TEXUREON
Beta, Preview, changelog, dan artikel feedback dari feedback.minecraft.net.
Community<p><strong>Posted:</strong> 4 March 2026</p><h4 id="h_01KJWVNWWSJJ5RPG1AV39PK5W6"><strong>Information on Minecraft Preview and Beta:</strong></h4><ul> <li data-list-item-id="e845ec1d3ea36837bcb3fc3b3258a998c">These work-in-progress versions can be unstable and may not be representative of final version quality</li> <li data-list-item-id="e62fde6f91cc409d8571756cb115a79fd">Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at <a href="https://aka.ms/PreviewFAQ" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/PreviewFAQ (Opens in new window or tab)">aka.ms/PreviewFAQ</a> <span role="presentation" aria-hidden="true"></span> </li> <li data-list-item-id="e09e62be97e37a15fe4b33f20d58271e4">The beta is available on Android (Google Play). To join or leave the beta, see <a href="https://aka.ms/JoinMCBeta" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/JoinMCBeta (Opens in new window or tab)">aka.ms/JoinMCBeta</a> <span role="presentation" aria-hidden="true"></span>for detailed instructions</li> </ul><p>It's time for another Preview and Beta release! For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback on these new features at <a href="http://feedback.minecraft.net/" target="_blank" rel="noopener noreferrer" aria-label="feedback.minecraft.net (Opens in new window or tab)">feedback.minecraft.net</a><span role="presentation" aria-hidden="true"></span>, and you can report any bugs you find at <a href="http://bugs.mojang.com/" target="_blank" rel="noopener noreferrer" aria-label="bugs.mojang.com (Opens in new window or tab)">bugs.mojang.com</a>.<br><br><span style="color: #C72809;"><strong>Update:</strong></span> A new Android Beta version (26.10.27) was published on March 6 with the following change:</p><ul><li data-list-item-id="e31e68a653e2911906d3beddbd985d6dd">Fixed issues with inputting text while using a physical keyboard on Android devices<br> </li></ul><h1 id="user-content-features-and-bug-fixes">Features and Bug Fixes<a aria-labelledby="user-content-features-and-bug-fixes" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/33776/R26U1-6-Preview?anchor=features-and-bug-fixes"></a> </h1><h2 id="user-content-graphical">Graphical<a aria-labelledby="user-content-graphical" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/33776/R26U1-6-Preview?anchor=graphical"></a> </h2><ul><li data-list-item-id="e223b119cfeb8c6c5ce8c122bb610f4cf">Mob Heads and Player Heads are now scaled correctly when worn by humanoid baby mobs</li></ul><h2 id="user-content-mobs">Mobs<a aria-labelledby="user-content-mobs" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/33776/R26U1-6-Preview?anchor=mobs"></a> </h2><ul> <li data-list-item-id="ef05ba677515fd3e567e8073016eb5a73">Villagers move at correct speed when moving to workstations (<a href="https://bugs.mojang.com/browse/MCPE-236656" target="_blank" rel="noopener noreferrer" aria-label="MCPE-236656 (Opens in new window or tab)">MCPE-236656</a>)</li> <li data-list-item-id="ebcc998d56b0669363fb0bc0a01889996">Librarian Villagers can now level up from Expert to Master (<a href="https://bugs.mojang.com/browse/MCPE-236650" target="_blank" rel="noopener noreferrer" aria-label="MCPE-236650 (Opens in new window or tab)">MCPE-236650</a>)</li> <li data-list-item-id="ee21281fae7551b365e0183404c6e80f1">Librarian Villagers on Master level can now trade red or yellow Candles</li> <li data-list-item-id="e3f1061190c9897cfd7f1c59092daa6fb">Fixed the Baby Sheep texture causing layers to turn invisible when dithering was enabled</li> </ul>
Community<p>Another Tuesday, another snapshot! This week's release brings you some helpful new particles designed to better tell if your golden dandelion is keeping your mobs young or if you're about to reintroduce the concept of aging into their blocky lives. We've also shrunk baby zombie mob heads and fixed a collection of bugs, as we always do.</p><p>Happy mining!</p><h2 id="h_01KJT505BZ7PDGNN46QYWBK493">Changes</h2><ul> <li data-list-item-id="ec413b188643bfbf664d30aa27f639119">Fix pixel gap in Snifflet texture</li> <li data-list-item-id="e562d8ac5ce1b134b55ce010c392b3c05">Fix Strider baby not having its bristles animated</li> <li data-list-item-id="e43ca4de6989dcafbf8c287786f7fede1">Striders now correctly inherit the warmth of the Strider they are standing on, matching Bedrock</li> <li data-list-item-id="e2a1ca4c8264850e3b624698e1d7f5b76">Reduced the head size of the following baby mob models:<ul> <li data-list-item-id="e65a16789788f1a82db9c7e80360bf939">Zombie</li> <li data-list-item-id="eb3960990c52bb00b51f1d5dba0164ee8">Husk</li> <li data-list-item-id="ebd08f9de34f9bd79a636ab665f53e1b1">Drowned</li> </ul> </li> <li data-list-item-id="e1c6aabfa65006e7ad6b3d783ba7feb5b">Golden Dandelion now has different particles depending on if it is used to start or stop aging<ul> <li data-list-item-id="e40bdcb43cc111f97e2c74b0edc8af849">When aging is stopped green particles moving downwards will be shown</li> <li data-list-item-id="e3f724ae4510d0cbaaed64b4ec6f07f7a">When aging is started again green particles moving upwards will be shown</li> </ul> </li> <li data-list-item-id="e7a46c00f57f316667d29a24af7558035">Small Armor Stand now displays correctly by using the adult armor and scaling it down</li> </ul><h3 id="h_01KJT505C5ZMWJYR5PMJTWJ0M2">UI</h3><ul> <li data-list-item-id="e9fb14195b405f2a1892e5b16f6b96455">If there are no screens open, IME input will be canceled</li> <li data-list-item-id="ecaa7beae110835fc1e4aef122853f1df">IME will be opened when a text input gains focus and closed when a text input loses focus</li> <li data-list-item-id="e02b5097a4797d125aa9c025429c37ea8">sound_cache debug entry has been added</li> </ul><h2 id="h_01KJT505C61CXMGBGX1RAK6DK0">Technical Changes</h2><ul> <li data-list-item-id="e1dc00e896c9b920b25afce8e16c2323a">The Data Pack version is now 99.3</li> <li data-list-item-id="e6104649e84257fe9289004fbef5ce609">The Resource Pack version is now 82</li> </ul><h2 id="h_01KJT505C70EYBJ1PF2TJHW229">Data Pack Version 99.3</h2><h3 id="h_01KJT505C7SASC09F5AES5SF8W">Particles</h3><ul> <li data-list-item-id="e88b37a9d4b099c6b24dc6685bb407c47">Added pause_mob_growth - particles showing on a baby mob which has had its aging stopped using a Golden Dandelion</li> <li data-list-item-id="e48ee8917764071988a486219a6b351ee">Added reset_mob_growth - particles showing on a baby mob which has had its aging reset and started using a Golden Dandelion</li> </ul><h2 id="h_01KJT505C90ABA66420VVWN0F8">Resource Pack Version 82</h2><ul><li data-list-item-id="e71c7bf830ceaf41954c82df333d0595d">Updated textures for baby Zombie, baby Husk and Gurgle with smaller heads</li></ul><h2 id="h_01KJT505C962VPH7XNTY548HW2">Fixed bugs in 26.1 Snapshot 10</h2><ul> <li data-list-item-id="e8305743bc482371b5bf3185733f5bf35"> <a href="https://bugs.mojang.com/browse/MC-91132" data-bi-id="n1a3" data-bi-ct="text" data-bi-cn="mc-91132" data-bi-ecn="mc-91132">MC-91132</a> - No cross-platform CJK IME support</li> <li data-list-item-id="eea96d0bb3743166c259e3091ce216960"> <a href="https://bugs.mojang.com/browse/MC-222949" data-bi-id="n2a3" data-bi-ct="text" data-bi-cn="mc-222949" data-bi-ecn="mc-222949">MC-222949</a> - You can use tridents enchanted with riptide while riding entities</li> <li data-list-item-id="e745853c6c9e3f4c81c240d204ac52c5c"> <a href="https://bugs.mojang.com/browse/MC-305369" data-bi-id="n3a3" data-bi-ct="text" data-bi-cn="mc-305369" data-bi-ecn="mc-305369">MC-305369</a> - Trying to attach a leash to a fence outside its reach places a ghost leash knot and plays a sound</li> <li data-list-item-id="e123192befc6d9db9da5f6eabb3df6489"> <a href="https://bugs.mojang.com/browse/MC-305471" data-bi-id="n4a3" data-bi-ct="text" data-bi-cn="mc-305471" data-bi-ecn="mc-305471">MC-305471</a> - Cacti appear with seams on the edges and corners when using higher resolution texture packs with mipmaps enabled</li> <li data-list-item-id="ea65deadd6bcb98ebd966b2ab98e59164"> <a href="https://bugs.mojang.com/browse/MC-305494" data-bi-id="n5a3" data-bi-ct="text" data-bi-cn="mc-305494" data-bi-ecn="mc-305494">MC-305494</a> - Rabbits receive damage if they jump when there's a block above them</li> <li data-list-item-id="eb03c403421a2dfc9b92499e1f589867d"> <a href="https://bugs.mojang.com/browse/MC-305507" data-bi-id="n6a3" data-bi-ct="text" data-bi-cn="mc-305507" data-bi-ecn="mc-305507">MC-305507</a> - Baby cats' model is not scaled</li> <li data-list-item-id="eaf8054628d0334457adc617c9f190db2"> <a href="https://bugs.mojang.com/browse/MC-306276" data-bi-id="n7a3" data-bi-ct="text" data-bi-cn="mc-306276" data-bi-ecn="mc-306276">MC-306276</a> - Worried pandas no longer shake and hide their faces during thunderstorms</li> <li data-list-item-id="e564dd040d5e150c562293eb492c96748"> <a href="https://bugs.mojang.com/browse/MC-306300" data-bi-id="n8a3" data-bi-ct="text" data-bi-cn="mc-306300" data-bi-ecn="mc-306300">MC-306300</a> - The riding positions of baby zombies, husks, drowned, piglins, zombified piglins, and zombie villagers are offset, causing them to visually float</li> <li data-list-item-id="e75914c41940b9a4d42438c9921f56695"> <a href="https://bugs.mojang.com/browse/MC-306304" data-bi-id="n9a3" data-bi-ct="text" data-bi-cn="mc-306304" data-bi-ecn="mc-306304">MC-306304</a> - The legs of baby zombies, husks, drowned, piglins, zombified piglins, and zombie villagers clip through their worn armor when their limbs move</li> <li data-list-item-id="e3d73423437c489f80236c89be29014da"> <a href="https://bugs.mojang.com/browse/MC-306346" data-bi-id="n10a3" data-bi-ct="text" data-bi-cn="mc-306346" data-bi-ecn="mc-306346">MC-306346</a> - Baby piglin and zombified piglin legs don't move the same way as their adult counterparts do</li> <li data-list-item-id="e2e8c5eee987b1dd1c31e9eee22f57bd1"> <a href="https://bugs.mojang.com/browse/MC-306361" data-bi-id="n11a3" data-bi-ct="text" data-bi-cn="mc-306361" data-bi-ecn="mc-306361">MC-306361</a> - Hollow spaces don't render for a while when moving into a block in Spectator mode</li> <li data-list-item-id="ef83dc42061417b4013848b56da90b2ea"> <a href="https://bugs.mojang.com/browse/MC-306376" data-bi-id="n12a3" data-bi-ct="text" data-bi-cn="mc-306376" data-bi-ecn="mc-306376">MC-306376</a> - Armor now appears incorrectly on small armor stands</li> <li data-list-item-id="e2046f06ba3f7f7e414d57b3524dc61a1"> <a href="https://bugs.mojang.com/browse/MC-306454" data-bi-id="n13a3" data-bi-ct="text" data-bi-cn="mc-306454" data-bi-ecn="mc-306454">MC-306454</a> - The legs of baby striders detach from their bodies when attacked</li> <li data-list-item-id="ee074b300f91e92a07940315bf789bb59"> <a href="https://bugs.mojang.com/browse/MC-306468" data-bi-id="n14a3" data-bi-ct="text" data-bi-cn="mc-306468" data-bi-ecn="mc-306468">MC-306468</a> - The IME pre-edit window doesn't show up in the Creative mode inventory</li> <li data-list-item-id="e7140333641f671e34aa4ba78e808c475"> <a href="https://bugs.mojang.com/browse/MC-306486" data-bi-id="n15a3" data-bi-ct="text" data-bi-cn="mc-306486" data-bi-ecn="mc-306486">MC-306486</a> - Using an IME keyboard makes some inputs not register</li> <li data-list-item-id="e5d012ef4a0cdca8dcd6a27e2c2a9c634"> <a href="https://bugs.mojang.com/browse/MC-306501" data-bi-id="n16a3" data-bi-ct="text" data-bi-cn="mc-306501" data-bi-ecn="mc-306501">MC-306501</a> - Changing game rules from the world creation screen has no effect</li> <li data-list-item-id="e6028a153b888570e57b587951dc535bf"> <a href="https://bugs.mojang.com/browse/MC-306539" data-bi-id="n17a3" data-bi-ct="text" data-bi-cn="mc-306539" data-bi-ecn="mc-306539">MC-306539</a> - Entities now appear darker than blocks on brightness values other than "Bright"</li> <li data-list-item-id="e314517f385ee360771259e0d2238df4d"> <a href="https://bugs.mojang.com/browse/MC-306565" data-bi-id="n18a3" data-bi-ct="text" data-bi-cn="mc-306565" data-bi-ecn="mc-306565">MC-306565</a> - Farmers now sell 4 cookies instead of 18</li> </ul><h2 id="h_01KJT505CHH628B9ZEWJDXNV5J">Get the Snapshot</h2><p>Snapshots are available for Minecraft: Java Edition. To install the Snapshot, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download" data-bi-id="n19a3" data-bi-ct="text" data-bi-cn="minecraft launcher" data-bi-ecn="minecraft launcher">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.</p><p><strong>Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</strong></p><p>Cross-platform server jar:</p><ul><li data-list-item-id="eb42d2734362d2c9b5ca653df1551793b"><a href="https://piston-data.mojang.com/v1/objects/2781a3d4108bffe9c38523ef6e6ddb1783afce52/server.jar" data-bi-id="n20a3" data-bi-ct="text" data-bi-cn="minecraft server jar" data-bi-ecn="minecraft server jar">Minecraft server jar</a></li></ul><p>Report bugs here:</p><ul><li data-list-item-id="e27ca68374ee3fb5e55a6f2adfdf9a749"> <a href="https://bugs.mojang.com/projects/MC/summary" data-bi-id="n21a3" data-bi-ct="text" data-bi-cn="minecraft issue tracker" data-bi-ecn="minecraft issue tracker">Minecraft issue tracker</a>!</li></ul><p>Want to give feedback?</p><ul><li data-list-item-id="efa604e7488083a3568aa1182b920a53e">For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/" data-bi-id="n22a3" data-bi-ct="text" data-bi-cn="feedback site" data-bi-ecn="feedback site">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft" data-bi-id="n23a3" data-bi-ct="text" data-bi-cn="official minecraft discord" data-bi-ecn="official minecraft discord" data-bi-socchn="discord" data-bi-bhvr="SOCIALLIKE">official Minecraft Discord</a>.</li></ul>
Community<p>A snapshot on a Wednesday, how very nostalgic! We're releasing 26.1 Snapshot 9 today to address two issues introduced in yesterday's snapshot - in particular, a crash that would occur when any entity traveled outside of the vertical boundaries of the world. (That's a total edge-case, right?)</p><p>This snapshot also addresses noisy kittens, elevated shadows, and the pre-edit display showing incorrectly when using IME to input text in-game.</p><p>The sky is no longer the limit! Happy exploring!</p><h2 id="h_01KJT4XPD4PRRTCCD9A27YW5T3">Fixed bugs in 26.1 Snapshot 9</h2><ul> <li data-list-item-id="ea87fd200171e017cc91dbc8397c51d28"> <a href="https://bugs.mojang.com/browse/MC-305579" data-bi-id="n1a3" data-bi-ct="text" data-bi-cn="mc-305579" data-bi-ecn="mc-305579">MC-305579</a> - Kittens repeatedly meow when snuggled up in bed</li> <li data-list-item-id="e195720b245e4cd28a0bfac4d459772b1"> <a href="https://bugs.mojang.com/browse/MC-306456" data-bi-id="n2a3" data-bi-ct="text" data-bi-cn="mc-306456" data-bi-ecn="mc-306456">MC-306456</a> - The game crashes when an entity is outside the world height limits</li> <li data-list-item-id="e3453ce6a088f0993f288ef3a2e28eaa5"> <a href="https://bugs.mojang.com/browse/MC-306479" data-bi-id="n3a3" data-bi-ct="text" data-bi-cn="mc-306479" data-bi-ecn="mc-306479">MC-306479</a> - Entity shadows are elevated when a below_name scoreboard objective is active</li> </ul><h2 id="h_01KJT4XPD9V0FRCH5N9AK2PC32">Get the Snapshot</h2><p>Snapshots are available for Minecraft: Java Edition. To install the Snapshot, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download" data-bi-id="n4a3" data-bi-ct="text" data-bi-cn="minecraft launcher" data-bi-ecn="minecraft launcher">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.</p><p><strong>Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</strong></p><p>Cross-platform server jar:</p><ul><li data-list-item-id="e622067644d9d73f105757e607e6d146d"><a href="https://piston-data.mojang.com/v1/objects/96d4f0176139e428a7ae1070ad419691a3f399ec/server.jar" data-bi-id="n5a3" data-bi-ct="text" data-bi-cn="minecraft server jar" data-bi-ecn="minecraft server jar">Minecraft server jar</a></li></ul><p>Report bugs here:</p><ul><li data-list-item-id="e5a718a30cca733c02af358642f8613f0"> <a href="https://bugs.mojang.com/projects/MC/summary" data-bi-id="n6a3" data-bi-ct="text" data-bi-cn="minecraft issue tracker" data-bi-ecn="minecraft issue tracker">Minecraft issue tracker</a>!</li></ul><p>Want to give feedback?</p><ul><li data-list-item-id="e77d4b5553a73a0ec09f7a4945bf083a6">For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/" data-bi-id="n7a3" data-bi-ct="text" data-bi-cn="feedback site" data-bi-ecn="feedback site">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft" data-bi-id="n8a3" data-bi-ct="text" data-bi-cn="official minecraft discord" data-bi-ecn="official minecraft discord" data-bi-socchn="discord" data-bi-bhvr="SOCIALLIKE">official Minecraft Discord</a>.</li></ul>
Community<p>Tuesday rolls around once more! We're back in the shipping room for another 26.1 snapshot and like a wise man once said, this one goes to 11. This week spells polish and finishing touches on our upcoming game drop features, technical changes, as well as bug fixes.</p><p>Happy mining!</p><h2 id="h_01KJT4P6YN9M2V73G95YG57QC5">Known Issue</h2><ul><li data-list-item-id="e85598dbe25c8975ba11b37311076eb0c">If you minimize the game while in Fullscreen mode (by pressing Alt + Tab, for example) you can not maximize it again</li></ul><h2 id="h_01KJT4P6YNQQGEZ1CT049WY1TB">Changes</h2><ul> <li data-list-item-id="e4427cb0fd7d9f0fc25d7152b5ce05bb9">Fixed adult and baby Rabbit textures to be consistent with the other new textures</li> <li data-list-item-id="e1e8ef78bfc110920445d6de973ef4390">Pig sound variants now has sound for eating</li> <li data-list-item-id="e705dd7ccbb845e775c350519eed2b771">Baby Goats now rotate their head when ramming</li> <li data-list-item-id="e55cb2e724d2d971c90fb3d14d7a6be1d">Baby Hoglin's mane now appears on both sides of the body texture</li> <li data-list-item-id="e2bbb3b0bcb12f40a849f3b564112e970">Fixed texture on the back of the baby Panda's head</li> </ul><h3 id="h_01KJT4P6YSF0Z7A78C5FDASJ59">Trades</h3><ul> <li data-list-item-id="e8a0e56a4de061e7209e11b409e974079">The Master Librarian no longer offers Name Tags</li> <li data-list-item-id="e3c570a1c64bee6d854efcace4ab7e4a4">The Master Librarian will now offer Red Candles and Yellow Candles for the price of three Emeralds</li> <li data-list-item-id="e30c1dece6a97207bb1ba48e0ffeb3252">The Wandering Trader will now offer Name Tags for the price of one Emerald</li> </ul><h3 id="h_01KJT4P6YTS5NR34A4882BSNA0">Sounds</h3><ul><li data-list-item-id="e708631d1f0a12e88c314e2df808b0ea9">Updated the trumpet note block sound assets</li></ul><h2 id="h_01KJT4P6YT5NS05AD1B70T2S6R">Technical Changes</h2><ul> <li data-list-item-id="e00b31305c8b30b337b42b24a05230dd6">The Data Pack version is now 100</li> <li data-list-item-id="e0ef2147c61bfa85900a183215e82d642">The Resource Pack version is now 83</li> </ul><h2 id="h_01KJT4P6YV986Z2WVGDR55RH1M">Data Pack Version 100</h2><h3 id="h_01KJT4P6YVQ6XPA7NTTCPYHNHY">Pig Sound Variants</h3><p>Eating sound customization is now supported through the new field eat_sound big variant sound sets</p><h3 id="h_01KJT4P6YWV9A0JWHCTXPQWNXE">Game Test Environments</h3><h4 id="h_01KJT4P6YW33HEEZ2MT31Z86BP">Added timeline_attributes definitions to set any number of timelines</h4><ul><li data-list-item-id="e39aec72bba274347bba566d51f844649">timelines: A list of timelines to set</li></ul><h3 id="h_01KJT4P6YXV0CYYK6W6F0PGV5R">Block States</h3><ul><li data-list-item-id="e265fe37a5c1d3431dbb81d0eac6ec0c0">rotation property in default block state of Banners and Signs has been changed from 0 to 8</li></ul><blockquote><p><strong>Developer's Note</strong>: Default block state is used in very few contexts, most notably /setblock without any properties. This change was done to align default orientation of those blocks with other ones (like Skulls or Dispensers)</p></blockquote><h3 id="h_01KJT4P6YZE3R7Y8R1K49FEMW5">Loot Tables</h3><ul><li data-list-item-id="e62b5baae8dbac9ba467cdd25d87511ac">Removed Name Tag from Ancient Cities and Woodland Mansions</li></ul><h3 id="h_01KJT4P6YZGKKEF5TEJPKK3SE8">World Generation</h3><ul><li data-list-item-id="ec393da5abcc0f2fde2b6fa93f20e042b">Block state providers now have a new type called rule_based_state_provider<ul> <li data-list-item-id="e0bf8e16902a266fa8de0b59eb924736c">This was previously a separately parsed type but is now instead a sub-type of block state providers</li> <li data-list-item-id="e23daeb51d451d254d132c0e9cfaaac24">They can now be used in any other feature configurations as a block state provider and are no longer unique to the disk feature</li> <li data-list-item-id="eae7a9400b95c917dd034c30a788930f8">Format:<ul> <li data-list-item-id="e920e9eb4e52010eacc27bf94bc7d29a7">fallback - An optional block state provider</li> <li data-list-item-id="ef5da31cb2214dcb1e1b264d3adc46651">rules - A list of rules<ul> <li data-list-item-id="edc585d7a5bfb1428ea42456714c50a6f">if_true - A block predicate that checks the block position before providing the block</li> <li data-list-item-id="e2702db287610e1c9f80d148e3c71910f">then - A block state provider</li> </ul> </li> </ul> </li> </ul> </li></ul><h3 id="h_01KJT4P6Z2575MV5FGFQFRS3E2">Tags</h3><h4 id="h_01KJT4P6Z2HTDTPBF6WYD3NMWT">Block Tags</h4><ul><li data-list-item-id="e78d90bb05dfd35a19fd33b240c32d9b0">Added #prevents_nearby_leaf_decay which defines what block types prevent leaf blocks from decaying within a taxicab distance of 6 blocks</li></ul><h2 id="h_01KJT4P6Z3QQAK28KPH31R00D7">Resource Pack Version 83</h2><ul><li data-list-item-id="e96b2fd095115f08a81516fba338dd723">Item model format now supports transformation for individual sub-models</li></ul><h3 id="h_01KJT4P6Z3BVQ42AY6K6EJK1BK">Sounds</h3><ul><li data-list-item-id="e48b8e49acc339e701d09ac9f669394dd">Added new sound events for the Pig:<ul> <li data-list-item-id="ede02678f37b233aeda56763923847adf">entity.baby_pig.eat</li> <li data-list-item-id="ed5a8e17cece3f95c65464fc619b3ae09">entity.pig_mini.eat</li> <li data-list-item-id="ebed2726de7d4691651666925684bebd0">entity.pig_big.eat</li> <li data-list-item-id="e99e47efd7e5995cbb986979b6789b11c">entity.pig.eat</li> </ul> </li></ul><h3 id="h_01KJT4P6Z52XR8EHJMNKE4PT01">Item Models</h3><ul> <li data-list-item-id="e424aed61c235983dc1b67d095460c796">The minecraft:model, minecraft:special, minecraft:range_dispatch, minecraft:composite, minecraft:select, minecraft:condition item model types now have transformation fields<ul> <li data-list-item-id="ec72117c80e8e42801f38981fa085f4eb">Those fields have the same format as the transformation field on the minecraft:display entity, i.e. either an array of 16 numbers representing a matrix or structure with decomposed translation, scale and rotation info</li> <li data-list-item-id="e9b8975d9754486f0d6430f73ca4666f7">For types with children (minecraft:range_dispatch, minecraft:composite, minecraft:select, minecraft:condition), the transformation will be composed with the transformation of the children, except for minecraft:bundle/selected_item</li> <li data-list-item-id="eaec25a1ead8e6fec2c57aed2ea679e6b">Model transformations will be applied AFTER item display transformations (i.e. display section in model files)</li> </ul> </li> <li data-list-item-id="e4e1abb9891c2cc5aef1035244a9da7ee">The transformations for some special item models (types referenced by the minecraft:special item model) have been extracted to item models itself<ul><li data-list-item-id="e5cafc73708d8958e78985f01335dbceb">Affected special model types:<ul> <li data-list-item-id="ea21269f00cb93f66f77735e79e21136b">minecraft:bed</li> <li data-list-item-id="edc7ac9bdf14a80d057e02247b5ee27a6">minecraft:banner</li> <li data-list-item-id="e46bdc5d5687e156f1451252f6991db4a">minecraft:conduit</li> <li data-list-item-id="e94335a7721f9c1e6b3de60a2f557d62c">minecraft:copper_colem_statue</li> <li data-list-item-id="e19d07cc6a3e2efb869ce7bcfee17ad72">minecraft:head</li> <li data-list-item-id="ec11c47f70e3cb9fad58c6d1bf7d4e489">minecraft:player_head</li> <li data-list-item-id="e5d719b7e61911ced456c536909e3ac50">minecraft:shulker_box</li> <li data-list-item-id="ee8e7e666239e8f0e48152f806fafc5fd">minecraft:shield</li> <li data-list-item-id="ee152f59deb2e490c71dd3e7385479347">minecraft:trident</li> <li data-list-item-id="e5b8564dfd49115a5a8ff91ed28470a31">minecraft:standing_sign</li> <li data-list-item-id="e7998cbcd9327cd55154314b9073a15a1">minecraft:hanging_sign</li> </ul> </li></ul> </li> </ul><h4 id="h_01KJT4P6ZBMS7YS6JXZWZMQZ83">minecraft:bell Special Model Type</h4><ul> <li data-list-item-id="e0e4a9cb718544cca3e2e06ba5e45dfcb">New special model type that renders the animated part of a Bell block</li> <li data-list-item-id="eeab36999e615a276746d89b837af2835">No fields</li> </ul><h4 id="h_01KJT4P6ZB4Z8K672MR4EH1K1H">minecraft:book Special Model Type</h4><ul> <li data-list-item-id="ea89a18e1ac9c56276f2f94e03670d949">New special model type that renders a book that normally is a part of Enchanting Table and Lectern</li> <li data-list-item-id="e9f94c46a977c7d2cfcfee4a594ebc81a">Fields:<ul> <li data-list-item-id="e3e7e746772f9ff5b09f517b5e68c9a5c">open_angle - angle (in degrees) between book cover and book centerline (0 means closed, 90 means open flat)</li> <li data-list-item-id="e1b94074a59b6c21cf9b8bb85cb350a2b">page1, page2 - the positions of two pages inside the book<ul><li data-list-item-id="e6900faf10d3953baa11221beca336143">0.0 means the page is in the leftmost position, 1.0 means the page in the rightmost position</li></ul> </li> </ul> </li> </ul><h4 id="h_01KJT4P6ZEGFFXJ0G026BA9SRP">minecraft:bed Special Model Type</h4><ul> <li data-list-item-id="eda7171a871dafafc9c2465e5c832f6bf">The model now renders only one half of the Bed</li> <li data-list-item-id="ed856d932acf757c3253934f4e8020b4c">To render both halves, use a minecraft:composite model</li> <li data-list-item-id="e619a371ff11ab121dafe8d4bf0ec4348">New fields:<ul><li data-list-item-id="e51d1a38f0ff7763258adcfd2d42d0ca5">part - one of: head, foot</li></ul> </li> </ul><h4 id="h_01KJT4P6ZF3K97ARFMYHG09RVH">minecraft:banner Special Model Type</h4><ul><li data-list-item-id="e53bb5ec33fe6f4641d8712f78e6d4dc2">New field:<ul><li data-list-item-id="eaa548aec96fc77b7a5af54c787948e2d">attachment - selects a model to be used, one of wall, ground, default: ground</li></ul> </li></ul><h4 id="h_01KJT4P6ZGWKPWFJ84EFEN6Q77">minecraft:chest Special Model Type</h4><ul><li data-list-item-id="e8444627525c95c0b66d03dac2e3b989c">New field:<ul><li data-list-item-id="e1d95f8d72ba6f422fd39d62d0eee82cd">chest_type - selects a model to be used, one of single, left, right, default: single</li></ul> </li></ul><h4 id="h_01KJT4P6ZH1N8659NXKSQE0PYZ">minecraft:hanging_sign Special Model Type</h4><ul><li data-list-item-id="e44cc6447fdaef769a5f1ea692e256833">New field:<ul><li data-list-item-id="ee3a60a2991b74a507261bb4a5a50f9d1">attachment - selects a model to be used, one of wall, ceiling, ceiling_middle, default: ceiling_middle</li></ul> </li></ul><h4 id="h_01KJT4P6ZJ4GVG5H0VS29NVNQ6">minecraft:standing_sign Special Model Type</h4><ul><li data-list-item-id="ed43b168c21f88e6b9217df7b7f4a5b3e">New field:<ul><li data-list-item-id="e52680343745595a94434e5715f5cd833">attachment - selects a model to be used, one of wall, ground, default: ground</li></ul> </li></ul><h4 id="h_01KJT4P6ZK7NVJNWGM37NM6KKT">minecraft:shulker_box Special Model Type</h4><p>= Removed the orientation field</p><h3 id="h_01KJT4P6ZK3EQ80T4HW4MQQ1Q8">Block State Rendering</h3><ul><li data-list-item-id="e4a74e5a58b6e65d20ca522282791b63f">Some changes have been made to the way blocks states render in places like Enderman-held blocks, Block Display entities, etc. (but not falling blocks or Pistons)<ul> <li data-list-item-id="e0111ed3132c31b72eb4e8b532b8fda5f">Enchanting Table will now show a closed book on the top of the block</li> <li data-list-item-id="e54654bb0f777a79e6876098504e832da">Blocks that use special renderers (like Chests, Banners, Skulls) should now respect block state properties:<ul> <li data-list-item-id="eff6e39bacfab09ac6bd934c23b6eb8b7">Rendering now respects the rotation and facing properties (where applicable)</li> <li data-list-item-id="e03ef6f71f2d61b7c789913302923fedf">Beds now only render one half of the model, depending on the part property</li> <li data-list-item-id="ee63b0d03847c4c4390b786253b884e15">Copper Golem Statues will now respect the copper_golem_pose property</li> <li data-list-item-id="efbd31899951d3d2e615782e4ecda71b5">Wall and freestanding Signs, Hanging Sign, Banners and Skulls/Heads will now have separate models</li> <li data-list-item-id="e97097860f2f0f8f2a192b8b0c859455a">Chests now respect part properties (where applicable)</li> </ul> </li> <li data-list-item-id="eac5c87dd6105b02a42f5e25934c36508">Note: in general, all block states should look the same when rendered on a Block Display as they look when placed in world, except:<ul> <li data-list-item-id="e981f8d7199d42e243db68afce2ae1687">Fluids</li> <li data-list-item-id="ed20bb4a852b2b6e1751da9c7c27de2ff">End Gateway</li> <li data-list-item-id="e6ed8c73fca89163d85fdca5dd7d892d5">End Portal</li> </ul> </li> </ul> </li></ul><h2 id="h_01KJT4P6ZQ5YTP4DK5FF3QNEJ3">Fixed bugs in 26.1 Snapshot 11</h2><ul> <li data-list-item-id="e12dee61338012f5fbb60a4a222e41cfd"> <a href="https://bugs.mojang.com/browse/MC-199975" data-bi-id="n1a3" data-bi-ct="text" data-bi-cn="mc-199975" data-bi-ecn="mc-199975">MC-199975</a> - Endermen holding bells or bell block display entities only render the bell frame</li> <li data-list-item-id="e34b1bfd1322d10525b4b6a6f6a577e02"> <a href="https://bugs.mojang.com/browse/MC-231663" data-bi-id="n2a3" data-bi-ct="text" data-bi-cn="mc-231663" data-bi-ecn="mc-231663">MC-231663</a> - Dragon eggs do not check whether there is a block under their destination when teleporting</li> <li data-list-item-id="eb690eb5cc60b0688e8e4b26a5bdd978f"> <a href="https://bugs.mojang.com/browse/MC-275014" data-bi-id="n3a3" data-bi-ct="text" data-bi-cn="mc-275014" data-bi-ecn="mc-275014">MC-275014</a> - Weathered and oxidized copper bulbs cast stronger shadows on themselves when lit with smooth lighting enabled</li> <li data-list-item-id="e6ec3c3366abf21bc3f74c0f82290593b"> <a href="https://bugs.mojang.com/browse/MC-301003" data-bi-id="n4a3" data-bi-ct="text" data-bi-cn="mc-301003" data-bi-ecn="mc-301003">MC-301003</a> - The bell part of bells worn on copper golems' "saddle" is not visible</li> <li data-list-item-id="ef6234d65bc867470c695c43b02f71454"> <a href="https://bugs.mojang.com/browse/MC-303344" data-bi-id="n5a3" data-bi-ct="text" data-bi-cn="mc-303344" data-bi-ecn="mc-303344">MC-303344</a> - Tooltips for selected items in dialogs are displayed even when the item isn't being hovered over</li> <li data-list-item-id="eb29be6e1b41aa5e6f4fbba1eea30aff9"> <a href="https://bugs.mojang.com/browse/MC-304683" data-bi-id="n6a3" data-bi-ct="text" data-bi-cn="mc-304683" data-bi-ecn="mc-304683">MC-304683</a> - Wandering traders don't spawn in single biome snowy plains worlds</li> <li data-list-item-id="eb80f3fc5cded113150735636e20726a3"> <a href="https://bugs.mojang.com/browse/MC-304796" data-bi-id="n7a3" data-bi-ct="text" data-bi-cn="mc-304796" data-bi-ecn="mc-304796">MC-304796</a> - Hovering over a disabled slider shows the pointing hand cursor instead of the forbidden cursor</li> <li data-list-item-id="ed0e78c99da499db4e3ec7baa7c0ec145"> <a href="https://bugs.mojang.com/browse/MC-305797" data-bi-id="n8a3" data-bi-ct="text" data-bi-cn="mc-305797" data-bi-ecn="mc-305797">MC-305797</a> - The texture of the warm piglet contains unused pixels</li> <li data-list-item-id="ed5ffdbb139e7f5a72da936296d8189c9"> <a href="https://bugs.mojang.com/browse/MC-305857" data-bi-id="n9a3" data-bi-ct="text" data-bi-cn="mc-305857" data-bi-ecn="mc-305857">MC-305857</a> - Entity hitboxes now move jaggedly when the game is frozen</li> <li data-list-item-id="e3cb5a0e3cf0eba31762a13eba0ea6dab"> <a href="https://bugs.mojang.com/browse/MC-306082" data-bi-id="n10a3" data-bi-ct="text" data-bi-cn="mc-306082" data-bi-ecn="mc-306082">MC-306082</a> - The back texture of one of baby woods wolves' legs is inconsistent with the other three legs</li> <li data-list-item-id="e6031acb23f8af73bcf083175d0c24d33"> <a href="https://bugs.mojang.com/browse/MC-306110" data-bi-id="n11a3" data-bi-ct="text" data-bi-cn="mc-306110" data-bi-ecn="mc-306110">MC-306110</a> - The side textures of black, white splotched, killer, and Toast rabbits' heads extend to the bottom of their heads</li> <li data-list-item-id="e3a434a28381b46111a89407336cc8a5e"> <a href="https://bugs.mojang.com/browse/MC-306180" data-bi-id="n12a3" data-bi-ct="text" data-bi-cn="mc-306180" data-bi-ecn="mc-306180">MC-306180</a> - Hitting a rolled up baby armadillo causes its legs to stick out and z-fight with the shell</li> <li data-list-item-id="e8065bd3549a0b782b00c362d7e70309c"> <a href="https://bugs.mojang.com/browse/MC-306190" data-bi-id="n13a3" data-bi-ct="text" data-bi-cn="mc-306190" data-bi-ecn="mc-306190">MC-306190</a> - The game closes when upgrading a world fails</li> <li data-list-item-id="e017dc459ee4c3e087ea6a1175c9e5cff"> <a href="https://bugs.mojang.com/browse/MC-306303" data-bi-id="n14a3" data-bi-ct="text" data-bi-cn="mc-306303" data-bi-ecn="mc-306303">MC-306303</a> - Plains zombie villagers use the texture of their baby variant</li> <li data-list-item-id="ea428c6f4ecf7e807cd5ac5962fb2e44c"> <a href="https://bugs.mojang.com/browse/MC-306309" data-bi-id="n15a3" data-bi-ct="text" data-bi-cn="mc-306309" data-bi-ecn="mc-306309">MC-306309</a> - Some new animal sound variants are missing</li> <li data-list-item-id="e98ef40dc32096bf1d7dfbe2b2d91c9e7"> <a href="https://bugs.mojang.com/browse/MC-306312" data-bi-id="n16a3" data-bi-ct="text" data-bi-cn="mc-306312" data-bi-ecn="mc-306312">MC-306312</a> - Some strings introduced in 26.1 Snapshot 7 are grammatically incorrect</li> <li data-list-item-id="ec45f256e016f7d0467899aa057cd2239"> <a href="https://bugs.mojang.com/browse/MC-306466" data-bi-id="n17a3" data-bi-ct="text" data-bi-cn="mc-306466" data-bi-ecn="mc-306466">MC-306466</a> - The back texture of baby pandas' heads has a black stripe on one of its edges</li> <li data-list-item-id="ede1877c684b278a60518bf1950da659f"> <a href="https://bugs.mojang.com/browse/MC-306472" data-bi-id="n18a3" data-bi-ct="text" data-bi-cn="mc-306472" data-bi-ecn="mc-306472">MC-306472</a> - The texture of chainmail helmets on baby humanoid mobs has no transparent pixels on its top, unlike on adult mobs</li> <li data-list-item-id="e7cfa300d819dcd64522a3f719a80fbd6"> <a href="https://bugs.mojang.com/browse/MC-306483" data-bi-id="n19a3" data-bi-ct="text" data-bi-cn="mc-306483" data-bi-ecn="mc-306483">MC-306483</a> - Golden dandelions do not prevent baby trader llamas from despawning</li> <li data-list-item-id="eaaffa24a723b5ff873ad7e0a57f55c6f"> <a href="https://bugs.mojang.com/browse/MC-306520" data-bi-id="n20a3" data-bi-ct="text" data-bi-cn="mc-306520" data-bi-ecn="mc-306520">MC-306520</a> - Baby donkeys and baby mules are offset from their hitbox, and their tail is offset from their body</li> <li data-list-item-id="eb0cbfa36d918531a09a11b079a701711"> <a href="https://bugs.mojang.com/browse/MC-306607" data-bi-id="n21a3" data-bi-ct="text" data-bi-cn="mc-306607" data-bi-ecn="mc-306607">MC-306607</a> - Endermen now display the block-holding pose even when empty-handed</li> <li data-list-item-id="edc1fe14cc0f61a3663589bd7326da93a"> <a href="https://bugs.mojang.com/browse/MC-306608" data-bi-id="n22a3" data-bi-ct="text" data-bi-cn="mc-306608" data-bi-ecn="mc-306608">MC-306608</a> - Glow item frames now resemble item frames</li> <li data-list-item-id="e7278c9c700792b13cfdb7d954be5986a"> <a href="https://bugs.mojang.com/browse/MC-306625" data-bi-id="n23a3" data-bi-ct="text" data-bi-cn="mc-306625" data-bi-ecn="mc-306625">MC-306625</a> - The "Programmer Art" and "High Contrast" resource packs are listed as incompatible</li> <li data-list-item-id="ea0fa4459a08c76fb30abf2abe6cc716d"> <a href="https://bugs.mojang.com/browse/MC-306639" data-bi-id="n24a3" data-bi-ct="text" data-bi-cn="mc-306639" data-bi-ecn="mc-306639">MC-306639</a> - The worried baby panda's model is broken when hiding its face during a thunderstorm</li> <li data-list-item-id="ec872dce09863597da2fe028a8e6631ee"> <a href="https://bugs.mojang.com/browse/MC-306676" data-bi-id="n25a3" data-bi-ct="text" data-bi-cn="mc-306676" data-bi-ecn="mc-306676">MC-306676</a> - The bottom texture of snifflets is made up of solid colors</li> </ul><h2 id="h_01KJT4P6ZYW21BXXFHCJF17E7S">Get the Snapshot</h2><p>Snapshots are available for Minecraft: Java Edition. To install the Snapshot, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download" data-bi-id="n26a3" data-bi-ct="text" data-bi-cn="minecraft launcher" data-bi-ecn="minecraft launcher">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.</p><p><strong>Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</strong></p><p>Cross-platform server jar:</p><ul><li data-list-item-id="e37dfec47172e115d9d38a33799dd138d"><a href="https://piston-data.mojang.com/v1/objects/075b586f5d15168558250232227d6e65eb5f57b8/server.jar" data-bi-id="n27a3" data-bi-ct="text" data-bi-cn="minecraft server jar" data-bi-ecn="minecraft server jar">Minecraft server jar</a></li></ul><p>Report bugs here:</p><ul><li data-list-item-id="efea50326559232655090e383efe15dc6"> <a href="https://bugs.mojang.com/projects/MC/summary" data-bi-id="n28a3" data-bi-ct="text" data-bi-cn="minecraft issue tracker" data-bi-ecn="minecraft issue tracker">Minecraft issue tracker</a>!</li></ul><p>Want to give feedback?</p><ul><li data-list-item-id="e8f4b0549645408987c250ed298e2a979">For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/" data-bi-id="n29a3" data-bi-ct="text" data-bi-cn="feedback site" data-bi-ecn="feedback site">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft" data-bi-id="n30a3" data-bi-ct="text" data-bi-cn="official minecraft discord" data-bi-ecn="official minecraft discord" data-bi-socchn="discord" data-bi-bhvr="SOCIALLIKE">official Minecraft Discord</a>.</li></ul>
Community<p><strong>Posted:</strong> 2 March 2026</p><p>A new hotfix has been released to address issues discovered in the latest update. This update will be rolling out to the various platforms as they become available, so please allow time for the update to reach you.</p><h2 id="user-content-fixes%3A">Fixes:</h2><ul> <li data-list-item-id="e04ba5fac0f50ba55268939b29cf78b37">Fixed an issue with the localization of some items from the Mounts of Mayhem drop. These will now show in the chosen language correctly (<a href="https://bugs.mojang.com/browse/MCPE-235956" target="_blank" rel="noopener noreferrer" title="https://bugs.mojang.com/browse/mcpe-235956" aria-label="MCPE-235956 (Opens in new window or tab)">MCPE-235956</a><span role="presentation" aria-hidden="true"></span>)</li> <li data-list-item-id="e18a71aa1f5dd9397d948226e0ea2fc04">Fixed a crash that could occur when loading a world or Realm</li> </ul>
Community<p><strong>Posted:</strong> 25 February 2026</p><p>A new hotfix has been released to address issues discovered in the latest update. This update will be rolling out to the various platforms as they become available, so please allow time for the update to reach you.</p><h2 id="user-content-fixes%3A">Fixes:</h2><ul><li data-list-item-id="e20269c1a69fa634b46173abf22dc9b3d">Fixed an issue with add-ons that could result in crashes or missing textures (<a href="https://bugs.mojang.com/browse/MCPE-235929" target="_blank" rel="noopener noreferrer" title="https://bugs.mojang.com/browse/mcpe-235929" aria-label="MCPE-235929 (Opens in new window or tab)">MCPE-235929</a><span role="presentation" aria-hidden="true"></span>)</li></ul>
Community<p><strong>Posted:</strong> 24 February 2026</p><h4 id="h_01KEVVCRJYJ96D2TDS3PPZKW57"><strong>Information on Minecraft Preview and Beta:</strong></h4><ul> <li data-list-item-id="eb9eb0f30783dfcb55255f6af5098fc6b">These work-in-progress versions can be unstable and may not be representative of final version quality</li> <li data-list-item-id="e2983f304c9689f1c5da43bdf6d1ce029">Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at <a href="https://aka.ms/PreviewFAQ" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/PreviewFAQ (Opens in new window or tab)" data-bi-id="n4a3" data-bi-name="aka.ms/previewfaq">aka.ms/PreviewFAQ</a><span role="presentation" aria-hidden="true"></span> </li> <li data-list-item-id="e65103c5378f87eed96185bb5669892a4">The beta is available on Android (Google Play). To join or leave the beta, see <a href="https://aka.ms/JoinMCBeta" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/JoinMCBeta (Opens in new window or tab)" data-bi-id="n5a3" data-bi-name="aka.ms/joinmcbeta">aka.ms/JoinMCBeta</a> <span role="presentation" aria-hidden="true"></span>for detailed instructions</li> <li data-list-item-id="ead81dd91c933211ecfa1b31e75d07471">This update will be rolling out to the various platforms as they become available, so please allow time for the update to reach you.</li> </ul><p dir="auto" data-line="1">It's time for another Preview and Beta release! For the full list of goodies, browse the changelog below. And as always, we're keen to get your feedback on these new features at <a href="http://feedback.minecraft.net/" data-href="http://feedback.minecraft.net/">feedback.minecraft.net</a>, and you can report any bugs you find at <a href="http://bugs.mojang.com/" data-href="http://bugs.mojang.com/">bugs.mojang.com</a>.</p><h1 id="features-and-bug-fixes" dir="auto" data-line="4">Features and Bug Fixes</h1><h2 id="drop-1-2026" dir="auto" data-line="6">Drop 1 2026</h2><h3 id="mobs" dir="auto" data-line="8">Mobs</h3><ul dir="auto" data-line="9"><li dir="auto" data-line="9" data-list-item-id="e88423ed8a7f80bb3a87ab5c69b3dc69f"> <p dir="auto" data-line="9">Reduced the head size of the following baby mob models:</p> <ul dir="auto" data-line="11"> <li dir="auto" data-line="11" data-list-item-id="ed64f187b4cf7c09795b68b07007ddacd">Zombie</li> <li dir="auto" data-line="12" data-list-item-id="e62646bb41ad78918bd0d094d1d80a9be">Husk</li> <li dir="auto" data-line="13" data-list-item-id="e84660c4298d32aa65467e7c6afcd2594">Drowned</li> </ul> </li></ul><h2 id="character-creator" dir="auto" data-line="15">Character Creator</h2><ul dir="auto" data-line="16"><li dir="auto" data-line="16" data-list-item-id="e8c7fd9cd70cb6d52573dbfe108f5b1fb">Fixed an issue that could cause invalid classic skins to be shown as blank skins</li></ul><h2 id="accessibility-features" dir="auto" data-line="19">Accessibility Features</h2><ul dir="auto" data-line="20"><li dir="auto" data-line="20" data-list-item-id="e28bfa52c361b513e3baa4c4109714af2">Updated the name of Describe to Identify Block, a feature that lets you know through text and text-to-speech (TTS) what block or mob you have in front of you<ul dir="auto" data-line="21"><li dir="auto" data-line="21" data-list-item-id="e3461204851ea5ef67eaa59a95c356622">Share your feedback on this feature <a href="https://aka.ms/mcbedrockidblockfeedback" data-href="https://aka.ms/mcbedrockidblockfeedback">here</a> </li></ul> </li></ul><h2 id="blocks" dir="auto" data-line="23">Blocks</h2><ul dir="auto" data-line="24"> <li dir="auto" data-line="24" data-list-item-id="e70190bdbed4b94a33ac767b42533fb6e"><p dir="auto" data-line="24">Corner stairs next to a stair block of a different type will no longer leak water for worlds of base game version <code>26.10</code> or higher (<a href="https://bugs.mojang.com/browse/MCPE-104070" data-href="https://bugs.mojang.com/browse/MCPE-104070">MCPE-104070)</a>)</p></li> <li dir="auto" data-line="26" data-list-item-id="ef868c2a46723150a2d22ff9a490dcb0d"><p dir="auto" data-line="26">Andesite, Diorite, and Granite can no longer be crafted into Cobblestone blocks in the Stonecutter (<a href="https://bugs.mojang.com/browse/MCPE-236401" title="https://bugs.mojang.com/browse/mcpe-236401" data-href="https://bugs.mojang.com/browse/MCPE-236401">MCPE-236401</a>)</p></li> </ul><h2 id="marketplace" dir="auto" data-line="28">Marketplace</h2><ul dir="auto" data-line="29"><li dir="auto" data-line="30" data-list-item-id="ecb5f782ded353f141ba1405f7a01afa9">Fixed the inability to download RealismCraft 2.X add-on from "Create from..." menu with active Marketplace Pass subscription (<a href="https://bugs.mojang.com/browse/MCPE-232505" data-href="https://bugs.mojang.com/browse/MCPE-232505">MCPE-232505</a>)</li></ul><h2 id="gameplay" dir="auto" data-line="33">Gameplay</h2><ul dir="auto" data-line="34"> <li dir="auto" data-line="35" data-list-item-id="e8d3c50024c20b2a0ad1d1dd31f8be76e"><p dir="auto" data-line="35">Fixed a bug where the Trial Spawner in some cases spawned too many mobs (<a href="https://bugs.mojang.com/browse/MCPE-186092" data-href="https://bugs.mojang.com/browse/MCPE-186092">MCPE-186092</a>)</p></li> <li dir="auto" data-line="37" data-list-item-id="e18a923984777c82deb8744d4803cd338"><p dir="auto" data-line="37">Camera splines and attach entity APIs are now out of experimental</p></li> </ul><h2 id="graphical" dir="auto" data-line="39">Graphical</h2><ul dir="auto" data-line="41"> <li dir="auto" data-line="41" data-list-item-id="e312b9a7c0fe08a918b2b3b7b727125d0"><p dir="auto" data-line="41">Glow Squid babies now emit light like their adult version while using Simple and Fancy graphical settings (<a href="https://bugs.mojang.com/browse/MCPE-235469" data-href="https://bugs.mojang.com/browse/MCPE-235469">MCPE-235469</a>)</p></li> <li dir="auto" data-line="43" data-list-item-id="e6a8751701422fd4581a1a57aa5b579ca"><p dir="auto" data-line="43">Armor trims are now visible again when worn by players or adult mobs (<a href="https://bugs.mojang.com/browse/MCPE-236105" data-href="https://bugs.mojang.com/browse/MCPE-236105">MCPE-236105</a>)</p></li> <li dir="auto" data-line="45" data-list-item-id="e62d703774f15e1427da665371f75448a"><p dir="auto" data-line="45">Added static/colorized block light shading to particles in Vibrant Visuals</p></li> <li dir="auto" data-line="47" data-list-item-id="e053b33415561d8186278fcb4da962bb2"><p dir="auto" data-line="47">Fixed an issue where some players on PS5 had vertical sync disabled, causing image tearing</p></li> </ul><h2 id="items" dir="auto" data-line="48">Items</h2><ul dir="auto" data-line="49"> <li dir="auto" data-line="51" data-list-item-id="e7522783c49ba904bbbc817376847bdd0">Name Tags can no longer be bought from Librarians</li> <li dir="auto" data-line="52" data-list-item-id="e9702a9a2ae1ee41725cb789bf7f7958e">Name Tags are added as an Ordinary Trade to Wandering Traders at 1 for 1 Emerald, with a 7% probability and 5 Name Tags in stock</li> <li dir="auto" data-line="53" data-list-item-id="eb66d31a1af4a507e25f2d6e7fc8b1dec">Name Tags can no longer be obtained from chests in Ancient Cities or Woodland Mansions</li> </ul><h2 id="mobs-1" dir="auto" data-line="53">Mobs</h2><ul dir="auto" data-line="56"> <li dir="auto" data-line="56" data-list-item-id="e7acb9880445f3587a1e2f5cca0fccc8a"><p dir="auto" data-line="56">Fixed a hole in the Snifflet texture</p></li> <li dir="auto" data-line="58" data-list-item-id="ea4bb5d4c3dcb99e51ed0e21090e1c910"><p dir="auto" data-line="58">Copper Golem now properly picks up Spears, Tridents, and Crossbows</p></li> <li dir="auto" data-line="60" data-list-item-id="edd73a11ba5c79348520a3118b9d0de49"><p dir="auto" data-line="60">Rabbits will now flee in the correct direction when hit while airborne</p></li> <li dir="auto" data-line="62" data-list-item-id="e52f76c17e2a7dcf9064354782a092643"><p dir="auto" data-line="62">Baby Camels walk animation now gets sped up when it runs after being hit</p></li> <li dir="auto" data-line="64" data-list-item-id="ec32d99bbf46d12a4dd37956399e58a0b"><p dir="auto" data-line="64">Baby Piglin, Zombified Piglin, Zombie Villager, Zombie, Drowned, and Husk no longer sit too low in Boat/Raft/Minecart or when riding other mobs</p></li> <li dir="auto" data-line="66" data-list-item-id="e576fae8b415d77278e00b6ee1733087f"><p dir="auto" data-line="66">Zombie Villagers and baby Zombie Villagers no longer have incorrect textures on biome variants</p></li> <li dir="auto" data-line="68" data-list-item-id="e033482f404f55800518ce0b4d40e96c7"><p dir="auto" data-line="68">Baby Drowneds no longer get offset weirdly when swimming</p></li> <li dir="auto" data-line="70" data-list-item-id="e52d2dab18074eff940ee37d36a6193bc"><p dir="auto" data-line="70">Baby Panda is no longer floating above ground when scared</p></li> <li dir="auto" data-line="72" data-list-item-id="ec1104b687d06e16393c4c639f86880d8"><p dir="auto" data-line="72">Baby Donkey and baby Mule's geometry have been adjusted so that the Hooves are visible again</p></li> <li dir="auto" data-line="74" data-list-item-id="e86a325cf7e1dbbb4ee36c225c76e68ae"><p dir="auto" data-line="74">Baby Villagers that become zombiefied no longer have incorrect biome variant textures</p></li> <li dir="auto" data-line="76" data-list-item-id="ea6edce467907fc5f6cd8edcf03e1c9bb"><p dir="auto" data-line="76">Rabbits will no longer jump past each other when breeding</p></li> <li dir="auto" data-line="78" data-list-item-id="eddcc3d2de9c1774dc9ec9ae290528b35"><p dir="auto" data-line="78">Updated the Lead position when leashed to an adult Rabbit</p></li> <li dir="auto" data-line="80" data-list-item-id="e9f404092a03bc837c91cb7f95b071c8f"><p dir="auto" data-line="80">Improved the Happy Ghast Harness Lead positions for Baby Mobs that have new geometry</p></li> <li dir="auto" data-line="82" data-list-item-id="eaf4e2823d318e2bd59b89593ca433c98"><p dir="auto" data-line="82">Dyed Leather Armor for Humanoid Babies now shows the correct colors in the undyed areas (<a href="https://bugs.mojang.com/browse/MCPE-236101" title="https://bugs.mojang.com/browse/mcpe-236101" data-href="https://bugs.mojang.com/browse/MCPE-236101">MCPE-236101</a>)</p></li> <li dir="auto" data-line="84" data-list-item-id="e8b1f502eb4f7446627fc54e5a34c0977"><p dir="auto" data-line="84">Baby Squid and baby Glow Squid now age like they do on Java (<a href="https://bugs.mojang.com/browse/MCPE-235739" data-href="https://bugs.mojang.com/browse/MCPE-235739">MCPE-235739</a>)</p></li> </ul><h2 id="realms" dir="auto" data-line="84">Realms</h2><ul dir="auto" data-line="85"> <li dir="auto" data-line="88" data-list-item-id="e03cad503c68e1b57331abc48806ad135"><p dir="auto" data-line="88">Fixed broken modals shown when client attempts to play on a Realm</p></li> <li dir="auto" data-line="90" data-list-item-id="e607775f04c58083c0e6f628a5c733437"><p dir="auto" data-line="90">Added Realm purchase success modal, shown when purchase is successful but fetching the Realm fails</p></li> </ul><h2 id="user-interface" dir="auto" data-line="90">User Interface</h2><ul dir="auto" data-line="91"> <li dir="auto" data-line="94" data-list-item-id="e5ff22f1a70272cf149b6f9e0b9a39b10"><p dir="auto" data-line="94">Unified inventory search in both Creative and Survival gamemodes</p></li> <li dir="auto" data-line="96" data-list-item-id="e7a121bfca754abee0ca8bc017ed6afa4"><p dir="auto" data-line="96">General improvements and bug fixes related to closed captions (<a href="https://bugs.mojang.com/browse/MCPE-233144" data-href="https://bugs.mojang.com/browse/MCPE-233144">MCPE-233144</a>) (<a href="https://bugs.mojang.com/browse/MCPE-233144" data-href="https://bugs.mojang.com/browse/MCPE-233144">MCPE-233144</a>) (<a href="https://bugs.mojang.com/browse/MCPE-233116" data-href="https://bugs.mojang.com/browse/MCPE-233116">MCPE-233116</a>)</p></li> <li dir="auto" data-line="103" data-list-item-id="e6b2650588a701521970af78635e79c11"><p dir="auto" data-line="103">Navigation tabs for the new Service-driven Inventory Screen</p></li> <li dir="auto" data-line="105" data-list-item-id="ecc945528896be76e494373218203a7a4"><p dir="auto" data-line="105">Some sign-in errors have new codenames to avoid overlap with codenames for networking errors, sign-in error codenames are no longer localized</p></li> <li dir="auto" data-line="107" data-list-item-id="e7ff6b4bcadc6e14b5a558818edbacaac"><p dir="auto" data-line="107">Improvements to closed captions UI (<a href="https://bugs.mojang.com/browse/MCPE-234709" target="_blank" rel="noopener noreferrer">MCPE-234709</a>)</p></li> <li dir="auto" data-line="109" data-list-item-id="e4568f4a10751692892000f8d3e4cb466"><p dir="auto" data-line="109">Fixed scaling values on certain devices (<a href="https://bugs.mojang.com/browse/MCPE-234792" data-href="https://bugs.mojang.com/browse/MCPE-234792">MCPE-234792</a>)</p></li> </ul><h1 id="technical-updates" dir="auto" data-line="109">Technical Updates</h1><h2 id="ai-goals" dir="auto" data-line="111">AI Goals</h2><ul dir="auto" data-line="112"><li dir="auto" data-line="116" data-list-item-id="eef2360d97f23331290adb754ee89591d">The <code>minecraft:behavior.panic</code> goal has been made more robust in how it calculates an entity's desired path</li></ul><h2 id="api" dir="auto" data-line="115">API</h2><ul dir="auto" data-line="116"> <li dir="auto" data-line="120" data-list-item-id="e69175877371f6fdbefca16049f830bab"><p dir="auto" data-line="120">Moved interface <code>TickingAreaOptions</code> from beta to <code>V2.6.0</code></p></li> <li dir="auto" data-line="122" data-list-item-id="edc2135236caa008bcc163ae632cc02f8"><p dir="auto" data-line="122">Moved class <code>TickingAreaManager</code> from beta to <code>V2.6.0</code></p></li> <li dir="auto" data-line="124" data-list-item-id="e4c2219e39c6d7fc562ccc663536928c8"><p dir="auto" data-line="124">Moved interface <code>TickingArea</code> from beta to <code>V2.6.0</code></p></li> <li dir="auto" data-line="126" data-list-item-id="e92c7383f2bc176a2769994d76509dce0"><p dir="auto" data-line="126">Moved error <code>TickingAreaError</code> from beta to <code>V2.6.0</code></p></li> <li dir="auto" data-line="128" data-list-item-id="e6410c34d117a8f63866d84cd4b2fe35e"><p dir="auto" data-line="128">Moved enum <code>TickingAreaErrorReason</code> from beta to <code>V2.6.0</code></p></li> <li dir="auto" data-line="130" data-list-item-id="e9316b7d6b161c19f79ea59ccce9f243e"> <p dir="auto" data-line="130">Camera</p> <ul dir="auto" data-line="131"> <li dir="auto" data-line="131" data-list-item-id="e85fcdb0f390c0cd2558961e5b2e206c1"><p dir="auto" data-line="131">Released <code>playAnimation</code> method from <code>beta</code> to <code>v2.6.0</code></p></li> <li dir="auto" data-line="133" data-list-item-id="e6a611b98345b4ef14e80dac423e86f30"><p dir="auto" data-line="133">Released <code>attachToEntity</code> method from <code>beta</code> to <code>v2.6.0</code></p></li> <li dir="auto" data-line="135" data-list-item-id="e3039dbc3920b44de5426f8b9825c5e4e"><p dir="auto" data-line="135">Released <code>EntityAttachPoint</code> from <code>beta</code> to <code>v2.6.0</code></p></li> <li dir="auto" data-line="137" data-list-item-id="e968f970ccb53a2f35a759dd3936356f2"><p dir="auto" data-line="137">Released <code>CatmullRomSpline</code> from <code>beta</code> to <code>v2.6.0</code></p></li> <li dir="auto" data-line="139" data-list-item-id="e557bb285f4421575165f6619eb0c4e40"><p dir="auto" data-line="139">Released <code>LinearSpline</code> from <code>beta</code> to <code>v2.6.0</code></p></li> <li dir="auto" data-line="141" data-list-item-id="e877d602d736c2862d2848f4ebe9a140c"><p dir="auto" data-line="141">Released <code>AnimationOptions</code> from <code>beta</code> to <code>v2.6.0</code></p></li> <li dir="auto" data-line="143" data-list-item-id="eec3916c6c5adf431c2b539758e3b5439"><p dir="auto" data-line="143">Released <code>CameraAttachOptions</code> from <code>beta</code> to <code>v2.6.0</code></p></li> <li dir="auto" data-line="145" data-list-item-id="efbfd6b1e06520adc511333d8642e31dc"><p dir="auto" data-line="145">Released <code>ProgressKeyFrame</code> from <code>beta</code> to <code>v2.6.0</code></p></li> <li dir="auto" data-line="147" data-list-item-id="e7249e4a0ab8cf8c4ef89524fdcc57a18"><p dir="auto" data-line="147">Released <code>RotationKeyFrame</code> from <code>beta</code> to <code>v2.6.0</code></p></li> <li dir="auto" data-line="149" data-list-item-id="ef60b9e1b66c8db488bfb2a46b4e7ce0f"><p dir="auto" data-line="149">Released <code>SplineAnimation</code> from <code>beta</code> to <code>v2.6.0</code></p></li> </ul> </li> <li dir="auto" data-line="151" data-list-item-id="ef84d5f1d359f5e2b9d7f6902c9464cab"> <p dir="auto" data-line="151">World</p> <ul dir="auto" data-line="152"><li dir="auto" data-line="152" data-list-item-id="e38a7bc2ba45b669abafdbbff85e994a1">Moved property <code>readonly tickingAreaManager: TickingAreaManager</code> from beta to <code>V2.6.0</code> </li></ul> </li> </ul><h2 id="blocks-1" dir="auto" data-line="151">Blocks</h2><ul dir="auto" data-line="152"> <li dir="auto" data-line="156" data-list-item-id="e1a06c2798a790fef61e0307f73b32f44"><p dir="auto" data-line="156">Fixed <code>placement_filter</code> and <code>block_placer</code> components to support placing on liquid blocks when used with <code>liquid_clipped</code></p></li> <li dir="auto" data-line="158" data-list-item-id="e602c6d9b9f8155518c675ad0dc72fa40"> <p dir="auto" data-line="158">Added some Json constraints for blocks with trait <code>minecraft:multi_block</code></p> <ul dir="auto" data-line="159"> <li dir="auto" data-line="159" data-list-item-id="e7b649236c4f5ec6155325b21156ff26b"><p dir="auto" data-line="159">Component <code>"minecraft:movable"</code> must be defined and cannot be defined in permutations. Valid values for <code>"movement_type"</code> are <code>"popped"</code> or <code>"immovable"</code></p></li> <li dir="auto" data-line="161" data-list-item-id="e0704e9348900825fe9181c5b1bf57168"><p dir="auto" data-line="161">Component <code>"minecraft:placement_filter"</code> cannot be defined in permutations</p></li> </ul> </li> </ul><h2 id="editor" dir="auto" data-line="160">Editor</h2><ul dir="auto" data-line="161"> <li dir="auto" data-line="165" data-list-item-id="e46ba5e1fd8fd3a38a3b1620416a0283c"><p dir="auto" data-line="165">Updated the Editor Landing Page, this will gradually roll out over the next few weeks</p></li> <li dir="auto" data-line="166" data-list-item-id="e6ab162c999c01b5a013b7c07e412b3fd"><p dir="auto" data-line="166">Fixed a bug that prevented graphs from rendering inside the Vibrant Visuals pane</p></li> <li dir="auto" data-line="168" data-list-item-id="e247cb8a4997c7d30c8c42bc6de38cc80"><p dir="auto" data-line="168">Fixed a bug where the Brush dropdown should be hidden in Elevation mode for Terrain tool. AB#1514760</p></li> <li dir="auto" data-line="169" data-list-item-id="e1426f87c0a71fe2704261d47f0fa7e47"><p dir="auto" data-line="169">Fixed a bug where clearing the name of a stored location in the Navigation panel caused it to alternate between "Location" and "Location {1}" on each edit</p></li> <li dir="auto" data-line="171" data-list-item-id="e18976bfdeba4e6cbcc96ad4b04d64f9f"><p dir="auto" data-line="171">Fixed a bug that caused sliders with invalid ranges to show an error, instead they will get disabled now</p></li> <li dir="auto" data-line="173" data-list-item-id="e135c9940302cf2049280d5b881dd7100"><p dir="auto" data-line="173">Fixed a bug where the selection volume would not be updated in Marquee mode after deselecting items in the Block Manifest Table. AB#1514667</p></li> <li dir="auto" data-line="174" data-list-item-id="e8657740e98feeefb1c41194933642de5"><p dir="auto" data-line="174">Jigsaw Editor Collection dropdown no longer automatically opens the New Collection dialog when the tool is first opened</p></li> <li dir="auto" data-line="176" data-list-item-id="e7a1c9693d04746dacf8cef5a809e80a3"><p dir="auto" data-line="176">Canceling the New Collection dialog now correctly reverts the dropdown to no selection</p></li> <li dir="auto" data-line="178" data-list-item-id="edbfc5d3d716b51f51d96464e5fc444ee"><p dir="auto" data-line="178">Add Pool, Export, and Delete buttons are now hidden when no collection is selected</p></li> <li dir="auto" data-line="180" data-list-item-id="e32f400b67a1bb26c4431342714e91a2f"><p dir="auto" data-line="180">Collection tree is now hidden when no collection is selected</p></li> <li dir="auto" data-line="182" data-list-item-id="e20dd424b7fabae82cacfab05bd85c8fc"><p dir="auto" data-line="182">Added confirmation dialog when deleting a Jigsaw Collection</p></li> <li dir="auto" data-line="184" data-list-item-id="e6ca05b4890a7fbef2e336d1ada6eeda4"><p dir="auto" data-line="184">Added validation to prevent generating a Jigsaw when all elements in the starting pool are empty</p></li> <li dir="auto" data-line="186" data-list-item-id="e692767a2562cc6c266078f41a7ec7f88"><p dir="auto" data-line="186">Fixed tool names to make them align with existing patterns</p></li> <li dir="auto" data-line="188" data-list-item-id="ee7299fcf85dbcb80a9d11aa5f9a840ff"><p dir="auto" data-line="188">Updating Primitive tool localization for block filter mode and placement progress dialog strings</p></li> <li dir="auto" data-line="190" data-list-item-id="eb79a1b2120dccafc0ff4d9c79643f0ef"><p dir="auto" data-line="190">Fixed an issue where the Texel Size slider in Vibrant Visuals Shadow settings displayed decimal values instead of integers</p></li> <li dir="auto" data-line="192" data-list-item-id="ec711583dc129532ff4756f98ce6488fe"><p dir="auto" data-line="192">Fixed a bug where the "Spawn at Current Location" checkbox in Test World settings was always treated as enabled, causing the player to always spawn at the Editor camera's location regardless of the checkbox state</p></li> <li dir="auto" data-line="194" data-list-item-id="e310d3bbbd33694403681a31e6518db2e"><p dir="auto" data-line="194">Fixed an issue where switching to the Extrude Tool would remove any active selection volumes</p></li> <li dir="auto" data-line="196" data-list-item-id="ed0682a8cb968d3ef7112ac3a43bb021c"><p dir="auto" data-line="196">Fixed Farm Generator's preview displaying one block lower than the actual farm placement position</p></li> <li dir="auto" data-line="198" data-list-item-id="e955bb4bb836f5960899fee5284ba9174"><p dir="auto" data-line="198">Cinematic Tool now supports undo/redo for control point position and rotation changes via the Editor's transaction system</p></li> <li dir="auto" data-line="200" data-list-item-id="e8d2bbad498adc6706e309532490183e0"><p dir="auto" data-line="200">Added speed dots to the Cinematic Tool to visualize camera travel speed along the spline path</p></li> <li dir="auto" data-line="202" data-list-item-id="eeff4e43d371d2fa81727beeb07306769"><p dir="auto" data-line="202">Cinematic Tool now hides control points, spline, and speed dots during cinematic preview playback</p></li> <li dir="auto" data-line="204" data-list-item-id="ee30be822758330b2e347f6da08353da9"><p dir="auto" data-line="204">Cinematic Tool Import JSON button now opens a modal dialog for pasting exported cinematic data</p></li> <li dir="auto" data-line="206" data-list-item-id="ea57b2920d89e4028db63e6b3ffca6aaa"><p dir="auto" data-line="206">Cinematic Tool now uses Redistribute Evenly to properly distribute control point times across the total duration</p></li> <li dir="auto" data-line="208" data-list-item-id="e38269c28a89b72c4f3b97a086dd1516d"><p dir="auto" data-line="208">Cinematic Tool Export JSON button now copies cinematic data to the clipboard for sharing between sessions</p></li> <li dir="auto" data-line="210" data-list-item-id="eb2778c3f51e8d33fe7c23ea04591228e"><p dir="auto" data-line="210">Fixed 'Update' and 'Move to' Camera Point referring to different y levels in the Cinematic Tool</p></li> </ul><h2 id="entity-components" dir="auto" data-line="209">Entity Components</h2><ul dir="auto" data-line="210"><li dir="auto" data-line="214" data-list-item-id="ec863c20c8bc76e79cea20b51ce192a93"> <p dir="auto" data-line="214">Split the <code>minecraft:pushable</code> component into two new components:</p> <ul dir="auto" data-line="216"> <li dir="auto" data-line="216" data-list-item-id="e17d208e58dfd1c812262053b3d675067"> <code>minecraft:pushable_by_block</code> is the equivalent of setting <code>"is_pushable_by_piston": true</code><ul dir="auto" data-line="217"> <li dir="auto" data-line="217" data-list-item-id="e3e8facdd04839bfc5a47430080bf2284">If <code>minecraft:pushable_by_block</code> exists on the entity then Pistons and Shulker Boxes can attempt to push it</li> <li dir="auto" data-line="218" data-list-item-id="e169e732fb8b176c54a6c47fec4bbd0df">Removing <code>minecraft:pushable_by_block</code> is the equivalent of setting <code>"is_pushable_by_piston": false</code> </li> </ul> </li> <li dir="auto" data-line="219" data-list-item-id="eb94ccd69071b7163481e65ba7c85d98f"> <code>minecraft:pushable_by_entity</code> is the equivalent of setting setting <code>"is_pushable": true</code><ul dir="auto" data-line="220"> <li dir="auto" data-line="220" data-list-item-id="e25060a01ebb053d1f5de3950a224811f">If <code>minecraft:pushable_by_entity</code> exists on the entity then other entities can attempt to push it</li> <li dir="auto" data-line="221" data-list-item-id="eea5ef7def8e41d9073f7c0d263b1fd6c">Removing <code>minecraft:pushable_by_entity</code> is the equivalent of setting <code>"is_pushable": false</code> </li> </ul> </li> <li dir="auto" data-line="222" data-list-item-id="e771d1853e86ac5051aae6e1338b861c3">The component <code>minecraft:pushable</code> will no longer be parsed</li> </ul> </li></ul><h2 id="graphical-1" dir="auto" data-line="220">Graphical</h2><ul dir="auto" data-line="221"><li dir="auto" data-line="225" data-list-item-id="ed2fca03a2da46de7c1085f3aa9549885"> <p dir="auto" data-line="225">Static/Colorized block lighting in Vibrant Visuals is no longer restricted to Preview builds</p> <ul dir="auto" data-line="227"><li dir="auto" data-line="227" data-list-item-id="e7763df1d4e90525ad0b2cb0bfc704a13">Known issue around empty chunks not propagating colors will be fixed in a future update</li></ul> </li></ul><h2 id="mobs-2" dir="auto" data-line="225">Mobs</h2><ul dir="auto" data-line="226"> <li dir="auto" data-line="230" data-list-item-id="e88082a299ab88c1538a2519412d5481b">Fixed Baby Zombie Villager plains texture; missing pixel in the robe </li> <li dir="auto" data-line="231" data-list-item-id="efedd39d92dcbfeb251e8f9b32213a6cc">Fixed baby Hoglin and Zoglin left ear texture so it is properly mirrored </li> <li dir="auto" data-line="232" data-list-item-id="e13e937d41a0e87c6e58038b091431b3a">Updated the Rabbit texture for the following variants:<ul dir="auto" data-line="233"> <li dir="auto" data-line="233" data-list-item-id="e33a29967cc7a4e78751e4c478e147689">Brown Rabbit</li> <li dir="auto" data-line="234" data-list-item-id="e1e5a2007609ace9659bcb4ea670fc67f">Gold Rabbit</li> <li dir="auto" data-line="235" data-list-item-id="e917e3dc3cc9715fa9c611af99964c6d0">Salt Rabbit</li> </ul> </li> </ul><h1 id="experimental-technical-updates" dir="auto" data-line="233">Experimental Technical Updates</h1><h2 id="api-1" dir="auto" data-line="235">API</h2><ul dir="auto" data-line="236"> <li dir="auto" data-line="240" data-list-item-id="e80ded32a4c758e9a6369ced5c9e764a0"> <p dir="auto" data-line="240">TickingAreaManager</p> <ul dir="auto" data-line="241"><li dir="auto" data-line="241" data-list-item-id="eb1fdc9e0f13f5e26c7190bcc7111dce9">Changed <code>createTickingArea()</code> to return <code>Promise<void></code> instead of <code>Promise<TickingArea></code> in beta</li></ul> </li> <li dir="auto" data-line="243" data-list-item-id="e68a5879532116670d189bf9f6f029ea4"><p dir="auto" data-line="243">Added <code>locatorBar</code> property to beta - Manages the collection of waypoints displayed on this player's locator bar</p></li> <li dir="auto" data-line="245" data-list-item-id="eb3afcd9127e450307886137f4c455418"><p dir="auto" data-line="245">Added <code>Waypoint</code> class to beta - Base class for waypoints displayed on the player's locator bar</p></li> <li dir="auto" data-line="247" data-list-item-id="ee18b17e92f2acb7a9da90d1bed3ea0eb"><p dir="auto" data-line="247">Added <code>EntityWaypoint</code> class to beta - Waypoint that tracks an entity's position</p></li> <li dir="auto" data-line="249" data-list-item-id="e640e9357e5f2a867118e66582a2b4c5c"><p dir="auto" data-line="249">Added <code>PlayerWaypoint</code> class to beta - Waypoint that tracks a player's position with player-specific visibility rules</p></li> <li dir="auto" data-line="251" data-list-item-id="eb871a8a6db385d4e48264919f729e2d8"><p dir="auto" data-line="251">Added <code>LocationWaypoint</code> class to beta - Waypoint that points to a fixed location in the world</p></li> <li dir="auto" data-line="253" data-list-item-id="ec8906ab8d50510cf24165d14305d5783"><p dir="auto" data-line="253">Added <code>WaypointTexture</code> enum to beta - Enum representing different texture icons for waypoints</p></li> <li dir="auto" data-line="255" data-list-item-id="e85adc36e346900675bf545dc1ddb4249"><p dir="auto" data-line="255">Added <code>WaypointTextureBounds</code> interface to beta - Defines a texture and distance range for waypoint display</p></li> <li dir="auto" data-line="257" data-list-item-id="e5280bcea234fa88e7d7298b66cb7250d"><p dir="auto" data-line="257">Added <code>WaypointTextureSelector</code> interface to beta - Defines how waypoint textures change based on distance</p></li> <li dir="auto" data-line="259" data-list-item-id="efc63c878f329e3b09e182efcd5603c7c"><p dir="auto" data-line="259">Added <code>EntityVisibilityRules</code> interface to beta - Controls waypoint visibility based on entity state</p></li> <li dir="auto" data-line="261" data-list-item-id="e6c3ed16b8ae8e4
Community<p><strong>Posted:</strong>19 February 2026</p><p>A new hotfix has been released to address issues discovered in the latest update. This update will be rolling out to the various platforms as they become available, so please allow time for the update to reach you.</p><h2 id="user-content-fixes%3A">Fixes:</h2><h3 id="user-content-user-interface">User Interface<a aria-labelledby="user-content-user-interface"></a> </h3><ul><li data-list-item-id="e8984b8c71bfe128c9132f332b60eb5d1">Fixed scaling values on certain devices (<a href="https://bugs.mojang.com/browse/MCPE-234792" target="_blank" rel="noopener noreferrer" aria-label="MCPE-234792 (Opens in new window or tab)">MCPE-234792</a>)</li></ul>
Community<p><strong>Posted:</strong> 17 February 2026</p><h4 id="h_01KEVVCRJYJ96D2TDS3PPZKW57"><strong>Information on Minecraft Preview and Beta:</strong></h4><ul> <li data-list-item-id="eb9eb0f30783dfcb55255f6af5098fc6b">These work-in-progress versions can be unstable and may not be representative of final version quality</li> <li data-list-item-id="e2983f304c9689f1c5da43bdf6d1ce029">Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at <a href="https://aka.ms/PreviewFAQ" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/PreviewFAQ (Opens in new window or tab)" data-bi-id="n4a3" data-bi-name="aka.ms/previewfaq">aka.ms/PreviewFAQ</a><span role="presentation" aria-hidden="true"></span> </li> <li data-list-item-id="e65103c5378f87eed96185bb5669892a4">The beta is available on Android (Google Play). To join or leave the beta, see <a href="https://aka.ms/JoinMCBeta" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/JoinMCBeta (Opens in new window or tab)" data-bi-id="n5a3" data-bi-name="aka.ms/joinmcbeta">aka.ms/JoinMCBeta</a> <span role="presentation" aria-hidden="true"></span>for detailed instructions</li> <li data-list-item-id="ead81dd91c933211ecfa1b31e75d07471">This update will be rolling out to the various platforms as they become available, so please allow time for the update to reach you.<br> </li> </ul><p><img src="https://feedback.minecraft.net/hc/article_attachments/43587342260877" alt="lxfjcrlcxjawfdezdf.jpeg" width="1920" height="1080"><br> </p><p>Get ready to try out the final features from our first game drop of the year as the last babies waddle their way into testing! Some are sweet, some are spicy, and all five are ready for new shenanigans in the Overworld and beyond. Discover the striped baby hoglin and zoglin, the chunkier snifflet, and our fluffiest baby panda. And let’s not forget the grumpiest of them all – our baby strider! As always, we’re keen to get your feedback on these new features at <a href="https://feedback.minecraft.net/" target="_blank" rel="noopener noreferrer" aria-label="feedback.minecraft.net (Opens in new window or tab)">feedback.minecraft.net</a> <span role="presentation" aria-hidden="true"></span>, and you can report any bugs you find at <a href="https://bugs.mojang.com/" target="_blank" rel="noopener noreferrer" aria-label="bugs.mojang.com (Opens in new window or tab)">bugs.mojang.com</a> <span role="presentation" aria-hidden="true"></span>.</p><h1 id="user-content-features-and-bug-fixes">Features and Bug Fixes<a aria-labelledby="user-content-features-and-bug-fixes" href="features-and-bug-fixes"></a> </h1><h2 id="user-content-drop-1-2026">Drop 1 2026<a aria-labelledby="user-content-drop-1-2026" href="drop-1-2026"></a> </h2><h3 id="user-content-baby-mobs">Baby Mobs<a aria-labelledby="user-content-baby-mobs" href="baby-mobs"></a> </h3><ul><li data-list-item-id="e1cc8e7df96341a8e31bca8f4ff807dc3">Updated the textures and models of the following baby mobs:<ul> <li data-list-item-id="e92983863ebf210ad807f602c41c17da9">Panda</li> <li data-list-item-id="ec0635d7bda878b9e5aae8a7117342921">Strider</li> <li data-list-item-id="e52c6e026a03904be0b0ec66f8703d9e7">Hoglin</li> <li data-list-item-id="e29f2bb610f83ddd90eabb2ca4458dc49">Sniffer</li> <li data-list-item-id="e2a715b07f5a690cc55d4a7e03d40378a">Zoglin</li> </ul> </li></ul><h3 id="user-content-golden-dandelion">Golden Dandelion<a aria-labelledby="user-content-golden-dandelion" href="golden-dandelion"></a> </h3><ul> <li data-list-item-id="ef03756bd34997ff88ac2686f174ca5ba">Golden Dandelion now displays green particles when used on a Baby Mob<ul> <li data-list-item-id="ed5740d255114951e749edabdf8c81d84">Particles moving downwards indicate that aging is paused</li> <li data-list-item-id="e6fed9fd9510e4e3594fb9698ffe5eeb2">Particles moving upwards indicate that age has been reset and is now resumed</li> </ul> </li> <li data-list-item-id="ea6e7aac223438fa11b4c4f0776ea20e1">Golden Dandelion now plays pause growth and reset growth sounds on use</li> </ul><h2 id="user-content-blocks">Blocks<a aria-labelledby="user-content-blocks" href="blocks"></a> </h2><ul> <li data-list-item-id="eb22ea5c9c880c85809e63bcad5d9fd62">Stone and Deepslate can now be crafted into their Cobbled variants in the Stonecutter</li> <li data-list-item-id="ec34b3833fd3f6cada0d50b8f7f5fa95c">Dead bush can be placed on farmland</li> </ul><h2 id="user-content-input">Input<a aria-labelledby="user-content-input" href="input"></a> </h2><ul><li data-list-item-id="eb7d81dbd403a79a5439f5e0fc0112140">Fixed a bug on Windows where the system setting "Scrolling direction" had no effect<br>(<a href="https://bugs.mojang.com/browse/MCPE-232634" target="_blank" rel="noopener noreferrer" aria-label="MCPE-232634 (Opens in new window or tab)">MCPE-232634</a>)</li></ul><h2 id="user-content-items">Items<a aria-labelledby="user-content-items" href="items"></a> </h2><ul> <li data-list-item-id="ea84a48a2ec688431bda248f349170b53">Clocks, Compasses, and Recovery Compasses no longer have a corrupted appearance after turning high resolution texture packs on/off (<a href="https://bugs.mojang.com/browse/MCPE-173775" target="_blank" rel="noopener noreferrer" aria-label="MCPE-173775 (Opens in new window or tab)">MCPE-173775</a>)</li> <li data-list-item-id="ec22e46b35fe6ddabf782395db4c1d317">Fixed player inventory sometimes not being updated properly when picking up items already held in off-hand (<a href="https://bugs.mojang.com/browse/MCPE-235655" target="_blank" rel="noopener noreferrer" aria-label="MCPE-235655 (Opens in new window or tab)">MCPE-235655</a>)</li> </ul><h2 id="user-content-mobs">Mobs<a aria-labelledby="user-content-mobs" href="mobs"></a> </h2><ul> <li data-list-item-id="e26048bddd83b2282c0b2cb6cf6d383f3">Spawning baby Cat and Wolf using spawn egg on another Cat/Wolf no longer makes them untameable (<a href="https://bugs.mojang.com/browse/MCPE-234672" target="_blank" rel="noopener noreferrer" aria-label="MCPE-234672 (Opens in new window or tab)">MCPE-234672</a>)</li> <li data-list-item-id="e560359bed00b8522a50a896e55405184">Baby Wolves and baby Cats no longer spawn with grey collar when spawned using a spawn egg on another mob (<a href="https://bugs.mojang.com/browse/MCPE-234763" target="_blank" rel="noopener noreferrer" aria-label="MCPE-234763 (Opens in new window or tab)">MCPE-234763</a>)</li> <li data-list-item-id="e165fdf505469aa0ffbb84a1d77be9c42">Wolves and baby Wolves now become aggressive when a player attacks a baby Wolf nearby</li> <li data-list-item-id="e98dd24ed4b8b6c864ddf47d67751dfaf">Player is no longer able to breed an untamed Wolf with a tamed Wolf</li> <li data-list-item-id="e0545523e0f80bc92a6d3c45d826ad80f">Baby Wolves now attack Sheep</li> <li data-list-item-id="e594fd9f2fdfaedcf26ae3c5b2f609486">Baby Mule and baby Donkey's models have been centered so that their collision boxes are no longer misaligned</li> <li data-list-item-id="e8d3eecdeb573f70d4a8fa48a981676e2">Baby Zombie Horse can now be leashed</li> <li data-list-item-id="e36ecabdeef62a785b2368dd78a4ab172">Baby Skeleton Horses spawned using the <code>minecraft:entity_born</code> spawn event can no longer be ridden by players</li> <li data-list-item-id="e4ffa3a1d280dd60b6a267cc8e7b640ee">Baby Horses, baby Zombie Horses, and Baby Skeleton Horses now have slightly larger collision boxes</li> <li data-list-item-id="ee715762208967e076fdae97b7c298f18">The baby Armadillo now has the correct head placement</li> <li data-list-item-id="e3541a930e782d2ed2e1b315e87fdf4d4">The baby Armadillo now plays the correct animation when unrolling</li> <li data-list-item-id="ebea18bac90a8c1c81ab9c56a0b1c1bdf">Items carried by foxes is now correctly displayed being held in their mouth</li> <li data-list-item-id="e552a1b0e58e272392f4dfa30a72f083d">Baby Llama's model has been updated to no longer exhibit visual glitches on its legs</li> <li data-list-item-id="e5505786d83d98d056ae4e78b988cdf33">Fixed tame baby British shorthair cat variant texture</li> <li data-list-item-id="e587a2b85c6e28058534dba572e277f06">Baby Villagers' hitboxes are now aligned properly</li> <li data-list-item-id="e58d829efb7b2b48f7e7069fa3329ab43">Baby Zombies, Husks, Piglins, Zombified Piglins, and Drowned no longer have weirdly offsetted torsos when riding vehicles or other mobs</li> <li data-list-item-id="ea9ddd93bb35b9f7914c1615c7ffb5d49">Baby Wolves now growl when angry</li> <li data-list-item-id="e1d0583861f18d154ffdc3c3225ef70a7">Adult humanoid enemy mobs now hold offhand items in the correct location again</li> <li data-list-item-id="eb7839408f6b6339fdce88cc8e02f7740">Baby Villagers now sleep in the center of Beds again</li> <li data-list-item-id="e6d5af3a877accd78cae20269d5be40fc">Improved the Lead position for leashed Baby Mobs that have new geometry</li> <li data-list-item-id="ee5bdc328eb2c5e320417ec94144eabfa">Added MERS textures for tamed baby cats</li> <li data-list-item-id="e0456fd2d1fd622769c47047e45257b88">Baby Polar Bears are now the correct size</li> <li data-list-item-id="ee2dd3c2b66928822e874479c877627be">Baby Turtle's hitbox is adjusted to match its model size</li> <li data-list-item-id="e99dcf784692f7c9b5767569f80da62b1">Fixed a case where baby mobs would be incorrectly scaled when using classic texture packs</li> <li data-list-item-id="e7b1e6ced13552976f11d290ab1fa2c21">Fixed a regression where Striders and (once again) Piglins over enthusiastically scream</li> <li data-list-item-id="e956f70149414f03d1a542f6b69a2a018">Lowered the arms of Baby Zombies and Baby Drowned to prevent clipping between their held items and their heads</li> <li data-list-item-id="e6000bca7c66a10ee885f9b1e593c8173">Separated the Baby Wolf animations from the adult Wolf animations</li> <li data-list-item-id="e2d59e22ee4f4c58a31b47fa7566f41be">Fixed an issue where the baby Armadillo would not peek out while rolled up</li> </ul><h2 id="user-content-realms">Realms<a aria-labelledby="user-content-realms" href="realms"></a> </h2><ul><li data-list-item-id="eab501b5fabaaf0adfa33a058f5aaf2b9">Realms Moderate Feed screen has been updated to OreUI</li></ul><h2 id="user-content-server-tab">Server Tab<a aria-labelledby="user-content-server-tab" href="server-tab"></a> </h2><ul><li data-list-item-id="e9b3045e641255c79256ffd78ec75f60c">Updated Servers Tab to display custom servers even if Minecraft provided servers were not found</li></ul><h2 id="user-content-sounds">Sounds<a aria-labelledby="user-content-sounds" href="sounds"></a> </h2><ul><li data-list-item-id="e6fe352ed22359b178d8866df0dce94d7">Pig, Cat, Cow and Chicken now have adult sound variants</li></ul><h2 id="user-content-stability-and-performance">Stability and Performance<a aria-labelledby="user-content-stability-and-performance" href="stability-and-performance"></a> </h2><ul> <li data-list-item-id="e2757d54c0d22e51c5227bc7e3c47546a">Fixed slow server when loading into a world with too many blocks scheduled for ticking (<a href="https://bugs.mojang.com/browse/MCPE-224638" target="_blank" rel="noopener noreferrer" aria-label="MCPE-224638 (Opens in new window or tab)">MCPE-224638</a>)</li> <li data-list-item-id="ea27e8eb619341b2c1a8c8670bb47cace">Fixed game freezes and large save files when spending time near Lava flow in the Nether (<a href="https://bugs.mojang.com/browse/MCPE-224638" target="_blank" rel="noopener noreferrer" aria-label="MCPE-224638 (Opens in new window or tab)">MCPE-224638</a>)</li> </ul><h2 id="user-content-user-interface">User Interface<a aria-labelledby="user-content-user-interface" href="user-interface"></a> </h2><ul> <li data-list-item-id="ebc003df1436038fa6e2a4e60f7065fa8">Added a recipe book for furnace, smoker and blast furnace as an experimental feature<ul><li data-list-item-id="e391cfc5f17d3b9896225de9028eaab25">Share your feedback on the <a href="https://aka.ms/mcbedrockfurnacerbfeedback">feedback website!</a> </li></ul> </li> <li data-list-item-id="e4fefbaf9c76f35fa0962217036c34987">Fixed narration for elements outside a scroller</li> <li data-list-item-id="e70814b4818542c8301a3b4088b4c6e84">Fixed characters rotating incorrectly in UI when riding a mob</li> <li data-list-item-id="e4c097f72b8295889c04f9f4560984216">Fixed an issue that prevented some Ore UI Keyboard & Mouse settings from being saved when modified while in-game. (<a href="https://bugs.mojang.com/browse/MCPE-235690" target="_blank" rel="noopener noreferrer" aria-label="MCPE-235690 (Opens in new window or tab)">MCPE-235690</a>)</li> <li data-list-item-id="e98dae439fad7cb66cc0e30988e37c725">Add experimental toggle to enable the new Furnace Recipe Book</li> <li data-list-item-id="e66e00195ff9679940d64b866744eb3a3">The "How to play" section has been moved from Settings to the Pause screen</li> <li data-list-item-id="e1b9b5dd21c30051158b99bb5e133dd4f">Made it possible to move the caret position within signs using a mouse or touch (<a href="https://bugs.mojang.com/browse/MCPE-174365" target="_blank" rel="noopener noreferrer" aria-label="MCPE-174365 (Opens in new window or tab)">MCPE-174365</a>)</li> </ul><h1 id="user-content-technical-updates">Technical Updates<a aria-labelledby="user-content-technical-updates" href="technical-updates"></a> </h1><h2 id="user-content-ai-goals">AI Goals<a aria-labelledby="user-content-ai-goals" href="ai-goals"></a> </h2><ul> <li data-list-item-id="e24e00ad08e6f2fb301f006d03727bc40">Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 26.10 and newer<ul> <li data-list-item-id="e588bd28c41b5e267fe096af6eaaba5da"><code>minecraft:behavior.move_to_land</code></li> <li data-list-item-id="e331dbfc5b1bd9c1e8df383c56c41b0c6"><code>minecraft:behavior.move_to_water</code></li> <li data-list-item-id="e484d412fcfd75a2283aa5f1374e7d217"><code>minecraft:behavior.ocelot_sit_on_block</code></li> <li data-list-item-id="eb9f62579b64ee1675c12d9acecd1803f"><code>minecraft:behavior.raid_garden</code></li> <li data-list-item-id="eea3020ff7340ccf4dfc8d1ea71730b17"><code>minecraft:behavior.stomp_turtle_egg</code></li> </ul> </li> <li data-list-item-id="e888da13a180256e1dfb1dd4461c950c7">Made the schema for <code>minecraft:behavior.offer_flower</code> stricter when parsing, now will fail to load an entity json that has invalid data in versions 26.10 and newer</li> <li data-list-item-id="ea821ec10005e7e388f05c93affe89bf8">Made the schema for <code>minecraft:behavior.play_dead</code> stricter when parsing, now will fail to load an entity json that has invalid data in versions 26.10 and newer. Int Range field <code>random_damage_range</code> now only accepts an object with <code>min</code> and <code>max</code> values. Other formats will fail to parse</li> <li data-list-item-id="e541c3e5654f3a7f4b87008e744997f5f">Made the schema for <code>minecraft:behavior.play</code> stricter when parsing, now will fail to load an entity json that has invalid data in versions 26.10 and newer</li> </ul><h2 id="user-content-api">API<a aria-labelledby="user-content-api" href="api"></a> </h2><ul> <li data-list-item-id="ebc31009ea732edc5ee36b1cd7e135023">Released <code>AimAssistCategory</code> from <code>beta</code> to <code>v2.6.0</code> </li> <li data-list-item-id="ebdbbe00aad5c5ce959537e1e79c797e2">Released <code>AimAssistCategorySettings</code> from <code>beta</code> to <code>v2.6.0</code> </li> <li data-list-item-id="e4595cefb781e9c2af6a9ccb25b427078">Released <code>AimAssistPreset</code> from <code>beta</code> to <code>v2.6.0</code> </li> <li data-list-item-id="ee48d39c641627f7d32df8bd0255cba19">Released <code>AimAssistPresetSettings</code> from <code>beta</code> to <code>v2.6.0</code> </li> <li data-list-item-id="e2ae8f9816e1ea6f745dde04634fb7604">Released <code>AimAssistRegistry</code> from <code>beta</code> to <code>v2.6.0</code> </li> <li data-list-item-id="e41056438ee61c6ca141b8d46d2e81ca5">Released <code>PlayerAimAssist</code> from <code>beta</code> to <code>v2.6.0</code> </li> <li data-list-item-id="e314e5be0a34a4ef2dd8e6789c7bdfee1">Released <code>PlayerAimAssistSettings</code> from <code>beta</code> to <code>v2.6.0</code> </li> <li data-list-item-id="e7ba1649ebcb485cf6900405b68c12100">Released <code>AimAssistTargetMode</code> from <code>beta</code> to <code>v2.6.0</code> </li> <li data-list-item-id="ece0866343c2dfa36f5ba0b8b03d2a7aa">Released <code>World.getAimAssist</code> from <code>beta</code> to <code>v2.6.0</code> </li> <li data-list-item-id="e8bd569b485c719098b1a131fe6fe5d58">Released <code>Player.getAimAssist</code> from <code>beta</code> to <code>v2.6.0</code> </li> <li data-list-item-id="ec7d3aaa6db211b8cf20d8926021c0484">Released BlockComponentEntityEvent from beta to <code>v2.6.0</code> </li> <li data-list-item-id="e6b140451e89b808cb8e1e13176f1c1d4">Fixed localization string for <code>tile.sticky_piston_arm_collision.name</code> to <code>Sticky Piston Arm Collision</code> </li> </ul><h2 id="user-content-client-entities">Client Entities<a aria-labelledby="user-content-client-entities" href="client-entities"></a> </h2><ul><li data-list-item-id="eafc0da8d7e6c5887a3f902931ad5eb18">Added "held_item_scale" field to entity.json schema<ul> <li data-list-item-id="edfbdc3f5fea65da7be5e2afed2cf8b21">Allows items held by mobs to be scaled by a factor greater than zero</li> <li data-list-item-id="e3f8b34467eea5310603da224bba9abd3">Defaults to 1.0</li> </ul> </li></ul><h2 id="user-content-commands">Commands<a aria-labelledby="user-content-commands" href="commands"></a> </h2><ul><li data-list-item-id="eba44c159bca859e060f1aaaedd9feaea">Fixed <code>/setblock</code> and <code>/fill</code> commands from placing partial double blocks, like the upper part of a door Block</li></ul><h2 id="user-content-components">Components<a aria-labelledby="user-content-components" href="components"></a> </h2><ul><li data-list-item-id="ed3e97a7bca8defeb953ccb3954072d03">Blocks with <code>minecraft:liquid_detection</code> component containing an empty array will now fail to load and produce a content error. (<a href="https://bugs.mojang.com/browse/MCPE-235481" target="_blank" rel="noopener noreferrer" aria-label="MCPE-235481 (Opens in new window or tab)">MCPE-235481</a>)</li></ul><h2 id="user-content-editor">Editor<a aria-labelledby="user-content-editor" href="editor"></a> </h2><ul> <li data-list-item-id="e33424662e3071cad42917db503624abf">Fixed a bug where Brush Settings were displayed incorrectly across all Terrain Modes</li> <li data-list-item-id="e678e19d3b940636b113efd01a1c7bf6f">Added "New Collection..." option to the Jigsaw Editor Collection dropdown, allowing users to create a new collection directly from the dropdown</li> <li data-list-item-id="e4b3ad17e360fd01f6e807159dc78d27d">Added Tag Container control as Property Pane API</li> <li data-list-item-id="e60b49858bff1cadbb50d7ca130d2cc51">Added icon property to the Property Pane API for root panes and sub panes, enabling icon display in pane headers</li> <li data-list-item-id="e099e93a7cf483cd58bb888c794a29335">Added structure block support for multi blocks</li> <li data-list-item-id="e47cc87eaa20efc53812d60674d249d65">Added editor brush/pencil erasing support for multi blocks</li> <li data-list-item-id="e939491893c12c23fb11542bcace2b185">Repeater tool now dynamically limits repetition count based on selection size and spacing to prevent offset errors</li> <li data-list-item-id="ec568b4db1c64f94fd1434790b3e4e705">Re-enabled 3-point selection and re-added 2-point selection toggle (off by default)</li> <li data-list-item-id="e5b724acfd5f110d5f1b28389db7eb954">Fixed click-drag-release issue where it doesn't finalize the 2nd point in the 3-point selection</li> <li data-list-item-id="e9411ddecabb9236e048cc8b8bbc42277">Fixed visual inconsistencies for expanders</li> <li data-list-item-id="e4439d08f240ffabc593362eef3d87267">Fixed a bug to allow opening .mcproject files now correctly launches the game in Editor mode</li> <li data-list-item-id="e272d8cefd500eb343c068b10e7d45ee4">Removed block masks and filters pane in Elevation terrain mode</li> </ul><h2 id="user-content-entity-components">Entity Components<a aria-labelledby="user-content-entity-components" href="entity-components"></a> </h2><ul><li data-list-item-id="e6142c2ed74ed8c4cb1e4a7f523fa8e4e">A content warning will now throw if the amount of experience orbs requested to be spawned in a single tick exceeds the recommended max of 512<ul><li data-list-item-id="eff7473e5c12630d0c32069eedda8904f">It is possible that performance will degrade when a large number of experience orbs are spawned at once</li></ul> </li></ul><h2 id="user-content-entity-filters">Entity Filters<a aria-labelledby="user-content-entity-filters" href="entity-filters"></a> </h2><ul><li data-list-item-id="e4342bc3830ba38a7f00388a126d57643">Added the "is_tamed" entity filter, telling if the subject entity is tamed (<a href="https://bugs.mojang.com/browse/MCPE-234672" target="_blank" rel="noopener noreferrer" aria-label="MCPE-234672 (Opens in new window or tab)">MCPE-234672</a>)</li></ul><h2 id="user-content-general">General<a aria-labelledby="user-content-general" href="general"></a> </h2><ul><li data-list-item-id="e1ff8a6e5a48048011cad3b4a8ee9ec06">Upgraded actor JSON resources to Cereal slice 26.0 and re-serialized to align with the updated schema</li></ul><h2 id="user-content-graphical">Graphical<a aria-labelledby="user-content-graphical" href="graphical"></a> </h2><ul> <li data-list-item-id="ecdbafe702dd59a96c87d5a9d4c3cfa68">Vibrant visuals now correctly support grayscale crushed images in texture sets</li> <li data-list-item-id="e06fa1c93f6e5c6389a15a9a31c3d16b8">Fixed sky light calculations being applied multiple times per chunk, causing excessive memory usage</li> </ul><h1 id="user-content-experimental-technical-updates">Experimental Technical Updates<a aria-labelledby="user-content-experimental-technical-updates" href="experimental-technical-updates"></a> </h1><h2 id="h_01KHP7JP7YX56SSFAZ5K37ARBW">API<a aria-labelledby="user-content-api" href="api"></a> </h2><ul> <li data-list-item-id="ef4c514e9afebc8b62bc6e0601435a602">Game Test<ul><li data-list-item-id="e14d804e3770b57a35f0fe57424e24fa0">When running <code>/gametest run <test></code> on a game tests with an invalid structure, the game test is no longer spawned at the world ceiling.</li></ul> </li> <li data-list-item-id="eed5ff308a1ac1ef71a9a35dbe21e8462">Added <code>Block.getParts</code> method behind <code>beta</code>. Returns an array of Block parts if the block has the <strong>minecraft:multi_block</strong> trait</li> <li data-list-item-id="ea2dff964e715ba4c283acea919444806">Added <code>dedicatedServer</code> optional global to <code>beta</code> of <code>server-admin</code> for accessing dedicated server only APIs</li> <li data-list-item-id="eb82385dc75c2351c410de566794e7133">Added <code>DedicatedServerUtils</code> to <code>beta</code> of <code>server-admin</code> with dedicated server only APIs</li> <li data-list-item-id="e67be8c839b06f5ed5597b309f116b2df">Added <code>LevelStorage</code> to <code>beta</code> of <code>server-admin</code> with dedicated server save state management APIs</li> <li data-list-item-id="ee3e9032f398ab92a64bc4aea8dc6ec7c">Added <code>LevelStorageQuerySnapshotFile</code> to <code>beta</code> of <code>server-admin</code> </li> <li data-list-item-id="eb29e1f0c64993c21b4230973d3e120c1">Added <code>AllowList</code> to <code>beta</code> of <code>server-admin</code> with dedicated server allow list management APIs</li> <li data-list-item-id="ebb7e136b880ee57ed3cf30b360a24913">Added <code>function Entity.addItem</code> for directly giving items to a mob or player</li> </ul><h3 id="user-content-server-ui-ddui">Server-UI DDUI<a aria-labelledby="user-content-server-ui-ddui" href="server-ui-ddui"></a> </h3><ul> <li data-list-item-id="edb0b16000654cb1564a3a8b46c54a663">Changed Class <code>CustomForm</code><ul> <li data-list-item-id="e32f59664deb99abb14796e4b711c4413">Changed return of method <code>show(): Promise<void></code> to <code>Promise<boolean></code> where returning true means it was shown and false means it was not shown.</li> <li data-list-item-id="e97cab4341d180c6a166e37340f6d4c40">Added <code>isShowing(): boolean</code> method.</li> </ul> </li> <li data-list-item-id="ed9261f2171bed03998945d62a8004a64">Changed Class <code>MessageBox</code><ul><li data-list-item-id="eb5be7c5c654341955b8cf36143407615">Added <code>isShowing(): boolean</code> method.</li></ul> </li> <li data-list-item-id="e0ec50669ee9be38808f829664f69e3df">Changed interface <code>MessageBoxResult</code>.<ul><li data-list-item-id="e1408ce85d2837cbd44d37acf71dd72a6">Added property <code>wasShown</code> which is set to true if the message box was shown to the player.</li></ul> </li> </ul><h2 id="h_01KHP7JP7YD78K31H8RG0FVTFQ">Blocks<a aria-labelledby="user-content-blocks" href="blocks"></a> </h2><h3 id="user-content-voxel-shapes">Voxel Shapes<a aria-labelledby="user-content-voxel-shapes" href="voxel-shapes"></a> </h3><ul><li data-list-item-id="e96894eea3b14da2585e64fad7e4c692d">Fixed voxel shape loading to properly validate custom shape files (<a href="https://bugs.mojang.com/browse/MCPE-235789" target="_blank" rel="noopener noreferrer" aria-label="MCPE-235789 (Opens in new window or tab)">MCPE-235789</a>)<ul> <li data-list-item-id="e6708913e513d1114a45debde39522a60">Individual boxes must now be within the allowed bounds of (-14, -14, -14) to (30, 30, 30) pixels</li> <li data-list-item-id="eabcdd293657b384967d0a08008ef15a9">At least one box must overlap the base block (0-16 pixels on all axes)</li> <li data-list-item-id="e7be085689e87cafc2bb25ee65bfe4f4e">Total shape extent cannot exceed 30 pixels (1 block + 14 pixels) on any axis</li> </ul> </li></ul>
Community<p>Get ready to meet the last baby mobs waddling into testing! This week's snapshot brings you the final gameplay features of our upcoming drop. Happy mining!</p><h2 id="h_01KHP8K6QA87CFP356KZ6VMDYD">Changes</h2><ul> <li data-list-item-id="ec2ac900331dda73b6ed23cae59bce652">Updated the visuals of more baby mobs</li> <li data-list-item-id="e0b7f7cd98f50ff064028362c4583e9ac">Deepslate can now be directly crafted into their cobbled, polished, brick, and tile variants in the Stonecutter</li> <li data-list-item-id="ea89b7fac3f266e3e3e22af5f28fc3aa9">Stone can now be directly crafted into cobbled variants in the Stonecutter</li> <li data-list-item-id="ecf71909650b8ea2af002f302f05f2ba0">Adult horse's blackdot markings have been updated to be visually closer to the new baby horse markings</li> <li data-list-item-id="e0606832642562b9e02b8181f9c143cff">Updated some of the sound assets for the adult sound variants</li> <li data-list-item-id="eb5197895e5c17ba2b8da9f2097752a2d">Fix a bug where Cat variant sounds stray_ambient and purreow weren't played</li> </ul><h3 id="h_01KHP8K6QEY5DJRPVBCWWKYXHQ">Baby Mobs</h3><ul> <li data-list-item-id="edd00645b9787e552b2fd05b27f637329">Updated visuals for the following mobs:<ul> <li data-list-item-id="e95daeced7c0eabdef614107179e08b0e">Panda</li> <li data-list-item-id="e39eb172edf3258ef5f1c3fe6d2cea07a">Hoglin</li> <li data-list-item-id="ebf10fb1d15aad42c26b0380c5bf9ecb9">Zoglin</li> <li data-list-item-id="e7089bf0b5027c17d0722be81d81ae49a">Strider</li> <li data-list-item-id="ef1d890d13aa88261bfca8a056d841515">Snifflet</li> </ul> </li> <li data-list-item-id="ee003128a22f23f74ed4166a3bf2c29f3">Hitboxes have been re-adjusted to be able to fit in spaces 1 block high and 0.5 blocks wide for the following mobs:<ul> <li data-list-item-id="ef9e4cde931c8a6a4e2ea384c7cda062d">Zombie</li> <li data-list-item-id="ee1ea6b61422f46f05abe160a142bfb04">Husk</li> <li data-list-item-id="e20d6fe24c19c4612e55834d90b493175">Drowned</li> <li data-list-item-id="ea6acba8635f9515b3af5ccab86e1dd2e">Piglin</li> <li data-list-item-id="ed85c641c9599b001b15e48247eef8b17">Zombified Piglin</li> <li data-list-item-id="e0c85d78505cad95fe0586f97921e990e">Villager</li> <li data-list-item-id="e550cb85461b21a4b0cf244dbbf229034">Zombie Villager</li> </ul> </li> </ul><h3 id="h_01KHP8K6QKK01SSMB4M0XCFFJE">Creative Mode</h3><ul><li data-list-item-id="e33a6f42a3f610a929703a3feda0d1271">Using Ctrl + Pick input as an operator on players and mannequins will now show the same results as executing the /fetchprofile command for this entity would</li></ul><h3 id="h_01KHP8K6QM30J7QFPSJ871KXFM">User Interface</h3><ul> <li data-list-item-id="e08c65830f494f558bb0bfd1f7d56f066">Input Method Editors (IME) candidates will now be shown in-game (on supported platforms, currently Windows and macOS) above currently edited text field</li> <li data-list-item-id="ed8016f05f31f3ff43e5a26a7642304f8">Fullscreen no longer uses exclusive mode</li> </ul><h4 id="h_01KHP8K6QM34KDYT2F5BNZ156P">Debug Screen</h4><ul><li data-list-item-id="ead4e7ea7bdc9531ab6d058d82d4638de">Added a new entry called detailed_memory with additional information about used memory</li></ul><h3 id="h_01KHP8K6QNB2NP33NPK18RAWCC">Default JVM Options</h3><ul><li data-list-item-id="e56fa017472eefaf958130babfc1644eb">Decreased the initial heap size to 2GB</li></ul><blockquote><p><strong>Developer's Note</strong>: <em>The intention of this change is to reduce the amount of crashes we're seeing in the latest snapshots. If you're experiencing crashes, please refer to the </em><a href="https://help.minecraft.net/hc/en-us/articles/39083573916941-Fix-Minecraft-Java-Edition-Game-Crashes-by-Checking-Memory-Allocation" data-bi-id="n1a3" data-bi-ct="text" data-bi-cn="help article" data-bi-ecn="help article"><em>help article</em></a><em> for more information on how to configure memory allocation.</em></p></blockquote><h2 id="h_01KHP8K6QP9F1B7VJC1ZM9AQF4">Technical Changes</h2><ul> <li data-list-item-id="e433c37da17902284458fd096b7b0822b">The Data Pack version is now 99.2</li> <li data-list-item-id="e4ecf262ce726afd82236b2452b674ffb">The Resource Pack version is now 81.1</li> </ul><h2 id="h_01KHP8K6QP707RHWS14XHXVRJ0">Data Pack Version 99.2</h2><ul><li data-list-item-id="e2b30328cb542feb34f80dfc00e64f5ef">Changes to the minecraft:nbt text component format</li></ul><h3 id="h_01KHP8K6QPY6MAN7CW1HPHB9NA">Commands</h3><h4 id="h_01KHP8K6QPPQH945ZFH0JMP6QD">Changes to /fetchprofile</h4><ul><li data-list-item-id="e4b2eecceedbe5dc6fd9e535d732be964">Added a new entity subcommand that will print profile information from entity in world<ul> <li data-list-item-id="eeb581c93386ea3107eca553ec673c14b">Syntax: /fetchprofile entity <single entity selector></li> <li data-list-item-id="e9ed2c726ecd723b9f63ed5c34b48011e">If targeted entity does not have profile (currently only Players and Mannequins do) this command will fail</li> <li data-list-item-id="eea2efa50d70baf97dbbe047e750b0bd1">Note that the profile is shown as-is - no additional resolving is done</li> </ul> </li></ul><h3 id="h_01KHP8K6QRNV9EZ3ZR8J3JHQ65">Text components</h3><h4 id="h_01KHP8K6QR5M6MEPAXGTP8E4RM">minecraft:selector</h4><ul><li data-list-item-id="e5beac03bbcaf490c81309e501f53aff5">Field selector no longer accepts trailing data after a selector</li></ul><h4 id="h_01KHP8K6QR4FDEA9S14C0G3586">minecraft:nbt</h4><ul> <li data-list-item-id="e81de890458ad79ad866cbac8cb6a0c1a">Tags resolved with the minecraft:nbt text component when the interpret field is set to false are now pretty-printed instead of being flattened into a single text component</li> <li data-list-item-id="ec4ae3f89bbb7fb96753b69123e4ecdd4">Contents of the nbt and block fields are no longer silently rejected when parsing fails</li> <li data-list-item-id="e81326e188d8fbd0b794e61781a0ddb65">Field entity no longer accepts trailing data after a selector</li> <li data-list-item-id="e0381228a6c1e8d57c70acbde87ac9f28">A new option called plain has been added to remove styling from pretty-printed text<ul><li data-list-item-id="ed4650e8e4607a0c9c600919e49ab4d29">The plain and interpret options can't both be enabled at the same time</li></ul> </li> </ul><h2 id="h_01KHP8K6QWG9W208FAHGY7VXKQ">Resource Pack Version 81.1</h2><h3 id="h_01KHP8K6QW87506VBYJ7WC4X54">UI Sprites</h3><ul><li data-list-item-id="e7415656f8de10a88ec29d7d914ebc7f2">Added new UI sprites:<ul><li data-list-item-id="eeaf7305c8d649d0fc79c620526fca33f">gui/sprites/widget/preedit.png for IME preedit overlay background</li></ul> </li></ul><h3 id="h_01KHP8K6QW90JAZK0ZY4XXB3WQ">Entity Textures</h3><ul><li data-list-item-id="e00d1416ab087d543ceb28bcc601dbc97">Added new entity textures:<ul> <li data-list-item-id="ed7bd262e7ef7b51860af03dc3f976edb">entity/hoglin/hoglin_baby.png</li> <li data-list-item-id="ec938e2d130154f89d69ee760ac8d93d7">entity/hoglin/zoglin_baby.png</li> <li data-list-item-id="e757ed38ab0a873040832d168421ce53f">entity/strider/strider_baby.png</li> <li data-list-item-id="e82e25fbda219ee19aebaac91a7e4e5fd">entity/strider/strider_cold_baby.png</li> <li data-list-item-id="e5473a6de46caba08602392688f601b2d">entity/sniffer/snifflet.png</li> <li data-list-item-id="ea21f8662b181b0c2959ec9d9ec8476c0">entity/panda/aggresive_panda_baby.png</li> <li data-list-item-id="e324c1bdc3ac4f32b9adb865b9155994f">entity/panda/brown_panda_baby.png</li> <li data-list-item-id="ed68ebe8a9971d775d9b510ad197f7714">entity/panda/lazy_panda_baby.png</li> <li data-list-item-id="ec0c3a8beb1f979f64ecc7c9a4397a21c">entity/panda/playful_panda_baby.png</li> <li data-list-item-id="e9a2b1bec7c0eb3fa0c635a73c7e23cef">entity/panda/weak_panda_baby.png</li> <li data-list-item-id="e190ed4a00010bdc7daf36808378ad536">entity/panda/worried_panda_baby.png</li> <li data-list-item-id="ec5106f39ae367334e06c9e873f5b971f">entity/panda/panda_baby.png</li> </ul> </li></ul><h2 id="h_01KHP8K6QZG7PKVHFPQRJG501S">Fixed bugs in 26.1 Snapshot 8</h2><ul> <li data-list-item-id="e16dd1f9c6af4df421fe48107c2d828b5"> <a href="https://bugs.mojang.com/browse/MC-98631" data-bi-id="n2a3" data-bi-ct="text" data-bi-cn="mc-98631" data-bi-ecn="mc-98631">MC-98631</a> - The heights of shields in first person are different depending on what hand you have them held in</li> <li data-list-item-id="e18d09eb5840717cdd01ff1bca36838af"> <a href="https://bugs.mojang.com/browse/MC-99647" data-bi-id="n3a3" data-bi-ct="text" data-bi-cn="mc-99647" data-bi-ecn="mc-99647">MC-99647</a> - The "below_name" scoreboard display slot doesn't work with non-player entities</li> <li data-list-item-id="e18bb6e0beaed6c3b41befd5bf875991f"> <a href="https://bugs.mojang.com/browse/MC-129886" data-bi-id="n4a3" data-bi-ct="text" data-bi-cn="mc-129886" data-bi-ecn="mc-129886">MC-129886</a> - Trying to place a block underneath min_y does not give an error message</li> <li data-list-item-id="e95da20aec943f030fd999b889789d084"> <a href="https://bugs.mojang.com/browse/MC-178713" data-bi-id="n5a3" data-bi-ct="text" data-bi-cn="mc-178713" data-bi-ecn="mc-178713">MC-178713</a> - Bone meal can be used on certain plants at build height, but they don't grow</li> <li data-list-item-id="e900dd68c4d88ecc2cce4d81a2ea8fc57"> <a href="https://bugs.mojang.com/browse/MC-184432" data-bi-id="n6a3" data-bi-ct="text" data-bi-cn="mc-184432" data-bi-ecn="mc-184432">MC-184432</a> - There is no warning when plants are bonemealed, but cannot grow above or below world height limits</li> <li data-list-item-id="ec06555202704575e4e32f46f8d82eaf8"> <a href="https://bugs.mojang.com/browse/MC-184433" data-bi-id="n7a3" data-bi-ct="text" data-bi-cn="mc-184433" data-bi-ecn="mc-184433">MC-184433</a> - When applying bone meal to grass / ferns / nether fungi at the upper build limit, there is no warning, and the taller part of the plant is cut off</li> <li data-list-item-id="e5b1fdad17d6b690b1dafe0d810d5b09c"> <a href="https://bugs.mojang.com/browse/MC-254785" data-bi-id="n8a3" data-bi-ct="text" data-bi-cn="mc-254785" data-bi-ecn="mc-254785">MC-254785</a> - Bone meal is used when clicked on a bamboo stalk with a block above it</li> <li data-list-item-id="ed925231f635e67c14a9bc21634aae00f"> <a href="https://bugs.mojang.com/browse/MC-264155" data-bi-id="n9a3" data-bi-ct="text" data-bi-cn="mc-264155" data-bi-ecn="mc-264155">MC-264155</a> - Bone meal doesn't work on grass blocks beneath cave air or void air</li> <li data-list-item-id="e856cfa3aecad21b6811bc7f13969005a"> <a href="https://bugs.mojang.com/browse/MC-305103" data-bi-id="n10a3" data-bi-ct="text" data-bi-cn="mc-305103" data-bi-ecn="mc-305103">MC-305103</a> - The panorama sometimes spins too fast when saving or loading a world</li> <li data-list-item-id="e9f3408afa1172e94fcda647de59e0275"> <a href="https://bugs.mojang.com/browse/MC-305714" data-bi-id="n11a3" data-bi-ct="text" data-bi-cn="mc-305714" data-bi-ecn="mc-305714">MC-305714</a> - "/time set " is unable to decrease time</li> <li data-list-item-id="eba14b9d68a8f7d3365613a669ad525f7"> <a href="https://bugs.mojang.com/browse/MC-305989" data-bi-id="n12a3" data-bi-ct="text" data-bi-cn="mc-305989" data-bi-ecn="mc-305989">MC-305989</a> - Golden dandelions do not stop baby brown mooshrooms from aging</li> <li data-list-item-id="ee4d725c1a4f5e3c4462d61261eff4da0"> <a href="https://bugs.mojang.com/browse/MC-306019" data-bi-id="n13a3" data-bi-ct="text" data-bi-cn="mc-306019" data-bi-ecn="mc-306019">MC-306019</a> - Items added to #cauldron_can_remove_dye by datapacks can't be undyed</li> <li data-list-item-id="ed4277da8646175f2ccc06b97bcae1be4"> <a href="https://bugs.mojang.com/browse/MC-306196" data-bi-id="n14a3" data-bi-ct="text" data-bi-cn="mc-306196" data-bi-ecn="mc-306196">MC-306196</a> - Age-locked baby bees age while in the hive</li> <li data-list-item-id="e3c2740a18fa48005bcefd412d0ee26df"> <a href="https://bugs.mojang.com/browse/MC-306314" data-bi-id="n15a3" data-bi-ct="text" data-bi-cn="mc-306314" data-bi-ecn="mc-306314">MC-306314</a> - The glowing effect is no longer visible</li> <li data-list-item-id="e74bf36ec3220d33f2c9fe5a4813ff576"> <a href="https://bugs.mojang.com/browse/MC-306319" data-bi-id="n16a3" data-bi-ct="text" data-bi-cn="mc-306319" data-bi-ecn="mc-306319">MC-306319</a> - The content of the chat restrictions screen can shift off-center and overflow the edge of the game window when the game window is shrunken horizontally while the chat restrictions screen is open</li> <li data-list-item-id="ea86cd23f1e5dac48e1f7118db09591da"> <a href="https://bugs.mojang.com/browse/MC-306321" data-bi-id="n17a3" data-bi-ct="text" data-bi-cn="mc-306321" data-bi-ecn="mc-306321">MC-306321</a> - The chat and chat restrictions screen don't update when changing the client chat option from that screen</li> <li data-list-item-id="e0d338d2eaf4dd56e7045564690812b96"> <a href="https://bugs.mojang.com/browse/MC-306326" data-bi-id="n18a3" data-bi-ct="text" data-bi-cn="mc-306326" data-bi-ecn="mc-306326">MC-306326</a> - Various block animations and particles in motion now jitter while the game is frozen</li> <li data-list-item-id="e3c035efe16ed61d07cf198655a55e03d"> <a href="https://bugs.mojang.com/browse/MC-306333" data-bi-id="n19a3" data-bi-ct="text" data-bi-cn="mc-306333" data-bi-ecn="mc-306333">MC-306333</a> - Grass blocks in dark forests no longer have a side overlay if Biome Blend is disabled</li> <li data-list-item-id="ed307078b084b31b4a5896cd8560e81a0"> <a href="https://bugs.mojang.com/browse/MC-306342" data-bi-id="n20a3" data-bi-ct="text" data-bi-cn="mc-306342" data-bi-ecn="mc-306342">MC-306342</a> - Stray adult cats play incorrect sounds</li> <li data-list-item-id="ed874cec3fe8a94e4c0e7f27ee1c84537"> <a href="https://bugs.mojang.com/browse/MC-306345" data-bi-id="n21a3" data-bi-ct="text" data-bi-cn="mc-306345" data-bi-ecn="mc-306345">MC-306345</a> - Baby zombies, gurgles, baby husks, and baby zombie villagers can no longer traverse one-block-high passages</li> <li data-list-item-id="ed489c82845cf55b3eb70654c7ea5faa1"> <a href="https://bugs.mojang.com/browse/MC-306364" data-bi-id="n22a3" data-bi-ct="text" data-bi-cn="mc-306364" data-bi-ecn="mc-306364">MC-306364</a> - Blocks rendered as block entities are now invisible in sections without regularly rendered blocks</li> </ul><h2 id="h_01KHP8K6R5KMZ5NT3QE7Y0EWZH">Get the Snapshot</h2><p>Snapshots are available for Minecraft: Java Edition. To install the Snapshot, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download" data-bi-id="n23a3" data-bi-ct="text" data-bi-cn="minecraft launcher" data-bi-ecn="minecraft launcher">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.</p><p><strong>Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</strong></p><p>Cross-platform server jar:</p><ul><li data-list-item-id="ee7329a48b097eadcb208e0082273097e"><a href="https://piston-data.mojang.com/v1/objects/24c981e6e36754872607fa684d1479fc47135f23/server.jar" data-bi-id="n24a3" data-bi-ct="text" data-bi-cn="minecraft server jar" data-bi-ecn="minecraft server jar">Minecraft server jar</a></li></ul><p>Report bugs here:</p><ul><li data-list-item-id="e49fd934bd38630685c17967d0b1330f4"> <a href="https://bugs.mojang.com/projects/MC/summary" data-bi-id="n25a3" data-bi-ct="text" data-bi-cn="minecraft issue tracker" data-bi-ecn="minecraft issue tracker">Minecraft issue tracker</a>!</li></ul><p>Want to give feedback?</p><ul><li data-list-item-id="ea8bb8eea951ec35ce828d10c6e0e8bb2">For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/" data-bi-id="n26a3" data-bi-ct="text" data-bi-cn="feedback site" data-bi-ecn="feedback site">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft" data-bi-id="n27a3" data-bi-ct="text" data-bi-cn="official minecraft discord" data-bi-ecn="official minecraft discord" data-bi-socchn="discord" data-bi-bhvr="SOCIALLIKE">official Minecraft Discord</a>.</li></ul>
Community<p><strong>Posted:</strong> 11 February 2026</p><h4 id="h_01KEVVCRJYJ96D2TDS3PPZKW57"><strong>Information on Minecraft Preview and Beta:</strong></h4><ul> <li data-list-item-id="e1569671d6cc2d6eb184886d654b0f9ba">These work-in-progress versions can be unstable and may not be representative of final version quality</li> <li data-list-item-id="eccd257ca516f0a01580311f557bebf4c">Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at <a href="https://aka.ms/PreviewFAQ" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/PreviewFAQ (Opens in new window or tab)" data-bi-id="n4a3" data-bi-name="aka.ms/previewfaq">aka.ms/PreviewFAQ</a><span role="presentation" aria-hidden="true"></span> </li> <li data-list-item-id="eaa00a297bc2fdba3c8434ffc0fe20a15">The beta is available on Android (Google Play). To join or leave the beta, see <a href="https://aka.ms/JoinMCBeta" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/JoinMCBeta (Opens in new window or tab)" data-bi-id="n5a3" data-bi-name="aka.ms/joinmcbeta">aka.ms/JoinMCBeta</a> <span role="presentation" aria-hidden="true"></span>for detailed instructions</li> <li data-list-item-id="e4b04d1c9cfb1fd997a72a28727937848">This update will be rolling out to the various platforms as they become available, so please allow time for the update to reach you.</li> </ul><figure class="wysiwyg-image"><img style="aspect-ratio: 1280/720;" src="https://feedback.minecraft.net/hc/article_attachments/43440130268301" alt="MCV_Feb11_Bedrock_3_HuskChickenJockey_1280x720.jpg" width="1280" height="720"></figure><p><br>Uh-oh! Our undead and hostile baby mobs have a new scary strategy: looking even more adorable! The baby zombie, husk, zombie villager, piglin, zombified piglin, and the gurgle are storming testing looking just as deceivingly innocent and huggable as our baby villagers. Will we fall for this fun-sized yet fatal trick? As always, we’re keen to get your feedback on these new features at <a href="https://feedback.minecraft.net/" target="_blank" rel="noopener noreferrer" aria-label="feedback.minecraft.net (Opens in new window or tab)">feedback.minecraft.net</a> <span role="presentation" aria-hidden="true"></span>, and you can report any bugs you find at <a href="https://bugs.mojang.com/" target="_blank" rel="noopener noreferrer" aria-label="bugs.mojang.com (Opens in new window or tab)">bugs.mojang.com</a> <span role="presentation" aria-hidden="true"></span>.</p><h1 id="user-content-features-and-bug-fixes">Features and Bug Fixes<a aria-labelledby="user-content-features-and-bug-fixes" href="features-and-bug-fixes"></a> </h1><h2 id="user-content-drop-1-2026">Drop 1 2026<a aria-labelledby="user-content-drop-1-2026" href="drop-1-2026"></a> </h2><h3 id="user-content-baby-mobs">Baby Mobs<a aria-labelledby="user-content-baby-mobs" href="baby-mobs"></a> </h3><ul> <li data-list-item-id="e255889ed272ee35445697d16173ec9e5">Updated the models and textures of the following baby mobs:<ul> <li data-list-item-id="ef61afd9671f5ff45a259e80a0bc67cd1">Piglin</li> <li data-list-item-id="eafada3f7c2d71c452cfe10be39558132">Villager</li> <li data-list-item-id="eb7aed8fc8ea289195ac34bc03ca29276">Zombie Villager</li> <li data-list-item-id="ea3846aea634bbf8df6d339924ded29ce">Zombified Piglin</li> <li data-list-item-id="ebea01a64e6e7f79d4a3c781e0927e69b">Zombie</li> <li data-list-item-id="e424bbb431ed1cb5b51a3b48e73743924">Husk</li> <li data-list-item-id="eada391060095a75e26305bdbf958b38a">Drowned</li> </ul> </li> <li data-list-item-id="e6490f0939ff2895d253de0b408960e47">Fixed the Baby Chicken's warm variant texture<ul><li data-list-item-id="e28c429c09ac52c5577d4c685eeb11062">Updated the texture's stripes to be symmetrical on both sides</li></ul> </li> <li data-list-item-id="ef50f51fa0a8217eda812c8e15f542fd3">Fixes brown baby Rabbit's texture<ul><li data-list-item-id="e3c95a2752252ca57ec38bb7952211086">The texture of the feet were fixed</li></ul> </li> <li data-list-item-id="e9969d8ae0548804aec43e45975aaf052">Fixed baby turtle texture colors</li> <li data-list-item-id="e4da84cf8d6e589359ea9633df5bd7740">Fixed Baby Turtle mers (<a href="https://bugs.mojang.com/browse/MCPE-235767" target="_blank" rel="noopener noreferrer" aria-label="MCPE-235767 (Opens in new window or tab)">MCPE-235767</a>)</li> <li data-list-item-id="e0b33c9af9d10b563eaabe49957dcc668">There is now a decicated model for all humanoid babies armor</li> <li data-list-item-id="e3f1e1636c30fe88a34c766f1ccd7af55">All humanoid baby mobs no longer scale down the item held in their hands</li> </ul><h3 id="user-content-golden-dandelion">Golden Dandelion<a aria-labelledby="user-content-golden-dandelion" href="golden-dandelion"></a> </h3><ul> <li data-list-item-id="ee1ca7466b2dbc361c52f1d89916846db">Bone Meal can no longer be used on Golden Dandelion</li> <li data-list-item-id="e8bd11af7fba26cefe02e4169adbf08d3">Golden Dandelion can now be used to craft Suspicious Stew</li> <li data-list-item-id="ea09049fd82c17d7e11bf891ff5eaa34b">Golden Dandelion can now be crafted into Yellow Dye</li> <li data-list-item-id="ed9807b681b43e1f9a2bc9fb0ea4deee6">Placed Golden Dandelion can now be picked up by Endermen</li> <li data-list-item-id="e2298e6e96577357a3ef697a28e2fafb4">Golden Dandelion can now be picked up by mobs who can pick up items</li> <li data-list-item-id="e30421be7cc11f3be5d84407045e1e8cf">Golden Dandelion can now be used to distract Piglins</li> </ul><h2 id="user-content-accessibility-features">Accessibility Features<a aria-labelledby="user-content-accessibility-features" href="accessibility-features"></a> </h2><ul><li data-list-item-id="e4f437cd215521bc8d99a33fa29873d65">Added a key binding for Describe, a feature that will let you know through text and TTS what block or mob you have in front of you<ul><li data-list-item-id="ef226faf662698323252aac97bceafaf8">Available for keyboard and controller inputs</li></ul> </li></ul><h2 id="user-content-blocks">Blocks<a aria-labelledby="user-content-blocks" href="blocks"></a> </h2><ul><li data-list-item-id="e1f8366d9f4421bdd4ca11e0205419a1f">Added Note Block trumpet instrument for Block of Copper, Cut Copper and Chiseled Copper</li></ul><h2 id="user-content-graphical">Graphical<a aria-labelledby="user-content-graphical" href="graphical"></a> </h2><ul> <li data-list-item-id="ee3a017f85075d5f67f0ac036c081856a">Fixed a bug where some light source blocks held in hand would appear unlit when near other light source blocks in Vibrant Visuals</li> <li data-list-item-id="ebc3511f2c57c6aae4d9bafcd38cdf2ea">Added static local lighting support for more entities and items, including pistons, moving blocks, signs, beds and chests in Vibrant Visuals</li> <li data-list-item-id="ed37a6471f77b4a71ab01a3cb6a70b56f">Fixed UI icons not showing at the lowest GUI scale setting (<a href="https://bugs.mojang.com/browse/MCPE-234762" target="_blank" rel="noopener noreferrer" aria-label="MCPE-234762 (Opens in new window or tab)">MCPE-234762</a>)</li> </ul><h2 id="user-content-mobs">Mobs<a aria-labelledby="user-content-mobs" href="mobs"></a> </h2><ul> <li data-list-item-id="e0d5d4f7e5e2f18c1962db6f70aa9566e">Fixed an issue causing villagers to occasionally appear lying on the ground rather than in their bed while sleeping (<a href="https://bugs.mojang.com/browse/MCPE-119736" target="_blank" rel="noopener noreferrer" aria-label="MCPE-119736 (Opens in new window or tab)">MCPE-119736</a>)</li> <li data-list-item-id="ebf293004ccd75214379d2352d8939bb8">Fixed the texture of the Baby British Short Hair variant of the Baby Cat mob</li> <li data-list-item-id="e27747a65113c95be6f1c849de952653e">Fixes the baby pig texture colors</li> <li data-list-item-id="eed9da350b57e329c79449b52f121f400">Updated adult Horse's blackdot markings to match the new baby Horse markings</li> </ul><h2 id="user-content-persona">Character Creator<a aria-labelledby="user-content-persona" href="persona"></a> </h2><ul> <li data-list-item-id="ecaaea24118730a7f0c61f7afb82cd4da">Skins will be correctly shown to other players when switching to a Classic skin and then back to a custom appearance</li> <li data-list-item-id="ee4714a04b29bca64c64dc5e87e8be0a6">While playing in a multiplayer world, users will no longer be randomly messaged about other users updating their appearances when no change was actually made</li> </ul><h2 id="user-content-realms">Realms<a aria-labelledby="user-content-realms" href="realms"></a> </h2><ul> <li data-list-item-id="e0db6284e863e144816522846f7e587e3">Added a trailing space to the Server Region localized string</li> <li data-list-item-id="e99bebd964b6975a92be3bb3c34933ab3">The information dropdown for Realm saves now displays the correct version format</li> <li data-list-item-id="e3ebfff0c9826cac1e8dae8afb8efb377">Fix text is unreadable on "Your realm is ready" screen on large UI</li> <li data-list-item-id="e80424db951c7ca0e11b76224545f0897">Fixing the download world button for realms not present on old UI</li> <li data-list-item-id="e11feda33674a64d246060727a3c7eb49">Input legend no longer cuts off end of timeline opted out members</li> <li data-list-item-id="e74cef8f4ebc569187895a5b7beb2816d">Remove disabled simulation distance slider from Ore-UI Realms Edit World</li> </ul><h2 id="user-content-ui">UI<a aria-labelledby="user-content-ui" href="ui"></a> </h2><ul> <li data-list-item-id="e2181382600126688107482348c0db422">Fixed back button not working after exiting friend's profile (<a href="https://bugs.mojang.com/browse/MCPE-232736" target="_blank" rel="noopener noreferrer" aria-label="MCPE-232736 (Opens in new window or tab)">MCPE-232736</a>)</li> <li data-list-item-id="eebe1468db793fe6977d9ff775eb343bc">Add support for more mouse cursor types to Ore UI on Windows</li> </ul><h2 id="user-content-user-interface">User Interface<a aria-labelledby="user-content-user-interface" href="user-interface"></a> </h2><ul> <li data-list-item-id="e8aa14ce8e6a4b2dd52b6a5e55f8a7c8e">Fixed double item trades overlapping in Trader Screen Pocket UI. (<a href="https://bugs.mojang.com/browse/MCPE-235009" target="_blank" rel="noopener noreferrer" aria-label="MCPE-235009 (Opens in new window or tab)">MCPE-235009</a>)</li> <li data-list-item-id="e0b2b04823dd70f9d6822e6b41b844ab7">Updated headers in pocket UI inventory</li> <li data-list-item-id="e2e139914b18dd70e74e5001f5a1a18a7">Hardcore worlds in the Play screen will now display the number of days played if the "show days played" gamerule is enabled</li> </ul><h1 id="user-content-technical-updates">Technical Updates<a aria-labelledby="user-content-technical-updates" href="technical-updates"></a> </h1><h2 id="user-content-ai-goals">AI Goals<a aria-labelledby="user-content-ai-goals" href="ai-goals"></a> </h2><ul> <li data-list-item-id="e8d5a6e83cc133ebac6d7adb6a8ef227a">Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 26.10 and newer<ul> <li data-list-item-id="ec5db8c08cd2ce87b8153645d0f56e770"><code>minecraft:behavior.celebrate_survive</code></li> <li data-list-item-id="e862a90d0508a8e141ab61a4c7faeae6c"><code>minecraft:behavior.random_search_and_dig</code></li> <li data-list-item-id="ea07c14aa5b2aa6167a9c9c393549f92a"><code>minecraft:behavior.swim_with_entity</code></li> <li data-list-item-id="e72caab0cd8c89c8ea76ad0436917a4f4"><code>minecraft:behavior.take_flower</code></li> <li data-list-item-id="e8215fb2e64fe9ef4824e8a2b9d017148"><code>minecraft:behavior.trade_with_player</code></li> <li data-list-item-id="e5e13bafad7b30bd168f89072e6b9deae"><code>minecraft:behavior.teleport_to_owner</code></li> <li data-list-item-id="eba75bfafbf58ab4550f5369c20e4648b"><code>minecraft:behavior.work</code></li> <li data-list-item-id="e0f52cdb5601be414ed72d957f6159167"><code>minecraft:behavior.work_composter</code></li> </ul> </li> <li data-list-item-id="e2d76a3564e3061ecc60fee2d4af948f1">The following float range fields now only accepts an object with <code>min</code> and <code>max</code> values. Other formats will fail to parse<ul> <li data-list-item-id="e16381be20d6bdccaa45707eef03bc22e"> <code>fireworks_interval</code> in <code>minecraft:behavior.celebrate_survive</code> </li> <li data-list-item-id="ec71c79a29c09c0994225efb84a6da3f0"> <code>cooldown_range</code> and <code>digging_duration_range</code> in <code>minecraft:behavior.random_search_and_dig</code> </li> </ul> </li> </ul><h2 id="user-content-api">API<a aria-labelledby="user-content-api" href="api"></a> </h2><ul> <li data-list-item-id="e8174b1799be38e9becd8c47e502d8bdb">Include built in math functions in generated metadata for molang</li> <li data-list-item-id="eed27287cc60df11351b2cb88b110137b">Fixed a bug where <code>isValid</code> could return false for a valid <code>SimulatedPlayer</code> after it had been spawned</li> <li data-list-item-id="e9c842679f715b8c798ecfd6553797467">Changed <code>resultItem</code> on <code>EntityDefinitionFeedItem</code> and <code>FeedItem</code> to be of type <code>string | undefined</code> </li> <li data-list-item-id="e319f18946f8f7666b2f4c021f71b7f94">Released <code>resultItem</code> on <code>EntityDefinitionFeedItem</code> and <code>FeedItem</code> from beta to <code>v2.6.0</code> </li> <li data-list-item-id="e6ed05094fb0be27f90ec980732cdd20b">Released <code>EntityItemDropAfterEvent</code> from <code>beta</code> to <code>v2.6.0</code> </li> <li data-list-item-id="e4b764357862b535fa71804e0f05be12b">Released <code>EntityItemDropAfterEventSignal</code> from <code>beta</code> to <code>v2.6.0</code> </li> <li data-list-item-id="e3b8eb488329732bb1d2693c040629ba1">Released <code>EntityItemDropEventOptions</code> from <code>beta</code> to <code>v2.6.0</code> </li> <li data-list-item-id="e1d87e0f5d8f3a86644254c2e10d9231a">Released <code>WorldAfterEvents.entityItemDrop</code> from <code>beta</code> to <code>v2.6.0</code> </li> </ul><h2 id="h_01KH6S02D54Z6GE4HKB982ATM0">Blocks<a aria-labelledby="user-content-blocks" href="blocks"></a> </h2><ul><li data-list-item-id="eb96403f7832a5731b553dd2bc1cc27ab">Added Block trait <code>minecraft:multi_block</code> behind <strong>'Upcoming Creator Features'</strong> experiment<ul> <li data-list-item-id="e371b9dd328d5b7ac69f7b10b88830af9">Used to define a block composed of multiple block parts. A multi block treats all individual parts as a single block, like Door blocks</li> <li data-list-item-id="e5e14019a9675bd5655e3548bade8328d">The selection box can be extended for the size of the multi block, by setting <code>"minecraft:selection_box"</code> to true and the trait will update it based on the parts total and geoemtry size</li> <li data-list-item-id="e84d1879b9937b429edbeb92972806973">The trait combines the AABBs from the <code>"minecraft:selection_box"</code> for each part.<ul> <li data-list-item-id="e86da22577195e045ec30e40494afd906">So if this is in the components section: <code>"minecraft:selection_box": {"origin": [-8, 0, 5], "size": [16, 16, 3] }</code> </li> <li data-list-item-id="e7e3026c5eee3e9450a94053cee936f16">Then each part will have an AABB of <code>16x16x3</code> and when the player looks at the multi block the outline AABB will be a combined <code>16x16x9</code>(in world space)</li> </ul> </li> <li data-list-item-id="e751316805c6961e344b0ccbdfe018a90">Enables new state <code>minecraft:multi_block_part</code> </li> <li data-list-item-id="e77cf56b9d2ae167ce71db2f82ad8ffb4">Required <code>direction</code> property used to define which direction the block parts are placed from 0 to N. Valid values are limited to <code>"up"</code> and <code>"down"</code> </li> <li data-list-item-id="e59a8cb6446f90d6b62bc081c0ddf574c">Optional <code>part_count</code> property used to initialize state <code>minecraft:multi_block_part</code>, valid value range is [2, 4]</li> <li data-list-item-id="ef5755adedd2f2edb0460a2564859a07c">Command inspection & api support will be coming in an upcoming preview<br>Example:</li> </ul> </li></ul><div><pre class="language-auto">{ "format_version": "26.0", "minecraft:block": { "description": { "identifier": "example:triple_block", "traits": { "minecraft:multi_block": { "enabled_states": [ "minecraft:multi_block_part" ], "parts": 3, "direction": "up" } } }, "components": { "minecraft:selection_box": true }, "permutations": [ { "condition": "q.block_state('minecraft:multi_block_part') == 0", "components": { "minecraft:geometry": "geometry.triple_block_part_0", "minecraft:material_instances": { "*": { "texture": "wood_triple_block_part_0", "render_method": "opaque" } } } }, { "condition": "q.block_state('minecraft:multi_block_part') == 1", "components": { "minecraft:geometry": "geometry.triple_block_part_1", "minecraft:material_instances": { "*": { "texture": "wood_triple_block_part_1", "render_method": "opaque" } } } }, { "condition": "q.block_state('minecraft:multi_block_part') == 2", "components": { "minecraft:geometry": "geometry.triple_block_part_2", "minecraft:material_instances": { "*": { "texture": "wood_triple_block_part_2", "render_method": "alpha_test_single_sided" } } } } ] } } </pre></div><ul><li data-list-item-id="eb93f4acdd2c2d2328d77a999229d782f">We have an experiment active in preview that may utilize the modern parsing pipeline. There are some breaking changes that may affect loading of block json with format version 26.10. If you are unable to load a custom block json, please take a look at the following changes, that may affect you, if the experiment is active on your build. The list is not exhaustive so please report any unknown issues with loading custom blocks.<ul> <li data-list-item-id="e65065b5c9336104bf41a5215462e81d9">Name space constraints have been tweaked but everything permitted before should still be valid.<ul><li data-list-item-id="e3e65afe3308a629e75fcc36c99cd3780">This can affect the identifiers used for the block, states and menu category groups.</li></ul> </li> <li data-list-item-id="e1ff4a6667252e02e8f9d7931f652d10e"> <code>"placement_direction"</code> trait, validation change: Duplicate values will now be rejected in <code>"enabled_states"</code>.<ul> <li data-list-item-id="e4a73871018612d77b126b1b495f06a28">The rotation offset does not have a 0.5 tolerance anymore.</li> <li data-list-item-id="eb7933822bd6ce64ca68cab5b08d6965e">Input value is converted to the closest 90 degree value.</li> <li data-list-item-id="e03672f68b166c317ba8b6800edb1ec76">The value must be in the range 0 to 360 inclusive.</li> <li data-list-item-id="ebb234305e8b85e25269715913eb8e915"> <code>"blocks_to_corner_with"</code> now requires <code>"minecraft:corner_and_cardinal_direction"</code> to be one of the <code>"enabled_states"</code> for the <code>"placement_direction"</code> trait.</li> </ul> </li> <li data-list-item-id="ea6c1b40594705fe55946f0f870e37043"> <code>"placement_position"</code> trait, validation change: Duplicate values will now be rejected in <code>"enabled_states"</code>.</li> <li data-list-item-id="eb38bc7faa99f0ff4cfdee505de945296"> <code>"menu_category"</code>, validation change: An empty "group" value is not allowed.<ul> <li data-list-item-id="ed4293095085a283871bced6de732dc91">The "group" field can either exist with a non-empty value or not exist at all.</li> <li data-list-item-id="e8cec291634ba3579c32c63762b387f2f"> <code>"category"</code> is now a required field, when using <code>"menu_category"</code>. This is strictly enforced now.</li> </ul> </li> <li data-list-item-id="eca88504cd1c42994bcfcd07209d34225"> <code>"minecraft:flower_pottable"</code>, validation change: It is restricted outside of root components object.</li> <li data-list-item-id="e1572c5482d863bc53d22d6fe988cd294"> <code>"minecraft:geometry"</code>, validation change: The constraint on <code>"culling_shape"</code> identifier is strictly enforced now.<ul> <li data-list-item-id="ef81cd95d01bae3e3bb95aedc3044f85d">When using the <code>minecraft</code> namespace, the only currently available culling shape identifiers are : <code>"minecraft:empty"</code> or <code>"minecraft:unit_cube"</code>.</li> <li data-list-item-id="ecfb320659fc65634a9576df455f1f542">When using no namespaces or a custom one, the names must start and end with an alpha-numeric character.</li> </ul> </li> <li data-list-item-id="e06cbf1f9c6ec5dbd91a59171e9f8b780"> <code>"minecraft:light_dampening"</code> and <code>"minecraft:light_emission"</code>, validation change: They now strictly enforce the value to be between 0 and 15 inclusive.</li> <li data-list-item-id="efe7169cf9ab1ece4e63a3070fa95a961"> <code>"minecraft:map_color"</code> will only work with object notation in preview.<ul><li data-list-item-id="ee3d01f6b1149fccc64b22384479cecc8">The array notation support will be added for release.</li></ul> </li> <li data-list-item-id="ec42e3cc3a1e4b973a6eae70eb209f594">There is a breaking change to how tags are defined.<ul> <li data-list-item-id="eda998a430fdfac507f8b45c4bb658a0d">As of version 26.10, tags cannot freely live as top level entities in the components array.</li> <li data-list-item-id="e95850538be9f1fb6a4b423a83b3da4bc">They must live in the <code>"minecraft:tags"</code> component, which accepts an array of tags of the format :<ul><li data-list-item-id="e26047646b9f8c5952005d3a7d554ec93"> <code>"minecraft:tags": ["minecraft:crop", "custom:custom_tag"]</code>.</li></ul> </li> <li data-list-item-id="efd79b113ff0ec06c36abfd015b7771c0">The values must have the format <code>"namespace:tag_name"</code>.</li> <li data-list-item-id="e356bf04a406eb5f85960a3c9e2fdf643">They no longer need to be prefixed with <code>tag:</code> </li> </ul> </li> </ul> </li></ul><h2 id="h_01KH6S02D5JDFVM9G3D7HS8AY3">Commerce Experiences<a aria-labelledby="user-content-commerce-experiences" href="commerce-experiences"></a> </h2><ul> <li data-list-item-id="e9260cc7b2c88e4945601e2b8d59b6ddf">Updated the assert message when the file download size is zero, and stop retry if the size is zero and there is a network error. (<a href="https://bugs.mojang.com/browse/MCPE-235141" target="_blank" rel="noopener noreferrer" aria-label="MCPE-235141 (Opens in new window or tab)">MCPE-235141</a>)</li> <li data-list-item-id="ef28b3d69eb30ccd0ee343d4c337be739">Fixed an issue with images for the Marketplace Pass and Realms FAQs pages being excessively large</li> </ul><h2 id="user-content-editor">Editor<a aria-labelledby="user-content-editor" href="editor"></a> </h2><ul> <li data-list-item-id="eb03fbfa0a1160340301b3cb324923d1d">Fixed a bug that entities can't spawn in the center of the cursor position for Summon Tool</li> <li data-list-item-id="ed399036e442bc69c1e09f9d95add1e9e">Updated Jigsaw Tool UX<ul> <li data-list-item-id="ec07523c077c1267a8b7b35bfeed2dd5e">Converted Jigsaw Tool UI from dropdown-based to CollectionTree component (pools displayed as folders with pieces as entries)</li> <li data-list-item-id="e25cb63ec773e7554526539c08e26f757">Added localized error logging when jigsaw files can't be saved (file locked by another program)</li> <li data-list-item-id="e9ce4aed5bfff77a5f9bdd02e0e5eb2d2">Moved checkboxes (Reuse Seed, Skip Validation) into a wrapping row layout</li> <li data-list-item-id="e3908d9614aed9bd1bb3e0afea3c2b4d6">Updated Jigsaw UI strings</li> </ul> </li> <li data-list-item-id="ebc9651a1e6b88628c8bc4271045e70b6">Farm generator now places crop block on tilled dirt and not water blocks</li> <li data-list-item-id="eda9c825db842b48c709ff335eaa1b839">Fixed a bug where most double slab blocks were missing from the Block Picker menu, preventing users from adding them to the Hotbar or using them in Brush Block filters</li> <li data-list-item-id="ed9d6d72184e347275a1c04b8cfd938bf">Large volume trim operations now do not freeze the UI screen and keyboard/mouse</li> <li data-list-item-id="e400845fad3882468d95437bef9dd0cee">Fixed a bug where players were unable to create a selection volume using the Enter key in Marquee mode</li> <li data-list-item-id="ef74ce5ec95ab3ca1f8f99dc05f291abf">Fixed the /structure load command placing structures at a different position in Editor mode compared to Test World</li> <li data-list-item-id="e1328a27cdb3d3a75c74536f428cf433c">Fixed a bug where exporting a world did not display the file path in the Log Panel</li> <li data-list-item-id="eeeec4468e48ec738c480178de73adcf0">Added <code>IListPaneViewControlPane</code> API for list pane to create a view control with <code>buildViewControl</code> function<ul><li data-list-item-id="e06d6994708f8f01da0d0c656ad44bbd5">When the view control is set to visible, it will be displayed at the bottom of the root pane</li></ul> </li> </ul><h2 id="h_01KH6S02D5ZZWQNKAQGQ13KMQM">Graphical<a aria-labelledby="user-content-graphical" href="graphical"></a> </h2><ul><li data-list-item-id="e417d01731ab7fd92e7be3fbcc49f9b9d">Fixed gamma encoding of sun, moon, weather, and end sky in Vibrant Visuals mode</li></ul><h2 id="user-content-item">Item<a aria-labelledby="user-content-item" href="item"></a> </h2><ul><li data-list-item-id="e7b7345be3bf626b8d3dfd7150f982699">The minecraft:block_placer item component has a new boolean field "aligned_placement" (<a href="https://bugs.mojang.com/browse/MCPE-234686" target="_blank" rel="noopener noreferrer" aria-label="MCPE-234686 (Opens in new window or tab)">MCPE-234686</a>)<ul> <li data-list-item-id="ecc94855b5246b965a1139120cc6595af">When true, block placement through this item will be aligned while holding the interaction button down</li> <li data-list-item-id="eb29f25586dd009425fcdc274920956ba">It is defaulted to false</li> <li data-list-item-id="e692f7e0079ceb2f866a6be4772e67593">It is supported from format version 26.0 onward</li> </ul> </li></ul><h2 id="user-content-json-schema">JSON Schema<a aria-labelledby="user-content-json-schema" href="json-schema"></a> </h2><ul><li data-list-item-id="ea2e8984b0cb72ae33ff5d4d979723a0f">Updating the <code>canopy_decorator</code>schema to support placing several blocks in a row as a decorator.<br>New schema includes <code>decoration_blocks_sequence</code> as a list of blocks and a count per block to be placed.<br>This aims to replace <code>decoration_block</code> and <code>num_steps</code>, however the old format is still supported but if both are give the new one is prioritised.<br>Example of new format:</li></ul><div><pre class="language-auto"> "canopy_decoration" : { "decoration_blocks_sequence" : [ { "block": "minecraft:bedrock", "count": 1 }, { "block": "minecraft:dirt", "count": [1, 2] }, { "block": "minecraft:stone", "count": { "range_min": 1, "range_max": 2 } } ], "decoration_chance": { "numerator": 1, "denominator": 4 }, "step_direction": "out" } </pre></div><h2 id="user-content-rendering">Rendering<a aria-labelledby="user-content-rendering" href="rendering"></a> </h2><ul><li data-list-item-id="e74e27af4224497ad75bdfa6a2d0c1caf">Armor attachables for Players now use a new render controller called <code>controller.render.armor.player</code> </li></ul><h2 id="h_01KH6S02D5KB9BQWG2PWPFFX9Y">User Interface<a aria-labelledby="user-content-user-interface" href="user-interface"></a> </h2><ul><li data-list-item-id="ebfd5ce278c2a383b814d7a3874b7248e">Changed screen narration to not read the Marketplace Pass banner</li></ul><h1 id="user-content-experimental-technical-updates">Experimental Technical Updates<a aria-labelledby="user-content-experimental-technical-updates" href="experimental-technical-updates"></a> </h1><h2 id="h_01KH6S02D5H5XSVZHPYDVFY4TA">API<a aria-labelledby="user-content-api" href="api"></a> </h2><ul><li data-list-item-id="e47627412d5c704702ace2850756a9dd3"> <code>Observable</code> is a new class that fires change events when the data it is wrapping changes<ul> <li data-list-item-id="e19e128d2598442e272a3ab3c5eb43ef3"> <code>CustomForm</code> and <code>MessageBox</code> use these to sync data between the client and the server and you can use observables to get notifications if data changes</li> <li data-list-item-id="eece47f19ba831b8450ccab3591b44a11">Localizable messages can be provided by using the interface <code>UIRawMessage</code>.</li> </ul> </li></ul><h3 id="user-content-ddui">DDUI<a aria-labelledby="user-content-ddui" href="ddui"></a> </h3><ul><li data-list-item-id="ecbdb93b14fc7c79accb999a867bd7bb7">Fixed scroll bar for message box<ul><li data-list-item-id="e073d2c6cf1bbf3c6fad95734b49f70ba">It was showing all the time, now it is only rendered when needed</li></ul> </li></ul><h3 id="user-content-server-ui-ddui">Server-UI DDUI<a aria-labelledby="user-content-server-ui-ddui" href="server-ui-ddui"></a> </h3><ul> <li data-list-item-id="e0dd6c548d52f2510fdfad897a0d915b6">Renamed interface <code>LabelOptions</code> to <code>TextOptions</code>.</li> <li data-list-item-id="ee2f9dae429aa4371e817a00012dea0ed">Class <code>CustomForm</code>.<ul><li data-list-item-id="e0193c61a1d83c11b335a6884b4655747">Added method <code>label(text: Observable<string> | string | UIRawMessage, options?: TextOptions): CustomForm</code>.</li></ul> </li> <li data-list-item-id="e424fb5cef4a58bc99e3fb2427dac7b9c">Class <code>MessageBox</code>.<ul> <li data-list-item-id="e947f07ab11087a6a9ffe44f13080f719">Removed method <code>title(text: Observable<string> | string | UIRawMessage): MessageBox</code>.</li> <li data-list-item-id="eb0361046578eaea590971a14f3fd10cd">Added parameter <code>title</code> to static method <code>create</code>:<ul><li data-list-item-id="e18363bd6126e850f15bc041b4fd25805"> <code>static create(player: Player, title: Observable<string> | string | UIRawMessage): MessageBox</code>.
Community<p>Sound the new trumpet note block instrument, it's Tuesday Wednesday! With this week's release, our undead and hostile babies have a new scary strategy: looking even more adorable! The baby zombie, husk, zombie villager, piglin, zombified piglin, and drowned are storming the snapshot looking deceivingly innocent and huggable. Just know you can only truly trust the baby villagers! Oh, we've also added sound variants for some of your favorite adult mobs!</p><p>On the technical side of things we are, among other things, making changes to how chunks are rendered, as well as improving support for block translucency in resource packs. For the full list of changes, browse the changelog below!</p><p>Happy mining!</p><h2 id="h_01KH6AWSSY2SMBWTCPW9P3MHQ4">New Features</h2><ul> <li data-list-item-id="ee6dd79d3e370c99be643355996f21c5d">Added adult sound variants for the following animals:<ul> <li data-list-item-id="e411feb748d9086d692b5195c4a7b9606">Cats have a new variant called royal</li> <li data-list-item-id="e7f7e29f0593dd653a6e9cbec7b901840">Pigs have new variants called mini and big</li> <li data-list-item-id="e372d57f6929d7f1685a592a0ee168cac">Cows have a new variant called moody</li> <li data-list-item-id="e69aece1b70124ebb52b5d403dc3cae61">Chickens have a new variant called picky</li> <li data-list-item-id="e3c6af05708ef8b273d32b98220fca5f9">The original sounds of each animal are used for the variant called classic</li> <li data-list-item-id="e9be9c4b6c1e55e42b37a29e458b2f0c1">Every one of these animals will have a random sound variant assigned to it from the new variants and the original one</li> </ul> </li> <li data-list-item-id="eed6945532b2a7628a8778bc594125826">Added a trumpet instrument for when using a Note Block that is placed on a Copper Block<ul><li data-list-item-id="ebed52f4f4bf433bfd11c195a9c8f9b43">The sound is different based on the oxidation level of the Copper Block</li></ul> </li> <li data-list-item-id="edd26c98fd1af7e4551a187597c726a67">Golden Dandelion can now be used on Hoglin babies</li> </ul><h2 id="h_01KH6AWST4Q8MAVV89KXCBNXHP">Changes</h2><ul> <li data-list-item-id="e16739f82da53a86351f55c80805bb8e4">Revamped the visuals of more baby mobs</li> <li data-list-item-id="e683a18927512eb667a69c356b111e2a9">Fixed issue where Baby Axolotl animations were being disrupted by walking animation</li> </ul><h3 id="h_01KH6AWST5WW3QN5PH3G66B9F0">Baby Mobs</h3><ul><li data-list-item-id="e37f0294416833e98d26931a2ee2d0ea4">Updated the models and textures of the following baby mobs:<ul> <li data-list-item-id="eae429885282769633f33c77e099f5132">Zombie<ul><li data-list-item-id="e27888018ae20253c360d1df3fd10aae2">Increased the bounding box of baby Zombie to better fit the new model</li></ul> </li> <li data-list-item-id="e0916fbd3443f90b0a8faab05f979f4d3">Husk<ul><li data-list-item-id="e9b7d3011de99be267bfc58837e86343d">Increased the bounding box of baby Husk to better fit the new model</li></ul> </li> <li data-list-item-id="eefae00bf529ad381a6996471ce0db153">Drowned<ul><li data-list-item-id="e333f477388703c38c74a2c19c751b832">Increased the bounding box of baby Drowned to better fit the new model</li></ul> </li> <li data-list-item-id="ee0bcc67ec9857137513679dd0abf7d4f">Piglin<ul><li data-list-item-id="eefadbce857b4c1dcef42906a2473270d">Increased the bounding box of baby Piglin to better fit the new model</li></ul> </li> <li data-list-item-id="e56717401f65483bfbe8602c573a4371c">Zombified Piglin<ul><li data-list-item-id="ef30b5af836c901243f1d77c344c4b0a8">Increased the bounding box of baby Zombified Piglin to better fit the new model</li></ul> </li> <li data-list-item-id="eabc9f84e159c4f3032baa7ba6b0ce015">Villager<ul><li data-list-item-id="ec7c0516ce6d3b1aaf107aebb74ee6b73">Increased the bounding box of baby Villager to better fit the new model</li></ul> </li> <li data-list-item-id="e612e20a78843bc8aec07243d21470237">Zombie Villager<ul><li data-list-item-id="eebb8cca05df7218481d07e83b7869520">Increased the bounding box of baby Zombie Villager to better fit the new model</li></ul> </li> </ul> </li></ul><h3 id="h_01KH6AWST99YETVK7C3A8XC9Z2">UI</h3><ul><li data-list-item-id="e3cd84a8aaa42f415a4f3c62d4fdcc49b">Changes to how the chat screen is handled when it's restricted by settings</li></ul><h4 id="h_01KH6AWST9CYT2Z6BBYHCPPMM8">Chat</h4><ul> <li data-list-item-id="e58de9ecae7c9332ce3c6776a7eca6e96">The chat screen can now always be opened, even when chatting is restricted by settings<ul> <li data-list-item-id="e3ecd6cb77e7850be09ac3c83964038fe">When the chat screen is open, specific actions and message types may still be restricted</li> <li data-list-item-id="ebb00fdfcbc92a414c85cded48e4440c1">Information about the restrictions (if there are any) is displayed on top of the chat box and above the chat input when the chat screen is open</li> <li data-list-item-id="e1891d82288c0015acb4bea2417400d43">The same information can also be accessed in World Settings screen</li> </ul> </li> <li data-list-item-id="e9085ec58203ed087d7ae09b06b407157">Chat entries from client actions like taking screenshots will now be displayed even when messages from players and servers are restricted</li> <li data-list-item-id="e67d31361085ef7503d88ce0c3b739700">Changing chat settings will now hide all messages of restricted types and discard any new ones</li> <li data-list-item-id="e0fdc0a7462cbcc6c1ded6a40297f1897">The handling of chat messages on a published local server is now more consistent with dedicated servers in regard to chat settings</li> </ul><h2 id="h_01KH6AWSTA0N19HD7954DYFG8Z">Technical Changes</h2><ul> <li data-list-item-id="e92836777a1a85615a170f1840c888030">The Data Pack version is now 99.1</li> <li data-list-item-id="e5865c29c76e49bfe2334063cac8c9207">The Resource Pack version is now 81</li> <li data-list-item-id="e9c37b090b3cff4e50dc9f794a44dc604">The internals of how chunk geometry data is stored in GPU memory and how they are rendered has been changed</li> </ul><blockquote><p><strong>Developer's Note</strong>: <em>If you experience any visual bugs, performance degradation or crashes, please report it to us on our </em><a href="https://bugs.mojang.com/" data-bi-id="n1a3" data-bi-ct="text" data-bi-cn="bug tracker" data-bi-ecn="bug tracker"><em>bug tracker</em></a><em>.</em></p></blockquote><h2 id="h_01KH6AWSTC82J4YB87A5H9DXGY">Data Pack Version 99.1</h2><ul><li data-list-item-id="ebc86560ae1a4d83da755206761287546">Added data-driven registry for sound variants for Pig, Cat, Cow and Chicken</li></ul><h3 id="h_01KH6AWSTC3GP8DNJE98NY4Q44">Data-driven Mob Sound Variants</h3><h3 id="h_01KH6AWSTCT13EVRC1S2FS5438">Cat Sound Variants</h3><ul> <li data-list-item-id="e0b294138468dfc9a4bc06b4903ce508e">Cat sound variants can be data-driven by adding entries to data//cat_sound_variant/.json</li> <li data-list-item-id="eeed297d838d61758a31b883abbb605d2">The file contains two sound sets defining adult_sounds and baby_sounds</li> <li data-list-item-id="e8853535ea1bb7c8123b317a362478d5b">Each sound set contains the following fields which correspond to sound events to use for the specific behaviour:<ul> <li data-list-item-id="e8fce277062b6d09ca27eca909b653113">ambient_sound</li> <li data-list-item-id="eb6c6509fb4fad665049af1838b1f78d4">stray_ambient_sound</li> <li data-list-item-id="e7e4f8490af85abba24cdcc17806535ab">hiss_sound</li> <li data-list-item-id="e4c72bc6e401d60d1cb6a0b2ae7cc296e">hurt_sound</li> <li data-list-item-id="e2a60f1b50b8e2c983afc7d35572d5982">death_sound</li> <li data-list-item-id="e4a553238158ec78aa7a69a4dd49a0b49">eat_sound</li> <li data-list-item-id="e51b1590d61db8fd6984c9db9ff287ab3">beg_for_food_sound</li> <li data-list-item-id="e1b96faf23ea11d23982f983ffad9fe72">purr_sound</li> <li data-list-item-id="e3cf04d3d19faae773f73423d6cc80887">purreow_sound</li> </ul> </li> </ul><h3 id="h_01KH6AWSTGT0101TP3FKRBER6W">Pig Sound Variants</h3><ul> <li data-list-item-id="eb72d83f5caa90de5fce9022b54cdb83f">Pig sound variants can be data-driven by adding entries to data//pig_sound_variant/.json</li> <li data-list-item-id="e04dfe6999a3658c870df7e6fa843764c">The file contains two sound sets defining adult_sounds and baby_sounds</li> <li data-list-item-id="e8f4682ed432465bdee07e46c36fc3b8d">Each sound set contains the following fields which correspond to sound events to use for the specific behaviour:<ul> <li data-list-item-id="e70b9a4810a7ef54d65b8fee2b6c455c6">ambient_sound</li> <li data-list-item-id="e5f3861be7f6188dd37fe70c9c4238a4b">hurt_sound</li> <li data-list-item-id="e14b30ef1b429ac56ee8e1743f327f39d">death_sound</li> <li data-list-item-id="e34dbd0c267474e3218ef2bfdf50d5150">step_sound</li> </ul> </li> </ul><h3 id="h_01KH6AWSTJS3QZAC19QEDTXV4H">Cow Sound Variants</h3><ul> <li data-list-item-id="e804ca033ceba508bca76b378a5144f51">Cow sound variants can be data-driven by adding entries to data//cow_sound_variant/.json</li> <li data-list-item-id="efa55992f334a0c73be501c6ab819339c">Each sound variant contains the following fields which correspond to sound events to use for the specific behaviour:<ul> <li data-list-item-id="edd506589772808bee0a50628ef1c8993">ambient_sound</li> <li data-list-item-id="e5f6fb0a93a239a1b25f4dbd0e21962b8">hurt_sound</li> <li data-list-item-id="e893956246d98ac958f14c3893397724c">death_sound</li> <li data-list-item-id="e524d64634a657fa613b7bd1f3ad86325">step_sound</li> </ul> </li> </ul><h3 id="h_01KH6AWSTMBK27GYKQ7S5BANTY">Chicken Sound Variants</h3><ul> <li data-list-item-id="ed001093ee52fd765d5181daaa997d00d">Cow sound variants can be data-driven by adding entries to data//chicken_sound_variant/.json</li> <li data-list-item-id="e137bf1b521044214c57c7ffddcc6c4e0">The file contains two sound sets defining adult_sounds and baby_sounds</li> <li data-list-item-id="e75ad6a6243edcf4355c0b49886cd24c7">Each sound set contains the following fields which correspond to sound events to use for the specific behaviour:<ul> <li data-list-item-id="e9b6174389e8a3fa9f59ed6627a83b29e">ambient_sound</li> <li data-list-item-id="eabdad84917988baa688a7d12065e1b3f">hurt_sound</li> <li data-list-item-id="eb899ea3526e41ce69069ac6efc2580d0">death_sound</li> <li data-list-item-id="ec56f01f504d7b6d4fda7ac441d3bacdc">step_sound</li> </ul> </li> </ul><h2 id="h_01KH6AWSTNJGXRZY3NNWNEVP0F">Resource Pack Version 81</h2><ul><li data-list-item-id="edb6484a6acd238b1c0bb1fb65754955b">Updated mule_baby.png and donkey_baby.png to fit model properly</li></ul><h3 id="h_01KH6AWSTPFAEK5ZN7Z79CGQPJ">Block Model Format</h3><ul> <li data-list-item-id="e3f0dd4d72defb401c737bed6cf299ede">Any block model can now support cutout or translucent (partially transparent pixels) textures<ul> <li data-list-item-id="ed83d4cd76db7df72249b1925928a2ce8">Whether a quad is rendered in the cutout or translucent render pass is determined by the contents of its assigned sprite<ul> <li data-list-item-id="eedc89bac3b85c7ede11be55220977df9">Any sprite with translucent (partially transparent) pixels will be assigned to the "translucent" pass</li> <li data-list-item-id="e40aafd7f4366abdb4e500db300ff1f32">Any sprite with fully transparent pixels will be assigned to the "cutout" pass</li> <li data-list-item-id="e0964c9bb4e7fd195c9b7706ebc2b671f">All other sprites are assigned to the "solid" pass</li> </ul> </li> <li data-list-item-id="eb3b412c905fca50b4852248783057e16">Note: the assigned render pass also implies rendering order: all solid geometry is rendered before all cutout geometry, which is rendered before all translucent geometry</li> </ul> </li> <li data-list-item-id="e1df88d07d305e71bb230b794866d85f1">The format of the textures map has been updated:<ul> <li data-list-item-id="e3f6e8b66cccafb80949d6ba004281781">Non-string entries will now be rejected, instead of interpreted as strings</li> <li data-list-item-id="eb091c1a31ba4db217c90ef9d822b803d">Alongside the previous inline sprite ID form, entries can now be defined as an object with fields:<ul> <li data-list-item-id="e8f20567ec8bf698563efde68b2ff6d2d">sprite - the sprite ID</li> <li data-list-item-id="ea21e4372b9bfe5fb57e2eb2198b9145a">force_translucent - optional boolean, true if any geometry with this texture should be forced into the "translucent" pass<ul> <li data-list-item-id="e8dd4afb5adbca8a898b714c94b226942">This is useful for example for blocks that don't have any translucent pixels, but use the mean mipmap strategy</li> <li data-list-item-id="e284054c1c7813ff3cdb04ca11b6e3ef5">Default: false</li> </ul> </li> </ul> </li> </ul> </li> </ul><h3 id="h_01KH6AWSTR4FWMR4J4E7GCFRX2">Entity Textures</h3><ul><li data-list-item-id="e12423447cc96f86f736acfa40b75ccf8">Added new entity textures:<ul> <li data-list-item-id="e7746cb20a44b1dfaee0b6bb3355a9702">entity/villager/villager_baby.png</li> <li data-list-item-id="e4305d30059c1e09b09775cfe14a470b4">entity/villager/baby/desert.png</li> <li data-list-item-id="ee678f7adaeb680b5a6ea25bd5119b96b">entity/villager/baby/jungle.png</li> <li data-list-item-id="e55303e029b981b4ff204251cf37b6731">entity/villager/baby/plains.png</li> <li data-list-item-id="ef26e4a21d74962801e6e13c8b81f5218">entity/villager/baby/savanna.png</li> <li data-list-item-id="e50d9d7b409414f5a4ac64fb8d0f88859">entity/villager/baby/snow.png</li> <li data-list-item-id="e02c3fa01bce9d15ba4890a0a398dae70">entity/villager/baby/swamp.png</li> <li data-list-item-id="ea481e6baf73cf7f26ee86bf82a99fc55">entity/villager/baby/taiga.png</li> <li data-list-item-id="e3a3e947397afc0960ac35bd64aea2ed7">entity/zombie/drowned_baby.png</li> <li data-list-item-id="eb8dda142b41011288778e1fee0f98fa8">entity/zombie/drowned_outer_layer_baby.png</li> <li data-list-item-id="e3f909362a5e881dbe1dfd8cd187b253f">entity/zombie/husk_baby.png</li> <li data-list-item-id="e38382a015f463f0eaaad2ed1f5292a2d">entity/zombie/zombie_baby.png</li> <li data-list-item-id="ea48ca3955f938c0b49b0f5a85175c548">entity/zombie_villager/zombie_villager_baby.png</li> <li data-list-item-id="ed54865d2da7a5e418987c4950777eb79">entity/zombie_villager/baby/desert.png</li> <li data-list-item-id="eaf45a7a47559d0fc36508e6ad3b3cb2d">entity/zombie_villager/baby/jungle.png</li> <li data-list-item-id="e3b39b1328ec1d33bad4f271ba3d3d41a">entity/zombie_villager/baby/plains.png</li> <li data-list-item-id="e59de357c150964fcb36cbdbe51b57e5f">entity/zombie_villager/baby/savanna.png</li> <li data-list-item-id="e7641c34d7f7232ca7e285a810afb5132">entity/zombie_villager/baby/snow.png</li> <li data-list-item-id="e943433c07cb7c50b73627bd610d4182d">entity/zombie_villager/baby/swamp.png</li> <li data-list-item-id="e9cf881812f64cef28bd429e46c82ef57">entity/zombie_villager/baby/taiga.png</li> <li data-list-item-id="ebcb6900e8b2e2178c21c9b2f3ecd8cfb">entity/piglin/piglin_baby.png</li> <li data-list-item-id="e98369a47e34ccccc11b709b2ab012dfa">entity/piglin/zombiefied_piglin_baby.png</li> <li data-list-item-id="ebe5eaab955539ea8e9512879819632e2">entity/equipment/humanoid_baby/chainmail.png</li> <li data-list-item-id="e3ad2fb2ea6af55e54495fb537888985c">entity/equipment/humanoid_baby/copper.png</li> <li data-list-item-id="eb0326f3b708a78250005e0a3ba019dd3">entity/equipment/humanoid_baby/diamond.png</li> <li data-list-item-id="e833b00909f2d689571063918a3c8cda0">entity/equipment/humanoid_baby/gold.png</li> <li data-list-item-id="ec342c1bcd5b560c3f65dfbc7bae82407">entity/equipment/humanoid_baby/iron.png</li> <li data-list-item-id="ed0682901ab75c95068d470a44a650249">entity/equipment/humanoid_baby/leather_overlay.png</li> <li data-list-item-id="e9875442aa0314c1e88cdc847adb30ecf">entity/equipment/humanoid_baby/leather.png</li> <li data-list-item-id="ebc44d81cf1710726384d72df506f1cf3">entity/equipment/humanoid_baby/netherite.png</li> <li data-list-item-id="e14349899e3dd05c8cf8e35000776ec0a">entity/equipment/humanoid_baby/turtle_scute.png</li> </ul> </li></ul><h3 id="h_01KH6AWSTY28TXZ5S1EXN59CGT">Sounds</h3><ul> <li data-list-item-id="ed71d9b5d29263e8285f62bc69a61481e">Added new sound variants: one for adult Cat, adult Chicken, adult Cow and two for adult Pig</li> <li data-list-item-id="e410f6698dd539e9a9cb241b2f4233968">Added new sound events for the Cat:<ul> <li data-list-item-id="e8d85a857b2a854934e17d128bb61757e">entity.cat_royal.ambient</li> <li data-list-item-id="e392a0e4c30580f9fcc10d21e082d290a">entity.cat_royal.hiss</li> <li data-list-item-id="e9df46ddfa3ecfc9f8b46fafe947e3a82">entity.cat_royal.hurt</li> <li data-list-item-id="e0bbd357abe7c94392cc6831a3d9daaf4">entity.cat_royal.death</li> <li data-list-item-id="eed352456ffe3d64819c312b40193e206">entity.cat_royal.eat</li> <li data-list-item-id="eb6e0f84fffa1bb095077c324cd9ee179">entity.cat_royal.beg_for_food</li> <li data-list-item-id="e71dd1256ac4d6fa72f3ed1d720294422">entity.cat_royal.purr</li> <li data-list-item-id="eb88c4cca17d575d095a5d75ff2cd7f44">entity.cat_royal.purreow</li> <li data-list-item-id="e3b4c70c973387aa293138702dd06a971">entity.cat_royal.stray_ambient</li> </ul> </li> <li data-list-item-id="e6b4127b1c6d31819e7f16bea91b07f33">Added new sound events for the Pig:<ul> <li data-list-item-id="e192cd155da7d1e75fcdaa16e3473d89e">entity.pig_mini.ambient</li> <li data-list-item-id="e7f28fbb896124e60a402bf3df6e8d728">entity.pig_mini.hurt</li> <li data-list-item-id="e1908eb23eb04c6473a3bc0940c3883b9">entity.pig_mini.death</li> <li data-list-item-id="e29e5bb04471cd4f8139a876e98a915a5">entity.pig_big.ambient</li> <li data-list-item-id="e84ab99e3f60574dd32e01b1e29f24fd3">entity.pig_big.hurt</li> <li data-list-item-id="e1ab2ef7b426f104c070c4bafc212d6bf">entity.pig_big.death</li> </ul> </li> <li data-list-item-id="ef41f0fa895cc7212e6b4895cdcb2363f">Added new sound events for the Chicken:<ul> <li data-list-item-id="e844e8a3284884c440b6c65ff6ff820bf">entity.chicken_picky.ambient</li> <li data-list-item-id="e9bb32b6215b32cf0e06420a2dda74ada">entity.chicken_picky.death</li> <li data-list-item-id="e99013f6b50b044b5921d572a1fab665e">entity.chicken_picky.hurt</li> <li data-list-item-id="ee3a40ecc7e6deacc47078ae4623fa68a">entity.chicken_picky.step</li> </ul> </li> <li data-list-item-id="e3fdd1fb0e7dca697618dec4fddd0f437">Added new sound events for the Cow:<ul> <li data-list-item-id="e68d845fb2c99be628a5982a68db939ec">entity.cow_moody.ambient</li> <li data-list-item-id="eeb501a76501febc736c7753a5a5bb043">entity.cow_moody.death</li> <li data-list-item-id="eac99a67571a5f65a2e20e510a718c28e">entity.cow_moody.hurt</li> <li data-list-item-id="ed66e6ffa98a6600b1f9d1aebe81d24f7">entity.cow_moody.step</li> </ul> </li> <li data-list-item-id="eb77d97ec76097cb1fb13e7b85eecc1c5">Added new sound events for the trumpet instrument:<ul> <li data-list-item-id="e1959bde7981f472cc4fa42860823e166">block.note_block.trumpet</li> <li data-list-item-id="e1e8f44207ee76fb7e6b1b4639e102325">block.note_block.trumpet_exposed</li> <li data-list-item-id="e3975e3cbd07b917a13ee6adf91416d09">block.note_block.trumpet_oxidized</li> <li data-list-item-id="e7d2728e6e2889744e9243d31cfceb085">block.note_block.trumpet_weathered</li> </ul> </li> </ul><h3 id="h_01KH6AWSV368CZC4G0W6W0TF0G">Shaders & Post-process Effects</h3><blockquote><p><strong>Developer's Note</strong>: <em>Although it is possible in Resource Packs, overriding Core Shaders is considered as unsupported and not an intended Resource Pack feature. These shaders exist as part of the internal implementation of the game, and as such, may change at any time as the game's internals evolve. We understand that overriding Core Shaders is used for very cool Resource Pack features, many of which lack supported alternatives. We would like to provide better, supported alternatives in the future.</em></p></blockquote><ul><li data-list-item-id="e2a4ea8bcc35e4cdbe1a7772d06df8e5d">The block.vsh and terrain.vsh no longer receive the Normal vertex attribute</li></ul><h2 id="h_01KH6AWSV50PENEHZ8NCYMCBDM">Fixed bugs in 26.1 Snapshot 7</h2><ul> <li data-list-item-id="ee0f487643d6f0eebb5315b2aa8ea286d"> <a href="https://bugs.mojang.com/browse/MC-13187" data-bi-id="n2a3" data-bi-ct="text" data-bi-cn="mc-13187" data-bi-ecn="mc-13187">MC-13187</a> - Water in water cauldrons is not transparent</li> <li data-list-item-id="ee05c35a4312e0c98a236147a80ed9e07"> <a href="https://bugs.mojang.com/browse/MC-257362" data-bi-id="n3a3" data-bi-ct="text" data-bi-cn="mc-257362" data-bi-ecn="mc-257362">MC-257362</a> - Particles from breaking frogspawn are transparent</li> <li data-list-item-id="e46d0ccc4f8c0886a1b0e60bfc9d2ebe4"> <a href="https://bugs.mojang.com/browse/MC-263488" data-bi-id="n4a3" data-bi-ct="text" data-bi-cn="mc-263488" data-bi-ecn="mc-263488">MC-263488</a> - The item texture of pink petals has a misplaced transparent pixel</li> <li data-list-item-id="e190727a7d277ed95362d3f0895e57c26"> <a href="https://bugs.mojang.com/browse/MC-299730" data-bi-id="n5a3" data-bi-ct="text" data-bi-cn="mc-299730" data-bi-ecn="mc-299730">MC-299730</a> - Dumping textures while using a TTF font crashes the game</li> <li data-list-item-id="e502c216fb3d36bd03e0f577972166726"> <a href="https://bugs.mojang.com/browse/MC-305492" data-bi-id="n6a3" data-bi-ct="text" data-bi-cn="mc-305492" data-bi-ecn="mc-305492">MC-305492</a> - Baby wolves have visible z-fighting</li> <li data-list-item-id="ec5068fc3ac4e06a4c85149cbaad68140"> <a href="https://bugs.mojang.com/browse/MC-305501" data-bi-id="n7a3" data-bi-ct="text" data-bi-cn="mc-305501" data-bi-ecn="mc-305501">MC-305501</a> - Baby wolves render their collar incorrectly all over their body</li> <li data-list-item-id="ebf55cca5e2ffa12da262621bdf01b90f"> <a href="https://bugs.mojang.com/browse/MC-305515" data-bi-id="n8a3" data-bi-ct="text" data-bi-cn="mc-305515" data-bi-ecn="mc-305515">MC-305515</a> - Rabbits float when panicking</li> <li data-list-item-id="eee545f6b75c3b4c9eb2340f779206c1a"> <a href="https://bugs.mojang.com/browse/MC-305545" data-bi-id="n9a3" data-bi-ct="text" data-bi-cn="mc-305545" data-bi-ecn="mc-305545">MC-305545</a> - The "wolf_baby" and "wolf_tame_baby" textures are identical</li> <li data-list-item-id="eebfa05d01a66daeb923370be5ec63be6"> <a href="https://bugs.mojang.com/browse/MC-305580" data-bi-id="n10a3" data-bi-ct="text" data-bi-cn="mc-305580" data-bi-ecn="mc-305580">MC-305580</a> - Baby zombie horses and baby skeleton horses grow into adults, unlike other baby undead mobs</li> <li data-list-item-id="ea6d81dd63cb4165668481d2a8f7b0b14"> <a href="https://bugs.mojang.com/browse/MC-305583" data-bi-id="n11a3" data-bi-ct="text" data-bi-cn="mc-305583" data-bi-ecn="mc-305583">MC-305583</a> - The right side of the texture of British shorthair kittens overlaps the back of the head</li> <li data-list-item-id="e568373b186a17cf57c05dbe6e0b0706f"> <a href="https://bugs.mojang.com/browse/MC-305591" data-bi-id="n12a3" data-bi-ct="text" data-bi-cn="mc-305591" data-bi-ecn="mc-305591">MC-305591</a> - The texture of temperate piglets uses the wrong color for a part of their body</li> <li data-list-item-id="e2b0c970c9970ba855a8c52576ebd0033"> <a href="https://bugs.mojang.com/browse/MC-305644" data-bi-id="n13a3" data-bi-ct="text" data-bi-cn="mc-305644" data-bi-ecn="mc-305644">MC-305644</a> - Piglet heads are off-center</li> <li data-list-item-id="eda24c63de5367abfe2c428a447676b4f"> <a href="https://bugs.mojang.com/browse/MC-305984" data-bi-id="n14a3" data-bi-ct="text" data-bi-cn="mc-305984" data-bi-ecn="mc-305984">MC-305984</a> - The legs of baby donkeys and baby mules extend into the ground by one pixel, mapped to an irregular texture area</li> <li data-list-item-id="ebc13fed87ed52b7c64d1ff4939aa35c6"> <a href="https://bugs.mojang.com/browse/MC-305986" data-bi-id="n15a3" data-bi-ct="text" data-bi-cn="mc-305986" data-bi-ecn="mc-305986">MC-305986</a> - “subtitles.entity.baby_chicken.hurt” displays as a raw translation key</li> <li data-list-item-id="e54d2d3553df5d9f41fe8a4ad84acbe3a"> <a href="https://bugs.mojang.com/browse/MC-305999" data-bi-id="n16a3" data-bi-ct="text" data-bi-cn="mc-305999" data-bi-ecn="mc-305999">MC-305999</a> - Entities in any light level besides 0 render fully bright</li> <li data-list-item-id="e7b9122981d23af5de53dc8451b3cb64b"> <a href="https://bugs.mojang.com/browse/MC-306008" data-bi-id="n17a3" data-bi-ct="text" data-bi-cn="mc-306008" data-bi-ecn="mc-306008">MC-306008</a> - Baby horse legs are not connected to the body correctly when it rears up</li> <li data-list-item-id="e244f4fdc813a6ed59457d7ac6567fed4"> <a href="https://bugs.mojang.com/browse/MC-306034" data-bi-id="n18a3" data-bi-ct="text" data-bi-cn="mc-306034" data-bi-ecn="mc-306034">MC-306034</a> - "subtitles.entity.baby_horse.land" displays as a raw translation key</li> <li data-list-item-id="e64914e190219cecdad30a805d6a57da1"> <a href="https://bugs.mojang.com/browse/MC-306097" data-bi-id="n19a3" data-bi-ct="text" data-bi-cn="mc-306097" data-bi-ecn="mc-306097">MC-306097</a> - Golden dandelions don't make mobs persistent</li> <li data-list-item-id="e9a59d92dd5a96552d867f76736afbaa2"> <a href="https://bugs.mojang.com/browse/MC-306136" data-bi-id="n20a3" data-bi-ct="text" data-bi-cn="mc-306136" data-bi-ecn="mc-306136">MC-306136</a> - Baby pandas float in the air when fed bamboo after being fed golden dandelions</li> <li data-list-item-id="e1a83557876c3181f6e288f636027b0e1"> <a href="https://bugs.mojang.com/browse/MC-306137" data-bi-id="n21a3" data-bi-ct="text" data-bi-cn="mc-306137" data-bi-ecn="mc-306137">MC-306137</a> - Players can feed baby pandas after feeding them golden dandelions</li> <li data-list-item-id="e53acece9aa2b1a9bbbee55b9a8dfbdb5"> <a href="https://bugs.mojang.com/browse/MC-306157" data-bi-id="n22a3" data-bi-ct="text" data-bi-cn="mc-306157" data-bi-ecn="mc-306157">MC-306157</a> - Getting the average water color of blocks takes up about half of the chunk render compile times</li> <li data-list-item-id="e3e9be000e8060fc8650a3beafd8cd926"> <a href="https://bugs.mojang.com/browse/MC-306161" data-bi-id="n23a3" data-bi-ct="text" data-bi-cn="mc-306161" data-bi-ecn="mc-306161">MC-306161</a> - The color of baby turtles' front legs is inconsistent with the back legs</li> <li data-list-item-id="e34a673c42d9d8e531744ae72fef5392c"> <a href="https://bugs.mojang.com/browse/MC-306172" data-bi-id="n24a3" data-bi-ct="text" data-bi-cn="mc-306172" data-bi-ecn="mc-306172">MC-306172</a> - Golden dandelions don't work on baby hoglins</li> <li data-list-item-id="e6c5beff49e2e627c519ea40117d5bf26"> <a href="https://bugs.mojang.com/browse/MC-306185" data-bi-id="n25a3" data-bi-ct="text" data-bi-cn="mc-306185" data-bi-ecn="mc-306185">MC-306185</a> - The podzol patches in the Old Growth Pine Taiga and Old Growth Spruce Taiga biomes are now generated incorrectly</li> <li data-list-item-id="ef4ffa1d94433c663c8467d026be70f2b"> <a href="https://bugs.mojang.com/browse/MC-306195" data-bi-id="n26a3" data-bi-ct="text" data-bi-cn="mc-306195" data-bi-ecn="mc-306195">MC-306195</a> - Camel husks with the "Age" tag set below -24000 use their removed baby variant's hitbox size and animation speed</li> <li data-list-item-id="e4d79256f716d269964d970c1a70d6bf5"> <a href="https://bugs.mojang.com/browse/MC-306201" data-bi-id="n27a3" data-bi-ct="text" data-bi-cn="mc-306201" data-bi-ecn="mc-306201">MC-306201</a> - Baby turtles' legs now z-fight</li> <li data-list-item-id="e925f9d0c598ef54847eb7203d5cf6c66"> <a href="https://bugs.mojang.com/browse/MC-306207" data-bi-id="n28a3" data-bi-ct="text" data-bi-cn="mc-306207" data-bi-ecn="mc-306207">MC-306207</a> - The world upgrade tooltips in the world selection screen appear with any world after selecting a world that needs to be upgraded</li> <li data-list-item-id="e74d5d7aeaa335f04f6a051fe23e46eae"> <a href="https://bugs.mojang.com/browse/MC-306222" data-bi-id="n29a3" data-bi-ct="text" data-bi-cn="mc-306222" data-bi-ecn="mc-306222">MC-306222</a> - Some strings introduced in 26.1 Snapshot 6 are grammatically incorrect</li> </ul><h2 id="h_01KH6AWSVB3DED545S1V9ACTFY">Get the Snapshot</h2><p>Snapshots are available for Minecraft: Java Edition. To install the Snapshot, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download" data-bi-id="n30a3" data-bi-ct="text" data-bi-cn="minecraft launcher" data-bi-ecn="minecraft launcher">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.</p><p><strong>Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</strong></p><p>Cross-platform server jar:</p><ul><li data-list-item-id="e4ec6ab94d7f37c16c97f66ac91eb9409"><a href="https://piston-data.mojang.com/v1/objects/d3b86d840aa59a7512b6a028d40762cf6e492eeb/server.jar" data-bi-id="n31a3" data-bi-ct="text" data-bi-cn="minecraft server jar" data-bi-ecn="minecraft server jar">Minecraft server jar</a></li></ul><p>Report bugs here:</p><ul><li data-list-item-id="ed2b993fcf82748c59bd7445b9f76d0b8"> <a href="https://bugs.mojang.com/projects/MC/summary" data-bi-id="n32a3" data-bi-ct="text" data-bi-cn="minecraft issue tracker" data-bi-ecn="minecraft issue tracker">Minecraft issue tracker</a>!</li></ul><p>Want to give feedback?</p><ul><li data-list-item-id="e04819fe0a6438bef2b597e1f4ce4621c">For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/" data-bi-id="n33a3" data-bi-ct="text" data-bi-cn="feedback site" data-bi-ecn="feedback site">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft" data-bi-id="n34a3" data-bi-ct="text" data-bi-cn="official minecraft discord" data-bi-ecn="official minecraft discord" data-bi-socchn="discord" data-bi-bhvr="SOCIALLIKE">official Minecraft Discord</a>.</li></ul>
Community<p>Beware! A pack of seven floofy and feral baby mobs have taken over the snapshot! These tiny foxes, polar bears, bees, llamas, armadillos, and goats might have snuggly new looks, but might not all be cuddle-friendly (or tamable!). From the icy tundra to the sandy deserts – few biomes are safe from their cuteness!</p><p>And on the technical front: This week's release is bringing some major changes to the world data format, so make sure to read through the full changelog below before upgrading your worlds.</p><p>Happy mining!</p><p> </p><h2 id="h_01KH6ASH1T6AJ7QX3YKNWTYT6S">Changes</h2><ul> <li data-list-item-id="ef56f2252a6a83803377ea23111ecba59">Revamped the visuals of more baby mobs</li> <li data-list-item-id="ee1520f87759d9cb6b8099648e573793b">Baby Polar Bears no longer attack Foxes</li> <li data-list-item-id="e758456053b7f128e1c3a09abb5638b0a">Baby Axolotls now have a play dead animation</li> <li data-list-item-id="ef5a885fa846b566736455c24266f8d4c">Fixed the baby chicken's wings and the warm chicken's stripes</li> </ul><h3 id="h_01KH6ASH1X1JRRETEQNTKQNY3J">Baby Mobs</h3><ul> <li data-list-item-id="e8d56aac76e016db36bb3a1e90790630e">Updated the models and textures of the following baby mobs:<ul> <li data-list-item-id="efad31fa7dfb3c25bbbc09aa5750f90e9">Bee</li> <li data-list-item-id="e748dfd242e9a227c3265605f6e364855">Fox</li> <li data-list-item-id="eb73da17f2a2911e9ca9e6b0651af5548">Goat</li> <li data-list-item-id="ec4dab52387d7a923291b3c84028b00af">Camel</li> <li data-list-item-id="e39f1ec135b7b6a2426cf770e66fa3fc6">Armadillo</li> <li data-list-item-id="ec00f5cd2dbb6b19787287e4f5ea14bb2">Polar Bear</li> <li data-list-item-id="ef6ca5613b7153d3192b295c6f597f6fc">Llama</li> </ul> </li> <li data-list-item-id="ed7ab126f1b9a7b8bf3ea3324b95a25fc">Saddles on baby Camels will no longer render</li> <li data-list-item-id="efd8c96f363ba208a7990b30529b7c956">Camel Husk no longer has a baby model</li> </ul><h3 id="h_01KH6ASH2242PSNV09G4KJ92A8">UI</h3><ul><li data-list-item-id="e00d52312b99b9a4aec687931c6a1857d">Along with large changes to the world data format in this release, worlds that need to be upgraded will now show Upgrade and Play instead of Play Selected World and the Edit World and Re-Create World buttons are disabled until the world has been upgraded<ul><li data-list-item-id="e58651d14954532925528cb861c07a9fc">A new screen has been added to show upgrading progress</li></ul> </li></ul><blockquote><p><strong>Developer's Note</strong>: <em>Due to additional risk when upgrading a world, we will be forcing a backup when you load your world for the first time in this snapshot cycle. After upgrading, you will not be able to load your world in an older version at all.</em></p></blockquote><h2 id="h_01KH6ASH24SAFJ4C3XHGPC8SPA">Technical Changes</h2><ul> <li data-list-item-id="edcb1fb05e8a8192cf8d898b28195beee">The Data Pack version is now 99</li> <li data-list-item-id="ed63dbd37148affc695b8ee46248c5e76">The Resource Pack version is now 80</li> </ul><h2 id="h_01KH6ASH2463WJD39K8KWCECMG">Data Pack Version 99</h2><h3 id="h_01KH6ASH24ADGTEGXW2MHSB373">World Storage</h3><ul> <li data-list-item-id="ee98f6cfa95c3ed640276cb99f34e6398">All default dimensions are now stored in the dimensions subfolder<ul> <li data-list-item-id="ef7ff2a980948af4970cfaec66bce1a11">Data for the Overworld has been moved from the root folder to dimensions/minecraft/overworld<ul><li data-list-item-id="e2e290bea6e328bd447a6bbb763a9e038">This includes the region, entities, and poi folders, as well as related files out of data</li></ul> </li> <li data-list-item-id="e390485a3f3f4a2f3bd0914cc818fc5fa">Data for the Nether has been moved from DIM-1 to dimensions/minecraft/the_nether</li> <li data-list-item-id="e2274fa259a603461cdb091ac0059d260">Data for the End has been moved from DIM1 to dimensions/minecraft/the_end</li> <li data-list-item-id="e048f2bc03e630d18c6b6e5097bf0efb5">The top level data folder is now only for data shared across dimensions instead of also for the Overworld</li> </ul> </li> <li data-list-item-id="ed6246bde3301dbb344b4307d6115436d">Player storage has been moved to the players subdirectory<ul> <li data-list-item-id="eebaef17c39f6450cbbc45b0c04bcd986">advancements -> players/advancements</li> <li data-list-item-id="ee776aa7cf23b1d298d1c18dbc074ecc5">playerdata -> players/data</li> <li data-list-item-id="ee6e58873b54af3635d1faf721b606686">stats -> players/stats</li> </ul> </li> <li data-list-item-id="ed3a71c5bbbc001719c52cbc559d9fd65">The world resource pack (resources.zip) has been moved to the resourcepacks subdirectory</li> <li data-list-item-id="eb9484131b855d6441d4b986bb54e1e74">Data saved in the data folder is now namespaced<ul> <li data-list-item-id="eb86210aed9e53a61869ad590e6a2b4e2">This means that all that data will now be stored in a namespace subfolder in the corresponding data folder<ul> <li data-list-item-id="ed16e1662fb40fe0e716caf25d31e74ed">All existing vanilla data files have been moved accordingly</li> <li data-list-item-id="eeee405430de5232a25ac11410d723ae6">Example: data/scoreboard.dat -> data/minecraft/scoreboard.dat</li> </ul> </li> <li data-list-item-id="e607984ecf983bb30415c08a0cd638dc6">Command storage is now stored in namespace subfolders instead of having a namespace suffix<ul><li data-list-item-id="ec1963e18270a8172657936f4d483098a">Example: data/command_storage_foo.dat -> data/foo/command_storage.dat</li></ul> </li> <li data-list-item-id="eab7871a6c141f776e09a7621e4a6d41d">chunks.dat has been renamed to chunk_tickets.dat</li> <li data-list-item-id="ecba7e853bbf0ab49fb1712b7492451e1">Data for maps is now stored in the data/minecraft/maps subfolder<ul> <li data-list-item-id="ed5bff51d0afd1de5143efc211125ffb0">Map index files have been renamed to only the number<ul><li data-list-item-id="e37d48d2f2359b2cf0b91c633892cdbdd">Example: map_1.dat -> 1.dat</li></ul> </li> <li data-list-item-id="e203802f2984db355b05bd761a734f804">idcounts.dat has been renamed to last_id.dat</li> </ul> </li> <li data-list-item-id="e0847d8e84fe023e0c44e77e1db427736">There is no more raids_end.dat special case<ul><li data-list-item-id="e675c87b84dcdd65c559d02faeb55646f">The End now uses raids.dat as well</li></ul> </li> </ul> </li> <li data-list-item-id="eef1597219cdecfb0dd26a260c822f403">Structures saved by Structure Blocks have been moved from generated/namespace/structures to generated/namespace/structure</li> </ul><h4 id="h_01KH6ASH2G4GDDDGX3E9R44CFT">Changes to level.dat</h4><ul> <li data-list-item-id="ef036ca647a5e5584a10c0b8d33493833">The Player tag has been replaced with a singleplayer_uuid tag, referencing the player data file to use</li> <li data-list-item-id="e71676519cf24e9bebace5b8b7b1ab4bf">Difficulty-related settings have been moved into a difficulty_settings tag<ul> <li data-list-item-id="e6e34583ccf4d01968c086b6f4cc6914e">Difficulty is renamed to difficulty and is now a string instead of an integer<ul><li data-list-item-id="e3640ffe2c7c5d549e92a42c568361a9f">Allowed values:<ul> <li data-list-item-id="e3ef59c214018380c9a4bab1dacd3c128">peaceful</li> <li data-list-item-id="ee174408369e0c687b2f78678df43c719">easy</li> <li data-list-item-id="e49f1b4fad15d27f495b31fce66f2f93e">normal</li> <li data-list-item-id="e98863ca0df6452653092a1f502a4867a">hard</li> </ul> </li></ul> </li> <li data-list-item-id="e23541081e2245a2188bea7bfa9a6c984">DifficultyLocked is renamed to locked</li> </ul> </li> <li data-list-item-id="ea45fde2bbed6066a73ffdf12f3747c9d">Data for the Ender Dragon fight has been moved out to the data folder<ul> <li data-list-item-id="ed0ce1de06ab0a2635521a0c678ba51df">It can now be found at dimensions/minecraft/the_end/data/minecraft/ender_dragon_fight.dat</li> <li data-list-item-id="eacf4d808b45f9b36c1c1b658f4bc3869">The Ender Dragon fight can be activated in other dimensions, see the Dimension Types section below</li> <li data-list-item-id="efdfdefc30f1f4cbcc7498ed5b9724e44">Data changes:<ul> <li data-list-item-id="e60bca398c3afa8d38380fb0ba33f33dc">NeedsStateScanning has been renamed to needs_state_scanning</li> <li data-list-item-id="ec895254bec29bf64cc1c7a0ec2cc37c1">DragonKilled has been renamed to dragon_killed</li> <li data-list-item-id="e83adb66e5d6ef9b3c5f2f43de95c2900">PreviouslyKilled has been renamed to previously_killed</li> <li data-list-item-id="e3f3aee4cc4d5b1b6c42f60aa11e4eab0">IsRespawning has been replaced by respawn_stage<ul><li data-list-item-id="e97b99afa6f92c7c165ac8b775a1f4bd1">Allowed values:<ul> <li data-list-item-id="e4a0c9cddf6db102f4d1d4c1a4c64ce36">start</li> <li data-list-item-id="e297796de394ca7fae2f7cb4140235830">preparing_to_summon_pillars</li> <li data-list-item-id="e3e438923cc9fbf6d52b613b348c7fbb4">summoning_pillars</li> <li data-list-item-id="eb6006fa7ee0c21a1588a6d13f2fc6248">summoning_dragon</li> <li data-list-item-id="efe4842f2ff7c181207796cb247c2f3d6">end</li> </ul> </li></ul> </li> <li data-list-item-id="eb0f176760966ef6afa5fe0773f38e717">Dragon has been renamed to dragon_uuid</li> <li data-list-item-id="e608252a3159ae348b0dda7304f12848b">ExitPortalLocation has been renamed to exit_portal_location</li> <li data-list-item-id="e26cd91a6e5986b0027bddaef5895289b">Gateways has been renamed to gateways</li> <li data-list-item-id="e14b9f84598a6f1d03196583f41c2bdda">Added respawn_time - the time that has elapsed since the current stage of the respawn sequence started</li> <li data-list-item-id="eef2fbe445ef56692e0c0abdaa8857637">Added respawn_crystals - a list of UUIDs for the end crystals used to trigger the respawn sequence</li> </ul> </li> </ul> </li> <li data-list-item-id="e06dceb9cf9edbb14391bff652cc8fce7">Wandering Trader data has been moved out to the data folder<ul> <li data-list-item-id="eccdf9976b4cd627306e29fe5f3b8a813">It can now be found at data/minecraft/wandering_trader.dat</li> <li data-list-item-id="eddc19c422be896999fb3c4bf825d5cf8">Data changes:<ul> <li data-list-item-id="ebcc97153b8f5814b5b0890d6d92e2a73">WanderingTraderId has been removed</li> <li data-list-item-id="e0b246cab8467a1271fb95df8902d4cbd">WanderingTraderSpawnChance has been renamed to spawn_chance</li> <li data-list-item-id="e5e2a46c6b49d8738576e2c36c29bcbbd">WanderingTraderSpawnDelay has been renamed to spawn_delay</li> </ul> </li> </ul> </li> <li data-list-item-id="e6e508adecae01cf35e091b55cc70e7af">CustomBossEvents has been moved to the data folder<ul><li data-list-item-id="ed13d10c45fd85f8eeaf5d96caf8e141b">It can now be found at data/minecraft/custom_boss_events.dat</li></ul> </li> <li data-list-item-id="ecc56e49e3c803e7778c72497a9b18ac5">Weather-related data has been moved to the data folder<ul> <li data-list-item-id="e8df76a890e105f9725171cdad372b13c">It can now be found at data/minecraft/weather.dat</li> <li data-list-item-id="e6a84a68390214e8af32652044107898e">Data changes:<ul> <li data-list-item-id="e08ce8b9af277b29620a40202acdea4ce">clearWeatherTime has been renamed to clear_weather_time</li> <li data-list-item-id="ea928a7ca04a75dd15257ff303bfd04f2">rainTime has been renamed to rain_time</li> <li data-list-item-id="e3d80ec951b5c16e7a6c3d7bf858031bc">thunderTime has been renamed to thunder_time</li> </ul> </li> </ul> </li> <li data-list-item-id="e0e54f8f5ffd1f4a2400b16b8fee0b734">ScheduledEvents has been moved out to the data folder<ul> <li data-list-item-id="ef3f769b1b2e338dd67312d08fda82b72">It can now be found at data/minecraft/scheduled_events.dat</li> <li data-list-item-id="e72833155ecf3778d50fc03fb6d91be79">Data changes:<ul> <li data-list-item-id="ef3951bf1d6e4581599e90dc54ed345e2">Name has been renamed to id</li> <li data-list-item-id="eddc7ca38a04016238ebd9052449c1bf1">TriggerTime has been renamed to trigger_time</li> <li data-list-item-id="e97e2ce886938333131c285b81126f59f">Callback has been renamed to callback<ul> <li data-list-item-id="e401dca402a5b7ca10b916c84fa9c12cd">Type has been renamed to type</li> <li data-list-item-id="e9949ff87f2d71655dfe9a20ad0e98203">Name has been renamed to id</li> </ul> </li> </ul> </li> </ul> </li> <li data-list-item-id="e3e2ebbf0099d18c892b93409d9a90be4">game_rules has been moved out to the data folder<ul><li data-list-item-id="e4fc04d170053f484d249572308f19a89">It can now be found at data/minecraft/game_rules.dat</li></ul> </li> <li data-list-item-id="e29642225f941339e3fe14026493f3aa2">WorldGenSettings has been moved out to the data folder<ul> <li data-list-item-id="eafe1d174d024378cd4eeb2e9351e4a69">It can now be found at data/minecraft/world_gen_settings.dat</li> <li data-list-item-id="e38d378b874aa7140957d275ee35b78d5">Data changes:<ul><li data-list-item-id="eae09193852f6e183dd7a741bb33630ee">generate_features has been renamed to generate_structures</li></ul> </li> </ul> </li> <li data-list-item-id="ed18dc65d89e63895510199796ab2179b">world_clocks has been moved out to the data folder<ul><li data-list-item-id="ecc8cba154e628982326b1fb7bf3aaac1">It can now be found at data/minecraft/world_clocks.dat</li></ul> </li> </ul><h3 id="h_01KH6ASH2YTC4VNA9HD6230QMG">World Generation</h3><ul> <li data-list-item-id="edfa449d28a2db47f651ba64065f6d688">Rule-based block state providers have changed so that their fallback is optional and can be empty<ul> <li data-list-item-id="ed5eb41acd40db3b83625fb93d3bdda83">In such cases that an empty fallback is invoked, features that use them will not place anything</li> <li data-list-item-id="e2a059e129c56643e3049994b1b822648">Current configuration that uses a rule-based block state provider is the state_provider in the disk feature</li> </ul> </li> <li data-list-item-id="e49877794d54176af6c2d0f4468c1e11a">forest_rock feature has been renamed to block_blob</li> <li data-list-item-id="e57313b7acbdf08f48c825a7391345add">block_blob feature configuration has changed to support the following parameters:<ul> <li data-list-item-id="edfa59d68fda8057eb6bba473f26aebaf">state The block the rock is made out of</li> <li data-list-item-id="eb985f428571daf8bc75da718944d17df">can_place_on A block predicate that defines which blocks the rock can be placed on</li> </ul> </li> <li data-list-item-id="e30f6cbcd60478454deb1bc8336f6f021">ice_spike feature has been renamed to spike</li> <li data-list-item-id="e31391a27a06b884a013d5d1cfb1d7387">spike feature configuration now supports the following parameters:<ul> <li data-list-item-id="ef5637740e97f5ef996cf8c9fe6e7562e">state The block the spike is made out of</li> <li data-list-item-id="e3ac7fbe1d65004a0da34d19cc80ba20f">can_place_on A block predicate that defines which blocks the spike can be placed on</li> <li data-list-item-id="eae7ead08abed5dd32c49e03a1491d7d8">can_replace A block predicate that defines which blocks the spike can replace</li> </ul> </li> <li data-list-item-id="e6a04daf960bb4c12e09e616e3abfbc99">huge_red_mushroom and huge_brown_mushroom feature configurations have a new parameter:<ul><li data-list-item-id="eac06abba44b892935314a32c1d331a33">can_place_on A block predicate that defines which blocks the huge mushroom can be placed on</li></ul> </li> <li data-list-item-id="ee2120a342f06541d0c00dca377574fa6">alter_ground tree decorator configuration has changed so that provider is now a rule-based block state provider</li> <li data-list-item-id="e266f757e36c8457a6d220323c1b6251e">tree feature configuration has replaced the force_dirt and dirt_provider parameters with a single below_trunk_provider rule-based block state provider:<ul> <li data-list-item-id="e11a248080215a1041348ddff03de79cc">Format:<ul> <li data-list-item-id="e99003878de34ce91a03ea68b3e76a291">fallback - An optional block state provider</li> <li data-list-item-id="e7bee456c51f11939a99cab8b1bffaafd">rules - A list of rules<ul> <li data-list-item-id="e935ee3c6b42894f986d43555bc857ced">if_true - A block predicate that checks the block position before providing the block</li> <li data-list-item-id="e164df798d7d15c827562e541bd96b648">then - A block state provider</li> </ul> </li> </ul> </li> <li data-list-item-id="e3928269e3e32cd1df073a83b5a3f19de"> <p>Default value:</p> <pre class="language-auto">"below_trunk_provider": { "rules": [ { "if_true": { "type": "minecraft:not", "predicate": { "type": "minecraft:matching_block_tag", "tag": "minecraft:cannot_replace_below_tree_trunk" } }, "then": { "type": "minecraft:simple_state_provider", "state": { "Name": "minecraft:dirt" } } } ] } </pre> </li> <li data-list-item-id="e5dbdd4f34cb0d633370eb81d5c6c7180">Any trees that previously used force_dirt have a below_trunk_provider that always provides a dirt block instead</li> </ul> </li> </ul><h4 id="h_01KH6ASH34NZ8NN15WD47HZP3P">Dimension Types</h4><ul><li data-list-item-id="e92a73747e929d584f230ccd3a2d6da58">has_ender_dragon_fight: boolean<ul><li data-list-item-id="ed882a5c9b716db42ed04cc19468d4a0b">Controls whether it is possible for an Ender Dragon fight to exist in the dimension</li></ul> </li></ul><h3 id="h_01KH6ASH3436CWG15B853B7GD2">Tags</h3><h4 id="h_01KH6ASH35T1508315726MT1G6">Block Tags</h4><ul> <li data-list-item-id="eda55ad7ae4db8a73bdd64e7126ce5a22">Split apart #dirt into multiple block tags<ul> <li data-list-item-id="e753d36d0aa1a2e6c4cdceaa31525ef56">#dirt now only contains Dirt, Coarse Dirt and Rooted Dirt</li> <li data-list-item-id="e4afaebf9d2d3c861e63ede02a0a2b5ef">#mud contains Mud and Muddy Mangrove Roots</li> <li data-list-item-id="e45cc7733dc9505021da6e47e646a1e1a">#moss_blocks contains Moss Block and Pale Moss Block</li> <li data-list-item-id="e985b03a47b7cbf603b46fa64891cb9d5">#grass_blocks contains Grass Block, Mycelium and Podzol</li> </ul> </li> <li data-list-item-id="e0ca33b4793e26009fa837051e6da1818">Added #substrate_overworld which contains #dirt, #mud, #moss_blocks and #grass_blocks<ul><li data-list-item-id="e7b0cb80887c835cde627dc6d8cb8873d">This is used as a collection for world generation conditions</li></ul> </li> <li data-list-item-id="e9960164914b185bc9b0ee8fccc4d22f9">Added the following tags which define which ground blocks beneath an applicable tree or bamboo can be replaced with podzol:<ul> <li data-list-item-id="eee4f3a783e7ad40e0d12d71918751668">#beneath_tree_podzol_replaceable</li> <li data-list-item-id="ef810de14a0330671838a4fc91d46a935">#beneath_bamboo_podzol_replaceable</li> </ul> </li> <li data-list-item-id="ef2f4685cda3587ba5baceecadb1d997e">Added #cannot_replace_below_tree_trunk which contains #dirt, #mud, #moss_blocks and podzol</li> <li data-list-item-id="e3f17b0a2abe5dd384501ec04596d10cd">Added the following tags defining which blocks their feature can be placed on<ul> <li data-list-item-id="e0001ebf0dcce205cd085411d33b5c78c">#forest_rock_can_place_on</li> <li data-list-item-id="e480ab65c2adce66cc6fe9288eeab9f18">#huge_brown_mushroom_can_place_on</li> <li data-list-item-id="e292a7860997c67c3e527b6c0e9b74cd7">#huge_red_mushroom_can_place_on</li> </ul> </li> <li data-list-item-id="e9d321cd292f3dc254501beeae42e6317">Added #ice_spike_replaceable defining which blocks an Ice Spike feature can replace</li> </ul><h4 id="h_01KH6ASH37FAGC38DD3DJZKADS">Item Tags</h4><ul><li data-list-item-id="e83e1c49d58057a4ceccc7cb170b3a794">Added the following tags which mirror their block tag contents:<ul> <li data-list-item-id="efd09014c64ef980ca8ede2a97547bb32">#mud</li> <li data-list-item-id="ee0d68c41ce24f6a3957ba8adad4e0974">#moss_blocks</li> <li data-list-item-id="e283f976739bdbb10a755318fffee12bd">#grass_blocks</li> </ul> </li></ul><h2 id="h_01KH6ASH383036WB2J7MEATS2H">Resource Pack Version 80</h2><ul><li data-list-item-id="e4185aa9c3995b0f751a112581868b461">Added sound event for baby chicken step</li></ul><h3 id="h_01KH6ASH3994JFF1AN29PPBBJ1">Entity Textures</h3><ul><li data-list-item-id="ed375f913bcfdf09a00d8b73963f99d86">Added new entity textures:<ul> <li data-list-item-id="e5d9030e248dab95a224a1c7b410f0c1a">entity/bee/bee_baby.png</li> <li data-list-item-id="e87b92fcdf5f576d4254fd94ffdab9d84">entity/bee/bee_baby.png</li> <li data-list-item-id="eb99f3564aea8be5baa793a2446958dc7">entity/bee/bee_angry_baby.png</li> <li data-list-item-id="e003fbd86d9ba741d6d71a79338f88860">entity/bee/bee_nectar_baby.png</li> <li data-list-item-id="e75da9057f4213f7b3393df65d9c7f554">entity/bee/bee_angry_nectar_baby.png</li> <li data-list-item-id="e3c032e2838b8ce920e1f73bf9ed5739b">entity/fox/fox_baby.png</li> <li data-list-item-id="e20984e3537997bc7f741b15398d9d25b">entity/fox/fox_snow_baby.png</li> <li data-list-item-id="e94f10963bd7d53e816d9b47566fd321e">entity/fox/fox_sleep_baby.png</li> <li data-list-item-id="e061049b506e805f6dcf4b8476fecae96">entity/fox/fox_snow_sleep_baby.png</li> <li data-list-item-id="e71d12eb359e3a64df0b0a40860a44fb6">entity/camel/camel_baby.png</li> <li data-list-item-id="eaa01d4bf468ea7d2a11d07030ff95535">entity/goat/goat_baby.png</li> <li data-list-item-id="eff97ce82de9f3356b04e6a9aadd39cb5">entity/armadillo/armadillo_baby.png</li> <li data-list-item-id="e5a70af244d33d732bf8db3fbcb721f79">entity/bear/polarbear_baby.png</li> <li data-list-item-id="edd2ed662625f5073ed804f7a0c60c828">entity/llama/llama_creamy_baby.png</li> <li data-list-item-id="e659d9cf6cd5ab6df27f2d83cc778a870">entity/llama/llama_white_baby.png</li> <li data-list-item-id="e647b3ba8fd3e38eda198a51bbfb4e71c">entity/llama/llama_brown_baby.png</li> <li data-list-item-id="efaa950fea992fa2e58c62db451ab0855">entity/llama/llama_gray_baby.png</li> <li data-list-item-id="ee79cd2e52f6b6197afd136a2b8fdf7db">entity/equipment/llama_body/trader_llama_baby.png</li> </ul> </li></ul><h3 id="h_01KH6ASH3DA05CQWBDN4BXQ38T">Shaders & Post-process Effects</h3><ul> <li data-list-item-id="ed1b10d23b273cc521d994f7e814f5b8f">The core/rendertype_item_entity_translucent_cull shaders have been removed in favor of core/entity</li> <li data-list-item-id="e86447049670a4c05c01fd7ca34d9c115">The core/rendertype_entity_alpha and core/rendertype_entity_decal shaders have been replaced by a DISSOLVE flag implemented by core/entity</li> <li data-list-item-id="e872266a762c46f625d1b36db7dbed230">Rendering of items (in UI and in the world) has been split from the core/entity into new core/item shaders</li> </ul><h2 id="h_01KH6ASH3EQ9JEHZACK3V9BSGB">Fixed bugs in 26.1 Snapshot 6</h2><ul> <li data-list-item-id="efc516084528e3203c18cd0d8918bc8df"> <a href="https://bugs.mojang.com/browse/MC-134573" data-bi-id="n1a3" data-bi-ct="text" data-bi-cn="mc-134573" data-bi-ecn="mc-134573">MC-134573</a> - The game freezes while doing a world backup</li> <li data-list-item-id="ef2bcb5a2e016462627d32fef01be18eb"> <a href="https://bugs.mojang.com/browse/MC-259032" data-bi-id="n2a3" data-bi-ct="text" data-bi-cn="mc-259032" data-bi-ecn="mc-259032">MC-259032</a> - /data produces a positive result for low negative numbers</li> <li data-list-item-id="e3d87bd92b0b81e93aa4714dc4f497294"> <a href="https://bugs.mojang.com/browse/MC-264187" data-bi-id="n3a3" data-bi-ct="text" data-bi-cn="mc-264187" data-bi-ecn="mc-264187">MC-264187</a> - Spawners with their light limits set to ranges that don't include 15 don't spawn mobs under the night sky</li> <li data-list-item-id="edba1d64b13d5f9496fcda760fe51d042"> <a href="https://bugs.mojang.com/browse/MC-273228" data-bi-id="n4a3" data-bi-ct="text" data-bi-cn="mc-273228" data-bi-ecn="mc-273228">MC-273228</a> - Crash when generating water lakes using a custom worldgen datapack</li> <li data-list-item-id="e59342d889cc51697cfc2de95d9a85cf4"> <a href="https://bugs.mojang.com/browse/MC-303403" data-bi-id="n5a3" data-bi-ct="text" data-bi-cn="mc-303403" data-bi-ecn="mc-303403">MC-303403</a> - Hanging sign block displays render dark and above other blocks and mobs</li> <li data-list-item-id="e64ecd32041349ea3afe046b3635f85a5"> <a href="https://bugs.mojang.com/browse/MC-305580" data-bi-id="n6a3" data-bi-ct="text" data-bi-cn="mc-305580" data-bi-ecn="mc-305580">MC-305580</a> - Baby zombie horses, skeleton horses and camel husks grow into adults, unlike other baby undead mobs</li> <li data-list-item-id="e7c196e09cc714a3fa75a256241c5fd62"> <a href="https://bugs.mojang.com/browse/MC-305598" data-bi-id="n7a3" data-bi-ct="text" data-bi-cn="mc-305598" data-bi-ecn="mc-305598">MC-305598</a> - The "wolf_baby_angry4" sound (angry puppy sound) ends abruptly</li> <li data-list-item-id="ed2a11afc9a1ca65c93df0af8727c5e9c"> <a href="https://bugs.mojang.com/browse/MC-305813" data-bi-id="n8a3" data-bi-ct="text" data-bi-cn="mc-305813" data-bi-ecn="mc-305813">MC-305813</a> - The game crashes due to an integer overflow when loading a level with a large number of days</li> <li data-list-item-id="e4df98b7f00abaf1d23d9407c4669fad2"> <a href="https://bugs.mojang.com/browse/MC-305887" data-bi-id="n9a3" data-bi-ct="text" data-bi-cn="mc-305887" data-bi-ecn="mc-305887">MC-305887</a> - The eating sound for baby horses is noticeably too low-pitched</li> <li data-list-item-id="ebdfba99502b8686c5c7d3502aec4b089"> <a href="https://bugs.mojang.com/browse/MC-305923" data-bi-id="n10a3" data-bi-ct="text" data-bi-cn="mc-305923" data-bi-ecn="mc-305923">MC-305923</a> - Bubble columns delete waterlogged blocks that intersect them</li> <li data-list-item-id="ee3c5ff2f60b6cfb424913bfed99499ea"> <a href="https://bugs.mojang.com/browse/MC-305988" data-bi-id="n11a3" data-bi-ct="text" data-bi-cn="mc-305988" data-bi-ecn="mc-305988">MC-305988</a> - Golden dandelions can't be fed to tadpoles</li> <li data-list-item-id="e27ea448814ef54cbefb5581c658498d5"> <a href="https://bugs.mojang.com/browse/MC-306022" data-bi-id="n12a3" data-bi-ct="text" data-bi-cn="mc-306022" data-bi-ecn="mc-306022">MC-306022</a> - Golden dandelions work on tamed baby skeleton horses and zombie horses</li> <li data-list-item-id="e34bd1789cb20c6c7cffb4c2aace5e84c"> <a href="https://bugs.mojang.com/browse/MC-306035" data-bi-id="n13a3" data-bi-ct="text" data-bi-cn="mc-306035" data-bi-ecn="mc-306035">MC-306035</a> - The "Birthday Song" advancement is no longer being granted</li> <li data-list-item-id="e47f3d57af23ae358d53d9cf5e5d3646b"> <a href="https://bugs.mojang.com/browse/MC-306057" data-bi-id="n14a3" data-bi-ct="text" data-bi-cn="mc-306057" data-bi-ecn="mc-306057">MC-306057</a> - The AgeLocked NBT tag isn't saved when picking up a baby axolotl in a bucket</li> <li data-list-item-id="e5b6934fc65680820c66be6e86c50c93d"> <a href="https://bugs.mojang.com/browse/MC-306123" data-bi-id="n15a3" data-bi-ct="text" data-bi-cn="mc-306123" data-bi-ecn="mc-306123">MC-306123</a> - Wolves still try to attack players even in Peaceful difficulty</li> </ul><h2 id="h_01KH6ASH3J5NMDKH8PZ3SREEM6">Get the Snapshot</h2><p>Snapshots are available for Minecraft: Java Edition. To install the Snapshot, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download" data-bi-id="n16a3" data-bi-ct="text" data-bi-cn="minecraft launcher" data-bi-ecn="minecraft launcher">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.</p><p><strong>Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</strong></p><p>Cross-platform server jar:</p><ul><li data-list-item-id="e25f732de05bef4e4a93918490b9e09ee"><a href="https://piston-data.mojang.com/v1/objects/944a97169c234da76b16df7e504bf47c3aba3da0/server.jar" data-bi-id="n17a3" data-bi-ct="text" data-bi-cn="minecraft server jar" data-bi-ecn="minecraft server jar">Minecraft server jar</a></li></ul><p>Report bugs here:</p><ul><li data-list-item-id="eca2b16595bf8daa83fbc9ee1b857561c"> <a href="https://bugs.mojang.com/projects/MC/summary" data-bi-id="n18a3" data-bi-ct="text" data-bi-cn="minecraft issue tracker" data-bi-ecn="minecraft issue tracker">Minecraft issue tracker</a>!</li></ul><p>Want to give feedback?</p><ul><li data-list-item-id="e0a1cfa2c4758e62638cc945f225073e5">For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/" data-bi-id="n19a3" data-bi-ct="text" data-bi-cn="feedback site" data-bi-ecn="feedback site">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft" data-bi-id="n20a3" data-bi-ct="text" data-bi-cn="official minecraft discord" data-bi-ecn="official minecraft discord" data-bi-socchn="discord" data-bi-bhvr="SOCIALLIKE">official Minecraft Discord</a>.</li></ul><p> </p><p> </p>
Community<p><strong>Posted:</strong> 10 February 2026</p><figure class="wysiwyg-image"><img style="aspect-ratio: 1920/1080;" src="https://feedback.minecraft.net/hc/article_attachments/43274646090509" alt="Minecrat Bedrock Edition 26.0" width="1920" height="1080"></figure><p>I'm not sure what to start with today – the baby mob redesigns and craftable name tags coming into testing? Or the fact that this release is the first that follows <a href="https://www.minecraft.net/en-us/article/minecraft-new-version-numbering-system">our new numbering system</a>? Actually, why choose! In this release we're entering 26.0, and thanks to the weeks we've spent teaching the nautilus some new moves, you'll find some new swimming animations for this underwater mount. We've also fixed a bug with Nether Portals so you can light them with lava again. In testing, you'll be able to try out crafting name tags, and meet new redesigns for baby mobs! And that's not all, either. Let's dive in!</p><h2 id="h_01KGQ61KXJKQFF7C8FX4RE939R">Experimental Features</h2><h3 id="h_01KGQ61KXJQM29JEHE01537XDB">General</h3><ul><li data-list-item-id="e68611c27029006c842a66182ddd6266e">Added experimental toggle for Drop 1 of 2026</li></ul><h3 id="h_01KGQ61KXMYAJQ8JVMR4YMA569">Items</h3><ul><li data-list-item-id="e0b554d97528306c4b591217456e37873">Name Tags are now craftable, using paper and any metal nugget</li></ul><h3 id="h_01KGQ61KXM7HBPQV9DNFMFTYJW">Baby Mobs</h3><ul> <li data-list-item-id="e756b0824090046eabb0ea393124a8692">Updated the models and textures of the following Baby Mobs:<ul> <li data-list-item-id="e78ae15adca312ad8a647490a90e9b0ea">Cow<ul><li data-list-item-id="eba81f3bb4345c00cea582793bdd3c1bb">Tweaked the bounding box of both adult and baby to align with Java Edition and the new model</li></ul> </li> <li data-list-item-id="ede93ed3b76bec2902b461b3ac7a60666">Mooshroom<ul><li data-list-item-id="e3f7b1b6512b857ae793f002652c0c4ba">Tweaked the bounding box of both adult and baby to align with Java Edition and the new model</li></ul> </li> <li data-list-item-id="e6aafa6ba8113b6f8ecec44734d1e4c01">Pig</li> <li data-list-item-id="ece404f8dcd46c5710eb203d5bdb18bb2">Wolf<ul> <li data-list-item-id="ec48a9ca3fe86b49ff173b6361a4172d0">Tweaked the bounding box of both adult and baby to align with Java Edition and the new model</li> <li data-list-item-id="ea0d7784feec78b9c5419717a260592ec">Known Issue: The MERS texture of the tamed Wolf is currently a placeholder, and will be updated in a future Preview update</li> </ul> </li> <li data-list-item-id="ee4c940f0204d5a1728b3b4d4bfc0ee20">Rabbit<ul> <li data-list-item-id="e1f19cb85f9f7fcf12894e1c374292833">Both adult and baby Rabbits also received new animations</li> <li data-list-item-id="e5a1d720524484220d0a0ed48dd53d771">Tweaked the bounding box to align with the new model</li> </ul> </li> <li data-list-item-id="e5e4567d4d52fe764e131622b1020f239">Cat<ul><li data-list-item-id="e44234766c49a958376240d52cea16155">Tweaked the baby's bounding box to align with the new model</li></ul> </li> <li data-list-item-id="e58294e0b6608cc0caf90a0cd18d992a9">Ocelot</li> <li data-list-item-id="ec082b181932e9957625f1b45e3e87e5b">Chicken<ul><li data-list-item-id="e21a4dc19438e00611c86089190b825ea">Tweaked the bounding box to align with the new model</li></ul> </li> <li data-list-item-id="e1337130755b35dee98123aab11947e18">Sheep</li> </ul> </li> <li data-list-item-id="e1d8842210125c13783a9f5abbf66a859">Using a Spawn Egg on the corresponding Mob will now spawn the Baby form of that Mob</li> </ul><h4 id="h_01KGQ61KXWM45YY9MXW0116SY7">Sounds</h4><ul><li data-list-item-id="ee2ee9a87d82ce36c8937ceaac7219fcc">Baby Pigs, Cats, and Wolves, now have a unique set of sounds<ul><li data-list-item-id="e59e5a69d5bfde6e5268464a8aedd3c7b">Known Issue: Adult Wolf sound variants are currently not working as expected, and will be fixed in a future release</li></ul> </li></ul><h2 id="h_01KGQ61KXXRH86F5PPN8QQ2GEB">Features and Bug Fixes</h2><h3 id="h_01KGQ61KXXVBQQDC4ZQ2SDHARX">New Version Numbering System</h3><ul> <li data-list-item-id="e06aec2e2738d92b51713aeb516616581">Going forward, we'll be numbering our versions based on the year. So, for both Bedrock and Java Edition, version numbers in the year 2026 will begin with ‘26'</li> <li data-list-item-id="ee99f3ef89ac189c920747106f447a7cd">For a deeper look into the changes, check out <a href="http://aka.ms/MinecraftVersionUpdate">aka.ms/MinecraftVersionUpdate</a> </li> </ul><h3 id="h_01KGQ61KXYDJHRS4442GZQ7NVK">Accounts</h3><ul><li data-list-item-id="eb3b7dc7d07184da0c13d9ca5c4af5edb">Fixed player data becoming disconnected from account for Xbox players in split-screen mode (<a href="https://bugs.mojang.com/browse/MCPE-233088">MCPE-233088</a>)</li></ul><h3 id="h_01KGQ61KXZVB38RCDCQNEWDBS2">Accessibility</h3><ul><li data-list-item-id="e7506fef452c128c8417cc8ef06fb80bf">The new Gameplay subtitles (closed captions) will remain in the Beta and Preview versions only for a while longer, while we work on polishing and bug fixing</li></ul><h3 id="h_01KGQ61KY0VCME6NN7KMVV131T">Blocks</h3><ul> <li data-list-item-id="e6874812c2d4974f3a9bd2100d9901477">Bamboo Stalks no longer pop in as obviously, from a distance they have no transparency instead (like Sugar Cane and Cactus) unless on Simple graphics</li> <li data-list-item-id="efee91d7405c09498ec49fca33ab26bce">Rotated Y axis orientation of blocks in hand rendered in third person to match Java (<a href="https://bugs.mojang.com/browse/MCPE-231979">MCPE-231979</a>)</li> </ul><h3 id="h_01KGQ61KY1N3S4DVWQHB2A9TP5">Creator</h3><ul> <li data-list-item-id="e9f3faf28c2c271c6ab4aed90a1b7a899">Added command macro support<ul> <li data-list-item-id="e44a7a273a77802761d1711c11953c16a">Adds toggle to the Creator Settings screen, which when enabled adds 10 new key mappings to the keyboard/mouse controls settings screen which each have a text input for what command to run when the input is pressed</li> <li data-list-item-id="ea3779aef04a7cde697fcfe53f2baa36b">Commands can only be run while in game</li> <li data-list-item-id="e8ed6320b3531d316e5ea858f88465191">All re-mappable keys are coordinates of Alt plus the chosen key</li> </ul> </li> <li data-list-item-id="eab354c3fa4d00ff5e1dee9295f0493b5">Added guard to prevent mapping a command macro key to Alt, as Alt is the coordinates key already</li> </ul><h3 id="h_01KGQ61KY2QNT4HRT8YB5X64RE">Dressing Room and Character Creator</h3><ul> <li data-list-item-id="e75f791e7bf19ddb70bf0160ea9f33a3c">Fixed upgrade from UWP to GDK causing corrupt skin states</li> <li data-list-item-id="ec763e228c8867e2698046bc0bb08263e">Updated Android Photo Picker instead of requesting media permissions.</li> <li data-list-item-id="e32b4b06529ea7bd26d6846d6a9be10a5">While in a world, classic skins equipped within the marketplace will now be reflected in game after exiting the marketplace and unpausing<ul> <li data-list-item-id="ebdea44020bc1164217506380d75106d0">Loading cached appearances works while offline</li> <li data-list-item-id="e8d6f1c7f8562066012e5b3630cb54e75">Prefer loading cached appearance over random skin</li> </ul> </li> </ul><h3 id="h_01KGQ61KY4BCK1HFYJSY2ZRR50">Gameplay</h3><ul> <li data-list-item-id="ea96cf830aeb9462025c0355cd3eba43a">Vindicator now correctly attacks all non-illager mobs when the nametag "Johnny" is applied (<a href="https://bugs.mojang.com/browse/REALMS-13166">REALMS-13166</a>)</li> <li data-list-item-id="e59522dcf7f6c20686df468791494752a">Fixed an issue that caused Nether Portals to not get ignited by lava (<a href="https://bugs.mojang.com/browse/MCPE-232906" title="https://bugs.mojang.com/browse/mcpe-232906">MCPE-232906</a>)</li> <li data-list-item-id="e00e2c9f6b2a956a49d295a1c88e0e7ab">Fixed the End gateway portal that teleported the player to the void area (<a href="https://bugs.mojang.com/browse/MCPE-228267">MCPE-228267</a>)</li> </ul><h3 id="h_01KGQ61KY6P3BCBSG9SRQMAFMG">General</h3><ul> <li data-list-item-id="eed69931b0f24e1f31623de702b1d0563">The Adventuring Time achievement no longer unlocks after visiting fewer than 17 biomes on PC (<a href="https://bugs.mojang.com/browse/MCPE-156784">MCPE-156784</a>)</li> <li data-list-item-id="e4877fd915da9b75ba091d48968da7a6b">Fixed an issue on Windows where the window reset to a smaller size on reopening, even when a single monitor had sufficient space (<a href="https://bugs.mojang.com/browse/MCPE-228875">MCPE-228875</a>)</li> </ul><h3 id="h_01KGQ61KY7XGRXDNJ6TAC6VY6Z">Graphical</h3><ul> <li data-list-item-id="eba59067b43816ec8e67413cba0518b08">Fixed a bug where screenshots taken with Ray Traced graphics mode selected did not render accurately</li> <li data-list-item-id="efab31385dd898b067ee9e7ba7d96d1bd">Fixed an issue where block highlight was not visible when the Outline Selection toggle was turned off in Vibrant Visuals (<a href="https://bugs.mojang.com/browse/MCPE/issues/MCPE-222491">MCPE-222491</a>)</li> <li data-list-item-id="e12533c4bd10fd9343d96d5871d4d3ed8">Fixed an issue where the graphics mode options were changing after game updates (<a href="https://bugs.mojang.com/browse/MCPE-226682">MCPE-226682</a>)</li> <li data-list-item-id="e9363fe6282d9e2e03aedb59470e5161b">Fixed water extinction being drawn over fog when the chunk behind it is missing in Vibrant Visuals</li> <li data-list-item-id="ea13287a203a4d384855fd3b30d938902">Fixed an issue that caused darker colors in some skins to appear washed out in Vibrant Visuals (<a href="https://bugs.mojang.com/browse/MCPE-206669">MCPE-206669</a>)</li> <li data-list-item-id="e722c98f49fe1c499f1892fcf8d759fa6">Fixed a bug with the 'Hide Sky Flashes' option causing The End entrance sound to loop</li> <li data-list-item-id="e91fa02d3cf02cecb4b06f654a97c4005">Fixed note effects on Note Blocks not displaying the correct color in darkness</li> <li data-list-item-id="e951720bb909ca206a6bba08db63ddcc4">Fixed an issue that caused lighting on End Portals to render incorrectly if a resource pack defined a Portal block as a point light in Vibrant Visuals</li> <li data-list-item-id="e35f76682ddd5dc8dc89683a24c1875a9">Made the fire effect on burning mobs and players dither when the player-camera is nearby</li> <li data-list-item-id="e6249fb8dd6c802b977760b2a688df7c2">Fixed the Snow Golem's pumpkin head not being dithered when the toggle is enabled (<a href="https://bugs.mojang.com/browse/MCPE-228082">MCPE-228082</a>)</li> <li data-list-item-id="e5ade2d66f5570b9015ec1cc969b369dd">Fixed dithered objects flickering when resolution is set to 50% in Vibrant Visuals (<a href="https://bugs.mojang.com/browse/MCPE-231582">MCPE-231582</a>)</li> <li data-list-item-id="eb80d7257b92439c0970564b037106ae1">Fixed a bug that would sometimes allow sunlight to shine through walls, e.g. near cave entrances, in Vibrant Visuals mode</li> <li data-list-item-id="e6112d4dd24279b3e3237f71ec8393609">The textures of Stripped Spruce Logs and Stripped Spruce Wood are now in parity with Java (<a href="https://bugs.mojang.com/browse/MCPE-137379">MCPE-137379</a>)</li> <li data-list-item-id="eafbd06ed844a0bfe0b8d25dc3986d1fd">Fixed an issue where textures would not be correctly reloaded when changing between graphics modes in the main menu</li> <li data-list-item-id="ec3d59d5797de53079919dbae7dcad732">Mobs no longer randomly flicker every few seconds (<a href="https://bugs.mojang.com/browse/MCPE-220557">MCPE-220557</a>)</li> <li data-list-item-id="ee66aff48faf507200cb61b706448a769">Fixed shadow stripes appearing on the ground during sunset and sunrise with high FoV on low quality settings in Vibrant Visuals mode.</li> <li data-list-item-id="e476c10726ea593496c9ecab2451390d3">Fixed an issue that caused all player markers on locator maps to have the same color in Vibrant Visuals mode.</li> <li data-list-item-id="e3c2de2394eb2c431eb173f349a47a3bd">Fixed an issue which was causing textured items held-in-hand to be double-tinted in Vibrant Visuals mode.</li> <li data-list-item-id="ed1f9a0bf39b5d12543065b2652496f61">Fixed an issue in the Editor that would cause the viewport to become distorted in Vibrant Visuals mode when using the Paste or Repeater tool</li> <li data-list-item-id="eeaea04c1687aac07ec9d6b6430b0e3ee">Fixed an issue where the screen would be completely black when the camera was inside of a block in Vibrant Visuals mode. (<a href="https://bugs.mojang.com/browse/MCPE-221667">MCPE-221667</a>)</li> <li data-list-item-id="ee7365a0919fe9f5351d6a5f52c9f2b5d">Fixed an issue that caused banner poles to appear darker in Vibrant Visuals.</li> <li data-list-item-id="eecde9efe7a65376f4a147f92e622d9a1">Fixed shields with banner designs rendering incorrectly when equipped in first person. (<a href="https://bugs.mojang.com/browse/MCPE-232638">MCPE-232638</a>)</li> <li data-list-item-id="e881c8a05a0ace1b8ef8911377eda9f6f">Dithering<ul> <li data-list-item-id="ec6ba89bb15c1d8af3cd2f64d9926699a">Added dithering to items held by Players and Mobs if dithering is enabled in Accessibility menu.</li> <li data-list-item-id="e8059c479b5fba8e03dfdbc3efb2ae259">Added dithering to skulls, heads, chests, shulker boxes, banners, conduits, decorated pots and copper colem statues held by Players and Mobs if dithering is enabled in the Accessibility menu.</li> <li data-list-item-id="e27c8626c82d01a239ee734853726261d">Added Cobweb block to the list of ditherable blocks.</li> <li data-list-item-id="e1810fc38f362cf28cf1fe056b1220b0d">Fixed dithering for equipped shields with banner designs when held by entities.</li> </ul> </li> <li data-list-item-id="ea5ab148095ed92e8d6e19e49d1b4dbf5">Data-driving<ul> <li data-list-item-id="e84f950689c1f3be62107d0a062120242">Added the ability to specify ambient light colors according to the time of day in the Vibrant Visual lighting configuration files.</li> <li data-list-item-id="e2ad27025557104b60796a82cefa286a6">Added the ability to specify ambient light illuminances according to the time of day in the Vibrant Visual lighting configuration files.</li> <li data-list-item-id="e8cd931d5e3c4ffbb8e1628f938832e09">Added the ability to specify sky light intensity according to the time of day in the Vibrant Visual lighting configuration files.</li> </ul> </li> </ul><h3 id="h_01KGQ61KYH7GHPWDHS02EDXCJ7">Input</h3><ul> <li data-list-item-id="e0953f8ad6afc3784876035a468af34f4">Fixed an issue where pressing the Alt key would cause the game to freeze display (<a href="https://bugs.mojang.com/browse/MCPE-230294">MCPE-230294</a>)</li> <li data-list-item-id="ea683311de98b2a060a498714020786c4">The on-screen keyboard will now close when typing with a physical keyboard (<a href="https://bugs.mojang.com/browse/MCPE-228584">MCPE-228584</a>)</li> <li data-list-item-id="e2e090de9ccb7d99a199ee2ff09bf1159">Fixed not being able to type into a text box when hovered (<a href="https://bugs.mojang.com/browse/MCPE-229178">MCPE-229178</a>)</li> <li data-list-item-id="e5a5bf1de467fbcb66646637f4b063eaa">Fixed an issue on Windows where the camera would shift slightly after closing the pause menu (<a href="https://bugs.mojang.com/browse/MCPE-227945">MCPE-227945</a>)</li> <li data-list-item-id="e6bad0710b5cce84ae5f2047a60e17404">Fixed a bug on Windows where scrolling could cause the camera to move (<a href="https://bugs.mojang.com/browse/MCPE-230921">MCPE-230921</a>)</li> </ul><h3 id="h_01KGQ61KYK4MGS4Y683Y84965X">Items</h3><ul> <li data-list-item-id="e22843647884d205b56e77e54e1aec050">Spears now rotate in the same direction when charging in first and third person view</li> <li data-list-item-id="ecb8937ef3b004d4b737e28b806d5e1ec">Fixed an issue where adding items to a Bundle in a Chest would sometimes not save after leaving the game (<a href="https://bugs.mojang.com/browse/MCPE-187058">MCPE-187058</a>)</li> <li data-list-item-id="e7f9fc62913512676e40263878b85d85b">Diamond and Netherite Horse Armor now provide toughness values of 2 and 3, respectively</li> <li data-list-item-id="e9904f4a1c580b47adb81d0e303c2e028">Diamond and Netherite Nautilus Armor now provide toughness values of 2 and 3, respectively</li> <li data-list-item-id="e54b6a12062ef376f75681d041809bf04">Horse Armor, Nautilus Armor, and Wolf Armor now display their toughness, armor, and knockback resistance values when greater than 0</li> <li data-list-item-id="e6b1a92eb91cc9c51a3424a74bf1e28cc">Piglin Spawn Egg and Piglin Brute Spawn Egg are now correctly sorted in alphabetical order (<a href="https://bugs.mojang.com/browse/MCPE-231580">MCPE-231580</a>)</li> <li data-list-item-id="e6dfad321ea4bbed87d84d61ad5b61a02">Fixed an issue where the map marker was stuck when a Locator Map in an Item Frame was deleted (<a href="https://bugs.mojang.com/browse/MCPE-185362">MCPE-185362</a>)</li> <li data-list-item-id="e2298e85394a33c18c8913609b501d31b">Diamond Horse Armor now provides 2 points of toughness, while Golden Horse Armor provides none (<a href="https://bugs.mojang.com/browse/MCPE-232700">MCPE-232700</a>)</li> <li data-list-item-id="e7a21943c7881dbf1aaf56aaa7f1940c7">Carried item models will no longer be larger when using a HD texture pack (<a href="https://bugs.mojang.com/browse/MCPE-169754">MCPE-169754</a>)</li> <li data-list-item-id="e3cf89f87df0abfd303310982ca558f1b">Equipping an item with a storage item component in an armor or hand slot will no longer delete storage contents.</li> <li data-list-item-id="ea361e19063164a6cf5d79b76c49265a9">Fixed an issue where trimmed armor would not appear correctly after suspending and resuming the game. (<a href="https://bugs.mojang.com/browse/MCPE-234122">MCPE-234122</a>)</li> <li data-list-item-id="e49cccce75fcf22e6e6aa1652889fe8c5">Items now flow properly in water again (<a href="https://bugs.mojang.com/browse/MCPE-234749">MCPE-234749</a>)</li> </ul><h3 id="h_01KGQ61KYQSZFVV2WFNVZXGADB">Mobs</h3><ul> <li data-list-item-id="edb8fa1d8499d8a786936c4e81f4863a8">Wolf shadow and model are now centered (<a href="https://bugs.mojang.com/browse/MCPE-176018">MCPE-176018</a>)</li> <li data-list-item-id="ef7ac3c5451ec2f81d6d5ef7a3e9fd9fd">The baby variants of Zombies, Zombie Villagers, Drowned, and Husks now drop items when killed (<a href="https://bugs.mojang.com/browse/MCPE-93172">MCPE-93172</a>)</li> <li data-list-item-id="ef787e76f948c8fcda8592e027363d14f">The baby variants of Squid and Glow Squid no longer drop items when killed (<a href="https://bugs.mojang.com/browse/MCPE-189551">MCPE-189551</a>)</li> <li data-list-item-id="ee3d7499493557755763782e5fe32e1d1">Fixed an issue where Polar Bears recalculated their path to the target twice as often during the stomp attack</li> <li data-list-item-id="ec224f466b4a73498701ebbde0f88d2ec">Improved movement logic for Nautili and other underwater mobs<ul> <li data-list-item-id="ee718bb6fc312d9fcd509ae246d9fb5df">They are now less likely to get stuck on block edges</li> <li data-list-item-id="e7049ad3babf3d4f623c2629762678fcb">When tempted, they navigate around obstacles instead of moving in a straight line toward the player</li> <li data-list-item-id="e8f042af1eb650d94d2839035d78923f6">They no longer spin while moving vertically</li> <li data-list-item-id="ec3be96b20064eacdb00740920d5c0881">They no longer move excessively slowly when moving vertically</li> </ul> </li> <li data-list-item-id="e74815a74b0f40c8896b638bda5792b50">Mob effect particles can now appear slightly outside of the mob's bounding box</li> <li data-list-item-id="ebcb951f95c59a4d7f2655598a5b07502">Tweaked the chance of Zombie Riders spawning with Copper Armor to more closely match Java (<a href="https://bugs.mojang.com/browse/MCPE-229469">MCPE-229469</a>)</li> <li data-list-item-id="e03304bbefe25c52d2b88aaaf89a928fb">Tweaked the chance of Husk Riders spawning with Copper Armor to more closely match Java</li> <li data-list-item-id="e9e0a58f5fce770d8b61de139000eb61a">Players and baby Drowned no longer float on Nautili when riding them</li> <li data-list-item-id="ed1bbd365982cf4933f565c749ada8f43">Attachable items no longer render when equipped to a Zombie Nautilus via commands</li> <li data-list-item-id="e6812aef916289aab4b3487480ac42ac7">Drowned, Skeleton, Stray, Bogged and Parched can no longer pick up spears</li> <li data-list-item-id="ef2a0affded8aed095143d2819c559913">Zombies that spawn riding Zombie Horses now have a loot table with an armor chance matching that of regular Zombies (<a href="https://bugs.mojang.com/browse/MCPE-232098">MCPE-232098</a>)</li> <li data-list-item-id="e973f4ca113b98b03b8ca56ff8daa1c3e">Baby Horses, Donkeys, and Mules no longer gradually grow in size as they age, matching Java Edition (<a href="https://bugs.mojang.com/browse/MCPE-121628">MCPE-121628</a>)</li> <li data-list-item-id="ef95797ad15149a218741b3e8cb56e733">Fixed a bug where baby Zombie Horses would shrink in size when they grew into adult Zombie Horses<ul><li data-list-item-id="e4b3e18aacea4a55d2fcde8a575db1831">They cannot now grow into adult Zombie Horses at all, matching Java Edition</li></ul> </li> <li data-list-item-id="ed99fd8623604d43ae017ceb62b7af84a">Nautilus and baby Nautilus now have swim sounds</li> <li data-list-item-id="e78f6aec3725962a3c238f6afbff32c79">Zombie Nautilus now has swim sounds</li> <li data-list-item-id="e7c9f439f179c0be8f9e21799fc19168e">Nautilus now has alternative ambient, hurt, and death sounds when on land</li> <li data-list-item-id="eff0d8c00d96a0a9f17e7c825678ac2fe">Baby Nautilus now has unique swim sounds, including alternative ambient, hurt, and death sounds when on land</li> <li data-list-item-id="e339b42382440ffb68f2c7544531337dd">Zombie Nautilus now has alternative ambient, hurt, and death sounds when on land</li> <li data-list-item-id="edd1c32ff5a91c3ff1f0512a636efe201">Baby Drowned can now spawn with Tridents</li> <li data-list-item-id="ec7f00c125e1c40a12decf7f2f12dc72c">Adjusted the ratio at which Drowned spawn with Tridents and Fishing Rods, matching Java Edition</li> <li data-list-item-id="e90b9640e30a427fcfe8a33b2a8f1fcb7">Creaking attack animation is no longer cut short (<a href="https://bugs.mojang.com/browse/MCPE-187288">MCPE-187288</a>)</li> <li data-list-item-id="e6e6bc1893807e9c6ae62a7a5a96ac717">The Water Breathing effect now prevents the Nautilus from suffocating outside of water, consistent with its behavior for other aquatic mobs (<a href="https://bugs.mojang.com/browse/MCPE-232061">MCPE-232061</a>)</li> <li data-list-item-id="eb6cc424c9192c0ac1133c7b08aeec946">Drowned can now control the Zombie Nautilus they ride, allowing them to actively chase their target (<a href="https://bugs.mojang.com/browse/MCPE-232370">MCPE-232370</a>)</li> <li data-list-item-id="e96067fa4e991d76984bb65d8be225d99">The Baby Zombie Horse can no longer be ridden</li> <li data-list-item-id="e9dfb08f639d2382815c83f1250e49371">The Baby Zombie Horse can no longer be equipped with a Saddle or Horse Armor</li> <li data-list-item-id="e6f695e52d9a3ebe4d75fe9dfc7790c92">The following undead mobs will no longer panic when hit<ul> <li data-list-item-id="e9d56190c080f8bccfc5c577be4ac8fd6">Camel Husks</li> <li data-list-item-id="e3c4788ca0454752f6be56d5ced7134f9">Skeleton Horses</li> <li data-list-item-id="e9a290e828978aa56847a83b5ad8ba9bf">Zombie Horses</li> </ul> </li> <li data-list-item-id="ea3fc3a2217976a27a71f45773da283b4">Wolf Armor is now aligned to the Wolf when it has the Armor equipped (<a href="https://bugs.mojang.com/browse/MCPE-232488" title="https://bugs.mojang.com/browse/mcpe-232488">MCPE-232488</a>)</li> <li data-list-item-id="ed2950a0233702a70569e52801f268ae1">Fixed a bug that prevented some zombie variants to form Chicken Jockeys, including: (<a href="https://bugs.mojang.com/browse/MCPE-223845">MCPE-223845</a>)<ul> <li data-list-item-id="e6792bd291824ed5e04d834982c9a879e">Baby Drowned</li> <li data-list-item-id="e5c0d6633f2481b6f06b8878c5c25d68b">Baby Husk</li> <li data-list-item-id="e46b75bbd3dbefc70912545b7906cb64d">Baby Zombie Villager</li> <li data-list-item-id="e9c4710699e544cf374516a1a14fc689f">Baby Zombified Piglin</li> <li data-list-item-id="ece1ec09a20236253e47e2e617f4d95df">These now have the random ability to sometimes mount the following mobs:<ul> <li data-list-item-id="ed7aacd1f23fa9ca3b4aba32d98909ada">Cat</li> <li data-list-item-id="e01bec2f79dced9dcdcdb68f1ae89e51e">Cave Spider</li> <li data-list-item-id="e730efca015b4ae226c6b3f91a5a01c61">Chicken</li> <li data-list-item-id="ee60b06c4919d657898181b32d6cabb80">Cow</li> <li data-list-item-id="e9fe29778ae5a3c49660702ae700e98a8">Donkey</li> <li data-list-item-id="e2e632918d9953bcde08b7824afa76b1b">Horse</li> <li data-list-item-id="e3facd5ddd36c2c6c539148a809d00967">Husk</li> <li data-list-item-id="ef040554fbf60a9419865f05fb3dd14d7">Mooshroom</li> <li data-list-item-id="eff60b7cedc196436616e67b0ca273574">Mule</li> <li data-list-item-id="e0922e8fff07207fbc7993d11963bb300">Ocelot</li> <li data-list-item-id="efe7f47760c77e9ac9c12788cf92aa460">Panda</li> <li data-list-item-id="e0826288481e3da1cf891fb8a1912da3c">Pig</li> <li data-list-item-id="e133e4346675d5ebab93790dcd8b98ab9">Spider</li> <li data-list-item-id="e4cfb5c002f2f1df90fd139a361106d51">Wolf</li> <li data-list-item-id="e56a598fece96610bceb518731467c86e">Zombie</li> <li data-list-item-id="ed1e4bddec389213b219a929501ab0c67">Zombie Horse</li> <li data-list-item-id="ecf03da954cfac1c8e71074bc3a100670">Zombie Villager</li> <li data-list-item-id="e05b02a34d2713a48cab0eae62ee1e22b">Zombified Piglin</li> </ul> </li> </ul> </li> <li data-list-item-id="e4fff18f21a5fef902bb4e9bebcc1b144">Zombie horses and Zombie Nautiluses no longer occasionally burn while swimming in water (<a href="https://bugs.mojang.com/browse/MCPE-229542">MCPE-229542</a>)</li> <li data-list-item-id="ec8b1219300b249dab5863d5e1b766fa8">Fixed a bug where most mobs would stare at players, mobs or targets for an excessive amount of time<ul><li data-list-item-id="e497353c96e3e3427561ede1f4eadfd06">For more details see the technical section</li></ul> </li> <li data-list-item-id="e79a49f3e91e2bfa666c6b5ea3b97cc76">Fixed bug where several mobs would look at players from a further distance than intended<ul> <li data-list-item-id="e6b9b9944341b42b60f817894d915f98d">Allay</li> <li data-list-item-id="e9320442b1ce0f39ca27c8ede3e9ad56d">Armadillo</li> <li data-list-item-id="e95f27569e5dd8719fccf8887c36c332b">Axolotl</li> <li data-list-item-id="eefc2baf8b830e98c6d4c00a432f66fcf">Camel</li> <li data-list-item-id="ef836c5d7e6e7ac767fd487fc567e27d3">Frog</li> <li data-list-item-id="e173d0295d3c627b5b9ae0a04554affbc">Sniffer</li> <li data-list-item-id="e02d83cb5f02f1047782da5e6b3e8a773">Tadpole</li> <li data-list-item-id="ea07044b7ee46014c643d2831392932ae">Turtle</li> <li data-list-item-id="efa55bb3947127a574825aef3a1b74ec1">Wolf</li> </ul> </li> <li data-list-item-id="ed6bd6bfd13986a94d958711312ed6155">All three Nautilus variants no longer have a gap between their head and shell (<a href="https://bugs.mojang.com/browse/MCPE-231602">MCPE-231602</a>)</li> <li data-list-item-id="e61a7616eac7ba20bbe88578cbed1467b">Improved swimming animations for all three Nautilus variants:<ul> <li data-list-item-id="e78b6c3f0b1b7278db16caf2380fcba06">The head now slightly retracts into the shell while swimming, creating a propelling motion</li> <li data-list-item-id="ed325d2781acc739a6b071767f04f507a">This only occurs when the Nautilus is moving and not being ridden</li> </ul> </li> <li data-list-item-id="e965084fd7570dd28c1e7da15ffb757f5">Nautilus and Zombie Nautilus no longer have permanently increased movement speed after becoming hostile</li> <li data-list-item-id="efcbf804c3824c89fc1a71afa14f10f5f">Skeleton Horse, Zombie Horse, Zombie Nautilus, and Husk Camel are no longer damaged by the Conduit</li> <li data-list-item-id="eaff61b80e5d4485030eb3b5099e72832">Skeleton Horse, Zombie Horse, Zombie Nautilus, and Husk Camel no longer prevent the Player from sleeping when nearby</li> </ul><h3 id="h_01KGQ61KZJHDXA1HNQ3YCWFNBX">Projectiles</h3><ul> <li data-list-item-id="e8b0cbeae5a7643200dad3985bb6ab690">Lingering and Splash Potions now deflect Ghast Fireballs and other deflectable projectiles on hit (<a href="https://bugs.mojang.com/browse/MCPE-191655">MCPE-191655</a>)</li> <li data-list-item-id="e71a879ff53db0945de42b925120b14fd">All projectiles now deflect Ghast fireballs and other deflectable projectiles on hit (<a href="https://bugs.mojang.com/browse/MCPE-232731">MCPE-232731</a>)</li> </ul><h3 id="h_01KGQ61KZKJ1HMJ8FA2ZTPK0H5">Realms</h3><ul> <li data-list-item-id="eabb9192be795f11698493e64540026c3">Fixed "Realm couldn't load" error from occurring after joining a Realm via invite</li> <li data-list-item-id="e12f9b78f2c3f4fef655c2d5672acc526">Fixed input legends for Realms purchase reconciliation modal</li> <li data-list-item-id="ee4d33beb4407bcc7689b168cac7f3c99">Fixed issue where narration was not always reading the description for the "Free up space" popup dialog when using a mouse</li> <li data-list-item-id="ecd495c1e220571e37d27b767388e85e6">The description and storage bar labels under the "Free up space" popup dialog are now treated as two separate objects for narration instead of one</li> <li data-list-item-id="e630b74f53a2700512a76dbbafe0baf19">For the Realms Edit World screen, the description of the Reset and Replace confirmation modals have been updated</li> <li data-list-item-id="e4b791d02fd1e9df7c398549dbe514120">Overwriting saves to create a new save while the "Automatic" tab is active no longer throws an error</li> <li data-list-item-id="eb34bdb187e2df603a4dd69276ea9f922">The Realm Saves screen will now properly exit its loading state after encountering an error while performing a save, delete, or restore action</li> <li data-list-item-id="e88835273fcbed18ec55f3a205a3d8a43">Realms feed moderation report notifiers is now a separate screen instead of a modal to fix visual bugs.</li> <li data-list-item-id="ec94ea6288b8caf9c5db6213e120d3c4d">Fixed a bug where the game could crash if the player cancelled in the middle of creating a template world on a Realm.</li> <li data-list-item-id="ea1bc9fb17b68ece8236a72a659549c62">The leading "1" i
Community<p class="p1">Last Update: <strong>7 May 2020 </strong></p><p class="p1"> Related topics:</p><ul class="ul1"> <li class="li2" data-list-item-id="ea03ebf3c01a155d7e26b9109ab072d19"><a href="https://feedback.minecraft.net/hc/en-us/articles/360004442111-Creating-Great-Feedback"><span class="s1 s2">Creating Great Feedback</span></a></li> <li class="li2" data-list-item-id="ed01a0d1b1058b3b897d9b437b6faf350"><a href="https://feedback.minecraft.net/hc/en-us/articles/360003401232-Posting-Guidelines"><span class="s1 s2">Posting Guidelines</span></a></li> </ul><p class="wysiwyg-text-align-center p1">We want to hear <strong>your</strong> best original ideas! Not someone else's. Not your friend's idea. Yours!</p><p class="p1">Your community team reviews all suggestions from feedback.minecraft.net. You will want to bookmark this page to check for updates because we update it often. Just jump to the right place on our page below.</p><p class="p1"><strong>Please don't make new threads about the ideas on this page!</strong> We have already talked about these ideas. If there is not a stated reason, it is because the team discussed the issue and decided the idea/concept is not a fit for Minecraft for various reasons. These threads will be considered spam, (<a href="https://feedback.minecraft.net/hc/en-us/articles/360003401232-Posting-Guidelines" target="_self">Posting Guidelines)</a> and ideas containing these any items will be rejected from the site without further user notification. Excessive spam will lead to loss of posting privileges.</p><ul class="ul1"> <li class="li1" data-list-item-id="e6abc282906de48556e339e90248a396f"><a href="#gen">General Notes</a></li> <li class="li1" data-list-item-id="e66715382fdad74a9a4aff50bdca4c8a5"><a href="#biom">Biomes and Structures</a></li> <li class="li1" data-list-item-id="ee61d5943f701b1e36b79185c582192a9"><a href="#bloc">Blocks, Tools, Items</a></li> <li class="li1" data-list-item-id="e2a1b12771603ce2e6f35489acae91335"><a href="#build">Builders</a></li> <li class="li1" data-list-item-id="e114383955bb45335c595d9ec24792d06"><a href="#mech">Game Mechanics</a></li> <li class="li1" data-list-item-id="e8363ce52a518305407b2574e11d81240"><a href="#mkpl">Marketplace</a></li> <li class="li1" data-list-item-id="e25ee7d436167821a96ade33f9a674ca4"><a href="#mobs">Mobs</a></li> <li class="li1" data-list-item-id="e717d1dfc6588a206e0cf8dfdf6f6b6b4"><a href="#reds">Redstone</a></li> <li class="li1" data-list-item-id="e55e3be52086f0ca37a02f65b63f2e895"><a href="#npcs">Villagers Comments</a></li> <li class="li1" data-list-item-id="edc53188de7bde0b0356a072eb5590e11"><a href="#here">feedback.minecraft.net website</a></li> </ul><p class="p1"><strong><a name="gen"></a>General Notes</strong></p><ul> <li class="p1" data-list-item-id="eb0b932dc04c2fe8f9d2f9ce531abf359">Furniture, decoration items: Features that inhibit natural creativity or can already be done in other ways are not being considered.</li> <li class="p1" data-list-item-id="e03ec53f351683957a5cf54bbb6af5feb">Sideways slabs, vertical slabs, upright slabs, and variations thereof: Features that inhibit natural creativity or can already be done in other ways are not being considered.</li> <li class="p1" data-list-item-id="e7cae6a3671e6f5d8c8515a5dff44c49d">Guns: All forms of guns and any suggestions containing guns. Muskets, "hand cannons", bazookas, rifles, cannons, and the like. If it can be classified as a gun, it is also classified as a <strong>solid no</strong>.</li> <li class="p1" data-list-item-id="e64c08fc806f3aee44ab20970799256d0">Server options for consoles/open server options: We are constrained by the rules of the various platforms Minecraft is available on. We appreciate your interest!</li> <li class="p1" data-list-item-id="ea13a82f70639344a20d90b5bdfec20b2">Oculus Go/Quest: While we have decided against a Java client, we are still monitoring interest in a Bedrock version for these platforms. (September 2019)</li> </ul><p><strong>General Topics</strong></p><ul> <li data-list-item-id="e8ee78dacdb991562d13427e37fef6882">Voice chat. <a href="https://twitter.com/HelenAngel/status/1212882377875148802" target="_self">See this link.</a> </li> <li data-list-item-id="ef8e94ca18609eee8955f1b27c713c5d4">Names on items and mobs present in the snapshot/beta are highly unlikely to change. (April 2020)</li> <li class="p1" data-list-item-id="e7c61001c6fd37c7a0446774c0c40fd62">Body fluids (including animal ones): Not a fit for Minecraft. (<a href="https://www.reddit.com/r/minecraftsuggestions/comments/8f5btg/cool_updates_to_the_cauldron_that_should_be_done/dybaxdf/"><span class="s4">reference</span></a>)</li> <li class="p1" data-list-item-id="e6172a7303c1fcbcba08e8a60a7dcaaa5">Mobs from MINECON live event 2017: Also no. As stated in our MINECON Earth livestream in 2017, we will not be adding the mobs that were not selected in the mob vote. Looking at you, Hovering Inferno.</li> <li class="p1" data-list-item-id="ed77d15abff119338afa8528529abd33e">Other people's mods (blocks, items, tools, etc.): While we have taken inspiration from community mods in the past (and added horses from Mo'Creatures in the past), we are no longer adding community-made mods to the base game of Minecraft. Please contact the talented community creators of these mods and ask them to take a look at the modding API documentation at <a href="http://aka.ms/minecraftaddons"><span class="s4">http://aka.ms/minecraftaddons</span></a> </li> <li class="p1" data-list-item-id="e0ccfe1425e8885d07fc1b43f0afc2bb2">Updates on older platforms: We plan to add new features on Java Edition, PlayStation 4 Edition, and the versions of Minecraft made with the Bedrock Engine on Xbox One, Nintendo Switch, mobile, and Windows 10. (<a href="https://minecraft.net/en-us/article/update-aquatic-coming-legacy-console-editions"><span class="s4">reference</span></a>)</li> <li class="p1" data-list-item-id="e194cd483642fb8c2b75ce4f6d6d06c57">When you are making your redstone suggestions, please note that Java and Bedrock will not have the exact same the same redstone systems - this would require redoing redstone system completely on one platform or the other. <strong>The two systems are functionally different and are going to stay that way.</strong> Please be sure to tag your suggestions with (Java) or (Bedrock) going forward so we can direct your idea to the right place. Thanks for your help with this.</li> <li class="li1" data-list-item-id="e29f3e7897db4e8c50976f12936148b99">Any feature, creature, or whatever-related to real-life politics or very specifically religious things. Yes, that's a pretty wide net with a fair bit of interpretation, but this is also a game. </li> <li data-list-item-id="ed9724bad0c45feccbd8e8b46e3e8424d">Changing the game name is not happening. (This is pretty self-explanatory.)</li> </ul><p class="p1"><strong><a name="biom"></a>Biomes and Structures</strong></p><ul class="ul1"> <li class="li1" data-list-item-id="e357be3765d8b6ac8efe35c207510034f">Lying skeletons in the world. Determined to be not a fit for Minecraft. (29 May 2019)</li> <li class="li1" data-list-item-id="e5aa2b9757f8a4cce4dbbba5bd243f9cd">Roofed forest treehouses/contained buildings for Illusioners. (3 January 2019)</li> <li class="li1" data-list-item-id="eb0e6b8c6c465cd4b56e0b47585b76ca8">The <strong>redwood</strong> forest was deemed "too similar" to the <a href="https://minecraft.gamepedia.com/Giant_Tree_Taiga"><span class="s4">Mega Taiga</span></a>. (5 October 2018)</li> <li class="li1" data-list-item-id="e2da59fbb273d7ec235cbd0cd1c3cf4b2">Mushroom Villages were decided upon as "not very likely". (5 October 2018)</li> <li class="li1" data-list-item-id="e1db7c5ff5c04eefd11c1e8cd45c346b7">Witch huts are currently determined to be fine (no added chests/features). (9 August 2018)</li> </ul><p class="p4"><strong><a name="bloc"></a>Blocks, Tools, Items</strong></p><ul> <li data-list-item-id="ea57a750421eb57d181c85608b5c54997">Lava boats/transportation. We are introducing the Strider in the Nether update. You've got one job, Strider! Or maybe you need more. Anyway, that's the deal with lava boats. (April 2020)</li> <li class="p1" data-list-item-id="ec622fa2d784d80def3f6444f0a1b0136">Basalt as "the new cobblestone". Have you met our blocky friend, Blackstone? (April 2020)</li> <li class="p1" data-list-item-id="e0ad67cfb17afc49f87600aecf6e77411"> <a href="https://twitter.com/JasperBoerstra/status/1235251772178018304" target="_self">Trim or embellishments to Netherite armor</a>. (March 2020)</li> <li class="p1" data-list-item-id="e8f28833ed196b9d818191517af1fcb24">New Nether blocks supported by original textures/programmer art. The team has let us know this is not a feature that is planned. (March 2020)</li> <li class="p1" data-list-item-id="e573074e4d3a6ef7976211bf6051231ea">Torch/light in your hand has been evaluated for its impact on gameplay and rejected. (September 2019)</li> <li class="p1" data-list-item-id="e34806003cf97273ccd44fcde94ce9d8e">Secondary redstone (bluestone) has been rejected - it was decided we will just be adding to existing redstone systems instead. (September 2019)</li> <li class="p1" data-list-item-id="e1c10c16c4d2a7d6179ec281b8a676702">Timer blocks/commands/items/enchantments</li> <li class="p1" data-list-item-id="ec7138c34020ead55ecf2850f9f5d28eb">Torches losing brightness when exposed to rain. (22 February 2019)</li> <li data-list-item-id="e02437a9b41e7305123d96d46f710fcb9">Sleeping bags. Beds are unique so it is highly unlikely there will be any additional furniture items like them. (25 January 2019)</li> <li data-list-item-id="e0db3b75baced52438630878a0594f4e7">We're not reviewing suggestions related to stacking ender chests/double ender chests, or similar ideas. (9 August 2018)</li> <li data-list-item-id="e9914a7736622680c3d78ec0a1f570a7a">"Miner hats are too modern, sadly." (<a href="https://www.reddit.com/r/minecraftsuggestions/comments/8lcfke/silver_used_to_make_directional_lights_miner_hats/dzio7bu/"><span class="s4">reference</span></a>) (August 2018)</li> <li data-list-item-id="ed2fd69400af496374b393348446a63a9">Colored water is already possible. (<a href="https://www.reddit.com/r/minecraftsuggestions/comments/8f5btg/cool_updates_to_the_cauldron_that_should_be_done/dybaxdf/"><span class="s4">reference</span></a>) (August 2018)</li> <li data-list-item-id="e5c8645212ea12b1e16e61a2d13cf0f46">Saddles made of things other than leather. (26 July 2018) </li> <li data-list-item-id="ece4ed3250ea8657e72c143ad826c8378">Regarding food: 1) We would like the community to focus on foods that are <strong>not readily available via mods</strong>. 2) Please focus your suggestions on <strong>crops and/or recipes</strong> (a tomato) vs already prepared food (pizza). (17 July 2018)</li> </ul><p class="p4"><strong><a name="build"></a>Builders, look here!</strong></p><ul class="ul1"> <li class="li1" data-list-item-id="eca04f9f568d620285d6b17130bef3dc7">Breaking bedrock blocks in Survival: this includes but is not limited to tools, dimensions and biomes below bedrock, and any block, tool, item, spell, game mode or concept that doesn't currently exist to break bedrock. (23 May 2019)</li> <li class="li1" data-list-item-id="efab7c2b941c9434e721528b006997231">Dyable/Paintable wood. The current limitations are by design. (3 January 2019)</li> <li class="li1" data-list-item-id="e8fc714cb2453fa98e8ca45ac66487444">Combined slabs. If you're thinking "putting two different kinds of slabs together" would be great, it is! It just isn't going to happen. (6 September 2018)</li> <li class="li1" data-list-item-id="e4d53df4534415ba304d8cf0583fd8ef7">No mirrors. (9 August 2018) </li> </ul><p class="p4"><strong><a name="mech"></a>Game Mechanics</strong></p><ul class="ul1"> <li class="li1" data-list-item-id="efa27a8900a0b2ab93a72ae4a82384695">Adding a toggle for 1.8/legacy combat. The team discussed this issue and decided that a toggle is <strong>not</strong> an option they will be pursuing. (September 2019)</li> <li class="li1" data-list-item-id="ebbc74e931f26a716434a88d2b9591176">/MobEvents command (Bedrock) is here to stay. The advantages it potentially provides outweigh removing it. (March 2019)</li> <li class="li1" data-list-item-id="e5f46c6ae1903370f77435a58278a6bc2">Sleeping during raids is going to be left as is. (March 2019)</li> <li class="li1" data-list-item-id="e70404d8c3fca43124120c7ddec930f0f">Thirst was discussed. The team indicated they would prefer to focus on hunger/hunger mechanics rather than add thirst/another mechanism with a similar focus. (13 December 2018)</li> <li class="li1" data-list-item-id="e9af51aff23eae105c62d3dbb41271ac1">Undo feature/command. (<a href="https://www.reddit.com/r/MinecraftCommands/comments/7yuh1f/will_we_ever_have_undo/dujaxie/"><span class="s4">reference</span></a>) (August 2018)</li> <li class="li1" data-list-item-id="e338dd2de1f8b550a7a4650cf729c9bb9">Mixed Potions (<a href="https://www.reddit.com/r/minecraftsuggestions/comments/8f5btg/cool_updates_to_the_cauldron_that_should_be_done/dybaxdf/"><span class="s4">reference</span></a>) (August 2018)</li> <li class="li1" data-list-item-id="e6b3e5a75fee8518b5c8e227e1435bc89">Elytra combined with chest plate suggestions: Part of the tradeoff of having an Elytra is it takes up half your armor. (12 July 2018)</li> <li class="li1" data-list-item-id="e4b3e2ee154ef139f6e8b0f5282a3ee15">Sun blindness.</li> </ul><p class="p1">If it's OP, overpowered, excessively destructive, or just over the top, please tone it down. Please respect other people's copyrights, too.</p><p class="p1"><strong><a name="mobs"></a>Mobs</strong></p><ul> <li class="p1" data-list-item-id="efc0568c373f75b83bdf70ae057d9cc80">The bee model size and look can be considered final. (October 2019)</li> <li class="p1" data-list-item-id="ee1de2f2df07115181c15f3cc7a990327">Alligators, Crocodiles, and related Alligator/Crocodile items and suggestions. Hostile mobs need to be fantasy creatures. (September 2019)</li> <li class="p1" data-list-item-id="ec24ef2aa0ce526fcd23e6db783e80535">No realistic sharks. Hostile mobs need to be fantasy creatures. (2018, but since folks ask so much it's at the top)</li> <li class="p1" data-list-item-id="ea4610b89f049167616bbd7a92ba2b9f0">Illager golems. (March 2019)</li> <li class="p1" data-list-item-id="ea03cd49c55e537af275b9f1e24003c38">Ghost miners that lead you through a cave were considered and rejected. (13 December 2018)</li> <li class="p1" data-list-item-id="eaa98a8f3c9aecdff6cffa3b3b6d0f135">Mummies/Pyramids. Mummies are too similar to husks. </li> <li class="p1" data-list-item-id="efe34cdaf71c75b801bf4b75df0f3c23d">Dolphin effects that are very far out of character for these creatures (example: fleeing from drowned). <strong>No taming and riding dolphins.</strong> </li> <li class="p1" data-list-item-id="e17af9072f9974aa29372dca332bc0839">Baby dolphins.</li> <li class="p1" data-list-item-id="e66c5659efd8865bd07865df3ff294816">The drowned are not going to drown you. Just keep swimming. (9 August 2018)</li> <li class="p1" data-list-item-id="e90b8e0ff08fc7f65c1ef3bf1a69e38e9">Drowned Dolphin Jockeys, doubly so if they're holding tridents. It's definitely not happening. (26 July 2018)</li> <li class="p1" data-list-item-id="e89e59e52c16cd82773f4c5109cdbe753">Ducks just "aren't all they're quacked up to be" and not happening. (26 July 2018)</li> <li class="p1" data-list-item-id="e874f18b7ca54e9e150a6d188fa7143f5">No creepypasta. You know the ones we mean. </li> </ul><p class="p1"><strong><a name="mkpl"></a>Marketplace</strong></p><ul> <li data-list-item-id="e6f2822c9105aa8c85700de53cf0f0a17">We are not likely to implement Minecoins as an earned currency for Mini-games or an achievement.</li> <li data-list-item-id="e3b660189167ec8a7f1c9f0ff76ded26d">The team has discussed and rejected free Minecoins for XBL sign-in. (September 2019)</li> <li data-list-item-id="e15bed5ed9ffe7409192b6cf57dc13766">The team has also discussed and rejected the following (December 2019):<ul> <li data-list-item-id="e8d9b5edac1f9b463b12abd553bb8cbc1">Watching ads for Minecoins</li> <li data-list-item-id="e7397cf6b6dbf6af6c2deaf89869ca7fe">Sharing/Gifting Minecoins</li> <li data-list-item-id="ebdc48327ff98c714317fc9661bffa6da">Paying for Minecoins using your Microsoft balance</li> <li data-list-item-id="e54c9ee3c2295e9f95b10fbd83f1617ea">Tying Minecoins to Game Pass</li> <li data-list-item-id="e977ec0322a54699439d2f20d76684949">Changing Minecoins to Rubies</li> <li data-list-item-id="e7ba4537e294caec5a4685762e52099ba">A Minecoin subscription that will allow you to have unlimited use of store templates for as long as you have the subscription</li> </ul> </li> </ul><p class="p4"><strong><a name="reds"></a>Redstone</strong></p><ul class="ul1"> <li class="li1" data-list-item-id="e10cec102638fd98076321b319e04a061">Timer blocks/commands, redstone and otherwise</li> <li class="li1" data-list-item-id="ed59e809c91b8bf3b8d80bcf6e5073654">Redstone pastes and varieties of that type. Have you seen our <a href="https://feedback.minecraft.net/hc/en-us/community/posts/360011001211-Placement"><span class="s4">Wall Redstone thread</span></a>? This will probably cover what you're looking for and is under review. (3 January 2019)</li> <li class="li1" data-list-item-id="eeba9bcbeecf2738e98372cc072b1f2a1">Piston Push Limits (and increases). The current limitations are by design. (3 January 2019)</li> </ul><p class="p4"><strong><a name="npcs"></a>Villager Comments</strong></p><p class="p1">Characteristics for villagers, NPCs, and mobs that are also considered out of character for these creatures -</p><ul class="ul1"> <li class="li1" data-list-item-id="e87a9370394c01434279a92ebebb247c6">Villagers are pacifists. They don't want to fight. This is why golems exist. (Let's improve golems!) Villagers do not want to be guards, knights, soldiers, fighters, defenders, warriors, or protectors.</li> <li class="li1" data-list-item-id="e6ee8c1c6adc0fe5bc7dc1788a17fc7fd">Villagers aren't interested in following you, being tamed, enslaved, or being hired to follow or help - they have their own things to do!</li> <li class="li1" data-list-item-id="eefabef96556d9816ad4c511da95d65c4">They don't want to build things, or do <em>anything</em> but live and let live. They're pretty chill. No builders.</li> <li class="li2" data-list-item-id="e6564ae161ad892d75cff1db25dfa36cf"><a href="https://minecraft.net/en-us/article/meet-nitwit"><span class="s1 s2">Nitwits don't have jobs. </span></a></li> <li class="li1" data-list-item-id="ee6ed92471506f12a61ac536a85323d9b">Please do not suggest players having relationships or making babies with villagers. It's not you, it's them.</li> <li class="li1" data-list-item-id="eb7cb703112938caf9547df8c1437b6bc">Villagers are genderless- they are neither male nor female. (<a href="https://twitter.com/HelenAngel/status/1104097613081526272"><span class="s4">reference</span></a>)</li> </ul><p class="p1"><strong><a name="here"></a>feedback.minecraft.net website</strong></p><ul class="ul1"> <li class="li1" data-list-item-id="e915b5b056921e68b212ae7ff3bcd2c90"> <strong>Any</strong> visual changes that do not also apply to minecraft.net! (dark mode, backgrounds)</li> <li class="li1" data-list-item-id="ec01f76d2a616947cd483db27a34bb8be">Downvotes (we encourage positive, civil, constructive discussion)</li> <li class="li1" data-list-item-id="ea50e0fc00ce89ee95900fdb35c1b0d59">New categories. In fact, we might have too many as it is?</li> <li class="li1" data-list-item-id="e141cb376723b02949cf30ad0d318be90">Additional tags for posts (this request has already been passed along)</li> <li class="li1" data-list-item-id="e59fcd3f25125dd67cc79867f804f0bbc">Voting without clicking through to see the entire post - sorry, you need to read all of what you vote for.</li> <li class="li1" data-list-item-id="e3c949405887baf01e7301a22beba4780">Removing features that keep our community safe ("pending approval" or filters)</li> <li class="li1" data-list-item-id="e239dfbc9d865be2f68cf79ddcd185eee">Adding features that do not encourage cooperation and collaboration ("contest", post spotlights)</li> <li class="li1" data-list-item-id="ead737bb272e4a9c0ec5c24886456e758">Personal inboxes (the risk of unsolicited messaging/spam is too high)</li> <li class="li1" data-list-item-id="ecd0e5864354537a006e2060e2d4df4ac">Extended formatting options (we had them and they got misused)</li> <li class="li1" data-list-item-id="e89cb3819235082312cabb66d1ba5aa83">Post character limit increases. <em>Editing is cool.</em> </li> </ul><p class="p1">Thank you for your contributions! We look forward to continuing these productive discussions.</p>
Community<ul> <li data-list-item-id="ea337833e43c99c3af9e3e99b8be2d485">Renamed the Code and Commands category to Creator Tools</li> <li data-list-item-id="ef3dc9a6e39dd8c9584b40e451ea817c3">Added the Realms and Dedicated Servers category</li> <li data-list-item-id="eefdcd33f06421c582ddf508c9e8fd950">Made all fields required when posting a feedback submission</li> <li data-list-item-id="e73ec6055245415b777b3330c536aee3b">Changed the default sorting to "top votes". You can still sort however you want. </li> </ul><p> </p>
Community<h2 id="h_01KGMDRAWFSPGQCW6YM8CCEP09"><strong>We have a fresh new system of categories! Woo!</strong></h2><p>Feedback Site Changes since 25 May 2018:</p><p>* <a href="https://feedback.minecraft.net/hc/en-us/community/topics/360000332412-Code-and-Commands" data-id="360000332412">Code and Commands</a> exists.</p><p>* <a href="https://feedback.minecraft.net/hc/en-us/articles/360004438671">How to Join and Leave Beta information</a> has been given a permanent home.</p><p>* <a href="https://feedback.minecraft.net/hc/en-us/articles/360004442111" target="_blank" rel="noopener noreferrer">We have created a guide to making great feedback, and now it is in handy Knowledge Base form.</a> </p><p>* Biomes and dimensions is now Biomes, Dimensions, and Structures!</p><p>* Graphics is now Graphics and Sounds.</p><p>* Input Methods (touch, keyboard, etc) has been added to <a href="https://feedback.minecraft.net/hc/en-us/community/topics/360000280611-User-Interface-Input-Methods-and-Menus" rel="nofollow noreferrer">User Interface, Input Methods and Menus</a> - if you want to add a button, this is where that suggestion goes.</p><p>Fixes</p><p>* The copyright year was serving us some 2016 vibes, but we've updated that to 2018.</p><p>* The Terms of Service has been brought back to life, and at least the link is updated. You can find them here: <a href="https://feedback.minecraft.net/hc/en-us/articles/360004305512" rel="nofollow noreferrer">https://feedback.minecraft.net/hc/en-us/articles/360004305512</a></p>
Community<h2 id="h_01KGMDQG51W667NCTFGFV9CKJ3"><strong>What's new (last update: 25 June 2018)</strong></h2><p class="p1">* New article: <a href="https://feedback.minecraft.net/hc/en-us/articles/360005029872">Previously Considered Feedback</a>. You'll want to read that.</p><p class="p1">* That issue with logging in with your Microsoft account? As of 19 June, our web team has verified the fix is in place. Please be sure you're using your Microsoft accounts to log in, and if you've had issues, clear your cache, delete previous cookies, etc.</p><p class="p1">* Jess wrote up an article about the Official Minecraft Community Realm. <a href="https://feedback.minecraft.net/hc/en-us/articles/360004822172-Official-Minecraft-Community-Realm">Move your eyes over to it here</a>.</p><p class="p1">* Put the support link on the bottom (it goes to Mojang Support's help page) and fixed the link to "Give Feedback" to actually go to the form that submits your feedback. If it breaks, "#inkybrokeit" and please use the green button to contact the Community Team.</p><p class="p1">* We have two new (experimental) forms: Report a Feedback site link and Feature my content! You'll find these via the feedback button. They're experimental because if they get heavily misused, they'll go away. We welcome your feedback on them in the Website category. We also have a <a href="https://feedback.minecraft.net/hc/en-us/articles/360004736052">new article</a> in our Knowledge Base about our forms.</p><p class="p1">* May/June's topic is <a href="https://feedback.minecraft.net/hc/en-us/community/posts/360009314751--May-June-2018-Featured-Topic-Underground-"><span class="s1">The Underground</span></a> (located in Biomes, Dimensions, and Structures) - the team newbie had it labeled as April/May and has been corrected accordingly with apologies.</p><p class="p1">* We created a <a href="https://feedback.minecraft.net/hc/en-us/sections/360001281431-Feedback-Website">Feedback section in the Knowledge Base</a>. You can find changes to the feedback site there, as well as a guide on making great feedback, and other useful site related info. Honestly, it might be overkill, but it's our overkill for now and if we don't need it, we'll throw it out later.</p><p class="p1">* <a><span class="s1">The Guide to Great Feedback</span></a> has been updated with community and staff suggestions including a more prominent call out to <a href="https://minecraft.gamepedia.com/Minecraft_Wiki"><span class="s1">the community Wiki</span></a> (is your idea already in game?) and the strong reminder to keep feedback, no matter how awesome, limited to a single well thought out discussion idea per post (no "everything but the kitchen sink" posting).</p><p class="p1">* We added a section for <a href="https://feedback.minecraft.net/hc/en-us/sections/360001293291-Education-Edition-Changelogs">Education Edition changelogs</a>. Just in case you're looking for them.</p>
Community<h2 id="h_01KGMDPQE6887WWYKTSQQMNNQP"><strong>What's new (30 July)</strong></h2><p>* Updated <a href="https://feedback.minecraft.net/hc/en-us/articles/360005029872">Previously Considered Feedback</a> last week. We had a meeting, therefore we have updates.</p><p>* We took out the box below this line: </p><p>Be sure your feedback gets seen. Be sure to check out <a href="https://feedback.minecraft.net/hc/en-us/articles/360004442111-Creating-Great-Feedback">creating great feedback</a>, <a href="https://feedback.minecraft.net/hc/en-us/articles/360005029872-Previously-Considered-Feedback">previously considered feedback</a> and the <a href="https://feedback.minecraft.net/hc/en-us/articles/360003401232-Posting-Guidelines">posting guidelines</a> before adding your idea.</p><p>We hope this will cut down considerably on spam.</p><p>* We are testing out following threads, so you can follow your favorites and get notified about updates to them.</p><p>* We've introduced some new tags (below). We removed the tags on the profile page, because they don't match our tags and how we use them. </p><p>* July featured topic: <a href="https://feedback.minecraft.net/hc/en-us/community/posts/360013812471--July-2018-Featured-Topic-The-Swamp">The Swamp</a>. Gaze upon its murky depths. We are also changing how we do featured topic threads so please read up even if you have no interest in swamps. This also affects the food mega-thread, "Calling All Chefs".</p><p>* Tags are working again, here are the new tags and what they mean:</p><p> - staff comment: Someone from Minecraft commented on this thread - could be inkycatz, could be another community team member, may be a developer having a thought or needing information. Who knows? Open the thread and look!</p><p> - under review: The team has discussed this idea and it has a status other than "not happening". If it's not happening for sure, it becomes <a href="https://feedback.minecraft.net/hc/en-us/articles/360005029872">Previously Considered Feedback</a>. Check that page every couple weeks, or do a sort on 'under review' to see what's being discussed in some fashion. Discussion does not mean it will eventually make it into Minecraft or may not move to 'previously considered' at a future date. </p><p> - updated: Currently, we feel the 'edited' tag at the bottom of the posts fades into the background. If you want to see threads whose original post has been edited (so you can perhaps, check for changes, and possibly adjust your vote as needed), then this is a good way to sort posts. We welcome feedback specifically on this tag over in the Website category. (It may go away after our visual refresh, or we may just keep it.)</p><p> - needs info: If a post needs more information for some reason, it'll get this tag.</p><p>We appreciate your input and thoughts on these tags, and hope everyone finds them useful. We know there is an issue with "tags mismatch" on the posts and the posts on your <em>profile page</em>. Always defer to what the post itself says as we figure out the other page.</p><p>* Gameplay had an identity crisis and a new category emerged: <a href="https://feedback.minecraft.net/hc/en-us/community/topics/360000477291-Minecraft-General-">Minecraft (General)</a>. Check it out, now in-game things are separate from non-in-game things. That's the goal, anyway.</p><p>* We're going through each of the category (Start Heres) and making sure they reflect best what the categories mean.</p>
Community<p>Did you know? You can sort by tags in <strong>every category</strong> to only see posts that have been tagged.</p><p>But what do they mean?</p><p> - announced: We've announced a feature that either is or is similar enough to this topic, although the implementation may or may not differ slightly when it's done. Think of it as "we're going to do something like that in the future". It's the ultimate of compliments and means this idea is one step closer to becoming something you'll see in Minecraft! We still won't have a date to give you on when, so please don't ask us. (Dates always tend to change anyway.)</p><p> - under review: The team has discussed this idea and it has a status other than "not happening". If it's not happening for sure, it becomes <a href="https://feedback.minecraft.net/hc/en-us/articles/360005029872">Previously Considered Feedback</a>. Just because we talked about it doesn't mean it is going in, but you've been noticed, great job!</p><p> - released: It's in both Java and Bedrock versions of the game (not a snapshot or beta).</p><p> - needs info: If a post needs more information for some reason, it'll get this tag. We really want more info, so please edit your post with more details!</p><p>We appreciate your input and thoughts on these tags, and hope everyone finds them useful. </p>
Community<p><strong>What's New (September 2018)</strong></p><p>* <a href="https://feedback.minecraft.net/hc/en-us/community/topics/115000409672-Bedrock-Betas?sort_by=votes" data-id="115000409672">Bedrock Betas</a> and <a href="https://feedback.minecraft.net/hc/en-us/community/topics/360000736431-Minecraft-Java-Edition-Snapshots?sort_by=votes" data-id="360000736431">Minecraft: Java Edition Snapshots</a> are now two categories.</p><p>* <a href="https://feedback.minecraft.net/hc/en-us/sections/360001185332-Beta-Information-and-Changelogs" data-id="360001185332">Beta Information and Changelogs</a> and <a href="https://feedback.minecraft.net/hc/en-us/sections/360002267532-Snapshot-Information-and-Changelogs" data-id="360002267532">Snapshot Information and Changelogs</a> are two categories. Release category has not changed.</p><p>* Code and Commands has been renamed to <a href="https://feedback.minecraft.net/hc/en-us/community/topics/360000332412-Creator-Tools?sort_by=votes" data-id="360000332412">Creator Tools</a> </p><p>* <a href="https://feedback.minecraft.net/hc/en-us/community/topics/360000721951-Realms-and-Dedicated-Servers?sort_by=votes" data-id="360000721951">Realms and Dedicated Servers</a> has been added, because it didn't make sense to keep this in Minecraft (General) anymore.</p><p>* The categories were arranged, then put back into alphabetical order. That was a test that didn't net the results we wanted, so we went back to alphabetizing.</p><p>* Details are now required when you post. This will keep entire post out of the subject line (in theory) and encourage everyone to actually explain their idea.</p><p>* Posts are now sorted by number of votes. If that's not your thing we still have every sorting option we can currently offer.</p>
Community<p><strong>What's New (23 August)</strong></p><p>* 23 August: Retired "staff comment" tag in favor of "announced" tag. It feels like we're up to something here, doesn't it?</p><p>* (14 August) Welcome, <a href="https://feedback.minecraft.net/hc/en-us/community/topics/360000623632-Structures">Structures</a> category! Our categories on the side also moved around to help encourage more of a <a href="https://feedback.minecraft.net/hc/en-us/community/posts/360009214472-Ready-to-talk-biomes-and-dimensions-Here-s-how-to-do-it-Start-Here-">"checklist" approach</a> when creating Biomes and Dimension <a href="https://feedback.minecraft.net/hc/en-us/community/posts/360019036911-Biomes-Dimensions-and-Structures-a-discussion">improvements</a>.</p><p>* (9 August) We'd like to improve the Biomes, Dimensions, and Structures category. <a href="https://feedback.minecraft.net/hc/en-us/community/posts/360019036911-Biomes-Dimensions-and-Structures-a-discussion">Add your thoughts to the thread.</a></p><p>* (9 August) Updated <a href="https://feedback.minecraft.net/hc/en-us/community/posts/360009315071--Start-Here-What-is-the-Website-section-about-">this post</a>.</p><p>* (6 August) Made a tiny change to encourage people to click and read posts before voting.</p><p>* (3 August) FAQ-a-polooza. It is Fun FAQ Friday here in Community Land as we cruise towards a destination of better documentation. Here are links you'll want to visit:</p><p><a href="https://feedback.minecraft.net/hc/en-us/articles/360004736052">Contacting Your Community Team</a> has been updated. (It lives in <a href="https://feedback.minecraft.net/hc/en-us/sections/360001185372-Gameplay-and-Support-Resources">Gameplay and Support Resources</a>)</p><p>These live in the Feedback Website category of our Knowledge Base:</p><p><a href="https://feedback.minecraft.net/hc/en-us/articles/360011793092">Feedback Website FAQ</a> has been created. If you haven't been here in a while and this is your first visit to the post-May 2018 feedback site, <a href="https://feedback.minecraft.net/hc/en-us/articles/360003470871-Welcome-to-the-Feedback-Site-May-2018-">start here</a> instead.</p><p><a href="https://feedback.minecraft.net/hc/en-us/articles/360012134952">How to Post and Edit Feedback</a>. It's more technical than <a href="https://feedback.minecraft.net/hc/en-us/articles/360004442111-Creating-Great-Feedback">Creating Great Feedback </a>and has pictures.</p><p><a href="https://feedback.minecraft.net/hc/en-us/articles/360004476171">Meet the Categories</a> went out of date, thanks to the fast moving and shuffling of categories that took place the first two full months of the new feedback site. Oops, we're bringing that back in line because a FAQ out of date helps nobody!</p><p><a href="https://feedback.minecraft.net/hc/en-us/articles/360012391791">Tags on Posts and What they Mean</a> needed a page. It has one now.</p><p>* (2 August) Removed Header button from posting form. It's not broken. Keeps things simple, wasn't being used that much anyway, and prevents posts in entire Heading 1. We make changes around here often, but we also enjoy your feedback about our website changes. </p>
Community<p class="p1"><strong>Last update: 28 May 2020</strong></p><p class="p1">Helpful hint: Remember just because something has been looked at doesn't mean it's going in the game, or that we're able to provide updates beyond that!</p><p class="p1">These are not endorsements of threads, we're just <strong>helping you find them</strong>. Also, if you post about one of these items, you will likely be referred to the existing thread. Save your frustration, comment on the thread instead!</p><p class="p5"><strong>Feedback Site</strong></p><ul class="ul1"><li class="li6" data-list-item-id="e15f55c399b4d7d5189e6585234d2fb3e"><a href="https://feedback.minecraft.net/hc/en-us/articles/360011793092-Feedback-Website-FAQ#theqs" target="_self"><span class="s6">Where is my post?</span></a></li></ul><p><span class="s6 s5"><strong>Building Things</strong></span></p><ul class="ul1"> <li class="li6" data-list-item-id="e1c4df3895bab62a9e38acdd035e8a63a"> <a href="https://feedback.minecraft.net/hc/en-us/articles/360005029872-Previously-Considered-Suggestions" target="_self"><span class="s6 s5">Vertical Slabs</span></a><span class="s6 s5">, </span><a href="https://feedback.minecraft.net/hc/en-us/articles/360005029872-Previously-Considered-Suggestions" target="_self"><span class="s6 s5">Sideways Slabs</span></a><span class="s6 s5">, </span><a href="https://feedback.minecraft.net/hc/en-us/articles/360005029872-Previously-Considered-Suggestions" target="_self"><span class="s6 s5">Furniture</span></a> </li> <li class="li6" data-list-item-id="ee1bddd559ba96957d48649d72300e338"><a href="https://feedback.minecraft.net/hc/en-us/community/posts/360010984931-Concrete-and-Terracotta-having-Slab-Stair-and-Wall-Variants"><span class="s6 s5">Concrete and Terracotta having Slab, Stair, and Wall Variants</span></a></li> </ul><p class="p5"><strong>Custom Things</strong></p><ul class="ul1"> <li class="li6" data-list-item-id="e6604ae219f41c3a51aa9c21c0864345b"><a href="https://feedback.minecraft.net/hc/en-us/community/posts/360009229032-Custom-Skins-was-Custom-Skins-for-minecraft-console-edition-"><span class="s6 s5">Custom Skins</span></a></li> <li class="li6" data-list-item-id="ed8b39248aad79a26cde13d6bb65e1097"><a href="https://feedback.minecraft.net/hc/en-us/community/posts/360009959932-NBT-tags-in-custom-recipes"><span class="s6 s5">NBT Tags for Custom Recipes</span></a></li> <li class="li6" data-list-item-id="e901675756ccc3af0acd3f341f1542d0b"><a href="https://feedback.minecraft.net/hc/en-us/search/click?data=BAh7CjoHaWRsKwikDzzSUwA6CXR5cGVJIhNjb21tdW5pdHlfcG9zdAY6BkVUOgh1cmxJIkUvaGMvZW4tdXMvY29tbXVuaXR5L3Bvc3RzLzM2MDAwOTQzNzA5Mi1DdXN0b20tbW9icy1mb3ItTWFwbWFrZXJzBjsHVDoOc2VhcmNoX2lkSSIpMDc3MGY3NmEtMTNlZC00MzkwLTgxYzMtODg3NDExZDY4NzRmBjsHRjoJcmFua2kG--d685ea00f8ebe1041f070e68f896d0b8dea1b5eb"><span class="s6 s5">Custom mobs for Mapmakers</span></a></li> <li class="li6" data-list-item-id="e1c38dfaa17a9f17909545e8fedf56570"><a href="https://feedback.minecraft.net/hc/en-us/search/click?data=BAh7CjoHaWRsKwiII0TSUwA6CXR5cGVJIhNjb21tdW5pdHlfcG9zdAY6BkVUOgh1cmxJInsvaGMvZW4tdXMvY29tbXVuaXR5L3Bvc3RzLzM2MDAwOTk2NjQ3Mi1NYWNyb3MtZm9sZGVyLWluLWRhdGEtb3ItYmVoYXZpb3ItcGFja3MtdG8tZGVmaW5lLW5ldy1ibG9ja3MtaXRlbXMtYW5kLWVudGl0aWVzBjsHVDoOc2VhcmNoX2lkSSIpMDc3MGY3NmEtMTNlZC00MzkwLTgxYzMtODg3NDExZDY4NzRmBjsHRjoJcmFua2kP--a545ebb4f8c9f20cec9ff6ebf76d399652a3d0da"><span class="s6 s5">Macros folder in data or behavior packs to define "new" blocks, items, and entities</span></a></li> <li class="li6" data-list-item-id="ec15a2d611a3f981c4a2998265738f50e"><a href="https://feedback.minecraft.net/hc/en-us/community/posts/360009373731-Custom-World-generator-Superflat-worlds"><span class="s6 s5">Superflat/Custom World Generation</span></a></li> <li class="li6" data-list-item-id="eb948d864dd6283dabee49f8174fb7f8e"><a href="https://feedback.minecraft.net/hc/en-us/community/posts/360009227992--Bedrock-Codebase-Add-a-world-size-option"><span class="s6 s5">World Size Option</span></a></li> </ul><p class="p5"><strong>Mods</strong></p><ul class="ul1"> <li class="li6" data-list-item-id="ed7c4a1597e5561b9dec15e57f0b24027"><a href="https://feedback.minecraft.net/hc/en-us/community/posts/360018488351-Importing-Mods-was-What-we-want-"><span class="s6 s5">Importing Mods</span></a></li> <li class="li6" data-list-item-id="efc953b22d11534fe937343e5866588f5"> <a href="https://feedback.minecraft.net/hc/en-us/community/posts/360011247991-Console-mods-Mods-on-Console"><span class="s6 s5">Console mods/Mods on Console</span></a><span class="s2"> (all consoles)</span> </li> </ul><p class="p5"><strong>Dogs</strong></p><ul class="ul1"><li class="li6" data-list-item-id="ea2aaebceb8545f4da4f856c8923c8bc5"><a href="https://feedback.minecraft.net/hc/en-us/community/posts/360009625752-Dog-fur-options-was-Skins-"><span class="s6 s5">Dog fur/skins/varieties</span></a></li></ul><p class="p3"> <strong>Other Animals</strong></p><ul class="ul1"> <li class="li6" data-list-item-id="ebca6f9f65037df02d57fdf96eabbbc1a"> <a href="https://feedback.minecraft.net/hc/en-us/community/posts/360009325031-Bear-varieties"><span class="s4 s5">Bear Varieties</span></a> - Please consolidate all your general support various biome specific bears here, unless they are brand new/fantasy/imaginary ursine/bear-like creatures. </li> <li class="li1" data-list-item-id="e1992fe9dc2de4dde44d09036ac76ec7b"> <a href="https://feedback.minecraft.net/hc/en-us/community/posts/360035222651-Generic-Birds"><span class="s4 s5">Generic Birds</span></a> - the general idea of more birds. <br> </li> <li class="li1" data-list-item-id="e7f2808aee63c9ea8517ab5bfb1aed094">There are also threads for lions, tigers, elephants, penguins, fox eyes, and every single announced item from Minecon 2018.</li> </ul><p class="p5"><strong>Weather and Nature</strong></p><ul class="ul1"> <li class="li6" data-list-item-id="e348e321a4dd44bf6a9f4d685741efbc6"><a href="https://feedback.minecraft.net/hc/en-us/community/posts/360009230452-Natural-Disasters"><span class="s6 s5">Natural Disasters</span></a></li> <li class="li6" data-list-item-id="e1680c057eedfb4fb8cbb656dac5011d3"><a href="https://feedback.minecraft.net/hc/en-us/community/posts/360011083192-Realistic-Biome-generation"><span class="s6 s5">Realistic Terrain</span></a></li> <li class="li6" data-list-item-id="e0bdfd9100b2cc8cfad0d4780701e69a4"><a href="https://feedback.minecraft.net/hc/en-us/community/posts/360009353652-Seasons-for-most-biomes"><span class="s6 s5">Seasons</span></a></li> <li class="li6" data-list-item-id="e83d2aa9fe9d7b966c6a43c5f236423a9"><a href="https://feedback.minecraft.net/hc/en-us/community/posts/360009322391-Add-natural-events-to-the-Nether-"><span class="s6 s5">Natural Occurrence in the Nether (like weather-ish)</span></a></li> <li class="li6" data-list-item-id="ef04c2bc24331a685ed36022c356550fc"><a href="https://feedback.minecraft.net/hc/en-us/community/posts/360010076231-Volcano-Biome"><span class="s6 s5">Biome: Volcano</span></a></li> <li class="li6" data-list-item-id="efc481f9bc3724287dd0f7734ac670fbd"><a href="https://feedback.minecraft.net/hc/en-us/community/posts/360010826632-Biome-specific-grass-was-For-e-g-have-Plains-Biome-etc-"><span class="s6 s5">Biome Specific Grass and Trees</span></a></li> </ul><p class="p5"><strong>Villagers</strong></p><ul class="ul1"> <li class="li6" data-list-item-id="e35deec09650adde8a31a41dd7f1a3662"> <span class="s6">Villager </span><a href="https://feedback.minecraft.net/hc/en-us/articles/360005029872-Previously-Considered-Suggestions" target="_self"><span class="s6">guards</span></a><span class="s6">, </span><a href="https://feedback.minecraft.net/hc/en-us/articles/360005029872-Previously-Considered-Suggestions" target="_self"><span class="s6">knights</span></a><span class="s6">, </span><a href="https://feedback.minecraft.net/hc/en-us/articles/360005029872-Previously-Considered-Suggestions" target="_self"><span class="s6">soldiers</span></a><span class="s6">, </span><a href="https://feedback.minecraft.net/hc/en-us/articles/360005029872-Previously-Considered-Suggestions" target="_self"><span class="s6">fighters</span></a><span class="s6">, </span><a href="https://feedback.minecraft.net/hc/en-us/articles/360005029872-Previously-Considered-Suggestions" target="_self"><span class="s6">defenders</span></a><span class="s6">, </span><a href="https://feedback.minecraft.net/hc/en-us/articles/360005029872-Previously-Considered-Suggestions" target="_self"><span class="s6">archers</span></a><span class="s6">, </span><a href="https://feedback.minecraft.net/hc/en-us/articles/360005029872-Previously-Considered-Suggestions" target="_self"><span class="s6">warriors</span></a><span class="s6">, or </span><a href="https://feedback.minecraft.net/hc/en-us/articles/360005029872-Previously-Considered-Suggestions" target="_self"><span class="s6">protectors</span></a> </li> <li class="li6" data-list-item-id="e70b4a16cc3facb1d3c3407f17c4f8644"><a href="https://feedback.minecraft.net/hc/en-us/community/posts/360017598752-Nitwit-Dialog"><span class="s6 s5">Nitwit Dialog</span></a></li> <li class="li6" data-list-item-id="edb2efec1c0d49a596a8badf8f7885c76"><a href="https://feedback.minecraft.net/hc/en-us/community/posts/360030909331-Villager-Animations"><span class="s6 s5">Villager Animations</span></a></li> </ul><p class="p5"><strong>Combat</strong></p><ul class="ul1"><li class="li1" data-list-item-id="e94eb08d3d506bcbda2aaa0d0c64838d6">Please see the Java Combat Snapshot category for discussion about the current plans. Please place new ideas in their proper categories (usually Gameplay or Blocks, Tools, Items)</li></ul><p class="p5"><strong>Mobs</strong></p><ul class="ul1"> <li class="li6" data-list-item-id="e60f6a05368036dbbc6b31655e8f13de7"> <a href="https://feedback.minecraft.net/hc/en-us/community/posts/360018728511-Mob-spawning-needs-to-be-more-balanced-on-Minecraft-Bedrock-"><span class="s6 s5">Redo Mob Spawning System</span></a><span class="s2"> </span> </li> <li class="li6" data-list-item-id="e78478f267aee1713dd217bc9f31f78d3"><a href="https://feedback.minecraft.net/hc/en-us/community/posts/360011906172-Disable-individual-mobs-from-spawning-"><span class="s6 s5">Disable Mobs From Spawning</span></a></li> <li class="li6" data-list-item-id="ed9e9fd19d572fc65d3ca09d0c7a9fbb7"><a href="https://feedback.minecraft.net/hc/en-us/search/click?data=BAh7CjoHaWRsKwgITb3SUwA6CXR5cGVJIhNjb21tdW5pdHlfcG9zdAY6BkVUOgh1cmxJIl0vaGMvZW4tdXMvY29tbXVuaXR5L3Bvc3RzLzM2MDAxNzkwNjk1Mi1BZGQtYS11bmlxdWUtdHlwZS1vZi1tb2ItZm9yLWVhY2gtZXhpc3RpbmctYmlvbWUtBjsHVDoOc2VhcmNoX2lkSSIpMjY0M2FiYzQtNWE3NC00NjRmLThmMjAtZjA5YjcyNTA2ODNhBjsHRjoJcmFua2kL--ad5bfba6e7998541bd82e845e3a20c68c7cefeab"><span class="s6 s5">Add a unique type of mob for each existing biome.</span></a></li> </ul><p><strong style="font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', Helvetica, Arial, sans-serif;">World Sync</strong></p><ul class="ul1"> <li class="li6" data-list-item-id="e68f0ec7b71bb08e14e8e640c5dcdcba7"><a href="https://feedback.minecraft.net/hc/en-us/community/posts/360009322871-Moving-Resources-from-Application-to-External-Storage-bedrock-mobile-"><span class="s6 s5">With External Storage</span></a></li> <li class="li6" data-list-item-id="e4291a49876658fb749d348a3f092c6cd"> <a href="https://feedback.minecraft.net/hc/en-us/community/posts/360011311091-World-Sync-Bedrock"><span class="s6 s5">Cloud/Online/Account Based</span></a><br> </li> </ul><p class="p5"><strong>Other Stuff</strong></p><ul> <li class="p5" data-list-item-id="e1fe9b3b9c82a8be9909a6f0949a85e1e"><a href="https://feedback.minecraft.net/hc/en-us/community/posts/360009322451-Add-the-ability-to-disable-autosaving-and-to-exit-without-saving"><span class="s6 s5">Add the ability to disable autosaving and to exit without saving</span></a></li> <li class="p5" data-list-item-id="ea2b617980a8305709f34ded516d60e07"><a href="https://feedback.minecraft.net/hc/en-us/community/posts/360009305432-Ability-to-pause-single-player-games-Bedrock-"><span class="s6 s5">Ability to pause single-player games (Bedrock)</span></a></li> <li class="p5" data-list-item-id="e1c50d67d553da7921bccdd5d79ec1556"><a href="https://feedback.minecraft.net/hc/en-us/community/posts/360019041791-More-wood-blocks-variants"><span class="s6 s5">Make everything in every kind of wood</span></a></li> <li class="p5" data-list-item-id="e97195b9f0094f006b771d24a613c0afa"><a href="https://feedback.minecraft.net/hc/en-us/community/posts/360018415151-Carpet-upgrades"><span class="s6 s5">Carpets</span></a></li> <li class="p5" data-list-item-id="e4ca17c0fbf24e8160b00b177a02a4bb2"><a href="https://feedback.minecraft.net/hc/en-us/community/posts/360011078332--gravity-Command-to-change-gravity-"><span class="s6 s5">/gravity</span></a></li> <li data-list-item-id="e493b42510ce16b2e21c64c31dce97450"><a href="https://feedback.minecraft.net/hc/en-us/community/posts/360009330351-backpacks-in-Minecraft"><span class="s2 s3">Backpacks</span></a></li> </ul><p><span class="s6"><strong>Performance and Render Distance</strong></span></p><ul class="ul1"> <li class="li6" data-list-item-id="e2484ddf4c08d30de2ad844fbe06e06cb"><a href="https://feedback.minecraft.net/hc/en-us/community/posts/360011038072-Bigger-Render-distance-non-realm-"><span class="s6 s5">Render Distance (Not-realm)</span></a></li> <li class="li6" data-list-item-id="e94bfa4f7ab0eda871938b783c55b5be4"><a href="https://feedback.minecraft.net/hc/en-us/community/posts/360018959372-Realms-Render-Distance-Bedrock-"><span class="s6 s5">Render Distance (realm)</span></a></li> <li class="li6" data-list-item-id="e4eeb0fe5368eb98032ae0f299ab46a77"><a href="https://feedback.minecraft.net/hc/en-us/community/posts/360038853831-extra-low-render-distance-on-console"><span class="s6 s5">Render (lower)</span></a></li> <li class="li6" data-list-item-id="e4f0f5c304512693f4a84abc9461cce74"><a href="https://feedback.minecraft.net/hc/en-us/community/posts/360037412432-Adjustable-Entity-Render-Distance"><span class="s6 s5">Render (adjustable)</span></a></li> </ul><p class="p1"><strong>Plug ins, Add-ons, Launcher</strong></p><ul class="ul1"> <li class="li6" data-list-item-id="efb99fa531820edbc397f1ed3b97360ad"><a href="https://feedback.minecraft.net/hc/en-us/community/posts/360011322711-Add-on-maker"><span class="s6 s5">Add on maker (via menu)</span></a></li> <li class="li6" data-list-item-id="e98eb44dda06ccb6f1ed5b896d562cd4b"><a href="https://feedback.minecraft.net/hc/en-us/community/posts/360009342291--Java-Parity-Allow-Minecraft-Players-To-Program-Plugins-For-Minecraft-Maps-And-Realms"><span class="s6 s5">Allow Minecraft Players To Program Plugins For Minecraft Maps And Realms</span></a></li> <li class="li6" data-list-item-id="e0a066df1dfbd59720e27a2d74fd77ea0"><a href="https://feedback.minecraft.net/hc/en-us/community/posts/360009437152-Create-a-Minecraft-launcher-to-use-old-versions"><span class="s6 s5">Create a Minecraft launcher to use old versions</span></a></li> <li class="li6" data-list-item-id="ef71ca2642317ad67b87b965acd2e5809"><a href="https://feedback.minecraft.net/hc/en-us/community/posts/360019208331-Launcher-Options-for-Different-Versions-and-Multiple-User-Accounts"><span class="s6 s5">Launcher Options for Different Versions and Multiple User Accounts</span></a></li> </ul><p class="p5"><strong>Availability on your favorite platform</strong></p><ul class="ul1"> <li class="li6" data-list-item-id="e8ef149941df12598be751be6e6075a47"><a href="https://feedback.minecraft.net/hc/en-us/community/posts/360009437652-Bedrock-engine-on-Mac-Linux"><span class="s6 s5">Bedrock Engine for Mac & Linux</span></a></li> <li class="li6" data-list-item-id="e302e5e83b5289c7670c23451339d7a4f"><a href="https://feedback.minecraft.net/hc/en-us/community/posts/360018414591-Oculus-Go-version-"><span class="s6 s5">Oculus Go version?</span></a></li> <li class="li6" data-list-item-id="e14938acea19cee9cfb5fd16fa10c1e15"><a href="https://feedback.minecraft.net/hc/en-us/community/posts/360043618132--Availability-Oculus-Quest" target="_blank" rel="noopener noreferrer"><span class="s6">Oculus Quest</span></a></li> <li class="li6" data-list-item-id="ee37307ca8e2f01942c0a82aac433d43f"><a href="https://feedback.minecraft.net/hc/en-us/search/click?data=BAh7CjoHaWRsKwivT7PSUwA6CXR5cGVJIhNjb21tdW5pdHlfcG9zdAY6BkVUOgh1cmxJIkwvaGMvZW4tdXMvY29tbXVuaXR5L3Bvc3RzLzM2MDAxNzI1MjI3MS1DaHJvbWVib29rLUF2YWlsYWJpbGl0eS1DaHJvbWVPUwY7B1Q6DnNlYXJjaF9pZEkiKTY4ODQwYzk2LWUyMDktNGY0MC04OGQ0LTY2YjQ0OWQ5NDU2NgY7B0Y6CXJhbmtpBw%3D%3D--4a5654bf198d5daf0c9534012c261aee0661f687"><span class="s6 s5">Chromebook Availability | ChromeOS</span></a></li> <li class="li6" data-list-item-id="e26acc4b24df34f5bc94bee0159a9f5cc"><a href="https://feedback.minecraft.net/hc/en-us/search/click?data=BAh7CjoHaWRsKwh3t8nSUwA6CXR5cGVJIhNjb21tdW5pdHlfcG9zdAY6BkVUOgh1cmxJIk0vaGMvZW4tdXMvY29tbXVuaXR5L3Bvc3RzLzM2MDAxODcyMDYzMS0tQXZhaWxhYmlsaXR5LURheWRyZWFtLVZSLVN1cHBvcnQGOwdUOg5zZWFyY2hfaWRJIik2ODg0MGM5Ni1lMjA5LTRmNDAtODhkNC02NmI0NDlkOTQ1NjYGOwdGOglyYW5raQs%3D--4c1aa41088855664a52a275ef68989071244ae78"><span class="s6 s5">Daydream VR Support</span></a></li> <li class="li6" data-list-item-id="e8c6227a4df788a77e7982bc80cea05ee"><a href="https://feedback.minecraft.net/hc/en-us/search/click?data=BAh7CjoHaWRsKwinR5%2FTUwA6CXR5cGVJIhNjb21tdW5pdHlfcG9zdAY6BkVUOgh1cmxJIlAvaGMvZW4tdXMvY29tbXVuaXR5L3Bvc3RzLzM2MDAzMjcxNjcxMS0tQXZhaWxhYmlsaXR5LUJlZHJvY2stZm9yLUFuZHJvaWQtVFYGOwdUOg5zZWFyY2hfaWRJIik2ODg0MGM5Ni1lMjA5LTRmNDAtODhkNC02NmI0NDlkOTQ1NjYGOwdGOglyYW5raQw%3D--1d1bb9563374296957c9d8aa9f1bbb8fb9d7a795"><span class="s6 s5">Bedrock for Android TV</span></a></li> <li class="li6" data-list-item-id="ebf2cd6f51bf3c3d51789c90874b443b1"><a href="https://feedback.minecraft.net/hc/en-us/search/click?data=BAh7CjoHaWRsKwj8I2XTUwA6CXR5cGVJIhNjb21tdW5pdHlfcG9zdAY6BkVUOgh1cmxJIkYvaGMvZW4tdXMvY29tbXVuaXR5L3Bvc3RzLzM2MDAyODkwNjQ5Mi1XaW5kb3dzLTMyYml0LUF2YWlsYWJpbGl0eQY7B1Q6DnNlYXJjaF9pZEkiKTY4ODQwYzk2LWUyMDktNGY0MC04OGQ0LTY2YjQ0OWQ5NDU2NgY7B0Y6CXJhbmtpCA%3D%3D--83016713b981fc09de4428f7084a2610c2b2903f"><span class="s6 s5">(Server software) Windows 32bit Availability</span></a></li> <li class="li6" data-list-item-id="e5efa9cafbf36a9f40e77f9e32d3562a8"><a href="https://feedback.minecraft.net/hc/en-us/search/click?data=BAh7CjoHaWRsKwjrARrTUwA6CXR5cGVJIhNjb21tdW5pdHlfcG9zdAY6BkVUOgh1cmxJIlIvaGMvZW4tdXMvY29tbXVuaXR5L3Bvc3RzLzM2MDAyMzk4MjU3MS0tQXZhaWxhYmlsaXR5LU1pbmVjcmFmdC1pbi1TdGVhbS1TdG9yZQY7B1Q6DnNlYXJjaF9pZEkiKTY4ODQwYzk2LWUyMDktNGY0MC04OGQ0LTY2YjQ0OWQ5NDU2NgY7B0Y6CXJhbmtpDQ%3D%3D--177bb41de2c83b3f1cd0ecf4b59765373fe46aad"><span class="s6 s5">Minecraft in Steam Store</span></a></li> <li class="li6" data-list-item-id="e36fadbb291e684857e3dac9237cacbfc"><a href="https://feedback.minecraft.net/hc/en-us/search/click?data=BAh7CjoHaWRsKwgHQ4XTUwA6CXR5cGVJIhNjb21tdW5pdHlfcG9zdAY6BkVUOgh1cmxJIlsvaGMvZW4tdXMvY29tbXVuaXR5L3Bvc3RzLzM2MDAzMTAxMTU5MS0tQXZhaWxhYmlsaXR5LU1pbmVjcmFmdC1mb3ItRFMtRFMtbGl0ZS1hbmQtRFMtaQY7B1Q6DnNlYXJjaF9pZEkiKWQwYjIxY2E5LWMwYWQtNDlkMS1hNDMyLWUwYjA5Y2E1NzY1YQY7B0Y6CXJhbmtpBw%3D%3D--11fda21b0eaf73fa148f741541ae704fbe1d0034"><span class="s6 s5">Minecraft for DS, DS lite and DS i</span></a></li> </ul><p class="p1"> </p><p> </p>
Community<p>Updated: 4 May 2020</p><p>Parity is a word that we use a lot here. We use it to mean "ways we can make Minecraft be the same experience as much as possible, regardless of what 'engine' you are using to play". Starting with Update Aquatic, our team renewed its commitment to developing the same features for all versions being updated in Minecraft at the same time.</p><p>This quick guide should help you figure out when something is a parity request and when it is a bug.</p><h3 id="h_01KGMDJRNFBJD6WBJQSPFZ9C3S"><strong>Bug</strong></h3><p>This feature does not work <strong>as designed</strong> for the platform it was designed on. </p><p><strong data-stringify-type="bold">We now accept bug reports about vanilla parity issues on the bug tracker!</strong><br>Parity issues are differences in the behavior of gameplay features between the Bedrock Edition and the Java Edition of the game.</p><p>However, we only accept bug reports about a parity issue if it fulfills the following criteria:</p><ul> <li data-list-item-id="e16bdd42923d256a7489196e28aa629b0">The feature affected by the parity issue is present in both Bedrock Edition and Java Edition in the latest release or development version</li> <li data-list-item-id="e7d6016cce20471d6dd392dc584bdb0a7">The feature behaves differently in one edition than in the other</li> <li data-list-item-id="e3250b9031dff50e4bb643ad1e072540f">The parity issue was introduced in Buzzy Bees (Bedrock Edition 1.14 / Java Edition 1.15) or later and <strong>was not present before</strong> </li> </ul><p><strong>Please continue to file all of these issues at </strong><a href="http://bugs.mojang.com"><strong>bugs.mojang.com</strong></a><strong> (bug reports and support issues will continue to be removed </strong><em><strong>from the feedback site</strong></em><strong>).</strong></p><p><strong>Parity</strong></p><p>This feature works one way on one platform, and another way on a different platform. Here are some examples.</p><ul> <li data-list-item-id="e95cd06d3f743455042605d44a8319bcb">You would like to see this feature work the way it works on Java now on Bedrock.</li> <li data-list-item-id="efa2374da8a7aa4c098a3c244c34c0fb2">You would like to see this feature work the way it works on Bedrock now on Java.</li> <li data-list-item-id="e24a57ccf1598a23c0b8b0dcc741ed0c2">This feature is present on Bedrock, but does not appear on Java at all.</li> <li data-list-item-id="e00a8537f3ae8f5302162db6935a20e5d">This feature is present on Java, but does not appear on Bedrock at all.</li> </ul><p>How to post your parity request:</p><p>Search! Chances are someone's posted the suggestion already. Many older parity issues have already been mentioned (especially those involving redstone), and we'll be going through and adding the (Parity) headers to those posts where appropriate. Here's just a short list:</p><ul class="ul1"> <li class="li1" data-list-item-id="e93aba2d55f5c78b3f40256692248cb1a"><a href="https://feedback.minecraft.net/hc/en-us/community/posts/360009337131-New-Java-Edition-Menu"><span class="s1 s2">Make Java Menu more like Bedrock</span></a></li> <li class="li1" data-list-item-id="ecb0d8746dd80b968fbba7987e7cfbd88"><a href="https://feedback.minecraft.net/hc/en-us/community/posts/360012658672-Make-the-main-menu-of-Bedrock-Edition-like-the-main-menu-of-Java-Edition-">Make the Bedrock Menu more like Java</a></li> <li class="li1" data-list-item-id="e16d3cbadb18595acbcffc91970f59c54"><a href="https://feedback.minecraft.net/hc/en-us/community/posts/360009223812-We-need-the-Java-redstone-mechanics-implemented-to-bedrock-codebase"><span class="s1">We need Java redstone in Bedrock</span></a></li> <li class="li1" data-list-item-id="e0cce29a70f0303f0199c595b43297202"><a href="https://feedback.minecraft.net/hc/en-us/search?utf8=%E2%9C%93&query=%22like+java%22"><span class="s1">Things you find by searching "like Java"</span></a></li> <li class="li1" data-list-item-id="ea203f2b17ea86d73676c8b85de42633d"><a href="https://feedback.minecraft.net/hc/en-us/search?utf8=%E2%9C%93&query=%22like+Bedrock%22"><span class="s1">Things you find by searching "like Bedrock"</span></a></li> </ul><p>Still don't see it? Go for it! Don't forget to put (Parity) in the subject line, even better if you put (Java Parity) if you want to see a change for the Java feature in Bedrock, or (Bedrock Parity) if you want to see a Bedrock feature in Java. That will help your community team get the requests to the right team faster! Please be sure to also keep them in the correct category, regardless of if it is a Java or Bedrock Parity request.</p><p>Thanks for helping make <strong>your</strong> feedback site even better.</p>
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