TEXUREON
Beta, Preview, changelog, dan artikel feedback dari feedback.minecraft.net.
Community<p class="p1"> </p><p class="wysiwyg-text-align-center p1"><img style="font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', Helvetica, Arial, sans-serif; text-align: center;" src="https://feedback.minecraft.net/hc/article_attachments/360023442811" alt="alexsmall.png"></p><h2 class="p1" id="h_01KGMDGRK3JADB0VGD2FZA22TR"><strong>Let's get started!</strong></h2><p>If you search, you'll see lots of great ideas that may come close but aren't exactly what you had in mind. Try one or two words that describe your idea and give it a try. When you see one, start there instead. You might create something better together.</p><p>If you have something totally new, let's go! Before you rush over and post in the Biomes and Dimensions category, you'll want to do a couple of things first.</p><p>First, search! Is there someone talking about the kind of biome or dimension you want, but not quite right? Why not work together and add to their post!</p><p>Now you're really ready to post. Tell us about your biome! Here are some questions to get you going to make sure you have everything people will want to know:</p><ul> <li data-list-item-id="e5a85cb4769979b1f1123adde46eacfd0">Why would we go here? What is going to get me out of my comfy Minecraft house and ready to adventure to this new biome (or dimension)?</li> <li data-list-item-id="ef1400cbec98128b493eccc83b83a6b93">What is it named?</li> <li data-list-item-id="e5247df78d6b8ed6720c2aeaade7ea230">Where is it?</li> <li data-list-item-id="ed86cab5cfefd67c42579d6b3ca6a308b">What does it look like?</li> </ul><p>These are really important questions. Everyone asks them, and if you see a biome post without them, you should ask them!</p><p>Now you can add all the stuff about mobs and cool items as ideas in their proper categories. Be sure they're not in pending approval status first. Maybe you should make those links in a comment, because no one likes broken links. </p><p class="wysiwyg-text-align-center"><strong>Next, hit post! Now go tell ALL your friends and tell them to tell all their friends. Good luck!</strong></p>
Community<p><strong>Posted:</strong> 3 February 2026</p><h4 id="h_01KEVVCRJYJ96D2TDS3PPZKW57"><strong>Information on Minecraft Preview and Beta:</strong></h4><ul> <li data-list-item-id="e37d4c0f7eead5889fbdc437df6bbfd29">These work-in-progress versions can be unstable and may not be representative of final version quality</li> <li data-list-item-id="e0f786b4954344e4ef7287f6e4572ad74">Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at <a href="https://aka.ms/PreviewFAQ" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/PreviewFAQ (Opens in new window or tab)" data-bi-id="n4a3" data-bi-name="aka.ms/previewfaq">aka.ms/PreviewFAQ</a><span role="presentation" aria-hidden="true"></span> </li> <li data-list-item-id="e52fc820d965bd7b8a3904450842cd787">The beta is available on Android (Google Play). To join or leave the beta, see <a href="https://aka.ms/JoinMCBeta" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/JoinMCBeta (Opens in new window or tab)" data-bi-id="n5a3" data-bi-name="aka.ms/joinmcbeta">aka.ms/JoinMCBeta</a> <span role="presentation" aria-hidden="true"></span>for detailed instructions</li> <li data-list-item-id="e8b9bdb25f10da20bf8d4c215b58dd431">This update will be rolling out to the various platforms as they become available, so please allow time for the update to reach you.<br> </li> </ul><figure class="wysiwyg-image"><img style="aspect-ratio: 1920/1080;" src="https://feedback.minecraft.net/hc/article_attachments/43201157394957" alt="kareuhfkdjzhfaxlskjd.jpeg" width="1920" height="1080"></figure><p><br>Beware! Seven floofy and feral baby mobs with deceivingly snuggly new looks are on the loose in testing. From the icy tundra to the sandy deserts – few biomes are safe from their cuteness! Plus, test the golden dandelion, too! As always, we’re keen to get your feedback on these new features at <a href="https://feedback.minecraft.net/" target="_blank" rel="noopener noreferrer" aria-label="feedback.minecraft.net (Opens in new window or tab)">feedback.minecraft.net</a><span role="presentation" aria-hidden="true"></span>, and you can report any bugs you find at <a href="https://bugs.mojang.com/" target="_blank" rel="noopener noreferrer" aria-label="bugs.mojang.com (Opens in new window or tab)">bugs.mojang.com</a>.<br> </p><h1 id="user-content-features-and-bug-fixes">Features and Bug Fixes<a aria-labelledby="user-content-features-and-bug-fixes" href="features-and-bug-fixes"></a> </h1><h2 id="user-content-drop-1-2026">Drop 1 2026<a aria-labelledby="user-content-drop-1-2026" href="drop-1-2026"></a> </h2><h3 id="user-content-golden-dandelion">Golden Dandelion<a aria-labelledby="user-content-golden-dandelion" href="golden-dandelion"></a> </h3><ul> <li data-list-item-id="e28fa3affc8dc9d4b4a5830e3e59ff32b">Introduced Golden Dandelion as a new type of flower that can be used to stop baby mobs from aging<ul><li data-list-item-id="eeb431c23363dc8b114b1dba2e506c306">Can be crafted using a Dandelion and Gold Nuggets</li></ul> </li> <li data-list-item-id="e51cc07112372a1278f222bd4e9624c1a">Enabled the Golden Dandelion effect on the following Baby Mobs:<ul> <li data-list-item-id="e72b73f66e8c7bf694339e395e665a678">Baby Armadillo</li> <li data-list-item-id="e60e067338ce4412287f11958451caa7a">Baby Axolotl</li> <li data-list-item-id="e3f6cf2106d14c4237d72ef517e3e354b">Baby Bee</li> <li data-list-item-id="e28ae30333c5eb692de3000d24a0dd5d5">Baby Camel</li> <li data-list-item-id="e4e047deb42fa2434b3c59fc027b500ca">Baby Cat</li> <li data-list-item-id="ef5b3f0491bc753f5fe90ffc94c2d348a">Baby Chicken</li> <li data-list-item-id="ec8a7656b1fd696ea72668da5f9f7928b">Baby Cow</li> <li data-list-item-id="e8c38237c5c0d0d0506125a129ad925cc">Baby Dolphin</li> <li data-list-item-id="e58000603eebba0e5ac92c8b9004114f0">Baby Donkey</li> <li data-list-item-id="e6e8b5cfc763c1973e277a560d53fc3aa">Baby Fox</li> <li data-list-item-id="e5ad2a51dcb14f3a87cbf8cfe7ac2f615">Ghastling</li> <li data-list-item-id="ec335f5900c59eff47ae828d7924e189e">Baby Hoglin</li> <li data-list-item-id="e8d96c0ce9159d06c25c33465414651ee">Baby Goat</li> <li data-list-item-id="edd41a0b20145b7edff6de48f580f9971">Baby Horse</li> <li data-list-item-id="e3025e53e8d0fdf63f0e34eea7362db68">Baby Llama</li> <li data-list-item-id="e1b9384a6bcbc63523e99425261ae5aae">Baby Mooshroom</li> <li data-list-item-id="ec4334bc66a730ff30477485df4f5742f">Baby Mule</li> <li data-list-item-id="eb6071a7d063f87057d11206287fb386f">Baby Nautilus</li> <li data-list-item-id="e6e8b589619f347d1fe5449e3816f4599">Baby Ocelot</li> <li data-list-item-id="e8186a78e31dcde68ba12256c76c864b1">Baby Panda</li> <li data-list-item-id="e1c544aa056114b857a3cc2ae14cd80ac">Baby Pig</li> <li data-list-item-id="eb05a406ec075b8ed8e5bb1c551e598fb">Baby Polar Bear</li> <li data-list-item-id="e6c7a19e164814e7bb8b98e38f5367f2b">Baby Rabbit</li> <li data-list-item-id="e1ba534da8332b30625bd75f51a24c703">Baby Sheep</li> <li data-list-item-id="e8e71b8336e683906d84f79665f225ead">Baby Sniffer</li> <li data-list-item-id="eb17b84f3670aaaf4798ed166de5aed27">Baby Strider</li> <li data-list-item-id="e2d023e23c83c81ccfe8be1385aa9d25d">Baby Trader Llama</li> <li data-list-item-id="ef81952b0de4bdc81ecd7f7d31cbf67f9">Baby Turtle</li> <li data-list-item-id="e5b222464c81d2ad152cef784300c51be">Baby Wolf</li> <li data-list-item-id="ec8fc22a3e9c8bb96029405279f1e95a0">Tadpole</li> </ul> </li> <li data-list-item-id="e5116ffcd62b8786fc5b142c00bbccd5d">Known issues:<ul> <li data-list-item-id="e2823ca1e3fe28dcf498e47747d9b5aba">On-use particles and sounds are currently not implemented</li> <li data-list-item-id="e16f4ebb6e537e154d43aab692648c21a">Golden Dandelion can't be used to craft Suspicious Stew</li> <li data-list-item-id="e68c2341d39e30af09edde1efbbc842e7">Golden Dandelion can't be used to craft Yellow Dye</li> <li data-list-item-id="e1a84d6b028d37dd889f1d5f56e1d1e81">Can't be picked up by mobs who can pick up items, including Endermen</li> <li data-list-item-id="e1d617166d654abd02ed4f275db2b870f">Can't be used to distract Piglins</li> </ul> </li> </ul><h3 id="user-content-baby-mobs">Baby Mobs<a aria-labelledby="user-content-baby-mobs" href="baby-mobs"></a> </h3><p>Added the following updated baby mobs!</p><ul> <li data-list-item-id="efea85cbfb595f388f38dec625f842e8e">Polar Bear</li> <li data-list-item-id="e956ef61098b683c8b5d4bd4c8a92663d">Goat</li> <li data-list-item-id="efda574a75c2f895b9b1d921e11ccc5f7">Fox<ul><li data-list-item-id="e92501d3c7c7903c5079d9b57c281dfcb">Added new baby-specific animations for the Fox</li></ul> </li> <li data-list-item-id="e453cf2d944e427a883937a4f259237e5">Camel<ul><li data-list-item-id="e0264c9033234e049b8584a590f984e3d">Added new baby-specific animations for the Camel</li></ul> </li> <li data-list-item-id="ea10303aebd1875edc1ba2e44f462c2e8">Armadillo<ul><li data-list-item-id="ed970ae7a5186130f854e8f0c1d9ce42d">Added new baby-specific animations for the Armadillo</li></ul> </li> <li data-list-item-id="edcf3973ca95a182dfd9574c45c1ba86f">Llama<ul><li data-list-item-id="ef4e3aeba17f22c66ac6c4fe0f0e2367c">Trader Llama</li></ul> </li> <li data-list-item-id="e898d3070bb929f5b2254e8436754d62e">Bee</li> </ul><h2 id="user-content-accessibility">Accessibility<a aria-labelledby="user-content-accessibility" href="accessibility"></a> </h2><ul><li data-list-item-id="e63e9f1e13c1cb562bda5315801b83c58">Fixed issue where text to speech doesn't get enabled on launch despite the 'Text To Speech For UI' toggle being enabled</li></ul><h2 id="user-content-crash">Crash<a aria-labelledby="user-content-crash" href="crash"></a> </h2><ul><li data-list-item-id="ec0bdf2f3c2722b3df3b7682b7f9f4ae6">Fixed a crash that sometimes happened when players were climbing</li></ul><h2 id="user-content-graphical">Graphical<a aria-labelledby="user-content-graphical" href="graphical"></a> </h2><ul> <li data-list-item-id="e6f03e5ff730c7ff1a807ccae1a33173f">Fix player flickering when flying at high speed towards the camera (<a href="https://bugs.mojang.com/browse/MCPE-23451" target="_blank" rel="noopener noreferrer" aria-label="MCPE-23451 (Opens in new window or tab)">MCPE-23451</a>)</li> <li data-list-item-id="e43faed4c84f90cd77ba49683b9a790be">Began rollout of a new texture streaming feature available in Preview for some selected devices<ul> <li data-list-item-id="ed368ec468cff89d54fbd1a6228fe6de2">Toggling on this feature will reduce the GPU memory for certain textures, especially when multiple add-ons or packs are in use</li> <li data-list-item-id="e1f8e5c98fdfe30dc973087325d9cd00c">This feature is toggled off by default and can be found in Video Settings</li> <li data-list-item-id="ebb05c0d12c1a040ff813cd8365213606">Note that the availability of this toggle for devices may change over subsequent releases</li> </ul> </li> </ul><h2 id="user-content-items">Items<a aria-labelledby="user-content-items" href="items"></a> </h2><ul><li data-list-item-id="ea8e19dce0ed2aa9e338aadeaebf18504">Bundle and Wolf Armor no longer have larger scale with textures bigger than 16x (<a href="https://bugs.mojang.com/browse/MCPE-225207" target="_blank" rel="noopener noreferrer" aria-label="MCPE-225207 (Opens in new window or tab)">MCPE-225207</a>)</li></ul><h2 id="user-content-mobs">Mobs<a aria-labelledby="user-content-mobs" href="mobs"></a> </h2><ul> <li data-list-item-id="e57cf978c7a93960452c2287e55eaac2b">Mooshroom head mushroom is now correctly placed on top of the Mooshroom's head (<a href="https://bugs.mojang.com/browse/MCPE-234684" target="_blank" rel="noopener noreferrer" aria-label="MCPE-234684 (Opens in new window or tab)">MCPE-234684</a>)</li> <li data-list-item-id="ea45a31e9d79cc881397b1a31d0ab53c8">Zombie Horses no longer flee from sunlight<ul><li data-list-item-id="e5635f148784121e900a052f0a8f44c73">This aligns them with the behavior of regular Zombies</li></ul> </li> <li data-list-item-id="e1c01b7d245ad89fed0180e00c06fe9c8">Baby Skeleton Horses no longer grow up (<a href="https://bugs.mojang.com/browse/MCPE-234733" target="_blank" rel="noopener noreferrer" aria-label="MCPE-234733 (Opens in new window or tab)">MCPE-234733</a>)</li> <li data-list-item-id="e8d06a6a90100e450551d1110c4968678">Adjusted which blocks Zombie Horses, Skeleton Horses and Camel Husks try to avoid:<ul> <li data-list-item-id="e18357b79a41ba4af1ddfc4c17e5022cc">They try to avoid water</li> <li data-list-item-id="e647ccd0a41c7214aaee5f2bbba539ee9">They try to avoid dangerous blocks</li> <li data-list-item-id="ee858ff76331c9bcebf54db232d3abfd5">They do not try to avoid rails</li> </ul> </li> </ul><h2 id="user-content-realms">Realms<a aria-labelledby="user-content-realms" href="realms"></a> </h2><ul><li data-list-item-id="ed0e045634d15e26561e0715037f093fb">Fixed crash when opening Realms tab with 150+ joined realms</li></ul><h2 id="user-content-user-interface">User Interface<a aria-labelledby="user-content-user-interface" href="user-interface"></a> </h2><ul> <li data-list-item-id="edb9f3fa1c18dfa69cd6b855753c73965">Add a few missing characters to the default font (<a href="https://bugs.mojang.com/browse/MCPE-183866" target="_blank" rel="noopener noreferrer" aria-label="MCPE-183866 (Opens in new window or tab)">MCPE-183866</a>)</li> <li data-list-item-id="e43a1d69c6db184d305f2306de2c56385">Fixed a crash caused by High-Data-Volume text in Books (<a href="https://bugs.mojang.com/browse/MCPE-235419" target="_blank" rel="noopener noreferrer" aria-label="MCPE-235419 (Opens in new window or tab)">MCPE-235419</a>)</li> <li data-list-item-id="e55b173693ebf5f66dc8e7f99cb69552e">Added an option to disable pausing the game when the application loses focus (desktop only)</li> <li data-list-item-id="e3a8c6650af89f264ab5bb178c095ef8b">Fix a bug where the opacity of the pick block button could not be adjusted (<a href="https://bugs.mojang.com/browse/MCPE-191027" target="_blank" rel="noopener noreferrer" aria-label="MCPE-191027 (Opens in new window or tab)">MCPE-191027</a>)</li> <li data-list-item-id="eac8744fc12a61e9ee1db035cf14d555d">Fixed a bug that caused the "Go to Settings" button from the Skin Type modal to navigate to the JSON UI Settings (<a href="https://bugs.mojang.com/browse/MCPE-235400" target="_blank" rel="noopener noreferrer" aria-label="MCPE-235400 (Opens in new window or tab)">MCPE-235400</a>)</li> <li data-list-item-id="ed2592804284468037dbf6a71fbd40f9f">Updating the inventory and SDL screens to properly reflect purchases made when navigating back to it from a related page</li> <li data-list-item-id="ee2cf62fa57eae8136cfd22e2e782bd28">Updated the interact button design for touch controls</li> </ul><h1 id="user-content-technical-updates">Technical Updates<a aria-labelledby="user-content-technical-updates" href="technical-updates"></a> </h1><h2 id="user-content-api">API<a aria-labelledby="user-content-api" href="api"></a> </h2><ul> <li data-list-item-id="e6e4ab1914ade1bbfcdd76993561cddb5">Adding <code>isSuperset</code> parameter to <code>world.containsBiomes</code> </li> <li data-list-item-id="e78cb6398cb81188afec8d770253b650d">Moving <code>world.containsBiomes</code> to <code>stable</code> </li> <li data-list-item-id="eb56df89b7945027fb673f37fe5a84037">Removing <code>superset</code> property from <code>BiomeFilter</code> </li> <li data-list-item-id="e69177b19aa7750d02dd036de1f59e695">Moving <code>ScriptBiomeFilter</code> to <code>stable</code> </li> <li data-list-item-id="e4c34a78b535557cde6f1dd7f846b20a0">Released <code>BlockComponentRedstoneUpdateEvent.previousPowerLevel</code> from <code>beta</code> to <code>v2.6.0</code> </li> <li data-list-item-id="e7af05a028216ce32c535b03d5d4da8ed">Released <code>property ItemDurabilityComponent.unbreakable</code> from <code>beta</code> to <code>v2.6.0</code> </li> </ul><h2 id="user-content-commands">Commands<a aria-labelledby="user-content-commands" href="commands"></a> </h2><ul><li data-list-item-id="ed81bb1e368551edcf10e62f98625818e">Chat command completion on iOS keyboard no longer produces "ō" or "ō" and suggestion, it will properly autocomplete a suggestion (<a href="https://bugs.mojang.com/browse/MCPE-158584" target="_blank" rel="noopener noreferrer" aria-label="MCPE-158584 (Opens in new window or tab)">MCPE-158584</a>)</li></ul><h2 id="user-content-character-creator">Character Creator<a aria-labelledby="user-content-character-creator" href="character-creator"></a> </h2><ul> <li data-list-item-id="e467cb882315402b648e01fd325c97449">Added check for usage of banned skin in persona delegate and added case to display default appearance and inform user when banned skin is detected</li> <li data-list-item-id="e5f201c38943498b9498dfe49083b966d">Exiting the game after changing your appearance will immediately cache all changes</li> </ul><h2 id="user-content-ai-goals">AI Goals<a aria-labelledby="user-content-ai-goals" href="ai-goals"></a> </h2><ul> <li data-list-item-id="e52956bdfcd0e415504767dd0fd85f089">Made the schema for <code>minecraft:behavior.ram_attack</code> stricter when parsing, now will fail to load an entity json that has invalid data in versions 26.10 and newer</li> <li data-list-item-id="e792cea8e919ed7e09dae5b5eb83807f4">Float Range field <code>cooldown_range</code> now only accepts an object with <code>min</code> and <code>max</code> values. Other formats will fail to parse</li> <li data-list-item-id="e554fee745ff3c072a43e62cf37f7d66d">Made the schema for <code>minecraft:behavior.celebrate</code> stricter when parsing, now will fail to load an entity json that has invalid data in versions 26.10 and newer</li> <li data-list-item-id="ebed1484c1909a1ed9a23c9423a0df9fe">Float Range fields <code>sound_interval</code> and <code>jump_interval</code> now only accepts an object with <code>min</code> and <code>max</code> values<ul><li data-list-item-id="e97ea046e7e14ee9d4c3b350334d63ace">Other formats will fail to parse</li></ul> </li> </ul><h2 id="user-content-blocks">Blocks<a aria-labelledby="user-content-blocks" href="blocks"></a> </h2><ul><li data-list-item-id="e494ce9497880363dbaaf95fb6065334c">Fixed client crash on world load from out of bounds <code>minecraft:geometry</code> in the <code>minecraft:item_visual</code> component</li></ul><h2 id="user-content-editor">Editor<a aria-labelledby="user-content-editor" href="editor"></a> </h2><ul> <li data-list-item-id="ea84e70442f55fc970f81dedb7f1096a9">Fixed a bug where players could not use the Enter key in the Terrain tool</li> <li data-list-item-id="eb3032f64c90f66667af347b41cf9c484">Added <code>ICollectionTreePropertyItem</code> API to display a tree view of nested folders and sequential entries</li> <li data-list-item-id="e98bea204f5300f0a4444f7aca27701f2">Added Vector3 Timeline Control<ul> <li data-list-item-id="ec62913adcce0c9da1f0fe88d14102e4a">New timeline type for editing Vector3 values over time, complementing existing Number and Color timelines</li> <li data-list-item-id="edc86fa1e7aa286129a2ec2edf5ed7f92">Nodes are draggable along the X-axis (time) only; Vector3 values can be edited via the node popup by double-clicking a node</li> <li data-list-item-id="ead39bfd269beb0001f9cb338960b09be">Timeline slider displays current time position rather than interpolated values</li> </ul> </li> <li data-list-item-id="ef15c550f201969f10d3e24716929a28a">Updated text selection and caret colors for default themes</li> <li data-list-item-id="eea28b1438ed7e9e3b6e0dfb7b95ab1ac">The Vibrant Visuals pane can now update globally configured Local Lights properly</li> <li data-list-item-id="e3b71d96f4eb910bdd616778db0234116">Added structure display name to the dropdowns for jigsaw pieces</li> <li data-list-item-id="eecb50448a424c2b38e9a4e2b83428341">Sorted the jigsaw piece list alphabetically</li> <li data-list-item-id="e40f3a707261e3f4f76a234a65c5a5006">Fixed UX to expand correctly when pane is stretched so that you can read dropdowns and labels</li> </ul><h3 id="user-content-scripting">Scripting<a aria-labelledby="user-content-scripting" href="scripting"></a> </h3><ul> <li data-list-item-id="ee862f78edfb9e602c68632393c392293">Added new widget render primitive types to the <code>@minecraft/server-editor</code> module:<ul> <li data-list-item-id="e2fda17f78dacb5503005e282ecbf161e"> <code>WidgetComponentRenderPrimitiveTypeCylinder</code> - Cylinder primitive with elliptical cross-section (radiusX, radiusZ, height)</li> <li data-list-item-id="ebdcbc239e8f99621c9a605141e2b281e"> <code>WidgetComponentRenderPrimitiveTypeCone</code> - Cone primitive with elliptical base (radiusX, radiusZ, height)</li> <li data-list-item-id="e2d559995e2b50d541eb6fb2102b774f5"> <code>WidgetComponentRenderPrimitiveTypeCuboid</code> - Cuboid primitive with independent dimensions (lengthX, lengthY, lengthZ)</li> <li data-list-item-id="e5928bd39c05d71b101b93cc1cf88fc5c"> <code>WidgetComponentRenderPrimitiveTypePyramid</code> - Pyramid primitive with rectangular base (xWidth, zWidth, height)</li> <li data-list-item-id="ed5535829a809854d25c70b40b5f91fab"> <code>WidgetComponentRenderPrimitiveTypeEllipsoid</code> - Ellipsoid primitive with Vector3 radii</li> </ul> </li> <li data-list-item-id="e9880faa13246910f388b26d4124434bb">Added corresponding <code>PrimitiveType</code> enum values: <code>Cylinder</code>, <code>Cone</code>, <code>Cuboid</code>, <code>Pyramid</code>, <code>Ellipsoid</code> </li> <li data-list-item-id="eed426cce884e2225a6da8c01f8bd27d9">All new primitives support optional rotation (Vector3) and transparency parameters</li> </ul><h3 id="h_01KGHP5FZMYKVEQ448Y9F2D9PJ">User Interface<a aria-labelledby="user-content-user-interface" href="user-interface"></a> </h3><ul> <li data-list-item-id="e98288793a7e02059403b5e7072797d34">Updated the default Editor UI zoom level from 75% to 100% for improved out-of-box accessibility and readability</li> <li data-list-item-id="e32dcb85e1e0ef9ac8f6e079a927c78f0">Users with previously saved preferences are unaffected—their saved zoom level will continue to be restored</li> </ul><h2 id="user-content-entity-components">Entity Components<a aria-labelledby="user-content-entity-components" href="entity-components"></a> </h2><ul><li data-list-item-id="e1a775bcd64c23e6842c1ce9dc2d9f0b6">Added the ability to pause and reset growth of entities in <code>minecraft:ageable</code> using specified items<ul> <li data-list-item-id="e3d30c5df2e1274a1eca04fc6efca5650">Introduced field <code>"pause_growth_items"</code>, which is a list of items that can be fed to the entity to pause growth for baby entities</li> <li data-list-item-id="ed3c865ed8f27739ca2f547fcf0282c1f">Introduced field <code>"reset_growth_items"</code>, which is a list of items that can be fed to the entity to reset growth for baby entities</li> <li data-list-item-id="e101ec1dc2fe7686e7557180f6a8bdf7a">Introduced <code>ActorDefinitionTrigger</code> field <code>"reset_growth"</code> to trigger an event when aging is reset for baby entities</li> <li data-list-item-id="ebcf4f98ff06e322557ca259dadea6f7b">Introduced <code>ActorDefinitionTrigger</code> field <code>"pause_growth"</code> to trigger an event when aging is paused for baby entities</li> </ul> </li></ul><h1 id="user-content-experimental-technical-updates">Experimental Technical Updates<a aria-labelledby="user-content-experimental-technical-updates" href="experimental-technical-updates"></a> </h1><h2 id="h_01KGHP5FZM87TJSBXP3TZSYRDC">API<a aria-labelledby="user-content-api" href="api"></a> </h2><ul> <li data-list-item-id="e3b69134dfb20f17036e94cd14c35f1b1">This release introduces new UI capabilities called Data-Driven UI (DDUI)<ul> <li data-list-item-id="ea2c3c0c21faa5b02502f66c4659e19b1">These APIs introduce a new way to create modal forms with new capabilities and an all new look</li> <li data-list-item-id="efd2db24e61294d9a9c44bdee6224e63e">New modal forms is the first step in our UI journey for creators, stay tuned for more features in future updates!<ul> <li data-list-item-id="e4690de4ece9c447f86dd29f20e6bf9a4">More information can be found here: <a href="https://learn.microsoft.com/en-us/minecraft/creator/documents/scripting/intro-to-ddui" target="_blank" rel="noopener noreferrer" aria-label="Introduction to the Data-Driven UI (DDUI) Framework (Opens in new window or tab)">Introduction to the Data-Driven UI (DDUI) Framework</a> <span role="presentation" aria-hidden="true"></span> </li> <li data-list-item-id="e326a5f3b0e1d9d2c003c57b8c4234d7a">Known Issues:<ol> <li data-list-item-id="e79d0736755a40c2fedfdfc35a627d78f">You need to wait a tick between programmatically closing a CustomForm/MessageBox and opening another.</li> <li data-list-item-id="ece001b8f33f5cb0ee0da00251f63febf">Showing a CustomForm/MessageBox while UI is already up "queues" the UI to show up instead of failing like the previous form APIs.</li> <li data-list-item-id="e7a138aed8cb48eb0c62f63953fd852b1">CustomForms will only update after being shown via Observables, you cannot add a new button/dropdown/slider/etc while the form is shown.</li> </ol> </li> </ul> </li> </ul> </li> <li data-list-item-id="ee11c2c0f4584e49e7b61ac74995749c8">Reload command now closes all the Data Driven UI screens as part of the execution</li> <li data-list-item-id="e842c899bfb5bd63e9358718eb450a02e">ScriptSetBannerDetailsFunction now includes base color and pattern data</li> <li data-list-item-id="e464f89c14cdbbf58b35312de787c3328">Fixed an issue with <code>DebugBox</code> where the position was being used as the bottom-left corner, instead of the centre</li> <li data-list-item-id="efd5f4d950469e48d47b8fde0dba8462f">Fixed an issue with <code>DebugShape.attachedTo</code> where the attachment position was unintentionally using the height offset of the entity</li> </ul><h2 id="h_01KGHP5FZMCWSMJG50VBCFFCJD">User Interface<a aria-labelledby="user-content-user-interface" href="user-interface"></a> </h2><ul><li data-list-item-id="e1fd9823640e4d0091a0c3347b2baed2f">Added the correct icon for Party settings (<a href="https://bugs.mojang.com/browse/MCPE-235095" target="_blank" rel="noopener noreferrer" aria-label="MCPE-235095 (Opens in new window or tab)">MCPE-235095</a>)</li></ul>
Community<p><strong>Posted:</strong> 27 January 2026</p><h4 id="h_01KEVVCRJYJ96D2TDS3PPZKW57"><strong>Information on Minecraft Preview and Beta:</strong></h4><ul> <li data-list-item-id="ef0120cea019f5e3314dd8c3669bf2536">These work-in-progress versions can be unstable and may not be representative of final version quality</li> <li data-list-item-id="e821e2f505ac9c7928d3e0bf4078e92ca">Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at <a href="https://aka.ms/PreviewFAQ" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/PreviewFAQ (Opens in new window or tab)" data-bi-id="n4a3" data-bi-name="aka.ms/previewfaq">aka.ms/PreviewFAQ</a><span role="presentation" aria-hidden="true"></span> </li> <li data-list-item-id="ed57e3517f55ee73d2ab9db5f19a7ae0f">The beta is available on Android (Google Play). To join or leave the beta, see <a href="https://aka.ms/JoinMCBeta" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/JoinMCBeta (Opens in new window or tab)" data-bi-id="n5a3" data-bi-name="aka.ms/joinmcbeta">aka.ms/JoinMCBeta</a> <span role="presentation" aria-hidden="true"></span>for detailed instructions</li> <li data-list-item-id="e3d95f14530f6b9f362800ca735bc6b6c">This update will be rolling out to the various platforms as they become available, so please allow time for the update to reach you.</li> </ul><figure class="wysiwyg-image"><img style="aspect-ratio: 1280/720;" src="https://feedback.minecraft.net/hc/article_attachments/43005760571917" alt="Baby Turtles First Steps" width="1280" height="720"></figure><p dir="auto" data-line="0">Making big waves this week for looking adorably tiny are new baby versions of the axolotl, dolphin, turtle, squid, and glow squid. Baby mounts are also getting an adorable makeover! Donkeys. Mules. Every single horse variant. All of these tiny cuties are galloping into the Overworld looking tinier and cuter than ever! The only question remains: can you handle the cuteness? </p><p dir="auto" data-line="0">And as always, we're keen to get your feedback on these new features at <a href="https://feedback.minecraft.net/" data-href="https://feedback.minecraft.net/">feedback.minecraft.net</a>, and you can report any bugs you find at <a href="https://bugs.mojang.com/" data-href="https://bugs.mojang.com/">bugs.mojang.com</a>.</p><h1 id="h_01KFZYV245J5XDKYVYD8KKE26T">Features and Bug Fixes</h1><h2 id="drop-1-2026" dir="auto" data-line="7">Drop 1 2026</h2><h3 id="mobs" dir="auto" data-line="9">Mobs</h3><ul dir="auto" data-line="10"><li dir="auto" data-line="10" data-list-item-id="e155fcdd6b7e82b106de58dedcbbc9795">Updated the models and textures of the following Baby Mobs:<ul dir="auto" data-line="11"> <li dir="auto" data-line="11" data-list-item-id="ea5321d2e98f2067800ce2868561f0286">Axolotl<ul dir="auto" data-line="12"><li dir="auto" data-line="12" data-list-item-id="e58855f145006ec4f624d4b6312b22231">Added new baby-specific animations for the Axolotl</li></ul> </li> <li dir="auto" data-line="13" data-list-item-id="e1cfaf3a5cb4965f67c448e3d26f65ae6">Dolphin</li> <li dir="auto" data-line="14" data-list-item-id="ef6b06806a1e4436f2a2cd2cb16905783">Donkey</li> <li dir="auto" data-line="15" data-list-item-id="ebb2f5885ff93c989eefd81fe1278d5c4">Horse</li> <li dir="auto" data-line="16" data-list-item-id="eb16957f40d8fa3f781139456fd495489">Mule</li> <li dir="auto" data-line="17" data-list-item-id="ec3ad42d329fdcf1a94b017d7b115adeb">Skeleton Horse</li> <li dir="auto" data-line="18" data-list-item-id="e706babb05af5a043c093614fb5a771ff">Zombie Horse</li> <li dir="auto" data-line="19" data-list-item-id="e585d45fe6da28168271ae0dfed94bd79">Glow Squid</li> <li dir="auto" data-line="20" data-list-item-id="ec429647b20868b9590e45c814e06545d">Squid</li> <li dir="auto" data-line="21" data-list-item-id="e53d7b92ecb464fa95df6836ead26a359">Turtle</li> </ul> </li></ul><h3 id="baby-mobs" dir="auto" data-line="23">Baby Mobs</h3><ul dir="auto" data-line="24"> <li dir="auto" data-line="24" data-list-item-id="edd1bda35394125caaae63b5bdd6a80fa">Applied pack versioning to the new baby mobs. (<a href="https://bugs.mojang.com/browse/MCPE-234734" title="https://bugs.mojang.com/browse/mcpe-234734" data-href="https://bugs.mojang.com/browse/MCPE-234734">MCPE-234734</a>, <a href="https://bugs.mojang.com/browse/MCPE-234744" title="https://bugs.mojang.com/browse/mcpe-234744" data-href="https://bugs.mojang.com/browse/MCPE-234744">MCPE-234744</a>, <a href="https://bugs.mojang.com/browse/MCPE-234784" title="https://bugs.mojang.com/browse/mcpe-234784" data-href="https://bugs.mojang.com/browse/MCPE-234784">MCPE-234784</a>, <a href="https://bugs.mojang.com/browse/MCPE-234785" title="https://bugs.mojang.com/browse/mcpe-234785" data-href="https://bugs.mojang.com/browse/MCPE-234785">MCPE-234785</a>)<ul dir="auto" data-line="25"><li dir="auto" data-line="25" data-list-item-id="e096c68343375139390d2aff1904420cc">This fixes issues related to custom resource packs interacting with the baby mobs.</li></ul> </li> <li dir="auto" data-line="26" data-list-item-id="eeaa36cc91344747aeb659b31bf58dc4e">Updated MERS of the baby tamed Wolf</li> </ul><h2 id="achievements" dir="auto" data-line="30">Achievements</h2><ul dir="auto" data-line="31"><li dir="auto" data-line="31" data-list-item-id="ef055c10342b1ebc0a5c9f9d0570b33c6">Fixed the issue preventing some item related achievements from being obtained.</li></ul><h3 id="sounds" dir="auto" data-line="34">Sounds</h3><ul dir="auto" data-line="35"><li dir="auto" data-line="35" data-list-item-id="e099019543f2222501e6754e67da91eff">Baby horse and baby Chicken now have custom sounds</li></ul><h2 id="gameplay" dir="auto" data-line="37">Gameplay</h2><ul dir="auto" data-line="38"><li dir="auto" data-line="38" data-list-item-id="e28aec4d9c13346f6d5987e167b5eb2bf">Cooldowns on custom items now visualize correctly</li></ul><h2 id="input" dir="auto" data-line="42">Input</h2><ul dir="auto" data-line="43"> <li dir="auto" data-line="43" data-list-item-id="eccad4e6078ceec515f8942fe8c4cd5a9">Fixed an issue on Windows where the mouse highlight appeared in game when "Show location of pointer when I press the CTRL key" option was enabled in Windows settings. (<a href="https://bugs.mojang.com/browse/MCPE-168787" data-href="https://bugs.mojang.com/browse/MCPE-168787">MCPE-168787</a>)</li> <li dir="auto" data-line="44" data-list-item-id="e613f0f002a25bd35d2996962cba0be5b">Fixed an issue on Windows where the system's ClickLock mouse setting was not recognized. (<a href="https://bugs.mojang.com/browse/MCPE-231488" data-href="https://bugs.mojang.com/browse/MCPE-231488">MCPE-231488</a>)</li> </ul><h2 id="items" dir="auto" data-line="46">Items</h2><ul dir="auto" data-line="47"><li dir="auto" data-line="47" data-list-item-id="e7560e9b3d2279e5aa071824e76d41aa5">Combining an Enchanted Shield with an Illager Banner now correctly transfers the enchantments to the crafted Illager Banner Shield (<a href="https://bugs.mojang.com/browse/MCPE-174103" data-href="https://bugs.mojang.com/browse/MCPE-174103">MCPE-174103</a>)</li></ul><h2 id="mobs-1" dir="auto" data-line="49">Mobs</h2><ul dir="auto" data-line="50"> <li dir="auto" data-line="50" data-list-item-id="e84a34a7d19692a484850a5cc468c1fff">Baby Polar Bear no longer becomes hostile towards the player (<a href="https://bugs.mojang.com/browse/MCPE-173833" data-href="https://bugs.mojang.com/browse/MCPE-173833">MCPE-173833</a>)</li> <li dir="auto" data-line="51" data-list-item-id="e96f8a3db9af477e6b026bc6e0e8661d6">The movement of Boats, Horses, Donkeys, and Mules is now as responsive as it used to be before the release of the Mounts of Mayhem game drop (<a href="https://bugs.mojang.com/browse/MCPE-231719" data-href="https://bugs.mojang.com/browse/MCPE-231719">MCPE-231719</a>)</li> <li dir="auto" data-line="52" data-list-item-id="ee7c428dca60741bf3938eb8f2cece20d">Boats' paddle animation no longer glitches when paddling backwards</li> <li dir="auto" data-line="53" data-list-item-id="e946bae042fcfbfaba946e1b601d28aaf">Zombie Horses can no longer catch fire while in water (<a href="https://bugs.mojang.com/browse/MCPE-229542" data-href="https://bugs.mojang.com/browse/MCPE-229542">MCPE-229542</a>)</li> <li dir="auto" data-line="54" data-list-item-id="ecfddcf2a7ab2bafe91b092ee1f3d75d6">Added missing texture for the tamed woods version of the new baby Wolf</li> <li dir="auto" data-line="55" data-list-item-id="e41e3fba5b29c98cfb4be00601a34ed36">Ghast's no longer display old face textures while shooting fireballs (<a href="https://bugs.mojang.com/browse/MCPE-218741" data-href="https://bugs.mojang.com/browse/MCPE-218741">MCPE-218741</a>)</li> <li dir="auto" data-line="56" data-list-item-id="e0d9dac915ec4655e4cb0c901c38c9a1e">Fixed incorrect allele range syntax for the Panda and Goat</li> </ul><h2 id="character-creator" dir="auto" data-line="58">Character Creator</h2><ul dir="auto" data-line="59"><li dir="auto" data-line="59" data-list-item-id="e95ad2769527e72e294b00c7fd6f0a6f1">Selected appearance should no longer reset to 3rd appearance at times upon starting up the client</li></ul><h2 id="realms" dir="auto" data-line="61">Realms</h2><ul dir="auto" data-line="62"><li dir="auto" data-line="62" data-list-item-id="eecc41d0ec1ad572d56976133af9674ea">Added message and logic for error joining realm whose owner is banned.</li></ul><h2 id="saves" dir="auto" data-line="64">Saves</h2><ul dir="auto" data-line="65"><li dir="auto" data-line="65" data-list-item-id="e249ff50106d5e74125bdca0481cbe5e6">Ensure worlds created after signing out are saved to the new Users\Shared directory on Windows.</li></ul><h2 id="sound" dir="auto" data-line="67">Sound</h2><ul dir="auto" data-line="68"><li dir="auto" data-line="68" data-list-item-id="e17b4454eeaa1fa68ba54f753267626c7">Baby wolves now correctly play baby variant sounds</li></ul><h2 id="stability-and-performance" dir="auto" data-line="70">Stability and Performance</h2><ul dir="auto" data-line="71"><li dir="auto" data-line="71" data-list-item-id="e7b5707c73ccd6e2e8d8252bb50a28abb">Fixed an issue where marketplace textures would be cached when re-entering worlds and could potentially degrade performance on some platforms</li></ul><h2 id="switch" dir="auto" data-line="73">Switch</h2><ul dir="auto" data-line="74"><li dir="auto" data-line="74" data-list-item-id="ef95d9b726b91ca5928dfe9f15e1c21b0">Reduce audio delays when entering a world (<a href="https://bugs.mojang.com/browse/MCPE-177148" data-href="https://bugs.mojang.com/browse/MCPE-177148">MCPE-177148</a>)</li></ul><h2 id="user-interface" dir="auto" data-line="77">User Interface</h2><ul dir="auto" data-line="78"> <li dir="auto" data-line="78" data-list-item-id="e9a2f399a130769f1aa3251b5160fabf9">Fixed screen narration reading previously typed chat messages letter by letter when context changed</li> <li dir="auto" data-line="79" data-list-item-id="e7b277d7e484dfdd3ec1dc81ead7e4b52">Added button enumeration narration to the death screen when text to speech is enabled</li> <li dir="auto" data-line="80" data-list-item-id="e02d77d3409ee58b6d2fb3cbddd799d91">Text input fields now support arrow key navigation between lines and keyboard shortcuts such as Ctrl+V on Android</li> <li dir="auto" data-line="81" data-list-item-id="e762eda18d3f8f111829bd0bd952500d5">Text input fields in Ore UI now support mouse caret positioning and selection on Android</li> <li dir="auto" data-line="82" data-list-item-id="e8265baee8d7831ec64b3af4886e2918d">Improved chat auto scroll behavior to allow reading older messages during high frequency chat</li> <li dir="auto" data-line="83" data-list-item-id="e54d05e4b8aa0c812bba0045800e16533">Player is now able to change time using the "Time" button in the chat/command window when "Always Day" option is enabled (<a href="https://bugs.mojang.com/browse/MCPE-226307" data-href="https://bugs.mojang.com/browse/MCPE-226307">MCPE-226307</a>)</li> <li dir="auto" data-line="84" data-list-item-id="e033257f89ed8951c330bd0bc8bd9c2cc">Added new registry keys so the Preview and Retail games don't share each other's previous window size and position (<a href="https://bugs.mojang.com/browse/MCPE-233168" data-href="https://bugs.mojang.com/browse/MCPE-233168">MCPE-233168</a>)</li> <li dir="auto" data-line="85" data-list-item-id="e993aa609adfef8bf39437c96ce48913d">Fixed the Bed and Death screens fading animations (<a href="https://bugs.mojang.com/browse/MCPE-235024" data-href="https://bugs.mojang.com/browse/MCPE-235024">MCPE-235024</a>)</li> </ul><h1 id="technical-updates" dir="auto" data-line="87">Technical Updates</h1><h2 id="ai-goals" dir="auto" data-line="90">AI Goals</h2><ul dir="auto" data-line="91"> <li dir="auto" data-line="91" data-list-item-id="e51597f9295867663e91ea55cf96258ce">Migrated "minecraft:behavior.ocelotattack" ('_' misname is legacy and cannot safely be changed).</li> <li dir="auto" data-line="92" data-list-item-id="e7512bcc858683616e2fdc48c180f6aa6">We will fail to load an entity json that has invalid data in versions 1.26.0 and newer.</li> <li dir="auto" data-line="93" data-list-item-id="ee7aafbbd7eb7cd57aedaeb1945b0ceea">Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.10 and newer. Also unified and updated documentation for the following goals<ul dir="auto" data-line="94"> <li dir="auto" data-line="94" data-list-item-id="e1e3fb91bba6f2d4b8d8b65ed77399d51"><code>minecraft:behavior.drop_item_for</code></li> <li dir="auto" data-line="95" data-list-item-id="eadfc7bbbcd3747bb349eda011524bed1"><code>minecraft:behavior.fertilize_farm_block</code></li> <li dir="auto" data-line="96" data-list-item-id="ea2917b2253b53dbcc5ba237248cdd54f"><code>minecraft:behavior.harvest_farm_block</code></li> <li dir="auto" data-line="97" data-list-item-id="e5d3f2145b1388b5f94a6849a79f2316d"><code>minecraft:behavior.inspect_bookshelf</code></li> <li dir="auto" data-line="98" data-list-item-id="e7c637928b42589511daaff3af621ba9d"><code>minecraft:behavior.lay_egg</code></li> </ul> </li> <li dir="auto" data-line="99" data-list-item-id="e36e64a6f5319fc0d36d4eb535cc6864b">Float Range field <code>time_of_day_range</code> in <code>minecraft:behavior.drop_item_for</code> now only accepts an object with <code>min</code> and <code>max</code> values. Other formats will fail to parse</li> <li dir="auto" data-line="100" data-list-item-id="ecba05d3a81a3b45f6b33d22fa6457ea6">Field <code>lay_seconds</code> in <code>minecraft:behavior.lay_egg</code> now only accepts numbers greater than or equal to 0</li> </ul><h2 id="api" dir="auto" data-line="102">API</h2><ul dir="auto" data-line="103"> <li dir="auto" data-line="103" data-list-item-id="efe253304a9a494f9c16b2161161177fa">Generate JSON metadata for molang queries available in the game</li> <li dir="auto" data-line="104" data-list-item-id="e213735ce3cfb638ed22e1d9000a77741">Released <code>@minecraft/server</code> version 2.6.0</li> <li dir="auto" data-line="105" data-list-item-id="e1dcf34c2eec344bbfdac179d32476b06">Added <code>@minecraft/server</code> version 2.7.0-beta</li> <li dir="auto" data-line="106" data-list-item-id="e47835abec7e9dc62231d80c1cf5e836a">Released <code>Block.getComponents</code> and <code>Block.hasComponent</code> into 2.6.0.</li> <li dir="auto" data-line="107" data-list-item-id="e6e465a5896751d72aa9000574cc7bac3">Released <code>EntityHealBeforeEvent</code> from <code>beta</code> to <code>v2.6.0</code> </li> <li dir="auto" data-line="108" data-list-item-id="e0cd09c1bbb3f2fe7080be08fb5492aeb">Released <code>EntityHealAfterEvent</code> from <code>beta</code> to <code>v2.6.0</code> </li> <li dir="auto" data-line="109" data-list-item-id="e70fb6ddb5145e2005731c349676fc36e">Released <code>EntityHealCause</code> from <code>beta</code> to <code>v2.6.0</code> </li> <li dir="auto" data-line="110" data-list-item-id="e689cccf80468f8a73ed3bc2a541fc5ad">Released <code>EntityHealSource</code> from <code>beta</code> to <code>v2.6.0</code> </li> <li dir="auto" data-line="111" data-list-item-id="e5ca65e3e61619b88ed03fe9f71fced52">Released <code>EntityHealEventOptions</code> from <code>beta</code> to <code>v2.6.0</code> </li> <li dir="auto" data-line="112" data-list-item-id="edadce888330b65e37fa9a15774d10140">Released <code>EntityHealBeforeEventSignal</code> from <code>beta</code> to <code>v2.6.0</code> </li> <li dir="auto" data-line="113" data-list-item-id="eb294ee8ed68ded973b8e7d2ebcae0c52">Released <code>EntityHealAfterEventSignal</code> from <code>beta</code> to <code>v2.6.0</code> </li> <li dir="auto" data-line="114" data-list-item-id="e78c5475396d3583d8e4ef61ab2277a64">Released <code>WorldBeforeEvents.entityHeal</code> from <code>beta</code> to <code>v2.6.0</code> </li> <li dir="auto" data-line="115" data-list-item-id="e5c2483e191ffd33e0aee1011b2d47d2b">Released <code>WorldAfterEvents.entityHeal</code> from <code>beta</code> to <code>v2.6.0</code> </li> <li dir="auto" data-line="116" data-list-item-id="ecfeb6d881cc5a0c0a441aedc951c689d">Released <code>EntityHurtBeforeEvent</code> from <code>beta</code> to <code>v2.6.0</code> </li> <li dir="auto" data-line="117" data-list-item-id="e9d6a52007b4dd99cece0aa238e97ca7f">Released <code>EntityHurtBeforeEventOptions</code> from <code>beta</code> to <code>v2.6.0</code> </li> <li dir="auto" data-line="118" data-list-item-id="ed02e205b269cac92d8eee43782f1591b">Released <code>EntityHurtBeforeEventSignal</code> from <code>beta</code> to <code>v2.6.0</code> </li> <li dir="auto" data-line="119" data-list-item-id="ed8447b34a7f00e226e7b640b4f997e8a">Released <code>WorldBeforeEvents.entityHurt</code> from <code>beta</code> to <code>v2.6.0</code> </li> <li dir="auto" data-line="120" data-list-item-id="ea349db6d039444738cf0280cd2fa8c4b">Released <code>EntityHurtAfterEventOptions</code> from <code>beta</code> to <code>v2.6.0</code> </li> <li dir="auto" data-line="121" data-list-item-id="ed73bbc28ada36053ca72db44ffe945c6">Released change of <code>EntityHurtAfterEventSignal</code> to use <code>EntityHurtAfterEventOptions</code> from <code>beta</code> to <code>v2.6.0</code> </li> <li dir="auto" data-line="122" data-list-item-id="eb697082abbee3de02c7a399d467d78eb">Released <code>EntityItemPickupAfterEvent</code> from <code>beta</code> to <code>v2.6.0</code> </li> <li dir="auto" data-line="123" data-list-item-id="ece0ff5b8950a6f9a80465428045c0f87">Released <code>EntityItemPickupBeforeEvent</code> from <code>beta</code> to <code>v2.6.0</code> </li> <li dir="auto" data-line="124" data-list-item-id="ee5c98ec3cee282165170af2536bb64d3">Released <code>EntityItemPickupEventOptions</code> from <code>beta</code> to <code>v2.6.0</code> </li> <li dir="auto" data-line="125" data-list-item-id="e4510c3dbe0d5e22b87411e3de1d14eac">Released <code>ItemFilter</code> from <code>beta</code> to <code>v2.6.0</code> </li> <li dir="auto" data-line="126" data-list-item-id="eec74c99ba757293c01ed6f22e269f8e0">Released <code>EntityItemPickupAfterEventSignal</code> from <code>beta</code> to <code>v2.6.0</code> </li> <li dir="auto" data-line="127" data-list-item-id="e39bf791acd3f78919e5d4411c025deab">Released <code>EntityItemPickupBeforeEventSignal</code> from <code>beta</code> to <code>v2.6.0</code> </li> <li dir="auto" data-line="128" data-list-item-id="eec2dc97bd1adfa8b9d7a5776fd17538c">Released <code>WorldAfterEvents.entityItemPickup</code> from <code>beta</code> to <code>v2.6.0</code> </li> <li dir="auto" data-line="129" data-list-item-id="e8c63a6b0d193d905b48bcde8bb803dba">Released <code>WorldBeforeEvents.entityItemPickup</code> from <code>beta</code> to <code>v2.6.0</code> </li> <li dir="auto" data-line="130" data-list-item-id="e5a93deec20a4bc0d30a8f9b5ffd7a5fe">Moving <code>world.getSeed</code> to <code>stable</code> </li> <li dir="auto" data-line="131" data-list-item-id="eef1be75c882023d5dc6e3257e0a4f63f">Moving <code>query.get_level_seed_based_fraction</code> out from behind the <code>Upcoming Creator Features</code> toggle</li> </ul><h3 id="minecraftserver-net" dir="auto" data-line="133"><code>@minecraft/server-net</code></h3><p dir="auto" data-line="134">Added addional error types for HTTP requests:</p><ul dir="auto" data-line="136"> <li dir="auto" data-line="136" data-list-item-id="e38dc1c9bb9f6b1559e84287a9c1892e4"> <code>HttpRequestBodyTooLargeError</code> - Request body exceeds configured limit</li> <li dir="auto" data-line="137" data-list-item-id="e798a124f222dcd2cd953a2c64f63cb13"> <code>HttpRequestLimitExceededError</code> - Concurrent request limit reached</li> <li dir="auto" data-line="138" data-list-item-id="e1c412cc7bb5750732aab1a840ac6c7aa"> <code>HttpRequestNotAllowedError</code> - Request targets a URI not in the allow list</li> <li dir="auto" data-line="139" data-list-item-id="eb276f3acc037262fb3ddf11870211810"> <code>HttpsOnlyError</code> - HTTPS required but non-HTTPS URI provided</li> </ul><h2 id="blocks" dir="auto" data-line="141">Blocks</h2><ul dir="auto" data-line="142"> <li dir="auto" data-line="142" data-list-item-id="e60f7b2324c78ce28b9e3cf330f83565a">Blocks using the <code>minecraft:corner_and_cardinal_direction</code> value of <code>minecraft:placement_direction</code> now will correctly form inner corners when there are other stairs next to them (<a href="https://bugs.mojang.com/browse/MCPE-232019" data-href="https://bugs.mojang.com/browse/MCPE-232019">MCPE-232019</a>)</li> <li dir="auto" data-line="143" data-list-item-id="ec4a0561e0cd6a4c965d34211e528b4ce">Fixed rotation issue for blocks in item frames that use <code>"minecraft:geometry.full_block"</code> for Json <code>"format_version" >= 1.26.0</code> (<a href="https://bugs.mojang.com/browse/MCPE-234715" data-href="https://bugs.mojang.com/browse/MCPE-234715">MCPE-234715</a>)</li> </ul><h2 id="commands" dir="auto" data-line="145">Commands</h2><ul dir="auto" data-line="146"><li dir="auto" data-line="146" data-list-item-id="ec072658d33b2411c4dc91a63525e1b43">Fixed an issue where the "/reload all" command would not reload packs outside of the development folders. (<a href="https://bugs.mojang.com/browse/MCPE-234722" data-href="https://bugs.mojang.com/browse/MCPE-234722">MCPE-234722</a>)</li></ul><h2 id="components" dir="auto" data-line="148">Components</h2><ul dir="auto" data-line="149"> <li dir="auto" data-line="149" data-list-item-id="e11cf87a3100010c6aa2ca08fd9f350c6">Replaced the "simulate_waves" field of the "minecraft:buoyant" component with the new "movement_type" field<ul dir="auto" data-line="150"> <li dir="auto" data-line="150" data-list-item-id="e26e3dceac8ae8892d3902311a21d48af">The "movement_type" field accepts one of three values:<ul dir="auto" data-line="151"> <li dir="auto" data-line="151" data-list-item-id="ef130d68d9893bbfaa3b9770f2f55116d">"waves", makes the entity move up and down based on its speed (default value)</li> <li dir="auto" data-line="152" data-list-item-id="ecaa8ea86a955ce4a9f8dc880f59537b4">"bobbing", makes the entity move up and down at a constant pace</li> <li dir="auto" data-line="153" data-list-item-id="e4e7dbd1787c570b314b4984d95065958">"none", doesn't do anything</li> </ul> </li> <li dir="auto" data-line="154" data-list-item-id="e9dcfc91f5fc69a3901ccd57604ed456c">The "big_wave_probability" and "big_wave_speed" fields are only used when "movement_type" is set to "waves"</li> </ul> </li> <li dir="auto" data-line="155" data-list-item-id="e393f0ed4a30c5e66039c247d2cfdad2b">Added a "can_auto_step_from_liquid" field to the "minecraft:buoyant" component<ul dir="auto" data-line="156"><li dir="auto" data-line="156" data-list-item-id="efc6fba06a801994a3a1413e346abda2e">Defines whether the entity can move out of a liquid block to a neighboring solid block if pushed against it</li></ul> </li> </ul><h2 id="dedicated-server" dir="auto" data-line="158">Dedicated Server</h2><ul dir="auto" data-line="159"><li dir="auto" data-line="159" data-list-item-id="ee882695d7f2465885937cac9d76c67e3">Added HTTP configuration capabilities for the <code>@minecraft/server-net</code> scripting module on dedicated servers. Server operators can now configure HTTP request limits and restrictions via the <code>permissions.json</code> file. All of the configurable options are optional. If not specified, limits for the particular setting will not be enforced. Example config: <code>.\config\<module_id>\permissions.json</code> </li></ul><pre><code class="language-auto" dir="auto" data-line="163">{ "allowed_modules": [ ... "@minecraft/server-net" ], "module_permissions": { "@minecraft/server-net": { "allowed_uris": [ "https://example.com/", ], "force_https": true, "max_body_bytes": 1048576, "max_concurrent_requests": 1, "session_headers": { "session-data": "abc123" } } } } </code></pre><h2 id="editor" dir="auto" data-line="185">Editor</h2><ul dir="auto" data-line="186"> <li dir="auto" data-line="186" data-list-item-id="e49cd7b75b5184b74d5c79518d32ac1be">Added variant and layout section support for <code>IListPanePropertyItem</code> API</li> <li dir="auto" data-line="187" data-list-item-id="ea554175d7ae63f52de0f01d67bb67091">Added <code>IStringPropertyItem</code> API will now support multiline string if <code>multilineHeight</code> optional property is defined</li> <li dir="auto" data-line="188" data-list-item-id="e1613abe9ead60d45159aea0206e9fac8">Added <code>hasClearButton</code> optional API property to <code>IStringPropertyItemOptions</code> for modifying clear button visibility</li> <li dir="auto" data-line="189" data-list-item-id="ebe23b1b2bc211aa84b1110ee5a4984ff">Added a feature to keep player data on export for any player that had previously played in that world.</li> <li dir="auto" data-line="190" data-list-item-id="e8d280cfb9b84f0dd3949e129ab123c2c">Added an option to creator options to enable or disable editor metrics collection. Those metrics can be viewed in the VSCode live diagnostics view.</li> <li dir="auto" data-line="191" data-list-item-id="eb36f899af8b0b63e83851e87798ee921">Added an option to the Bedrock Dedicated Server configuration to enable or disable editor metrics collection when running an Editor server</li> <li dir="auto" data-line="192" data-list-item-id="e75da79c7d3e98da9caffc3a122f0bbe7">Updated Selection Tool to displays toast notifications when Quick Actions (Fill, Delete) or Trim Actions (Trim Selection, Remove Air, Hollow) cannot be performed due to no selection or when they result in no changes</li> <li dir="auto" data-line="193" data-list-item-id="e6802796b9750ed3d2942331fa6f90ae1">Updated jigsaw tool to save registry when the editor is closed or tool is changed.</li> <li dir="auto" data-line="194" data-list-item-id="e040ea174a021a07f44b67475fb2a8519">Updated API type <code>ListPaneSlotLayout</code> to <code>ListPaneSlotConfiguration</code>, and updated <code>IListPanePropertyItemOptions</code> property <code>layout</code> to <code>slotConfig</code> </li> <li dir="auto" data-line="195" data-list-item-id="e1804ca5d5b28e14087e20e87bf2f36a4">Fixed bug that player cannot select any volumes using Enter key while in Line Tool</li> <li dir="auto" data-line="196" data-list-item-id="eab24f6833dbf590aa3635cd961818e3a">Fixed bug that "New from Clipboard" button is inactive outside of Paste Preview tool</li> <li dir="auto" data-line="197" data-list-item-id="ef9fd52e578d622cb9778f8cf6acffe2e">Fixed a bug causing the tutorial dimmer to render misaligned relative to the viewport</li> <li dir="auto" data-line="198" data-list-item-id="e71ed6d2a860d92c983446d413ad46b4e">Fixed a bug where the flood tool would not close the modal dialog when block change limit was exceeded.</li> <li dir="auto" data-line="199" data-list-item-id="ed299a55a8ecddbecebf0a4a1ffa903f4">Fixed a bug with the Apply Flood keybinding.</li> <li dir="auto" data-line="200" data-list-item-id="e0025f67218dec89b3fdb530d2fd1286a">Fixed changing between Crosshair and Tool modes to no longer cause world geometry to get re-created</li> <li dir="auto" data-line="201" data-list-item-id="e3b58e88512b0172920577ea15ba31abb">Improved performance of Editor in Vibrant Visuals mode by preventing extra deferred rendering call.</li> </ul><h2 id="features" dir="auto" data-line="203">Features</h2><ul dir="auto" data-line="204"><li dir="auto" data-line="204" data-list-item-id="e95d6d83dffb5d42c2d8934c4bbb46c83">Fixed feature loading to allow for sub-directories and any filename, will now only use identifier in JSON.</li></ul><h2 id="general" dir="auto" data-line="206">General</h2><p dir="auto" data-line="207">Fixed an issue where 'minecraft://?addExternalServer' and other similar URIs might not work when containing URL-encodable characters. (<a href="https://bugs.mojang.com/browse/MCPE-232900" data-href="https://bugs.mojang.com/browse/MCPE-232900">MCPE-232900</a>)</p><h2 id="graphical" dir="auto" data-line="209">Graphical</h2><ul dir="auto" data-line="210"> <li dir="auto" data-line="210" data-list-item-id="e415c45e1cd8048287a4845d313479f1e">The colored block lighting feature is no longer restricted to the Render Dragon Features for Creator Experiment<ul dir="auto" data-line="211"> <li dir="auto" data-line="211" data-list-item-id="e2724c51308182318567e72ba75a39202">To enable this feature, PBR resource packs must include a local_lighting.json with <code>static_light</code> entries. Blocks that do not have a <code>static_light</code> and <code>light_color</code> specified via a provided resource pack will be treated as non-colored lighting and use the standard uniform light color.</li> <li dir="auto" data-line="213" data-list-item-id="ea62dfe11d45abf86fba609044733e570">See <a href="https://learn.microsoft.com/en-us/minecraft/creator/documents/vibrantvisuals/lightingcustomization?view=minecraft-bedrock-stable#local-lights" data-href="https://learn.microsoft.com/en-us/minecraft/creator/documents/vibrantvisuals/lightingcustomization?view=minecraft-bedrock-stable#local-lights">Local Lights documentation</a> for more informat
Community<p>With today's snapshot release, we're bringing you another set of features from our next game drop! Dive into testing with new versions of aquatic baby mobs and discover eternal youth! Making big waves for looking adorably tiny are new baby versions of the axolotl, dolphin, turtle, squid, and glow squid. Don't want them to grow up? Feed your favorite baby mobs a golden dandelion to keep them young forever.</p><p>Happy mining!</p><p> </p><h2 id="h_01KG05QG1FJPT1R4GXAMNEH77J">New Features</h2><ul> <li data-list-item-id="e1d576e814b94392e2e2ff631c91f5e06">Revamped the visuals of more baby mobs</li> <li data-list-item-id="ef0f2dc3c2536ad2937860d0da1aaa2cc">Added new baby sounds for Chicken</li> <li data-list-item-id="ef0033360c765eb2fd1da05cacb0136a5">Added Golden Dandelion</li> </ul><h3 id="h_01KG05QG1H8SWNHTTEQV6RHHSM">Golden Dandelion</h3><ul> <li data-list-item-id="ec9b7b52d3d5d53213239a5fc84271085">Golden Dandelion is a new type of flower that can be used to stop baby mobs from aging<ul> <li data-list-item-id="e831e0f8a0b0fe3cd2573a84b22879725">Interacting with a baby mob while holding a Golden Dandelion will stop the mob from aging</li> <li data-list-item-id="ed19b2c9fda236d64442ca392568cd7a6">Interacting with a baby mob that has been stopped from aging while holding a Golden Dandelion will cause it to start aging again</li> <li data-list-item-id="ec63668e91743bcba4f3c2c0f2f8e8fb5">Golden Dandelion can not be used on hostile baby mobs and Villagers</li> </ul> </li> <li data-list-item-id="ec39e231791c61bd73bf6776f7a34d174">Can be crafted using a Dandelion and Gold Nuggets</li> </ul><h3 id="h_01KG05QG1JV1DCY03WZTXNZ0JG">Baby Mobs</h3><ul><li data-list-item-id="e9b2bc5e768cbe3dafddc1a487920d984">Updated the models and textures of the following baby mobs:<ul> <li data-list-item-id="e72956ca3cb27b79e611060c3031b75dc">Dolphin</li> <li data-list-item-id="ee227e9d512f3c7d49eade1367f73bf46">Squid<ul><li data-list-item-id="e0075d28a5d100d18aac81ce89363a46b">Increased the bounding box of baby Squid to better fit the new model</li></ul> </li> <li data-list-item-id="ed114bef1a64b95b5237fb80594ae3193">Glow Squid<ul><li data-list-item-id="e869c58f9b157b238e1719ef033045268">Increased the bounding box of baby Glow Squid to better fit the new model</li></ul> </li> <li data-list-item-id="e332696682cb477de6b089cee18bfd660">Turtle</li> <li data-list-item-id="e4e2be0c7a8e4f6a85970fd46dc2e8c67">Axolotl<ul><li data-list-item-id="e34ad484a7661037e4cbdd246b0810194">Increased the bounding box of baby Axolotl to better fit the new model</li></ul> </li> </ul> </li></ul><h3 id="h_01KG05QG1N7TSBPTR8Q3K15JCG">UI</h3><h4 id="h_01KG05QG1NE1YGDD4NT4BCZT35">Game rules</h4><ul><li data-list-item-id="e05cfbc1fdc8496dd38c5d35e0498520d">The search bar will now also select gamerules based on description and category in addition to namespaced ID and name</li></ul><h2 id="h_01KG05QG1NHAXZQZEXVAMFHESH">Technical Changes</h2><ul> <li data-list-item-id="e637a425f26c0c05f6e74b73754996e22">The Data Pack version is now 98</li> <li data-list-item-id="e4346d637a44a79838550fe426e4ca045">The Resource Pack version is now 79</li> <li data-list-item-id="e5304efdd88ed14de67ad8f673088a2f4">Tags resolved from minecraft:nbt text components, with interpret: false, are now pretty-printed instead of being flattened into a single text component</li> </ul><h2 id="h_01KG05QG1Q8EMQ7HNTC7B161PG">Data Pack Version 98</h2><ul> <li data-list-item-id="e8b1590c408de97b3f6978ea9c59c61c4">Changed syntax of some custom recipe fields</li> <li data-list-item-id="ee93b553a35e0ed0b5284e8dbaf0092de">Updated the gameplay/turtle_egg_hatch_chance environment attribute to have a default value of 0.002</li> </ul><h3 id="h_01KG05QG1RVXW40H5GDW1D5G35">Data Components</h3><h4 id="h_01KG05QG1RDSCT4K4F9RS972Z9">Added minecraft:dye</h4><ul> <li data-list-item-id="e6421f79d85412d1a3c3f0956d6fe0855">Represents a color of dye</li> <li data-list-item-id="e3ce6876829d08445e89b9fad7bcbfafb">Used in various places that previously required the exact dye item, including mob and block interactions<ul><li data-list-item-id="e28e3e0a87c9ac40a409528a707d09174">Note: the presence of this component itself does not enable functionality. The item has to be explicitly allowed for the given functionality, for example by adding it to tags or changing recipe ingredients</li></ul> </li> <li data-list-item-id="e9f3f85e62c0a02801f47a976297c1935">Format: one of white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black</li> </ul><h3 id="h_01KG05QG1VXRAB4JPW10P76C8K">Loot Functions</h3><h4 id="h_01KG05QG1V245WMBBH0HQ5AX6Q">minecraft:set_random_dyes</h4><ul><li data-list-item-id="ebbefc3a7068c17cf3306f673a14a96b3">No longer works only for items in #dyeable tag</li></ul><h3 id="h_01KG05QG1WPB6ANKJK4FQ8F39A">Recipes</h3><ul> <li data-list-item-id="ed55b0d07cddefc96980a565eb8c15120">minecraft:crafting_special_mapcloning recipe type has been removed, functionality has been absorbed by minecraft:crafting_transmute</li> <li data-list-item-id="edfca3c51296334cfaf5c6f545b3e5155">New show_notification fields with the same functionality as existing one in minecraft:crafting_shaped have been added to the following existing recipe types:<ul> <li data-list-item-id="e2a0a465d58830c5fc54a9058f492e267">minecraft:crafting_shapeless</li> <li data-list-item-id="e93f76f8d8965431a7bf02a6c257099bd">minecraft:crafting_shaped</li> <li data-list-item-id="e9f1ff6e6e6fe400c9b44ad2cf688ef1d">minecraft:crafting_transmute</li> <li data-list-item-id="e23aa342c6bb4b7ecfe717d24a092b79e">minecraft:smelting</li> <li data-list-item-id="eb090874912722c3fb4c10704340629c5">minecraft:blasting</li> <li data-list-item-id="e3bb3e4a937243755982016308b1bf15f">minecraft:smoking</li> <li data-list-item-id="ea127d41bc28264a11ed50e08f6e9021b">minecraft:campfire_cooking</li> <li data-list-item-id="eebe9a53a02f82192ed28ef216dbb79d3">minecraft:stonecutting</li> <li data-list-item-id="efcdf8ecdf326610beff8ffdc36a38488">minecraft:smithing_transform</li> <li data-list-item-id="eab1eee8793d36e4c3f25f0e34c0a3bc0">minecraft:smithing_trim</li> </ul> </li> <li data-list-item-id="eca1d58603e04353b66cc180f5423b0e3">Removed unused group field from recipes without a recipe book:<ul> <li data-list-item-id="ec4c09106913b36afd7a040c6d3034608">minecraft:stonecutting</li> <li data-list-item-id="e81013b82f48ed7b87eab15af11d884f9">minecraft:smithing_transform</li> <li data-list-item-id="ed8db194141c66cd2227e87190805aa58">minecraft:smithing_trim</li> </ul> </li> <li data-list-item-id="ee658e4c8769b037fa903fe9ff7595ac6">Renamed the following stonecutter recipes, along with the relevant advancement:<ul> <li data-list-item-id="ea0b8997b7f4f69eee7deacbb62c0c784">minecraft:chiseled_stone_bricks_stone_from_stonecutting is renamed to minecraft:chiseled_stone_bricks_from_stone_stonecutting</li> <li data-list-item-id="e971d0a5d8b1d11f061b6a795c10d696e">minecraft:end_stone_brick_slab_from_end_stone_brick_stonecutting is renamed to minecraft:end_stone_brick_slab_from_end_stone_bricks_stonecutting</li> <li data-list-item-id="eec4b7276d09521fb97eff817e11be91e">minecraft:end_stone_brick_stairs_from_end_stone_brick_stonecutting is renamed to minecraft:end_stone_brick_stairs_from_end_stone_bricks_stonecutting</li> <li data-list-item-id="eccd80d57a1db1d10f48cc7a787731a0a">minecraft:end_stone_brick_wall_from_end_stone_brick_stonecutting is renamed to minecraft:end_stone_brick_wall_from_end_stone_bricks_stonecutting</li> <li data-list-item-id="eb88af7a42fd646dbcb55ab5fbfe604b1">minecraft:mossy_stone_brick_slab_from_mossy_stone_brick_stonecutting is renamed to minecraft:mossy_stone_brick_slab_from_mossy_stone_bricks_stonecutting</li> <li data-list-item-id="eb67660e009860c92de72f309fc2dd0ee">minecraft:mossy_stone_brick_stairs_from_mossy_stone_brick_stonecutting is renamed to minecraft:mossy_stone_brick_stairs_from_mossy_stone_bricks_stonecutting</li> <li data-list-item-id="ea5ee789a87e60a39c16b328c2f5affaa">minecraft:mossy_stone_brick_wall_from_mossy_stone_brick_stonecutting is renamed to minecraft:mossy_stone_brick_wall_from_mossy_stone_bricks_stonecutting</li> <li data-list-item-id="e487dc9de3b945f482c9e1fa22c5e7a46">minecraft:prismarine_brick_slab_from_prismarine_stonecutting is renamed to minecraft:prismarine_brick_slab_from_prismarine_bricks_stonecutting</li> <li data-list-item-id="e6004d8d1049c9d8782a8dceadadcba1d">minecraft:prismarine_brick_stairs_from_prismarine_stonecutting is renamed to minecraft:prismarine_brick_stairs_from_prismarine_bricks_stonecutting</li> <li data-list-item-id="ed2fa9a3e4829a6ebdd85f72e53115a9e">minecraft:quartz_slab_from_stonecutting is renamed to minecraft:quartz_slab_from_quartz_block_stonecutting</li> <li data-list-item-id="e1b830be0f7b24dd3f27d742c5eabf184">minecraft:stone_brick_walls_from_stone_stonecutting is renamed to minecraft:stone_brick_wall_from_stone_stonecutting</li> </ul> </li> </ul><h4 id="h_01KG05QG25FMWX5G4JS4YQQ2QZ">minecraft:crafting_transmute</h4><ul><li data-list-item-id="e316ebfe2a19359dfa40dc0314b6fad01">Recipes with this type can now accept multiple items matched by the material ingredient</li></ul><p>Added fields:</p><ul> <li data-list-item-id="e93db457b78a3cc0b812d1aef12fcd651">material_count - integer range describing the amount of items matched by the material ingredient<ul> <li data-list-item-id="e366cb87ef94f5b3cf585604931b40b17">Must be a subrange of [2,8]</li> <li data-list-item-id="e6383aa6d6e5ea96887df25b3c5b4a92e">Default: [1,1] (i.e. exactly one item)</li> </ul> </li> <li data-list-item-id="e25142f17b9798565908898ab288c3a9b">add_material_count_to_result - boolean field (default: false)<ul><li data-list-item-id="e320d47607ba79a966549026d276b5950">When true, the amount of slots containing items matched by the material ingredient will be added to the final count of the result</li></ul> </li> </ul><h4 id="h_01KG05QG2825JQTM624HCZHHDK">minecraft:crafting_dye</h4><ul> <li data-list-item-id="e448c7981336dc9ac1e78a571b74de450">Replaces minecraft:crafting_special_armordye</li> <li data-list-item-id="e1b96f18385e974495c57b540dbec1c25">Output:<ul> <li data-list-item-id="e3881a53a973b49cb57941f3c362817d0">This recipe will first mix the current value of the minecraft:dyed_color component from the item matched by the target ingredient with the minecraft:dye component values from the items matched by the dye ingredients</li> <li data-list-item-id="e1351615c392f8440cfa97593503ccc2e">Result will be built by transmuting the item matched by the target ingredient into the result item stack and then applying the new value of the minecraft:dyed_color component</li> </ul> </li> </ul><p>Fields:</p><ul> <li data-list-item-id="e3de1554335e86061d85ec4062a5cfeb7">category - crafting book category, one of building, redstone, equipment, misc, default: misc</li> <li data-list-item-id="ed7454c144da5a91c62c912e1c5607e43">group - string value used for grouping recipes in the crafting book, default: empty string</li> <li data-list-item-id="ec0635ef8b5493c3427ec8f87d4ac4e72">show_notification - optional boolean describing if a popup should be shown when this recipe is unlocked, default: true</li> <li data-list-item-id="e0dafe144e6d07bae2222af1d17249a00">target - ingredient (was harcoded to #dyeable tag)</li> <li data-list-item-id="e7d9e232e7709da08e56663236115da30">dye - ingredient (was hardcoded to Dye items)<ul><li data-list-item-id="eb3df89159a686ab292c95a0204d6d7a1">The minecraft:dye component is required on matching items for the whole recipe to match</li></ul> </li> <li data-list-item-id="e2197e5007b4865f75a5b3b3b1385f122">result - resulting item stack (was always a copy of the item matched by the target ingredient)</li> </ul><h4 id="h_01KG05QG2BTJ0C2QZ2932HP8QE">minecraft:crafting_imbue</h4><ul> <li data-list-item-id="e15dc03727d10406927ddd1fa24d3a5a1">Replaces minecraft:crafting_special_tippedarrow</li> <li data-list-item-id="e346825720e6a1f22f2b1856e273f2aea">Matches a single source ingredient surrounded by eight material ingredients</li> <li data-list-item-id="efaf20664914881a834d5dc31325e5cc5">Output:<ul><li data-list-item-id="eecfd02d0470faa356d7f66d497c29840">This recipe will copy the minecraft:potion_contents component value from the item matched by the source ingredient to the resulting stack</li></ul> </li> </ul><p>Fields:</p><ul> <li data-list-item-id="e177666db08b5f9890eef79081e85883a">category - crafting book category, one of building, redstone, equipment, misc, default: misc</li> <li data-list-item-id="e6dcaa259afb98563bba4cc6715bf7d70">group - string value used for grouping recipes in the crafting book, default: empty string</li> <li data-list-item-id="eb367ae03baf6eab2335f92246e8faa03">show_notification - optional boolean describing if a popup should be shown when this recipe is unlocked, default: true</li> <li data-list-item-id="e85f31f459c05fc467b84b347c1ced36c">source - ingredient (was hardcoded to minecraft:lingering_potion)</li> <li data-list-item-id="efcaad53d7c5968f3351eab6340bf07cb">material - ingredient (was hardcoded to minecraft:arrow)</li> <li data-list-item-id="eb9d361a07d7ab56e32b08d89f32ef903">result - resulting item stack (was hardcoded to eight minecraft:tipped_arrows)</li> </ul><h4 id="h_01KG05QG2FJRJ8QZ943M44029E">minecraft:crafting_special_bannerduplicate</h4><ul> <li data-list-item-id="e2db2c6159b3cbb33733d3fa0c97fc345">Ingredients can now be restrained</li> <li data-list-item-id="e4f209477f21a7ec241eae74a42d0a848">Output can now be configured</li> <li data-list-item-id="e3944827bf109923f070bedae54717711">The recipe still only works for Banner items</li> <li data-list-item-id="e13ee9b1510bf905dde6a5792bf048842">Removed unused category field</li> <li data-list-item-id="e9e9ca069c9f5c7e5ed812036c8e4f8fb">Added fields:<ul> <li data-list-item-id="efe4cda1a7b99f91915ef6f4391f90e21">banner - ingredient to be used for both source and target items (was hardcoded to any Banner item)</li> <li data-list-item-id="e0c87852e967dfc164f94c35fd2007278">result - resulting item stack (was always a copy of the Banner item with non-empty pattern)</li> </ul> </li> <li data-list-item-id="ef6ca3080a50f18c853f237d758cba99e">Output:<ul> <li data-list-item-id="ee2a86f5603f973ff121b031c1ced959b">The recipe finds the first Banner item matched by the banner ingredient and treats it as the source Banner</li> <li data-list-item-id="e0d3207d22a53d7c00da82a953a15f38c">Result will be built by transmuting the source Banner into the result item stack</li> <li data-list-item-id="e9be1c0a6fc437e7a0379d9f3a8999055">The source Banner will be kept in the crafting grid</li> </ul> </li> </ul><h4 id="h_01KG05QG2HSJC69GAYSG89WKFJ">minecraft:crafting_special_bookcloning</h4><ul> <li data-list-item-id="e3e9b95c5a65f12b4bcbcbb37e5abf173">Ingredients and output can now be configured</li> <li data-list-item-id="e026b10c65b9eaf764ad84e26d006218d">Removed unused category field</li> <li data-list-item-id="e3dbb5264bcdaa9db7b0dc522616f7cc1">Added fields:<ul> <li data-list-item-id="e0f9f4fff1e93b52cd420abe4105a7ef3">source - ingredient to be used as a source book<ul><li data-list-item-id="e80e1a39a6619564ad76a57550c7005e8">The minecraft:written_book_contents component is required on the matching item for the whole recipe to match</li></ul> </li> <li data-list-item-id="ef1d6cc5b8563d0bf5d6ee45bb66ae462">material - ingredient to target the item to be cloned (was hardcoded to #book_cloning_target tag</li> <li data-list-item-id="edb978442cd586b8b0ee48590b574dda1">allowed_generations - integer range describing allowed value of the generation field of minecraft:written_book_contents component on the item matched by the material ingredient<ul> <li data-list-item-id="e4d45bf5d27549697f082a81ed508cb68">Must be a subrange of [0,2]</li> <li data-list-item-id="e3768021db74a113b495f6cd423c48ffb">Default: [0,1] (i.e. accepting original and first copies, but not copies of a copy)</li> </ul> </li> <li data-list-item-id="e6249d96696557d3b51c324f4d2b40953">result - resulting item stack (was always a copy of the item matched by the source ingredient)</li> </ul> </li> <li data-list-item-id="e47733fd957aba689d89d80ef8062cba7">Output:<ul> <li data-list-item-id="eb0c968c261f77eea06a1a878fd82a1ff">The recipe will first take the value of minecraft:written_book_contents component in the item matched by the source ingredient</li> <li data-list-item-id="e812da6a333f3953ec754e93680680c24">Field generation in minecraft:written_book_contents will be incremented by one<ul><li data-list-item-id="e6dc420ea352d7168fec63dd513375ce8">The recipe will not yield a result if the value of generation is 2 or more</li></ul> </li> <li data-list-item-id="e1815b6e918a2a4446eb336bbb215a1ee">Result will be built by transmuting item matched by the source ingredient to the result item stack and then applying the new value of minecraft:written_book_contents component</li> <li data-list-item-id="e4ac65169ee2e14d975f25271ffcc46e4">Number of items matched by the material ingredient beyond the first one will be added to the resulting stack size</li> <li data-list-item-id="ed525705ec820b4ec7529dc631730c9f1">The original item matched by the source ingredient will be kept in the crafting grid</li> </ul> </li> </ul><h4 id="h_01KG05QG2NTMJN2PK7C3WGQDW8">minecraft:crafting_decorated_pot</h4><ul> <li data-list-item-id="e48286336fe8aa31a338d39f4d1d528f5">Ingredients and result can now be configured</li> <li data-list-item-id="e0a5ab7d32c85f12d0309b79e80a51cb2">Removed unused category field</li> <li data-list-item-id="ef300fbcca26b545abdf2c553f16c7019">Added fields:<ul> <li data-list-item-id="ee004d2180b7c29b340b278bbf1647f44">back, left, right, front - ingredients (was hardcoded to #decorated_pot_ingredients)</li> <li data-list-item-id="ea048c3f787861177aa7f9e01ffb5850c">result - resulting item stack (was hardcoded to a single minecraft:decorated_pot)</li> </ul> </li> <li data-list-item-id="e11a462a90fdb27398bc0f82f718a8a51">Other functionality remains unchanged, i.e. items matched by ingredients will be added to the matching fields in the minecraft:pot_decorations component of the resulting stack</li> </ul><h4 id="h_01KG05QG2QV863RRXAHVJEQZ1Z">minecraft:crafting_special_firework_rocket</h4><ul> <li data-list-item-id="e0b0ede190d83c0cecf61a27cffba0b93">Ingredients and result can now be configured</li> <li data-list-item-id="e4dbff6124317a22c2fe1f97b4718c282">Removed unused category field</li> <li data-list-item-id="ed52e865ad10e629e1e2a798da25dfe02">Added fields:<ul> <li data-list-item-id="ed077f130c82f1e8229e35f08ba33b614">shell - ingredient (was hardcoded to minecraft:paper)</li> <li data-list-item-id="ef2dca2de08b94bc4464aa1f0f159034c">fuel - ingredient (was hardcoded to minecraft:gunpowder)</li> <li data-list-item-id="ed31b62feb78c4654653ad9d440f4d31a">star - ingredient (was hardcoded to minecraft:firework_star)</li> <li data-list-item-id="e968b8b06d60b4062bd146f74fdcaa024">result - resulting item stack (was hardcoded to three minecraft:firework_rockets)</li> </ul> </li> <li data-list-item-id="e42b5eff8d812e46ba415812ecc92f4dd">Outout:<ul> <li data-list-item-id="e6c2125283553bc508f18aa82bb3041ae">Exactly one stack matching the shell ingredient must be present</li> <li data-list-item-id="ede166df034cd5a3c3383acb30d85975a">The number of stacks matching the fuel ingredient will control the flight_duration field</li> <li data-list-item-id="eba6e276f7baa88b557854bcfd6e39df4">The explosions field will be copied from the minecraft:firework_explosion component of the star ingredient (if any)</li> </ul> </li> </ul><h4 id="h_01KG05QG2TTD0GSB4DQZ7MVQ5Y">minecraft:crafting_special_firework_star_fade</h4><ul> <li data-list-item-id="ecf208da8e3a9f5d2262c60e61da0db1e">Ingredients can now be configured</li> <li data-list-item-id="eaf451ca1c07e2e6ed6eecf7c0e21ef20">Removed unused category field</li> <li data-list-item-id="e690decfeef265546246eeb652d6f677e">The recipe will now use the minecraft:dye component instead of a hardcoded mapping of Dye items to colors</li> <li data-list-item-id="e428a23147e29abab420ad46c5ca88e1d">Added fields:<ul> <li data-list-item-id="e2a6d66e736fd7b9c3931c274208605cd">target - ingredient (was hardcoded to minecraft:firework_star)</li> <li data-list-item-id="ef358282d62efb3a2534b6fba52575be3">dye - ingredient (was hardcoded to Dye items)<ul><li data-list-item-id="e6966b9e4574761e209832e6f2a7a73ea">The minecraft:dye component is required on matching items for the whole recipe to match</li></ul> </li> <li data-list-item-id="eec4f229e540bb27999f371c9ac892a92">result - resulting item stack (was always a copy of the item matched by the target ingredient)</li> </ul> </li> <li data-list-item-id="e8a53136c9f7f531b53cec992279d13f6">Output:<ul> <li data-list-item-id="ea4bf5d08a062898a5f9501439d8a55dc">This recipe will find the current value of the minecraft:firework_explosion component from the item matched by the target ingredient</li> <li data-list-item-id="e3e32f238a9e4951ea20cbf9dfdc709b8">The fade_colors field of the minecraft:dye component will be set to the values from the items matched by the dye ingredients</li> <li data-list-item-id="eaac076069d735bfabef4c0f87af0d7d5">Result will be built by transmuting item matched by the target ingredient into the result item stack and then applying the new value of minecraft:firework_explosion component</li> </ul> </li> </ul><h4 id="h_01KG05QG2YQG3ZZT3CPG157DM3">minecraft:crafting_special_firework_star</h4><ul> <li data-list-item-id="e4296492724d926b692bfc0beb716f761">Ingredients and result can now be configured</li> <li data-list-item-id="e9a32e5ce4cb30e4d488c3b48ba1b8830">Removed unused category field</li> <li data-list-item-id="e4eed7617f14030a8a2cd59fe864740fe">Added fields:<ul> <li data-list-item-id="e4192003a00f2f847fef0b18786f9afb7">trail - ingredient (was hardcoded to minecraft:diamond)</li> <li data-list-item-id="e6f01e5231af2ad18c2f1c5e8146bb7f3">twinkle - ingredient (was hardcoded to minecraft:glowstone_dust)</li> <li data-list-item-id="e302ddddedfe29ac6e02673a6d0151344">fuel - ingredient (was hardcoded to minecraft:gunpowder)</li> <li data-list-item-id="ec579307ca8a2937868d4d77df5cfc90d">dye - ingredient (was hardcoded to Dye items)<ul><li data-list-item-id="e38dffb2cc898766335b5d27c653a964f">The minecraft:dye component is required on matching items for the whole recipe to match</li></ul> </li> <li data-list-item-id="e4a8b982a4da6f5cc863f359853d60e09">shapes - a map of shapes to ingredients<ul> <li data-list-item-id="e56b2826cdb3df9c1d8577bd656519b55">Allowed keys are the same as the ones for the shape field in the minecraft:firework_explosion component (i.e. small_ball, large_ball, star, creeper, burst)</li> <li data-list-item-id="e593d560a2987c5327077831c026f9d59">Was hardcoded to: minecraft:fire_charge - large_ball, minecraft:feather - burst, minecraft:gold_nugget - star, any Skull or Head - creeper</li> </ul> </li> <li data-list-item-id="e14f68019b21347b144d4bc547154a941">result - resulting item stack (was hardcoded to three minecraft:firework_star)</li> </ul> </li> <li data-list-item-id="e96d64a55bd7bd791a79bb469c2796742">The recipe will now use the minecraft:dye component instead of a hardcoded mapping of Dye items to colors</li> <li data-list-item-id="e6704fdf503271e4ef86af91069bb9e37">Output:<ul> <li data-list-item-id="e909ec5f0d2642d6f16a94fbd0282af6e">Exactly one stack matching the fuel ingredient must be present</li> <li data-list-item-id="eba7ef9104ef11f1ec2a7fb9f8167c243">Result will be based on the result field, with the contents of the minecraft:firework_explosion component built with following values:<ul> <li data-list-item-id="eb9a2079f4664edefe77012d4791d7285">The values of the minecraft:dye component of items matched by the dye ingredient will be added to the colors field</li> <li data-list-item-id="ed4d8e24be9825c46f4081a3bbf47925c">If an item matched by the trail ingredient is present, the has_trail field will be set to true</li> <li data-list-item-id="eae8fc4d6a1c414cc3e57be7f9b747ff9">If an item matched by the twinkle ingredient is present, the has_twinkle field will be set to true</li> <li data-list-item-id="e4f2900d8bb62420064d6db76bd21605b">The shape field will be set based on the item matched by any of ingredients in the shape field (or small_ball if none is found)</li> </ul> </li> </ul> </li> </ul><h4 id="h_01KG05QG35XA5KR5JAT02D4K1B">minecraft:crafting_special_mapextending</h4><ul> <li data-list-item-id="efb70dba545cf55330edc7d069863dcfd">Ingredients and output can now be configured</li> <li data-list-item-id="e51ec810ad7f14ada28ccbbc50544d8f4">Removed unused category field</li> <li data-list-item-id="ebe86ddfe8080400c7b91df579bc9665e">Added fields:<ul> <li data-list-item-id="e04d7ddd40cf1cfe578027558ebd203dd">map - ingredient (was hardcoded to minecraft:filled_map with minecraft:map_id components)<ul><li data-list-item-id="eb1431ca1605330f155aa93a9e42fc07f">minecraft:map_id component is required on the matching map item for the whole recipe to match</li></ul> </li> <li data-list-item-id="ed4bccb442acf37e0ea95e102ad1597c3">material - ingredient (was hardcoded to minecraft:paper)</li> <li data-list-item-id="eeb6b7864e530467618af6e8c586c5a21">result - resulting item stack (was always a copy of the item matched by the map ingredient)</li> </ul> </li> <li data-list-item-id="e4f3e4ea863f20ed6dbc32b9d2877063e">Output:<ul> <li data-list-item-id="e1d53b45c184bb94a782ca5c31d2c4514">The recipe finds the item matched by the map ingredient with the minecraft:map_id component set</li> <li data-list-item-id="e12d408f0bae01022eecae73b81f5173c">Result will be built by transmuting the source item into the result item stack</li> <li data-list-item-id="ea14371ee229c397a8362d4810e4d6ef7">minecraft:map_post_processing component will be set on the result item</li> <li data-list-item-id="ebab36ac020e45d782072bb06c3ae52b9">The source item will be kept in the crafting grid</li> </ul> </li> </ul><h4 id="h_01KG05QG37VWTYXQY9KR54X2E4">minecraft:crafting_special_shielddecoration</h4><ul> <li data-list-item-id="e1d9cd6caa9f7bac9b9bcb8f7e1120612">Ingredients and output can now be configured</li> <li data-list-item-id="eeb558b0b9667e732a66b94c4cd4577b7">Removed unused category field</li> <li data-list-item-id="e958f05a910ad648e7baf52dedbd18cb4">Added fields:<ul> <li data-list-item-id="e56bf656b91e478ac1d46df8e037b0d83">banner - ingredient (was hardcoded to any Banner item)<ul><li data-list-item-id="e7a4bfcf7dc0f7e1ed0352e09f2bae28a">will only match if the item is a Banner</li></ul> </li> <li data-list-item-id="ed3615ed9f7f6a7c96e2d511007f1440f">target - ingredient (was hardcoded to minecraft:shield)<ul><li data-list-item-id="ed9a62a42613348382880b60dfdc6f83a">minecraft:banner_patterns component must be not set or be empty for the whole recipe to match</li></ul> </li> <li data-list-item-id="e721f5ad57d9b36e5ef872ed5c4124ea3">result - resulting item stack (was always a copy of the item matched by the target ingredient)</li> </ul> </li> <li data-list-item-id="ee8a08f5b29fde1a8f727497ca88f6082">Functionality remains unchanged, i.e. this recipe will apply the following changes to the copy of the item matched by the target ingredient:</li> <li data-list-item-id="ec954f7e12f7607f898c55ce8027d8f1b">Output:<ul><li data-list-item-id="edfc1faea2c8cec2f995c921ff1740f89">Result will be built by transmuting the item matched by the target ingredient into the result item stack and then:<ul> <li data-list-item-id="e52088cd0336a2830f344bdce1896e080">copying the minecraft:banner_patterns component from the item matched by the banner ingredient</li> <li data-list-item-id="e3a1ef535794c928945cc56574c6dc2e6">setting the minecraft:base_color component based on the type of the Banner matched by the banner ingredient</li> </ul> </li></ul> </li> </ul><h3 id="h_01KG05QG3ABCGRVFZ9Z1KAFY63">Tags</h3><h4 id="h_01KG05QG3A0WCGZ6D99Z6C9ZRF">Item Tags</h4><ul> <li data-list-item-id="eb2d0d565d9e203f5b65e0578ba2b8960">Added #dyes - helper tag containing vanilla dyes</li> <li data-list-item-id="e8f8f419b572c53b63fade761f412bea6">Added #loom_dyes - items that are allowed in the Loom screen to set pattern colors<ul><li data-list-item-id="e6509634f0d150298f77ac53ea2661c94">The Loom screen also requires the minecraft:dye component to be present on item stacks</li></ul> </li> <li data-list-item-id="e5cb7b9e7911853cebea728de4f7831c5">Added #loom_patterns - items are allowed in the Loom screen to unlock patterns<ul><li data-list-item-id="e9776e07b3a589e4e91e5ba18cf9c4823">The Loom screen also requires the minecraft:provides_banner_patterns component to be present on item stacks</li></ul> </li> <li data-list-item-id="e750e89bd25cdcfe332e604660a2e12b5">Added #cat_collar_dyes - items that can be used to dye a pet Cat's collar<ul><li data-list-item-id="ed539ad9675f560b0326ef94423ee31eb">The color will be taken from the minecraft:dye component of the used item stack</li></ul> </li> <li data-list-item-id="eb1446998cf13b992cb05cf1e342961a8">Added #wolf_collar_dyes - items that can be used to dye a pet Wolf's collar<ul><li data-list-item-id="e93e708485ba4ec994887ee1d1c0c2667">The color will be taken from the minecraft:dye component of the used item stack</li></ul> </li> <li data-list-item-id="e838c9eac762c68531c8687e581a6ce6c">Added #cauldron_can_remove_dye - items that can be used on water-filled Cauldron to remove minecraft:dyed_color component</li> <li data-list-item-id="ee0fb384f1ff1b3499075a3d74441a8b6">Removed #dyeable tag</li> </ul><h4 id="h_01KG05QG3CAAMKJ9ZEC017MW98">Entity Tags</h4><ul><li data-list-item-id="e93610e1c2e20d17be6a8ffab1453b2fe">Added #cannot_be_age_locked to define which baby mobs that age that can not have its aging stopped using Golden Dandelion</li></ul><h2 id="h_01KG05QG3CS0E5NJP9F75QDVXB">Resource Pack Version 79</h2><ul> <li data-list-item-id="e035bf1540c4d2f9608c9f6fed1997051">The Glow particles emitted by Glow Squids, Lightning Rods, blocks being waxed, unwaxed
Community<p>Earlier today we pranced into the shipping room in order to bring you the fourth snapshot of 26.1, featuring an equestrian batch of game drop cuteness. With this week's release, baby mounts are getting an adorable makeover! Donkeys. Mules. Every single horse variant. All of these tiny cuties are galloping into the Overworld looking tinier and cuter than ever!</p><p>Happy mining!</p><p> </p><h2 id="h_01KFXGENNF0BCQNWKP93NJDQ8D">New Features</h2><ul><li data-list-item-id="e6d1d9425af2cbba29b149bd5680c26b9">Added new baby sounds for Horse</li></ul><h2 id="h_01KFXGENNGAK6SE2Q50VGN77ZR">Changes</h2><ul> <li data-list-item-id="e16b87f4e6c04f49e8d92dbea6646676e">Revamped the visuals of more baby mobs</li> <li data-list-item-id="e5d4b42746b9e3af29d14449448599221">Baby chicken wing texture has been updated/fixed</li> </ul><h3 id="h_01KFXGENNH56YAG8792818YRRE">Baby Mobs</h3><ul><li data-list-item-id="e9d85794cbc3e9ab1790a765f47d8816d">Updated the models and textures of the following baby mobs:<ul> <li data-list-item-id="ea032abe062f8574647d6c61a664a5912">Horse<ul><li data-list-item-id="eb0897e38f2b78d4486c2e0424b723c13">Increased the bounding box of baby Horses to better fit the new model</li></ul> </li> <li data-list-item-id="e2ead1312dbd7788972ce4acfb34acc6b">Donkey</li> <li data-list-item-id="e13189624b249cff43a2a825b92564346">Mule</li> <li data-list-item-id="e2a4bfcee20e39adbe2addc51980947e3">Zombie Horse<ul> <li data-list-item-id="ed0b3ac2fb395d57ce2aee7f2b0ddd23a">Increased the bounding box of baby Zombie Horses to better fit the new model</li> <li data-list-item-id="e5931e4cf198c3d69c1201b547c9d5aac">Can only be spawned in Creative mode or by using commands</li> </ul> </li> <li data-list-item-id="e2b2d25623d5f2500afb75810e3c5d5f7">Skeleton Horse<ul> <li data-list-item-id="e7d658b4bae84c2b9fc549d3c6ac91de1">Increased the bounding box of baby Skeleton Horses to better fit the new model</li> <li data-list-item-id="e11c78f2fa705a324d748fe4fa1e00d6a">Can only be spawned in Creative mode or by using commands</li> </ul> </li> </ul> </li></ul><h2 id="h_01KFXGENNQ5P5W9ZG5VNRPG1XR">Technical Changes</h2><ul> <li data-list-item-id="e4c653cc48ba512fed5a8b38f1706ba30">The Data Pack version is now 97.1</li> <li data-list-item-id="e62ce082d6f956877bea37da34268a145">The Resource Pack version is now 78.1</li> </ul><h2 id="h_01KFXGENNRJRW4ZEABYW7BZQ5C">Data Pack Version 97.1</h2><ul><li data-list-item-id="e3088cd25e1a1f744e940faa09170f2b8">Villager and Piglin inventory slots can now only be accessed using mob.inventory.*. villager.* and piglin.* has been removed</li></ul><h3 id="h_01KFXGENNTRW7QA2NZWR6VASJD">World Clocks</h3><ul><li data-list-item-id="eeb71cbcf0e1d8a94eadba0937b0d184c">Added minecraft:the_end world clock to The End dimension<ul><li data-list-item-id="e9717d53879d813459c57e46b8a8ca87c">It now controls the sky flashes in The End</li></ul> </li></ul><h3 id="h_01KFXGENNVMP33RSYAEJC8DCYT">Tags</h3><h4 id="h_01KFXGENNV5T7HESFCYC5HRAB0">Block Tags</h4><ul><li data-list-item-id="e3b3baff37a439ddbf43cdf6addb5b4fd">Added the following tags which determine which blocks a category of vegetation can be placed on and survive<ul> <li data-list-item-id="e7ff79cb9627dcdd80f8e9b283d1c934f">#supports_stem_fruit</li> <li data-list-item-id="e98da5cbd9bc203ec770bf6deba002ae4">#supports_pumpkin_stem_fruit</li> <li data-list-item-id="ede58d1b4d2359ce4577ba7233c5c35fc">#supports_melon_stem_fruit</li> </ul> </li></ul><h2 id="h_01KFXGENNXAS220FZWV5ZE0TPZ">Resource Pack Version 78.1</h2><h3 id="h_01KFXGENNX5FGA7DP0R1XV82DX">Entity Textures</h3><ul> <li data-list-item-id="e3056bd958f49d6c54699bd4a54c10f19">Added new entity textures:<ul> <li data-list-item-id="e14c94cfad53aa40251189bd1c4670ff7">entity/horse/donkey_baby.png</li> <li data-list-item-id="eeca79081f8189e4b658eaaacd1f607c2">entity/horse/horse_black_baby.png</li> <li data-list-item-id="e3cc358b4a8be7a572eb84705a1b8cba5">entity/horse/horse_brown_baby.png</li> <li data-list-item-id="e8aaa66fa83a1af6ac9a7bb21b8fdb0c8">entity/horse/horse_chestnut_baby.png</li> <li data-list-item-id="e7255fd37a6659973a4c20121d88977d6">entity/horse/horse_creamy_baby.png</li> <li data-list-item-id="e2c4a772037c1186fb887054499e0e112">entity/horse/horse_darkbrown_baby.png</li> <li data-list-item-id="e7ecf93cf51a84b2360c8203ef144c5a7">entity/horse/horse_gray_baby.png</li> <li data-list-item-id="ee8188006ad4a626dcfb05329ab673679">entity/horse/horse_blackdots_baby.png</li> <li data-list-item-id="e144794c91067f8a6a14461d588e7fdeb">entity/horse/horse_markings_white_baby.png</li> <li data-list-item-id="e82d815942feb6af3f9b81b8650b18169">entity/horse/horse_markings_whitedots_baby.png</li> <li data-list-item-id="e69990775c7d1dae06520a7d42a39e132">entity/horse/horse_markings_whitefield_baby.png</li> <li data-list-item-id="e139a145ef6febe1f09b016cc41b86e0f">entity/horse/horse_skeleton_baby.png</li> <li data-list-item-id="e8f05ca17f84b1c25e3a40b8506c0a39c">entity/horse/horse_white_baby.png</li> <li data-list-item-id="e5be02cc382932b68298e917e6b53c83c">entity/horse/horse_zombie_baby.png</li> <li data-list-item-id="e250e9207cff5950a3f4e99daa4299268">entity/horse/mule_baby.png</li> </ul> </li> <li data-list-item-id="ec2123f326557c417831f16866874fbe0">Added new sound events for the Horse:<ul> <li data-list-item-id="e9aadae9dfc84471c43b67e955de2549f">entity.baby_horse.ambient</li> <li data-list-item-id="e3f8032bd6686e5fb346c3f9e0dc9a534">entity.baby_horse.hurt</li> <li data-list-item-id="ef60331eca3af4e0b4570d181745ac690">entity.baby_horse.death</li> <li data-list-item-id="e7c910d126b32e0679ff1430d4349982a">entity.baby_horse.angry</li> <li data-list-item-id="e909654315c088c816cb19677209a38cf">entity.baby_horse.eat</li> <li data-list-item-id="e3242a926799bbf0498dc68ceb3027400">entity.baby_horse.fall</li> <li data-list-item-id="ec7a0ef18f0fc34966cc76e339227cc87">entity.baby_horse.land</li> <li data-list-item-id="e8dc9c8eda115e9a929cc953aa0fc3739">entity.baby_horse.step</li> <li data-list-item-id="eba7f00cee599e154d01b07d8ce869804">entity.baby_horse.breathe</li> </ul> </li> </ul><h2 id="h_01KFXGENP2SXMTBDCSBQ1FQNXR">Fixed bugs in 26.1 Snapshot 4</h2><ul> <li data-list-item-id="e90d34dc5f359ae955ffe3c43a1797080"> <a href="https://bugs.mojang.com/browse/MC-131745" data-bi-id="n1a3" data-bi-ct="text" data-bi-cn="mc-131745" data-bi-ecn="mc-131745">MC-131745</a> - Shipwrecks sometimes generate split into different variants at chunk boundaries</li> <li data-list-item-id="e2e62f63a899b38f85dc91afbd9d56fd9"> <a href="https://bugs.mojang.com/browse/MC-298136" data-bi-id="n2a3" data-bi-ct="text" data-bi-cn="mc-298136" data-bi-ecn="mc-298136">MC-298136</a> - The aura of beacon beams now always renders behind block entities</li> <li data-list-item-id="e4aca4d825f86023bada3616a898bdb77"> <a href="https://bugs.mojang.com/browse/MC-302635" data-bi-id="n3a3" data-bi-ct="text" data-bi-cn="mc-302635" data-bi-ecn="mc-302635">MC-302635</a> - Semi-transparent blocks render in front of solid blocks when viewed through semi-transparent blocks being pushed by a piston</li> <li data-list-item-id="ea22afe73eb031b888da3460322a6a362"> <a href="https://bugs.mojang.com/browse/MC-305134" data-bi-id="n4a3" data-bi-ct="text" data-bi-cn="mc-305134" data-bi-ecn="mc-305134">MC-305134</a> - "villager.<em>" and "piglin.</em>" can both test both villagers' and piglins' inventories</li> <li data-list-item-id="e84603d281b984d8a848e22b1697ef53a"> <a href="https://bugs.mojang.com/browse/MC-305510" data-bi-id="n5a3" data-bi-ct="text" data-bi-cn="mc-305510" data-bi-ecn="mc-305510">MC-305510</a> - The top texture of stripped spruce logs is now inconsistent with Bedrock Edition</li> <li data-list-item-id="eb68585b20ec9f60bef8c5f62486582db"> <a href="https://bugs.mojang.com/browse/MC-305632" data-bi-id="n6a3" data-bi-ct="text" data-bi-cn="mc-305632" data-bi-ecn="mc-305632">MC-305632</a> - The minimum prices for enchanted books traded by librarians are inconsistent with the established price calculation formula</li> <li data-list-item-id="ed5b98335a051113acadaa7c79bdd5497"> <a href="https://bugs.mojang.com/browse/MC-305674" data-bi-id="n7a3" data-bi-ct="text" data-bi-cn="mc-305674" data-bi-ecn="mc-305674">MC-305674</a> - You can sell water bottles to wandering traders up to 12 times, instead of 2</li> <li data-list-item-id="ec6792efb8abc6c82d83529d233cf1d76"> <a href="https://bugs.mojang.com/browse/MC-305675" data-bi-id="n8a3" data-bi-ct="text" data-bi-cn="mc-305675" data-bi-ecn="mc-305675">MC-305675</a> - Even when "Villager Trade Rebalance" is enabled, master armorers still sell diamond armor without buying diamonds</li> <li data-list-item-id="e50c5fbeb8317bb82bacc7b2a1b8bcbe0"> <a href="https://bugs.mojang.com/browse/MC-305676" data-bi-id="n9a3" data-bi-ct="text" data-bi-cn="mc-305676" data-bi-ecn="mc-305676">MC-305676</a> - When "Villager Trade Rebalance" is enabled, master desert armorers sell diamond leggings for 4 diamonds instead of 3 diamonds</li> <li data-list-item-id="ed4eeedc1480e2a5f75d2663cdc2a0a81"> <a href="https://bugs.mojang.com/browse/MC-305677" data-bi-id="n10a3" data-bi-ct="text" data-bi-cn="mc-305677" data-bi-ecn="mc-305677">MC-305677</a> - When "Villager Trade Rebalance" is enabled, master savanna armorers sell diamond chestplates for 6 emeralds and 2 diamonds instead of 8 emeralds and 3 diamonds</li> <li data-list-item-id="eeeb7bb47db18506d229bd8197e2a84a6"> <a href="https://bugs.mojang.com/browse/MC-305691" data-bi-id="n11a3" data-bi-ct="text" data-bi-cn="mc-305691" data-bi-ecn="mc-305691">MC-305691</a> - Villagers have insomnia</li> <li data-list-item-id="e0a51ccba9523cfa4060b1356143083d9"> <a href="https://bugs.mojang.com/browse/MC-305695" data-bi-id="n12a3" data-bi-ct="text" data-bi-cn="mc-305695" data-bi-ecn="mc-305695">MC-305695</a> - Piglins spawned from spawn eggs now immediately hunt</li> <li data-list-item-id="e1d1d42465f4d524731e6d62028c1658b"> <a href="https://bugs.mojang.com/browse/MC-305699" data-bi-id="n13a3" data-bi-ct="text" data-bi-cn="mc-305699" data-bi-ecn="mc-305699">MC-305699</a> - Piglins in groups fail to initiate hoglin hunting behavior</li> <li data-list-item-id="ed028b760707016bac39e093ee0691309"> <a href="https://bugs.mojang.com/browse/MC-305700" data-bi-id="n14a3" data-bi-ct="text" data-bi-cn="mc-305700" data-bi-ecn="mc-305700">MC-305700</a> - Hoglins and zoglins no longer attack</li> <li data-list-item-id="e07a367196c43838a5a91d6cb9f216616"> <a href="https://bugs.mojang.com/browse/MC-305708" data-bi-id="n15a3" data-bi-ct="text" data-bi-cn="mc-305708" data-bi-ecn="mc-305708">MC-305708</a> - Sugar cane can no longer be placed on red sand</li> <li data-list-item-id="e410997ed94efa163efcd832330b12b90"> <a href="https://bugs.mojang.com/browse/MC-305711" data-bi-id="n16a3" data-bi-ct="text" data-bi-cn="mc-305711" data-bi-ecn="mc-305711">MC-305711</a> - Wardens spawned from spawn eggs now immediately burrow into the ground</li> <li data-list-item-id="e7b1b57ff2917e42486ae7e4949efbb30"> <a href="https://bugs.mojang.com/browse/MC-305719" data-bi-id="n17a3" data-bi-ct="text" data-bi-cn="mc-305719" data-bi-ecn="mc-305719">MC-305719</a> - Iron golems now spawn in abundance</li> <li data-list-item-id="e47c3c0c58edd9ede13d9c327c68de2a3"> <a href="https://bugs.mojang.com/browse/MC-305743" data-bi-id="n18a3" data-bi-ct="text" data-bi-cn="mc-305743" data-bi-ecn="mc-305743">MC-305743</a> - When the "Villager Trade Rebalance" experiment is enabled, novice armorers sell iron boots for 5 iron ingots</li> <li data-list-item-id="e164f04af958ee536c2e47b414a409955"> <a href="https://bugs.mojang.com/browse/MC-305744" data-bi-id="n19a3" data-bi-ct="text" data-bi-cn="mc-305744" data-bi-ecn="mc-305744">MC-305744</a> - When the "Villager Trade Rebalance" experiment is enabled, apprentice armorers sell iron helmets instead of iron leggings or chestplates</li> <li data-list-item-id="ebf7b8aece43ac2a728be0c8ef40fed8d"> <a href="https://bugs.mojang.com/browse/MC-305747" data-bi-id="n20a3" data-bi-ct="text" data-bi-cn="mc-305747" data-bi-ecn="mc-305747">MC-305747</a> - When the "Villager Trade Rebalance" experiment is enabled, journeyman armorers sell chainmail chestplates instead of bells</li> <li data-list-item-id="eff94432780beafb7d535554a540119c1"> <a href="https://bugs.mojang.com/browse/MC-305767" data-bi-id="n21a3" data-bi-ct="text" data-bi-cn="mc-305767" data-bi-ecn="mc-305767">MC-305767</a> - Melons and pumpkins now grow only on farmland</li> </ul><h2 id="h_01KFXGENP9Z56H2PATZX1YZ48T">Get the Snapshot</h2><p>Snapshots are available for Minecraft: Java Edition. To install the Snapshot, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download" data-bi-id="n22a3" data-bi-ct="text" data-bi-cn="minecraft launcher" data-bi-ecn="minecraft launcher">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.</p><p><strong>Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</strong></p><p>Cross-platform server jar:</p><ul><li data-list-item-id="e953acc54b69b410f7521f2024bcc099a"><a href="https://piston-data.mojang.com/v1/objects/5b42d78a1619f4e1e537bbcd1f38b1b58c01bc56/server.jar" data-bi-id="n23a3" data-bi-ct="text" data-bi-cn="minecraft server jar" data-bi-ecn="minecraft server jar">Minecraft server jar</a></li></ul><p>Report bugs here:</p><ul><li data-list-item-id="ed2a2fa07b65c8690604e0ee35ad03461"> <a href="https://bugs.mojang.com/projects/MC/summary" data-bi-id="n24a3" data-bi-ct="text" data-bi-cn="minecraft issue tracker" data-bi-ecn="minecraft issue tracker">Minecraft issue tracker</a>!</li></ul><p>Want to give feedback?</p><ul><li data-list-item-id="ebd9f9385e6ca609fdd3dd1396007d7b5">For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/" data-bi-id="n25a3" data-bi-ct="text" data-bi-cn="feedback site" data-bi-ecn="feedback site">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft" data-bi-id="n26a3" data-bi-ct="text" data-bi-cn="official minecraft discord" data-bi-ecn="official minecraft discord" data-bi-socchn="discord" data-bi-bhvr="SOCIALLIKE">official Minecraft Discord</a>.</li></ul>
Community<p><strong>Posted:</strong> 20 January 2026</p><h4 id="h_01KEVVCRJYJ96D2TDS3PPZKW57"><strong>Information on Minecraft Preview and Beta:</strong></h4><ul> <li data-list-item-id="ef0120cea019f5e3314dd8c3669bf2536">These work-in-progress versions can be unstable and may not be representative of final version quality</li> <li data-list-item-id="e821e2f505ac9c7928d3e0bf4078e92ca">Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at <a href="https://aka.ms/PreviewFAQ" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/PreviewFAQ (Opens in new window or tab)">aka.ms/PreviewFAQ</a> <span role="presentation" aria-hidden="true"></span> </li> <li data-list-item-id="ed57e3517f55ee73d2ab9db5f19a7ae0f">The beta is available on Android (Google Play). To join or leave the beta, see <a href="https://aka.ms/JoinMCBeta" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/JoinMCBeta (Opens in new window or tab)">aka.ms/JoinMCBeta</a> <span role="presentation" aria-hidden="true"></span> for detailed instructions</li> </ul><p>It's time for another Preview and Beta release! For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback on these new features at <a href="https://feedback.minecraft.net/" target="_blank" rel="noopener noreferrer" aria-label="feedback.minecraft.net (Opens in new window or tab)">feedback.minecraft.net</a><span role="presentation" aria-hidden="true"></span>, and you can report any bugs you find at <a href="https://bugs.mojang.com/" target="_blank" rel="noopener noreferrer" aria-label="bugs.mojang.com (Opens in new window or tab)">bugs.mojang.com</a>.</p><p> </p><h2 id="user-content-features-and-bug-fixes">Features and Bug Fixes<a aria-labelledby="user-content-features-and-bug-fixes" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/31736/R26U0-5-Preview?anchor=features-and-bug-fixes"></a> </h2><h3 id="user-content-gameplay">Gameplay<a aria-labelledby="user-content-gameplay" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/31736/R26U0-5-Preview?anchor=gameplay"></a> </h3><ul><li data-list-item-id="e476932f0390ea761f4a5dc9141d58b50">Fixed an issue that caused Nether Portals to not get ignited by lava</li></ul><h3 id="user-content-items">Items<a aria-labelledby="user-content-items" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/31736/R26U0-5-Preview?anchor=items"></a> </h3><ul> <li data-list-item-id="e4f9c5637213cf07f7c235181602d00f0">Fixed an issue where trimmed armor would not appear correctly after suspending and resuming the game (<a href="https://bugs.mojang.com/browse/MCPE-234122" target="_blank" rel="noopener noreferrer" aria-label="MCPE-234122 (Opens in new window or tab)">MCPE-234122</a>)</li> <li data-list-item-id="eaf4f2e8230e4944b9eb1275ee8c900c9">Items now flow properly in water again (<a href="https://bugs.mojang.com/browse/MCPE-234749" target="_blank" rel="noopener noreferrer" aria-label="MCPE-234749 (Opens in new window or tab)">MCPE-234749</a>)</li> </ul><h2 id="user-content-technical-updates">Technical Updates<a aria-labelledby="user-content-technical-updates" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/31736/R26U0-5-Preview?anchor=technical-updates"></a> </h2><h3 id="user-content-blocks">Blocks<a aria-labelledby="user-content-blocks" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/31736/R26U0-5-Preview?anchor=blocks"></a> </h3><ul><li data-list-item-id="eb3c90dac26a8d87056140e03bda25201">Removed block permutation component validation for geometry and material instance components</li></ul>
Community<p><strong>Posted:</strong> 13 January 2026</p><h4 id="h_01KEVVCRJYJ96D2TDS3PPZKW57"><strong>Information on Minecraft Preview and Beta:</strong></h4><ul> <li data-list-item-id="e76925b28772df6f9cb32c9d6d5766754">These work-in-progress versions can be unstable and may not be representative of final version quality</li> <li data-list-item-id="eb7ab1d699a70b1d04f28a2795feaa5be">Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at <a href="https://aka.ms/PreviewFAQ" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/PreviewFAQ (Opens in new window or tab)">aka.ms/PreviewFAQ</a> <span role="presentation" aria-hidden="true"></span> </li> <li data-list-item-id="e936ce8482eadb902448c9f4d95137f71">The beta is available on Android (Google Play). To join or leave the beta, see <a href="https://aka.ms/JoinMCBeta" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/JoinMCBeta (Opens in new window or tab)">aka.ms/JoinMCBeta</a> <span role="presentation" aria-hidden="true"></span> for detailed instructions</li> </ul><p>It's time for another Preview and Beta release! For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback on these new features at <a href="https://feedback.minecraft.net/" target="_blank" rel="noopener noreferrer" aria-label="feedback.minecraft.net (Opens in new window or tab)">feedback.minecraft.net</a><span role="presentation" aria-hidden="true"></span>, and you can report any bugs you find at <a href="https://bugs.mojang.com/" target="_blank" rel="noopener noreferrer" aria-label="bugs.mojang.com (Opens in new window or tab)">bugs.mojang.com</a>.<br> </p><h2 id="user-content-features-and-bug-fixes">Features and Bug Fixes<a aria-labelledby="user-content-features-and-bug-fixes"></a> </h2><h3 id="user-content-gameplay">Gameplay<a aria-labelledby="user-content-gameplay"></a> </h3><ul><li data-list-item-id="e63af353acce937d52da40d774a03523c">Fixed a rare crash when trying to breed animals</li></ul><h3 id="user-content-realms">Realms<a aria-labelledby="user-content-realms"></a> </h3><ul><li data-list-item-id="ea6e2f7f1b5c930c28f9bc5f15506db0b">Fixed a freeze that could happen when buying a Realm on Nintendo Switch</li></ul><h3 id="user-content-sound">Sound<a aria-labelledby="user-content-sound"></a> </h3><ul><li data-list-item-id="e40643a156cf2a55656296e9199d95665">Players can now hear the Nautilus riding sound at 16 blocks distance, and the sound volume is now lower</li></ul><h3 id="user-content-user-interface">User Interface<a aria-labelledby="user-content-user-interface"></a> </h3><ul> <li data-list-item-id="ea497cc9026dba9974a292037062a5986">Fixed a bug where global resource packs did not apply after leaving the settings screen. (<a href="https://bugs.mojang.com/browse/MCPE-233214" target="_blank" rel="noopener noreferrer" aria-label="MCPE-233214 (Opens in new window or tab)">MCPE-233214</a>)</li> <li data-list-item-id="efc8242ae31882419a7556ac02469f004">Fixed a bug where the social settings screen softlocks the game upon any dropdown selection. (<a href="https://bugs.mojang.com/browse/MCPE-233215" target="_blank" rel="noopener noreferrer" aria-label="MCPE-233215 (Opens in new window or tab)">MCPE-233215</a>)</li> </ul><h3 id="user-content-settings">Settings<a aria-labelledby="user-content-settings"></a> </h3><ul> <li data-list-item-id="e8f6123bdc6223740cbe0e42bb18216d5">Our settings have been been rebuilt using Ore UI and we are getting ready to ship these changes<ul> <li data-list-item-id="ee6fe45e07cba1a480e7325fbd491eb9d">Some settings are still in JSON UI and will be converted at a later stage </li> <li data-list-item-id="e521cfe4147bb25fc176c9d1e55f4ff2d">While most of our work is just visual, we are making some smaller changes: <ul><li data-list-item-id="ee05845ff6fab0f40dce6e0d19a7e3d14">For example, keybindings for macros and coordinates are now shown by default for all supported platforms under the keyboard and mouse settings tab</li></ul> </li> </ul> </li> <li data-list-item-id="eac3d2a17b0c971a9c947777ee3537b40">Please provide your feedback regarding this work by heading over to <a href="https://feedback.minecraft.net/hc/en-us/community/posts/36960637452557-Let-s-talk-about-our-updated-settings-Bedrock" target="_blank" rel="noopener noreferrer" aria-label="this page. (Opens in new window or tab)">this feedback thread</a> <span role="presentation" aria-hidden="true"></span> </li> </ul><h3 id="user-content-worlds">Worlds<a aria-labelledby="user-content-worlds"></a> </h3><ul><li data-list-item-id="ecfdc9d578d3cd584b8f3d18e291478b4">Fixed issue where worlds in the "Shared" folder could not be duplicated or exported. (<a href="https://bugs.mojang.com/browse/MCPE-231970" target="_blank" rel="noopener noreferrer" aria-label="MCPE-231970 (Opens in new window or tab)">MCPE-231970</a>)</li></ul><h2 id="user-content-technical-updates">Technical Updates<a aria-labelledby="user-content-technical-updates"></a> </h2><h3 id="user-content-blocks">Blocks<a aria-labelledby="user-content-blocks"></a> </h3><ul><li data-list-item-id="ed097a4828a7b5f8918dd17eb35420c84">Custom blocks intersecting with other blocks will have a better ambient occlusion</li></ul><h3 id="user-content-editor">Editor<a aria-labelledby="user-content-editor"></a> </h3><ul> <li data-list-item-id="e847844ce121a9737e02347f015db92ea">Added Chunk Management panel to World menu for regenerating or deleting chunks</li> <li data-list-item-id="ed476467f32e1122257fcabbde08aa64d">Adds a dynamic limit for selection volumes that limits the volume to 1,000,000 blocks. This allows for non-cube rectangular volumes larger than the previous 100x100x100 cube limit. A larger cube limit is still present at 1024x1024x1024</li> <li data-list-item-id="ec0f0e7298c948f3e8c9340006f120b56">Added Cinematic Tool for creating camera animation paths:<ul> <li data-list-item-id="e7e3c434736baab2cad6b9d05ff04aa4a">Create paths using control points with spline interpolation (Catmull-Rom or Linear)</li> <li data-list-item-id="efe3942d62f3df79c200b80c7f57a3d1f">In-game visualization of control points and spline paths with interactive gizmos</li> <li data-list-item-id="ea075ed682f56e2db284de5b6decaa37a">Play/stop animation preview for camera movement along the spline path</li> <li data-list-item-id="e282f36a273a72a82416e235511f27a3f">Export TypeScript code with validation for duplicate timestamps</li> </ul> </li> <li data-list-item-id="e1490469210f57bd1889903be35a8c0c3">Added Flood Tool to Editor - a new tool for efficiently flooding or draining water and lava across large areas</li> <li data-list-item-id="efab65caf9ea1e71328084d39487a9625">The Vibrant Visuals Settings panel now supports editing settings for each biome</li> <li data-list-item-id="e256f69d9d7a8811c525301b1f4725016">Blocks that leverage the <code>minecraft:connection</code> block trait now will connect when used in the Editor</li> </ul><h3 id="user-content-graphical">Graphical<a aria-labelledby="user-content-graphical"></a> </h3><ul><li data-list-item-id="ecd8d22c328da5d3e80ced190347a90ea">Fixed attachables not rendering correctly when the game is paused or when rendered in an NPC UI window</li></ul><h2 id="user-content-experimental-technical-updates">Experimental Technical Updates<a aria-labelledby="user-content-experimental-technical-updates"></a> </h2><h3 id="h_01KEVVCAVT1SMSC9NB1YMR2W1R">Graphical<a aria-labelledby="user-content-graphical"></a> </h3><ul> <li data-list-item-id="efd17828a62b673eb7920cb74a2ff5a8a">Fixed a crash that can occur with specific blocks in worlds using the Render Dragon Features for Creators experiment</li> <li data-list-item-id="e66f56f3ccc2e42ca527c85f3ef3adc07">Fixed a brief flash when removing lights when using static colored lighting</li> <li data-list-item-id="e6f8b79f38bb2d7e772d77f4bb00a0553">Added Android/Playstation support for colored block lights in preview for Vibrant Visuals when "Render Dragon Features for Creators" experiment is enabled on world</li> <li data-list-item-id="efae48a1d29a0c95d2f6c6f89f6568546">Baby tamed Wolf now has MERS maps</li> </ul><h3 id="h_01KEVVCAVVK919JMR2X9AHTRKP">User Interface<a aria-labelledby="user-content-user-interface"></a> </h3><ul><li data-list-item-id="ef6d65593377ad33b0abc78887b5df678">When you're disconnected from a server, third-party and external servers will use the same design as the screen for other types of servers. The screen shows the message sent by the server more prominently</li></ul>
Community<p>We're back in action with another Snapshot! In this week's release we're making it possible to access game rules from the in-game pause screen, through the new world options button. On the data pack side of things, we're introducing a new concept of world clocks, which is an expansion of the work we did on timelines last year. For more information about world clocks and more, browse the full changelog below.</p><p>Happy mining!</p><p> </p><h2 id="h_01KEVY73KSMKNX0NFSY21JCXAH">Changes</h2><ul><li data-list-item-id="e8c87fed551bbc2b0b5134d73da325ce9">Additional tweaks to JVM configuration</li></ul><h3 id="h_01KEVY73KTBTN902KPS0EQ298C">Minor Tweaks to Blocks, Items and Entities</h3><ul><li data-list-item-id="e7035f01c439bf86725aaf4579bdd082f">The Tripwire texture is now rendered as alpha cutout instead of transparent</li></ul><h3 id="h_01KEVY73KTPKGQENS4R0PEVV0R">UI</h3><h4 id="h_01KEVY73KTHYPGQ7EN0NHX8BKN">Debug Screen</h4><ul><li data-list-item-id="eca59173c0b89d0679ee0921165d52fc4">A day_count debug entry has been split from local_difficulty</li></ul><h4 id="h_01KEVY73KXJ5TDGE9FSNHETK2J">Game Rules</h4><ul> <li data-list-item-id="e1e4e9fad7c8993d8700c1ee91ace002c">The Game Rules screen is now accessible in-game through a new World Options screen in the pause menu</li> <li data-list-item-id="ef3298eb9883d473a4629e445f9e35abb">A search bar has been added to the top of the Game Rules screen, both in-game and in the world creation menu</li> </ul><h4 id="h_01KEVY73KYA0CERYZ4XS0MHM1H">World Options</h4><p>The difficulty button in the pause menu has been replaced with a button leading to a new screen - World Options.</p><ul> <li data-list-item-id="e8222dfc494969e5cf18998bde17c0937">The World Options screen contains the difficulty button as well as a button for changing Game Rules</li> <li data-list-item-id="ec832ab86b80b29a12adf12cd06a29814">The Game Rules screen is available for all operators and otherwise disabled</li> </ul><h2 id="h_01KEVY73KZWAAASXVJM6CWRX9V">Technical Changes</h2><ul> <li data-list-item-id="e4636a5e025e31991dc45daa1a9c47021">The Data Pack version is now 97</li> <li data-list-item-id="e616c10e6561212ab1380a7a5b59311a8">The Resource Pack version is now 78</li> </ul><h2 id="h_01KEVY73KZ71QPD2NFAKXHHK7A">Data Pack Version 97</h2><ul> <li data-list-item-id="eb5dbf55e89d9a28810a58c3330cddcd9">Added new block tags</li> <li data-list-item-id="e8705b251d57f451d65e48f0b8ff48a6e">Added new fluid tags</li> <li data-list-item-id="e8448be139071c5ef9fa9c627a44d7660">Changed format of time command to work with World Clocks and Timelines</li> <li data-list-item-id="e7dcb9f268468cf9a0669b3071fd69c8c">Updated time_check condition to specify a World Clock</li> </ul><h3 id="h_01KEVY73M18WXAPVPJK1GMQFTG">World Clocks</h3><p>World Clocks contain an internal time that increases every tick. They can be defined in data packs under the world_clock registry (i.e. found under data/<namespace>/world_clock/<id>.json)</p><ul> <li data-list-item-id="e8e2eb3a60ece437bfb922e124fa2deee">World Clocks can be paused or resumed, and the time of the clock can be changed or queried from the time command</li> <li data-list-item-id="e19b279e96c2c954c0344f8662b5c2eb5">Format: object with no fields</li> </ul><h3 id="h_01KEVY73M3623GMWDHFV8J0CAE">Timelines</h3><ul> <li data-list-item-id="eaf07d9c77a72b5bb88c4504e63bacaa7">Added a clock field: a World Clock ID, specifies which World Clock the timeline is tied to<ul><li data-list-item-id="ef543dc0166cc9eee7a7e49d569b11cb0">This field is required, but to match previous behavior the minecraft:overworld clock can be used</li></ul> </li> <li data-list-item-id="e3f70e5a135b3d13b6d41aceca432e233">Added an optional time_markers field, an optional map between namespaced Time Marker IDs and either an int or a Time Marker object,<ul><li data-list-item-id="efa01efcc8a51ea5d0811048e971ab65f">Format:<ul> <li data-list-item-id="e33135e019bdd877842fd28f1c679f8ae">Non-negative int, the tick that the time marker marks</li> <li data-list-item-id="ed4a2e32fb8dcd99f8402c428b4e2270e">Or object with fields:<ul> <li data-list-item-id="e64e9d267794094498e9d1ea7c4808614">ticks: int between 0 and period_ticks, the tick that the time marker marks</li> <li data-list-item-id="eb324ffb2c199acc77b9ee7bc3c7c83cb">show_in_commands: optional boolean, specifies whether the Time Marker will show up in command suggestions<ul><li data-list-item-id="e070e0e99af3b4486b794cb094b399532">Default: false</li></ul> </li> </ul> </li> </ul> </li></ul> </li> </ul><h4 id="h_01KEVY73M7Q91KY17K5K4V7FQW">Time Markers</h4><p>Time Markers assign a particular name to a specific (optionally repeating) point in time for a specific World Clock. Time Markers replace the previously predetermined names that could be used by /time set, for example day or night.</p><p>Time Markers will exist within the context of a specific World Clock. This means that even though the different Time Markers are defined by different Timelines, only one Time Marker can exist with a particular id for a particular World Clock. It also means that two World Clocks can have a Time Marker with the same name.</p><h4 id="h_01KEVY73M85TDS5R8765ZHPGF1">Built-in uses of Time Markers</h4><p>Some Time Markers are used to drive Vanilla game behavior. Usually, they are configured to not show up in /time commands.</p><ul> <li data-list-item-id="ec95b16372b61dbe445944762f69bc3fc">minecraft:wake_up_from_sleep - the time to advance the dimension's default clock to when players in that dimension wake up after sleeping</li> <li data-list-item-id="e4c7141b3b15186ce899eab85cb379438">minecraft:roll_village_siege - the time of the dimension's default clock at which the random chance for a Zombie Village siege to occur should be evaluated</li> </ul><h3 id="h_01KEVY73M9G47SN00GT8ND5PGK">Commands</h3><h4 id="h_01KEVY73M9AYG46HX2W3NKZYD6">Changes to swing</h4><ul><li data-list-item-id="ec5e676539c8156cb688344e4d83a34cc">Both arguments can now be omitted and will fall back to the following defaults:<ul> <li data-list-item-id="e82eae31e3c111b794f073a1efdc2c6ef">The entity selector will be @s if omitted</li> <li data-list-item-id="e33c2cb0c490e7a714a2d42dd73cf8571">Which hand to swing will be mainhand if omitted</li> </ul> </li></ul><h4 id="h_01KEVY73MBXK3HFRRFX23BT5QN">Changes to time</h4><ul> <li data-list-item-id="ea24641af48e69c92bf963ecc42088a84">The time command is now based on World Clocks<ul> <li data-list-item-id="ef0d5e14485bfe6ba7f47c65c70ab76e2">A clock can be optionally specified as an input for the time command with time of <clock> ...</li> <li data-list-item-id="e5ed07ef43e15f778e12032bd2d29d80a">If the clock is not specified (/time ... as before), the default clock for the dimension is used</li> </ul> </li> <li data-list-item-id="e8a65441544f8d651bb1c7a4fb39d91cc">The return value (e.g. from /execute store) from the set and add subcommands is now the total elapsed ticks of the clock instead of the current time of day</li> </ul><p>Syntax:</p><ul> <li data-list-item-id="e3b4447257ab7a56f5d6dc6194832c4be">time [of <clock>] set <time> - sets the total elapsed ticks of the clock</li> <li data-list-item-id="ecef2ff7fb8e282c6af81251a8b27ce6c">time [of <clock>] set <timemarker> - advances the clock forward to the next occurrence of the time marker<ul><li data-list-item-id="e5a40c6b91ba3eb79ab1dd583bdcd87aa">For the minecraft:overworld clock, the available time markers are: day, noon, night, and midnight</li></ul> </li> <li data-list-item-id="e7f4b7fdcc9f8fdb439b6997f4e113176">time [of <clock>] add <time> - adds ticks to the clock, can be a negative or a positive number</li> <li data-list-item-id="e4bd236d09dc6ea3c4af044b38d163bb9">time [of <clock>] pause - pauses the clock</li> <li data-list-item-id="e1e3676d758c87b98764f92a78ea97f09">time [of <clock>] resume - resumes the clock</li> <li data-list-item-id="e3e52c54378f8ea17e407e221106f6f35">time [of <clock>] query <timeline> - displays and returns the current number of ticks within the timeline's period</li> <li data-list-item-id="e3e894308123933a2af89ba790c49520f">time [of <clock>] query <timeline> repetitions - displays and returns the number of times the timeline's period has repeated</li> <li data-list-item-id="ebaece71c8feba566aab69e2f24473000">time [of <clock>] query time - displays and returns the total elapsed ticks of the clock</li> <li data-list-item-id="e862a9e07472ae0d035c3d529e41a13bd">time query gametime - as before, the total elapsed ticks within the world (unaffected by changes made to clocks using /time)</li> </ul><h3 id="h_01KEVY73MG1APJ61SRWT1CT8DP">Game Test Environments</h3><h4 id="h_01KEVY73MG2JRCDQMPMFRPFAXR">Replaced time_of_day with clock_time</h4><ul><li data-list-item-id="e0f7714bc33e83126428b6c54ebb22a8c">Added a new required field clock: World Clock ID, the clock within which to set time (from the existing time field)</li></ul><h3 id="h_01KEVY73MHWB9XECJ768XNQA5G">Predicates</h3><h4 id="h_01KEVY73MHWSQ4KHNGN263JEXV">minecraft:time_check Loot Predicate</h4><ul><li data-list-item-id="e646bea5736482bea34bd38940b9c3ef5">Added clock field: a World Clock ID, specifies which World Clock the time check should be done for</li></ul><h3 id="h_01KEVY73MJ7J52GMN35PMH02XH">Recipes</h3><ul><li data-list-item-id="e27df7d2c7713c7079d8906986b5ae2da">result field should now be more consistent across all recipe types that contain it<ul> <li data-list-item-id="ea4759c71fcd83ffb3ee19ecf2bc5ac9c">It will now accept short form (e.g. "minecraft:foo", which is equivalent to {"id":"minecraft:foo", "count": 1})</li> <li data-list-item-id="e4a7e3f3b7a7badf376739a6b890b72a3">For recipe types smelting, blasting, smoking and campfire_cooking this field now also accepts count field</li> </ul> </li></ul><h3 id="h_01KEVY73MM8JB43QY63B675DGX">World Generation</h3><h4 id="h_01KEVY73MMRZN2G8QXY56XB0WR">Dimension Types</h4><ul><li data-list-item-id="e7fe01fa72a7bccb3bcb48e39fc250754">Added field:<ul><li data-list-item-id="e2b7a150cf9a6d09837fa03281912e3ac">default_clock: optional World Clock ID<ul> <li data-list-item-id="e692340addecf03500f70e9ac0ab32a00">Specifies the default clock that will be used for the time command.<ul><li data-list-item-id="efedde0ed733c8c9c191230cce2538711">If not specified, the time command will require an explicit clock argument</li></ul> </li> <li data-list-item-id="e680b5364c4a5ef3f226a63635f58509b">Also specifies the clock to which minecraft:wake_up_from_sleep and minecraft:roll_village_siege time markers apply<ul><li data-list-item-id="e60d7d6c76cae06b24afb19e7d8b76afd">If not specified, those time markers will never apply in that dimension</li></ul> </li> </ul> </li></ul> </li></ul><h3 id="h_01KEVY73MNS5E48NQ96J31M3Q2">Tags</h3><h4 id="h_01KEVY73MNXGV3RHC7JSVYT236">Block Tags</h4><ul> <li data-list-item-id="e6eadf8be9e31c9b54db530718f9892bb">Added the following tags which determine which blocks a category of vegetation can be placed on and survive<ul> <li data-list-item-id="efbb58998be1ad82554cdbb65b2830900">#supports_vegetation which provides support to the following blocks:<ul> <li data-list-item-id="ef6298c88751e642e5a20ae81a6f9d233">Bush</li> <li data-list-item-id="ee2ae4dcc31e2af1efed6b2cc0926e771">Short Grass</li> <li data-list-item-id="eb2d4a29d787ab68b7fe81e8dec0017a1">Tall Grass</li> <li data-list-item-id="eea993d7655476d4219ee8877f084ad95">Fern</li> <li data-list-item-id="ebc8a00ddb99d686bf4d3a762423d62cd">Large Fern</li> <li data-list-item-id="e154f999ce203e434dcc9babe272c43e6">Pitcher Plant</li> <li data-list-item-id="ed8aba08d25463877482803fe264d525a">Sunflower</li> <li data-list-item-id="e77dabf936848dc9a3da9e9b9327d5c73">Lilac</li> <li data-list-item-id="e69f75d88d46c21de31ed486712e528b6">Rose Bush</li> <li data-list-item-id="e45a3d5ea1f3d0007bfdb74e18bc639e4">Peony</li> <li data-list-item-id="e8d3902b7380d9e052203a0616b88b22d">Eyeblossom</li> <li data-list-item-id="e121a78426accc9fb42975e9379d1e5fe">Firefly Bush</li> <li data-list-item-id="e9183716385df3dcdf9fb5809e85b6aa3">Pink Petals</li> <li data-list-item-id="e210927f1412c3af77717bc5cf1c21df2">Wildflowers</li> <li data-list-item-id="eb7cd3d92eb53a80af412ed2318232712">Dandelion</li> <li data-list-item-id="eca80684b7f65ac0dae5e334cc838db67">Torchflower</li> <li data-list-item-id="e5aa88438cac0f0058767288fbb24e4e2">Poppy</li> <li data-list-item-id="e9e6ee9b51d17a1e9c2cc8310b2a4c716">Blue Orchid</li> <li data-list-item-id="e981caec950475cb0288d4a21a92650da">Allium</li> <li data-list-item-id="e0be0f5aba4891a40867c32a794e59b2e">Azure Bluet</li> <li data-list-item-id="ec3919ac6ed1e730db9f41f529e4d355a">Red Tulip</li> <li data-list-item-id="e55162c1f929f9c4498069cce8b5fa566">Orange Tulip</li> <li data-list-item-id="efe9e5f77c3b375db84f155ea818f88bd">White Tulip</li> <li data-list-item-id="e6fa4985bd91de8f39e5bff9b3073376a">Pink Tulip</li> <li data-list-item-id="e3536ae78dc1305fd8596de40a61e5e5f">Oxeye Daisy</li> <li data-list-item-id="e145f0b8500c817369a9a29ddcbc44719">Cornflower</li> <li data-list-item-id="eef60a20719bc89aa8f4ed56c501a28d0">Sweet Berry Bush</li> <li data-list-item-id="e76b48b02785155d68c9915c3299611fa">Oak Sapling</li> <li data-list-item-id="e2a498e3c0ea26237fb5fee91b2d8f8ea">Spruce Sapling</li> <li data-list-item-id="e7a351a7ccb659dec5db95d0ab6612821">Birch Sapling</li> <li data-list-item-id="e4bda0598e81bc1928467402387819f70">Jungle Sapling</li> <li data-list-item-id="e82c923915127754b5f56479287876623">Acacia Sapling</li> <li data-list-item-id="e6d7fbab9abe823570a8024af16e2421f">Cherry Sapling</li> <li data-list-item-id="ea9b932e61f0dafcf5bcedb666b578597">Dark Oak Sapling</li> <li data-list-item-id="e9b0cc35b70b901f655ac125da9da2459">Pale Oak Sapling</li> </ul> </li> <li data-list-item-id="e2ce92c4c1996708a36339d133a54616b">#supports_crops which provides support to the following crops at all growth stages:<ul> <li data-list-item-id="e48c5455f63a195e15d940a7930dd7826">Wheat</li> <li data-list-item-id="e84df02c0fdc97f7d8fd9203ae2fb826c">Carrot</li> <li data-list-item-id="e98075a5c3d1dc2b03031b7626c042f4e">Potato</li> <li data-list-item-id="e5bd0e4088a941457a6b08395d5ad5209">Beetroot</li> <li data-list-item-id="e94c0985f7431e730f90ee2551fe57648">Torchflower Crop</li> <li data-list-item-id="e3585bfa9ae00cafacbd8f04867a9257a">Pitcher Plant Crop</li> </ul> </li> <li data-list-item-id="e8036d0dbf27cc235a800f0a32a1469f0">#supports_stem_crops</li> <li data-list-item-id="e7ba3b2a090338ed4639ae7defaf151b5">#supports_pumpkin_stem</li> <li data-list-item-id="ed5c0d6bb5323e191c313cd382634788c">#supports_melon_stem</li> <li data-list-item-id="e100e2f44b83b6da2bbb145a2c7678540">#supports_sugar_cane</li> <li data-list-item-id="e91c75b601ee013c75c0f34e71edbbedb">#supports_sugar_cane_adjacently<ul><li data-list-item-id="e94c6e4593cbd1955f730e8661432458b">Which blocks satisfy adjacency support requirements for Sugar Cane</li></ul> </li> <li data-list-item-id="ea11bbcd5294164bb26dd75eedc3d3199">#supports_cactus</li> <li data-list-item-id="ee24d2c23480f79d2b951ebf3a33ab04a">#supports_chorus_plant</li> <li data-list-item-id="ed9d4e81da6b05e379fe588d873d54926">#supports_chorus_flower</li> <li data-list-item-id="e638da93576e0496198a9939a9654c2c3">#supports_nether_sprouts</li> <li data-list-item-id="e917893cee1b4e384a2188897d7232e6c">#supports_azalea</li> <li data-list-item-id="e82f81a6d5ecc6e6a89c117057ca3428f">#supports_warped_fungus</li> <li data-list-item-id="ed4e4cd9dc9dd1e87c190bb9da34123be">#supports_crimson_fungus</li> <li data-list-item-id="e03bc1933eb4aaba6fdb7553fa11cb4d1">#supports_mangrove_propagule</li> <li data-list-item-id="ea54c44fbad16d9bd0429bac7cef24d77">#supports_hanging_mangrove_propagule</li> <li data-list-item-id="ea816babf8187f8014a475f084534f5af">#supports_nether_wart</li> <li data-list-item-id="ed9864c8204f6a5ff450273bae6022e38">#supports_warped_roots</li> <li data-list-item-id="e9e60cc960020ff76a894aadd65ca17b6">#supports_crimson_roots</li> <li data-list-item-id="e75cdb7aeca528aa242de7283ea843108">#supports_wither_rose</li> <li data-list-item-id="e6b30046f03b71f99dc0f252aa9f83389">#supports_cocoa</li> <li data-list-item-id="e935ff4b7c78d166f1aeed8e1dca23500">#supports_lily_pad</li> <li data-list-item-id="e8306d3585a9f8536f620af42c88122fe">#supports_frogspawn<ul><li data-list-item-id="ee514a9e544875652e0b4f34c28209325">Empty by default</li></ul> </li> <li data-list-item-id="e9a169cf35075b81603abf80355bb4c5c">#support_override_cactus_flower<ul><li data-list-item-id="ec842c0bcd64f4dfdf7371780ea1702c0">Cactus Flowers can be placed on blocks in this tag even if they do not have a sturdy top face</li></ul> </li> </ul> </li> <li data-list-item-id="ef57c655243b92f7ad5a03de1d5f3fb13">Added the following tags which determine which blocks are not able to support specific categories of vegetation<ul> <li data-list-item-id="e98250e89aa89e117072c0cb161430fb2">#cannot_support_seagrass</li> <li data-list-item-id="e81e7c96861192208413cb294fa83f62b">#cannot_support_kelp</li> </ul> </li> <li data-list-item-id="e43febe7296fd735bc3edd46401f82c91">Renamed the following tags for consistency:<ul> <li data-list-item-id="eb7599896a04e4b94a12c693bda6f9d56">#dry_vegetation_may_place_on -> #supports_dry_vegetation</li> <li data-list-item-id="e5447601284976f11cc68b50b5c5cc2ba">#bamboo_plantable_on -> #supports_bamboo</li> <li data-list-item-id="e7725b7e8224e93ca7127c6443966ac41">#small_dripleaf_placeable -> #supports_small_dripleaf</li> <li data-list-item-id="e19054089641c7224bf48d03889f8a07a">#big_dripleaf_placeable -> #supports_big_dripleaf</li> <li data-list-item-id="ee162b8713a90655c537bc9a8f9d18ab3">#mushroom_grow_block -> #overrides_mushroom_light_requirement<ul><li data-list-item-id="e73e55d15a1a216e4b3364b1f038737bd">Mushrooms cannot survive without a light level below 13 if not in the above tag</li></ul> </li> <li data-list-item-id="ed0e6594d3770a77df96a9c32a2e32010">#snow_layer_can_survive_on -> #support_override_snow_layer<ul><li data-list-item-id="e23edb3ae78f4f9ee5a306fcd87ea8ab8">Snow layers can be placed on blocks in this tag even if they do not have a top full face</li></ul> </li> <li data-list-item-id="eac53f5a395ee68f39b600a57aba56ea0">#snow_layer_cannot_survive_on -> #cannot_support_snow_layer</li> </ul> </li> <li data-list-item-id="e97be81ca3a85db4750e8c602d38ae261">Added #grows_crops which defines which blocks beneath allow the following crops to grow:<ul> <li data-list-item-id="eccc45637930236eeae1c8e7e2e32ddd4">Wheat</li> <li data-list-item-id="e9055ae35814b0f2621714b58bf9984b6">Carrot</li> <li data-list-item-id="e77d70e0323811383ee5435708d968250">Potato</li> <li data-list-item-id="e0c2f45aff151041371678d618dcd86ec">Beetroot</li> <li data-list-item-id="e16641dc7ea9dd91bb8b108afddadc938">Torchflower Crop</li> <li data-list-item-id="ed60548a6e49cd576cde34e57d8c0a1ab">Pitcher Plant Crop</li> <li data-list-item-id="e8973f49277f18572ad565b661c9b2f47">Pumpkin Stem</li> <li data-list-item-id="e4fbedb0f86ffb97d195a79d0958acde5">Melon Stem</li> </ul> </li> <li data-list-item-id="ef7b61daf11f2357771e374ad82c59fd0">Added the following tags to define which blocks can start particular types of Bubble Columns<ul> <li data-list-item-id="eb4a3c1a3eddf19ae6af51f5bf10f364f">#enables_bubble_column_drag_down<ul><li data-list-item-id="e60bd51a3200c9a029bc441192372e116">Magma Block by default</li></ul> </li> <li data-list-item-id="ef78a814d4c8fa71307e52ae6c6a538b0">#enables_bubble_column_push_up<ul><li data-list-item-id="e575b9c829fc83a31d31b6e407fe84fb9">Soul Sand by default</li></ul> </li> </ul> </li> </ul><h4 id="h_01KEVY73N6ZPPWRZ4JCYE9971E">Fluid Tags</h4><ul> <li data-list-item-id="ebdc0914a0888cfae424c116598acff2a">Added tags to determine which fluids can support the following blocks:<ul> <li data-list-item-id="e452e6983e838569c10c0d924ac4aecb9">#supports_lily_pad</li> <li data-list-item-id="ed829fca1cc53472ecefbd0a2779c8d91">#supports_frogspawn</li> </ul> </li> <li data-list-item-id="eb49673e435616bc80869e6ae4043f22a">Added #supports_sugar_cane_adjacently<ul><li data-list-item-id="e5b766aa1a46caab01a38ccf8223adce1">Which fluids satisfy adjacency support requirements for Sugar Cane</li></ul> </li> <li data-list-item-id="e905d982c114e2aa77d9917cd3101361c">Added #bubble_columns_can_occupy fluid tag to define which fluids a bubble column can occupy with water as default</li> </ul><h2 id="h_01KEVY73N71PQQ9J6MYSR3YMWE">Resource Pack Version 78</h2><ul><li data-list-item-id="eb51511b1cdec7dd2a523c3848d387e91">The Tripwire texture is now rendered as alpha cutout instead of transparent</li></ul><h2 id="h_01KEVY73N8VGF68Q161YMB8KAE">Fixed bugs in 26.1 Snapshot 3</h2><ul> <li data-list-item-id="ee882a2aaa51c0ebe41c78e3d5bd083dd"> <a href="https://bugs.mojang.com/browse/MC-297536" data-bi-id="n1a3" data-bi-ct="text" data-bi-cn="mc-297536" data-bi-ecn="mc-297536">MC-297536</a> - Z-fighting occurs on the debug crosshair</li> <li data-list-item-id="e829274f40d20229d883fd6f8b8c20e6b"> <a href="https://bugs.mojang.com/browse/MC-299992" data-bi-id="n2a3" data-bi-ct="text" data-bi-cn="mc-299992" data-bi-ecn="mc-299992">MC-299992</a> - Unexpected behavior when giving or testing for an item with certain components manually specified as their default values</li> <li data-list-item-id="e8727479f0d7ec346d67639df004736ae"> <a href="https://bugs.mojang.com/browse/MC-305105" data-bi-id="n3a3" data-bi-ct="text" data-bi-cn="mc-305105" data-bi-ecn="mc-305105">MC-305105</a> - The spear in an entity's main hand gets animated when their off hand arm is swung using /swing</li> <li data-list-item-id="e3c41649f4a8d844a4d9436dad1fe27d4"> <a href="https://bugs.mojang.com/browse/MC-305156" data-bi-id="n4a3" data-bi-ct="text" data-bi-cn="mc-305156" data-bi-ecn="mc-305156">MC-305156</a> - Dialog elements are not displayed until the UI is refreshed</li> <li data-list-item-id="e9d4e262be41106c9853752eb4d8d9db9"> <a href="https://bugs.mojang.com/browse/MC-305251" data-bi-id="n5a3" data-bi-ct="text" data-bi-cn="mc-305251" data-bi-ecn="mc-305251">MC-305251</a> - Breezes are aggressive toward every mob</li> <li data-list-item-id="eca14760527a59a7a7a89b19360a77863"> <a href="https://bugs.mojang.com/browse/MC-305261" data-bi-id="n6a3" data-bi-ct="text" data-bi-cn="mc-305261" data-bi-ecn="mc-305261">MC-305261</a> - The enchant_with_levels and enchant_randomly functions can crash the game</li> <li data-list-item-id="e979fb9584cf649e67661724ab5947a32"> <a href="https://bugs.mojang.com/browse/MC-305292" data-bi-id="n7a3" data-bi-ct="text" data-bi-cn="mc-305292" data-bi-ecn="mc-305292">MC-305292</a> - Copper chests use the Christmas present texture</li> <li data-list-item-id="eac4f2690d02b4dc1323cf96cea6fcb84"> <a href="https://bugs.mojang.com/browse/MC-305459" data-bi-id="n8a3" data-bi-ct="text" data-bi-cn="mc-305459" data-bi-ecn="mc-305459">MC-305459</a> - Villagers spawned from spawn eggs use the biome at the world origin (0, 0, 0) for their variant</li> <li data-list-item-id="ed5bb0936b9124053d4d1470226851246"> <a href="https://bugs.mojang.com/browse/MC-305540" data-bi-id="n9a3" data-bi-ct="text" data-bi-cn="mc-305540" data-bi-ecn="mc-305540">MC-305540</a> - Wandering traders sell pumpkins instead of kelp for 3 emeralds</li> <li data-list-item-id="ebb9f1f97dc625d3b0f4c8546fa6da5e4"> <a href="https://bugs.mojang.com/browse/MC-305577" data-bi-id="n10a3" data-bi-ct="text" data-bi-cn="mc-305577" data-bi-ecn="mc-305577">MC-305577</a> - Piglins no longer flee from greater numbers of hoglins</li> </ul><h2 id="h_01KEVY73NA5MSRAAC18P9X77G8">Get the Snapshot</h2><p>Snapshots are available for Minecraft: Java Edition. To install the Snapshot, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download" data-bi-id="n11a3" data-bi-ct="text" data-bi-cn="minecraft launcher" data-bi-ecn="minecraft launcher">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.</p><p><strong>Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</strong></p><p>Cross-platform server jar:</p><ul><li data-list-item-id="e7f2422c5a5c01bb7bb79a000e25c972d"><a href="https://piston-data.mojang.com/v1/objects/430ae0858fe2663346745a7be773cebc68a79e31/server.jar" data-bi-id="n12a3" data-bi-ct="text" data-bi-cn="minecraft server jar" data-bi-ecn="minecraft server jar">Minecraft server jar</a></li></ul><p>Report bugs here:</p><ul><li data-list-item-id="e53eac6e12724c61194eec68ddf79de42"> <a href="https://bugs.mojang.com/projects/MC/summary" data-bi-id="n13a3" data-bi-ct="text" data-bi-cn="minecraft issue tracker" data-bi-ecn="minecraft issue tracker">Minecraft issue tracker</a>!</li></ul><p>Want to give feedback?</p><ul><li data-list-item-id="e79bbf122c386012957cc2d2a6bbce2c2">For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/" data-bi-id="n14a3" data-bi-ct="text" data-bi-cn="feedback site" data-bi-ecn="feedback site">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft" data-bi-id="n15a3" data-bi-ct="text" data-bi-cn="official minecraft discord" data-bi-ecn="official minecraft discord" data-bi-socchn="discord" data-bi-bhvr="SOCIALLIKE">official Minecraft Discord</a>.</li></ul>
Community<p><strong>Posted:</strong> 8 January 2026</p><p>A new hotfix has been released to address issues discovered in the latest update. This update will be rolling out to the various platforms as they become available, so please allow time for the update to reach you.</p><h1 id="user-content-fixes%3A">Fixes:</h1><h2 id="user-content-accounts">Accounts</h2><ul><li data-list-item-id="e3ab0acadf149a131fa263cc2a210b709">Fixed player data becoming disconnected from account for Xbox players in split-screen mode (<a href="https://bugs.mojang.com/browse/MCPE-233088" target="_blank" rel="noopener noreferrer" aria-label="MCPE-233088 (Opens in new window or tab)">MCPE-233088</a><span role="presentation" aria-hidden="true"></span>)</li></ul><h2 id="user-content-graphical">Graphical</h2><ul> <li data-list-item-id="e3e2770ab919d26333995ba4c470c6ca0">Fixed an issue where textures would not be correctly reloaded when changing between graphics modes in the main menu</li> <li data-list-item-id="ee6e50c3f2928d739d4ce135fe950637c">Fixed an issue where add-on resources disappeared after a second Player joined a split-screen session (<a href="https://bugs.mojang.com/browse/MCPE-233369" target="_blank" rel="noopener noreferrer" aria-label="MCPE-233369 (Opens in new window or tab)">MCPE-233369</a><span role="presentation" aria-hidden="true"></span>)</li> </ul><h2 id="user-content-general">General</h2><ul><li data-list-item-id="ecfd4d6490f47907ea44d7aff34eec8a2">Fixed a bug that could cause players to get disconnected if "/effect @e" command is used on too many entities (<a href="https://bugs.mojang.com/browse/MCPE/issues/MCPE-233598" target="_blank" rel="noopener noreferrer" aria-label="MCPE-233598 (Opens in new window or tab)">MCPE-233598</a>)</li></ul><h2 id="user-content-items">Items</h2><ul><li data-list-item-id="e27bd8625687fc6fe200157fc06213aae">Fixed issue where compass sprite was occasionally invisible (<a href="https://bugs.mojang.com/browse/MCPE-232933" target="_blank" rel="noopener noreferrer" aria-label="MCPE-232933 (Opens in new window or tab)">MCPE-232933</a><span role="presentation" aria-hidden="true"></span>)</li></ul><h2 id="h_01KEFBEMZ7KJS5A7B9BDBKRJX6">Realms</h2><ul><li data-list-item-id="ec2d87b18ba46c9baebddc73b0700492f">Fixed a freeze that could happen when buying a Realm on Nintendo Switch</li></ul><h1 id="user-content-technical-updates">Technical Updates</h1><h2 id="h_01KEFB8PEY2A51WDFZ1WY8MVQT">Graphical</h2><ul><li data-list-item-id="eb8dc545599a0e2b7c8fc7e37021d4f54">Fixed attachables not rendering correctly when the game is paused or when rendered in an NPC UI window.</li></ul>
Community<p><strong>Posted:</strong> 7 January 2026</p><h3 id="h_01KC4FA71D0ER6E2868CAHC5BW"><strong>Information on Minecraft Preview and Beta:</strong></h3><ul> <li data-list-item-id="e9fa4e4145470adc40445364b28b7cc79">These work-in-progress versions can be unstable and may not be representative of final version quality</li> <li data-list-item-id="e5c2b817dc2472e2e67963c7f01c05900">Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at <a href="https://aka.ms/PreviewFAQ" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/PreviewFAQ (Opens in new window or tab)" data-bi-id="n4a3" data-bi-name="aka.ms/previewfaq">aka.ms/PreviewFAQ</a><span role="presentation" aria-hidden="true"></span> </li> <li data-list-item-id="ea084c4e54369ec6dfd1d726dfa143495">The beta is available on Android (Google Play). To join or leave the beta, see <a href="https://aka.ms/JoinMCBeta" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/JoinMCBeta (Opens in new window or tab)" data-bi-id="n5a3" data-bi-name="aka.ms/joinmcbeta">aka.ms/JoinMCBeta</a> <span role="presentation" aria-hidden="true"></span>for detailed instructions</li> </ul><figure class="wysiwyg-image"><img style="aspect-ratio: 1280/720;" src="https://feedback.minecraft.net/hc/article_attachments/42482722192525" alt="First features from our cutest drop yet - updated baby mobs " width="1280" height="720"></figure><p>Test the first features from our cutest game drop yet! First to waddle into Minecraft with a whole new look are baby farm mobs! Befriend floofier wolf pups, kittens, piglets, calves, lambs, baby chickens, baby ocelots, and rabbits; craft name tags, and hear heart-melting mob sounds! Psst! Using spawn eggs on adult mobs spawns babies in Bedrock now too. And as always, we're keen to get your feedback on these new features at <a href="https://feedback.minecraft.net/">feedback.minecraft.net</a>, and you can report any bugs you find at <a href="https://bugs.mojang.com/">bugs.mojang.com</a>.</p><h2 id="h_01KECCJWVGY3EX39BAJN4NS9KE">Experimental Features</h2><h3 id="h_01KECCJWVGV0Z9TDC9WPVWRD4Z">General</h3><ul><li data-list-item-id="e85f3cdcf42c469b56ce4ef150128ac7b">Added experimental toggle for Drop 1 of 2026</li></ul><h3 id="h_01KECCJWVHXPN5BF3ZTNN6GKZ8">Items</h3><ul><li data-list-item-id="e26bbdbc7b70b49fa084e82dd1c6665e6">Name Tags are now craftable, using paper and any metal nugget</li></ul><h3 id="h_01KECCJWVJDFRXMN4AE8GZFZNG">Baby Mobs</h3><ul> <li data-list-item-id="e2c3e9dee9043f9f9b9e76818707c4ab9">Updated the models and textures of the following Baby Mobs:<ul> <li data-list-item-id="e811ed8cbce289cfa6ab6c3365f7b5607">Cow<ul><li data-list-item-id="efafbb37507249f25d12793a2f0ad8d24">Tweaked the bounding box of both adult and baby to align with Java Edition and the new model</li></ul> </li> <li data-list-item-id="e2f7a5d7721db6388353fa6ddba232c15">Mooshroom<ul><li data-list-item-id="e9b6b5348d3dafc5c0607cc9fb7d68fe5">Tweaked the bounding box of both adult and baby to align with Java Edition and the new model</li></ul> </li> <li data-list-item-id="e07b9c8c4f7d946367d5da754f05848ec">Pig</li> <li data-list-item-id="e7c595994bdfbcb7bee15af7028a08b75">Wolf<ul> <li data-list-item-id="e3b6cd88d0dd56885152704e9e3d81d97">Tweaked the bounding box of both adult and baby to align with Java Edition and the new model</li> <li data-list-item-id="e5d17096f5d0b8db36fba3fdac990884d">Known Issue: The MERS texture of the tamed Wolf is currently a placeholder, and will be updated in a future Preview update</li> </ul> </li> <li data-list-item-id="ec22e269b1ddd44c29dfcf897b1a2e063">Rabbit<ul> <li data-list-item-id="ec7f54b996a592367699f3d311cd3e8e7">Both adult and baby Rabbits also received new animations</li> <li data-list-item-id="e4e368896a225945aba92471a380c89d4">Tweaked the bounding box to align with the new model</li> </ul> </li> <li data-list-item-id="e74ca3a54619980fa55810e9e0f4904c0">Cat<ul><li data-list-item-id="e3e49b9ffbd5ec815d6b6d28fddbf7a70">Tweaked the baby's bounding box to align with the new model</li></ul> </li> <li data-list-item-id="eb6ef91273b9dbe5f94c71982c2c1ebbb">Ocelot</li> <li data-list-item-id="ed88ba79877ecff3f1703a6ade0bfb57a">Chicken<ul><li data-list-item-id="e4b6d1d033094af8212f5d91421d14d52">Tweaked the bounding box to align with the new model</li></ul> </li> <li data-list-item-id="eba899fddc2e63df2645d70d22cdc8ebe">Sheep</li> </ul> </li> <li data-list-item-id="e4b92c3b4e1d52519cf271e21ddc0ea91">Using a Spawn Egg on the corresponding Mob will now spawn the Baby form of that Mob</li> </ul><h4 id="h_01KECCJWW4479HJX85RXBEYR4W">Sounds</h4><ul><li data-list-item-id="e82ed0b9949672336e919860334a900f1">Baby Pigs, Cats, and Wolves, now have a unique set of sounds<ul><li data-list-item-id="e61bbefa5ef03101ac028bc914861d51c">Known Issue: Adult Wolf sound variants are currently not working as expected, and will be fixed in a future Preview release</li></ul> </li></ul><h2 id="h_01KECCJWW4GREAYZ6WJGZ1QGSX">Features and Bug Fixes</h2><h4 id="h_01KECCJWW4XEP9DCTSXGFQ15MQ">Sounds</h4><ul> <li data-list-item-id="ee2ac3f112044498e87bb90cdd30e32db">Saddle equip sound is no longer played twice</li> <li data-list-item-id="e712050640b79a6b00bf528146b176341">Added underwater saddle sound for the Nautilus and the Zombie Nautilus</li> </ul><h3 id="h_01KECCJWW5W1GWWHKD137HPNPJ">Accounts</h3><ul><li data-list-item-id="e5c69d79ff1de6cd82c55f5fd0e449064">Fixed player data becoming disconnected from account for Xbox players in split-screen mode (<a href="https://bugs.mojang.com/browse/MCPE-233088">MCPE-233088</a>)</li></ul><h3 id="h_01KECCJWW6965NJC556QD84T6K">Android</h3><ul><li data-list-item-id="ea6e84a90114e19847312649db3ebd5b6">Fixed a bug preventing on-screen keyboard from closing in certain UI screens (<a href="https://bugs.mojang.com/browse/MCPE-232738">MCPE-232738</a>)</li></ul><h3 id="h_01KECCJWW659YZA83KTYHG0SAV">Blocks</h3><ul><li data-list-item-id="e001e796421e284d0e88e4a1fc746ae18">Rotated Y axis orientation of blocks in hand rendered in third person to match Java (<a href="https://bugs.mojang.com/browse/MCPE-231979">MCPE-231979</a>)</li></ul><h3 id="h_01KECCJWW72JCX0EQETAJQDM44">Dressing Room and Character Creator</h3><ul> <li data-list-item-id="e788e3a928c2a35f1cfab1d6984957480">Fixed upgrade from UWP to GDK causing corrupt skin states</li> <li data-list-item-id="e046191499480768c3155ae08b2cb4f71">Updated Android Photo Picker instead of requesting media permissions.</li> <li data-list-item-id="e2d1259cd6b24e0fd09c4231c23fd7485">While in a world, classic skins equipped within the marketplace will now be reflected in game after exiting the marketplace and unpausing<ul> <li data-list-item-id="ec58b257d5b432ed455529e8c04ac5cd6">Loading cached appearances works while offline</li> <li data-list-item-id="e5291d7b1df64f856363aa89be5b30b0c">Prefer loading cached appearance over random skin</li> </ul> </li> </ul><h3 id="h_01KECCJWW9ZSB1RAPAXF8XFKZ1">Graphical</h3><ul> <li data-list-item-id="ef3f0975a5c21f278d7b3ef3ce9ddcc0d">The textures of Stripped Spruce Logs and Stripped Spruce Wood are now in parity with Java (<a href="https://bugs.mojang.com/browse/MCPE-137379">MCPE-137379</a>)</li> <li data-list-item-id="e154349dd367f5ce4e2d54213b635e312">Fixed an issue where textures would not be correctly reloaded when changing between graphics modes in the main menu</li> <li data-list-item-id="e29cf0f1e6c20fbe5f61d96ba44dd5982">Mobs no longer randomly flicker every few seconds (<a href="https://bugs.mojang.com/browse/MCPE-220557">MCPE-220557</a>)</li> <li data-list-item-id="e3bcfa012068d88f60bab2106636dbf4d">Fixed shadow stripes appearing on the ground during sunset and sunrise with high FoV on low quality settings in Vibrant Visuals mode.</li> <li data-list-item-id="e678a87bb6b2481303f4b91721f14d2c4">Fixed an issue that caused all player markers on locator maps to have the same color in Vibrant Visuals mode.</li> <li data-list-item-id="e944ee7f0f331cda7b18e6e1c55b24d74">Fixed an issue which was causing textured items held-in-hand to be double-tinted in Vibrant Visuals mode.</li> <li data-list-item-id="ec033d8d420d654e09ed42120fcebf99f">Fixed an issue in the Editor that would cause the viewport to become distorted in Vibrant Visuals mode when using the Paste or Repeater tool</li> <li data-list-item-id="e04e5fe676e649c3568f4836f2ac6fd72">Fixed an issue where the screen would be completely black when the camera was inside of a block in Vibrant Visuals mode. (<a href="https://bugs.mojang.com/browse/MCPE-221667">MCPE-221667</a>)</li> <li data-list-item-id="e50d04290d5d6f9f29c26bcd507cd4674">Fixed an issue that caused banner poles to appear darker in Vibrant Visuals.</li> <li data-list-item-id="effe8a8974ffb1ab62e815e169a867a8f">Fixed shields with banner designs rendering incorrectly when equipped in first person. (<a href="https://bugs.mojang.com/browse/MCPE-232638">MCPE-232638</a>)</li> <li data-list-item-id="e673fcdc0792e34a9b6b246eaaf118b5d">Dithering<ul> <li data-list-item-id="ea5f15e19890c399f91b84586e7703827">Added dithering to items held by Players and Mobs if dithering is enabled in Accessibility menu.</li> <li data-list-item-id="ecb5465ff0312d56f6bd2fdcdd48e49f2">Added dithering to Skulls, Heads, Chests, Shulker Boxes, Banners, Conduits, Decorated Pots and Copper Golem statues held by Players and Mobs if dithering is enabled in the Accessibility menu.</li> <li data-list-item-id="e3716317fa14b6175cee0a809479cbbd7">Added Cobweb block to the list of ditherable blocks.</li> <li data-list-item-id="e57865852bfcba7d6d0945977ba26f16e">Fixed dithering for equipped Shields with Banner designs when held by entities.</li> </ul> </li> <li data-list-item-id="e1eb490b07ce305edfe0ccc58d80b6f6c">Data-driving<ul> <li data-list-item-id="e0721990a48e059b68198b8d2eb2bb6ec">Added the ability to specify ambient light colors according to the time of day in the Vibrant Visual lighting configuration files.</li> <li data-list-item-id="e336d63afc17d1d08898733e1e658865f">Added the ability to specify ambient light illuminances according to the time of day in the Vibrant Visual lighting configuration files.</li> <li data-list-item-id="ea7d594dce7de924a7684a2fbc81e5eca">Added the ability to specify sky light intensity according to the time of day in the Vibrant Visual lighting configuration files.</li> </ul> </li> </ul><h3 id="h_01KECCJWWHB8E2VKNK5BNQX45M">Items</h3><ul> <li data-list-item-id="e74899b750e26891fa5767101772da53e">Carried item models will no longer be larger when using a HD texture pack (<a href="https://bugs.mojang.com/browse/MCPE-169754">MCPE-169754</a>)</li> <li data-list-item-id="e7bea22d7adc1b453c757c84d3fc70e1a">Equipping an item with a storage item component in an armor or hand slot will no longer delete storage contents.</li> </ul><h3 id="h_01KECCJWWJ8CR0VHJ84N4FT1RR">Mob</h3><ul><li data-list-item-id="e225631586fd32f07b0c9a095a68803d0">Wolf Armor is now aligned to the Wolf when it has the Armor equipped (<a href="https://bugs.mojang.com/browse/MCPE-232488" title="https://bugs.mojang.com/browse/mcpe-232488">MCPE-232488</a>)</li></ul><h3 id="h_01KECCJWWKHNYEC647K9ZV019J">Mobs</h3><ul> <li data-list-item-id="e5639db836a3f019411c5e97ad7364473">Fixed a bug that prevented some zombie variants to form Chicken Jockeys, including: (<a href="https://bugs.mojang.com/browse/MCPE-223845">MCPE-223845</a>)<ul> <li data-list-item-id="e0467ac3e3ac3bdd6a706b389ef1f48ab">Baby Drowned</li> <li data-list-item-id="ea606567bb49842b98b69cfda9f0b06d9">Baby Husk</li> <li data-list-item-id="e54dd6fe5a2c2176762e6e056bfc05bfa">Baby Zombie Villager</li> <li data-list-item-id="e697735a3c45f5aa0bdfc43d639d2c00c">Baby Zombified Piglin</li> <li data-list-item-id="e8db5ad5c0a7589de3db0aee038ed40b9">These now have the random ability to sometimes mount the following mobs:<ul> <li data-list-item-id="e86287ffeb043403be8df77bae389a005">Cat</li> <li data-list-item-id="ebe490811f01f7e628d87d5ca0e74933f">Cave Spider</li> <li data-list-item-id="eb6a3e624e4219fec67bfde10673a266a">Chicken</li> <li data-list-item-id="ecfb8c5efa54dc7797c2ddaa2ffee3512">Cow</li> <li data-list-item-id="e584d0888139b1becaa0bd0156c7cfbff">Donkey</li> <li data-list-item-id="e04cc8df1738489b37f78daab8159474d">Horse</li> <li data-list-item-id="e5590f27c96e52a7b868fb073fe4319b4">Husk</li> <li data-list-item-id="ebd6c3ede5b2512e310e6d7a222e2e48f">Mooshroom</li> <li data-list-item-id="e3d6b9b1fc1f82a7c8a9acb5f05315ea0">Mule</li> <li data-list-item-id="ea7611adfb0e1fd81d591280cb3339326">Ocelot</li> <li data-list-item-id="ecf441268ea02c47cbfd795cc8c046699">Panda</li> <li data-list-item-id="e7c69d370de5781e1e0985afadc9bd048">Pig</li> <li data-list-item-id="e53149bedb07a0ec962e08b8937d525b9">Spider</li> <li data-list-item-id="ecc67447c9964c3bcc0ce579e39bb55f7">Wolf</li> <li data-list-item-id="e884b1db44257a7c7378013147c9a381e">Zombie</li> <li data-list-item-id="e27db8fbc2e13ac12dcd1f162ebbb76c9">Zombie Horse</li> <li data-list-item-id="ed6981a1c3ca394b31447267179dc14b3">Zombie Villager</li> <li data-list-item-id="e27ce991b1993577a8d904362402116a4">Zombified Piglin</li> </ul> </li> </ul> </li> <li data-list-item-id="ed0c3f7a41e303849bc0923f36c4efb21">Zombie horses and Zombie Nautiluses no longer occasionally burn while swimming in water (<a href="https://bugs.mojang.com/browse/MCPE-229542">MCPE-229542</a>)</li> <li data-list-item-id="eef9c160bd43aef498c767666aae537a5">Fixed a bug where most mobs would stare at players, mobs or targets for an excessive amount of time<ul><li data-list-item-id="e8ab6b2c55928a321ce78269cf81281d5">For more details see the technical section</li></ul> </li> <li data-list-item-id="ebcb9c9662edadadc0310c867c3de6e02">Fixed bug where several mobs would look at players from a further distance than intended<ul> <li data-list-item-id="e631cf48b93e8150c694ef9916407f344">Allay</li> <li data-list-item-id="e50c7959fa4e22649bbb3013d03984f8f">Armadillo</li> <li data-list-item-id="e31baf6d46efe76f6c963cd8e04e56754">Axolotl</li> <li data-list-item-id="e4b934eedadc109a40eb9634f53bed78d">Camel</li> <li data-list-item-id="eb0bce900ea94e9f48a4b643748ae6300">Frog</li> <li data-list-item-id="eebadddaf58c853069d598c2848fbfa11">Sniffer</li> <li data-list-item-id="e3e540e2088011341aefa3cf6414b1e74">Tadpole</li> <li data-list-item-id="ebe9f16e9455e0c26aa03baadf0ebe540">Turtle</li> <li data-list-item-id="e6885c0ea1dfe7a94f47541c091ea4417">Wolf</li> </ul> </li> <li data-list-item-id="ef32c00006ec22a1febd8762f69fa4f85">All three Nautilus variants no longer have a gap between their head and shell (<a href="https://bugs.mojang.com/browse/MCPE-231602">MCPE-231602</a>)</li> <li data-list-item-id="e4f90151e244e45817b68e651aafd2ce5">Improved swimming animations for all three Nautilus variants:<ul> <li data-list-item-id="e33f9bbfd8ac898919bcdbdfa2d32b306">The head now slightly retracts into the shell while swimming, creating a propelling motion</li> <li data-list-item-id="ebf3af9f7e2a0dd72c9a499a8f91f1d6c">This only occurs when the Nautilus is moving and not being ridden</li> </ul> </li> <li data-list-item-id="ef76fc8a1f00949933d37828fd3877482">Nautilus and Zombie Nautilus no longer have permanently increased movement speed after becoming hostile</li> <li data-list-item-id="e04af7b9a3a4b132cddccb1d5c35c54e9">Skeleton Horse, Zombie Horse, Zombie Nautilus, and Husk Camel are no longer damaged by the Conduit</li> <li data-list-item-id="e2c37973bf90a5967073e72d33196c8c6">Skeleton Horse, Zombie Horse, Zombie Nautilus, and Husk Camel no longer prevent the Player from sleeping when nearby</li> </ul><h3 id="h_01KECCJWWYXD0FD2366WFWBYNC">Packs</h3><ul> <li data-list-item-id="e4678d8c3bc2eea5bea84ea8ba0fb9657">Fixed issue on Windows where skin_packs and custom_skins weren't migrated (<a href="https://bugs.mojang.com/browse/MCPE-230229">MCPE-230229</a>)</li> <li data-list-item-id="e9832c742c0cd0095bda695572b4a5c36">Added a migration step to move skin_packs, custom_skins, and development_skin_packs from user to Shared storage</li> <li data-list-item-id="e204fa192f4c5a160a53ffc90bd84d4cf">Added a migration step to move development_resource_packs and development_behavior_packs from user_id to Shared storage (<a href="https://bugs.mojang.com/browse/MCPE-230229">MCPE-230229</a>)</li> </ul><h3 id="h_01KECCJWX0D6YKG7WXXJ76J9KH">Projectiles</h3><ul><li data-list-item-id="e24fede54f7a6562f61c0a11a087f9cb8">All projectiles now deflect Ghast fireballs and other deflectable projectiles on hit (<a href="https://bugs.mojang.com/browse/MCPE-232731">MCPE-232731</a>)</li></ul><h3 id="h_01KECCJWX1NWX6YS8DGG0JZ1FD">Realms</h3><ul> <li data-list-item-id="e048bc814201ba60ce23081eab5ea1941">Overwriting saves to create a new save while the "Automatic" tab is active no longer throws an error</li> <li data-list-item-id="ebc88617487e350832d0fca37de92a195">The Realm Saves screen will now properly exit its loading state after encountering an error while performing a save, delete, or restore action</li> <li data-list-item-id="e5fb8fb0740a2184d69425b73c78124b1">Realms feed moderation report notifiers is now a separate screen instead of a modal to fix visual bugs.</li> <li data-list-item-id="eb6e309926d042f5db01e22fe2a271367">Fixed a bug where the game could crash if the player cancelled in the middle of creating a template world on a Realm.</li> <li data-list-item-id="edc961fd8a63c7f833db0d1e48e7b999b">The leading "1" is no longer displayed in the game server version for backups</li> <li data-list-item-id="e1d435dbb2782e403afc55092aa028816">Fix players potentially getting stuck between Realms timeline opt-in screen and play on Realms progress screen</li> <li data-list-item-id="eca5a0271c794dedbcdc13ac03a5eb3be">Navigate players to a Realms Purchase Complete screen instead of showing a modal upon a successful purchase</li> <li data-list-item-id="ef90b62438572e23ac2a15af032c61827">Fixed bug in Realms where Villages would not generate until approached</li> </ul><h3 id="h_01KECCJWX3Z7TDZEZ9W1AY5ST8">Sounds</h3><ul><li data-list-item-id="eb5954e40c88ac6236e5cc5948981fa87">Equipping Nautilus Armor through the UI now plays the equip sound</li></ul><h3 id="h_01KECCJWX3BXCE7WWEEK9VB1CF">User Interface</h3><ul> <li data-list-item-id="ed4ba27bca0dc068b65a5bf645d624bc4">Fixed incorrect character follow-cursor behavior in the inventory (<a href="https://bugs.mojang.com/browse/MCPE-228287">MCPE-228287</a>)</li> <li data-list-item-id="eb7cfb87ae70ff8645524dfc33103e3cc">Marketplace behavior packs will not be listed as reason for achievements disabled in Create new world (<a href="https://bugs.mojang.com/browse/MCPE-232391">MCPE-232391</a>)</li> <li data-list-item-id="eef79f6ec024c6f29da5d0dd76d015cb2">Fixed an issue where a text field would receive focus when the mouse hovered over it (<a href="https://bugs.mojang.com/browse/MCPE-229178">MCPE-229178</a>)</li> <li data-list-item-id="e7f72278236277728cc89672ac9477daf">Fixed an issue where it was impossible to enter text into the always listening text field after it lost focus (<a href="https://bugs.mojang.com/browse/MCPE-230779">MCPE-230779</a>)</li> <li data-list-item-id="ef38eaf443e5c86f493beeeaad07f017a">Reverted name of "Only add/see trusted skins" option in Ore UI General Settings to "Only Allow Trusted Skins" and removed attached description (<a href="https://bugs.mojang.com/browse/MCPE-229312">MCPE-229312</a>)</li> <li data-list-item-id="e3a0ba33123288aef9ec29982ba12ae08">Fixed the wrong panorama movement direction in the main menu (<a href="https://bugs.mojang.com/browse/MCPE-225208">MCPE-225208</a>)</li> <li data-list-item-id="ee98555ec689dbfcd7744875a6a4c8839">Fixed an issue that caused the graphics quality preset option under Vibrant Visual Options not to change to Custom the after adjusting the quality settings for the first time (<a href="https://bugs.mojang.com/browse/MCPE-219844">MCPE-219844</a>)</li> <li data-list-item-id="e5a60cac3c6270c5fbd850b600cd17199">Fixed a bug that prevented strings within Storage Settings to update when changing language (<a href="https://bugs.mojang.com/browse/MCPE-230775">MCPE-230775</a>)</li> <li data-list-item-id="e335d0a7819d9812327fa033af9e6cead">Reverted name of "Enter sleep mode when no inputs detected" option in Ore UI General Settings to "Lower framerate when controller is disconnected" and removed attached description (<a href="https://bugs.mojang.com/browse/MCPE-229351">MCPE-229351</a>)</li> <li data-list-item-id="e9726e29891c6d4f910c09886c21b978d">Fixed an issue that caused the "Extra large UI" option in Ore UI Video Settings to set the wrong GUI scale</li> <li data-list-item-id="eee36bdfa1bf502fea09d63efa32d2eda">Removed the "recommended" value information for "Deferred render distance" option when Vibrant Visuals graphics mode is selected in Ore UI Video Settings (<a href="https://bugs.mojang.com/browse/MCPE-232366">MCPE-232366</a>)</li> <li data-list-item-id="e0a88e75b40cf414c6efa30e13e9e6640">Fixed the description of the "Show player names" option in Ore UI Video Settings (<a href="https://bugs.mojang.com/browse/MCPE-232690">MCPE-232690</a>)</li> <li data-list-item-id="ec2d0c276683763bd57270058948facf5">Fixed a bug where the text to speech settings incorrectly auto enabled after restarting the game. (<a href="https://bugs.mojang.com/browse/MCPE-232656">MCPE-232656</a>)</li> <li data-list-item-id="e747866a9c5d49474c480f3c80453abda">Fixed an issue that caused the shield to appear colored if placed in a slot that previously contained a colored shield.</li> <li data-list-item-id="ebf92e699c0e4672db2f4107e03b2175b">Windows light and dark theme is now supported correctly for the title bar (<a href="https://bugs.mojang.com/browse/MCPE-230820">MCPE-230820</a>)</li> <li data-list-item-id="ebf6163c4fc5d576ef2d5c061aaf9a827">Worlds that have periods in the folder name on Windows will now show on the Play screen (<a href="https://bugs.mojang.com/browse/MCPE-231432">MCPE-231432</a>)</li> <li data-list-item-id="efa9a25d410351393644df9215dac4185">Fix rendering of Ore UI elements involving opacity . (<a href="https://bugs.mojang.com/browse/MCPE-232741">MCPE-232741</a>)</li> </ul><h2 id="h_01KECCJWX9NSZGE64NPJBDD8WD">Technical Updates</h2><h3 id="h_01KECCJWXAWHPX1CFDBXDZ5JR8">AI Goals</h3><ul> <li data-list-item-id="e155ca6e0afa4098b1224e1db6fc98052">Made the schema for for the following goals stricter when parsing, they will now fail to load an entity json that has invalid data in versions 1.26.0 and newer<ul> <li data-list-item-id="e97e553e18cd6948b8be0ecea0fcbb413">minecraft:behavior.delayed_attack</li> <li data-list-item-id="e1915b6a6e1c44e6b4ad2cf1603f969cd">minecraft:behavior.dragonstrafeplayer</li> <li data-list-item-id="e1610b2533beb1744e230a74abe4b9343">minecraft:behavior.dragonchargeplayer</li> <li data-list-item-id="e5e42f647f99cb9b2233b2b9131cdeff9">minecraft:behavior.melee_attack</li> <li data-list-item-id="ee0e8ea4275dc5d221112143a5b5c0639">minecraft:behavior.melee_box_attack</li> <li data-list-item-id="ea97b0bd23e65daf6194204e47d3183d0">minecraft:behavior.stomp_attack</li> </ul> </li> <li data-list-item-id="ee94e0a91e458074c6e054645b14a8f86">Float Range field target_zone in minecraft:behavior.dragonchargeplayer and minecraft:behavior.dragonstrafeplayer now only accepts an object with min and max values. Other formats will fail to parse.</li> <li data-list-item-id="e4746facb2928f38e7d009524f45f799b">Added new fields to minecraft:jump.dynamic<ul> <li data-list-item-id="eff35d02fe3eb74c3f9aa63fc7b22ddcb">regular_skip_data: Used during normal skip movement<ul> <li data-list-item-id="e1e87023a12de7c3ddbef841895b5cdf4">distance_scale: The multiplier applied to horizontal velocity when jumping</li> <li data-list-item-id="ed9273497e0304401584e7f45cf4ac3c9">height: The force applied vertically when jumping</li> <li data-list-item-id="e9f7249b73958de07440fd50de0d8a70f">jump delay: Amount of ticks between sequential jumps</li> <li data-list-item-id="ec77ad8be3ce398b097191212a7087aa5">animation_duration: Duration of the jump animation</li> </ul> </li> <li data-list-item-id="e56e87642252063ff32fb7b15c0199bef">fast_skip_data: Used when travelling quickly with skip movement<ul> <li data-list-item-id="ea8001f90de60ddac13a2ecd762275bac">distance_scale: The multiplier applied to horizontal velocity when jumping</li> <li data-list-item-id="e976852a1e0d3bfe7e5a303ecd299ff34">height: The force applied vertically when jumping</li> <li data-list-item-id="e9a4294c277370fc6bf6e42f57b567ebf">jump delay: Amount of ticks between sequential jumps</li> <li data-list-item-id="e0c7a037ed9a94a036473a8da37cfe9f4">animation_duration: Duration of the jump animation</li> </ul> </li> </ul> </li> </ul><h3 id="h_01KECCJWXF4HX1EDCPMRE8H7GW">API</h3><ul><li data-list-item-id="ef0e717ea07bf2148d8414920212d1ffb">Fixed a issue where getComponents on Entity could return an undefined in the array, when used in older scripting versions.</li></ul><h3 id="h_01KECCJWXGR1WGHT28R8CQA8C2">Blocks</h3><ul> <li data-list-item-id="e3d47266eafb6076f252caad7e104d8f8">Added block permutation component validation for geometry and material instance components. If you add one, you need to add the other.<ul> <li data-list-item-id="ee7db7f0b5608f2affbc6bb36357a5fa8">Raises a warning for blocks with a format_version from before 1.26.0</li> <li data-list-item-id="eeb83119b12963e657c7fa5647b1e0670">Raises an error for blocks with a format_version of 1.26.0 and after</li> </ul> </li> <li data-list-item-id="e02139c5ff27e64ce572efaa9ea9d16bf">The Block Trait minecraft:connection can now be used without the Upcoming Creator Features toggle</li> <li data-list-item-id="ecc23eda7e76e922533a2d6496676add0">minecraft:corner_and_cardinal_direction in minecraft:placement_direction can now be used without the Beta APIs toggle</li> <li data-list-item-id="ec2a1aaf829f2093f688a48f50de1c635">Updated documentation for the "use_liquid_clipping" field in "minecraft:liquid_detection" to better explain its use.</li> <li data-list-item-id="e759d5745c53d38a427a497f6b2d2039d">Updated minecraft:geometry block component to fix (<a href="https://bugs.mojang.com/browse/MCPE-231979">MCPE-231979</a>)<ul> <li data-list-item-id="ea43e1145e8de211e6adc62678f36f351">Changed minecraft:geometry.full_block so <strong>DOWN</strong> face is rotated 180 degrees, this brings it in parity with non data driven full blocks and Java full blocks.</li> <li data-list-item-id="edf9a6899b22bc6ddd849eed05ec1fa88">Creators can still use the old geometry by explicitly using the identifier minecraft:geometry.full_block_v1.</li> <li data-list-item-id="e9de07ab0cfde82aeeebab6edd33534d1">Any existing blocks using minecraft:geometry.full_block that have a format_version less than <strong>1.26.0</strong> will look the same and internally be considered as minecraft:geometry.full_block_v1.</li> </ul> </li> <li data-list-item-id="ecb176b0bee490409ce668e5ed3a947c8">Released minecraft:collision_box improvements from experimental and removed requirement of format version 1.21.130 or higher for those improvements.<ul> <li data-list-item-id="e861d7607cbe4c351c6c59e37d1e8fbbd">Can now have an array of collision boxes</li> <li data-list-item-id="e13d06a7d02c993ccc7ca7b43ca6e50e0">Max height has been increased from 16 to 24</li> </ul> </li> <li data-list-item-id="efd7cbe5c192c0062a5096e8a00157365">Game no longer crashes on initializing minecraft:collision_box component when the server sends invalid packets</li> </ul><h3 id="h_01KECCJWXMA1WVG6EWC76JSJDF">Camera</h3><ul><li data-list-item-id="e8ae7fda8719fd058a4db8c162d010ac1">Provided the script API for supporting entity type families in the aim assist</li></ul><h3 id="h_01KECCJWXMAKPJFNPT3BGMSN3V">Components</h3><ul><li data-list-item-id="e2660ab12b3f66aab6d2d53c1a377c052">Updated the various "minecraft.behaviour.look_at_X" behavior components<ul> <li data-list-item-id="ec5aa6f6f22c8551ec98c87e71214bf4a">Made schemas stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.0 and newer<ul> <li data-list-item-id="e7a9ce8a849358641cbda1c268c5bf0b4">"min_look_time" and "max_look_time" - deprecated and has been replaced properly with "look_time"<ul><li data-list-item-id="e7bd2131486fda05d3f3b9f8b6489005a">Uses of "min_look_time" and "max_look_time" will get upgraded automatically</li></ul> </li> <li data-list-item-id="eac3efcae7fda479429acd18cc1aa72ff">"look_time" - takes "min" and "max" as a range</li> </ul> </li> <li data-list-item-id="e45754041cb1ff48d763bdcbf69cfee6d">These changes affect the following behavior components:<ul> <li data-list-item-id="ed4b7ddd3479502e9b4cab9a8c260fa14">"minecraft.behaviour.look_at_entity"</li> <li data-list-item-id="efd0c0d6b1033001f0e310abb32d99178">"minecraft.behaviour.look_at_player"</li> <li data-list-item-id="e2c7dfe40f0d61c1505d820c813e99d3b">"minecraft.behaviour.look_at_target"</li> <li data-list-item-id="e0ee546d3982c0b8543cf8dd721f39dda">"minecraft.behaviour.look_at_trading_player"</li> </ul> </li> <li data-list-item-id="e91d2be4e6dd35a5e8130753a0ba1c452">Previous usage of the following definitions will not be automatically upgraded to preserve old behavior<ul> <li data-list-item-id="ed3baaf82364e589aa3aeb7aa5e856dc6">"look_time" - this was not correctly parsed prior to version 1.26.0, and always resulted in default values being assigned to "min_look_time" and "max_look_time"</li> <li data-list-item-id="e51c4dfdada4072f31a37fe85d002b7c7">"target_distance" - was used in some definitions and it was never passed to the component<ul><li data-list-item-id="efbe7a706ababbab36d37c3a277d0d1c8">This would just silently fail and assign default values to the component</li></ul> </li> </ul> </li> </ul> </li></ul><h3 id="h_01KECCJWXQTEHF5CPGPTYX689X">Editor</h3><ul> <li data-list-item-id="e628ab7af926f13151f9b42c10cc282e3">Added getDefaultProperties, popPropertiesById, pushPropertiesById and updatePropertiesById functions to Cursor API to manage stateful properties</li> <li data-list
Community<p>We're back from vacation and the lights are back on in the shipping room! In this very first Snapshot of the new year, we're bringing you the first features from our cutest game drop yet! Befriend floofier wolf pups, kittens, piglets, calves, lambs, baby chickens, baby ocelots, and rabbits; craft name tags, and hear heart-melting mob sounds!</p><p>Happy mining!</p><h2 id="h_01KECGV2NVKEDEWGR3K09KDP59">Changes</h2><ul> <li data-list-item-id="e9be8aba617f6ec98f7a0071f2df28ce4">Name Tags are now craftable and can be crafted with 1 Paper and 1 of any Metal Nugget</li> <li data-list-item-id="e071bc87fd835ee80a498788527ee1a7f">Zombie Horses no longer panic when hurt</li> <li data-list-item-id="e592bac55c26c9a25aabf4b68456cd458">Tweaked default JVM options</li> <li data-list-item-id="e31c657e3fee49462234148929f62d371">Added new baby sounds for Wolf, Cat and Pig</li> <li data-list-item-id="e3b1c2897598a526229e654d0d5ec4290">Revamped the visuals of several baby mobs</li> <li data-list-item-id="e09ae62a31acabedf34f8111a355139fc">The programmer art rabbit textures have been removed following the re-modelling of the rabbit</li> </ul><h3 id="h_01KECGV2NXJW4KNVAJ57DVCDQF">Baby Mobs</h3><ul> <li data-list-item-id="e44b5bd469cfd15fb8f1d563988353c6b">Updated the models and textures of the following baby mobs:<ul> <li data-list-item-id="e54fa594edf81fa044892541a64ad3643">Cow</li> <li data-list-item-id="ece2a5277ee761dfad1945de61c2b3f1a">Sheep</li> <li data-list-item-id="e427545dd3360cd1a5837ad1ae7ae6ab6">Pig</li> <li data-list-item-id="ea8cd378913b13d3e45b6ad80d30504d5">Cat</li> <li data-list-item-id="ef915d4b09d7d02cf1dc3cfadd30e29d0">Ocelot</li> <li data-list-item-id="e9fcaf1181fea371756634db6217387ea">Mooshroom</li> <li data-list-item-id="ef8607b89b87ca810ba195bda78250575">Wolf</li> <li data-list-item-id="e985cc65627d0f51862f969a5ffd7ec2f">Chicken<ul><li data-list-item-id="e6d8e08be066099f27ca6439dace6181c">Tweaked the bounding box to align with the new model</li></ul> </li> <li data-list-item-id="ed9a347e5cfb3b643bbf9a72874a20646">Rabbit<ul> <li data-list-item-id="ead3dcf89b236c2a50be147bcae0ce82f">Both adult and baby Rabbits also received new animations</li> <li data-list-item-id="e258e1bc76afad9d4160836c019c624c0">Tweaked the bounding box to align with the new model</li> </ul> </li> </ul> </li> <li data-list-item-id="eb7695accc2f4c7d02737968eef35e999">Armor on baby Wolves and saddles on baby Pigs will no longer render</li> </ul><h3 id="h_01KECGV2P276S5QBXZ2T3EXRT7">Default JVM Options</h3><ul> <li data-list-item-id="e384c8053e436d5170490eea19531c013">The game now allocates 4 GB of RAM by default (up from 2 GB)</li> <li data-list-item-id="ec202767fb9d51350f9e8fc4abb5f0a85">Garbage collection has been changed from G1GC to ZGC for compatible devices</li> </ul><blockquote><p><strong>Developer's Note</strong>: <em>The default memory allocation has been bumped from 2GB to 4GB to make the game run smoother and reduce stutters. Furthermore, with generational ZGC, you should see a more stable framerate – especially when operating memory heavy tasks. If you're running Minecraft on a machine with less than 4GB of RAM – please refer to </em><a href="https://help.minecraft.net/hc/en-us/articles/39083573916941-Fix-Minecraft-Java-Edition-Game-Crashes-by-Checking-Memory-Allocation" data-bi-id="n1a3" data-bi-ct="text" data-bi-cn="this help article" data-bi-ecn="this help article"><em>this help article</em></a><em>. If you want to change the garbage collector – please refer to </em><a href="https://help.minecraft.net/hc/en-us/articles/41950300066573-Change-the-Garbage-Collector-for-Minecraft-Java-Edition" data-bi-id="n2a3" data-bi-ct="text" data-bi-cn="this help article" data-bi-ecn="this help article"><em>this help article</em></a><em>. Third-party launchers may not support these changes.</em></p></blockquote><h2 id="h_01KECGV2P4Z4T2D6GZRKD4SGGN">Technical Changes</h2><ul> <li data-list-item-id="e6ef222c2fbc0b6c391f74c5f1b059fe1">The Data Pack version is now 96</li> <li data-list-item-id="e2cf0a6377e7c310528a7163517fe69e2">The Resource Pack version is now 77</li> </ul><h2 id="h_01KECGV2P5R43YCYXTJPZAQV92">Data Pack Version 96</h2><ul><li data-list-item-id="eb324bb3187e27965f1d7b5ef02a6cc5c">Wolf sound variants sound events in wolf_sound_variant has been moved into a new field adult_sounds and field baby_sounds was added</li></ul><h3 id="h_01KECGV2P6C9ST2Z8ZPWDA034X">Entity Data</h3><ul> <li data-list-item-id="ea11dbbce8ca02aa160a9e178ea6a723f">The current_explosion_impact_pos and current_impulse_context_reset_grace_time fields from Players have been added to all mobs and the Armor Stand</li> <li data-list-item-id="e0b1c01e2d1c7f1b22953a865a36ddeea">The ignore_fall_damage_from_current_explosion field on Players has been removed</li> </ul><h4 id="h_01KECGV2P7PXT8SZJV62G469TC">Item Tags</h4><ul><li data-list-item-id="e02b551aa7f2cae76b11aa366aedb4c5e">Added #metal_nuggets - Copper, Iron and Gold Nuggets</li></ul><h2 id="h_01KECGV2P8XGQ3VF8CCE993KKJ">Resource Pack Version 77</h2><h3 id="h_01KECGV2P8185NRV0PEHEQP814">Entity Textures</h3><ul> <li data-list-item-id="e855e3665c96eded84a08b3f989611f8a">Added new entity textures:<ul> <li data-list-item-id="e68c20966596ea7b422bd9948a3c6a7b2">entity/cat/cat_all_black_baby.png</li> <li data-list-item-id="ed445cdab25b4b66e68314475b83b7fe1">entity/cat/cat_black_baby.png</li> <li data-list-item-id="ea0033f12376a6837976acaee9a2cc83b">entity/cat/cat_british_shorthair_baby.png</li> <li data-list-item-id="ee6a06b794d8b6d40a00375c29719afeb">entity/cat/cat_calico_baby.png</li> <li data-list-item-id="efceb9aa9dc8783b6d6d98b7b770fcd71">entity/cat/cat_collar_baby.png</li> <li data-list-item-id="ecd0cd8bb28e56bd173ab7fb658c2d695">entity/cat/cat_jellie_baby.png</li> <li data-list-item-id="ebdc67663360a7585872b9e941eea9060">entity/cat/ocelot_baby.png</li> <li data-list-item-id="e480e0e63ada6611dd5d0918a4375801d">entity/cat/cat_persian_baby.png</li> <li data-list-item-id="ef58ee2e8fe9b9cadb87426c83a252cf3">entity/cat/cat_ragdoll_baby.png</li> <li data-list-item-id="eb73cbb2dba1775644a2f95cbf8ba5512">entity/cat/cat_red_baby.png</li> <li data-list-item-id="e032c69af59b98996c7ec1c7494d272a6">entity/cat/cat_siamese_baby.png</li> <li data-list-item-id="e298d1832dc8edf52b0e24e3591b22ede">entity/cat/cat_tabby_baby.png</li> <li data-list-item-id="e9ccb6b020f155ccf7fc4297586e49e95">entity/cat/cat_white_baby.png</li> <li data-list-item-id="efd752cd9570530af515fc6187b8a0af3">entity/chicken/chicken_cold_baby.png</li> <li data-list-item-id="e17b8ae8ee902ee94ac31d4d9bc26f1d7">entity/chicken/chicken_temperate_baby.png</li> <li data-list-item-id="e0464833fdcf1fc1ab69f2a50d1c33e98">entity/chicken/chicken_warm_baby.png</li> <li data-list-item-id="ec9d443768d5b35891c4b75f7a43beac6">entity/cow/cow_cold_baby.png</li> <li data-list-item-id="e0d1f7700d1206d26717a07186b2366fa">entity/cow/cow_temperate_baby.png</li> <li data-list-item-id="e830e5ca526fd64d32d77c4170469533c">entity/cow/cow_warm_baby.png</li> <li data-list-item-id="e02da662720d2dd70535b3aa1bc91b9d4">entity/cow/mooshroom_brown_baby.png</li> <li data-list-item-id="ef50711bb07517225a3b1c93b2c8e1b10">entity/cow/mooshroom_red_baby.png</li> <li data-list-item-id="eeb4ba019715cfbf4fe7ce9da2d9b1b8c">entity/pig/pig_cold_baby.png</li> <li data-list-item-id="e4c0f5217551eaa5f70fd88a4e66f375e">entity/pig/pig_temperate_baby.png</li> <li data-list-item-id="ef698f29b3928c1fb0e2b26f39f1b40ab">entity/pig/pig_warm_baby.png</li> <li data-list-item-id="e3e0dea53229c74f0fb49b826f8193e94">entity/rabbit/rabbit_black.png</li> <li data-list-item-id="e98874719605812300b2c5fee711c06e7">entity/rabbit/rabbit_brown.png</li> <li data-list-item-id="e1dcf7aa6a1cd7c15b29eb3c269fd6a4a">entity/rabbit/rabbit_caerbannog.png</li> <li data-list-item-id="e5e2c3278c5d2fa25f68fbba54fd0e1d3">entity/rabbit/rabbit_gold.png</li> <li data-list-item-id="e383f20cf6797ce11788a2eb66d3061b2">entity/rabbit/rabbit_salt.png</li> <li data-list-item-id="e128574681d628f42079165f705f5803e">entity/rabbit/rabbit_toast.png</li> <li data-list-item-id="e35c0ee6a7e87cd8ca3b88f16c4361000">entity/rabbit/rabbit_white.png</li> <li data-list-item-id="ef853312824f8c5c287cf4629eafef5d6">entity/rabbit/rabbit_white_splotched.png</li> <li data-list-item-id="e3ee3db63872963bfba274e4ceb689a2f">entity/sheep/sheep_baby.png</li> <li data-list-item-id="eeda19133b4af9d00048a53f12747a76f">entity/sheep/sheep_wool_baby.png</li> <li data-list-item-id="e6f5fda411179d84fc0e4885d99216339">entity/wolf/wolf_angry_baby.png</li> <li data-list-item-id="e49170df876f08a4badd1a43098fe1c2a">entity/wolf/wolf_ashen_angry_baby.png</li> <li data-list-item-id="e4865608b7335efaf40698571b314cf67">entity/wolf/wolf_ashen_baby.png</li> <li data-list-item-id="e2bf7db09f7ffbc88f314e9d6aeb3fa06">entity/wolf/wolf_ashen_tame_baby.png</li> <li data-list-item-id="ec7b9c41671fb59dfee641235d878bdd1">entity/wolf/wolf_baby.png</li> <li data-list-item-id="e4f2979b59b58068a7c5f4f90bf25e065">entity/wolf/wolf_black_angry_baby.png</li> <li data-list-item-id="ed8289ab40465e76acb857b49a52de13a">entity/wolf/wolf_black_baby.png</li> <li data-list-item-id="e248696e79bda2013138a945587905ea7">entity/wolf/wolf_black_tame_baby.png</li> <li data-list-item-id="e2cb994f1949eb486e33e87ed119a6932">entity/wolf/wolf_chestnut_angry_baby.png</li> <li data-list-item-id="e52ae2a0c8b2e0d63f56ee864e9684299">entity/wolf/wolf_chestnut_baby.png</li> <li data-list-item-id="e09e10a742cb565a83fe669bdf6186343">entity/wolf/wolf_chestnut_tame_baby.png</li> <li data-list-item-id="ef9526ca7bb27171d48db8825c110a226">entity/wolf/wolf_collar_baby.png</li> <li data-list-item-id="e461723643e527847c6ddcb226030705e">entity/wolf/wolf_rusty_angry_baby.png</li> <li data-list-item-id="ed22284237692920230c4cb0d1b6a9e16">entity/wolf/wolf_rusty_baby.png</li> <li data-list-item-id="e0e62f4a9c3d8baf985aaa2390952342c">entity/wolf/wolf_rusty_tame_baby.png</li> <li data-list-item-id="e5da2719a1b2903d6381ba22a51082137">entity/wolf/wolf_snowy_angry_baby.png</li> <li data-list-item-id="e5c579974b27f3d199b8df285d68406a5">entity/wolf/wolf_snowy_baby.png</li> <li data-list-item-id="ed36a39c3e6aa28890e234c91684bdbca">entity/wolf/wolf_snowy_tame_baby.png</li> <li data-list-item-id="e9b2bc1c365b29b45d513a1b231aaf2b1">entity/wolf/wolf_spotted_angry_baby.png</li> <li data-list-item-id="e4d0b2cd1f86ea76b9faae299ecd86829">entity/wolf/wolf_spotted_baby.png</li> <li data-list-item-id="ea326a193b0185d7fa0936aa78564457f">entity/wolf/wolf_spotted_tame_baby.png</li> <li data-list-item-id="e61bea25314e0ca1a04e43e9cf0b05056">entity/wolf/wolf_striped_angry_baby.png</li> <li data-list-item-id="e189492ed2bdba29e5449950d591cafbe">entity/wolf/wolf_striped_baby.png</li> <li data-list-item-id="e1c44e7e55db254b8583374eab04f14d4">entity/wolf/wolf_striped_tame_baby.png</li> <li data-list-item-id="eddb31089d48d1fb4a656b28bc27bca8b">entity/wolf/wolf_tame_baby.png</li> <li data-list-item-id="e1c917385b90dfbb0318c4db767d43734">entity/wolf/wolf_woods_angry_baby.png</li> <li data-list-item-id="e350637260f16163df5f5f2a32b974bd6">entity/wolf/wolf_woods_baby.png</li> <li data-list-item-id="e2d9430dd4b461663c7ede7d69fb96f17">entity/wolf/wolf_woods_tame_baby.png</li> </ul> </li> <li data-list-item-id="e267e9bd8b2b476a7aa3c72f9b55e694b">Renamed the following entity textures:<ul> <li data-list-item-id="e45a314fe54ebcfe531ba8a72c364b647">entity/armorstand/wood.png -> entity/armorstand/armorstand.png</li> <li data-list-item-id="ecee3b26780002cc24984c7dabab41a47">entity/cat/all_black.png -> entity/cat/cat_all_black.png</li> <li data-list-item-id="e74b6b044572ec515e11668e1f30b1dc2">entity/cat/black.png -> entity/cat/cat_black.png</li> <li data-list-item-id="e89320e67d781bd0da5d837a650d02fda">entity/cat/british_shorthair.png -> entity/cat/cat_british_shorthair.png</li> <li data-list-item-id="e02f50f3239b9ff3b5a71c0781b0b676c">entity/cat/calico.png -> entity/cat/cat_calico.png</li> <li data-list-item-id="e0cf8ac8335fd1fc8e9675f7243017fea">entity/cat/jellie.png -> entity/cat/cat_jellie.png</li> <li data-list-item-id="e3e7cdc2262db71caf7c772e0560db97e">entity/cat/persian.png -> entity/cat/cat_persian.png</li> <li data-list-item-id="e6cb4b886722a9084afd29edbbe033b59">entity/cat/ragdoll.png -> entity/cat/cat_ragdoll.png</li> <li data-list-item-id="e715cea28b0aa2fcd729ef93b5a351bb8">entity/cat/red.png -> entity/cat/cat_red.png</li> <li data-list-item-id="eb6f586decf0fef34c262647c7afbc665">entity/cat/siamese.png -> entity/cat/cat_siamese.png</li> <li data-list-item-id="e5a0697394383aaca8272d1d722122566">entity/cat/tabby.png -> entity/cat/cat_tabby.png</li> <li data-list-item-id="e20042b2b02d351eca4fe96989ab4e37e">entity/cat/white.png -> entity/cat/cat_white.png</li> <li data-list-item-id="e6c10c0a3b3f62d5508e933cdc10273fe">entity/chicken/cold_chicken.png -> entity/chicken/chicken_cold.png</li> <li data-list-item-id="e967ece5b96e78e322e8bbd5b4329202c">entity/chicken/temperate_chicken.png -> entity/chicken/chicken_temperate.png</li> <li data-list-item-id="e5b29d1acaf9a11fccefa59d154756ee9">entity/chicken/warm_chicken.png -> entity/chicken/chicken_warm.png</li> <li data-list-item-id="e61f5a128171616d53f6798be8964b91e">entity/copper_golem/exposed_copper_golem.png -> entity/copper_golem/copper_golem_exposed.png</li> <li data-list-item-id="ec8242bb56e92ed75aaea09a930dc6dd9">entity/copper_golem/exposed_copper_golem_eyes.png -> entity/copper_golem/copper_golem_eyes_exposed.png</li> <li data-list-item-id="eb93d0a0618f5778069ce968d82f44002">entity/copper_golem/oxidized_copper_golem_eyes.png -> entity/copper_golem/copper_golem_eyes_oxidized.png</li> <li data-list-item-id="e056394b07bc8f529ef7fb1cd73fd1790">entity/copper_golem/weathered_copper_golem_eyes.png -> entity/copper_golem/copper_golem_eyes_weathered.png</li> <li data-list-item-id="ea5e79487890d494d82f8c0fc8a5bb6a2">entity/copper_golem/oxidized_copper_golem.png -> entity/copper_golem/copper_golem_oxidized.png</li> <li data-list-item-id="e784bb22ad092fbae7063b3a6483125ee">entity/copper_golem/weathered_copper_golem.png -> entity/copper_golem/copper_golem_weathered.png</li> <li data-list-item-id="e6f2800901b1cc7d334cd9fe49116c3a3">entity/cow/cold_cow.png -> entity/cow/cow_cold.png</li> <li data-list-item-id="e4baed195f4dc33ee2cc5f9aa5521faea">entity/cow/temperate_cow.png -> entity/cow/cow_temperate.png</li> <li data-list-item-id="ed8398bd726aabc0018f5b530aa3706a1">entity/cow/warm_cow.png -> entity/cow/cow_warm.png</li> <li data-list-item-id="ef47a8953aafce19e6407c96153254f4c">entity/cow/brown_mooshroom.png -> entity/cow/mooshroom_brown.png</li> <li data-list-item-id="eb782bd010921a7d0ddc647d3f12c6f56">entity/cow/red_mooshroom.png -> entity/cow/mooshroom_red.png</li> <li data-list-item-id="ef88a97c24c919277791cc6a9c92dbd90">entity/fox/snow_fox.png -> entity/fox/fox_snow.png</li> <li data-list-item-id="e47653b8b936e4ca084484aaa5e82a3d3">entity/fox/snow_fox_sleep.png -> entity/fox/fox_snow_sleep.png</li> <li data-list-item-id="e8ed9a6dfbacc87928ee28fe2d13af985">entity/frog/cold_frog.png -> entity/frog/frog_cold.png</li> <li data-list-item-id="ec649dc056e4f25d8e98df1411ce3fdce">entity/frog/temperate_frog.png -> entity/frog/frog_temperate.png</li> <li data-list-item-id="e93ff83688df7e7f6661d4d3221a3123c">entity/frog/warm_frog.png -> entity/frog/frog_warm.png</li> <li data-list-item-id="eeb4d118fbe3a53133de4da9c98cf4855">entity/llama/brown.png -> entity/llama/llama_brown.png</li> <li data-list-item-id="ead59eb469a5bc00da4ef0f42f3e4f4f6">entity/llama/creamy.png -> entity/llama/llama_creamy.png</li> <li data-list-item-id="ee86f1c202bb42dbdd4eef7b7e5ed5d3e">entity/llama/gray.png -> entity/llama/llama_gray.png</li> <li data-list-item-id="e4474b11c0395d06daecd2076343d27cd">entity/llama/spit.png -> entity/llama/llama_spit.png</li> <li data-list-item-id="eb3024351d678141ae4f5dc6773b77a4b">entity/llama/white.png -> entity/llama/llama_white.png</li> <li data-list-item-id="e724001887113f36549d6fae19516c5ac">entity/panda/aggressive_panda.png -> entity/panda/panda_aggressive.png</li> <li data-list-item-id="e28f998a650d2806c380b95f500184138">entity/panda/brown_panda.png -> entity/panda/panda_brown.png</li> <li data-list-item-id="e7a493d74a37e32b361daf2d36b7cd3aa">entity/panda/lazy_panda.png -> entity/panda/panda_lazy.png</li> <li data-list-item-id="ecf628a5096de2ff91fe3dcd84aea8448">entity/panda/playful_panda.png -> entity/panda/panda_playful.png</li> <li data-list-item-id="e10bd071fd5184e5059db4f4f8451639a">entity/panda/weak_panda.png -> entity/panda/panda_weak.png</li> <li data-list-item-id="ebe37d6f66d69d1f7f5fdaadc5fd4771f">entity/panda/worried_panda.png -> entity/panda/panda_worried.png</li> <li data-list-item-id="ea62952ce767bf8a6c193fa6b1bb0d04a">entity/pig/cold_pig.png -> entity/pig/pig_cold.png</li> <li data-list-item-id="e73c98ed8afd0bb47b15048535db881f1">entity/pig/temperate_pig.png -> entity/pig/pig_temperate.png</li> <li data-list-item-id="e32d3039501e9ef0f6f93df0441b1e951">entity/pig/warm_pig.png -> entity/pig/pig_warm.png</li> <li data-list-item-id="e2c6f38bb2491dc213e1e9cf856c00eb7">entity/projectiles/spectral.png -> entity/projectiles/arrow_spectral.png</li> <li data-list-item-id="e57e0c89a4725d2e87a47c7853f1773b8">entity/projectiles/tipped.png -> entity/projectiles/arrow_tipped.png</li> <li data-list-item-id="eb3e09242d8ff42429e1006f0f02537d4">entity/turtle/big_sea_turtle.png -> entity/turtle/turtle.png</li> </ul> </li> <li data-list-item-id="e9cbe0905c170748689a2ed5ef4a29a18">Moved the following entity textures:<ul> <li data-list-item-id="e49a61209d2330a75536a1a73aae0abda">entity/armadillo.png -> entity/armadillo/armadillo.png</li> <li data-list-item-id="e49d1b6d01cfa03dd6a9afa6b6ba58755">entity/banner_base.png -> entity/banner/banner_base.png</li> <li data-list-item-id="ee48f00099fb35de98542ef2c6543834c">entity/bat.png -> entity/bat/bat.png</li> <li data-list-item-id="e8a0815612ee5f6e8e5eabeca2e73a7a8">entity/beacon_beam.png -> entity/beacon/beacon_beam.png</li> <li data-list-item-id="e5dc8f1f2369270918e9d69f6ae2ee2f3">entity/blaze.png -> entity/blaze/blaze.png</li> <li data-list-item-id="e705ee6206f92d5f3cb95f3a80c035230">entity/dolphin.png -> entity/dolphin/dolphin.png</li> <li data-list-item-id="e194781f64981cec86c776ef4550450a2">entity/enchanting_table_book.png -> entity/enchantment/enchanting_table_book.png</li> <li data-list-item-id="ebf4c61d53cd0d69edcefe2c857a2b9de">entity/end_gateway_beam.png -> entity/end_portal/end_gateway_beam.png</li> <li data-list-item-id="e49c4d3ad0ba6d31c889a74bb9d1f111a">entity/end_portal.png -> entity/end_portal/end_portal.png</li> <li data-list-item-id="eb84cfca56ee9b1da5549b57e6df995f4">entity/endermite.png -> entity/endermite/endermite.png</li> <li data-list-item-id="eebed145dbcf803986acd40fd133c92a6">entity/experience_orb.png -> entity/experience/experience_orb.png</li> <li data-list-item-id="e8b90311a2feda74aeb501e34e5ea8411">entity/fishing_hook.png -> entity/fishing/fishing_hook.png</li> <li data-list-item-id="e7e865fa63851e1100820ea48ac62b7d1">entity/guardian.png -> entity/guardian/guardian.png</li> <li data-list-item-id="e0a5d8ce19ec398ec90df359dac9fea21">entity/guardian_beam.png -> entity/guardian/guardian_beam.png</li> <li data-list-item-id="eb7c99ca1573dc8eef3af3b4a3fb91f92">entity/guardian_elder.png -> entity/guardian/guardian_elder.png</li> <li data-list-item-id="ede5a5b37c0cf1da650cd31d03e53f2ca">entity/lead_knot.png -> entity/lead_knot/lead_knot.png</li> <li data-list-item-id="ee30c5afa51f97658d17c7ca9c941459f">entity/minecart.png -> entity/minecart/minecart.png</li> <li data-list-item-id="e51ed5c328e1435c7f9697aaf40166e32">entity/phantom.png -> entity/phantom/phantom.png</li> <li data-list-item-id="ed0c0a23c03dd915ab6c8a77416f32400">entity/phantom_eyes.png -> entity/phantom/phantom_eyes.png</li> <li data-list-item-id="e38e850ee7da34bc89d6cf76e1fe90360">entity/shield_base.png -> entity/shield/shield_base.png</li> <li data-list-item-id="e6d934f4286f9c60c9fb70eebbe122b03">entity/shield_base_nopattern.png -> entity/shield/shield_base_nopattern.png</li> <li data-list-item-id="e2f81954257e862deeec37da82ecbbe22">entity/silverfish.png -> entity/silverfish/silverfish.png</li> <li data-list-item-id="e073b7a44599c912c462d3263599865dc">entity/snow_golem.png -> entity/snow_golem/snow_golem.png</li> <li data-list-item-id="e4cadcaedfd7cd5c45003042f6ea7cc40">entity/spider_eyes.png -> entity/spider/spider_eyes.png</li> <li data-list-item-id="ee4768adc9835e30ce4db3fabfdd46c12">entity/trident.png -> entity/trident/trident.png</li> <li data-list-item-id="ece2981d7725e0141ef09496cf278fb59">entity/trident_riptide.png -> entity/trident/trident_riptide.png</li> <li data-list-item-id="e2057cad2124cbe14b618906013bbf138">entity/wandering_trader.png -> entity/wandering_trader/wandering_trader.png</li> <li data-list-item-id="ece8f6c36903ba91d659f00c2f7977399">entity/witch.png -> entity/witch/witch.png</li> </ul> </li> </ul><h3 id="h_01KECGV2QC09VB61VPKAM9FBVS">Sounds</h3><ul> <li data-list-item-id="eea43f57ab0e306aace4764c484578dd2">Added new sound events for the Cat:<ul> <li data-list-item-id="e6d3a48be5be3b2eb26da907ad95801b0">entity.baby_cat.ambient</li> <li data-list-item-id="eeda06cd5a337321e9cfc4e6bdfd0d9b4">entity.baby_cat.hiss</li> <li data-list-item-id="e7bb7a34c69a90491343fc5200c2a9420">entity.baby_cat.hurt</li> <li data-list-item-id="e6ce7712f9af351846be70e1b1d4001ef">entity.baby_cat.death</li> <li data-list-item-id="e97f751236a862cc91972c84d3ded80dc">entity.baby_cat.eat</li> <li data-list-item-id="e398dd729e3856ef6f02827ab3eba12ab">entity.baby_cat.beg_for_food</li> <li data-list-item-id="ee7fd15a4b3c67dfb921e814b95833bbb">entity.baby_cat.purr</li> <li data-list-item-id="eb849b3027348f7aee4824afdd949a915">entity.baby_cat.purreow</li> <li data-list-item-id="e4d2a78532a5b8d5edbef7532e0a84bf4">entity.baby_cat.stray_ambient</li> </ul> </li> <li data-list-item-id="e197d5cadf0d254028dcfae2d0e55610e">Added new sound events for the Pig:<ul> <li data-list-item-id="e0957707e0c125de7ab3286ea79fb5e72">entity.baby_pig.ambient</li> <li data-list-item-id="e62dfe9cbb9259ddfa390f41d0e3cb60d">entity.baby_pig.hurt</li> <li data-list-item-id="e05699f981f478f4c042015872004a00e">entity.baby_pig.death</li> <li data-list-item-id="eeb14fdaa2764ea9074ba8d8ff50bc478">entity.baby_pig.step</li> </ul> </li> <li data-list-item-id="e538ec65b959e341af633ad1297b1f898">Added new sound events for the Wolf:<ul> <li data-list-item-id="eddb18cefcced4367b8c9adebbb8c4d95">entity.baby_wolf.ambient</li> <li data-list-item-id="eaf6abaea759b91e90c96f61df2a61340">entity.baby_wolf.growl</li> <li data-list-item-id="e22ef7cab9987d39dd87ef344b4c2a645">entity.baby_wolf.death</li> <li data-list-item-id="e0eaa53566b3fa040afd35c7c87005d9a">entity.baby_wolf.hurt</li> <li data-list-item-id="e8439309399a08d5d60634348fd019f04">entity.baby_wolf.pant</li> <li data-list-item-id="eb276f625f514e6b130c8a0ed987bcee2">entity.baby_wolf.whine</li> <li data-list-item-id="e792e417485a736f5b8d9e95255a0caf6">entity.baby_wolf.step</li> </ul> </li> </ul><h2 id="h_01KECGV2QFVBX75YJCT00VFA8W">Fixed bugs in 26.1 Snapshot 2</h2><ul> <li data-list-item-id="e3025c2e87eac097beb7a718b14972481"> <a href="https://bugs.mojang.com/browse/MC-302734" data-bi-id="n3a3" data-bi-ct="text" data-bi-cn="mc-302734" data-bi-ecn="mc-302734">MC-302734</a> - Zombie horses constantly move in and out of water and burn to death</li> <li data-list-item-id="e1fb0b2550b70c385cd89bebaf55b69de"> <a href="https://bugs.mojang.com/browse/MC-304361" data-bi-id="n4a3" data-bi-ct="text" data-bi-cn="mc-304361" data-bi-ecn="mc-304361">MC-304361</a> - The heads of zombie nautiluses have a massive empty gap on the back</li> <li data-list-item-id="e46646588e4c2a40a53a2199eb8f2fc0c"> <a href="https://bugs.mojang.com/browse/MC-304705" data-bi-id="n5a3" data-bi-ct="text" data-bi-cn="mc-304705" data-bi-ecn="mc-304705">MC-304705</a> - The E value in entity_render_stats in the debug overlay doesn't work</li> <li data-list-item-id="ec5385c5c4e1778d461fbf87d8a0fd5c0"> <a href="https://bugs.mojang.com/browse/MC-304761" data-bi-id="n6a3" data-bi-ct="text" data-bi-cn="mc-304761" data-bi-ecn="mc-304761">MC-304761</a> - Spears' charge animation takes too long to rotate sideways for slower spears</li> <li data-list-item-id="ebba470c9fd11c48db0f2a157e75a3efa"> <a href="https://bugs.mojang.com/browse/MC-305040" data-bi-id="n7a3" data-bi-ct="text" data-bi-cn="mc-305040" data-bi-ecn="mc-305040">MC-305040</a> - Nautili spawned as a result of a player breeding two other nautili can despawn</li> <li data-list-item-id="e09492e82faf8fab15d5293701c14c8d5"> <a href="https://bugs.mojang.com/browse/MC-305104" data-bi-id="n8a3" data-bi-ct="text" data-bi-cn="mc-305104" data-bi-ecn="mc-305104">MC-305104</a> - The "Programmer Art" and "High Contrast" resource packs are listed as incompatible</li> <li data-list-item-id="e3d193c43914dfeed1d97eadcaa3cce91"> <a href="https://bugs.mojang.com/browse/MC-305121" data-bi-id="n9a3" data-bi-ct="text" data-bi-cn="mc-305121" data-bi-ecn="mc-305121">MC-305121</a> - Some expert level mason trades no longer generate</li> <li data-list-item-id="e793b9568953231e35b63677a2bdca65d"> <a href="https://bugs.mojang.com/browse/MC-305130" data-bi-id="n10a3" data-bi-ct="text" data-bi-cn="mc-305130" data-bi-ecn="mc-305130">MC-305130</a> - Farmers sell suspicious stews with 20 times the intended duration</li> <li data-list-item-id="e471095b52b90ce02265e5d48c0dfef26"> <a href="https://bugs.mojang.com/browse/MC-305131" data-bi-id="n11a3" data-bi-ct="text" data-bi-cn="mc-305131" data-bi-ecn="mc-305131">MC-305131</a> - Duplicate trade entries in journeyman level shepherd trades</li> <li data-list-item-id="eb774325c1a30e3c3ac6db41950e594b9"> <a href="https://bugs.mojang.com/browse/MC-305132" data-bi-id="n12a3" data-bi-ct="text" data-bi-cn="mc-305132" data-bi-ecn="mc-305132">MC-305132</a> - Master level fletchers can now sell tipped arrows of thick, mundane, and awkward potions</li> <li data-list-item-id="e87c7921671a8eacc2e89fc3586e7ceca"> <a href="https://bugs.mojang.com/browse/MC-305164" data-bi-id="n13a3" data-bi-ct="text" data-bi-cn="mc-305164" data-bi-ecn="mc-305164">MC-305164</a> - Armorers now buy diamonds at expert level instead of journeyman</li> <li data-list-item-id="e53bf684a515090fc0705495177bd9c24"> <a href="https://bugs.mojang.com/browse/MC-305175" data-bi-id="n14a3" data-bi-ct="text" data-bi-cn="mc-305175" data-bi-ecn="mc-305175">MC-305175</a> - The Lunge enchantment now works at 6 hunger and above, instead of 7</li> <li data-list-item-id="eca75b66f423021133f4207d719620bd4"> <a href="https://bugs.mojang.com/browse/MC-305279" data-bi-id="n15a3" data-bi-ct="text" data-bi-cn="mc-305279" data-bi-ecn="mc-305279">MC-305279</a> - Expert cleric sells glowstone instead of ender pearl</li> </ul><h2 id="h_01KECGV2QHJD2HBQ470QNNNMZS">Get the Snapshot</h2><p>Snapshots are available for Minecraft: Java Edition. To install the Snapshot, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download" data-bi-id="n16a3" data-bi-ct="text" data-bi-cn="minecraft launcher" data-bi-ecn="minecraft launcher">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.</p><p><strong>Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</strong></p><p>Cross-platform server jar:</p><ul><li data-list-item-id="ee0e9088086cb41cd64e4ad5c6952389e"><a href="https://piston-data.mojang.com/v1/objects/165c30e5076a13848404f41692ff1e0126d0a6f3/server.jar" data-bi-id="n17a3" data-bi-ct="text" data-bi-cn="minecraft server jar" data-bi-ecn="minecraft server jar">Minecraft server jar</a></li></ul><p>Report bugs here:</p><ul><li data-list-item-id="eef04ba43c07dd371e8f9a18cca4d1be6"> <a href="https://bugs.mojang.com/projects/MC/summary" data-bi-id="n18a3" data-bi-ct="text" data-bi-cn="minecraft issue tracker" data-bi-ecn="minecraft issue tracker">Minecraft issue tracker</a>!</li></ul><p>Want to give feedback?</p><ul><li data-list-item-id="e34c21a712cb1b28f6637698c92e21d68">For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/" data-bi-id="n19a3" data-bi-ct="text" data-bi-cn="feedback site" data-bi-ecn="feedback site">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft" data-bi-id="n20a3" data-bi-ct="text" data-bi-cn="official minecraft discord" data-bi-ecn="official minecraft discord" data-bi-socchn="discord" data-bi-bhvr="SOCIALLIKE">official Minecraft Discord</a>.</li></ul>
Community<p><strong>Posted:</strong> 10 December 2025</p><h3 id="h_01KC4FA71D0ER6E2868CAHC5BW"><strong>Information on Minecraft Preview and Beta:</strong></h3><ul> <li data-list-item-id="e9fa4e4145470adc40445364b28b7cc79">These work-in-progress versions can be unstable and may not be representative of final version quality</li> <li data-list-item-id="e5c2b817dc2472e2e67963c7f01c05900">Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at <a href="https://aka.ms/PreviewFAQ" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/PreviewFAQ (Opens in new window or tab)">aka.ms/PreviewFAQ</a> <span role="presentation" aria-hidden="true"></span> </li> <li data-list-item-id="ea084c4e54369ec6dfd1d726dfa143495">The beta is available on Android (Google Play). To join or leave the beta, see <a href="https://aka.ms/JoinMCBeta" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/JoinMCBeta (Opens in new window or tab)">aka.ms/JoinMCBeta</a> <span role="presentation" aria-hidden="true"></span> for detailed instructions</li> </ul><p>It's time for another Preview and Beta release! For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback on these new features at <a href="http://feedback.minecraft.net/" target="_blank" rel="noopener noreferrer" aria-label="feedback.minecraft.net (Opens in new window or tab)">feedback.minecraft.net</a> <span role="presentation" aria-hidden="true"></span>, and you can report any bugs you find at <a href="http://bugs.mojang.com/" target="_blank" rel="noopener noreferrer" aria-label="bugs.mojang.com (Opens in new window or tab)">bugs.mojang.com</a> <span role="presentation" aria-hidden="true"></span>.</p><p>This is the final Minecraft Preview release of 2025, but we'll be back in early January with new Preview updates!</p><blockquote data-stringify-type="quote"><p><strong data-stringify-type="bold">Update 17 December 2025:</strong> A Preview hotfix (26.0.26) is rolling out for Xbox, Windows, and servers, addressing some backend fixes. This update will be multiplayer compatible with 26.0.25.</p></blockquote><p> </p><h1 id="user-content-features-and-bug-fixes">Features and Bug Fixes<a aria-labelledby="user-content-features-and-bug-fixes" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/31165/R26U0-2-Preview?anchor=features-and-bug-fixes"></a> </h1><h2 id="user-content-accessibility">Accessibility<a aria-labelledby="user-content-accessibility" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/31165/R26U0-2-Preview?anchor=accessibility"></a> </h2><ul><li data-list-item-id="e05e48947df2b5d97052c634352244a1e">Gameplay subtitles (closed captions) should now function as expected<ul><li data-list-item-id="eef1e91cb13b967905dc344c1279d0fab">To provide feedback on the closed captions feature, please do so over at <a href="http://aka.ms/mcclosedcaptionsfeedback" target="_blank" rel="noopener noreferrer" aria-label="http://aka.ms/mcclosedcaptionsfeedback (Opens in new window or tab)">http://aka.ms/mcclosedcaptionsfeedback</a> <span role="presentation" aria-hidden="true"></span> </li></ul> </li></ul><h2 id="user-content-blocks">Blocks<a aria-labelledby="user-content-blocks" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/31165/R26U0-2-Preview?anchor=blocks"></a> </h2><ul><li data-list-item-id="e3709d82aa0b51eb3f238cc0ae0c93a85">Bamboo Stalks no longer pop in as obviously, from a distance they have no transparency instead (like Sugar Cane and Cactus) unless on Simple graphics</li></ul><h2 id="user-content-editor">Editor<a aria-labelledby="user-content-editor" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/31165/R26U0-2-Preview?anchor=editor"></a> </h2><ul> <li data-list-item-id="e0176ad6af30be1597a1e369baf9d63b7">Fixed a bug that caused Selection/quick-move mode to get into a bad state if you tried to use "enter" to make a selection while in Quick Move mode</li> <li data-list-item-id="e0b6fffbbaed7dfbff634528d645f20c9">Fixed an issue where opening the Vibrant Visuals pane and selecting a setting would not display the selected setting</li> <li data-list-item-id="e2fb069ef82338f717279a010b94b0ebf">Fixed an issue when Quick Move was used on a large brush selection, the client would freeze and crash</li> <li data-list-item-id="ea15ab6f4808ba19e1f96c388de09be07">Fixed Vibrant Visual mode in the Editor not rendering water correctly</li> </ul><h2 id="user-content-graphical">Graphical<a aria-labelledby="user-content-graphical" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/31165/R26U0-2-Preview?anchor=graphical"></a> </h2><ul><li data-list-item-id="e550f0cfef758a7e28e569869b08ec42b">Fixed a bug that would sometimes allow sunlight to shine through walls, e.g. near cave entrances, in Vibrant Visuals mode</li></ul><h2 id="user-content-input">Input<a aria-labelledby="user-content-input" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/31165/R26U0-2-Preview?anchor=input"></a> </h2><ul><li data-list-item-id="ebc1b979b924ddefa0802b5c781b4a26c">Fixed a bug on Windows where scrolling could cause the camera to move (<a href="https://bugs.mojang.com/browse/MCPE-230921" target="_blank" rel="noopener noreferrer" aria-label="MCPE-230921 (Opens in new window or tab)">MCPE-230921</a>)</li></ul><h2 id="user-content-items">Items<a aria-labelledby="user-content-items" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/31165/R26U0-2-Preview?anchor=items"></a> </h2><ul><li data-list-item-id="ef61f674f29de719dd3cadee43fe6552f">Diamond Horse Armor now provides 2 points of toughness, while Golden Horse Armor provides none (<a href="https://bugs.mojang.com/browse/MCPE-232700" target="_blank" rel="noopener noreferrer" aria-label="MCPE-232700 (Opens in new window or tab)">MCPE-232700</a>)</li></ul><h2 id="user-content-mobs">Mobs<a aria-labelledby="user-content-mobs" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/31165/R26U0-2-Preview?anchor=mobs"></a> </h2><ul> <li data-list-item-id="ed07c1dd5d3209606513626de11ff2d42">Creaking attack animation is no longer cut short (<a href="https://bugs.mojang.com/browse/MCPE-187288" target="_blank" rel="noopener noreferrer" aria-label="MCPE-187288 (Opens in new window or tab)">MCPE-187288</a>)</li> <li data-list-item-id="eb24f46ffa64b178c999e9ba7ed7fb530">The Water Breathing effect now prevents the Nautilus from suffocating outside of water, consistent with its behavior for other aquatic mobs (<a href="https://bugs.mojang.com/browse/MCPE-232061" target="_blank" rel="noopener noreferrer" aria-label="MCPE-232061 (Opens in new window or tab)">MCPE-232061</a>)</li> <li data-list-item-id="e34a8cfbbc11da6ef1025de5e7fcd0908">Drowned can now control the Zombie Nautilus they ride, allowing them to actively chase their target (<a href="https://bugs.mojang.com/browse/MCPE-232370" target="_blank" rel="noopener noreferrer" aria-label="MCPE-232370 (Opens in new window or tab)">MCPE-232370</a>)</li> <li data-list-item-id="e35aa3b4c815ad166d13ba31cc800c30e">The Baby Zombie Horse can no longer be ridden</li> <li data-list-item-id="e132dc8387d09d95d269ecfdfa11f97b3">The Baby Zombie Horse can no longer be equipped with a Saddle or Horse Armor</li> <li data-list-item-id="e96225c26139bfa2f814a18de6fb6876d">The following undead mobs will no longer panic when hit<ul> <li data-list-item-id="e3a0355ea616c96e6e621ae5dc22b202b">Camel Husks</li> <li data-list-item-id="eb61edfde1bcce4bc6429db2e48ff860c">Skeleton Horses</li> <li data-list-item-id="e87af9cc827bf7db4c32e019945e5673b">Zombie Horses</li> </ul> </li> </ul><h2 id="user-content-party-system">Party System<a aria-labelledby="user-content-party-system" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/31165/R26U0-2-Preview?anchor=party-system"></a> </h2><ul><li data-list-item-id="ea632e798caeaeada89c73f038e140d74">The new Party System is available in the social drawer for Preview! Create a party with your friends and follow the party leader from world to world<ul> <li data-list-item-id="eb7808a29f820493054e7f2a0b98923a4">Please give us your feedback at <a href="https://aka.ms/MinecraftPartyFeedback" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/MinecraftPartyFeedback (Opens in new window or tab)">aka.ms/MinecraftPartyFeedback</a> <span role="presentation" aria-hidden="true"></span> </li> <li data-list-item-id="e8455579dc712a9836fd81f7d258331e1">The Party System is currently only on some devices and will be coming to more over time</li> </ul> </li></ul><h2 id="user-content-realms">Realms<a aria-labelledby="user-content-realms" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/31165/R26U0-2-Preview?anchor=realms"></a> </h2><ul> <li data-list-item-id="ec4fa1e561642e5a36159ca0d375957e7">The description and storage bar labels under the "Free up space" popup dialog are now treated as two separate objects for narration instead of one</li> <li data-list-item-id="ebe8c39f419f61beae5d60856f4c894f7">For the Realms Edit World screen, the description of the Reset and Replace confirmation modals have been updated</li> </ul><h2 id="user-content-stability-and-performance">Stability and Performance<a aria-labelledby="user-content-stability-and-performance" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/31165/R26U0-2-Preview?anchor=stability-and-performance"></a> </h2><ul><li data-list-item-id="e2fac75af9b5e22b9d55c6a522b30e297">Fixed a bug where some low memory Android devices would crash at startup</li></ul><h2 id="user-content-storage">Storage<a aria-labelledby="user-content-storage" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/31165/R26U0-2-Preview?anchor=storage"></a> </h2><ul> <li data-list-item-id="e2df9dd5e6750961c8f4b0daa82fa4ebe">Fixed an issue on Windows where the <code>resource_packs</code> and <code>behavior_packs</code> folders weren't migrated to the new file directory (<a href="https://bugs.mojang.com/browse/MCPE-230229" target="_blank" rel="noopener noreferrer" aria-label="MCPE-230229 (Opens in new window or tab)">MCPE-230229</a>)</li> <li data-list-item-id="e60808c31df702704842056a5c20ddbca">Temporary files on Windows will now write to <code>%LocalAppData%\\Temp\\Minecraft Bedrock Preview</code> and <code>%LocalAppData%\\Temp\\Minecraft Bedrock</code> respectively (<a href="https://bugs.mojang.com/browse/MCPE-232633" target="_blank" rel="noopener noreferrer" aria-label="MCPE-232633 (Opens in new window or tab)">MCPE-232633</a>)</li> </ul><h2 id="user-content-user-interface">User Interface<a aria-labelledby="user-content-user-interface" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/31165/R26U0-2-Preview?anchor=user-interface"></a> </h2><ul> <li data-list-item-id="ef617469dc2519f7bc98b0eb1787c2c82">Changed Settings button on the Game Menu back to being a text button</li> <li data-list-item-id="e7d4092f2b479aef53dc6f1b2090b8fb0">Newly bred and mounted baby Horses, Mules, and Donkeys now show the correct number of hearts when fully grown (<a href="https://bugs.mojang.com/browse/MCPE-165899" target="_blank" rel="noopener noreferrer" aria-label="MCPE-165899 (Opens in new window or tab)">MCPE-165899</a>)</li> <li data-list-item-id="ef8b016e64d75542dae2a1005566e8d71">Fixed a misleading message shown when trying to sleep in a Bed (<a href="https://bugs.mojang.com/browse/MCPE-184973" target="_blank" rel="noopener noreferrer" aria-label="MCPE-184973 (Opens in new window or tab)">MCPE-184973</a>)</li> <li data-list-item-id="eb8b78b0dc398e7a3b7211c26f0507571">Fixed a typo in the Minecoins section of Encyclopedia (<a href="https://bugs.mojang.com/browse/MCPE-227680" target="_blank" rel="noopener noreferrer" aria-label="MCPE-227680 (Opens in new window or tab)">MCPE-227680</a>)</li> <li data-list-item-id="e6a9f6671bff9105573e199c84c59b51b">Fixed text inconsistency in the Navigation section of Encyclopedia (<a href="https://bugs.mojang.com/browse/MCPE-228203" target="_blank" rel="noopener noreferrer" aria-label="MCPE-228203 (Opens in new window or tab)">MCPE-228203</a>)</li> <li data-list-item-id="e1b3968a5fe34ddf6e79e746701dab7a9">Fixed typos in the Worlds section in Encyclopedia (<a href="https://bugs.mojang.com/browse/MCPE-229652" target="_blank" rel="noopener noreferrer" aria-label="MCPE-229652 (Opens in new window or tab)">MCPE-229652</a>)</li> </ul><h2 id="user-content-vanilla-parity">Vanilla Parity<a aria-labelledby="user-content-vanilla-parity" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/31165/R26U0-2-Preview?anchor=vanilla-parity"></a> </h2><ul> <li data-list-item-id="ef34ff71b75055ac41ec12560687dbaca">The outline color of an active effect now changes if an ambient effect is replaced by an identical non-ambient effect, or vice versa (<a href="https://bugs.mojang.com/browse/MCPE-230918" target="_blank" rel="noopener noreferrer" aria-label="MCPE-230918 (Opens in new window or tab)">MCPE-230918</a>)</li> <li data-list-item-id="e93d19fb2e401e4516ef09a062b9ee8cf">Changed the updating logic for Mob Effects to be more aligned with Java Edition</li> </ul><h1 id="user-content-technical-updates">Technical Updates<a aria-labelledby="user-content-technical-updates" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/31165/R26U0-2-Preview?anchor=technical-updates"></a> </h1><h2 id="user-content-api">API<a aria-labelledby="user-content-api" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/31165/R26U0-2-Preview?anchor=api"></a> </h2><ul> <li data-list-item-id="e847e7a4bf0820f6b9b58653f86f67e37">Added <code>getComponents</code> to <code>Block</code> into beta</li> <li data-list-item-id="ef39071f4719657bc78488efdb34ee69f">Added <code>hasComponent</code> to <code>Block</code> into beta</li> </ul><h2 id="user-content-biomes">Biomes<a aria-labelledby="user-content-biomes" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/31165/R26U0-2-Preview?anchor=biomes"></a> </h2><ul><li data-list-item-id="e74c504083e2f4b0913e511bff3de0b15">Enabled the Biome Replacement feature in the Nether<ul> <li data-list-item-id="e873a90dc63869e8a71354869a8d065ed">Using Biome Replacement for Overworld and Nether for the same Biome is discouraged but not prohibited</li> <li data-list-item-id="e27b229dcc210968b10325a65a8df2a38">Biome Replacement in Nether can only be used with <code>minecraft:surface_builder</code> of types: <code>minecraft:overworld</code>, <code>minecraft:frozen_ocean</code>, <code>minecraft:capped</code>, <code>minecraft:the_end</code> </li> </ul> </li></ul><h2 id="h_01KC4FFDSCBKS1TSYH66F2MT8F">Blocks<a aria-labelledby="user-content-blocks" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/31165/R26U0-2-Preview?anchor=blocks"></a> </h2><ul> <li data-list-item-id="ee504f1d62a119a6cb351b94f0ab45115">Released the component <code>minecraft:connection_rule</code> from experimental for block format versions 26.0 or higher</li> <li data-list-item-id="ee04138b7b0eb5c839f4ffe3a0fbe9799">Released the component <code>minecraft:support</code> from experimental for block format versions 26.0 or higher</li> <li data-list-item-id="efcbae5cc86add2752890679faa0eecdc">The block component <code>minecraft:leashable</code> can be used with format_version 26.0 and higher without the "Upcoming Creator Features" toggle</li> </ul><h2 id="user-content-general">General<a aria-labelledby="user-content-general" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/31165/R26U0-2-Preview?anchor=general"></a> </h2><ul> <li data-list-item-id="e46eebffae95e59753540d0b07151471c">Fixed an issue where development resource packs enabled globally would not reload when leaving and re-entering a world or using the <code>/reload all</code> command (<a href="https://bugs.mojang.com/browse/MCPE-232054" target="_blank" rel="noopener noreferrer" aria-label="MCPE-232054 (Opens in new window or tab)">MCPE-232054</a>)</li> <li data-list-item-id="e694f2483928f9335cad3a1a016fe43aa">Added <code>minecraft:village_type</code> biome component that determines the type of the village in the biome</li> </ul><h2 id="user-content-network-protocol">Network Protocol<a aria-labelledby="user-content-network-protocol" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/31165/R26U0-2-Preview?anchor=network-protocol"></a> </h2><ul><li data-list-item-id="e7e39b8454d7890d9ed8b86b5b287d59d"> <code>ActorDamageCause</code> modified: deprecated <code>ActorDamageCause::Dehydration</code> </li></ul><h2 id="h_01KC4FFDSCDS3GYN6DVEJCGXZN">Stability and Performance<a aria-labelledby="user-content-stability-and-performance" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/31165/R26U0-2-Preview?anchor=stability-and-performance"></a> </h2><ul><li data-list-item-id="e56fcfefc79c9124a0833121faaad5c4f">Fixed a bug that was causing crashes when using the NPC component</li></ul><h2 id="h_01KC4FFDSC8ZWS6CCYJWRH9QJG">User Interface<a aria-labelledby="user-content-user-interface" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/31165/R26U0-2-Preview?anchor=user-interface"></a> </h2><ul><li data-list-item-id="e9f75d893884608024b189ffca92687c6">Added <code>default_size_scales_to_ratio</code> Boolean to image controls so that a size of "default" will resize to maintain the texture's aspect ratio</li></ul><h1 id="user-content-experimental-technical-updates">Experimental Technical Updates<a aria-labelledby="user-content-experimental-technical-updates" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/31165/R26U0-2-Preview?anchor=experimental-technical-updates"></a> </h1><h2 id="h_01KC4FFDSCJAMCHCZB0Q2PT8S8">API<a aria-labelledby="user-content-api" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/31165/R26U0-2-Preview?anchor=api"></a> </h2><ul> <li data-list-item-id="e9078112b5b398517e7b2949578ed4b9d">Added the privilege with which a closure will be called to API metadata<ul><li data-list-item-id="e6f18247d30fa7cc6543a622f0d1ee02a">Adding <code>World.seed</code> as a property to expose the world seed to <code>beta</code> </li></ul> </li> <li data-list-item-id="ece1806c51950f5b742a0dc469a2d88e7">Added before & after script events for when an entity picks up an item in the world<ul> <li data-list-item-id="ef7603d07006fea9787146c3cfca9ee15">Added class <code>EntityItemPickupAfterEvent</code> to <code>beta</code> </li> <li data-list-item-id="eb8251f8f86b8279164c69a21c9f3b70f">Added class <code>EntityItemPickupBeforeEvent</code> to <code>beta</code> </li> <li data-list-item-id="e048bfe2d30bed417cae3e885fbd0b96d">Added class <code>EntityItemPickupAfterEventSignal</code> to <code>beta</code> </li> <li data-list-item-id="e96b6c809e19c783d9a37a8ce8640dde5">Added class <code>EntityItemPickupBeforeEventSignal</code> to <code>beta</code> </li> <li data-list-item-id="e67863ae298c316b8e9d4964f0fa247de">Added interface <code>EntityItemPickupEventOptions</code> to <code>beta</code> </li> <li data-list-item-id="e7a9dc5739a7b408c75aa0baeac2ea277">Added interface <code>ItemFilter</code> to <code>beta</code> </li> <li data-list-item-id="e9c884c677213736c4de3e4baa3e2fcb6">Added property <code>WorldAfterEvents.entityItemPickup</code> to <code>beta</code> </li> <li data-list-item-id="e967b80b05d688f159cce4e61d327f291">Added property <code>WorldBeforeEvents.entityItemPickup</code> to <code>beta</code> </li> </ul> </li> </ul><h2 id="h_01KC4FFDSCTFBBDA0JW3VAQMYT">Blocks<a aria-labelledby="user-content-blocks" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/31165/R26U0-2-Preview?anchor=blocks"></a> </h2><ul><li data-list-item-id="eec8d8438ee250551e380f4983d09e1c5">Blocks can handle the entity <code>execute_event_on_home_block</code> event via custom components in scripting, being beta features</li></ul><div><pre class="language-auto">system.beforeEvents.startup.subscribe(init => { init.blockComponentRegistry.registerCustomComponent('sample:my_custom_block_component', { onEntity: (e: BlockComponentEntityEvent) => { if (e.name !== "sample:my_entity_named_event") return; const block = e.block; const source = e.entitySource; ... }, }); }); </pre></div>
Community<p>As the year draws to a close, we gather in the shipping room one more time to press the buttons that make snapshots happen! In this final release of 2025 we're (among other things) upgrading our runtime version of Java, giving villager trades the data-driven treatment, and adding a new swing command that swings the arms of entities. Finally, all our builds will now be unobfuscated moving forward.</p><p>Did we miss something? Oh, yeah! This snapshot marks the beginning of our new version numbering system for Minecraft on Java Edition. We'll see you next year for more snapshots and the eventual release of what will be Java Edition 26.1!</p><p>Happy mining!</p><h2 id="h_01KCPF3MPAGVD70PKZGWYHYXBG">Changes</h2><ul> <li data-list-item-id="e58f75ad613c61c7ba1768e0d0166ae93">What trades are unlocked by villager professions are now determined using deterministic random sequences, like loot drops and barter loot</li> <li data-list-item-id="ee71ea4ad77a93b05c9a29df6dcd29b12">The algorithm that maps block and sky light levels to how bright things appear on screen has been fully rewritten</li> <li data-list-item-id="ea3bc95d23bd6fcbcb4aa2a75651e1559">A new lightmap debug renderer was introduced, which can be enabled using the F3 + 4 keybind</li> </ul><h3 id="h_01KCPF3MPERRT115JH6BFQMZW1">Lightmap Algorithm Changes</h3><ul><li data-list-item-id="e750b689b58f3b68fef8e19c5d8080ecf">The new algorithm is supposed to mostly provide the same overall results as before, but:<ul> <li data-list-item-id="eeedfaa00546b39b52dfba37c04c018db">It is simpler and more straightforward, and fixes multiple issues of the previous one, as listed in the Fixed Bugs section below</li> <li data-list-item-id="e72e6feb1454a1bccf11d90f68dc08ef0">The Darkness effect and world darkening effect of the Wither fight now works the same way in all dimensions</li> <li data-list-item-id="e07bf653326dc5fdb723d10fb9478e3ff">The Night Vision effect now simply adds ambient light instead of scaling the resulting colors<ul><li data-list-item-id="ed229e47efe1a96d71e3db033bbec10fb">It means that fully dark areas no longer look brighter than areas lit by block or sky light</li></ul> </li> <li data-list-item-id="e1ba687c1c80e45ec0210b67920108210">More aspects of the algorithm such as block light tint, ambient light color and night vision color are now data-driven through environment attributes, as described in the Data Pack section below</li> </ul> </li></ul><h3 id="h_01KCPF3MPHKESYDM2VNB6KKC9Q">Lightmap Debug Renderer</h3><ul> <li data-list-item-id="e411533308ad8a46e7a3b957311b90dbb">A new debug renderer for the lightmap was added, which can be enabled using the F3 + 4 keybind</li> <li data-list-item-id="e91a51d36135957e11a42f795563627da">It is mutually exclusive with FPS/TPS and networking charts</li> <li data-list-item-id="e2cc69260380971fd178de2c36454ccb3">It shows the lightmap texture in real-time in the bottom right corner of the screen</li> <li data-list-item-id="eba986e8a49f1cea72d2698f2beed7456">The vertical axis of the texture represent sky light levels (0-15 from bottom to top)</li> <li data-list-item-id="e93820699c9aba4032aea701878541d5c">The horizontal axis of the texture represent block light levels (0-15 from left to right)</li> <li data-list-item-id="ebdee55c7f852762865607269778f59d7">The color of each pixel represents the resulting color that will be applied to blocks and entities lit with the corresponding block and sky light levels</li> </ul><h3 id="h_01KCPF3MPMF1Z3NCJFA1C2CNRH">UI</h3><h4 id="h_01KCPF3MPMMBG8N1496QAEW46P">Debug Screen</h4><ul> <li data-list-item-id="eeed3c01322ec02abbe7d71abd9194c08">The looking_at_block and looking_at_fluid debug entries no longer show tags</li> <li data-list-item-id="ecf0ee7dcef8f319e37e272db9730ef8a">New debug entries have been added:<ul> <li data-list-item-id="e8c1b8f85ee1bde7029384f0f4b4c0d0e">looking_at_block_tags</li> <li data-list-item-id="e72ec8b306b6af34907ea07884b1654e3">looking_at_fluid_tags</li> <li data-list-item-id="e1012d78ac04b08b084ff0fef8b426a79">looking_at_entity_tags</li> </ul> </li> <li data-list-item-id="e43664aacaeba6757af594637262938fd">Renamed debug entries:<ul> <li data-list-item-id="e2e40b07464c2eb239f3eedd1460c06bd">looking_at_block -> looking_at_block_state</li> <li data-list-item-id="ee19abebaf7bdf868541ac8d1d05246da">looking_at_fluid -> looking_at_fluid_state</li> </ul> </li> </ul><h2 id="h_01KCPF3MPRQ9BNBAB65NP7C7R8">Technical Changes</h2><ul> <li data-list-item-id="ea45b716f1fce89cfbf183ae325866166">The Data Pack version is now 95</li> <li data-list-item-id="e5cd8f8fc0aac4ea6fe68bfb780d5d122">If a server's disk space is low, a toast will now be shown to server operators</li> <li data-list-item-id="ed89c63a95bf7cc9383a868906b94eeab">The game now requires Java 25</li> <li data-list-item-id="e6a7c9f29b56b0821371ee27b254ac2b8">The included Java distribution is now the Microsoft build of OpenJDK 25</li> </ul><h2 id="h_01KCPF3MPSM85PZ319BZ3M46A6">Data Pack Version 95</h2><ul> <li data-list-item-id="e5902cac3188684d557ae822bf807eb5e">Added data-driven registry for villager trades</li> <li data-list-item-id="ee7189158d2d0dc2ad38f15eaa4698dbb">Piglin inventory slots can now be accessed using piglin.* similar to how Villager inventories can be accessed using villager.*</li> </ul><h3 id="h_01KCPF3MPS111E2Y7KBXS9N71D">Data-driven Villager Trades</h3><p>Trades offered by Villagers and Wandering Traders are now data-driven and can be customized by datapack developers</p><h4 id="h_01KCPF3MPT19T9217RCE40H2R4">Villager Trades</h4><ul> <li data-list-item-id="e9c4e333e740dbc27a09687e7aa7c6283">Present in the villager_trade folder, represents a blueprint for trades which is used by Villagers and Wandering Traders to generate actual trades</li> <li data-list-item-id="e0bb6511c4aa5b6beded80006dae7a949">Entry Format:<ul> <li data-list-item-id="e312cb60f065f0bee8dff08d35782c63e">wants, an object representing an item type and number of them needed to trade<ul> <li data-list-item-id="ee41dbce17732882325f52318492ba076">id, the id of the item</li> <li data-list-item-id="eaea4ca86ffaa92c00fc74ab12611e56f">count, an optional number provider representing how many of the item is needed for the trade<ul><li data-list-item-id="e2cf964663373776c3c6a169298d670b4">Defaults to a constant 1</li></ul> </li> <li data-list-item-id="e8bd9a6fbb974ef3f55668432e4abba4d">components, an optional component map representing the expected data components on the item<ul><li data-list-item-id="e1d97f318389ac28207bc67939fe0e42b">Defaults to an empty map</li></ul> </li> </ul> </li> <li data-list-item-id="e7a14de2faf1e1a7c345596a87581d883">additional_wants, an optional object representing an additional item required by the merchant, has the same format as wants</li> <li data-list-item-id="ea8d3e20699284dae73e1907bcb6049c4">gives, an Item Stack representing the resulting item given by the merchant when trading<ul><li data-list-item-id="e3c643d1dc55fe20dcfeb05bed67aaf93">Uses the existing format for Item Stacks</li></ul> </li> <li data-list-item-id="e763c9f18a696bbe892fd2baa83901f01">given_item_modifiers, a optional list of Item Modifiers representing modifiers to apply to the item in gives such as enchantments or potions, used to add dynamism to the trade rather than hardcoding certain values<ul> <li data-list-item-id="e3bd33a6a283f44bb7b430b38750ca40c">Uses the existing format for Item Modifiers (also known as loot modifiers, item functions, loot functions...)</li> <li data-list-item-id="ef4ce026c33f2d98bf55d8a742e4e254d">If any of these returns an empty item the entire trade will be discarded</li> <li data-list-item-id="ef2741968d642cc86c5718acb9dd893ea">Item Modifier references are not yet supported</li> <li data-list-item-id="edf8d2a192c22325274eca48d800bcf41">If the final item has a stored_enchantment component containing an enchantment in the #double_trade_price tag, then the count of wants is doubled</li> </ul> </li> <li data-list-item-id="e1da265e838a23bfe2ec9116d2f38211a">max_uses, an optional number provider representing the maximum number of times a trade may be used<ul> <li data-list-item-id="e333ac2e28edd077c24adc4fd0c3f6289">Is set to 1 if the number provider returns a lower value</li> <li data-list-item-id="e260186444f13ff8587f5577bba656499">Defaults to 4</li> </ul> </li> <li data-list-item-id="ef97049e6ce51b5e8be76f3b24cc77f90">reputation_discount, an number provider representing how much factors such as demand, discounts or penalties affects the cost represented by wants<ul> <li data-list-item-id="e8b373b3033d081fa1cdb8351fd18e58a">Is set to 0.0 if the number provider returns a lower value</li> <li data-list-item-id="e8d10e495dceaaea77dce94bf6fbb686d">Defaults to 0.0</li> </ul> </li> <li data-list-item-id="eb25afd14dc3deb12abee8a59927e551d">xp, an optional number provider representing the amount of xp a merchant gets when the trade is done<ul> <li data-list-item-id="e24ff9ec88ccbce1af315e064fe0f1271">Is set to 0 if the number provider returns a lower value</li> <li data-list-item-id="e5ed3418d21d7eb2f729f460bc15f3e84">Defaults to 1</li> </ul> </li> <li data-list-item-id="eec73a9e872488580c26a429366a4e503">merchant_predicate, a Predicate representing conditions on the merchant that need to be met for the trade to be offered<ul> <li data-list-item-id="e547f584669cd2f55c1755efcacf25b47">Uses the existing format for Predicates (also known as loot conditions)</li> <li data-list-item-id="e53e408d49892f7358d4fa963aa712df1">Predicate references are not yet supported</li> </ul> </li> <li data-list-item-id="e27172bf5fa2abae11d80cda23c028b0a">double_trade_price_enchantments, an optional enchantment id, list of namespaced enchantment IDs, or hash-prefixed enchantment tag representing enchantments that will double the additional cost from minecraft:enchant_randomly and minecraft:enchant_with_levels if they have include_additional_cost_component set to true and if the item has one of the provided values in its minecraft:stored_enchantments component</li> </ul> </li> </ul><p>An example trade of an emerald and a book for an enchanted book offered only by Desert Villagers</p><pre class="language-auto">{ "additional_wants": { "id": "minecraft:book" }, "double_trade_price_enchantments": "#minecraft:double_trade_price", "given_item_modifiers": [ { "function": "minecraft:enchant_randomly", "include_additional_cost_component": true, "only_compatible": false, "options": "#minecraft:trades/desert_common" }, { "function": "minecraft:filtered", "item_filter": { "items": "minecraft:enchanted_book", "predicates": { "minecraft:stored_enchantments": [ {} ] } }, "on_fail": { "function": "minecraft:discard" } } ], "gives": { "count": 1, "id": "minecraft:enchanted_book" }, "max_uses": 12.0, "merchant_predicate": { "condition": "minecraft:entity_properties", "entity": "this", "predicate": { "predicates": { "minecraft:villager/variant": "minecraft:desert" } } }, "reputation_discount": 0.2, "wants": { "id": "minecraft:emerald" } } </pre><h4 id="h_01KCPF3MQ55VS2SXRD2Y8WBRNW">Trade Sets</h4><ul> <li data-list-item-id="eba286e43ed3c6b3def104a6e128b0609">Present in the trade_set folder, they're groupings of trades offered by Villagers and Wandering Traders</li> <li data-list-item-id="e111560d6ea196628f16c314994b3e49f">We currently only have hardcoded ones available in <profession>/level_<level> for Villagers, as well as wandering_trader/buying, wandering_trader/special, wandering_trader/common for Wandering Traders</li> <li data-list-item-id="e1381f8a69cc3bcfff5692618e2473efc">Entry Format:<ul> <li data-list-item-id="ec6545cecfd780b65558dd66825e22ced">trades, a villager trade id, list of namespaced villager trade IDs, or hash-prefixed villager trade tag representing the trades that are part of this trade set</li> <li data-list-item-id="e52617610368a7ff7be942c2503699d11">amount, a number provider representing the amount of trades to be generated from this set when used<ul><li data-list-item-id="e8d2ff6bb84eefa7f56305ad14c0a3699">If the generated number is greater than the number of available trades then it will only generate until all trades have been used once, unless allow_duplicates is set to true</li></ul> </li> <li data-list-item-id="ec515fe41035fcafcef47c070415d4c38">allow_duplicates, a boolean representing if the trade set can use the same Villager Trade multiple times to generate trades<ul><li data-list-item-id="e26c72a4e38021410b06c9f9ab7b0aa83">Defaults to false</li></ul> </li> <li data-list-item-id="e5529fd75c61308c0989b10401ad31fb4">random_sequence, an optional named random sequence that determines which trades are generated<ul><li data-list-item-id="e4d544a6559a860ff5b290c082a4a20ea">Defaults to a non-deterministic random sequence</li></ul> </li> </ul> </li> </ul><p>An example trade set offering 2 trades from the #minecraft:armorer/level_1 tag, allowing duplicates</p><pre class="language-auto">{ "amount": 2.0, "trades": "#minecraft:armorer/level_1", "random_sequence": "minecraft:trade_set/armorer/level_1", "allow_duplicates": true } </pre><h3 id="h_01KCPF3MQ7WB9NWJ0TD1MPGGFF">Commands</h3><h4 id="h_01KCPF3MQ7XCPC2W2YRSPNFPPQ">Added swing</h4><ul> <li data-list-item-id="e2efe91f87e8de766b3e345bcd2e14711">New command that enables swinging of entities arms</li> <li data-list-item-id="ec15bd6942c319bc807fbe217c659abe8">Not all entities support swing animation. swing will succeed for those entities, but clients will only display it when possible</li> <li data-list-item-id="eac708afdba0a8597a10f1178326788da">For example, this makes it possible to swing Mannequin arms</li> <li data-list-item-id="e711950436f96cc83cfda45254b2c1f6f">Returns the amount of entities for which a swing was sent</li> </ul><p>Syntax: /swing <entity selector> <mainhand|offhand></p><h3 id="h_01KCPF3MQ869EHKP17T1DST7FG">Environment Attributes</h3><h4 id="h_01KCPF3MQ80AX9H55YH700JYT2">minecraft:visual/block_light_tint</h4><p>Tint of the block light. Block light color start as dark grey at low light levels, becomes tinted by this attribute at medium levels and turns white at high levels. By default, it provides the yellowish tint of torches. Bright colors work best for this attribute, with at least one color component being fully bright. The tint applies globally to all light sources visible on the screen. Individual lights can not be tinted differently.</p><ul> <li data-list-item-id="ef6cf75b6e2f595ac4db98f953e3dc72e">Value type: RGB color</li> <li data-list-item-id="e11b5ea159532ccd717f23545f4e02cfe">Default value: #FFD88C</li> <li data-list-item-id="eae00e0c54cf867e96ed6d30159acaa4e">Modifiers: RGB Color Modifiers</li> <li data-list-item-id="ef18a8388973938bfba0901931677d197">Interpolated: yes</li> <li data-list-item-id="e926a18d2d10c125631e1bc604a3f9e13">Resolved at the camera's position</li> </ul><h4 id="h_01KCPF3MQ960Q51NDEZPJPTC4G">minecraft:visual/ambient_light_color</h4><p>Defines both the ambient light tint and brightness. This light is applied to the world at 0 light level. Block and sky light are added on top of it.</p><ul> <li data-list-item-id="e08b31658c1b88feb8351cf0cc3d5a173">Value type: RGB color</li> <li data-list-item-id="e815c8e13fd4e318754474009e97eec10">Default values: #0A0A0A for the Overworld, #302821 for the Nether, #3f473f for the End</li> <li data-list-item-id="eb1d9b33cacb231328455cf240e07cb73">Modifiers: RGB Color Modifiers</li> <li data-list-item-id="ec5de0744df929ebc0283f0810744070c">Interpolated: yes</li> <li data-list-item-id="eadd7dcab105d1be1ee5b538a874f1702">Resolved at the camera's position</li> </ul><h4 id="h_01KCPF3MQAQ9DHA7FEFJJZ796G">minecraft:visual/night_vision_color</h4><p>This color is used similarly to ambient light color. When the Night Vision effect is active, per-component maximum of minecraft:visual/night_vision_color and minecraft:visual/ambient_light_color is used as ambient color. Night Vision is not tinted by default.</p><ul> <li data-list-item-id="ea103ed7c9a962b56eb6c2e715e0a37ef">Value type: RGB color</li> <li data-list-item-id="ef0ffe45f20bb0cda02445f5c9f917fb8">Default value: #999999</li> <li data-list-item-id="ec6f354d45fc749239e2ba530f6d35f16">Modifiers: RGB Color Modifiers</li> <li data-list-item-id="ea162e328062bd3c5a707edd234ec49f9">Interpolated: yes</li> <li data-list-item-id="e7a5c05dabd2db8e6598cc805bae5d93d">Resolved at the camera's position</li> </ul><h3 id="h_01KCPF3MQABBSWW69HBF23WN76">Data Components</h3><h4 id="h_01KCPF3MQAJQHFQD3WZ1XWV3PK">Added minecraft:additional_trade_cost</h4><ul> <li data-list-item-id="e03202375dcb36f6756911a50f71a50c2">Transient component used to modify count needed of the gives item in a villager trade, is removed after a trade has been generated</li> <li data-list-item-id="e54c707cac4292fa572c5cf2e9a7a829e">Format: integer</li> </ul><h3 id="h_01KCPF3MQB04A55Q0ENWAV4JG2">Loot Functions</h3><ul><li data-list-item-id="ee32d5c43a023e04171aef6bc75e60893">Added minecraft:villager_trade loot table type which takes the following parameters:<ul> <li data-list-item-id="e0226c712f66caa49b54d6706700cd0ac">this, the entity offering the trade</li> <li data-list-item-id="e62b40613273cac467e7d280bb1683932">origin, the block position of the entity at its feet</li> </ul> </li></ul><h4 id="h_01KCPF3MQCG0MT08Q207N9CVMA">Added minecraft:set_random_dyes</h4><ul> <li data-list-item-id="e496896978937dc9ec17a474945a23df0">Additively adds dyes to an item's minecraft:dyed_color data component if the item is in the #dyeable tag Fields:</li> <li data-list-item-id="e30d7d0b116694ebd16b90e76041fe46b">conditions - conditions for the function to apply</li> <li data-list-item-id="eec5c8e9604caf5764d47f3bd4061974c">number_of_dyes - number provider representing the number of random dyes out of sixteen to apply to the item<ul><li data-list-item-id="ecc81ab0f2736ae039ff3cd82e77b67dd">The same dye might be selected repeatedly</li></ul> </li> </ul><h4 id="h_01KCPF3MQDPKH4FM7603DACT32">Added minecraft:set_random_potion</h4><ul> <li data-list-item-id="e3f37354cb02c586a837829c10de683a8">Randomly sets the minecraft:potion_contents data component on an item Fields:</li> <li data-list-item-id="edbf239050352e098b75615a4d742c3b6">conditions - conditions for the function to apply</li> <li data-list-item-id="e9012fa4986e8cdd7fef77f76171fac61">options - optional potion id, list of namespaced potion IDs, or hash-prefixed potion tag, representing the possible potions to select from<ul><li data-list-item-id="e18ff0ae97c22b6f355a7dc925d963bf8">Defaults to any potion in the potions registry</li></ul> </li> </ul><h4 id="h_01KCPF3MQEH1CKVV34DT052ARY">Changed minecraft:enchant_with_levels</h4><p>Now also takes the following field:</p><ul><li data-list-item-id="e753bcbe62ff3dc582f78a9467bb11482">include_additional_cost_component - optional boolean representing if an minecraft:additional_cost_component should be added to the item based on the cost of the enchantment<ul> <li data-list-item-id="ec3723f87b49ee0da418e564a55a38890">Defaults to false</li> <li data-list-item-id="e2c6c67d0b4a0b26853e391327b5ba4f6">The value is determined by the levels number provider and is the same that is used to determine what enchantment level is used for enchanting</li> </ul> </li></ul><h4 id="h_01KCPF3MQEGJ0JHVRGZFN9JSAH">Changed minecraft:enchant_randomly</h4><p>Now also takes the following field:</p><ul><li data-list-item-id="e0f960ca9a6ac4b89f8523cb7b5642422">include_additional_cost_component - optional boolean representing if an minecraft:additional_cost_component should be added to the item based on the cost of the enchantment<ul> <li data-list-item-id="e543a08980682f9a0b23dcb432e577ab2">Defaults to false</li> <li data-list-item-id="efdbab4a089305da44ec7786ac0e971e1">The value is determined by the value selected by levels or its default value using the following formula: 2 + random(0, 5 + level * 10) + 3 * level</li> </ul> </li></ul><h3 id="h_01KCPF3MQFVJ8QZHNV3TRPN43T">Predicates</h3><h4 id="h_01KCPF3MQG88XY346QWB2EE4HS">Entity Predicates</h4><h5 id="h_01KCPF3MQG3K36G8X9DV86W0NC">player Sub-Predicate</h5><ul> <li data-list-item-id="ea1f7f6f1229c0ec73efcf80905f255d4">New optional field: food - A Food predicate</li> <li data-list-item-id="ef394b5b5b8a5f2d69b3ae2f4289217b4">Format: Object with fields:<ul> <li data-list-item-id="e9d181de239d5aa8de8bca3d22440609d">level - optional integer min/max range specifying the required food level</li> <li data-list-item-id="e3571beb42af98ef501562b963d9fab0a">saturation - optional float min/max range specifying the required saturation level</li> </ul> </li> </ul><h4 id="h_01KCPF3MQHVKWWQHFYZ0M7WF3B">Added minecraft:sum</h4><ul> <li data-list-item-id="e6f1f67f97e764fc78ae7f41849701cc1">Returns the sum of a list of number providers</li> <li data-list-item-id="e42293bba1664b25bd92abb3eb1bf1ad9">Fields:<ul><li data-list-item-id="e13a93e6ed243e908fdc852f7d2ff76c7">summands, a list of number providers</li></ul> </li> </ul><h3 id="h_01KCPF3MQH7ECSXD6T8HWFHM6M">Enchantments</h3><ul><li data-list-item-id="e6c1ca6eaa839226304d46434047204f5">The post_piercing_attack component no longer only works for a player if that player has a certain food level</li></ul><h3 id="h_01KCPF3MQJ0R8CY4TCQFYQQWVC">Tags</h3><ul><li data-list-item-id="e07eb0f198adf6db0464d9970379a2fb5">Added several tags representing groups of villager trades from which Villagers and Wandering Traders derive their trading pools<ul> <li data-list-item-id="e7a43b1009b482f72c5450382a0f0e887">Villagers have the following tags representing each profession and level of trade in the format: #<profession>/level_<level>, up to level 5<ul><li data-list-item-id="e35ca2090a9a641e07335aea2ae3c2295">Smiths have the #common_smith/level_<level> tags representing common trades among armorers, weaponsmiths and toolsmiths, up to level 5</li></ul> </li> <li data-list-item-id="ed3116f8f37ee2832bf83ad48a6a4ab71">Wandering Traders have the following tags: #wandering_trader/buying, #wandering_trader/special, #wandering_trader/common</li> </ul> </li></ul><h4 id="h_01KCPF3MQJB34JP5C9X1QSCZDW">Enchantment Tags</h4><ul><li data-list-item-id="e6224fe713f54749a067051ed38263485">Removed the following tags:<ul> <li data-list-item-id="ed73e72d1c27861ac87b641bfd446a56f">trades/desert_special</li> <li data-list-item-id="e2c0f335fe15bd82f605aedb8078058cd">trades/jungle_special</li> <li data-list-item-id="e08235af183a7584c50556319cb96e81f">trades/plains_special</li> <li data-list-item-id="e55995c0291f43fe16a23dab23d9375a3">trades/savanna_special</li> <li data-list-item-id="ec9dd8acc4a2958a107e6259efe29f338">trades/snow_special</li> <li data-list-item-id="ed8a25d7e88e403ec557e09c652118b14">trades/swamp_special</li> <li data-list-item-id="e5840339f1126fcf9e1e161567693a674">trades/taiga_special</li> </ul> </li></ul><h4 id="h_01KCPF3MQMQ4AVWVVAM2GW1EWV">Potion Tags</h4><ul><li data-list-item-id="e7b9d9d699f6bed92aa78719c5fc89285">Added #tradeable - all potion effects that can appear in villager trades</li></ul><h2 id="h_01KCPF3MQMPX6D9SSKZC7F0E85">Resource Pack Version 76</h2><h3 id="h_01KCPF3MQMR8HRPYV4QJTQ1AGJ">Lightmap Shader Changes</h3><ul> <li data-list-item-id="e40b7af15317ed76565a9a6e2d23631fd">The lightmap.fsh shader was significantly modified.<ul> <li data-list-item-id="e98d05756eed8818cc93488280b1f9f56">The LightmapInfo uniform now has two new fields:<ul> <li data-list-item-id="ec588ec0d7cf6ff2467e817c4cc84b119">BlockLightTint</li> <li data-list-item-id="eecf889cd9ba32a253834805edab74a2d">NightVisionColor</li> </ul> </li> <li data-list-item-id="e7eb64fb99135e1ebf1024616639aa799">The AmbientLightFactor field was removed, its value is now premultiplied into AmbientColor</li> <li data-list-item-id="e418e33fa06a33baa3b18ff438523af66">The DarkenWorldFactor was renamed to BossOverlayWorldDarkeningFactor</li> </ul> </li> <li data-list-item-id="e9e1fa885c3e80e590d3b338cc433721d">Text and items rendered in UI now use a separate 1x1 white lightmap texture, so the lightmap shader does not always have to keep the 15, 15 pixel purely white</li> </ul><h2 id="h_01KCPF3MQP6F6FZB8JYJVGK9QQ">Fixed bugs in 26.1 Snapshot 1</h2><ul> <li data-list-item-id="ead4aafa97bd8cdf0d8e66b939c3175d9"> <a href="https://bugs.mojang.com/browse/MC-64087" data-bi-id="n1a3" data-bi-ct="text" data-bi-cn="mc-64087" data-bi-ecn="mc-64087">MC-64087</a> - Revengeful zombies / Zombie reinforcements will try to attack you in Creative mode</li> <li data-list-item-id="e4e6d6b7f4b76b209477f2594e10a0867"> <a href="https://bugs.mojang.com/browse/MC-179949" data-bi-id="n2a3" data-bi-ct="text" data-bi-cn="mc-179949" data-bi-ecn="mc-179949">MC-179949</a> - You cannot edit the inventories of piglins by using '/item replace'</li> <li data-list-item-id="ed78a30bd94289e12666ba947959cd14a"> <a href="https://bugs.mojang.com/browse/MC-197497" data-bi-id="n3a3" data-bi-ct="text" data-bi-cn="mc-197497" data-bi-ecn="mc-197497">MC-197497</a> - Smooth lighting transition from level 1 to 0 is not smooth</li> <li data-list-item-id="eaea1720574072a224480f590dd446e2e"> <a href="https://bugs.mojang.com/browse/MC-199589" data-bi-id="n4a3" data-bi-ct="text" data-bi-cn="mc-199589" data-bi-ecn="mc-199589">MC-199589</a> - Hitting mobs in Creative mode then switching into Survival causes the mob to target you</li> <li data-list-item-id="ed2231a032b93a1384bbd2d7da5ecd69e"> <a href="https://bugs.mojang.com/browse/MC-219981" data-bi-id="n5a3" data-bi-ct="text" data-bi-cn="mc-219981" data-bi-ecn="mc-219981">MC-219981</a> - Leader zombie-type mobs spawn with 20 health despite having an increased maximum health</li> <li data-list-item-id="e459b13686a6d17c69c7e964ba075e0a7"> <a href="https://bugs.mojang.com/browse/MC-300465" data-bi-id="n6a3" data-bi-ct="text" data-bi-cn="mc-300465" data-bi-ecn="mc-300465">MC-300465</a> - Maps with the maximum number of markers cannot be placed in item frames</li> <li data-list-item-id="ef55a7bec5871c1367e852e7eedaadcb1"> <a href="https://bugs.mojang.com/browse/MC-302186" data-bi-id="n7a3" data-bi-ct="text" data-bi-cn="mc-302186" data-bi-ecn="mc-302186">MC-302186</a> - Ambient lighting in the Nether appears discolored compared to previous versions</li> <li data-list-item-id="e1800eb5c939c596fc3964d3c04533050"> <a href="https://bugs.mojang.com/browse/MC-302408" data-bi-id="n8a3" data-bi-ct="text" data-bi-cn="mc-302408" data-bi-ecn="mc-302408">MC-302408</a> - Inconsistent underwater lighting with the Conduit Power effect applied</li> <li data-list-item-id="e7e1427df346b5f398c699cd5eb3499d5"> <a href="https://bugs.mojang.com/browse/MC-302528" data-bi-id="n9a3" data-bi-ct="text" data-bi-cn="mc-302528" data-bi-ecn="mc-302528">MC-302528</a> - Low sky & block light look outright broken when cast on the same area</li> <li data-list-item-id="e87e421a0bfdcc84e62c53f9e077a5984"> <a href="https://bugs.mojang.com/browse/MC-303119" data-bi-id="n10a3" data-bi-ct="text" data-bi-cn="mc-303119" data-bi-ecn="mc-303119">MC-303119</a> - Feeding a cat or wolf in Survival mode with only one item in the selected item slot does not restore as much health as it should</li> <li data-list-item-id="efffd5023fadbafde34788cd48c68d117"> <a href="https://bugs.mojang.com/browse/MC-303125" data-bi-id="n11a3" data-bi-ct="text" data-bi-cn="mc-303125" data-bi-ecn="mc-303125">MC-303125</a> - Creepers can blow up after the player dies</li> <li data-list-item-id="e4efccf1735704104c36f52af0757b78b"> <a href="https://bugs.mojang.com/browse/MC-303389" data-bi-id="n12a3" data-bi-ct="text" data-bi-cn="mc-303389" data-bi-ecn="mc-303389">MC-303389</a> - The ender dragon's velocity can be affected by attacks while perched</li> <li data-list-item-id="e238d3c7de7acf0b5c4776c18d83e5ca8"> <a href="https://bugs.mojang.com/browse/MC-303692" data-bi-id="n13a3" data-bi-ct="text" data-bi-cn="mc-303692" data-bi-ecn="mc-303692">MC-303692</a> - Debug overlay text has an indent when improved transparency is disabled</li> <li data-list-item-id="e236973b81ef428ae4068df1fa7ab00a1"> <a href="https://bugs.mojang.com/browse/MC-304023" data-bi-id="n14a3" data-bi-ct="text" data-bi-cn="mc-304023" data-bi-ecn="mc-304023">MC-304023</a> - Redundant level data fixer files are saved in worlds' "data" folder</li> <li data-list-item-id="e59c5875109f04279284135a876316d3b"> <a href="https://bugs.mojang.com/browse/MC-304217" data-bi-id="n15a3" data-bi-ct="text" data-bi-cn="mc-304217" data-bi-ecn="mc-304217">MC-304217</a> - Lunge's hunger requirement applies to post_piercing_attack effects of custom enchantments</li> <li data-list-item-id="ebd23b80873ffb7cf4e5947ad839cfd66"> <a href="https://bugs.mojang.com/browse/MC-304599" data-bi-id="n16a3" data-bi-ct="text" data-bi-cn="mc-304599" data-bi-ecn="mc-304599">MC-304599</a> - Dolphins don't follow players riding nautiluses like in Bedrock Edition</li> <li data-list-item-id="e86ac19b1c5f2e1ff0467205650772ff3"> <a href="https://bugs.mojang.com/browse/MC-304631" data-bi-id="n17a3" data-bi-ct="text" data-bi-cn="mc-304631" data-bi-ecn="mc-304631">MC-304631</a> - Anisotropic filtering set to 8x causes opaque translucent textures to become transparent in the distance when there are odd-sized block textures</li> <li data-list-item-id="e771e90e67ebe3ba567186166b1607d98"> <a href="https://bugs.mojang.com/browse/MC-304725" data-bi-id="n18a3" data-bi-ct="text" data-bi-cn="mc-304725" data-bi-ecn="mc-304725">MC-304725</a> - Zombie villagers summoned with default spawn eggs always spawn as their plains variant</li> <li data-list-item-id="e3bc4b9757194b55b1b2910f6ee12bfdf"> <a href="https://bugs.mojang.com/browse/MC-304991" data-bi-id="n19a3" data-bi-ct="text" data-bi-cn="mc-304991" data-bi-ecn="mc-304991">MC-304991</a> - Clicking on a chest with loot that hasn't been generated in Spectator mode makes the "block.chest.locked" sound</li> <li d
Community<p><strong>Posted:</strong> 16 December 2025</p><p>A new hotfix has been released to address issues discovered in the latest update. This update will be rolling out to the various platforms as they become available, so please allow time for the update to reach you.</p><h1 id="user-content-fixes%3A">Fixes:</h1><h2 id="user-content-general">General</h2><ul><li data-list-item-id="ef17417c30fa89503e1992fd60e998738">The Adventuring Time achievement no longer unlocks after visiting fewer than 17 biomes on PC (<a href="https://bugs.mojang.com/browse/MCPE-156784" target="_blank" rel="noopener noreferrer" aria-label="MCPE-156784 (Opens in new window or tab)">MCPE-156784</a>)</li></ul><h2 id="user-content-mounts-of-mayhem">Mounts of Mayhem</h2><h3 id="user-content-spear">Spear</h3><ul> <li data-list-item-id="eaf666b32ea7be69b85f2229c5ec8b615">Increased the duration during which a Spear can apply knockback while charging</li> <li data-list-item-id="e76f05c03bdc592feb52da522844f6482">Charge attack animations now align more closely with the Spear's gameplay phases (Engaged, Tired, Disengaged) for improved visual feedback</li> </ul><h2 id="user-content-marketplace">Marketplace</h2><ul><li data-list-item-id="e63ed9451700f18fd274822170ec39476">Fixed a bug that could cause the Escape key to not return to the main menu after searching the Marketplace (<a href="https://bugs.mojang.com/browse/MCPE-232316" target="_blank" rel="noopener noreferrer" title="https://bugs.mojang.com/browse/mcpe-232316" aria-label="MCPE-232316 (Opens in new window or tab)">MCPE-232316</a>)</li></ul><h1 id="user-content-technical-updates">Technical Updates</h1><h2 id="user-content-api-infra">API Infra</h2><ul><li data-list-item-id="eb61073b59686e42dada748df934a7f55">Fixed a bug that could trigger a 'Block' error code during level load or world creation when using multiple add-ons (<a href="https://bugs.mojang.com/browse/MCPE-232978" target="_blank" rel="noopener noreferrer" aria-label="MCPE-232978 (Opens in new window or tab)">MCPE-232978</a>)</li></ul><h2 id="user-content-graphical">Graphical</h2><ul><li data-list-item-id="e8a6fddcd6a404b0cfa6118873643a7c9">Fixed UI textures looking incorrect on Switch when loading add-ons or connecting to servers</li></ul>
Community<p>Today Mounts of Mayhem charges into Minecraft, bringing a new weapon to wield, mounts to tame, foes to face, and strategies to master! Challengers await beneath scorching suns, night skies, and deep in the ocean’s depths – and each clash will demand a fresh strategy. Fight back with the spear, a new tiered weapon which deals damage based on your precision and the speed of your trusted steed. So, riders of the Overworld – mount up and lead the charge in the Mounts of Mayhem drop!</p> <h2 id="h_01KC3VM1Z0D9CJE0G4G37AVBKJ">New Features</h2> <ul> <li>Added the Nautilus and the Zombie Nautilus mobs</li> <li>Added Nautilus Armor</li> <li>Added the Camel Husk mob</li> <li>Added the Parched mob</li> <li>Added Spear weapons</li> <li>Zombie Horses now spawn naturally</li> <li>Added new graphical options "Texture Filtering" and "Anisotropic Filtering"</li> <li>Added Netherite Horse Armor that can be obtained by upgrading Diamond Horse Armor using a Smithing Table</li> </ul> <h3 id="h_01KC3VM1Z109AR5F89BA0Q891K">Nautilus</h3> <p><img src="https://feedback.minecraft.net/hc/article_attachments/41809958156173" alt="nautilus_1280_720.jpg"></p> <ul> <li>The Nautilus is a new neutral aquatic mob</li> <li>Spawns in all ocean biomes</li> <li>Attacks using a Dash attack, if provoked</li> <li>Occasionally attacks Pufferfish within range using the Dash attack</li> <li>Takes suffocation damage on land</li> <li>The Nautilus can be bred and tamed using a Pufferfish or a Bucket of Pufferfish</li> <li>Despawns naturally, however becomes persistent when interacted with by a player</li> <li>Has a chance to drop a Nautilus Shell when killed, with increasing chance for each level of Looting</li> <li>A tamed Nautilus: <ul> <li>Can be equipped with a Saddle to ride</li> <li>Has an inventory screen for managing Saddle and Armor</li> <li>Has a Dash skill similar to Camels, used by pressing the Jump button</li> <li>Adds the "Breath of the Nautilus" effect to mounted players</li> <li>With a Saddle has a roaming restriction of 16 blocks</li> <li>Without a Saddle has a roaming restriction of 32 blocks</li> </ul> </li> </ul> <h4 id="h_01KC3VM1Z1248K85ZFTNNC3DYG">Zombie Nautilus</h4> <ul> <li>The Zombie Nautilus is a new underwater mob that spawns with a Drowned rider wielding a Trident</li> <li>The Zombie Nautilus is only hostile if ridden by a hostile mob</li> <li>The Zombie Nautilus behaves similar to the Nautilus except that it cannot be bred</li> <li>Drops 0-3 Rotten Flesh when killed, with 0-1 extra for each level of Looting</li> </ul> <h5 id="h_01KC3VM1Z1TPD8GFWB8AJY6MR0">Coral Zombie Nautilus</h5> <ul> <li>The Zombie Nautilus has a Coral Zombie Nautilus variant that spawns in the Warm Ocean biome</li> </ul> <p><img src="https://feedback.minecraft.net/hc/article_attachments/41809981426317" alt="zombie_coral_nautilus_1280_720.jpg"></p> <h4 id="h_01KC3VM1Z1GXX833RWZP2JNRKE">Nautilus Armor</h4> <ul> <li>Equippable on the Nautilus and Zombie Nautilus</li> <li>Comes in Copper, Golden, Iron, Diamond and Netherite versions</li> <li>Copper, Iron, Golden, and Diamond Nautilus Armor now have a chance to be found in the Chests for the following Structures: <ul> <li>Buried Treasure</li> <li>Ocean Ruins</li> <li>Shipwreck</li> </ul> </li> <li>Netherite Nautilus Armor is created by upgrading from Diamond Nautilus Armor using a Smithing Table</li> </ul> <h3 id="h_01KC3VM1Z1X1EC6Z7AW69D5CTT">Status Effects</h3> <ul> <li>Added <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">Breath of the Nautilus</span> effect <ul> <li>Pauses player oxygen consumption (but does not replenish oxygen)</li> </ul> </li> </ul> <h3 id="h_01KC3VM1Z18QGAJ06QN29YA78N">Parched</h3> <ul> <li>The Parched is a new Skeleton variant</li> <li>Spawns at light level 0 in Deserts replacing some of the regular Skeletons</li> <li>Does not spawn in caves, following the Husk's spawning rules</li> <li>Does not burn in sunlight</li> <li>Shoots Arrows of Weakness</li> <li>Is immune to the Weakness effect</li> <li>Has a slower rate of fire compared to normal Skeletons, similar to Bogged</li> <li>Has a chance to drop Arrows and Bones when killed, as well as Arrows of Weakness when killed by a Player</li> </ul> <h3 id="h_01KC3VM1Z1M192MS06G98EYFT7">Camel Husk</h3> <p><img src="https://feedback.minecraft.net/hc/article_attachments/41809958156813" alt="1.21.11-camel_husk.jpg"></p> <ul> <li>The Camel Husk is a new undead Camel variant</li> <li>Spawns at light level 0 in Deserts with two riders: A Husk wielding a Spear and a Parched</li> <li>Does not spawn in caves, following the Husk's spawning rules</li> <li>Does not burn in sunlight</li> <li>Is hostile if the rider is a hostile mob</li> <li>Passive without a rider</li> <li>Despawns with other hostile mobs, however becomes persistent when interacted with</li> <li>Can be fed Rabbit Feet to heal</li> <li>Cannot be bred</li> <li>Works like regular Camels when ridden</li> <li>Drops 2-3 Rotten Flesh when killed, with extra 0-1 for each level of Looting</li> </ul> <h3 id="h_01KC3VM1Z1DJCNA87M0XV29AD8">Spear Weapon</h3> <ul> <li>New weapon that can be crafted in Wood, Stone, Copper, Iron, Gold and Diamond versions</li> <li>Also exists in a Netherite variant that is created by upgrading a Diamond Spear using a Smithing Table</li> <li>Each material has different stats for timing, influencing how fast they are to use</li> <li>Has a minimum reach for damage, being too close to a target will yield no damage</li> <li>Has extended maximum reach compared to other tools and weapons</li> <li>Bounces back visually on hit</li> <li>Has two attacks: Jab and Charge</li> <li>Does not cause item interact vibrations</li> <li>Zombies, Husks, Zombified Piglins and Piglins can spawn with the Spear</li> <li>Golden Spear is considered a preferred weapon by Piglins</li> <li>Spears can be enchanted with the same Enchantments that can be used with Swords except Sweeping Edge</li> <li>Spears can also be enchanted with the new Lunge Enchantment</li> <li>Added various Spears to various loot chests around the world <ul> <li>Iron Spears can be found in Buried Treasure chests</li> <li>Copper and Iron Spears can be found in Weaponsmith chests in villages</li> <li>Stone Spears can be found in Ocean Ruin chests</li> <li>Diamond Spears can be found in Bastion Remnant and End City chests</li> </ul> </li> </ul> <h4 id="h_01KC3VM1Z1YC96M237VG97SQXV">Jab Attack</h4> <ul> <li>Quick-press the primary action button to use</li> <li>A low damage attack with knockback</li> <li>Has a cooldown between attacks dependent on material <ul> <li>Wooden Spears have the fastest cooldown; Netherite the slowest</li> </ul> </li> <li>Can hit multiple enemies</li> <li>Does not destroy blocks</li> </ul> <h4 id="h_01KC3VM1Z18C9MM5YN93V5JPWM">Charge Attack</h4> <p><img src="https://feedback.minecraft.net/hc/article_attachments/41809981426573" alt="1.21.11-spear.jpg"></p> <ul> <li>Press and hold the secondary action button to use</li> <li>Damage is based on Spear material, the player’s view angle, and the velocity of both the player and the target</li> <li>While holding down the button, the attack goes through three stages before returning to idle: <ul> <li>Engaged: The Spear can deal damage, knockback, and dismount mounted enemies if the speed is above the required thresholds</li> <li>Tired: Indicated by the Spear rotating to a vertical position and shaking <ul> <li>The Spear can deal damage and knockback (but not dismount) if the speed is above the required thresholds</li> </ul> </li> <li>Disengaged: Indicated by the Spear being lowered, pointing downwards <ul> <li>The Spear deals damage but not knockback or dismount if the speed is above the required threshold</li> </ul> </li> </ul> </li> <li>The Spear's range when used by mobs is half of that when used by players, but they can deal damage, dismount and knockback at lower speeds than the players</li> <li>Zombies, Husks, Zombified Piglins and Piglins know how to charge with a Spear</li> </ul> <h4 id="h_01KC3VM1Z1BNBCXBJ9PQS0PPCW">Lunge Enchantment</h4> <ul> <li>Spear exclusive enchantment</li> <li>Only works with the Jab attack</li> <li>When doing a Jab attack with Lunge, it propels the player horizontally in the view direction</li> <li>The view angle needs to be perfectly leveled horizontally to achieve maximum lunge distance</li> <li>Using Lunge has a durability cost of 1 for using Lunge across all Enchantment levels</li> <li>Using Lunge consumes hunger points by exhausting the player, similar to sprinting or jumping <ul> <li>Level 1 Lunge consumes 1 hunger point, level 2 consumes 2 hunger points, and level 3 consumes 3 hunger points</li> <li>Lunge can only be used if the player has at least 6 hunger points in their hunger bar</li> </ul> </li> <li>Does not work when the player is in water or flying with Elytra</li> </ul> <h3 id="h_01KC3VM1Z1Z4JGE257F1BD7P7G">Advancements</h3> <ul> <li>Added the "Mob Kabob" advancement for spearing 5 enemies with a Charge attack</li> </ul> <h3 id="h_01KC3VM1Z1A4STJVH02W3SYWYS">Texture Filtering</h3> <ul> <li>New option in Video Settings</li> <li>Controls the method used to sample textures when they are viewed at an angle or from a distance</li> <li>Available values are "None", "RGSS", and "Anisotropic"</li> <li>The default depends on your graphics preset and hardware</li> <li>"RGSS" (Rotated Grid Super Sampling) is a shader-based filtering method that improves texture clarity at a moderate performance cost <ul> <li>This is available on all hardware</li> </ul> </li> <li>"Anisotropic" is a hardware-based filtering method that provides the best texture clarity <ul> <li>The maximum anisotropy may be "2x", "4x", and "8x", controllable by a separate slider</li> <li>If your hardware does not support it, Anisotropic Filtering will do nothing</li> <li>This significantly impacts video memory usage (especially combined with a high mipmap count)</li> </ul> </li> </ul> <h2 id="h_01KC3VM1Z19E735AY5KTZMC1JC">Changes</h2> <ul> <li>Horses, Mules, Donkeys, and Camels no longer sink in water while ridden by a player <ul> <li>Skeleton Horses are an exception - they still sink</li> </ul> </li> <li>Bats no longer spawn more frequently and in higher light levels between October 20 and November 3</li> <li>Items will no longer "bob" whenever their durability changes, such as when losing durability from an attack, or repaired by Mending</li> <li>Horses, Mules, Donkeys, Camels, Zombie Horses and Camel Husks will not panic if controlled by Mobs</li> <li>Parrots can now mimic the sounds of Zombie Nautilus, Zombie Horse, Camel Husk and Parched</li> <li>Spawn Eggs have been reorganized into groups in the Creative Inventory</li> <li>Chunks now fade in instead of appearing out of nowhere, with the fade-in time adjustable through Video Settings</li> <li>Changes to visuals and visual options</li> <li>Updated the Main Menu background panorama</li> <li>Added splash text "One does not simply walk to the Far Lands"</li> </ul> <blockquote> <p><strong>Developer’s Note:</strong> <em>This statement was proven false on October 4, 2025.</em></p> </blockquote> <h3 id="h_01KC3VM1Z1V0KZBEBBQ55HY1VG">Zombie Horse</h3> <p><img src="https://feedback.minecraft.net/hc/article_attachments/41809981426829" alt="zombie_horse_1280_720.jpg"></p> <ul> <li>Zombie Horses now spawn naturally</li> <li>Zombie Horses spawn in darkness, and burn in sunlight like other undead mobs</li> <li>Zombie Horses count towards the hostile mob cap and spawn with other hostile mobs</li> <li>Zombie Horses do not display any hostile behavior towards players. Their hostility resides solely in their Zombie rider</li> <li>Zombie Horses can be leashed when its mob jockey is removed</li> <li>Zombie Horses despawn like other hostile mobs <ul> <li>However, they become persistent when interacted with by a player</li> </ul> </li> <li>Zombie Horses can be tamed in the same fashion as regular Horses, and can then be mounted and controlled by a player</li> <li>Zombie Horses can be healed and tempted using Red Mushrooms</li> <li>Tamed Zombie Horses can be equipped with a Saddle and Horse Armor</li> <li>Horse Armor protects Zombie Horses from sunlight damage</li> <li>Zombie Horses have 25 health points (12.5 hearts) of health</li> <li>Zombie Horses have variable movement speed and jump strength, determined when they spawn</li> <li>Zombie Horses drops 2-3 Rotten Flesh when killed, with extra 0-1 for each level of Looting</li> <li>Zombies riding Zombie Horses now have a chance of dropping a Red Mushroom on death</li> </ul> <h3 id="h_01KC3VM1Z1R4BZ93YJSBM92CFX">Mob Spawning</h3> <ul> <li>Zombie Horses now have a chance to spawn in plains and savanna biome types, with a zombie rider holding an iron spear</li> </ul> <h3 id="h_01KC3VM1Z2TGB5S7ZSDHKKC401">Advancements</h3> <ul> <li>Updated the "How Did We Get Here?" advancement to include the <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">Breath of the Nautilus</span> effect</li> <li>Updated the "Best Friends Forever" advancement to include the Nautilus, Zombie Nautilus, and the Zombie Horse</li> <li>Updated the "The Parrots and the Bats" advancement to include the Nautilus</li> <li>Updated the "Two by Two" advancement to include the Nautilus</li> <li>Updated the "Monster Hunter" advancement to include the Zombie Nautilus, the Zombie Horse, the Camel Husk and the Parched</li> <li>Updated the "A Throwaway Joke", "Take Aim" and "It Spreads" advancements to include the Nautilus, the Zombie Nautilus, the Zombie Horse, the Camel Husk and the Parched</li> <li>Updated the "Oh Shiny" advancement to include the Golden Spear and Golden Nautilus Armor</li> </ul> <h3 id="h_01KC3VM1Z29F0HFHC62JDWWKAS">Items</h3> <ul> <li>Spawn Eggs are now sorted thematically in the Creative Inventory, according to the following categories: <ul> <li>Overworld <ul> <li>Farm Animals</li> <li>Mounts</li> <li>Pets</li> <li>Wild Animals</li> <li>Aquatic</li> <li>Miscellaneous</li> <li>Golems</li> <li>Villagers</li> <li>Undead</li> <li>Spiders</li> <li>Monsters</li> <li>Illagers</li> </ul> </li> <li>Nether</li> <li>The End</li> </ul> </li> </ul> <h3 id="h_01KC3VM1Z24ZGTGCBT9TT80Q0W">Sounds</h3> <ul> <li>Anvil destroy, land, place and use sounds now play at a slightly lower volume</li> </ul> <h3 id="h_01KC3VM1Z2CKKW5XMHK1MW3P0J">Accessibility</h3> <ul> <li>Keys used to access debug features can now be rebound <ul> <li>It is part of a new <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">Debug</span> category in the Key Binds screen</li> <li>The <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">F3 + Q</span> keybind to display a debug help message in chat has been removed</li> </ul> </li> <li>The debug modifier key can be bound separately from the debug overlay key</li> <li>The key to toggle GUI can now be rebound</li> <li>The key to toggle spectator shader effects, such as when spectating an Enderman, can now be rebound</li> </ul> <h3 id="h_01KC3VM1Z2R3W2WVWW31G38SW2">Input</h3> <p>Several uses of the <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">cmd</span> key on Mac have been rebound to <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">ctrl</span>:</p> <ul> <li>The input modifier to drop all items</li> <li>The input modifier to include all the data when picking a block</li> <li>The input modifier to change GUI scale in the Video Settings screen</li> <li>Stopping the recipe book from cycling through variations of items</li> </ul> <h3 id="h_01KC3VM1Z2H298J706VYTEHSZD">Changes to Visuals</h3> <ul> <li>Graphics modes "Fast", "Fancy", and "Fabulous!" have been replaced with graphics presets with the same names</li> <li>Cloud movement is now the same for all players on a server</li> <li>All blocks in the world now have mipmaps applied if enabled in video settings <ul> <li>Blocks that did not have mipmaps before, such as different vines, rails, foliage (apart from leaves) and more should look better from higher distances</li> </ul> </li> <li>Client FPS is expected to be higher for most players</li> <li>Underwater biome fog color and fog distance is now blended based on the player's position between biomes, similarly to regular biome fog and sky colors</li> <li>Environmental Fog in the Nether is no longer dependent on the render distance setting, and will consistently be applied from 10 to 96 blocks</li> <li>The color of the sky during sunrises and sunsets is now affected by rain and thunder</li> <li>When the "See-Through Leaves" video setting is disabled, the gaps between leaves are now dark green instead of black</li> <li>Turning the "See-Through Leaves" video setting off now gives a bigger performance boost than before</li> </ul> <h4 id="h_01KC3VM1Z2EQB99ZG6RPE0A0NQ">Graphics Presets</h4> <ul> <li>Settings on the Video Settings screen have been reordered and split into 3 sections: "Display", "Quality & Performance", and "Preferences"</li> <li>The following settings that were duplicating accessibility settings have been removed from the Video Settings screen: <ul> <li>"View Bobbing"</li> <li>"Glint Speed"</li> <li>"Glint Strength"</li> <li>"FOV Effects"</li> <li>"Distortion Effects"</li> </ul> </li> <li>Tweaks that were previously hidden behind the "Graphics" setting have been split out to be configurable independently: <ul> <li>"See-Through Leaves"</li> <li>"Show Vignette"</li> <li>"Weather Effect Radius" configures the distance in blocks within which rain and snow are visible</li> <li>"Improved Transparency" resolves some of the transparent geometry rendering issues at a significant GPU cost, previously was hidden behind "Fabulous!"</li> </ul> </li> <li>A new "Preset" slider was added to the top of the "Quality & Performance" section <ul> <li>Presets, as you would expect based on gaming industry standard, control most of the "Quality & Performance" settings at once, not only the ones that were previously hidden behind the "Graphics" setting</li> <li>Available presets are "Fast", "Fancy", "Fabulous!" and "Custom"</li> <li>The default preset is "Fancy" for new players</li> <li>But for players who are upgrading to this version the preset will be set to "Custom" to preserve your current configuration</li> </ul> </li> </ul> <h4 id="h_01KC3VM1Z2NG1CV98C9EDAT64S">Debug Renderer Changes</h4> <ul> <li>Same as before, do not treat debug renderers as supported features, they are there only to aid with development</li> <li>More debug renderers are now available through the Debug Settings screen</li> <li>Some existing renderers were improved</li> <li>The performance of debug renderers has been significantly improved</li> </ul> <h3 id="h_01KC3VM1Z23XM01SEXMKZ5FWD8">UI</h3> <ul> <li>Menu sliders will now "stick" to the closest available value when you release them after dragging with a mouse</li> <li>When using the keyboard to change slider values, the arrow keys will now move the slider to the next available value, not by one pixel as before</li> <li>The <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">inF3</span> button in the Debug Option screen has been renamed to <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">inOverlay</span> </li> <li>The Single Biome Customization screen now has a search box</li> <li>The language selection screen now has a search box to filter languages</li> <li>Renamed the "Show Music Toast" option to "Music Toast" <ul> <li>Added a third state to the "Music Toast" option, allowing it to only be shown in the pause menu</li> </ul> </li> </ul> <h2 id="h_01KC3VM1Z2VYE31SRP0JSPE8D7">Technical Changes</h2> <ul> <li>The Data Pack version is now 94.1</li> <li>The Resource Pack version is now 75.0</li> <li>The Minecraft Server Management Protocol version is now 2.0.0</li> <li>Added ClientFps JFR event</li> <li>Experience packets that do not change the player's experience progress or level are no longer sent by the server</li> <li>Added support for KQueue on OSX to improve network connection performance</li> </ul> <h3 id="h_01KC3VM1Z2TV83MRXYBV7KYJKM">Minecraft Server Management Protocol Version 2.0.0</h3> <ul> <li>Added a new notification <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">server/activity</span> <ul> <li>Indicates that a network connection to the server has been initiated</li> <li>Rate limited to 1 notification per 30 seconds</li> </ul> </li> <li>Enable authentication from web browsers <ul> <li>Authenticate by passing the token in <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">Sec-WebSocket-Protocol</span> header when opening the WebSocket connection <ul> <li>Example: <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">Sec-WebSocket-Protocol: minecraft-v1, <token></span> </li> </ul> </li> <li>Requests authenticating this way are subject to Origin header checks. This requires configuration of allowed origins on the server side using <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">management-server-allowed-origins</span>. The default value is empty, meaning <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">Sec-Websocket-Protocol</span> authentication is effectively disabled</li> </ul> </li> <li>In the <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">typed_game_rule</span> and <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">untyped_game_rule</span> schemas, the type of the <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">value</span> field has been changed from string to take either a boolean or an integer <ul> <li>Also, it now uses the namespaced ID of game rule as the key</li> </ul> </li> </ul> <h2 id="h_01KC3VM1Z250ZQ0GD1SS4J1ZVQ">Data Pack Versions 89.0 through 94.1</h2> <ul> <li>Added <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">stopwatch</span> command for keeping track of real time</li> <li>Certain visual and gameplay effects can now be controlled by Environment Attributes</li> <li>World Border interpolation is now dependent on game ticks instead of real time <ul> <li>This means the World Border will no longer move when the game is paused</li> <li>It will also respect any changes made by the <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">/tick</span> command</li> </ul> </li> <li>Changed loot function <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">filtered</span> to allow running modification when predicate fails</li> <li>Added <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">discard</span> loot function</li> <li>Added data-driven Zombie Nautilus variants</li> <li>Item textures were split out of the <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">blocks</span> atlas into a separate new <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">items</span> atlas <ul> <li>It means that the commands that were referencing the <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">blocks</span> atlas for item textures now need to reference the <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">items</span> atlas instead</li> </ul> </li> </ul> <h3 id="h_01KC3VM1Z2EYXJM7R2SZ8MRXW0">Zombie Nautilus Variants</h3> <ul> <li>Zombie Nautilus variants can be data-driven by adding entries to <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">data/<namespace>/zombie_nautilus_variant/<id>.json</span> </li> <li>This feature is experimental</li> <li>Fields in file: <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">model</span> - one of: <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">normal</span>, <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">warm</span> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">asset_id</span> - namespaced id for this variant asset, resolves to <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">assets/<namespace>/textures/<path>.png</span> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">spawn_conditions</span> - a variant selection rule</li> </ul> </li> </ul> <h3 id="h_01KC3VM1Z2W4FZ1METHPC3SB0D">Commands</h3> <ul> <li>Resource suggestions now show results in any namespace instead of just within <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft</span> </li> </ul> <h4 id="h_01KC3VM1Z24XCSR8PXGJH9F08X">Added <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">stopwatch</span> </h4> <ul> <li>New command that allows the creation of a Stopwatch that keeps track of real time</li> <li>Stopwatches do not depend on game ticks</li> <li>They only run when the server/world is running, even when paused</li> </ul> <p>Syntax:</p> <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">stopwatch create <id></span> - creates a Stopwatch with the given namespaced ID</li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">stopwatch query <id> [<scale>]</span> - shows the elapsed time of the given Stopwatch in seconds and returns it scaled by the given value and truncated <ul> <li>Default scale: <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">1</span> </li> </ul> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">stopwatch restart <id></span> - restarts the given Stopwatch</li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">stopwatch remove <id></span> - removes the given Stopwatch</li> </ul> <h4 id="h_01KC3VM1Z26157ZSA2BKWRVKEV">Changes to <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">execute</span> </h4> <ul> <li>Added new syntax <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">/execute if|unless stopwatch <id> <range></span> </li> <li>Allows to compare the elapsed time of a given Stopwatch with a floating point value range <ul> <li>The Stopwatch value is measured in seconds and has an accuracy of at most a millisecond</li> <li>Example: <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">/execute if stopwatch foo:bar ..10 run say Stopwatch foo:bar has not reached 10 seconds yet</span> </li> </ul> </li> </ul> <h4 id="h_01KC3VM1Z2QJ5TP2HZ5Z7QXKEC">Changes to <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">worldborder</span> </h4> <ul> <li>The <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">time</span> arguments now specify ticks by default, but can also specify seconds or in-game days using an <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">s</span> or <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">d</span> suffix</li> </ul> <h3 id="h_01KC3VM1Z2Y0RTX59YAJMZ70AX">Game Rules</h3> <p>Game rules have been moved into a registry. With that, all game rules have been renamed from their previous camel case names to namespaced IDs in snake case.</p> <p>Additionally, the following game rules have been further renamed:</p> <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">announceAdvancements</span> -> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:show_advancement_messages</span> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">commandBlocksEnabled</span> -> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:command_blocks_work</span> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">command_modification_block_limit</span> -> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:max_block_modifications</span> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">disableElytraMovementCheck</span> -> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:elytra_movement_check</span> <ul> <li>The value is inverted accordingly</li> </ul> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">disablePlayerMovementCheck</span> -> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:player_movement_check</span> <ul> <li>The value is inverted accordingly</li> </ul> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">disableRaids</span> -> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:raids</span> <ul> <li>The value is inverted accordingly</li> </ul> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">doDaylightCycle</span> -> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:advance_time</span> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">doEntityDrops</span> -> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:entity_drops</span> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">doImmediateRespawn</span> -> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:immediate_respawn</span> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">doInsomnia</span> -> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:spawn_phantoms</span> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">doLi
Community<p><strong>Posted:</strong> 9 December 2025</p><figure class="wysiwyg-image"><img style="aspect-ratio: 1170/500;" src="https://feedback.minecraft.net/hc/article_attachments/41446685011725" alt="r21u13_1170x500.jpg" width="1170" height="500"></figure><p>Today Mounts of Mayhem charges into Minecraft, bringing a new weapon to wield, mounts to tame, foes to face, and strategies to master! Challengers await beneath scorching suns, night skies, and deep in the ocean's depths - and each clash will demand a fresh strategy. Fight back with the spear, a new tiered weapon which deals damage based on your precision and the speed of your trusted steed. So, riders of the Overworld - mount up and lead the charge in the Mounts of Mayhem drop!</p><h2 id="h_01KB0DVNYTBNTT7VS565XCPDD5">New Features</h2><h3 id="h_01KB0DVNYTNAYWVSHVTAJ8H0AA">Mounts of Mayhem</h3><h4 id="h_01KB0DVNYTQ4X7WMGPSPWSSN3Z">Mount improvements</h4><ul> <li data-list-item-id="eb6dc3d584f327b69abdd39d79cdd547b">Horses, Zombie Horses, Donkeys, Mules, and Camels no longer sink when ridden by players while swimming</li> <li data-list-item-id="e158a863bdf732dab87c239c55ad53a43">Added Netherite Horse Armor<ul> <li data-list-item-id="e8ef38aa10ef5597da2d5286524480ced">Can be crafted at a Smithing Table using a Diamond Horse Armor, a Netherite Ingot, and a Netherite Upgrade</li> <li data-list-item-id="e1066416f37ab1dfcccf12b40dbe67864">Provides 19 armor points</li> </ul> </li> </ul><h3 id="h_01KB0DVNYWW463MVSHXPCK1PHJ">Nautilus</h3><ul> <li data-list-item-id="e2b1946ec999dfd028f10191ad5b4efc5">New neutral aquatic mob</li> <li data-list-item-id="e93a0a178aa001ff2d5a2bbfaab709fc2">Attacks using a Dash attack if provoked</li> <li data-list-item-id="ec5e3ff24832d1d6bbcbcb55c2a3e7b44">Spawns in all ocean biomes</li> <li data-list-item-id="e2e812bdc7b36fc7f4f7b6e896b8e6fcc">Tamed using Pufferfish or a Bucket of Pufferfish</li> <li data-list-item-id="e4aa56dab8f6c28120e104f73ffbd39f8">Tamed Nautilus can be mounted using a Saddle</li> <li data-list-item-id="e77a32c55286cf5387597a9c6b4e98019">Has a Dash skill similar to Camels, used by pressing Jump button</li> <li data-list-item-id="e8989573a78a36b6c597a1b6efed96e68">Occasionally attacks Pufferfish within range using Dash attack</li> <li data-list-item-id="e49f106732f52f49f4f87343bc30031fb">Adds "Breath of the Nautilus" effect to mounted player</li> <li data-list-item-id="e7e6b70260fcfce7f7ff466f0d4a2f6bc">Tamed Nautilus without Saddle has a roaming restriction of 32 blocks</li> <li data-list-item-id="e56d483ffc6835349bfa7f9458fd21110">Tamed Nautilus with Saddle has a roaming restriction of 16 blocks</li> <li data-list-item-id="ef90f2012edb1923a6f7213ede2a0f2b9">Nautilus has a charge attack cooldown of 4 seconds</li> <li data-list-item-id="ebcc8559cd62dcfe3d05eeabf65183eb3">Takes suffocation damage on land</li> <li data-list-item-id="e1cdbf6890e78a142d3935f1d79d79c02">A Nautilus can spawn between Y-Level 38 and 58</li> </ul><h3 id="h_01KB0DVNYZ8ZCXMPZCXH66J962">Nautilus Armor</h3><ul> <li data-list-item-id="e2ad5893ace943a595b7b179cfff112a3">Equipable on Nautilus and Zombie Nautilus</li> <li data-list-item-id="ecfc374506a0ef2f4c6a080508c1e536e">Comes in Copper, Golden, Iron, Diamond, and Netherite versions</li> <li data-list-item-id="efc045024e90e20ed00990120b788a29f">Using Shears on a Nautilus will first remove its armor, and then its Saddle</li> </ul><h3 id="h_01KB0DVNZ09QZ83ZY6E54GT1QX">Breath of the Nautilus</h3><ul> <li data-list-item-id="ee240687fe236a9257f6d9431963a125e">Effect that affects mounted player</li> <li data-list-item-id="e83b73916161ba9efb62aab6f60ca1fb5">Pauses player oxygen consumption (but does not replenish oxygen)</li> </ul><h3 id="h_01KB0DVNZ001XSY35R329DM98T">Zombie Nautilus</h3><ul> <li data-list-item-id="e0004008d21ebd21a35ba34f2ddb5baa2">New neutral underwater mob</li> <li data-list-item-id="ea4185be2658ff9fdebd232df92a3a1a0">Attacks using a Dash attack</li> <li data-list-item-id="e0509671832c83a92e00cb4e2d9e2433c">Spawns with a Drowned rider wielding a Trident</li> <li data-list-item-id="eaabac035f276e61105d6620a153afcd1">Is hostile if the rider is a hostile mob</li> <li data-list-item-id="e455ef6d2df8dd03fd12ce39d31dd70ff">Neutral without a rider</li> <li data-list-item-id="ee2241997c34c4af3898c4a96662e049a">Tamed using Pufferfish or a Bucket of Pufferfish</li> <li data-list-item-id="ecde5765e70f81b9386df4d39475ce6a0">Tamed Zombie Nautilus can be mounted using a Saddle</li> <li data-list-item-id="e7db2a95b95d24c89478b3cd79212956c">Has a Dash skill similar to Camels, used by pressing Jump button</li> <li data-list-item-id="ec31259b69bee19d36e582f131a283ff8">Occasionally attacks Pufferfish within range using Dash attack</li> <li data-list-item-id="ee3dc00321eaf3bfa8eb69d9e5ad912b1">Adds "Breath of the Nautilus" effect to mounted player</li> <li data-list-item-id="e8f11f39e24eabb0ce2b16a9d5e97a79c">Cannot be bred</li> <li data-list-item-id="eb0a37836f6b113f0a6621d829cd754ef">Tamed Zombie Nautilus without Saddle has a roaming restriction of 32 blocks</li> <li data-list-item-id="e493be9c85ef1eafb331e40c20db2a635">Tamed Zombie Nautilus with Saddle has a roaming restriction of 16 blocks</li> <li data-list-item-id="e29e358dc6cc19adf2bd3c3b99af8ac6c">Takes suffocation damage on land</li> </ul><h4 id="h_01KB0DVNZ3G2JNJADSNR8NEQZ0">Coral Zombie Nautilus</h4><ul> <li data-list-item-id="e62af5b5bd8043d6408852ca6dd3fdcff">New Zombie Nautilus variant</li> <li data-list-item-id="e12dfc54beb3ef4bf0ad19f5f68b1c18a">Spawns in Warm Oceans, replacing the normal Zombie Nautilus</li> <li data-list-item-id="ea76bb20101d139a83e5dbb9c52fc6e6d">Visual variant, functions identically to the normal Zombie Nautilus</li> </ul><h3 id="h_01KB0DVNZ5W2XGQ2S4DN6PQ9XP">Spear</h3><ul> <li data-list-item-id="e595bbce6ec38c50bf67f449184f2a517">New weapon that can be crafted in Wood, Stone, Copper, Iron, Gold, Diamond, and Netherite versions</li> <li data-list-item-id="e00242bc4a21e9f4e08e40e529d088131">Each material has different stats for timing, influencing how fast they are to use</li> <li data-list-item-id="e84b92e4c2291524e288c8406f73c3a76">Has a minimum reach for damage, being too close to a target will yield no damage</li> <li data-list-item-id="eff913d3b96188fa3d72fdd7d9a379520">Has extended maximum reach compared to other tools and weapons</li> <li data-list-item-id="e4ea1713cee9452e04b800b2470e878f8">Zombies and Piglins can spawn with the Spear</li> <li data-list-item-id="e3a0a0cbf9aabb04db1eba2164c11439c">Has two attacks: Jab and Charge</li> <li data-list-item-id="e66ff5e50981ef2940001f1d56cc8a62e">Animals defeated in one hit by the charge attack of a Spear with the Fire Aspect enchantment will drop cooked food</li> </ul><h4 id="h_01KB0DVNZAWXG12HEWDQ2YVNBG">Charge Attack</h4><ul> <li data-list-item-id="eb54476f0beecd346b6204f06f9366d17">Press and hold secondary action button to use</li> <li data-list-item-id="ecc71623894df2a8d740d4ce906240011">Damage based on Spear material, the player's view angle and velocity of both player and target</li> <li data-list-item-id="e7b449e7193c09aea3b9045590fd10170">While holding down button the attack goes through three stages before returning to idle:<ul> <li data-list-item-id="eb1c178a9a0a0a6838321889c4519b867">Engaged: Spear can deal damage, knockback, and dismount mounted enemies if speed is above the required thresholds</li> <li data-list-item-id="e21e0d5a5c8d6911311f1d233c784def4">Tired: Indicated by Spear rotating to a vertical position and shaking Spear can deal damage and knockback (but not dismount) if the speed is above the required thresholds</li> <li data-list-item-id="e419eb84f3a8089e785c95a606aba2cbf">Disengaged: Indicated by Spear being lowered, pointing downwards Spear gives damage but not knockback or dismount if the speed is above the required threshold</li> </ul> </li> </ul><h4 id="h_01KB0DVNZP2XHW6GQ2VDBVKAAR">Jab Attack</h4><ul> <li data-list-item-id="e5daf32eb1b52e74c21cef1c959cb393f">Quick press primary action button to use</li> <li data-list-item-id="e2b9e938d9dc36628cfd34144313c500d">Low damage attack with knockback</li> <li data-list-item-id="ea41dc4c52d91215d7984dd910fc89043">Cooldown between attacks</li> <li data-list-item-id="ee6200895f8ef48558e61a2d416a27eb0">Wood spears have the fastest cooldown; Netherite the slowest</li> <li data-list-item-id="ecf98ac98658a93a2baa4b5689a38ddda">Can hit multiple enemies</li> <li data-list-item-id="e2e92f368d8408371aa3a04cd8dd9a11e">Does not destroy blocks</li> </ul><h4 id="h_01KB0DVNZQMT7XQ6KAEXBQKHMS">Lunge Enchantment</h4><ul> <li data-list-item-id="e7505b5c513ceb404162d7abbb09eab97">Spear exclusive enchantment</li> <li data-list-item-id="ee2c5ddd22a4e7ad2ca6ce20c2a2e7bb3">Only works with the Jab attack</li> <li data-list-item-id="e8b85c9cccee92b2a2ab154a14dc4c7ea">When doing a Jab attack with Lunge it propels the player horizontally in the view direction</li> <li data-list-item-id="e9da3482a6c95cd85255eb3b05b8d2da9">View angle needs to be perfectly leveled horizontally to achieve maximum lunge distance</li> <li data-list-item-id="ecbef12f0be24e7c949545bfb8eea5a1f">Using the Lunge attack consumes hunger<ul><li data-list-item-id="e5b948f704ad62cff28d18a52fb433b88">Level 1 Lunge consumes 1 hunger point, level 2 consumes 2 points, and level 3 consumes 3 points</li></ul> </li> <li data-list-item-id="ee83feaa94109fc515037b292a74ac396">Cost of 1 Durability point for using Lunge for all Enchantment levels</li> </ul><h3 id="h_01KB0DVNZSZCQR2M8M4AADEGDA">Zombie Horse</h3><ul> <li data-list-item-id="e28e040ef96ef56a123f85a601eb52874">Spawns naturally at night in Plains and Savanna biomes</li> <li data-list-item-id="e3bcbe422e48b59df181d976a4b2eda8e">Spawns with a Zombie rider wielding a Spear</li> <li data-list-item-id="e760120c1649c7e360b722277437f2a50">Is hostile if the rider is a hostile mob</li> <li data-list-item-id="e8070e8bba616a7e6e48fe9ab1e647b1b">Neutral without a rider</li> <li data-list-item-id="e6d57ab2b05cd97978392b761fc2500c4">Tamed like normal Horses</li> <li data-list-item-id="e4098633a49d65bbd4aed12092e0bdeee">Favorite food is Red Mushroom</li> <li data-list-item-id="e86e372a9b76312a513c43b21c2a11a17">Tamed Zombie Horse can be mounted using a Saddle</li> <li data-list-item-id="eef13a901cab2735666d036dc84501948">Cannot be bred</li> <li data-list-item-id="ef87d5034013718780c37a9dfcc85e336">Zombie Horses avoid areas with sunlight</li> <li data-list-item-id="e0445ca284c72076fb9a9a6cbd0c2a257">Zombie Horses can be leashed when they are untamed, but not when mounted by a Zombie</li> </ul><h3 id="h_01KB0DVNZV0ZNMXXWN5C6WE8XJ">Parched</h3><ul> <li data-list-item-id="e03c57753f179c7cc313d5a5e0703ed3c">New Skeleton variant</li> <li data-list-item-id="e9ca46d524c00ade9b6f204fbfebded40">Spawns at 0 light level in Deserts, replacing some of the regular Skeletons</li> <li data-list-item-id="ee9b235bf34fab7bbdcd45725a533ad3a">Does not burn in sunlight</li> <li data-list-item-id="e16c846e64f1dfd27fcba6ac5e48ba658">Shoots Arrows of Weakness</li> <li data-list-item-id="edc8e24c142b916a74a143922eed38a3e">Has a slower rate of fire compared to normal Skeletons, similar to Bogged</li> <li data-list-item-id="e35a8cc930e85e55aed037247fd8c14cc">Does not spawn in caves, following the Husk's spawning rules</li> <li data-list-item-id="e26257509185431d1fac7d7aead3111cc">Parched have a chance of spawning riding Spiders and Cave Spiders in Deserts, instead of regular Skeletons</li> </ul><h3 id="h_01KB0DVNZWTE40231QR85R21SA">Camel Husk</h3><ul> <li data-list-item-id="e961bf57ffac81dfa8ec00a6dbcc4cb4f">New undead Camel variant</li> <li data-list-item-id="e1daf1542cd078a0c431181b3dc26729a">Spawns at 0 light level in Deserts</li> <li data-list-item-id="e02a15dbbca956df646cc288b279fdcd5">Does not burn in sunlight</li> <li data-list-item-id="e389b95669d0d5395f333b2e231e315a4">Spawns with two riders: A Husk wielding a Spear and a Parched</li> <li data-list-item-id="e6f4b57cb94ae2ffc943ea85a0e7e2d42">Does not spawn in caves, following the Husk's spawning rules</li> <li data-list-item-id="e81c8b39954234aa12e96ae627525ee88">Is hostile if the rider is a hostile mob</li> <li data-list-item-id="e2abfc5b3d54adfe86277e0bcc5e4eee6">Passive without a rider</li> <li data-list-item-id="e6cd47dc31701885fafa99f0a3c4accb4">Despawns like other hostile mobs, but becomes persistent when ridden by a player</li> <li data-list-item-id="e3e6d5006e57ad6808f6f9c30a9009127">Favorite food is Rabbit Foot</li> <li data-list-item-id="e57c0eb8fcc6d5d9db1e363e68e1dbc43">Cannot be bred</li> <li data-list-item-id="eb611f061f4b2d8af8e8889f0413e36a9">As a mount, they work similar to normal Camels</li> <li data-list-item-id="e3ca41b1f33fcaa8334b3b207775a30cb">Zombie Husks that spawn riding a Camel Husk have a 50% chance of dropping a Rabbit Foot</li> <li data-list-item-id="e202fc1432c186fdb7ca98530c32315f7">The Camel Husk can not be leashed while being ridden by a hostile mob</li> </ul><h2 id="h_01KB0DVNZY76KGE5A20SKSVCRR">Features and Bug Fixes</h2><h3 id="h_01KB0DVNZYBKPMTDJ225W1CVS6">Audio</h3><ul> <li data-list-item-id="ea7042cfa002e067b4df6670ec0d1e68c">The swimming sound no longer plays when flying underwater</li> <li data-list-item-id="e9c4900d4673d1cc99d2388bb14c98ddf">The critical hit sound now correctly plays when a player lands a critical hit</li> </ul><h3 id="h_01KB0DVNZZF0N950RYC15PNAFA">Blocks</h3><ul> <li data-list-item-id="e7991c269da303f402e78087e71cb11c5">Hanging Roots can now be waterlogged (<a href="https://bugs.mojang.com/browse/MCPE-128957">MCPE-128957</a>)</li> <li data-list-item-id="ed33305b244280e86ab5664162be3e956">Crimson Roots and Crimson Fungus now generate in the Warped Forest biome (<a href="https://bugs.mojang.com/browse/MCPE-83616">MCPE-83616</a>)</li> </ul><h3 id="h_01KB0DVP01HJQ75EDZ3P1ZPG2J">Character Creator</h3><ul> <li data-list-item-id="e76bf574e87e0c823b77df835141a0c38">Players are no longer prevented from loading into a world due to an Invalid Platform Skin error</li> <li data-list-item-id="e2b0c2f123b37dd8404f0c13ecae23eae">Fixed an issue where remote player skins would sometimes change to a default skin when they moved in and out of render range (<a href="https://bugs.mojang.com/browse/MCPE-222444">MCPE-222444</a>)</li> </ul><h3 id="h_01KB0DVP01E1JJSFGG244PBZC9">Gameplay</h3><ul> <li data-list-item-id="e90695f059e14fdebd7e09ffcc9bcb7f1">Hoppers now have a short cooldown after being moved by a Piston that prevents interaction. This fixes a bug with Bundle duplication</li> <li data-list-item-id="e33ef93ba63e8cc25ac1eb7a71f71c59b">Fixed a bug preventing players from growing Pink Petals, Wildflowers, or Leaf Litter by targeting the side of a block (<a href="https://bugs.mojang.com/browse/MCPE-190684">MCPE-190684</a>)</li> <li data-list-item-id="ee2b2dca1db85cd9d66778ce8ae57ca95">Added the Damage Tilt slider to Video settings, controlling how much the screen tilts when the player takes damage, in parity with Java</li> <li data-list-item-id="e0fe3670057636d85b7ed4cc60d14ffe8">Hoppers can no longer stack multiple Bottles in one slot inside a Brewing Stand (<a href="https://bugs.mojang.com/browse/MCPE-228374">MCPE-228374</a>)</li> </ul><h3 id="h_01KB0DVP02DEWVK654JHV38JD8">General</h3><ul> <li data-list-item-id="ee798bfa2b4adfb40744f4b4ed7e2f6e5">Fixed a bug where pressing ALT + F4 in-game opened the pause menu instead of closing the game (<a href="https://bugs.mojang.com/browse/MCPE-228098">MCPE-228098</a>)</li> <li data-list-item-id="ec69f53f15241f7a5086be7b0b66d2c57">Resolved an issue on Windows where shared worlds (those available to all players) did not load resource or behavior packs (<a href="https://bugs.mojang.com/browse/MCPE-228607">MCPE-228607</a>)</li> <li data-list-item-id="e3f1ee0a593a97b1483e6a7aa776f4d88">Reenabled missing music for several biomes</li> <li data-list-item-id="e6b41baf81562820875f31a04b2e48b6f">Fixed an issue where signing in at the exact wrong time would make many online features unable to load for 5 minutes</li> <li data-list-item-id="e29c50034ffb3117aeba568d18c6db075"> <p>Added splash text "One does not simply walk to the Far Lands"</p> <blockquote><p><strong>Developer's Note:</strong> <em>This statement was proven false on October 4, 2025.</em></p></blockquote> </li> </ul><h3 id="h_01KB0DVP04C6YQR4CCX3EDC5R7">Graphical</h3><ul> <li data-list-item-id="e2475fe97eeac65b8182abd0fc1611a26">The first critical hit particle for Arrows is now slightly delayed</li> <li data-list-item-id="e9900481d2565ceb17d451aa47f625259">The nose of the Copper Golem is now rotated correctly while the Golem is sitting down (<a href="https://bugs.mojang.com/browse/MCPE-228256">MCPE-228256</a>)</li> <li data-list-item-id="e5bcc7fd96ea325061c61484f037bd836">Fixed large flipbook textures corrupting other textures</li> <li data-list-item-id="e4ae0ef64ab7f36ecbe0a7c1cc3de6e2a">Fixed a bug where the fade command would fade to black instead of the specified color when Vibrant Visuals is enabled. Also fixed certain effects such as fire and the Spyglass overlay rendering in front of the fade effect (<a href="https://bugs.mojang.com/browse/MCPE-223049">MCPE-223049</a>)</li> <li data-list-item-id="e2b21034485be338a280d08f39da7e07b">Fixed snowflakes flickering during player movement</li> <li data-list-item-id="e236dad77eda5cca4a7bc2acfa8c755ad">The partial transparency applied to mobs when close to the camera now also applies to players. (<a href="https://bugs.mojang.com/browse/MCPE-227786">MCPE-227786</a>)</li> <li data-list-item-id="e389b74e95023cd6db1ffccf094e56819">Fixed Mooshroom's mushrooms and armor on mobs not being affected by "Enable Dithering" setting (<a href="https://bugs.mojang.com/browse/MCPE-228281">MCPE-228281</a>) (<a href="https://bugs.mojang.com/browse/MCPE-228296">MCPE-228296</a>)</li> <li data-list-item-id="e9439c24f2e1945a139b611a760387434">Fixed a regression where Torches and Lanterns weren't emitting point lights in raytracing-enabled worlds</li> </ul><h3 id="h_01KB0DVP06XBQEX0ZP761Q6EH7">Input</h3><ul> <li data-list-item-id="ed24d69bfb3e525862319019d6e027f2c">Automatically selects the Chat screen text field on opening for Windows when using Keyboard and Mouse, enabling text input as soon as screen opens (<a href="https://bugs.mojang.com/browse/MCPE-229046">MCPE-229046</a>)</li> <li data-list-item-id="ef7a105bd2a4ab77bb44074aaf9c67d92">Fixed a bug on Windows where disabling the system setting "Scroll inactive windows when hovering over them" had no effect (<a href="https://bugs.mojang.com/browse/MCPE-229088">MCPE-229088</a>)</li> <li data-list-item-id="e86a86dabd2a45d13b8ab597453406de8">On-Screen Keyboard will no longer appear over the chat box when docked; Input screens, such as signs, will no longer close when switching between different input modes (<a href="https://bugs.mojang.com/browse/MCPE-228584">MCPE-228584</a>)</li> <li data-list-item-id="e96e8d883512b04bb845b791cf73c510c">Fixed a bug on Windows where the game widgets would interact with the cursor when another window was focused (<a href="https://bugs.mojang.com/browse/MCPE-229548">MCPE-229548</a>)</li> <li data-list-item-id="e0c3a3b3aa45015ccc073d8788f08a252">Fixed an issue where Xbox controllers connected to ROG Xbox Ally did not work while built-in controller was active (<a href="https://bugs.mojang.com/browse/MCPE-184251">MCPE-184251</a>) (<a href="https://bugs.mojang.com/browse/MCPE-180470">MCPE-180470</a>)</li> <li data-list-item-id="e249849942451eba9d3c2ba0486a2bbe4">Fixed a bug on Windows where the mouse cursor moved in the background during gameplay (<a href="https://bugs.mojang.com/browse/MCPE-230832">MCPE-230832</a>)</li> </ul><h3 id="h_01KB0DVP08EQJ7B5PEE7HDXCXG">Items</h3><ul><li data-list-item-id="e7bb3257b3a80c04e295f47431c09024d">Gold Horse Armor has been renamed to Golden Horse Armor (<a href="https://bugs.mojang.com/browse/MCPE-101388">MCPE-101388</a>)</li></ul><h3 id="h_01KB0DVP09TNE4RSB34NBDN0XJ">Mobs</h3><ul> <li data-list-item-id="e7d212d7753042b89dfaaba73a2a3e71a">Fixed bug where Camels could not dash when standing in water</li> <li data-list-item-id="e70ecf0241e05a44a685f44948a1ac6ac">Pufferfish can now spawn in the Lukewarm Ocean and Deep Lukewarm Ocean biomes</li> <li data-list-item-id="e9cdb280d82ca7a28f9fc1ca5fe3b1a91">Pufferfish and Tropical Fish can now be caught when fishing in Jungle biomes</li> <li data-list-item-id="e3a2e9bd244d481b0c809f42e0b24e1ec">Drowned attack now knockbacks attacked mob into air when mob is not in water (<a href="https://bugs.mojang.com/browse/MCPE-133343">MCPE-133343</a>)</li> <li data-list-item-id="e8a0fa913b9ed6806f4f5309eef2db313">Added chance for Zombie Horse Riders to spawn in Savannas and Plains</li> <li data-list-item-id="e8aeae42322176e61fbaef382cfe55475">Camels now take fall damage starting 4 blocks higher when walking or dashing (<a href="https://bugs.mojang.com/browse/MCPE-171996">MCPE-171996</a>)</li> <li data-list-item-id="eace69e3d55a28087fdc52cf654c7b43f">Phantoms can no longer drown (<a href="https://bugs.mojang.com/browse/MCPE-101541">MCPE-101541</a>)</li> <li data-list-item-id="e18fd560effed1e9be9a5d8de32f21dc3">Wolf shadow and model are now centered (<a href="https://bugs.mojang.com/browse/MCPE-176018">MCPE-176018</a>)</li> <li data-list-item-id="e4d73bd1004f742d2198effaf66eca674">Fixed some Goat sounds not being controlled by the Friendly Mobs slider (<a href="https://bugs.mojang.com/browse/MCPE-178232">MCPE-178232</a>)</li> <li data-list-item-id="e0d74487bfc1b7e62280d28877e4ad077">Piglins will no longer scream with enthusiasm while admiring gold <a href="https://bugs.mojang.com/browse/MCPE/issues/MCPE-229509">MCPE-229509</a><ul> <li data-list-item-id="e0b6cc4613c3d43a75628c7ca29ad00de">They will instead do a courteous grunt of acknowledgement</li> <li data-list-item-id="e39e77c4f349950d9897373e9c8879d31">Very polite, just like on Java</li> </ul> </li> <li data-list-item-id="e239ee8fe80a65a8e120f61241d9aa6fd">Only Baby Zombie jockeys and Baby Husk jockeys can ride the following mobs:<ul> <li data-list-item-id="ec44e1bfbed35e8624b047ad4a6259be7">Adult Chickens</li> <li data-list-item-id="e4e9ef8a967de1d6b30799da75980fe90">Untamed Ocelots</li> <li data-list-item-id="eb320faf09300c0f9cd8969cc5d9a1582">Untamed Cats</li> <li data-list-item-id="edeeb7b9bf8c5ca7714152fee8543c0fb">Untamed Wolves</li> <li data-list-item-id="e82d926a6563378b6ca94a56178474925">Adult Zombies</li> <li data-list-item-id="e70f49c3f61e55b5dabc706871dd2e67b">Adult Husks</li> <li data-list-item-id="e806911683307a71b8e7e369a373a6014">Adult Zombified Villagers</li> <li data-list-item-id="eea9f6282834016cdea81b7eeb16e03c1">Adult Zombified Piglins</li> <li data-list-item-id="ef3433e2220e28d3a6b6a1a83614dcec4">Cows</li> <li data-list-item-id="e676623c7f22ad48ab882f1534d33f69a">Adult unsaddled Pigs</li> <li data-list-item-id="e926155429381805f074a57869c67bef0">Sheep</li> <li data-list-item-id="ee4c18b7795329fe8d120f09e2829a931">Adult untamed Horses</li> <li data-list-item-id="e62173227d236d0a00be93ef7053f6191">Adult untamed Donkeys</li> <li data-list-item-id="e918e2ccdfaf1889b89fc89f7f38b9fdf">Adult untamed Mules</li> <li data-list-item-id="e1ac4877d43bf49575d9902e26094113a">Adult Skeleton Horses</li> <li data-list-item-id="ebb4671b4180974eba0897d51cc6c2b26">Adult Zombie Horses</li> <li data-list-item-id="efdf33aa4bd78064c54b007e9ae29c202">Mooshrooms</li> <li data-list-item-id="ee62540c4cdd99bdfed9257a30a9e84be">Spiders that were not spawned as jockey mounts</li> <li data-list-item-id="ed7adf77c166309999cd74216c83c701c">Cave Spiders that were not spawned as jockey mounts</li> </ul> </li> <li data-list-item-id="e731daf6f9b16eaa11e728793c797991f">Zombies and Husks that have been spawned as their rider configuration can only ride Zombie Horses and Camel Husks, respectively</li> <li data-list-item-id="e469329341af236f3542628132e33736d">Dolphins no longer spawn in the Cold Ocean or Deep Cold Ocean biomes</li> <li data-list-item-id="e67999ebfafe9472d89c737887b3c79e7">It is no longer possible for two mobs to mount each other simultaneously</li> </ul><h3 id="h_01KB0DVP0GV6TA23VGDGG6HQM1">Profile</h3><ul><li data-list-item-id="ea3a56fcc12ebbfe3695e0c3b17fb304f">Removed unexpected Sign Out button on user profile on Windows. Players should sign out via the Xbox app (<a href="https://bugs.mojang.com/browse/MCPE-228176">MCPE-228176</a>)</li></ul><h3 id="h_01KB0DVP0GBQ2K0ACSDGZ45MF5">Realms</h3><ul> <li data-list-item-id="e69859586098d4f5ad73df01ea5f0377e">Fixed Realm server selection behaving unpredictably</li> <li data-list-item-id="e9cc7a959e2aee8c7663322a29d02ee74">Fixed controller focus being cut off for the top of the Realms Timeline Opted-Out members list</li> <li data-list-item-id="e2deaf9e7a64f95b6f9ccea72277e55d5">Realms Manage Feed is now located within Realms Stories instead of Realms Settings</li> <li data-list-item-id="ef797d46f1da443e18818d4ad2b10149b">Fixed an issue where players could get temporarily stuck when adding members to a newly purchased Realm</li> <li data-list-item-id="ebf381c29e2c8c74a9560fd42833bdfa8">Navigate players back to either the start screen or the settings screen when they confirm the message about not being able to connect to a network</li> <li data-list-item-id="e74027e5b2492e2ad4834725d5c9804d3">Present players with the option to play using mobile data or to change their game settings if mobile data is disabled when attempting to join a newly purchased Realm</li> <li data-list-item-id="ef32e53a43f93f6d7c8aa66d964c5b4c1">Introducing Realms Saves, a new and improved version of our previous backup system. Keep your Realms worlds safe with a new bank of cloud storage included with your Realms subscription. Realms saves come in two flavors:<ul> <li data-list-item-id="e807ec794320953bf1f0e0953e6eeae4e">Automatic saves are functionally the same as our previous "backups" system:<ul> <li data-list-item-id="e4088bbd2e48f3ff85d72f5ccce67910c">They are on by default - no need to enable anything to keep your Realm world safe with automatic saves.</li> <li data-list-item-id="efdd09fd3fd4c73b1fa37acecfdcf1422">They are taken at the end of every Realms play session when the server shuts down, or every 30 minutes during a play session.</li> <li data-list-item-id="e7759b489db1fc416624aeb14e3b9503e">They are only retained for a limited time, according to our retention policy (which has not changed with this update): <a href="https://help.minecraft.net/hc/en-us/articles/28717462139149-How-Mojang-Saves-Backups-for-Your-Minecraft-Realm">How Mojang Saves Backups for Your Minecraft Realm | Minecraft Help</a> </li> <li data-list-item-id="ede4bde0e2c8232ea5401d02d216b5866">They do not count towards your bank of cloud storage.</li> <li data-list-item-id="e41546be6df76b03d14f6fe8e2c497b99">All previous Realms backups will be converted to automatic saves.</li> </ul> </li> <li data-list-item-id="e5bcec903ed2d918353eaa5b07c1d209b">Manual saves are created by the Realm owner and count towards a bank of storage that comes with your Realms subscription.<ul> <li data-list-item-id="e2129df8b385348f658340afb3676ad20">Manual saves are retained as long as your Realm is. They are not automatically deleted by our retention policy*, but Realm owners can delete manual saves if they want to free up storage space.</li> <li data-list-item-id="e79555405dd4295f9adfacb685f09a736">Realms Plus subscriptions come with 10GB of manual save storage and Realms core subscriptions come with 5GB.</li> <li data-list-item-id="eea8510cb6e05d5db4d670d242f50e556">Automatic saves can be turned into manual saves by the Realm owner.</li> </ul> </li> <li data-list-item-id="e1b0dc7072024d7e70561825ff3624539">Realms saves can be found in the Realms settings menu accessed via the "Edit Realm" button rather than the Realms world settings menu that backups used to show up in. While playing on the Realm, saves can also be found in the in-game settings menu for the Realm owner.</li> <li data-list-item-id="ef0b75352bbfbaa96ea607ade37cd05e6">Realms saves will also now list the world name and the packs that were applied at the time of the save.</li> </ul> </li> </ul><h3 id="h_01KB0DVP0J460ZNMAXFWTADWZF">Settings</h3><h4 id="h_01KB0DVP0JPPT0MBK55JT4ADT1">Storage</h4><ul><li data-list-item-id="ec00e62315e94c42517cafb883f0f5279">Display "Unlisted Worlds" that cannot be loaded so they can be deleted (<a href="https://bugs.mojang.com/browse/MCPE-223708">MCPE-223708</a>)</li></ul><h3 id="h_01KB0DVP0JHH1B7BS3CTVV6F56">Stability and Performance</h3><ul> <li data-list-item-id="e9ba4a2cc36c9f8d88170dbcdcedad9e6">If syncing world from cloud fails on Xbox, automatically attempt to join the local copy</li> <li data-list-item-id="e4e03f9c092f680446b124cfc9172def3">Improved loading times when exiting worlds</li> <li data-list-item-id="e79f420f5c323f0ed24db9bc0c7e1df21">Improved loading times when using the /reload all command</li> <li data-list-item-id="e59f878ab2e2011c395308e5252158f47">Fixed a crash from using a Data Driven Renderer</li> <li data-list-item-id="e81fff1b66f66a72efc88fc341b3f5c3b">Improved loading times when re-entering similar worlds</li> <li data-list-item-id="ebcda22bec6b185704abc7d03f69207e9">Improved loading times when transferring between servers</li> </ul><h3 id="h_01KB0DVP0K6ZR8NCH8ZWF9YSYG">User Interface</h3><ul> <li data-list-item-id="e5ab6bffd25d7370aedd3812c0d1e7fd0">Touch Controls: The camera Y-sensitivity for D-Pad controls has been decreased, matching the sensitivity for Joystick controls</li> <li data-list-item-id="e3bedd17bea3163e6bb663ac021751732">Hotbar hotkeys now also work when hovering over output slots of Grindstone and Anvil (<a href="https://bugs.mojang.com/browse/MCPE-228276">MCPE-228276</a>)</li> <li data-list-item-id="ed104a0ec59e6961bc11a8401a8990054">Touch Controls: There is now an option to increase the size of the top row of buttons in the HUD</li> <li data-list-item-id="ef49479a3ddb27f2270fa4829084aa10f">New achievements page: Fixed a bug where some achi
Community<p>Today we are shipping Release Candidate 3 for 1.21.11, addressing three issues discovered after the recent update.</p> <p>Happy mining!</p> <h2 id="h_01KBZDBXY9E1CRJ33TWWZ12BEH">Fixed bugs in 1.21.11 Release Candidate 3</h2> <ul> <li> <a href="https://bugs.mojang.com/browse/MC-304790">MC-304790</a> - Transparent item models are rendered incorrectly</li> <li> <a href="https://bugs.mojang.com/browse/MC-304797">MC-304797</a> - Zombie nautiluses generated in ocean ruins are not persistent</li> <li> <a href="https://bugs.mojang.com/browse/MC-304810">MC-304810</a> - Zombies, skeletons and zombie horses can catch fire from light sources when exposed to the sky in an arid biome</li> </ul> <h2 id="h_01KBZDBXY9DPK8QCTGBYJZ83CQ">Get the Release Candidate</h2> <p>Release Candidates are available for Minecraft: Java Edition. To install the Release Candidate, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.</p> <p><strong>Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</strong></p> <p>Cross-platform server jar:</p> <ul> <li><a href="https://piston-data.mojang.com/v1/objects/2119f94fb84e2f4c38b5a8a7e5acb45840b3fad6/server.jar">Minecraft server jar</a></li> </ul> <p>As we are <a href="https://www.minecraft.net/en-us/article/removing-obfuscation-in-java-edition">preparing to remove obfuscation from Java Edition</a>, you can also get a non-obfuscated experimental version of this snapshot using the Minecraft Launcher:</p> <ul> <li><a href="https://piston-data.mojang.com/v1/objects/7abe399a1b3c07754c5dc3ec4e5c6f50ee03c10e/1_21_11-rc3_unobfuscated.zip">Download this zip file</a></li> <li>Unpack the folder into your "versions" folder of your local Minecraft application data folder</li> <li>Start (or restart) the Launcher</li> <li>Create a new launch installation and select the "unobfuscated 1.21.11 Release Candidate 3_unobfuscated" version</li> <li>Start the game and the remaining files will be downloaded</li> </ul> <p>An unobfuscated server jar can be found here:</p> <ul> <li><a href="https://piston-data.mojang.com/v1/objects/48f51df2f1f2cc618276fcaed6ecd15f0596067d/server.jar">Unobfuscated server jar</a></li> </ul> <p>Report bugs here:</p> <ul> <li> <a href="https://bugs.mojang.com/projects/MC/summary">Minecraft issue tracker</a>!</li> </ul> <p>Want to give feedback?</p> <ul> <li>For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft">official Minecraft Discord</a>.</li> </ul> <p> </p> <p> </p>
Community<p>Today we are shipping Release Candidate 2, fixing a crash issue affecting some players.</p> <p>Happy mining!</p> <h3 id="h_01KBYWMB0VRSFBJ269SZHY6D60">Stability</h3> <ul> <li>Fixed a crash</li> </ul> <h2 id="h_01KBYWMB0V29PGQCM15X7NZAYV">Get the Release Candidate</h2> <p>Release Candidates are available for Minecraft: Java Edition. To install the Release Candidate, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.</p> <p><strong>Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</strong></p> <p>Cross-platform server jar:</p> <ul> <li><a href="https://piston-data.mojang.com/v1/objects/7715fc5af319bb0b75d383aefa058f1d263f29de/server.jar">Minecraft server jar</a></li> </ul> <p>As we are <a href="https://www.minecraft.net/en-us/article/removing-obfuscation-in-java-edition">preparing to remove obfuscation from Java Edition</a>, you can also get a non-obfuscated experimental version of this snapshot using the Minecraft Launcher:</p> <ul> <li><a href="https://piston-data.mojang.com/v1/objects/fb70de3ae3e19825622b7687d2fd783d78c4b05f/1_21_11-rc2_unobfuscated.zip">Download this zip file</a></li> <li>Unpack the folder into your "versions" folder of your local Minecraft application data folder</li> <li>Start (or restart) the Launcher</li> <li>Create a new launch installation and select the "unobfuscated 1.21.11 Release Candidate 2_unobfuscated" version</li> <li>Start the game and the remaining files will be downloaded</li> </ul> <p>An unobfuscated server jar can be found here:</p> <ul> <li><a href="https://piston-data.mojang.com/v1/objects/205a55e13ce3104298dd84d1fa55bc524fb3ca51/server.jar">Unobfuscated server jar</a></li> </ul> <p>Report bugs here:</p> <ul> <li> <a href="https://bugs.mojang.com/projects/MC/summary">Minecraft issue tracker</a>!</li> </ul> <p>Want to give feedback?</p> <ul> <li>For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft">official Minecraft Discord</a>.</li> </ul>
Community<p>As we are getting ready for the release of the Mounts of Mayhem drop on December 9th, today we are shipping the first Release Candidate. If there are no critical issues, this will be the version that we release on Tuesday.</p> <h2 id="h_01KBYWFM51YK4NW1WCK6M03YMM">Changes</h2> <h3 id="h_01KBYWFM51F28H6N8GP2W8XFM1">Spear Weapon</h3> <ul> <li>Increased the duration during which the Spear can deal knockback while charging <ul> <li>The Charge Attack animations now better correspond to the different phases of the Spear</li> </ul> </li> </ul> <h2 id="h_01KBYWFM51ZB502KSQ037G9QBR">Get the Release Candidate</h2> <p>Release Candidates are available for Minecraft: Java Edition. To install the Release Candidate, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.</p> <p><strong>Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</strong></p> <p>Cross-platform server jar:</p> <ul> <li><a href="https://piston-data.mojang.com/v1/objects/7870d0bcde81c7e239f8fc9fc5838db432b555e3/server.jar">Minecraft server jar</a></li> </ul> <p>As we are <a href="https://www.minecraft.net/en-us/article/removing-obfuscation-in-java-edition">preparing to remove obfuscation from Java Edition</a>, you can also get a non-obfuscated experimental version of this snapshot using the Minecraft Launcher:</p> <ul> <li><a href="https://piston-data.mojang.com/v1/objects/38712002b9d02061e662b69c44753a47d24da516/1_21_11-rc1_unobfuscated.zip">Download this zip file</a></li> <li>Unpack the folder into your "versions" folder of your local Minecraft application data folder</li> <li>Start (or restart) the Launcher</li> <li>Create a new launch installation and select the "unobfuscated 1.21.11 Release Candidate 1_unobfuscated" version</li> <li>Start the game and the remaining files will be downloaded</li> </ul> <p>An unobfuscated server jar can be found here:</p> <ul> <li><a href="https://piston-data.mojang.com/v1/objects/35c4782336506a849657638a168aa3e45181187f/server.jar">Unobfuscated server jar</a></li> </ul> <p>Report bugs here:</p> <ul> <li> <a href="https://bugs.mojang.com/projects/MC/summary">Minecraft issue tracker</a>!</li> </ul> <p>Want to give feedback?</p> <ul> <li>For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft">official Minecraft Discord</a>.</li> </ul> <p> </p> <p> </p>
Community<p>The Mayhem is Mounting with our fifth Pre-Release for Minecraft 1.21.11, bringing you another round of fixes. Happy mining!</p> <h2 id="h_01KBMN5RCJNS9CK2XY1Z2RWYNS">Fixed bugs in 1.21.11 Pre-Release 5</h2> <ul> <li> <a href="https://bugs.mojang.com/browse/MC-304409">MC-304409</a> - The enchantment glint is extremely bright on items with animated textures</li> <li> <a href="https://bugs.mojang.com/browse/MC-304593">MC-304593</a> - Charge attacks from spears held in the off hand can disable shields when holding an axe in the main hand</li> <li> <a href="https://bugs.mojang.com/browse/MC-304603">MC-304603</a> - Dolphins no longer follow players in boats</li> <li> <a href="https://bugs.mojang.com/browse/MC-304703">MC-304703</a> - Zombified piglins stop sprinting after some time while chasing</li> </ul> <h2 id="h_01KBMN5RCJEG0K6HRP9RPES0PV">Get the Pre-Release</h2> <p>Pre-Releases are available for Minecraft: Java Edition. To install the Pre-Release, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.</p> <p><strong>Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</strong></p> <p>Cross-platform server jar:</p> <ul> <li><a href="https://piston-data.mojang.com/v1/objects/d62fa16c3bbb5c6809cbd45cd60f3396a9d543a3/server.jar">Minecraft server jar</a></li> </ul> <p>As we are <a href="https://www.minecraft.net/en-us/article/removing-obfuscation-in-java-edition">preparing to remove obfuscation from Java Edition</a>, you can also get a non-obfuscated experimental version of this snapshot using the Minecraft Launcher:</p> <ul> <li><a href="https://piston-data.mojang.com/v1/objects/931df659128f913ce356d6036c318c5d9a039e85/1_21_11-pre5_unobfuscated.zip">Download this zip file</a></li> <li>Unpack the folder into your "versions" folder of your local Minecraft application data folder</li> <li>Start (or restart) the Launcher</li> <li>Create a new launch installation and select the "1.21.11 Pre-Release 5 Unobfuscated" version</li> <li>Start the game and the remaining files will be downloaded</li> </ul> <p>An unobfuscated server jar can be found here:</p> <ul> <li><a href="https://piston-data.mojang.com/v1/objects/b37054cd7534c24f97c5fd86e5e4b4254979057d/server.jar">Unobfuscated server jar</a></li> </ul> <p>Report bugs here:</p> <ul> <li> <a href="https://bugs.mojang.com/projects/MC/summary">Minecraft issue tracker</a>!</li> </ul> <p>Want to give feedback?</p> <ul> <li>For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft">official Minecraft Discord</a>.</li> </ul> <p> </p>
Community<p>We're starting the week with Pre-Release 4 for Mounts of Mayhem! With this one, Dispensers can now be part of the Mayhem with the new Mounts, along with other fixes!</p> <p>Happy Mining!</p> <h2 id="h_01KBMN2D4DZ0ZNYRYYA9V0EG92">Changes</h2> <ul> <li>The attack range extension for players in Creative Mode is once again set to 2 blocks <ul> <li>This reverts an accidental change that increased the range to 4 or 6 blocks in certain cases</li> </ul> </li> </ul> <h3 id="h_01KBMN2D4EGSG21XNBYQZKA8FP">Nautilus</h3> <ul> <li>Dispensers can now equip Saddles and Nautilus Armor on tamed Nautiluses and Zombie Nautiluses</li> <li>Dismounting a Nautilus or Zombie Nautilus while on land no longer places the player inside the Nautilus <ul> <li>This works given that there is a valid block to place the player on</li> <li>If there is no valid block, the player will be placed inside the Nautilus as before</li> </ul> </li> </ul> <h2 id="h_01KBMN2D4EKYNNVY889VG93359">Technical Changes</h2> <ul> <li>The Data Pack version is now 94.1</li> </ul> <h2 id="h_01KBMN2D4ESNCXAB170A855BAK">Data Pack Version 94.1</h2> <h3 id="h_01KBMN2D4EQKKN2MH6W31K57E3">Item Components</h3> <h4 id="h_01KBMN2D4EPNSNCGMVRBZEHK8B">Changes to <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">minecraft:attack_range</span> </h4> <ul> <li>Added fields: <ul> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">min_creative_reach</span>: float, the minimum distance in blocks from the Creative Mode attacker to the target to be considered valid <ul> <li>Default value: <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">0.0</span>, valid from <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">0.0</span> to <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">64.0</span> </li> </ul> </li> <li> <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">max_creative_reach</span>: float, the maximum distance in blocks from the Creative Mode attacker to the target to be considered valid <ul> <li>Default value: <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">5.0</span>, valid from <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">0.0</span> to <span class="MC_Effect_TextHighlightA" style="color: #7824c5 !important;">64.0</span> </li> </ul> </li> </ul> </li> </ul> <h2 id="h_01KBMN2D4EVDT8XBQ6VF148MRH">Fixed bugs in 1.21.11 Pre-Release 4</h2> <ul> <li> <a href="https://bugs.mojang.com/browse/MC-154651">MC-154651</a> - Boats and rafts can break off paintings and item frames</li> <li> <a href="https://bugs.mojang.com/browse/MC-300588">MC-300588</a> - Waypoint modifications reset upon death</li> <li> <a href="https://bugs.mojang.com/browse/MC-301127">MC-301127</a> - Music stops and restarts when trying to connect to a server when the music frequency is set to constant</li> <li> <a href="https://bugs.mojang.com/browse/MC-302516">MC-302516</a> - Zombie villagers spawn as the variant matching the biome at 0, 0, 0</li> <li> <a href="https://bugs.mojang.com/browse/MC-302662">MC-302662</a> - Dismounting a nautilus always places you inside the nautilus</li> <li> <a href="https://bugs.mojang.com/browse/MC-302895">MC-302895</a> - Spears held in the off hand play the charging animation when using items in the main hand</li> <li> <a href="https://bugs.mojang.com/browse/MC-304374">MC-304374</a> - Zombie nautilus drops are not affected by Looting</li> <li> <a href="https://bugs.mojang.com/browse/MC-304385">MC-304385</a> - Item frames and paintings pop out when in the same space as a stationary happy ghast</li> <li> <a href="https://bugs.mojang.com/browse/MC-304547">MC-304547</a> - Items in the crafter's slots aren't visible</li> </ul> <h2 id="h_01KBMN2D4ES7A57QGJ85WDPB5B">Get the Pre-Release</h2> <p>Pre-Releases are available for Minecraft: Java Edition. To install the Pre-Release, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.</p> <p><strong>Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</strong></p> <p>Cross-platform server jar:</p> <ul> <li><a href="https://piston-data.mojang.com/v1/objects/db1a9f24a4610f2f71e8991c11f70a4b62750c1b/server.jar">Minecraft server jar</a></li> </ul> <p>As we are <a href="https://www.minecraft.net/en-us/article/removing-obfuscation-in-java-edition">preparing to remove obfuscation from Java Edition</a>, you can also get a non-obfuscated experimental version of this snapshot using the Minecraft Launcher:</p> <ul> <li><a href="https://piston-data.mojang.com/v1/objects/834666571f1e1374923b73f4baec4203d44e9c0d/1_21_11-pre4_unobfuscated.zip">Download this zip file</a></li> <li>Unpack the folder into your "versions" folder of your local Minecraft application data folder</li> <li>Start (or restart) the Launcher</li> <li>Create a new launch installation and select the "unobfuscated 1.21.11 Pre-Release 4_unobfuscated" version</li> <li>Start the game and the remaining files will be downloaded</li> </ul> <p>An unobfuscated server jar can be found here:</p> <ul> <li><a href="https://piston-data.mojang.com/v1/objects/3ba399e6d77e8eab79f5563ab796244f8e8e0dec/server.jar">Unobfuscated server jar</a></li> </ul> <p>Report bugs here:</p> <ul> <li> <a href="https://bugs.mojang.com/projects/MC/summary">Minecraft issue tracker</a>!</li> </ul> <p>Want to give feedback?</p> <ul> <li>For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft">official Minecraft Discord</a>.</li> </ul> <p> </p> <p> </p>
Community<p><strong>Posted:</strong> 3 December 2025</p><h3 id="h_01KBJHNARWP67QWKHC6G2TP5P5"><strong>Information on Minecraft Preview and Beta:</strong></h3><ul> <li data-list-item-id="ebe46d5c934a4c3dc12cec8447cc1ffc0">These work-in-progress versions can be unstable and may not be representative of final version quality</li> <li data-list-item-id="ebb9c5d5dc2d8c66c009b9de93578d70f">Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at <a href="https://aka.ms/PreviewFAQ" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/PreviewFAQ (Opens in new window or tab)">aka.ms/PreviewFAQ</a> <span role="presentation" aria-hidden="true"></span> </li> <li data-list-item-id="ebdb9d9d54f705f19ff93cd12e1c0ccd0">The beta is available on Android (Google Play). To join or leave the beta, see <a href="https://aka.ms/JoinMCBeta" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/JoinMCBeta (Opens in new window or tab)">aka.ms/JoinMCBeta</a> <span role="presentation" aria-hidden="true"></span> for detailed instructions<br> </li> </ul><p>It's time for another Preview and Beta release! For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback on these new features at <a href="http://feedback.minecraft.net/" target="_blank" rel="noopener noreferrer" aria-label="feedback.minecraft.net (Opens in new window or tab)">feedback.minecraft.net</a>, and you can report any bugs you find at <a href="http://bugs.mojang.com/" target="_blank" rel="noopener noreferrer" aria-label="bugs.mojang.com (Opens in new window or tab)">bugs.mojang.com</a>.</p><p><strong>Note:</strong> <em>This release will show up as version 26.0.24 on Windows devices.</em></p><p><br> </p><h1 id="user-content-features-and-bug-fixes">Features and Bug Fixes<a aria-labelledby="user-content-features-and-bug-fixes" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/31078/R26U0-1-Preview?anchor=features-and-bug-fixes"></a> </h1><h2 id="user-content-new-version-numbering-system">New Version Numbering System<a aria-labelledby="user-content-new-version-numbering-system" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/31078/R26U0-1-Preview?anchor=new-version-numbering-system"></a> </h2><ul> <li data-list-item-id="e66be12e2014b874c07e6f0ff892c5338">Going forward, we’ll be numbering our versions based on the year. So, for both Bedrock and Java Edition, version numbers in the year 2026 will begin with ‘26’</li> <li data-list-item-id="e0346620ae410a327c59a360e9aaffce7">For a deeper look into the changes, check out <a href="http://aka.ms/MinecraftVersionUpdate" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/MinecraftVersionUpdate (Opens in new window or tab)">aka.ms/MinecraftVersionUpdate</a> <span role="presentation" aria-hidden="true"></span> </li> </ul><h2 id="user-content-accessibility">Accessibility<a aria-labelledby="user-content-accessibility" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/31078/R26U0-1-Preview?anchor=accessibility"></a> </h2><ul><li data-list-item-id="e2da72f1a289bb2fb9d25390828d530c7"> <p>Added a setting to show gameplay subtitles</p> <p><strong>Known issue:</strong> <em>This feature is currently not working as expected and we aim to have it fixed in an upcoming preview release.</em></p> </li></ul><h2 id="user-content-blocks">Blocks<a aria-labelledby="user-content-blocks" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/31078/R26U0-1-Preview?anchor=blocks"></a> </h2><ul><li data-list-item-id="ef7fda29499504a6ab4ba1db3262a20b9">Fixed the End gateway portal that teleported the player to the void area (<a href="https://bugs.mojang.com/browse/MCPE-228267" target="_blank" rel="noopener noreferrer" aria-label="MCPE-228267 (Opens in new window or tab)">MCPE-228267</a>)</li></ul><h2 id="user-content-creator">Creator<a aria-labelledby="user-content-creator" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/31078/R26U0-1-Preview?anchor=creator"></a> </h2><ul> <li data-list-item-id="ecc7cddc18943d6627c1dc5f998fb892c">Added command macro support<ul> <li data-list-item-id="e6c9d3cf16b0dde8f20845e69ba62f3b3">Adds toggle to the Creator Settings screen, which when enabled adds 10 new key mappings to the keyboard/mouse controls settings screen which each have a text input for what command to run when the input is pressed</li> <li data-list-item-id="e7868034854c52dfe0a4833b957bbca37">Commands can only be run while in game</li> <li data-list-item-id="ef0cfd29a873338fe44c7832e6c9dfcd4">All re-mappable keys are chords of Alt plus the chosen key</li> </ul> </li> <li data-list-item-id="e11363eae97cafc6da8768235f0fe8ab8">Added guard to prevent mapping a command macro key to Alt, as Alt is the chord key already</li> </ul><h2 id="user-content-gameplay">Gameplay<a aria-labelledby="user-content-gameplay" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/31078/R26U0-1-Preview?anchor=gameplay"></a> </h2><ul><li data-list-item-id="ef84909600db2e63c53ee3979971526a2">Vindicator now correctly attacks all non-illager mobs when the nametag "Johnny" is applied</li></ul><h2 id="user-content-general">General<a aria-labelledby="user-content-general" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/31078/R26U0-1-Preview?anchor=general"></a> </h2><ul> <li data-list-item-id="e16b140a82d619da8882a8380bc926949">The Adventuring Time achievement no longer unlocks after visiting fewer than 17 biomes on PC (<a href="https://bugs.mojang.com/browse/MCPE-156784" target="_blank" rel="noopener noreferrer" aria-label="MCPE-156784 (Opens in new window or tab)">MCPE-156784</a>)</li> <li data-list-item-id="e600c3aae824c3d22a364be45e800a384">Fixed an issue on Windows where the window reset to a smaller size on reopening, even when a single monitor had sufficient space (<a href="https://bugs.mojang.com/browse/MCPE-228875" target="_blank" rel="noopener noreferrer" aria-label="MCPE-228875 (Opens in new window or tab)">MCPE-228875</a>)</li> </ul><h2 id="user-content-graphical">Graphical<a aria-labelledby="user-content-graphical" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/31078/R26U0-1-Preview?anchor=graphical"></a> </h2><ul> <li data-list-item-id="ec0a8c85e59e50882ba73ce2e7d525282">Fixed a bug where screenshots taken with Ray Traced graphics mode selected did not render accurately</li> <li data-list-item-id="ee0766f8f5e795eb79e58bb819696a375">Fixed an issue where block highlight was not visible when the Outline Selection toggle was turned off in Vibrant Visuals (<a href="https://bugs.mojang.com/browse/MCPE/issues/MCPE-222491" target="_blank" rel="noopener noreferrer" aria-label="MCPE-222491 (Opens in new window or tab)">MCPE-222491</a>)</li> <li data-list-item-id="e7dc01c0ee46b952bd52ecbdc082300f7">Fixed an issue where the graphics mode options were changing after game updates (<a href="https://bugs.mojang.com/browse/MCPE-226682" target="_blank" rel="noopener noreferrer" aria-label="MCPE-226682 (Opens in new window or tab)">MCPE-226682</a>)</li> <li data-list-item-id="e6f5243cc96033bb9189077e70f59815f">Fixed water extinction being drawn over fog when the chunk behind it is missing in Vibrant Visuals</li> <li data-list-item-id="ee04fab3207c1a1ef3d23770a4efef26d">Fixed an issue that caused darker colors in some skins to appear washed out in Vibrant Visuals (<a href="https://bugs.mojang.com/browse/MCPE-206669" target="_blank" rel="noopener noreferrer" aria-label="MCPE-206669 (Opens in new window or tab)">MCPE-206669</a>)</li> <li data-list-item-id="e3e6a0015438cb68d659d27b850aee949">Fixed a bug with the 'Hide Sky Flashes' option causing The End entrance sound to loop</li> <li data-list-item-id="e9e8e7663f4941797750b926658e37ac4">Fixed note effects on Note Blocks not displaying the correct color in darkness</li> <li data-list-item-id="e4d1429d95dcfba7c9222a42cccddb0bd">Fixed an issue that caused lighting on End Portals to render incorrectly if a resource pack defined a Portal block as a point light in Vibrant Visuals</li> <li data-list-item-id="e233286459bbbccebf997bac58be36f62">Made the fire effect on burning mobs and players dither when the player-camera is nearby</li> <li data-list-item-id="ef054421392bdd775c2a954a4e5afe8dd">Fixed the Snow Golem's pumpkin head not being dithered when the toggle is enabled (<a href="https://bugs.mojang.com/browse/MCPE-228082" target="_blank" rel="noopener noreferrer" aria-label="MCPE-228082 (Opens in new window or tab)">MCPE-228082</a> <span role="presentation" aria-hidden="true"></span>)</li> <li data-list-item-id="e878d0fccc77c38efd3049428e05ffbdb">Fixed dithered objects flickering when resolution is set to 50% in Vibrant Visuals (<a href="https://bugs.mojang.com/browse/MCPE-231582" target="_blank" rel="noopener noreferrer" aria-label="MCPE-231582 (Opens in new window or tab)">MCPE-231582</a> <span role="presentation" aria-hidden="true"></span>)</li> </ul><h2 id="user-content-input">Input<a aria-labelledby="user-content-input" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/31078/R26U0-1-Preview?anchor=input"></a> </h2><ul> <li data-list-item-id="e6bf236caa6accb1ad966ee9908acbcd4">Fixed an issue where pressing the Alt key would cause the game to freeze display (<a href="https://bugs.mojang.com/browse/MCPE-230294" target="_blank" rel="noopener noreferrer" aria-label="MCPE-230294 (Opens in new window or tab)">MCPE-230294</a> <span role="presentation" aria-hidden="true"></span>)</li> <li data-list-item-id="e610429d36de74f5e8002e9abb36b3da7">The on-screen keyboard will now close when typing with a physical keyboard (<a href="https://bugs.mojang.com/browse/MCPE-228584" target="_blank" rel="noopener noreferrer" aria-label="MCPE-228584 (Opens in new window or tab)">MCPE-228584</a> <span role="presentation" aria-hidden="true"></span>)</li> <li data-list-item-id="e9db10e68e95e256a72b146861d567d7e">Fixed not being able to type into a text box when hovered (<a href="https://bugs.mojang.com/browse/MCPE-229178" target="_blank" rel="noopener noreferrer" aria-label="MCPE-229178 (Opens in new window or tab)">MCPE-229178</a> <span role="presentation" aria-hidden="true"></span>)</li> <li data-list-item-id="e23588faf614ce0b4144a1be2aad294b1">Fixed an issue on Windows where the camera would shift slightly after closing the pause menu (<a href="https://bugs.mojang.com/browse/MCPE-227945" target="_blank" rel="noopener noreferrer" aria-label="MCPE-227945 (Opens in new window or tab)">MCPE-227945</a> <span role="presentation" aria-hidden="true"></span>)</li> </ul><h2 id="user-content-items">Items<a aria-labelledby="user-content-items" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/31078/R26U0-1-Preview?anchor=items"></a> </h2><ul> <li data-list-item-id="e94a9096015cda646c0a0b90e24db7e92">Spears now rotate in the same direction when charging in first and third person view</li> <li data-list-item-id="e2bac0870b71b21536802e236edf80d4a">Fixed an issue where adding items to a Bundle in a Chest would sometimes not save after leaving the game (<a href="https://bugs.mojang.com/browse/MCPE-187058" target="_blank" rel="noopener noreferrer" aria-label="MCPE-187058 (Opens in new window or tab)">MCPE-187058</a> <span role="presentation" aria-hidden="true"></span>)</li> <li data-list-item-id="e8a3d13f1a95e4ecafd7f5f7c62ffca93">Diamond and Netherite Horse Armor now provide toughness values of 2 and 3, respectively</li> <li data-list-item-id="ec94e11d2ac401b871b158e8303a6f013">Diamond and Netherite Nautilus Armor now provide toughness values of 2 and 3, respectively</li> <li data-list-item-id="e417b6a938ecc577e05169902d8230546">Horse Armor, Nautilus Armor, and Wolf Armor now display their toughness, armor, and knockback resistance values when greater than 0</li> <li data-list-item-id="e5d83c5607ba94ff3dc3087e1b0a78591">Piglin Spawn Egg and Piglin Brute Spawn Egg are now correctly sorted in alphabetical order (<a href="https://bugs.mojang.com/browse/MCPE-231580" target="_blank" rel="noopener noreferrer" aria-label="MCPE-231580 (Opens in new window or tab)">MCPE-231580</a> <span role="presentation" aria-hidden="true"></span>)</li> <li data-list-item-id="efcb07f76bb99f6bdee9f9cf53b51c082">Fixed an issue where the map marker was stuck when a Locator Map in an Item Frame was deleted (<a href="https://bugs.mojang.com/browse/MCPE-185362" target="_blank" rel="noopener noreferrer" aria-label="MCPE-185362 (Opens in new window or tab)">MCPE-185362</a> <span role="presentation" aria-hidden="true"></span>)</li> </ul><h2 id="user-content-mobs">Mobs<a aria-labelledby="user-content-mobs" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/31078/R26U0-1-Preview?anchor=mobs"></a> </h2><ul> <li data-list-item-id="ee28fbc6113c49725d5c865a90a8e570f">Wolf shadow and model are now centered (<a href="https://bugs.mojang.com/browse/MCPE-176018" target="_blank" rel="noopener noreferrer" aria-label="MCPE-176018 (Opens in new window or tab)">MCPE-176018</a> <span role="presentation" aria-hidden="true"></span>)</li> <li data-list-item-id="e35d2beb72ad99d1e50d7a551eb414711">The baby variants of Zombies, Zombie Villagers, Drowned, and Husks now drop items when killed (<a href="https://bugs.mojang.com/browse/MCPE-93172" target="_blank" rel="noopener noreferrer" aria-label="MCPE-93172 (Opens in new window or tab)">MCPE-93172</a> <span role="presentation" aria-hidden="true"></span>)</li> <li data-list-item-id="eb386f395793e3ac319380b0e8b755a1a">The baby variants of Squid and Glow Squid no longer drop items when killed (<a href="https://bugs.mojang.com/browse/MCPE-189551" target="_blank" rel="noopener noreferrer" aria-label="MCPE-189551 (Opens in new window or tab)">MCPE-189551</a> <span role="presentation" aria-hidden="true"></span>)</li> <li data-list-item-id="e1fbfd5d6c433eb0dd861307bd78a6119">Baby Polar Bears now attacks Foxes (<a href="https://bugs.mojang.com/browse/MCPE-48072" target="_blank" rel="noopener noreferrer" aria-label="MCPE-48072 (Opens in new window or tab)">MCPE-48072</a> <span role="presentation" aria-hidden="true"></span>)</li> <li data-list-item-id="eaab47d73b5c0185f73bf96c60263ca72">Baby Polar Bears no longer becomes hostile towards the player (<a href="https://bugs.mojang.com/browse/MCPE-173833" target="_blank" rel="noopener noreferrer" aria-label="MCPE-173833 (Opens in new window or tab)">MCPE-173833</a> <span role="presentation" aria-hidden="true"></span>)</li> <li data-list-item-id="e427e3fae577854177c46ff584c9b4fb3">Fixed an issue where Polar Bears recalculated their path to the target twice as often during the stomp attack</li> <li data-list-item-id="e8e608710715ee09d10cbf1c1eef78f11">Improved movement logic for Nautili and other underwater mobs<ul> <li data-list-item-id="eae3baea3a17d09ed08a4d11f7cf15c64">They are now less likely to get stuck on block edges</li> <li data-list-item-id="e820d7688d3fe76607a6425fddc991d85">When tempted, they navigate around obstacles instead of moving in a straight line toward the player</li> <li data-list-item-id="e44c45327292efdd5e21b67675ea6be7c">They no longer spin while moving vertically</li> <li data-list-item-id="e8bccc4bb476d7fe76eb939d765edfcdb">They no longer move excessively slowly when moving vertically</li> </ul> </li> <li data-list-item-id="e54b9f25a022711808d738d2f15b507cf">Mob effect particles can now appear slightly outside of the mob's bounding box</li> <li data-list-item-id="e0489fddc94c3faf32b3a876f610b064e">Tweaked the chance of Zombie Riders spawning with Copper Armor to more closely match Java (<a href="https://bugs.mojang.com/browse/MCPE-229469" target="_blank" rel="noopener noreferrer" aria-label="MCPE-229469 (Opens in new window or tab)">MCPE-229469</a> <span role="presentation" aria-hidden="true"></span>)</li> <li data-list-item-id="ecff96d7291271f9445428462d69394d6">Tweaked the chance of Husk Riders spawning with Copper Armor to more closely match Java</li> <li data-list-item-id="ee568ccf74995ba07ddfaa8253746a47e">Players and baby Drowned no longer float on Nautili when riding them</li> <li data-list-item-id="ef5b6c068223c35b21c1bf34214649464">Attachable items no longer render when equipped to a Zombie Nautilus via commands</li> <li data-list-item-id="ef74bed1528c494455d51d0bec067b243">Drowned, Skeleton, Stray, Bogged and Parched can no longer pick up spears</li> <li data-list-item-id="e719cb55e205093edc56271d4b56fc8c3">Zombies that spawn riding Zombie Horses now have a loot table with an armor chance matching that of regular Zombies (<a href="https://bugs.mojang.com/browse/MCPE-232098" target="_blank" rel="noopener noreferrer" aria-label="MCPE-232098 (Opens in new window or tab)">MCPE-232098</a> <span role="presentation" aria-hidden="true"></span>)</li> <li data-list-item-id="e6e577cdc7681ea4113227a0a2ffb7513">Baby Horses, Donkeys, and Mules no longer gradually grow in size as they age, matching Java Edition (<a href="https://bugs.mojang.com/browse/MCPE-121628" target="_blank" rel="noopener noreferrer" aria-label="MCPE-121628 (Opens in new window or tab)">MCPE-121628</a> <span role="presentation" aria-hidden="true"></span>)</li> <li data-list-item-id="ee06caa0c746f6a4c34c0376196024fa5">Fixed a bug where baby Zombie Horses would shrink in size when they grew into adult Zombie Horses<ul><li data-list-item-id="ee941571b4b62f5e58edb0cff5dd32a57">They cannot now grow into adult Zombie Horses at all, matching Java Edition</li></ul> </li> <li data-list-item-id="eac27f45e59a3d58b6d313d2ad66a9424">Nautilus and baby Nautilus now have swim sounds</li> <li data-list-item-id="e6e8673df04eb885145835bb703c8b26e">Zombie Nautilus now has swim sounds</li> <li data-list-item-id="e88d3a750c74f9668f3589e8dc1d17a16">Nautilus now has alternative ambient, hurt, and death sounds when on land</li> <li data-list-item-id="eda77e7037535728f18f7fe9cb0ce82ff">Baby Nautilus now has unique swim sounds, including alternative ambient, hurt, and death sounds when on land</li> <li data-list-item-id="efd7ecb2c5298db46434f16cdf3de1c0f">Zombie Nautilus now has alternative ambient, hurt, and death sounds when on land</li> <li data-list-item-id="e42a78f5fd8c3d86a73dce498976860d7">Baby Drowned can now spawn with Tridents</li> <li data-list-item-id="e6751b1b04371d4a9368d19cf75d0c3e8">Adjusted the ratio at which Drowned spawn with Tridents and Fishing Rods, matching Java Edition</li> </ul><h2 id="user-content-projectiles">Projectiles<a aria-labelledby="user-content-projectiles" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/31078/R26U0-1-Preview?anchor=projectiles"></a> </h2><ul><li data-list-item-id="efde71e8f27dfa070c4ef264ff446beaa">Lingering and Splash Potions now deflect Ghast Fireballs and other deflectable projectiles on hit (<a href="https://bugs.mojang.com/browse/MCPE-191655" target="_blank" rel="noopener noreferrer" aria-label="MCPE-191655 (Opens in new window or tab)">MCPE-191655</a> <span role="presentation" aria-hidden="true"></span>)</li></ul><h2 id="user-content-realms">Realms<a aria-labelledby="user-content-realms" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/31078/R26U0-1-Preview?anchor=realms"></a> </h2><ul> <li data-list-item-id="eb658d240eafef898f109daa29fa2d872">Fixed "Realm couldn't load" error from occurring after joining a Realm via invite</li> <li data-list-item-id="e18686ac57f9096bf0ca33bf9eba3013e">Fixed input legends for Realms purchase reconciliation modal</li> <li data-list-item-id="eb2e960d4d01bf75dea33da12ab852682">Fixed issue where narration was not always reading the description for the "Free up space" popup dialog when using a mouse</li> </ul><h2 id="user-content-user-interface">User Interface<a aria-labelledby="user-content-user-interface" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/31078/R26U0-1-Preview?anchor=user-interface"></a> </h2><ul> <li data-list-item-id="e0d09039504cd2f49684714506477e18a">Cancelling during transfer between servers will no longer softlock players</li> <li data-list-item-id="e9ef752a14eaa6053f23dd964ee38cf72">You can now change the world name in a new template world without unlocking settings (<a href="https://bugs.mojang.com/browse/MCPE-188434" target="_blank" rel="noopener noreferrer" aria-label="MCPE-188434 (Opens in new window or tab)">MCPE-188434</a> <span role="presentation" aria-hidden="true"></span>)</li> <li data-list-item-id="e38e204e70fccdce887b5f331ffabf1e1">Ambient mob effects in the Mob Effects screen now have a blue outline (<a href="https://bugs.mojang.com/browse/MCPE-230838" target="_blank" rel="noopener noreferrer" aria-label="MCPE-230838 (Opens in new window or tab)">MCPE-230838</a> <span role="presentation" aria-hidden="true"></span>)</li> <li data-list-item-id="eaad75e753c545e5efb43405d3da334de">Fixed various interactions not swinging the player's hand (<a href="https://bugs.mojang.com/browse/MCPE-52105" target="_blank" rel="noopener noreferrer" aria-label="MCPE-52105 (Opens in new window or tab)">MCPE-52105</a> <span role="presentation" aria-hidden="true"></span>)<ul> <li data-list-item-id="e5241b564e2d4a437d3740f3442f4a0ba">Leash interactions</li> <li data-list-item-id="e421dbf4aab225482cd7abe0a8f35d81b">Bucketing a mob</li> <li data-list-item-id="ea40c0c05c9a4b3318fa07be910bae7dc">Feeding a mob its taming item</li> <li data-list-item-id="eaa486a33643b04d956a474a7522d3d7a">Feeding a mob its aging item</li> <li data-list-item-id="e7e151721de1cc3b7111f34c4ceee7666">Feeding a mob its trusting item</li> <li data-list-item-id="e0aee7e995b6db270b61caa58f93e36e8">Feeding a mob its breeding item</li> <li data-list-item-id="e872251b461c771448e4390edbb923380">Feeding a mob its healing item</li> <li data-list-item-id="eecde92f15705c4e398c7a046d4bda126">Feeding a mob its bribing item</li> <li data-list-item-id="e1cab2b76104c6a96b9803783a1b8fc44">Attaching/removing a Balloon</li> <li data-list-item-id="e349abf3c271149b308515af06801af23">Using a Name Tag on a mob</li> <li data-list-item-id="e9b7cdac290b4e59701d75be7686c7778">Starting to ride a mob</li> <li data-list-item-id="eb26876ccf9e941743923b7f004851e22">Make a mob sit</li> <li data-list-item-id="e3d42053f018d9cd6c5ab360a75c104f2">Giving a mob an item</li> <li data-list-item-id="ec7b79713e01059e0a9722e0d751ba3a1">Starting to trade with a mob</li> <li data-list-item-id="eca6ecb9f072e9d6804cd34cb706dde85">Opening a mob's inventory</li> <li data-list-item-id="e3fb8a378cd02d55402421c5cb3667d9e">Applying dye to a mob</li> <li data-list-item-id="e3f421aea7b19bd8171866f589644e94d">Interacting with an Armor Stand</li> <li data-list-item-id="e8ac18e5d93af11ef154d91cd24c8103d">Interacting with a Redstone Ore block</li> <li data-list-item-id="e650dd121acf46798ed9f97bb16d0fcde">Interacting with a Beehive or Bee Nest block</li> <li data-list-item-id="e99d240ba7968daf0267e5b5aef0a8427">Curing a Zombie Villager</li> <li data-list-item-id="eb537d779c79089d7f255273081bc1bf7">Shearing a mob</li> <li data-list-item-id="e0e6142f4b55d5cf51d48aa7d759cf960">Milking a Cow or Mooshroom</li> </ul> </li> <li data-list-item-id="e73bda92582946f339624d1670b0fb445">Fixed a bug where the Escape key would not open the game menu when on the death screen</li> </ul><h1 id="user-content-technical-updates">Technical Updates<a aria-labelledby="user-content-technical-updates" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/31078/R26U0-1-Preview?anchor=technical-updates"></a> </h1><h2 id="user-content-ai-goals">AI Goals<a aria-labelledby="user-content-ai-goals" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/31078/R26U0-1-Preview?anchor=ai-goals"></a> </h2><ul> <li data-list-item-id="ea862f356c98ce1eb9ac2924874e446a2">Spawning an entity with <code>behavior.nearest_attackable_target</code> no longer shows a content log error (<a href="https://bugs.mojang.com/browse/MCPE-231095" target="_blank" rel="noopener noreferrer" aria-label="MCPE-231095 (Opens in new window or tab)">MCPE-231095</a> <span role="presentation" aria-hidden="true"></span>)</li> <li data-list-item-id="edd3acf24bf084b95f87f5a45a40e17ee">Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.0 and newer<ul> <li data-list-item-id="ed44e89bf3b7202b26410feedf62275df"><code>minecraft:behavior.defend_village_target</code></li> <li data-list-item-id="ede8cfa1df6b242b18dc9eaed1ab3c54b"><code>minecraft:behavior.nearest_attackable_target</code></li> </ul> </li> <li data-list-item-id="ecf69bc698b63ad21423d70b6cb40671e">Float range field <code>attack_interval</code> in <code>minecraft:behavior.nearest_attackable_target</code> now only accepts an object with <code>min</code> and <code>max</code> values. Other formats will fail to parse</li> <li data-list-item-id="efe897e5d0216f8ab337c1a2c2b80c89c">Made the schema for <code>minecraft:behavior.guardian_attack</code> stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.0 and newer</li> <li data-list-item-id="eadc56ace83778bd33ca022bb204ef894">Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.0 and newer<ul> <li data-list-item-id="ef413683ba6e0e54fdc79f87d637bf0c1"><code>minecraft:behavior.timer_flag_1</code></li> <li data-list-item-id="e22b9ecccff3cc2ccf670d6cbef6e2eb2"><code>minecraft:behavior.timer_flag_2</code></li> <li data-list-item-id="ed74181500eae6e48e0a90811a495fbd2"><code>minecraft:behavior.timer_flag_3</code></li> <li data-list-item-id="ee79508bb69297b15d675f1b48161c4da"><code>minecraft:behavior.move_towards_dwelling_restriction</code></li> <li data-list-item-id="e584b0ecd6f510d22ea5080822f668f63"><code>minecraft:behavior.move_towards_home_restriction</code></li> </ul> </li> <li data-list-item-id="e9d6fec092af5827bff6304bea0fbfa93">Float Range fields <code>cooldown_range</code> and <code>duration_range</code> in <br><code>minecraft:behavior.timer_flag_1</code>, <br><code>minecraft:behavior.timer_flag_2</code>,<br>and <code>minecraft:behavior.timer_flag_3</code> <br>now only accepts an object with <code>min</code> and <code>max</code> values. Other formats will fail to parse</li> </ul><h2 id="user-content-api">API<a aria-labelledby="user-content-api" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/31078/R26U0-1-Preview?anchor=api"></a> </h2><ul> <li data-list-item-id="e4c47dcb5df116361059f812a4f0767f1">Released <code>@minecraft/server</code> version 2.5.0</li> <li data-list-item-id="e72520dcb3f575669c4556ba300c17b8b">Fixed a issue where <code>getComponents</code> on <code>ItemStack</code> could return an undefined in the array, when used in older scripting versions</li> <li data-list-item-id="e9f42e73d94190d8efa394f2ee2486342">Added missing <code>BlockComponentTypes</code> enum values into 2.5.0:<ul> <li data-list-item-id="e694ac311b4f76f08e09cd93f38f92aa6"><code>PrecipitationInteractions = 'minecraft:precipitation_interactions'</code></li> <li data-list-item-id="efa7cfcc53565cece452b6f3e85d5aaf8"><code>RedstoneProducer = 'minecraft:redstone_producer'</code></li> <li data-list-item-id="e3ef5e062524a3dd2ba585464fd790213"><code>MapColor = 'minecraft:map_color'</code></li> <li data-list-item-id="e8128616cc85bf309692be33c1135046e"><code>Movable = 'minecraft:movable'</code></li> </ul> </li> <li data-list-item-id="edc7681b31bfa580ba7d18d9f26f219e9">Changed <code>EntityHurtAfterEvent</code> to send when damage amount is zero</li> <li data-list-item-id="eb4be191be8838309cbdb2023308b02ea">Released <code>PlayerSwingStartAfterEvent</code> from <code>beta</code> to <code>v2.5.0</code> </li> <li data-list-item-id="ee2c44559ddc94034d0af5db1b7e10ca1">Released <code>PlayerSwingEventOptions</code> from <code>beta</code> to <code>v2.5.0</code> </li> <li data-list-item-id="e6390798f932a268ce026013f646f87b2">Released <code>HeldItemOption</code> from <code>beta</code> to <code>v2.5.0</code> </li> <li data-list-item-id="ec19514f8be36a71a1744d4e7bdbee6f9">Released <code>EntitySwingSource</code> from <code>beta</code> to <code>v2.5.0</code> </li> <li data-list-item-id="e0bfc4946ca95bfd2195f7ba9f5016a93">Released <code>BlockComponentRedstoneUpdateEvent</code> from <code>beta</code> to <code>v2.0.0</code> </li> <li data-list-item-id="e8df87d7a2648e736b73525f93ece7b41">Released <code>BlockCustomComponent.onRedstoneUpdate</code> from <code>beta</code> to <code>v2.0.0</code> </li> </ul><h2 id="user-content-biomes">Biomes<a aria-labelledby="user-content-biomes" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/31078/R26U0-1-Preview?anchor=biomes"></a> </h2><ul><li data-list-item-id="e74cd735d8577f34237e0b2b0018c8854">Biomes without a namespace in biomes_client.json will be applied to worlds below base_game_version 1.21.40 with the default namespace</li></ul><h2 id="h_01KBJHEREVYF5GWJ9YKC590SYD">Blocks<a aria-labelledby="user-content-blocks" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/31078/R26U0-1-Preview?anchor=blocks"></a> </h2><ul> <li data-list-item-id="e860b582e6e404ea104e1452a22a89e6f">Updated <code>minecraft:redstone_consumer</code> renamed field <code>propogates_power</code> to <code>propagates_power</code> </li> <li data-list-item-id="e7a5f28836a8f4192f39aee4b055d7831">The option <code>alpha_masked_tint</code> in <code>minecraft:material_instances</code> no longer requires "Upcoming Creator Features"</li> <li data-list-item-id="ed81150c2a2ffef6003c2410a1c798e34">Released <code>minecraft:redstone_consumer</code> from <code>experimental</code> for <code>format_version >= 1.26.0</code><a aria-labelledby="user-content-blocks" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/31078/R26U0-1-Preview?anchor=blocks"></a> </li> <li data-list-item-id="e533a
Community<p>We'll kick the week off with a third pre-release for the Mounts of Mayhem drop. This pre-release includes bug fixes and spear weapon tweaks.</p><p>Happy mining!</p><h2 id="h_01KB28WCBHRPZBPGCZWGZHV9Z8">New Features</h2><h3 id="h_01KB28WCBH4XY4FHVSCYEJ53M7">Spear Weapon</h3><ul> <li data-list-item-id="eccc115ceb3e84497486a8e3e4e929ccc">While charging, the Spear hit animation and sound now play only after the previous hit animation has fully completed</li> <li data-list-item-id="e3302cfde1ee0cab1c5dce638c44f93c4">While charging in first person, the Spear head now gradually rotates to a fully vertical position over time, matching the behavior in third person</li> </ul><h2 id="h_01KB28WCBK2JJ52B784DV150V8">Changes</h2><ul> <li data-list-item-id="e7b8c2eb09a8c9eaa40af877f0b920f18">The "See-Through Leaves" video setting is now turned off on the "Fast" graphics preset</li> <li data-list-item-id="ee31a1c73cd26ad54d4777601b62b724a">Tamed horses no longer run into cacti or sweet berry bushes</li> </ul><h2 id="h_01KB28WCBM203TPPCVP1QRZV68">Fixed bugs in 1.21.11 Pre-Release 3</h2><ul> <li data-list-item-id="e43f48e5ade4644c0f707cee3719f796b"> <a href="https://bugs.mojang.com/browse/MC-302900">MC-302900</a> - Spears' reach overrides the player's entity interaction range</li> <li data-list-item-id="e4fff4cb61e10e3edf8ae2c9c07f4b914"> <a href="https://bugs.mojang.com/browse/MC-303036">MC-303036</a> - Zombie nautiluses with a negative age possess a hitbox the size of a baby nautilus</li> <li data-list-item-id="ea8ba4efed7271e80bd4cc08c76cbc659"> <a href="https://bugs.mojang.com/browse/MC-303709">MC-303709</a> - Dumping dynamic textures with large textures makes the game crash</li> <li data-list-item-id="ef9d1490414c3d8808b03e628d835cf99"> <a href="https://bugs.mojang.com/browse/MC-304045">MC-304045</a> - Spear hit sounds play the normal hit sounds</li> <li data-list-item-id="e6323b46f3e6f31886e4471a08ed67061"> <a href="https://bugs.mojang.com/browse/MC-304362">MC-304362</a> - RGSS breaks permanently when toggling hardware anisotropic filtering</li> <li data-list-item-id="eff421a1463a669996765fb2b8414283e"> <a href="https://bugs.mojang.com/browse/MC-304363">MC-304363</a> - Copper golem statues render at the wrong position in shelves when reloading resource packs</li> <li data-list-item-id="efbb43717a1801f3aff9aa65855eeecf9"> <a href="https://bugs.mojang.com/browse/MC-304407">MC-304407</a> - Charge attacks are impossible when looking at a mob that's between 3 and 4.5 blocks away</li> <li data-list-item-id="e8f84098af03babccb7574c6f2618109d"> <a href="https://bugs.mojang.com/browse/MC-304440">MC-304440</a> - The mouse cursor changes to the pointing hand shape when hovering over inventory slots in the crafter UI</li> <li data-list-item-id="e1516ade52b1cd691e2e24610ea99e495"> <a href="https://bugs.mojang.com/browse/MC-304441">MC-304441</a> - The mouse cursor changes to the pointing hand shape when hovering over the creative inventory scroll bar's bounds even if it's invisible or inactive</li> <li data-list-item-id="e8a73b6b885ef1d9bad5a593d3e0e2cd6"> <a href="https://bugs.mojang.com/browse/MC-304452">MC-304452</a> - Non-see-through leaves in Programmer Art still look abnormal</li> </ul><h2 id="h_01KB28WCBVP7H58E997TG6YXCJ">Get the Pre-Release</h2><p>Pre-Releases are available for Minecraft: Java Edition. To install the Pre-Release, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.</p><p><strong>Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</strong></p><p>Cross-platform server jar:</p><ul><li data-list-item-id="e8127f42631568f222930b2d00b32b1bd"><a href="https://piston-data.mojang.com/v1/objects/51c894709733663dd6e20edd7fa254b904402cab/server.jar">Minecraft server jar</a></li></ul><p>As we are <a href="https://www.minecraft.net/en-us/article/removing-obfuscation-in-java-edition">preparing to remove obfuscation from Java Edition</a>, you can also get a non-obfuscated experimental version of this snapshot using the Minecraft Launcher:</p><ul> <li data-list-item-id="e81d69cf8336743acd81ea9321ed64969"><a href="https://piston-data.mojang.com/v1/objects/7717a481468cc33d2414d82ee9c0450f56264db0/1_21_11-pre3_unobfuscated.zip">Download this zip file</a></li> <li data-list-item-id="e855589a4ca442314e66b467abc1eb2a7">Unpack the folder into your "versions" folder of your local Minecraft application data folder</li> <li data-list-item-id="e2c59b24966ed61b51d073e8832b61654">Start (or restart) the Launcher</li> <li data-list-item-id="e94cfbc1583c4964e89903314ebceec30">Create a new launch installation and select the "unobfuscated 1.21.11 Pre-Release 3_unobfuscated" version</li> <li data-list-item-id="e8107e0e37efc1805c822151d43759e8b">Start the game and the remaining files will be downloaded</li> </ul><p>An unobfuscated server jar can be found here:</p><ul><li data-list-item-id="e3bd100cef8d8994dc51399d9f134c3a6"><a href="https://piston-data.mojang.com/v1/objects/880c7007f5456c9bb30e170ea982d39df119a095/server.jar">Unobfuscated server jar</a></li></ul><p>Report bugs here:</p><ul><li data-list-item-id="eee4744769be590142b1af8c46b468160"> <a href="https://bugs.mojang.com/projects/MC/summary">Minecraft issue tracker</a>!</li></ul><p>Want to give feedback?</p><ul><li data-list-item-id="e7ac20426495a7f7cd5ff5349bff97452">For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft">official Minecraft Discord</a>.</li></ul><p> </p><p><br> </p>
Community<p>Today we're celebrating Friday with a second Pre-Release for 1.21.11! This one has some improvements when See-Through Leaves is turned off along with bug fixes.</p><p>Happy mining!</p><h2 id="h_01KAKB5BT9Y4WH5CYVCM9S74FV">Changes</h2><ul> <li data-list-item-id="ed72e074462786d9e4693834ccb92d35f">When the "See-Through Leaves" video setting is disabled, the gaps between leaves are now dark green instead of black</li> <li data-list-item-id="ee5da53fb836d04c1e5bc6a2a8837609f">Turning the "See-Through Leaves" video setting off now gives a bigger performance boost than before</li> </ul><h2 id="h_01KAKB5BTBZNNBB8B8NPNH5CJS">Fixed bugs in 1.21.11 Pre-Release 2</h2><ul> <li data-list-item-id="ed76b687fd8d0ff5020dc146a776721b4"> <a href="https://bugs.mojang.com/browse/MC-238715">MC-238715</a> - The "minecraft:block.chest.locked" sound cannot be heard by other players when attempting to open locked blocks</li> <li data-list-item-id="e7e745860c4739b753448637100af9c17"> <a href="https://bugs.mojang.com/browse/MC-302660">MC-302660</a> - The "options.cutoutLeaves.tooltip" string is missing the word “you” making it grammatically incorrect</li> <li data-list-item-id="e67df33e4b4049fb9c9c7454362f9fe03"> <a href="https://bugs.mojang.com/browse/MC-303061">MC-303061</a> - The "minecraft:block.chest.locked" sound plays at the player position, not the chest's</li> <li data-list-item-id="e6e4d65ed292154ac210176cf838c0c1a"> <a href="https://bugs.mojang.com/browse/MC-304023">MC-304023</a> - Redundant level data fixer files are saved in worlds' "data" folder</li> <li data-list-item-id="efa2d54458c94e358f90a02f7c0b0a8e3"> <a href="https://bugs.mojang.com/browse/MC-304369">MC-304369</a> - Crash when loading the game without an existing options.txt file</li> <li data-list-item-id="e98b7f6ed3fe6c67a721f263e49c7252f"> <a href="https://bugs.mojang.com/browse/MC-304401">MC-304401</a> - Non see-through leaves look different compared to the previous snapshot</li> <li data-list-item-id="e45800e74358334c78acbca536937e033"> <a href="https://bugs.mojang.com/browse/MC-304421">MC-304421</a> - "attack_range" component breaks hit result</li> </ul><h2 id="h_01KAKB5BTKBW3V01GD6KG9T3GJ">Get the Pre-Release</h2><p>Pre-Releases are available for Minecraft: Java Edition. To install the Pre-Release, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.</p><p><strong>Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</strong></p><p>Cross-platform server jar:</p><ul><li data-list-item-id="ec1b6454aa50a9b4f71db4493dfb49a70"><a href="https://piston-data.mojang.com/v1/objects/7f997b55094aa7754f25173aafef657449f02bec/server.jar">Minecraft server jar</a></li></ul><p>As we are <a href="https://www.minecraft.net/en-us/article/removing-obfuscation-in-java-edition">preparing to remove obfuscation from Java Edition</a>, you can also get a non-obfuscated experimental version of this snapshot using the Minecraft Launcher:</p><ul> <li data-list-item-id="e48768c0a41d5c2f194de05a5e34e8ef5"><a href="https://piston-data.mojang.com/v1/objects/528731e05b7be26c90fedf8f2ef6470abb0d1994/1_21_11-pre2_unobfuscated.zip">Download this zip file</a></li> <li data-list-item-id="e4faf7eacad3b3808c21cd2acf64017dd">Unpack the folder into your "versions" folder of your local Minecraft application data folder</li> <li data-list-item-id="e720e61631d839fd9aaea8b47a124bd45">Start (or restart) the Launcher</li> <li data-list-item-id="e8a580f24cd72f5355aeb31c79596f616">Create a new launch installation and select the "unobfuscated 1.21.11_unobfuscated" version</li> <li data-list-item-id="ed26e0a8e5859e2bb167b0b84083f961e">Start the game and the remaining files will be downloaded</li> </ul><p>An unobfuscated server jar can be found here:</p><ul><li data-list-item-id="e9a77130d59dc270893e9ae969ca6845a"><a href="https://piston-data.mojang.com/v1/objects/ec5d0361fb8f38ec6f6fd0162f6da0eef2c1a7d7/server.jar">Unobfuscated server jar</a></li></ul><p>Report bugs here:</p><ul><li data-list-item-id="eb352228cacd344d3cc1a69d072e6c590"> <a href="https://bugs.mojang.com/projects/MC/summary">Minecraft issue tracker</a>!</li></ul><p>Want to give feedback?</p><ul><li data-list-item-id="ed9fd26b29aac8482c0a2b35e5dac805e">For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft">official Minecraft Discord</a>.</li></ul><p><br> </p>
Tidak ada hasil. Coba kata kunci lain.
Data langsung dari Minecraft · 1,156 hasil