TEXUREON
Beta, Preview, changelog, dan artikel feedback dari feedback.minecraft.net.
Community<p><strong>Posted:</strong> 13 August 2025</p><p>A new update has been released to address a few issues with the 1.21.100 release. </p><p><strong>Please note:</strong> This update will be rolling to the various platforms as they become available, so please allow time for the update to reach you.</p><h2 id="h_01K2HWVV98E0P3N8PDTM7S5GGQ">Fixes:<a aria-labelledby="user-content-fixes%3A" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30176/R21U10-Hotfix-1?anchor=fixes%3A"></a> </h2><ul> <li>Fixed several crashes that could occur during gameplay</li> <li>Fixed a crash that could occur when treatment packs were removed while loading game or loading into a world</li> <li>Corrected the Grass color in Swamps and Mangrove Swamps (<a href="https://bugs.mojang.com/browse/MCPE/issues/MCPE-223910" target="_blank" rel="noopener noreferrer" aria-label="MCPE-223910 (Opens in new window or tab)">MCPE-223910</a><span aria-hidden="true"></span>)</li> <li>Firefly Bush particles now appear in the correct place (<a href="https://bugs.mojang.com/browse/MCPE/issues/MCPE-225267" target="_blank" rel="noopener noreferrer" aria-label="MCPE-225267 (Opens in new window or tab)">MCPE-225267</a> <span aria-hidden="true"></span>)</li> <li>Fixed Firefly Bushes not generating as frequently as they should (<a href="https://bugs.mojang.com/browse/MCPE/issues/MCPE-226072" target="_blank" rel="noopener noreferrer" aria-label="MCPE-226072 (Opens in new window or tab)">MCPE-226072</a><span aria-hidden="true"></span>)</li> <li>Fixed an issue with items not being placed into Bundles correctly when interacting with Hoppers</li> <li>Fixed an issue on PlayStation 5 where downloading large packs when joining Realms and multiplayer worlds would sometimes fail</li> <li>Fixed issue where command selector 'c=-1' would not return the furthest matching entity. (<a href="https://bugs.mojang.com/browse/MCPE/issues/MCPE-226102" target="_blank" rel="noopener noreferrer" aria-label="MCPE-226102 (Opens in new window or tab)">MCPE-226102</a>)</li> </ul>
Community<p><strong>Posted:</strong> 12 August 2025</p><h3 id="h_01K2FF7AMKD9PX52E26Z5CS1BW"><strong>Information on Minecraft Preview and Beta:</strong></h3><ul> <li>These work-in-progress versions can be unstable and may not be representative of final version quality</li> <li>Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at <a href="https://aka.ms/PreviewFAQ" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/PreviewFAQ (Opens in new window or tab)">aka.ms/PreviewFAQ</a> <span aria-hidden="true"></span> </li> <li>The beta is available on Android (Google Play). To join or leave the beta, see <a href="https://aka.ms/JoinMCBeta" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/JoinMCBeta (Opens in new window or tab)">aka.ms/JoinMCBeta</a> <span aria-hidden="true"></span> for detailed instructions</li> </ul><p>It's time for another Preview and Beta release! Before we move our focus onto technical tweaks and bug fixes for this drop, we have one final feature to announce – and it involves a very cute interaction between the copper golem and the iron golem! With this, all features for our third game drop of 2025 are now in testing and we'll start working our next game drop, which we are excited to tell you about soon!</p><p>For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback on these new features at <a href="http://feedback.minecraft.net/" target="_blank" rel="noopener noreferrer" aria-label="feedback.minecraft.net (Opens in new window or tab)">feedback.minecraft.net</a> <span aria-hidden="true"></span> , and you can report any bugs at <a href="http://bugs.mojang.com/" target="_blank" rel="noopener noreferrer" aria-label="bugs.mojang.com (Opens in new window or tab)">bugs.mojang.com</a> <span aria-hidden="true"></span>.</p><p><br> </p><h2 id="user-content-known-issue">Known Issue<a aria-labelledby="user-content-known-issue" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30174/R21U11-4-Preview?anchor=known-issue"></a> </h2><ul><li>There is a bug with the Ender Dragon death animation, preventing the End Portal from opening. We are working on a fix and hope to have it addressed soon! (<a href="https://bugs.mojang.com/browse/MCPE-224403" target="_blank" rel="noopener noreferrer" aria-label="MCPE-226507 (Opens in new window or tab)">MCPE-224403</a>)</li></ul><h1 id="user-content-features-and-bug-fixes">Features and Bug Fixes<a aria-labelledby="user-content-features-and-bug-fixes" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30174/R21U11-4-Preview?anchor=features-and-bug-fixes"></a> </h1><h2 id="user-content-blocks">Blocks<a aria-labelledby="user-content-blocks" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30174/R21U11-4-Preview?anchor=blocks"></a> </h2><ul><li>Prevent wall blocks from connecting to crimson_fungus, warped_fungus and bamboo</li></ul><h3 id="user-content-copper-golem-statue">Copper Golem Statue<a aria-labelledby="user-content-copper-golem-statue" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30174/R21U11-4-Preview?anchor=copper-golem-statue"></a> </h3><ul><li>Using the pick block functionality on the Copper Golem statue now picks the same posed version (<a href="https://bugs.mojang.com/browse/MCPE-225265" target="_blank" rel="noopener noreferrer" aria-label="MCPE-225265 (Opens in new window or tab)">MCPE-225265</a>)</li></ul><h3 id="user-content-copper-torch">Copper Torch<a aria-labelledby="user-content-copper-torch" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30174/R21U11-4-Preview?anchor=copper-torch"></a> </h3><ul><li>Fixed the Copper Torch recipe only giving one torch instead of four</li></ul><h3 id="user-content-shelf">Shelf<a aria-labelledby="user-content-shelf" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30174/R21U11-4-Preview?anchor=shelf"></a> </h3><ul><li>Only the shelves which change items will now emit a block neighbor update e.g. for Observers to see (<a href="https://bugs.mojang.com/browse/MCPE-225461" target="_blank" rel="noopener noreferrer" aria-label="MCPE-225461 (Opens in new window or tab)">MCPE-225461</a>)</li></ul><blockquote><p><strong>Developer's Note:</strong> <em>In an upcoming Preview, items displayed in shelves will be centered again, mirroring the change in Java Snapshot 25w33a.</em></p></blockquote><h2 id="user-content-mobs">Mobs<a aria-labelledby="user-content-mobs" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30174/R21U11-4-Preview?anchor=mobs"></a> </h2><ul> <li>Iron Golems will sometimes plant a decorative flower onto a nearby Copper Golem<ul><li>Known issue: The flower disappears when the Copper Golem dies</li></ul> </li> <li>The Copper Golem will now wait next to the Chest or Copper Chest when it is opened by a player (<a href="https://bugs.mojang.com/browse/MCPE-226272" target="_blank" rel="noopener noreferrer" aria-label="MCPE-226272 (Opens in new window or tab)">MCPE-226272</a>)</li> <li>The Copper Golem will now look towards the container it is walking towards</li> </ul><h2 id="user-content-sounds">Sounds<a aria-labelledby="user-content-sounds" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30174/R21U11-4-Preview?anchor=sounds"></a> </h2><ul><li>When picking up an item to hand that is not hand equippable, mobs no longer play an equip sound (<a href="https://bugs.mojang.com/browse/MCPE-223747" target="_blank" rel="noopener noreferrer" aria-label="MCPE-223747 (Opens in new window or tab)">MCPE-223747</a>)</li></ul><h3 id="user-content-copper-chest">Copper Chest<a aria-labelledby="user-content-copper-chest" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30174/R21U11-4-Preview?anchor=copper-chest"></a> </h3><ul> <li>The closing sound of Copper Chests is now properly synced with their animation (<a href="https://bugs.mojang.com/browse/MCPE-223966" target="_blank" rel="noopener noreferrer" aria-label="MCPE-223966 (Opens in new window or tab)">MCPE-223966</a>)</li> <li>Copper Chest opening and closing sounds can now only be heard up to a range of 12 blocks (<a href="https://bugs.mojang.com/browse/MCPE-224011" target="_blank" rel="noopener noreferrer" aria-label="MCPE-224011 (Opens in new window or tab)">MCPE-224011</a>)</li> </ul><h3 id="user-content-copper-golem">Copper Golem<a aria-labelledby="user-content-copper-golem" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30174/R21U11-4-Preview?anchor=copper-golem"></a> </h3><ul><li>The sound of Copper Golems can now only be heard up to a range of 16 blocks (<a href="https://bugs.mojang.com/browse/MCPE-223867" target="_blank" rel="noopener noreferrer" aria-label="MCPE-223867 (Opens in new window or tab)">MCPE-223867</a>)<ul><li>The more frequent Copper Golem step and spin sounds have an even shorter range of 12 blocks</li></ul> </li></ul><h2 id="user-content-items">Items<a aria-labelledby="user-content-items" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30174/R21U11-4-Preview?anchor=items"></a> </h2><ul> <li>The sound of the "Tears" music disc is now controlled by the "Musical blocks" audio slider in the game settings (<a href="https://bugs.mojang.com/browse/MCPE-222162" target="_blank" rel="noopener noreferrer" aria-label="MCPE-222162 (Opens in new window or tab)">MCPE-222162</a>)</li> <li>The sound of the "Lava Chicken" music disc is now controlled by the "Musical blocks" audio slider in the game settings (<a href="https://bugs.mojang.com/browse/MCPE-224504" target="_blank" rel="noopener noreferrer" aria-label="MCPE-224504 (Opens in new window or tab)">MCPE-224504</a>)</li> </ul><h2 id="user-content-gameplay">Gameplay<a aria-labelledby="user-content-gameplay" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30174/R21U11-4-Preview?anchor=gameplay"></a> </h2><ul> <li>Fixed issue where equipping armor while aiming at a mob would create a "ghost" cloned item (<a href="https://bugs.mojang.com/browse/MCPE-220172" target="_blank" rel="noopener noreferrer" aria-label="MCPE-220172 (Opens in new window or tab)">MCPE-220172</a>)</li> <li>Fixed an issue where the control scheme set via control scheme commands would not be retained if a later-activated camera did not support it. The scheme will now persist as intended until explicitly cleared via <code>/controlscheme clear</code>, beginning since base game version <code>1.21.110</code> </li> <li>Fix stuck progress arrow despite no process in Furnance/Blast Furnance/Smoker (<a href="https://bugs.mojang.com/browse/MCPE-63099" target="_blank" rel="noopener noreferrer" aria-label="MCPE-63099 (Opens in new window or tab)">MCPE-63099</a>)</li> </ul><h2 id="user-content-editor">Editor<a aria-labelledby="user-content-editor" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30174/R21U11-4-Preview?anchor=editor"></a> </h2><ul> <li>The Copy to Clipboard button in the Detailed Structure Panel now switches to PastePreview when clicked pressed</li> <li>The Pencil in editor now has an ability to place "objects" in the scene. Objects are non-trivial Minecraft elements, like beds, doors, plants, etc.</li> </ul><h2 id="user-content-user-interface">User Interface<a aria-labelledby="user-content-user-interface" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30174/R21U11-4-Preview?anchor=user-interface"></a> </h2><ul> <li>Fix incorrect order of Weathered Copper Block in creative inventory (<a href="https://bugs.mojang.com/browse/MCPE-189611" target="_blank" rel="noopener noreferrer" aria-label="MCPE-189611 (Opens in new window or tab)">MCPE-189611</a>)</li> <li>Updated the Marketplace Pass Chevron on tiles and the purchase buttons to have the correct scaling</li> <li>Resized the icons on the marketplace sidebar to match the icon's proper size</li> <li>Resized the icons on the Inventory category selection to match the icon's proper size</li> <li>Addded a properly sized My Library button for the top bar to use</li> <li>Changed a couple locations where the information bulb appears to be the correct resolution</li> <li>Updated the Marketplace Error animations to display at the correct resolution</li> <li>Added new icons for the Sale banners to fit the pixelated style of the UI</li> </ul><h2 id="user-content-graphical">Graphical<a aria-labelledby="user-content-graphical" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30174/R21U11-4-Preview?anchor=graphical"></a> </h2><ul> <li>Fixed block breaking texture being double the size for Shelf Blocks</li> <li>Updated Shelf Block model to remove overlapping texture UVs</li> </ul><h1 id="user-content-technical-updates">Technical Updates<a aria-labelledby="user-content-technical-updates" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30174/R21U11-4-Preview?anchor=technical-updates"></a> </h1><h3 id="user-content-commands">Commands<a aria-labelledby="user-content-commands" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30174/R21U11-4-Preview?anchor=commands"></a> </h3><ul><li>Fix issue preventing /place from working correctly in flat worlds</li></ul><h2 id="user-content-ai-goals">AI Goals<a aria-labelledby="user-content-ai-goals" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30174/R21U11-4-Preview?anchor=ai-goals"></a> </h2><ul><li>Transport Items Goal<ul><li>Mobs with the goal will now queue when players are interacting with their target container if "allow_simultaneous_interaction" is false</li></ul> </li></ul><h2 id="h_01K2FF6Y87NEPSMZZSCFK1WHF6">Editor<a aria-labelledby="user-content-editor" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30174/R21U11-4-Preview?anchor=editor"></a> </h2><ul> <li>Added toast notifications support<ul> <li>Added support for toast notifications by introducing a new logChannel property and a subMessage field in the LogMessage class.</li> <li>Log messages with the Toast channel now appear as popup notifications in the viewport when an error occurs.</li> <li>The subMessage field allows for additional contextual information to be displayed in the toast.</li> </ul> </li> <li>Added a new Setting – 'Show Toast Notifications'<ul> <li>A new checkbox setting, 'Show Toast Notifications', has been added to the Settings panel.</li> <li>When enabled, Info and Warning messages will also be displayed as toast notifications, in addition to Errors.</li> </ul> </li> <li>Updated Block Picker to give input focus to the search field when filter mode is Name</li> <li>Fixed a bug that caused selection brush indicator to remain after enabling Vibrant Visuals</li> <li>Updated summon tool to use Shift + Scroll to rotate the entity</li> <li>Updated messages to show up as notifications</li> </ul><h1 id="user-content-experimental-technical-updates">Experimental Technical Updates<a aria-labelledby="user-content-experimental-technical-updates" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30174/R21U11-4-Preview?anchor=experimental-technical-updates"></a> </h1><h2 id="user-content-api">API<a aria-labelledby="user-content-api" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30174/R21U11-4-Preview?anchor=api"></a> </h2><h3 id="user-content-%60%40minecraft%2Fserver%60"> <code>@minecraft/server</code><a aria-labelledby="user-content-%60%40minecraft%2Fserver%60" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30174/R21U11-4-Preview?anchor=%60%40minecraft/server%60"></a> </h3><ul> <li>Fixed an issue where using /reload in the command console throws a Gametest error if using the GameTest.setAfterBatchCallback method</li> <li>Added <code>Dimension.getBiome(location: Vector3)</code> which can be used to locate the Biome of a given location.</li> <li>Added <code>Entity.getBlockStandingOn(options?: GetBlocksStandingOnOptions): Block | undefined</code> method to <code>beta</code>.</li> <li>Added <code>Entity.getAllBlocksStandingOn(options?: GetBlocksStandingOnOptions): Block[];</code> methods to <code>beta</code>.</li> <li>Added <code>GetBlocksStandingOnOptions</code> interface<ul> <li>Optional Parameter <code>blockFilter?: BlockFilter</code> filters the block being returned.</li> <li>Optional Parameter <code>ignoreThinBlocks?: boolean</code> determines if blocks of height 0.2 or lower are ignored.</li> </ul> </li> <li>Added method <code>Camera.setCameraWithEase(cameraPreset: string, easeOptions: EaseOptions): void</code> to beta</li> </ul><h2 id="user-content-biomes">Biomes<a aria-labelledby="user-content-biomes" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30174/R21U11-4-Preview?anchor=biomes"></a> </h2><ul><li>Fix for biome music component being removed from some biomes</li></ul><h2 id="user-content-general">General<a aria-labelledby="user-content-general" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30174/R21U11-4-Preview?anchor=general"></a> </h2><ul><li>Adding custom biomes to a world that already has custom biomes is more stable now</li></ul><p><br> </p>
Community<p><strong>Posted:</strong> August 6 2025</p><h4 id="h_01K1ZQ9Q8V82MR43K4S36368QF"><strong>Information on Minecraft Preview and Beta:</strong></h4><ul> <li>These work-in-progress versions can be unstable and may not be representative of final version quality</li> <li>Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at <a href="https://aka.ms/PreviewFAQ" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/PreviewFAQ (Opens in new window or tab)">aka.ms/PreviewFAQ</a> <span aria-hidden="true"></span> </li> <li>The beta is available on Android (Google Play). To join or leave the beta, see <a href="https://aka.ms/JoinMCBeta" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/JoinMCBeta (Opens in new window or tab)">aka.ms/JoinMCBeta</a> <span aria-hidden="true"></span> for detailed instructions</li> </ul><p>It's time for another Preview and Beta release! Build with copper torches, lanterns, chains, and bars – and watch them develop that stunning signature patina. For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback on these new features at <a href="http://feedback.minecraft.net/" target="_blank" rel="noopener noreferrer" aria-label="feedback.minecraft.net (Opens in new window or tab)">feedback.minecraft.net</a>, and you can report any bugs at <a href="http://bugs.mojang.com/" target="_blank" rel="noopener noreferrer" aria-label="bugs.mojang.com (Opens in new window or tab)">bugs.mojang.com</a>.</p><p> </p><figure class="wysiwyg-image"><img style="aspect-ratio: 1920/1080;" src="https://feedback.minecraft.net/hc/article_attachments/38609560274829" alt="FCD_FallV2BPscreenshots_Copperlanterns+chains_bedrock_Social_1920x1080.jpg" width="1920" height="1080"></figure><p> </p><h1 id="user-content-features-and-bug-fixes">Features and Bug Fixes<a aria-labelledby="user-content-features-and-bug-fixes" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30116/R21U11-3-Preview?anchor=features-and-bug-fixes"></a> </h1><h2 id="user-content-blocks">Blocks<a aria-labelledby="user-content-blocks" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30116/R21U11-3-Preview?anchor=blocks"></a> </h2><ul> <li>Pick block now works on all variations of LightBlock, light_block_0 through light_block_15 (<a href="https://bugs.mojang.com/browse/MCPE-135298" target="_blank" rel="noopener noreferrer" aria-label="MCPE-135298 (Opens in new window or tab)">MCPE-135298</a>)</li> <li>Added "oak_planks", "spruce_planks", "birch_planks", "jungle_planks", "acacia_planks", and "dark_oak_planks" definitions to blocks.json (<a href="https://bugs.mojang.com/browse/MCPE-177977" target="_blank" rel="noopener noreferrer" aria-label="MCPE-177977 (Opens in new window or tab)">MCPE-177977</a>)</li> <li>Added "mossy_stone_brick_double_slab", "smooth_quartz_double_slab", "normal_stone_double_slab", "cut_sandstone_double_slab", and "cut_red_sandstone_double_slab" definitions to blocks.json</li> <li>Shelf comparator signal now works from the back of the Shelf in all orientations (<a href="https://bugs.mojang.com/browse/MCPE-225226" target="_blank" rel="noopener noreferrer" aria-label="MCPE-225226 (Opens in new window or tab)">MCPE-225226</a>)</li> <li>Interacting with an unpowered Shelf while in Creative Mode now replaces the Shelf item with the Player's selected item instead of swapping them</li> <li>Items on the Shelf have been repositioned to sit on the Shelf</li> </ul><h3 id="user-content-copper-decorations">Copper Decorations<a aria-labelledby="user-content-copper-decorations" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30116/R21U11-3-Preview?anchor=copper-decorations"></a> </h3><ul> <li>Added Copper Torch<ul> <li>A green variant of the Torch crafted from a Copper Nugget, Coal, and Stick</li> <li>Functionally identical to the Torch</li> </ul> </li> <li>Added Copper Bars<ul> <li>Functions like the existing Iron Bars block</li> <li>Made from copper and oxidizes over time</li> </ul> </li> <li>Added Copper Chain<ul> <li>Functions like the existing Chain block (now renamed to Iron Chain)</li> <li>Made from copper and oxidizes over time</li> </ul> </li> <li>Added Copper Lantern<ul> <li>Crafted similarly to a regular Lantern but uses Copper and a Copper Torch</li> <li>The lantern itself oxidizes, changing its look as it ages</li> <li>Functionally identical to the Lantern</li> </ul> </li> </ul><h3 id="user-content-copper-chests">Copper Chests<a aria-labelledby="user-content-copper-chests" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30116/R21U11-3-Preview?anchor=copper-chests"></a> </h3><ul><li>Fixed the Copper Chests playing default sounds when walking, jumping and landing on them (<a href="https://bugs.mojang.com/browse/MCPE-223737" target="_blank" rel="noopener noreferrer" aria-label="MCPE-223737 (Opens in new window or tab)">MCPE-223737</a>)</li></ul><h3 id="user-content-copper-golem-statue">Copper Golem Statue<a aria-labelledby="user-content-copper-golem-statue" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30116/R21U11-3-Preview?anchor=copper-golem-statue"></a> </h3><ul> <li>Fixed the pose of the statue not always updating in multiplayer and split screen</li> <li>The statue is now popped when pushed by a piston like other non-full cube decorative blocks</li> <li>Fixed the statue not being able to be waterlogged (<a href="https://bugs.mojang.com/browse/MCPE-225241" target="_blank" rel="noopener noreferrer" aria-label="MCPE-225241 (Opens in new window or tab)">MCPE-225241</a>)</li> </ul><h3 id="user-content-lightning-rods">Lightning Rods<a aria-labelledby="user-content-lightning-rods" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30116/R21U11-3-Preview?anchor=lightning-rods"></a> </h3><ul> <li>Fixed only unoxidized Lightning Rods emitting a Redstone signal when struck by lightning</li> <li>All Lightning Rods now flash white when hit by lightning like in Java</li> </ul><h2 id="user-content-mobs">Mobs<a aria-labelledby="user-content-mobs" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30116/R21U11-3-Preview?anchor=mobs"></a> </h2><ul> <li>Fixed Wolf Armor only appearing visually after they take damage not when equipped (<a href="https://bugs.mojang.com/browse/MCPE-225471" target="_blank" rel="noopener noreferrer" title="https://bugs.mojang.com/browse/mcpe-225471" aria-label="MCPE-225471 (Opens in new window or tab)">MCPE-225471</a>)</li> <li>Foxes now consider Honey Bottle to be a food item and will prioritize picking it up the same way it does other food items</li> </ul><h3 id="user-content-copper-golem">Copper Golem<a aria-labelledby="user-content-copper-golem" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30116/R21U11-3-Preview?anchor=copper-golem"></a> </h3><ul> <li>The Copper Golem will now only count blocks towards its maximum of searching if it could have actually made a path to it (<a href="https://bugs.mojang.com/browse/MCPE-223837" target="_blank" rel="noopener noreferrer" aria-label="MCPE-223837 (Opens in new window or tab)">MCPE-223837</a>)</li> <li>When leashed the Copper Golem will no longer try and transport items</li> <li>Fixed not being able to leash Copper Golems to other entities</li> <li>Fixed position when sitting in boats</li> <li>Fixed the Copper Golem cloning its item when turning into a statue (<a href="https://bugs.mojang.com/browse/MCPE-225251" target="_blank" rel="noopener noreferrer" aria-label="MCPE-225251 (Opens in new window or tab)">MCPE-225251</a>)</li> <li>Fixed the Copper Golem attempting to pathfind to any block below a floating Copper Chest that is too far for it to open</li> <li>Fixed the Copper Golem sometimes placing two statues when it turns into a statue (<a href="https://bugs.mojang.com/browse/MCPE-225259" target="_blank" rel="noopener noreferrer" aria-label="MCPE-225259 (Opens in new window or tab)">MCPE-225259</a>)</li> <li>Reduce the collision box so the Copper Golem can fit through doors properly like other mobs</li> <li>Fixed the step4 sound file being called step4_ so never actually playing (<a href="https://bugs.mojang.com/browse/MCPE-223857" target="_blank" rel="noopener noreferrer" aria-label="MCPE-223857 (Opens in new window or tab)">MCPE-223857</a>)</li> </ul><h2 id="user-content-general">General<a aria-labelledby="user-content-general" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30116/R21U11-3-Preview?anchor=general"></a> </h2><ul><li>Improved blending around frozen river chunks (<a href="https://bugs.mojang.com/browse/MCPE-189996" target="_blank" rel="noopener noreferrer" aria-label="MCPE-189996 (Opens in new window or tab)">MCPE-189996</a>)</li></ul><h2 id="user-content-user-interface">User Interface<a aria-labelledby="user-content-user-interface" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30116/R21U11-3-Preview?anchor=user-interface"></a> </h2><ul> <li>Using the /hud command to hide touch controls now correctly hides all touch buttons. (<a href="https://bugs.mojang.com/browse/MCPE-184856" target="_blank" rel="noopener noreferrer" aria-label="MCPE-184856 (Opens in new window or tab)">MCPE-184856</a>)</li> <li>Action bar messages now have a text shadow. (<a href="https://bugs.mojang.com/browse/MCPE-186346" target="_blank" rel="noopener noreferrer" aria-label="MCPE-186346 (Opens in new window or tab)">MCPE-186346</a>)</li> <li>The /hud command to hide the progress bar now also hides the horse and camel bars, and also the locator bar. (<a href="https://bugs.mojang.com/browse/MCPE-184858" target="_blank" rel="noopener noreferrer" aria-label="MCPE-184858 (Opens in new window or tab)">MCPE-184858</a>)</li> </ul><h2 id="user-content-accessibility">Accessibility<a aria-labelledby="user-content-accessibility" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30116/R21U11-3-Preview?anchor=accessibility"></a> </h2><ul><li>Text to Speech support has been added to all dressing room pages</li></ul><h1 id="user-content-technical-updates">Technical Updates<a aria-labelledby="user-content-technical-updates" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30116/R21U11-3-Preview?anchor=technical-updates"></a> </h1><h2 id="user-content-biomes">Biomes<a aria-labelledby="user-content-biomes" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30116/R21U11-3-Preview?anchor=biomes"></a> </h2><ul><li>Pre Caves and cliffs components "minecraft:overworld_generation_rules" and "minecraft:multinoise_generation_rules" do nothing with biome generation and will return a content error when used in custom biomes</li></ul><h2 id="h_01K1ZQ8P0NQ0WB6T6VCKMMFH5M">Blocks<a aria-labelledby="user-content-blocks" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30116/R21U11-3-Preview?anchor=blocks"></a> </h2><ul><li>Custom blocks were never intended to support multiple different render_method in the material_instance component. This scenario will now give a content warning to let creators know. (<a href="https://bugs.mojang.com/browse/MCPE-190430" target="_blank" rel="noopener noreferrer" aria-label="MCPE-190430 (Opens in new window or tab)">MCPE-190430</a>)</li></ul><h2 id="user-content-editor">Editor<a aria-labelledby="user-content-editor" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30116/R21U11-3-Preview?anchor=editor"></a> </h2><ul> <li>Added in EditorStructure's missing display name field for Scripting</li> <li>Added support for toast messages display<ul> <li>This specific task adds a new option in the Settings panel called 'Show Toast Notifications'</li> <li>When this checkbox is checked, the Info and Warning messages will be shown as toast messages</li> </ul> </li> <li>Added a new value 'ShowToastNotifications' in the enumeration 'GraphicsSettingsProperty'</li> <li>Fix a bug so origin value set in the Structure Panel is now reflected in Paste Preview</li> <li>Fixed a bug that caused origin and size values set in the Structure Panel not to propagate to the Editor Structure's metadata</li> <li>Fixed a bug that caused horizontal sub pane to have broken layout for some property items</li> <li>Fixed a bug that caused some paused entities to be deformed</li> <li>Fixed a bug where the Locate tool failed to find distant biomes</li> <li>Updated Locate tool to use a combo box for biome selection</li> <li>Fixed a bug where the line tool failed to fill long lines or lines far from the player</li> <li>Fixed a bug that caused hidden gizmo widget to appear on creation</li> </ul><h2 id="user-content-items">Items<a aria-labelledby="user-content-items" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30116/R21U11-3-Preview?anchor=items"></a> </h2><ul> <li>Fixed bug where custom Items' menu_category is_hidden_in_commands value was not sent to client and the items would show up in commands' autocomplete when they shouldn't</li> <li>All items that can be eaten now have the tag <code>minecraft:is_food</code>, except <code>glow_berries</code> </li> </ul><h2 id="h_01K1ZQ8P0NPYNYKF1S6JDNJB7S">Mobs<a aria-labelledby="user-content-mobs" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30116/R21U11-3-Preview?anchor=mobs"></a> </h2><ul> <li>The <code>minecraft:shareables</code> component now also accepts item entries specifying item tags to name all items tagged as that to become shareable with the given settings</li> <li>Foxes now use the <code>minecraft:is_food</code> tag instead of listing all foods manually, except <code>glow_berries</code> which is still listed manually</li> <li> <p>Fixed a bug where the <code>minecraft:shareables</code> component would mix attributes of duplicated entries in its <code>items</code> list</p> <ul> <li>E.g. the <code>priority</code> would be taken from the first duplicated element and the <code>max_amount</code> from the last, now the first "matching" entry will fully shadow those coming after it</li> <li>Consider this <code>items</code> list in a <code>minecraft:shareables</code> using the new <code>tag</code> functionality:</li> </ul> <div> <pre class="language-auto">"items": [ { "item": "minecraft:apple", "priority": 1, "max_amount": 2 }, { "item": "minecraft:is_food", "priority": 0, "max_amount": 1 }] </pre> <ul><li>Previously `minecraft:apple` would have had `priority` 1 but `max_amount` 1 instead of 2, now it will correctly use all data from that first item apple entry</li></ul> </div> </li> </ul><h2 id="user-content-molang">Molang<a aria-labelledby="user-content-molang" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30116/R21U11-3-Preview?anchor=molang"></a> </h2><ul><li>Renamed "query.is_cooldown_type" to "query.is_cooldown_category", to better reflect what it does</li></ul><h1 id="user-content-experimental-technical-updates">Experimental Technical Updates<a aria-labelledby="user-content-experimental-technical-updates" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30116/R21U11-3-Preview?anchor=experimental-technical-updates"></a> </h1><h2 id="user-content-api">API<a aria-labelledby="user-content-api" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30116/R21U11-3-Preview?anchor=api"></a> </h2><ul> <li>Adds methods <code>setAfterBatchMethod</code> and <code>setBeforeBatchMethod</code> to <code>GameTest</code>, which can be used to add methods that will be run before and after test batches</li> <li>Added methods to Block scripting API that allows creators to get the total light level and the sky light level at a specific position</li> <li>Removed <code>PotionModifierType</code> from <code>beta</code> </li> <li>Removed <code>PotionOptions</code> from <code>beta</code> </li> <li>Renamed <code>PotionLiquidType</code> to <code>PotionDeliveryType</code> in <code>beta</code> </li> <li>Added <code>InvalidPotionDeliveryTypeError</code> and <code>InvalidPotionEffectTypeError</code> errors to <code>beta</code> </li> <li>Potions<ul> <li>Added <code>resolve(potionEffectType: PotionEffectType | T, potionDeliveryType: PotionDeliveryType | U): ItemStack</code> method to <code>beta</code><ul><li>This replaces the <code>createPotion(options: PotionOptions): ItemStack</code> that was removed from <code>ItemStack</code>.</li></ul> </li> <li>Removed <code>getPotionModifierType(potionModifierId: string): PotionModifierType | undefined</code> from <code>beta</code> </li> <li>Added <code>getAllDeliveryTypes(): PotionDeliveryType[]</code> method to <code>beta</code><ul><li>This returns all the potion delivery types.</li></ul> </li> <li>Added <code>getAllEffectTypes(): PotionEffectType[]</code> method to <code>beta</code><ul><li>This returns all the potion effect types.</li></ul> </li> <li>Renamed <code>getPotionEffectType</code> to <code>getEffectType</code> in <code>beta</code> </li> <li>Renamed <code>getPotionLiquidType</code> to <code>getDeliveryType</code> in <code>beta</code> </li> </ul> </li> <li>ItemPotionComponent<ul> <li>Removed <code>readonly potionLiquidType: PotionLiquidType</code> property in <code>beta</code> </li> <li>Renamed <code>readonly potionLiquidType: PotionLiquidType</code> property to <code>readonly potionDeliveryType: PotionDeliveryType</code> in <code>beta</code> </li> </ul> </li> <li>PotionEffectType<ul> <li>Added <code>readonly durationTicks?: number</code> property to <code>beta</code><ul><li>This is the number of ticks the effect will last for. Undefined means the effect does not expire</li></ul> </li> <li>Removed <code>static createPotion(options: PotionOptions): ItemStack</code> method from <code>beta</code><ul><li>This was replaced by <code>Potions.resolve</code>.</li></ul> </li> </ul> </li> </ul><p><br> </p>
Community<p><strong>Posted:</strong> 5 August 2025</p><figure class="wysiwyg-image"><img style="aspect-ratio: 1920/1080;" src="https://feedback.minecraft.net/hc/article_attachments/38581287877645" alt="R21U10_VV_1080p.jpg" width="1920" height="1080"></figure><p><em>Clonk! Clonk! Clonk!</em> If you thought that’s the sound of a copper golem trying jazzercise, think again. It’s actually us digging deeper into experimental features only to discover that the Overworld is flat. Hang on, that’s not right either? But the Flat World presets in Bedrock now include the Void too! Throw in a number of bug fixes and how you can set your spawn point in the End, and you’ve got yourself our latest Bedrock release. Happy <s>clonking</s> mining!</p><h2 id="h_01K1X9YQVF7VBVA9ZRB680RKQK">Experimental Game Drop Features</h2><p>To try out upcoming features, enable the Experimental Features toggle in your world settings. These features are still in development and may cause your world to crash, break, or become incompatible with future updates.</p><h3 id="h_01K1X9YQVFH2MNXCV8XQ1YSQQM">Copper Golem</h3><p>Copper golems are handy, organization-loving companions that’ll bring your base to life! Summoned with copper and carved pumpkins, the copper golem removes items you leave in copper chests, and sorts them based on the item type into chests around your base!</p><ul> <li>Copper Golem will drop between 1 and 3 Copper Ingots when killed</li> <li>Copper Golem can help with sorting items into Chests</li> </ul><h4 id="h_01K1X9YQVHW5VVW71M2M8HJWY2">Copper Golem Item Sorting</h4><ul> <li>If the Copper Golem is not holding an item, it will look for nearby Copper Chests to try to pick up an item</li> <li>The Copper Golem will look in any oxidized and waxed Copper Chest variant to pick up items</li> <li>It can pick up max 16 items in a stack at the time</li> <li>Any item in a Copper Chest can be picked up</li> <li>If the Copper Golem is holding an item, it will look for nearby Chests to try to place the item in</li> <li>The Copper Golem will look in Chests and Trapped Chests to try to place items -</li> <li>It can place an item in a Chest if it's empty, or if it contains the same type of item it is holding in its hand</li> <li>The Copper Golem will visit max 10 Chests or Copper Chests in sequence to try to pick up or place an item</li> <li>If no matching chest is found the Copper Golem will idle for 7 seconds before trying again</li> <li>The search area for chests from the Copper Golem's position is horizontally 32 blocks and vertically 8 blocks</li> </ul><h3 id="h_01K1X9YQVPWJ82SQHT38AS9V9J">Copper Chest</h3><p>Copper chests are a new block! Summon a copper golem to get your first copper chest, which you can leave to oxidize, or keep pristine with wax. Drop items into a copper chest, and then sit back and relax as your copper golem sorts them into normal chests around your base!</p><ul> <li>Copper Chest is a new type of chest that has waxed and oxidized variants</li> <li>Copper Chests oxidize over time and can be waxed like other Copper blocks</li> <li>Copper Chests can be crafted using a Chest and Copper Ingots</li> </ul><h3 id="h_01K1X9YQVQPQVS9X68K3YFF4JR">Copper Tools</h3><p>What comes between stone and iron? Now the answer is: copper! Craft tools, weapons, and armor from copper, giving this early-game ore more uses than ever before. Unlike copper blocks, these items won't oxidize, but like all copper blocks - they will look beautiful!</p><ul> <li>Copper tools and weapons are crafted and repaired using copper ingots. They do the same amount of damage as stone but have higher durability. Copper tools work faster than stone tools, but they are slower than their iron counterparts. Copper tools have higher enchantability than diamond, but slightly less than iron.</li> <li>Copper Axe</li> <li>Copper Hoe</li> <li>Copper Pickaxe</li> <li>Copper Shovel</li> <li>Copper Sword</li> </ul><h3 id="h_01K1X9YQVSJ6K5HR9Z1XQWH3WY">Copper Armor</h3><ul> <li>Copper armor has higher durability than leather but less than iron. Copper armor enchantability sits slightly lower than with iron.</li> <li>Copper Helmet</li> <li>Copper Chestplate</li> <li>Copper Leggings</li> <li>Copper Boots</li> </ul><h3 id="h_01K1X9YQVVB94S2G501KTKTKJG">New Copper Items</h3><ul><li>Copper equipment turns into Copper Nuggets when smelted.</li></ul><h2 id="h_01K1X9YQVW3GJ11SSBZHJP5GPW">Features and Bug Fixes</h2><h3 id="h_01K1X9YQVW9KYZF1NNDEQG080R">Accessibility Features</h3><ul> <li>Added screen narrator enumeration to UI buttons when adding a new server</li> <li>Sugar Cane clusters will now become slightly transparent when the camera passes through them</li> </ul><h3 id="h_01K1X9YQVXBXZ5J7XKWS62FM80">Biomes</h3><ul> <li>Trees now generate more sparsely in Groves</li> <li>Trees now generate more frequently in Snowy Plains</li> <li>Mushrooms now properly generate under trees in Swamps and other biomes where they naturally occur</li> <li>Seagrass no longer generates poking through ice in biomes with frozen water surfaces</li> <li>Frozen Ocean surface is no longer entirely covered by ice, and now features patches of open water</li> <li>Deep Frozen Ocean surface is no longer covered by ice and now consists entirely of open water</li> <li>The color of water and underwater fog in Swamps when has been updated to match the intended look of the game (<a href="https://bugs.mojang.com/browse/MCPE-63460">MCPE-63460</a>)<ul><li>This change only impacts Simple and Fancy Graphics, but not Vibrant Visuals</li></ul> </li> <li>Mega Pines and Mega Spruces now always generate with Podzol beneath every block of their trunk, instead of appearing suspended over air (<a href="https://bugs.mojang.com/browse/MCPE-140517">MCPE-140517</a>)</li> <li>Increased the size of the Podzol patch generated beneath Mega Pines and Mega Spruces<ul><li>This change affects both world generation and trees grown by players</li></ul> </li> <li>One-block-deep water puddles now generate in Swamps and Mangrove Swamps (<a href="https://bugs.mojang.com/browse/MCPE-137029">MCPE-137029</a>)</li> <li>Grass blocks no longer generate at the bottom of carved terrain in Mushroom Fields biomes (<a href="https://bugs.mojang.com/browse/MCPE-74983">MCPE-74983</a>)</li> <li>Icebergs in Frozen Ocean biomes now generate with a shape and frequency that more closely matches Java</li> </ul><h3 id="h_01K1X9YQWCMWPKBT6X945CNKZM">Blocks</h3><ul> <li>Leash Knots now immediately disappear when the block supporting them is destroyed (<a href="https://bugs.mojang.com/browse/MCPE-163558">MCPE-163558</a>)</li> <li>Leashed mobs can no longer be attached to Walls (<a href="https://bugs.mojang.com/browse/MCPE-187041">MCPE-187041</a>)</li> <li>Fixed bug where an Enchanted Book with Fire Aspect could be used to light Campfires, Candles, and activate TNT (<a href="https://bugs.mojang.com/browse/MCPE-100021">MCPE-100021</a>)</li> <li>Fixed bug where a Chest could end up in a corrupted state by being paired when pushed by a Piston (<a href="https://bugs.mojang.com/browse/MCPE-224452">MCPE-224452</a>)</li> </ul><h3 id="h_01K1X9YQWGQX4211PWMQYYQVVV">Character Creator</h3><ul><li>Fixed "Choose New Skin" button no longer working after pressing back button on Android. (<a href="https://bugs.mojang.com/browse/MCPE-149587">MCPE-149587</a>)</li></ul><h3 id="h_01K1X9YQWHQC4VEXVS26CBXJDY">Gameplay</h3><ul> <li>Emoting players will no longer get stuck in a boat</li> <li>Hotbar can always be hit in any touch device. The detection area matches the texture even if you have customise controls enabled</li> <li>Fixed an issue that caused custom music to stay paused after leaving and re-entering the game (<a href="https://bugs.mojang.com/browse/MCPE-219364">MCPE-219364</a>)</li> <li>The block breaking animation will now stop when opening the Pause Menu (<a href="https://bugs.mojang.com/browse/MCPE-191029">MCPE-191029</a>)</li> <li>Quickly swapping the selected item slot after a Riptide Trident uses will not rewind the player position anymore (<a href="https://bugs.mojang.com/browse/MCPE-190952">MCPE-190952</a>)</li> <li>Non-player entities transported from the End to the Overworld now correctly arrive at the world spawn (<a href="https://bugs.mojang.com/browse/MCPE-157125">MCPE-157125</a>)</li> <li>The spawn point can now be set in The End through a command</li> </ul><h3 id="h_01K1X9YQWNJAM1VKTH2HNSBC6Y">Graphical</h3><ul> <li>Weather events now affect the scene illumination and the color of clouds and sky in Vibrant Visuals</li> <li>Fixed a bug where Caustics were not appearing for player hand and held items in First Person view.</li> <li>The lead now correctly attaches to the player hand in first person with Vibrant Visuals enabled (<a href="https://bugs.mojang.com/browse/MCPE-217597">MCPE-217597</a>)</li> <li>Fixed the Spyglass and fire effects in first person not receiving gamma calibration in Vibrant Visuals</li> <li>Fixed a bug that caused Bottle o' Enchanting not to glow when thrown in Vibrant Visuals</li> <li>Fixed clusters of Mangrove Root blocks displaying a non-uniform color.</li> <li>Fixed Chain blocks not being rendered with PBR properties defined by the texture set.</li> <li>Fixed issue that caused Chain blocks to change PBR properties of surrounding blocks.</li> <li> </li> <li>Fixed incorrect colors being displayed when render controllers used is_hurt_color along with on_fire_color (<a href="https://bugs.mojang.com/browse/MCPE-220347">MCPE-220347</a>)</li> <li>Fixed render controllers displaying incorrect textures when using identically named Array.name values across geometry and texture expressions. (<a href="https://bugs.mojang.com/browse/MCPE-220829">MCPE-220829</a>)</li> <li>Fixed flipbook textures not working with variations textures (<a href="https://bugs.mojang.com/browse/MCPE-190531">MCPE-190531</a>)</li> <li>Fixed faces of non-full blocks (eg. Cakes or Trapdoors) having an unnatural ambient occlusion applied to them in some neighboring blocks configurations</li> <li>Fixed an issue where custom animations would be incorrect in first person with Vibrant Visuals enabled</li> <li>Items dropped in first person view appear slightly higher, without affecting the actual item position</li> <li>Moved the graphics mode and render distance options to the top of video settings for convenience</li> <li>Fixed an issue where certain blocks did not show a highlight when they were interactable, if outline selection was disabled (<a href="https://bugs.mojang.com/browse/MCPE-180453">MCPE-180453</a>)</li> <li>Adjusted default rendering position for players holding leads if a lead_hold locator is not defined on the model, such that the lead does not render out of the player's forehead (<a href="https://bugs.mojang.com/browse/MCPE-96298">MCPE-96298</a>)</li> <li>Fixed the animation of End Crystal healing beams in Vibrant Visuals (<a href="https://bugs.mojang.com/browse/MCPE-208094">MCPE-208094</a>)</li> <li>Fixed the animation of Beacon beams in Vibrant Visuals (<a href="https://bugs.mojang.com/browse/MCPE-220579">MCPE-220579</a>)</li> <li>Increased thickness in Vibrant Visuals mode of the fishing line, so that it does not disappear when TAA is selected</li> <li>Reduced the alpha value from 60% to 25% for hurt color overlay on entities to aid in accessibility</li> <li>Added option to change cloud quality in settings</li> <li>Updated Reflections configurations for "Favor Performance" presets on Xbox platforms with Vibrant Visuals</li> <li>Certain sprites rendered in the world are now scaled and offset to be in parity with Java, and to better match their collider<ul><li>Affects Snowballs, Ender Pearls, Ender Eyes, Experience Bottles, Splash Potions, Lingering Potions, and Ice Bombs (Minecraft Education)</li></ul> </li> </ul><h3 id="h_01K1X9YQX0385V0JDT3YVYRJ4R">Mobs</h3><ul> <li>Piglin Brutes will now despawn properly on peaceful difficulty (<a href="https://bugs.mojang.com/browse/MCPE-88837">MCPE-88837</a>)</li> <li>Fixed a bug where Glow Squid would not act as leash anchor points</li> <li>The ambient sound interval for Animals and the Ghast have been adjusted to 6 and 4 seconds, respectively, matching Java</li> <li>Fixed bug that caused Happy Ghast to not rotate properly if dismounted while moving vertically</li> <li>Happy Ghast now drops 1-3 experience orbs when killed by a player</li> <li>Starting in 1.21.100, we’re gradually enabling engine changes to mob death behavior. This refactor shouldn’t affect gameplay but we’ll monitor for any death-related bugs.</li> <li>Boats no longer play step sounds when on the ground (<a href="https://bugs.mojang.com/browse/MCPE-51638">MCPE-51638</a>)</li> <li>Fixed a bug where the Happy Ghast riding sound would sometimes play in the loading screen</li> <li>Fixed a bug where both Ghast and Happy Ghast ambient sounds would not be audible further than 16 blocks away from the player (<a href="https://bugs.mojang.com/browse/MCPE-298575">MCPE-298575</a>)<ul> <li>Ghast ambient sound is now audible within 80 blocks</li> <li>Happy Ghast ambient sound is now audible within 64 blocks</li> </ul> </li> <li>Updated the way leashed mobs interact with vehicles<ul> <li>Leashed mobs can now be pulled into Boats, Minecarts, and other rideable entities if the leash is slackened when close to those entities (<a href="https://bugs.mojang.com/browse/MCPE-157907">MCPE-157907</a>)</li> <li>Leashed mobs will now automatically dismount their vehicle if the leash is stretched far enough</li> <li>These changes will come to Java Edition at a later date</li> </ul> </li> <li>Increased Squid and Glow Squid height offset, to offset them slightly forward and decrease the size of their collision boxes to match Java (<a href="https://bugs.mojang.com/browse/MCPE-114253">MCPE-114253</a>)</li> <li>Leads can no longer be used on untamed Wolves that have been angered (<a href="https://bugs.mojang.com/browse/MCPE-178947">MCPE-178947</a>)</li> <li>Allays can no longer be given Leads (<a href="https://bugs.mojang.com/browse/MCPE-186435">MCPE-186435</a>)</li> <li>Allays can now be unleashed by interacting with them while not holding any item (<a href="https://bugs.mojang.com/browse/MCPE-159044">MCPE-159044</a>)</li> <li>Fixed a bug where Foxes could not pick up non-stackable items (<a href="https://bugs.mojang.com/browse/MCPE-178487">MCPE-178487</a>)</li> <li>Fixed bug where Foxes would wear picked up armor instead of holding it (<a href="https://bugs.mojang.com/browse/MCPE-153135">MCPE-153135</a>)</li> <li>Bogged can now spawn as Spider Jockeys in Swamps and Mangrove Swamps (<a href="https://bugs.mojang.com/browse/MCPE-221119">MCPE-221119</a>)</li> </ul><h3 id="h_01K1X9YQXD8939W6CKJZXTZZMS">Sounds</h3><ul> <li>Increased volume of Happy Ghast ride sound</li> <li>Leashes will now emit their breaking sound from the location of the leash holder, rather than the actor being leashed</li> </ul><h3 id="h_01K1X9YQXEK5N5ETJ2MP8WZX5S">Stability and Performance</h3><ul> <li>Fixed an issue where Xbox cloud saves would grow excessively in size with each save. (<a href="https://bugs.mojang.com/browse/MCPE-197900">MCPE-197900</a>)</li> <li>Fixed rare crashes during the app suspension on Xbox</li> </ul><h3 id="h_01K1X9YQXFY7ZV5SKTYAGQA0YH">User Interface</h3><ul> <li>Fixed the link text for the stacking add-ons banner in Create New World (<a href="https://bugs.mojang.com/browse/MCPE-194268">MCPE-194268</a>)</li> <li>Removed trailing spaces from the Tears music disc description (<a href="https://bugs.mojang.com/browse/MCPE-219554">MCPE-219554</a>)</li> <li>Recovering "Friends" and "Invite to Game" buttons when a scoreboard is visible (<a href="https://bugs.mojang.com/browse/MCPE-218617">MCPE-218617</a>)</li> <li>Fixed an issue when clicking the world image in the world grid layout there was no click sound (<a href="https://bugs.mojang.com/browse/MCPE-217667">MCPE-217667</a>)</li> <li>Player Dots on the Locator Bar now move smoothly when strafing near other Players</li> <li>Touch Controls: Pick Block button is now available while inside Scaffolding or Powder Snow (<a href="https://bugs.mojang.com/browse/MCPE-190776">MCPE-190776</a>)</li> <li>Player Dot on the Locator Bar now stops 1 pixel before the edge of the bar</li> <li>Touch Controls: The button to change camera perspective is now also available in Spectator mode (<a href="https://bugs.mojang.com/browse/MCPE-190751">MCPE-190751</a>)</li> <li>Fixed a bug which could cause the bed screen to not be removed properly when being disconnected from a server.</li> <li>The Owned/Download text now shows on items you own outside of the My Library page</li> <li>The Marketplace Pass Chevron will now show on Items that the user owns while on normal Marketplace pages. Not on the Inventory. Owned/Download text moved to the right.</li> <li>Updated Marketplace Pass chevron to show on items in the inventory. Moved Download/Owned text to right side.</li> <li>The audio default volumes have been updated.</li> <li>We’ve made some adjustments to the spacing of items in the settings menus in this update. Work is still ongoing, and we plan to make further refinements in future updates!</li> <li>When using a Lead on an entity the "Attach" prompt is now translated (<a href="https://bugs.mojang.com/browse/MCPE-219627">MCPE-219627</a>)</li> </ul><h3 id="h_01K1X9YQXN72FWP4PW7AEM0FH9">Vanilla Parity</h3><ul><li>Added The Void as a flatworld preset</li></ul><h2 id="h_01K1X9YQXNKWRNP9KDWCEXB8EJ">Technical Updates</h2><h3 id="h_01K1X9YQXNZEAABY7S90ZN7MTW">AI Goals</h3><ul> <li>Added the minecraft:behavior.take_block AI goal, allows an entity to take blocks from the world with the following options:<ul> <li>blocks: Array of block descriptors that the entity can take, if empty can take any block</li> <li>can_take: Entity filters for when the entity can use the goal</li> <li>on_take: Trigger ran if the entity does take a block</li> <li>xz_range: XZ range from which the entity will try and take blocks from</li> <li>y_range: Y range from which the entity will try and take blocks from</li> <li>chance: Chance each tick to try and take a block</li> <li>affected_by_griefing_rule: If the goal is affected by the mob griefing game rule</li> <li>requires_line_of_sight: If the entity requires line of sight on the block it tries to take</li> </ul> </li> <li>Removed the minecraft:behavior.enderman_take_block AI goal, it upgrades to the above goal</li> <li>Added the minecraft:behavior.place_block AI goal, allows an entity to place blocks in the world with the following options:<ul> <li>placeable_carried_blocks: Array of block descriptors that the entity can place if its carried item, if empty can place any block from its carried item</li> <li>randomly_placeable_blocks: Array of weighted block descriptors that the entity can randomly place, if empty the entity will try to place the block in its carried item instead</li> <li>can_place: Entity filters for when the entity can use the goal</li> <li>on_place: Trigger ran if the entity does place a block</li> <li>xz_range: X range from which the entity will try and place blocks in</li> <li>y_range: Y range from which the entity will try and place blocks in</li> <li>chance: Chance each tick to try and place a block</li> <li>affected_by_griefing_rule: If the goal is affected by the mob griefing game rule</li> </ul> </li> <li>Removed the minecraft:behavior.enderman_leave_block AI goal, it upgrades to the above goal</li> <li>Added the minecraft:behavior.transport_items AI goal, allows a mob to transport items from and to containers<ul> <li>Description:<ul> <li>If the mob is not carrying an item it will try to find a container matching source_container_types and will attempt to take an item from the first non-empty slot. It will take the largest of max_stack_size and the size of the stack in that slot. If the container is empty or it does not find a match it will remember this container as visited and search for the next container from which to pick up an item. If it fails to find an unvisited container from which to pick up items it will disable the goal for idle_cooldown seconds and reset what containers it has visited. Once it has picked up an item it resets what containers it has visited.</li> <li>If the mob is carrying an item it will try to find a container matching destination_container_types and attempt to put its carried item in it. It will put as much of the carried item as possible into the container. If it is still carrying an item (the container is full) it will remember the container as visited and try to find the next container to put items in. If it fails to find an unvisited container in which to put items it will disable the goal for idle_cooldown seconds and reset what containers it has visited. Once it has stored items and is empty handed again it resets what containers it has visited.</li> <li>If at any point the target container becomes an invalid target (the block could be removed or a chest could have a cat sit on it for example), the mob will mark the position as visited and move to the next target.</li> </ul> </li> <li>Fields:<ul> <li>source_container_types: A list of block descriptors that should be a container type to get items from. Default is any container</li> <li>destination_container_types: A list of block descriptors that should be a container type to put items in. Default is any container</li> <li>max_stack_size: The maximum stack size that the mob will try to take from a container. Default is 16</li> <li>interaction_time: The amount of time spent interacting with the containers in seconds. Default is 3.0</li> <li>allow_simultaneous_interaction: Whether the entity is allowed to simultaneously interact with a container that another non-player entity is already interacting with. Default is false</li> <li>search_strategy: Whether to select the nearest valid container or a random valid container in range. valid values are "nearest" or "random" (default).</li> <li>search_distance: The maximum horizontal and vertical distance at which to find containers for taking or placing items. Default [62, 32]</li> <li>max_visited_containers: The maximum number of containers the mob will visit before resetting. 0 is unlimited and default is 16</li> <li>initial_cooldown: Time, in seconds, the mob will wait after spawning or after its available goals have changed (e.g. due to a component group update). Default is 0</li> <li>idle_cooldown: When the mob cannot find a valid container to interact with, the goal will be disabled for this amount of time in seconds. Default is 20</li> <li>place_strategy: governs which container contents the goal is allowed to add to:<ul> <li>"with_matching": Only allows placing item in a container already having stack(s) of item.</li> <li>"with_matching_or_empty": Like the above, but additionally allows placement in empty containers.</li> <li>"any": Puts no restriction, allows placement of item in container as long as there is space. This is the default behavior.</li> </ul> </li> <li>allowed_items: A list of item descriptors that are the only items the mob is allowed to transport. If non-empty disallowed_items must be empty. Default is empty (all items allowed)</li> <li>disallowed_items: A list of item descriptors that are the mob is not allowed to transport. If non-empty allowed_items must be empty. Default is empty (no items disallowed)</li> </ul> </li> <li>Requirements and limitations:<ul> <li>Initially the component requires the 2025 Drop 3 experiment to be enabled but it will be generally available in a later update</li> <li>A navigation component is needed to enable the mob to navigate to the container. E.g. minecraft:navigation.walk</li> <li>At the moment Chests, Copper Chests, Barrels, and Shulker Boxes are the only supported containers</li> </ul> </li> </ul> </li> </ul><h3 id="h_01K1X9YQY3ZPE31BE36TACEQPX">Add-Ons and Script Engine</h3><ul> <li>Custom biome names are no longer implied by their filenames. Biome names are explicitly specified via the "identifier" property under the "description" sub-object of their JSON definition.</li> <li>Biome identifiers must now be namespaced (ex: "minecraft:plains"). Client biomes with a format version lower than 1.21.90 will have their identifier automatically prefixed "minecraft:" when loaded if no namespace is already specified.</li> <li>Updates biome documentation to match updated biome JSON formatting and requirements.</li> <li>Biomes client settings now look up settings based on the biome's full name, including its namespace. Vanilla biomes will fall back on their name without a namespace if an exact match is not found before falling back on default settings (for example, "minecraft:plains" will match itself, then "plains" if no setting was found)</li> </ul><h3 id="h_01K1X9YQY4ZFTVY551SXV1J149">API</h3><ul> <li>Moved custom commands from beta to 2.1.0.</li> <li>Moved Player command permissions from beta to 2.1.0.</li> <li>Fixed a bug where the includeLiquidBlocks property on BlockRaycastOptions would not correctly result in hits on liquids if it didn't also reach a solid block afterward.</li> <li>Fixing a crash with the DebugDrawer when used too early in the client joining a world (such as inside the playerSpawn event).</li> <li>The message parameter of the setText method on BlockSignComponent no longer accepts a RawText as an option. This option was redundant as it is covered by the existing RawMessage option. This affects the setText method in all versions. .</li> <li>Updated many error strings to use consistent punctuation.</li> <li>The properties minValue and maxValue on the ArgumentOutOfBoundsError class are now optional. .</li> <li> <p>Updated several APIs to throw ArgumentOutOfBoundsError instead of Error where appropriate. .</p> <p>This affects the following APIs in all versions:</p> <ul> <li>Entity.addEffect for when the amplifier setting is out of bounds (0 - 255) or duration setting is out of bounds (1 - 20000000).</li> <li>Entity.applyImpulse for when the vector parameter is out of bounds (-1000 - 1000 per axis).</li> <li>ItemStack.setLore and ContainerSlot.setLore for when the loreList parameter is out of bounds (0 - 100 max lines, 0 - 1000 max length per line).</li> <li>ItemStack.setAmount and ContainerSlot.setAmount for when the amount parameter is out of bounds (0 - 255).</li> </ul> </li> <li> <p>Some existing errors that throw ArgumentOutOfBoundsError have been updated to use a standardized error message. .</p> <p>This affects the following APIs in all versions:</p> <ul> <li>ScreenDisplay.setTitle for when the fadeInDuration, stayDuration or fadeOutDuration settings are out of bounds (min value of 0).</li> <li>StructureManager.placeStructure for when the integrity setting is out of bounds (0 - 1).</li> <li>PlayerAimAssist.setAimAssistSettings for when the viewAngle setting is out of bounds (10 - 90) or distance setting is out of bounds (1 - 16).</li> <li>ItemStack.setNameTag and ContainerSlot.setNameTag for when the nameTag parameter length is out of bounds (0 - 255).</li> </ul> </li> <li>Some existing errors that throw InvalidArgumentError have been updated to use a standardized error message. .<ul><li>CustomSpawnRulesRegistry.registerObstructionCallback for when the predicate parameter is empty or a duplicate.</li></ul> </li> <li>Released 'DyeableItemComponent' to stable</li> <li>Moved enum MovementType from beta to v2.0.0</li> <li>Moved enum StickyType from beta to v2.0.0</li> <li>Moved class BlockMovableComponent from beta to v2.0.0</li> <li>Moved localizationKey property on Block, Entity, Dimension, and ItemStack from beta into 2.1.0</li> <li>Moved Container methods contains, firstEmptySlot, firstItem, find, and findLast from beta into 2.1.0</li> <li>Added new error class UnsupportedFunctionalityError which is thrown for certain cases where a particular functionality such as a method, or part of a method based on the parameters, is not supported. An example is calling the Entity method remove on a player</li> <li>Added new error class EntitySpawnError which is thrown when an entity fails to spawn via the spawnEntity method on Dimension</li> <li>Updated many methods to throw custom errors to provide better context and information of the problem that occurred</li> </ul><h3 id="h_01K1X9YQYNQPQXG4835NHQXMWJ">Audio</h3><ul><li>Fixed a bug where "ambient" sounds played by a flying mob would have the volume set to 0.2 by default (<a href="https://bugs.mojang.com/browse/MCPE-298575">MCPE-298575</a>)</li></ul><h3 id="h_01K1X9YQYPE7EHDY87RZHS6VGJ">Biomes</h3><ul><li>Updated "minecraft:grass_appearance" component with "grass_is_shaded" variable if true it adds a shading effect to the grass as if there was a roof.</li></ul><h3 id="h_01K1X9YQYPH5DAG58MCPEDMHXY">Blocks</h3><ul> <li>"alpha_test_to_opaque", "alpha_test_single_sided_to_opaque", and "blend_to_opaque" will now shift to "opaque" in the distance again when used as render method in minecraft:material_instances</li> <li>Removed Upcoming Creator Features toggle requirement from Movable Component.</li> <li>Released the component minecraft:random_offset from experimental for block format versions 1.21.100 or higher</li> <li>Fix incorrect destruction particles on blocks that do not have a "minecraft:destruction_particles" component on the base block json definition, it will now fall back to the "minecraft:material_instances" component's definition for that permutation like it used to</li> <li>Fixed a crash related to reading incorrect or corrupt json data for animated blocks. Instead we now trigger a content error and prevent the block from animating.</li> <li>Blocks with improperly configured textures will now show additional content errors</li> <li>Released the particle count field for the block destruction particles component out of experimental</li> </ul><h3 id="h_01K1X9YQYRGSAZJSPD7AJH2VZY">Block Components</h3><ul><li>Modified minecraft:geometry block component<ul><li>Field uv_lock no longer requires <strong>Upcoming Creato
Community<p><strong>Posted:</strong> 30 July 2025</p><p><strong>Information on Minecraft Preview and Beta:</strong></p><ul> <li>These work-in-progress versions can be unstable and may not be representative of final version quality</li> <li>Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at <a href="https://aka.ms/PreviewFAQ" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/PreviewFAQ (Opens in new window or tab)">aka.ms/PreviewFAQ</a> <span aria-hidden="true"></span> </li> <li>The beta is available on Android (Google Play). To join or leave the beta, see <a href="https://aka.ms/JoinMCBeta" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/JoinMCBeta (Opens in new window or tab)">aka.ms/JoinMCBeta</a> <span aria-hidden="true"></span> for detailed instructions</li> </ul><p> </p><figure class="wysiwyg-image"><img style="aspect-ratio: 1920/1080;" src="https://feedback.minecraft.net/hc/article_attachments/38434949376909" alt="r21u11_2_16x9.jpg" width="1920" height="1080"></figure><p> </p><p>It's time for another copper-y Preview and Beta release! For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback on these new features at <a href="http://feedback.minecraft.net/" target="_blank" rel="noopener noreferrer" aria-label="feedback.minecraft.net (Opens in new window or tab)">feedback.minecraft.net</a>, and you can report any bugs at <a href="http://bugs.mojang.com/" target="_blank" rel="noopener noreferrer" aria-label="bugs.mojang.com (Opens in new window or tab)">bugs.mojang.com</a>.</p><p> </p><h1 id="user-content-features-and-bug-fixes">Features and Bug Fixes<a aria-labelledby="user-content-features-and-bug-fixes" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30027/R21U11-2-Preview?anchor=features-and-bug-fixes"></a> </h1><h2 id="user-content-items">Items<a aria-labelledby="user-content-items" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30027/R21U11-2-Preview?anchor=items"></a> </h2><ul> <li>Fixed position of Copper Golem spawn egg to be after the Iron Golem spawn egg</li> <li>Added Armor and Armor Toughness values to Armor tooltips (<a href="https://bugs.mojang.com/browse/MCPE-152962" target="_blank" rel="noopener noreferrer" aria-label="MCPE-152962 (Opens in new window or tab)">MCPE-152962</a>)</li> </ul><h3 id="user-content-copper-equipment">Copper Equipment<a aria-labelledby="user-content-copper-equipment" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30027/R21U11-2-Preview?anchor=copper-equipment"></a> </h3><ul><li>Added Copper Horse Armor<ul> <li>Has the same loot table and chance of generating as Iron Horse Armor</li> <li>Armor toughness: 4</li> </ul> </li></ul><h2 id="user-content-blocks">Blocks<a aria-labelledby="user-content-blocks" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30027/R21U11-2-Preview?anchor=blocks"></a> </h2><ul> <li>Fixed issue with being unable to continue destroying valid blocks in Adventure Mode when they are behind water</li> <li>Hoppers and Droppers can now add or remove items to/from the Shelf</li> <li>Lightning Rods now oxidize like other Copper Blocks and the Lightning Rod on the Copper Golem</li> </ul><h3 id="user-content-shelf">Shelf<a aria-labelledby="user-content-shelf" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30027/R21U11-2-Preview?anchor=shelf"></a> </h3><ul> <li>Shelves can now be waterlogged</li> <li>Shelf storage now affects Comparator's output signal depending on which slots are occupied (<a href="https://bugs.mojang.com/browse/MCPE-225226" target="_blank" rel="noopener noreferrer" aria-label="MCPE-225226 (Opens in new window or tab)">MCPE-225226</a>)<ul> <li>Each Shelf slot corresponds to 1 bit</li> <li>The signal strength is determined by converting the 3 bits of the slots into a decimal value</li> <li>All slots empty [000] means a signal strength of 0</li> <li>Only the first slot occupied [100] means a signal strength of 1</li> <li>Only the second slot occupied [010] means a signal strength of 2</li> <li>Only the third slot occupied [001] means a signal strength of 4</li> <li>All slots occupied [111] means a signal strength of 7</li> <li>Known issues:<ul> <li>Comparators currently only read shelves that are in specific orientations</li> <li>Comparators cannot read shelves through blocks currently</li> </ul> </li> </ul> </li> <li>Fixed the Shelf place and take item sounds not playing</li> <li>Fixed the Shelf power on and off sounds not playing</li> <li>Non-solid blocks can no longer be placed on the top, bottom, front or sides of the Shelf</li> <li>Crimson and Warped Shelves are no longer flammable (<a href="https://bugs.mojang.com/browse/MCPE-225217" target="_blank" rel="noopener noreferrer" aria-label="MCPE-225217 (Opens in new window or tab)">MCPE-225217</a>)</li> <li>Contents of Bundles no longer go missing after being placed on a Shelf (<a href="https://bugs.mojang.com/browse/MCPE-225441" target="_blank" rel="noopener noreferrer" title="https://bugs.mojang.com/browse/mcpe-225441" aria-label="MCPE-225441 (Opens in new window or tab)">MCPE-225441</a>)</li> <li>Powered Shelves now connect even when they are made of different types of wood</li> <li>Crimson and Warped Shelves can no longer be used as smelting fuel (<a href="https://bugs.mojang.com/browse/MCPE-225315" target="_blank" rel="noopener noreferrer" aria-label="MCPE-225315 (Opens in new window or tab)">MCPE-225315</a>)</li> </ul><h3 id="user-content-copper-chests">Copper Chests<a aria-labelledby="user-content-copper-chests" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30027/R21U11-2-Preview?anchor=copper-chests"></a> </h3><ul><li>Fixed Copper Chest containers being named Chest instead of Copper Chest (<a href="https://bugs.mojang.com/browse/MCPE-223744" target="_blank" rel="noopener noreferrer" aria-label="MCPE-223744 (Opens in new window or tab)">MCPE-223744</a>)</li></ul><h3 id="user-content-copper-golem-statue">Copper Golem Statue<a aria-labelledby="user-content-copper-golem-statue" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30027/R21U11-2-Preview?anchor=copper-golem-statue"></a> </h3><ul> <li>Scraping and reviving an unoxidized Copper Golem Statue now damages the Axe</li> <li>Added Controller input hint text for using block to change pose</li> </ul><h3 id="user-content-painting">Painting<a aria-labelledby="user-content-painting" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30027/R21U11-2-Preview?anchor=painting"></a> </h3><ul><li>Fixed attempting to place a painting on a block that already has a painting spamming its place sound effect even though it cannot be placed</li></ul><h2 id="user-content-mobs">Mobs<a aria-labelledby="user-content-mobs" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30027/R21U11-2-Preview?anchor=mobs"></a> </h2><h3 id="user-content-copper-golem">Copper Golem<a aria-labelledby="user-content-copper-golem" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30027/R21U11-2-Preview?anchor=copper-golem"></a> </h3><ul><li>Fixed the Copper Golem taking fall damage unlike Iron or Snow Golems (<a href="https://bugs.mojang.com/browse/MCPE/issues/MCPE-223876" target="_blank" rel="noopener noreferrer" aria-label="MCPE-223876 (Opens in new window or tab)">MCPE-223876</a>)</li></ul><h3 id="user-content-enderman">Enderman<a aria-labelledby="user-content-enderman" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30027/R21U11-2-Preview?anchor=enderman"></a> </h3><ul><li>Fixed certain transparent blocks being opaque when held by an Enderman (<a href="https://bugs.mojang.com/browse/MCPE/issues/MCPE-223011" target="_blank" rel="noopener noreferrer" aria-label="MCPE-223011 (Opens in new window or tab)">MCPE-223011</a>)</li></ul><h2 id="user-content-gameplay">Gameplay<a aria-labelledby="user-content-gameplay" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30027/R21U11-2-Preview?anchor=gameplay"></a> </h2><ul> <li>Fixed a bug that caused the facing direction of Command Blocks to differ from all other blocks like Pistons and Dispensers when placed in certain coordinates in the world (<a href="https://bugs.mojang.com/browse/MCPE-62252" target="_blank" rel="noopener noreferrer" aria-label="MCPE-62252 (Opens in new window or tab)">MCPE-62252</a>)</li> <li>Rider rotation lock now applies to cameras when using camera relative movement</li> </ul><h2 id="user-content-general">General<a aria-labelledby="user-content-general" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30027/R21U11-2-Preview?anchor=general"></a> </h2><ul><li>Enabling blending for Legacy Chunks<ul><li>This fixes an issue where blocks were missing from the terrain after loading into the world on some Starter Biomes</li></ul> </li></ul><h2 id="user-content-graphical">Graphical<a aria-labelledby="user-content-graphical" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30027/R21U11-2-Preview?anchor=graphical"></a> </h2><ul><li>Colored text on signs no longer appear dark in Vibrant Visuals</li></ul><h2 id="user-content-realms">Realms<a aria-labelledby="user-content-realms" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30027/R21U11-2-Preview?anchor=realms"></a> </h2><ul><li>Fixed Realms crash in liquid sensing system</li></ul><h2 id="user-content-user-interface">User Interface<a aria-labelledby="user-content-user-interface" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30027/R21U11-2-Preview?anchor=user-interface"></a> </h2><ul> <li>Touch Controls: The Invert Y-Axis setting now works correctly for spectators (<a href="https://bugs.mojang.com/browse/MCPE-179110" target="_blank" rel="noopener noreferrer" aria-label="MCPE-179110 (Opens in new window or tab)">MCPE-179110</a>)</li> <li>Touch Controls: The Swap Jump And Sneak option no longer changes the position of the swim/fly up buttons (<a href="https://bugs.mojang.com/browse/MCPE-184808" target="_blank" rel="noopener noreferrer" aria-label="MCPE-184808 (Opens in new window or tab)">MCPE-184808</a>)</li> <li>Resized the "Textures & More" button icon to be in line with the other button icons<span aria-hidden="true"></span> </li> </ul><h1 id="user-content-technical-updates">Technical Updates<a aria-labelledby="user-content-technical-updates" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30027/R21U11-2-Preview?anchor=technical-updates"></a> </h1><h2 id="user-content-ai-goals">AI Goals<a aria-labelledby="user-content-ai-goals" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30027/R21U11-2-Preview?anchor=ai-goals"></a> </h2><ul><li>Made the schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.21.110 and newer<ul> <li><code>minecraft:behavior.roar</code></li> <li><code>minecraft:behavior.slime_attack</code></li> <li><code>minecraft:behavior.slime_float</code></li> <li><code>minecraft:behavior.slime_keep_on_jumping</code></li> <li><code>minecraft:behavior.slime_random_direction</code></li> <li><code>minecraft:behavior.sniff</code></li> <li><code>minecraft:behavior.sonic_boom</code></li> <li><code>minecraft:behavior.stay_near_noteblock</code></li> <li><code>minecraft:behavior.swim_idle</code></li> <li><code>minecraft:behavior.swim_up_for_breath</code></li> <li><code>minecraft:behavior.swim_wander</code></li> <li><code>minecraft:behavior.swoop_attack</code></li> </ul> </li></ul><h2 id="user-content-commands">Commands<a aria-labelledby="user-content-commands" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30027/R21U11-2-Preview?anchor=commands"></a> </h2><ul><li>Updated /locate biome to support underground biomes <ul><li>Y axis is more accurate to exactly where the biome is</li></ul> </li></ul><h2 id="user-content-components">Components<a aria-labelledby="user-content-components" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30027/R21U11-2-Preview?anchor=components"></a> </h2><ul><li>Updates to "minecraft:dash_action"<ul><li>Added new field "direction" taking either "entity" or "passenger" as its value. Defaults to "entity"<ul> <li>"entity"<ul><li>Behaves like before</li></ul> </li> <li>"passenger"<ul><li>Momentum applied from the dash action will now instead be applied in the view direction of the passenger entity, using the horizontal_momentum as forward momentum and vertical_momentum as upward momentum in the direction of the passenger. Short of it: looking up with horizontal momentum will launch you upwards.</li></ul> </li> <li>Old schemas with format version older than 1.21.110 will automatically receive the "entity" direction</li> </ul> </li></ul> </li></ul><h2 id="user-content-editor">Editor<a aria-labelledby="user-content-editor" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30027/R21U11-2-Preview?anchor=editor"></a> </h2><ul> <li>Added weights to control points on the Line Tool to now linearly transition a Line's thickness from one point to the next</li> <li>Added a button on the Structure Panel to let you update an existing selected structure with one from the clipboard</li> <li>Added clear button for Vector3 input fields</li> <li>Added <code>IComboBoxPropertyItemEntry</code> API type for <code>IComboBoxPropertyItem</code> entries. Each entry now can support a localized label</li> <li>Added a progress modal when toggling vibrant visuals during the graphics mode change </li> <li>Updated expand/collapse indicator of drawer panels to be interactive for keyboard only navigation </li> <li>Fixed a bug that caused text field clear button to overlap with inner contents</li> <li>Fixed block inspector failing silently in unloaded areas</li> <li>Fixed the issue where entity type names were not localized for summon tool</li> <li>Fixed a bug that caused Export pane data to be incorrect when the reset button is pressed</li> <li>Fixed a bug that caused Farm tool settings to reset when another player joins</li> </ul><h2 id="user-content-entity-components">Entity Components<a aria-labelledby="user-content-entity-components" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30027/R21U11-2-Preview?anchor=entity-components"></a> </h2><ul><li>Changed the schema for the <code>minecraft:experience_reward</code> entity component so that the <code>on_bred</code> and <code>on_death</code> members no longer accept arrays; only single Molang expressions are now supported for each member</li></ul><h2 id="h_01K1DR64GN3T7FT21CTV7BK0JH">Gameplay<a aria-labelledby="user-content-gameplay" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30027/R21U11-2-Preview?anchor=gameplay"></a> </h2><ul><li>From 1.21.110 onward, the free camera and fixed boom cameras use <code>Camera Relative Strafe</code> as default scheme</li></ul><h2 id="user-content-item-components">Item Components<a aria-labelledby="user-content-item-components" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30027/R21U11-2-Preview?anchor=item-components"></a> </h2><ul> <li>Repairing an item using the "minecraft:repairable" item component no longer fails when a stack larger than strictly needed is used as repair material</li> <li>Added the new "minecraft:fire_resistant" item component, which determines whether an item is immune to burning when dropped in fire or lava</li> </ul><h2 id="h_01K1DR64GNZP2RZPNZ36NE1TB6">Items<a aria-labelledby="user-content-items" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30027/R21U11-2-Preview?anchor=items"></a> </h2><ul> <li>"poly_mesh" is now documented as a deprecated feature<ul><li>It was already treated as deprecated, but the documentation did not reflect this</li></ul> </li> <li>"texture_meshes" is no longer documented as an experimental feature<ul><li>It was already treated as non-experimental, but the documentation did not reflect this</li></ul> </li> </ul><h2 id="user-content-network-protocol">Network Protocol<a aria-labelledby="user-content-network-protocol" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30027/R21U11-2-Preview?anchor=network-protocol"></a> </h2><ul><li>Modified the binary format of PlayerArmorDamagePacket</li></ul><h2 id="user-content-character-creator">Character Creator<a aria-labelledby="user-content-character-creator" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30027/R21U11-2-Preview?anchor=character-creator"></a> </h2><ul><li>Fixed crash when wearing some Character Creator pieces that support custom colorization</li></ul><h1 id="user-content-experimental-technical-updates">Experimental Technical Updates<a aria-labelledby="user-content-experimental-technical-updates" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30027/R21U11-2-Preview?anchor=experimental-technical-updates"></a> </h1><h2 id="user-content-biomes">Biomes<a aria-labelledby="user-content-biomes" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/30027/R21U11-2-Preview?anchor=biomes"></a> </h2><ul><li>Fix for custom biomes no longer appearing in game</li></ul>
Community<p><strong>Posted:</strong> 22 July 2025</p><p><strong>Information on Minecraft Preview and Beta:</strong></p><ul> <li>These work-in-progress versions can be unstable and may not be representative of final version quality</li> <li>Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at <a href="https://aka.ms/PreviewFAQ" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/PreviewFAQ (Opens in new window or tab)" data-bi-id="n4a3" data-bi-name="aka.ms/previewfaq">aka.ms/PreviewFAQ</a><span aria-hidden="true"></span> </li> <li>The beta is available on Android (Google Play). To join or leave the beta, see <a href="https://aka.ms/JoinMCBeta" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/JoinMCBeta (Opens in new window or tab)" data-bi-id="n5a3" data-bi-name="aka.ms/joinmcbeta">aka.ms/JoinMCBeta</a> <span aria-hidden="true"></span>for detailed instructions</li> </ul><figure class="wysiwyg-image"><img style="aspect-ratio: 1920/1080;" src="https://feedback.minecraft.net/hc/article_attachments/38234446022797" alt="Copper statues in a village setting. There are shelves with items can be seen also." width="1920" height="1080"></figure><p>Test more features from our third game drop! Copper golems turn into statues when fully oxidized, striking a random pose! Interact with the statue to change its pose or reanimate it by scraping off the patina. When connected to a redstone comparator, each statue pose emits a distinct signal, creating exciting engineering opportunities... Don't forget to try out shelves, which display up to three items that you can easily swap into and out of your inventory. Power adjacent shelves with redstone to connect them and swap out multiple items in your hotbar. Out now in Bedrock beta & preview and coming soon to Java snapshot!</p><p>And as always, we're keen to get your feedback on these new features at <a href="http://feedback.minecraft.net/" target="_blank" rel="noopener noreferrer">feedback.minecraft.net</a>, and you can report any bugs at <a href="http://bugs.mojang.com/" target="_blank" rel="noopener noreferrer">bugs.mojang.com</a>.</p><p><strong>Please note:</strong> The update is rolling out to each Beta and Preview platform as it becomes available. It might take a little extra time to reach you—thanks for your patience!</p><h1 id="h_01K0S8Q97RZSJQMRJ6Z6SEXZJV">Experimental Features</h1><ul><li>We've removed the experimental toggle for game drop features, so you can now enjoy them in normal worlds without flipping any switches. As always, your feedback and bug reports are incredibly valuable, especially during Betas and Previews. Keep them coming!</li></ul><h1 id="h_01K0S8Q97RG0M1MDJA27FSCQTX">Features and Bug Fixes</h1><h2 id="h_01K0S8Q97RGEVZYCMJQP2Y5KEV">Shelf</h2><ul> <li>The Shelf is a new type of decorative block which comes in the following variants:<ul> <li>Oak</li> <li>Spruce</li> <li>Birch</li> <li>Jungle</li> <li>Acacia</li> <li>Dark Oak</li> <li>Mangrove</li> <li>Cherry</li> <li>Pale Oak</li> <li>Bamboo</li> <li>Crimson</li> <li>Warped</li> </ul> </li> <li>The Shelf can be crafted from six matching blocks of any Stripped Log, Stripped Stem, or Block of Stripped Bamboo, filling the top and bottom row<ul><li>This recipe produces 6 Shelves</li></ul> </li> <li>The Shelf can store up to 3 item stacks:<ul> <li>Interacting with any of the 3 slots on its front swaps the player's main hand item with the content of that slot</li> <li>The Shelf displays all items it contains in front of it, similar to an Item Frame</li> </ul> </li> <li>While a Shelf is powered by Redstone, its front texture changes to reflect that it's powered; when placed next to each other, up to 3 powered Shelves will connect<ul> <li>Interacting with a single powered Shelf swaps all its contents with the 3 rightmost items in the player's hotbar</li> <li>Interacting with two connected Shelves swaps their contents with the 6 rightmost items in the player's hotbar</li> <li>Interacting with three connected Shelves swaps their contents with all items in the player's hotbar</li> <li>It does not matter which of the connected Shelves the player interacts with</li> </ul> </li> </ul><h2 id="h_01K0S8Q97XHYCTVTE8F8CG2ZKW">Copper Golem</h2><ul> <li>If the Copper Golem has fully oxidized it will turn into a Copper Golem Statue Block</li> <li>When turned into a Copper Golem Statue block, it will freeze in a random pose</li> <li>When turned into a Copper Golem Statue the Copper Golem will drop any item it may be holding</li> <li>A Copper Golem turned into a Copper Golem Statue will keep its name if named with a Name Tag</li> <li>Interacting with the Copper Golem with an empty hand will drop its carried item</li> <li>Copper Golem now interacts with Trapped Chests (<a href="https://bugs.mojang.com/browse/MCPE-223758" target="_blank" rel="noopener noreferrer">MCPE-223758</a>)</li> <li>Unwaxing or scraping the Copper Golem using an Axe now affects the durability of the Axe</li> <li>Copper Golem saved by Totem of Undying no longer becomes passive (<a href="https://bugs.mojang.com/browse/MCPE-223746" target="_blank" rel="noopener noreferrer">MCPE-223746</a>)</li> <li>Copper Golem no longer continues Chest interaction animation while panicking (<a href="https://bugs.mojang.com/browse/MCPE-223764" target="_blank" rel="noopener noreferrer">MCPE-223764</a>)</li> <li>Copper Golem now sorts differently named items of the same type together</li> <li>Copper Golem now sorts the same item together even when durability is different (<a href="https://bugs.mojang.com/browse/MCPE-223755" target="_blank" rel="noopener noreferrer">MCPE-223755</a>)</li> <li>Copper Golem now sorts Bundles of the same color together (<a href="https://bugs.mojang.com/browse/MCPE-223833" target="_blank" rel="noopener noreferrer">MCPE-223833</a>)</li> <li>Copper Golem Chest interaction sounds now match the animation more closely</li> <li>The Copper Golem now turns its head when looking at the player</li> </ul><h2 id="h_01K0S8Q982EMVPRHDWDTD3WYY0">Copper Golem Statue Block</h2><ul> <li>Copper Golem Statue Block is a new type of decorative block which has waxed and oxidized variants</li> <li>Copper Golem Statue Block oxidizes over time and can be waxed like Copper blocks</li> <li>The pose of the block can be changed by interacting with it</li> <li>If the Copper Golem Statue Block has no oxidation when interacted with using an Axe, the block will turn into a Copper Golem again</li> <li>When connected to a Redstone Comparator, the Copper Golem Statue Block emits a Redstone signal based on its current pose</li> </ul><h2 id="h_01K0S8Q983NKFAMMBXNM6MWEFF">Accessibility</h2><ul><li>Dye Colors now have updated icons<ul><li>The goal with these is to enhance visual cohesion across the dye set while maintaining distinct shapes to support colorblind accessibility</li></ul> </li></ul><h2 id="h_01K0S8Q9834JVTDVRF9TTH5QRY">Blocks</h2><ul> <li>Some blocks that could catch fire with Flint and Steel, like the top Stone Slab or Wood Stair, will now also catch fire during fire explosion, such as those from Fireballs</li> <li>Glass Blocks will now catch fire with Flint and Steel or fire explosion</li> <li>Fixed a bug where placing water from a Water Bucket onto a block containing another block (e.g. Button or Lever) would not allow the user to remove that water block afterwards. (<a href="https://bugs.mojang.com/browse/MCPE-218044" target="_blank" rel="noopener noreferrer">MCPE-218044</a>)</li> </ul><h3 id="h_01K0S8Q984CRN9SYZRXPYAYN6Q">Copper Chest</h3><ul> <li>Copper Chest lid now has a copper texture (<a href="https://bugs.mojang.com/browse/MCPE-223790" target="_blank" rel="noopener noreferrer">MCPE-223790</a>)</li> <li>Double Copper Chests now have their groove at the front (<a href="https://bugs.mojang.com/browse/MCPE-223825" target="_blank" rel="noopener noreferrer">MCPE-223825</a>)</li> </ul><h2 id="h_01K0S8Q984N466W6D9R63GXRBZ">Copper Equipment</h2><ul> <li>Hostile Monsters now have a chance to spawn with Copper Armor equipped</li> <li>Hostile Monsters can pick up and use Copper Weapons and Armor</li> </ul><h2 id="h_01K0S8Q985Z2XHMFA7X4XCHJNS">Editor</h2><ul><li>Editor Structures are now exported under the /structures folder in the world's directory when an Editor world is exported</li></ul><h2 id="h_01K0S8Q985H7D4CHN0B7VJKTYH">Gameplay</h2><ul> <li>Entities are no longer placed halfway outside of a nether portal after traveling through the portal (<a href="https://bugs.mojang.com/browse/MCPE-189106" target="_blank" rel="noopener noreferrer">MCPE-189106</a>)</li> <li>Fixed an issue where the player sleeping animation would start before the player climbed into bed</li> <li>Camera command no longer leads to crash when using the in_out_back method (<a href="https://bugs.mojang.com/browse/MCPE-223147" target="_blank" rel="noopener noreferrer">MCPE-223147</a>)</li> </ul><h2 id="h_01K0S8Q986EPEN01C1FDP6K8NT">General</h2><ul> <li>Fixed grass color in swamps that is too green in Preview builds (<a href="https://bugs.mojang.com/browse/MCPE-223910" target="_blank" rel="noopener noreferrer">MCPE-223910</a>)</li> <li>Fixed Paintings from breaking when joining a multiplayer game in low-latency scenarios (<a href="https://bugs.mojang.com/browse/MCPE-181306" target="_blank" rel="noopener noreferrer">MCPE-181306</a>)</li> </ul><h2 id="h_01K0S8Q9864WYJM1DB98VJ345Z">Graphical</h2><ul> <li>Update Volumetric Fog configs for PC to have more consistent steps in performance impact, while also maximizing image quality for cost</li> <li>Added support for Subsurface Scattering on particle textures</li> <li>Fixed rain and snow lighting up far above the light source in Vibrant Visuals</li> <li>Fixed the issue where the Nether Portal fullscreen effect appeared black in Vibrant Visuals (<a href="https://bugs.mojang.com/browse/MCPE-221341" target="_blank" rel="noopener noreferrer">MCPE-221341</a>)</li> <li>Updated max render distance to 28 on PC for Vibrant Visuals</li> <li>Fixed lack of illumination in some particles emitted by breaking blocks (<a href="https://bugs.mojang.com/browse/MCPE-218184" target="_blank" rel="noopener noreferrer">MCPE-218184</a>)</li> <li>Increased thickness on Block Selection wireframe to make it more visible in Vibrant Visuals especially with TAAU enabled</li> <li>Fixed an issue causing Chests to appear desaturated while held in hand in Vibrant Visuals</li> <li>Fixed an issue causing attachables such as Bows to appear desaturated in Vibrant Visuals</li> <li>Fixed bug where Vanilla Mob Flame textures are missing</li> <li>Progress of Leaves turning white in snow is now correctly set when entering a world, and this color change now works correctly in Custom Biomes</li> <li>Fixed unlit Candles not casting shadows</li> <li>Fixed unlit Cake Candles not casting shadows</li> <li>Fixed Glass Block depth issues with Candles</li> <li>Fixed water depth buffer issues with Cake Candles</li> <li>Fixed infinite duration blindness effect visuals</li> </ul><h2 id="h_01K0S8Q98A5MYCDY8T549D8CGJ">Mobs</h2><ul><li>Wolves no longer start shaking off water if they are already shaking off water</li></ul><h2 id="user-content-realms">Realms<a aria-labelledby="user-content-realms" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/29953/R21U11-1-Preview?anchor=realms"></a> </h2><ul><li>New Edit World page available to try<ul> <li>To access, click "Settings" on the Realms tab to go to the Slots page. Then, select a world and click "Edit World." There will be a button at the top of the page that you can click to try the new design</li> <li>You can flip back and forth between the old and new designs as much as you want</li> <li>Resource and behavior packs will still have to be configured in the old design for now</li> </ul> </li></ul><h2 id="h_01K0S8Q98BWAZ8PS6AD1VM2G77">User Interface</h2><ul> <li>The RTX and Marketplace Pass icon will no longer show up on the same item</li> <li>The RTX Chevron will now show up correctly on the Marketplace search screen</li> </ul><ul> <li>Fixed an issue where the Featured Server details would randomly scroll up (<a href="https://bugs.mojang.com/browse/MCPE-181924" target="_blank" rel="noopener noreferrer">MCPE-181924</a>)</li> <li>Recipe Book can no longer show duplicate icons if user has Recipe Book hidden when acquiring new recipes</li> <li>Fixed Marketplace pass chevron priority on hero row items</li> <li>Fixed Blade row missing Marketplace pass chevron</li> </ul><h1 id="h_01K0S8Q98CC2CX843FV7AP3S36">Technical Updates</h1><h2 id="h_01K0S8Q98CGFKVVDDTJ1NSPYMN">Add-Ons and Script Engine</h2><ul><li>Moved the properties "ash", "red_spores", "blue_spores", and "white_ash" from the "minecraft:climate" biome component to the new client biome component "minecraft:precipitation"</li></ul><h2 id="h_01K0S8Q98CWAHJWG78S2TG5S94">API</h2><h3 id="h_01K0S8Q98CZM4FCES2AA7878GV"><code>@minecraft/server</code></h3><ul> <li>Added @minecraft/server version 2.3.0-beta</li> <li>Added @minecraft/server version 2.2.0</li> <li>Enabled <code>Player.applyImpulse</code> and <code>Player.clearVelocity</code> </li> <li>class <code>AimAssistRegistry</code><ul><li>Added readonly property <code>DefaultCategoryId</code> </li></ul> </li> <li>Updated <code>System.sendScriptEvent</code> to be able to be called in "before" events</li> </ul><h2 id="h_01K0S8Q98E18J3QW0Y9BAEJZWV">Biomes</h2><ul><li>Added content errors in server side biome components that were missing them to more easily identify issues and how to fix them</li></ul><h2 id="h_01K0S8Q98FSJ8M7CCHYQHBXTVZ">Blocks</h2><ul> <li>Fixed a bug that caused default editor movement speed to initialize incorrectly</li> <li>Custom block geometry no longer produces a warning when fully contained within the first or last 1/16ths of the unit cube volume in any axis<ul><li>A warning is still produced if the geometry doesn't have at least one corner overlapping the unit cube volume, not counting its boundary</li></ul> </li> </ul><h2 id="h_01K0S8Q98GRWD8BNX9XHMRNMR5">Components</h2><ul> <li>Content warnings will log missing references in Jigsaw Structure, Processor List, Template Pool, and Structure Sets JSON</li> <li>Content warnings will log missing references in Camera Preset, Camera List, Aim Assist Preset, and Aim Assist Categories JSON</li> <li>Content warnings will log missing item references in Crafting Items Catalog JSON</li> <li>Changes to 'minecraft:input_air_controlled'<ul> <li>Renamed to 'minecraft:free_camera_controlled'</li> <li>Removed upward movement behaviour when holding the jump action from this component</li> </ul> </li> <li>Added new component 'minecraft:vertical_movement_action'<ul> <li>Adds the functionality of upward or downward movement when holding the jump action</li> <li>This component is automatically added to any entity that uses the old 'minecraft:input_air_controlled' with format version 1.21.100 or older</li> </ul> </li> <li>Updates to "minecraft:dash"<ul><li>Renamed to "minecraft:dash_action" to improve clarity</li></ul> </li> </ul><h2 id="h_01K0S8Q98J4PSNE82QWBN3EN30">Editor</h2><ul> <li>Fixed a bug where the selection highlight used the wrong color after changing the theme</li> <li>Fixed a bug that caused keybinding text to be narrated incorrectly</li> <li>Updated <code>tooltip</code> API property of <code>IToggleGroupPropertyItemEntry</code> to take <code>BasicTooltipContent</code> </li> </ul><h2 id="h_01K0S8Q98K7DVSRR24J42T8PTJ">Entity Components</h2><ul> <li>Fixed the documentation of <code>minecraft:on_death</code> claiming the component only works on the Ender Dragon, it works on all entities</li> <li>Added <code>slot.weapon.mainhand</code> and <code>slot.weapon.offhand</code> as valid slots for <code>minecraft:interact</code> component operations</li> </ul><h2 id="h_01K0S8Q98MGZ27QDKDC8PBH4Z1">Entity Event Responses</h2><ul><li>Added the <code>drop_item</code> entity event response, which allows an entity to drop its item in a given slot</li></ul><h2 id="h_01K0S8Q98NH3G18MH3RK2124VE">Gameplay</h2><ul><li>Fixed an issue where the player behaved incorrectly with the <code>fixed boom</code> camera when using the <code>locked_player_relative_strafe</code> control scheme. Player movement is now consistent with the free camera in this scenario</li></ul><h2 id="h_01K0S8Q98NDPADNYT8P0RD4SCY">Graphical</h2><ul><li>Changed defaults for color grading contrast and saturation fields to 1. Previously the defaults were 1.2 and 1.05 respectively</li></ul><h2 id="h_01K0S8Q98N1TBMPDBJSHY4VV3V">Items</h2><ul> <li>Setting the "minecraft:use_modifiers" component's "movement_modifier" field to 1.0 now allows using the item while sprinting, and starting to sprint while using the item</li> <li>"poly_mesh" is no longer treated or documented as an experimental feature</li> <li>"texture_meshes" is no longer treated or documented as an experimental feature</li> <li>The "scale" field can now adjust the depth of "texture_meshes", since its value is no longer ignored</li> <li>Added the "use_pixel_depth" option to "texture_meshes" to control how geometry depth relates to texture resolution<ul> <li>If set to "true", the geometry will have a depth of one pixel (in entity space, not texture space)<ul><li>This causes textures with a resolution different from 16x16 to appear stretched</li></ul> </li> <li>If set to "false", the geometry will be built from perfectly cubic voxels, regardless of the texture's aspect ratio</li> <li>Defaults to "true" to ensure backward compatibility</li> </ul> </li> </ul><h1 id="h_01K0S8Q98QQ0SWMKZHKM6QYQJR">Experimental Technical Updates</h1><h2 id="h_01K0S8Q98QF1VXZ9ETJQ01J1DT">API</h2><h3 id="h_01K0S8Q98Q7JVK81QHPA0PNF27"><code>@minecraft/server-gametest</code></h3><ul><li> <code>GameTest</code> objects will now throw a <code>GameTestCompletedError</code> if accessed after completion for support functions or during clean up for test based functions</li></ul><h3 id="h_01K0S8Q98RGRNZ4PZY5CMYRYPZ"><code>@minecraft/server</code></h3><ul><li>Added methods to Dimension scripting API that allows creators to get the total light level and the sky light level at a specific position</li></ul><h3 id="h_01K0S8Q98R6BQW6SY0HYVE4AJ3"><code>@minecraft/diagnostics</code></h3><ul> <li>Added method <code>captureException</code> to <code>Sentry</code> which allows capturing of exceptions that are gracefully caught with a <code>try/catch</code> block</li> <li>Renamed enum <code>SentryBreadcrumbLevel</code> to <code>SentryEventLevel</code> </li> <li>Updated methods on <code>Sentry</code> to be callable in all contexts, including read-only (before events)</li> </ul><h2 id="h_01K0S8Q98S1ZKQBQ9HNANMGGF7">Biomes</h2><ul> <li>Removing support for loading custom biomes for base game versions 1.21.100 and below</li> <li>Adding <code>max_puddle_depth_below_sea_level</code> to the <code>surface_builder</code> biome component for the <code>swamp</code> builder type. The component will set the search depth for how far below sea level to search for a surface to add a puddle</li> <li>Removing the 1.20.60 format version for server side biome JSON files. All server side biome JSON files should be version 1.21.110 or higher</li> <li>Updating the server side biome file format version to be 1.21.110</li> </ul><h2 id="h_01K0SAPKBVR4P4PCP8QHR47117">Graphics</h2><ul><li>Fixed Candles not casting point light shadows</li></ul>
Community<p>Nothing beats graphical corruption and freeze issues like a blazing, steamy hotfix. Today we are releasing 1.21.8 fixing various issues experienced on certain graphics devices.</p><h2 id="h_01K0CBY5T2TZ4MPC2HM2BKCXZQ">Fixed bugs in 1.21.8</h2><ul> <li> <a href="https://bugs.mojang.com/browse/MC-295947">MC-295947</a> - The game screen occasionally freezes while the game keeps running on Intel graphics of Gen11 architecture</li> <li> <a href="https://bugs.mojang.com/browse/MC-296107">MC-296107</a> - Entity and block entity textures become corrupted over time on Intel graphics of Gen11 architecture</li> <li> <a href="https://bugs.mojang.com/browse/MC-296585">MC-296585</a> - Flickering and other graphical corruption appears after summoning one or multiple text_display entities on some Intel devices</li> <li> <a href="https://bugs.mojang.com/browse/MC-296908">MC-296908</a> - Texture atlases, most notably those of text, become corrupted over time on Intel graphics of Gen11 architecture</li> <li> <a href="https://bugs.mojang.com/browse/MC-297784">MC-297784</a> - Entities and block entities are lit incorrectly after a while on Intel graphics of Gen11 architecture</li> <li> <a href="https://bugs.mojang.com/browse/MC-298903">MC-298903</a> - Items in the inventory and text are rendered in a solid color after a while, and the items sometimes become invisible, on Intel graphics of Gen11 architecture</li> <li> <a href="https://bugs.mojang.com/browse/MC-298908">MC-298908</a> - Items in the inventory are lit incorrectly after a while on Intel graphics of Gen11 architecture</li> <li> <a href="https://bugs.mojang.com/browse/MC-299144">MC-299144</a> - The game crashes when loading a resource pack with an invalid shader on some AMD graphics</li> </ul><h2 id="h_01K0CBY5T9EF2S55962TV32SAY">Get the Release</h2><p>To install the Release, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download">Minecraft Launcher</a> and click play! Make sure your Launcher is set to the "Latest Release” option.</p><p>Cross-platform server jar:</p><ul><li><a href="https://piston-data.mojang.com/v1/objects/6bce4ef400e4efaa63a13d5e6f6b500be969ef81/server.jar">Minecraft server jar</a></li></ul><p>Report bugs here:</p><ul><li> <a href="https://bugs.mojang.com/projects/MC/summary">Minecraft issue tracker</a>!</li></ul><p>Want to give feedback?</p><ul><li>For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft">official Minecraft Discord</a>.</li></ul>
Community<p>Hotfix coming in ho-... very cold? Today we're releasing 1.21.8 Release Candidate 1, addressing various graphical corruption and freeze issues on certain graphics devices.</p><p>As always, if you encounter any graphical issues with this Release Candidate, reports on our <a href="https://bugs.mojang.com/projects/MC/summary">Bug Tracker</a> are very much appreciated!</p><p>Happy Crafting!</p><h2 id="h_01K0C3PY4X7X6Z4DVBD9VCMG6M">Fixed bugs in 1.21.8 Release Candidate 1</h2><ul> <li> <a href="https://bugs.mojang.com/browse/MC-295947">MC-295947</a> - The game screen freezes after a while on some Intel integrated graphics</li> <li> <a href="https://bugs.mojang.com/browse/MC-296107">MC-296107</a> - Entities and block entities become visually corrupted after a while on some Intel integrated graphics</li> <li> <a href="https://bugs.mojang.com/browse/MC-296908">MC-296908</a> - Text and texture atlases become visually corrupted after a while on some Intel integrated graphics</li> <li> <a href="https://bugs.mojang.com/browse/MC-297784">MC-297784</a> - Entities are shaded incorrectly after a while on Intel graphics of Gen11 architecture</li> <li> <a href="https://bugs.mojang.com/browse/MC-298903">MC-298903</a> - Items in the inventory can turn into a solid color and then disappear and text can render colored while on some Intel integrated graphics</li> <li> <a href="https://bugs.mojang.com/browse/MC-298908">MC-298908</a> - Items in the inventory are lit as if from the opposite direction on some Intel integrated graphics</li> <li> <a href="https://bugs.mojang.com/browse/MC-299144">MC-299144</a> - Crash with AMD graphics card when loading Resource Pack with invalid shader</li> </ul><h2 id="h_01K0C3PY52T4GYX2TRPV819MNZ">Get the Release Candidate</h2><p>Release Candidates are available for Minecraft: Java Edition. To install the Release Candidate, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.</p><p><strong>Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</strong></p><p>Cross-platform server jar:</p><ul><li><a href="https://piston-data.mojang.com/v1/objects/592535d9bcdb38db40da2d0033ce8494d1ef50d9/server.jar">Minecraft server jar</a></li></ul><p>Report bugs here:</p><ul><li> <a href="https://bugs.mojang.com/projects/MC/summary">Minecraft issue tracker</a>!</li></ul><p>Want to give feedback?</p><ul><li>For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft">official Minecraft Discord</a>.</li></ul>
Community<p><strong>Posted:</strong> 16 July 2025</p><p><strong>Information on Minecraft Preview and Beta:</strong></p><ul> <li>These work-in-progress versions can be unstable and may not be representative of final version quality</li> <li>Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at <a href="https://aka.ms/PreviewFAQ" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/PreviewFAQ (Opens in new window or tab)">aka.ms/PreviewFAQ</a> <span aria-hidden="true"></span> </li> <li>The beta is available on Android (Google Play). To join or leave the beta, see <a href="https://aka.ms/JoinMCBeta" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/JoinMCBeta (Opens in new window or tab)">aka.ms/JoinMCBeta</a> <span aria-hidden="true"></span> for detailed instructions</li> </ul><p>It's time for another Preview and Beta! For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback on these new features at <a href="http://feedback.minecraft.net/" target="_blank" rel="noopener noreferrer" aria-label="feedback.minecraft.net (Opens in new window or tab)">feedback.minecraft.net</a>, and you can report any bugs at <a href="http://bugs.mojang.com/" target="_blank" rel="noopener noreferrer" aria-label="bugs.mojang.com (Opens in new window or tab)">bugs.mojang.com</a>.</p><p> </p><p><strong>Note:</strong> This preview release will arrive a bit later on iOS devices.</p><p> </p><h1 id="user-content-features-and-bug-fixes">Features and Bug Fixes<a aria-labelledby="user-content-features-and-bug-fixes" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/29896/R21U10-5-Preview?anchor=features-and-bug-fixes"></a> </h1><h2 id="user-content-blocks">Blocks<a aria-labelledby="user-content-blocks" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/29896/R21U10-5-Preview?anchor=blocks"></a> </h2><ul><li>Fixed bug where a Chest could end up in a corrupted state by being paired when pushed by a Piston (<a href="https://bugs.mojang.com/browse/MCPE-224452" target="_blank" rel="noopener noreferrer" aria-label="MCPE-224452 (Opens in new window or tab)">MCPE-224452</a>)</li></ul><h2 id="user-content-camera">Camera<a aria-labelledby="user-content-camera" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/29896/R21U10-5-Preview?anchor=camera"></a> </h2><ul><li>Added a new camera effect when facing and climbing blocks such as Ladders and Vines to reduce eye strain and improve accessibility</li></ul><h2 id="user-content-graphical">Graphical<a aria-labelledby="user-content-graphical" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/29896/R21U10-5-Preview?anchor=graphical"></a> </h2><ul> <li>Sugar Cane clusters will now become slightly transparent when the camera passes through them</li> <li>Fixed an issue where custom animations would be incorrect in first person with Vibrant Visuals enabled</li> <li>Items dropped in first person view appear slightly higher, without affecting the actual item position</li> </ul>
Community<p><strong>Update: </strong>14 July 2025</p><p>Another small hotfix (1.21.94) is being rolled out.</p><ul><li>Fixed an issue that caused entities in some Marketplace packs to revert to their vanilla behaviors</li></ul><p><strong>Posted:</strong> 3 July 2025</p><p>A new update has been released to address a few issues with the 1.21.90 release.</p><h1 id="user-content-bug-fixes-and-features">Bug Fixes and Features</h1><h2 id="user-content-general">General</h2><ul> <li>Fixed a bug causing packs in world templates to disappear (<a href="https://bugs.mojang.com/browse/MCPE-222906" target="_blank" rel="noopener noreferrer" aria-label="MCPE-222906 (Opens in new window or tab)">MCPE-222906</a><span aria-hidden="true"></span>)</li> <li>Added music disc "Lava Chicken" by Hyper Potions<ul><li>Drops when defeating a baby Zombie riding a Chicken (Chicken Jockey)</li></ul> </li> <li>Split-screen players on PlayStation and Switch can now access their player data (e.g. inventory) created in 1.21.80 and earlier (<a href="https://bugs.mojang.com/browse/MCPE-222048" target="_blank" rel="noopener noreferrer" aria-label="MCPE-222048 (Opens in new window or tab)">MCPE-222048</a>)</li> </ul><h2 id="user-content-graphical">Graphical</h2><ul> <li>Slightly reduced the emissive intensity of Torches, Redstone Torches, Soul Torches, and Soul Lanterns in Vibrant Visuals (<a href="https://bugs.mojang.com/browse/MCPE-222020" target="_blank" rel="noopener noreferrer" aria-label="MCPE-222020 (Opens in new window or tab)">MCPE-222020</a>)</li> <li>Fixed <code>parent_setup</code> not running with the correct context, which caused animation issues in some packs</li> <li>Glowing text on Signs no longer gets overly bright when looked at directly in Vibrant Visuals</li> </ul><h2 id="user-content-mobs">Mobs</h2><ul> <li>Fixed performance degradation when a Happy Ghast is leashed close to the ground (<a href="https://bugs.mojang.com/browse/MCPE-222147" target="_blank" rel="noopener noreferrer" aria-label="MCPE-222147 (Opens in new window or tab)">MCPE-222147</a><span aria-hidden="true"></span>)</li> <li>Air friction is now only applied to Boats when they are leashed (<a href="https://bugs.mojang.com/browse/MCPE-222298" target="_blank" rel="noopener noreferrer" aria-label="MCPE-222298 (Opens in new window or tab)">MCPE-222298</a>)<ul> <li>Boats are still prevented from orbiting the player when leashed</li> <li>Boats once again retain momentum when moving off ledges</li> </ul> </li> </ul><h2 id="user-content-user-interface">User Interface</h2><ul><li>Fixed issue where the player was not able to move the camera while using the interact buttons on touch devices (<a href="https://bugs.mojang.com/browse/MCPE-220353" target="_blank" rel="noopener noreferrer" aria-label="MCPE-220353 (Opens in new window or tab)">MCPE-220353</a>)</li></ul><h1 id="user-content-technical-updates">Technical Updates</h1><h2 id="user-content-api">API</h2><ul> <li>Added a new condition <code>passenger_of_entity</code> that allows checking which vehicle entity type is being ridden by the damaged entity that is dropping loot<ul><li>Like <code>damaged_by_entity</code>, allows specifying an <code>entity_type</code> field to check against when deciding which entry in a loot table to select</li></ul> </li> <li>Added a new condition <code>is_baby</code> that allows checking if the entity that is dropping loot is a <code>baby</code> </li> </ul>
Community<p>A hot-as-lava hotfix. It's Minecraft 1.21.7, bringing updates to your disco, plus a fresco and some crash and bug fixes. We've added a new 3x3 painting to honor everyone's best friend, as well as refreshed the loot dropped by an iconic mob. The Baby Zombie riding a Chicken (Chicken Jockey) will drop the “Lava Chicken” music disc when defeated.</p><p>We will be back with the next snapshot in a few weeks.</p><p>Happy Mining!</p><h2 id="h_01JZ3AAPGQ354J1W6WT957ZTDE">New Features</h2><ul> <li>Added a painting of a good boy by artist Sarah Boeving</li> <li>Added music disc "Lava Chicken" by Hyper Potions<ul><li>Drops when defeating a Baby Zombie riding a Chicken (Chicken Jockey)</li></ul> </li> </ul><h2 id="h_01JZ3AAPGR4VPG2GQ03GRGSV5N">Technical Changes</h2><ul> <li>The Data Pack version is now 81</li> <li>The Resource Pack version is now 64</li> </ul><h2 id="h_01JZ3AAPGT2VW3KE1AXHVA80DG">Fixed bugs in 1.21.7</h2><ul> <li> <a href="https://bugs.mojang.com/browse/MC-280354">MC-280354</a> - Loading and unloading a resource pack that uses a x32000 atlas breaks the game</li> <li> <a href="https://bugs.mojang.com/browse/MC-297748">MC-297748</a> - The moon is rendered incorrectly on some Qualcomm graphics</li> <li> <a href="https://bugs.mojang.com/browse/MC-298448">MC-298448</a> - Filled maps are rendered incorrectly on some Qualcomm graphics</li> <li> <a href="https://bugs.mojang.com/browse/MC-298681">MC-298681</a> - Text displays with the "shadow" tag enabled and the "see_through" tag disabled exhibit z-plane fighting at a close distance</li> <li> <a href="https://bugs.mojang.com/browse/MC-298710">MC-298710</a> - TTF glyphs are incorrectly rendered over some elements</li> <li> <a href="https://bugs.mojang.com/browse/MC-298818">MC-298818</a> - Good boy is missing from Java Edition</li> <li> <a href="https://bugs.mojang.com/browse/MC-298832">MC-298832</a> - The breaking particles of droppers and dispensers facing up or down appear incorrect on some Qualcomm graphics</li> <li> <a href="https://bugs.mojang.com/browse/MC-298856">MC-298856</a> - Blindness and darkness fog effects no longer work underwater</li> <li> <a href="https://bugs.mojang.com/browse/MC-298879">MC-298879</a> - The game crashes upon startup on some AMD graphics</li> <li> <a href="https://bugs.mojang.com/browse/MC-298898">MC-298898</a> - TextureAtlas leaks textures after resource reload</li> <li> <a href="https://bugs.mojang.com/browse/MC-298919">MC-298919</a> - Sometimes you pass through the happy ghast when you get off while going forward</li> <li> <a href="https://bugs.mojang.com/browse/MC-298986">MC-298986</a> - Repeatedly reloading a 512x512 resource pack will eventually result in severe graphics corruption</li> <li> <a href="https://bugs.mojang.com/browse/MC-299017">MC-299017</a> - Text on glowing signs is not visible on some graphics</li> <li> <a href="https://bugs.mojang.com/browse/MC-299071">MC-299071</a> - Memory Leak in ItemStackRenderState leads to OutOfMemoryError</li> <li> <a href="https://bugs.mojang.com/browse/MC-299110">MC-299110</a> - Force upgrading does not write new DataVersion to converted data</li> <li> <a href="https://bugs.mojang.com/browse/MC-299126">MC-299126</a> - The server crashes when certain mobs ride a turtle</li> </ul><h2 id="h_01JZ3AAPH1M5EKY5JNT1JJAR4K">Get the Release</h2><p>To install the Release, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download">Minecraft Launcher</a> and click play! Make sure your Launcher is set to the "Latest Release” option.</p><p>Cross-platform server jar:</p><ul><li><a href="https://piston-data.mojang.com/v1/objects/05e4b48fbc01f0385adb74bcff9751d34552486c/server.jar">Minecraft server jar</a></li></ul><p>Report bugs here:</p><ul><li> <a href="https://bugs.mojang.com/projects/MC/summary">Minecraft issue tracker</a>!</li></ul><p>Want to give feedback?</p><ul><li>For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft">official Minecraft Discord</a>.</li></ul>
Community<p><strong>Posted:</strong> 1 July 2025</p><p><strong>Information on Minecraft Preview and Beta:</strong></p><ul> <li>These work-in-progress versions can be unstable and may not be representative of final version quality</li> <li>Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at <a href="https://aka.ms/PreviewFAQ" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/PreviewFAQ (Opens in new window or tab)" data-bi-id="n4a3" data-bi-name="aka.ms/previewfaq">aka.ms/PreviewFAQ</a> </li> <li>The beta is available on Android (Google Play). To join or leave the beta, see <a href="https://aka.ms/JoinMCBeta" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/JoinMCBeta (Opens in new window or tab)" data-bi-id="n5a3" data-bi-name="aka.ms/joinmcbeta">aka.ms/JoinMCBeta</a> for detailed instructions</li> </ul><p><strong><img src="https://feedback.minecraft.net/hc/article_attachments/37745495612813" alt="Minecraft Preview" width="1920" height="1080"></strong></p><p>Test the first features of our third game drop – the copper golem and copper chests! This player-made mob will not only make your base feel lively, but it'll become your companion, helping you sort the items you place into copper chests into other chests around your base! When you summon a copper golem, you'll also get a new item – the copper chest. Pop the haul from your latest expedition in the copper chest, and then sit back and watch as your new buddy helps sort those items into all the other chests in your base! You can also test copper tools, items, and weapons now in Bedrock beta and preview! Coming in the future to Java snapshot.</p><p>And as always, we're keen to get your feedback on these new features at <a href="http://feedback.minecraft.net/">feedback.minecraft.net</a>, and you can report any bugs at <a href="http://bugs.mojang.com/">bugs.mojang.com</a>.</p><h2 id="h_01JZ33YKZDKJX2ZN17RC3Q5V9F">Experimental Game Drop Features</h2><p>To try out upcoming features, enable the Experimental Features toggle in your world settings. These features are still in development and may cause your world to crash, break, or become incompatible with future updates.</p><h3 id="h_01JZ33YKZDSN2QJQSG9NHMXJS3">Copper Golem</h3><p>Copper golems are handy, organization-loving companions that'll bring your base to life! Summoned with copper and carved pumpkins, the copper golem removes items you leave in copper chests, and sorts them based on the item type into chests around your base!</p><ul> <li>Copper Golem will drop between 1 and 3 Copper Ingots when killed</li> <li>Copper Golem can help with sorting items into Chests</li> </ul><h4 id="h_01JZ33YKZERB5KB7EMFKD3DZGG">Copper Golem Item Sorting</h4><ul> <li>If the Copper Golem is not holding an item, it will look for nearby Copper Chests to try to pick up an item</li> <li>The Copper Golem will look in any oxidized and waxed Copper Chest variant to pick up items</li> <li>It can pick up max 16 items in a stack at the time</li> <li>Any item in a Copper Chest can be picked up</li> <li>If the Copper Golem is holding an item, it will look for nearby Chests to try to place the item in</li> <li>The Copper Golem will look in Chests and Trapped Chests to try to place items -</li> <li>It can place an item in a Chest if it's empty, or if it contains the same type of item it is holding in its hand</li> <li>The Copper Golem will visit max 10 Chests or Copper Chests in sequence to try to pick up or place an item</li> <li>If no matching chest is found the Copper Golem will idle for 7 seconds before trying again</li> <li>The search area for chests from the Copper Golem's position is horizontally 32 blocks and vertically 8 blocks</li> </ul><h3 id="h_01JZ33YKZHTMH4VHT14C63BDQC">Copper Chest</h3><p>Copper chests are a new block! Summon a copper golem to get your first copper chest, which you can leave to oxidize, or keep pristine with wax. Drop items into a copper chest, and then sit back and relax as your copper golem sorts them into normal chests around your base!</p><ul> <li>Copper Chest is a new type of chest that has waxed and oxidized variants</li> <li>Copper Chests oxidize over time and can be waxed like other Copper blocks</li> <li>Copper Chests can be crafted using a Chest and Copper Ingots</li> </ul><h3 id="h_01JZ33YKZH3C42V7DJMEPT9SN8">Copper Tools</h3><p>What comes between stone and iron? Now the answer is: copper! Craft tools, weapons, and armor from copper, giving this early-game ore more uses than ever before. Unlike copper blocks, these items won't oxidize, but like all copper blocks - they will look beautiful!</p><ul> <li>Copper tools and weapons are crafted and repaired using copper ingots. They do the same amount of damage as stone but have higher durability. Copper tools work faster than stone tools, but they are slower than their iron counterparts. Copper tools have higher enchantability than diamond, but slightly less than iron.</li> <li>Copper Axe</li> <li>Copper Hoe</li> <li>Copper Pickaxe</li> <li>Copper Shovel</li> <li>Copper Sword</li> </ul><h3 id="h_01JZ33YKZKTC26BNX1WHFANDHE">Copper Armor</h3><ul> <li>Copper armor has higher durability than leather but less than iron. Copper armor enchantability sits slightly lower than with iron.</li> <li>Copper Helmet</li> <li>Copper Chestplate</li> <li>Copper Leggings</li> <li>Copper Boots</li> </ul><h3 id="h_01JZ33YKZMGK586DCVS7B4JR8M">New Copper Items</h3><ul><li>Copper equipment turns into Copper Nuggets when smelted</li></ul><h2 id="h_01JZ33YKZN547N29S111R50DHM">Features and Bug Fixes</h2><h3 id="h_01JZ33YKZNETK9HD8WXZ6W8ZM3">Gameplay</h3><ul><li>Hotbar can always be hit in any touch device. The detection area matches the texture even if you have customise controls enabled</li></ul><h3 id="h_01JZ33YKZNM3BPAD4NCRSYBJFZ">Graphical</h3><ul> <li>Fixed faces of non-full blocks (eg. Cakes or Trapdoors) having an unnatural ambient occlusion applied to them in some neighboring blocks configurations</li> <li>Glowing text on Signs no longer gets overly bright when looked at directly in Vibrant Visuals</li> <li>Fixed parent_setup not running with the correct context</li> </ul><h3 id="h_01JZ33YKZPV8TFEM4H4CHAZ9JP">Items</h3><ul><li>Fixed an issue where custom armor disabled knockback on some platforms</li></ul><h3 id="h_01JZ33YKZPKCEPM7TB6HT1Z84B">Mobs</h3><ul> <li>Fixed a bug that caused Happy Ghast to occasionally suffocate when faced against a wall (<a href="https://bugs.mojang.com/browse/MCPE-221320">MCPE-221320</a>)</li> <li>Boats no longer play step sounds when on the ground (<a href="https://bugs.mojang.com/browse/MCPE-51638">MCPE-51638</a>)</li> <li>Air friction is now only applied to Boats when they are leashed (<a href="https://bugs.mojang.com/browse/MCPE-222298">MCPE-222298</a>)<ul> <li>Boats are still prevented from orbiting the player when leashed</li> <li>Boats once again retain momentum when moving off ledges</li> </ul> </li> <li>Fixed a bug where the Happy Ghast riding sound would sometimes play in the loading screen</li> <li>Fixed a bug where both Ghast and Happy Ghast ambient sounds would not be audible further than 16 blocks away from the player (<a href="https://bugs.mojang.com/browse/MCPE-298575">MCPE-298575</a>)<ul> <li>Ghast ambient sound is now audible within 80 blocks</li> <li>Happy Ghast ambient sound is now audible within 64 blocks</li> </ul> </li> <li>Updated the way leashed mobs interact with vehicles<ul> <li>Leashed mobs can now be pulled into Boats, Minecarts, and other rideable entities if the leash is slackened when close to those entities</li> <li>Leashed mobs will now automatically dismount their vehicle if the leash is stretched far enough</li> <li>These changes will come to Java Edition at a later date</li> </ul> </li> </ul><h3 id="h_01JZ33YKZVFT6VSXFX7EE75Z3Y">User Interface</h3><ul><li>We've made some adjustments to the spacing of items in the settings menus in this update. Work is still ongoing, and we plan to make further refinements in future updates!</li></ul><h3 id="h_01JZ33YKZVF0DN89GPJGTEZ1JZ">Vanilla Parity</h3><ul><li>Added The Void as a flatworld preset</li></ul><h2 id="h_01JZ33YKZWW7WXJWWR1H1BGY1Y">Technical Updates</h2><h3 id="h_01JZ33YKZWRE1CEMQREYD3Z0BR">Add-Ons and Script Engine</h3><ul><li>Biomes client settings now look up settings based on the biome's full name, including its namespace. Vanilla biomes will fall back on their name without a namespace if an exact match is not found before falling back on default settings (for example, "minecraft:plains" will match itself, then "plains" if no setting was found)</li></ul><h3 id="h_01JZ33YKZWN700D0AJXMMVHMT4">AI Goals</h3><ul><li>Added the minecraft:behavior.transport_items AI goal, allows a mob to transport items from and to containers<ul> <li>Description:<ul> <li>If the mob is not carrying an item it will try to find a container matching source_container_types and will attempt to take an item from the first non-empty slot. It will take the largest of max_stack_size and the size of the stack in that slot. If the container is empty or it does not find a match it will remember this container as visited and search for the next container from which to pick up an item. If it fails to find an unvisited container from which to pick up items it will disable the goal for idle_cooldown seconds and reset what containers it has visited. Once it has picked up an item it resets what containers it has visited.</li> <li>If the mob is carrying an item it will try to find a container matching destination_container_types and attempt to put its carried item in it. It will put as much of the carried item as possible into the container. If it is still carrying an item (the container is full) it will remember the container as visited and try to find the next container to put items in. If it fails to find an unvisited container in which to put items it will disable the goal for idle_cooldown seconds and reset what containers it has visited. Once it has stored items and is empty handed again it resets what containers it has visited.</li> <li>If at any point the target container becomes an invalid target (the block could be removed or a chest could have a cat sit on it for example), the mob will mark the position as visited and move to the next target.</li> </ul> </li> <li>Fields:<ul> <li>source_container_types: A list of block descriptors that should be a container type to get items from. Default is any container</li> <li>destination_container_types: A list of block descriptors that should be a container type to put items in. Default is any container</li> <li>max_stack_size: The maximum stack size that the mob will try to take from a container. Default is 16</li> <li>interaction_time: The amount of time spent interacting with the containers in seconds. Default is 3.0</li> <li>allow_simultaneous_interaction: Whether the entity is allowed to simultaneously interact with a container that another non-player entity is already interacting with. Default is false</li> <li>search_strategy: Whether to select the nearest valid container or a random valid container in range. valid values are "nearest" or "random" (default).</li> <li>search_distance: The maximum horizontal and vertical distance at which to find containers for taking or placing items. Default [62, 32]</li> <li>max_visited_containers: The maximum number of containers the mob will visit before resetting. 0 is unlimited and default is 16</li> <li>initial_cooldown: Time, in seconds, the mob will wait after spawning or after its available goals have changed (e.g. due to a component group update). Default is 0</li> <li>idle_cooldown: When the mob cannot find a valid container to interact with, the goal will be disabled for this amount of time in seconds. Default is 20</li> <li>place_strategy: governs which container contents the goal is allowed to add to:<ul> <li>"with_matching": Only allows placing item in a container already having stack(s) of item.</li> <li>"with_matching_or_empty": Like the above, but additionally allows placement in empty containers.</li> <li>"any": Puts no restriction, allows placement of item in container as long as there is space. This is the default behavior.</li> </ul> </li> <li>allowed_items: A list of item descriptors that are the only items the mob is allowed to transport. If non-empty disallowed_items must be empty. Default is empty (all items allowed)</li> <li>disallowed_items: A list of item descriptors that are the mob is not allowed to transport. If non-empty allowed_items must be empty. Default is empty (no items disallowed)</li> </ul> </li> <li>Requirements and limitations:<ul> <li>Initially the component requires the 2025 Drop 3 experiment to be enabled but it will be generally available in a later update</li> <li>A navigation component is needed to enable the mob to navigate to the container. E.g. minecraft:navigation.walk</li> <li>At the moment Chests, Copper Chests, Barrels, and Shulker Boxes are the only supported containers</li> </ul> </li> </ul> </li></ul><h3 id="h_01JZ33YM05BHKFM434ZXD5YDAA">API</h3><ul> <li>Added new error class UnsupportedFunctionalityError which is thrown for certain cases where a particular functionality such as a method, or part of a method based on the parameters, is not supported. An example is calling the Entity method remove on a player</li> <li>Added new error class EntitySpawnError which is thrown when an entity fails to spawn via the spawnEntity method on Dimension</li> <li>Updated many methods to throw custom errors to provide better context and information of the problem that occurred</li> </ul><h3 id="h_01JZ33YM06S93HQ29AKBNP7WF0">Audio</h3><ul><li>Fixed a bug where "ambient" sounds played by a flying mob would have the volume set to 0.2 by default (<a href="https://bugs.mojang.com/browse/MCPE-298575">MCPE-298575</a>)</li></ul><h3 id="h_01JZ33YM06ACQT6E4Q4E2CKZ9S">Blocks</h3><ul> <li>Blocks with improperly configured textures will now show additional content errors</li> <li>Released the particle count field for the block destruction particles component out of experimental</li> </ul><h3 id="h_01JZ33YM07QYKTP0WHDKRPWDWZ">Editor</h3><ul> <li>Added a gizmo to the Entity Summon Tool to allow for more exact placement</li> <li>Added arbitrary rotation for brush shapes</li> <li>Fixed a bug that caused recently used block list of Block Picker to not display correctly</li> <li>Added a new "Pencil" tool that allows to easily add (or remove) individual blocks</li> </ul><h2 id="h_01JZ33YM086WDQ2SSV268906Q2">Experimental Technical Updates</h2><h3 id="h_01JZ33YM08YHEQ6KVEEKA07KE0">API</h3><ul> <li>Moved type EntityHungerComponent, EntitySaturationComponent, EntityExhaustionComponent from beta into 2.1.0</li> <li>Moved EntityEquippableComponent properties totalArmor and totalToughness from beta into 2.1.0</li> <li>Class ModalFormDataTextFieldOptions.<ul><li>Field defaultValue type changed from string to minecraftserver.RawMessage | string</li></ul> </li> <li>Fixed choppiness in Player.applyImpulse and Player.clearVelocity for beta</li> <li>Added setFov with CameraFovOptions parameter. This can be used to modify the FOV of the current camera<ul><li>Added class LootTableManager to beta, which allows for generation of loot from entities and blocks</li></ul> </li> <li>Added easing options for clearing a custom FOV. Clearing without valid easing values will instantly clear the custom FOV value</li> </ul>
Community<p>Hey! We had to fix some more bugs today! Here is Release Candidate 2 for Minecraft: Java Edition 1.21.7.</p><h2 id="h_01JYR51D7ZJG488H7ZGWET8Q1P">Technical Changes</h2><ul> <li>The Data Pack version is now 81</li> <li>The Resource Pack version is now 64</li> </ul><h2 id="h_01JYR51D81VN4T2T0ST1CD6EBN">Fixed bugs in 1.21.7 Release Candidate 2</h2><ul> <li> <a href="https://bugs.mojang.com/browse/MC-298879">MC-298879</a> - The game crashes upon startup on some AMD graphics</li> <li> <a href="https://bugs.mojang.com/browse/MC-299110">MC-299110</a> - Force upgrading does not write new DataVersion to converted data</li> <li> <a href="https://bugs.mojang.com/browse/MC-299126">MC-299126</a> - The server crashes when certain mobs ride a turtle</li> <li> <a href="https://bugs.mojang.com/browse/MC-299130">MC-299130</a> - Pack formats were not incremented in 1.21.7 rc1 after breaking changes</li> </ul><h2 id="h_01JYR51D84FNWRXZWMY9RNPK8Q">Get the Release Candidate</h2><p>Release Candidates are available for Minecraft: Java Edition. To install the Release Candidate, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.</p><p><strong>Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</strong></p><p>Cross-platform server jar:</p><ul><li><a href="https://piston-data.mojang.com/v1/objects/273c8ffdb3d05f4575376b43d8175716cab1a39f/server.jar">Minecraft server jar</a></li></ul><p>Report bugs here:</p><ul><li> <a href="https://bugs.mojang.com/projects/MC/summary">Minecraft issue tracker</a>!</li></ul><p>Want to give feedback?</p><ul><li>For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft">official Minecraft Discord</a>.</li></ul><p> </p>
Community<p>Today we are shipping Release Candidate 1 for 1.21.7, a hotfix release that takes care of some critical issues that managed to sneak their way into the Chase the Skies drop (1.21.6). The hotfix also includes a new music disc and a painting of the good boy Dennis. If no other critical issues are found, this will be the version for 1.21.7 that can be expected to be released soon. Happy mining!</p><h2 id="h_01JYKY783M084EH0DFE5H7TGMH">New Features</h2><ul> <li>Added a painting of a good boy by artist Sarah Boeving</li> <li>Added music disc "Lava Chicken" by Hyper Potions<ul><li>Drops when defeating a Baby Zombie riding a Chicken (Chicken Jockey)</li></ul> </li> </ul><h2 id="h_01JYKY783RE9MHWQXRDZ9KTTP0">Fixed bugs in 1.21.7 Release Candidate 1</h2><ul> <li> <a href="https://bugs.mojang.com/browse/MC-297748">MC-297748</a> - The moon is rendered incorrectly on some Qualcomm graphics</li> <li> <a href="https://bugs.mojang.com/browse/MC-298448">MC-298448</a> - Filled maps are rendered incorrectly on some Qualcomm graphics</li> <li> <a href="https://bugs.mojang.com/browse/MC-298681">MC-298681</a> - Text displays with the "shadow" tag enabled and the "see_through" tag disabled exhibit z-plane fighting at a close distance</li> <li> <a href="https://bugs.mojang.com/browse/MC-298710">MC-298710</a> - TTF glyphs are incorrectly rendered over some elements</li> <li> <a href="https://bugs.mojang.com/browse/MC-298832">MC-298832</a> - The breaking particles of droppers and dispensers facing up or down appear incorrect on some Qualcomm graphics</li> <li> <a href="https://bugs.mojang.com/browse/MC-298856">MC-298856</a> - Blindness and darkness fog effects no longer work underwater</li> <li> <a href="https://bugs.mojang.com/browse/MC-298898">MC-298898</a> - TextureAtlas leaks textures after resource reload</li> <li> <a href="https://bugs.mojang.com/browse/MC-298919">MC-298919</a> - Sometimes you pass through the happy ghast when you get off while going forward</li> <li> <a href="https://bugs.mojang.com/browse/MC-299017">MC-299017</a> - Text on glowing signs is not visible on some graphics</li> <li> <a href="https://bugs.mojang.com/browse/MC-299071">MC-299071</a> - Memory Leak in ItemStackRenderState leads to OutOfMemoryError</li> </ul><h2 id="h_01JYKY783WM40H3C6AVQGR2KSM">Get the Release Candidate</h2><p>Release Candidates are available for Minecraft: Java Edition. To install the Release Candidate, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.</p><p><strong>Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</strong></p><p>Cross-platform server jar:</p><ul><li><a href="https://piston-data.mojang.com/v1/objects/72716f71dfbc3d026a8577854ebaa69c63eb4474/server.jar">Minecraft server jar</a></li></ul><p>Report bugs here:</p><ul><li> <a href="https://bugs.mojang.com/projects/MC/summary">Minecraft issue tracker</a>!</li></ul><p>Want to give feedback?</p><ul><li>For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft">official Minecraft Discord</a>.</li></ul><p> </p>
Community<p><strong>Posted:</strong> 25 June 2025</p><p><strong>Information on Minecraft Preview and Beta:</strong></p><ul> <li>These work-in-progress versions can be unstable and may not be representative of final version quality</li> <li>Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at <a href="https://aka.ms/PreviewFAQ" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/PreviewFAQ (Opens in new window or tab)" data-bi-id="n4a3" data-bi-name="aka.ms/previewfaq">aka.ms/PreviewFAQ</a> </li> <li>The beta is available on Android (Google Play). To join or leave the beta, see <a href="https://aka.ms/JoinMCBeta" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/JoinMCBeta (Opens in new window or tab)" data-bi-id="n5a3" data-bi-name="aka.ms/joinmcbeta">aka.ms/JoinMCBeta</a> for detailed instructions</li> </ul><p>It's time for another Preview and Beta! For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback on these new features at <a href="http://feedback.minecraft.net/" target="_blank" rel="noopener noreferrer" aria-label="feedback.minecraft.net (Opens in new window or tab)" data-bi-id="n6a3" data-bi-name="feedback.minecraft.net">feedback.minecraft.net</a>, and you can report any bugs you find at <a href="http://bugs.mojang.com/" target="_blank" rel="noopener noreferrer" aria-label="bugs.mojang.com (Opens in new window or tab)" data-bi-id="n7a3" data-bi-name="bugs.mojang.com">bugs.mojang.com</a>.</p><p>Enjoy!</p><h1 id="user-content-features-and-bug-fixes">Features and Bug Fixes</h1><h2 id="user-content-blocks">Blocks</h2><ul><li>Fixed bug where an Enchanted Book with Fire Aspect could be used to light Campfires, Candles, and activate TNT (<a href="https://bugs.mojang.com/browse/MCPE-100021" target="_blank" rel="noopener noreferrer" aria-label="MCPE-100021 (Opens in new window or tab)">MCPE-100021</a>)</li></ul><h2 id="user-content-items">Items</h2><ul><li>When using a Lead on an entity the "Attach" prompt is now translated (<a href="https://bugs.mojang.com/browse/MCPE-219627" target="_blank" rel="noopener noreferrer" aria-label="MCPE-219627 (Opens in new window or tab)">MCPE-219627</a>)</li></ul><h2 id="user-content-leads">Leads</h2><ul><li>Leashes will now emit their breaking sound from the location of the leash holder, rather than the actor being leashed</li></ul><h2 id="user-content-mobs">Mobs</h2><ul> <li>Happy Ghast now drops 1-3 experience orbs when killed by a player</li> <li>Starting in 1.21.100, we’re gradually enabling engine changes to mob death behavior. This refactor shouldn’t affect gameplay but we’ll monitor for any death-related bugs.</li> </ul><h2 id="user-content-projectiles">Projectiles</h2><ul><li>Projectile tolerance margin is now incremented based on the total time active in the world (<a href="https://bugs.mojang.com/browse/MCPE-220496" target="_blank" rel="noopener noreferrer" aria-label="MCPE-220496 (Opens in new window or tab)">MCPE-220496</a><span aria-hidden="true"></span>)<ul> <li>Previously, projectile tolerance margin was expanded for every flight tick</li> <li>Now, projectile tolerance margin is expanded for every active tick, regardless of projectile travel state</li> </ul> </li></ul><h2 id="user-content-sounds">Sounds</h2><ul><li>Increased volume of Happy Ghast ride sound</li></ul><h1 id="user-content-technical-updates">Technical Updates</h1><h2 id="user-content-biomes">Biomes</h2><ul><li>Updated "minecraft:grass_appearance" component with "grass_is_shaded" variable if true it adds a shading effect to the grass as if there was a roof.</li></ul><h2 id="h_01JYKT9S1R3CYXZA599ZKPS94V">Blocks</h2><ul> <li>Released the component <code>minecraft:random_offset</code> from experimental for block format versions 1.21.100 or higher</li> <li>Fix incorrect destruction particles on blocks that do not have a "minecraft:destruction_particles" component on the base block json definition, it will now fall back to the "minecraft:material_instances" component's definition for that permutation like it used to</li> <li>Fixed a crash related to reading incorrect or corrupt json data for animated blocks. Instead we now trigger a content error and prevent the block from animating.</li> </ul><h2 id="user-content-editor">Editor</h2><ul> <li>Added an optional image field to tooltips for modal tools and property pane components.</li> <li>Added 'Mute Music' and 'Mute Game Sounds' toggles to Editor settings pane.</li> <li>Added the ability to drag a structure item from the Structure panel to the viewport. This updates the clipboard and activates the paste preview</li> <li>Updated the /structure command in an Editor Project to use the Editor Structure repository instead of the level's</li> <li>Fixed misaligned icons and image artifacts for block imaged after entering and returning from a test world</li> </ul><h2 id="user-content-graphical">Graphical</h2><ul> <li>Fishing Line: Increased thickness in Vibrant Visuals mode, so that the fishing line does not disappear from TAA</li> <li>Reduced the alpha value from 60% to 25% for hurt color overlay on entities to aid in accessibility</li> <li>Caustics textures with incorrect dimensions will no longer be loaded; a content error will be issued and the default caustics texture will be used instead</li> </ul><h1 id="user-content-experimental-technical-updates">Experimental Technical Updates</h1><h2 id="user-content-api">API</h2><ul> <li>Added <code>class ItemBookComponent</code> to <code>beta</code> for interfacing with <code>minecraft:writable_book</code> and <code>minecraft:written_book</code> to change their contents and sign them.</li> <li>Added <code>class BookError</code> and <code>class BookPageContentError</code> to <code>beta</code>.</li> </ul><h2 id="h_01JYKT9S1RMQPWJYKZS2RE9TXB">Biomes</h2><ul> <li>Adding a new server side biome component <code>surface_builder</code> that will combine the components <code>surface_parameters</code>, <code>frozen_ocean_surface</code>, <code>mesa_surface</code>, <code>swamp_surface</code>, <code>capped_surface</code>, and <code>the_end_surface</code> into one component. Each biome can only use one builder type. The component can be used for world generation settings such as foundation material and sea floor depth.</li> <li>Added "minecraft:humidity" component with "is_humid" this forces a biome to either always be humid or never humid. Humidity effects the spread chance, and spread rate of fire in the biome.</li> <li>Added 'minecraft:partially_frozen' This component will impact the temperature in a frozen biome, causing some areas to not be frozen. Ex: patchy ice, patchy snow.</li> </ul><h2 id="user-content-jigsaw">Jigsaw</h2><ul><li>Changed structure definitions folder from <code>worldgen/jigsaw_structures</code> to <code>worldgen/structures</code>.</li></ul>
Community<p><strong>Posted:</strong> 19 June 2025</p> <p>A new update has been released to address a few issues with the 1.21.90 release. Please continue to report and upvote any bugs you find at <a href="https://bugs.mojang.com/" target="_blank" rel="noopener noreferrer" data-bi-id="n4a3" data-bi-name="bugs.mojang.com">bugs.mojang.com</a>. </p> <p>Please note: This update will be rolling to the various platforms as they become available, so please allow time for the update to reach you.</p> <h1 id="user-content-fixes%3A">Fixes:</h1> <h2 id="user-content-gameplay">Gameplay</h2> <ul> <li>Fixed an issue that could cause split-screen players to always show as Guests on Xbox (<a href="https://bugs.mojang.com/browse/MCPE-222048" target="_blank" rel="noopener noreferrer" aria-label="MCPE-222048 (Opens in new window or tab)">MCPE-222048</a>) </li> <li>Fixed an issue that could cause players to get disconnected from multiplayer worlds when attempting to add split-screen players</li> </ul> <h2 id="user-content-projectiles">Projectiles</h2> <ul> <li>Projectile tolerance margin is now incremented based on the total time active in the world (<a href="https://bugs.mojang.com/browse/MCPE-220496" target="_blank" rel="noopener noreferrer" aria-label="MCPE-220496 (Opens in new window or tab)">MCPE-220496</a>) <ul> <li>Previously, projectile tolerance margin was expanded for every flight tick</li> <li>Now, projectile tolerance margin is expanded for every active tick, regardless of projectile travel state</li> </ul> </li> </ul> <h1 id="user-content-technical-updates">Technical Updates</h1> <h2 id="user-content-items">Items</h2> <ul> <li>Items that are less than 16 pixels in width or height now render properly again</li> </ul> <h2 id="user-content-graphical">Graphical</h2> <ul> <li>Custom skyboxes in texture packs will now render on non-Vibrant Visuals settings (<a href="https://bugs.mojang.com/browse/MCPE/issues/MCPE-221318" target="_blank" rel="noopener noreferrer" aria-label="MCPE-221318 (Opens in new window or tab)">MCPE-221318</a>)</li> </ul> <h2 id="user-content-mobs">Mobs</h2> <ul> <li>Fix to restore original behavior where null components in entity definition files were allowed to parse and load correctly</li> </ul>
Community<p><strong>Posted:</strong> 18 June 2025</p> <p><strong>Information on Minecraft Preview and Beta:</strong></p> <ul> <li>These work-in-progress versions can be unstable and may not be representative of final version quality</li> <li>Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at <a href="https://aka.ms/PreviewFAQ" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/PreviewFAQ (Opens in new window or tab)">aka.ms/PreviewFAQ</a> </li> <li>The beta is available on Android (Google Play). To join or leave the beta, see <a href="https://aka.ms/JoinMCBeta" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/JoinMCBeta (Opens in new window or tab)">aka.ms/JoinMCBeta</a> for detailed instructions</li> </ul> <p> </p> <p>It's time for another Preview and Beta! For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback on these new features at <a href="http://feedback.minecraft.net/" target="_blank" rel="noopener noreferrer" aria-label="feedback.minecraft.net (Opens in new window or tab)">feedback.minecraft.net</a>, and you can report any bugs you find at <a href="http://bugs.mojang.com/" target="_blank" rel="noopener noreferrer" aria-label="bugs.mojang.com (Opens in new window or tab)">bugs.mojang.com</a>.</p> <p>Enjoy!</p> <p> </p> <h1 id="user-content-features-and-bug-fixes">Features and Bug Fixes</h1> <h2 id="user-content-gameplay">Gameplay</h2> <ul> <li>The block breaking animation will now stop when opening the Pause Menu (<a href="https://bugs.mojang.com/browse/MCPE-191029" target="_blank" rel="noopener noreferrer" aria-label="MCPE-191029 (Opens in new window or tab)">MCPE-191029</a>)</li> </ul> <h2 id="user-content-graphical">Graphical</h2> <ul> <li>Moved the graphics mode and render distance options to the top of video settings for convenience</li> <li>Fixed an issue where certain blocks did not show a highlight when they were interactable, if outline selection was disabled (<a href="https://bugs.mojang.com/browse/MCPE-180453" target="_blank" rel="noopener noreferrer" aria-label="MCPE-180453 (Opens in new window or tab)">MCPE-180453</a>)</li> <li>Adjusted default rendering position for players holding leads if a lead_hold locator is not defined on the model, such that the lead does not render out of the player's forehead (<a href="https://bugs.mojang.com/browse/MCPE-96298" target="_blank" rel="noopener noreferrer" aria-label="MCPE-96298 (Opens in new window or tab)">MCPE-96298</a>)</li> <li>Fixed the animation of End Crystal healing beams in Vibrant Visuals (<a href="https://bugs.mojang.com/browse/MCPE-208094" target="_blank" rel="noopener noreferrer" aria-label="MCPE-208094 (Opens in new window or tab)">MCPE-208094</a>)</li> <li>Fixed the animation of Beacon beams in Vibrant Visuals (<a href="https://bugs.mojang.com/browse/MCPE-220579" target="_blank" rel="noopener noreferrer" aria-label="MCPE-220579 (Opens in new window or tab)">MCPE-220579</a>)</li> <li>Weather events now affect the scene illumination and the color of clouds and sky in Vibrant Visuals</li> </ul> <h2 id="user-content-item-use">Item Use</h2> <ul> <li>Quickly swapping the selected item slot after a Riptide Trident uses will not rewind the player position anymore (<a href="https://bugs.mojang.com/browse/MCPE-190952" target="_blank" rel="noopener noreferrer" aria-label="MCPE-190952 (Opens in new window or tab)">MCPE-190952</a>)</li> </ul> <h2 id="user-content-mobs">Mobs</h2> <ul> <li>Fixed a bug where Foxes could not pick up non-stackable items (<a href="https://bugs.mojang.com/browse/MCPE-178487" target="_blank" rel="noopener noreferrer" aria-label="MCPE-178487 (Opens in new window or tab)">MCPE-178487</a>)</li> <li>Fixed a bug where Foxes would wear picked up armor instead of holding it (<a href="https://bugs.mojang.com/browse/MCPE-153135" target="_blank" rel="noopener noreferrer" aria-label="MCPE-153135 (Opens in new window or tab)">MCPE-153135</a>)</li> <li>Bogged can now spawn as Spider Jockeys in Swamps and Mangrove Swamps (<a href="https://bugs.mojang.com/browse/MCPE-221119" target="_blank" rel="noopener noreferrer" aria-label="MCPE-221119 (Opens in new window or tab)">MCPE-221119</a>)</li> <li>Leads can no longer be used on untamed Wolves that have been angered (<a href="https://bugs.mojang.com/browse/MCPE-178947" target="_blank" rel="noopener noreferrer" aria-label="MCPE-178947 (Opens in new window or tab)">MCPE-178947</a>)</li> </ul> <h2 id="user-content-user-interface">User Interface</h2> <ul> <li>Fixed a bug where the death screen could be shown while the player was alive when certain gamepad buttons where pressed at the same time</li> <li>Added preview sounds for the new audio tab</li> </ul> <h2 id="user-content-vanilla-parity">Vanilla Parity</h2> <h3 id="h_01JY1BACEZCAEVX1P3V3FHYY74">Mobs</h3> <ul> <li>Endermen can now pick up all block types they are able to in Java Edition</li> <li>The block carried by an Enderman can now be set via commands, similar to Foxes and Allays; it will then attempt to place that block as normal (<a href="https://bugs.mojang.com/browse/MCPE-164355" target="_blank" rel="noopener noreferrer" aria-label="MCPE-164355 (Opens in new window or tab)">MCPE-164355</a>)</li> <li>Fixed an issue where Endermen could take blocks without having line of sight to them</li> <li>Fixed Endermen placing blocks in locations or states where they normally shouldn’t (<a href="https://bugs.mojang.com/browse/MCPE-162613" target="_blank" rel="noopener noreferrer" aria-label="MCPE-162613 (Opens in new window or tab)">MCPE-162613</a>)</li> </ul> <h1 id="user-content-technical-updates">Technical Updates</h1> <h2 id="user-content-ai-goals">AI Goals</h2> <ul> <li>Added the <code>minecraft:behavior.take_block</code> AI goal, allows an entity to take blocks from the world with the following options: <ul> <li> <code>blocks</code>: Array of block descriptors that the entity can take, if empty can take any block</li> <li> <code>can_take</code>: Entity filters for when the entity can use the goal</li> <li> <code>on_take</code>: Trigger ran if the entity does take a block</li> <li> <code>xz_range</code>: XZ range from which the entity will try and take blocks from</li> <li> <code>y_range</code>: Y range from which the entity will try and take blocks from</li> <li> <code>chance</code>: Chance each tick to try and take a block</li> <li> <code>affected_by_griefing_rule</code>: If the goal is affected by the mob griefing game rule</li> <li> <code>requires_line_of_sight</code>: If the entity requires line of sight on the block it tries to take</li> </ul> </li> <li>Removed the <code>minecraft:behavior.enderman_take_block</code> AI goal, it upgrades to the above goal</li> <li>Added the <code>minecraft:behavior.place_block</code> AI goal, allows an entity to place blocks in the world with the following options: <ul> <li> <code>placeable_carried_blocks</code>: Array of block descriptors that the entity can place if its carried item, if empty can place any block from its carried item</li> <li> <code>randomly_placeable_blocks</code>: Array of weighted block descriptors that the entity can randomly place, if empty the entity will try to place the block in its carried item instead</li> <li> <code>can_place</code>: Entity filters for when the entity can use the goal</li> <li> <code>on_place</code>: Trigger ran if the entity does place a block</li> <li> <code>xz_range</code>: X range from which the entity will try and place blocks in</li> <li> <code>y_range</code>: Y range from which the entity will try and place blocks in</li> <li> <code>chance</code>: Chance each tick to try and place a block</li> <li> <code>affected_by_griefing_rule</code>: If the goal is affected by the mob griefing game rule</li> </ul> </li> <li>Removed the <code>minecraft:behavior.enderman_leave_block</code> AI goal, it upgrades to the above goal</li> </ul> <h2 id="h_01JY1BACEZB45RJHRN5P2YYKP3">API</h2> <ul> <li>Removed <code>minecraft:destruction_particles</code>'s block API from "beta", it was deemed too risky to expose to server scripting API since the component is only being used on client</li> <li>Moved enum <code>MovementType</code> from beta to v2.0.0</li> <li>Moved enum <code>StickyType</code> from beta to v2.0.0</li> <li>Moved class <code>BlockMovableComponent</code> from beta to v2.0.0</li> <li>Moved <code>localizationKey</code> property on <code>Block</code>, <code>Entity</code>, <code>Dimension</code>, and <code>ItemStack</code> from beta into 2.1.0</li> <li>Moved <code>Container</code> methods <code>contains</code>, <code>firstEmptySlot</code>, <code>firstItem</code>, <code>find</code>, and <code>findLast</code> from beta into 2.1.0</li> </ul> <h2 id="user-content-block">Block</h2> <ul> <li>"alpha_test_to_opaque", "alpha_test_single_sided_to_opaque", and "blend_to_opaque" will now shift to "opaque" in the distance again when used as render method in minecraft:material_instances</li> <li>Removed Upcoming Creator Features toggle requirement from Movable Component.</li> </ul> <h2 id="user-content-block-components">Block Components</h2> <ul> <li>Field <code>uv_lock</code> no longer requires <strong>Upcoming Creator Features</strong> experiment to work. JSON <code>format_version</code> still needs to be >= <code>1.21.90</code> </li> </ul> <h2 id="user-content-commands">Commands</h2> <ul> <li>Added <code>@n</code> target selector which returns the single closest entity</li> </ul> <h2 id="user-content-components">Components</h2> <ul> <li>Content warnings will log missing references in Jigsaw Structure, Processor List, Template Pool, and Structure Sets JSON</li> </ul> <h2 id="user-content-editor">Editor</h2> <ul> <li>Added tooltips for all actions with keybindings in Editor</li> <li>Updated Editor Scripting Structure Manager to use Editor's structure repository instead of the level's</li> <li>Updated cursor control keybinding to cycle through all cursor control modes</li> <li>Updated brush mask keybinding to cycle through all the brush mask modes</li> </ul> <h2 id="user-content-entity-components">Entity Components</h2> <ul> <li>Added a "can_wear_armor" field to the "minecraft:equip_item" entity component that specifies if equipped armor should be added to the armor slot or hand slot (<a href="https://bugs.mojang.com/browse/MCPE-153135" target="_blank" rel="noopener noreferrer" aria-label="MCPE-153135 (Opens in new window or tab)">MCPE-153135</a>)</li> </ul> <h2 id="h_01JY1BACEZG0J21NAC2TMQS55C">Graphical</h2> <ul> <li>Updated Reflections configurations for "Favor Performance" presets on Xbox platforms with Vibrant Visuals</li> </ul> <h2 id="user-content-molang">Molang</h2> <ul> <li> <code>query.is_carrying_block</code> is now usable by all entities, not just Enderman</li> <li> <code>query.is_carrying_block</code> returns 1.0 if the entity is carrying any block, including air</li> </ul> <h2 id="user-content-textures">Textures</h2> <ul> <li>Modified Json parsing of <code>"variations"</code> texture objects in <strong>terrain_texture.json</strong> files <ul> <li> <code>weight</code> field clamped to minimum value of 0.05</li> <li> <code>weight</code> field clamped to maximum value of 1000000</li> </ul> </li> </ul> <h1 id="user-content-experimental-technical-updates">Experimental Technical Updates</h1> <h2 id="h_01JY1BACEZC4T9Z09656NVV7D1">API</h2> <ul> <li>Added <code>runOnFinish</code> method to <code>GameTest</code> which runs after the test is completed, regardless if it passed, failed, or timed out</li> </ul> <h2 id="h_01JY1BACEZXJ7TVRTVWBHW7N3Y">Gameplay</h2> <ul> <li>When loading a chunk that used a removed custom biome, the removed biome is now replaced with the dimension's default biome, which is Ocean in the overworld</li> </ul>
Community<p><strong>Posted:</strong><span style="color: #333333; background-color: #ffffff;"> 17 June 2025</span></p> <p><span style="color: rgba(0, 0, 0, 0.9); background-color: #ffffff;">Experience the joy of soaring above the Overworld with our Chase the Skies drop! This drop not only brings an exciting flying mount to Minecraft but opens up the skies for exploring, building – and more. Raise your ghastling with care and it'll let you soar with friends above the clouds once fully grown. Build high into the sky, leash a caravan of camels together, uncover a new music disc, find wandering friends with the Player Locator bar, and more. Players on Bedrock Edition can also soak in breath-taking views with Minecraft's biggest official visual refresh – Vibrant Visuals. Are you ready to begin a skyward adventure? Play today!</span></p> <p><strong><img src="https://feedback.minecraft.net/hc/article_attachments/37393479626253" alt="MCV_SummerDrop_Hero_DotNet_Blog_Editorial_1170x500.jpg"></strong></p> <h1 id="h_01JXYKH6J2QEH5VA8YTQY2JKF2">Features and Bug Fixes</h1> <h2 id="h_01JXYKH6J2HSH00D7KBQ684VZ1">Blocks</h2> <h3 id="h_01JXYKH6J2K8N9ZKP9KD52T45S">Dried Ghast</h3> <ul> <li>Can be found in the Nether in Nether Fossil structures</li> <li>Can be crafted with 1 Soul Sand Block and 8 Ghast Tears</li> <li>When waterlogged it undergoes 3 states over about 20 minutes until it spawns a Ghastling mob</li> <li>Makes sounds and shows particles depending on state</li> <li>If mined during the waterlogging, it will revert to its “dry” state regardless of what state it has reached during waterlogging</li> <li>Will revert states back to its initial “dry” state when it is taken away from being waterlogged, using the same time scale</li> <li>Piglins can give Dried Ghast Blocks when bartered with</li> <li>Added new achievement <em>"Stay Hydrated!"</em> </li> </ul> <h3 id="h_01JXYKH6J24MZCB23D8FNMEBMC">Mobs</h3> <h4 id="h_01JXYKH6J3J1K5GS3VXCQMNBGA">Ghastling</h4> <p>Ghastling is a young version of the Happy Ghast mob</p> <ul> <li> <p>Spawns from a Dried Ghast block that has continuously been waterlogged for about 20 minutes</p> </li> <li> <p>After spawning, the Ghastling will try and follow:</p> <ol> <li>Players within a 16-block radius <em>or</em> </li> <li>An adult, non-aquatic passive mob (and some neutral mobs) within a 16-block radius</li> </ol> </li> <li> <p>If no player or suitable mob is close around the Ghastling will idle around within 32 blocks from its home position (where it spawned or was last interacted with)</p> </li> <li> <p>Can be tempted and fed using Snowballs</p> </li> <li> <p>Will grow up into a Happy Ghast after about 20 minutes (or faster if fed Snowballs)</p> </li> <li> <p>Can be summoned using the command: <span class="MC_Effect_TextHighlightA">/summon happy_ghast ~ ~ ~ ~ ~ minecraft:spawn_baby</span></p> </li> </ul> <h4 id="h_01JXYKH6J3YHJWEQ9FCFX7JJK3">Happy Ghast</h4> <p>The Happy Ghast is a new flying mount that can carry up to four players</p> <ul> <li>Spawns from a Ghastling after about 20 minutes (or faster if Ghastling is fed Snowballs)</li> <li>Can be equipped with a harness and then be mounted by up to 4 players</li> <li>Tempted by Snowballs and Harness. Harness tempting only works if the Happy Ghast is unharnessed</li> <li>Has no panic behavior when taking damage</li> <li>Cannot be bred</li> <li>Slowly regenerates health, with regeneration speeding up during rain, snow or when flying at the same height as clouds are rendered</li> <li>The first player that mounts the Happy Ghast will control it, sitting in front of the Happy Ghast, just above its face</li> <li>When a player mounts, the goggles on the Happy Ghast go down to cover its eyes, indicating that it can now be controlled</li> <li>Other players who mount after the pilot is mounted, are placed in slots on each side of the Happy Ghast, starting clockwise from the “pilot” player</li> <li>Pressing crouch button dismounts the player on top of the Happy Ghast</li> <li>If the Happy Ghast detects players on top of it, it then ceases all movement and aligns to the closest cardinal horizontal direction</li> <li>This happens regardless of it having a harness equipped or not</li> <li>3rd person camera is moved back when player is mounted on the Happy Ghast</li> <li>When there are no players mounted or walking on the Happy Ghast, the goggles go up and the Happy Ghast starts to roam around the home position</li> <li>If players dismount midair, the Happy Ghast will descend towards the ground before it resumes roaming</li> <li>Cannot enter Boats</li> <li>Idles around within 64 blocks from its home position (where it spawned or last was interacted with)</li> <li>If wearing a harness, the Happy Ghast idles closer to the home position (within 32 blocks)</li> <li>The Happy Ghast will try to stay close to blocks when roaming on its own</li> </ul> <h3 id="h_01JXYKH6J3DA3FMKEKWD2SSDX4">Items</h3> <h4 id="h_01JXYKH6J3RRRANMEXFR1VHDXV">Harness</h4> <p>Harness is a new item that can be equipped on a Happy Ghast to allow players to ride it</p> <ul> <li>Crafted out of 3 Leather, 2 Glass Blocks and 1 Wool Block, the Harness will have the same color as the Wool Block used when crafting</li> <li>Can be re-dyed</li> <li>Can only be equipped on a Happy Ghast</li> <li>Allows up to 4 players to mount the Happy Ghast</li> <li>Can be removed from the Happy Ghast using Shears but only when no players are mounted</li> </ul> <h3 id="h_01JXYKH6J38449BP4BFR5PB9ZG">Locator Bar</h3> <ul> <li>The Locator Bar is a new UI element on the Player HUD that displays the direction of other Players in the World</li> <li>When there are multiple Players in a World, the Locator Bar will appear on-screen for each Player, replacing the Experience Bar. The Player Level number will still be visible as before above the Locator Bar</li> <li>The Locator Bar will display colored indicators when the camera is facing within 120 degrees towards another Player. If another Player is 30 degrees above or below the camera's viewport (the screen) an up or down arrow will be displayed</li> <li>Crouching will hide the Player, preventing their indicator from appearing on the Locator Bar of other Players</li> <li>Players in Spectator Mode are not visible on the Locator Bar</li> <li>A Mob Head or a Carved Pumpkin will similarly hide Players from the Locator Bar when worn in the head slot.</li> <li>Using a Potion of Invisibility will also hide players from the Locator Bar</li> </ul> <h3 id="h_01JXYKH6J3EJWEGKH10YWZ5JNK">Saddles Updates</h3> <ul> <li>We are making Saddles craftable and generally making it easier to remove them from mobs by using Shears. We have also added Leather to some loot tables instead of Saddles</li> </ul> <h4 id="h_01JXYKH6J3WQFNSJ12WXDPVARB">Crafting Saddles</h4> <ul> <li> <p>Saddles can now be crafted with 3 Leather and 1 Iron Ingot</p> </li> <li> <p>Recipe popup happens when a player picks up their first Leather</p> </li> </ul> <h4 id="h_01JXYKH6J3RPMQN07QHDTSX1KS">Loot Table Changes</h4> <p>Some loot tables have had Saddles removed from them and replaced with 1-5 Leather:</p> <ul> <li>Monster Room chests</li> <li>Ancient City chests</li> <li>Desert Pyramid chests</li> <li>Jungle Pyramid chests</li> <li>Stronghold altar chests</li> </ul> <h3 id="h_01JXYKH6J3GTT2GBZG795MXR86">Leashing Updates</h3> <p>We are expanding the functionality of leads, to make it possible to leash any leashable entity to another leashable entity and by doing so create chains of leashed entities</p> <ul> <li> <p>Attaching a leashed entity to another entity and using Shears to cut leashes now take precedence over other interactions</p> <ul> <li>Example: Attempting to shear a leashed Sheep will now un-leash it instead of shearing it</li> </ul> </li> <li> <p>Leash break distance is now calculated between the centers of the two entities' collision boxes, aligning with the rest of the leash physics calculations</p> </li> </ul> <h4 id="h_01JXYKH6J3VEKXTTS7X820NJHM">Elytra</h4> <ul> <li>Using a Firework Rocket to boost while flying with an Elytra now causes leashed mobs to unleash</li> </ul> <h4 id="h_01JXYKH6J34SV2CQR2CYXNC8SE">Leash Knots</h4> <ul> <li>Entities can now be leashed to a pre-existing Leash Knot by interacting with it</li> <li>Players can retrieve entities tied to a Leash Knot by interacting with it</li> </ul> <h4 id="h_01JXYKH6J33W14NTHTVZPH4AVM">Leashing Entities to Other Entities</h4> <p>Any leashable entity can now be leashed to any other leashable entity</p> <ul> <li>To leash an entity to another entity, the player must: <ul> <li>Have the entity already leashed to themselves</li> <li>Sneak and interact with the target entity while holding the leash</li> </ul> </li> <li>Leashed entities can now be "stolen" by leashing them again, transferring ownership to the player</li> <li>If re-leashing an entity would result in immediate leash snapping due to distance, the re-leashing cannot be done</li> <li>To prevent erratic behavior when leashed to each other, Llamas that are leashed no longer attempt to form caravans</li> <li>A leashed entity cannot be leashed to itself</li> <li>Baby mobs can only be leashed one way - to another entity; they cannot have other mobs leashed to them</li> <li>Known issue: When two mobs are connected, it results in the lead being rendered with an erroneous y-axis offset and appearing below one of the mobs</li> </ul> <h4 id="h_01JXYKH6J31KYZJWK35AMK69QW">Physics</h4> <p>All leashable entities now behave more naturally when being pulled</p> <ul> <li>When leashed to a Happy Ghast, Horses, Camels, Donkeys, Mules, Boats, Chest Boats, and Sniffers now adjust their position gradually over time, aligning smoothly with their leash holder when suspended mid-air</li> <li>In all other cases, entities align to the direction they are being pulled and no longer behave erratically when suspended mid-air</li> <li>Mid-air friction now applies to Boats just like any other entity, meaning they can no longer orbit the player or behave excessively bouncily</li> <li>The distance at which leashes break has been increased to 12 blocks, except for the Happy Ghast, which has a leash break distance of 16 blocks</li> <li>When dragged on the leash, leashed objects will now orient themselves towards the leasher</li> <li>The distance between centers of entities bounding boxes, rather than their feet is used to determine the distance between two leashed entities</li> </ul> <h4 id="h_01JXYKH6J3WZFE246S2ZJQPSYC">Rendering</h4> <ul> <li>Boats and large leashable mobs that cannot fit in a Boat (Horses, Donkeys, Mules, Camels, and Sniffers) when leashed to a Happy Ghast are rendered with four leashes instead of one</li> <li>In this configuration, the harnessed Happy Ghast also features a custom rope layer wrapping around it</li> </ul> <h4 id="h_01JXYKH6J3WXWNW06DFPE9351K">Shearing Updates</h4> <ul> <li> <p>Shears can now be used on leashed entities to unleash them, removing both incoming and outgoing leash connections</p> </li> <li> <p>Shears can now be used to remove Leash Knots</p> </li> <li> <p>Players cannot cut other players' leashes</p> </li> <li> <p>Dispensers can now use shears to unleash leashed entities</p> </li> <li> <p>Saddles, Horse Armor, Harnesses, and Carpets can now be removed from the mobs they can be equipped on by using Shears</p> </li> <li> <p>Saddles, Horse Armor, Harnesses, and Carpets cannot be removed by using Shears while the mob has a rider</p> </li> <li> <p>Saddles, Horse Armor, Harnesses, and Carpets cannot be removed by using Shears while the player is sneaking</p> </li> <li> <p>Saddles cannot be removed from Ravagers using Shears</p> </li> <li> <p>Dispensers with Shears cannot remove Saddles, Horse Armor, Harnesses, or Carpets equipped on mobs</p> </li> <li> <p>Removing Saddles, Horse Armor, Harnesses, and Carpets using Shears now plays custom sounds</p> </li> </ul> <h3 id="h_01JXYKH6J34BYH0YEVG517W0NR">Music</h3> <ul> <li>Added the following new music tracks by Amos Roddy to Cherry Groves, Forest, Desert, Grove, and Lush Cave Biomes: <ul> <li>Below and Above</li> <li>Broken Clocks</li> <li>Fireflies</li> <li>Lilypad</li> <li>O's Piano</li> </ul> </li> <li>Added a new Music Disc with the track "Tears" by Amos Roddy</li> <li>The Ghast now drops the "Tears" Music Disc when killed by a Fireball deflected by a Player</li> </ul> <h3 id="h_01JXYKH6J3BX2FRPWXEVB241DB">Vibrant Visuals</h3> <ul> <li>Vibrant Visuals is Minecraft's biggest official visual enhancement - delivering a dazzling cosmetic upgrade with a new modern graphics pipeline and an array of visual improvements. Sunrises are more vivid, water reflects, forests become shaded, and more!</li> <li>Vibrant Visuals preserves what makes Minecraft uniquely special - pixelated shadows, caustics, and reflections have been carefully crafted to preserve and enhance Minecraft's signature blocky style</li> <li>With updated textures for blocks, items, and more that decide how different light sources interact with them, builds will become more vivid and visually interesting!</li> <li>Updated art settings and post-processing effects tie the visuals together in a signature Minecraft way</li> <li>As a cosmetic enhancement to the game, Vibrant Visuals does not impact Minecraft's gameplay, meaning you can play on Realms with friends whether they have Vibrant Visuals enabled or not (Realms subscription sold separately. Multiplayer functionality will require platform specific online subscriptions, also sold separately)</li> </ul> <h4 id="h_01JXYKH6J3WFCS62PSWK48AF38">Graphical</h4> <ul> <li> <p>Made Vibrant Visuals the default graphics mode for supported devices</p> </li> <li> <p>To switch to Vibrant Visuals on Xbox One, Xbox One S, PlayStation 4, and some Android devices, players need to select "Vibrant Visuals" in the Video menu using the Graphics Mode drop-down. Performance may degrade for these devices.</p> </li> <li> <p>Customized atmospherics, color grading, fog and lighting for the End, the Nether, the Overworld dimensions and a variety of biomes in Vibrant Visuals</p> <ul> <li>Temporarily reverted weather-related changes to sky color in Vibrant Visuals while some issues are sorted out.</li> </ul> </li> <li> <p>Added MERS texture support for Signs in Vibrant Visuals</p> </li> <li> <p>Added new texture assets for a variety of trims, particles, spawn eggs, water and the dark oak boat in Vibrant Visuals</p> </li> <li> <p>Updated the appearance of metals for a variety of block textures in Vibrant Visuals</p> </li> <li> <p>Updated the Cave Vines, Chorus Flower, Pumpkin, Firefly Bush and a variety of other plant textures in Vibrant Visuals.</p> </li> <li> <p>Updated the Bee, Dolphin, Ghast, Pig Saddle and Strider textures in Vibrant Visuals</p> </li> <li> <p>Updated a variety of MERS textures in Vibrant Visuals</p> <ul> <li>Made Glass Blocks more reflective</li> <li>Tweaked metallics on Cauldrons and Ancient Debris</li> <li>Tweaked emissives on Eyeblossom</li> <li>Fixed an issue with Leather armor having a stripe of emissive across the texture</li> <li>Added emissive to the Ender Crystal Block to match item icon</li> <li>Added MERS textures for Happy Ghast and Harnesses</li> <li>Adjusted the Glow Lichen block emissive</li> </ul> </li> <li> <p>Fixed water not being rendered on the opposite side of clouds in Vibrant Visuals (<a href="https://bugs.mojang.com/browse/MCPE-203239">MCPE-203239</a>)</p> </li> <li> <p>Reduced ghosting of waterfalls from camera movement when volumetric fog is enabled in Vibrant Visuals. (<a href="https://bugs.mojang.com/browse/MCPE/issues/MCPE-204062">MCPE-204062</a>)</p> </li> <li> <p>The Night Vision effect now brightens the scene more consistently across brightness settings with Vibrant Visuals enabled (<a href="https://bugs.mojang.com/browse/MCPE-201809">MCPE-201809</a>)</p> </li> <li> <p>Volumetric fog no longer becomes suddenly bright when the player moves towards a block light in Vibrant Visuals (<a href="https://bugs.mojang.com/browse/MCPE-201984">MCPE-201984</a>)</p> </li> <li> <p>The back faces of transparent items held in hand, like Stained Glass, are no longer visible in Vibrant Visuals</p> </li> <li> <p>Clouds no longer have a pink or yellow tint, during sunrise and sunset respectively, in Vibrant Visuals</p> </li> <li> <p>Fixed an issue in Vibrant Visuals where black boxes sometimes appeared on End Portals when using TAAU at a non-native resolution (<a href="https://bugs.mojang.com/browse/MCPE-212398">MCPE-212398</a>)</p> </li> <li> <p>Fixed a bug in Vibrant Visuals where materials with certain properties rendered black</p> </li> <li> <p>Updated the clouds texture</p> </li> <li> <p>Item bobbing will no longer stagger when the amount of days is high (<a href="https://bugs.mojang.com/browse/MCPE-190647">MCPE-190647</a>)</p> </li> <li> <p>Entering pause while breaking a block will reset the breaking animation (<a href="https://bugs.mojang.com/browse/MCPE-191029">MCPE-191029</a>)</p> </li> <li> <p>The local player's vehicle will now always be eligible for rendering, no matter the orientation of the model compared to the render bounding box</p> </li> </ul> <h4 id="h_01JXYKH6J3N7TQT5NN9WA5V9WK">Ambient Weather Sounds</h4> <ul> <li>the_end_light_flash sound effect now triggers when the light flashes in The End dimension in Vibrant Visuals</li> </ul> <h3 id="h_01JXYKH6J3WDPSJ5QTGGN63A0G">Blocks</h3> <ul> <li> <p>Crimson and Warped Roots cannot be lit on fire or burn anymore (<a href="https://bugs.mojang.com/browse/MCPE-80066">MCPE-80066</a>)</p> </li> <li> <p>Fixed issue where Jungle Leaves did not become transparent when setting all leaf types to be transparent (<a href="https://bugs.mojang.com/browse/MCPE-110630">MCPE-110630</a>)</p> </li> <li> <p>Dispensing a Lava Bucket on waterlogged blocks no longer empties the bucket without placing Lava (<a href="https://bugs.mojang.com/browse/MCPE-178295">MCPE-178295</a>)</p> </li> <li> <p>Maximum Beacon beam height is now 2048 (<a href="https://bugs.mojang.com/browse/MCPE-190223">MCPE-190223</a>)</p> </li> <li> <p>Beacon now renders from any loaded chunk in worlds versioned 1.21.90 and higher</p> </li> <li> <p>Fixed Sculk Vein block looking small and elongated when held or in an item frame</p> </li> </ul> <h3 id="h_01JXYKH6J38BT9E7SMFCZ77JTK">Accessibility</h3> <ul> <li>Text to speech will select an appropriate voice if available when changing in-game language on Android, iOS, and Win10</li> </ul> <h3 id="h_01JXYKH6J3MMAKF3MWBR2RPE4N">Commands</h3> <ul> <li> <p>Fixed a bug where players could hear sounds played with <span class="MC_Effect_TextHighlightA">/playsound</span> even if they were in a different dimension than the one the sound was played in (<a href="https://bugs.mojang.com/browse/MCPE-184566">MCPE-184566</a>)</p> </li> <li> <p>The camera <span class="MC_Effect_TextHighlightA">default</span> command will now properly reset third person camera view offset values</p> </li> <li> <p>The <span class="MC_Effect_TextHighlightA">/controlscheme</span> command no longer requires the "Experimental Creator Camera" toggle</p> </li> </ul> <h3 id="h_01JXYKH6J36YC3F1NM5BPDTXXY">Gameplay</h3> <ul> <li> <p>Fixed a crash that would sometimes occur when using Command Blocks</p> </li> <li> <p>Fixed an issue where swapping item slots during an attack against a mob would re-select the original item slot used during the attack instead of staying on the new inventory slot item</p> </li> <li> <p>Fixed entering the water while sprinting from double tapping forward no longer automatically enters the swimming state (<a href="https://bugs.mojang.com/browse/MCPE-216867">MCPE-216867</a>)</p> </li> <li> <p>Repositioned the teleporting point when using an End Gateway to not be too close to a cliff edge, if possible. As a result, End island portals that teleport the player outside of the map border will no longer kill the player (<a href="https://bugs.mojang.com/browse/MCPE-174465">MCPE-174465</a>) (<a href="https://bugs.mojang.com/browse/MCPE-174465">MCPE-174465</a>)</p> </li> <li> <p>Fixed issue where sprint jump attacking would sometimes remove all of the player's momentum (<a href="https://bugs.mojang.com/browse/MCPE-189501">MCPE-189501</a>)</p> </li> <li> <p>Fixed a bug where hitting blocks while swimming would cause players to slow down too much (<a href="https://bugs.mojang.com/browse/MCPE-201832">MCPE-201832</a>)</p> </li> <li> <p>Using a custom equippable block item in creative mode will no longer duplicate the item and equip it; it will simply place the block in the world</p> </li> <li> <p>Added a painting of a good boy by artist Sarah Boeving</p> </li> </ul> <h3 id="h_01JXYKH6J3J6B3A10ZBREHMXWN">General</h3> <ul> <li>Gamertags are now used on all platforms to identify players in cross-platform multiplayer games</li> </ul> <h3 id="h_01JXYKH6J3JVPDWQZ34B7TPHGY">Items</h3> <ul> <li> <p>The Trident is now grouped with other tools/weapons in the Creative inventory (<a href="https://bugs.mojang.com/browse/MCPE-181002">MCPE-181002</a>)</p> </li> <li> <p>Mace with Wind Burst enchantment once again launches players as high as it does on Java Edition (<a href="https://bugs.mojang.com/browse/MCPE-185829">MCPE-185829</a>)</p> </li> <li> <p>The recipe for Leads has been updated to no longer require a Slime Ball</p> </li> <li> <p>Now the Mooshroom Spawn Egg uses its own colors and no longer has two pixels that are the same as the Cow Spawn Egg texture</p> </li> <li> <p>Spore Blossoms destroyed by water are now dropped as items (<a href="https://bugs.mojang.com/browse/MCPE-127677">MCPE-127677</a>)</p> </li> <li> <p>The size of the Blaze and Breeze spawn eggs have been reduced to better match the mobs' in-game size (<a href="https://bugs.mojang.com/browse/MCPE-217634">MCPE-217634</a>)</p> </li> <li> <p>Fixed inconsistent pixels on the Pale Oak Boat and Pale Oak Boat with Chest items to match other boat items</p> </li> <li> <p>The Green Harness item no longer uses the Gray Harness texture when Vibrant Visuals is enabled</p> </li> </ul> <h3 id="h_01JXYKH6J3H0S0PW84FQNC1GWM">Mobs</h3> <ul> <li> <p>Piglin Brutes will now despawn properly on peaceful difficulty (<a href="https://bugs.mojang.com/browse/MCPE-88837">MCPE-88837</a>)</p> </li> <li> <p>Mobs will no longer clip through blocks sometimes when viewing them at a distance when they auto step up a block</p> </li> <li> <p>Shadows are no longer rendered for entities that are riding a vehicle, unless said vehicle is invisible (<a href="https://bugs.mojang.com/browse/MCPE-200797">MCPE-200797</a>)</p> </li> <li> <p>Pigs saddled by hand no longer drop two saddles when killed (All pigs saddled by hand between 1.21.70 and now will still drop their duplicated saddles on death)</p> </li> <li> <p>Increased attack range for Blaze from 16 to 48 blocks to match its target detection range (<a href="https://bugs.mojang.com/browse/MCPE-35647">MCPE-35647</a>)</p> </li> <li> <p>Increased Blaze attack sound distance to 32 to match Java Edition</p> </li> <li> <p>Fixed bug where Ghasts could not move while shooting fireballs (<a href="https://bugs.mojang.com/browse/MCPE-201849">MCPE-201849</a>)</p> </li> <li> <p>Slimes and Magma Cubes no longer jump twice when finding or losing their targets (<a href="https://bugs.mojang.com/browse/MCPE-114701">MCPE-114701</a>)</p> </li> <li> <p>Fixed a bug where Magma Cubes and Slimes could still damage players briefly after dying (<a href="https://bugs.mojang.com/browse/MCPE-166394">MCPE-166394</a>)</p> </li> <li> <p>Now the Cold Cow variant has the correct mirroring of its horn texture</p> </li> <li> <p>Flying mobs no longer make footstep sounds when moving close to the ground</p> </li> <li> <p>Ghasts can no longer spawn in areas that are too small, preventing suffocation on spawn</p> </li> <li> <p>Spiders and Cave Spiders can once again spawn with a Stray rider in cold biomes (<a href="https://bugs.mojang.com/browse/MCPE-89549">MCPE-89549</a>)</p> </li> <li> <p>Spiders and Cave Spiders can once again spawn with a Wither Skeleton rider in the Nether (<a href="https://bugs.mojang.com/browse/MCPE-89549">MCPE-89549</a>)</p> </li> <li> <p>Horses, Donkeys, and Mules can now be fed carrots to heal, grow, and improve their temper</p> </li> <li> <p>Happy Ghast can now be pushed by other mobs even while being ridden, except when made immobile by a player standing on it</p> </li> </ul> <h3 id="h_01JXYKH6J35NWHGP67HAEMKQMF">Sounds</h3> <ul> <li> <p>Fixed a bug where Parrots imitating a Drowned used Zombie sounds</p> </li> <li> <p>Fixed a bug where Parrots imitating a Wither Skeleton used Skeleton sounds (<a href="https://bugs.mojang.com/browse/MCPE-174857">MCPE-174857</a>)</p> </li> <li> <p>Sound files for breaking and placing Grass blocks are now slightly louder</p> </li> <li> <p>Leashing, unleashing, collecting leashed mobs, and leashing mobs to other mobs now play custom sounds</p> </li> <li> <p>Fence knots now play a sound when destroyed, either by being punched or when all their leashed entities are gone (<a href="https://bugs.mojang.com/browse/MCPE-21743">MCPE-21743</a>)</p> </li> <li> <p>Music will now fade normally when leaving a world if game pause is disabled (<a href="https://bugs.mojang.com/browse/MCPE-212932">MCPE-212932</a>)</p> </li> </ul> <h4 id="h_01JXYKH6J37YC3MFRFN9JJ3G20">Ambient Sounds</h4> <ul> <li> <p>Updated the frequency and location of various ambient block sounds</p> </li> <li> <p>Dead Bush ambient sounds now have a slightly increased chance of playing</p> </li> <li> <p>Ambient Sand sounds no longer require sky access to play, have a slightly decreased chance to play, and can now play in all biomes</p> </li> <li> <p>Terracotta block no longer triggers ambient Sand sounds</p> </li> <li> <p>Sand blocks no longer trigger ambient wind sounds</p> </li> <li> <p>Short Dry Grass blocks and Tall Dry Grass blocks can now trigger ambient wind sounds when above 2 Sand/Red Sand or Terracotta blocks</p> </li> <li> <p>Terracotta blocks no longer trigger ambient wind sounds</p> </li> </ul> <h3 id="h_01JXYKH6J3CNJPFX8TB4MMT095">Projectiles</h3> <ul> <li> <p>Projectiles now have a tolerance margin that changes over time (<a href="https://bugs.mojang.com/browse/MCPE-201608">MCPE-201608</a>)</p> <ul> <li>Previously, all projectiles had a fixed 0.3 blocks tolerance margin added to the collision</li> <li>Now, all projectiles start with no margin for the first two ticks of their flight</li> <li>After that, the target margin will expand by 0.05 blocks per tick until it reaches the target margin of 0.3 blocks</li> <li>This allows for more precise collision on targets close to the shooting player or entity, while still allowing for some collision leeway for targets further away</li> </ul> </li> </ul> <h3 id="h_01JXYKH6J3QEMJCD3EYF2K11KK">Realms</h3> <ul> <li>Realm owners can now choose to require members to opt into the Timeline in order to play on the Realm <ul> <li>To turn this feature on, go to Realms Stories --> Settings and enable "Require opt in to Timeline" <ul> <li>The feature can be turned on and off at will</li> </ul> </li> <li>While the feature is on, Realm members who have not opted in will remain members of the Realm, but will not be able to play until they opt in <ul> <li>If a Realm member who previously opted in chooses to opt out, they will not be able to play on the Realm until they opt in again</li> </ul> </li> <li>Realm owners will be able to play on the Realm regardless of whether they have opted in</li> </ul> </li> <li>On the Realm tab, the 'Options' button has been replaced with two buttons: <ul> <li>'Settings' takes the user to a Realm Settings page where the user can edit their worlds or make other adjustments to their Realm</li> <li>'Add friends' takes the user to a page where they can manage members of their Realm and add new ones</li> </ul> </li> </ul> <h3 id="h_01JXYKH6J3Q523M4YM950HDEK5">Splash Potions</h3> <ul> <li>The effect radius of Splash Potions is now calculated based on the distance to the bounding box of the target instead of their position (<a href="https://bugs.mojang.com/browse/MCPE-201604">MCPE-201604</a>)</li> </ul> <h3 id="h_01JXYKH6J3VPB0BVMD192PJJAY">Stability and Performance</h3> <ul> <li> <p>Fix a crash in split-screen mode when a player would destroy a chest or book an other player had open</p> </li> <li> <p>Fixed an issue where a resource pack error could be encountered when transferring between servers that use different versions of the same resource pack</p> </li> <li> <p>Fixed an issue where downloading server resources would infinitely hang if another device requested to download the same resources at the same time</p> </li> <li> <p>Fixed a crash when adding or changing priority of resource packs in the Create New World screen</p> </li> </ul> <h3 id="h_01JXYKH6J3ACVQDNS0SCEPG4NP">User Interface</h3> <ul> <li> <p>Cursor position now correctly updates when pressing down on L3 or D-pad while hovering a bundle (<a href="https://bugs.mojang.com/browse/MCPE-189314">MCPE-189314</a>)</p> </li> <li> <p>Bundle tooltip no longer overlaps with item tooltips when quickly interacting with empty inventory slots on touch devices (<a href="https://bugs.mojang.com/browse/MCPE-187171">MCPE-187171</a>)</p> </li> <li> <p>Bundle UI now correctly disappears when switching Inventory tabs with controller input</p> </li> <li> <p>Tapping on the Bundles Tooltip on Touch devices no longer interacts with the UI behind it</p> </li> <li> <p>The Text Background Opacity accessibility setting now also affects hotbar tooltips, chat message backgrounds, and leaderboard displays (<a href="https://bugs.mojang.com/browse/MCPE-79331">MCPE-79331</a>)</p> </li> <li> <p>Fixed an issue where only changing the access of PlayStation friends to your world would not be saved when exiting the menu</p> </li> <li> <p>To maintain feature parity with the flat world presets in the Java Edition, the Snowy Kingdom flat world preset has been updated to use a snow layer instead of
Community<p><img src="https://feedback.minecraft.net/hc/article_attachments/37432097124877" alt="1.21.6_1170x500.jpg"></p> <p>Experience the joy of soaring above the Overworld with our Chase the Skies drop! This drop not only brings an exciting flying mount to Minecraft but opens up the skies for exploring, building – and more. Raise your ghastling with care and it'll let you soar with friends above the clouds once fully grown.<br><br>With 1.21.6 we are also taking steps towards adding Vibrant Visuals to Java. In this release, there are new fog improvements and clouds will extend all the way to the horizon.<br><br>Go out and explore the Overworld, build high into the sky, leash a caravan of camels together, uncover new music, and find wandering friends with the Player Locator bar.</p> <h2 id="h_01JXZ5YMBXY14EDMYAXNRKQ0QN">New Features</h2> <ul> <li>Added Happy Ghast mob</li> <li>Added Dried Ghast block</li> <li>Added Harness items</li> <li>Added the Locator Bar, a new HUD element that shows the direction of other Players in multiplayer</li> <li>Added a new Music Disc with the track "Tears" by Amos Roddy</li> <li>Added 5 new music tracks by Amos Roddy</li> <li>Added new advancements</li> <li>Added Old Spelling Indonesian (Indonesian pre-reform) and Cantabrian language support</li> </ul> <h3 id="h_01JXZ5YMBXAVZJEME1M75EK8K6">Happy Ghast</h3> <p>The Happy Ghast is a new mountable flying mob.</p> <h4 id="h_01JXZ5YMBX3HSQJJVYM7TG4QGY">Dried Ghast Block</h4> <ul> <li>The Dried Ghast block is found in Nether Fossil structures and is the first stage of the Happy Ghast mob</li> <li>Can be crafted with 1 Soul Sand block and 8 Ghast Tears</li> <li>When waterlogged, it undergoes 3 hydration level changes over approximately 20 minutes until it spawns a Ghastling mob</li> <li>The hydration level decreases when it is no longer waterlogged, using the same timescale</li> <li>The hydration level is not preserved when mined</li> <li>Makes sounds and shows particles depending on its hydration level</li> <li>The Dried Ghast block emits a vibration frequency of 11 when its block state changes</li> </ul> <h4 id="h_01JXZ5ZDDPKPAM17ZQKAG732NN">Ghastling Mob</h4> <ul> <li>The Ghastling is a young version of the Happy Ghast mob</li> <li>Spawns from a Dried Ghast block that has continuously been waterlogged for about 20 minutes</li> <li>After spawning, the Ghastling will try and follow: <ul> <li>Players within a 16-block radius or</li> <li>An adult, non-aquatic passive mob or some of the neutral mobs within a 16-block radius</li> </ul> </li> <li>If no player or suitable mob is close around, the Ghastling will idle around within 32 blocks from its home position where it spawned or was last interacted with <ul> <li>It will reset its home position if it is moved more than 16 blocks away from the border of its home position</li> </ul> </li> <li>Can be tempted and fed using Snowballs</li> <li>Will grow up into a Happy Ghast after about 20 minutes, or faster if fed Snowballs</li> </ul> <h4 id="h_01JXZ61KTM3M97K9ZH9SZ6F6RV">Happy Ghast Mob</h4> <ul> <li>Can be equipped with a Harness and then be mounted by up to four players</li> <li>Tempted by Snowballs and Harness <ul> <li>The Happy Ghast can only be tempted with a Harness when it has no harness equipped</li> </ul> </li> <li>Slowly regenerates health, with regeneration speeding up during rain, snow or when flying at the same height as clouds</li> <li>The first player that mounts the Happy Ghast will control it, sitting above it in the front seat <ul> <li>When controlled, the goggles of the Happy Ghast flip down to cover its eyes</li> </ul> </li> <li>Players mounting after the first player are placed in slots on each side of it, starting clockwise from the first player</li> <li>Pressing the sneak key dismounts the player on top of the Happy Ghast</li> <li>If the Happy Ghast detects players standing on top of it, it ceases all movement and rotates to the closest cardinal direction <ul> <li>This happens regardless of whether it has a Harness equipped or not</li> </ul> </li> <li>When mounted on the Happy Ghast, the third-person camera is further away from the player</li> <li>When there are no players mounted or walking on the Happy Ghast, it starts its roaming behavior <ul> <li>If players dismount midair, the Happy Ghast will descend towards the ground before it starts roaming</li> <li>The roaming behavior is similar to the Ghastling, except for the radius being 64 blocks</li> <li>When wearing a Harness, the Happy Ghast roams closer to the home position, within a 32 block radius</li> <li>When leashed, the Happy Ghast has a roaming distance of 10 blocks</li> <li>The Happy Ghast will try to stay close to blocks when roaming</li> </ul> </li> <li>Cannot be bred</li> <li>Cannot enter boats</li> <li>Has no panic behavior when taking damage</li> </ul> <h4 id="h_01JXZ623HTDE5MSWPY6B96216W">Harness Item</h4> <ul> <li>The Harness is a new item that can be equipped on a Happy Ghast to allow players to ride it</li> <li>The Harness comes in 16 different colors</li> <li>Can be crafted out of 3 Leather, 2 Glass blocks and 1 Wool block <ul> <li>The Harness will have the same color as the Wool block used when crafting</li> </ul> </li> <li>Can be re-dyed in the crafting grid</li> <li>Can only be equipped on a Happy Ghast</li> <li>Allows up to 4 players to mount the Happy Ghast</li> <li>Can be removed from the Happy Ghast using Shears when no players are mounted</li> </ul> <h3 id="h_01JXZ623HTY8VTDDZYVAE9247B"> </h3> <h3 id="h_01JXZ623HTDE1C16PD7XGVRSN8">Locator Bar</h3> <p>The Locator Bar is a new UI element that displays the direction of other players in the world.</p> <ul> <li>If another player is in the world (and that player is not hiding) the Locator Bar will display in the same area as experience bar <ul> <li>When experience is gained the experience bar will appear</li> <li>If there are no other players in the world the experience bar will display as normal</li> </ul> </li> <li>Facing other players within a 120 degree range will display those players as colored indicators on the Locator Bar <ul> <li>Other players that are above/below the screen will also display an up/down arrow together with their indicator</li> <li>The indicator will change to different sized icons depending on how far away the other Player is</li> <li>Colored indicators are randomized for each player <ul> <li>Operators can modify the colors of indicators with the <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">/waypoint</span> command <ul> <li>e.g.: <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">/waypoint modify @s color red</span> to set an indicator to red</li> </ul> </li> <li>Players on a team will override their default indicator color with their team color</li> </ul> </li> </ul> </li> <li>Players can hide by crouching, wearing a mob head or a Carved Pumpkin, or using a Potion of Invisibility</li> <li>Players in Spectator Mode are not visible on the Locator Bar <ul> <li>However, spectators are visible to each other</li> </ul> </li> <li>The Locator Bar can be toggled off by setting the <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">locatorBar</span> game rule to <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">false</span> </li> </ul> <h3 id="h_01JXZ62G6Y5MBWBXHQ85M0CWEW">Music and Sound</h3> <ul> <li>Added a new music disc: <ul> <li>"Tears" by Amos Roddy <ul> <li>Can be obtained by killing a Ghast with a Fireball deflected by a Player</li> <li>Has a comparator output of 10 when played in a Jukebox</li> </ul> </li> </ul> </li> <li>Added 5 new background music tracks by Amos Roddy: <ul> <li>"Below and Above"</li> <li>"Broken Clocks"</li> <li>"Fireflies"</li> <li>"Lilypad"</li> <li>"O's Piano"</li> </ul> </li> <li>Added a new sound for when a Lead snaps</li> <li>Added new custom sounds for shearing Saddles, Horse Armor, and Carpets from Llamas</li> <li>Added new sound volume category called "UI" for sounds played by UI elements, like button clicks</li> <li>Music now plays even when the game is paused</li> <li>Added an option to the Music & Sound settings that allows players to change how frequently music plays while in a game world</li> <li>Added an option to the Music & Sound settings that enables a music toast to be shown whenever a song starts playing <ul> <li>With this option enabled, the song that is currently playing will always be seen in the top left corner of the in-game Pause Menu</li> </ul> <h3 id="h_01JXZ63RZQJB554X8CC81XS44B">Advancements</h3> <ul> <li>Added new "Stay Hydrated!" Husbandry Advancement when a Dried Ghast block is placed into Water</li> <li>Added "Heart Transplanter" Adventure Advancement that is unlocked when a player places a Creaking Heart with the correct alignment between two Pale Oak Log blocks</li> </ul> <h2 id="h_01JXZ63RZQEFX9YTFAG0T5CPZX">Changes</h2> <ul> <li>Changed leash mechanics and updated recipe for Lead</li> <li>Saddles are now craftable and shearable</li> <li>Updated Ghast texture</li> <li>Improvements to fog</li> <li>Updates to music and sound</li> <li>Improvements to the Realms configuration screen and introduced a region preference setting</li> <li>Piglins can now give Dried Ghast blocks when bartered with</li> <li>Splash Potions effect strength is now based on the distance of the hitboxes</li> <li>The target tolerance margin of projectiles now changes over time</li> <li>Changed Elytra so that while gliding, using a Firework Rocket will only be used as a boost even if it could be placed on a block</li> <li>Spectators will now teleport together with entities that move to other dimensions, but will stop spectating them</li> <li>Increased the third-person camera distance when spectating or riding Ghasts or Ender Dragons</li> <li>The fix to <a href="https://bugs.mojang.com/browse/MC-3697">MC-3697</a> has been partially reverted <ul> <li>Decorative hanging entities such as paintings and item frames are now immune to explosions from submerged TNT while items and armor stands are once again vulnerable to them</li> </ul> </li> <li>Wolves, Sheep and Pigs now have their legs mirrored</li> <li>The test framework will no longer try to restart running tests after a server restart</li> <li>Clouds now exist all the way to the horizon, with an option to reduce them</li> <li>Updated the pattern of clouds in the sky</li> <li>Horses, Donkeys, and Mules can now be fed Carrots to heal, grow, and improve their temper</li> <li>Updated the main screen panorama</li> <li>Removed Herobrine</li> </ul> </li> </ul> <h3 id="h_01JXZ6A2JFFSRK761VCCVN218N">Leash Changes</h3> <ul> <li>The Slime Ball in the Lead recipe has been replaced with a String</li> <li>Improved leash mechanics, with reworked leash physics, allowing for more stable leash connection, especially when leashed entities are not on ground <ul> <li>When dragged on the leash, leashed objects will now orient themselves towards the entity holding the leash</li> <li>Using a Firework Rocket when flying with leashed entities will now break the leash connections</li> </ul> </li> <li>Leashes are now rendered twice as thick, matching Minecraft: Bedrock Edition</li> <li>Leashes can now be used to leash two mobs together <ul> <li>Sneak-interact on any mob while holding leashed mobs will leash these mobs to the entity interacted with</li> <li>Re-leashing an entity is prevented if the re-leashing would result in immediate leash snapping due to distance</li> </ul> </li> <li>Leashes can be snipped from an entity when interacting with them using Shears <ul> <li>This applies to its own leash connection as well as all entities attached to it</li> <li>Dispensers can now snip leashes from entities in front of them when they are equipped with Shears</li> </ul> </li> <li>When leashing an already leashed mob, their previous leash snaps</li> <li>You cannot steal leashed entities from other players</li> <li>Interactions with a Leash Knot/Fences: <ul> <li>Fails for entities that are not in range of the Leash Knot/Fence</li> <li>All entities leashed to the player will be leashed to the Leash Knot/Fence</li> <li>Transfers all its leashed entities to the player if the player has no entities leashed</li> <li>Sneak-interact only ever attaches leashes</li> <li>Shearing or punching the Leash Knot will result in all current connections to be broken</li> </ul> </li> <li>A Leash Knot requires at least one connection to exist</li> <li>Boats and large mobs that can be leashed but cannot fit in a Boat (Horses, Donkey, Mule, Camel and Sniffer) can be leashed in a special quad connection to the Happy Ghast <ul> <li>Happy Ghast will also show a custom layer when it's leashing something using a quad connection</li> <li>Entities leashed in quad connection are now rendered without slack</li> <li> <span style="color: #323232; background-color: #ffffff;">Leash snapping distance has been changed from 10 to 12 blocks</span> <ul> <li>Happy Ghast has a leash snapping distance of 16 blocks</li> <li>The distance between two leashed entities is determined based on the center of their bounding boxes, rather than their feet</li> </ul> </li> </ul> </li> </ul> <h3 id="h_01JXZ6CQJZ6ZKRVHFAYB85N8FN">Saddle Changes</h3> <h4 id="h_01JXZ6CQJZMDDZVHSJENB3P4V6">Crafting Saddles</h4> <ul> <li>Saddles can now be crafted with 3 Leather and 1 Iron Ingot</li> <li>The recipe is unlocked when a player picks up their first Leather</li> </ul> <h4 id="h_01JXZ6D5DZ5AVDZ6XS4RG7H1AN">Removing Saddles and Equipment</h4> <ul> <li>Saddles, Horse Armor, Harnesses and Carpets can now be removed from the mobs by using Shears <ul> <li>This does not work in case the mob has a rider, or if the player is crouching</li> <li>Saddles cannot be removed from Ravagers using Shears</li> </ul> </li> <li>Dispensers with Shears cannot remove Saddles, Horse Armor, Harnesses or Carpets equipped on mobs</li> <li>Shearing Saddles, Horse Armor, and Carpets will emit a vibration frequency of 6, along with the Unequip frequency of 4</li> </ul> <h4 id="h_01JXZ6D5DZ44WABTA68BZ0HQX4">Loot Table Changes</h4> <p>The following loot tables have had Saddles removed from them and replaced with 1-5 Leather:</p> <ul> <li>Monster Room chests</li> <li>Ancient City chests</li> <li>Desert Pyramid chests</li> <li>Jungle Pyramid chests</li> <li>Stronghold altar chests</li> </ul> <h3 id="h_01JXZ6D5DZDARY14G585J9JE4X">Fog</h3> <ul> <li>Fog was tweaked for improved atmospheric perspective</li> <li>It now becomes foggier when it rains</li> <li>Fog is now applied to 3D HUD elements such as first-person player hands and items in hands</li> </ul> <h3 id="h_01JXZ6DGK23MWJT3EZST611HS3">Ambient Desert Block Sounds Changes</h3> <ul> <li>Ambient sand sounds no longer require sky access to play</li> <li>Ambient sand sounds now have a slightly decreased chance to play</li> <li>Terracotta blocks no longer trigger ambient sand sounds</li> <li>Sand blocks no longer trigger ambient wind sounds</li> <li>Terracotta blocks no longer trigger ambient wind sounds</li> <li>Short Dry Grass and Tall Dry Grass can now trigger ambient wind sounds when above 2 Sand, Red Sand or Terracotta blocks</li> <li>Dead Bush ambient sounds now have a slightly increased chance of playing</li> </ul> <h3 id="h_01JXZ6DGK2SR4G52QYRYTTQE0J">Music and Sound</h3> <ul> <li>The following sound categories have been renamed: <ul> <li>Friendly Creatures -> Friendly Mobs</li> <li>Hostile Creatures -> Hostile Mobs</li> </ul> </li> <li>Rules for when ambient desert blocks sounds play have been tweaked</li> </ul> <h3 id="h_01JXZ6DGK282DAE7KFTX25SWR2">Realms</h3> <ul> <li>Changed the layout of the Realms configuration screen to use tabs <ul> <li>The Worlds tab allows changes to any of the world slots, creating new worlds and changing their settings</li> <li>The Players tab allows management of the players that have access and their level of access to the Realm</li> <li>The Subscription tab allows management of the Realms subscription</li> <li>The Settings tab allows changing the settings of the Realm</li> </ul> </li> <li>Introduced a Region Preference setting that allows for more granular control over what region a Realm is hosted in</li> <li>Changed wording for <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">Close</span>/<span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">Open</span> Realm to <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">Temporarily close</span>/<span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">Reopen</span> Realm</li> <li>Added the Realms logo to the Realms loading screens</li> <li>Added region information when connecting to a Realm</li> </ul> <h3 id="h_01JXZ6DZ8X89E3B27ANRQ6MH9C">Projectile Targeting</h3> <ul> <li>The target tolerance margin of projectiles now changes over time <ul> <li>Previously, all projectiles had a target tolerance margin of 0.3 blocks</li> <li>Now, all projectiles start with no margin for the first two ticks of their flight</li> <li>After that, the target margin will expand by 0.05 blocks per tick until it reaches the previous 0.3 blocks margin</li> <li>This allows for better precision close to the shooting player or entity, while still allowing for some collision leeway when the projectile is further away</li> </ul> </li> </ul> <h3 id="h_01JXZ6DZ8XA0SG2BNBR4F5ESJM">Splash Potions</h3> <ul> <li>Splash Potions distance to affected entities now depends on the closest distance between the entity hitbox and the splash potion hitbox where it landed <ul> <li>This means that if an entity is hit directly by the splash potion, it will receive the full effect of the potion</li> <li>If the entities are grouped together, they will receive the same effect strength</li> </ul> </li> </ul> <h2 id="h_01JXZ6DZ8XRWJS0BGSRBN08N2K">Technical Changes</h2> <ul> <li>The Data Pack version is now 80</li> <li>The Resource Pack version is now 63</li> <li>All JSON files (in worlds, packs, configuration, etc.) are now parsed in strict mode</li> <li>Pressing F3 + V now prints client-side version information</li> <li>"Command Syntax" report now contains information about required permission level</li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">--quickPlaySingleplayer</span> command line argument can now be used without an identifier to launch into the last played world</li> </ul> <h2 id="h_01JXZ6DZ8XJ9WQDX6BH0EY0HJW">Data Pack Versions 72 Through 80</h2> <ul> <li>Dimension Type definitions have a new optional field, <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">cloud_height</span> that indicates on what y-level the clouds start in the dimension</li> <li>New <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">version</span> command has been added</li> <li>New <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">datapack create</span> subcommand has been added</li> <li>Added a way to display very simple dialogs to users</li> <li>Added a Server-authoritative Waypoint broadcasting system for controlling the Locator Bar behavior for Players</li> <li>Added <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">custom</span> - a new <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">click_event</span> action type for text components</li> <li>New optional fields <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">can_be_sheared</span> and <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">shearing_sound</span> have been added to the <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">equippable</span> item component</li> <li>Added <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">player_sheared_equipment</span> advancement trigger</li> </ul> <h3 id="h_01JXZ6DZ8X5KF1S0YQG8TW48MD">Commands</h3> <h4 id="h_01JXZ6DZ8X00V1BXPMK1DACVG4">Added <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">version</span> </h4> <p>Prints the current version information on the server side.</p> <ul> <li>Takes no arguments</li> <li>Available in singleplayer or for server operators</li> </ul> <h4 id="h_01JXZ6DZ8X94G4HVZ5G8M9GB9K">Added <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">datapack create</span> </h4> <p>Creates a new empty directory data pack for the current world.</p> <ul> <li>The supported pack version is always equal to one supported by the game</li> <li>Available only to server owners</li> <li>Syntax: <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">datapack create <id> <name></span> <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">id</span> - new pack name, must be a valid directory name</li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">name</span> - text component to be placed in <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">description</span> in <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">pack.mcmeta</span> </li> </ul> </li> </ul> <h4 id="h_01JXZ6DZ8XPB43SQTR1BBNCW2X">Modified <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">playsound</span> </h4> <ul> <li>Added new category <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">ui</span> <ul> <li>Sounds in this category will continue playing when paused, similarly to <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">music</span> </li> </ul> </li> </ul> <h4 id="h_01JXZ6DZ8XQZJT1254SY5451T3">Added <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">waypoint</span> </h4> <p>This is a new command for querying and modifying waypoints.</p> <pre><code>waypoint list<br><br>waypoint modify <entity-selector> color <color><br>waypoint modify <entity-selector> color hex <hex-color><br>waypoint modify <entity-selector> color reset<br>waypoint modify <entity-selector> style <waypoint_style/resource><br>waypoint modify <entity-selector> style reset<br></code><br><br><br></pre> <p>Arguments:</p> <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">entity-selector</span>: For selecting entities that are transmitting as waypoints (see <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">waypoint_transmit_range</span> attribute)</li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">color</span>: Overrides the Locator Bar icon color for this waypoint</li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">hex <hex-color></span> arguments are in web format (RRGGBB) <ul> <li>Red is either <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">hex F00</span> or <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">hex FF0000</span> </li> <li>Cornflower blue is <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">hex 6495ED</span> </li> </ul> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">style</span>: For changing the icon spriteset and selection distances <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">set <waypoint_style/resource></span> changes the style to a specific asset under <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">waypoint_style/</span> (see Waypoint Styles section below)</li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">reset</span> will restore the default icon behavior of the Locator Bar</li> </ul> </li> </ul> <h3 id="h_01JXZ6DZ8X6CABTFMR7HNJKC6Z">Waypoint Broadcasting</h3> <p>The Locator Bar works through a server-controlled Waypoint system. Waypoints are received by Players, and connections between Waypoints and Players are managed by the multiplayer server.</p> <ul> <li>By default, all Players transmit a Waypoint from themselves, and all Players receive all Waypoints</li> <li>Individual Players can have their transmission and receive ranges controlled by the <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">waypoint_transmit_range</span> and <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">waypoint_receive_range</span> attributes</li> </ul> <h3 id="h_01JXZ6DZ8XR1N4JC5SQJSMRYFE">Dialogs</h3> <ul> <li>Added a way to display simple modal dialogs to a user</li> <li>Dialogs are stored in a <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:dialog</span> registry, but can also be defined inline</li> <li>Dialogs are an experimental feature</li> <li>To avoid user confusion, dialog screens are marked with a warning sign next to the title <ul> <li>Clicking on this warning leads to a screen that explains to user that this screen is provided by custom content</li> <li>It also gives the user an option to leave the current world to avoid them being locked in an infinite loop of dialogs</li> <li>If a new dialog is received by the client while warning screen is visible, it will not replace it, but when user clicks the "Back" button, the new dialog will be restored instead</li> </ul> </li> <li>Dialogs can be displayed by server in <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">play</span> and <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">configuration</span> connection phases <ul> <li>However, only inline registries are allowed in <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">configuration</span>, since registries are not yet available in that phase</li> <li>Additionally, <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">run_command</span> click event is not available in <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">configuration</span> phase</li> </ul> </li> <li>Dialogs by default will close after the Escape key is pressed <ul> <li>When this happens, dialog will run action specific to dialog type described as "exit action" below</li> <li>This behavior is configurable</li> </ul> </li> <li>When the dialog screen is closed, the game goes back to previously displayed non-dialog screen or back to gameplay <ul> <li>That means that new dialogs always replace already opened ones, if any</li> </ul> </li> <li>Dialogs can be configured to be accessible from Pause menu <ul> <li>This replaces and expands the "Server Links" button added in previous versions</li> </ul> </li> <li>New key bind called "Quick Actions" has been added to allow accessing content-configured dialogs</li> <li>Most dialogs follow a common layout, however exact contents depend on type: <ul> <li>Header with title and warning button</li> <li>Body elements, scrollable if needed: <ul> <li>messages and items</li> <li>inputs</li> <li>actions buttons</li> </ul> </li> <li>Optional footer, contains main buttons and submit actions</li> </ul> </li> </ul> <blockquote> <p><strong>Developer's Note</strong>: <em>Dialogs are not supposed to fully describe any in-game UI, but just to allow custom content to display simple messages and get input from users. This feature is intentionally limited to match that use case.</em></p> </blockquote> <p> </p> <h4 id="h_01JXZ6FS3RVVMRT9AM2KQSF9RB">Dialog Description Format</h4> <ul> <li>Dialogs are stored in <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:dialog</span> registry that can be provided by a datapack</li> </ul> <p>Fields:</p> <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">type</span> - one of dialog types from <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:dialog_type</span> registry</li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;"><type-specific></span> - see below</li> </ul> <h3 id="h_01JXZ6FS3RSJ62Y9JC5A4WNHKD">Common Dialog Fields</h3> <ul> <li>Most dialog types share some fields. To avoid duplication, they are listed in this section</li> </ul> <p>Fields:</p> <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">title</span> - screen title, text component <ul> <li>Should be always visible on screen, no matter the specific type</li> </ul> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">external_title</span> - name to be used for a button leading to this dialog (for example from Pause screen), optional text component <ul> <li>If not present, <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">title</span> will be used instead</li> </ul> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">body</span> - optional list of body elements or a single element, see below</li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">inputs</span> - optional list of inputs, see below</li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">can_close_with_escape</span> - can dialog be dismissed with Escape key, default <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">true</span> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">pause</span> - should the dialog screen pause the game in single-player mode, default: <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">true</span> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">after_action</span> - additional operation performed on dialog after click or submit actions, default: <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !importan
Community<p>As we get ready to Chase the Skies, here comes the first test flight of 1.21.6 - Release Candidate 1!</p> <p>Happy Ghast(-ing)!</p> <h2 id="h_01JXYGYW5XJ6H1B3SZSWTTR0G5">Fixed bugs in 1.21.6 Release Candidate 1</h2> <ul> <li> <a href="https://bugs.mojang.com/browse/MC-298022">MC-298022</a> - Not signed Books and Quills with an overflowing new line at the bottom do not depict the pages' contents</li> <li> <a href="https://bugs.mojang.com/browse/MC-298633">MC-298633</a> - Happy Ghast gets you stuck in blocks while riding and gets stuck in blocks upon dismount</li> <li> <a href="https://bugs.mojang.com/browse/MC-298658">MC-298658</a> - Locator Bar shows inaccurate positions after respawn</li> </ul> <h2 id="h_01JXYGYW5X6NZ4K94XDW4GRA28">Get the Release Candidate</h2> <p>Release Candidates are available for Minecraft: Java Edition. To install the Release Candidate, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.</p> <p><strong>Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</strong></p> <p>Cross-platform server jar:</p> <ul> <li><a href="https://piston-data.mojang.com/v1/objects/2794c776ee51c3f3bd6b111ecfe5926b4f49df19/server.jar">Minecraft server jar</a></li> </ul> <p>Report bugs here:</p> <ul> <li> <a href="https://bugs.mojang.com/projects/MC/summary">Minecraft issue tracker</a>!</li> </ul> <p>Want to give feedback?</p> <ul> <li>For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft">official Minecraft Discord</a>.</li> </ul> <p> </p>
Community<p>We are now releasing Pre-Release 4 for Minecraft 1.21.6, with a few minor bug fixes.</p> <p>Happy crafting!</p> <h2 id="h_01JXHSCC1T1JWA75W2KZHVG19E">Fixed bugs in 1.21.6 Pre-Release 4</h2> <ul> <li> <a href="https://bugs.mojang.com/browse/MC-279417">MC-279417</a> - Luring mobs onto blocks at Y=-64 will instead make them pathfind to the highest elevation</li> <li> <a href="https://bugs.mojang.com/browse/MC-298446">MC-298446</a> - The "Thunder roars" sound is no longer affected by the master volume</li> <li> <a href="https://bugs.mojang.com/browse/MC-298510">MC-298510</a> - Happy ghasts stay still for a few seconds when you get off them</li> <li> <a href="https://bugs.mojang.com/browse/MC-298653">MC-298653</a> - Master volume slider no longer affects /playsoud sounds with high volume</li> </ul> <h2 id="h_01JXHSCC1T9SYCWKZGA8TZME88">Get the Pre-Release</h2> <p>Pre-Releases are available for Minecraft: Java Edition. To install the Pre-Release, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.</p> <p><strong>Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</strong></p> <p>Cross-platform server jar:</p> <ul> <li><a href="https://piston-data.mojang.com/v1/objects/650e7d088d8b243a9159641cef75303587ba36bd/server.jar">Minecraft server jar</a></li> </ul> <p>Report bugs here:</p> <ul> <li> <a href="https://bugs.mojang.com/projects/MC/summary">Minecraft issue tracker</a>!</li> </ul> <p>Want to give feedback?</p> <ul> <li>For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft">official Minecraft Discord</a>.</li> </ul> <p> </p>
Community<p><strong>Posted:</strong> 10 June 2025</p> <p><strong>Information on Minecraft Preview and Beta:</strong></p> <ul> <li>These work-in-progress versions can be unstable and may not be representative of final version quality</li> <li>Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at <a href="https://aka.ms/PreviewFAQ" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/PreviewFAQ (Opens in new window or tab)" data-bi-id="n4a3" data-bi-name="aka.ms/previewfaq">aka.ms/PreviewFAQ</a> </li> <li>The beta is available on Android (Google Play). To join or leave the beta, see <a href="https://aka.ms/JoinMCBeta" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/JoinMCBeta (Opens in new window or tab)" data-bi-id="n5a3" data-bi-name="aka.ms/joinmcbeta">aka.ms/JoinMCBeta</a> for detailed instructions</li> </ul> <p><img src="https://feedback.minecraft.net/hc/article_attachments/37264379202317" alt="Alex standing in a village holding an emerald. There is a Villager nearby, as well as a Llama and an Iron Golem. The sun is rising in the background."></p> <p>It's time for another Beta & Preview! For the full list of changes and additions, browse the changelog below. And as always, we’re keen to get your feedback on these new features at <a href="https://feedback.minecraft.net/" target="_blank" rel="noopener noreferrer" aria-label="feedback.minecraft.net (Opens in new window or tab)" data-bi-id="n6a3" data-bi-name="feedback.minecraft.net">feedback.minecraft.net</a>, and you can report any bugs at <a href="https://bugs.mojang.com/" target="_blank" rel="noopener noreferrer" aria-label="bugs.mojang.com (Opens in new window or tab)" data-bi-id="n7a3" data-bi-name="bugs.mojang.com">bugs.mojang.com</a>.</p> <h1 id="features-and-bug-fixes" class="code-line" dir="auto" data-line="0">Features and Bug Fixes</h1> <h2 id="accessibility-features" class="code-line" dir="auto" data-line="2">Accessibility Features</h2> <ul class="code-line" dir="auto" data-line="3"> <li class="code-line" dir="auto" data-line="3">Added screen narrator enumeration to UI buttons when adding a new server</li> </ul> <h2 id="blocks" class="code-line" dir="auto" data-line="6">Blocks</h2> <ul class="code-line" dir="auto" data-line="7"> <li class="code-line" dir="auto" data-line="7"> <p class="code-line" dir="auto" data-line="7">Leash Knots now immediately disappear when the block supporting them is destroyed (<a href="https://bugs.mojang.com/browse/MCPE-163558" data-href="https://bugs.mojang.com/browse/MCPE-163558">MCPE-163558</a>)</p> </li> <li class="code-line" dir="auto" data-line="9"> <p class="code-line" dir="auto" data-line="9">Leashed mobs can no longer be attached to Walls (<a href="https://bugs.mojang.com/browse/MCPE-187041" data-href="https://bugs.mojang.com/browse/MCPE-187041">MCPE-187041</a>)</p> </li> </ul> <h2 id="gameplay" class="code-line" dir="auto" data-line="12">Gameplay</h2> <ul class="code-line" dir="auto" data-line="13"> <li class="code-line" dir="auto" data-line="13">Emoting players will no longer get stuck in a boat</li> </ul> <h2 id="general" class="code-line" dir="auto" data-line="16">General</h2> <ul class="code-line" dir="auto" data-line="17"> <li class="code-line" dir="auto" data-line="17">Non-player entities transported from the End to the Overworld now correctly arrive at the world spawn (<a href="https://bugs.mojang.com/browse/MCPE-157125" data-href="https://bugs.mojang.com/browse/MCPE-157125">MCPE-157125</a>)</li> </ul> <h2 id="graphical" class="code-line" dir="auto" data-line="20">Graphical</h2> <ul class="code-line" dir="auto" data-line="21"> <li class="code-line" dir="auto" data-line="21"> <p class="code-line" dir="auto" data-line="21">Fixed a bug where Caustics were not appearing for player hand and held items in First Person view.</p> </li> <li class="code-line" dir="auto" data-line="23"> <p class="code-line" dir="auto" data-line="23">The lead now correctly attaches to the player hand in first person with Vibrant Visuals enabled (<a href="https://bugs.mojang.com/browse/MCPE-217597" data-href="https://bugs.mojang.com/browse/MCPE-217597">MCPE-217597</a>)</p> </li> <li class="code-line" dir="auto" data-line="25"> <p class="code-line" dir="auto" data-line="25">Fixed the Spyglass and fire effects in first person not receiving gamma calibration in Vibrant Visuals</p> </li> <li class="code-line" dir="auto" data-line="27"> <p class="code-line" dir="auto" data-line="27">Fixed a bug that caused Bottle o' Enchanting not to glow when thrown in Vibrant Visuals</p> </li> <li class="code-line" dir="auto" data-line="29"> <p class="code-line" dir="auto" data-line="29">Fixed clusters of Mangrove Root blocks displaying a non-uniform color.</p> </li> <li class="code-line" dir="auto" data-line="30"> <p class="code-line" dir="auto" data-line="30">Fixed Chain blocks not being rendered with PBR properties defined by the texture set.</p> </li> <li class="code-line" dir="auto" data-line="31"> <p class="code-line" dir="auto" data-line="31">Fixed issue that caused Chain blocks to change PBR properties of surrounding blocks.</p> </li> <li class="code-line" dir="auto" data-line="32">Fixed incorrect colors being displayed when render controllers used <code>is_hurt_color</code> along with <code>on_fire_color</code> (<a href="https://bugs.mojang.com/browse/MCPE-220347" data-href="https://bugs.mojang.com/browse/MCPE-220347">MCPE-220347</a>)</li> <li class="code-line" dir="auto" data-line="36"> <p class="code-line" dir="auto" data-line="36">Fixed render controllers displaying incorrect textures when using identically named <code>Array.name</code> values across geometry and texture expressions. (<a href="https://bugs.mojang.com/browse/MCPE-220829" data-href="https://bugs.mojang.com/browse/MCPE-220829">MCPE-220829</a>)</p> </li> <li class="code-line" dir="auto" data-line="38"> <p class="code-line" dir="auto" data-line="38">Fixed flipbook textures not working with variations textures (<a href="https://bugs.mojang.com/browse/MCPE-190531" data-href="https://bugs.mojang.com/browse/MCPE-190531">MCPE-190531</a>)</p> </li> </ul> <h2 id="mobs" class="code-line" dir="auto" data-line="41">Mobs</h2> <ul class="code-line" dir="auto" data-line="42"> <li class="code-line" dir="auto" data-line="42"> <p class="code-line" dir="auto" data-line="42">Piglin Brutes will now despawn properly on peaceful difficulty (<a href="https://bugs.mojang.com/browse/MCPE-88837" data-href="https://bugs.mojang.com/browse/MCPE-88837">MCPE-88837</a>)</p> </li> <li class="code-line" dir="auto" data-line="44"> <p class="code-line" dir="auto" data-line="44">Fixed a bug where Glow Squid would not act as leash anchor points</p> </li> <li class="code-line" dir="auto" data-line="45"> <p class="code-line" dir="auto" data-line="45">The ambient sound interval for Animals and the Ghast have been adjusted to 6 and 4 seconds, respectively, matching Java</p> </li> <li class="code-line" dir="auto" data-line="47"> <p class="code-line" dir="auto" data-line="47">Fixed bug that caused Happy Ghast to not rotate properly if dismounted while moving vertically</p> </li> </ul> <h2 id="character-creator" class="code-line" dir="auto" data-line="50">Character Creator</h2> <ul class="code-line" dir="auto" data-line="51"> <li class="code-line" dir="auto" data-line="51">Fixed "Choose New Skin" button no longer working after pressing back button on Android. (<a href="https://bugs.mojang.com/browse/MCPE-149587" data-href="https://bugs.mojang.com/browse/MCPE-149587">MCPE-149587</a>)</li> </ul> <h2 id="stability-and-performance" class="code-line" dir="auto" data-line="54">Stability and Performance</h2> <ul class="code-line" dir="auto" data-line="55"> <li class="code-line" dir="auto" data-line="55"> <p class="code-line" dir="auto" data-line="55">Fixed an issue where Xbox cloud saves would grow excessively in size with each save. (<a href="https://bugs.mojang.com/browse/MCPE-197900" data-href="https://bugs.mojang.com/browse/MCPE-197900">MCPE-197900</a>)</p> </li> <li class="code-line" dir="auto" data-line="57"> <p class="code-line" dir="auto" data-line="57">Fixed rare crashes during the app suspension on Xbox</p> </li> </ul> <h2 id="user-interface" class="code-line" dir="auto" data-line="60">User Interface</h2> <ul class="code-line" dir="auto" data-line="61"> <li class="code-line" dir="auto" data-line="61"> <p class="code-line" dir="auto" data-line="61">Fixed the link text for the stacking add-ons banner in Create New World (<a href="https://bugs.mojang.com/browse/MCPE-194268" data-href="https://bugs.mojang.com/browse/MCPE-194268">MCPE-194268</a>)</p> </li> <li class="code-line" dir="auto" data-line="63"> <p class="code-line" dir="auto" data-line="63">Removed trailing spaces from the Tears music disc description (<a href="https://bugs.mojang.com/browse/MCPE-219554" data-href="https://bugs.mojang.com/browse/MCPE-219554">MCPE-219554</a>)</p> </li> <li class="code-line" dir="auto" data-line="65"> <p class="code-line" dir="auto" data-line="65">Recovering "Friends" and "Invite to Game" buttons when a scoreboard is visible (<a href="https://bugs.mojang.com/browse/MCPE-218617" data-href="https://bugs.mojang.com/browse/MCPE-218617">MCPE-218617</a>)</p> </li> <li class="code-line" dir="auto" data-line="67"> <p class="code-line" dir="auto" data-line="67">Fixed an issue when clicking the world image in the world grid layout there was no click sound (<a href="https://bugs.mojang.com/browse/MCPE-217667" data-href="https://bugs.mojang.com/browse/MCPE-217667">MCPE-217667</a>)</p> </li> <li class="code-line" dir="auto" data-line="69"> <p class="code-line" dir="auto" data-line="69">Player Dots on the Locator Bar now move smoothly when strafing near other Players</p> </li> <li class="code-line" dir="auto" data-line="71"> <p class="code-line" dir="auto" data-line="71">Touch Controls: Pick Block button is now available while inside scaffolding or powder snow (<a href="https://bugs.mojang.com/browse/MCPE-190776" data-href="https://bugs.mojang.com/browse/MCPE-190776">MCPE-190776</a>)</p> </li> <li class="code-line" dir="auto" data-line="73"> <p class="code-line" dir="auto" data-line="73">Player Dot on the Locator Bar now stops 1 pixel before the edge of the bar</p> </li> <li class="code-line" dir="auto" data-line="75"> <p class="code-line" dir="auto" data-line="75">Touch Controls: The button to change camera perspective is now also available in Spectator mode (<a href="https://bugs.mojang.com/browse/MCPE-190751" data-href="https://bugs.mojang.com/browse/MCPE-190751">MCPE-190751</a>)</p> </li> <li class="code-line" dir="auto" data-line="77"> <p class="code-line" dir="auto" data-line="77">Fixed a bug which could cause the bed screen to not be removed properly when being disconnected from a server.</p> </li> <li class="code-line" dir="auto" data-line="79"> <p class="code-line" dir="auto" data-line="79">The Owned/Download text now shows on items you own outside of the My Library page</p> </li> <li class="code-line" dir="auto" data-line="81"> <p class="code-line" dir="auto" data-line="81">The Marketplace Pass Chevron will now show on Items that the user owns while on normal Marketplace pages. Not on the Inventory. Owned/Download text moved to the right.</p> </li> <li class="code-line" dir="auto" data-line="83"> <p class="code-line" dir="auto" data-line="83">Updated Marketplace Pass chevron to show on items in the inventory. Moved Download/Owned text to right side.</p> </li> <li class="code-line" dir="auto" data-line="85"> <p class="code-line" dir="auto" data-line="85">The audio default volumes have been updated.</p> </li> </ul> <h3 id="audio-settings" class="code-line" dir="auto" data-line="88">Audio Settings</h3> <ul class="code-line" dir="auto" data-line="89"> <li class="code-line" dir="auto" data-line="89">Keep an eye out for some updates to the audio settings screen which will be rolling out soon!</li> <li class="code-line" dir="auto" data-line="90">Audio settings have been refreshed with a brand-new look!</li> <li class="code-line" dir="auto" data-line="91">Each setting now includes a helpful description, making it easier to understand what it does</li> <li class="code-line" dir="auto" data-line="92">Improved interaction with sliders that are now smoother and more responsive than before</li> <li class="code-line" dir="auto" data-line="93">For more information on these changes, head on over to <a href="http://aka.ms/mcaudiosettingsfeedback" data-href="http://aka.ms/mcaudiosettingsfeedback">aka.ms/mcaudiosettingsfeedback</a> </li> </ul> <h2 id="vanilla-parity" class="code-line" dir="auto" data-line="95">Vanilla Parity</h2> <ul class="code-line" dir="auto" data-line="96"> <li class="code-line" dir="auto" data-line="96"> <p class="code-line" dir="auto" data-line="96">The spawn point can now be set in The End through a command</p> </li> <li class="code-line" dir="auto" data-line="98"> <p class="code-line" dir="auto" data-line="98">Certain sprites rendered in the world are now scaled and offset to be in parity with Java, and to better match their collider</p> <ul class="code-line" dir="auto" data-line="100"> <li class="code-line" dir="auto" data-line="100">Affects Snowballs, Ender Pearls, Ender Eyes, Experience Bottles, Splash Potions, Lingering Potions, and Ice Bombs (Minecraft Education)</li> </ul> </li> </ul> <h3 id="biomes" class="code-line" dir="auto" data-line="102">Biomes</h3> <ul class="code-line" dir="auto" data-line="103"> <li class="code-line" dir="auto" data-line="103"> <p class="code-line" dir="auto" data-line="103">Trees now generate more sparsely in Groves</p> </li> <li class="code-line" dir="auto" data-line="104"> <p class="code-line" dir="auto" data-line="104">Trees now generate more frequently in Snowy Plains</p> </li> <li class="code-line" dir="auto" data-line="105"> <p class="code-line" dir="auto" data-line="105">Mushrooms now properly generate under trees in Swamps and other biomes where they naturally occur</p> </li> <li class="code-line" dir="auto" data-line="106"> <p class="code-line" dir="auto" data-line="106">Seagrass no longer generates poking through ice in biomes with frozen water surfaces</p> </li> <li class="code-line" dir="auto" data-line="107"> <p class="code-line" dir="auto" data-line="107">Frozen Ocean surface is no longer entirely covered by ice, and now features patches of open water</p> </li> <li class="code-line" dir="auto" data-line="108"> <p class="code-line" dir="auto" data-line="108">Deep Frozen Ocean surface is no longer covered by ice and now consists entirely of open water</p> </li> <li class="code-line" dir="auto" data-line="109"> <p class="code-line" dir="auto" data-line="109">The color of water and underwater fog in Swamps when has been updated to match the intended look of the game (<a href="https://bugs.mojang.com/browse/MCPE-63460" data-href="https://bugs.mojang.com/browse/MCPE-63460">MCPE-63460</a>)</p> <ul class="code-line" dir="auto" data-line="111"> <li class="code-line" dir="auto" data-line="111">This change only impacts Simple and Fancy Graphics, but not Vibrant Visuals</li> </ul> </li> <li class="code-line" dir="auto" data-line="112"> <p class="code-line" dir="auto" data-line="112">Mega Pines and Mega Spruces now always generate with Podzol beneath every block of their trunk, instead of appearing suspended over air (<a href="https://bugs.mojang.com/browse/MCPE-140517" data-href="https://bugs.mojang.com/browse/MCPE-140517">MCPE-140517</a>)</p> </li> <li class="code-line" dir="auto" data-line="114"> <p class="code-line" dir="auto" data-line="114">Increased the size of the Podzol patch generated beneath Mega Pines and Mega Spruces</p> <ul class="code-line" dir="auto" data-line="115"> <li class="code-line" dir="auto" data-line="115">This change affects both world generation and trees grown by players</li> </ul> </li> <li class="code-line" dir="auto" data-line="116"> <p class="code-line" dir="auto" data-line="116">One-block-deep water puddles now generate in Swamps and Mangrove Swamps (<a href="https://bugs.mojang.com/browse/MCPE-137029" data-href="https://bugs.mojang.com/browse/MCPE-137029">MCPE-137029</a>)</p> </li> <li class="code-line" dir="auto" data-line="118"> <p class="code-line" dir="auto" data-line="118">Grass blocks no longer generate at the bottom of carved terrain in Mushroom Fields biomes (<a href="https://bugs.mojang.com/browse/MCPE-74983" data-href="https://bugs.mojang.com/browse/MCPE-74983">MCPE-74983</a>)</p> </li> </ul> <h3 id="mobs-1" class="code-line" dir="auto" data-line="121">Mobs</h3> <ul class="code-line" dir="auto" data-line="122"> <li class="code-line" dir="auto" data-line="122">Increase Squid and Glow Squid height offset, offset them slightly forward and decrease the size of their collision boxes to match Java (<a href="https://bugs.mojang.com/browse/MCPE-114253" data-href="https://bugs.mojang.com/browse/MCPE-114253">MCPE-114253</a>)</li> </ul> <h1 id="technical-updates" class="code-line" dir="auto" data-line="127">Technical Updates</h1> <h2 id="add-ons-and-script-engine" class="code-line" dir="auto" data-line="129">Add-Ons and Script Engine</h2> <ul class="code-line" dir="auto" data-line="130"> <li class="code-line" dir="auto" data-line="130">Custom biome names are no longer implied by their filenames. Biome names are explicitly specified via the "identifier" property under the "description" sub-object of their JSON definition.</li> <li class="code-line" dir="auto" data-line="131">Biome identifiers must now be namespaced (ex: "minecraft:plains"). Client biomes with a format version lower than 1.21.90 will have their identifier automatically prefixed "minecraft:" when loaded if no namespace is already specified.</li> <li class="code-line" dir="auto" data-line="132">Updates biome documentation to match updated biome JSON formatting and requirements.</li> </ul> <h2 id="api" class="code-line" dir="auto" data-line="134">API</h2> <ul class="code-line" dir="auto" data-line="135"> <li class="code-line" dir="auto" data-line="135"> <p class="code-line" dir="auto" data-line="135">Fixed a bug where the <code>includeLiquidBlocks</code> property on <code>BlockRaycastOptions</code> would not correctly result in hits on liquids if it didn't also reach a solid block afterward.</p> </li> <li class="code-line" dir="auto" data-line="136"> <p class="code-line" dir="auto" data-line="136">Fixing a crash with the DebugDrawer when used too early in the client joining a world (such as inside the <code>playerSpawn</code> event).</p> </li> <li class="code-line" dir="auto" data-line="138"> <p class="code-line" dir="auto" data-line="138">The <code>message</code> parameter of the <code>setText</code> method on <code>BlockSignComponent</code> no longer accepts a <code>RawText</code> as an option. This option was redundant as it is covered by the existing <code>RawMessage</code> option. This affects the <code>setText</code> method in all versions. .</p> </li> <li class="code-line" dir="auto" data-line="140"> <p class="code-line" dir="auto" data-line="140">Updated many error strings to use consistent punctuation.</p> </li> <li class="code-line" dir="auto" data-line="142"> <p class="code-line" dir="auto" data-line="142">The properties <code>minValue</code> and <code>maxValue</code> on the <code>ArgumentOutOfBoundsError</code> class are now optional. .</p> </li> <li class="code-line" dir="auto" data-line="144"> <p class="code-line" dir="auto" data-line="144">Updated several APIs to throw <code>ArgumentOutOfBoundsError</code> instead of <code>Error</code> where appropriate. .</p> <p class="code-line" dir="auto" data-line="146">This affects the following APIs in all versions:</p> <ul class="code-line" dir="auto" data-line="147"> <li class="code-line" dir="auto" data-line="147"> <code>Entity.addEffect</code> for when the <code>amplifier</code> setting is out of bounds (0 - 255) or <code>duration</code> setting is out of bounds (1 - 20000000).</li> <li class="code-line" dir="auto" data-line="148"> <code>Entity.applyImpulse</code> for when the <code>vector</code> parameter is out of bounds (-1000 - 1000 per axis).</li> <li class="code-line" dir="auto" data-line="149"> <code>ItemStack.setLore</code> and <code>ContainerSlot.setLore</code> for when the <code>loreList</code> parameter is out of bounds (0 - 100 max lines, 0 - 1000 max length per line).</li> <li class="code-line" dir="auto" data-line="150"> <code>ItemStack.setAmount</code> and <code>ContainerSlot.setAmount</code> for when the <code>amount</code> parameter is out of bounds (0 - 255).</li> </ul> </li> <li class="code-line" dir="auto" data-line="151"> <p class="code-line" dir="auto" data-line="151">Some existing errors that throw <code>ArgumentOutOfBoundsError</code> have been updated to use a standardized error message. .</p> <p class="code-line" dir="auto" data-line="153">This affects the following APIs in all versions:</p> <ul class="code-line" dir="auto" data-line="154"> <li class="code-line" dir="auto" data-line="154"> <code>ScreenDisplay.setTitle</code> for when the <code>fadeInDuration</code>, <code>stayDuration</code> or <code>fadeOutDuration</code> settings are out of bounds (min value of 0).</li> <li class="code-line" dir="auto" data-line="155"> <code>StructureManager.placeStructure</code> for when the <code>integrity</code> setting is out of bounds (0 - 1).</li> <li class="code-line" dir="auto" data-line="156"> <code>PlayerAimAssist.setAimAssistSettings</code> for when the <code>viewAngle</code> setting is out of bounds (10 - 90) or <code>distance</code> setting is out of bounds (1 - 16).</li> <li class="code-line" dir="auto" data-line="157"> <code>ItemStack.setNameTag</code> and <code>ContainerSlot.setNameTag</code> for when the <code>nameTag</code> parameter length is out of bounds (0 - 255).</li> </ul> </li> <li class="code-line" dir="auto" data-line="158"> <p class="code-line" dir="auto" data-line="158">Some existing errors that throw <code>InvalidArgumentError</code> have been updated to use a standardized error message. .</p> <ul class="code-line" dir="auto" data-line="160"> <li class="code-line" dir="auto" data-line="160"> <code>CustomSpawnRulesRegistry.registerObstructionCallback</code> for when the <code>predicate</code> parameter is empty or a duplicate.</li> </ul> </li> <li class="code-line" dir="auto" data-line="161"> <p class="code-line" dir="auto" data-line="161">Released 'DyeableItemComponent' to stable</p> </li> </ul> <h2 id="block-components" class="code-line" dir="auto" data-line="164">Block Components</h2> <ul class="code-line" dir="auto" data-line="165"> <li class="code-line" dir="auto" data-line="165">Modified <code>minecraft:geometry</code> block component <ul class="code-line" dir="auto" data-line="166"> <li class="code-line" dir="auto" data-line="166">Field <code>uv_lock</code> no longer requires <strong>UpcomingCreatorFeatures</strong> experiment to work, Json <code>format_version</code> still needs to be >= <code>1.19.80</code> </li> </ul> </li> </ul> <h2 id="commands" class="code-line" dir="auto" data-line="175">Commands</h2> <ul class="code-line" dir="auto" data-line="176"> <li class="code-line" dir="auto" data-line="176"> <p class="code-line" dir="auto" data-line="176">Empty text for '/say', '/me' and '/tell' commands now return 'Invalid message length' error (<a href="https://bugs.mojang.com/browse/MCPE-185429" data-href="https://bugs.mojang.com/browse/MCPE-185429">MCPE-185429</a>)</p> </li> <li class="code-line" dir="auto" data-line="178"> <p class="code-line" dir="auto" data-line="178"><code>/locate biome</code> command now requires that the biome's namespace is specified (ex: <code>minecraft:plains</code> instead of just <code>plains</code>). Auto-complete suggestions for this command will now include namespaces.</p> </li> </ul> <h2 id="components" class="code-line" dir="auto" data-line="181">Components</h2> <ul class="code-line" dir="auto" data-line="182"> <li class="code-line" dir="auto" data-line="182"> <p class="code-line" dir="auto" data-line="182">Content warnings will log missing entity references in Spawn Rule JSON</p> </li> <li class="code-line" dir="auto" data-line="184"> <p class="code-line" dir="auto" data-line="184">Content warnings will log missing references in Client Biome JSON</p> </li> <li class="code-line" dir="auto" data-line="186"> <p class="code-line" dir="auto" data-line="186">The "minecraft:body_rotation_axis_aligned" component has been renamed to "minecraft:rotation_axis_aligned"</p> </li> </ul> <h2 id="creator-camera" class="code-line" dir="auto" data-line="189">Creator Camera</h2> <ul class="code-line" dir="auto" data-line="190"> <li class="code-line" dir="auto" data-line="190">Fixed an issue where projectiles were shot in the wrong direction when using touch controls and custom cameras (<a href="https://bugs.mojang.com/browse/MCPE-201558" data-href="https://bugs.mojang.com/browse/MCPE-201558">MCPE-201558</a>)</li> </ul> <h2 id="editor" class="code-line" dir="auto" data-line="192">Editor</h2> <ul class="code-line" dir="auto" data-line="193"> <li class="code-line" dir="auto" data-line="193"> <p class="code-line" dir="auto" data-line="193">Changed Cone and Cylinder Brush Shapes so that the origin is included in radius measurements. Fixed edge cases where values in X and Z dimensions would produce different results.</p> </li> <li class="code-line" dir="auto" data-line="195"> <p class="code-line" dir="auto" data-line="195">Fix a bug that 'Multiplayer' and 'visible to LAN Players' don't effect in export</p> </li> <li class="code-line" dir="auto" data-line="197"> <p class="code-line" dir="auto" data-line="197">Fixes navigation and focus issues in the editor graph, fixed arrow key movement when the graph is locked. Improved handling of clicks outside of the graph</p> </li> <li class="code-line" dir="auto" data-line="199"> <p class="code-line" dir="auto" data-line="199">Fixed a bug where Realms panel was opening in an empty state</p> </li> <li class="code-line" dir="auto" data-line="201"> <p class="code-line" dir="auto" data-line="201">Added ability to specify directional placement of blocks for any brush operation using DirectionalPlacementMode enum and setDirectionalPlacementMode.</p> </li> <li class="code-line code-active-line" dir="auto" data-line="202"> <p class="code-line" dir="auto" data-line="202">Added ability to toggle that "Ctrl" will either erase or add blocks with the addition of "setInverseEraseMode".</p> </li> <li class="code-line" dir="auto" data-line="203"> <p class="code-line" dir="auto" data-line="203">Removed support for the <code>SimpleTool</code> framework API. Tools using this feature must now use IPlayerUISession controls instead.</p> </li> <li class="code-line" dir="auto" data-line="204"> <p class="code-line" dir="auto" data-line="204">Updated component tooltip property to support new TooltipContent type. TooltipContent allows for a custom title to be added to the tooltip.</p> </li> <li class="code-line" dir="auto" data-line="206"> <p class="code-line" dir="auto" data-line="206">Updated default brush shape and sizes for the terrain tool to apply smooth and roughen stronger on first use</p> </li> </ul> <h2 id="entity-components" class="code-line" dir="auto" data-line="209">Entity Components</h2> <ul class="code-line" dir="auto" data-line="210"> <li class="code-line" dir="auto" data-line="210">Made the schema for the <code>minecraft:tick_world</code> entity component stricter so that the parsing now refuses out of range values for <code>radius</code> and <code>distance_to_players</code> </li> </ul> <h2 id="gameplay-1" class="code-line" dir="auto" data-line="214">Gameplay</h2> <ul class="code-line" dir="auto" data-line="215"> <li class="code-line" dir="auto" data-line="215">Fixed an issue that caused custom music to stay paused after leaving and re-entering the game (<a href="https://bugs.mojang.com/browse/MCPE-219364" data-href="https://bugs.mojang.com/browse/MCPE-219364">MCPE-219364</a>)</li> </ul> <h2 id="graphical-1" class="code-line" dir="auto" data-line="218">Graphical</h2> <ul class="code-line" dir="auto" data-line="219"> <li class="code-line" dir="auto" data-line="219">Change cloud quality to player visible option and not a dev only option.</li> </ul> <h2 id="jigsaw" class="code-line" dir="auto" data-line="222">Jigsaw</h2> <ul class="code-line" dir="auto" data-line="223"> <li class="code-line" dir="auto" data-line="223"> <p class="code-line" dir="auto" data-line="223">Added <code>minecraft:blockstate_match</code> and <code>minecraft:random_blockstate_match</code> rules to jigsaw processors.</p> </li> <li class="code-line" dir="auto" data-line="225"> <p class="code-line" dir="auto" data-line="225">Added heightmap projection type <code>none</code> and made it the default setting, which instead of performing heightmap calculations uses the starting placement position.</p> </li> </ul> <h2 id="mobs-2" class="code-line" dir="auto" data-line="228">Mobs</h2> <ul class="code-line" dir="auto" data-line="229"> <li class="code-line" dir="auto" data-line="229"> <p class="code-line" dir="auto" data-line="229">Allays can no longer be given Leads (<a href="https://bugs.mojang.com/browse/MCPE-186435" data-href="https://bugs.mojang.com/browse/MCPE-186435">MCPE-186435</a>)</p> </li> <li class="code-line" dir="auto" data-line="231"> <p class="code-line" dir="auto" data-line="231">Allays can now be unleashed by interacting with them while not holding any item (<a href="https://bugs.mojang.com/browse/MCPE-159044" data-href="https://bugs.mojang.com/browse/MCPE-159044">MCPE-159044</a>)</p> </li> </ul> <h2 id="vanilla-parity-1" class="code-line" dir="auto" data-line="234">Vanilla Parity</h2> <h3 id="biomes-1" class="code-line" dir="auto" data-line="236">Biomes</h3> <ul class="code-line" dir="auto" data-line="237"> <li class="code-line" dir="auto" data-line="237">Icebergs in Frozen Ocean biomes now generate with a shape a
Community<p>We're kicking the week off with another pre-release, including some music and happy ghast bug fixes. The Chase the Skies drop is getting closer and the pre-release schedule might include more than one pre-release per week.</p> <h2 id="h_01JXA16H2TW8XC2JGY7A3VFZZB">Changes</h2> <h3 id="h_01JXA16H2T2MXK53JG6AD6D10X">Music and Sound</h3> <ul> <li>The following sound categories have been renamed: <ul> <li>Friendly Creatures -> Friendly Mobs</li> <li>Hostile Creatures -> Hostile Mobs</li> </ul> </li> </ul> <h2 id="h_01JXA16H2TFTAGS7A3C9HJYTGQ">Technical Changes</h2> <h3 id="h_01JXA16H2TDMZACEFJTTPH1N47">Dialogs</h3> <h4 id="h_01JXA16H2T7K6KF8099KEF47WJ"><strong>Dialog Description Format</strong></h4> <h4 id="h_01JXA16H2TE9GDZM983DDJRYW5">Input Control Types</h4> <h4 id="h_01JXA16H2T1P60M11MJG1NY75C"><span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:text</span></h4> <ul> <li> <p>Output values:</p> <ul> <li>As template substitution: contents with special characters escaped to fit in a SNBT literal (note: both <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">'</span> and <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">"</span> are escaped)</li> </ul> </li> <li> <p>For <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">multiline</span> field:</p> <ul> <li>If <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">height</span> field is omitted, but <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">max_lines</span> is present, the height that will be chosen to fit the maximum number of lines can't exceed <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">512</span> </li> </ul> </li> </ul> <h2 id="h_01JXA16H2VSB2PFM7SZJNK065X">Fixed bugs in 1.21.6 Pre-Release 2</h2> <ul> <li> <a href="https://bugs.mojang.com/browse/MC-217887">MC-217887</a> - Unsigned books written in 1.9-pre1 or earlier don't upgrade properly</li> <li> <a href="https://bugs.mojang.com/browse/MC-297575">MC-297575</a> - Happy Ghast with nbt NoAI set to true can't be controlled by player</li> <li> <a href="https://bugs.mojang.com/browse/MC-297591">MC-297591</a> - Ender pearls can unexpectedly come to a halt</li> <li> <a href="https://bugs.mojang.com/browse/MC-298104">MC-298104</a> - The max_lines field of multiline text input control is unrestricted, lagging the game</li> <li> <a href="https://bugs.mojang.com/browse/MC-298144">MC-298144</a> - The initial value of minecraft:text input type is limited to 32 characters, regardless of max_length field</li> <li> <a href="https://bugs.mojang.com/browse/MC-298155">MC-298155</a> - Dialog command_template using a multiline text input causes player to be kicked out of the server due to illegal characters in chat (which is \n)</li> <li> <a href="https://bugs.mojang.com/browse/MC-298209">MC-298209</a> - Player cannot move while touching a happy ghast's body</li> <li> <a href="https://bugs.mojang.com/browse/MC-298301">MC-298301</a> - Blinking the cursor shifts all characters to the right of a multilines text field input in Dialogs</li> <li> <a href="https://bugs.mojang.com/browse/MC-298307">MC-298307</a> - Entering and exiting a pale garden while in Creative mode causes the current music track to remain silent</li> <li> <a href="https://bugs.mojang.com/browse/MC-298358">MC-298358</a> - Riding a mob into powder snow no longer affects the player properly</li> <li> <a href="https://bugs.mojang.com/browse/MC-298361">MC-298361</a> - Happy ghast with player riding, teleports back and forth when exiting nether portal</li> <li> <a href="https://bugs.mojang.com/browse/MC-298368">MC-298368</a> - "music_notes.png.mcmeta" has an extra index that does not exist, causing a warning</li> <li> <a href="https://bugs.mojang.com/browse/MC-298394">MC-298394</a> - Freezing in Powdered Snow is very inconsistent and jittery</li> <li> <a href="https://bugs.mojang.com/browse/MC-298422">MC-298422</a> - Ghasts and happy ghasts do not take damage from harmful blocks under some circumstances</li> </ul> <h2 id="h_01JXA16H2VTA5Z4TBFPSDPHR1M">Get the Pre-Release</h2> <p>Pre-Releases are available for Minecraft: Java Edition. To install the Pre-Release, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.</p> <p><strong>Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</strong></p> <p>Cross-platform server jar:</p> <ul> <li><a href="https://piston-data.mojang.com/v1/objects/67fcbd0cf180f7223fa52c58e5c6a7ac05145686/server.jar">Minecraft server jar</a></li> </ul> <p>Report bugs here:</p> <ul> <li> <a href="https://bugs.mojang.com/projects/MC/summary">Minecraft issue tracker</a>!</li> </ul> <p>Want to give feedback?</p> <ul> <li>For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft">official Minecraft Discord</a>.</li> </ul> <p> </p> <p> </p>
Community<p><strong>Posted:</strong><span style="color: #333333; background-color: #ffffff;"> 5 June 2025</span></p> <p>A new update has been released on Xbox consoles to address an issue with the 1.21.80 release.</p> <ul> <li>Fixed an issue where worlds were not appearing in the world list on Xbox (<a href="https://bugs.mojang.com/browse/MCPE-218647" target="_blank" rel="noopener noreferrer" aria-label="MCPE-218647 (Opens in new window or tab)">MCPE-218647</a>)</li> </ul>
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