mounted enemies if the speed is above the required thresholds</li> <li data-list-item-id="e13728686c4ead1ed025369003117c657">Tired: Indicated by the Spear rotating to a vertical position and shaking. The Spear can deal damage and knockback (but not dismount) if the speed is above the required thresholds</li> <li data-list-item-id="eaac992dae841b61745d7f4eaaa2dcbe0">Disengaged: Indicated by the Spear being lowered, pointing downwards. The Spear gives damage but not knockback or dismount if the speed is above the required threshold</li> </ul> </li> <li data-list-item-id="e495b4a52d69cff0ced9c9a64f8ef233c">The Spear's range when used by mobs is half of that when used by players, but they can deal damage, dismount and knockback at lower speeds than the players</li> <li data-list-item-id="ed61d930bbfc323c0062de5b4f69687b3">Zombies, Husks and Zombified Piglins know how to charge with a Spear</li> </ul><h4 id="h_01K7ETQE8M8T9TNV7X9DDR76RZ">Lunge Enchantment</h4><ul> <li data-list-item-id="ed78523c81bec475ec7d47851c7042f85">Spear exclusive enchantment</li> <li data-list-item-id="e9c2bd91b1e8ced9b11e128d1c4a84ab6">Only works with the Jab attack</li> <li data-list-item-id="ec1db1dcebbba7f274b2a7bd12d93ec6f">When doing a Jab attack with Lunge, it propels the player horizontally in the view direction</li> <li data-list-item-id="ece1941488012164c837ca40e3bcbd77c">The view angle needs to be perfectly leveled horizontally to achieve maximum lunge distance</li> <li data-list-item-id="e089b5954655a079944cc1525233963d2">Does significant durability damage to the Spear</li> </ul><h3 id="h_01K7ETQE8MTJZ5QVW2HX0Q8A7K">Advancements</h3><ul> <li data-list-item-id="ee21c4269c5cffacf5169a99c815c40fb">Updated the "How did we get here?" advancement to include the <span style="color: #7824c5!important;"><span class="MC_Effect_TextHighlightA">Breath of the Nautilus</span></span> effect</li> <li data-list-item-id="e69421c5f8bbf4250e21b1234f98edd89">Updated the "Best Friends Forever" advancement to include the Nautilus, Zombie Nautilus, and the Zombie Horse</li> <li data-list-item-id="ef389fc75c8a7d62af70d59f123421028">Updated the "The Parrots and the Bats" advancement to include the Nautilus</li> <li data-list-item-id="e1e51ff634fa325b0c10fca6fb3c95001">Updated the "Two by Two" advancement to include the Nautilus</li> <li data-list-item-id="e99ceb78a01b2f3879f6273a8fd365b96">Updated the "Monster Hunter" advancement to include the Zombie Nautilus</li> <li data-list-item-id="ef24b8c465c29356ff3dbf18bce810f36">Updated the "A Throwaway Joke", "Take Aim" and "It Spreads" advancements to include the Nautilus and Zombie Nautilus</li> </ul><h2 id="h_01K7ETQE8M1T533BVC4206CV1D">Changes</h2><ul> <li data-list-item-id="effd81ca7214893e0f4466e15737f8ad2">Zombies, Husks, Piglins and Zombified Piglins can now hold Spears</li> <li data-list-item-id="e31c2a3e18f88bab19579d308fdf0606c">Piglins now consider Golden Spears as one of the items they like</li> <li data-list-item-id="e1318e9fd73d94291464a6e1bddc7eae1">Items will no longer "bob" whenever their durability changes, such as when losing durability from an attack, or repaired by Mending</li> <li data-list-item-id="e5ebfba3713a5a9d7ccd67178ef056b6a">Some changes were made to debug renderers</li> <li data-list-item-id="e3b3ef4597a9a9ae651582deed04417ef">Graphics modes "Fast", "Fancy", and "Fabulous!" have been replaced with graphics presets with the same names</li> <li data-list-item-id="ee4002f0c80d96706404ef1c42cbcbb7d">Cloud movement is now the same for all players on a server</li> <li data-list-item-id="edd415f4351e26ce1809d86cc7d9ec228">Netherite Armor points have been increased for the Body slot from 11 to 19</li> <li data-list-item-id="e3a94b797552d6e6101d0adf4dbb52f17">All blocks in the world now have mipmaps applied if enabled in video settings<ul><li data-list-item-id="e64ee40a4564cb20782b48e1443af2730">Blocks that did not have mipmaps before, such as different vines, rails, foliage (apart from leaves) and more should look better from higher distances</li></ul> </li> <li data-list-item-id="e85c55dca5f666320de21ee1407c20c2a">Client FPS is expected to be higher for most players</li> </ul><h3 id="h_01K7ETQE8M67AFG06YZF1M642D">Zombie Horse</h3><ul> <li data-list-item-id="e94f19b92f94b863b17f56e2c6218a0d9">Zombie Horses now spawn naturally</li> <li data-list-item-id="efc98961eff3c3e5d01dcc7cfd5b2333a">Zombie Horses spawn in darkness, and burn in sunlight like other undead mobs</li> <li data-list-item-id="eef7645c212378a810cee10c0379789f8">Zombie Horses count towards the hostile mob cap and spawn with other hostile mobs</li> <li data-list-item-id="e3d81002c62fae11b3e94e0c52a1c9f69">Zombie Horses do not display any hostile behavior towards players. Their hostility resides solely in their Zombie rider</li> <li data-list-item-id="e6c3277da04444afa8592af1f4b9d0adb">Untamed Zombie Horses despawn like other hostile mobs</li> <li data-list-item-id="efcf3af101fd148a098e6b6fe680f93ae">Tamed Zombie Horses are persistent and do not despawn</li> <li data-list-item-id="e4b3a0ac5f37d51d8c67bc80c0812bb90">Zombie Horses can be tamed in the same fashion as regular Horses, and can then be mounted and controlled by a player</li> <li data-list-item-id="eafe1ac78700569d38f8495b0e1b48020">Zombie Horses can be healed and tempted using Red Mushrooms</li> <li data-list-item-id="eb9a64ca16c9697a35ecfb50e94bd95eb">Tamed Zombie Horses can be equipped with a Saddle and Horse Armor</li> <li data-list-item-id="e129f86200f48cc98e69b674dfd3724c5">Horse Armor protects Zombie Horses from sunlight damage</li> <li data-list-item-id="e42f44d17ecd60d4fc74263d903af14d9">Zombie Horses have 25 health points (12.5 hearts) of health</li> <li data-list-item-id="e7b619d3dcc90635d92e77124b3ca912b">Zombie Horses have variable movement speed and jump strength, determined when they spawn</li> <li data-list-item-id="e4cdca879c40d26187f34b37f956f0ca1">Zombie Horses drops 2-3 Rotten Flesh when killed, with extra 0-1 for each level of Looting</li> <li data-list-item-id="edbec0fa46724837c5516ff47bb22bd6d">Zombies riding Zombie Horses now have a chance of dropping a Red Mushroom on death</li> </ul><h3 id="h_01K7ETQE8MXE7SYPR54RXA7V32">Mob Spawning</h3><ul><li data-list-item-id="e4947225bf299e3a18f9bf64a3e16f032">Zombie Horses now has a chance to spawn in plains and savanna biome types, with a zombie rider holding an iron spear</li></ul><h3 id="h_01K7ETQE8MAJ81SCMX0JGRTF28">World Generation</h3><ul> <li data-list-item-id="e152880d1a7bcaf2587fcd959d3ea47ac">Added various spears to various loot chests around the world<ul> <li data-list-item-id="e7bead772d3cc4c5cb34e6a24501b566e">Iron Spears can be found in Buried Treasure chests</li> <li data-list-item-id="eda905a4b122c9759ede20fb1344202e2">Copper and Iron Spears can be found in Weaponsmith chests in villages</li> <li data-list-item-id="e51562e43ca8de886b53bcc7998a3ba17">Stone Spears can be found in Ocean Ruin chests</li> <li data-list-item-id="e29aa045c96e20a307b2cbfa21f8a4075">Diamond Spears can be found in Bastion Remnant and End City chests</li> </ul> </li> <li data-list-item-id="e661db99c6f0a5ace8d99fd1027bc056f">Copper, Iron, Golden, and Diamond Nautilus Armor now have a chance to be found in the Chests for the following Structures:<ul> <li data-list-item-id="eee80ae13bfe65e2f08d48f36a5e48fc9">Buried Treasure</li> <li data-list-item-id="e470dd725f3eaf2fef23fc265868b3d93">Ocean Ruins</li> <li data-list-item-id="eef86ee09b912114c045aa79adf645c48">Shipwreck</li> </ul> </li> </ul><h3 id="h_01K7ETQE8MFK3HZ4FSH0EW61EA">Status Effects</h3><ul><li data-list-item-id="e371dd8c9903fbfbb7bd4874cf991a95d">Added <span style="color: #7824c5!important;"><span class="MC_Effect_TextHighlightA">Breath of the Nautilus</span></span> effect<ul> <li data-list-item-id="efb5390c205a3a50dcec46d4fff16bd78">Effect that affects mounted players</li> <li data-list-item-id="ef24edf962e6bd9eb00892850260d5795">Pauses player oxygen consumption (but does not replenish oxygen)</li> </ul> </li></ul><h3 id="h_01K7ETQE8M71QKJJV22TWPD6AK">Sounds</h3><ul><li data-list-item-id="eb5047fa929658f8786a4f3ddf595a5cf">Anvil destroy, land, place and use sounds now play at a slightly lower volume</li></ul><h3 id="h_01K7ETQE8M1TF4AFFDBR0NFPWM">Accessibility</h3><ul> <li data-list-item-id="e7b3f885ee7e394b8ca765b349b4442bf">Keys used to access debug features can now be rebound<ul><li data-list-item-id="ef33d4f71c1f285938be31ea9346e4cac">It is part of a new <span style="color: #7824c5!important;"><span class="MC_Effect_TextHighlightA">Debug</span></span> category in the Key Binds screen</li></ul> </li> <li data-list-item-id="e5d0fc7817452eaacf30d4be5cf6275e8">The debug modifier key can be bound separately from the debug overlay key</li> <li data-list-item-id="e7e2807ff3925cddc57438fb1bc7d9452">The key to toggle GUI can now be rebound</li> <li data-list-item-id="e53bace8c8825cf208a886b2daa99c676">The key to toggle spectator shader effects, such as when spectating an Enderman, can now be rebound</li> </ul><h3 id="h_01K7ETQE8N1T5XW2RTM7JDHANW">Input</h3><p>Several uses of the <span style="color: #7824c5!important;"><span class="MC_Effect_TextHighlightA">cmd</span></span> key on Mac have been rebound to <span style="color: #7824c5!important;"><span class="MC_Effect_TextHighlightA">ctrl</span></span>:</p><ul> <li data-list-item-id="efe10cd4fb46497b586ad5c7b523ba628">The input modfier to drop all items</li> <li data-list-item-id="eee1f27f47d2230f387966ee7e01fc4c9">The input modfier to include all the data when picking a block</li> <li data-list-item-id="e83a631a125be873ddeb189e9dc174bd0">The input modfier to change GUI scale in the Video Settings screen</li> <li data-list-item-id="e9890b043466e50f88f71dc75df1c5878">Stopping the recipe book from cycling through variations of items</li> </ul><h3 id="h_01K7ETQE8NZFZ42YSXKJHZFB75">Debug Renderer Changes</h3><ul> <li data-list-item-id="e9caa0287fc50800cc4769629e66ccf70">Same as before, do not treat debug renderers as supported features, they are there only to aid with development</li> <li data-list-item-id="e04777621362230f55b8b359c5f62f555">More debug renderers are now available through the Debug Settings screen</li> <li data-list-item-id="e875f3b1f7b9e2b890924f8905a2f3c72">Some existing renderers were improved</li> <li data-list-item-id="e85fd92962d0b1eae757348009e3ba922">The performance of debug renderers has been significantly improved</li> </ul><h3 id="h_01K7ETQE8N350JKZQVWQ17RWGQ">Graphics Presets</h3><ul> <li data-list-item-id="eee4ac5c22b8847c702f5a3a1fc1903c2">Settings on the Video Settings screen have been reordered and split into 3 sections: "Display", "Quality & Performance", and "Interface"</li> <li data-list-item-id="e9c086046b3a83d24107743420ddc6118">The following settings that were duplicating accessibility settings have been removed from the Video Settings screen:<ul> <li data-list-item-id="ee749e5fcac4183a7d8dda11c219e4afb">"View Bobbing"</li> <li data-list-item-id="e9342dc8f726030db654bcf639730b856">"Glint Speed"</li> <li data-list-item-id="ef6e1ac53eeafd345c66ae3d701f5f0b7">"Glint Strength"</li> <li data-list-item-id="ee29411b3bb1fb5efedf3cdd01e91fd21">"FOV Effects"</li> <li data-list-item-id="e243f716bd0ba018c6f0370690788f4ae">"Distortion Effects"</li> </ul> </li> <li data-list-item-id="e1b63b3df8289fafd896609076dce2e22">Tweaks that were previously hidden behind the "Graphics" setting have been split out to be configurable independently:<ul> <li data-list-item-id="e459d403e1cecb693332b0f180ed373ea">"See-Through Leaves"</li> <li data-list-item-id="e5261e2f0988dc29d523ba849a6b84987">"Show Vignette"</li> <li data-list-item-id="ecc3134335e101347064b367d4e5b6759">"Weather Effect Radius" configures the distance in blocks within which rain and snow are visible</li> <li data-list-item-id="ecc431aca9ea4fefca73151352e06a1f7">"Improved Transparency" resolves some of the transparent geometry rendering issues at a significant GPU cost, previously was hidden behind "Fabulous!"</li> </ul> </li> <li data-list-item-id="ea560d4860428c72f71e688c71dbb3c4c">A new "Preset" slider was added to the top of the "Quality & Performance" section<ul> <li data-list-item-id="e6cf2f8d4ef75371123bf79c4c9f768ce">Presets, as you would expect based on gaming industry standard, control most of the "Quality & Performance" settings at once, not only the ones that were previously hidden behind the "Graphics" setting</li> <li data-list-item-id="e8d0464c99bed0b7dca323a9352753c95">Available presets are "Fast", "Fancy", "Fabulous!" and "Custom"</li> <li data-list-item-id="e2399ce07fa695271960632d1c85f13c8">The default preset is "Fancy" for new players</li> <li data-list-item-id="e6b44cce39343d751cfa56c5927ec2830">But for players who are upgrading to this version the preset will be set to "Custom" to preserve your current configuration</li> </ul> </li> </ul><h3 id="h_01K7ETQE8N3SEPD2TZ78QX2GKW">UI</h3><ul> <li data-list-item-id="e206f3da1f572520253d2a9a531c886df">Menu sliders will now "stick" to the closest available value when you release them after dragging with a mouse</li> <li data-list-item-id="e82705f7b900ad8fecb5ec03799c11fcf">When using keyboard to change slider values, arrow keys will now move the slider to the next available value, not by one pixel as before</li> <li data-list-item-id="e2cf2e7a858a7de8c637626c7a5182865">The <span style="color: #7824c5!important;"><span class="MC_Effect_TextHighlightA">inF3</span></span> button in the Debug Option screen has been renamed to <span style="color: #7824c5!important;"><span class="MC_Effect_TextHighlightA">inOverlay</span></span> </li> </ul><h2 id="h_01K7ETQE8N94H5QHHQGMZTM6W4">Technical Changes</h2><ul> <li data-list-item-id="ebc9b392625d01a04385757ccfb958fed">The Data Pack version is now 89.0</li> <li data-list-item-id="ed59fcf4ded7fabc8de2caa7895f1f9bc">The Resource Pack version is now 70.0</li> <li data-list-item-id="ef829eff30b6dcfcebd6849bc169af58a">The Minecraft Server Management Protocol version is now 1.1.0</li> <li data-list-item-id="e29aff4309c9a6b60bbe739e21fb92d46">Added ClientFps JFR event</li> <li data-list-item-id="e3a61b4ca0d59f85533dfeb19dba3b2bd">Experience packets that do not change the player's experience progress or level are no longer sent by the server</li> </ul><h3 id="h_01K7ETQE8N7RRHZBJC9C42WYKY">Minecraft Server Management Protocol Version 1.1.0</h3><ul><li data-list-item-id="ea78acac6b327804eec7c972da2c4b398">Added a new notification <span style="color: #7824c5!important;"><span class="MC_Effect_TextHighlightA">server/activity</span></span><ul> <li data-list-item-id="ee870df5892920337287097128d160278">Indicates that a network connection to the server has been initiated</li> <li data-list-item-id="e9373e495f7e0744067a191979dddd48c">Rate limited to 1 notification per 30 seconds</li> </ul> </li></ul><h2 id="h_01K7ETQE8N9V25DBTNTZCTB4XS">Data Pack Version 89.0</h2><ul><li data-list-item-id="e9e3b6f94046584897056f65ecfdee8e5">Added <span style="color: #7824c5!important;"><span class="MC_Effect_TextHighlightA">stopwatch</span></span> command for keeping track of real time</li></ul><h3 id="h_01K7ETQE8NQD47GG3E4KFH4559">Commands</h3><h4 id="h_01K7ETQE8NWEWRPF8FR71VHZNT">Added <span style="color: #7824c5!important;"><span class="MC_Effect_TextHighlightA">stopwatch</span></span> </h4><ul> <li data-list-item-id="e552c4b1a5a1ced56355a16cd83f49740">New command that allows the creation of a Stopwatch that keeps track of real time</li> <li data-list-item-id="e01234858a9958c5831cfda5b8df8ee43">Stopwatches do not depend on game ticks</li> <li data-list-item-id="e6f43f4ff3eb0e50def5cb967bbdfddd3">They only run when the server/world is running, even when paused</li> </ul><p>Syntax:</p><ul> <li data-list-item-id="edaadf6941f90c82b75649d7124682988"> <span style="color: #7824c5!important;"><span class="MC_Effect_TextHighlightA">stopwatch <id> create</span></span> - creates a Stopwatch with the given namespaced ID</li> <li data-list-item-id="e5dc225c4fb433f7784480290977f1319"> <span style="color: #7824c5!important;"><span class="MC_Effect_TextHighlightA">stopwatch <id> query</span></span> - shows the elapsed time in seconds of the given Stopwatch in chat</li> <li data-list-item-id="e960a9ce40eb3fe1f211e7a0592e91f2f"> <span style="color: #7824c5!important;"><span class="MC_Effect_TextHighlightA">stopwatch <id> restart</span></span> - restarts the given Stopwatch</li> <li data-list-item-id="eb40b7e0ffabd4500f68c285f0b80c518"> <span style="color: #7824c5!important;"><span class="MC_Effect_TextHighlightA">stopwatch <id> remove</span></span> - removes the given Stopwatch</li> </ul><blockquote><p><strong>Developer's Note</strong>: <em>This command is added to replace the need of using world borders to keep track of real time. The intent is to change the world border to be dependent on game ticks in a future snapshot. If you've relied on this way of measuring the passage of real time before, please switch to using the new command and let us know if anything doesn't work as intended. Thank you!</em></p></blockquote><h4 id="h_01K7ETQE8NFXKA7YGZTPYWPEQJ"><span style="color: #7824c5!important;"><span class="MC_Effect_TextHighlightA">execute</span></span></h4><ul> <li data-list-item-id="ee9a81ba0957cc85db1a8c33fa993d7ca">Added new syntax <span style="color: #7824c5!important;"><span class="MC_Effect_TextHighlightA">/execute if|unless stopwatch <id> <range></span></span> </li> <li data-list-item-id="ed856a0a035c9747441785cd11a5bc7e9">Allows to compare the elapsed time of a given Stopwatch with a floating point value range<ul> <li data-list-item-id="ef9f07cfad62dbd785d01e1b8d3effb47">The Stopwatch value is measured in seconds and has an accuracy of at most a millisecond</li> <li data-list-item-id="e9e3277259e72a9ef49192cf30d753c68">Example: <span style="color: #7824c5!important;"><span class="MC_Effect_TextHighlightA">/execute if stopwatch foo:bar ..10 run say Stopwatch foo:bar has not reached 10 seconds yet</span></span> </li> </ul> </li> </ul><h3 id="h_01K7ETQE8NW1E46QJGVPDX3J6F">Item Components</h3><h4 id="h_01K7ETQE8N0R9Y5M352TEY8BJA">Added <span style="color: #7824c5!important;"><span class="MC_Effect_TextHighlightA">minecraft:use_effects</span></span> </h4><ul> <li data-list-item-id="e8771265b5711a3315007aa7868a75dd5">Controls how the player behaves when using an item (right mouse click)</li> <li data-list-item-id="ec6a1a77af23c5cab103e8e62452f479a">Format: object with fields<ul> <li data-list-item-id="ef8d45e576212ef518d844cdf2f472d37"> <span style="color: #7824c5!important;"><span class="MC_Effect_TextHighlightA">can_sprint</span></span>: boolean, whether the player can sprint while using this item<ul><li data-list-item-id="e29648ec7b4ea59436223a04a38859670">Default value: <span style="color: #7824c5!important;"><span class="MC_Effect_TextHighlightA">false</span></span> </li></ul> </li> <li data-list-item-id="e2a1c5d295efb18c2af68d1ea6a2c7c59"> <span style="color: #7824c5!important;"><span class="MC_Effect_TextHighlightA">speed_multiplier</span></span>: float (0 to 1), the speed multiplier applied to the player while using this item<ul><li data-list-item-id="e7d00f6285001c81bd6f875b9abd075c9">Default value: <span style="color: #7824c5!important;"><span class="MC_Effect_TextHighlightA">0.2</span></span> </li></ul> </li> <li data-list-item-id="ec863016bf7bfc782704cb1b0d434dbcc">e.g. <span style="color: #7824c5!important;"><span class="MC_Effect_TextHighlightA">use_effects={can_sprint:true,speed_multiplier:1.0}</span></span> </li> </ul> </li> </ul><h4 id="h_01K7ETQE8N18BZ4F5DKY4ZHSNA">Added <span style="color: #7824c5!important;"><span class="MC_Effect_TextHighlightA">minecraft:minimum_attack_charge</span></span> </h4><ul> <li data-list-item-id="e3f111171d3fefc78414a65741d99dab0">Sets the minimum attack charge on the attack indicator required to attack with this item</li> <li data-list-item-id="e8ceec120f6f705142d3d0066ef000b67">Format: float (0.0 to 1.0)<ul> <li data-list-item-id="edb46b9a904bc9cdeb11cc0d9a49119e9">0.0: no charge required</li> <li data-list-item-id="e122bc32916fa5df0838db10fbc610488">1.0: full charge required</li> </ul> </li> </ul><h4 id="h_01K7ETQE8NG9DBY1PAABJSEP2Q">Added <span style="color: #7824c5!important;"><span class="MC_Effect_TextHighlightA">minecraft:damage_type</span></span> </h4><ul> <li data-list-item-id="e65b1bdcc7ebaf1313bd5a29e4a4c1b69">Specifies the type of damage this item deals</li> <li data-list-item-id="e1b29e0320f8fe5f1ea4af7d7cb405015">Format: string, damage type identifier<ul><li data-list-item-id="e2e4519a99d22699ee35567bc069b9ede">e.g. <span style="color: #7824c5!important;"><span class="MC_Effect_TextHighlightA">damage_type='minecraft:spear'</span></span> </li></ul> </li> </ul><h4 id="h_01K7ETQE8NPM5VP3NJFBFRW9GA">Added <span style="color: #7824c5!important;"><span class="MC_Effect_TextHighlightA">minecraft:kinetic_weapon</span></span> </h4><ul> <li data-list-item-id="eaaae7cf189706cd235c480e34ffc126e">Enables a charge-type attack when using the item (primarily for Spears), where, while being used, the damage is dealt along a ray every tick based on the relative speed of the entities</li> <li data-list-item-id="e0f52b4b7628f7c6157fa419b7ac65d94">Format: object with fields<ul> <li data-list-item-id="e7b49383777a0476ca20971a1eea5ff1b"> <span style="color: #7824c5!important;"><span class="MC_Effect_TextHighlightA">min_reach</span></span>: float, the minimum distance in blocks from the attacker to the target to be considered valid<ul><li data-list-item-id="e898e77654cb44e3256b1af58911b00e5">Default value: <span style="color: #7824c5!important;"><span class="MC_Effect_TextHighlightA">0.0</span></span> </li></ul> </li> <li data-list-item-id="eaa12d480e318d04e8a43fac72bb349e6"> <span style="color: #7824c5!important;"><span class="MC_Effect_TextHighlightA">max_reach</span></span>: float, the maximum distance in blocks from the attacker to the target to be considered valid<ul><li data-list-item-id="edce3e92c0efeab8d1e971f67f19fe7f6">Default value: <span style="color: #7824c5!important;"><span class="MC_Effect_TextHighlightA">3.0</span></span> </li></ul> </li> <li data-list-item-id="e80cf3e5cdc9f5dbfcf1dadea6f3e3fa5"> <span style="color: #7824c5!important;"><span class="MC_Effect_TextHighlightA">hitbox_margin</span></span>: float, the margin applied to the target bounding box when checking for valid hitbox collision<ul><li data-list-item-id="eaa3395cf8638fb46bc1e761e89e1bb61">Default value: <span style="color: #7824c5!important;"><span class="MC_Effect_TextHighlightA">0.3</span></span> </li></ul> </li> <li data-list-item-id="ebfcd474da87b6661aa513cb8068ad8db"> <span style="color: #7824c5!important;"><span class="MC_Effect_TextHighlightA">delay_ticks</span></span>: integer, the time in ticks required before weapon is effective<ul><li data-list-item-id="e2b30cf536387c5c2c7f904d96edf29ea">Default value: <span style="color: #7824c5!important;"><span class="MC_Effect_TextHighlightA">0</span></span> </li></ul> </li> <li data-list-item-id="e67aa4e2c2bbef2c85064db08dab37767"> <span style="color: #7824c5!important;"><span class="MC_Effect_TextHighlightA">dismount_conditions</span></span>, <span style="color: #7824c5!important;"><span class="MC_Effect_TextHighlightA">knockback_conditions</span></span>, <span style="color: #7824c5!important;"><span class="MC_Effect_TextHighlightA">damage_conditions</span></span>: indicating the condition to apply dismount, knockback and damage effects respectively. Objects with fields:<ul> <li data-list-item-id="edc632137619d05a7a8510290aaf8d4d0"> <span style="color: #7824c5!important;"><span class="MC_Effect_TextHighlightA">max_duration_ticks</span></span>: integer, the ticks after which the condition is no longer checked. This starts after <span style="color: #7824c5!important;"><span class="MC_Effect_TextHighlightA">delay</span></span> has elapsed</li> <li data-list-item-id="e0fa5a670dbbac000aaf6c4ed8f75bd32"> <span style="color: #7824c5!important;"><span class="MC_Effect_TextHighlightA">min_speed</span></span>: float, the minimum speed of the attacker, in blocks per second, along the direction that the attacker is looking<ul><li data-list-item-id="e70034968212accde23f678ce07d06445">Optional, default value: <span style="color: #7824c5!important;"><span class="MC_Effect_TextHighlightA">0.0</span></span> </li></ul> </li> <li data-list-item-id="e59a43c1966fd1444a00ffb84a4021fe2"> <span style="color: #7824c5
Community<h4 id="h_01K85YVZ07SJ9V2WH8R64FDRHM"> <strong>Posted:</strong> 28 October 2025</h4><p><strong>Please note:</strong> This update will roll out to various platforms as they become available throughout the day. It may take up to 24 hours to appear for everyone - thank you for your patience. Also, please note that Vibrant Visuals enhanced Marketplace content can only be downloaded after updating to the 1.21.120 version on Bedrock. We apologize for the inconvenience!</p><figure class="wysiwyg-image"><img style="aspect-ratio: 1920/1080;" src="https://feedback.minecraft.net/hc/article_attachments/40566686469645" alt="r21u12_1920x1080.jpg" width="1920" height="1080"></figure><p dir="auto" data-line="0">While you've been having mayhem with mounts, we've been squashing bugs and implementing important fixes! Alongside adding animated lantern textures, the copper golem statues will now glow when placed in a glow item frame, and interacting with the copper golem will make it drop whatever its carrying. We've also done some work on older worlds for PlayStation 5 – which will now load in with the correct terrain and structures, as well as some work to make world generation more flexible for creators. Want to know what else we've been up to? Let's dive into this week's changelog!</p><h1 id="features-and-bug-fixes" dir="auto" data-line="2">Features and Bug Fixes</h1><h2 id="blocks" dir="auto" data-line="4">Blocks</h2><ul dir="auto" data-line="5"> <li dir="auto" data-line="5" data-list-item-id="e181e9ffc8be7daf7565907bf95192d62"><p dir="auto" data-line="5">Tadpoles now spawn in the water block below the Frogspawn block (<a href="https://bugs.mojang.com/browse/MCPE-225997" data-href="https://bugs.mojang.com/browse/MCPE-225997">MCPE-225997</a>)</p></li> <li dir="auto" data-line="7" data-list-item-id="e62a7cf84799e6b018c420d0bf98db480"><p dir="auto" data-line="7">Fixed an issue with being unable to continue destroying valid blocks in Adventure Mode when they are behind water</p></li> <li dir="auto" data-line="9" data-list-item-id="e1c58925949b2fc8c753f7494f553cf6a"><p dir="auto" data-line="9">Weathered Copper Bars no longer have pixels that look out of place</p></li> <li dir="auto" data-line="11" data-list-item-id="e8bb72c8a82e5e6737336ef4bf3916bca"><p dir="auto" data-line="11">Tilling Coarse Dirt no longer sometimes tills the block twice converting it directly to Farmland</p></li> <li dir="auto" data-line="12" data-list-item-id="e7434be7cf51d723aee37fe482c81eb4a"><p dir="auto" data-line="12">Copper Lantern and Copper Torch have new textures to make them easier to distinguish from regular Lantern and Torch</p></li> <li dir="auto" data-line="14" data-list-item-id="efc92caa45e858b82b91758f84e23345b"><p dir="auto" data-line="14">Copper Golem Statue item is no longer offset when dropped (<a href="https://bugs.mojang.com/browse/MCPE-225213" data-href="https://bugs.mojang.com/browse/MCPE-225213">MCPE-225213</a>)</p></li> <li dir="auto" data-line="16" data-list-item-id="e20c3d651bf378689fa0e430b22076d62"><p dir="auto" data-line="16">Copper Lantern textures are now animated (<a href="https://bugs.mojang.com/browse/MCPE-226142" data-href="https://bugs.mojang.com/browse/MCPE-226142">MCPE-226142</a>)</p></li> <li dir="auto" data-line="18" data-list-item-id="e7077651b8fd912448965d675382eec06"><p dir="auto" data-line="18">Soul Fire Lantern textures are now animated (<a href="https://bugs.mojang.com/browse/MCPE-89643" data-href="https://bugs.mojang.com/browse/MCPE-89643">MCPE-89643</a>)</p></li> <li dir="auto" data-line="20" data-list-item-id="e3f33ed548a0a0719b7103ce2caeaad51"><p dir="auto" data-line="20">Interacting with a Shelf while empty-handed in Creative mode no longer produces a sound effect (<a href="https://bugs.mojang.com/browse/MCPE-227586" data-href="https://bugs.mojang.com/browse/MCPE-227586">MCPE-227586</a>)</p></li> <li dir="auto" data-line="22" data-list-item-id="ed6413193cae7f33cd8cdbd9e8d78be6c"><p dir="auto" data-line="22">The Copper Golem Statue now takes the custom name of the Copper Golem it came from (<a href="https://bugs.mojang.com/browse/MCPE-227714" data-href="https://bugs.mojang.com/browse/MCPE-227714">MCPE-227714</a>)</p></li> <li dir="auto" data-line="24" data-list-item-id="e3333d07339d018d43027a21f359ce493"><p dir="auto" data-line="24">Fixed Copper Trapdoor recipe giving an extra Trapdoor (<a href="https://bugs.mojang.com/browse/MCPE-227893" data-href="https://bugs.mojang.com/browse/MCPE-227893">MCPE-227893</a>)</p></li> <li dir="auto" data-line="26" data-list-item-id="e99e37cd752b74fa91faf4c440d7b6917"><p dir="auto" data-line="26">Double Copper Chest textures' diagonal glint direction now match its single chest counterpart</p></li> <li dir="auto" data-line="28" data-list-item-id="ef26725cd5d71e315be0b8e9320595577"><p dir="auto" data-line="28">Bolts on single and double Copper Chests are now shaded in the same way</p></li> <li dir="auto" data-line="30" data-list-item-id="edf97345c981dcc2efb1c0b307ef6c845"><p dir="auto" data-line="30">Double and single Copper Chest now has consistent shading</p></li> <li dir="auto" data-line="32" data-list-item-id="e37d4efe909736ccd4f601cfce1f5fca3"><p dir="auto" data-line="32">Weathered Double Copper Chest bottom textures are now consistent with other Double Copper Chests</p></li> </ul><h3 id="shelf" dir="auto" data-line="35">Shelf</h3><ul dir="auto" data-line="36"> <li dir="auto" data-line="36" data-list-item-id="e05979313e181f1fdab35e83f06636fd0"><p dir="auto" data-line="36">Adding or removing Redstone power to or from the Shelf now emits vibrations</p></li> <li dir="auto" data-line="38" data-list-item-id="eb1cf4b2a828e1fb394abe6f3745ae686"><p dir="auto" data-line="38">Anvil and Wall Blocks have been repositioned on the Shelf and Item Frame (<a href="https://bugs.mojang.com/browse/MCPE-225309" data-href="https://bugs.mojang.com/browse/MCPE-225309">MCPE-225309</a>)</p></li> <li dir="auto" data-line="40" data-list-item-id="e2fd7b2fb5c280f84d5231dfc6d25bf1a"><p dir="auto" data-line="40">When a Player places/removes/swaps an item on an Unpowered Shelf, a vibration of frequency 3 is emitted</p></li> <li dir="auto" data-line="41" data-list-item-id="ef092689bf9b6e7d2fd3285ceeaed3e63"><p dir="auto" data-line="41">When a Player places/removes an item on a Powered Shelf, a vibration of frequency 3 is emitted</p></li> <li dir="auto" data-line="42" data-list-item-id="ede46882071a9ee3ef2340ec399397a80"><p dir="auto" data-line="42">When a Player swaps item with one on a Powered Shelf, a vibration of frequency 6 is emitted</p></li> </ul><h2 id="commands" dir="auto" data-line="45">Commands</h2><ul dir="auto" data-line="46"> <li dir="auto" data-line="46" data-list-item-id="e821eb69e372d9d62445dbb8c2dfcc14d"><p dir="auto" data-line="46">Fixed an issue where the Damage command would incorrectly report failure when applying damage to an Ender Crystal (<a href="https://bugs.mojang.com/browse/MCPE-191379" data-href="https://bugs.mojang.com/browse/MCPE-191379">MCPE-191379</a>)</p></li> <li dir="auto" data-line="48" data-list-item-id="e218a97ba4ae641dd18e344433e729855"><p dir="auto" data-line="48">Fixed /locate biome command to no longer direct the player into wrong biome areas (<a href="https://bugs.mojang.com/browse/MCPE-159992" data-href="https://bugs.mojang.com/browse/MCPE-159992">MCPE-159992</a>)</p></li> </ul><h2 id="gameplay" dir="auto" data-line="51">Gameplay</h2><ul dir="auto" data-line="52"> <li dir="auto" data-line="52" data-list-item-id="e8079bc729097f7bfea551f271f3b002e"><p dir="auto" data-line="52">Fixed loading of text for Sign blocks from very old worlds</p></li> <li dir="auto" data-line="54" data-list-item-id="ed72b25c5a49c2701ed6699ce36690add"><p dir="auto" data-line="54">Mitigated an issue that the player can get pushed to the void after teleporting from end portal. (<a href="https://bugs.mojang.com/browse/REALMS-12993" data-href="https://bugs.mojang.com/browse/REALMS-12993">REALMS-12993</a>)</p></li> <li dir="auto" data-line="55" data-list-item-id="e03636ed5dfe9dc4a16763cf718642f3e"><p dir="auto" data-line="55">Fixed the Shield taking damage when mining with it (<a href="https://bugs.mojang.com/browse/MCPE-190339" data-href="https://bugs.mojang.com/browse/MCPE-190339">MCPE-190339</a>)</p></li> <li dir="auto" data-line="57" data-list-item-id="e52d14dd4fe264ac21e8de2bc0ba5eac2"><p dir="auto" data-line="57">Fixed knockback from projectiles applying even when blocking with the Shield (<a href="https://bugs.mojang.com/browse/MCPE-220733" data-href="https://bugs.mojang.com/browse/MCPE-220733">MCPE-220733</a>)</p></li> <li dir="auto" data-line="59" data-list-item-id="e54e32a7bfbd485852c4129f2a18a49ec"><p dir="auto" data-line="59">Fixed a bug where the contents of a Bundle would get deleted if placed in a container above a Hopper with all slots filled (<a href="https://bugs.mojang.com/browse/MCPE-226250" data-href="https://bugs.mojang.com/browse/MCPE-226250">MCPE-226250</a>)</p></li> </ul><h2 id="general" dir="auto" data-line="62">General</h2><ul dir="auto" data-line="63"> <li dir="auto" data-line="63" data-list-item-id="e4a648d0000cf7df654c9160598534f5f"><p dir="auto" data-line="63">Starting a world with a missing Marketplace template will now correctly redownload the template and start the world</p></li> <li dir="auto" data-line="64" data-list-item-id="efff7b3bee131405babcb2bfe2d76c4c7"><p dir="auto" data-line="64">The first person camera will now offset backwards slightly when facing and climbing blocks such as Ladders and Vines</p></li> <li dir="auto" data-line="66" data-list-item-id="ecd63fb6765dd9c302c551d24d8f5035a"><p dir="auto" data-line="66">Marketplace content can now be searched for using Graphics filters for RTX and Vibrant Visuals</p></li> </ul><h2 id="graphical" dir="auto" data-line="68">Graphical</h2><ul dir="auto" data-line="69"> <li dir="auto" data-line="69" data-list-item-id="edc57f111cbdbf095efe3c43aed694792"><p dir="auto" data-line="69">Restored Java parity on how ambient occlusion is computed for partial blocks (<a href="https://bugs.mojang.com/browse/MCPE-226160" data-href="https://bugs.mojang.com/browse/MCPE-226160">MCPE-226160</a>)</p></li> <li dir="auto" data-line="71" data-list-item-id="eca605aa16247a378bd392fc67f5229cd"><p dir="auto" data-line="71">Added TAA upscaling to weather effects like snow</p></li> <li dir="auto" data-line="73" data-list-item-id="e3530f3df67674cb7e09a3324f8f1a2ea"><p dir="auto" data-line="73">Fixed enchantment glint animation still playing when the game was paused (<a href="https://bugs.mojang.com/browse/MCPE-190569" data-href="https://bugs.mojang.com/browse/MCPE-190569">MCPE-190569</a>)</p></li> <li dir="auto" data-line="75" data-list-item-id="e8bcf0542edb558ccaba4a2ed66e0a6db"><p dir="auto" data-line="75">Fixed snowflakes flickering during player movement</p></li> <li dir="auto" data-line="77" data-list-item-id="edee631fe5a6612c1025b161f0f83e172"><p dir="auto" data-line="77">Improved quality of gamma correction on PC and Consoles and fixed the brightness of Creeper textures in the gamma calibration screen in Vibrant Visuals</p></li> <li dir="auto" data-line="79" data-list-item-id="e2fe3d3e83267baa1143fde051a1fb97e"><p dir="auto" data-line="79">Mobs will now become slightly transparent when the camera gets too close or passes through them</p></li> <li dir="auto" data-line="81" data-list-item-id="e00550cce109e5ff0902a3ac48168d41e"><p dir="auto" data-line="81">Glass blocks and panes will now become slightly transparent if the camera is very close to them</p></li> <li dir="auto" data-line="83" data-list-item-id="e3f2f0c1409e51e20fd1a6e425c4828f6"><p dir="auto" data-line="83">Reduced distortion on water surface reflections during the Nausea effect in Vibrant Visuals (<a href="https://bugs.mojang.com/browse/MCPE-220700" data-href="https://bugs.mojang.com/browse/MCPE-220700">MCPE-220700</a>)</p></li> <li dir="auto" data-line="85" data-list-item-id="ec09d0b33a32ad3006902d2096b1fd3a5"><p dir="auto" data-line="85">Fixed an issue that caused water surfaces to appear noisy and jittery when water waves were enabled in Vibrant Visuals (<a href="https://bugs.mojang.com/browse/MCPE-221279" data-href="https://bugs.mojang.com/browse/MCPE-221279">MCPE-221279</a>)</p></li> <li dir="auto" data-line="87" data-list-item-id="e37679cbced475634d0bfd738199e1848"><p dir="auto" data-line="87">The parameter "sampleWidth" was removed from the water configuration JSON file, and consequently the file has a new format and was upgraded to version 1.21.120</p></li> <li dir="auto" data-line="89" data-list-item-id="e03234a420a36bcd3d9efdaf130387d42"><p dir="auto" data-line="89">Fixed an issue where the Copper Golem's eyes did not glow when viewed through water in Vibrant Visuals (<a href="https://bugs.mojang.com/browse/MCPE-226550" data-href="https://bugs.mojang.com/browse/MCPE-226550">MCPE-226550</a>)</p></li> <li dir="auto" data-line="91" data-list-item-id="eed8ff8f64b7ca16c6dbb9eb4414399a7"> <p dir="auto" data-line="91">Adjusted rendering settings in Vibrant Visuals</p> <ul dir="auto" data-line="93"> <li dir="auto" data-line="93" data-list-item-id="e5b61cc476e5640cf538465fa98cb704c">Slightly reduced contrast across all biomes</li> <li dir="auto" data-line="94" data-list-item-id="e5367917b14c9bc59b6102f2e59068f17">Reduced the intensity of temperature-based color grading in certain biomes, such as Desert and Mesa biomes</li> <li dir="auto" data-line="95" data-list-item-id="e8f16a102909a27b949a6f182bbfbe292">Adjusted the sky color in the End dimension</li> <li dir="auto" data-line="96" data-list-item-id="eab8827a369f9c9ebd57576c5c55d3803">Added unique biome settings for the Roofed Forest biomes</li> </ul> </li> <li dir="auto" data-line="97" data-list-item-id="ee9c4973d81d9ec06573cb8f8e27096b1"><p dir="auto" data-line="97">Fixed a bug that caused lighting to be too bright when the player was underwater in caves in Vibrant Visuals (<a href="https://bugs.mojang.com/browse/MCPE-208089" data-href="https://bugs.mojang.com/browse/MCPE-208089">MCPE-208089</a>)</p></li> <li dir="auto" data-line="99" data-list-item-id="efb99caac5d49b0a4ce2c8bf8c6674536"> <p dir="auto" data-line="99">Fixed a bug with the "biome blending" system in Vibrant Visuals that caused non-surface biomes to be ignored. Biomes will now blend vertically as well as horizontally, meaning that custom rendering configurations for biomes such as Deep Dark and Lush Caves will now function properly</p> <ul dir="auto" data-line="100"><li dir="auto" data-line="100" data-list-item-id="e445b4c2ce3107608c4503d9fb8f6bf80">Note that this issue is only fixed for Atmospherics, Color Grading, Lighting, and Tone Mapping, while Water configurations still suffer from the issue</li></ul> </li> <li dir="auto" data-line="101" data-list-item-id="ecd6dcc315a047fa70e251a99bb8bd8a0"><p dir="auto" data-line="101">Fixed the sky appearing black on certain Android devices (<a href="https://bugs.mojang.com/browse/MCPE-222915" data-href="https://bugs.mojang.com/browse/MCPE-222915">MCPE-222915</a>)</p></li> <li dir="auto" data-line="103" data-list-item-id="e881169400880b7cdeccd5a1e7f11de2a"><p dir="auto" data-line="103">Fixed some missing pixels on the body texture of the Drowned mob (<a href="https://bugs.mojang.com/browse/MCPE-169440" data-href="https://bugs.mojang.com/browse/MCPE-169440">MCPE-169440</a>)</p></li> <li dir="auto" data-line="105" data-list-item-id="ed10e93149e9838f907704b7d676ec4ce"><p dir="auto" data-line="105">Fixed the top of the Donkey's ear being the wrong color (<a href="https://bugs.mojang.com/browse/MCPE-166776" data-href="https://bugs.mojang.com/browse/MCPE-166776">MCPE-166776</a>)</p></li> <li dir="auto" data-line="107" data-list-item-id="e778ddac03696cc7452a68eb20df1ad49"><p dir="auto" data-line="107">Fixed missing pixels on Copper, Iron, Gold, and Diamond Horse Armor textures</p></li> <li dir="auto" data-line="109" data-list-item-id="e6157ae0e09306fec329ad7bd7ffdf32b"><p dir="auto" data-line="109">Inventory empty Chest Armor slot and Brewing Stand empty Bottle background now match the items texture (<a href="https://bugs.mojang.com/browse/MCPE-43234" data-href="https://bugs.mojang.com/browse/MCPE-43234">MCPE-43234</a>)</p></li> <li dir="auto" data-line="111" data-list-item-id="e8370a7d036b5b26860026e43942736ce"><p dir="auto" data-line="111">Fixed an issue with color grading in Vibrant Visuals that caused the white balance mode to become inverted (<a href="https://bugs.mojang.com/browse/MCPE-228283" data-href="https://bugs.mojang.com/browse/MCPE-228283">MCPE-228283</a>)</p></li> <li dir="auto" data-line="112" data-list-item-id="ee8e389e91e46ce608465f04238b8e8f3"><p dir="auto" data-line="112">Updated the mers for the Gray, Light Blue, Light Gray, and Green Dye items (<a href="https://bugs.mojang.com/browse/MCPE-226433" data-href="https://bugs.mojang.com/browse/MCPE-226433">MCPE-226433</a>)</p></li> <li dir="auto" data-line="113" data-list-item-id="e1ee00e9de81e932c8452e08f89ff9ac6"><p dir="auto" data-line="113">The textures of Chests and Saddles on Llamas, Donkeys, Mules, and Skeleton/Zombie Horses now match between Java and Bedrock (<a href="https://bugs.mojang.com/browse/MCPE-154327" data-href="https://bugs.mojang.com/browse/MCPE-154327">MCPE-154327</a>) (<a href="https://bugs.mojang.com/browse/MCPE-165390" data-href="https://bugs.mojang.com/browse/MCPE-165390">MCPE-165390</a>)</p></li> <li dir="auto" data-line="115" data-list-item-id="e9088eefd53d528dd49fd5ce639bdf165"><p dir="auto" data-line="115">When the Vibrant Visuals renderer is enabled, particles now receive correct ambient lighting regardless of whether or not they have the "minecraft:particle_appearance_lighting" component. Particles can be made to glow in Vibrant Visuals by supplying emissive values via MERS uniforms or textures (<a href="https://bugs.mojang.com/browse/MCPE-220830" data-href="https://bugs.mojang.com/browse/MCPE-220830">MCPE-220830</a>)</p></li> </ul><h2 id="items" dir="auto" data-line="118">Items</h2><ul dir="auto" data-line="119"> <li dir="auto" data-line="119" data-list-item-id="ef401ebda461b3ae703414efc4195dd01"><p dir="auto" data-line="119">Suspicious Stew is now present in Creative Mode with effect description (<a href="https://bugs.mojang.com/browse/MCPE-51173" data-href="https://bugs.mojang.com/browse/MCPE-51173">MCPE-51173</a>)</p></li> <li dir="auto" data-line="121" data-list-item-id="eb562819a055bc5d29a6bab25c2f7145a"><p dir="auto" data-line="121">Copper Golem Statue now glows when placed in a Glow Item Frame</p></li> <li dir="auto" data-line="123" data-list-item-id="e62d3da3168b277dae34f361104d0e0ed"><p dir="auto" data-line="123">Shields, Decorated Pots, and Maps now glow when placed in a Glow Item Frame (<a href="https://bugs.mojang.com/browse/MCPE-147418" data-href="https://bugs.mojang.com/browse/MCPE-147418">MCPE-147418</a>)</p></li> </ul><h2 id="mobs" dir="auto" data-line="126">Mobs</h2><ul dir="auto" data-line="127"> <li dir="auto" data-line="127" data-list-item-id="ea31fb139a4db398e920c115773bff579"><p dir="auto" data-line="127">Chicken Jockeys now drop the Lava Chicken music disc when killed by the player or tamed Wolves</p></li> <li dir="auto" data-line="129" data-list-item-id="e94d8980bad5250a082e2752bc99f9bd2"><p dir="auto" data-line="129">Copper Golem now drops its carried item when player interacts while holding an item in offhand, or when player has armor equipped (<a href="https://bugs.mojang.com/browse/MCPE-225249" data-href="https://bugs.mojang.com/browse/MCPE-225249">MCPE-225249</a>)</p></li> <li dir="auto" data-line="131" data-list-item-id="e6f9b73eac2dcef61b881192ed0652a48"><p dir="auto" data-line="131">Copper Golem Statue no longer has cutoff pixels when in the sitting pose (<a href="https://bugs.mojang.com/browse/MCPE-225999" data-href="https://bugs.mojang.com/browse/MCPE-225999">MCPE-225999</a>)</p></li> <li dir="auto" data-line="133" data-list-item-id="e0c7b1eff9121bfbc36e4b3fc51822e7f"><p dir="auto" data-line="133">The Lead now attaches to the body of the Copper Golem instead of the top of its Lightning Rod (<a href="https://bugs.mojang.com/browse/MCPE-227208" data-href="https://bugs.mojang.com/browse/MCPE-227208">MCPE-227208</a>)</p></li> <li dir="auto" data-line="135" data-list-item-id="e12e76b09c0a232681bfc7b7964c33f86"><p dir="auto" data-line="135">The hitbox of the Copper Golem Statue block is now in parity with Java (<a href="https://bugs.mojang.com/browse/MCPE-225669" data-href="https://bugs.mojang.com/browse/MCPE-225669">MCPE-225669</a>)</p></li> <li dir="auto" data-line="137" data-list-item-id="e2974b4461e913c51393971e855d8c666"><p dir="auto" data-line="137">Copper Golems with a flower on their head now drops a Poppy when becoming a statue</p></li> <li dir="auto" data-line="139" data-list-item-id="e86c2fba09933a4f31d70bda0152bc7c2"><p dir="auto" data-line="139">The size of Tadpoles' shadows are now in parity with Java (<a href="https://bugs.mojang.com/browse/MCPE-154318" data-href="https://bugs.mojang.com/browse/MCPE-154318">MCPE-154318</a>)</p></li> <li dir="auto" data-line="141" data-list-item-id="e0ec63494efdb55a74ac455ea9763b921"><p dir="auto" data-line="141">Copper Golem Statue no longer renders incorrectly in the UI (<a href="https://bugs.mojang.com/browse/MCPE-225212" data-href="https://bugs.mojang.com/browse/MCPE-225212">MCPE-225212</a>)</p></li> <li dir="auto" data-line="143" data-list-item-id="ea1f7c087a7c31c811161f557625b6ed4"><p dir="auto" data-line="143">Wither Skeletons can now pick up Copper Swords</p></li> <li dir="auto" data-line="145" data-list-item-id="e8049182a7200d74fda8efa93a889496a"><p dir="auto" data-line="145">When interacting with a Copper Golem, Scraping and Waxing particles now appear at the Copper Golem's location instead of at the Block location</p></li> <li dir="auto" data-line="147" data-list-item-id="eb20475f6af6e371eed86168609849423"><p dir="auto" data-line="147">The Copper Golem now takes the custom name of the Copper Golem Statue it came from (<a href="https://bugs.mojang.com/browse/MCPE-227714" data-href="https://bugs.mojang.com/browse/MCPE-227714">MCPE-227714</a>)</p></li> <li dir="auto" data-line="149" data-list-item-id="ee13b0b65b9bbd26eaae9d8218f6408dd"><p dir="auto" data-line="149">Drowned no longer drop Tridents to pick up Nautilus Shells (<a href="https://bugs.mojang.com/browse/MCPE-155739" data-href="https://bugs.mojang.com/browse/MCPE-155739">MCPE-155739</a>)</p></li> <li dir="auto" data-line="151" data-list-item-id="e23fba8fb2f61be266ae2c530d25c34d1"><p dir="auto" data-line="151">Drowned can now spawn with enchanted Tridents</p></li> <li dir="auto" data-line="153" data-list-item-id="e41531635b4a0dbaf85e0ecd438acc675"><p dir="auto" data-line="153">Parrot imitating hostile mob sounds are now affected by the "Friendly Creatures" volume slider in settings</p></li> <li dir="auto" data-line="155" data-list-item-id="e23edbfc819a59dc0d8999d8c91e756ce"><p dir="auto" data-line="155">Absorption Effect is now cleared immediately when all Golden Hearts are lost from damage (<a href="https://bugs.mojang.com/browse/MCPE-55449" data-href="https://bugs.mojang.com/browse/MCPE-55449">MCPE-55449</a>)</p></li> <li dir="auto" data-line="157" data-list-item-id="e8a246186649287b329d57a4cdd98f84c"><p dir="auto" data-line="157">Drowned right arm and overlay layer no longer intersects with chest (<a href="https://bugs.mojang.com/browse/MCPE-82082" data-href="https://bugs.mojang.com/browse/MCPE-82082">MCPE-82082</a>)</p></li> </ul><h2 id="playstation-4" dir="auto" data-line="160">PlayStation 4</h2><ul dir="auto" data-line="161"><li dir="auto" data-line="161" data-list-item-id="ed3b01db3450ded414f151dfd11a16d0e">Shifted download storage to new location. Players may need to redownload Marketplace content</li></ul><h2 id="sounds" dir="auto" data-line="164">Sounds</h2><ul dir="auto" data-line="165"> <li dir="auto" data-line="165" data-list-item-id="e4f43e9c65a5eb03f1721e250ee16c510"><p dir="auto" data-line="165">Copper Chest Opening and Close sounds now use a natural attenuation curve (<a href="https://bugs.mojang.com/browse/MCPE-224011" data-href="https://bugs.mojang.com/browse/MCPE-224011">MCPE-224011</a>)</p></li> <li dir="auto" data-line="167" data-list-item-id="eff53011c431d72c38b6aa3c46f8a3ebb"><p dir="auto" data-line="167">Copper Golem Step and Spin sounds now use a natural attenuation curve</p></li> <li dir="auto" data-line="168" data-list-item-id="ebc8b4f4a22b1b1df99610713db0b95ef"><p dir="auto" data-line="168">Unique ambient sound effects are now played when the player is underwater (<a href="https://bugs.mojang.com/browse/MCPE-79532" data-href="https://bugs.mojang.com/browse/MCPE-79532">MCPE-79532</a>)</p></li> </ul><h2 id="stability-and-performance" dir="auto" data-line="171">Stability and Performance</h2><ul dir="auto" data-line="172"> <li dir="auto" data-line="172" data-list-item-id="e884115f6e9fcf1c87944257abb720bae"><p dir="auto" data-line="172">Improved stability around Hopper Block destruction</p></li> <li dir="auto" data-line="174" data-list-item-id="eeec95021d98a8eb19acf55b0fa518f77"><p dir="auto" data-line="174">Fixed issue that could cause excess critical hit particles to spawn</p></li> <li dir="auto" data-line="176" data-list-item-id="e56b8b3cceeb3f7614e642e72581d969f"><p dir="auto" data-line="176">Fixed a bug that caused some world data saved by previous PlayStation 5 releases to be loaded incorrectly, resulting in missing or altered terrain and structures (<a href="https://bugs.mojang.com/browse/MCPE-228500" data-href="https://bugs.mojang.com/browse/MCPE-228500">MCPE-228500</a>)</p></li> </ul><h2 id="user-interface" dir="auto" data-line="179">User Interface</h2><ul dir="auto" data-line="180"> <li dir="auto" data-line="180" data-list-item-id="e9df9ce51d3d7150b063f0ef3b26a9011"><p dir="auto" data-line="180">Clicking on text fields now places the cursor in the correct spot even for scrolled message boxes (<a href="https://bugs.mojang.com/browse/MCPE-186409" data-href="https://bugs.mojang.com/browse/MCPE-186409">MCPE-186409</a>)</p></li> <li dir="auto" data-line="182" data-list-item-id="e10c6b61889ad83f4c598bd7bd474cb6b"><p dir="auto" data-line="182">Keyboard button on the chat screen is now only visible for touch controls (<a href="https://bugs.mojang.com/browse/MCPE-105710" data-href="https://bugs.mojang.com/browse/MCPE-105710">MCPE-105710</a>)</p></li> <li dir="auto" data-line="184" data-list-item-id="e71dce579e0a4822c3351691786a7a5c6"><p dir="auto" data-line="184">Fixed a bug that could cause Armor Trims to appear applied to untrimmed armor in the inventory</p></li> <li dir="auto" data-line="186" data-list-item-id="ef189d6bc1eec68930286899eba3cc000"><p dir="auto" data-line="186">Updated the text that is shown when more players are required to sleep to skip to dawn (<a href="https://bugs.mojang.com/browse/MCPE-183832" data-href="https://bugs.mojang.com/browse/MCPE-183832">MCPE-183832</a>)</p></li> <li dir="auto" data-line="188" data-list-item-id="e4e5609e0103e8581a9863e19950fd4de"><p dir="auto" data-line="188">Brightness adjustment was renamed to gamma adjustment in Vibrant Visuals</p></li> <li dir="auto" data-line="190" data-list-item-id="e5948e91cdfc1f55244c067d2e105dd45"><p dir="auto" data-line="190">A "Reset to Defaults" button was added to the gamma adjustment screen in Vibrant Visuals</p></li> <li dir="auto" data-line="192" data-list-item-id="e95e212143053362cdeea8d2db32e63ae"><p dir="auto" data-line="192">The slider widget that controls the Vibrant Visuals gamma value shows the current gamma value, and the center of the slider corresponds to the default value</p></li> <li dir="auto" data-line="194" data-list-item-id="eedc64f9cc12247a53d57dc2ab149cd2e"><p dir="auto" data-line="194">Fixed issue where worlds backed by Xbox cloud storage would show a default tile when local data was present but invalid</p></li> <li dir="auto" data-line="196" data-list-item-id="ef102040bc826bccbee9591888659147f"><p dir="auto" data-line="196">Fixed a bug where players could not move items from the Creative inventory to inventory in Pocket UI (<a href="https://bugs.mojang.com/browse/MCPE-226829" data-href="https://bugs.mojang.com/browse/MCPE-226829">MCPE-226829</a>)</p></li> <li dir="auto" data-line="197" data-list-item-id="ee9f9e61003fbdf0f5624a4db41fe1245"> <p dir="auto" data-line="197">The Game Menu has been updated with a new layout and design</p> <ul dir="auto" data-line="198"><li dir="auto" data-line="198" data-list-item-id="ea9970d00182a0c73c1913ec9555028df">Any feedback on this change can be added <a href="https://aka.ms/mcgamemenufeedback" data-href="https://aka.ms/mcgamemenufeedback">here</a> </li></ul> </li> <li dir="auto" data-line="199" data-list-item-id="e835cf1888ea9c509f6a3e6e62d4ba42c"><p dir="auto" data-line="199">Copper Chests are no longer sometimes named "Chest" in the chest UI (<a href="https://bugs.mojang.com/browse/MCPE-226332" data-href="https://bugs.mojang.com/browse/MCPE-226332">MCPE-226332</a>)</p></li> <li dir="auto" data-line="201" data-list-item-id="e6343df92c0fc6337f53aebe5c320ef33"><p dir="auto" data-line="201">Fixed a bug preventing the deletion of Miscellaneous content from the storage management screen (<a href="https://bugs.mojang.com/browse/MCPE-226999" data-href="https://bugs.mojang.com/browse/MCPE-226999">MCPE-226999</a>)</p></li> <li dir="auto" data-line="203" data-list-item-id="e176885bae9f854e9c248502aeb266dbc"><p dir="auto" data-line="203">Fixed a bug where the death screen could be shown for a short while after using a Bed (<a href="https://bugs.mojang.com/browse/MCPE-226081" data-href="https://bugs.mojang.com/browse/MCPE-226081">MCPE-226081</a>)</p></li> <li dir="auto" data-line="205" data-list-item-id="ea15428af5bb3bf3fa51d4f791aca2423"><p dir="auto" data-line="205">Touch Controls: Sneak button now has its proper outline when activating Swap Jump and Sneak. (<a href="https://bugs.mojang.com/browse/MCPE-185069" data-href="https://bugs.mo
Community<p>With today's thrilling new Snapshot, we're bringing more mounts – and more mayhem! Meet the camel husk, an undead passive mob that thrives in the desert, and come face to face with its hostile riders! Ridden by a husk, the camel husk also spawns with a second challenger on board: a desert-dwelling skeleton called the parched!</p> <p>Bundled with these new threats are further changes to the spear's lunge enchantment (it's less hungry now!), and we've given horses, mules, donkeys and camels the gift of being able to float in water while ridden, where before they would sink.</p> <p>As usual, this release also brings a slew of bug fixes and technical updates, including renaming game rules to make them more descriptive.</p> <p>Happy mining!</p> <h2 id="h_01K8NP8EMZ6CPK0FNP3VH1TQGD">New Features</h2> <ul> <li>Updated advancements to include the Camel Husk, and the Parched</li> <li>Added a new graphical option "Anisotropic Filtering"</li> </ul> <h3 id="h_01K8NP8EMZGGM60272EEEYTDAD">Parched</h3> <ul> <li>New Skeleton variant</li> <li>Spawns at 0 light level in Deserts replacing some of the regular Skeletons</li> <li>Does not burn in sunlight</li> <li>Shoots Arrows of Weakness</li> <li>Has a slower rate of fire compared to normal Skeletons, similar to Bogged</li> <li>Does not spawn in caves, following the Husk's spawning rules</li> </ul> <h3 id="h_01K8NP8EMZTXGY1BMJY43F0ZXV">Camel Husk</h3> <ul> <li>New undead Camel variant</li> <li>Spawns at 0 light level in Deserts</li> <li>Does not burn in sunlight</li> <li>Spawns with two riders: A Husk wielding a Spear and a Parched</li> <li>Does not spawn in caves, following the Husk's spawning rules</li> <li>Is hostile if the rider is a hostile mob</li> <li>Passive without a rider</li> <li>Despawns like other hostile mobs, but becomes persistent when ridden by a Player</li> <li>Favorite food is Rabbit Foot</li> <li>Cannot be bred</li> <li>As a mount they work similar to normal Camels</li> </ul> <h3 id="h_01K8NP8EMZZWG1DESK2EN2AKYH">Spear Weapon</h3> <h4 id="h_01K8NP8EMZ0SSW0QRY3F872PP2">Lunge Enchantment</h4> <ul> <li>Reduced the number of hunger points consumed by using Lunge across all Enchantment levels <ul> <li>Level 1 Lunge now consumes 1 hunger point, level 2 consumes 2 points, and level 3 consumes 3 points (from 4, 5, and 6)</li> </ul> </li> <li>Added a durability cost of 1 for using Lunge across all Enchantment levels</li> </ul> <h3 id="h_01K8NP8EMZSW8Y03WNVKBEKSKC">Anisotropic Filtering</h3> <ul> <li>This new option improves the visual quality of blocks when viewed at a distance or at an angle</li> <li>The default depends on your graphics preset, and the values are "off", "2x", "4x", and "8x"</li> <li>If your hardware does not support it, it will not be used</li> <li>This significantly impacts video memory usage (especially combined with a high mipmap count)</li> </ul> <h2 id="h_01K8NP8EMZMH1T9C5D7N19CAJY">Changes</h2> <ul> <li>Parrots now can mimic the sounds of Zombie Nautilus, Zombie Horse, Camel Husk and Parched</li> <li>Nautiluses and Zombie Nautiluses can now attack any mob if provoked by that mob, not just players</li> <li>Environmental Fog in the Nether is no longer dependent on the render distance setting, and will consistently be applied from 10 to 96 blocks</li> <li>Horses, Mules, Donkeys, and Camels no longer sink in water while ridden by a player</li> <li>Chunks now fade in instead of appearing out of nowhere, with the fade-in time adjustable through Video Settings</li> <li>Bats no longer spawn more frequently and in higher light levels between October 20 and November 3</li> </ul> <h3 id="h_01K8NP8EMZSK73751NNRD5BR36">UI</h3> <ul> <li>"Interface" inside the Video Settings screen has been renamed to "Preferences"</li> <li>The Single Biome Customization screen now has a search box</li> <li>The language selection screen now has a search box to filter languages</li> </ul> <h2 id="h_01K8NP8EMZHBN9E4TEW27RW017">Technical Changes</h2> <ul> <li>The Data Pack version is now 92.0</li> <li>The Resource Pack version is now 72.0</li> <li>The Minecraft Server Management Protocol version is now 2.0.0</li> <li>Added support for KQueue on OSX to improve network connection performance</li> </ul> <h3 id="h_01K8NP8EMZJNAKHAHCF987PTJ0">Minecraft Server Management Protocol Version 2.0.0</h3> <ul> <li>In the <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">typed_game_rule</span> and <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">untyped_game_rule</span> schemas, the type of the <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">value</span> field has been changed from string to take either a boolean or an integer <ul> <li>Also, it now uses the game rule resource location as the key</li> </ul> </li> </ul> <h3 id="h_01K8NP8EMZ4WZ4JSEMSHN8K9AT">Commands</h3> <h4 id="h_01K8NP8EMZZ70A49XS2FDPJK26">Changed <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">worldborder</span> </h4> <ul> <li>The <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">time</span> argument for setting the size can now also specify seconds or in-game days using an <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">s</span> or <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">d</span> suffix</li> <li>The <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">time</span> argument for setting the warning distance now specifies ticks by default but can also specify seconds or in-game days using an <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">s</span> or <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">d</span> suffix</li> </ul> <h3 id="h_01K8NP8EMZW6G39945C3ZWFYDT">Game Rules</h3> <p>Game rules have been moved into a registry. With that, all game rules have been renamed from their previous camel case names to resource locations in snake case.</p> <p>Additionally, the following game rules have been further renamed:</p> <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">announceAdvancements</span> -> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:show_advancement_messages</span> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">commandBlocksEnabled</span> -> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:command_blocks_work</span> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">command_modification_block_limit</span> -> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:max_block_modifications</span> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">disableElytraMovementCheck</span> -> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:elytra_movement_check</span> <ul> <li>The value is inverted accordingly in places that use the resource location</li> </ul> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">disablePlayerMovementCheck</span> -> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:player_movement_check</span> <ul> <li>The value is inverted accordingly in places that use the resource location</li> </ul> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">disableRaids</span> -> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:raids</span> <ul> <li>The value is inverted accordingly in places that use the resource location</li> </ul> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">doDaylightCycle</span> -> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:advance_time</span> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">doEntityDrops</span> -> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:entity_drops</span> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">doImmediateRespawn</span> -> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:immediate_respawn</span> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">doInsomnia</span> -> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:spawn_phantoms</span> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">doLimitedCrafting</span> -> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:limited_crafting</span> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">doMobLoot</span> -> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:mob_drops</span> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">doMobSpawning</span> -> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:spawn_mobs</span> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">doPatrolSpawning</span> -> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:spawn_patrols</span> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">doTileDrops</span> -> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:block_drops</span> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">doTraderSpawning</span> -> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:spawn_wandering_traders</span> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">doVinesSpread</span> -> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:spread_vines</span> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">doWardenSpawning</span> -> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:spawn_wardens</span> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">doWeatherCycle</span> -> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:advance_weather</span> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">maxCommandChainLength</span> -> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:max_command_sequence_length</span> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">maxCommandForkCount</span> -> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:max_command_forks</span> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">naturalRegeneration</span> -> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:natural_health_regeneration</span> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">snowAccumulationHeight</span> -> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:max_snow_accumulation_height</span> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">spawnRadius</span> -> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:respawn_radius</span> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">spawnerBlocksEnabled</span> -> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:spawner_blocks_work</span> </li> </ul> <h4 id="h_01K8NP8EMZXY0XTKPBTMMWS2X8">Limits</h4> <p>Some game rules that previously did not have a limited value range now do:</p> <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:max_block_modifications</span>: Minimum <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">1</span> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:max_command_forks</span>: Minimum <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">1</span> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:max_command_sequence_length</span>: Minimum <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">0</span> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:max_entity_cramming</span>: Minimum <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">1</span> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:max_snow_accumulation_height</span>: Minimum <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">0</span>, maximum: <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">8</span> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:players_nether_portal_creative_delay</span>: Minimum <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">0</span> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:players_nether_portal_default_delay</span>: Minimum <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">0</span> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:players_sleeping_percentage</span>: Minimum <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">0</span> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:random_tick_speed</span>: Minimum <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">0</span> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:respawn_radius</span>: Minimum <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">0</span> </li> </ul> <h4 id="h_01K8NP8EMZ3R7KNAT3H2KGKP5X">Added <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:fire_spread_radius_around_player</span> </h4> <ul> <li>Controls the maximum distance in blocks that fire can spread around a player <ul> <li>This replaces the previous <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">doFireTick</span> and <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">allowFireTicksAwayFromPlayer</span> game rules, which have now been removed</li> <li>Setting it to <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">0</span> will disable fire spreading</li> <li>Setting it to <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">-1</span> will allow fire spreading without players around</li> <li>Limit: Minimum <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">-1</span> </li> </ul> </li> </ul> <h3 id="h_01K8NP8EMZZ9Q2SQNQVPPRNV0X">Game Tests</h3> <p>In the <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">game_rules</span> test environment the keys <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">bool_rule</span> and <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">int_rule</span> have been replaced with a single key <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">rules</span>. It is a map from game rules resource locations to the game rules value. The value type is either integer or boolean depending on the game rule.</p> <h3 id="h_01K8NP8EMZM401AEJA4D1EJHJC">Environment Attributes</h3> <h4 id="h_01K8NP8EMZR9TFTXRSHBTJ94KR">Modifiers on ARGB Color Values</h4> <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">override</span> <ul> <li>Argument format: ARGB Color</li> </ul> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">add</span> - component-wise additive color blending <ul> <li>Argument format: RGB Color</li> </ul> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">subtract</span> - component-wise subtractive color blending <ul> <li>Argument format: RGB Color</li> </ul> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">multiply</span> - component-wise multiplicative color blending <ul> <li>Argument format: RGB or ARGB Color</li> <li>If specified, the alpha component is multiplied independently just like the other color channels</li> </ul> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">alpha_blend</span> - traditional alpha blending that might be seen in image editing software <ul> <li>Argument format: ARGB Color</li> <li>When the argument alpha is <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">1</span>, it will behave as an override with no blending</li> </ul> </li> </ul> <h4 id="h_01K8NP8EMZV8GTHY498T2JV6PC">Changed Environment Attributes</h4> <ul> <li>Renamed <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:visual/water_fog_radius</span> to <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:visual/water_fog_end_distance</span> </li> <li>Removed <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:visual/extra_fog</span> </li> <li>Replaced <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:visual/cloud_opacity</span> with <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:visual/cloud_color</span> </li> </ul> <h5 id="h_01K8NP8EMZSYQY9GHV34QWBE2N">Added <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:visual/water_fog_start_distance</span> </h5> <p>The distance in blocks from the camera at which underwater fog starts to have an effect. If negative, the fog will start out with density as if it had started that many blocks behind the camera.</p> <ul> <li>Value type: float</li> <li>Default value: <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">-8.0</span> </li> <li>Modifiers: Float Modifiers</li> <li>Interpolated: yes</li> <li>Resolved at the camera's position</li> </ul> <h5 id="h_01K8NP8EMZPNBX7FV6DEC1BVBB">Added <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:visual/fog_start_distance</span> </h5> <p>The distance in blocks from the camera at which fog starts to have an effect (when the camera is not submerged in another substance). If negative, the fog will start out with density as if it had started that many blocks behind the camera. Note: the final value is also modified by weather.</p> <ul> <li>Value type: float</li> <li>Default value: <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">0.0</span> </li> <li>Modifiers: Float Modifiers</li> <li>Interpolated: yes</li> <li>Resolved at the camera's position</li> </ul> <h5 id="h_01K8NP8EMZMJ3AHTT7DFSGYYHC">Added <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:visual/fog_end_distance</span> </h5> <p>The distance in blocks from the camera at which fog reaches its maximum density (when the camera is not submerged in another substance).</p> <p>Note: the final value is also modified by weather.</p> <ul> <li>Value type: non-negative float</li> <li>Default value: <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">1024.0</span> </li> <li>Modifiers: Float Modifiers</li> <li>Interpolated: yes</li> <li>Resolved at the camera's position</li> </ul> <h5 id="h_01K8NP8EMZNJRYSF0NCNA66RSM">Added <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:visual/sky_fog_end_distance</span> </h5> <p>The distance in blocks from the camera at which the fog that affects the sky reaches its maximum density (when the camera is not submerged in another substance).</p> <p>Note: this value is restricted by the Render Distance option.</p> <ul> <li>Value type: non-negative float</li> <li>Default value: <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">512.0</span> </li> <li>Modifiers: Float Modifiers</li> <li>Interpolated: yes</li> <li>Resolved at the camera's position</li> </ul> <h5 id="h_01K8NP8EMZ61SHY7RN5VBCAX68">Added <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:visual/cloud_fog_end_distance</span> </h5> <p>The distance in blocks from the camera at which the fog that affects clouds reaches its maximum density (when the camera is not submerged in another substance).</p> <p>Note: this value is restricted by the Cloud Distance option.</p> <ul> <li>Value type: non-negative float</li> <li>Default value: <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">2048.0</span> </li> <li>Modifiers: Float Modifiers</li> <li>Interpolated: yes</li> <li>Resolved at the camera's position</li> </ul> <h5 id="h_01K8NP8EMZS5Z8FC3CN0SJZ576">Added <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:visual/cloud_color</span> </h5> <p>The color of the clouds. If fully transparent, clouds are entirely disabled and Happy Ghasts will not regenerate health faster when at cloud height.</p> <ul> <li>Value type: ARGB color</li> <li>Default value: <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">#00000000</span> </li> <li>Modifiers: ARGB Color Modifiers</li> <li>Interpolated: yes</li> <li>Resolved at the camera's position for rendering, or at the position of a Happy Ghast for regeneration</li> </ul> <h3 id="h_01K8NP8EMZM7WJRKJ4W70SG2DP">Slot Sources</h3> <ul> <li>Added slot sources to allow the location of any inventory slot to be specified within datapacks</li> <li>Format: object with fields <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">type</span>: the slot source type</li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;"><type-specific></span>: additional fields depending on the type</li> </ul> </li> </ul> <h4 id="h_01K8NP8EMZDVBSXH234S38BKZ2"> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:empty</span> Type</h4> <ul> <li>Empty selection containing no slots</li> </ul> <h4 id="h_01K8NP8EMZNYMAAMHJ04C4EXQK"> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:group</span> Type</h4> <ul> <li>Merges several slot sources into one, with the resulting selection containing all slots from each slot source provided <ul> <li>If a slot is included in more than one slot source, it will be repeated in the resulting slot source</li> <li>e.g. <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">[a, b] + [c, a]</span> -> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">[a, b, c, a]</span> </li> </ul> </li> <li>Format: <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">terms</span>: list of slot sources to join</li> </ul> </li> <li>Can alternatively be written inline as a list of slot sources</li> </ul> <h4 id="h_01K8NP8EMZ0ZQ4179ETHGPPRNW"> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:slot_range</span> Type</h4> <ul> <li>Selects slots within a slot range from the inventory of an entity or block entity</li> <li>Mirrors the behavior of the <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">from</span> argument of the <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">/item</span> command</li> <li>Format: <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">source</span>: an entity or block entity from which the slots will be sourced, from loot context <ul> <li>Can be <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">block_entity</span>, <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">this</span>, <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">attacking_entity</span>, <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">last_damage_player</span>, <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">direct_attacker</span>, <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">target_entity</span>, or <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">interacting_entity</span> </li> </ul> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">slots</span>: a slot range in the format of <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;"><slot_type></span> or <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;"><slot_type>.<slot_number></span> (e.g. <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">armor.chest</span> or <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">container.*</span>)</li> </ul> </li> </ul> <h4 id="h_01K8NP8EMZ6KX5Q0CDR1GP5B1T"> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:contents</span> Type</h4> <ul> <li>Selects all non-empty slots from the inventory component of one or more items <ul> <li>If no item is stored inside that component, the resulting selection will be empty</li> </ul> </li> <li>The location of the item(s) whose inventory component to use is specified by another slot source <ul> <li>If the slot source includes more than one item with that component, the resulting selections will be merged identically as with the <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:group</span> type</li> <li>e.g. <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">Bundle [a, b] + Shulker Box [c, d]</span> -> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">[a, b, c, d]</span> </li> </ul> </li> <li>Format: <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">component</span>: the inventory component to target <ul> <li>Allowed values are <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:bundle_contents</span>, <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:charged_projectiles</span>, and <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:container</span> </li> </ul> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">slot_source</span>: a slot source containing slots with item(s) to target</li> </ul> </li> </ul> <h4 id="h_01K8NP8EMZKFZA2JWR0CBFX3QS"> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:filtered</span> Type</h4> <ul> <li>Applies a filter to the selected slots, excluding any non-matching slots from the resulting selection</li> <li>Format: <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">item_filter</span>: an item predicate to match against the items in each slot</li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">slot_source</span>: the slot source to filter</li> </ul> </li> </ul> <h4 id="h_01K8NP8EMZVD74PVCF3S52W70T"> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:limit_slots</span> Type</h4> <ul> <li>Limits the number of slots provided, with the resulting selection containing at most that number of slots <ul> <li>Any slots bringing the number of slots above that limit will be excluded, in order of inclusion</li> <li>e.g. <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">[a, b, c, d]</span> -> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">[a, b, c]</span> if the limit is set to <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">3</span> </li> </ul> </li> <li>Format: <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">limit</span>: integer, the maximum number of slots to include in the resulting selection</li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">slot_source</span>: the slot source to limit</li> </ul> </li> </ul> <p>Example slot source selecting every slot with more than 16 items from the hotbar and armor slots of an entity:</p> <pre><code>{<br> "type": "minecraft:filtered",<br> "item_filter": {<br> "count": {<br> "min": 16<br> }<br> },<br> "slot_source": [<br> {<br> "type": "minecraft:slot_range",<br> "source": "this",<br> "slots": "hotbar.*"<br> },<br> {<br> "type": "minecraft:slot_range",<br> "source": "this",<br> "slots": "armor.*"<br> }<br> ]<br>}<br></code></pre> <h3 id="h_01K8NP8EMZSQFRD3HYY609ZEWB">Loot Tables</h3> <ul> <li>Added new <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:slots</span> loot pool entry <ul> <li>Provides the items contained within the selected slots to the loot table</li> <li>Format: <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">slot_source</span>: a slot source describing where the items are located</li> </ul> </li> <li>Supports all standard loot pool entry fields</li> </ul> </li> <li>Removed <span
Community<h4 id="h_01K85YVZ07SJ9V2WH8R64FDRHM"> <strong>Posted:</strong> 22 October 2025</h4><h3 id="h_01K85YVSJ1F09WGKHE5V1HD32N"><strong>Information on Minecraft Preview and Beta:</strong></h3><ul> <li data-list-item-id="eab2dcb14ffa67ba82a1f2875d537af65">These work-in-progress versions can be unstable and may not be representative of final version quality</li> <li data-list-item-id="e8b9f5443064c6c36a0a950975ce3f6ce">Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at <a href="https://aka.ms/PreviewFAQ" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/PreviewFAQ (Opens in new window or tab)">aka.ms/PreviewFAQ</a> <span role="presentation" aria-hidden="true"></span> </li> <li data-list-item-id="e14330bfbcca6108092586098419376c8">The beta is available on Android (Google Play). To join or leave the beta, see <a href="https://aka.ms/JoinMCBeta" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/JoinMCBeta (Opens in new window or tab)">aka.ms/JoinMCBeta</a> <span role="presentation" aria-hidden="true"></span> for detailed instructions<br> </li> </ul><p>It's time for another Preview and Beta release featuring our upcoming game drop, Mounts of Mayhem! For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback on these new features at <a href="http://feedback.minecraft.net/" target="_blank" rel="noopener noreferrer" aria-label="feedback.minecraft.net (Opens in new window or tab)">feedback.minecraft.net</a>, and you can report any bugs you find at <a href="http://bugs.mojang.com/" target="_blank" rel="noopener noreferrer" aria-label="bugs.mojang.com (Opens in new window or tab)">bugs.mojang.com</a>.</p><p> </p><h1 id="user-content-features-and-bug-fixes">Features and Bug Fixes<a aria-labelledby="user-content-features-and-bug-fixes" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30620/R21U13-2-Preview?anchor=features-and-bug-fixes"></a> </h1><h2 id="user-content-mounts-of-mayhem">Mounts of Mayhem<a aria-labelledby="user-content-mounts-of-mayhem" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30620/R21U13-2-Preview?anchor=mounts-of-mayhem"></a> </h2><h3 id="user-content-nautilus">Nautilus<a aria-labelledby="user-content-nautilus" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30620/R21U13-2-Preview?anchor=nautilus"></a> </h3><ul> <li data-list-item-id="e43cd1665df6b0e0f77afc015ca717101">When a Nautilus is fed a bucket of fish, the item will turn into a Water Bucket</li> <li data-list-item-id="ebf66985833f368be03f54cee10f55295">A tamed Nautilus will now be tempted by all fish<ul><li data-list-item-id="e86860941007ab76e84ebf55d8b28ea34">This includes buckets of fish</li></ul> </li> <li data-list-item-id="ea0c8c7cb4bd80bd6e9270c11c77a75ed">A tamed Nautilus can now eat all fish<ul><li data-list-item-id="ec5e027e9f382edf9022b15f03e32e3f5">This includes buckets of fish</li></ul> </li> </ul><h3 id="user-content-spear">Spear<a aria-labelledby="user-content-spear" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30620/R21U13-2-Preview?anchor=spear"></a> </h3><ul><li data-list-item-id="e2529e229a67782d7b5f5b1449b3e249e">Zombies and Piglins can now use the Spear for attacking</li></ul><blockquote><p><strong>Developer's Note:</strong> <em>In an upcoming Preview release, the spear's lunge enchantment will consume hunger points instead of causing durability damage, mirroring the change in </em><a href="https://feedback.minecraft.net/hc/en-us/articles/40503851982093"><em>Java Snapshot 25w43a</em></a><em>.</em></p></blockquote><h3 id="user-content-zombie-horse"> <br>Zombie Horse<a aria-labelledby="user-content-zombie-horse" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30620/R21U13-2-Preview?anchor=zombie-horse"></a> </h3><ul> <li data-list-item-id="ef16dd2a748348ef8767d2423fb738442">The tooltip displayed when attempting to mount an untamed Zombie Horse has been changed from "Ride" to "Mount"</li> <li data-list-item-id="e02344c4d746a1e452151c071ec6c8924">Zombie Horse now has the correct spawn category of "monster" (<a href="https://bugs.mojang.com/browse/MCPE-229451" target="_blank" rel="noopener noreferrer" aria-label="MCPE-229451 (Opens in new window or tab)">MCPE-229451</a>)</li> </ul><h3 id="user-content-zombie-nautilus">Zombie Nautilus<a aria-labelledby="user-content-zombie-nautilus" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30620/R21U13-2-Preview?anchor=zombie-nautilus"></a> </h3><ul> <li data-list-item-id="e233c6e185d6292bc58016b0428780376">An untamed Zombie Nautilus can now be tempted by Pufferfish and Bucket of Pufferfish</li> <li data-list-item-id="e5bf552063931984248aba7223797363f">When a Zombie Nautilus is fed a Bucket of Fish, the item will turn into a Water Bucket</li> <li data-list-item-id="e1652fbc77416c3ce0aca15e893f4820b">A tamed Zombie Nautilus will now be tempted by all fish<ul><li data-list-item-id="e6deeb01e7cb8855470cda455fbfc3bff">This includes buckets of fish</li></ul> </li> <li data-list-item-id="e973fc4ae026bb359023a925ce8604484">A tamed Zombie Nautilus can now eat all fish<ul><li data-list-item-id="ec622793f423bd3e1aea9498bdc2a3791">This includes buckets of fish</li></ul> </li> <li data-list-item-id="e43c75e22637aa997c08f40251926c1eb">Zombie Nautilus no longer suffocates out of water</li> </ul><h2 id="user-content-general">General<a aria-labelledby="user-content-general" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30620/R21U13-2-Preview?anchor=general"></a> </h2><ul><li data-list-item-id="e633d23776e3eab63c534d636dc3e0de3">Resolved an issue on Windows where shared worlds (those available to all players) did not load resource or behavior packs (<a href="https://bugs.mojang.com/browse/MCPE-228607" target="_blank" rel="noopener noreferrer" aria-label="MCPE-228607 (Opens in new window or tab)">MCPE-228607</a>)</li></ul><h2 id="user-content-mobs">Mobs<a aria-labelledby="user-content-mobs" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30620/R21U13-2-Preview?anchor=mobs"></a> </h2><ul> <li data-list-item-id="eb7f83fb3ab3caf747348e4e5927222a4">Camels now take fall damage starting 4 blocks higher when walking or dashing (<a href="https://bugs.mojang.com/browse/MCPE-171996" target="_blank" rel="noopener noreferrer" aria-label="MCPE-171996 (Opens in new window or tab)">MCPE-171996</a>)</li> <li data-list-item-id="ed81f13f0766a87e0a3e4616c01a80d2f">Phantoms can no longer drown (<a href="https://bugs.mojang.com/browse/MCPE-101541" target="_blank" rel="noopener noreferrer" aria-label="MCPE-101541 (Opens in new window or tab)">MCPE-101541</a>)</li> </ul><h2 id="user-content-character-creator">Character Creator<a aria-labelledby="user-content-character-creator" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30620/R21U13-2-Preview?anchor=character-creator"></a> </h2><ul><li data-list-item-id="e7fd9f4540da6861a72b2a951b7c75213">Users will no longer be prevented from loading into a world due to the Invalid Platform Skin error</li></ul><h2 id="user-content-realms">Realms<a aria-labelledby="user-content-realms" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30620/R21U13-2-Preview?anchor=realms"></a> </h2><ul><li data-list-item-id="e46f1a574245e591c961d9297c9c0b61e">Fixed controller focus being cut off for the top of the Realms Timeline Opted-Out members list</li></ul><h2 id="user-content-user-interface">User Interface<a aria-labelledby="user-content-user-interface" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30620/R21U13-2-Preview?anchor=user-interface"></a> </h2><ul> <li data-list-item-id="eab3e03d85ea94ad37bfdd633f4a10ea1">Fixed issue with rendering custom blocks as "flying items" and with quick move animation (<a href="https://bugs.mojang.com/browse/MCPE-180489" target="_blank" rel="noopener noreferrer" aria-label="MCPE-180489 (Opens in new window or tab)">MCPE-180489</a>)</li> <li data-list-item-id="e89921c42042feea6bb78aa97051283f2">Text input in certain inputs such as Book and Quill, will now prevent new lines if it will push text out of the input window</li> <li data-list-item-id="ee8d9b6b001575766cdf68e337a4940f6">Fix suggested commands in chat misplaced when resizing window (<a href="https://bugs.mojang.com/browse/MCPE-147816" target="_blank" rel="noopener noreferrer" aria-label="MCPE-147816 (Opens in new window or tab)">MCPE-147816</a>)</li> </ul><h1 id="user-content-technical-updates">Technical Updates<a aria-labelledby="user-content-technical-updates" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30620/R21U13-2-Preview?anchor=technical-updates"></a> </h1><h2 id="user-content-ai-goals">AI Goals<a aria-labelledby="user-content-ai-goals" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30620/R21U13-2-Preview?anchor=ai-goals"></a> </h2><ul> <li data-list-item-id="e4c8a8588914aba7ef70a96bebd3fa70c">Added the "minecraft:behavior.use_kinetic_weapon" AI goal<ul> <li data-list-item-id="ef4f5b9452c936241ccc572c4949775a8">Description:<ul> <li data-list-item-id="ea5831a178861f43338d203f2be1dd21c">Allows a mob to make use of items with a "minecraft:kinetic_weapon" item component</li> <li data-list-item-id="eb0ad05562cd4e865c7ad10dafa868e8b">The mob will approach the target before using the weapon and charging with it</li> <li data-list-item-id="ea0e7539fd0a98f41be130c17ce38e572">If the target gets too close, the mob will retreat and reposition before charging again</li> <li data-list-item-id="e0c7994ca6dff19874f23320c8232198a">Once all "max_duration"s in the item's "minecraft:kinetic_weapon" component have elapsed, the mob goes on cooldown and retreats before approaching again</li> </ul> </li> <li data-list-item-id="ea85ef2d59cfcc7a70108e231fc1a2573">Fields:<ul> <li data-list-item-id="e3960b9c814be266b936c35e9600e9918">"approach_distance": The distance to the target within which the mob begins using its kinetic weapon</li> <li data-list-item-id="e4dbc49b0a39f2b98ce18a14f3038cf52">"reposition_distance": The distance the mob retreats to once the target is closer than the midpoint of the item's "minecraft:kinetic_weapon" component's minimum and maximum "reach"</li> <li data-list-item-id="e1b3823835ff4d023eebb51e29c744fee">"reposition_speed_multiplier": Multiplier applied to the mob's movement speed while repositioning</li> <li data-list-item-id="e53c2b435740aae8ff2395e7d7f214954">"cooldown_distance": The distance the mob retreats to after all of the item's "minecraft:kinetic_weapon" component's "max_duration" values have elapsed</li> <li data-list-item-id="e1728ab908558e3dc696929b77e57472a">"cooldown_speed_multiplier": Multiplier applied to the mob's movement speed while on cooldown</li> <li data-list-item-id="e04e1005958e03d70a872970b0108a6f4">"weapon_reach_multiplier": Multiplier applied to the item's "minecraft:kinetic_weapon" component's "reach"</li> <li data-list-item-id="e85ae65d53f21d9003180c074c6f37e76">"weapon_min_speed_multiplier": Multiplier applied to each "min_speed" and "min_relative_speed" condition in the item's "minecraft:kinetic_weapon" component</li> <li data-list-item-id="e089864224942ce6001323a040fd59407">"min_path_time": Minimum base time, in seconds, before recalculating a new attack path to the target (before increases are applied)</li> <li data-list-item-id="e8357fb03c2307f8059ead3a2ab713f0e">"max_path_time": Maximum base time, in seconds, before recalculating a new attack path to the target (before increases are applied)</li> <li data-list-item-id="e79d05c41d20ab24ed26709dc8d0b9041">"path_fail_time_increase": Time, in seconds, added to the attack path recalculation interval when the mob cannot move along the current path</li> <li data-list-item-id="ef64f03eb27b6714efd012e3cc190288e">"inner_boundary_time_increase": Time, in seconds, added to the attack path recalculation interval when the target is beyond "path_inner_boundary"</li> <li data-list-item-id="eef278b33d12b672e630e32d62d7ca7c6">"outer_boundary_time_increase": Time, in seconds, added to the attack path recalculation interval when the target is beyond "path_outer_boundary"</li> <li data-list-item-id="ec09f887876de1ea66ca7d36e756f0e63">"path_inner_boundary": Distance at which to increase attack path recalculation by "inner_boundary_time_increase"</li> <li data-list-item-id="e6d9652593da37aafaca2b38b029a13a9">"path_outer_boundary": Distance at which to increase attack path recalculation by "outer_boundary_time_increase"</li> <li data-list-item-id="ea531b77ea8df2d04ac5d08a95d2ca625">"speed_multiplier": Multiplier applied to the mob's movement speed when moving toward its target</li> <li data-list-item-id="e09bd6405118fd95d8878e4a66f0be6fa">"require_complete_path": Specifies whether a full navigation path from the mob to the target is required</li> <li data-list-item-id="e28d271f648b0836fccec251b0f474c15">"track_target": Allows the mob to track its target even if it lacks a hard-coded sensing component</li> <li data-list-item-id="eb49afb9bbfbf8137cca7aae265a597aa">"cooldown_time": Cooldown time, in seconds, between consecutive attacks</li> <li data-list-item-id="ec6038cd7d50edbb7bdb68b261e7ea559">"melee_fov": Field of view, in degrees, used by the hard-coded sensing component to detect a valid attack target</li> <li data-list-item-id="ee251b1570b7811eea584337ecf48f592">"x_max_rotation": Maximum rotation, in degrees, on the X-axis while the mob is trying to look at its target</li> <li data-list-item-id="e53a1aa8149b6973e18241ce19322b70c">"y_max_head_rotation": Maximum rotation, in degrees, on the Y-axis while the mob is trying to look at its target</li> <li data-list-item-id="ed3a501bd770f9e13867e7331c843f399">"random_stop_interval": Defines a 1-in-N chance for the mob to stop its current attack, where N equals "random_stop_interval"</li> <li data-list-item-id="e61e692b201e2c3445cedb3f547740fd8">"attack_once": Allows the mob to perform this melee attack behavior only once during its lifetime</li> </ul> </li> <li data-list-item-id="e417385c479e7db214d4db95621f8906a">Requirements:<ul> <li data-list-item-id="e3da3cb165bc3b04a321764c790675cab">The mob must have an item with the "minecraft:kinetic_weapon" item component</li> <li data-list-item-id="e0d07cd286e3aa997e8c0825fb8e4fb45">Must otherwise fulfill the same conditions as other melee attack goals</li> </ul> </li> </ul> </li> <li data-list-item-id="e9d41357787035f59c842e64248dc0fe0">"minecraft:behavior.melee_box_attack", "minecraft:behavior.delayed_attack", "minecraft:behavior.melee_attack" and "minecraft:behavior.stomp_attack" now correctly apply their "path_inner_boundary" field</li> </ul><h2 id="user-content-api">API<a aria-labelledby="user-content-api" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30620/R21U13-2-Preview?anchor=api"></a> </h2><ul> <li data-list-item-id="eb3caa8814c2ceec4c2b4ae9b26044e03">Added new module <code>@minecraft/server-graphics</code> to change graphics and rendering settings. The current set of APIs are associated with Atmospheric Scattering parameters in Vibrant Visuals</li> <li data-list-item-id="eea98b9b6e452503b037d2ea3fce52703">The /clone command now fires onBreak beta API event for custom blocks overridden at source destination</li> </ul><h2 id="user-content-biomes">Biomes<a aria-labelledby="user-content-biomes" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30620/R21U13-2-Preview?anchor=biomes"></a> </h2><ul><li data-list-item-id="ef064dc909062c9cc0097e1d8a62a0589">The client side Molang queries <code>query.entity_biome_has_all_tags</code>, <code>query.entity_biome_has_any_tags</code>, and <code>query.entity_biome_has_any_identifier</code> no longer need the UpcomingCreatorFeatures toggle to be used</li></ul><h2 id="user-content-block-rendering">Block Rendering<a aria-labelledby="user-content-block-rendering" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30620/R21U13-2-Preview?anchor=block-rendering"></a> </h2><ul><li data-list-item-id="e0535e3c21b55d637998a4959d5fd6cbe">Fixed custom blocks rendered in Structure Block GUI</li></ul><h2 id="user-content-block-components">Block Components<a aria-labelledby="user-content-block-components" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30620/R21U13-2-Preview?anchor=block-components"></a> </h2><ul> <li data-list-item-id="ea7fc46b412eca36ad859f6ab3855f353">The option "alpha_masked_tint" in "minecraft:material_instances" is going back to requiring "Upcoming Creator Features" with the next preview</li> <li data-list-item-id="ec94591cf0aa129f59cf0951102580f86">Modified "minecraft:material_instances" block component<ul> <li data-list-item-id="e287e85dd2293d6cc5feb7590ed7aca88">Field <code>emissive</code> renamed to <code>shaded</code> to better describe what the field does</li> <li data-list-item-id="ed7b5161c5f30bf04f5a20fa571ae8acb">Default value of <code>shaded</code> now <strong>true</strong>, when false the material ignores face_dimming and ambient occlusion</li> </ul> </li> <li data-list-item-id="e699d6351b47cb0f57493469f53ae9302">Modified component <code>"minecraft:material_instances"</code><ul><li data-list-item-id="e241410ca119095c0497eb9fb64557b80">Released field <code>"shaded"</code> formerly called <code>"emissive"</code> from experimental</li></ul> </li> </ul><h2 id="user-content-editor">Editor<a aria-labelledby="user-content-editor" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30620/R21U13-2-Preview?anchor=editor"></a> </h2><ul> <li data-list-item-id="e0d86b6b8c656c4f443427e560237bae0">Fixed a bug that updated the rotation range to (-360~360) for Summon tool and Brush tool</li> <li data-list-item-id="e8b13eba3e2468725c8e66af559e0c05b">Updated the settings for UI Settings, Tutorial, Keyboard and Graphics mode, users need to manually save these settings</li> <li data-list-item-id="e1f09cd0be44796a63d48924c3e074d75">Added new <code>IModalDialog</code> API to create scripted dialog windows. They can be registered from <code>IModalDialogManager</code>, and then activated like core dialogs</li> <li data-list-item-id="e15ba4cc81e52627443fcad37eda0b215">Added new selection tool utility "Quick Move" mode that allows you to easily move the contents of a selection in any one direction. Can also specify a specific destination.</li> </ul><h2 id="user-content-entity-components">Entity Components<a aria-labelledby="user-content-entity-components" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30620/R21U13-2-Preview?anchor=entity-components"></a> </h2><ul> <li data-list-item-id="eeff4a65c9cbaf838832f1693164d69c9">Added new field <code>protection_slot</code> to <code>minecraft:burns_in_daylight</code>, which allows specifying an equipment slot that should provide protection from burning in daylight<ul> <li data-list-item-id="e2aeead64fcfc5bec21978da403ef04d2">Valid values are "slot.weapon.offhand", "slot.armor.head", "slot.armor.chest", "slot.armor.legs", "slot.armor.feet", and "slot.armor.body"</li> <li data-list-item-id="e268bacf3d9b6d300d4f883b8ac0c64d8">Leaving this field unspecified will default to having the Head armor slot provide protection from burning in daylight </li> </ul> </li> <li data-list-item-id="eca4caeaa1f8b73a157af5d6eab8bb763">In the "minecraft:ageable" and "minecraft:breedable" components, the "transform_to_item" field has been renamed to "result_item"<ul><li data-list-item-id="e59aef4f7527c67ff3f35a72b4ecc7ba4">This field is now defined for each item entry in each component's "items" list, enabling item-specific transformations on use</li></ul> </li> <li data-list-item-id="e2430ec0088e43a13c1255dadbc60eefc">Added "result_item" field to the items in the "minecraft:healable" and "minecraft:tameable" components<ul> <li data-list-item-id="eea298de681cbfce2ab9cd0e7cf751d9a">This field is defined for each item entry in the "items" list</li> <li data-list-item-id="e7bc430c2ed3893ef722fc299c1302e88">On a successful interaction, the consumed item is replaced with this item</li> </ul> </li> </ul><h2 id="user-content-items">Items<a aria-labelledby="user-content-items" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30620/R21U13-2-Preview?anchor=items"></a> </h2><ul><li data-list-item-id="e1514bf29eb73b6f752fe2e4e2f2e784f">Fix issue with rendering custom blocks as "flying items" (<a href="https://bugs.mojang.com/browse/MCPE-180489" target="_blank" rel="noopener noreferrer" aria-label="MCPE-180489 (Opens in new window or tab)">MCPE-180489</a>)</li></ul><h1 id="user-content-experimental-technical-updates">Experimental Technical Updates<a aria-labelledby="user-content-experimental-technical-updates" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30620/R21U13-2-Preview?anchor=experimental-technical-updates"></a> </h1><h2 id="h_01K85Z6WN9JE1020DGMG7EBQMY">API<a aria-labelledby="user-content-api" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30620/R21U13-2-Preview?anchor=api"></a> </h2><ul><li data-list-item-id="e90b82801418be8d1df72d057d8492847">Debug Drawing<ul> <li data-list-item-id="ec2351935ca834145de665d303e8aa031">Fixed a bug where <code>timeLeft</code> would cause the <code>DebugShape</code> to be removed immediately</li> <li data-list-item-id="e7aac59747a4bc7af32ddd3e5a6d03e58">Fixed a bug where the arrow head of the <code>DebugArrow</code> would look incorrect at certain rotations</li> </ul> </li></ul><h2 id="user-content-api-infra">API Infra<a aria-labelledby="user-content-api-infra" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30620/R21U13-2-Preview?anchor=api-infra"></a> </h2><ul><li data-list-item-id="e41f7eddfe445fa199de40418012513c9">Modernized AvailableCommandsPacket serialization. Added these constraints:<ul> <li data-list-item-id="e5595d7aef5ff18d2a60a3bee9a7a8188">Chained Subcommand Data / Name max size set to 512 characters</li> <li data-list-item-id="edc1ed32a882e6b936d019a8f08f922b4">Commands / Name max size set to 512 characters</li> <li data-list-item-id="eb43f45a2447ff6720c9a63ea3c4c0c1e">Commands / Description max size set to 1000 characters</li> <li data-list-item-id="e3337bfb89be3204bb1f00432aa975987">Commands / Chained Subcommand Indexes max size set to 250 elements</li> <li data-list-item-id="e5771ff70ccc6f40d95108f5f106bd535">Commands / Overloads max size set to 250 elements</li> <li data-list-item-id="ec457344407bf014147e4888505087652">Constraints / Constraint Indices max size set to 250 elements</li> </ul> </li></ul><h2 id="user-content-blocks">Blocks<a aria-labelledby="user-content-blocks" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30620/R21U13-2-Preview?anchor=blocks"></a> </h2><ul> <li data-list-item-id="ea2c4e480168f703d004840e4be8e18a1">Added component <code>minecraft:connection_rule</code> behind the Upcoming Creator Features toggle which allows custom blocks to define whether other blocks with connection behavior - such as fences, walls, bars, and glass panes - can try to create a connection</li> <li data-list-item-id="e0d24a71cd01b5b9328405237fd7441bb">Added VanillaBlockTag <code>minecraft:has_fence_connections</code> that can be used to identify a custom block as a block that creates connections like a fence; this tag is required to create connections between custom and Vanilla fences</li> <li data-list-item-id="ef72fe34901a6e456f030f51f24fcc687">The component and tag can be used along with the <code>minecraft:connection</code> block trait to make a custom fence that creates connections like a Vanilla fence. The following is an example of how they fit into the JSON of a custom fence block:</li> </ul><div><pre class="language-auto">{ "format_version": "1.21.130", "minecraft:block": { "description": { "identifier": "test:my_fence", "traits": { "minecraft:connection": { "enabled_states": ["minecraft:cardinal_connections"] } } }, "components": { "tag:minecraft:has_fence_connections": {}, "minecraft:connection_rule": { "accepts_connections_from": "only_fences" } } } } </pre></div>
Community<p>In today's snapshot we've got some changes to the spear and its unique Lunge enchantment! Spears will now deal more damage with the charge attack, and using the charge attack provides some visual feedback, so you'll know when you've landed your target! The Lunge enchantment is also getting some changes – instead of consuming weapon durability, the Lunge enchantment will consume hunger points based on the enchantment's level. So pack those potatoes before you charge into the fray!</p> <p>Happy mining!</p> <h2 id="h_01K83QRWHPMKGJ8RQ9P8PDFASS">New Features</h2> <h3 id="h_01K83QRWHP1Y8BEE3HPCG32QN9">Spear Weapon</h3> <ul> <li>Spears now deal more damage through charge attacks dealt by players, but also mobs</li> <li>The Spear model is now slightly larger</li> <li>Spears provide visual feedback when they hit a target in the charge attack</li> </ul> <h4 id="h_01K83QRWHPZ8DZGVAC0PM4PE9A">Lunge Enchantment</h4> <ul> <li>Using Lunge no longer causes durability damage to the Spear</li> <li>Using Lunge now consumes hunger points by exhausting the player, similar to sprinting or jumping <ul> <li>Level 1 Lunge consumes 3 hunger points, level 2 consumes 4 hunger points, and level 3 consumes 5 hunger points</li> <li>Lunge can only be used if the player has at least 6 hunger points in their hunger bar</li> </ul> </li> </ul> <h2 id="h_01K83QRWHPSN2Q284TCQ7X0M96">Changes</h2> <ul> <li>The Nautilus and Zombie Nautilus can no longer be placed in boats</li> </ul> <h2 id="h_01K83QRWHPPBJJVEV1GTBAPE6Y">Technical Changes</h2> <ul> <li>The Data Pack version is now 91.0</li> <li>The Resource Pack version is now 71.0</li> </ul> <h2 id="h_01K83QRWHPPHS7G285RKW6ZDTW">Data Pack Version 91.0</h2> <ul> <li>World Border interpolation is now dependent on game ticks instead of real time <ul> <li>This means the World Border will no longer move when the game is paused</li> <li>It will also respect any changes made by the <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">/tick</span> command</li> </ul> </li> <li>Changed loot function <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">filtered</span> to allow running modification when predicate fails</li> <li>Added <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">discard</span> loot function</li> </ul> <h3 id="h_01K83QRWHPP4WPP41ENMXJTVFH">Commands</h3> <h4 id="h_01K83QRWHPWZ14ABXGGAB3JJDC">Changes to <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">worldborder</span> </h4> <ul> <li>The <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">time</span> argument is now given in ticks instead of seconds</li> </ul> <h3 id="h_01K83QRWHPH0STERA9DNSJDGPQ">Loot Functions</h3> <h4 id="h_01K83QRWHPMV8ZMSNVW2JWA3TD"><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:filtered</span></h4> <ul> <li>Field <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">modifier</span> has been replaced with two fields: <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">on_pass</span> - function or a list of functions to run when <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">item_filter</span> predicate passes</li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">on_fail</span> - function or a list of functions to run when <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">item_filter</span> predicate fails</li> </ul> </li> </ul> <h4 id="h_01K83QRWHPDFNFEJ7EE5Z7CT7Y"><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:discard</span></h4> <ul> <li>Replaces any item stack with empty one</li> <li>No fields</li> </ul> <h3 id="h_01K83QRWHP9AEDXAHNT5T1ZR91">Enchantments</h3> <h4 id="h_01K83QRWHPHS9HDWAJZC6A5S25">Enchantment Entity Effects</h4> <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:apply_exhaustion</span>: applies exhaustion to the targeted entity <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">amount</span> - Level-Based Value indicating the amount of exhaustion to apply</li> <li>effective only on players</li> </ul> </li> </ul> <h2 id="h_01K83QRWHPRXVVQC9R5G20GTDT">Resource Pack Version 71.0</h2> <h3 id="h_01K83QRWHPCWHP0C2FH7527TRF">Textures</h3> <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">darkened_cutout_mipmap</span> field of the <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">texture</span> section of <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">*.mcmeta</span> files has been replaced by a new field <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">mipmap_strategy</span> with the following supported values: <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">mean</span> averages both color and alpha between groups of four pixels for the current mipmap level to generate the next mipmap level pixel. This was and stays the default strategy for most solid or translucent full block textures</li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">dark_cutout</span> is similar to <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">mean</span>, but blends colors in a way that makes the pixels bordering cutout pixels darker. This was and stays the strategy for leaves and Mangrove Roots. It simulates dark interior of the blocks</li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">cutout</span> is a new strategy that always generates a mipmap based on the original texture instead of the previous mipmap. Used for most cutout blocks that became mipmapped in this version</li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">strict_cutout</span> is a modification of <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">cutout</span> that uses stricter alpha cutoff value leading to the textures using this value disappearing at higher mipmap levels. Is used for flowers and similar blocks to avoid artifacts</li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">auto</span> is the default value and will make the game to pick <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">mean</span> for textures that do not contain fully transparent pixels and <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">cutout</span> for those that do</li> </ul> </li> <li>All mipmap levels are once again animated for block animated textures</li> <li>Beacon and Redstone dust now support translucent textures</li> </ul> <h3 id="h_01K83QRWHPYFKRWP86R47CNVM5">Sounds</h3> <ul> <li>Added new sound event for the Nautilus: <ul> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">item.underwater_saddle.equip</span></li> </ul> </li> </ul> <h2 id="h_01K83QRWHP5F2XPBKSH0KPZP2P">Fixed bugs in 25w43a</h2> <ul> <li> <a href="https://bugs.mojang.com/browse/MC-53491">MC-53491</a> - The world border can change in size when the game is paused</li> <li> <a href="https://bugs.mojang.com/browse/MC-302669">MC-302669</a> - Banners sometimes show incorrect textures when viewed from some angles</li> <li> <a href="https://bugs.mojang.com/browse/MC-302675">MC-302675</a> - Some item frames do not render their item correctly after world upgrade</li> <li> <a href="https://bugs.mojang.com/browse/MC-302691">MC-302691</a> - Held and dropped items sometimes fail to render correctly when banners exist in the world</li> <li> <a href="https://bugs.mojang.com/browse/MC-302695">MC-302695</a> - Can use the game mode switcher while the game is paused, and doing so unpauses the game</li> <li> <a href="https://bugs.mojang.com/browse/MC-302719">MC-302719</a> - Debug key binds text is improperly capitalized</li> <li> <a href="https://bugs.mojang.com/browse/MC-302724">MC-302724</a> - The "debug.entry.overlay" string is improperly capitalized</li> <li> <a href="https://bugs.mojang.com/browse/MC-302737">MC-302737</a> - After using the game mode switcher, you need to press F3 twice to toggle the debug overlay</li> <li> <a href="https://bugs.mojang.com/browse/MC-302769">MC-302769</a> - Several blocks now turn invisible at short distances</li> <li> <a href="https://bugs.mojang.com/browse/MC-302790">MC-302790</a> - The minecraft:apply_impulse effect cannot be used in minecraft:location_changed</li> <li> <a href="https://bugs.mojang.com/browse/MC-302849">MC-302849</a> - Mobs with spears deal too little damage</li> <li> <a href="https://bugs.mojang.com/browse/MC-302854">MC-302854</a> - Glass is less transparent when viewed from far away</li> <li> <a href="https://bugs.mojang.com/browse/MC-302872">MC-302872</a> - Severe color contrast between lava mip levels</li> <li> <a href="https://bugs.mojang.com/browse/MC-302887">MC-302887</a> - Spear charging animation in first person isn’t perfectly mirrored between the main hand and off hand</li> <li> <a href="https://bugs.mojang.com/browse/MC-302912">MC-302912</a> - Zombie nautiluses suffocate out of water, unlike other undead mobs</li> <li> <a href="https://bugs.mojang.com/browse/MC-302915">MC-302915</a> - Mipmapping on cutout textures can cause them to appear larger than they should</li> <li> <a href="https://bugs.mojang.com/browse/MC-302963">MC-302963</a> - Killing a player's mounted nautilus will cause that player to briefly glide upward, unaffected by gravity</li> <li> <a href="https://bugs.mojang.com/browse/MC-302984">MC-302984</a> - Holding a spear in the off hand and attacking an entity adds the spear's attack damage to the attack</li> <li> <a href="https://bugs.mojang.com/browse/MC-303032">MC-303032</a> - Nautiluses can still be controlled normally even when they are babies or untamed</li> <li> <a href="https://bugs.mojang.com/browse/MC-303138">MC-303138</a> - Piglins and hoglins can zombify in the nether</li> <li> <a href="https://bugs.mojang.com/browse/MC-303150">MC-303150</a> - Can't lay in bed during the day even with "can_sleep" set to "always" and "playerSleepPercentage" set to 101+</li> <li> <a href="https://bugs.mojang.com/browse/MC-303157">MC-303157</a> - remove_binomial enchantment effect has a chance of producing out-of-range values</li> <li> <a href="https://bugs.mojang.com/browse/MC-303166">MC-303166</a> - /stopwatch create suggests existing stopwatches</li> <li> <a href="https://bugs.mojang.com/browse/MC-303181">MC-303181</a> - Spears have an attribute modifier for attack_damage for both hands, even though the charge attack does not use it</li> <li> <a href="https://bugs.mojang.com/browse/MC-303201">MC-303201</a> - Zombified piglins attack players in Creative mode</li> <li> <a href="https://bugs.mojang.com/browse/MC-303266">MC-303266</a> - Nautiluses and zombie nautiluses can enter boats</li> <li> <a href="https://bugs.mojang.com/browse/MC-303381">MC-303381</a> - Game crashes when serializing a world spawn point with yaw or pitch values outside of rotation bounds</li> <li> <a href="https://bugs.mojang.com/browse/MC-303382">MC-303382</a> - Player spawn points with rotation values outside of bounds aren't serialized</li> </ul> <h2 id="h_01K83QRWHPWCYGHG6J2T554KG1">Get the Snapshot</h2> <p>Snapshots are available for Minecraft: Java Edition. To install the Snapshot, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.</p> <p><strong>Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</strong></p> <p>Cross-platform server jar:</p> <ul> <li><a href="https://piston-data.mojang.com/v1/objects/dac322a1091905430e2a6ade129a4915552455d0/server.jar">Minecraft server jar</a></li> </ul> <p>Report bugs here:</p> <ul> <li> <a href="https://bugs.mojang.com/projects/MC/summary">Minecraft issue tracker</a>!</li> </ul> <p>Want to give feedback?</p> <ul> <li>For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft">official Minecraft Discord</a>.</li> </ul> <p> </p>
Community<p>A fresh new snapshot is out with some changes to the features introduced in last week’s snapshot and bug fixes, like that you can now use the lunge and mending enchantments together on the same item. We have also added environment attributes which can be used to control various visual and gameplay effects. Happy mining!</p> <h2 id="h_01K83BM8CR6EY0SJ6E4X6J97AB">Changes</h2> <ul> <li>Underwater biome fog color and fog distance is now blended based on the player's position between biomes, similarly to regular biome fog and sky colors</li> <li>Updated the "Oh Shiny" advancement to include the Golden Spear and Golden Nautilus Armor</li> <li>Zombie Horses can be leashed when its mob jockey is removed</li> <li>The Nautilus and Zombie Nautilus can now be controlled while on land</li> <li>Mending is no longer incompatible with the Lunge enchantment</li> </ul> <h2 id="h_01K83BM8CR6CG218Y7F60V8BKE">Technical Changes</h2> <ul> <li>The Data Pack version is now 90.0</li> <li>The Resource Pack version is now 70.1</li> </ul> <h3 id="h_01K83BM8CR4PYGHAVWV83CCA3A">Minecraft Server Management Protocol Version 1.1.0</h3> <ul> <li>Enable authentication from web browsers <ul> <li>Authenticate by passing the token in <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">Sec-WebSocket-Protocol</span> header when opening the WebSocket connection <ul> <li>Example: <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">Sec-WebSocket-Protocol: minecraft-v1, <token></span> </li> </ul> </li> <li>Requests authenticating this way are subject to Origin header checks. This requires configuration of allowed origins on the server side using <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">management-server-allowed-origins</span>. The default value is empty, meaning <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">Sec-Websocket-Protocol</span> authentication is effectively disabled</li> </ul> </li> </ul> <h2 id="h_01K83BM8CRAVWBJ64CPHSVJK9M">Data Pack Version 90.0</h2> <ul> <li>Certain visual and gameplay effects can now be controlled by Environment Attributes</li> </ul> <h3 id="h_01K83BM8CRK9VFFJEK7K1PMQPE">Commands</h3> <ul> <li>Resource suggestions now show results in any namespace instead of just within <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft</span> </li> </ul> <h4 id="h_01K83BM8CR1QMS45MFA1S4BPWM">Changed <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">stopwatch</span> </h4> <ul> <li>Switched the order of the id argument <ul> <li>Example: <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">/stopwatch foo:bar create</span> is now <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">/stopwatch create foo:bar</span> </li> </ul> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">query</span> now returns the queried value and takes in a new scale argument <ul> <li>The returned value will be scaled by that argument and truncated</li> <li>The scale is optional and will default to <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">1</span> if omitted</li> <li>Example: <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">/stopwatch query foo:bar 20</span> to get the elapsed time in ticks</li> </ul> </li> </ul> <h3 id="h_01K83BM8CR1F2E8AHCNE2M1YEP">Environment Attributes</h3> <p>Environment Attributes provide a data-driven way to control a variety of visual and gameplay systems.</p> <p>Each Environment Attribute controls a specific visual or gameplay effect: for example, <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:visual/sky_color</span> controls the color of the sky, and <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:gameplay/water_evaporates</span> controls whether water can be placed at a given location.</p> <blockquote> <p><strong>Developer’s Note:</strong> <em>This system and many of the introduced attributes should be considered very experimental, and may still change significantly in coming snapshots and releases. In the meantime, we would as always love to hear any feedback or suggestions you may have!</em></p> </blockquote> <h4 id="h_01K83BM8CRAG5HKJE7Z3WT4FJE">Sources</h4> <p>Environment Attribute values can be provided by the following Environment Attribute sources (in order of low to high priority):</p> <ul> <li>Dimensions</li> <li>Biomes</li> </ul> <p>The "effective" value of the Environment Attribute (i.e. what will actually show up in game) will be some combination of the values provided by each source according to their priority.</p> <p>For example, in the following scenario:</p> <ul> <li>The <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">overworld</span> dimension provides <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">sky_color = #00ff00</span> (green)</li> <li>The <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">plains</span> biome provides <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">sky_color = #ff0000</span> (red)</li> </ul> <p>When the player is in the <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">plains</span> biome, they will see the red <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">sky_color</span>, while anywhere else in the <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">overworld</span> they will see green.</p> <p>When an Environment Attribute source provides an Environment Attribute, it can:</p> <ul> <li>Override the value, such as the <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">plains</span> biome overriding the <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">overworld</span>'s <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">sky_color</span> in the above scenario</li> <li>Apply a modifier to a previous value (see section on Modifiers below)</li> </ul> <h4 id="h_01K83BM8CR2NMB40211EF15K2T">Modifiers</h4> <p>As described in the above example, an Environment Attribute source may simply override the value of a particular attribute. However, it is sometimes also desirable to rather apply a modifier to a value provided by a source with lower priority.</p> <p>For example, in the following scenario:</p> <ul> <li>The <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">overworld</span> dimension provides <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">water_fog_radius = 96.0</span> </li> <li>The <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">plains</span> biome modifies <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">water_fog_radius</span> with a <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">multiply</span> modifier of <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">0.85</span> </li> </ul> <p>When in the <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">plains</span> biome, the <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">water_fog_radius</span> will be resolved to <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">96.0*0.85 = 81.6</span>, while in any other Overworld biome, it will resolve to <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">96.0</span>.</p> <p>The kinds of modifiers available depends on the type of Environment Attribute. The most basic modifier, supported by every Environment Attribute, is the <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">override</span> modifier. This behaves purely as an override of the preceding value. If not specified by an Environment Attribute source, the modifier will always be assumed to be <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">override</span>.</p> <p>Full descriptions of the available modifiers and their behaviors can be found in the Common Modifiers section below.</p> <h4 id="h_01K83BM8CR0TD9T8JW7KEC9Y92">Interpolation</h4> <p>While modifiers describe how a value provided by one source is applied on the value from a preceding source, interpolation describes the combination of values within a source. Interpolation is performed on values from a source after modifiers have been applied.</p> <p>Only some Environment Attributes support interpolation. This allows for the smooth transition between two or more values, such as when moving between two biomes.</p> <h4 id="h_01K83BM8CRTFBMYXMGRQ35E7VX">Biomes</h4> <p>For example, in the following scenario:</p> <ul> <li>The <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">plains</span> biome provides <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">sky_color = #ff0000</span> (red)</li> <li>The <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">desert</span> biome provides <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">sky_color = #ffff00</span> (yellow)</li> </ul> <p><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">sky_color</span> is one such attribute that will transition smoothly based on position: for example, in the above scenario, as a player moves from a <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">plains</span> to a <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">desert</span> biome, the sky color will gradually shift from red to yellow. Other attributes, such as <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">water_evaporates</span>, represent discrete values and will not be smoothly transitioned - only the biome exactly at a subject position will be considered.</p> <p>Smooth transitions between biomes are based on the biomes within an 8 block radius of the camera. Biomes that occupy a larger portion of that radius and are closer to the camera will have a stronger influence on the final interpolated value.</p> <h4 id="h_01K83BM8CRE0S7E7X4E3KPWWXR">Environment Attribute Map</h4> <p>Dimension Type and Biome definitions contain a new <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">attributes</span> field, enabling them to define Environment Attributes.</p> <p>This map generally takes the form of an object mapping between Environment Attribute IDs and their corresponding values, for example:</p> <pre><code>"attributes": {<br> "minecraft:visual/fog_color": "#ffaa00",<br> "minecraft:gameplay/water_evaporates": true<br>}<br></code></pre> <p>Values defined as above will always be assumed to use the <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">override</span> modifier.</p> <p>The value object can however be expanded in order to express different modifiers, in the format of an object with the following fields:</p> <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">modifier</span>: optional string modifier ID, dependent on the Attribute Type (see the Common Modifiers section below) <ul> <li>Default: <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">override</span> </li> </ul> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">argument</span>: the modifier argument (format dependent on the chosen modifier) <ul> <li>How the argument is used also depends on the type of modifier</li> </ul> </li> </ul> <p>For example, the following definition describes multiplying <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">water_fog_radius</span> by 85%:</p> <pre><code>"attributes": {<br> "minecraft:visual/water_fog_radius": {<br> "modifier": "multiply",<br> "argument": 0.85<br> }<br>}<br></code></pre> <h4 id="h_01K83BM8CR5S41VT8Q7GJRJWCF">Common Data Types</h4> <p>The following data types are reused in various parts of the Environment Attributes system and will be referenced in sections below.</p> <h4 id="h_01K83BM8CRZ2BQEP4V6Q29GZRG">RGB Color</h4> <p>Format can be one of the following:</p> <ul> <li>A hex color RGB string, in the form <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">#rrggbb</span> </li> <li>A float array with 3 components, between <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">0</span> and <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">1</span>, in the form <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">[r, g, b]</span> </li> <li>An integer in packed RGB form</li> </ul> <h4 id="h_01K83BM8CS9WCCGVDWRJGY0Y8G">ARGB Color</h4> <p>Format can be one of the following:</p> <ul> <li>A hex color ARGB string, in the form <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">#aarrggbb</span> </li> <li>A float array with 4 components, between <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">0</span> and <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">1</span>, in the form <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">[a, r, g, b]</span> </li> <li>An integer in packed ARGB form</li> </ul> <h4 id="h_01K83BM8CSADY38R7ZWSH0EHFA">Particle Options</h4> <p>A full definition of a particle, including any type-specific properties (as in the <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">/particle</span> command).</p> <p>For example:</p> <pre><code>{<br> "type": "minecraft:block_crumble",<br> "block_state": {<br> "Name": "minecraft:dirt"<br> }<br>}<br></code></pre> <h4 id="h_01K83BM8CSQJFR8QWKWEMM73TH">Common Modifiers</h4> <p>Every Environment Attribute has a specific value type, which describes how values must be defined as well as what modifiers are available and how they are interpolated. Some are very specific, while others are reused across many attributes.</p> <p>Although this is not an exhaustive list, the following Attribute Types are used commonly across many Environment Attributes:</p> <h4 id="h_01K83BM8CS4DTWDJP3TTWB766X">Modifiers on Boolean Values</h4> <p>Argument format: boolean</p> <ul> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">override</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">and</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">nand</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">or</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">nor</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">xor</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">xnor</span></li> </ul> <h4 id="h_01K83BM8CSPR5JZH419PPYE2PH">Modifiers on Float Values</h4> <p>Argument format: float</p> <ul> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">override</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">add</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">subtract</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">multiply</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minimum</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">maximum</span></li> </ul> <h4 id="h_01K83BM8CS43CJN28KV9BKFKDC">Modifiers on Color Values</h4> <p>Argument format: RGB color (except <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">alpha_blend</span>)</p> <ul> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">override</span></li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">add</span> - component-wise additive color blending</li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">subtract</span> - component-wise subtractive color blending</li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">multiply</span> - component-wise multiplicative color blending</li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">alpha_blend</span> - traditional alpha blending that might be seen in image editing software <ul> <li>Argument format: ARGB Color</li> <li>When the argument alpha is <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">1</span>, it will behave as an override with no blending</li> </ul> </li> </ul> <h4 id="h_01K83BM8CS39D6T95B4GPH6PET">New Environment Attributes</h4> <h4 id="h_01K83BM8CS63P025VW52RK684Q"><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:visual/fog_color</span></h4> <p>The color of fog (when the camera is not submerged in another substance). Note: the final value is also affected by the time of day, weather, and potion effects.</p> <ul> <li>Value type: RGB color</li> <li>Default value: <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">#000000</span> </li> <li>Modifiers: Color Modifiers</li> <li>Interpolated: yes</li> <li>Resolved at the camera's position</li> <li>Replaces Biome <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">effects.fog_color</span> field</li> </ul> <h4 id="h_01K83BM8CSAH9G9S1H2TKR4HH0"><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:visual/extra_fog</span></h4> <p>Controls whether dense fog (like that of the Nether) should be used (when the camera is not submerged in another substance).</p> <ul> <li>Value type: boolean</li> <li>Default value: <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">false</span> </li> <li>Modifiers: Boolean Modifiers</li> <li>Interpolated: no</li> <li>Resolved at the camera's position</li> </ul> <h4 id="h_01K83BM8CSRATPQGZ7N54M6XHG"><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:visual/water_fog_color</span></h4> <p>The color of fog when submerged in water. Note: the final value is also affected by the time of day, weather, and potion effects.</p> <ul> <li>Value type: RGB color</li> <li>Default value: <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">#050533</span> </li> <li>Modifiers: Color Modifiers</li> <li>Interpolated: yes</li> <li>Resolved at the camera's position</li> <li>Replaces Biome <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">effects.water_fog_color</span> field</li> </ul> <h4 id="h_01K83BM8CSJ46TH20B58S6G7N9"><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:visual/water_fog_radius</span></h4> <p>The distance in blocks from the camera at which underwater fog reaches its maximum density.<br>Note: the final value is also modified by how long the player has been underwater.</p> <ul> <li>Value type: non-negative float</li> <li>Default value: <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">96.0</span> </li> <li>Modifiers: Float Modifiers</li> <li>Interpolated: yes</li> <li>Resolved at the camera's position</li> <li>Replaces <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">#has_closer_water_fog</span> Biome Tag</li> </ul> <h4 id="h_01K83BM8CST19W5JM5PDJA8ADN"><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:visual/sky_color</span></h4> <p>The color of the sky. This color is only visible for the Overworld sky. Note: the final value is also affected by the time of day and weather.</p> <ul> <li>Value type: RGB color</li> <li>Default value: <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">#000000</span> </li> <li>Modifiers: Color Modifiers</li> <li>Interpolated: yes</li> <li>Resolved at the camera's position</li> <li>Replaces Biome <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">effects.sky_color</span> field</li> </ul> <h4 id="h_01K83BM8CS1V39XSKXR1J23PST"><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:visual/cloud_opacity</span></h4> <p>The opacity of clouds. If <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">0</span>, clouds are entirely disabled and Happy Ghasts will not regenerate health faster when at cloud height.</p> <ul> <li>Value type: float between <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">0</span> and <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">1</span> </li> <li>Default value: <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">0.0</span> </li> <li>Modifiers: Float Modifiers</li> <li>Interpolated: yes</li> <li>Resolved at the camera's position for rendering, or at the position of a Happy Ghast for regeneration</li> </ul> <h4 id="h_01K83BM8CSWXE1TSVZ1ZSD6M4C"><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:visual/cloud_height</span></h4> <p>The height at which all clouds appear.</p> <ul> <li>Value type: float</li> <li>Default value: <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">192.33</span> </li> <li>Modifiers: Float Modifiers</li> <li>Interpolated: yes</li> <li>Resolved at the camera's position for rendering, or at the position of a Happy Ghast for regeneration</li> <li>Replaces Dimension Type <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">cloud_height</span> field</li> </ul> <h4 id="h_01K83BM8CS18A7K2TWSFZZAGJE"><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:visual/default_dripstone_particle</span></h4> <p>The default particle to be dripped from Dripstone blocks when no fluid is placed above.</p> <ul> <li>Value type: Particle Options</li> <li>Default value: <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">{type:"minecraft:dripping_dripstone_water"}</span> </li> <li>Modifiers: <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">override</span> </li> <li>Interpolated: no</li> <li>Resolved at the position of the Dripstone block</li> <li>Replaces Dimension Type <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">ultrawarm</span> field</li> </ul> <h4 id="h_01K83BM8CS2BGMCZM4V1F1N936"><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:visual/ambient_particles</span></h4> <p>Controls ambient particles that randomly spawn around the camera.</p> <ul> <li>Value type: list of objects with fields <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">particle</span>: Particle Options to spawn</li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">probability</span>: float between <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">0</span> and <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">1</span>, the probability to spawn the particle in an empty space when randomly ticked</li> </ul> </li> <li>Default value: <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">[]</span> </li> <li>Modifiers: <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">override</span> </li> <li>Interpolated: no</li> <li>Resolved at the camera's position</li> <li>Replaces Biome <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">effects.particle</span> field</li> </ul> <h4 id="h_01K83BM8CSQGR2M8WFNXM5JVJ0"><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:audio/background_music</span></h4> <p>Controls how and which background music is played.</p> <ul> <li>Value type: object with fields <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">default</span>: optional object with fields: <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">sound</span>: Sound Event to play</li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">min_delay</span>: int, minimum delay in ticks between tracks</li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">max_delay</span>: int, maximum delay in ticks between tracks</li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">replace_current_music</span>: optional boolean, whether this track can replace whatever is currently playing <ul> <li>Default: <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">false</span> </li> </ul> </li> <li>If not defined and not overridden, no music will start playing while this attribute is active</li> </ul> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">underwater</span>: optional object with fields in the same format as <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">default</span> - if present and the player is underwater, will override <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">default</span> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">creative</span>: optional object with fields in the same format as <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">default</span> - if present and the player is in Creative Mode, will override <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">default</span> </li> </ul> </li> <li>Default value: <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">{}</span> </li> <li>Modifiers: <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">override</span> </li> <li>Interpolated: no</li> <li>Resolved at the camera's position</li> <li>Replaces Biome <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">effects.music</span> field</li> </ul> <h4 id="h_01K83BM8CSA9X5MPG9W2NA2V63"><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:audio/music_volume</span></h4> <p>The volume at which music should play. Any music playing will fade over time to this value.</p> <ul> <li>Value type: float between <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">0</span> and <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">1</span> </li> <li>Default value: <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">1.0</span> </li> <li>Modifiers: Float Modifiers</li> <li>Interpolated: no</li> <li>Resolved at the camera's position</li> <li>Replaces Biome <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">effects.music_volume</span> field</li> </ul> <h4 id="h_01K83BM8CS3HXGF0H75HS246FD"><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:audio/ambient_sounds</span></h4> <p>Controls which ambient sounds are played around the camera, and when.</p> <ul> <li>Value type: object with fields <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">loop</span>: optional Sound Event, sound to be continually looped</li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">mood</span>: object with fields, sounds that will be randomly played based on surrounding darkness <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">sound</span>: Sound Event to play</li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">tick_delay</span>: int, the number of ticks between mood sounds, assuming a light level of 0</li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">block_search_extent</span>: int, the radius in which light levels are sampled</li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">offset</span>: double, an additional distance offset to apply to sounds produced</li> </ul> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">additions</span>: list of objects with fields, sounds that will be randomly played <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">sound</span>: Sound Event to play</li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">tick_chance</span>: float between <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">0</span> and <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">1</span>, probability within a tick to play a given sound</li> </ul> </li> </ul> </li> <li>Default value: <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">{}</span> </li> <li>Modifiers: <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">override</span> </li> <li>Interpolated: no</li> <li>Resolved at the camera's position</li> <li>Replaces Biome <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">effects.ambient_sound</span>, <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">effects.mood_sound</span>, and <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">effects.additions_sound</span> fields</li> </ul> <h4 id="h_01K83BM8CS5Y91P8Q0971TC8AN"><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:gameplay/can_start_raid</span></h4> <p>If <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">false<
Community<p><strong>Posted:</strong> 16 October 2025</p><p>A new update has been released to address issues discovered in the 1.21.111 release. This update will be rolling to the various platforms as they become available, so please allow time for the update to reach you.</p><h2 id="h_01K7PKH1H030F7T2WRJCW7S27H"> <strong>Fixes:</strong><a aria-labelledby="user-content-fixes%3A" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30606/R21U11-Hotfix-3?anchor=fixes%3A"></a> </h2><ul> <li data-list-item-id="e35881f85979157b62964c892b41dcbb0">Fixed several crashes that could occur</li> <li data-list-item-id="e6f1b164fe7b61a544453b2976b6a9c04">Fixed various issues related to player skins and character creator</li> </ul><h3 id="h_01K7PKGXN9Y5NCDXVK9CX9521Z">Editor<a aria-labelledby="user-content-editor" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30606/R21U11-Hotfix-3?anchor=editor"></a> </h3><ul><li data-list-item-id="e00711b735b0bc13cb96c08a24b22c781">Fixed a bug that prevented Summon tool from spawning custom entities</li></ul>
Community<h4 id="h_01K4QGGX0VZTA2K57049601A6D"> <strong>Posted:</strong> 14 October 2025</h4><h3 id="h_01K4QGH0NC3AWYN35PD4ZSPGX6"><strong>Information on Minecraft Preview and Beta:</strong></h3><ul> <li data-list-item-id="edd783399ae5f391548b8f29fde9e3a5f">These work-in-progress versions can be unstable and may not be representative of final version quality</li> <li data-list-item-id="e28b9cbb5be80cb680c5d38bd006b1b01">Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at <a href="https://aka.ms/PreviewFAQ" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/PreviewFAQ (Opens in new window or tab)" data-bi-id="n4a3" data-bi-name="aka.ms/previewfaq">aka.ms/PreviewFAQ</a><span aria-hidden="true"></span> </li> <li data-list-item-id="e1950b472b67752e0f37f88a89747728c">The beta is available on Android (Google Play). To join or leave the beta, see <a href="https://aka.ms/JoinMCBeta" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/JoinMCBeta (Opens in new window or tab)" data-bi-id="n5a3" data-bi-name="aka.ms/joinmcbeta">aka.ms/JoinMCBeta</a><span aria-hidden="true"></span>for detailed instructions</li> </ul><figure class="wysiwyg-image"><img style="aspect-ratio: 1920/1080;" src="https://feedback.minecraft.net/hc/article_attachments/40236945643533" alt="MCV_HOL25_Testing_2_Bedrock_Campaign_1_Spear_1920x1080.jpg" width="1920" height="1080"></figure><p>The first testing release for Mounts of Mayhem brings the spear, new mobs, and tamable mounts! Charge into the fray with the spear, a new weapon with a unique enchantment. Explore the oceans atop your nautilus or claim undead mounts - the zombie horse and zombie nautilus - as your new steeds.</p><p>As always, we're keen to get your feedback on these new features at <a href="http://feedback.minecraft.net/">feedback.minecraft.net</a>, and you can report any bugs you find at <a href="http://bugs.mojang.com/">bugs.mojang.com</a>.</p><h2 id="h_01K7HD5KSF1TN1ENJ9F9WA9ZD1">New Features</h2><h3 id="h_01K7HD5KSFSXCFT582BMKH04JV">Nautilus</h3><ul> <li data-list-item-id="e6daa4b1cd221ceadccc6b7876a97327c">New neutral aquatic mob</li> <li data-list-item-id="eb0b6e11838604006c7c88ff5d5ef9b30">Attacks using a Dash attack if provoked</li> <li data-list-item-id="ea677e7a9daab56c0aa2461f5ed745ff8">Spawns in all ocean biomes</li> <li data-list-item-id="e5b742fa3d57ae94b436f7f5928952ebd">Tamed using Pufferfish or a Bucket of Pufferfish</li> <li data-list-item-id="e9b3e89107d2b1da2c82b6f676996a238">Tamed Nautilus can be mounted using a Saddle</li> <li data-list-item-id="e0ed143d4e1240c3591f206eb25f4b000">Has a Dash skill similar to Camels, used by pressing Jump button</li> <li data-list-item-id="e03d279bd3725bc4ce4e8b9af20849de3">Occasionally attacks Pufferfish within range using Dash attack</li> <li data-list-item-id="e08745ebd86fb12867f691d251c650bc7">Adds "Breath of the Nautilus" effect to mounted player</li> <li data-list-item-id="e3b7ff01fe9debbbfde4f993e49d230ec">Tamed Nautilus without Saddle has a roaming restriction of 32 blocks</li> <li data-list-item-id="e5dc0a904245334651126f19a01919e76">Tamed Nautilus with Saddle has a roaming restriction of 16 blocks</li> <li data-list-item-id="e68400682088b6bb2d9109ea4b5f1d165">Takes suffocation damage on land</li> </ul><h3 id="h_01K7HD5KSJDKN4K0FBY29ZDK5Q">Nautilus Armor</h3><ul> <li data-list-item-id="e191e2e06e59f25cfb84be12a5787bac5">Equipable on Nautilus and Zombie Nautilus</li> <li data-list-item-id="e58344ed1d174edc7ba64bff22c415cd0">Comes in Copper, Golden, Iron, Diamond and Netherite versions</li> </ul><h3 id="h_01K7HD5KSJCHJYTH6GZH7GQEVJ">Breath of the Nautilus</h3><ul> <li data-list-item-id="e0f9edbfcff946d452c096d081f788b7d">Effect that affects mounted player</li> <li data-list-item-id="e93a21e6b5615a19edca828e7fde95bfe">Pauses player oxygen consumption (but does not replenish oxygen)</li> </ul><h3 id="h_01K7HD5KSK5M378NDZGAQT5N1R">Zombie Nautilus</h3><ul> <li data-list-item-id="e508258fa38c199424a293556576be947">New neutral underwater mob</li> <li data-list-item-id="e6f635818cb393324635c2fa66264e249">Attacks using a Dash attack</li> <li data-list-item-id="e41a57d4a04e489e4071abb75f87b39f5">Spawns with a Drowned rider wielding a Trident</li> <li data-list-item-id="e17e5a2dad05a786f3a049de84c1a9da0">Is hostile if the rider is a hostile mob</li> <li data-list-item-id="e5c5c2b975afa89637a71ff8d00d8f734">Neutral without a rider</li> <li data-list-item-id="e386ba537fc9a9e1e657c63c5f36191bb">Tamed using Pufferfish or a Bucket of Pufferfish</li> <li data-list-item-id="e93ba4140c5e6c883c4cc358a0e5f6215">Tamed Zombie Nautilus can be mounted using a Saddle</li> <li data-list-item-id="e79ef275931819d4c73bbe0e1e43a9d35">Has a Dash skill similar to Camels, used by pressing Jump button</li> <li data-list-item-id="e91d07bf72f4b130f1807895d5fe3f36e">Occasionally attacks Pufferfish within range using Dash attack</li> <li data-list-item-id="e5bf0ce1e81d15d871e2903343894df01">Adds "Breath of the Nautilus" effect to mounted player</li> <li data-list-item-id="e3b02d9aee767af1b8b74266d5597de28">Cannot be bred</li> <li data-list-item-id="e814d4d72fc5ee0bfaaa3930b7d194cff">Tamed Zombie Nautilus without Saddle has a roaming restriction of 32 blocks</li> <li data-list-item-id="e08efcc19cf20df789df5597e6015a635">Tamed Zombie Nautilus with Saddle has a roaming restriction of 16 blocks</li> <li data-list-item-id="e7a4c34bd61326716ff79a6cf01e6533b">Takes suffocation damage on land</li> </ul><h3 id="h_01K7HD5KSN7971AK618069MDZD">Spear</h3><ul> <li data-list-item-id="e211377917891188d699695338316eb25">New weapon that can be crafted in Wood, Stone, Copper, Iron, Gold, Diamond and Netherite versions</li> <li data-list-item-id="e2b07acb8b58ccba654fc9073a3b1927e">Each material has different stats for timing, influencing how fast they are to use</li> <li data-list-item-id="e583ac40de43faefabfc0386f993726fa">Has a minimum reach for damage, being too close to a target will yield no damage</li> <li data-list-item-id="ef730d536bb3c174578efd18ebe9495cb">Has extended maximum reach compared to other tools and weapons</li> <li data-list-item-id="ee5e328b62b7f560eff9772dff31e8fcb">Zombies and Piglins can spawn with the Spear</li> <li data-list-item-id="efa1e101492721163614aafb3049e5c95">Has two attacks: Jab and Charge</li> </ul><h4 id="h_01K7HD5KSP6N5X8P4VJ3M8AC8J">Charge Attack</h4><ul> <li data-list-item-id="e6904d5997c021c813a9617a6862e7630">Press and hold secondary action button to use</li> <li data-list-item-id="e4358dad1c7061952cde71fe5b64651d4">Damage based on Spear material, the player's view angle and velocity of both player and target</li> <li data-list-item-id="e478914c4e33ad1ffb9c2d411981e71a8">While holding down button the attack goes through three stages before returning to idle:<ul> <li data-list-item-id="ec4317f6b3698fff203c1f317b5c55a2f">Engaged: Spear can deal damage, knockback and dismount mounted enemies if speed is above the required thresholds</li> <li data-list-item-id="ec40eba4a18ed044c4d5d0d67f3ed2eb0">Tired: Indicated by Spear rotating to a vertical position and shaking Spear can deal damage and knockback (but not dismount) if the speed is above the required thresholds</li> <li data-list-item-id="e4d80900768a6e55bc75bf159978cddc2">Disengaged: Indicated by Spear being lowered, pointing downwards Spear gives damage but not knockback or dismount if the speed is above the required threshold</li> </ul> </li> </ul><h4 id="h_01K7HD5KSR6TC1WH1JBSD2NE4H">Jab Attack</h4><ul> <li data-list-item-id="e080f87be6131f4677ce17ac412c51865">Quick press primary action button to use</li> <li data-list-item-id="ea2bdb098943872e85416220e3890b729">Low damage attack with knockback</li> <li data-list-item-id="ea2601d183e6dd85a8595694b9ef91b36">Cooldown between attacks</li> <li data-list-item-id="e1782650afbbe1d2c23e77964408d5688">Wood spears have the fastest cooldown; Netherite the slowest</li> <li data-list-item-id="e2ec388c202ee33c589620274566b6a5c">Can hit multiple enemies</li> <li data-list-item-id="e2cd5f2d013fff6b06d68935ba2e80aaa">Does not destroy blocks</li> </ul><h4 id="h_01K7HD5KSSNHFDWS9MB20ND2BR">Lunge Enchantment</h4><ul> <li data-list-item-id="e619bd6814e74b26da00e115ebbfb6a0d">Spear exclusive enchantment</li> <li data-list-item-id="ebd243fefbdcaedab3daf78de0d4650a0">Only works with the Jab attack</li> <li data-list-item-id="ed7e5cadd3141e378758e819fe16b8768">When doing a Jab attack with Lunge it propels the player horizontally in the view direction</li> <li data-list-item-id="e7c9241a3601da68c8aee9c2a5ef73940">View angle needs to be perfectly leveled horizontally to achieve maximum lunge distance</li> <li data-list-item-id="ec4238c1fdde88999dad451018e319ef8">Does significant durability damage to the Spear</li> </ul><h3 id="h_01K7HD5KSSXB9MJT7TNEP4BT0Y">Zombie Horse</h3><ul> <li data-list-item-id="e472271ac1aaaec1d96f5eb08f32f169f">Spawns naturally at night in Plains and Savanna biomes</li> <li data-list-item-id="e4ab8bb32b04414113343d93f7cc989c6">Spawns with a Zombie rider wielding a Spear</li> <li data-list-item-id="eccc7494aeafd5e3bd5fb57fa54943bd0">Is hostile if the rider is a hostile mob</li> <li data-list-item-id="ece9cabb32916275563cf329b825009f9">Neutral without a rider</li> <li data-list-item-id="e551a19de86547f38d6733e36a547478b">Tamed like normal Horses</li> <li data-list-item-id="e1c54c7850dd67cdbbec006655577460e">Favorite food is Red Mushroom</li> <li data-list-item-id="e109eeb826410bb51d9aafbf361b012ab">Tamed Zombie Horse can be mounted using a Saddle</li> <li data-list-item-id="e362a371b498b71f6d826678c43720159">Cannot be bred</li> </ul><h2 id="h_01K7HD5KSTHNT2V9ZHAGYTDCDQ">Features and Bug Fixes</h2><h3 id="h_01K7HD5KSVH178AF4EG8MQZJR2">Audio</h3><ul><li data-list-item-id="e1f18ee8b08ae803d46f3ac1517ad81de">The swimming sound no longer plays when flying underwater</li></ul><h3 id="h_01K7HD5KSVK2RVWV54ANBQFAXX">Biomes</h3><ul><li data-list-item-id="e972ede64d97f6aae88b5168c2ef0752c">Fixed an issue where the replacement biomes were not read for client-side chunk generation</li></ul><h3 id="h_01K7HD5KSVAK9S040PYVFZZC48">Gameplay</h3><ul><li data-list-item-id="e0e2b5c33f69f052ecebe3648e7eb0e0f">Hoppers now have a short cooldown after being moved by a Piston that prevents interaction. This fixes a bug with Bundle duplication</li></ul><h3 id="h_01K7HD5KSW2230WSEKE6DG8GW6">General</h3><ul><li data-list-item-id="e0b7b31a1cec9dd39d4d50125c8792644">Fixed a bug where pressing ALT + F4 in-game opens the pause menu instead of closing the game on latest Windows Preview (<a href="https://bugs.mojang.com/browse/MCPE-228098">MCPE-228098</a>)</li></ul><h3 id="h_01K7HD5KSW11WKFNVN9KRD99TR">Graphical</h3><ul> <li data-list-item-id="eb6447a564409a64dd064740757006be5">The first critical hit particle for Arrows is now slightly delayed</li> <li data-list-item-id="e91738a05b6d51eeebb308d033686839d">The nose of the Copper Golem is now rotated correctly while the Golem is sitting down (<a href="https://bugs.mojang.com/browse/MCPE-228256">MCPE-228256</a>)</li> <li data-list-item-id="ec5906ccda0419c05e5f0473874950833">Fixed large flipbook textures corrupting other textures</li> </ul><h3 id="h_01K7HD5KSYT15612CPYZH7CR06">Input</h3><ul> <li data-list-item-id="efea64cce6d8b418dda7f81fd6b0c87ff">Fixed an issue with input delay for mouse and keyboard on PC builds (<a href="https://bugs.mojang.com/browse/MCPE-227833">MCPE-227833</a>)</li> <li data-list-item-id="e1b95449beb0e6bd83669c7d45c7f92cf">Fixed a bug on Windows where the cursor is positioned at the center after camera movement and reopening the GUI (<a href="https://bugs.mojang.com/browse/MCPE-227904">MCPE-227904</a>)</li> <li data-list-item-id="e00c8dec123196064e7eef548947d7818">Fixed a bug where input was partially lost when shifting focus during world load (<a href="https://bugs.mojang.com/browse/MCPE-228288">MCPE-228288</a>)</li> </ul><h3 id="h_01K7HD5KT01PGX5DQVCA6ERKEB">Items</h3><ul><li data-list-item-id="ef31a745306b9293a13dc515c1e295281">Gold Horse Armor has been renamed to Golden Horse Armor (<a href="https://bugs.mojang.com/browse/MCPE-101388">MCPE-101388</a>)</li></ul><h3 id="h_01K7HD5KT0F54PR88XCGB6PDPH">Mobs</h3><ul> <li data-list-item-id="e7a7322da7e259d9bb974dc5d00f5b32d">Fixed bug where Camels could not dash when standing in water</li> <li data-list-item-id="e197d2bf5d63d007f68a240edc492d7da">Pufferfish can now spawn in the Lukewarm Ocean and Deep Lukewarm Ocean biomes</li> <li data-list-item-id="e1535471bc0ef71d0f50288370c00198a">Pufferfish and Tropical Fish can now be caught when fishing in Jungle biomes</li> <li data-list-item-id="ebd0b9362c3d060a1ffb9946b5b47052d">Drowned attack now knockbacks attacked mob into air when mob is not in water (<a href="https://bugs.mojang.com/browse/MCPE-133343">MCPE-133343</a>)</li> <li data-list-item-id="e3682647460ef830ca1a097a8745a0430">Added chance for Zombie Horse Riders to spawn in Savannas and Plains</li> </ul><h3 id="h_01K7HD5KT2K66HK2SSZBCXBHK0">Realms</h3><ul><li data-list-item-id="eb16e84e340249725a16d4c310a531c08">Fixed Realm server selection behaving unpredictably</li></ul><h3 id="h_01K7HD5KT31Z5Q5SG1JJ41HQAF">Settings</h3><h4 id="h_01K7HD5KT3KBHKSWJYAH0P0E5W">Storage</h4><ul><li data-list-item-id="e33d79c5223111169065f208791c5d049">Display "Unlisted Worlds" that cannot be loaded so they can be deleted (<a href="https://bugs.mojang.com/browse/MCPE-223708">MCPE-223708</a>)</li></ul><h3 id="h_01K7HD5KT3VQCHCZ21NQ9PVPCS">User Interface</h3><ul> <li data-list-item-id="ed38b12fb04443cb9336d9c54437c90aa">Touch Controls: The camera Y-sensitivity for D-Pad controls has been decreased, matching the sensitivity for Joystick controls</li> <li data-list-item-id="ebc87e1ba4d10314223808d81127b392b">Hotbar hotkeys now also work when hovering over output slots of Grindstone and Anvil (<a href="https://bugs.mojang.com/browse/MCPE-228276">MCPE-228276</a>)</li> <li data-list-item-id="edc20aed1fb7630060b8e4fec5d8022d0">Touch Controls: There is now an option to increase the size of the top row of buttons in the HUD.</li> <li data-list-item-id="e4feb88da3dbfe457471a24ab8afa2738">New achievements page: Fixed a bug where some achievements could not be manually removed from the In Progress list</li> <li data-list-item-id="e08e8721b30ef9281e11f427d91759d15">Touch Controls: Customizable controls are now always on</li> <li data-list-item-id="edf20c176a36a5d95a2761cb3d9944f00">Updated the Add-Ons navigation button to have proper spacing between the icon and the text</li> </ul><h3 id="h_01K7HD5KT6BDP7B1S4F76C3QMJ">Vanilla Parity</h3><h4 id="h_01K7HD5KT6DCNNP1QVGGFGYGZF">Sounds</h4><ul><li data-list-item-id="eadac67f320b99f04c5e25ba7b32a50b0">The critical hit sound now correctly plays when a player lands a critical hit</li></ul><h2 id="h_01K7HD5KT7AFAA44CGZR90N046">Technical Updates</h2><h3 id="h_01K7HD5KT76TAZJ0W36H9MXB2T">AI Goals</h3><ul><li data-list-item-id="effb16043450cdc108cd70dabe6d339de">Made schemas for goals minecraft:behavior.explore_outskirts and minecraft:behavior.investigate_suspicious_location stricter when parsing and will fail to load an entity json that has invalid data in versions 1.21.130 and newer</li></ul><h3 id="h_01K7HD5KT8J7BRMM72JK39TK17">API</h3><ul> <li data-list-item-id="ed77590d9e254b96bcb6d2cf374a585b5">Fixed an issue where Dimension.getEntitiesFromRay and Entity.getEntitiesFromViewDirection stopped working for some entities such as minecraft:xp_orb, ground items, minecraft:arrow, minecraft:snowball and minecraft:thrown_trident</li> <li data-list-item-id="ec6a11735bf8f48dea7118b075123ca9f">Released AABB from beta to v2.4.0</li> <li data-list-item-id="e37a5a14084d72058123cf25f4f4a05e2">Released Entity.getAABB from beta to v2.4.0</li> <li data-list-item-id="e66d601080192a3d848dd5573c5ea7234">Released ControlScheme from beta to v2.4.0</li> <li data-list-item-id="e5c8019618856b0e2d62442bd1dc833d4">Released Player.setControlScheme from beta to v2.4.0</li> <li data-list-item-id="e8493cd5da42bda6cebde342541405162">Released Player.getControlScheme from beta to v2.4.0</li> <li data-list-item-id="e738ffb9c66244eb6eae7ad602b9b40a9">Released GetBlocksStandingOnOptions from beta to v2.4.0</li> <li data-list-item-id="e6359fc087baf126665325c88beade491">Released Entity.getBlockStandingOn from beta to v2.4.0</li> <li data-list-item-id="eb0e7e646634eed0a98fc87ea8d29c522">Released Entity.getAllBlocksStandingOn from beta to v2.4.0</li> </ul><h3 id="h_01K7HD5KTEJ4VS4PXAAKG60RRS">Blocks</h3><ul><li data-list-item-id="ebb7c464bb362e027832f913dd7c8605a">The "fit_to_frame" option in geometry files can no longer be disabled to render block-items larger than its frame from "format_version" 1.21.130 onward</li></ul><h3 id="h_01K7HD5KTEXCY1EAQ4M1VF6CE7">General</h3><ul><li data-list-item-id="e156820ae2291bd5416873cea62caab7f">Fixed disabling of building and mining abilities for players with operator permissions while in Creative mode</li></ul><h3 id="h_01K7HD5KTEJNM437TZE37CZGHE">Components</h3><ul><li data-list-item-id="e7a856ff81dc93306b21b12c4f41687ca">Updates to minecraft:dash_action<ul> <li data-list-item-id="e73593ab7433ec0a177b4321e0eccb1ec">Added new field "can_dash_underwater" that allows entities with this component to dash underwater</li> <li data-list-item-id="e3414c19ffde6b2a96fd81a658463c678">Disabled by default</li> </ul> </li></ul><h3 id="h_01K7HD5KTF5PZ5A3AAMYEQY6SN">Editor</h3><ul> <li data-list-item-id="edcccaab3e397cf87fe2a1ab571e60df0">Added IListPanePropertyItem to pane API to create lists with text, button, checkbox and image components</li> <li data-list-item-id="ea0cb77ddf2adc519e758ee803fa1925f">Added cubemap controls to the Vibrant Visuals Settings Pane</li> <li data-list-item-id="e2525780b269c9ff33b4418d609ee499a">Updated Line Tool's middle selector to now change to Hermite curve automatically when moving the gizmo</li> <li data-list-item-id="e749c04cdda0754adf4bdd269beb0924b">Updated Jigsaw Tool to automatically import template pools from loaded behavior packs</li> <li data-list-item-id="e9a6f6f33474d3c61e7a412e204dc40a7">Fixed a bug that caused Editor scaling to be broken</li> <li data-list-item-id="e94ff20ec419d4cd476cf5401665414fb">Fixed a bug that prevented Summon tool from spawning custom entities</li> <li data-list-item-id="e2cf740c3083c09843805de742e16d511">Updated Settings data to be saved across sessions, users need to manually save the Settings</li> <li data-list-item-id="e9511d906881ca79f30171013006d41e7">Fixed a bug which caused detached gizmo to appear during ruler drag while axis locked</li> </ul><h3 id="h_01K7HD5KTJ14W89YRBF50VCRD1">Entity Components</h3><ul><li data-list-item-id="e7fc106267b7181387d8b5c1330bd8755">Added the minecraft:body_rotation_locked_to_vehicle component, that causes the entity's body to automatically rotate to align with its mounted vehicle</li></ul><h3 id="h_01K7HD5KTKSXWN485B1HATZYYK">Graphical</h3><ul> <li data-list-item-id="e3497733f36a89863b511ef22c0c04b49">Fix blocks using "render_method":"blend" always being semi-transparent</li> <li data-list-item-id="ee1f5f0e11f7e2d32f07640e8c68a490e">Fix blocks using "render_method":"blend" and "render_method":"alpha_test" not having shaded sides in the inventory</li> <li data-list-item-id="edac59f312f4a51a457c84490e469a857">Added cubemap controls to the Editor's Vibrant Visuals Settings Pane</li> <li data-list-item-id="e1729f921168f88450e9c62e915d15d72"> <p>Added the ability to data-drive cubemap lighting and effects in Vibrant Visuals. See the updated Creator portal for more information</p> <ul> <li data-list-item-id="e83a6b8191d178d0b26ebba1540dc4521">The new cubemap configuration files should be placed in the <em>cubemaps</em> directory of a resource pack.</li> <li data-list-item-id="e599a2f955a6938827ad19576b83d07fb">Example of a cubemap configuration file with path cubemaps/mycubemap.json:</li> </ul> <pre class="language-auto"> { "format_version": "1.21.130", "minecraft:cubemap_settings": { "description": { "identifier": "mypack:mycubemap" }, "lighting": { "ambient_light_illuminance": { "0.00000": 4.0, "1.000000": 4.0 }, "sky_light_contribution": 1.0, "directional_light_contribution": 1.0, "affected_by_atmospheric_scattering": true, "affected_by_volumetric_scattering": true } } } </pre> <ul> <li data-list-item-id="edc49c4809824eda634044d6bbf9f1486"> <em>format_version</em>: Required field containing "1.21.130"</li> <li data-list-item-id="eb784ace0533c14488c5e5b4f5615e8f9"> <em>minecraft:cubemap_settings</em>: Required field</li> <li data-list-item-id="e82dc7e57a9c9457dfa04e12cb31968bc"> <em>minecraft:cubemap_settings/description/identifier</em>: Required field. If the identifier is equal to <em>minecraft:default_cubemap</em>, it will be used by default in all biomes. Otherwise, the cubemap configuration can be applied to a biome by supplying the same identifier in the respective <em>.client_biome.json</em> file for that biome. Example of a biome configuration file with path biomes/river.client_biome.json:</li> </ul> <pre class="language-auto"> { "format_version": "1.21.130", "minecraft:client_biome": { "description": { "identifier": "minecraft:river" }, "components": { "minecraft:cubemap_identifier": { "cubemap_identifier": "mypack:mycubemap" } } } } </pre> <ul> <li data-list-item-id="e0fa6ca0be272a258c3988f09089aeaf7"> <em>minecraft:cubemap_settings/lighting</em>: Required field. Any fields inside <em>lighting</em> are optional</li> <li data-list-item-id="e4a2e05148f713a6122d88974252a634b"> <em>minecraft:cubemap_settings/lighting/ambient_light_illuminance</em>: Contains pairs of numbers, where the first number should be between 0.0 and 1.0 (time of day) and the second number should be between 0.0 and 100000.0 (ambient light). Default value is 5.625 for all times of day</li> <li data-list-item-id="e05860048444544a65da1d3386627bbd8"> <em>minecraft:cubemap_settings/lighting/sky_light_contribution</em>: Contribution of the sky light. It should be between 0.0 and 1.0. Default value is 1.0</li> <li data-list-item-id="ec2b90e35c5c0f41b193096f0988b20c7"> <em>minecraft:cubemap_settings/lighting/directional_light_contribution</em>: Contribution of the directional light. It should be between 0.0 and 1.0. Default value is 0.0</li> <li data-list-item-id="e8063e21f30badf49fdd4f6bcdea327f7"> <em>minecraft:cubemap_settings/lighting/affected_by_atmospheric_scattering</em>: Value is a boolean and controls the state of the atmospheric scattering effect applied the cubemap. Default value is false</li> <li data-list-item-id="e7d46fe3d380818e4380de5d0bb416e6d"> <em>minecraft:cubemap_settings/lighting/affected_by_volumetric_scattering</em>: Value is a boolean and controls the state of the volumetric scattering effect applied the cubemap. Default value is true</li> </ul> </li> </ul><h3 id="h_01K7HD5KTTMSRH9F98VHB55C04">Item Components</h3><ul> <li data-list-item-id="e572f3ec1e69c31059fa0753168b70957">Added the minecraft:swing_sounds item component<ul> <li data-list-item-id="e3a6abb168edff9330525ceb570a89178">Allows overriding the swing sounds emitted by the user</li> <li data-list-item-id="e8aadb63e07b73abc00ef4fefebccd4d7">Fields:<ul> <li data-list-item-id="e407990e187b1707fc31f42f9d6450b9c">"attack_miss": sound played when an attack misses or deals no damage due to invulnerability</li> <li data-list-item-id="eb417102315e338a24c83a0ebd9a18643">"attack_hit": sound played when an attack hits</li> <li data-list-item-id="e6409efdcc914855759d13f189e41823d">"attack_critical_hit": sound played when an attack hits and deals critical damage</li> </ul> </li> <li data-list-item-id="e44dd23dc4234f9ade35536e89a640a83">At least one field needs to be specified</li> </ul> </li> <li data-list-item-id="edff3ad57bb91b6a3723ae99a3e514bc1">Added the minecraft:kinetic_weapon item component<ul> <li data-list-item-id="ebe346c868fb74ceb782b6ecee4f6dff3">Description:<ul> <li data-list-item-id="e57c0e5ba1207fa0de5de56d7f430f0bf">Allows an item to deal damage and other effects every tick while in use, to all unobstructed targets found in a straight line from the user's view vector</li> <li data-list-item-id="e41e73119232700613d030a65c034582d">Damage is computed based on both the user's and target's velocity projected onto the view vector (via dot product)</li> <li data-list-item-id="e68a0aba62dda44d1d11a988b32d33e35">The more the user and target move toward each other and align with the view vector, the higher the damage</li> <li data-list-item-id="e091ac72808f7fd5ebb66b2b2e88f51db">After applying "damage_multiplier" and "damage_modifier", the resulting damage is floored to the nearest lower integer</li> </ul> </li> <li data-list-item-id="eb350e386d1110058d74496175ec7e84f">Fields:<ul> <li data-list-item-id="e455f1e5a7c4f40a93b3deb838f387687">"delay": Ticks to wait before applying damage and effects</li> <li data-list-item-id="e10e5f79a9b1236b91d6f24d5a36cfd8d">"reach": Range along the view vector where entities can be hit</li> <li data-list-item-id="e8f9929f3474ccfe6303f6174703173f0">"hitbox_size": Extra tolerance on the raycast to detect entities</li> <li data-list-item-id="eb0d19fb386f455dfa3e6368fd46e56a4">"damage_multiplier": Multiplies the sum of the projected velocities</li> <li data-list-item-id="eb3871da80f3075fb0b39a2504e6c6c92">"damage_modifier": Adds to the multiplied sum of the projected velocities</li> <li data-list-item-id="e91ed887efdb45b4e8e98ae50bae87dd5">"damage_conditions": Conditions that need to be satisfied for damage to be applied</li> <li data-list-item-id="e325f9f73303a420187b912c02482b5d5">"knockback_conditions": Conditions that need to be satisfied for knockback to be applied</li> <li data-list-item-id="e7404ad7c943f108d39d318586b75bb93">"dismount_conditions": Conditions that need to be satisfied for riders to be dismounted</li> </ul> </li> <li data-list-item-id="e7a278704d6a250ae107f904c5af62d85">"damage_conditions", "knockback_conditions" and "dismount_conditions" fields:<ul> <li data-list-item-id="ece1982275cfef60dcbb7062db0525bc9">"max_duration": Time, in ticks, during which the effect can be applied after "delay" elapses</li> <li data-list-item-id="e39a49b284abccb95ba0160c9d23e314f">"min_speed": Minimum user's speed (projected onto the view vector via a dot product) required for the effect to be applied</li> <li data-list-item-id="e17a452011c4383645543c3efe52d89f5">"min_relative_speed": Minimum relative speed of the user with respect to the target (projected onto the view vector via a dot product) required for the effect to be applied</li> <li data-list-item-id="e2f0266c53241396874afe99e6c4f8ed1">If omitted, the corresponding effect does not apply</li> </ul> </li> <li data-list-item-id="e3a3b94b29729eccffdd22fe3005bcf6d">Requirements:<ul><li data-list-item-id="ec198224a04cbaf7b5ebd8a09943d5a2b">Requires the "minecraft:use_modifiers" item component on the same item</li></ul> </li> </ul> </li> <li data-list-item-id="eb51fefe82d7da45ece56e7678c9a9d6b">Added the "minecraft:piercing_weapon" item component<ul> <li data-list-item-id="e50339efad17c32db9eaf66b37a093db3">Description:<ul> <li data-list-item-id="ed18a4968f4a0c9d9af0e869e4a8dbdd9">Allows an item to deal damage to all entities detected in a straight line along the user's view vector</li> <li data-list-item-id="eec0b9d7e12e1e5b3941b3743e16b6853">Items with this component cannot destroy blocks, as the attack action always takes priority, regardless of what the user is looking at</li> </ul> </li> <li data-list-item-id="e3b41ad9464e7d766753c947184832642">Fields:<ul> <li data-list-item-id="e090e0bdf4e776f0d343230218ec7bdf5">"reach": Range along the view vector where entities can be hit</li> <li data-list-item-id="ed06d52a193e4e736cc9174801f27ca02">"hitbox_size": Extra tolerance on the raycast to detect entities</li> </ul> </li> <li data-list-item-id="e664b5bc1b3f9719d5817f7cb7d256108">Requirements:</li> </ul> </li> <li data-list-item-id="e62a03464c33b976a910a4e3ba0052b9a">The "minecraft:cooldown" item component now supports a "type" field<ul> <li data-list-item-id="e8bb378851042c1b8241137f2d087b2db">Defines the action the cooldown applies to, in a mutually exclusive way, so cooldowns for one action type do not affect the other</li> <li data-list-item-id="e90d3fe662e2bb18cbefee015bee01380">Values:<ul> <li data-list-item-id="e94b104c824dfd9f30cdeebd93e08b9dc">"use": puts the item on cooldown when used, preventing further use until it expires, but still allowing attacks, mining, and interaction</li> <li data-list-item-id="e75a1cdc65be52bd45b5d88d394dd988d">"attack": puts the item on cooldown when attacking, preventing further attacks until it expires, but still allowing use, mining, and interaction</li> </ul> </li> <li data-list-item-id="e55472297f5c0b01b17a53b40d9072675">"use" is the default value, preserving the component's original behavior</li> </ul> </li> </ul><h3 id="h_01K7HD5KV20BGXRX190FPSMQT8">Molang</h3><ul> <li data-list-item-id="e223f9983b8e8e3b0154ce8126933e32d">Added four new Molang queries pertaining to the minecraft:on_use_kinetic_damage item component:<ul> <li data-list-item-id="e0710baeae58a01429223dd41f5b70d0b">query.get_kinetic_item_delay, Returns the delay value from the main-hand item's minecraft:on_use_kinetic_damage component, or 0 if the component is not present</li> <li data-list-item-id="e732737339ecc61dc919826ec6fdd0088">query.get_kinetic_item_damage_duration, Returns the damage_duration value from the main-hand item's minecraft:on_use_kinetic_damage component, or 0 if the component is not present</li> <li data-list-item-id="e559e13f35df01ad589ca69a0930637dc">query.get_kinetic_item_knockback_duration, Returns the knockback_durati
Community<p>It's hotfixin' time in the shipping room this week! Today we are releasing 1.21.10 to address some important issues that have been reported for 1.21.9.</p><p>And for those of you that were hoping for a Snapshot release today, fret not! We are planning on releasing that one later this week. Exciting times!</p><p>Happy mining!</p><h2 id="h_01K7ETD306F1RMAXHMG85Y8A48">Fixed bugs in 1.21.10</h2><ul> <li data-list-item-id="eeb4bb5f5125bb76c14955f7eff39630f"> <a href="https://bugs.mojang.com/browse/MC-211096">MC-211096</a> - Entities in cobwebs clip though pistons</li> <li data-list-item-id="e0fb202170162166861ab48ca40123b98"> <a href="https://bugs.mojang.com/browse/MC-278182">MC-278182</a> - Items glitch inside the piston head when pushed through powder snow or cobwebs</li> <li data-list-item-id="e669f1ea08340841a3531b3bef3dabb67"> <a href="https://bugs.mojang.com/browse/MC-301916">MC-301916</a> - The behavior of wind charges when colliding with certain blocks is different</li> <li data-list-item-id="e43c4bd334e39e14d93dd4213051f1ba4"> <a href="https://bugs.mojang.com/browse/MC-302321">MC-302321</a> - Chunks don't load while the player is being teleported</li> <li data-list-item-id="e84d485c3dbf37e0aec218d7a5d4e0236"> <a href="https://bugs.mojang.com/browse/MC-302383">MC-302383</a> - Rooms with carpet on the floor cannot have maps in item frames placed on walls touching the floor</li> <li data-list-item-id="e8cc9cd34fd500b5471388918a358d58d"> <a href="https://bugs.mojang.com/browse/MC-302405">MC-302405</a> - Repeating/chain command blocks with any form of a '/tp ' command doesn't constantly teleport the player to one spot</li> </ul><h2 id="h_01K7ETD30C6DRWYNX584DQGEZ0">Get the Release</h2><p>To install the Release, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download">Minecraft Launcher</a> and click play! Make sure your Launcher is set to the "Latest Release” option.</p><p>Cross-platform server jar:</p><ul><li data-list-item-id="e2157fca595a2c397073d11abfc925d0c"><a href="https://piston-data.mojang.com/v1/objects/95495a7f485eedd84ce928cef5e223b757d2f764/server.jar">Minecraft server jar</a></li></ul><p>Report bugs here:</p><ul><li data-list-item-id="e3efc95e0eeea08f7047c4a43c9eb0350"> <a href="https://bugs.mojang.com/projects/MC/summary">Minecraft issue tracker</a>!</li></ul><p>Want to give feedback?</p><ul><li data-list-item-id="e3bc605f3cd1233622ef4ca8246ebc88a">For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft">official Minecraft Discord</a>.</li></ul><p><br> </p>
Community<p>Today we are shipping Release Candidate 1 for 1.21.10, a hotfix release fixing a couple of issues that have bubbled up to the surface following the release of The Copper Age drop.</p><p>Happy mining!</p><h2 id="h_01K6WJPX4YGP2HEP672K1J4Q2X">Fixed bugs in 1.21.10 Release Candidate 1</h2><ul> <li data-list-item-id="ea9690562e43d9b2568b11f73960973ad"> <a href="https://bugs.mojang.com/browse/MC-211096">MC-211096</a> - Entities in cobwebs clip though pistons</li> <li data-list-item-id="ef0945fdd46f06b96a74e48124fa15f3e"> <a href="https://bugs.mojang.com/browse/MC-278182">MC-278182</a> - Items glitch inside the piston head when pushed through powder snow or cobwebs</li> <li data-list-item-id="e6cd50e6806330933ac242c7a55a02c94"> <a href="https://bugs.mojang.com/browse/MC-301916">MC-301916</a> - The behavior of wind charges when colliding with certain blocks is different</li> <li data-list-item-id="ea76c7c6dda7776f1bb1699aa61789415"> <a href="https://bugs.mojang.com/browse/MC-302321">MC-302321</a> - Chunks don't load while the player is being teleported</li> <li data-list-item-id="e04131b2024f4c3726b6f3c2e0563b17a"> <a href="https://bugs.mojang.com/browse/MC-302383">MC-302383</a> - Rooms with carpet on the floor cannot have maps in item frames placed on walls touching the floor</li> <li data-list-item-id="e3e3c4ea5da964134833df2346b694eed"> <a href="https://bugs.mojang.com/browse/MC-302405">MC-302405</a> - Repeating(or chain) command block with any form of /tp [player] doesn't constantly tp player to one spot</li> <li data-list-item-id="ef6e39d1e910eb835a0dc116f3ce4fc4e">Fixed an issue that caused entities on bubble columns to fly high up into the air</li> </ul><h2 id="h_01K6WJPX54Y1JXP3RTFSVJ8PXH">Get the Release Candidate</h2><p>Release Candidates are available for Minecraft: Java Edition. To install the Release Candidate, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.</p><p><strong>Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</strong></p><p>Cross-platform server jar:</p><ul><li data-list-item-id="ec93174ed813d28c31bc7e1866776104b"><a href="https://piston-data.mojang.com/v1/objects/8de3d0ea7adb85af0f87f764f3dc186cc87736a3/server.jar">Minecraft server jar</a></li></ul><p>Report bugs here:</p><ul><li data-list-item-id="e3558213dd37a866380b2b55138b0fb77"> <a href="https://bugs.mojang.com/projects/MC/summary">Minecraft issue tracker</a>!</li></ul><p>Want to give feedback?</p><ul><li data-list-item-id="e1af895b5096b53c96f343f38f4e847c9">For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft">official Minecraft Discord</a>.</li></ul><p><br> </p>
Community<p><img src="https://feedback.minecraft.net/hc/article_attachments/39974191944717" alt="1.21.9_1170x500 (1).jpg"><br><br>Minecraft has entered The Copper Age! Express yourself in every shade of copper as you transform this versatile metal into handy tools, shiny armor, gleaming light sources, oxidizing decor, smart storage, and even lively mechanical companions known as copper golems.</p> <p>In addition to these shiny new features, this drop comes with a bunch of technical news and fixes. The End now has a flashing skylight, you can populate the world with NPCs called mannequins, and item sprites can now be added into text. Whether scraped or oxidized, this is the start of a new clonking era of creativity! </p> <p> </p> <h2 id="h_01K6CZCVCD6SZA2YY9W3HH0ZT8">New Features</h2> <ul> <li>Added Copper Chest</li> <li>Added Copper Golem</li> <li>Added Copper Golem Statue Block</li> <li>Added Copper Equipment</li> <li>Added Copper Decorations</li> <li>Added Shelf</li> <li>Added light flashes to The End dimension</li> <li>Added Chat Drafts</li> <li>Added sound previews to the Music & Sound Options sliders</li> <li>Added the Minecraft Server Management Protocol</li> <li>Added support for servers to have an in-game Code of Conduct</li> <li>Added Halychian language support</li> </ul> <p><span class="wysiwyg-color-black70"><strong>Developer’s Note:</strong> <em>Did you know that Minecraft: Java Edition is available in over a hundred languages? And it's all thanks to you, our community, and your vital contributions keeping the translation project running. If you would like to help translating the game, join us on <a href="https://crowdin.com/project/minecraft" target="_blank" rel="noopener noreferrer">Crowdin</a>. Happy International Translation day!</em></span></p> <p> </p> <h3 id="h_01K6CZCVCDE0EPT6R69SCADD32">Copper Chest</h3> <ul> <li>The Copper Chest is a new type of chest that has waxed and oxidized variants</li> <li>Copper Chests oxidize over time and can be waxed like other Copper blocks</li> <li>A Copper Chest can be crafted using a Chest and 8 Copper Ingots</li> </ul> <h3 id="h_01K6CZCVCDBWQRTW5JJXQASRW9">Copper Golem</h3> <ul> <li>The Copper Golem is a new mob which can be spawned by placing a Jack o'Lantern or Carved Pumpkin on top of a Copper block</li> <li>Copper Golems oxidize over time and can be waxed like Copper blocks</li> <li>If the Copper Golem is fully oxidized and not waxed it will turn into a Copper Golem Statue <ul> <li>Upon turning into a statue, the Copper Golem will drop any item it may be holding</li> <li>The statue retains the Copper Golem's name</li> </ul> </li> <li>Copper Golems can help with sorting items into Chests</li> <li>Interacting with the Copper Golem with an empty hand will make it drop its carried item</li> <li>Iron Golems will occasionally plant a decorative flower onto a nearby Copper Golem <ul> <li>The flower can be removed with Shears</li> <li>This flower is dropped when the Copper Golem turns into a Copper Golem Statue</li> </ul> </li> </ul> <p><img src="https://feedback.minecraft.net/hc/article_attachments/39967944251021" alt="1.21.9_golem_pumpkin.jpg"></p> <h4 id="h_01K6CZCVCDXZAZ93FCMPHP4SJD">Copper Golem Item Sorting</h4> <ul> <li>If the Copper Golem is not holding an item, it will look for nearby Copper Chests to try to pick up an item <ul> <li>The Copper Golem will look in any oxidized and waxed Copper Chest variant to pick up items</li> <li>It can pick up at most 16 items in a stack at a time</li> <li>Any item in a Copper Chest can be picked up</li> </ul> </li> <li>If the Copper Golem is holding an item, it will look for nearby Chests to try to place the item in <ul> <li>The Copper Golem will look in Chests and Trapped Chests to try to place items</li> <li>It can place an item in a Chest if it's empty, or if it contains the same type of item that it is holding in its hand</li> </ul> </li> <li>The Copper Golem will visit at most 10 Chests or Copper Chests in sequence to try to pick up or place an item</li> <li>If no matching chest is found the Copper Golem will idle for 7 seconds before trying again</li> <li>The search area for chests from the Copper Golem's position is horizontally 32 blocks and vertically 8 blocks</li> </ul> <p><img src="https://feedback.minecraft.net/hc/article_attachments/39967944251789" alt="1.21.9_bridge2.jpg"></p> <h3 id="h_01K6CZCVCD4B4RPEEP7Z4BXBGS">Copper Golem Statue Block</h3> <ul> <li>The Copper Golem Statue is a new type of decorative block which has waxed and oxidized variants</li> <li>The Copper Golem Statue oxidizes over time and can be waxed like Copper blocks</li> <li>If the Copper Golem Statue has no oxidation when interacted with using an Axe, the statue will turn into a Copper Golem</li> <li>The Copper Golem Statue can be in one out of four poses: standing, sitting, running, and star <ul> <li>The pose of the statue can be changed by interacting with it</li> <li>Each pose emits a Redstone Comparator signal</li> </ul> </li> </ul> <p><img src="https://feedback.minecraft.net/hc/article_attachments/39967944253453" alt="1.21.9_praise_the_sun.jpg"></p> <h3 id="h_01K6D9BHM16908S12ZJTK513MW">Copper Equipment</h3> <ul> <li>Added Copper Nugget</li> <li>Added Copper armor <ul> <li>Added Copper Helmet, Copper Chestplate, Copper Leggings and Copper Boots</li> <li>Copper armor has higher durability than Leather and Gold</li> <li>Copper armor has slightly less enchantability than Iron</li> </ul> </li> <li>Added Copper tools and weapons <ul> <li>Added Copper Axe, Copper Hoe, Copper Pickaxe, Copper Shovel and Copper Sword</li> <li>Copper tools and weapons do the same amount of damage as Stone, but have higher durability</li> <li>Copper tools work faster and last longer than Stone</li> <li>Copper tools have higher enchantability than Diamond, but slightly less than Iron</li> </ul> </li> <li>Copper equipment can be crafted using Copper Ingots</li> <li>Copper equipment can be repaired with Copper Ingots</li> <li>Copper equipment turns into a Copper Nugget when smelted</li> <li>Added Copper Horse Armor <ul> <li>Has the same loot table and chance of generating as Iron Horse Armor</li> <li>Armor toughness: 4</li> </ul> </li> </ul> <p><img src="https://feedback.minecraft.net/hc/article_attachments/39967944254861" alt="1.21.9_copper_building.jpg"></p> <h3 id="h_01K6CZCVCDN87MY97R5901JHSK">Copper Decorations</h3> <ul> <li>Added Copper Torch <ul> <li>A green variant of the Torch crafted from a Copper Nugget, Coal, and Stick</li> <li>Functionally identical to the Torch</li> </ul> </li> <li>Added Copper Bars <ul> <li>Functionally identical to the existing Iron Bars block</li> <li>Made from copper and oxidizes over time</li> </ul> </li> <li>Added Copper Chain <ul> <li>Functionally identical to the existing Chain block (now renamed to Iron Chain)</li> <li>Made from copper and oxidizes over time</li> </ul> </li> <li>Added Copper Lantern <ul> <li>Crafted similarly to a regular Lantern but uses Copper and a Copper Torch</li> <li>The lantern itself oxidizes, changing its look as it ages</li> <li>Functionally identical to the Lantern</li> </ul> </li> </ul> <p><img src="https://feedback.minecraft.net/hc/article_attachments/39969250037901" alt="1.21.9_copper_bars.jpg"></p> <h3 id="h_01K6CZCVCD4G60DF6EGXV7GDAD">Shelf</h3> <ul> <li>The Shelf is a new type of decorative block which comes in the following variants: <ul> <li>Oak</li> <li>Spruce</li> <li>Birch</li> <li>Jungle</li> <li>Acacia</li> <li>Dark Oak</li> <li>Mangrove</li> <li>Cherry</li> <li>Pale Oak</li> <li>Bamboo</li> <li>Crimson</li> <li>Warped</li> </ul> </li> <li>The Shelf can be crafted from six matching blocks of any Stripped Log, Stripped Stem or Block of Stripped Bamboo, filling the top and bottom row <ul> <li>This recipe produces 6 Shelves</li> </ul> </li> <li>The Shelf can store up to 3 item stacks: <ul> <li>Interacting with any of the 3 slots on its front swaps the player's main hand item with the content of that slot</li> <li>The Shelf displays all items it contains in front of it, similar to an Item Frame</li> </ul> </li> <li>While a Shelf is powered by Redstone, its front texture changes to reflect that it's powered <ul> <li>When powered, up to 3 Shelves will connect to each other</li> <li>Interacting with a single powered Shelf swaps all its contents with the 3 rightmost items in the player's hotbar</li> <li>Interacting with two connected Shelves swaps their contents with the 6 rightmost items in the player's hotbar</li> <li>Interacting with three connected Shelves swaps their contents with all items in the player's hotbar</li> <li>It does not matter which of the connected Shelves the player interacts with</li> </ul> </li> </ul> <p><img src="https://feedback.minecraft.net/hc/article_attachments/39969241834381" alt="1.21.9_armor2.jpg"><img src="https://feedback.minecraft.net/hc/article_attachments/39969250042637" alt="1.21.9_shelf.jpg"></p> <h3 id="h_01K6CZCVCD96G5P8XQ73NKVA4W">Lightning Rod</h3> <ul> <li>Lightning Rods now oxidize like other Copper blocks</li> </ul> <h3 id="h_01K6CZCVCDEEHEF9TM493CJF8P">The End Light Flashes</h3> <ul> <li>The End dimension now has skylight <ul> <li>Normally the skylight does not affect how the dimension looks</li> <li>From time to time flashes in the sky happen and produce a rumbling sound</li> <li>When they happen skylight intensity increases, flooding the dimension with purple light</li> </ul> </li> <li>While the Ender Dragon fog effect is active the flash source in the sky is not visible and the brightness of the light affecting the world is reduced</li> <li>The "Hide Sky Flashes" accessibility option disables the End flashes <ul> <li>When the flash is disabled by the setting the world is not lit by the flash but the flash source is still visible in the sky and the sound effect still plays</li> </ul> </li> </ul> <p><img src="https://feedback.minecraft.net/hc/article_attachments/39969250044685" alt="1.21.9_end_sky_flash.jpg"></p> <h3 id="h_01K6CZKDZ6HP1AT1JHGYAMTMPA">Minecraft Server Management Protocol</h3> <p>Added a server management API (JSON-RPC over WebSocket) for dedicated servers</p> <ul> <li>The API is disabled by default and can be enabled in <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">server.properties</span> <ul> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">management-server-enabled=true</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">management-server-host=localhost</span></li> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">management-server-port=0</span></li> </ul> </li> <li>The API is accessible at <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">ws://<management-server-host>:<management-server-port></span> when enabled</li> <li>Supports querying and updating of server state (players, allowlist, operators, settings, game rules)</li> <li>Sends notifications on state changes (e.g. player joins, game rule updates)</li> <li>Calling <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">{"id":1,"method":"rpc.discover"}</span> returns an API schema containing supported methods and notifications of the currently running server</li> <li>The Data Generator produces an API schema (<span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">json-rpc-api-schema.json</span>) in the reports output folder mirroring the contents returned by the <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">rpc.discover</span> method</li> <li>The API adheres to the <a href="https://www.jsonrpc.org/specification">JSON-RPC 2.0 specification</a> </li> <li>Uses namespaced methods and the reserved namespaces are <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft</span> (e.g. <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:players</span>, <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:allowlist/add</span>) <ul> <li>Extensible via custom namespaces for additional methods and events</li> </ul> </li> <li>Core method groups: players, allowlist, operators, server (save, stop), server settings, game rules</li> <li>Example method call: <ul> <li>Request: <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">{"method":"minecraft:allowlist/add","id":1,"params":[[{"name":"jeb_"}]]}</span> </li> <li>Response: <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">{"jsonrpc":"2.0","id":1,"result":[{"id":"853c80ef-3c37-49fd-aa49-938b674adae6","name":"jeb_"}]}</span> </li> </ul> </li> <li>Example notification: <ul> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">{"jsonrpc":"2.0","method":"minecraft:notification/players/joined","params":[{"id":"853c80ef-3c37-49fd-aa49-938b674adae6","name":"jeb_"}]}</span></li> </ul> </li> <li>Example error: <ul> <li>Request: <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">{"method": "minecraft:foo/bar","id": 1}</span> </li> <li>Response: <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">{"jsonrpc":"2.0","id":1,"result":{"jsonrpc":"2.0","id":1,"error":{"code":-32601,"message":"Method not found","data":"Method not found: minecraft:foo/bar"}}}</span> </li> <li>Errors and error codes follow <a href="https://www.jsonrpc.org/specification#error_object">JSON-RPC 2.0 error object format</a> </li> </ul> </li> <li>Clients must authenticate to access the API <ul> <li>Clients should supply an <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">Authorization</span> bearer token header with a server-specific secret</li> <li>The secret is configured in <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">server.properties</span> <ul> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">management-server-secret=</span></li> <li>The secret should be exactly 40 alphanumeric characters (A-Z, a-z, 0-9)</li> <li>The secret will be automatically generated if the server property is empty</li> <li>Unauthorized requests are rejected with 401 Unauthorized</li> </ul> </li> </ul> </li> <li>TLS is enabled by default <ul> <li>Can be disabled in <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">server.properties</span> <ul> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">management-server-tls-enabled=false</span></li> </ul> </li> <li>Requires a keystore file to be set in <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">server.properties</span> <ul> <li><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">management-server-tls-keystore=path/to/keystore.p12</span></li> </ul> </li> <li>The keystore file must be in PKCS12 format</li> <li>Keystore password can be set in the following ways, in order of priority <ul> <li>Environment variable: <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">MINECRAFT_MANAGEMENT_TLS_KEYSTORE_PASSWORD</span> </li> <li>JVM argument: <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">-Dmanagement.tls.keystore.password=</span> </li> <li>Server property: <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">management-server-tls-keystore-password=</span> </li> </ul> </li> </ul> </li> </ul> <h3 id="h_01K6CZKDZ6N9VY2ZQZM9P8SZ14">Chat Drafts</h3> <ul> <li>Unsent chat messages now get saved as Chat Drafts if the chat was forcibly closed <ul> <li>This includes it being closed by external sources such as dying or a dialog opening, but not the player intentionally closing their chat</li> </ul> </li> <li>Any existing Chat Draft will get pre-filled into the message box the next time the chat is opened</li> <li>Draft text has a grayed-out appearance until fully restored <ul> <li>Draft text can be restored as regular text by interacting with it: <ul> <li>Typing additional text</li> <li>Moving the text cursor using the arrow keys</li> <li>Clicking it</li> <li>Highlighting it</li> </ul> </li> <li>Pressing enter on a Chat Draft prior to it being restored sends it like a normal chat message</li> <li>Pressing backspace on a Chat Draft prior to it being restored deletes it</li> </ul> </li> <li>Added an option to the Chat Settings screen that enables saving unsent chat messages by default <ul> <li>With this option enabled, unsent messages will <em>always</em> get saved as Chat Drafts, even if the player intentionally closed their chat</li> </ul> </li> </ul> <h3 id="h_01K6CZKDZ65W6KNCW9NRCJ8GZ3">Server Code of Conduct</h3> <p>When connecting to a server, a Code of Conduct screen can now be shown</p> <ul> <li>Accepting the Code of Conduct is required to play on the server</li> <li>A checkbox is available for not showing the same Code of Conduct in the future <ul> <li>If the Code of Conduct changes, it will be shown again</li> </ul> </li> </ul> <h4 id="h_01K6CZKDZ6D3R5H1HS69SR05R2">Server Setup</h4> <ul> <li>A new boolean field has been added to <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">server.properties</span> called <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">enable-code-of-conduct</span> <ul> <li>Setting it to <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">true</span> will make the server look for Code of Conduct files in the <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">codeofconduct</span> subfolder in the same folder as <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">server.properties</span> </li> <li>Each file in the folder should have the form <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;"><language_code>.txt</span> and be UTF-8 encoded <ul> <li>The language shown will attempt to match the player's language</li> <li>If it doesn't exist, the <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">en_us</span> Code of Conduct will be used</li> <li>If that also doesn't exist, an arbitrary available entry is used</li> </ul> </li> </ul> </li> </ul> <h3 id="h_01K6CZKDZ6RFMJX1D9DCYZQ7P2">Sounds</h3> <ul> <li>Some sound sliders in the Music & Sound Options now play a preview sound when adjusting the setting outside a world</li> </ul> <h3 id="h_01K6CZKDZ6ABHP93YZRY9BGVEH">Accessibility</h3> <ul> <li>The "Attack/Destroy" and "Use Item/Place Block" key binds are now toggleable, meaning they can be set to either "Hold" or "Toggle" in the Controls screen</li> <li>Added "Invert Mouse X" option to the Mouse Settings screen, which inverts the mouse x-axis</li> <li>Added "Sprint Window" option to the Controls screen, which represents the time window in ticks where double-tapping the forward key activates sprint</li> <li>Multiple key binds that have the same key assigned to them can now work together, while before only one would work <ul> <li>For example, you can now bind <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">D</span> to <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">Jump</span> and <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">Strafe Left</span> to jump and strafe left at the same time</li> <li>The red warning for assigning the same key to multiple key binds is changed to yellow</li> </ul> </li> <li>The spectator hotbar menu key can now be rebound <ul> <li>It is part of a new <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">Spectator</span> category in the Key Binds screen, alongside the pre-existing <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">Highlight Players</span> key bind</li> </ul> </li> </ul> <h2 id="h_01K6CZKDZ6P7RA66Q0E9GNV37D">Changes</h2> <ul> <li>Performance improvements</li> <li>The Chain block has been renamed to "Iron Chain"</li> <li>Monster Spawn Eggs now have a tooltip warning when the difficulty is set to Peaceful <ul> <li>The mob no longer spawns for one tick when an attempt is made to use the Spawn Egg</li> </ul> </li> <li>Changes to world loading and the "Spawn Chunks"</li> <li>A dimension that has any player activity, forceloaded chunks, active portals, or Ender Pearls in flight will be considered "active" and will keep processing chunks and entities <ul> <li>Previously, this would only apply if a player was in the dimension or a chunk was forceloaded</li> </ul> </li> <li>Reworked the debug overlay to be less cluttered and more configurable</li> <li>Players seen in the game world of the current server are now always shown in the Social Interactions screen even if they are offline</li> <li>Players now stop flying when switching from Spectator Mode to Creative Mode if they are near the ground <ul> <li>A player is considered to be near the ground if there is a collidable surface (i.e. blocks, Happy Ghasts, boats...) within 1 block below them</li> <li>Flight will not get disabled if the player was inside a block or collidable entity <ul> <li>This is to prevent players from suddenly falling through the ground</li> </ul> </li> </ul> </li> <li>Migrated several server properties into game rules</li> <li>OpenGL 3.3 is now required to play the game, up from 3.2. This does not change our posted Minimum Requirements</li> </ul> <blockquote> <p><span class="wysiwyg-color-black70"><strong>Developer’s Note:</strong> <em>We do not expect the update to OpenGL version to affect many people, if any at all. Our posted Minimum Requirement has been OpenGL 4.0 since 2017, and OpenGL 3.3 turned 15 years old recently.</em></span></p> </blockquote> <h3 id="h_01K6CZKDZ6D2PQT1G2P8V517QT">Performance Improvements</h3> <ul> <li>Entity rendering order was improved for significantly better performance <ul> <li>You’ll notice much smoother gameplay in areas with lots of mobs, like mob farms</li> <li>FPS won’t improve much if most of your lag comes from things other than entities, like playing with high render distance while not being near many mobs</li> </ul> </li> <li>Particles outside the player's view are not rendered anymore, which provides a performance improvement in some cases</li> </ul> <h3 id="h_01K6CZKDZ6HK00ZD4VV53RXSKX">World Loading and Spawn Chunks</h3> <ul> <li>The concept of fixed "Spawn Chunks" has been removed</li> <li>The game will ensure that the following chunks are fully loaded before the player joins or the server starts, in the same way as spawn chunks formerly were: <ul> <li>Chunks loaded by the <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">forceload</span> command</li> <li>Chunks active due to portal activity</li> <li>Thrown Ender Pearls (Singleplayer only)</li> <li>A small area of chunks around the player (Singleplayer only)</li> <li>Chunks required to assign the global world spawn (World creation only)</li> </ul> </li> <li>The world loading screen now shows the chunks that the player is about to be placed into, rather than chunks loaded around world spawn</li> <li>The loading screen now has a progress bar <ul> <li>This progress bar accounts for all kinds of chunk loading mentioned above</li> </ul> </li> </ul> <blockquote> <p><span class="wysiwyg-color-black70"><strong>Developer’s Note:</strong> <em>Spawn chunks incur a memory and performance cost for all players and have outlived their initial technical purpose of keeping the spawn area ready for players to quickly join into.</em></span></p> </blockquote> <blockquote> <p><span class="wysiwyg-color-black70">However, we also want to recognize that spawn chunks have enabled a multitude of clever contraptions and farms throughout the years, so simply removing them without having other mechanics in the game enable these designs was never an option.</span></p> </blockquote> <blockquote> <p><span class="wysiwyg-color-black70">We believe that the niche held by spawn chunks has now been filled by alternative methods of chunk loading, such as using portals or Ender pearls, particularly with the changes in this snapshot to how the game loads these chunks before the world starts ticking.</span></p> </blockquote> <h3 id="h_01K6CZKDZ6744EEEZTNMCEKE3M">Server Properties</h3> <p>Several server properties were removed in favor of making them into game rules, allowing these settings to be changed while the server is running</p> <ul> <li>Removed server property <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">allow-nether</span> in favor of the new game rule <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">allowEnteringNetherUsingPortals</span> </li> <li>Removed server property <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">spawn-monsters</span> in favor of the new game rule <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">spawnMonsters</span> </li> <li>Removed server property <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">enable-command-block</span> in favor of the new game rule <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">commandBlocksEnabled</span> </li> <li>Removed server property <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">pvp</span> in favor of the new game rule <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">pvp</span> </li> <li>Added server property <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">management-server-enabled</span> controlling whether the new Minecraft Server Management Protocol is enabled or not <ul> <li>Defaults to <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">false</span> </li> </ul> </li> <li>Added server property <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">management-server-port</span> controlling on what port the Minecraft Server Management Protocol is started <ul> <li>Defaults to <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">0</span>, assigning an available port each time management server is started</li> </ul> </li> <li>Added server property <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">management-server-host</span> controlling with what host the new Minecraft Server Management Protocol is started <ul> <li>Defaults to <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">localhost</span> </li> </ul> </li> <li>Added server property <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">management-server-tls-enabled</span> controlling whether the Minecraft Server Management Protocol uses TLS or not <ul> <li>Defaults to <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">true</span> </li> </ul> </li> <li>Added server property <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">management-server-tls-keystore</span> controlling the path to the keystore file used for TLS <ul> <li>Defaults to an empty string</li> <li>A dedicated server won't start when TLS is enabled and no keystore is provided</li> </ul> </li> <li>Added server property <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">management-server-tls-keystore-password</span> controlling the password to the keystore file used for TLS <ul> <li>Defaults to an empty string</li> </ul> </li> <li>Added server property <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">status-heartbeat-interval</span> controlling the interval the management server sends heartbeat notifications to connected clients <ul> <li>Defaults to <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">0</span>, meaning it’s disabled</li> </ul> </li> <li>Added server property <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">enable-code-of-conduct</span> <ul> <li>Details on this property can be found in the "Server Setup" header</li> </ul> </li> </ul> <h3 id="h_01K6CZKDZ61B1Z65DGTNRVVJ3B">Game Rules</h3> <ul> <li>Removed <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">spawnChunkRadius</span> game rule</li> <li>Added <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">pvp</span> game rule controlling whether players can deal damage to other players <ul> <li>Defaults to <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">true</span> </li> </ul> </li> <li>Added <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">allowEnteringNetherUsingPortals</span> game rule controlling if the Nether can be entered through portals <ul> <li>Defaults to <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">true</span> </li> </ul> </li> <li>Added <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">spawnMonsters</span> game rule controlling if monsters should spawn naturally <ul> <li>Defaults to <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">true</span> </li> </ul> </li> <li>Added <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">commandBlocksEnabled</span> game rule controlling if Command Blocks should be enabled or not <ul> <li>Defaults to <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">true</span> </li> </ul> </li> <li>Added <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">spawnerBlocksEnabled</span> game rule controlling if Spawner Blocks should be enabled or not <ul> <li>Defaults to <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">true</span> </li> </ul> </li> </ul> <h3 id="h_01K6CZKDZ6Z4JMM7EY66TN34RW">Mob Spawning</h3> <ul> <li>The logic for choosing a type of equipment for mobs spawning with equipment has been tweaked to
Community<p><strong>Posted:</strong> 9 October 2025</p><p>A new update has been released to address issues discovered in the 1.21.111 release.</p><h2 id="h_01K2HWVV98E0P3N8PDTM7S5GGQ">Fixes:</h2><ul> <li data-list-item-id="e88f32cd36f516e7a2eded7971d27c92a">Fixed a bug where the contents of a Bundle would get deleted if placed in a container above a Hopper with all slots filled (<a href="https://bugs.mojang.com/browse/MCPE-226250" target="_blank" rel="noopener noreferrer" aria-label="MCPE-226250 (Opens in new window or tab)">MCPE-226250</a>)</li> <li data-list-item-id="e645cf727f3e0ddf31c63ec8e881fab3e">Copper Golem now drops its carried item when player interacts while holding an item in offhand, or when player has armor equipped (<a href="https://bugs.mojang.com/browse/MCPE-228459" target="_blank" rel="noopener noreferrer" aria-label="MCPE-228459 (Opens in new window or tab)">MCPE-228459</a>)</li> <li data-list-item-id="e65aec203e91d7c1686319ca120c3c3dd">Fixed a crash when using <code>%.<number>s</code> specifier with a length longer than the multiplied string </li> <li data-list-item-id="e5aebb33a7edfdec91dc1d1e6789bd484">Fixed a potential crash if an Actor query in script was happening during world load </li> <li data-list-item-id="e9e366a71ae4f29bc5ba93c9605a15f03">The <code>"all_slots_empty"</code>, <code>"any_slot_empty"</code>, <code>"has_equipment"</code> filters now support <code>"main_hand"</code> as an equipment location</li> </ul>
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