TEXUREON
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Community<p>We are back again with a third snapshot for 26.2, today we are bringing you sulfur spikes to test out! These sharp blocks grow in sulfur caves, adding a colorful, pointy touch to your builds! But watch out - falling sulfur spikes sure pack a puncture!</p><p>Happy Mining!</p><h2 id="h_01KQEQKFPTZVEXPKKKEJ76GGQZ">New Features</h2><h3 id="h_01KQEQKFPVPTPH0WVNR66V7VKC">Sulfur Spike</h3><ul> <li data-list-item-id="ecf906f2b795744fa4c60802ba24dc4ad">Is a new block that generates naturally on Sulfur blocks inside the sulfur caves biome</li> <li data-list-item-id="e19fd04a900287ced60a41feda868751a">Forms a stalactite if placed on the ceiling or a stalagmite if placed on the floor</li> <li data-list-item-id="ee006dfc3c7c50fd8da21c1b101567981">Can be combined to form longer stalactites & stalagmites</li> <li data-list-item-id="ec55e5239dbd7035dfa2d61a72f9491e0">Stalactites and stalagmites merge if the tips are next to each other, unless you press shift while placing</li> <li data-list-item-id="edf814dba84fb061a1c2e6b7107a18343">Stalagmites will break if they're not attached to something below</li> <li data-list-item-id="e68a8ce73aec9d5782ef5668b17e8025a">Stalactites fall down if not attached to something above</li> <li data-list-item-id="ed5fd719ccc02798912bc248666d9d090">Being hit by a falling stalactite hurts, and they are sharp!</li> <li data-list-item-id="e503b26cc9b8b605d4700675491cf3af5">Thrown Tridents break Sulfur Spike</li> </ul><h2 id="h_01KQEQKFPZP6FSGJC9SM9K1P25">Changes</h2><ul> <li data-list-item-id="e2d01de69cfcb351256ca93c5bdcac60a">The Potent Sulfur block no longer crafts back into Sulfur blocks</li> <li data-list-item-id="e89d11a669232dd2fc1343997ceb80ef3">Updated the textures for the following blocks:<ul> <li data-list-item-id="e9c85d4101823d605fc937c731cab5ca0">Chiseled Cinnabar</li> <li data-list-item-id="e9886c2fcc83bc755ede20924cff57417">Chiseled Sulfur</li> <li data-list-item-id="e702fc2404a911870fde5befa2e6b3005">Cinnabar</li> <li data-list-item-id="e3dfc702a58f3169dfad6c1591ed91182">Cinnabar Bricks</li> <li data-list-item-id="ef75d672b83c795d9e68c336c5ff3d612">Polished Cinnabar</li> <li data-list-item-id="e8dd614758c7d1325229c38999abfaacd">Polished Sulfur</li> <li data-list-item-id="ec530177b537ddcce7699eb5c715608ec">Sulfur Bricks</li> </ul> </li> </ul><h3 id="h_01KQEQKFQ3R45S7MNJ34GM781D">Sulfur Cube mob</h3><ul><li data-list-item-id="ed512d12da1d3f392eb39c94d43583fe6">Can no longer be picked up by Boats</li></ul><h3 id="h_01KQEQKFQ3BSG6TH3JT20B5AJ7">Sounds</h3><ul><li data-list-item-id="eafb40a14a054ee0aeb59331ff897d30b">Updated sounds for Nautilus jets and Nautilus recovers</li></ul><h2 id="h_01KQEQKFQ4ZXDWH9SDR9GW6DXZ">Technical Changes</h2><ul> <li data-list-item-id="e919c99c8b3b3d44b2699a8a8497aa1eb">The Data Pack version is now 102.0</li> <li data-list-item-id="e60548303c993ac20fb680e89c7bcedb4">The Resource Pack version is now 86.0</li> </ul><h2 id="h_01KQEQKFQ47CV0284ZCSFMJ6X0">Data Pack Version 102.0</h2><h3 id="h_01KQEQKFQ43MN7GA2K36WBX19T">Block Entity Data</h3><ul><li data-list-item-id="e256bc135451e87ff208a10f7b0c93104">The minecraft:bed block entity has been removed</li></ul><h3 id="h_01KQEQKFQ52X5B1YDRR1S0H1WK">Predicates</h3><h4 id="h_01KQEQKFQ5YJFASCTBSAA53KKH">Entity Predicates</h4><p>Entity predicate format has changed from a structure with multiple optional fields to one similar to data component maps.</p><p>For example, previously effects was an optional field:</p><pre class="language-auto">{ "effects": {...} } </pre><p>In this version it has become a component-like sub-predicate entry:</p><pre class="language-auto">{ "minecraft:effects": {...} } </pre><p>The main functional changes are:</p><ul> <li data-list-item-id="eb0127468e17c920eec51fb8d20f40db1">All keys in entity predicates are now identifiers<ul> <li data-list-item-id="e71c80bdb35644905b21ecedf73784c76">Since identifiers can be written without namespace (default to minecraft namespace), existing field names are still valid</li> <li data-list-item-id="e6c595f6a7ebb476f84c1445de023c142">Exception: field type has been renamed to minecraft:entity_type</li> </ul> </li> <li data-list-item-id="e5078c08b9dcf669269343ef7893f4892">Unrecognized sub-predicate components are now rejected (previously unknown fields were ignored)</li> </ul><p>Existing type-specific sub-predicates have been renamed and moved to top-level.</p><ul> <li data-list-item-id="ec9f489e487a9a154e3dbc5fc5c295afd">minecraft:lightning to minecraft:type_specific/lightning</li> <li data-list-item-id="eda10bd3e5c4130a18b495c32a52e7c73">minecraft:fishing_hook to minecraft:type_specific/fishing_hook</li> <li data-list-item-id="e09c30d42f10115d9ab73e4a2358d4ca9">minecraft:player to minecraft:type_specific/player</li> <li data-list-item-id="ed5533b6e7548d54e938cc4436ab13a62">minecraft:raider to minecraft:type_specific/raider</li> <li data-list-item-id="e82e0f62930c2ad4a9fd4a348ddd08922">minecraft:sheep to minecraft:type_specific/sheep</li> <li data-list-item-id="e843bb126714c014cccac3f63958abfde">minecraft:slime to minecraft:cube_mob as it now includes Sulfur Cubes in addition to Slimes and Magma Cubes</li> </ul><p>For example:</p><pre class="language-auto">{ "type_specific": { "type": "minecraft:player", "looking_at": { "type": "minecraft:ender_dragon" } } } </pre><p>becomes</p><pre class="language-auto">{ "minecraft:type_specific/player": { "looking_at": { "minecraft:type": "minecraft:ender_dragon" } } } </pre><h5 id="h_01KQEQKFQCV0E0H743K9FBHZFY">Added minecraft:entity_tags entity sub-predicate</h5><p>This predicate matches entity tags (i.e. ones set with the /tag command).</p><p>Fields:</p><ul> <li data-list-item-id="eb66489adc98208e44133c49cd1e4f6b5">any_of - optional list of strings, if present the matched entity must have at least one of the listed tags</li> <li data-list-item-id="e999a98e5fbe74395349bf16b467e59e1">all_of - optional list of strings, if present the matched entity must have all the listed tags</li> <li data-list-item-id="e6b923aa75379805a90ad15ae6d3a3948">none_of - optional list of strings, if present the matched entity must have none of the listed tags</li> </ul><h3 id="h_01KQEQKFQD83WP42H84T3J8Y36">World Generation</h3><h4 id="h_01KQEQKFQDZHH1REQC9AVKF5W3">Overworld Features</h4><ul><li data-list-item-id="e6e1040b91fb41f6324085d9bd120f36d">Adjusted Feature Type lake<ul> <li data-list-item-id="e470b67f0aeec4dae21f9ff8adeaedac2">Added field can_place_feature - Block Predicate, describes which blocks this feature can be placed on</li> <li data-list-item-id="ef933e795ae6700aae61d17c12ccded43">Added field can_replace_with_air_or_fluid - Block Predicate, describes which blocks this feature can replace with air or the provided fluid block</li> <li data-list-item-id="ec6ed6c98225dc36926a28a1d7b1b6001">Added field can_replace_with_barrier - Block Predicate, describes which blocks this feature can replace with the provided barrier block</li> </ul> </li></ul><h3 id="h_01KQEQKFQEC9TDA23ZW7RT0F8A">Tags</h3><h4 id="h_01KQEQKFQED1D15KB7K4GPSR1W">Block Tags</h4><ul><li data-list-item-id="eac207e2ca028fbc7e0b343688f48f679">Added #speleothems for blocks which are speleothems like Pointed Dripstone and Sulfur Spike</li></ul><h2 id="h_01KQEQKFQFGQX5QQNA5PE6ZJYB">Resource Pack Version 86.0</h2><h3 id="h_01KQEQKFQF9T8755KB4KK0W0CQ">Block Sprites</h3><ul> <li data-list-item-id="ea0b45a396ca6e7490e63f16be18cfe23">Added new Block textures:<ul> <li data-list-item-id="ee4bc6b755727ebc7529f81061e08e009">block/sulfur_spike_down_base.png</li> <li data-list-item-id="e0b18027549f09698f6fa1e8952cecf89">block/sulfur_spike_down_frustum.png</li> <li data-list-item-id="e480001ed290d43274e021bdcef94775c">block/sulfur_spike_down_middle.png</li> <li data-list-item-id="e6b2926b92f69f9056571a47a0788d8c1">block/sulfur_spike_down_tip.png</li> <li data-list-item-id="e5b42f2af530446e77658ecab9b17f151">block/sulfur_spike_down_tip_merge.png</li> <li data-list-item-id="e4e9981379dd290e8e51d09486e59ae56">block/sulfur_spike_up_base.png</li> <li data-list-item-id="e08fc22dffc7e16d71f28db723b20b21a">block/sulfur_spike_up_frustum.png</li> <li data-list-item-id="e2add0d031ca588ec451f137891330666">block/sulfur_spike_up_middle.png</li> <li data-list-item-id="e0e2c4ea19efaaef053a5e5d553f984fc">block/sulfur_spike_up_tip.png</li> <li data-list-item-id="ea601442a5ea7d81a9fc7188754eee4b7">block/sulfur_spike_up_tip_merge.png</li> </ul> </li> <li data-list-item-id="ef6271d3c1d954dd93c84435f70a62df8">Beds now use block models and textures, replacing <color> with the respective bed's color's name<ul> <li data-list-item-id="e020485071b15287b034111e1c68fe06d">block/bed_down.png</li> <li data-list-item-id="e60dc06bd59720611dfdea9a73c85a8d8">block/bed_head_north.png</li> <li data-list-item-id="ed614494afde98679b2791c02d37bad8a">block/<color>_bed_foot_east.png</li> <li data-list-item-id="ef08c1417a781c3dc9db6963c94e6fed1">block/<color>_bed_foot_south.png</li> <li data-list-item-id="e824861e3c1b1712309462a4254664c60">block/<color>_bed_foot_up.png</li> <li data-list-item-id="eb7e024f5eb8d3c3a2cd2ffe8afd3db71">block/<color>_bed_foot_west.png</li> <li data-list-item-id="e17455d1ae4be112b96a41f7a3bee6ba9">block/<color>_bed_head_east.png</li> <li data-list-item-id="e5bae49c197f44eb2b46b006d57a0e0ae">block/<color>_bed_head_up.png</li> <li data-list-item-id="e4747e769fb8b621b0957a9471e9b2e73">block/<color>_bed_head_west.png</li> </ul> </li> </ul><h3 id="h_01KQEQKFQK75C3XSXP4TNECWX4">Item Sprites</h3><ul><li data-list-item-id="ee86a5a75f60639ac979cf546872ef52b">Added new Item sprites:<ul><li data-list-item-id="e151e5ae37612e192dad108bc65744224">item/sulfur_spike.png</li></ul> </li></ul><h3 id="h_01KQEQKFQK8Q6ZARC9E5XKDP17">Item Models</h3><ul><li data-list-item-id="e151d52a771ec89e0b8b063fc4735099c">The minecraft:bed special model type has been removed</li></ul><h2 id="h_01KQEQKFQM36N5C6QHZ9YFZ931">Fixed bugs in 26.2 Snapshot 3</h2><ul> <li data-list-item-id="e1655fe0fd20eddbcbf908f5e5cbc01eb"> <a href="https://bugs.mojang.com/browse/MC-229057" data-bi-id="n1a3" data-bi-ct="text" data-bi-cn="mc-229057" data-bi-ecn="mc-229057">MC-229057</a> - Picking up an axolotl with a lead attached destroys the lead</li> <li data-list-item-id="eb29a28b7f5015ed0d6b1e9e5fc687198"> <a href="https://bugs.mojang.com/browse/MC-277744" data-bi-id="n2a3" data-bi-ct="text" data-bi-cn="mc-277744" data-bi-ecn="mc-277744">MC-277744</a> - Blocks with emissive textures don't emit much light when held by endermen</li> <li data-list-item-id="e743bef2ad5beb1ca972009297f220be1"> <a href="https://bugs.mojang.com/browse/MC-302496" data-bi-id="n3a3" data-bi-ct="text" data-bi-cn="mc-302496" data-bi-ecn="mc-302496">MC-302496</a> - Glowing dragon fireballs no longer show the glowing outline</li> <li data-list-item-id="e1cfd5c6ac77259f2c7e6a57630405e0b"> <a href="https://bugs.mojang.com/browse/MC-307177" data-bi-id="n4a3" data-bi-ct="text" data-bi-cn="mc-307177" data-bi-ecn="mc-307177">MC-307177</a> - Enabling JFR profiling causes the client to crash on startup</li> <li data-list-item-id="e5c7778dd99ee64a29d8428673a326f98"> <a href="https://bugs.mojang.com/browse/MC-307227" data-bi-id="n5a3" data-bi-ct="text" data-bi-cn="mc-307227" data-bi-ecn="mc-307227">MC-307227</a> - Using an empty Offers NBT tag to disable trades doesn't work after a relog/data merge</li> <li data-list-item-id="e6dd4c3516291ac17a1cb40bcc5dc6450"> <a href="https://bugs.mojang.com/browse/MC-307289" data-bi-id="n6a3" data-bi-ct="text" data-bi-cn="mc-307289" data-bi-ecn="mc-307289">MC-307289</a> - Polished sulfur is named "Polished Sulfur Block", which is inconsistent with all other polished stone blocks</li> <li data-list-item-id="e873661b0c73630aa3641b9bda0231706"> <a href="https://bugs.mojang.com/browse/MC-307291" data-bi-id="n7a3" data-bi-ct="text" data-bi-cn="mc-307291" data-bi-ecn="mc-307291">MC-307291</a> - The game crashes when an entity with the friction_modifier attribute set to 2.5 moves</li> <li data-list-item-id="e54bb47e442028b607b8f5292fe6e804e"> <a href="https://bugs.mojang.com/browse/MC-307298" data-bi-id="n8a3" data-bi-ct="text" data-bi-cn="mc-307298" data-bi-ecn="mc-307298">MC-307298</a> - Sulfur cubes with blocks inside them produce footstep sounds when moving across the ground</li> <li data-list-item-id="e8c0713d3a6841514c4aa979a53c6467a"> <a href="https://bugs.mojang.com/browse/MC-307300" data-bi-id="n9a3" data-bi-ct="text" data-bi-cn="mc-307300" data-bi-ecn="mc-307300">MC-307300</a> - Magma blocks held by sulfur cubes are not emissive</li> <li data-list-item-id="e3f3b679791935f122e534dc7d9f0d7da"> <a href="https://bugs.mojang.com/browse/MC-307315" data-bi-id="n10a3" data-bi-ct="text" data-bi-cn="mc-307315" data-bi-ecn="mc-307315">MC-307315</a> - Frogs try to eat large magma cubes now</li> <li data-list-item-id="e24c877648e0248fa613b08df1ae09f96"> <a href="https://bugs.mojang.com/browse/MC-307316" data-bi-id="n11a3" data-bi-ct="text" data-bi-cn="mc-307316" data-bi-ecn="mc-307316">MC-307316</a> - Magma cubes no longer drop magma cream</li> <li data-list-item-id="e1c2ada20ee1adf69ab60b5773d612fa1"> <a href="https://bugs.mojang.com/browse/MC-307340" data-bi-id="n12a3" data-bi-ct="text" data-bi-cn="mc-307340" data-bi-ecn="mc-307340">MC-307340</a> - The bottom face of slimes' outer layer z-fights with the ground</li> <li data-list-item-id="ec0f6114aef47b4ca1ec381e736b3b20b"> <a href="https://bugs.mojang.com/browse/MC-307347" data-bi-id="n13a3" data-bi-ct="text" data-bi-cn="mc-307347" data-bi-ecn="mc-307347">MC-307347</a> - Releasing a sulfur cube from a bucket and killing it does not cause it to drop its held block</li> <li data-list-item-id="ea54ca51eb3a5ac3563220cf66fbd2db6"> <a href="https://bugs.mojang.com/browse/MC-307357" data-bi-id="n14a3" data-bi-ct="text" data-bi-cn="mc-307357" data-bi-ecn="mc-307357">MC-307357</a> - Sulfur cubes don't emit light when holding a glowing block</li> <li data-list-item-id="ee79dd8c1f434a0e10c23e7553cd431ef"> <a href="https://bugs.mojang.com/browse/MC-307371" data-bi-id="n15a3" data-bi-ct="text" data-bi-cn="mc-307371" data-bi-ecn="mc-307371">MC-307371</a> - The #sulfur_cube_archetype/fast_flat item tag contains pumpkin twice</li> <li data-list-item-id="e24a2786645dc3a085625b6bf9ca2c4be"> <a href="https://bugs.mojang.com/browse/MC-307405" data-bi-id="n16a3" data-bi-ct="text" data-bi-cn="mc-307405" data-bi-ecn="mc-307405">MC-307405</a> - When picking up a leashed sulfur cube with a bucket, the lead disappears</li> <li data-list-item-id="ed9498b63df02b9045484ba57b9c54a0e"> <a href="https://bugs.mojang.com/browse/MC-307420" data-bi-id="n17a3" data-bi-ct="text" data-bi-cn="mc-307420" data-bi-ecn="mc-307420">MC-307420</a> - The game now renders fluid faces that should not be rendered</li> <li data-list-item-id="e12116872a3b3758bf930b8cf1e5230a0"> <a href="https://bugs.mojang.com/browse/MC-307473" data-bi-id="n18a3" data-bi-ct="text" data-bi-cn="mc-307473" data-bi-ecn="mc-307473">MC-307473</a> - The block breaking texture on bamboo stalks is now always displayed centered</li> <li data-list-item-id="e6cc3e1e8533f96226d9e62466942109a"> <a href="https://bugs.mojang.com/browse/MC-307483" data-bi-id="n19a3" data-bi-ct="text" data-bi-cn="mc-307483" data-bi-ecn="mc-307483">MC-307483</a> - Emptying a sulfur cube bucket underwater doesn't place the sulfur cube at the targeted block</li> </ul><h2 id="h_01KQEQKFQSQMC1Q5Z9845T3S99">Get the Snapshot</h2><p>Snapshots are available for Minecraft: Java Edition. To install the Snapshot, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download" data-bi-id="n20a3" data-bi-ct="text" data-bi-cn="minecraft launcher" data-bi-ecn="minecraft launcher">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.</p><p><strong>Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</strong></p><p>Cross-platform server jar:</p><ul><li data-list-item-id="e17b57bded607c0569998df820f22f7a6"><a href="https://piston-data.mojang.com/v1/objects/430ae0858fe2663346745a7be773cebc68a79e31/server.jar" data-bi-id="n21a3" data-bi-ct="text" data-bi-cn="minecraft server jar" data-bi-ecn="minecraft server jar">Minecraft server jar</a></li></ul><p>Report bugs here:</p><ul><li data-list-item-id="e75014dc36875c9afba67b86c6bf46ae1"> <a href="https://bugs.mojang.com/projects/MC/summary" data-bi-id="n22a3" data-bi-ct="text" data-bi-cn="minecraft issue tracker" data-bi-ecn="minecraft issue tracker">Minecraft issue tracker</a>!</li></ul><p>Want to give feedback?</p><ul><li data-list-item-id="e956417be3bf2e0123895be225767079e">For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/" data-bi-id="n23a3" data-bi-ct="text" data-bi-cn="feedback site" data-bi-ecn="feedback site">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft" data-bi-id="n24a3" data-bi-ct="text" data-bi-cn="official minecraft discord" data-bi-ecn="official minecraft discord" data-bi-socchn="discord" data-bi-bhvr="SOCIALLIKE">official Minecraft Discord</a>.</li></ul>
Community<p>Here is a surprise second snapshot for 26.2! It fixes some serious issues and crashes of the previous one released earlier this week.</p><p>Happy mining!</p><h2 id="h_01KQEQGWN3W5QDQWGKQC76NT8G">Changes</h2><h3 id="h_01KQEQGWN37AQE37B6JMCH5SYW">Performance Improvements</h3><ul><li data-list-item-id="efacff1b6e88a5c882f9463e7e512d7ed">Upgrading certain worlds from before 26.1 can now be faster</li></ul><h2 id="h_01KQEQGWN5M7W6HKHRPZ806WF2">Technical Changes</h2><ul><li data-list-item-id="ef092ca26a0c11999ee6c09fe8a621d1c">The fps F3 screen entry will now report which type of present mode is used (e.g. mailbox or fifo relaxed), as opposed to just vsync</li></ul><h2 id="h_01KQEQGWN8ERNNET10T6RFHZ7H">Fixed bugs in 26.2 Snapshot 2</h2><ul> <li data-list-item-id="ed60807e48b317aaed0d74a68d826bb69"> <a href="https://bugs.mojang.com/browse/MC-306840" data-bi-id="n1a3" data-bi-ct="text" data-bi-cn="mc-306840" data-bi-ecn="mc-306840">MC-306840</a> - Dolphins still drown themselves when no players are nearby</li> <li data-list-item-id="ecf3debdb681a64b0e4c6cc9df9f95cc7"> <a href="https://bugs.mojang.com/browse/MC-307286" data-bi-id="n2a3" data-bi-ct="text" data-bi-cn="mc-307286" data-bi-ecn="mc-307286">MC-307286</a> - The game process does not terminate after exiting the game</li> <li data-list-item-id="e5f57547721a6c9e9085175bca70af325"> <a href="https://bugs.mojang.com/browse/MC-307296" data-bi-id="n3a3" data-bi-ct="text" data-bi-cn="mc-307296" data-bi-ecn="mc-307296">MC-307296</a> - Launching the game with an incompatible resource pack that modifies core shaders causes the game to softlock</li> <li data-list-item-id="e03ba7688820c95c588ebb1715f23687b"> <a href="https://bugs.mojang.com/browse/MC-307311" data-bi-id="n4a3" data-bi-ct="text" data-bi-cn="mc-307311" data-bi-ecn="mc-307311">MC-307311</a> - Core shaders only load after restart when using Vulkan</li> <li data-list-item-id="e5a79b11a38fe7854a7dd700720bf1f77"> <a href="https://bugs.mojang.com/browse/MC-307320" data-bi-id="n5a3" data-bi-ct="text" data-bi-cn="mc-307320" data-bi-ecn="mc-307320">MC-307320</a> - Vulkan prevents the game from opening and crashes some GPUs</li> <li data-list-item-id="eaa573c59014ca458d2fe66689d26767e"> <a href="https://bugs.mojang.com/browse/MC-307349" data-bi-id="n6a3" data-bi-ct="text" data-bi-cn="mc-307349" data-bi-ecn="mc-307349">MC-307349</a> - The game crashes before opening</li> <li data-list-item-id="e9f01ba00a5a696b17effcd9a0600e45d"> <a href="https://bugs.mojang.com/browse/MC-307383" data-bi-id="n7a3" data-bi-ct="text" data-bi-cn="mc-307383" data-bi-ecn="mc-307383">MC-307383</a> - The "Exclusive Fullscreen" setting does not work with the Vulkan rendering backend</li> </ul><h2 id="h_01KQEQGWND69D1GR9E6TBBJNBR">Get the Snapshot</h2><p>Snapshots are available for Minecraft: Java Edition. To install the Snapshot, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download" data-bi-id="n8a3" data-bi-ct="text" data-bi-cn="minecraft launcher" data-bi-ecn="minecraft launcher">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.</p><p><strong>Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</strong></p><p>Cross-platform server jar:</p><ul><li data-list-item-id="e885dab1159358b8b2b1b481ecee7cab7"><a href="https://piston-data.mojang.com/v1/objects/e6cefea7bf62cb0cc044794d7ebfe8ea5ee672a3/server.jar" data-bi-id="n9a3" data-bi-ct="text" data-bi-cn="minecraft server jar" data-bi-ecn="minecraft server jar">Minecraft server jar</a></li></ul><p>Report bugs here:</p><ul><li data-list-item-id="e8538dab47e92f97d6260eac7f411fc9c"> <a href="https://bugs.mojang.com/projects/MC/summary" data-bi-id="n10a3" data-bi-ct="text" data-bi-cn="minecraft issue tracker" data-bi-ecn="minecraft issue tracker">Minecraft issue tracker</a>!</li></ul><p>Want to give feedback?</p><ul><li data-list-item-id="e3ceea83c0943d3d789d4570d99e9fda0">For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/" data-bi-id="n11a3" data-bi-ct="text" data-bi-cn="feedback site" data-bi-ecn="feedback site">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft" data-bi-id="n12a3" data-bi-ct="text" data-bi-cn="official minecraft discord" data-bi-ecn="official minecraft discord" data-bi-socchn="discord" data-bi-bhvr="SOCIALLIKE">official Minecraft Discord</a>.</li></ul>
Community<h3 id="h_01J4S77DHRFX92T8337CX6HPXZ">Minecraft Java 1.21.1 Released</h3><p> </p><p>It will soon be time for new snapshots, but before that: we are now releasing Minecraft 1.21.1. This is a hotfix version that addresses some critical exploits.</p><p>We highly recommend that server owners upgrade to this version. Players on Minecraft 1.21 will be able to join servers running on 1.21.1.</p><h2 id="h_01J4S7BHR7THYSW6J3X3AMKA0S">Changes</h2><ul> <li data-list-item-id="e0f6a90318c03a6774418a5cc0fb713cb">Fixed critical exploits that could be used to crash servers</li> <li data-list-item-id="e7dda51531905cc7f1e9c65f09ada9451">Added language support for Tzotzil and Belarusian (Latin)</li> </ul><h2 id="h_01J4S7BPDXDHEBCGBNW54KPPD8">Get the Release</h2><p>To install the Release, open up the <a href="https://www.minecraft.net/download.html">Minecraft Launcher</a> and click play! Make sure your Launcher is set to the "Latest Release” option.</p><p> </p><p>Cross-platform server jar:</p><ul><li data-list-item-id="e4d1077454764c2e413bb5aa3bb244393"><a href="https://piston-data.mojang.com/v1/objects/e56720aba46f7f07238c4c054a160fc942da9f78/server.jar">Minecraft server jar</a></li></ul><p>Report bugs here:</p><ul><li data-list-item-id="e6b2ca1ede7199ae8c547e690b06d7f15"><a href="https://bugs.mojang.com/projects/MC/summary">Minecraft issue tracker!</a></li></ul><p>Want to give feedback?</p><p>For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft">official Minecraft Discord</a>.</p>
Community<p><strong>Posted:</strong> 21 April 2026</p><h3 id="h_01KNPK0P63JGFQT6KG30RZEDW7"><strong>Information on Minecraft Preview and Beta:</strong></h3><ul> <li data-list-item-id="ede85580599059df918c568506ffd1e17">These work-in-progress versions can be unstable and may not be representative of final version quality</li> <li data-list-item-id="ede689f48a5cee31926f0656532bb6fad">Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at <a href="https://aka.ms/PreviewFAQ" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/PreviewFAQ (Opens in new window or tab)" data-bi-id="n4a3" data-bi-name="aka.ms/previewfaq">aka.ms/PreviewFAQ</a><span role="presentation" aria-hidden="true"></span> </li> <li data-list-item-id="ec02dc68c22d717f2f360bcd8c203e7f9">The beta is available on Android (Google Play). To join or leave the beta, see <a href="https://aka.ms/JoinMCBeta" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/JoinMCBeta (Opens in new window or tab)" data-bi-id="n5a3" data-bi-name="aka.ms/joinmcbeta">aka.ms/JoinMCBeta</a> <span role="presentation" aria-hidden="true"></span>for detailed instructions (<strong>Please note</strong> - Android will have version 26.30.21 this week)</li> </ul><figure class="wysiwyg-image"><img style="aspect-ratio: 1080/608;" src="https://feedback.minecraft.net/hc/article_attachments/45261940651917" alt="Sulfur cubes in a cave, with sulfur spikes" width="1080" height="608"></figure><p dir="auto" data-line="1">Keep your eyes peeled in sulfur caves, as sulfur spikes are ready to test! Sulfur spikes grow on cinnabar and sulfur blocks, making sulfur caves more atmospheric and bringing a colorful, pointy touch to your builds. Unlike dripstone, walking into them is harmless, but falling sulfur spikes sure pack a puncture! Don't worry, though - the odds of sulfur spikes falling are quite low (but never zero). And as always, we're keen to get your feedback on these new features at <a href="http://feedback.minecraft.net/" data-href="http://feedback.minecraft.net/">feedback.minecraft.net</a>, and you can report any bugs you find at <a href="http://bugs.mojang.com/" data-href="http://bugs.mojang.com/">bugs.mojang.com</a>.</p><h2 id="known-issues" dir="auto" data-line="4">Known Issues</h2><p dir="auto" data-line="5">We have a few known issues in this week's Beta & Preview, and we are working on getting them resolved as soon as possible</p><ul dir="auto" data-line="6"> <li dir="auto" data-line="6" data-list-item-id="e6d56ac0c342a3c93ea75dbe51b88cafd">Due to an issue that was found that could cause a crash, this week's Beta and Preview will not be shipping out on servers. Players may see an error when a joining a Realm.</li> <li dir="auto" data-line="7" data-list-item-id="e17132163c2aece50b3fd2b4dd36b8054">Sulfur Springs are not generating correctly in new worlds and chunks</li> <li dir="auto" data-line="8" data-list-item-id="e7bef71b17ad2d7b5e1778cb131854618">The Sulfur Spike is not yet available in the creative inventory</li> </ul><h1 id="chaos-cubed-fixes-and-features" dir="auto" data-line="10">Chaos Cubed Fixes and Features</h1><h2 id="sulfur-spike" dir="auto" data-line="12">Sulfur Spike</h2><ul dir="auto" data-line="13"> <li dir="auto" data-line="13" data-list-item-id="ec89db46b9bb5e4cc27f791270f4bff39">A new block that generates naturally on Sulfur blocks inside the sulfur caves biome</li> <li dir="auto" data-line="14" data-list-item-id="ef6ce99b0389ab794436453336c33ee9a">Forms a stalactite if placed on the ceiling or a stalagmite if placed on the floor</li> <li dir="auto" data-line="15" data-list-item-id="e81a016d67572782cea7eca73880f1c6c">Can be combined to form longer stalactites & stalagmites</li> <li dir="auto" data-line="16" data-list-item-id="ec9d3d47913d86e57fc82d9fead41c3e0">Stalactites and stalagmites merge if the tips are next to each other, unless you press shift while placing</li> <li dir="auto" data-line="17" data-list-item-id="e0f0cd9408e6ccfa15aca530aa4ffebcb">Stalagmites will break if they're not attached to something below</li> <li dir="auto" data-line="18" data-list-item-id="e7aab97a1c4e241a38be941b2a5c41e85">Stalactites fall down if not attached to something above</li> <li dir="auto" data-line="19" data-list-item-id="ed807c7ca3214c9e73f8fc1d3d6b1d5a6">Being hit by a falling stalactite hurts, and they are sharp!</li> <li dir="auto" data-line="20" data-list-item-id="e3a20093d14162031bf3cbeb8df99ef77">Thrown Tridents break Sulfur Spikes</li> </ul><h3 id="sulfur-caves" dir="auto" data-line="22">Sulfur Caves</h3><ul dir="auto" data-line="23"> <li dir="auto" data-line="23" data-list-item-id="e6e007020f80a06a7fbec0bf0cd52bf28">The Sulfur Caves now have Granite and Tuff Blocks interspersed between the Sulfur and Cinnabar</li> <li dir="auto" data-line="24" data-list-item-id="efb30e83eff42455f14d688dd35a7cb05">The Sulfur Spike Clusters have been made slightly shorter on average</li> <li dir="auto" data-line="25" data-list-item-id="e8fa45b304a1e1f28e39831060f17e0f2">The Sulfur Caves biome no longer replaces Bedrock blocks (<a href="https://bugs.mojang.com/browse/MCPE-237778" data-href="https://bugs.mojang.com/browse/MCPE-237778">MCPE-237778</a>)</li> </ul><h2 id="creative-inventory" dir="auto" data-line="27">Creative Inventory</h2><ul dir="auto" data-line="28"> <li dir="auto" data-line="28" data-list-item-id="e0a592bd3a5401a26d1816f0875a2f25f">Sulfur Bricks, Cinnabar Bricks, Chiseled Sulfur and Chiseled Cinnabar now appear in the Construction inventory tab (<a href="https://bugs.mojang.com/browse/MCPE-237715" title="https://bugs.mojang.com/browse/mcpe-237715" data-href="https://bugs.mojang.com/browse/MCPE-237715">MCPE-237715</a>)</li> <li dir="auto" data-line="29" data-list-item-id="ef0b036e2fc312d3900cbc1035818cc46">Bucket of Sulfur Cube is now positioned together with other Buckets in Creative Inventory (<a href="https://bugs.mojang.com/browse/MCPE-237719" title="https://bugs.mojang.com/browse/mcpe-237719" data-href="https://bugs.mojang.com/browse/MCPE-237719">MCPE-237719</a>)</li> <li dir="auto" data-line="30" data-list-item-id="e3e04c2960cce680c111ea0d2031c4fd6">Polished Sulfur, Sulfur Bricks, Cinnabar, Polished Cinnabar and Cinnabar Brick Walls are now found in the Walls category in the Creative Inventory</li> <li dir="auto" data-line="31" data-list-item-id="eebb314884fa9b8b36c349fd03c9fa5c8">Potent Sulfur is now placed before Sulfur Bricks in the Creative Inventory</li> <li dir="auto" data-line="32" data-list-item-id="e5775899782625bdb51dac0b3c7763863">Sulfur blocks are now correctly shown after Cinnabar blocks in the Creative Inventory</li> </ul><h2 id="sulfur-cube" dir="auto" data-line="34">Sulfur Cube</h2><ul dir="auto" data-line="35"> <li dir="auto" data-line="35" data-list-item-id="edeac9562f17bd16c0391b3da7df74a8c">Updated the Sulfur Cube's textures</li> <li dir="auto" data-line="36" data-list-item-id="e30cb769bb1b8db4ab644a29bc7a66922">Reduced the Sulfur Cube's health from 9 to 8</li> <li dir="auto" data-line="37" data-list-item-id="ee6afe63bae92e7318cc9bbaf7aea68c3">Sulfur Cube no longer becomes unpushable once a block is removed from it</li> <li dir="auto" data-line="38" data-list-item-id="e11afc8f2510c2a152e533f13c9ce4db1">Added sounds for absorbing blocks, ejecting blocks and landing</li> <li dir="auto" data-line="39" data-list-item-id="e3d9725b5a1121336601ff7fc609f70a9">The Sulfur Cube is now knocked back based on the tap location when using a touch device input</li> </ul><h2 id="sounds" dir="auto" data-line="42">Sounds</h2><ul dir="auto" data-line="43"> <li dir="auto" data-line="43" data-list-item-id="ef9c72b979d4b86462e6d1c0e5d52de0e">Each ball archetype now has their own unique hit and push sound</li> <li dir="auto" data-line="44" data-list-item-id="e33ca0ccfed25aec3997c03b2599c4079">Changed category for Sulfur and Cinnabar to Neutral</li> <li dir="auto" data-line="45" data-list-item-id="e18a3f166ede94bdbe7a087f5391c8981">Correct subtitles now play for Sulfur Cube, and Sulfur and Cinnabar blocks</li> <li dir="auto" data-line="46" data-list-item-id="e29c2977a1b7eb24fb25ed2ef99225f3a">Sulfur and Cinnabar blocks now have unique jump and land sounds</li> </ul><h1 id="features-and-bug-fixes" dir="auto" data-line="49">Features and Bug Fixes</h1><h3 id="blocks" dir="auto" data-line="51">Blocks</h3><ul dir="auto" data-line="52"><li dir="auto" data-line="52" data-list-item-id="e1c8a9ad4f1c4e999c12ddc1b32f0a395">Fixed Command Block Hover Note text not updating after changing it until the world is reloaded (<a href="https://bugs.mojang.com/browse/MCPE-236701" data-href="https://bugs.mojang.com/browse/MCPE-236701">MCPE-236701</a>)</li></ul><h3 id="graphical" dir="auto" data-line="58">Graphical</h3><ul dir="auto" data-line="59"> <li dir="auto" data-line="59" data-list-item-id="e5261dbc0538ca596d93b87b3f32f8915">Texture streaming is now enabled by default on supported platforms and can be disabled in Video settings. Texture streaming is currently only available to PC and mobile devices and will be expanded to other platforms in the future</li> <li dir="auto" data-line="60" data-list-item-id="e12625de401517b95b33d17840e3478dc">Fixed some blocks appearing as semi-transparent in the inventory when Texture Streaming is enabled (<a href="https://bugs.mojang.com/browse/MCPE-235799" data-href="https://bugs.mojang.com/browse/MCPE-235799">MCPE-235799</a>)</li> <li dir="auto" data-line="61" data-list-item-id="e3fe5d5e009d5e4f5f4844e100d005c36">Streamed textures are no longer completely invisible after being off-screen for a while.</li> <li dir="auto" data-line="62" data-list-item-id="e09642ced8db82605f192f58b1e39749d">Fixed an issue where dithered objects would flicker in split-screen.</li> <li dir="auto" data-line="63" data-list-item-id="e816e227d6d908c3ecdc43f2196bbb866">Fixed an issue where item-in-hand was clipping when inside a block in Vibrant Visuals</li> <li dir="auto" data-line="64" data-list-item-id="ee5b29bc6291fdbfa741234c6274a6f1b">Fixed an issue for certain item-in-hand not rendering when inside a block in Fancy</li> <li dir="auto" data-line="65" data-list-item-id="e4a51654ede7a99475c4be398b0079a2d">Snow golem heads no longer render as completely black with Vibrant Visuals enabled</li> <li dir="auto" data-line="66" data-list-item-id="eb46a09d36d7f1ce4b21bc58fa4aa755f">Added Boss Fog in the End Dimension while the Ender Dragon is alive.</li> </ul><h2 id="mobs" dir="auto" data-line="69">Mobs</h2><ul dir="auto" data-line="70"> <li dir="auto" data-line="70" data-list-item-id="e06a6be3013eba7a053ff3a5f87a2db33">Skeletons, Strays, Bogged, and Parched now shoot arrows at the same rate as Java Edition, with difficulty-based attack intervals instead of distance-scaled intervals (<a href="https://bugs.mojang.com/browse/MCPE-61036" data-href="https://bugs.mojang.com/browse/MCPE-61036">MCPE-61036</a>)</li> <li dir="auto" data-line="71" data-list-item-id="e47015b1b3889490faa6d8eedf5d55a5e">Fixed issue where Villager farmers get stuck nodding while planting crops (<a href="https://bugs.mojang.com/browse/MCPE-237708" data-href="https://bugs.mojang.com/browse/MCPE-237708">MCPE-237708</a>)</li> </ul><h2 id="realms" dir="auto" data-line="74">Realms</h2><ul dir="auto" data-line="75"> <li dir="auto" data-line="75" data-list-item-id="e3d25160d83439ab94a46137e06ab0a82">"No Members Found" modal no longer briefly shows up before loading members in Realms Stories and Realms Hub</li> <li dir="auto" data-line="76" data-list-item-id="e62c031467194f0ea0919a37cb1210374">Fixed the Realms side menu tabs being squashed and difficult to select when the design preview panel was visible</li> <li dir="auto" data-line="78" data-list-item-id="e44fcd6381ee5beeba12d31aebbb8cbf1">Fixed an issue where two states could be presented in the moderate feed screen</li> </ul><h2 id="stability-and-performance" dir="auto" data-line="82">Stability and Performance</h2><ul dir="auto" data-line="83"><li dir="auto" data-line="83" data-list-item-id="e30616a269425f82721a137f8357aa546">Fixed a crash related to the data-driven renderer when an entity's geometry expression was unable to be resolved</li></ul><h2 id="user-interface" dir="auto" data-line="87">User Interface</h2><ul dir="auto" data-line="88"> <li dir="auto" data-line="88" data-list-item-id="e76ef57985584fe54de79c3a5aa35a9d7">Text fields can now be navigated using the Tab key, which enters editing mode with all text selected. Pressing Tab while editing moves to the next field</li> <li dir="auto" data-line="89" data-list-item-id="e504a4cc48213450010c6ca049cc98f83">Fixed an issue that caused the Default Game Mode and the Activate Cheats settings to appear editable to players that don't have operator permissions. (<a href="https://bugs.mojang.com/browse/MCPE-237784" data-href="https://bugs.mojang.com/browse/MCPE-237784">MCPE-237784</a>)</li> <li dir="auto" data-line="90" data-list-item-id="ecab205ae25c66ad9c6fd380bdaa9d0ae">Fixed the on-screen keyboard not dismissing after submitting text in JSON UI text fields on iOS and Android</li> <li dir="auto" data-line="91" data-list-item-id="e7b6f92fbbe37686ff222c23a3bf2f1eb">Fixed Banner message for graphics mode settings option (<a href="https://bugs.mojang.com/browse/MCPE-231879" data-href="https://bugs.mojang.com/browse/MCPE-231879">MCPE-231879</a>)</li> <li dir="auto" data-line="92" data-list-item-id="eb5aa7b94ed208080a27d2375965ba4f5">Storage indicator now is taller and has a square action button. Copy has been updated from "Go to storage settings" to "Settings".</li> <li dir="auto" data-line="93" data-list-item-id="ebd4a31bdeacb2736325a4e50a41bdba4">Enabled add-ons in the create from template screen for preview (<a href="https://bugs.mojang.com/browse/MCPE-232902" data-href="https://bugs.mojang.com/browse/MCPE-232902">MCPE-232902</a>)</li> <li dir="auto" data-line="94" data-list-item-id="e01ebe286ee17a38816ec5e0275736b4c">Narrate chat text if UI or Char narration is enabled</li> <li dir="auto" data-line="95" data-list-item-id="ea8d6092eb8568433dac47e2246c8d0d3">Stop narration of typed letters when the message is sent</li> <li dir="auto" data-line="96" data-list-item-id="e116826fee7a3c6d837cb8fad4f322d5d">Narrate chat input text when it's auto-completed or taken from history</li> <li dir="auto" data-line="97" data-list-item-id="ed86bac67d4f5af90522a17fc4791ae0a">Updated Recipe unlocked tooltip design</li> <li dir="auto" data-line="98" data-list-item-id="e7a68944c2bb2d961fc953b26ffcd0b3e">Fixed issue on the idle device screen on Switch, which could result in the text showing incorrectly. The image has been updated also.</li> </ul><h1 id="technical-updates" dir="auto" data-line="101">Technical Updates</h1><h3 id="commands" dir="auto" data-line="103">Commands</h3><ul dir="auto" data-line="104"> <li dir="auto" data-line="104" data-list-item-id="e70ed0a35eef34b771e1c7c596db1310e">Fixed command auto-completion for custom block states with integer values showing incorrect zero-based indices instead of the actual defined values (<a href="https://bugs.mojang.com/browse/MCPE-236301" data-href="https://bugs.mojang.com/browse/MCPE-236301">MCPE-236301</a>)</li> <li dir="auto" data-line="105" data-list-item-id="eeef87694ccc6e51071672d6c6ebcb967">Removed the <code>locatorbar</code> boolean gamerule. Worlds that previously had <code>locatorbar</code> set to <code>true</code> will automatically migrate to the new <code>playerWaypoints</code> Game Rule with a value of <code>everyone</code>, and <code>false</code> will migrate to <code>off</code>.</li> <li dir="auto" data-line="106" data-list-item-id="e59115b80b724a20ca6c7cbbd2a54c71d">Added the <code>playerWaypoints</code> gamerule as a replacement for the deprecated <code>locatorbar</code> Game Rule. Accepted values are <code>off</code> (players are not shown on the locator bar) and <code>everyone</code> (all players are visible on the locator bar).</li> <li dir="auto" data-line="107" data-list-item-id="e45e3648f7c9bdcb35f3ede69a38be3cb"> <code>/stopsound</code> command now produces exactly one success or failure message upon completion (<a href="https://bugs.mojang.com/browse/MCPE-236165" data-href="https://bugs.mojang.com/browse/MCPE-236165">MCPE-236165</a>)</li> <li dir="auto" data-line="108" data-list-item-id="e75c4235c10384069b86ba75e79955c70"> <code>/playsound</code> command now produces exactly one success or failure message upon completion (<a href="https://bugs.mojang.com/browse/MCPE-236157" data-href="https://bugs.mojang.com/browse/MCPE-236157">MCPE-236157</a>)</li> </ul><h3 id="dedicated-server" dir="auto" data-line="110">Dedicated Server</h3><ul dir="auto" data-line="111"><li dir="auto" data-line="111" data-list-item-id="e7e9b17c737bce50e31456eb434bde77f">JSON schema outputs now include beta format versions</li></ul><h3 id="editor" dir="auto" data-line="113">Editor</h3><ul dir="auto" data-line="114"> <li dir="auto" data-line="114" data-list-item-id="e3bd1f8d15a2bbb412ebca369eb0ca32a">Added Cherry, Mangrove, Pale Oak, Crimson, and Warped tree types to the Tree Generator sample tool</li> <li dir="auto" data-line="115" data-list-item-id="e1fd33547238846b03144f22129ea3e57">Added Melon as a crop option in the Farm Generator tool</li> <li dir="auto" data-line="116" data-list-item-id="e1bfb86164ff907339407d82bb51caa8d">Added tooltip with keyboard shortcut information to the Flood Tool "Apply Flood" button</li> <li dir="auto" data-line="117" data-list-item-id="e49e9511feea6a7e8cae25046d1445ffa">Fixed Flood Tool preview placement and movement not supporting Undo and Redo actions</li> <li dir="auto" data-line="118" data-list-item-id="eb085762fc0b08652d35b6cdf6c239acd">Fixed Flood Tool preview being visually displaced by one block when placed at Y coordinate of 0 or lower</li> <li dir="auto" data-line="119" data-list-item-id="e6e53d1e0e687681e2d1bd7387b566d2f">Fixed a bug where adding a new Jigsaw collection would cause the selected collection to switch to the last one alphabetically instead of staying on the newly created collection</li> </ul><h2 id="loot-tables" dir="auto" data-line="121">Loot Tables</h2><ul dir="auto" data-line="122"><li dir="auto" data-line="122" data-list-item-id="e0e07f787c5c5fb1d7ee1fff80156466f">Fixed loot table container filling so when no empty slots remain, generated loot now merges into matching non-full stacks instead of failing to place (<a href="https://bugs.mojang.com/browse/MCPE-233039" data-href="https://bugs.mojang.com/browse/MCPE-233039">MCPE-233039</a>)</li></ul><h2 id="ai-goals" dir="auto" data-line="124">AI Goals</h2><ul dir="auto" data-line="125"> <li dir="auto" data-line="125" data-list-item-id="e92da361f2dba8fac9d80432db9ff8e4a">Made the schema for <code>minecraft:behavior.croak</code> stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.30 and newer. Float Range fields <code>interval</code> and <code>duration</code> now only accepts an object with <code>min</code> and <code>max</code> values. Other formats will fail to parse</li> <li dir="auto" data-line="126" data-list-item-id="e8c28de67e6615e78638cc2429f357a9e">Made the schema for <code>minecraft:behavior.emerge</code> stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.30 and newer</li> <li dir="auto" data-line="127" data-list-item-id="eef4ce42f33be2d372e4651e28c0b5b77">Made the schema for <code>minecraft:behavior.fire_at_target</code> stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.30 and newer. Float Range field <code>attack_range</code> now only accepts an object with <code>min</code> and <code>max</code> values. Other formats will fail to parse</li> <li dir="auto" data-line="128" data-list-item-id="ed3d9919396054e14bec7e37141216e59">Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.30 and newer.<ul dir="auto" data-line="129"> <li dir="auto" data-line="129" data-list-item-id="ebeb64f215b44965a10799424d4bcecb6"><code>minecraft:behavior.restrict_open_door</code></li> <li dir="auto" data-line="130" data-list-item-id="e7da79f206ac105b249295f158e899171"><code>minecraft:behavior.restrict_sun</code></li> <li dir="auto" data-line="131" data-list-item-id="e32f9be21589f9a7e3d15729137a88982"><code>minecraft:behavior.rise_to_liquid_level</code></li> </ul> </li> <li dir="auto" data-line="132" data-list-item-id="e1cff034af03efb6cb07ddb976e050c0b">Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.30 and newer.<ul dir="auto" data-line="133"> <li dir="auto" data-line="133" data-list-item-id="e8d352645566878d14fa198c8ed850711"><code>minecraft:behavior.roll</code></li> <li dir="auto" data-line="134" data-list-item-id="ed6cda357f9b0a06a117da3455258260e"><code>minecraft:behavior.run_around_like_crazy</code></li> <li dir="auto" data-line="135" data-list-item-id="e8de604279d17a76a99256704879cf4a5"><code>minecraft:behavior.scared</code></li> </ul> </li> <li dir="auto" data-line="136" data-list-item-id="ecdd07bdffc9d67c31eea18a7cb8df23f">Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.30 and newer.<ul dir="auto" data-line="137"> <li dir="auto" data-line="137" data-list-item-id="eb6e64092f87c49cd9a7ad3b03c146dca"><code>minecraft:behavior.stay_while_sitting</code></li> <li dir="auto" data-line="138" data-list-item-id="e0b0d7af4cd7ecb2f032304dd1cba4042"><code>minecraft:behavior.sneeze</code></li> <li dir="auto" data-line="139" data-list-item-id="e27ca8c2a830f3576f42e665b4e0594d5"><code>minecraft:behavior.trade_interest</code></li> </ul> </li> <li dir="auto" data-line="140" data-list-item-id="e0c416d1945592d36188869ffb52dc378">Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.30 and newer.<ul dir="auto" data-line="141"> <li dir="auto" data-line="141" data-list-item-id="e00b80b19bea39a82d78da4efb485c993"><code>minecraft:behavior.follow_caravan</code></li> <li dir="auto" data-line="142" data-list-item-id="ef630790e80584b0a2e497e5fc2f1ffe9"><code>minecraft:behavior.share_items</code></li> <li dir="auto" data-line="143" data-list-item-id="ea90e41e488ce0289eb045fdf8be84ac9"><code>minecraft:behavior.target_when_pushed</code></li> </ul> </li> </ul><h2 id="api" dir="auto" data-line="145">API</h2><ul dir="auto" data-line="146"> <li dir="auto" data-line="146" data-list-item-id="e691a90305d65316feade29de2def41f4">Released <code>@minecraft/server</code> version 2.8.0</li> <li dir="auto" data-line="147" data-list-item-id="eaefc40cacf174fd53e3aa7d70514a0c0">Added <code>@minecraft/server</code> version 2.9.0-beta</li> <li dir="auto" data-line="148" data-list-item-id="e0eef4adf3179cbcbb3bc272be711bd31">Significantly improved block search speed when using BlockVolume for 'getBlocks' API.</li> <li dir="auto" data-line="149" data-list-item-id="eebd145886df6d77978da4f754537da45">Significantly improved block search speed when using BlockVolume for 'containsBlock' API.</li> <li dir="auto" data-line="150" data-list-item-id="e5293b1d3b7dfe55a08b292a92c51ef44">Released <code>ClientSystemInfo.locale</code> from beta to <code>2.8.0</code> </li> <li dir="auto" data-line="151" data-list-item-id="e77df5a8963deb756dc5474120b9d39d8">Released <code>class BlockContainerClosedAfterEvent</code> from <code>beta</code> to <code>2.8.0</code> </li> <li dir="auto" data-line="152" data-list-item-id="e4a71bce3678ff133c31221fff8d579bd">Released <code>class BlockContainerClosedAfterEventSignal</code> from <code>beta</code> to <code>2.8.0</code> </li> <li dir="auto" data-line="153" data-list-item-id="e0edcffd51f1751e1922e2c840a345437">Released <code>class BlockContainerOpenedAfterEvent</code> from <code>beta</code> to <code>2.8.0</code> </li> <li dir="auto" data-line="154" data-list-item-id="e7f99fddc2f445a062ff6df5548679dbd">Released <code>class BlockContainerOpenedAfterEventSignal</code> from <code>beta</code> to <code>2.8.0</code> </li> <li dir="auto" data-line="155" data-list-item-id="ecfd2c3760d1047c777d0667425a08ac2">Released <code>class EntityContainerClosedAfterEvent</code> from <code>beta</code> to <code>2.8.0</code> </li> <li dir="auto" data-line="156" data-list-item-id="eca5e2a82a0b5943a9ebf57656becd4be">Released <code>class EntityContainerClosedAfterEventSignal</code> from <code>beta</code> to <code>2.8.0</code> </li> <li dir="auto" data-line="157" data-list-item-id="e96e04a36d3954f62cdb5dce1f9a28c97">Released <code>class EntityContainerOpenedAfterEvent</code> from <code>beta</code> to <code>2.8.0</code> </li> <li dir="auto" data-line="158" data-list-item-id="e7319bef0dc4ce686f61df901fafb6220">Released <code>class EntityContainerOpenedAfterEventSignal</code> from <code>beta</code> to <code>2.8.0</code> </li> <li dir="auto" data-line="159" data-list-item-id="eecb329e54525af145f73566f1ffef0a3">Released <code>class ContainerAccessSource</code> from <code>beta</code> to <code>2.8.0</code> </li> <li dir="auto" data-line="160" data-list-item-id="e9865718190cd4498fc9f2bbcc4123992">Released <code>interface BlockContainerAccessEventOptions</code> from <code>beta</code> to <code>2.8.0</code> </li> <li dir="auto" data-line="161" data-list-item-id="e09e1197ac29afaf2cfecd182167c2961">Released <code>interface EntityContainerAccessEventOptions</code> from <code>beta</code> to <code>2.8.0</code> </li> <li dir="auto" data-line="162" data-list-item-id="ef4c8c6255812344ac0501f8a7f9e9ea2">Released <code>interface ContainerAccessSourceFilter</code> from <code>beta</code> to <code>2.8.0</code> </li> <li dir="auto" data-line="163" data-list-item-id="e75206d8bb73bdd7984dc0642d605c84e">Released <code>class EntityEnderInventoryComponent</code> from <code>beta</code> to <code>2.8.0</code> </li> <li dir="auto" data-line="164" data-list-item-id="e267408ade177a549170741e2e5366914">Released <code>function StructureManager.getPackStructureIds</code> from <code>beta</code> to <code>2.8.0</code> </li> </ul><h2 id="blocks-1" dir="auto" data-line="166">Blocks</h2><ul dir="auto" data-line="167"> <li dir="auto" data-line="167" data-list-item-id="e53d8a68d6a4e71485723bd8b06337f68">Fixed a bug where the "minecraft:material_instances" on custom blocks would override the "minecraft:material_instances" inside a "minecraft:item_visual", causing custom blocks held by the player to be rendered incorrectly (<a href="https://bugs.mojang.com/browse/MCPE-234766" data-href="https://bugs.mojang.com/browse/MCPE-234766">MCPE-234766</a>)</li> <li dir="auto" data-line="168" data-list-item-id="e119c1827de0ad83c606d7c0c0f510bf3">Fixed permutation component constraints for multi-blocks with <code>format_version >= 1.26.20</code> </li> </ul><h2 id="client-entities" dir="auto" data-line="170">Client Entities</h2><ul dir="auto" data-line="171"><li dir="auto" data-line="171" data-list-item-id="e05330151d2696b5c14769eab2b9900e7">Added the <code>hide_held_items</code> Molang expression property to <code>minecraft:client_entity</code>'s <code>scripts</code> section that hides held items when it evaluates to a non-zero value</li></ul><h2 id="components" dir="auto" data-line="173">Components</h2><ul dir="auto" data-line="174"><li dir="auto" data-line="174" data-list-item-id="e5fca68ee92606bd9f80ca4f97c0c5756">Fixed an assert that would occur when trying to use the <code>minecraft:noise_gradient</code> builder type inside a <code>minecraft:surface_builder</code> biome component if the biome definition's schema version was set to <code>beta</code>.</li></ul><h3 id="surface-builders" dir="auto" data-line="176">Surface Builders</h3><ul dir="auto" data-line="177"> <li dir="auto" data-line="177" data-list-item-id="ef6f94657e7510021a2ed85d92f2c8b69">The <code>NoiseDescriptor</code> schema definition has been introduced. The purpose of this schema is to be used as part of a surface- or subsurface-builder's schema. It has the following fields:<ul dir="auto" data-line="178"> <li dir="auto" data-line="178" data-list-item-id="e7142b8b1c2afaa0fc25fd7e465dab0c8"> <code>name</code>: The string used to initialize the noise. Has no impact on the qualitative aspects of the generated values (required)</li> <li dir="auto" data-line="179" data-list-item-id="eefc1abb3ce67525af4a996686dd16bc5"> <code>first_octave</code>: Governs the general frequency characteristics of the generated noise. Lower value results in noise with lower frequency content (required)</li> <li dir="auto" data-line="180" data-list-item-id="e3dfac36034f6d0b8cbc58eff547f5669"> <code>amplitudes</code>: Governs the attenuation of the first n octaves in the generated noise (required)</li> </ul> </li> <li dir="auto" data-line="181" data-list-item-id="e4ce4468ebc79763dec8e9755d39235b3">The <code>NoiseBlockSpecifier</code> schema definition has been introduced. The purpose of this schema is to be used as part of a surface- or subsurface-builder's schema. It has the following fields:<ul dir="auto" data-line="182"> <li dir="auto" data-line="182" data-list-item-id="e8e70e87fcb2ea4bc45a9ff5ad0f245dd"> <code>noise</code>: The noise identifier associated with a particular NoiseBlockSpecifier (non-required)</li> <li dir="auto" data-line="183" data-list-item-id="e5971119fa9471815252599a257a88840"> <code>threshold</code>: The minimum sampled noise value associated with the provided Block (non-required)</li> <li dir="auto" data-line="184" data-list-item-id="e606b02aa40967e124f8f1bb2f576edf8"> <code>range</code>: The range of sampled noise value associated with the provided Block (non-required)</li> <li dir="auto" data-line="185" data-list-item-id="e2018cfaa20ae0e4d7b0a6e91c519739a"> <code>block</code>: The block to place if the noise sample satisfies either the threshold or range condition (required)</li> </ul> </li> <li dir="auto" data-line="186
Community<p><strong>Posted:</strong> 14 April 2026</p><h3 id="h_01KNPK0P63JGFQT6KG30RZEDW7"><strong>Information on Minecraft Preview and Beta:</strong></h3><ul> <li data-list-item-id="ede85580599059df918c568506ffd1e17">These work-in-progress versions can be unstable and may not be representative of final version quality</li> <li data-list-item-id="ede689f48a5cee31926f0656532bb6fad">Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at <a href="https://aka.ms/PreviewFAQ" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/PreviewFAQ (Opens in new window or tab)" data-bi-id="n4a3" data-bi-name="aka.ms/previewfaq">aka.ms/PreviewFAQ</a><span role="presentation" aria-hidden="true"></span> </li> <li data-list-item-id="ec02dc68c22d717f2f360bcd8c203e7f9">The beta is available on Android (Google Play). To join or leave the beta, see <a href="https://aka.ms/JoinMCBeta" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/JoinMCBeta (Opens in new window or tab)" data-bi-id="n5a3" data-bi-name="aka.ms/joinmcbeta">aka.ms/JoinMCBeta</a> <span role="presentation" aria-hidden="true"></span>for detailed instructions</li> </ul><p>It's time for another Preview and Beta release! For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback on these new features at <a href="http://feedback.minecraft.net/" target="_blank" rel="noopener noreferrer" aria-label="feedback.minecraft.net (Opens in new window or tab)" data-bi-id="n6a3" data-bi-name="feedback.minecraft.net">feedback.minecraft.net</a>, and you can report any bugs you find at <a href="http://bugs.mojang.com/" target="_blank" rel="noopener noreferrer" aria-label="bugs.mojang.com (Opens in new window or tab)" data-bi-id="n7a3" data-bi-name="bugs.mojang.com">bugs.mojang.com</a>.</p><h2 id="user-content-realms">Realms</h2><ul><li data-list-item-id="ebfacd4c5ced2d05e09bbfe1b0139724e">Fixed an error that could sometimes occur when trying to create or enter a Realm with the "Drop 2 of 2026" Experimental toggle enabled</li></ul><h2 id="h_01KPDXBPM3068Z2R4132X5EXKM">Beta & Preview 26.20.28 - Mobile Only</h2><ul><li data-list-item-id="e7fc57bcb36d4041d97238be9ddc7a40e">Please note, we have additional fixes being added for Android and iOS devices rolling out to players from the 17th April, to address some important crashes that could occur during gameplay.</li></ul>
Community<p>Today we are shipping the first release candidate for 26.1.2, fixing a couple of critical issues found in the release. If no further issues are encountered, 26.1.2 will be released tomorrow with no additional changes.</p><p>Happy mining!</p><h2 id="h_01KNPQ0W40SZAKHKTJQK9PK75Q">Get the Release Candidate</h2><p>Release Candidates are available for Minecraft: Java Edition. To install the Release Candidate, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download" data-bi-id="n1a3" data-bi-ct="text" data-bi-cn="minecraft launcher" data-bi-ecn="minecraft launcher">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.</p><p><strong>Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</strong></p><p>Cross-platform server jar:</p><ul><li data-list-item-id="e42fc687859f1f367aef58985437b29c6"><a href="https://piston-data.mojang.com/v1/objects/fe4d20eceabf011b9e29c565db82d0ba0f3289ca/server.jar" data-bi-id="n2a3" data-bi-ct="text" data-bi-cn="minecraft server jar" data-bi-ecn="minecraft server jar">Minecraft server jar</a></li></ul><p>Report bugs here:</p><ul><li data-list-item-id="ef5c0ab6894bf874f6ffe8ec3a762301b"> <a href="https://bugs.mojang.com/projects/MC/summary" data-bi-id="n3a3" data-bi-ct="text" data-bi-cn="minecraft issue tracker" data-bi-ecn="minecraft issue tracker">Minecraft issue tracker</a>!</li></ul><p>Want to give feedback?</p><ul><li data-list-item-id="e26f30d6cf4907b8ed4dc179f19e8bc79">For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/" data-bi-id="n4a3" data-bi-ct="text" data-bi-cn="feedback site" data-bi-ecn="feedback site">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft" data-bi-id="n5a3" data-bi-ct="text" data-bi-cn="official minecraft discord" data-bi-ecn="official minecraft discord" data-bi-socchn="discord" data-bi-bhvr="SOCIALLIKE">official Minecraft Discord</a>.</li></ul>
Community<p><strong>Posted:</strong> 8 April 2026</p><h3 id="h_01KNPK0P63JGFQT6KG30RZEDW7"><strong>Information on Minecraft Preview and Beta:</strong></h3><ul> <li data-list-item-id="ede85580599059df918c568506ffd1e17">These work-in-progress versions can be unstable and may not be representative of final version quality</li> <li data-list-item-id="ede689f48a5cee31926f0656532bb6fad">Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at <a href="https://aka.ms/PreviewFAQ" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/PreviewFAQ (Opens in new window or tab)">aka.ms/PreviewFAQ</a> <span role="presentation" aria-hidden="true"></span> </li> <li data-list-item-id="ec02dc68c22d717f2f360bcd8c203e7f9">The beta is available on Android (Google Play). To join or leave the beta, see <a href="https://aka.ms/JoinMCBeta" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/JoinMCBeta (Opens in new window or tab)">aka.ms/JoinMCBeta</a> <span role="presentation" aria-hidden="true"></span> for detailed instructions<br> </li> </ul><p>It's time for another Preview and Beta release! For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback on these new features at <a href="http://feedback.minecraft.net/" target="_blank" rel="noopener noreferrer" aria-label="feedback.minecraft.net (Opens in new window or tab)">feedback.minecraft.net</a> <span role="presentation" aria-hidden="true"></span>, and you can report any bugs you find at <a href="http://bugs.mojang.com/" target="_blank" rel="noopener noreferrer" aria-label="bugs.mojang.com (Opens in new window or tab)">bugs.mojang.com</a> <span role="presentation" aria-hidden="true"></span>.<br> </p><h1 id="user-content-features-and-bug-fixes">Features and Bug Fixes<a aria-labelledby="user-content-features-and-bug-fixes" href="features-and-bug-fixes"></a> </h1><h2 id="user-content-audio">Audio<a aria-labelledby="user-content-audio" href="audio"></a> </h2><ul><li data-list-item-id="ec9045a1f32ad7775ae8b5b74293f2b62">Fixed placement sound not playing when placing waterloggable blocks in water (<a href="https://bugs.mojang.com/browse/MCPE-236601" target="_blank" rel="noopener noreferrer" aria-label="MCPE-236601 (Opens in new window or tab)">MCPE-236601</a>)</li></ul><h2 id="user-content-blocks">Blocks<a aria-labelledby="user-content-blocks" href="blocks"></a> </h2><ul> <li data-list-item-id="e246976aa6bc36ab18078edcf2e4a08fa">Blocks can now only be placed above a flowerpot when crouching (<a href="https://bugs.mojang.com/browse/MCPE-237222" target="_blank" rel="noopener noreferrer" aria-label="MCPE-237222 (Opens in new window or tab)">MCPE-237222</a>)</li> <li data-list-item-id="e2da6cf15a820c91e0bef1d2988f62ec7">Fixed interacting with a Jukebox or Composter while holding armor creating a ghost item (<a href="https://bugs.mojang.com/browse/MCPE-227535" target="_blank" rel="noopener noreferrer" aria-label="MCPE-227535 (Opens in new window or tab)">MCPE-227535</a>)</li> </ul><h2 id="user-content-gameplay">Gameplay<a aria-labelledby="user-content-gameplay" href="gameplay"></a> </h2><ul><li data-list-item-id="ea90f6ad1001be4c9f4c5f4f2480f9b6d">Smelting damaged armor now outputs nuggets (<a href="https://bugs.mojang.com/browse/MCPE-237404" target="_blank" rel="noopener noreferrer" aria-label="MCPE-237404 (Opens in new window or tab)">MCPE-237404</a>)</li></ul><h2 id="user-content-mobs">Mobs<a aria-labelledby="user-content-mobs" href="mobs"></a> </h2><ul><li data-list-item-id="ecb9ff44bff53e4ce80a0ac3294178876">When the Sulfur Cube is hit by a Player its knockback is now affected by the attacker's hit angle, position and damage:<ul> <li data-list-item-id="e8f217d7dee693e474bec7dd494de7657">When it is hit on the left it moves to the right and vice versa</li> <li data-list-item-id="e545eaeab5aaec2c957e859371e47f1ef">When it is hit on the top it moves along the ground</li> <li data-list-item-id="e2992e7cd366f16ded34831c77ef0e45d">When it is hit on the bottom it moves higher upwards</li> <li data-list-item-id="edf9fb3d205addf9f9e8b2704a800bd91">When it is hit with a greater damage it is knocked back more</li> <li data-list-item-id="e6cf241671252a8776c32c782e6c81601">When the attacker is positioned higher it moves downwards</li> <li data-list-item-id="ee514465f5105229ab1b3f8a598de05a9">When the attacker is positioned lower it moves upwards</li> </ul> </li></ul><h2 id="user-content-realms">Realms<a aria-labelledby="user-content-realms" href="realms"></a> </h2><ul> <li data-list-item-id="eea708f173110392081f8f28d8b8243ed">Realms Admin log has been added to the new Realms Hub. Please share feedback from the link in Realms Hub, accessed from the Realms play screen.</li> <li data-list-item-id="e81be57deaabd251076f27f9f230586a1">fixed crash in Realms Stories for high member count Realms</li> <li data-list-item-id="e3e69fea53738b63d854eaf1b21da4bfb">Fixed issue in Realms Stories where the Members tab did not load in correctly</li> </ul><h2 id="user-content-stability-and-performance">Stability and Performance<a aria-labelledby="user-content-stability-and-performance" href="stability-and-performance"></a> </h2><ul><li data-list-item-id="e4a7a6aecae47e765acc1cf494153f11a">Syncing of Xbox world data now occurs when specific world is selected</li></ul><h2 id="user-content-user-interface">User Interface<a aria-labelledby="user-content-user-interface" href="user-interface"></a> </h2><ul> <li data-list-item-id="eaab402073d5eb1778fced845810757ba">Added two missing strings that are only shown for a brief moment</li> <li data-list-item-id="e80f9d6acce10e6f0187cafadc9a9e64d">Fixed a bug where emojis were not rendering at the small text tooltip when selecting an item in the HUD's hotbar</li> <li data-list-item-id="e71b451f1736f0b9641bb2c6d71592eae">Fixed the Delayed Breaking Blocks setting visibility for the "Joystick & tap to interact" and "D-Pad & tap to interact" control modes of the Touch Tab of the New Settings Screen. (<a href="https://bugs.mojang.com/browse/MCPE-236872" target="_blank" rel="noopener noreferrer" aria-label="MCPE-236872 (Opens in new window or tab)">MCPE-236872</a>)</li> </ul><h1 id="user-content-technical-updates">Technical Updates<a aria-labelledby="user-content-technical-updates" href="technical-updates"></a> </h1><h2 id="user-content-accounts">Accounts<a aria-labelledby="user-content-accounts" href="accounts"></a> </h2><ul><li data-list-item-id="ef14c5a1d6e936dd775585e3462418ff3">Add platform subscription checks as part of multiplayer allowance check and return new platform-subscription-specific permission deny reasons if the check failed.</li></ul><h2 id="user-content-ai-goals">AI Goals<a aria-labelledby="user-content-ai-goals" href="ai-goals"></a> </h2><ul> <li data-list-item-id="efb84689537fd54e50f5aa99e6e04db9a">Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.20 and newer<ul> <li data-list-item-id="e8be51466d7d89a8b6f902165c55fce91"><code>minecraft:behavior.random_hover</code></li> <li data-list-item-id="e2622c5f73db1e5b7d9d8700384d63463"><code>minecraft:behavior.random_sitting</code></li> <li data-list-item-id="e04783633db8e7ad4e01e4f91cd0617c4"><code>minecraft:behavior.random_stroll</code></li> </ul> </li> <li data-list-item-id="ebe63502c25e0c90c9bfb306b7c350736">The <code>hover_height</code> field in <code>minecraft:behavior.random_hover</code> now only accepts an object with <code>min</code> and <code>max</code> values. Other formats will fail to parse</li> <li data-list-item-id="e664910427bba58944f8d3d4931769d01">Made the schema for <code>minecraft:behavior.go_home</code> stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.20 and newer</li> <li data-list-item-id="ee7c0b5026a6d946f6efb6ce5914e7e9d">Made the schema for <code>minecraft:behavior.go_and_give_items_to_owner</code> stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.20 and newer</li> <li data-list-item-id="e1d11ca389fad037de10a739014f08360">Made the schema for <code>minecraft:behavior.go_and_give_items_to_noteblock</code> stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.20 and newer</li> </ul><h2 id="user-content-block-components">Block Components<a aria-labelledby="user-content-block-components" href="block-components"></a> </h2><ul><li data-list-item-id="e81fcb42cf32f1ec01f216742dd6304d9">Released the component <code>minecraft:chest_obstruction</code> from experimental for block format versions 1.26.20 or higher</li></ul><h2 id="h_01KNPJXEDMHNWGD1RQWV3T5F4W">Blocks<a aria-labelledby="user-content-blocks" href="blocks"></a> </h2><ul> <li data-list-item-id="ecbc2b76daa69c0a6e984493d93fa7c4e">Fixed content warning regarding texture variations for block components <code>minecraft:item_visual</code> and <code>minecraft:embedded_visual</code> </li> <li data-list-item-id="e82f81f782c7bc79e41f706ac0ef2016f">Added content warning for component <code>minecraft:item_visual</code> trying to use texture variations. Variation textures are not supported for this component</li> <li data-list-item-id="e5dc4899f7c2161f619adbc0c87b13d86">The "minecraft:selection_box" component will correctly give an error again when the y is over the 16 limit</li> <li data-list-item-id="e47ea954df4289af25958fb7b28820369">Fixed legacy <code>tag:</code> entries in block permutations being silently dropped when upgrading to format version 1.26.20, which could cause scripts relying on permutation-specific tags to fail</li> <li data-list-item-id="e02205e21a8e51fe4ccd1daaf6825c06d">Items with "replace_block_item" set to true will no longer take the planted block in a flowerpot (<a href="https://bugs.mojang.com/browse/MCPE-237222" target="_blank" rel="noopener noreferrer" aria-label="MCPE-237222 (Opens in new window or tab)">MCPE-237222</a>)</li> </ul><h2 id="user-content-editor">Editor<a aria-labelledby="user-content-editor" href="editor"></a> </h2><ul> <li data-list-item-id="ea4fa969c61202bd75b5b9850f210a03f">Ensure proper offsets are applied when switching flatten modes in the Terrain Tool</li> <li data-list-item-id="edefa8d68ea269a863bd14e038159afdc">Fixed issue where Flatten Up was sampling too far into the ground</li> <li data-list-item-id="e1ba85db721252d9989fe3b6c92f92aae">Fixed an error that occurred when running the /reload command from tool mode chat shortcut</li> <li data-list-item-id="e50539b61882a3d183f3c07eef9717471">Fixed Jigsaw Collection names allowing case-variant duplicates which caused file conflicts and potential data loss on case-insensitive file systems</li> </ul><h2 id="user-content-entity-components">Entity Components<a aria-labelledby="user-content-entity-components" href="entity-components"></a> </h2><ul> <li data-list-item-id="e63f1b1fe3a13696d85e52690f8f75048">Non-Ocelot and non-Cat mobs can now use "minecraft:behavior.ocelotattack" (<a href="https://bugs.mojang.com/browse/MCPE-237713" target="_blank" rel="noopener noreferrer" aria-label="MCPE-237713 (Opens in new window or tab)">MCPE-237713</a>)</li> <li data-list-item-id="e0aebf9fcbc3d40bf8c2ef02b26a56e82">The component "minecraft:apply_knockback_rules" now takes an array of presets<ul><li data-list-item-id="eb4d803e38d8a8ecf0e5a2e050690bc46">"presets" is an array of elements with the same parameters as "minecraft:apply_knockback_rules" had previously</li></ul> </li> <li data-list-item-id="eacd3d5cec8805162dea5e70bad6ac335">The preset elements have the following new field:<ul><li data-list-item-id="e2abf5b82f3dfb49327bda9c556631397">"filter" is an actor filter with the default syntax</li></ul> </li> <li data-list-item-id="e346aead3280aede75039dd9c083ea738">Add <code>filters</code> parameter to <code>minecraft:spawn_on_death</code> </li> </ul><h2 id="h_01KNPJXEDMEYVW1ZF161HYCKMY">Mobs<a aria-labelledby="user-content-mobs" href="mobs"></a> </h2><ul><li data-list-item-id="e21e07ceacea851d13f63b4b55e92b5e3">Fixed player friction not resetting for older content</li></ul><h1 id="user-content-experimental-technical-updates">Experimental Technical Updates<a aria-labelledby="user-content-experimental-technical-updates" href="experimental-technical-updates"></a> </h1><h2 id="user-content-api">API<a aria-labelledby="user-content-api" href="api"></a> </h2><ul> <li data-list-item-id="e97a9aa7ec09c8ec584bb136046d8b59f">Fixed a bug where in-flight http requests could freeze the game when the http client is destroyed in scripting</li> <li data-list-item-id="e192a04dc1a6804664efe79fbc65e4707">Changed the maximum length of the <code>text</code> param of <code>setText</code> on <code>TextPrimitive</code>, to be 128 lines and 128 characters per line</li> <li data-list-item-id="ea5b5d0408ce45132118c46f057dc6e2e">Fixed issue that caused websockets to not complete their connection with the server</li> <li data-list-item-id="e30b13e8508224306394962def1c8f42d">Fixing a bug with Debug Drawing and Primitive Shapes where they could get into a bad state when used with Simulated Players</li> <li data-list-item-id="e2e2f64baf7c4c72fab9acaf3c91a3c45">Class <code>DimensionRegistry</code><ul><li data-list-item-id="e074fdce8a558e0c7511e9af6e99203e8">Added method <code>registerCustomDimension</code> to allow registrations of new custom dimensions in beta</li></ul> </li> <li data-list-item-id="e6382d87df3927139cc99ad5d2f9a0b7f">Startup event<ul><li data-list-item-id="ee46741ed0a3ff1f1a64fe01e3cab573a">Added the ability to register custom dimensions during the before startup event</li></ul> </li> </ul><h3 id="user-content-ddui">DDUI<a aria-labelledby="user-content-ddui" href="ddui"></a> </h3><ul><li data-list-item-id="e1adb9e6e89740227415507ee6a33a689">Adding support for multiline texts for <code>MessageBox.body</code>, <code>CustomForm.label</code>, <code>CustomForm.header</code> using <code>\n</code> </li></ul><h2 id="h_01KNPJXEDM73CABC6J64FWP2J8">Blocks<a aria-labelledby="user-content-blocks" href="blocks"></a> </h2><ul> <li data-list-item-id="e15112cd5db5ee58f4a09a296c1e7bdda">Fixed <code>minecraft:replaceable</code> to work with all parts of a <strong>multi-block</strong>. Also the component can no longer be defined in the <strong>permutations</strong> array, only allowed in the base <strong>components</strong> object</li> <li data-list-item-id="efedfc4ddd24219bbbda2d78ef39a83fc">Fixed selection outline for <strong>multi-blocks</strong> using <code>minecraft:random_offset</code>. Also for <strong>multi-blocks</strong> <code>minecraft:random_offset</code> can no longer be defined in the <strong>permutations</strong> array only in the base <strong>components</strong> object (<a href="https://bugs.mojang.com/browse/MCPE-237071" target="_blank" rel="noopener noreferrer" aria-label="MCPE-237071 (Opens in new window or tab)">MCPE-237071</a>)</li> <li data-list-item-id="e72592f5b79afea1139873ce7e407982d">Fix <code>minecraft:placement_filter</code> not working for block with trait <code>minecraft:multi_block</code> (<a href="https://bugs.mojang.com/browse/MCPE-237498" target="_blank" rel="noopener noreferrer" aria-label="MCPE-237498 (Opens in new window or tab)">MCPE-237498</a>)</li> <li data-list-item-id="ea591810c94e09ed7d428c51ba8c7bdff">Multi-blocks that don't have a <code>minecraft:selection_box</code> component will now default to a full block outline shape for each part (<a href="https://bugs.mojang.com/browse/MCPE-237089" target="_blank" rel="noopener noreferrer" aria-label="MCPE-237089 (Opens in new window or tab)">MCPE-237089</a>)</li> </ul><h3 id="user-content-voxel-shapes">Voxel Shapes<a aria-labelledby="user-content-voxel-shapes" href="voxel-shapes"></a> </h3><ul><li data-list-item-id="e6145d7dc0dca61cbf6648ba8915405da">Added non-unit-cube voxel shapes for 19 Vanilla blocks when the Voxel Shapes experiment is enabled. These shapes improve face culling so that hidden faces between adjacent blocks are correctly removed<ul> <li data-list-item-id="e291e6b53b3591d51fb5ac03d7420f39b">Cake shapes (1 block): 7 bite-counter shapes for each slice of cake</li> <li data-list-item-id="e30f444910e5e970e355e92b091e0fccc">Candle Cake shape (17 blocks)</li> <li data-list-item-id="e44add2749de63051044c1042be5220c1">Composter shapes (1 block): 8 fill-level shapes for each stage of composting</li> </ul> </li></ul><h2 id="user-content-entities">Entities<a aria-labelledby="user-content-entities" href="entities"></a> </h2><ul><li data-list-item-id="e266b8068c9f2819db2ae02cb7f408ce2">Added a new <code>entity_version</code> description field to entity behavior definitions that enables per-entity versioning and upgrade handling<ul> <li data-list-item-id="e023fb5618d929b4f9c7ce4d8a8c7655d">The <code>entity_version</code> field is a JSON object containing an <code>upgrades</code> array, where each entry specifies an integer <code>upgrade_to</code> version and a <code>name</code> string referencing an upgrade handler defined in a new top-level <code>upgrades</code> section of the entity definition</li> <li data-list-item-id="e6095406b08dd18bf0fe1cf67a7e294ca">Upgrade versions must start at <code>1</code> and be contiguous (e.g., 1, 2, 3), gaps or duplicates are rejected with a content error</li> <li data-list-item-id="e7224d2be6300e5078aa9d78182358543">Version <code>0</code> is reserved for entities that have no version set ("versionless"), which is the default for all existing entities</li> <li data-list-item-id="e6bf4e714a9d333b69e4d86f07d0a11ad">When an entity is loaded with a version older than the current definition version, all upgrade handlers between the entity's saved version and the current version are executed sequentially</li> <li data-list-item-id="e21867a7c4b66cac6b56adffb1ee3a592">Newly spawned entities are set directly to the latest version without running any upgrade handlers.</li> <li data-list-item-id="e2aaae21bc2e9980e2496f13277548080">Upgrade handlers reuse the existing event system but are defined in a separate <code>upgrades</code> section, keeping them distinct from regular <code>events</code> </li> <li data-list-item-id="e508d88f8e337edcb7f48bd46aed4f19d">The entity's version is persisted and loaded/saved automatically</li> <li data-list-item-id="e40c101602dc6b5b4facc85d8aa92ba2b">This feature is gated behind the Upcoming Creator Features experiment toggle</li> </ul> </li></ul><h2 id="h_01KNPJXEDM6WT3NY8FW1VAK1R9">Entity Components<a aria-labelledby="user-content-entity-components" href="entity-components"></a> </h2><ul> <li data-list-item-id="ec8be1b8508b479c3a3687cfb12e67247">The following fields have been added to the preset element exclusively in the beta version of "minecraft:apply_knockback_rules":<ul> <li data-list-item-id="ef309b625486b5d74569d21c360296f28">"scale_previous_velocity" scales the previous velocity of the target when hit</li> <li data-list-item-id="eafdb37c042cdad7394484b3f8b48fdd9">"horizontal_hit_angle_scale" scales the horizontal angle response of the target when hit based on the attacker's aim direction</li> <li data-list-item-id="e393d67b4c867c826732b480a6878f7c8">"vertical_hit_angle_scale" scales the vertical angle response of the target when hit based on the attacker's aim direction</li> <li data-list-item-id="eaef7b741b2d283dacc0b8b78c85e0f97">"vertical_position_angle_scale" scales the vertical angle response of the target when hit based on the attacker's relative feet position</li> <li data-list-item-id="e43d62f4a41c11611f19825ea7b6a4356">"scale_with_damage" enables scaling the magnitude of knocback based on the inverse square of the damage</li> </ul> </li> <li data-list-item-id="edc1b9ef096bcb13f6e4ef3f33c218b3c">There is currently a known issue where knockback is applied twice<ul> <li data-list-item-id="ee0038da137f60aed8a1236fd775edded">the first is the custom knockback defined by "minecraft:apply_knockback_rules"</li> <li data-list-item-id="e8d3e2f2816abf7dca053fc71f6dbbdc4">the second is the default knockback with the custom "horizontal_power", "vertical_power" and "vertical_velocity_cap" defined by "minecraft:apply_knockback_rules"</li> </ul> </li> </ul><h2 id="user-content-graphical">Graphical<a aria-labelledby="user-content-graphical" href="graphical"></a> </h2><ul><li data-list-item-id="e7e29046afea4b78fe4f9eacc66d054c7">Added <code>static_light</code> shading to weather</li></ul>
Community<p>We are back in the shipping room once more with a jam-packed snapshot Tuesday!</p><p>Test the first features from our next drop, Chaos Cubed! Scour the Overworld for sulfur springs and then dig down to discover what lies below. Meet the sulfur cube – a curious new mob with a transformative appetite for blocks. Experiment by feeding it different blocks and test how the sulfur cube reacts, explore its home in the sulfur caves, mine for new cinnabar and sulfur blocks, and more.</p><p>And that's not all! With today's release we are also bringing Vulkan support into snapshot testing. This is a major step towards bringing Vibrant Visuals to Java Edition, as previously mentioned in this article: <a href="https://www.minecraft.net/en-us/article/another-step-towards-vibrant-visuals-for-java-edition" data-bi-id="n1a3" data-bi-ct="text" data-bi-cn="another step towards vibrant visuals" data-bi-ecn="another step towards vibrant visuals">Another step towards Vibrant Visuals</a>. Players will be able to toggle between OpenGL and Vulkan during the testing period, and we will stay in the testing period until we're confident that the Vulkan implementation is stable, performant and ready.</p><p>The default option for this snapshot will be to use Vulkan if supported, but this may change in the future as we receive more feedback.</p><p>Happy mining!</p><h2 id="h_01KNM6PAHNREA7YYANAKC8A1AV">New Features</h2><ul> <li data-list-item-id="e2b8e3aa466fb34615bf0fd97284edfd1">Added support for rendering the game through Vulkan</li> <li data-list-item-id="e96f8be2365eb9f5521b5961b8600317c">Added new option "Graphics API" in Video Settings</li> </ul><h3 id="h_01KNM6PAHPYYJ6RFQYE4XHPYXY">Sulfur Cube mob</h3><ul> <li data-list-item-id="ef6e15de0c5386b387f244f5ac1632ea5">Added the Sulfur Cube mob</li> <li data-list-item-id="e07c6e53171dd747e88152438f20c5ce5">Spawns in the new Sulfur caves biome</li> <li data-list-item-id="e28ec6f2b592de1a4e8961151959c36d8">When a Player interacts with it while holding a block, the Sulfur Cube will absorb the block and disable its AI</li> <li data-list-item-id="e37ba8994c388dab40642612639461df4">With a block inside, a Player can also interact with the Sulfur Cube while holding Shears to shear the block. This enables its AI</li> <li data-list-item-id="eba8787322cf39480b52bb61985029eaa">The Sulfur Cube will follow a Player holding a block it can absorb</li> <li data-list-item-id="e72908c97eaa6e0192a7c25d7c742bd0f">The Sulfur Cube can also look for block items nearby and move towards them to absorb them</li> <li data-list-item-id="e1547087525b4737c8dac290e46b80e8a">When killed, the Sulfur Cube splits into two smaller Sulfur Cubes</li> <li data-list-item-id="e9c71587b680d71a37d55d856e3aca29a">The small Sulfur Cubes can be tempted and fed with Slime Balls to grow them into large Sulfur Cubes</li> <li data-list-item-id="e3081388b7ba429c08c34d6f40079deb5">With a block inside, the Sulfur Cube will not take any fall or Player damage and will become a physical object that players can interact with by punching and pushing</li> <li data-list-item-id="ea42445c08c8864261cf22650219bbd1a">With a block inside, it will assume one of the archetypes (listed below) and change its physical properties to match the block it absorbs</li> <li data-list-item-id="ede42664408cee67e0fc7bfa373beb5d8">A large Sulfur Cube can be picked up using an empty bucket</li> <li data-list-item-id="e376490388a083bc5471c2b2d6fe517bf">Dispensers can now equip and swap blocks inside a Sulfur Cube, as well as shear it with Shears to remove the block it is holding</li> <li data-list-item-id="ee0dffb49ef6265282a4ac4598e472db8">Dispensers can spawn a Sulfur Cube from a Bucket of Sulfur Cube.</li> </ul><h4 id="h_01KNM6PAHS4EKHXC5HGGC3DMCZ">Sulfur Cube archetypes</h4><ul> <li data-list-item-id="e7af25a20e6eebcf675e696d9da192193">Each archetype is characterized by the speed of the ball when hit, how bouncy it is when colliding with blocks and collidable entities, as well as its ground friction, air drag and if it floats in liquids</li> <li data-list-item-id="ef9f3f0ba4294c8f8913536ccf9b971e9">There are the following archetypes:<ul> <li data-list-item-id="e0fe5c68765ad0c1420ddb0083bfd7bf7">Regular: medium speed, medium bounciness, medium ground friction and low air drag<ul> <li data-list-item-id="e8763c902b72e09dbea80b93f528efa3c">It is buoyant</li> <li data-list-item-id="ea9a35152d60b02bb21b36aa010b20aca">Used when absorbing stone and mineral blocks</li> </ul> </li> <li data-list-item-id="e7dea61a0cad4dbc343c5042e7d51fc49">Bouncy: fast speed, high bounciness, medium ground friction and low air drag<ul> <li data-list-item-id="e546a0b32f83281cc68881cce05e1c448">It is buoyant</li> <li data-list-item-id="e2637d1f4eef6c0bccea327c602caba16">Used when absorbing wooden blocks</li> </ul> </li> <li data-list-item-id="ea735e40d860d48170d4c591671ce61c3">Slow Flat: slow speed, low bounciness, medium ground friction and medium air drag<ul><li data-list-item-id="e4bf1361aea3952d5335320b9b767b501">Used when absorbing metal blocks</li></ul> </li> <li data-list-item-id="e18dd4b289b9659f9599effa3c9264bae">Fast Flat: fast speed, low bounciness, medium ground friction and low air drag<ul><li data-list-item-id="e8dd51f281cf98efc4f3ec63e002a8c8e">Used when absorbing organic blocks</li></ul> </li> <li data-list-item-id="edc4dcbf9964b811a89589df4a5313af1">Light: slow speed, high bounciness, medium ground friction and high air drag<ul> <li data-list-item-id="e4404c381280b646ae8b1fd72fc1d9bff">It is buoyant</li> <li data-list-item-id="e1f9bb834fc4f002ea3acd34067e20dce">Used when absorbing all wool blocks</li> </ul> </li> <li data-list-item-id="e10eaf7b35b8fe2c36e500c9e1819952d">Fast Sliding: fast speed, no bounciness, low ground friction and low air drag<ul><li data-list-item-id="ec9d36cedce36dd2b17d7c55de3ebd47a">Used when absorbing icy blocks</li></ul> </li> <li data-list-item-id="e77fbde539dc35bf8eb116543cb8340c4">Slow Sliding: slow speed, no bounciness, low ground friction and low air drag<ul><li data-list-item-id="e2ddf230de7c06fd84998b90a147a1408">Used when absorbing shroom blocks</li></ul> </li> </ul> </li> <li data-list-item-id="ed4634321576a54cd54b2aa420a2d8309">There are also two special archetypes:<ul> <li data-list-item-id="e3936d0a86d3e41c78c1f707cd1cbc175">High Resistance: very slow, low drag with low bounce with high friction<ul><li data-list-item-id="e2d0067ddb38c7d4b0f702e11f1a67a25">Used when absorbing Soul Sand and Soul Soil</li></ul> </li> <li data-list-item-id="e811d78e99d9b6003e906a68b85ed18f0">Sticky: same properties as a golf ball, but sticks with extremely high ground friction and no bounce to simulate stickiness<ul><li data-list-item-id="e0e0fd09daa8ffbbc49788c2a35f23b84">Used when absorbing Honeycomb Block</li></ul> </li> </ul> </li> </ul><h3 id="h_01KNM6PAJ0XEM9V15S7DJGK2C8">Cinnabar and Sulfur block sets</h3><ul> <li data-list-item-id="e634d1d84efbe46232767de95fc2eb03b">Added Cinnabar and Sulfur stone block sets</li> <li data-list-item-id="ebfb073a9fc49f7b00b4e9954c6095cbb">Each of them has the Polished and the Bricks variants</li> <li data-list-item-id="e85587e99b05a4d0b87a3d52c4a9cec67">Each variant has its Slabs, Stairs and Walls blocks</li> <li data-list-item-id="ea99629119d559d59f42a635ddee4a9b1">Added Chiseled Cinnabar and Chiseled Sulfur blocks</li> </ul><h3 id="h_01KNM6PAJ1SQ55G4FVHNEQ36HD">Sulfur caves biome</h3><ul> <li data-list-item-id="e7cfbbcb69ad89bf002745aec9fd02c3e">Added sulfur caves undeground biome</li> <li data-list-item-id="e65fa444298a0bb0aa110262e7b563b12">Now generate naturally underground and inside hills or mountains</li> <li data-list-item-id="ed9e574b8b24a43b625551a938824c4db">The sulfur caves biome has bands of sulfur and cinnabar</li> <li data-list-item-id="e3b9f1b35232365a66cf120449d5d54f0">Spawns the new Sulfur Cube mob as well as Cave Spiders</li> <li data-list-item-id="e4f253f9008400cf84fc50b76253e82f2">Generates with Sulfur Pools which contain Potent Sulfur</li> </ul><h3 id="h_01KNM6PAJ2PXVHQQYBBHAKQ8JG">Potent Sulfur</h3><ul> <li data-list-item-id="ecc805670fed61927ea11a43c01ca207c">Is a new block that generates naturally in water pools inside the sulfur caves biome</li> <li data-list-item-id="e477e3e77b452b288de11efb280007641">Produces bubbles which rise up to 4 water source blocks above it</li> <li data-list-item-id="e5f7037212a7888a6d732a8a9ded69a3e">When placed underneath up to 4 water source blocks, it generates a cloud of nausea-causing gas on the water surface<ul><li data-list-item-id="e8e05239e35b0b42ef000c99f8e9d3526">This cloud spreads across adjacent water with a maximum radius of 3 blocks</li></ul> </li> <li data-list-item-id="e673fbbe4b1d9e564f952db80d2e3eaab">Can be crafted from 9 Sulfur blocks</li> <li data-list-item-id="ec97cb5e4a8579aa6c567171646186cc2">The Potent Sulfur Block can be crafted into 4 Sulfur Blocks</li> </ul><h3 id="h_01KNM6PAJ350BTAJ7BXGFNV6XX">Sulfur Spring</h3><ul> <li data-list-item-id="e05872714b84d26e47044829c5168cfb6">Is a new feature which generates naturally above the sulfur cave biome</li> <li data-list-item-id="e00bd7177e28e689e1e3eb8a2e2b16127">Consists of Sulfur, Potent Sulfur and Magma Blocks</li> <li data-list-item-id="ec9c78467452cc2c05a50c6e48d287f86">Sulfur Springs come in 4 different size variants:<ul> <li data-list-item-id="e7035c855340dd47d53de4a8097eef8a9">Small</li> <li data-list-item-id="efc875e8a15971fc8d267050d713e689e">Medium</li> <li data-list-item-id="ea2b6dead62fe555846ccce89f2773e42">Large</li> <li data-list-item-id="ed1c1fff3173fe64540961518b32b0fed">Extra Large</li> </ul> </li> </ul><h3 id="h_01KNM6PAJ5782GYM1SWD0Z4QC2">Vulkan Support</h3><ul> <li data-list-item-id="ed895b9832a839c9a19ff57ed4eacea1f">As <a href="https://www.minecraft.net/article/another-step-towards-vibrant-visuals-for-java-edition" data-bi-id="n2a3" data-bi-ct="text" data-bi-cn="previously announced" data-bi-ecn="previously announced">previously announced</a>, we intend to switch the game from OpenGL to Vulkan</li> <li data-list-item-id="e2d3caeb8693c076eb472c84caae9daf6">Vulkan is not supported by older hardware or drivers - OpenGL will be used as a fallback on those cases<ul><li data-list-item-id="e258d9388c376a9fd0099346229c447dd">The current requirement is Vulkan 1.2 with dynamic rendering and push descriptors, but this requirement may increase or decrease over time</li></ul> </li> <li data-list-item-id="e33bdcb93b7c1866914b20f27d97b5d00">This is currently an experimental rendering backend, and may not be as performant or stable. Please report any bugs you find with it to <a href="https://bugs.mojang.com/" data-bi-id="n3a3" data-bi-ct="text" data-bi-cn="our bug tracker" data-bi-ecn="our bug tracker">our bug tracker</a>!</li> <li data-list-item-id="ea035a810d00004cce58d854d6d092aa4">Under Vulkan, we will prefer your <strong>dedicated graphics card</strong> over any integrated graphics, which is a change from OpenGL</li> <li data-list-item-id="e6bfec53dbfaadabd2fa5b8a68f902279">You can see which backend is being used in your F3 debug overlay (in the system_specs section)</li> <li data-list-item-id="e20db0fc38a5947f0eb6cce0ea7df4071">On MacOS, we use MoltenVK to translate Vulkan to Metal</li> </ul><h3 id="h_01KNM6PAJ8MMJF9KCRA3Y1GXE2">"Graphics API" Video Setting</h3><ul> <li data-list-item-id="e51e5e118abf89851d296b10fa9b3e810">This is a new option available in the "Video Settings"</li> <li data-list-item-id="e19c784517abe7ddf30c826c8c5f4d2a8">There are three values: <strong>Default</strong>, <strong>Prefer Vulkan</strong> and <strong>Prefer OpenGL</strong> </li> <li data-list-item-id="e211d0f5549f1d58c86d1d9516c98ad41">"Default" may be changed at our discretion, and we recommend this for all users unless you experience issues and need to change<ul><li data-list-item-id="eb76ec05f0d24b750507200434f713aa0">Currently, it is the same as "Prefer Vulkan"</li></ul> </li> <li data-list-item-id="eea44541ec9c5f3934b7d26e99e0eb2c0">"Prefer Vulkan" will attempt to render using Vulkan, but fall back to OpenGL if it doesn't work</li> <li data-list-item-id="ea50092bc35fa3328c2253874722f3f83">"Prefer OpenGL" will attempt to render using OpenGL, but fall back to Vulkan if it doesn't work</li> </ul><h2 id="h_01KNM6PAJBJPN3VZZYY2MG8HPM">Changes</h2><ul><li data-list-item-id="e079d289f4665ea8305ab33b5b08ea8e7">Fixed baby Hoglin's and Zoglin's left ear texture so it's properly mirrored</li></ul><h3 id="h_01KNM6PAJERYWVR6P91Q17CEDR">Minor Tweaks to Blocks, Items and Entities</h3><ul><li data-list-item-id="ed7cb5d44972a6f76afe240ca1ad499ed">When an entity bounces off of a block or other collidable entity, it emits a vibration of frequency 2</li></ul><blockquote><p><strong>Developer's Note</strong>: <em>We have tweaked how Beds and Slime Blocks restitute entity velocity after collisions. For instance, when air drag is removed via the entity attribute, Slime Blocks will now correctly bounce Mobs indefinitely. This may affect player perception of the bounciness of Beds and Slime Blocks.</em></p></blockquote><h3 id="h_01KNM6PAJGWFDG5N0EVYTVAK0J">Sounds</h3><p>Added block sounds for Sulfur, Potent Sulfur and Cinnabar Added mob sounds for Sulfur Cube and Small Sulfur Cube</p><h2 id="h_01KNM6PAJGNNCZDFZZZD4MSAS7">Technical Changes</h2><ul> <li data-list-item-id="ea999464f31e2749a191df10dcf9502f4">The Data Pack version is now 101.2</li> <li data-list-item-id="e6ce6ba3fa1d62b8a472142a6756584d3">The Resource Pack version is now 85</li> <li data-list-item-id="e6f8708fd5373f4c4f1cb8a1f4f84df8a">Profiling the game with Tracy (launching with --tracy) now includes GPU timings</li> <li data-list-item-id="e45074d335d69e91f1ea937b00052a8b8">Rendering now uses a reversed depth buffer, which helps with Z-fighting on most hardware</li> </ul><h2 id="h_01KNM6PAJKQCXYCY96WEP8HP53">Data Pack Version 101.2</h2><ul> <li data-list-item-id="ee584e8173ff34221fd18ad54ecdcb4d2">Added minecraft:sulfur_cube_archetype registry with the following values:<ul> <li data-list-item-id="ecb054d6ad4ba5eb7065d67b00ebcb67c">regular</li> <li data-list-item-id="e9a6775b845950f98149e3de0b5fef1ee">bouncy</li> <li data-list-item-id="eda944b057d31d7b72cc96bb7a4efdd29">slow_flat</li> <li data-list-item-id="eadb5b39e6fe84e74cc78da92d8b3a6fe">fast_flat</li> <li data-list-item-id="e9ebca4a7d2df5c1275003f9eece5aea2">light</li> <li data-list-item-id="e87700a31ac9eb767258bff13decdda26">fast_sliding</li> <li data-list-item-id="e09124a3a4f8f71fbca57c0ccc7dd773e">slow_sliding</li> <li data-list-item-id="e49ad9118a71862b707cd195115033472">high_resistance</li> <li data-list-item-id="e5776d95f1ee8f91b67ea61bd766a5cec">sticky</li> </ul> </li> <li data-list-item-id="e2e6de7a1048e915c1dba520eb83ce994">Entry format: Object with fields:<ul> <li data-list-item-id="e7aee0e58cb4924ffc722d46f78b6109b">items: item tag that contains all items that can be fed to Sulfur Cubes of this archetype</li> <li data-list-item-id="eacac4e4c5193f5727f40c3f624d25d8b">buoyant: boolean indicating if the Sulfur Cube of this archetype floats in liquids</li> <li data-list-item-id="ee4139d712f3f2a2dbc025f9bc5cfd854">attribute_modifiers: a list of objects with fields:<ul> <li data-list-item-id="e2f85c7e6fff96ff0a9d6ff6a5342db15">attribute: attribute to modify</li> <li data-list-item-id="e1f886fd73acdea8841a1f5796f0d92bd">id: unique identifier for the modifier</li> <li data-list-item-id="e7202a6b76898fd54ee39d2bc33409463">amount: amount to modify the attribute by</li> <li data-list-item-id="e64701ccbaf9d6c25afd2ed6ca8ea09a5">operation: how to modify the attribute, one of add_value, add_multiplied_base and add_multiplied_total</li> </ul> </li> </ul> </li> </ul><h3 id="h_01KNM6PAK1SMNT93CMDATQ7VBN">Commands</h3><ul> <li data-list-item-id="e6a69bb62e2bdd7ed433650619033b95f">When granting or revoking several advancements, the command output will now report how many advancements changed state across all players</li> <li data-list-item-id="e2e55fe3eca4afe59164b74e1ace3b435">When granting or revoking advancements or a criterion on several players, the command output will now report the number of players that any change applied to</li> </ul><h3 id="h_01KNM6PAK20A8XDSTRCB9Y5YVD">Attributes</h3><h4 id="h_01KNM6PAK2Z4SKZJ2256D3R6DB">Added minecraft:bounciness</h4><ul> <li data-list-item-id="e927c440c7f183ba297e63b8e4f1f7d37">Determines what portion of the velocity is restituted after the entity collides with blocks and collidable entities</li> <li data-list-item-id="ea3f1894206fd94867c6c9ed9ac2782f5">When landing on bouncy blocks, like Beds and Slime Blocks, the higher bounciness (of the block or the entity) is applied</li> <li data-list-item-id="e63a4cdf6c6f7ba55fe3fc711e1231dc0">Accepts values between 0.0 and 1.0</li> <li data-list-item-id="edb0191a4487b32bf0045e2b2e13241e5">Default value: 0.0 - no velocity is restituted</li> <li data-list-item-id="e81b5722a3ed727611edb66c79d344918">Maximum value: 1.0 - full velocity is restituted, collisions with blocks and collidable entities will have no effect on lowering the velocity</li> </ul><h4 id="h_01KNM6PAK6JJZJYQKDWTWWAE9C">Added minecraft:friction_modifier</h4><ul> <li data-list-item-id="e45026d12beed033bb55c23616e38b6cc">Determines how much ground friction is applied to the entity with regards to the block it is on</li> <li data-list-item-id="e8728819f627e7c6bfe4104dcc74e0723">Accepts values between 0.0 and 2048.0</li> <li data-list-item-id="e8054e73e7fe3a4021b80a593ca2be30c">Default value: 1.0 - friction of blocks is not modified</li> <li data-list-item-id="eadec45e457a9ae2560c23bd8384efe97">Minimum value: 0.0 - friction of blocks is reduced to zero</li> <li data-list-item-id="efe5a6061ebc8690009e4b958008e2a6f">Values higher than 1.0 increase the friction applied to the entity from the blocks it is on</li> </ul><h4 id="h_01KNM6PAKDC9TK3C19GKKY0E13">Added minecraft:air_drag_modifier</h4><ul> <li data-list-item-id="ee8a8392dc1492662a5083ad383b12df6">Determines how much drag is applied to an entity while in the air</li> <li data-list-item-id="e132708da39a2839b2749de807f9c8149">Accepts values between 0.0 and 2048.0</li> <li data-list-item-id="e4b61ff9f87615a21083cc444cb7cb5f4">Default value: 1.0 - the entity uses existing drag when moving in the air</li> <li data-list-item-id="e010ae8e9031e72e26870afe516d1d14c">Minimum value: 0.0 - no drag is applied to the entity</li> <li data-list-item-id="e4673d20ffaa8c0a48bf985bfc1367c40">Values higher than 1.0 increase the drag applied to the entity when moving through the air</li> </ul><h4 id="h_01KNM6PAKK0XWYCWQ8XR9VNYP6">Updated the minimum value of minecraft:knockback_resistance</h4><pre class="language-auto">- The minimum value was changed from `0.0` to `-2.0`</pre><h3 id="h_01KNM6PAKMBHV7KCT49EGVR2ZB">Data Components</h3><h4 id="h_01KNM6PAKM5YTVE1QWRQCZ6J0K">Added minecraft:sulfur_cube_content</h4><ul> <li data-list-item-id="e36ce04bedcf225de580682d04bea2055">Represents the item that is absorbed by the Sulfur Cube</li> <li data-list-item-id="e279ef94070a2dacf742ec85a4dd9f1b4">Format: item that is absorbed by the Sulfur Cube<ul><li data-list-item-id="e7ff893454a97693f475896d993c80d22">e.g. minecraft:sulfur_cube_content=green_wool</li></ul> </li> </ul><h3 id="h_01KNM6PAKPGXXA6CQZG8PMWMRN">World Generation</h3><h4 id="h_01KNM6PAKPASP8GBTYSM749WW9">Dripstone Features</h4><ul> <li data-list-item-id="ec98b143ffe789d5a17a65550140836f5">Renamed Feature Type pointed_dripstone to speleothem<ul> <li data-list-item-id="ed340f37038ac7ad12b62fa5a8bc5ff9b">Added field base_block - Block State, describes the block forming the base of the Speleothem</li> <li data-list-item-id="e91f4ed1f6618a27a5213c4531e723f6f">Added field pointed_block - Block State, describes the block creating the columns of the Speleothem</li> <li data-list-item-id="e13951026fcb37fb40db8ce4cbec07b07">Added field replaceable_blocks - Block ID, list of Block IDs, or hash-prefixed Block Tag describing which blocks this feature can generate on</li> <li data-list-item-id="ed061df42e92639ac3abe937bc1db8fdc">Renamed field chance_of_taller_dripstone to chance_of_taller_generation</li> </ul> </li> <li data-list-item-id="eba3aa96f342bacd31e1dd5aaddd843f7">Renamed Feature Type dripstone_cluster to speleothem_cluster<ul> <li data-list-item-id="e131c1a3b3753b3f9f00b22469af39a2b">Added field base_block - Block State, describes the block forming the base of the Speleothem</li> <li data-list-item-id="e15dfd8ec83a57a80f622702bfa9b1190">Added field pointed_block - Block State, describes the block creating the columns of the Speleothem</li> <li data-list-item-id="e8cac07d1771bc8a6482515f3e472999c">Added field replaceable_blocks - Block ID, list of Block IDs, or hash-prefixed Block Tag describing which blocks this feature can generate on</li> <li data-list-item-id="e33f8cf92102d401be0c559e2ef2458ff">Renamed field dripstone_block_layer_thickness to speleothem_block_layer_thickness</li> <li data-list-item-id="e143cb8a6773c5c45f3d95e095a85b807">Renamed field chance_of_dripstone_column_at_max_distance_from_center to chance_of_speleothem_at_max_distance_from_center</li> <li data-list-item-id="e1e29e103c66ae3a4faf611fccb8431b1">Renamed field max_distance_from_edge_affecting_chance_of_dripstone_column to max_distance_from_edge_affecting_chance_of_speleothem</li> </ul> </li> <li data-list-item-id="e5e1443c8b34c1c35265e8dad4f4e55e7">Adjusted Feature Type large_dripstone<ul><li data-list-item-id="e472f8dac0258fa881cc097078176ceac">Added field replaceable_blocks - Block ID, list of Block IDs, or hash-prefixed Block Tag describing which blocks this feature can generate on</li></ul> </li> </ul><h4 id="h_01KNM6PAMDY0JNRYGH96AS1HTG">Added noise_gradient Surface Rule</h4><p>Replaces blocks based on the specified noise and gradient list.</p><p>Format: object with fields:</p><ul> <li data-list-item-id="e934da8e77305f98cbfc7af7440480a38">noise - noise id, the noise to sample</li> <li data-list-item-id="ecb19d6a4e603be5ddf721fd525cdc431">gradient - non-empty list of objects with fields, the list to sample based on the noise value:<ul><li data-list-item-id="e6a2743ea97754aa64c5aa7e1e7036e80">state (optional) - the block state to select at this index<ul><li data-list-item-id="ef29a817bb2e3a5de58b57e24701efb7c">If this field is not defined, the surface rule will not replace any block when sampling this entry</li></ul> </li></ul> </li> </ul><h4 id="h_01KNM6PAMEZPZCRNDEV6NSW6N1">Added sequence Feature Type</h4><p>Generates a list of Placed Features in order. If any feature in the list is not placed, the following features will also be skipped.</p><p>Format: object with fields:</p><ul><li data-list-item-id="eb23f2950817cc637a0e0fa40eddae692">features - list of Placed Features or hash-prefixed Placed Feature tag, the features to generate</li></ul><h4 id="h_01KNM6PAMFVXTV17GRTBWGJMWY">Added template Feature Type</h4><p>Places one template randomly chosen from the given Weighted List of Identifiers. By default, the template will be spawned randomly rotated, centered around the origin.</p><p>Format: object with fields:</p><ul><li data-list-item-id="ed8ebc5bb27e80a63098d4d3e479b225a">templates - Weighted List of structure template entries. Each structure template entry is composed of an Identifier and a list of rotations to randomly choose from<ul> <li data-list-item-id="e462b990b9ae07bb0db2dba84cf5ecf13">id - The template Identifier</li> <li data-list-item-id="eca40c7a530c5a5f44b9a055f14ec3a16">rotations - Optional list of rotations to choose from and apply to this template if it is picked<ul> <li data-list-item-id="ec028a465b4051e5d50e2d4d415a5ec75">Allowed values: none, clockwise_90, 180, counterclockwise_90</li> <li data-list-item-id="ec4ed31bc3760103540588568a906dd01">If not specified, defaults to all allowed values</li> </ul> </li> </ul> </li></ul><h4 id="h_01KNM6PAMH2XKXCEPCTNYCFZ25">Dimension Types</h4><ul><li data-list-item-id="eab0e71fc6dc7b2c8a6caf27fd9192dd8">The field infiniburn now also accepts an ID and a list of IDs in addition to a tag</li></ul><h4 id="h_01KNM6PAMHKJZMZK0EX2BC63BJ">Configured Features</h4><h5 id="h_01KNM6PAMHSC6E1BJMD5CSB78Y">minecraft:geode</h5><ul><li data-list-item-id="ee3962c34e2954ba8f69f315a1c517cb0">The fields cannot_replace and invalid_blocks in blocks section of feature configuration now also accept an ID and a list of IDs in addition to a tag</li></ul><h5 id="h_01KNM6PAMKA3EQQSGV5QAYK1MX">minecraft:root_system</h5><p>The field root_replaceable in the feature configuration now also accepts an ID or a list of IDs in addition to a tag</p><h5 id="h_01KNM6PAMK37AFEKS2M8ST7QXH">minecraft:vegetation_patch</h5><ul><li data-list-item-id="e9f06c4a4c8342c2c46784ebde862970b">The field replaceable in the feature configuration now also accepts an ID and or a list of IDs in addition to a tag</li></ul><h5 id="h_01KNM6PAMMF4NW8YG3PHJQT31K">minecraft:waterlogged_vegetation_patch</h5><ul><li data-list-item-id="ee663bb25a15409cf93934bd50ad08a13">The field replaceable in the feature configuration now also accepts an ID and or a list of IDs in addition to a tag</li></ul><h4 id="h_01KNM6PAMMW37WNNG9KCB4M9ME">Structure Processors</h4><h5 id="h_01KNM6PAMM7KKYAF1X9Q3W4W8B">minecraft:protected_blocks</h5><ul><li data-list-item-id="eb89cecac6f0c85ba4b7f49232e318735">The field value now also accepts an ID or a list of IDs in addition to a tag</li></ul><h3 id="h_01KNM6PAMNWAPM9GQKAH14VV3G">Tags</h3><h4 id="h_01KNM6PAMN494YE403D729XN5T">Block Tags</h4><ul> <li data-list-item-id="ec4da5947e3d5b7baab3b23c19f173243">Added #suppresses_bounce - all blocks that suppress the bounciness of entities when colliding with them</li> <li data-list-item-id="e71801c5c15223bcbe0ddec5c1c876db4">Added #glazed_terracotta, #concrete blocks collection tags</li> <li data-list-item-id="ebf3cce3fc6bd4c761d90e523b36e4ef9">#concrete_powder collection tag has been renamed to #concrete_powders</li> <li data-list-item-id="ebe0c693a1c083189b0fafdfe63c29a4b">Added #shears_extreme_breaking_speed for blocks that can be broken with shears with speed 15</li> <li data-list-item-id="e1418736fb126622ee76a6ce36e1c86ed">Added #shears_major_breaking_speed for blocks that can be broken with shears with speed 5</li> <li data-list-item-id="eed3bd7fb658085f66090b0bb98edf4fa">Added #shears_minor_breaking_speed for blocks that can be broken with shears with speed 2</li> </ul><h4 id="h_01KNM6PAMP6CP030TWWVK7F4X5">Item Tags</h4><ul> <li data-list-item-id="eb245d58b2540e99e3fc9f94ac5dade58">Added #glazed_terracotta, #concrete, and #concrete_powders items collection tags</li> <li data-list-item-id="edb751c19f957bc85f4571469220a438e">Added #sulfur_cube_food - all items that can be fed to small Sulfur Cube</li> <li data-list-item-id="e89d0576991e2ef196ab2a6d449ca975e">Added #sulfur_cube_swallowable - all items that can be placed inside a large Sulfur Cube</li> <li data-list-item-id="ec8340c46f053f77d3e86d0504195dc82">Added the following tags for items that can be placed inside a Sulfur Cube to determine its archetype:<ul> <li data-list-item-id="e0b8b5b9e61c2ebbd64ab23139339928b">#sulfur_cube_archetype/regular</li> <li data-list-item-id="e28dba9adab46f6ea4ef69041d500db5d">#sulfur_cube_archetype/bouncy</li> <li data-list-item-id="e8ec6eb2bb9ebf75c3a31679b0d18de99">#sulfur_cube_archetype/slow_flat</li> <li data-list-item-id="e3b0d19a66dafdec3d9a40c7297ea9677">#sulfur_cube_archetype/fast_flat</li> <li data-list-item-id="e4fda9635140329970e6199bc81cdea1b">#sulfur_cube_archetype/light</li> <li data-list-item-id="eb3b98a92955d72653ff259200551f9f7">#sulfur_cube_archetype/fast_sliding</li> <li data-list-item-id="ed3b9e65c76ba1cf531b885ef895205f4">#sulfur_cube_archetype/slow_sliding</li> <li data-list-item-id="e1be54c39b5c11c6d7bca37469bc0cc75">#sulfur_cube_archetype/high_resistance</li> <li data-list-item-id="e713d93e2fa190721aa97fc452024ceb6">#sulfur_cube_archetype/sticky</li> </ul> </li> </ul><h4 id="h_01KNM6PAMV4WCREG1YEEY0XE72">Entity Tags</h4><ul> <li data-list-item-id="ec1daf7f26e6ed7e60e86e52414ad40ec">minecraft:sulfur_cube is added to non_controlling_rider</li> <li data-list-item-id="e4aa7be35d5bd2823b535387900c3ea48">Added minecraft:sulfur_cube_with_block_immune_to for all damage types that Sulfur Cubes are immune to when having a block absorbed</li> <li data-list-item-id="edde59e16494ff17d059b5f49fbdcbc6b">Updated not_scary_for_pufferfish to include the Sulfur Cube</li> </ul><h3 id="h_01KNM6PAMWFWCF71CWJK88Z1G6">Game Events</h3><h4 id="h_01KNM6PAMWDJQQ72EFW8MQEJHE">Added minecraft:bounce</h4><ul> <li data-list-item-id="ef371bf0c9bba0362609a49a06339ffae">Emitted when an entity collides with a block or a collidable entity with non-zero bounciness</li> <li data-list-item-id="ec484ad44b57ddf3483b2bbe704a58e27">Has a vibration frequency of 2</li> </ul><h3 id="h_01KNM6PAMW92020JYRMX3VPYBZ">Particles</h3><ul><li data-list-item-id="e9ab8381caa6d2434063b51e1c472fa5e">Added sulfur_cube_goo - particles showing on a Sulfur Cube mob when hopping around</li></ul><h2 id="h_01KNM6PAMWF989QVD6K335Z0HT">Resource Pack Version 85</h2><h3 id="h_01KNM6PAMXQQ2RTQX4AZCB91QY">Block Sprites</h3><ul><li data-list-item-id="eda40a19c2aa3049e0c361cd713781e62">Added new Block textures:<ul> <li data-list-item-id="e26759157787c666b26641101e4acb570">block/chiseled_cinnabar.png</li> <li data-list-item-id="e38f3cab3593d2d551bdfa6b62ea462ec">block/chiseled_sulfur.png</li> <li data-list-item-id="e40206080edfb73a827f9832cafb50490">block/cinnabar.png</li> <li data-list-item-id="ee9427a55007dd056a88a0c861345693b">block/cinnabar_bricks.png</li> <li data-list-item-id="e59f5c8682b3af3b404215538e37ebf16">block/polished_cinnabar.png</li> <li data-list-item-id="e01e16c56b30a9d1d1414eaaac148c6be">block/polished_sulfur.png</li> <li data-list-item-id="e3183776a87e19ca4af41f20ef96a3cdf">block/potent_sulfur.png</li> <li data-list-item-id="ea09e5fe647007ea023d96ce9399e11ba">block/sulfur.png</li> <li data-list-item-id="e2eb320f41bd2f669da78ed55f4394f4a">block/sulfur_bricks.png</li> </ul> </li></ul><h3 id="h_01KNM6PAMZKRYG
Community<p>A new hotfix is rolling out to address issues discovered in the latest update. This update will be rolling out to various platforms as it becomes available, so please allow time for the update to reach you.</p><h2 id="h_01KN24A9KK11Y7BP8HP0SYMK0A">Fixes:</h2><ul> <li data-list-item-id="ec42a53664371d817e01a5b51b41bc425">Fixed several bugs that could affect gameplay</li> <li data-list-item-id="ea295b86ad9b0fc281386b589450e6fe7">Fixed an issue with custom entity components locked behind runtime IDs (<a href="https://bugs.mojang.com/browse/MCPE/issues/MCPE-237713" target="_blank" rel="noopener noreferrer" aria-label="MCPE-237713 (Opens in new window or tab)">MCPE-237713</a>)</li> <li data-list-item-id="e898b7235112faf6b76aa70cd262e4bec">Selected emotes no longer revert to defaults when relaunching the title (<a href="https://bugs.mojang.com/browse/MCPE/issues/MCPE-188449" target="_blank" rel="noopener noreferrer" aria-label="MCPE-188449 (Opens in new window or tab)">MCPE-188449</a><span role="presentation" aria-hidden="true"></span>)</li> </ul>
Community<p>A new hotfix is rolling out to address issues discovered in the latest update. This update will be rolling out to various platforms as it becomes available, so please allow time for the update to reach you.</p><h2 id="h_01KN24A9KK11Y7BP8HP0SYMK0A">Fixes:</h2><ul> <li data-list-item-id="e6012d2ee044c93e9336e9c117fccf558">Fixed several bugs that could affect gameplay</li> <li data-list-item-id="eeaa9c7d3996b6f147c46e506cf57d504">Fixed an issue in Realms Stories where the Members tab did not load in correctly</li> <li data-list-item-id="e4c846b4b99e0135ad8bc0daeec31a71b">Fixed an allowlist issue for servers (<a href="https://bugs.mojang.com/browse/MCPE-237527" target="_blank" rel="noopener noreferrer" title="https://bugs.mojang.com/browse/mcpe-237527">MCPE-237527</a>)</li> </ul>
Community<p>It's a sunny Wednesday in the shipping room and we're starting the day off with releasing 26.1.1, a hotfix release that addresses an important issue reported in the 26.1 release.</p><p>Happy mining!</p><h2 id="h_01KN4BFYE5K766E8E2395MN0VG">Fixed bugs in 26.1.1</h2><ul><li data-list-item-id="e78c6ce57714e5eb1b0275184f170d121"> <a href="https://bugs.mojang.com/browse/MC-307140" data-bi-id="n1a3" data-bi-ct="text" data-bi-cn="mc-307140" data-bi-ecn="mc-307140">MC-307140</a> - Chat messages can no longer be reported if the chat is enabled</li></ul><h2 id="h_01KN4BFYE91F53ZDHB7YC3CCQ7">Get the Release</h2><p>To install the Release, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download" data-bi-id="n2a3" data-bi-ct="text" data-bi-cn="minecraft launcher" data-bi-ecn="minecraft launcher">Minecraft Launcher</a> and click play! Make sure your Launcher is set to the "Latest Release” option.</p><p>Cross-platform server jar:</p><ul><li data-list-item-id="e21fa8acedad87c29543353d8d7ff09b1"><a href="https://piston-data.mojang.com/v1/objects/49c8195703ad0ba4f0a4efbccfd85a4a8ca57431/server.jar" data-bi-id="n3a3" data-bi-ct="text" data-bi-cn="minecraft server jar" data-bi-ecn="minecraft server jar">Minecraft server jar</a></li></ul><p>Report bugs here:</p><ul><li data-list-item-id="ee4f74148a4f3f3a3f763c64907e768cd"> <a href="https://bugs.mojang.com/projects/MC/summary" data-bi-id="n4a3" data-bi-ct="text" data-bi-cn="minecraft issue tracker" data-bi-ecn="minecraft issue tracker">Minecraft issue tracker</a>!</li></ul><p>Want to give feedback?</p><ul><li data-list-item-id="eca5951a0f046f34fe5bda812e2574dc0">For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/" data-bi-id="n5a3" data-bi-ct="text" data-bi-cn="feedback site" data-bi-ecn="feedback site">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft" data-bi-id="n6a3" data-bi-ct="text" data-bi-cn="official minecraft discord" data-bi-ecn="official minecraft discord" data-bi-socchn="discord" data-bi-bhvr="SOCIALLIKE">official Minecraft Discord</a>.</li></ul>
Community<p><strong>Posted:</strong> 31 March 2026</p><h4 id="h_01KJWVNWWSJJ5RPG1AV39PK5W6"><strong>Information on Minecraft Preview and Beta:</strong></h4><ul> <li data-list-item-id="e845ec1d3ea36837bcb3fc3b3258a998c">These work-in-progress versions can be unstable and may not be representative of final version quality</li> <li data-list-item-id="e62fde6f91cc409d8571756cb115a79fd">Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at <a href="https://aka.ms/PreviewFAQ" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/PreviewFAQ (Opens in new window or tab)" data-bi-id="n4a3" data-bi-name="aka.ms/previewfaq">aka.ms/PreviewFAQ</a><span role="presentation" aria-hidden="true"></span> </li> <li data-list-item-id="e09e62be97e37a15fe4b33f20d58271e4">The beta is available on Android (Google Play). To join or leave the beta, see <a href="https://aka.ms/JoinMCBeta" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/JoinMCBeta (Opens in new window or tab)" data-bi-id="n5a3" data-bi-name="aka.ms/joinmcbeta">aka.ms/JoinMCBeta</a> <span role="presentation" aria-hidden="true"></span>for detailed instructions</li> </ul><figure class="wysiwyg-image"><img style="aspect-ratio: 1920/1080;" src="https://feedback.minecraft.net/hc/article_attachments/44725268621069" alt="SulfurCave_1920x1080.jpg" width="1920" height="1080"></figure><p dir="auto" data-line="0">We're very excited to share some of the first features from our Chaos Cubed drop with you all in this week's changelogs! Now, for those of you who caught Minecraft LIVE, you'll know this drop brings a curious new mob - the sulfur cube - which gains different physical properties based on the block it absorbs. You might also know about this passive mob's home biome, sulfur caves! Found underground and littered with red cinnabar and yellow sulfur blocks, this new cave variant almost feels like a spa with its bubbling pools (caused by potent sulfur). What you might not know is that we've already made a few changes to the textures since Minecraft LIVE, thanks to your feedback! The sulfur cube is cuter than ever with a smattering of freckles (or dots), the block sets have had tweaks to their coloring, the spider on chiseled cinnabar is now clearer, and there are some other tweaks for you to discover. So let's dive in!</p><h1 id="drop-2-experimental-features" dir="auto" data-line="2">Drop 2 Experimental Features</h1><ul dir="auto" data-line="3"><li dir="auto" data-line="3" data-list-item-id="e57f84a9f644c11c27679b865d893b9cd"> <strong>Please note:</strong> These features are still in development and may change. The physics for the Sulfur Cube is still a work in progress, and the directional knockback behavior is not fully implemented yet. Please keep sending us your feedback and bug reports!</li></ul><h2 id="sulfur-cubes" dir="auto" data-line="5">Sulfur Cubes</h2><ul dir="auto" data-line="6"><li dir="auto" data-line="6" data-list-item-id="e9475d648e39c4f3f3464bde6fe9ddd72">Sulfur Cubes are a new mob coming to Minecraft with a curious appetite for... blocks! Found in Sulfur caves, this curious mob transforms depending on which block the player feeds it. Experiment and discover how to send Sulfur Cubes bouncing, sliding, and more!</li></ul><h2 id="sulfur-springs" dir="auto" data-line="8">Sulfur Springs</h2><ul dir="auto" data-line="9"><li dir="auto" data-line="9" data-list-item-id="e3364125367aff9fb2c5fd572688c8553">Found across the Overworld, you'll know if you've spotted a Sulfur pool thanks to its Sulfur and Cinnabar blocks - and the noxious gas coming from it! But dig beneath these and you'll discover a Sulfur cave, filled with new blocks to mine and a new mob to meet!</li></ul><h2 id="potent-sulfur" dir="auto" data-line="11">Potent Sulfur</h2><ul dir="auto" data-line="12"><li dir="auto" data-line="12" data-list-item-id="ec200b38ffdb90481230dd5305823443b">Potent Sulfur is a new block you can use to create bubbling hot pools! Place potent Sulfur beneath water and you'll soon spy bubble columns, as well as puffs of noxious gas. Build with caution - noxious gas will trigger nausea in players and nearby mobs!</li></ul><h2 id="sulfur-caves" dir="auto" data-line="14">Sulfur Caves</h2><ul dir="auto" data-line="15"><li dir="auto" data-line="15" data-list-item-id="e8b8e1726e9d09d5bc0139057171b0601">Discover this new cave type, with shallow pools of water and glow lichen. Sulfur caves are filled with yellow blocks of Sulfur, red blocks of Cinnabar, and a curious mob called the Sulfur Cube!</li></ul><h2 id="new-block-sets" dir="auto" data-line="17">New Block Sets</h2><ul dir="auto" data-line="18"><li dir="auto" data-line="18" data-list-item-id="e6234dc42cc31760b9b076b5b2f84b98a">You'll find two new block sets in Sulfur caves - Cinnabar and Sulfur! These new blocks allow you to add rich reds and yellows into your builds, and each comes with its own full block set. Cobble them, craft with them, turn them into stairs or bricks - the choice is yours!</li></ul><h1 id="features-and-bug-fixes" dir="auto" data-line="20">Features and Bug Fixes</h1><h3 id="gameplay" dir="auto" data-line="22">Gameplay</h3><ul dir="auto" data-line="23"><li dir="auto" data-line="23" data-list-item-id="e04767b37ed5ee2652bb7af91111b1acc">Fixed mouse camera sensitivity being higher than expected on Windows (<a href="https://bugs.mojang.com/browse/MCPE-235748" data-href="https://bugs.mojang.com/browse/MCPE-235748">MCPE-235748</a>)</li></ul><h3 id="graphical" dir="auto" data-line="26">Graphical</h3><ul dir="auto" data-line="27"> <li dir="auto" data-line="27" data-list-item-id="ef20b2a069394bfd4d6f1478ade3ce314"><p dir="auto" data-line="27">Fixed a bug where Bows and Crossbows used by players disappear with Texture Streaming enabled (<a href="https://bugs.mojang.com/browse/MCPE-235735" data-href="https://bugs.mojang.com/browse/MCPE-235735">MCPE-235735</a>)</p></li> <li dir="auto" data-line="29" data-list-item-id="e9a0e25b27c7a40dafd5c8527344d5aef"><p dir="auto" data-line="29">Pixelated shadows in Vibrant Visuals no longer experience artifacts on certain Xbox One X and Xbox Series S</p></li> </ul><h3 id="user-interface" dir="auto" data-line="32">User Interface</h3><ul dir="auto" data-line="33"> <li dir="auto" data-line="33" data-list-item-id="eb1208423c5d7439ed4385ad14ebc2ee2"><p dir="auto" data-line="33">Fixed empty space appearing on screens with text input when using a physical keyboard on iOS</p></li> <li dir="auto" data-line="35" data-list-item-id="ef0b19c5029af2199dd32ea06538d2766"><p dir="auto" data-line="35">Fixed several issues with text input on iOS when using a physical keyboard</p></li> <li dir="auto" data-line="38" data-list-item-id="e217559ef8bcc5b046ad2560257d7147e"><p dir="auto" data-line="38">Updated the text on the beta feedback popup. (<a href="https://bugs.mojang.com/browse/MCPE-236391" data-href="https://bugs.mojang.com/browse/MCPE-236391">MCPE-236391</a>)</p></li> <li dir="auto" data-line="39" data-list-item-id="ee0992bc29ce8a760e969b4a1bf29325c"><p dir="auto" data-line="39">Add missing closed captions for some baby mobs (<a href="https://bugs.mojang.com/browse/MCPE-237205" data-href="https://bugs.mojang.com/browse/MCPE-237205">MCPE-237205</a>)</p></li> </ul><h2 id="blocks" dir="auto" data-line="41">Blocks</h2><ul dir="auto" data-line="42"> <li dir="auto" data-line="42" data-list-item-id="ed6f3afc285053c41d37a0635d48f720f"><p dir="auto" data-line="42">Fixed issue placing leaves on top of leaves after decay (<a href="https://bugs.mojang.com/browse/MCPE-237327" data-href="https://bugs.mojang.com/browse/MCPE-237327">MCPE-237327</a>)</p></li> <li dir="auto" data-line="44" data-list-item-id="e29fe06d95b1f0a3ea520a250bb027e1a"><p dir="auto" data-line="44">Using Bone Meal on a Moss Block connected to Polished Diorite, Polished Andesite, or Polished Granite no longer replaces them with a Moss Block , (<a href="https://bugs.mojang.com/browse/MCPE-129262" data-href="https://bugs.mojang.com/browse/MCPE-129262">MCPE-129262</a>) (<a href="https://bugs.mojang.com/browse/MCPE-189928" data-href="https://bugs.mojang.com/browse/MCPE-189928">MCPE-189928</a>)</p></li> </ul><h2 id="commands" dir="auto" data-line="47">Commands</h2><ul dir="auto" data-line="48"><li dir="auto" data-line="48" data-list-item-id="e7ede85576866900b47a28cf8d738add2"> <code>/loot</code> failing no longer stops the rest of an <code>/execute</code> command from continuing (<a href="https://bugs.mojang.com/browse/MCPE-185887" data-href="https://bugs.mojang.com/browse/MCPE-185887">MCPE-185887</a>)</li></ul><h2 id="gameplay-1" dir="auto" data-line="51">Gameplay</h2><ul dir="auto" data-line="52"> <li dir="auto" data-line="52" data-list-item-id="eeb055d17c7a1d8f6e31b3b49a7f77c29"><p dir="auto" data-line="52">Maintain aiming stick capabilities while the small emote screen is visible</p></li> <li dir="auto" data-line="54" data-list-item-id="e44d45c934eb47f2fff6f479cc98715c3"><p dir="auto" data-line="54">Fixed a bug where Minecarts on the same track would not properly transfer momentum when colliding with each other</p></li> </ul><h2 id="general" dir="auto" data-line="57">General</h2><p dir="auto" data-line="58">Fall damage visual and audio effects for non-player entities are no longer delayed past hitting the ground (<a href="https://bugs.mojang.com/browse/MCPE-237211" data-href="https://bugs.mojang.com/browse/MCPE-237211">MCPE-237211</a>)</p><h2 id="graphical-1" dir="auto" data-line="60">Graphical</h2><ul dir="auto" data-line="61"> <li dir="auto" data-line="61" data-list-item-id="e6cf41267bbe4ffa869f7e12efab43344"><p dir="auto" data-line="61">Fixed incorrect variation in block lighting during the slime jump animation in Vibrant Visuals</p></li> <li dir="auto" data-line="63" data-list-item-id="e00b1aa5ab41fb119b8dcc03b2de5e699"><p dir="auto" data-line="63">Fixed an issue causing co-web blocks to not dither when player camera is nearby. (<a href="https://bugs.mojang.com/browse/MCPE-235972" data-href="https://bugs.mojang.com/browse/MCPE-235972">MCPE-235972</a>)</p></li> <li dir="auto" data-line="65" data-list-item-id="e7c59495a6cc01f940ce50b57e81e92bb"> <p dir="auto" data-line="65">Added new version of atmospheric scattering config.</p> <ul dir="auto" data-line="67"> <li dir="auto" data-line="67" data-list-item-id="eb9b31209b8c621f676b9715839e6124b">New format version is 1.26.20</li> <li dir="auto" data-line="68" data-list-item-id="e40984889061566b97fa9146ed48f8919">Fields "minecraft:atmosphere_settings" and "minecraft:atmosphere_settings/description" are now required</li> </ul> </li> </ul><h2 id="graphicsoverrideparameterpacket" dir="auto" data-line="70">GraphicsOverrideParameterPacket</h2><ul dir="auto" data-line="71"><li dir="auto" data-line="71" data-list-item-id="ebbb486393d2f26f6aa6fceaf269085eb">Changed means of accessing Atmospherics Graphics Overrides to be accessed through getBiomeAtmospherics</li></ul><h2 id="mobs" dir="auto" data-line="73">Mobs</h2><ul dir="auto" data-line="74"><li dir="auto" data-line="74" data-list-item-id="ec711b3b86f20e3311df98eda6efe74ac">Ravager now destroys Leaf Blocks and Crops when running into them, and no longer destroys Flowers or Plants, which matches the behavior on Java (<a href="https://bugs.mojang.com/browse/MCPE-169375" data-href="https://bugs.mojang.com/browse/MCPE-169375">MCPE-169375</a>)</li></ul><h2 id="realms" dir="auto" data-line="77">Realms</h2><ul dir="auto" data-line="78"><li dir="auto" data-line="78" data-list-item-id="ec75cb5519fbcc3236e5761738ece8012">Fixed crashing issue when going back from Realms Plan Picker screen before it finishes loading.</li></ul><h1 id="technical-updates" dir="auto" data-line="83">Technical Updates</h1><ul dir="auto" data-line="84"><li dir="auto" data-line="84" data-list-item-id="e9167b6a620d75e955486b8990df65b8c">Fixed custom components not parsing with modern block definition loader (<a href="https://bugs.mojang.com/browse/MCPE-237057" target="_blank" rel="noopener noreferrer" title="https://bugs.mojang.com/browse/mcpe-237057">MCPE-237057</a>)</li></ul><h3 id="user-interface-1" dir="auto" data-line="87">User Interface</h3><ul dir="auto" data-line="88"><li dir="auto" data-line="88" data-list-item-id="e22a1fd4a87c6841a69912bf97d8898a0">Hide get more packs button when a player is unnable to access marketplace</li></ul><h2 id="ai-goals" dir="auto" data-line="90">AI Goals</h2><ul dir="auto" data-line="91"><li dir="auto" data-line="91" data-list-item-id="e2c0912aed9554c32f7e853a9f3eb2be0"> <p dir="auto" data-line="91">Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.20 and newer.</p> <ul dir="auto" data-line="93"> <li dir="auto" data-line="93" data-list-item-id="e4b78b63a575f4356aa5f32d4e30afe84"><code>minecraft:behavior.pet_sleep_with_owner</code></li> <li dir="auto" data-line="94" data-list-item-id="e71527f290ea1e264d3478656727fa360"><code>minecraft:behavior.pickup_items</code></li> <li dir="auto" data-line="95" data-list-item-id="e061b53eb6a1a3872449427b46e5c1012"><code>minecraft:behavior.player_ride_tamed</code></li> </ul> </li></ul><h2 id="api" dir="auto" data-line="97">API</h2><ul dir="auto" data-line="98"> <li dir="auto" data-line="98" data-list-item-id="eabaac174789c050a7dc2e21e4b2d63ae"><p dir="auto" data-line="98">Added beta read-only property <code>partyInfo</code> to <code>Player</code> that returns a <code>PartyInfo</code> object (<code>{ partyId: string, isLeader: boolean }</code>) or <code>undefined</code> if the player is not in a party</p></li> <li dir="auto" data-line="100" data-list-item-id="e45c43d976512d2e1945bdb547b11307c"><p dir="auto" data-line="100">Adding settings under "Creator" section to configure text filtering debug delay.</p></li> <li dir="auto" data-line="101" data-list-item-id="e031c6293acf86cfb3e4d1f8a78fdec10"><p dir="auto" data-line="101">Added <code>BlockComponentBlockStateChangeEvent</code> to <code>BETA</code>. Custom Block components can subscribe to it.</p></li> <li dir="auto" data-line="103" data-list-item-id="ebc4b6ff3c3b88f627533188536593ca6"><p dir="auto" data-line="103">Added BETA Boolean property <code>firstUpdate</code> to <code>BlockComponentRedstoneUpdateEvent</code></p></li> <li dir="auto" data-line="105" data-list-item-id="e2c50810ffc56be0e53152b29441b416f"><p dir="auto" data-line="105">Moved <code>function Entity.addItem</code> from <code>beta</code> to <code>v2.7.0</code></p></li> <li dir="auto" data-line="107" data-list-item-id="ed43e863eea27ab985d10e8b1d36f8ea0"><p dir="auto" data-line="107">Moved <code>class InvalidEntityComponentError</code> from <code>beta</code> to <code>v2.7.0</code></p></li> </ul><h2 id="biomes" dir="auto" data-line="110">Biomes</h2><ul dir="auto" data-line="111"> <li dir="auto" data-line="111" data-list-item-id="e9bcf6725cb67a59e2286e25b72e66039"> <p dir="auto" data-line="111">Added <code>minecraft:subsurface_builder</code> field to Biome Json API</p> <ul dir="auto" data-line="113"><li dir="auto" data-line="113" data-list-item-id="e0de537ee4b8b98eba5a57e1c043391b9">Sub Surface Builders allow specifying a <code>minecraft:surface_builder</code> to be applied to biomes located underneath the Overworld's terrain surface. Note, however, that pre-existing surface builder types' processing have not been updated to accommodate the ability to specify them for sub-terrain height ranges, which may lead to unexpected results when using them.</li></ul> </li> <li dir="auto" data-line="114" data-list-item-id="ede87a6cb5b9800269c6cac76a2bb457b"> <p dir="auto" data-line="114">Added <code>minecraft:noise_gradient</code> sub surface builder type, which places continuous bands of blocks according to a noise distribution. This surface builder's processing has been implemented with sub-terrain height ranges in mind.</p> <ul dir="auto" data-line="115"><li dir="auto" data-line="115" data-list-item-id="e27e768958d6b6f06fc6a5f20542d46b8">This surface builder has the following parameters:<ul dir="auto" data-line="116"> <li dir="auto" data-line="116" data-list-item-id="e58235a55aed400fa866a5353856e137a"> <code>non_replaceable_blocks</code>: a list of blocks that the surface builder is not allowed to replace. Leaving this list empty or unspecified will allow the replacement of any (non-air or non-liquid) block type.</li> <li dir="auto" data-line="117" data-list-item-id="ed06104f0167f4453240d6337eb91a40f"> <code>gradient_blocks</code>: a list of block names that will be sampled according to a Perlin noise distribution. Specifying <code>minecraft:air</code>-blocks is permitted, and will result in the original block not being replaced, meaning it is possible to adjust the density/intensity of block replacement in the biome using this surface builder type.</li> </ul> </li></ul> </li> </ul><h2 id="blocks-1" dir="auto" data-line="119">Blocks</h2><ul dir="auto" data-line="120"><li dir="auto" data-line="120" data-list-item-id="e98641f9d9a6374fa7ece1f0cc71b4785">Blocks with a missing menu_category will correctly be accepted again instead of giving the error: "Menu Category should not have an empty value"</li></ul><h2 id="entity-components" dir="auto" data-line="123">Entity Components</h2><ul dir="auto" data-line="124"> <li dir="auto" data-line="124" data-list-item-id="e4d84197e29d82a9cb534c375276c641a"> <p dir="auto" data-line="124">Fixed a bug where removing the movement controller from an entity entirely did not reset the input velocity given by the controller</p> <ul dir="auto" data-line="126"><li dir="auto" data-line="126" data-list-item-id="ecc776f7d14fe264fba011e82094ab7ab">This would cause entities to keep sliding in the given direction until friction bled the velocity off, even if the entity hit a wall</li></ul> </li> <li dir="auto" data-line="127" data-list-item-id="e7cea62433ffadbdd09dbf6e080e40d1e"><p dir="auto" data-line="127">Fixed a bug that caused the "minecraft:behavior.delayed_attack" AI behavior to sometimes fail to exit after killing a target</p></li> <li dir="auto" data-line="129" data-list-item-id="ee2fb95a5d3e6279b8d3c7ee42465bb3d"> <p dir="auto" data-line="129">Added the <code>minecraft:bounciness</code> component, which controls how an entity bounces when colliding with surfaces</p> <ul dir="auto" data-line="131"> <li dir="auto" data-line="131" data-list-item-id="e155baf1f663108781c05b72b60ffd340">Contains a single field, <code>value</code>, defining the bounce strength:<ul dir="auto" data-line="132"> <li dir="auto" data-line="132" data-list-item-id="eab7c06dc732a65c1f119086da5ba4bd3">0 results in no bounce</li> <li dir="auto" data-line="133" data-list-item-id="e236bb15b4d0b1a6482bb1d665170ebf0">1 results in a perfectly elastic collision with full energy preservation</li> </ul> </li> <li dir="auto" data-line="134" data-list-item-id="efd46524b0103d148be2a99aaa993dafe">If the component is not present, bounciness defaults to 0</li> <li dir="auto" data-line="135" data-list-item-id="e576b4d044e4955ea066daa376bf10f4b">Only available if the entity's <code>format_version</code> is set to <code>beta</code> </li> </ul> </li> <li dir="auto" data-line="136" data-list-item-id="ec4d807c8c779c1de6667da77d18195a9"> <p dir="auto" data-line="136">Added the "minecraft:apply_knockback_rules" component which controls how an entity applies knockback to a target</p> <ul dir="auto" data-line="138"> <li dir="auto" data-line="138" data-list-item-id="e9940ee4746ee73064b5953100f29e8d2">"horizontal_power" defines how much the target is hit backwards</li> <li dir="auto" data-line="139" data-list-item-id="eb455fa1626ac7744e3b3ad9f7f1e3b48">Defaults to 1.0 if not defined</li> <li dir="auto" data-line="140" data-list-item-id="edf19372b09de47b2397bbc34a9a6a048">"vertical_power" defines how much the target is hit upwards</li> <li dir="auto" data-line="141" data-list-item-id="e865ea6eabf47e768ecd352c503e4251b">Defaults to 0.4 if not defined</li> <li dir="auto" data-line="142" data-list-item-id="e0a88c174e58658052ce8756900b5736f">"vertical_velocity_cap" defines the target's maximum vertical upwards velocity after the target's knockback rules have been evaluated</li> <li dir="auto" data-line="143" data-list-item-id="e40b3d97a5808d8b8bb667fe22780eb6d">Defaults to 0.4 if not defined</li> <li dir="auto" data-line="144" data-list-item-id="e97b22941a388d4d8e1674c9bad5751e6">"check_if_target_is_immersed_in_water" defines whether the target should be fully immersed in water for the knockback rules to apply</li> <li dir="auto" data-line="145" data-list-item-id="ef4e0ff0af978131c1199f113eaefc392">Defaults to false if not defined</li> </ul> </li> <li dir="auto" data-line="146" data-list-item-id="ed857b08d3e7d2d3c9a48de3b19e375c3"><p dir="auto" data-line="146">Not defining this component results in default knockback behavior</p></li> <li dir="auto" data-line="147" data-list-item-id="e4a9b2da97c861b80ac90976b0ea0f86e"> <p dir="auto" data-line="147">Added the <code>minecraft:air_drag_modifier</code> component</p> <ul dir="auto" data-line="149"> <li dir="auto" data-line="149" data-list-item-id="ea677407279380bad950b2fd6742dc942">The higher its value, the more air drag affects an entity:<ul dir="auto" data-line="150"> <li dir="auto" data-line="150" data-list-item-id="e299bf7daa3b7a079d9385e1ca7184b85">0.0 means no air drag</li> <li dir="auto" data-line="151" data-list-item-id="e0ec6599205afa7c531d9ff43f63107c0">1.0 means regular air drag</li> <li dir="auto" data-line="152" data-list-item-id="efd41356634e957bc03a138b0321f7301">2.0 means double air drag</li> </ul> </li> <li dir="auto" data-line="153" data-list-item-id="ec7ff8d66666863770cfe6d6f82aa2919">Only available if the entity's <code>format_version</code> is set to <code>beta</code> </li> </ul> </li> <li dir="auto" data-line="154" data-list-item-id="e775d06f22d50b67438b5b432125e5e70"><p dir="auto" data-line="154">The <code>minecraft:knockback_resistance</code> component now accepts negative values down to a minimum of -2, resulting in knockback being increased instead of being diminished</p></li> </ul><h2 id="features" dir="auto" data-line="157">Features</h2><ul dir="auto" data-line="158"><li dir="auto" data-line="158" data-list-item-id="e7102c7395aa764fd525c268a39f904fd"> <p dir="auto" data-line="158">: refactor <code>minecraft:behavior.follow_target_captain</code> to <code>minecraft:behavior.follow_target_leader</code>. The following fields have been added to the behavior:</p> <ul dir="auto" data-line="160"> <li dir="auto" data-line="160" data-list-item-id="e72d95ce45c51c6b89efac32bd17383ce"> <code>always_look_for_leader</code> (default: false) If true, the mob will always search for a valid leader to follow if none is found or current leader is not valid anymore</li> <li dir="auto" data-line="161" data-list-item-id="e5e3a1e8e64e0b2982b66fd75faf22373"> <code>leader_filters</code> (required) The filters to use when determining if a mob is a suitable leader or not.</li> <li dir="auto" data-line="162" data-list-item-id="e7ab04339237ff97b8e88d811f15c3a4b"> <code>search_cooldown</code> (default: 20) Number of ticks that must pass before a new search is initiated after a target is not found, lost, or becomes invalid.</li> </ul> </li></ul><h2 id="items" dir="auto" data-line="164">Items</h2><ul dir="auto" data-line="165"><li dir="auto" data-line="165" data-list-item-id="e03039f74249db94f852f09e78814a05a"> <p dir="auto" data-line="165">Added tags for Sulfur Cube to make use of for physics determination and absorbing</p> <ul dir="auto" data-line="167"> <li dir="auto" data-line="167" data-list-item-id="e3ec97630e3c05a96c0d3cdbd791bed79">"minecraft:sulfur_cube_archetype_bouncy"</li> <li dir="auto" data-line="168" data-list-item-id="e49aab13c593ef4cba6c8ed0b27f49d63">"minecraft:sulfur_cube_archetype_regular"</li> <li dir="auto" data-line="169" data-list-item-id="e03397b27e8b3d7643e64aff449e03263">"minecraft:sulfur_cube_archetype_slow_flat"</li> <li dir="auto" data-line="170" data-list-item-id="e08f16a13d338225fe415543dd9ded7f9">"minecraft:sulfur_cube_archetype_fast_flat"</li> <li dir="auto" data-line="171" data-list-item-id="ee4f0aae0d92468e038034e08162fe369">"minecraft:sulfur_cube_archetype_light"</li> <li dir="auto" data-line="172" data-list-item-id="e51d1df4e8ee85fd8f5f6a866e4e3ab5d">"minecraft:sulfur_cube_archetype_fast_sliding"</li> <li dir="auto" data-line="173" data-list-item-id="ed84d2e52eb11bcd736b771cb41570693">"minecraft:sulfur_cube_archetype_slow_sliding"</li> <li dir="auto" data-line="174" data-list-item-id="e778561f780efe0a49ddc17a3ca938e21">"minecraft:sulfur_cube_archetype_sticky"</li> <li dir="auto" data-line="175" data-list-item-id="e711bce0bdc1b12f519c08d2f57a16d62">"minecraft:sulfur_cube_archetype_high_resistance"</li> </ul> </li></ul><h2 id="mobs-1" dir="auto" data-line="177">Mobs</h2><ul dir="auto" data-line="178"><li dir="auto" data-line="178" data-list-item-id="ef58aaa31357772f54c7a54191a8cfc12">Fixed actor textures not loading properly when applying packs with older min engine version</li></ul><h2 id="network-protocol" dir="auto" data-line="181">Network Protocol</h2><ul dir="auto" data-line="182"><li dir="auto" data-line="182" data-list-item-id="ef5765d5008886f94276f4771afbb12df">Packet <code>UpdateClientOptionsPacket</code>, added bool <code>Filter Profanity Change</code>.</li></ul><h1 id="experimental-technical-updates" dir="auto" data-line="184">Experimental Technical Updates</h1><h3 id="api-1" dir="auto" data-line="186">API</h3><ul dir="auto" data-line="187"><li dir="auto" data-line="187" data-list-item-id="e4a35d0303099c554a820e6ce0629cb96">Added <code>Dimension.spawnXp</code> method to spawn experience orbs at a specified location in <code>@minecraft/server</code> </li></ul><h2 id="add-ons" dir="auto" data-line="190">Add-Ons</h2><ul dir="auto" data-line="191"><li dir="auto" data-line="191" data-list-item-id="ea1f91b58f6c8a6ccdcac01c4bb2d8fb4"> <p dir="auto" data-line="191">Added experimental toggle "Custom Projectiles" which enables improvements around custom projectiles in add-ons without the use of runtime identifiers</p> <ul dir="auto" data-line="194"> <li dir="auto" data-line="194" data-list-item-id="e16dcdbc677e126519c6eaa7ed5ccc91c">Adds <code>isolated_physics</code> property to <code>minecraft:projectile</code> component for easier trajectory control</li> <li dir="auto" data-line="195" data-list-item-id="e820a3dd3380f89e4c4609ee7b38dfc48"> <code>fire_at_target</code> goal now applies projectile offsets relative to entity rotation</li> <li dir="auto" data-line="196" data-list-item-id="e5ecb51b2fb52417e3018f0d29f7e4a4f">Custom projectiles now:<ul dir="auto" data-line="197"> <li dir="auto" data-line="197" data-list-item-id="ea7376932ec33a306d4ab02a8ca8317d9">can be reflected</li> <li dir="auto" data-line="198" data-list-item-id="e85b9f70d483de0e306cdf3f07d151ac3">update their owner upon launch and reflection</li> <li dir="auto" data-line="199" data-list-item-id="e248f9e21dc9bb2bab2c5f5448df75461">no longer collide with their owner on launch</li> <li dir="auto" data-line="200" data-list-item-id="e8aebcad9ba49971f1a20745a98d79eff">apply their offsets on launch</li> <li dir="auto" data-line="201" data-list-item-id="e34e567049b249eb93fe49288039c8f2b">remain at their point of impact when using <code>stick_in_ground</code> </li> </ul> </li> </ul> </li></ul><h2 id="api-2" dir="auto" data-line="203">API</h2><ul dir="auto" data-line="204"> <li dir="auto" data-line="204" data-list-item-id="e00c3c173f46580d1168310d9c9574757"><p dir="auto" data-line="204">Fixed a bug when <code>attachedTo</code> on a <code>ShapePrimitive</code> or <code>DebugShape</code> wouldn't update if the attached entity was unloaded and reloaded.</p></li> <li dir="auto" data-line="206" data-list-item-id="e1a1c0ff82b2e57f4a249d95e36b738d8"><p dir="auto" data-line="206">Fixed a bug where <code>DebugText</code> in <code>minecraft@debug-utilities</code> could be invisible.</p></li> <li dir="auto" data-line="208" data-list-item-id="e05e3b43dc17b3ed45390f7c83932a134"><p dir="auto" data-line="208">Added <code>maximumRenderDistance</code> to <code>DebugShape</code> in <code>minecraft@debug-utilities</code> could be invisible.</p></li> <li dir="auto" data-line="210" data-list-item-id="e94e6566217ef48c43aa8b38db31a7c91"><p dir="auto" data-line="210">Added Script Entity property <code>nameplateDepthTested</code> to <code>beta</code></p></li> <li dir="auto" data-line="212" data-list-item-id="e4c10ea66b518bc10b8a5e4a2ecdebac6"><p dir="auto" data-line="212">Added Script Entity property <code>nameplateRenderDistance</code> to <code>beta</code></p></li> <li dir="auto" data-line="214" data-list-item-id="e76158e0357c4f1aed6bdae0010c5af3b"><p dir="auto" data-line="214">Added <code>EntityHealCause.TotemOfUndying</code> to <code>beta</code></p></li> <li dir="auto" data-line="216" data-list-item-id="e66483cfa2682aabcf4c763d36a0efb73"><p dir="auto" data-line="216">Added <code>minecraft:totem_of_undying</code> support to entity heal before/after events</p></li> <li dir="auto" data-line="218" data-list-item-id="ec9b408ad6240b8628464baa3ad922125"><p dir="auto" data-line="218">Added <code>Player.chatNamePrefix</code> to <code>beta</code> - an optional string prepended to the player's name in chat messages</p></li> <li dir="auto" data-line="220" data-list-item-id="e79585e32e55d732e024e711466ed966b"><p dir="auto" data-line="220">Added <code>Player.chatNameSuffix</code> to <code>beta</code> - an optional string appended to the player's name in chat messages</p></li> <li dir="auto" data-line="222" data-list-item-id="e13eb7677d315c1343e6069e640c8d073"><p dir="auto" data-line="222">Added <code>Player.chatDisplayName</code> to <code>beta</code> - a read-only property returning the composed chat name (chatNamePrefix + name + chatNameSuffix)</p></li> <li dir="auto" data-line="224" data-list-item-id="eded2234b42003161c226c6785e0663e6"><p dir="auto" data-line="224">Added <code>Player.chatMessagePrefix</code> to <code>beta</
Community<p><strong>Posted:</strong> 26 March 2026</p><p>A new hotfix has been released (Windows only) to address issues discovered in the latest update. This update will be rolling out as it becomes available, so please allow time for the update to reach you.</p><h2 id="h_01KMN8PEWPSXHNMYHH953V4CC7">Gameplay</h2><ul><li data-list-item-id="e797cd21e044e604dc8519c9a74bb4900">Fixed mouse camera sensitivity being higher than expected on Windows (<a href="https://bugs.mojang.com/browse/MCPE-235748" target="_blank" rel="noopener noreferrer" title="https://bugs.mojang.com/browse/mcpe-235748" aria-label="MCPE-235748 (Opens in new window or tab)">MCPE-235748</a>)</li></ul>
Community<p>Today we are shipping Release Candidate 3 for 26.1, addressing a bug in the Ender Dragon fight and fixing a crash.</p><p>Happy mining!</p><h2 id="h_01KMN6HAEBP0D2P6J96MC7EHSD">Fixed bugs in 26.1 Release Candidate 3</h2><ul><li data-list-item-id="efc0ffa078317bb611808b7cccd25085f"> <a href="https://bugs.mojang.com/browse/MC-306989" data-bi-id="n1a3" data-bi-ct="text" data-bi-cn="mc-306989" data-bi-ecn="mc-306989">MC-306989</a> - The ender dragon initiates its death animation as soon as it dies, no matter how close to the exit portal it is</li></ul><h2 id="h_01KMN6HAEDHSASTVW45912WJDN">Get the Release Candidate</h2><p>Release Candidates are available for Minecraft: Java Edition. To install the Release Candidate, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download" data-bi-id="n2a3" data-bi-ct="text" data-bi-cn="minecraft launcher" data-bi-ecn="minecraft launcher">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.</p><p><strong>Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</strong></p><p>Cross-platform server jar:</p><ul><li data-list-item-id="e8ce9b72f33eb13e9d4302d6f6e5005d7"><a href="https://piston-data.mojang.com/v1/objects/17e0a5221b14e1cc3d39eea8aa626b2d20671efc/server.jar" data-bi-id="n3a3" data-bi-ct="text" data-bi-cn="minecraft server jar" data-bi-ecn="minecraft server jar">Minecraft server jar</a></li></ul><p>Report bugs here:</p><ul><li data-list-item-id="e4a192c8229bb08c86a34d32966354d7e"> <a href="https://bugs.mojang.com/projects/MC/summary" data-bi-id="n4a3" data-bi-ct="text" data-bi-cn="minecraft issue tracker" data-bi-ecn="minecraft issue tracker">Minecraft issue tracker</a>!</li></ul><p>Want to give feedback?</p><ul><li data-list-item-id="efccda858d7c2c285ed1f7a63bcaae12f">For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/" data-bi-id="n5a3" data-bi-ct="text" data-bi-cn="feedback site" data-bi-ecn="feedback site">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft" data-bi-id="n6a3" data-bi-ct="text" data-bi-cn="official minecraft discord" data-bi-ecn="official minecraft discord" data-bi-socchn="discord" data-bi-bhvr="SOCIALLIKE">official Minecraft Discord</a>.</li></ul>
Community<p>Friday Surprise! Today we are shipping the second release candidate for 26.1 and the Tiny Takeover game drop to address an important internationalization issue. If no other critical issues are found, this will be the version that we ship for the eventual full release.</p><p>Happy mining!</p><h2 id="h_01KMN6E13RQ12SMHNR316GJVZ4">Fixed bugs in 26.1 Release Candidate 2</h2><ul><li data-list-item-id="e2e6ed3fba39dc777b063169d40e112eb"> <a href="https://bugs.mojang.com/browse/MC-306928" data-bi-id="n1a3" data-bi-ct="text" data-bi-cn="mc-306928" data-bi-ecn="mc-306928">MC-306928</a> - Switching to another window still forcibly sets the input method to English when no input field is focused</li></ul><h2 id="h_01KMN6E13T82A0AM4XS6XCR16Z">Get the Release Candidate</h2><p>Release Candidates are available for Minecraft: Java Edition. To install the Release Candidate, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download" data-bi-id="n2a3" data-bi-ct="text" data-bi-cn="minecraft launcher" data-bi-ecn="minecraft launcher">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.</p><p><strong>Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</strong></p><p>Cross-platform server jar:</p><ul><li data-list-item-id="e7618730693cec404eccf8cb69fedfaf7"><a href="https://piston-data.mojang.com/v1/objects/6ee1a1062eb46dcefa721b519c5a6eebc1360a38/server.jar" data-bi-id="n3a3" data-bi-ct="text" data-bi-cn="minecraft server jar" data-bi-ecn="minecraft server jar">Minecraft server jar</a></li></ul><p>Report bugs here:</p><ul><li data-list-item-id="ee38f02880165ca2b9d77f6b83acdae36"> <a href="https://bugs.mojang.com/projects/MC/summary" data-bi-id="n4a3" data-bi-ct="text" data-bi-cn="minecraft issue tracker" data-bi-ecn="minecraft issue tracker">Minecraft issue tracker</a>!</li></ul><p>Want to give feedback?</p><ul><li data-list-item-id="e17eafa5ccbba327ae0436a692406561c">For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/" data-bi-id="n5a3" data-bi-ct="text" data-bi-cn="feedback site" data-bi-ecn="feedback site">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft" data-bi-id="n6a3" data-bi-ct="text" data-bi-cn="official minecraft discord" data-bi-ecn="official minecraft discord" data-bi-socchn="discord" data-bi-bhvr="SOCIALLIKE">official Minecraft Discord</a>.</li></ul>
Community<p>Today we are shipping the first release candidate for 26.1 and the Tiny Takeover game drop! If no critical issues are found, this will be the version that we ship for the eventual full release.</p><p>Happy mining!</p><h2 id="h_01KMN5GSP6PD3VVEN7EK5E5D1V">Get the Release Candidate</h2><p>Release Candidates are available for Minecraft: Java Edition. To install the Release Candidate, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download" data-bi-id="n1a3" data-bi-ct="text" data-bi-cn="minecraft launcher" data-bi-ecn="minecraft launcher">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.</p><p><strong>Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</strong></p><p>Cross-platform server jar:</p><ul><li data-list-item-id="ee79cbbcc91f7851febbc26a59396f04f"><a href="https://piston-data.mojang.com/v1/objects/5f282bb1d2ca058ef0c31a42be5b9ad69bc9cea3/server.jar" data-bi-id="n2a3" data-bi-ct="text" data-bi-cn="minecraft server jar" data-bi-ecn="minecraft server jar">Minecraft server jar</a></li></ul><p>Report bugs here:</p><ul><li data-list-item-id="e5351508d6edadf434ab031a89fec55ea"> <a href="https://bugs.mojang.com/projects/MC/summary" data-bi-id="n3a3" data-bi-ct="text" data-bi-cn="minecraft issue tracker" data-bi-ecn="minecraft issue tracker">Minecraft issue tracker</a>!</li></ul><p>Want to give feedback?</p><ul><li data-list-item-id="e62de1d9f729f7dde288db13706ad1ff1">For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/" data-bi-id="n4a3" data-bi-ct="text" data-bi-cn="feedback site" data-bi-ecn="feedback site">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft" data-bi-id="n5a3" data-bi-ct="text" data-bi-cn="official minecraft discord" data-bi-ecn="official minecraft discord" data-bi-socchn="discord" data-bi-bhvr="SOCIALLIKE">official Minecraft Discord</a>.</li></ul>
Community<p>Today we are shipping the third pre-release with minor tech changes and bug fixes.</p><p>Happy mining!</p><h2 id="h_01KMN5C5DFDXTS34FVFC4Y79QY">Technical Changes</h2><ul><li data-list-item-id="e4a22b28306eb75e428c5de45f044fdbd">The Data Pack version is now 101.1</li></ul><h2 id="h_01KMN5C5DGFW5MW2NBE80BV7T6">Data Pack Version 101.1</h2><h3 id="h_01KMN5C5DHR422JCN48MB7JK0F">World Generation</h3><h4 id="h_01KMN5C5DHFXE6QT6AEPC8NS7J">Placement Modifiers</h4><h5 id="h_01KMN5C5DHQY6S3935181QN2EK">count Placement Modifier</h5><ul><li data-list-item-id="e560df3dd0ba150a98840ac2396db13c8">The count field is now limited to a range of 0 to 4096 instead of the previous 256</li></ul><h2 id="h_01KMN5C5DMHPRYVWASKZ3A2DAW">Fixed bugs in 26.1 Pre-Release 3</h2><ul> <li data-list-item-id="e060b31da84ff34edb83398fa2e033bcd"> <a href="https://bugs.mojang.com/browse/MC-305118" data-bi-id="n1a3" data-bi-ct="text" data-bi-cn="mc-305118" data-bi-ecn="mc-305118">MC-305118</a> - Resource packs previously labeled as "Broken or incompatible" don't show up at all</li> <li data-list-item-id="e9b2cd035ea8287973a5a12e4c1883518"> <a href="https://bugs.mojang.com/browse/MC-306240" data-bi-id="n2a3" data-bi-ct="text" data-bi-cn="mc-306240" data-bi-ecn="mc-306240">MC-306240</a> - /fill does not obey the max_block_modifications game rule if too many blocks are in the specified area</li> <li data-list-item-id="ea7de608123aec436dd688cc610fcfe0b"> <a href="https://bugs.mojang.com/browse/MC-306620" data-bi-id="n3a3" data-bi-ct="text" data-bi-cn="mc-306620" data-bi-ecn="mc-306620">MC-306620</a> - Feeding a snifflet with a golden dandelion resets its age to the wrong amount of ticks</li> <li data-list-item-id="e0b6166f0801000fad1d4ade3171a1507"> <a href="https://bugs.mojang.com/browse/MC-306805" data-bi-id="n4a3" data-bi-ct="text" data-bi-cn="mc-306805" data-bi-ecn="mc-306805">MC-306805</a> - Baby zombie villagers' arms are positioned and move incorrectly when holding an item</li> <li data-list-item-id="edda17f151b9fc03f9c3dc5f759342f68"> <a href="https://bugs.mojang.com/browse/MC-306840" data-bi-id="n5a3" data-bi-ct="text" data-bi-cn="mc-306840" data-bi-ecn="mc-306840">MC-306840</a> - Dolphins still drown themselves when no players are nearby</li> <li data-list-item-id="e7b7ba0debecb69424b8553b577747251"> <a href="https://bugs.mojang.com/browse/MC-306850" data-bi-id="n6a3" data-bi-ct="text" data-bi-cn="mc-306850" data-bi-ecn="mc-306850">MC-306850</a> - The caves and floating_islands noise settings no longer generate as intended</li> <li data-list-item-id="e50e11ae69bedbef13f887d8d74ee4fe7"> <a href="https://bugs.mojang.com/browse/MC-306854" data-bi-id="n7a3" data-bi-ct="text" data-bi-cn="mc-306854" data-bi-ecn="mc-306854">MC-306854</a> - Unmentioned differences of villager trades between 1.21.11 and 26.1 snapshots</li> <li data-list-item-id="e32965dd151f8f8d2489419a3aea70605"> <a href="https://bugs.mojang.com/browse/MC-306859" data-bi-id="n8a3" data-bi-ct="text" data-bi-cn="mc-306859" data-bi-ecn="mc-306859">MC-306859</a> - The arms of baby zombies, baby husks, gurgles, and baby zombie villagers clip through their worn chestplates when holding items</li> <li data-list-item-id="e48a6dcbc308156c057e02ed2c4f90c9a"> <a href="https://bugs.mojang.com/browse/MC-306860" data-bi-id="n9a3" data-bi-ct="text" data-bi-cn="mc-306860" data-bi-ecn="mc-306860">MC-306860</a> - Player object text components in server status messages (MotD) are no longer replaced by fallback text</li> <li data-list-item-id="edd85e30752dd73e96a1610cc7e8da4cd"> <a href="https://bugs.mojang.com/browse/MC-306898" data-bi-id="n10a3" data-bi-ct="text" data-bi-cn="mc-306898" data-bi-ecn="mc-306898">MC-306898</a> - Placed / Configured Features are now limited to only 256 tries, previously higher numbers where possible</li> <li data-list-item-id="e404edb880a8978d28daf8254da6749e3"> <a href="https://bugs.mojang.com/browse/MC-306899" data-bi-id="n11a3" data-bi-ct="text" data-bi-cn="mc-306899" data-bi-ecn="mc-306899">MC-306899</a> - The blocklists of the fire_patch and soul_fire_patch features are inverted, causing generation issues</li> </ul><h2 id="h_01KMN5C5DVHP9EP1C0CA7ZGVHC">Get the Pre-Release</h2><p>Pre-Releases are available for Minecraft: Java Edition. To install the Pre-Release, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download" data-bi-id="n12a3" data-bi-ct="text" data-bi-cn="minecraft launcher" data-bi-ecn="minecraft launcher">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.</p><p><strong>Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</strong></p><p>Cross-platform server jar:</p><ul><li data-list-item-id="ecab9e8e042ab47fd8222ecd48997f556"><a href="https://piston-data.mojang.com/v1/objects/f731aaf0a0f6be00b5aaba1fabbd75ce750e92e4/server.jar" data-bi-id="n13a3" data-bi-ct="text" data-bi-cn="minecraft server jar" data-bi-ecn="minecraft server jar">Minecraft server jar</a></li></ul><p>Report bugs here:</p><ul><li data-list-item-id="e555285f21e2e29bd16370a80018b4ec6"> <a href="https://bugs.mojang.com/projects/MC/summary" data-bi-id="n14a3" data-bi-ct="text" data-bi-cn="minecraft issue tracker" data-bi-ecn="minecraft issue tracker">Minecraft issue tracker</a>!</li></ul><p>Want to give feedback?</p><ul><li data-list-item-id="e404448152c1fecfb4c51ba89b235e330">For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/" data-bi-id="n15a3" data-bi-ct="text" data-bi-cn="feedback site" data-bi-ecn="feedback site">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft" data-bi-id="n16a3" data-bi-ct="text" data-bi-cn="official minecraft discord" data-bi-ecn="official minecraft discord" data-bi-socchn="discord" data-bi-bhvr="SOCIALLIKE">official Minecraft Discord</a>.</li></ul>
Community<p>Today we're shipping another pre-release for 26.1 that includes tech changes and fixes to features included in the Tiny Takeover game drop.</p><p>Happy Friday mining!</p><h2 id="h_01KMN57HWTFYRYBV74PDXZW1KR">Changes</h2><ul> <li data-list-item-id="e0d81d4204e3053af3f69ecfcb78a9cca">Updated the dismount speed thresholds for Spears to match Bedrock</li> <li data-list-item-id="ec4059a1a4b8bfa6624a9bce5d4561903">Fixed issue with Baby Axolotl's right hind leg not moving correctly when swimming</li> <li data-list-item-id="ea2f34dac7e1ec71db7e0a1d922cb9949">Baby Cat is now scaled up to be the same size as baby Ocelot</li> <li data-list-item-id="ead14871b5fcbe810eb733e8609ecb82f">Baby Horse model is no longer scaled up slightly</li> </ul><h3 id="h_01KMN57HWW1JD39FHJYK12RDEX">UI</h3><ul><li data-list-item-id="eadaf5776dceb62ef5928122f19201807">Added a new display option called "Exclusive Fullscreen" which controls if fullscreen mode should take full control of a monitor<ul> <li data-list-item-id="e37e2a3ee6d889afa369a858017f23396">Defaults to false (i.e. non-exclusive mode)</li> <li data-list-item-id="e594de0d6302955d905f75a3751d932e9">Any change will be applied only after the game restarts</li> <li data-list-item-id="e07b776eaa7eb2fd7809f65e499865a9f">Warning: exclusive fullscreen mode might prevent use of input methods (IME)</li> </ul> </li></ul><h3 id="h_01KMN57HWYHFN0VXTVE253XBVB">Trades</h3><ul><li data-list-item-id="e77fc90214e26cbd933ec40fa90e129c0">The Master Librarian will now have three available trades to ensure that an enchanted book trade is always offered when using the Rebalance experiment</li></ul><h2 id="h_01KMN57HWZ32X42QXWC75GWR74">Technical Changes</h2><h3 id="h_01KMN57HWZC6GBPXB61B8DEBH4">Text components</h3><ul><li data-list-item-id="ee64400f91455a2a5676ffeb71ae6ddad">Components in server status messages (MotD) nested more than 16 times will now be discarded and replaced with an ellipsis</li></ul><h2 id="h_01KMN57HX04QC8VNZDTPDT524J">Fixed bugs in 26.1 Pre-Release 2</h2><ul> <li data-list-item-id="ee06ee5f43ad6014b13163c7c27ebbac9"> <a href="https://bugs.mojang.com/browse/MC-153831" data-bi-id="n1a3" data-bi-ct="text" data-bi-cn="mc-153831" data-bi-ecn="mc-153831">MC-153831</a> - Trader llamas spawned from breeding can despawn</li> <li data-list-item-id="e4faa1e6f62b0d3f963dec64b6ac80791"> <a href="https://bugs.mojang.com/browse/MC-181169" data-bi-id="n2a3" data-bi-ct="text" data-bi-cn="mc-181169" data-bi-ecn="mc-181169">MC-181169</a> - Skeleton trapped horses with PersistenceRequired still despawn</li> <li data-list-item-id="e8ceb91f618aba3f45c8ed67063fc507e"> <a href="https://bugs.mojang.com/browse/MC-248092" data-bi-id="n3a3" data-bi-ct="text" data-bi-cn="mc-248092" data-bi-ecn="mc-248092">MC-248092</a> - Untamed cats on lead despawn when attached to fence post</li> <li data-list-item-id="e9ecc4ddacd32f2562cd484ea4a8d5ce4"> <a href="https://bugs.mojang.com/browse/MC-274238" data-bi-id="n4a3" data-bi-ct="text" data-bi-cn="mc-274238" data-bi-ecn="mc-274238">MC-274238</a> - Persistent trader llamas will still despawn when leashed to wandering traders</li> <li data-list-item-id="e66ef7499e05fc77bb3011ba10d58d5e9"> <a href="https://bugs.mojang.com/browse/MC-303684" data-bi-id="n5a3" data-bi-ct="text" data-bi-cn="mc-303684" data-bi-ecn="mc-303684">MC-303684</a> - Hoglins despawn when attached to a lead</li> <li data-list-item-id="e341ef0875de4cd2219ac3b4d755d94f7"> <a href="https://bugs.mojang.com/browse/MC-303685" data-bi-id="n6a3" data-bi-ct="text" data-bi-cn="mc-303685" data-bi-ecn="mc-303685">MC-303685</a> - Zoglins despawn when attached to leads</li> <li data-list-item-id="ef0362f29df74cf491709d1846bfe827b"> <a href="https://bugs.mojang.com/browse/MC-303749" data-bi-id="n7a3" data-bi-ct="text" data-bi-cn="mc-303749" data-bi-ecn="mc-303749">MC-303749</a> - Dolphins can despawn when attached to leads</li> <li data-list-item-id="ed31a8075b614d21d7478c94d497664af"> <a href="https://bugs.mojang.com/browse/MC-303750" data-bi-id="n8a3" data-bi-ct="text" data-bi-cn="mc-303750" data-bi-ecn="mc-303750">MC-303750</a> - Squids & glow squids can despawn when attached to leads</li> <li data-list-item-id="e2856bf198a8c637c36c3e50433a2cc53"> <a href="https://bugs.mojang.com/browse/MC-304446" data-bi-id="n9a3" data-bi-ct="text" data-bi-cn="mc-304446" data-bi-ecn="mc-304446">MC-304446</a> - Activating a stasis chamber with a sponge deletes the ender pearl</li> <li data-list-item-id="e588b3ed643dd8f4f55e3635b246dbae2"> <a href="https://bugs.mojang.com/browse/MC-305123" data-bi-id="n10a3" data-bi-ct="text" data-bi-cn="mc-305123" data-bi-ecn="mc-305123">MC-305123</a> - Curse of Vanishing doesn't work when the item is equipped on an armor stand</li> <li data-list-item-id="e401223491da17b98b179ce6bf2d21d24"> <a href="https://bugs.mojang.com/browse/MC-305196" data-bi-id="n11a3" data-bi-ct="text" data-bi-cn="mc-305196" data-bi-ecn="mc-305196">MC-305196</a> - Witches always miss their shots when close to their target</li> <li data-list-item-id="eca13b644906e89a48720c4ce480c4363"> <a href="https://bugs.mojang.com/browse/MC-306064" data-bi-id="n12a3" data-bi-ct="text" data-bi-cn="mc-306064" data-bi-ecn="mc-306064">MC-306064</a> - Mobs can be forced to look like they're dying while they aren't by using commands</li> <li data-list-item-id="e8cac83af4a3072f476203aadfbd1ed3f"> <a href="https://bugs.mojang.com/browse/MC-306327" data-bi-id="n13a3" data-bi-ct="text" data-bi-cn="mc-306327" data-bi-ecn="mc-306327">MC-306327</a> - The chat restriction warning ignores the Chat Width option</li> <li data-list-item-id="e4643505be859fa34d3a7ec458d7f95f1"> <a href="https://bugs.mojang.com/browse/MC-306328" data-bi-id="n14a3" data-bi-ct="text" data-bi-cn="mc-306328" data-bi-ecn="mc-306328">MC-306328</a> - Using golden dandelions to unlock aging forcibly removes persistence of baby animals</li> <li data-list-item-id="ea2fd891673efe71309eab1840de8266c"> <a href="https://bugs.mojang.com/browse/MC-306351" data-bi-id="n15a3" data-bi-ct="text" data-bi-cn="mc-306351" data-bi-ecn="mc-306351">MC-306351</a> - Line spacing between the chat restriction warning and messages does not have a background</li> <li data-list-item-id="e43f7d6de4d036cc02fac4c8742c15ff9"> <a href="https://bugs.mojang.com/browse/MC-306502" data-bi-id="n16a3" data-bi-ct="text" data-bi-cn="mc-306502" data-bi-ecn="mc-306502">MC-306502</a> - Uploading a world to a snapshot Realm wipes it</li> <li data-list-item-id="ee9590f2b4bb0721379bd141abe1f4ede"> <a href="https://bugs.mojang.com/browse/MC-306516" data-bi-id="n17a3" data-bi-ct="text" data-bi-cn="mc-306516" data-bi-ecn="mc-306516">MC-306516</a> - G-Sync cannot be enabled in the new borderless window mode</li> <li data-list-item-id="e6fc64d8196a77361a1b64a70728d34d5"> <a href="https://bugs.mojang.com/browse/MC-306564" data-bi-id="n18a3" data-bi-ct="text" data-bi-cn="mc-306564" data-bi-ecn="mc-306564">MC-306564</a> - Item entities' health does not decrease uniformly when on cacti</li> <li data-list-item-id="e3a141dd91abc5c30b7615cfd341e8327"> <a href="https://bugs.mojang.com/browse/MC-306601" data-bi-id="n19a3" data-bi-ct="text" data-bi-cn="mc-306601" data-bi-ecn="mc-306601">MC-306601</a> - The IME pre-edit window appears in the unfocused text box of the anvil UI when no items are placed in the anvil slots</li> <li data-list-item-id="e523b6c5986853cb83160f51474272d4e"> <a href="https://bugs.mojang.com/browse/MC-306626" data-bi-id="n20a3" data-bi-ct="text" data-bi-cn="mc-306626" data-bi-ecn="mc-306626">MC-306626</a> - Adult horses' old black dots markings aren't included in the "Programmer Art" resource pack</li> <li data-list-item-id="ec4924e55d40f85a2f63cd19a9727ad43"> <a href="https://bugs.mojang.com/browse/MC-306632" data-bi-id="n21a3" data-bi-ct="text" data-bi-cn="mc-306632" data-bi-ecn="mc-306632">MC-306632</a> - Baby undead horses age again</li> <li data-list-item-id="ef625401ec3ffabbdf8a54ed868edefac"> <a href="https://bugs.mojang.com/browse/MC-306657" data-bi-id="n22a3" data-bi-ct="text" data-bi-cn="mc-306657" data-bi-ecn="mc-306657">MC-306657</a> - The models for baby horses and baby cats have a different scale compared to Bedrock Edition</li> <li data-list-item-id="ea81e2ae5293706875e12c3957ae9dc5b"> <a href="https://bugs.mojang.com/browse/MC-306658" data-bi-id="n23a3" data-bi-ct="text" data-bi-cn="mc-306658" data-bi-ecn="mc-306658">MC-306658</a> - Dolphins will let themselves drown even with ample access to air</li> <li data-list-item-id="ea5184a2c490af796b1bf38a9fcbcc34d"> <a href="https://bugs.mojang.com/browse/MC-306709" data-bi-id="n24a3" data-bi-ct="text" data-bi-cn="mc-306709" data-bi-ecn="mc-306709">MC-306709</a> - Librarians' master level book trade is no longer guaranteed when Villager Trade Rebalance is enabled</li> <li data-list-item-id="eba1d41d7c856b64fff565c9b44ada60d"> <a href="https://bugs.mojang.com/browse/MC-306741" data-bi-id="n25a3" data-bi-ct="text" data-bi-cn="mc-306741" data-bi-ecn="mc-306741">MC-306741</a> - Opening the chat forces a CJK input method when one is enabled in the system</li> <li data-list-item-id="e4366888001b4b4905078b4e6b09ac2be"> <a href="https://bugs.mojang.com/browse/MC-306798" data-bi-id="n26a3" data-bi-ct="text" data-bi-cn="mc-306798" data-bi-ecn="mc-306798">MC-306798</a> - Ender dragons with a DragonDeathTime of 200 or greater never disappear</li> <li data-list-item-id="eead1b2dd1b725cb4c046dc5b86a295a7"> <a href="https://bugs.mojang.com/browse/MC-306812" data-bi-id="n27a3" data-bi-ct="text" data-bi-cn="mc-306812" data-bi-ecn="mc-306812">MC-306812</a> - Inventories with no text fields cause key binds to conflict with IME input methods</li> <li data-list-item-id="edba61d1823ebcac08ebf376325319b23"> <a href="https://bugs.mojang.com/browse/MC-306814" data-bi-id="n28a3" data-bi-ct="text" data-bi-cn="mc-306814" data-bi-ecn="mc-306814">MC-306814</a> - environment_attribute value providers give incorrect results on subsequent accesses within a tick</li> <li data-list-item-id="e1cc47ef6d04046267bca26e2cbff92c7"> <a href="https://bugs.mojang.com/browse/MC-306830" data-bi-id="n29a3" data-bi-ct="text" data-bi-cn="mc-306830" data-bi-ecn="mc-306830">MC-306830</a> - The mouse cursor now changes to the "not allowed" shape when hovering over part of the Creative mode inventory's Survival Inventory tab</li> </ul><h2 id="h_01KMN57HXBY4BX9JJ7WZT9SM00">Get the Pre-Release</h2><p>Pre-Releases are available for Minecraft: Java Edition. To install the Pre-Release, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download" data-bi-id="n30a3" data-bi-ct="text" data-bi-cn="minecraft launcher" data-bi-ecn="minecraft launcher">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.</p><p><strong>Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</strong></p><p>Cross-platform server jar:</p><ul><li data-list-item-id="e0d904635968dadad71d5cf1709afb8a7"><a href="https://piston-data.mojang.com/v1/objects/f48ed6831e21ca9a94c508d7fef3e80d2fc7836e/server.jar" data-bi-id="n31a3" data-bi-ct="text" data-bi-cn="minecraft server jar" data-bi-ecn="minecraft server jar">Minecraft server jar</a></li></ul><p>Report bugs here:</p><ul><li data-list-item-id="ef2ab9218ac257f97063f86b4c8d971b7"> <a href="https://bugs.mojang.com/projects/MC/summary" data-bi-id="n32a3" data-bi-ct="text" data-bi-cn="minecraft issue tracker" data-bi-ecn="minecraft issue tracker">Minecraft issue tracker</a>!</li></ul><p>Want to give feedback?</p><ul><li data-list-item-id="e7a69c94c9b2c475d4a9416b6bd85f29d">For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/" data-bi-id="n33a3" data-bi-ct="text" data-bi-cn="feedback site" data-bi-ecn="feedback site">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft" data-bi-id="n34a3" data-bi-ct="text" data-bi-cn="official minecraft discord" data-bi-ecn="official minecraft discord" data-bi-socchn="discord" data-bi-bhvr="SOCIALLIKE">official Minecraft Discord</a>.</li></ul>
Community<p><strong>Posted:</strong> 25 March 2026</p><h4 id="h_01KJWVNWWSJJ5RPG1AV39PK5W6"><strong>Information on Minecraft Preview and Beta:</strong></h4><ul> <li data-list-item-id="e845ec1d3ea36837bcb3fc3b3258a998c">These work-in-progress versions can be unstable and may not be representative of final version quality</li> <li data-list-item-id="e62fde6f91cc409d8571756cb115a79fd">Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at <a href="https://aka.ms/PreviewFAQ" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/PreviewFAQ (Opens in new window or tab)" data-bi-id="n4a3" data-bi-name="aka.ms/previewfaq">aka.ms/PreviewFAQ</a><span role="presentation" aria-hidden="true"></span> </li> <li data-list-item-id="e09e62be97e37a15fe4b33f20d58271e4">The beta is available on Android (Google Play). To join or leave the beta, see <a href="https://aka.ms/JoinMCBeta" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/JoinMCBeta (Opens in new window or tab)" data-bi-id="n5a3" data-bi-name="aka.ms/joinmcbeta">aka.ms/JoinMCBeta</a> <span role="presentation" aria-hidden="true"></span>for detailed instructions</li> </ul><p>It's time for another Preview and Beta release! For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback on these new features at <a href="http://feedback.minecraft.net/" target="_blank" rel="noopener noreferrer" aria-label="feedback.minecraft.net (Opens in new window or tab)" data-bi-id="n6a3" data-bi-name="feedback.minecraft.net">feedback.minecraft.net</a><span role="presentation" aria-hidden="true"></span>, and you can report any bugs you find at <a href="http://bugs.mojang.com/" target="_blank" rel="noopener noreferrer" aria-label="bugs.mojang.com (Opens in new window or tab)" data-bi-id="n7a3" data-bi-name="bugs.mojang.com">bugs.mojang.com</a>.</p><h1 id="features-and-bug-fixes" dir="auto" data-line="23">Features and Bug Fixes</h1><h2 id="accessibility-features" dir="auto" data-line="25">Accessibility Features</h2><ul dir="auto" data-line="3"><li dir="auto" data-line="3" data-list-item-id="e42267333e04784cc372b8b7181e252ba">Damage tilt slider now affects rotation of player's hands (<a href="https://bugs.mojang.com/browse/MCPE-229437" data-href="https://bugs.mojang.com/browse/MCPE-229437">MCPE-229437</a>)</li></ul><h2 id="accounts" dir="auto" data-line="28">Accounts</h2><ul dir="auto" data-line="6"><li dir="auto" data-line="6" data-list-item-id="e85c9e60f8d0c1a1897b0728de88dd6d5">Fixed issue where large values for player profile stats are incorrectly displayed (<a href="https://bugs.mojang.com/browse/MCPE-185186" data-href="https://bugs.mojang.com/browse/MCPE-185186">MCPE-185186</a>)</li></ul><h2 id="general" dir="auto" data-line="31">General</h2><ul dir="auto" data-line="9"> <li dir="auto" data-line="9" data-list-item-id="e50928b20085c97e2d41cb7e53d419586">Fixed most cases where offline multiplayer would load infinitely (<a href="https://bugs.mojang.com/browse/MCPE-173418" data-href="https://bugs.mojang.com/browse/MCPE-173418">MCPE-173418</a>)</li> <li dir="auto" data-line="10" data-list-item-id="e20656847947c671cd8ee7be265cee9fc">Fall damage audio effects now trigger when the entity hits the ground</li> </ul><h2 id="graphical" dir="auto" data-line="35">Graphical</h2><ul dir="auto" data-line="13"> <li dir="auto" data-line="13" data-list-item-id="e88b709bf2c9f1569e9771cb95bd6235c">Fixed an issue that caused mushrooms on the back of mooshrooms to have incorrect illumination . (<a href="https://bugs.mojang.com/browse/MCPE-225482" data-href="https://bugs.mojang.com/browse/MCPE-225482">MCPE-225482</a>)</li> <li dir="auto" data-line="14" data-list-item-id="e0811c2a84a59cebbff48b6e698fb4076">Fixed an issue that prevented per-biome directional light orbital offset provided by resource packs from being applied in Vibrant Visuals. Such offset can be provided through the field "orbital_offset_degrees" in lighting configuration files.</li> </ul><h2 id="graphics" dir="auto" data-line="39">Graphics</h2><ul dir="auto" data-line="17"> <li dir="auto" data-line="17" data-list-item-id="eb29717fe09a539ec5c9ab2388988d5e9"> <p dir="auto" data-line="17">Adding vibrant visual support for the following:</p> <ul dir="auto" data-line="18"> <li dir="auto" data-line="18" data-list-item-id="e437d938bb523fc94fec1cc1f4b7aa4de">Shelf blocks</li> <li dir="auto" data-line="19" data-list-item-id="ef76f732d0f27c55487b3502f1c53fdaf">Nautilus Armors</li> <li dir="auto" data-line="20" data-list-item-id="ee3def125de651dd6bda40e4929f9653d">Happy Ghast Ropes</li> <li dir="auto" data-line="21" data-list-item-id="edd6c1809ab435c18610057ea356dc999">Music Disc: Lava Chicken</li> <li dir="auto" data-line="22" data-list-item-id="e95e2ed09809badb32b50506cb389c303">Music Disc: Tears</li> </ul> </li> <li dir="auto" data-line="24" data-list-item-id="ecdd63bac6704f59dbbda01e878be1040"><p dir="auto" data-line="24">Updated MERS texture for Baby Lazy Panda (<a href="https://bugs.mojang.com/browse/MCPE-236812" data-href="https://bugs.mojang.com/browse/MCPE-236812">MCPE-236812</a>)</p></li> </ul><h2 id="items" dir="auto" data-line="49">Items</h2><ul dir="auto" data-line="27"><li dir="auto" data-line="27" data-list-item-id="e9870a95d9450a6a63f286a7247bf3f50">Golden Dandelion growth particles now emit from above Baby Mobs instead of from inside them</li></ul><h2 id="marketplace" dir="auto" data-line="52">Marketplace</h2><ul dir="auto" data-line="30"><li dir="auto" data-line="30" data-list-item-id="e078ab6c49b480a483e42fe908bfb443c">Fixed an issue where free trials were incorrectly being advertised for Marketplace Pass and Realms Plus on Nintendo Switch and Nintendo Switch 2 platforms</li></ul><h2 id="mobs" dir="auto" data-line="55">Mobs</h2><ul dir="auto" data-line="33"> <li dir="auto" data-line="33" data-list-item-id="e8846534af36a89dbc6cffbc97a215dde">Baby Camel hitbox size increased to match model geometry (<a href="https://bugs.mojang.com/browse/MCPE-236077" data-href="https://bugs.mojang.com/browse/MCPE-236077">MCPE-236077</a>)</li> <li dir="auto" data-line="34" data-list-item-id="e0ad7db89f0ebb846c2b3e226f4c04d63">The baby humanoid Chestplate Armor is now centered on the mob</li> <li dir="auto" data-line="35" data-list-item-id="e4bcee26ce04ff3ec83ec8e5b52810c5a">Baby Hoglin hitbox size increased to match model geometry</li> <li dir="auto" data-line="36" data-list-item-id="e10813c22a0787d32727f77f317c5a6d4">Baby Zoglin hitbox size increased to match model geometry</li> <li dir="auto" data-line="37" data-list-item-id="e392ca0b1f1192b0787f9a16191c832a5">Adjusted the hitboxes for the following mobs, to better match Java:<ul dir="auto" data-line="38"> <li dir="auto" data-line="38" data-list-item-id="ed1edb59f0ccd4e7f7381d6c72fa6b05c">Baby Villager</li> <li dir="auto" data-line="39" data-list-item-id="ea30018f094c4e5902220f11fe26d2dd2">Baby Zombie Villager</li> <li dir="auto" data-line="40" data-list-item-id="e4bdcbbde33d5cd2ce51d6be45da87240">Baby Zombie</li> <li dir="auto" data-line="41" data-list-item-id="e6b870b9fece57768e3543faf985c1de8">Gurgle</li> <li dir="auto" data-line="42" data-list-item-id="ef27174af1687335c47c020b258e6f680">Baby Husk</li> <li dir="auto" data-line="43" data-list-item-id="ecb7b8e1db30b2a6abd77f49f2a2300bf">Baby Piglin</li> <li dir="auto" data-line="44" data-list-item-id="e80120b02fb803829bae742991c99f38d">Baby Zombie Piglin</li> <li dir="auto" data-line="45" data-list-item-id="e32f3ecf9e87b4f32a9974595ba1b0e95">Baby Squid</li> <li dir="auto" data-line="46" data-list-item-id="e37c6177b2bf2069d5cf03e5d767b1d04">Baby Glow Squid</li> <li dir="auto" data-line="47" data-list-item-id="e069db3a2ca12e6895a6159b024ec2528">Baby Fox</li> <li dir="auto" data-line="48" data-list-item-id="e581669e7e5869dc910c642095ad113c5">Adult Chicken</li> </ul> </li> </ul><h2 id="party-system" dir="auto" data-line="73">Party System</h2><ul dir="auto" data-line="75"><li dir="auto" data-line="52" data-list-item-id="e3250eb474116d4840abadda7a8321436">The Party System has been upgraded! It now features text chat with your party members that you can access through the Social Drawer. Party Text Chat is separate from in-game world chat and travels with you from world to world. You can also travel with your party into Realms and supported featured servers.<ul dir="auto" data-line="53"> <li dir="auto" data-line="53" data-list-item-id="e7802880a074fd7e5e13e76dbf94333de">Please give us your feedback at <a href="https://aka.ms/MinecraftPartyFeedback" data-href="https://aka.ms/MinecraftPartyFeedback">aka.ms/MinecraftPartyFeedback</a> </li> <li dir="auto" data-line="54" data-list-item-id="e45cb81bc15c113af0e909c5e6b1a853f">The Party System is now on Xbox, Windows, iOS, and Android! It will be coming to more device platforms over time</li> <li dir="auto" data-line="55" data-list-item-id="e0c29167fc431e0c6f21b4dd5bae8266f">Party members will only follow the party leader into a Realm if they are already a member of that Realm</li> </ul> </li></ul><h2 id="realms" dir="auto" data-line="80">Realms</h2><ul dir="auto" data-line="58"> <li dir="auto" data-line="58" data-list-item-id="eb02d2335ee4a483e8b7756783b220782">Introducing Realms Admin role. Owners can grant more authority to members. Find it in the new Realm Hub.</li> <li dir="auto" data-line="59" data-list-item-id="ec6a81ce05e1332ebfeca4b140d50d08c">Added Realms Hub, bringing together world management, member activity, settings and more, in one unified place. Some screens are still JSON as there's an ongoing migration of UI screens to OreUI in this area.<ul dir="auto" data-line="60"><li dir="auto" data-line="60" data-list-item-id="e47f5285af2f1a18c1071c3561c2cb136">Send us your feedback on this change at <a href="https://aka.ms/realmsfeedback" data-href="https://aka.ms/realmsfeedback">aka.ms/realmsfeedback</a> </li></ul> </li> <li dir="auto" data-line="61" data-list-item-id="ec4cdb51d9b462a70d4ec3c9a5967de6b">Migrated pack management in the Realm edit world screen to OreUI.</li> <li dir="auto" data-line="62" data-list-item-id="ec6b600ac79306aa167c9d352756a9058">Support added to join Realms with a Party.</li> <li dir="auto" data-line="63" data-list-item-id="e9a539220972e9a2a7b65f699a9cafe36">Fixed issue where player can be softlocked trying to join a realm they're not a member of.</li> </ul><h2 id="stability-and-performance" dir="auto" data-line="88">Stability and Performance</h2><ul dir="auto" data-line="66"> <li dir="auto" data-line="66" data-list-item-id="e4c74ebd37d61f60d7c6a317d002dd710">Fixed realms region bindings crash when indexing out of bounds region data</li> <li dir="auto" data-line="67" data-list-item-id="e4745c4bcf50e5a6d0bcadd5c62c13b9f">Fixed a crash that can occur when prompted about extra Joy-Con controllers that are connected</li> </ul><h2 id="user-interface" dir="auto" data-line="92">User Interface</h2><ul dir="auto" data-line="70"> <li dir="auto" data-line="70" data-list-item-id="e8bb9197c82e9477dd06efc8712ff5b9d">We have added multiple new settings for closed captions which allow players to control how long they are displayed, the location they appear in, and toggle if certain sounds should be hidden (the players own sounds, ambient noises, etc.) (<a href="https://bugs.mojang.com/browse/MCPE-236782" data-href="https://bugs.mojang.com/browse/MCPE-236782">MCPE-236782</a>)</li> <li dir="auto" data-line="71" data-list-item-id="e236134303eadd89c23bc8da8a9ded225">Fixed incorrect UI scales when changing resolution</li> </ul><h2 id="world-generation" dir="auto" data-line="96">World Generation</h2><ul dir="auto" data-line="74"><li dir="auto" data-line="74" data-list-item-id="e316d7a8234706b29607551ce7ad609f6">It is now possible to generate single biome Dripstone Cave worlds</li></ul><h1 id="technical-updates" dir="auto" data-line="99">Technical Updates</h1><h2 id="ai-goals" dir="auto" data-line="101">AI Goals</h2><ul dir="auto" data-line="79"> <li dir="auto" data-line="79" data-list-item-id="eabc7562884e20d741e38fb9a44dca79c">Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.20 and newer.<ul dir="auto" data-line="80"> <li dir="auto" data-line="80" data-list-item-id="ec3c4bcd055be63521af8bce136c62ca3"><code>minecraft:behavior.hover</code></li> <li dir="auto" data-line="81" data-list-item-id="e9c6f1348e79e6667d690f6a59a0aca42"><code>minecraft:behavior.lay_down</code></li> <li dir="auto" data-line="82" data-list-item-id="efd9658abed58f37507a8140773e2281d"><code>minecraft:behavior.mount_pathing</code></li> </ul> </li> <li dir="auto" data-line="83" data-list-item-id="e6e30f11e480212fed185529399e88b0b">Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.20 and newer.<ul dir="auto" data-line="84"> <li dir="auto" data-line="84" data-list-item-id="ef285d661440e3c1c14b5dca14ef45006"><code>minecraft:behavior.move_through_village</code></li> <li dir="auto" data-line="85" data-list-item-id="e349466abf37da976b38d6a938301d38f"><code>minecraft:behavior.move_to_random_block</code></li> <li dir="auto" data-line="86" data-list-item-id="e60c831f9eb9892caef1bdd0de17601b2"><code>minecraft:behavior.move_towards_target</code></li> </ul> </li> <li dir="auto" data-line="87" data-list-item-id="ee496ee1ac278a60b84f47d2426601762">Added "on_pickup_item_start" and "on_pickup_item_end" to "minecraft:behavior.pickup_items"</li> </ul><h2 id="api" dir="auto" data-line="112">API</h2><ul dir="auto" data-line="90"> <li dir="auto" data-line="90" data-list-item-id="edfa2d47c6002bd5a9acb1065731f8543">Added <code>Observable.toJSON</code> to <code>@minecraft/server</code> beta so that observables can be easily be stringified with <code>JSON.stringify</code>.</li> <li dir="auto" data-line="91" data-list-item-id="ed8b717805c68e2608a07bd724a099602">Added the pack name to Error content log lines.</li> <li dir="auto" data-line="92" data-list-item-id="e803dfdd940402eddf9c8a50836372eee">Added <code>locale</code> property to <code>ClientSystemInfo</code> that provides the player's selected language (e.g., en_US, fr_FR, ja_JP)</li> </ul><h3 id="ddui" dir="auto" data-line="117">DDUI</h3><ul dir="auto" data-line="118"> <li dir="auto" data-line="95" data-list-item-id="e8acd68b1fa4b95058d6598243b8f344e">Added <code>DataDrivenScreenClosedReason</code> to <code>@minecraft/server-ui</code> beta.</li> <li dir="auto" data-line="96" data-list-item-id="e9ad379c42af79b856f790438ceb99dd6">Replaced <code>MessageBoxResult.wasShown</code> with <code>MessageBoxResult.closeReason</code> which is a <code>DataDrivenScreenClosedReason</code>.</li> <li dir="auto" data-line="97" data-list-item-id="e6008520ff430b724f4321141be2b8ee5">Changed return type of <code>CustomForm.show(): Promise<boolean></code> to <code>Promise<DataDrivenScreenClosedReason></code>.</li> <li dir="auto" data-line="98" data-list-item-id="e0044135f7e75cea64680dcc0a14681bb">Added <code>FormCloseError</code>, <code>PlayerLeftError</code>, <code>ServerShutdownError</code> to <code>@minecraft/server-ui</code> beta for use with <code>CustomForm</code> and <code>MessageBox</code>.</li> </ul><h2 id="audio" dir="auto" data-line="123">Audio</h2><ul dir="auto" data-line="101"><li dir="auto" data-line="101" data-list-item-id="e4008d671eab1292c2b5cfecb68b994fe">Fixed an issue where content packs that override entity sound events without defining variants could incorrectly clear the variant key from the base sounds.json, causing content warnings during loading.</li></ul><h2 id="blocks" dir="auto" data-line="126">Blocks</h2><ul dir="auto" data-line="104"> <li dir="auto" data-line="104" data-list-item-id="ecc6d99282275b87a83a04c5c5cc927c1">Custom blocks will no longer have darker shade when occluded by a small set of vanilla blocks like the minecraft:kelp. (<a href="https://bugs.mojang.com/browse/MCPE-236304" data-href="https://bugs.mojang.com/browse/MCPE-236304">MCPE-236304</a>)</li> <li dir="auto" data-line="105" data-list-item-id="ef2d1f0e4b02bde5eb0007ba716fdb877">Blocks that use the "flower_pottable" component without the "geometry" and "minecraft:material_instances" components will now generate a content error (<a href="https://bugs.mojang.com/browse/MCPE-234599" data-href="https://bugs.mojang.com/browse/MCPE-234599">MCPE-234599</a>)</li> </ul><h2 id="editor" dir="auto" data-line="130">Editor</h2><ul dir="auto" data-line="108"> <li dir="auto" data-line="108" data-list-item-id="ee66f42a75450799c58ccd103890a550c">Updated outdated tooltip for 2-point select checkbox in Selection Tool</li> <li dir="auto" data-line="109" data-list-item-id="e8fd8c33e546c83d9478c5366ca2491cd">Updated how incomplete 3-point select volumes are handled by Selection Tool<ul dir="auto" data-line="110"> <li dir="auto" data-line="110" data-list-item-id="ed06887fb176937530c79f9361122c76d">Switching between tools now clears the incomplete 3-point select volume</li> <li dir="auto" data-line="111" data-list-item-id="ecffc4104a5754fac9d29fcc54e8a6b88">Deselect (Ctrl+D) correctly clears the incomplete 3-point select volume and no longer logs an error</li> <li dir="auto" data-line="112" data-list-item-id="e9f420fc871b1ec62a9597f67974ed1da">Fill (Ctrl+F) correctly ignores the incomplete 3-point select volume and no longer logs an error</li> </ul> </li> <li dir="auto" data-line="113" data-list-item-id="e9d6dfb117a6858f767218c21431ee635">Fixed label values for the 'Deselect' and 'Delete Instance' shortcuts for the layout instance editor.</li> <li dir="auto" data-line="114" data-list-item-id="e330a60a4079afab19e2e7b635ffd6405">Fixed tooltips for the mode selectors for the layout instance editor.</li> <li dir="auto" data-line="115" data-list-item-id="ea3576eff2860a6900516e28f35b803e3">Fixed issue in 3-point selection mode where single-clicking to create a volume didn't finalize it, preventing further actions on it.</li> <li dir="auto" data-line="116" data-list-item-id="ee5be642c801cbbcd9fa6c7ac1f7fab31">Fixed a bug that caused the Test World panel to not open when the menu item was clicked</li> <li dir="auto" data-line="117" data-list-item-id="e647324a499bb674ceba560f9e864839c">Added Ignore Air Blocks toggle to Paste Preview, allowing air blocks in the clipboard to be excluded from the paste operation</li> </ul><h2 id="entity-components" dir="auto" data-line="142">Entity Components</h2><ul dir="auto" data-line="120"><li dir="auto" data-line="120" data-list-item-id="ec98572e7051f9831f689da44fa967f42">Add <code>minecraft:spawn_on_death</code> Component for spawning entities when an entity perishes.<ul dir="auto" data-line="121"> <li dir="auto" data-line="121" data-list-item-id="e6f72f20c5bad4d42103d97fd96ae9e48"> <code>entity_to_spawn</code> (optional) What entity to spawn, defaults to owning entity when not set</li> <li dir="auto" data-line="122" data-list-item-id="e8fe608605135beebb0645796b64651bd"> <code>spawn_method</code> (optional) Spawn method. born, spawned, or summoned, defaults to spawned when not set</li> <li dir="auto" data-line="123" data-list-item-id="e8bbfec3224a409b0fa77aa8d21197246"> <code>spawn_amount</code> (optional) How many entities to spawn, defaults to 1 when not set</li> <li dir="auto" data-line="124" data-list-item-id="e1f64f344db3e6c9ea873763e243c9953"> <code>inherit_parent_name</code> (optional) If true, the entity will inherit the name of the parent entity, defaults to true when not set</li> <li dir="auto" data-line="125" data-list-item-id="e00a228d42e82e947b6973d45ae822aa6"> <code>additional_spawn_range</code> (optional) Additional random range of entities to spawn, defaults to 0, 0 when not set</li> </ul> </li></ul><p dir="auto" data-line="150">##Items</p><ul dir="auto" data-line="128"><li dir="auto" data-line="128" data-list-item-id="ebc32828a67d002b745ea68077a7e3e4a">Fixed furnace recipe categorization so custom items using <code>minecraft:block_placer</code> with <code>replace_block_item</code> are correctly treated as block recipes. (<a href="https://bugs.mojang.com/browse/MCPE-236444" data-href="https://bugs.mojang.com/browse/MCPE-236444">MCPE-236444</a>)</li></ul><h2 id="scripting" dir="auto" data-line="153">Scripting</h2><ul dir="auto" data-line="131"><li dir="auto" data-line="131" data-list-item-id="e431e29e36c1b509393401482b1282602">Added <code>CustomTexture</code> type to beta<ul dir="auto" data-line="132"><li dir="auto" data-line="132" data-list-item-id="eb7fc24367efc05d4b5c33d2b2bec3dbc"> <code>textureBoundsList</code> in the <code>WaypointTextureSelector</code> now has the option of passing in a <code>CustomTexture</code> with a specified path, height, and width</li></ul> </li></ul><h2 id="stability-and-performance-1" dir="auto" data-line="157">Stability and Performance</h2><ul dir="auto" data-line="135"><li dir="auto" data-line="135" data-list-item-id="e35816d8330ae327196d1eaf1e4697eca">Fixed a crash that may occur when suspending title while "Syncing user data" UI is displayed</li></ul><h1 id="experimental-technical-updates" dir="auto" data-line="160">Experimental Technical Updates</h1><h2 id="api-1" dir="auto" data-line="162">API</h2><ul dir="auto" data-line="140"> <li dir="auto" data-line="140" data-list-item-id="ee55f513a0d9cc82f083d87e429b6efd9">Added two functions to <code>DedicatedServerUtils</code> of <code>@minecraft/server-admin</code> in beta<ul dir="auto" data-line="141"> <li dir="auto" data-line="141" data-list-item-id="ea224073a10163fe4d78ef2e9a4750629">Added <code>reloadScriptingConfig()</code> to reload scripting configuration files from disk</li> <li dir="auto" data-line="142" data-list-item-id="e6b361a0c55cd5782ea1c7821f5693992">Added <code>reloadPermissions()</code> to reload the sever permissions file from disk</li> <li dir="auto" data-line="143" data-list-item-id="ee45d3d604e8a21bf18c213f891e6bcb3">Added <code>reloadCDNConfig()</code> to reload cdn configuration files from disk</li> </ul> </li> <li dir="auto" data-line="144" data-list-item-id="ec29653f4767772bc849c733b5f2f6e83">Added <code>backfaceVisible</code> property to <code>DebugText</code> in the <code>@minecraft/debug-utilities</code> module. .</li> <li dir="auto" data-line="145" data-list-item-id="ebe6c72736b59a3ea031b9d8bc19219f6">Added <code>backfaceVisible</code> property to <code>TextPrimitive</code> in the <code>@minecraft/server</code> module. .</li> <li dir="auto" data-line="146" data-list-item-id="e4c57c45d5b6ee2142f2e1da4f89ee19a">Added <code>textBackfaceVisible</code> property to <code>DebugText</code> in the <code>@minecraft/debug-utilities</code> module. .</li> <li dir="auto" data-line="147" data-list-item-id="ec68ae018f5af73ac72c6c4609a691950">Added <code>textBackfaceVisible</code> property to <code>TextPrimitive</code> in the <code>@minecraft/server</code> module. .</li> <li dir="auto" data-line="148" data-list-item-id="ea71f08648260feecc75ef6a23cd383a0">Added new property <code>maxShapes</code> to <code>PrimitiveShapesManager</code>.</li> <li dir="auto" data-line="149" data-list-item-id="e76d41eefc473fc058dea82e9de94aae0">Changed the maximum number of <code>PrimitiveShape</code> objects to 1000.</li> <li dir="auto" data-line="150" data-list-item-id="edb6ad2c519b471b1c6040b17e672a745">Changed the maximum length of the <code>text</code> param of <code>setText</code> on <code>TextPrimitive</code>, to 128.</li> <li dir="auto" data-line="151" data-list-item-id="e78a7b96eededfb42ce9ec9399469cb46">Changed the min and max scale value of <code>PrimitiveShape</code> objects to -1000 and 1000 respectively.</li> </ul><h2 id="blocks-1" dir="auto" data-line="176">Blocks</h2><ul dir="auto" data-line="154"> <li dir="auto" data-line="154" data-list-item-id="e210d34eaf2673c338d9970176e9c0a03">Added snow_log_no_collision behavior to precipitation_behavior in minecraft:precipitation_interactions component. This behavior will allow creators to specify whether snow should cover their custom block or not.</li> <li dir="auto" data-line="155" data-list-item-id="eece3ccf433fba7b0aaae09d5c70448cc">Fixed trait <code>minecraft:multi_block</code> not loading properly with modern block definition loader</li> </ul><h2 id="graphical-1" dir="auto" data-line="180">Graphical</h2><ul dir="auto" data-line="158"> <li dir="auto" data-line="158" data-list-item-id="ea45ad5514f894a36edab4c9ef4e66457">Fixed an issue where the RenderDragon Features for Creators Experimental resource pack would override other resource packs on the stack</li> <li dir="auto" data-line="159" data-list-item-id="efce0017888ddb4d45247807ad6fb9072">Fixed an issue where point lights were over exposed at their center</li> <li dir="auto" data-line="160" data-list-item-id="e2a325a961a2c9d9a73ffc264d0443f2d">This behavior can be replicated using emissive textures if desired</li> <li dir="auto" data-line="161" data-list-item-id="e90adcd655fcd0aa790e91bdc7c13c2c5">Under the RenderDragon Features for Creators Experiment<ul dir="auto" data-line="162"> <li dir="auto" data-line="162" data-list-item-id="e3dd54f496494e4fe6387994a89f9bbe9">Migrated colored block light storage to the GPU<ul dir="auto" data-line="163"><li dir="auto" data-line="163" data-list-item-id="e9d33f358659b29f4d89df8177ea0a031">There may be new artifacts with light leaking through or around blocks</li></ul> </li> <li dir="auto" data-line="164" data-list-item-id="ec08e6e9e100870200e4a650b3a47d673">Colored block lights now influence Volumetrics</li> </ul> </li> </ul><p> </p><p> </p>
Community<div><div> <p>Ready or not, here comes the Tiny Takeover drop! New versions of baby mobs have stormed Minecraft, causing cuteness overload across biomes and builds. Listen out for heart-melting sounds, craft name tags for your pets, and keep babies forever young with the golden dandelion. The babies are officially on the loose, so get ready to collect, coo over, and create chaos with these tiny rascals!</p> <h2 id="h_01KMGBZD5A1FVQ99KCSM4C58YH">New Features</h2> <ul> <li data-list-item-id="e61ed33c027cf171a854feeb686af6a2f">Added new baby sounds for Wolf, Cat, Pig, Horse, and Chicken</li> <li data-list-item-id="e20759980142eb613ddadfff53ccc482a">Added Golden Dandelion</li> <li data-list-item-id="eaa1e7fcf1f33f6d3a7fa1fbc5a911c55">Added adult sound variants for the following animals:<ul> <li data-list-item-id="e03b7c8f887664b836540b4606eac5bfb">Cats have one new sound variant</li> <li data-list-item-id="e46ccbe0638be9795aa65c7f2859aae57">Pigs have two new sound variants</li> <li data-list-item-id="e7b9a3b32ee817049767a777011aa81c5">Cows have one new sound variant</li> <li data-list-item-id="e1f1d1b3a45ba8f01528f263e13d36643">Chickens have one new sound variant</li> <li data-list-item-id="e39f9da5ea6599c735e9640cd9b752d2b">The original sounds of each animal are used for the variant called classic</li> <li data-list-item-id="e5cacd3b2f781263d7b7ca9975c6a7f8c">Every one of these animals will have a random sound variant assigned to it from the new variants and the original one</li> </ul> </li> <li data-list-item-id="e4d73c3ae86d7fb5fc44905b48a96b479">Added a trumpet instrument for when using a Note Block that is placed on a Copper Block<ul><li data-list-item-id="e1f720e673738891f3ae6921e18ee2db2">The sound is different based on the oxidation level of the Copper Block</li></ul> </li> </ul> <h3 id="h_01KMGBZD5H75EHTGK9W6WQQ7SD">Golden Dandelion</h3> <ul> <li data-list-item-id="e7f2fd244673dfd9b203db8b1e6c239d7">The Golden Dandelion is a new type of flower that can be used to stop baby mobs from aging<ul> <li data-list-item-id="e1a58636b4409db0c0fccb7586da04905">Interacting with a baby mob while holding a Golden Dandelion will stop the mob from aging<ul><li data-list-item-id="eda8fe1631c05af805296ba35a65e292e">When aging is stopped, green particles moving downwards will be shown</li></ul> </li> <li data-list-item-id="ea0cd419d4848d48bf19e090da93073c9">Interacting with a baby mob that has been stopped from aging while holding a Golden Dandelion will cause it to start aging again<ul><li data-list-item-id="ef0ea04e29065e063dfc15ff8c5c7b480">When aging is started again, green particles moving upwards will be shown</li></ul> </li> <li data-list-item-id="e43d337c7ce22b6ed789705266996dea7">It cannot be used on undead baby mobs and baby Villagers</li> </ul> </li> <li data-list-item-id="e74f16ce4404c566bf4b2c223419e939b">Can be crafted using a Dandelion and Gold Nuggets</li> </ul> <p> </p> </div></div><p><img class="wysiwyg-image-resized" style="aspect-ratio: 1280/720; height: auto; width: 968px;" src="https://www.minecraft.net/content/dam/minecraftnet/games/minecraft/screenshots/26-1_8_article.jpg" alt="A baby Fox stands amongst a field of Golden Dandelions." width="1280" height="720"></p><div> <div> </div> <div> <p> </p> <h2 id="h_01KMGBZD5N32YE1J196A0KAKR5">Changes</h2> <ul> <li data-list-item-id="ecb0555f05c7d479b308250d9a8e5019b">Revamped the visuals of most baby mobs</li> <li data-list-item-id="eacc4a56020966cc1bef533b9ecc8616c">Name Tags are now craftable and can be crafted with 1 Paper and 1 of any Metal Nugget</li> <li data-list-item-id="e5bb62a681248d3b9d84d730400ddfe54">Removed Name Tags from loot chests in Ancient Cities and Woodland Mansions</li> <li data-list-item-id="eb6d5b7b2ae615a84c8f37c43766dbb62">Deepslate can now be directly crafted into its cobbled, polished, brick, and tile variants in the Stonecutter</li> <li data-list-item-id="e6f9d01cb8177fd15335bc00e9e2b8e6a">Stone can now be directly crafted into cobbled variants in the Stonecutter</li> <li data-list-item-id="eeab333f903ab4f8c131df5a553c1a333">Updated the Main Menu background panorama</li> <li data-list-item-id="e191398cb55d45f539ce167f1ad2ae8a2">Tweaked default JVM options</li> <li data-list-item-id="ee74c9acec61a6eb6519b2aa4e0672811">The algorithm that maps block and sky light levels to how bright things appear on screen has been fully rewritten</li> <li data-list-item-id="e8a515152a257b2dbc7c6e95367d38075">Removed baby Herobrine</li> </ul> <h3 id="h_01KMGBZD5Q6P06355DEE7Z9WSP">Baby Mobs</h3> <ul> <li data-list-item-id="e3af69bbf42f4eeec21f48c2e67cc1cc3">Updated the models and textures of the following baby mobs:<ul> <li data-list-item-id="ed7355b2835e5cfd79e00f820b8c24876">Cow</li> <li data-list-item-id="e32da1e0352c1df56f55e4d82a0952235">Mooshroom</li> <li data-list-item-id="ed24f22708f1504a87ecb92bca2a7e7bf">Sheep</li> <li data-list-item-id="e54c979c937b2e192df9d1946fae35d4a">Pig</li> <li data-list-item-id="ec926175dc879efe8d86b2a6a0219c445">Cat</li> <li data-list-item-id="e004d07cece06795f16bd6489789c6e04">Ocelot</li> <li data-list-item-id="e505939a2dad4d7cd335c7bfa5fe46570">Wolf</li> <li data-list-item-id="ef30027e31a2e43129eb1c493b305cc32">Chicken<ul><li data-list-item-id="e9f5f36156cffeda638392ec234a167a9">Tweaked the bounding box to align with the new model</li></ul> </li> <li data-list-item-id="e29a953b15a534015b4623d45e983d164">Rabbit<ul> <li data-list-item-id="e3597021c25776b5ef863f564f5c0f827">Both adult and baby Rabbits also received new animations</li> <li data-list-item-id="e9b5e00e717e3853ae0199e7c5de92ad2">Tweaked the bounding box to align with the new model</li> <li data-list-item-id="e1a73b187b255c00c0fb4749dd20f9575">The programmer art Rabbit textures have been removed following the remodeling of the Rabbit</li> </ul> </li> <li data-list-item-id="ed19a132eb8b02c02c14121fa1811c807">Horse<ul><li data-list-item-id="e9cae8cf23f210b99dd4c76a046988470">Increased the bounding box of baby Horses to better fit the new model</li></ul> </li> <li data-list-item-id="e1eb2ff7250536fca28d287457431a738">Donkey</li> <li data-list-item-id="e99b957e50b339b9fae29f15da33a130f">Mule</li> <li data-list-item-id="e6876535dfa6b7cab65eca186e1a04e24">Zombie Horse<ul><li data-list-item-id="ef82d8556cd2572d3417baecb7812f85d">Increased the bounding box of baby Zombie Horses to better fit the new model</li></ul> </li> <li data-list-item-id="eead22caff9d0ac8a067a8c862fee691b">Skeleton Horse<ul><li data-list-item-id="e1fd87b63a2accaf085713bea7b1e01d3">Increased the bounding box of baby Skeleton Horses to better fit the new model</li></ul> </li> <li data-list-item-id="e688aea9ddbc27021f1425f99fc6dfb8b">Camel</li> <li data-list-item-id="e6f52006be7637d2bce1da2c8257a34ec">Llama</li> <li data-list-item-id="e4d6a61808306be6aaeeb952e5d02fcf1">Bee</li> <li data-list-item-id="ef2fbcb64709ee8dc119a95188b7537d6">Fox</li> <li data-list-item-id="ee320cdfb24766d62349967db37fc2d17">Goat</li> <li data-list-item-id="ec61576994d65ec8e6d7e0249ce1e8eae">Armadillo</li> <li data-list-item-id="ee24b55be025a5ffd8c4e31dd5d3feaff">Polar Bear</li> <li data-list-item-id="e454a437ca87f1b03179783514ecdd3b3">Panda</li> <li data-list-item-id="ea3db9ed02c1e77ecd070105fa893b1ba">Snifflet</li> <li data-list-item-id="e0bcab50711a04544605b13bf02cb166d">Dolphin</li> <li data-list-item-id="e939c3935848cf43e7235601944f02373">Squid<ul><li data-list-item-id="ec288edc2bfdc1a94bff76df2e770e132">Increased the bounding box of baby Squid to better fit the new model</li></ul> </li> <li data-list-item-id="e11274f4849d732e617fab06b3009f053">Glow Squid<ul><li data-list-item-id="ec6d598121a80d047563af36e59706eae">Increased the bounding box of baby Glow Squid to better fit the new model</li></ul> </li> <li data-list-item-id="e31991d459e0820482f1c4d72927da478">Turtle</li> <li data-list-item-id="ead69ee03b97935d759b5503e57ee1a1d">Axolotl<ul><li data-list-item-id="e293a547ce9706dce1cc72c8e6d7288fa">Increased the bounding box of baby Axolotls to better fit the new model</li></ul> </li> <li data-list-item-id="e4450f250cb8fbe61bd2a745ec1044c02">Strider</li> <li data-list-item-id="e2a8d012eebea91bfdf3105aff8d97a41">Hoglin</li> <li data-list-item-id="e67025ddbd5785899e6c320582c7894fb">Zoglin</li> <li data-list-item-id="ee170c85b8abae25bf8f7a18e0f33b243">Zombie<ul><li data-list-item-id="e5f111bff84b81e2d0e7adf49ce1ee985">Increased the bounding box of baby Zombies to better fit the new model</li></ul> </li> <li data-list-item-id="ef486d8082b91d53b11c19c18b7153939">Husk<ul><li data-list-item-id="e9b6a42d0ad6edc8a8e9c5704b8530225">Increased the bounding box of baby Husks to better fit the new model</li></ul> </li> <li data-list-item-id="ec00944894136b052a03cadf2c3730055">Drowned<ul><li data-list-item-id="e9dc009f2a351df38e5a4bc06625c12ea">Increased the bounding box of baby Drowned to better fit the new model</li></ul> </li> <li data-list-item-id="e52fd1040c76d8b5149f91f828f33985d">Piglin<ul><li data-list-item-id="edf20539d9e17a9f3d7115d76c348b397">Increased the bounding box of baby Piglins to better fit the new model</li></ul> </li> <li data-list-item-id="ec25dc0feb5ddee32bea7440897ac0e70">Zombified Piglin<ul><li data-list-item-id="e09e2196b4b225f73f17003be6b417793">Increased the bounding box of baby Zombified Piglins to better fit the new model</li></ul> </li> <li data-list-item-id="e2f99f7fe73a6bcb991211e82eef813ea">Villager<ul><li data-list-item-id="eb7f965338840d6602b20cdacbda1c0ab">Increased the bounding box of baby Villagers to better fit the new model</li></ul> </li> <li data-list-item-id="eb9f656d2a17cb124a8ff97644faf823a">Zombie Villager<ul><li data-list-item-id="e0ab068532f28deb906c599f14f09417d">Increased the bounding box of baby Zombie Villagers to better fit the new model</li></ul> </li> </ul> </li> <li data-list-item-id="e359e1dd40374c3e8827f31ebc6aba71f">Baby Cats are now scaled up to be the same size as baby Ocelots</li> <li data-list-item-id="e394fae25b3f763351678e3882c8a1e38">Baby Horses are now scaled up slightly</li> <li data-list-item-id="e413aa82970195bae1d449281e5e0d134">Baby Polar Bears no longer attack Foxes</li> <li data-list-item-id="e6fe90c24dad5c86ad34c36a971ba0b0c">Adult Horses' Blackdot markings were updated to be visually closer to the new baby Horse markings</li> <li data-list-item-id="e832b0c0e24004d43f7596aeca0b577fd">Small Armor Stands now display correctly by using the adult armor and scaling it down</li> <li data-list-item-id="eacfce08e6058fc131394c40ad2ea6f83">Armor on baby Wolves will no longer render</li> <li data-list-item-id="eb00cc0d6bd983ee0e7767b6849290f3d">Saddles on baby Pigs and baby Camels will no longer render</li> <li data-list-item-id="e4c4ef36bdb59ae5331e5e4fcf359269e">Camel Husks no longer have a baby model</li> </ul> <p> </p> <p> </p> </div> </div><p><img class="wysiwyg-image-resized" style="aspect-ratio: 1280/720; height: auto; width: 968px;" src="https://www.minecraft.net/content/dam/minecraftnet/games/minecraft/screenshots/26-1_11_article.jpg" alt="A stack of baby mobs. A warm Chicken on top of a black Cat on top of a woods Wolf on top of a Donkey." width="1280" height="720"></p><div> <div> </div> <div> <p> </p> <h3 id="h_01KMGBZD6ARKQHARABS4QWR3P4">Trades</h3> <ul> <li data-list-item-id="e66fb001a74d24c268fea5eb208c5a7a0">The trades that are unlocked by Villager professions are now generated using deterministic random sequences, like loot drops and barter loot<ul><li data-list-item-id="e907c87437a685abfbe47c95d95d1518b">Re-rolling a Villager's trades still produces a randomized sequence of trades, but that sequence is now determined by the world seed</li></ul> </li> <li data-list-item-id="ec6979bdec7387875312aa1cc2fa69ab9">Master Librarians no longer offer Name Tags</li> <li data-list-item-id="eb5dcb289d0db8aa73a37c113a4aea85e">Master Librarians now offer Red Candles and Yellow Candles for the price of three Emeralds</li> <li data-list-item-id="e9b4e91ae9b28afd4527b4b1822c141a7">Master Librarians now have three available trades to ensure that an Enchanted Book trade is always offered when using the Rebalance experiment</li> <li data-list-item-id="e4dcf824c13c7540c09109e7ea3236125">The Wandering Trader will now offer Name Tags for the price of one Emerald</li> </ul> <p> </p> <p> </p> </div> </div><p><img class="wysiwyg-image-resized" style="aspect-ratio: 1280/720; height: auto; width: 968px;" src="https://www.minecraft.net/content/dam/minecraftnet/games/minecraft/screenshots/26-1_5_article.jpg" alt="A Swamp Librarian and an unemployed Swamp Villager are looking at each other in front of a Lectern in a Swamp." width="1280" height="720"></p><div> <div> </div> <div> <p> </p> <h3 id="h_01KMGBZD6CT0P02Z4HX85KQTXT">Minor Tweaks to Blocks, Items and Entities</h3> <ul> <li data-list-item-id="e64e0567cd22e2c53f802e7d9383d702d">Striders now correctly inherit the warmth of the Strider they are standing on, matching Bedrock</li> <li data-list-item-id="e1d1f1cea06ccbaf3987c5c3eff1334cd">Zombie Horses no longer panic when hurt</li> <li data-list-item-id="edf4e7b181d8dde4894b6b3b91bb56c51">Updated the dismount speed thresholds for Spears to match Bedrock</li> <li data-list-item-id="e6271f6dedfd29c8649bef448bc9b7b9a">The Tripwire texture is now rendered as alpha cutout instead of transparent</li> </ul> <h3 id="h_01KMGBZD6DKMV3RSKA8KHHKN6D">Lightmap Algorithm Changes</h3> <ul><li data-list-item-id="e4d5e361c5c68192b325b3aceed22755f">The new algorithm mostly provides the same overall results as before, but:<ul> <li data-list-item-id="ecd346e44f21dc83f6a939c84aa1b7d26">It is simpler and more straightforward, and fixes multiple issues of the previous one, as listed in the Fixed Bugs section below</li> <li data-list-item-id="e284f7a21498d2a28860626df99fb7ca8">The Darkness effect and world darkening effect of the Wither fight now work the same way in all dimensions</li> <li data-list-item-id="e8e9a90dde8bd1a4af9a942199c0dd02d">The Night Vision effect now simply adds ambient light instead of scaling the resulting colors<ul><li data-list-item-id="ec8777a935a2603e1369495e379aede2e">This means that fully dark areas no longer look brighter than areas lit by block or sky light</li></ul> </li> <li data-list-item-id="e9525dd85e1e262ea488b36a00350791f">More aspects of the algorithm such as block light tint, ambient light color and night vision color are now data-driven through environment attributes, as described in the Data Pack section below</li> </ul> </li></ul> <h3 id="h_01KMGBZD6EBXM73Q68QVGYRSTV">UI</h3> <ul> <li data-list-item-id="e71c60b5662bf3b42a8149fc40847c55b">Along with large changes to the world data format in this release, worlds that need to be upgraded will now show Upgrade and Play instead of Play Selected World and the Edit World and Re-Create World buttons are disabled until the world has been upgraded<ul><li data-list-item-id="e965cac4acb9b39b79f7410e8495e6dfb">A new screen has been added to show upgrading progress</li></ul> </li> <li data-list-item-id="e91a14c392e1f15b279a2a65db3e293ca">Changes were made to how the chat screen is handled when it's restricted by settings</li> <li data-list-item-id="ec77e84033fa103b99e2dab13756b90d9">Input Method Editor (IME) candidates will now be shown in-game (on supported platforms, currently Windows and macOS) above the currently edited text field<ul> <li data-list-item-id="e3e66b268d152a97bf9a7660a805abdde">The game will try to restore the last IME status when any text field is selected</li> <li data-list-item-id="e9c8878062ac14c39cb3a846744ba7dd3">If no text input is selected, IME input will be canceled and the status will not be updated</li> </ul> </li> <li data-list-item-id="e31668490dd445213d32118a5e02601c9">Added a new display option called "Exclusive Fullscreen" which controls if fullscreen mode should take full control of a monitor<ul> <li data-list-item-id="e3e6612ad6cd883cf546fc9b960dc7b84">Defaults to false (i.e. non-exclusive mode)</li> <li data-list-item-id="ec25fde5f300499a3d60bcf6f8417268d">Any change will be applied only after the game restarts</li> <li data-list-item-id="e30a2124a545fbcb9e266f1817cfb673a">Warning: exclusive fullscreen mode might prevent use of input methods (IME)</li> </ul> </li> </ul> <p> </p> <p> </p> </div> </div><p><img class="wysiwyg-image-resized" style="aspect-ratio: 1280/720; height: auto; width: 968px;" src="https://www.minecraft.net/content/dam/minecraftnet/games/minecraft/screenshots/26-1_7_article.jpg" alt="Two Rabbits of different types are sitting up in a Cherry Grove." width="1280" height="720"></p><div> <div> </div> <div> <p> </p> <h4 id="h_01KMGBZD6KHMZHPH5PWS5RNHFJ">Debug Screen</h4> <ul> <li data-list-item-id="e88e7194c0b5bef836246e780ceb30948">The looking_at_block and looking_at_fluid debug entries no longer show tags</li> <li data-list-item-id="e05c5d6d21ffda7d2b3ac34fc6c3e8e3f">New debug entries have been added:<ul> <li data-list-item-id="efed133ad763ce1ccea17ac31cf1be91c">looking_at_block_tags</li> <li data-list-item-id="e682c2c20c61cf074d35c6d5cce25a6bb">looking_at_fluid_tags</li> <li data-list-item-id="ea6f19603b3a9097e6ed98cc159d6285d">looking_at_entity_tags</li> <li data-list-item-id="e3265e412fdd1b704e2543abe8a7c97f3">sound_cache</li> </ul> </li> <li data-list-item-id="e210e754be353899dd40d33736a3e0f3d">Renamed debug entries:<ul> <li data-list-item-id="eed804a161869d10a0f4f9f134c29afa0">looking_at_block -> looking_at_block_state</li> <li data-list-item-id="ec3f37a199b4f9bd276428730b94bc901">looking_at_fluid -> looking_at_fluid_state</li> </ul> </li> <li data-list-item-id="e131898959c89fd12a21df4c7d98249be">A day_count debug entry has been split from local_difficulty</li> <li data-list-item-id="ebcd3cd3d44e677a3dcd268f614d60270">Added a new entry detailed_memory with additional information about used memory</li> <li data-list-item-id="e2866b9b7209edf56acd2c0b47563b647">A new lightmap debug renderer can be enabled using the F3 + 4 keybind</li> </ul> <h5 id="h_01KMGBZD6QW15P7WQZ903AEWH7">Lightmap Debug Renderer</h5> <ul> <li data-list-item-id="e7db0c3a551a561b0c797c72371a384b9">A new debug renderer for the lightmap was added, which can be enabled using the F3 + 4 keybind</li> <li data-list-item-id="e184512796f0b6661acee77741588a3e0">It is mutually exclusive with the FPS/TPS and networking charts</li> <li data-list-item-id="ecf6f22237841afcec9f89ee1866b3c37">It shows the lightmap texture in real time in the bottom right corner of the screen</li> <li data-list-item-id="ea5f2ac4e76e606c307fa4cbedff80b09">The vertical axis of the texture represents sky light levels (0-15 from bottom to top)</li> <li data-list-item-id="e7a4797acfa2b30e8a874de68db5a44cb">The horizontal axis of the texture represents block light levels (0-15 from left to right)</li> <li data-list-item-id="e5bb0325e990247e34df7b0ab978e61b1">The color of each pixel represents the resulting color that will be applied to blocks and entities lit with the corresponding block and sky light levels</li> </ul> <p> </p> <p> </p> </div> </div><p><img class="wysiwyg-image-resized" style="aspect-ratio: 1280/720; height: auto; width: 968px;" src="https://www.minecraft.net/content/dam/minecraftnet/games/minecraft/screenshots/26-1_10_article.jpg" alt="An underwater view of a few baby Squid which are swimming in a River." width="1280" height="720"></p><div> <div> </div> <div> <p> </p> <h4 id="h_01KMGBZD6T7J6BQMY7NGN516K5">World Options</h4> <ul> <li data-list-item-id="e8dd648dbb6b407d97f5fc57fb5b2d65c">The difficulty button in the pause menu has been replaced with a button leading to a new screen - World Options</li> <li data-list-item-id="ec41c6cc9a834c48ec42034cbd1e4b9ac">The World Options screen contains the difficulty button as well as a button for changing Game Rules<ul><li data-list-item-id="e2b38d5114eef3301ec6f76224ebb56d5">The Game Rules screen is available for all operators and otherwise disabled</li></ul> </li> </ul> <h4 id="h_01KMGBZD6TDB9XGMBC0C2HSE7C">Game Rules</h4> <ul><li data-list-item-id="e78e7224d3d752a70f8cc375af0beeeac">A search bar has been added to the top of the Game Rules screen, both in-game and in the world creation menu<ul><li data-list-item-id="ed520cf40d2e2e060d04d04f70592558a">The search bar will select Game Rules based on id, name, category, and description</li></ul> </li></ul> <h4 id="h_01KMGBZD6V1E8SMMG68J4HT2EC">Chat</h4> <ul> <li data-list-item-id="eaf184c445ce1ae7486afb959ce2c7434">The chat screen can now always be opened, even when chatting is restricted by settings<ul> <li data-list-item-id="eb70ef424da50c078da7605d0f43f2912">When the chat screen is open, specific actions and message types may still be restricted</li> <li data-list-item-id="e094be52838d32ffe92c6fa0ff9b9fe43">Information about the restrictions (if there are any) is displayed on top of the chat box and above the chat input when the chat screen is open</li> <li data-list-item-id="e64b9a24841532b5761473c3cdff0a5eb">The same information can also be accessed in the World Settings screen</li> </ul> </li> <li data-list-item-id="e08dc12c0fcce26d8699f1dbc4cb3fd62">Chat entries from client actions like taking screenshots will now be displayed even when messages from Players and servers are restricted</li> <li data-list-item-id="ea52ef02f7a5aeb1c2220fe7bc05a1cab">Changing chat settings will now hide all messages of restricted types and discard any new ones</li> <li data-list-item-id="eeeb55268bd2c8056ff4811bddaf81046">The handling of chat messages on a published local server is now more consistent with dedicated servers in regard to chat settings</li> </ul> <p> </p> <p> </p> </div> </div><p><img class="wysiwyg-image-resized" style="aspect-ratio: 1280/720; height: auto; width: 968px;" src="https://www.minecraft.net/content/dam/minecraftnet/games/minecraft/screenshots/26-1_6_article.jpg" alt="A pen of many baby Chickens and two adult Chickens is shown inside of a Plains Village. There's a Cherry Grove in the background." width="1280" height="720"></p><div> <div> </div> <div> <p> </p> <h3 id="h_01KMGBZD6XKKGH9SM2CNJH1JVJ">Creative Mode</h3> <ul><li data-list-item-id="e3d6b5e8184106fa2025d1a37b94206f7">Using Ctrl + Pick input as an operator on Players and Mannequins will now show the same results as executing the /fetchprofile command for this entity would</li></ul> <h3 id="h_01KMGBZD6Y82F1SRSWZSPGG8SQ">Default JVM Options</h3> <ul> <li data-list-item-id="e3f2ea1572995002d525ca580f00cde4d">The game now allocates 4 GB of RAM by default (up from 2 GB)</li> <li data-list-item-id="e5f8adb62e47d22f17fa0e0b64df64672">Garbage collection has been changed from G1GC to ZGC for compatible devices</li> </ul> <blockquote><p><strong>Developer's Note</strong>: <em>The default memory allocation has been bumped from 2GB to 4GB to make the game run smoother and reduce stutters. Furthermore, with generational ZGC, you should see a more stable framerate – especially when operating memory heavy tasks. If you're running Minecraft on a machine with less than 4GB of RAM – please refer to </em><a href="https://help.minecraft.net/hc/en-us/articles/39083573916941-Fix-Minecraft-Java-Edition-Game-Crashes-by-Checking-Memory-Allocation" data-bi-id="n1a3" data-bi-ct="text" data-bi-cn="this help article" data-bi-ecn="this help article"><em>this help article</em></a><em>. If you want to change the garbage collector – please refer to </em><a href="https://help.minecraft.net/hc/en-us/articles/41950300066573-Change-the-Garbage-Collector-for-Minecraft-Java-Edition" data-bi-id="n2a3" data-bi-ct="text" data-bi-cn="this help article" data-bi-ecn="this help article"><em>this help article</em></a><em>. Third-party launchers may not support these changes.</em></p></blockquote> <p> </p> <p> </p> </div> </div><p><img class="wysiwyg-image-resized" style="aspect-ratio: 1280/720; height: auto; width: 968px;" src="https://www.minecraft.net/content/dam/minecraftnet/games/minecraft/screenshots/26-1_3_article.jpg" alt="A Dolphin is jumping out of the water in front of a sunset." width="1280" height="720"></p><div> <div> </div> <div> <p> </p> <h2 id="h_01KMGBZD7034AJGR4HVQDB04F5">Technical Changes</h2> <ul> <li data-list-item-id="e4234f9512ada68e1737ede156db8e14f">The Data Pack version is now 101.1</li> <li data-list-item-id="ecdf79b7b9b260dcf12d92c9870c86ac7">The Resource Pack version is now 84</li> <li data-list-item-id="ee7ab4eb9f82cb08f01eff14ec8bdf056">Game executables are no longer obfuscated - see <a href="https://www.minecraft.net/en-us/article/removing-obfuscation-in-java-edition" data-bi-id="n3a3" data-bi-ct="text" data-bi-cn="this minecraft.net article" data-bi-ecn="this minecraft.net article">this Minecraft.net article</a> for more details</li> <li data-list-item-id="e41405bc1fab725fd5c5e54766ab46683">If a server's disk space is low, a toast will now be shown to server operators</li> <li data-list-item-id="e86a520a0e1bd740e398e432ed85117dd">The game now requires Java 25</li> <li data-list-item-id="e840b840b8a6d2a9437627451569517aa">The included Java distribution is now the Microsoft build of OpenJDK 25</li> <li data-list-item-id="e626b7259572247266ba5fcb0640a931e">The report generator for item components has been renamed to "Default Components" and now outputs one file per any element that has default components</li> <li data-list-item-id="ee94aba39385ce096482c6620ac021624">The file structure of how worlds and their data are stored has been changed</li> <li data-list-item-id="e0ac0f121351982711a353b624f2188ae">The internals of how chunk geometry data is stored in GPU memory and how they are rendered has been changed</li> <li data-list-item-id="ec4712b9f6c292fe6655342592cc15eb8">The game will now save all data once after the world has finished loading/the server has started up</li> </ul> <blockquote><p><strong>Developer's Note</strong>: <em>If you experience any visual bugs, performance degradation or crashes, please report it to us on our </em><a href="https://bugs.mojang.com/" data-bi-id="n4a3" data-bi-ct="text" data-bi-cn="bug tracker" data-bi-ecn="bug tracker"><em>bug tracker</em></a><em>.</em></p></blockquote> <h3 id="h_01KMGBZD73ZN55VP42QZ6VBHXM">World Storage</h3> <ul> <li data-list-item-id="e2174260d180357738d352ef54c2a1d6a">All default dimensions are now stored in the dimensions subfolder<ul> <li data-list-item-id="e144285a858b7a8ce99ac88037116fc91">Data for the Overworld has been moved from the root folder to dimensions/minecraft/overworld<ul><li data-list-item-id="ecee7ccda5dc458775c99cf69d9c5b24e">This includes the region, entities, and poi folders, as well as related files out of data</li></ul> </li> <li data-list-item-id="eac945acb1203c7da2866d0c10cff8362">Data for the Nether has been moved from DIM-1 to dimensions/minecraft/the_nether</li> <li data-list-item-id="e921a8a493c8bab3c7d6240b82463e2b2">Data for the End has been moved from DIM1 to dimensions/minecraft/the_end</li> <li data-list-item-id="e715e4769dac96105ce520ed3820268f7">The top level data folder is now only for data shared across dimensions instead of also for the Overworld</li> </ul> </li> <li data-list-item-id="e7f10f9a75ad06199da728bb42c2535a2">Player storage has been moved to the players subdirectory<ul> <li data-list-item-id="e24f9bca5a39d5df8d4812ec0b0175b0b">advancements -> players/advancements</li> <li data-list-item-id="e0da6720504e67058d89e5d17be44ea62">playerdata -> players/data</li> <li data-list-item-id="efb451a1242a98ed00d9f55ba2135b9c9">stats -> players/stats</li> </ul> </li> <li data-list-item-id="e5eb9fb26bb939b90b5d26ccf4af3e480">The world resource pack (resources.zip) has been moved to the resourcepacks subdirectory</li> <li data-list-item-id="ef4a9b263d6c68930a80b505581940d2a">Data saved in the data folder is now namespaced<ul> <li data-list-item-id="e61629e7f7a118fce50a41fab52e671b8">This means that all that data will now be stored in a namespace subfolder in the corresponding data folder<ul> <li data-list-item-id="ea56d9a27e551821142b6dfb481d78dde">All existing vanilla data files have been moved accordingly</li> <li data-list-item-id="e9c6f4fc6bda0a2edf6e26aa0543128f9">Example: data/scoreboard.dat -> data/minecraft/scoreboard.dat</li> </ul> </li> <li data-list-item-id="e59e745b1ced7b2f95fc027edb56e7e84">Command storage is now stored in namespace subfolders instead of having a namespace suffix<ul><li data-list-item-id="eb476fee117c5882b4e9da4e6db7112a0">Example: data/command_storage_foo.dat -> data/foo/command_storage.dat</li></ul> </li> <li data-list-item-id="ecda5d0a123b2c90c8900bd0a51c9f3ef">chunks.dat has been renamed to chunk_tickets.dat</li> <li data-list-item-id="e39fa27a2127a47a7ba8ff5fb19357f6e">Data for maps is now stored in the data/minecraft/maps subfolder<ul> <li data-list-item-id="e88eb90f6fa825723f13546d5c978553a">Map index files have been renamed to only the number<ul><li data-list-item-id="e56a8d2214608888cadbdd5089f77101a">Example: map_1.dat -> 1.dat</li></ul> </li> <li data-list-item-id="e29a6de274c874d7b77a91a3b38422d95">idcounts.dat has been renamed to last_id.dat</li> </ul> </li> <li data-list-item-id="e52510e026885b4163c1526418d2f56c2">There is no more raids_end.dat special case<ul><li data-list-item-id="e6ea8cf11622060dc66c8eadd72c2796f">The End now uses raids.dat as well</li></ul> </li> </ul> </li> <li data-list-item-id="e14e3d062fc2986c85f0a98267e05b94f">Structures saved by Structure Blocks have been moved from generated/namespace/structures to generated/namespace/structure</li> </ul> <h4 id="h_01KMGBZD7D78CYB6RE558YQGSM">Changes to level.dat</h4> <ul> <li data-list-item-id="e0c27a4d1448eda6a74182446754be60e">The Player tag has been replaced with a singleplayer_uuid tag, referencing the player data file to use</li> <li data-list-item-id="e828ee8a5ba73b770a7f0d2128dcddc3f">Difficulty-related settings have been moved into a difficulty_settings tag<ul> <li data-list-item-id="edd200cdd5c887ed9e57ec4380a13dccd">Difficulty is renamed to difficulty and is now a string instead of an integer<ul><li data-list-item-id="e7e1e9cc253570a883074351cc0924401">Allowed v
Community<p><strong>Posted:</strong> 24 March 2026</p><figure class="wysiwyg-image"><img style="aspect-ratio: 1920/1080;" src="https://feedback.minecraft.net/hc/article_attachments/44418166174989" alt="26.10_1920x1080.png" width="1920" height="1080"></figure><p dir="auto" data-line="0">Ready or not, here comes the Tiny Takeover drop! New versions of baby mobs have stormed Minecraft, causing cuteness overload across biomes and builds. Listen out for heart-melting sounds, craft name tags for your pets, and keep babies forever young with the golden dandelion. The babies are officially on the loose, so get ready to collect, coo over, and create chaos with these tiny rascals!</p><h2 id="drop-1-2026" dir="auto" data-line="2">Drop 1 2026</h2><h2 id="mobs" dir="auto" data-line="4">Mobs</h2><ul dir="auto" data-line="5"> <li dir="auto" data-line="5" data-list-item-id="ee95f5dd3c9f6804e66052ea85dd8ec52"><p dir="auto" data-line="5">Using a Spawn Egg on the corresponding Mob will now spawn the Baby form of that Mob</p></li> <li dir="auto" data-line="6" data-list-item-id="eb0b8524dea498b95f85f45e7c37c2f42"> <p dir="auto" data-line="6">Updated the models and textures of the following Baby Mobs:</p> <ul dir="auto" data-line="12"> <li dir="auto" data-line="12" data-list-item-id="e6dcba09334b390382a763f2dca231b8d"> <p dir="auto" data-line="12">Cow</p> <ul dir="auto" data-line="14"><li dir="auto" data-line="14" data-list-item-id="ee7789724167c6c8567d6bb8e24cf133e">Tweaked the bounding box of both adult and baby to align with Java Edition and the new model</li></ul> </li> <li dir="auto" data-line="15" data-list-item-id="e3344beb13cab0652d7310a379f9b5cb7"> <p dir="auto" data-line="15">Mooshroom</p> <ul dir="auto" data-line="17"><li dir="auto" data-line="17" data-list-item-id="e7e6f5dbe2b12bb9abdc4f034e0bd0ff1">Tweaked the bounding box of both adult and baby to align with Java Edition and the new model</li></ul> </li> <li dir="auto" data-line="18" data-list-item-id="eb7b76a318577face17e3b011047b7a62"><p dir="auto" data-line="18">Pig</p></li> <li dir="auto" data-line="19" data-list-item-id="e2bc7e11a684820b7575ac4787618cad0"> <p dir="auto" data-line="19">Wolf</p> <ul dir="auto" data-line="21"><li dir="auto" data-line="21" data-list-item-id="eafc3a0b7e10e6b2cd5575674507c8fbf">Tweaked the bounding box of both adult and baby to align with Java Edition and the new model</li></ul> </li> <li dir="auto" data-line="22" data-list-item-id="ee42cda0b0d865ecdeef78b686664790e"> <p dir="auto" data-line="22">Rabbit</p> <ul dir="auto" data-line="24"> <li dir="auto" data-line="24" data-list-item-id="e4655e377897cd9b213aeef3536a79ec4">Both adult and baby Rabbits also received new animations</li> <li dir="auto" data-line="25" data-list-item-id="e4dd3afc0f88eb5dc2232364ae38c9cc9">Tweaked the bounding box to align with the new model</li> </ul> </li> <li dir="auto" data-line="26" data-list-item-id="ec8d72446e71944c95055ee8eca66d652"> <p dir="auto" data-line="26">Cat</p> <ul dir="auto" data-line="28"><li dir="auto" data-line="28" data-list-item-id="e7f625a006c30c229808649f2965d06ff">Tweaked the baby's bounding box to align with the new model</li></ul> </li> <li dir="auto" data-line="29" data-list-item-id="e034bb18a020da7459c9e93ec637147d5"><p dir="auto" data-line="29">Ocelot</p></li> <li dir="auto" data-line="31" data-list-item-id="ed14ee00b2ec28cb1f8becfadb6380110"> <p dir="auto" data-line="31">Chicken</p> <ul dir="auto" data-line="33"><li dir="auto" data-line="33" data-list-item-id="e6f1d8a401cda3a66a1f1dd16437dc427">Tweaked the bounding box to align with the new model</li></ul> </li> <li dir="auto" data-line="34" data-list-item-id="e4a80439faa40ac00615dc3c3f35d05a1"><p dir="auto" data-line="34">Sheep</p></li> <li dir="auto" data-line="37" data-list-item-id="e6385b24eaefac15eae6f0c52e66fac26"> <p dir="auto" data-line="37">Axolotl</p> <ul dir="auto" data-line="39"><li dir="auto" data-line="39" data-list-item-id="e461fda7ebfc833b34af8ac808f1bb789">Added new baby-specific animations for the Axolotl</li></ul> </li> <li dir="auto" data-line="40" data-list-item-id="e03d74358db83019267a01c91f4446b3f"><p dir="auto" data-line="40">Dolphin</p></li> <li dir="auto" data-line="41" data-list-item-id="e5b158a3a7aa8a5fb26a296f177201704"><p dir="auto" data-line="41">Donkey</p></li> <li dir="auto" data-line="42" data-list-item-id="e76d134642898d1bac837de275f9026eb"><p dir="auto" data-line="42">Horse</p></li> <li dir="auto" data-line="43" data-list-item-id="e8d02fca4be59d0163f7791e7d344783d"><p dir="auto" data-line="43">Mule</p></li> <li dir="auto" data-line="44" data-list-item-id="effa4af4b30609e8467e359130cd5d64f"><p dir="auto" data-line="44">Skeleton Horse</p></li> <li dir="auto" data-line="45" data-list-item-id="e79ef1aa1030015230fb618d5734240e5"><p dir="auto" data-line="45">Zombie Horse</p></li> <li dir="auto" data-line="46" data-list-item-id="e036e019ef98360309a5211a301e96014"><p dir="auto" data-line="46">Glow Squid</p></li> <li dir="auto" data-line="47" data-list-item-id="e98bccc864c79887213a833276bdf2643"><p dir="auto" data-line="47">Squid</p></li> <li dir="auto" data-line="48" data-list-item-id="ebbdec9a0ce36421fa23e22882310816a"><p dir="auto" data-line="48">Turtle</p></li> <li dir="auto" data-line="49" data-list-item-id="ebf077ea6b7d894e6e4b15bb34a08a6f9"><p dir="auto" data-line="49">Polar Bear</p></li> <li dir="auto" data-line="51" data-list-item-id="ee0cc9ef4b818292efae2cafb9eab17b9"><p dir="auto" data-line="51">Goat</p></li> <li dir="auto" data-line="53" data-list-item-id="ede82be51fcb22037f6aee46fe3ec58e7"> <p dir="auto" data-line="53">Fox</p> <ul dir="auto" data-line="55"><li dir="auto" data-line="55" data-list-item-id="e6b0936f23b14ab8c49ecdb332dd53d08">Added new baby-specific animations for the Fox</li></ul> </li> <li dir="auto" data-line="56" data-list-item-id="e9512a528454b9685afd5006263ef355e"> <p dir="auto" data-line="56">Camel</p> <ul dir="auto" data-line="58"><li dir="auto" data-line="58" data-list-item-id="e0fd184b34abbbca5604abf3f2af094b6">Added new baby-specific animations for the Camel</li></ul> </li> <li dir="auto" data-line="59" data-list-item-id="e55741e1223a41fa384365421c6af51d0"> <p dir="auto" data-line="59">Armadillo</p> <ul dir="auto" data-line="61"><li dir="auto" data-line="61" data-list-item-id="e6b85bffcee9b52d83d7a0523c313f7a1">Added new baby-specific animations for the Armadillo</li></ul> </li> <li dir="auto" data-line="62" data-list-item-id="e8b7d7a466db3676b2f63cb8fed096590"> <p dir="auto" data-line="62">Llama</p> <ul dir="auto" data-line="64"><li dir="auto" data-line="64" data-list-item-id="e37da286913ec33faf2e67b1669f5c1b3">Trader Llama</li></ul> </li> <li dir="auto" data-line="66" data-list-item-id="eed50b37ba8335cd8a5507f5d92d744dd"><p dir="auto" data-line="66">Bee</p></li> <li dir="auto" data-line="68" data-list-item-id="ecb90c17f941ee612a5aa046fbcbae8f4"><p dir="auto" data-line="68">Piglin</p></li> <li dir="auto" data-line="70" data-list-item-id="e6e71ba73a4d5c2c4476b2963db057b11"><p dir="auto" data-line="70">Villager</p></li> <li dir="auto" data-line="72" data-list-item-id="e8281bd8b93aab8d338922d2582853d59"><p dir="auto" data-line="72">Zombie Villager</p></li> <li dir="auto" data-line="74" data-list-item-id="e3e31c0d0b383228ffccea115bcf90571"><p dir="auto" data-line="74">Zombified Piglin</p></li> <li dir="auto" data-line="76" data-list-item-id="e6ff915e11e16b8aa8c8bf75246cd9164"><p dir="auto" data-line="76">Zombie</p></li> <li dir="auto" data-line="78" data-list-item-id="e82a38cc56227030bc4b041d7f2e441be"><p dir="auto" data-line="78">Husk</p></li> <li dir="auto" data-line="80" data-list-item-id="e501da25179a992dd328d3637fd6adbde"><p dir="auto" data-line="80">Drowned</p></li> <li dir="auto" data-line="82" data-list-item-id="e4affca3d84c0bfd9fdc63df4f0ec1e27"><p dir="auto" data-line="82">Panda</p></li> <li dir="auto" data-line="84" data-list-item-id="efb2ec4c16e25b15bbfffcf09ef6cf27a"><p dir="auto" data-line="84">Strider</p></li> <li dir="auto" data-line="86" data-list-item-id="e9a37e8156eeb0fbf8d682247de22dbc3"><p dir="auto" data-line="86">Hoglin</p></li> <li dir="auto" data-line="88" data-list-item-id="e2b0b29fe0e006d8d13187618a5b98add"><p dir="auto" data-line="88">Sniffer</p></li> <li dir="auto" data-line="90" data-list-item-id="e1c656818fd5a80f90ede8960b89968d3"><p dir="auto" data-line="90">Zoglin</p></li> </ul> </li> </ul><h2 id="sounds" dir="auto" data-line="94">Sounds</h2><ul dir="auto" data-line="95"> <li dir="auto" data-line="95" data-list-item-id="ed4f0173c42859fad13c727fbdea46fdd"><p dir="auto" data-line="95">Baby Pigs, Cats, Horses, Cows, Chickens, and Wolves, now have a unique set of sounds</p></li> <li dir="auto" data-line="101" data-list-item-id="ea66dfc5c95d49cb39e0fca8c0a9acfd0"><p dir="auto" data-line="101">Pig, Cat, Cow and Chicken now have adult sound variants</p></li> <li dir="auto" data-line="106" data-list-item-id="edea6177adfeddc85b88c703d7505bd04"><p dir="auto" data-line="106">Added Note Block trumpet instrument for Block of Copper, Cut Copper and Chiseled Copper</p></li> </ul><h3 id="golden-dandelion" dir="auto" data-line="110">Golden Dandelion</h3><ul dir="auto" data-line="111"> <li dir="auto" data-line="111" data-list-item-id="e07be43b75163565cb993b3b21fee302b"> <p dir="auto" data-line="111">Introduced Golden Dandelion as a new type of flower that can be used to stop baby mobs from aging</p> <ul dir="auto" data-line="113"><li dir="auto" data-line="113" data-list-item-id="e2879753374c8416fd288f1a69b4aec83">Can be crafted using a Dandelion and Gold Nuggets</li></ul> </li> <li dir="auto" data-line="114" data-list-item-id="e5830125a6d6b948b2b9742958cc15918"> <p dir="auto" data-line="114">Enabled the Golden Dandelion effect on the following Baby Mobs:</p> <ul dir="auto" data-line="116"> <li dir="auto" data-line="116" data-list-item-id="e7d81162f463108a20a1a7ee0020f3e21">Baby Armadillo</li> <li dir="auto" data-line="117" data-list-item-id="edacc88a1a2be9687ad87c487edc8f116">Baby Axolotl</li> <li dir="auto" data-line="118" data-list-item-id="e19c9c3437245a843130683606675ce78">Baby Bee</li> <li dir="auto" data-line="119" data-list-item-id="ec6df21a22d5c2093df0e6e80b50b85ca">Baby Camel</li> <li dir="auto" data-line="120" data-list-item-id="e06a36a676b65e569672948c5e020df62">Baby Cat</li> <li dir="auto" data-line="121" data-list-item-id="e0f0060e43196de7ef33482dd797f6caf">Baby Chicken</li> <li dir="auto" data-line="122" data-list-item-id="e8f5ed3c3f74f4f1f53fb7a6b5e92fd2f">Baby Cow</li> <li dir="auto" data-line="123" data-list-item-id="ea5bbb3f08e257126d283df46f57d3b3c">Baby Dolphin</li> <li dir="auto" data-line="124" data-list-item-id="eaa68686c260f61e38e836a1447023a89">Baby Donkey</li> <li dir="auto" data-line="125" data-list-item-id="e4fad5ecb8d4291a730d6d420c77efe1c">Baby Fox</li> <li dir="auto" data-line="126" data-list-item-id="e04611ac485f1f92a83302604ac75f2f2">Ghastling</li> <li dir="auto" data-line="127" data-list-item-id="e829d28bfa963b893aaa5eb54cfe78249">Baby Hoglin</li> <li dir="auto" data-line="128" data-list-item-id="e011d4ebda132196c6b29f9fadc11f40c">Baby Goat</li> <li dir="auto" data-line="129" data-list-item-id="e6df16c8db2344db05a6ca7a5f209c1e6">Baby Horse</li> <li dir="auto" data-line="130" data-list-item-id="e5286db2bdbc1037d6d450aa856897b83">Baby Llama</li> <li dir="auto" data-line="131" data-list-item-id="e03abda031b9178188888359dc892e645">Baby Mooshroom</li> <li dir="auto" data-line="132" data-list-item-id="e3a708f0680d5b1b86683ead84d3539be">Baby Mule</li> <li dir="auto" data-line="133" data-list-item-id="e4bec761cfacc6c19b3b70c2cbccf3100">Baby Nautilus</li> <li dir="auto" data-line="134" data-list-item-id="e98c38b24cba52862fddd1dc30aac9e71">Baby Ocelot</li> <li dir="auto" data-line="135" data-list-item-id="e2e16694a7f0c7f2048a1e2ad3a808761">Baby Panda</li> <li dir="auto" data-line="136" data-list-item-id="e52e217ea2a26e8c0831551716ed32393">Baby Pig</li> <li dir="auto" data-line="137" data-list-item-id="e86775e9295ab5fc5067d372e159625c3">Baby Polar Bear</li> <li dir="auto" data-line="138" data-list-item-id="e3a29c79dfda8d9b407d7420a24a499c0">Baby Rabbit</li> <li dir="auto" data-line="139" data-list-item-id="eeb97868c53e9606c49c4130c9b45c92f">Baby Sheep</li> <li dir="auto" data-line="140" data-list-item-id="ead7d2beba89af66c0ac24377b4eda57d">Baby Sniffer</li> <li dir="auto" data-line="141" data-list-item-id="ecf3e704c5bcd11b4dc662cfc7288ce7c">Baby Strider</li> <li dir="auto" data-line="142" data-list-item-id="eb4f3f3a91259109bf413bb6eb95221ed">Baby Trader Llama</li> <li dir="auto" data-line="143" data-list-item-id="e1b4a6d809c83ec487287796a38011c1d">Baby Turtle</li> <li dir="auto" data-line="144" data-list-item-id="ea628fccc05b903c382902c0e5175dfb3">Baby Wolf</li> <li dir="auto" data-line="145" data-list-item-id="e9de11449d40d1eb41089aa6a8f3eee06">Tadpole</li> </ul> </li> <li dir="auto" data-line="146" data-list-item-id="e8eb77acd871763486c0c2109b9e5aa7e"><p dir="auto" data-line="146">Golden Dandelion can be used to craft Suspicious Stew</p></li> <li dir="auto" data-line="148" data-list-item-id="e70c80f95375db60267a107becdc1b0b7"><p dir="auto" data-line="148">Golden Dandelion can be crafted into Yellow Dye</p></li> <li dir="auto" data-line="150" data-list-item-id="eaafb2001c84f9734fc0cdef6d98e2687"><p dir="auto" data-line="150">Placed Golden Dandelion can be picked up by Endermen</p></li> <li dir="auto" data-line="152" data-list-item-id="e6f2a50fbf51af9a854ef289994db97cb"><p dir="auto" data-line="152">Golden Dandelion can be picked up by mobs who can pick up items</p></li> <li dir="auto" data-line="154" data-list-item-id="ee3930afe1d855490f480501845fa0fe4"><p dir="auto" data-line="154">Golden Dandelion can be used to distract Piglins</p></li> <li dir="auto" data-line="156" data-list-item-id="e93bbd9511017f16fdcf8d739bcef6756"> <p dir="auto" data-line="156">Golden Dandelion displays green particles when used on a Baby Mob</p> <ul dir="auto" data-line="158"> <li dir="auto" data-line="158" data-list-item-id="ee9d3ed321b341e54ccc955889d146ac5">Particles moving downwards indicate that aging is paused</li> <li dir="auto" data-line="159" data-list-item-id="e88d5976be3c9757d62482a67130292a0">Particles moving upwards indicate that age has been reset and is now resumed</li> </ul> </li> <li dir="auto" data-line="160" data-list-item-id="ea1da64cb23494052515bd7b4beaf7e5a"><p dir="auto" data-line="160">Golden Dandelion plays pause growth and reset growth sounds on use</p></li> </ul><h2 id="items" dir="auto" data-line="163">Items</h2><ul dir="auto" data-line="164"><li dir="auto" data-line="164" data-list-item-id="e1388a083cfb8f777197c407782d0bdf1">Name Tags are now craftable, using paper and any metal nugget</li></ul><h1 id="features-and-bug-fixes" dir="auto" data-line="167">Features and Bug Fixes</h1><h2 id="accessibility" dir="auto" data-line="169">Accessibility</h2><ul dir="auto" data-line="170"> <li dir="auto" data-line="170" data-list-item-id="ebcad7e272b10a92e8001e46fac5ed7f5"><p dir="auto" data-line="170">Fixed issue where text to speech doesn't get enabled on launch despite the 'Text To Speech For UI' toggle being enabled</p></li> <li dir="auto" data-line="172" data-list-item-id="ec16c002d90f4de20ec51454ee5b441f5"> <p dir="auto" data-line="172">Added a key binding for Describe, a feature that will let you know through text and TTS what block or mob you have in front of you</p> <ul dir="auto" data-line="173"><li dir="auto" data-line="173" data-list-item-id="e02f40c7c8b556ba3e4d7ac2ee48ef2b3">Available for keyboard and controller inputs</li></ul> </li> <li dir="auto" data-line="175" data-list-item-id="ea53a4980cb1a5bb14f8d58518d15aa95"> <p dir="auto" data-line="175">Updated the name of Describe to Identify Block, a feature that lets you know through text and text to speech (TTS) what block or mob you have in front of you</p> <ul dir="auto" data-line="176"><li dir="auto" data-line="176" data-list-item-id="e1f61011d1ab070d160b5b167d7044001">Share your feedback on this feature <a href="https://aka.ms/mcbedrockidblockfeedback" data-href="https://aka.ms/mcbedrockidblockfeedback">here</a> </li></ul> </li> </ul><h2 id="achievements" dir="auto" data-line="178">Achievements</h2><ul dir="auto" data-line="179"><li dir="auto" data-line="179" data-list-item-id="efdc9ff2e95aa3024c1994c0500881da8">Fixed the issue preventing some item related achievements from being obtained.</li></ul><h2 id="blocks" dir="auto" data-line="184">Blocks</h2><ul dir="auto" data-line="185"> <li dir="auto" data-line="185" data-list-item-id="e0d671878ad8b18664a63887a06103192"><p dir="auto" data-line="185">Stone and Deepslate can now be crafted into their Cobbled variants in the Stonecutter</p></li> <li dir="auto" data-line="187" data-list-item-id="eedef5172772f07c3ee3d14c59de14fed"><p dir="auto" data-line="187">Dead bush can be placed on farmland</p></li> <li dir="auto" data-line="189" data-list-item-id="eb5900725071ed3193a6b9bac8ff4b853"><p dir="auto" data-line="189">Corner stairs next to a stair block of a different type will no longer leak water for worlds of base game version <code>26.10</code> or higher (<a href="https://bugs.mojang.com/browse/MCPE-104070" data-href="https://bugs.mojang.com/browse/MCPE-104070">MCPE-104070)</a>)</p></li> </ul><h2 id="character-creator" dir="auto" data-line="192">Character Creator</h2><ul dir="auto" data-line="193"> <li dir="auto" data-line="193" data-list-item-id="e32f785b4060c7af6bcf214b018fa5afe"><p dir="auto" data-line="193">Selected appearance should no longer reset to 3rd appearance at times upon starting up the client</p></li> <li dir="auto" data-line="195" data-list-item-id="e30433445236228b43b0c0744c906b875"><p dir="auto" data-line="195">Skins will be correctly shown to other players when switching to a Classic skin and then back to a Character Creator choice.</p></li> <li dir="auto" data-line="196" data-list-item-id="e20f20bd4f85efd01dd4766e87b526bb6"><p dir="auto" data-line="196">While playing in a multiplayer world, users will no longer be randomly messaged about other users updating their appearances when no change was actually made.</p></li> <li dir="auto" data-line="198" data-list-item-id="eca4818fee23074ff58b5c3785404d99d"><p dir="auto" data-line="198">Fixed an issue that could cause invalid classic skins to be shown as blank skins</p></li> </ul><h2 id="gameplay" dir="auto" data-line="201">Gameplay</h2><ul dir="auto" data-line="202"> <li dir="auto" data-line="202" data-list-item-id="ee7e54d84f728cd369923af197fb0dc42"><p dir="auto" data-line="202">Cooldowns on custom items now visualize correctly</p></li> <li dir="auto" data-line="204" data-list-item-id="e6434e37b544438afdeb6d70cd5a5890b"><p dir="auto" data-line="204">Fixed a bug where the Trial Spawner in some cases spawned too many mobs (<a href="https://bugs.mojang.com/browse/MCPE-186092" data-href="https://bugs.mojang.com/browse/MCPE-186092">MCPE-186092</a>)</p></li> </ul><h2 id="graphical" dir="auto" data-line="208">Graphical</h2><ul dir="auto" data-line="209"> <li dir="auto" data-line="209" data-list-item-id="ed17fde50d91d10a65c130e37e61effee"><p dir="auto" data-line="209">Armor trims are now visible again when worn by players or adult mobs (<a href="https://bugs.mojang.com/browse/MCPE-236105" data-href="https://bugs.mojang.com/browse/MCPE-236105">MCPE-236105</a>)</p></li> <li dir="auto" data-line="211" data-list-item-id="e14c94cf174035532e8a1d369f46791a9"><p dir="auto" data-line="211">Added static/colorized block light shading to particles in Vibrant Visuals</p></li> <li dir="auto" data-line="213" data-list-item-id="ecea65e8f4e06f8b444defc2a4bda3fbe"><p dir="auto" data-line="213">Fixed an issue where some players on PlayStation had vertical sync disabled, causing image tearing</p></li> <li dir="auto" data-line="215" data-list-item-id="e703c7edfc378dbadab8d4fc0f4e034b0"><p dir="auto" data-line="215">Items being quickly moved between inventory slots now have the back of their faces rendered too (<a href="https://bugs.mojang.com/browse/MCPE-229843" data-href="https://bugs.mojang.com/browse/MCPE-229843">MCPE-229843</a>)</p></li> <li dir="auto" data-line="217" data-list-item-id="e5df766c70c7fd6ad3c3f57ca2dc8c0bf"><p dir="auto" data-line="217">Fixed a bug where some light source blocks held in hand would appear unlit when near other light source blocks in Vibrant Visuals.</p></li> <li dir="auto" data-line="219" data-list-item-id="e046a72fc01cb13d650319c77ad6aeffd"><p dir="auto" data-line="219">Added static local lighting support for more entities and items, including pistons, moving blocks, signs, beds and chests in Vibrant Visuals.</p></li> <li dir="auto" data-line="222" data-list-item-id="ec44bcccde37d1542240da07ef83745b0"><p dir="auto" data-line="222">Fixed UI icons not showing at the lowest GUI scale setting (<a href="https://bugs.mojang.com/browse/MCPE-234762" data-href="https://bugs.mojang.com/browse/MCPE-234762">MCPE-234762</a>)</p></li> <li dir="auto" data-line="224" data-list-item-id="e617b4691af59ab1b36250c32fe8a5bb9"><p dir="auto" data-line="224">Fix player flickering when flying at high speed towards the camera (<a href="https://bugs.mojang.com/browse/MCPE-23451" data-href="https://bugs.mojang.com/browse/MCPE-23451">MCPE-23451</a>)</p></li> <li dir="auto" data-line="226" data-list-item-id="e2731e11c45e9b82604b6589e6941d672"><p dir="auto" data-line="226">Fixed broken or incorrect textures after loading a world (<a href="https://bugs.mojang.com/browse/MCPE-202009" data-href="https://bugs.mojang.com/browse/MCPE-202009">MCPE-202009</a>)</p></li> </ul><h2 id="input" dir="auto" data-line="228">Input</h2><ul dir="auto" data-line="229"> <li dir="auto" data-line="229" data-list-item-id="ee88d2e69efb87a7f0543d7066ed25f3c"><p dir="auto" data-line="229">Fixed an issue on Windows where the mouse highlight appeared in game when "Show location of pointer when I press the CTRL key" option was enabled in Windows settings. (<a href="https://bugs.mojang.com/browse/MCPE-168787" data-href="https://bugs.mojang.com/browse/MCPE-168787">MCPE-168787</a>)</p></li> <li dir="auto" data-line="231" data-list-item-id="e3565fca317e50f75c1cca64e0e6ce086"><p dir="auto" data-line="231">Fixed an issue on Windows where the system's ClickLock mouse setting was not recognized. (<a href="https://bugs.mojang.com/browse/MCPE-231488" data-href="https://bugs.mojang.com/browse/MCPE-231488">MCPE-231488</a>)</p></li> <li dir="auto" data-line="233" data-list-item-id="ec9632e26073cc637aa0a4c4b30fbee74"><p dir="auto" data-line="233">Fixed a bug on Windows where the system setting "Scrolling direction" had no effect (<a href="https://bugs.mojang.com/browse/MCPE-232634" data-href="https://bugs.mojang.com/browse/MCPE-232634">MCPE-232634</a>)</p></li> </ul><h2 id="items-1" dir="auto" data-line="237">Items</h2><ul dir="auto" data-line="238"> <li dir="auto" data-line="238" data-list-item-id="e1d651a3b771175336944069dd7711d2d"><p dir="auto" data-line="238">Combining an Enchanted Shield with an Illager Banner now correctly transfers the enchantments to the crafted Illager Banner Shield (<a href="https://bugs.mojang.com/browse/MCPE-174103" data-href="https://bugs.mojang.com/browse/MCPE-174103">MCPE-174103</a>)</p></li> <li dir="auto" data-line="240" data-list-item-id="e0cb633ad6f291c1041c0e05197aa3084"><p dir="auto" data-line="240">Bundle and Wolf Armor no longer have larger scale with textures bigger than 16x (<a href="https://bugs.mojang.com/browse/MCPE-225207" data-href="https://bugs.mojang.com/browse/MCPE-225207">MCPE-225207</a>)</p></li> <li dir="auto" data-line="242" data-list-item-id="ed5fdc0ef57d8fb1a260657e2b51af43c"><p dir="auto" data-line="242">Clocks, Compasses, and Recovery Compasses no longer have a corrupted appearance after turning high resolution texture packs on/off (<a href="https://bugs.mojang.com/browse/MCPE-173775" data-href="https://bugs.mojang.com/browse/MCPE-173775">MCPE-173775</a>)</p></li> <li dir="auto" data-line="244" data-list-item-id="e73fa3c84e0ac214cbb8d250c1bea7fe0"><p dir="auto" data-line="244">Fixed player inventory sometimes not being updated properly when picking up items already held in off-hand (<a href="https://bugs.mojang.com/browse/MCPE-235655" data-href="https://bugs.mojang.com/browse/MCPE-235655">MCPE-235655</a>)</p></li> <li dir="auto" data-line="246" data-list-item-id="eb77219a20ca0b3b41bf471a90ac28dda"><p dir="auto" data-line="246">Name Tags can no longer be bought from Librarians</p></li> <li dir="auto" data-line="247" data-list-item-id="e5a6b8f5834e9f54733d13e2bc41b33fb"><p dir="auto" data-line="247">Name Tags are added as an Ordinary Trade to Wandering Traders at 1 for 1 Emerald, with a 7% probability and 5 Name Tags in stock</p></li> <li dir="auto" data-line="248" data-list-item-id="e13ff5e932e35e07ad0b578d03e0614a3"><p dir="auto" data-line="248">Name Tags can no longer be obtained from chests in Ancient Cities or Woodland Mansions</p></li> <li dir="auto" data-line="249" data-list-item-id="e762dfd0870e4848a8506894c3a024b75"><p dir="auto" data-line="249">Librarian Villagers on Master level can now trade red or yellow Candles</p></li> </ul><h2 id="marketplace" dir="auto" data-line="252">Marketplace</h2><ul dir="auto" data-line="253"><li dir="auto" data-line="253" data-list-item-id="e136be0354c168960ec73c2dcd987aa09">Fixed the inability to download RealismCraft 2.X add-on from "Create from..." menu with active Marketplace Pass subscription (<a href="https://bugs.mojang.com/browse/MCPE-232505" data-href="https://bugs.mojang.com/browse/MCPE-232505">MCPE-232505</a>)</li></ul><h2 id="mobs-1" dir="auto" data-line="256">Mobs</h2><ul dir="auto" data-line="257"> <li dir="auto" data-line="257" data-list-item-id="edd3bff42c7284ac6930048da568d6eeb"><p dir="auto" data-line="257">Copper Golem now properly picks up Spears, Tridents, and Crossbows</p></li> <li dir="auto" data-line="259" data-list-item-id="eeb7d957a125a20a43cf884c1ea210d9a"><p dir="auto" data-line="259">Baby Polar Bear no longer becomes hostile towards the player (<a href="https://bugs.mojang.com/browse/MCPE-173833" data-href="https://bugs.mojang.com/browse/MCPE-173833">MCPE-173833</a>)</p></li> <li dir="auto" data-line="261" data-list-item-id="e6d6649c4870b7e1f93a7d51291df91fb"><p dir="auto" data-line="261">The movement of Boats, Horses, Donkeys, and Mules is now as responsive as it used to be before the release of the Mounts of Mayhem game drop (<a href="https://bugs.mojang.com/browse/MCPE-231719" data-href="https://bugs.mojang.com/browse/MCPE-231719">MCPE-231719</a>)</p></li> <li dir="auto" data-line="263" data-list-item-id="e4a3ba344f985e45f3948a425ebdd1251"><p dir="auto" data-line="263">Boats' paddle animation no longer glitches when paddling backwards</p></li> <li dir="auto" data-line="265" data-list-item-id="ed111b3845e0c89c0972b4bba48ce3a0e"><p dir="auto" data-line="265">Zombie Horses can no longer catch fire while in water (<a href="https://bugs.mojang.com/browse/MCPE-229542" data-href="https://bugs.mojang.com/browse/MCPE-229542">MCPE-229542</a>)</p></li> <li dir="auto" data-line="267" data-list-item-id="ebcfbec6db5763f763bcfd91724dc36be"><p dir="auto" data-line="267">Ghast's no longer display old face textures while shooting fireballs (<a href="https://bugs.mojang.com/browse/MCPE-218741" data-href="https://bugs.mojang.com/browse/MCPE-218741">MCPE-218741</a>)</p></li> <li dir="auto" data-line="269" data-list-item-id="ec1efeeb7e689f2ce2cd48515caf5f616"><p dir="auto" data-line="269">Fixed incorrect allele range syntax for the Panda and Goat</p></li> <li dir="auto" data-line="271" data-list-item-id="e948d4e510882dcc33ac6465214b4151c"> <p dir="auto" data-line="271">Zombie Horses no longer flee from sunlight</p> <ul dir="auto" data-line="273"><li dir="auto" data-line="273" data-list-item-id="e07518e705b75f2e67626565af741b20d">This aligns them with the behavior of regular Zombies</li></ul> </li> <li dir="auto" data-line="274" data-list-item-id="e8c3196fc2edeb5e0a7b398a2f38d59d3"><p dir="auto" data-line="274">Baby Skeleton Horses no longer grow up (<a href="https://bugs.mojang.com/browse/MCPE-234733" data-href="https://bugs.mojang.com/browse/MCPE-234733">MCPE-234733</a>)</p></li> <li dir="auto" data-line="276" data-list-item-id="ea0e99b05f474c7c6f116f52faf4875e9"> <p dir="auto" data-line="276">Adjusted which blocks Zombie Horses, Skeleton Horses and Camel Husks try to avoid:</p> <ul dir="auto" data-line="277"> <li dir="auto" data-line="277" data-list-item-id="e06500102ef8cd171c3944456d7397181">They try to avoid water</li> <li dir="auto" data-line="278" data-list-item-id="eb0b95ddf6007c586cb01b379be746fa8">They try to avoid dangerous blocks</li> <li dir="auto" data-line="279" data-list-item-id="e2b4d0a4681961f71c362f78ac162c511">They do not try to avoid rails</li> </ul> </li> <li dir="auto" data-line="280" data-list-item-id="e10088507eba569d0ed758d1d72f7197f"><p dir="auto" data-line="280">Fixed an issue causing villagers to occasionally appear lying on the ground rather than in their bed while sleeping. (<a href="https://bugs.mojang.com/browse/MCPE-119736" data-href="https://bugs.mojang.com/browse/MCPE-119736">MCPE-119736</a>)</p></li> </ul><h2 id="movement" dir="auto" data-line="284">Movement</h2><ul dir="auto" data-line="285"><li dir="auto" data-line="285" data-list-item-id="e73241c75c8680091f478b19b8281fd76">Fixed desync in player position when toggling input permissions (<a href="https://bugs.mojang.com/browse/MCPE-232109" data-href="https://bugs.mojang.com/browse/MCPE-232109">MCPE-232109</a>)</li></ul><h2 id="music" dir="auto" data-line="288">Music</h2><ul dir="auto" data-line="289"><li dir="auto" data-line="289" data-list-item-id="e6ad2fe19ce70819d4acc60070de7a507">Fixed long running sounds such as jukebox music from playing in the menu when leaving a multiplayer world</li></ul><h2 id="realms" dir="auto" data-line="292">Realms</h2><ul dir="auto" data-line="293"> <li dir="auto" data-line="293" data-list-item-id="e1c11fbeda0bd76ebbc29209e6e0c7642"><p dir="auto" data-line="293">Added message
Community<p><strong>Posted:</strong> 17 March 2026</p><h4 id="h_01KJWVNWWSJJ5RPG1AV39PK5W6"><strong>Information on Minecraft Preview and Beta:</strong></h4><ul> <li data-list-item-id="e845ec1d3ea36837bcb3fc3b3258a998c">These work-in-progress versions can be unstable and may not be representative of final version quality</li> <li data-list-item-id="e62fde6f91cc409d8571756cb115a79fd">Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at <a href="https://aka.ms/PreviewFAQ" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/PreviewFAQ (Opens in new window or tab)" data-bi-id="n4a3" data-bi-name="aka.ms/previewfaq">aka.ms/PreviewFAQ</a><span role="presentation" aria-hidden="true"></span> </li> <li data-list-item-id="e09e62be97e37a15fe4b33f20d58271e4">The beta is available on Android (Google Play). To join or leave the beta, see <a href="https://aka.ms/JoinMCBeta" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/JoinMCBeta (Opens in new window or tab)" data-bi-id="n5a3" data-bi-name="aka.ms/joinmcbeta">aka.ms/JoinMCBeta</a> <span role="presentation" aria-hidden="true"></span>for detailed instructions</li> </ul><p>It's time for another Preview and Beta release! For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback on these new features at <a href="http://feedback.minecraft.net/" target="_blank" rel="noopener noreferrer" aria-label="feedback.minecraft.net (Opens in new window or tab)" data-bi-id="n6a3" data-bi-name="feedback.minecraft.net">feedback.minecraft.net</a><span role="presentation" aria-hidden="true"></span>, and you can report any bugs you find at <a href="http://bugs.mojang.com/" target="_blank" rel="noopener noreferrer" aria-label="bugs.mojang.com (Opens in new window or tab)" data-bi-id="n7a3" data-bi-name="bugs.mojang.com">bugs.mojang.com</a>.</p><p dir="auto" data-line="2"><strong>Note</strong>: Realms cannot be joined in this week's preview, they will be back working next week. Thanks for your patience!</p><h1 id="features-and-bug-fixes" dir="auto" data-line="4">Features and Bug Fixes</h1><h2 id="blocks" dir="auto" data-line="6">Blocks</h2><ul dir="auto" data-line="8"> <li dir="auto" data-line="8" data-list-item-id="e16008537b24ba48512ff3c935f191e29"><p dir="auto" data-line="8">Tall Seagrass no longer breaks when generated using Bonemeal (<a href="https://bugs.mojang.com/browse/MCPE-112509" data-href="https://bugs.mojang.com/browse/MCPE-112509">MCPE-112509</a>)</p></li> <li dir="auto" data-line="10" data-list-item-id="e0c2603a12c1f0cf1b1e2f2dbb8c3ca0a"><p dir="auto" data-line="10">Bone Meal no longer produces Seagrass's upper half above other plants (<a href="https://bugs.mojang.com/browse/MCPE-224063" data-href="https://bugs.mojang.com/browse/MCPE-224063">MCPE-224063</a>)</p></li> </ul><h2 id="general" dir="auto" data-line="11">General</h2><ul dir="auto" data-line="14"><li dir="auto" data-line="14" data-list-item-id="ef63e143768374aeb35c1d7ac2ffbba11">Fall damage visual effects now trigger when the entity hits the ground</li></ul><h2 id="graphical" dir="auto" data-line="14">Graphical</h2><ul dir="auto" data-line="18"> <li dir="auto" data-line="18" data-list-item-id="e40c5fa9e48d4891770f9da5c8104701a"><p dir="auto" data-line="18">The baby Bees' textures have been updated to match the adult Bees' textures (<a href="https://bugs.mojang.com/browse/MCPE/issues/MCPE-236685" data-href="https://bugs.mojang.com/browse/MCPE/issues/MCPE-236685">MCPE-236685</a>)</p></li> <li dir="auto" data-line="20" data-list-item-id="e7e2ef59bf013f1551b3b82aa8cb9a9c4"><p dir="auto" data-line="20">Fixed an issue where Static Colored Lighting wouldn't propagate in chunks that were completely empty in Vibrant Visuals mode.</p></li> <li dir="auto" data-line="20" data-list-item-id="ec1cd7bde37bcc68078847a0d5b14f6a0"><p dir="auto" data-line="20">Fixed broken or incorrect textures after loading a world (<a href="https://bugs.mojang.com/browse/MCPE-202009" target="_blank" rel="noopener noreferrer">MCPE-202009</a>)</p></li> </ul><h2 id="input" dir="auto" data-line="18">Input</h2><ul dir="auto" data-line="24"><li dir="auto" data-line="24" data-list-item-id="e2bca957c05dcd749ae5f8a8c96236afe">Fixed changing from handheld to docked Joy-Cons preventing input</li></ul><h2 id="mobs" dir="auto" data-line="21">Mobs</h2><ul dir="auto" data-line="28"> <li dir="auto" data-line="28" data-list-item-id="ef46f60e617b9bdf7b41c3a2efe657f8f"><p dir="auto" data-line="28">Updated the Snow Fox baby's sleeping texture; eyes are now dark blue to match adult's sleeping texture (<a href="https://bugs.mojang.com/browse/MCPE-236972" title="https://bugs.mojang.com/browse/mcpe-236972" data-href="https://bugs.mojang.com/browse/MCPE-236972">MCPE-236972</a>)</p></li> <li dir="auto" data-line="30" data-list-item-id="e4da0964175af1032d40f075525d2c6b2"><p dir="auto" data-line="29">Baby Zombies are no longer levitating when riding baby mobs</p></li> <li dir="auto" data-line="31" data-list-item-id="e094a2304088b22fadd4e7c74aa62286e"><p dir="auto" data-line="32">The rabbits' idle animation has been disabled while they are leashed</p></li> <li dir="auto" data-line="33" data-list-item-id="e4db987f5cf7662d288ccaa34c74ae421"><p dir="auto" data-line="34">The baby Wolves' hind legs are now rotated correctly while sitting</p></li> <li dir="auto" data-line="35" data-list-item-id="ea8f2317a9ce80ae98698ebd0e1ef1a56"><p dir="auto" data-line="36">Fixed a bug where Slime family mobs' bounce animations would snap abruptly</p></li> </ul><h2 id="sounds" dir="auto" data-line="28">Sounds</h2><ul dir="auto" data-line="40"><li dir="auto" data-line="40" data-list-item-id="ee02c3bbbf2ec57827fb4b609322133d3"> <p dir="auto" data-line="40">Baby spawn sounds now play with the correct pitch for the following baby mobs:</p> <ul dir="auto" data-line="42"> <li dir="auto" data-line="42" data-list-item-id="ed5ca2d5cae00c378306e1e2afb0a707a">Baby Pig</li> <li dir="auto" data-line="43" data-list-item-id="e675e92bdef5a7ba7a420285c2a27a721">Baby Cat</li> <li dir="auto" data-line="44" data-list-item-id="ef3fdf78058abd4fdfad629830db38914">Baby Chicken</li> <li dir="auto" data-line="45" data-list-item-id="eb2e4c52df1f1b6389681f53005e35650">Baby Horse</li> <li dir="auto" data-line="46" data-list-item-id="edec9bdb655d3c61b9f49bccd93a0d527">Baby Wolf</li> </ul> </li></ul><h2 id="stability-and-performance" dir="auto" data-line="36">Stability and Performance</h2><ul dir="auto" data-line="49"> <li dir="auto" data-line="49" data-list-item-id="e0bc431008d1299c75415c2e1abf1173a"><p dir="auto" data-line="49">Fixed a crash that could occur when loading the Token FAQ page on PlayStation</p></li> <li dir="auto" data-line="51" data-list-item-id="e1b81e4c78b26b3422c6b99bcab7447ae"><p dir="auto" data-line="51">Fixed crash that could occur when logging Molang content</p></li> </ul><h2 id="user-interface" dir="auto" data-line="40">User Interface</h2><ul dir="auto" data-line="52"> <li dir="auto" data-line="55" data-list-item-id="ea4df7912eed52049693dfbe5c3d5c5bc"><p dir="auto" data-line="55">Fixed caret movement acting twice and backspace deleting too many characters when using a physical keyboard on iOS</p></li> <li dir="auto" data-line="57" data-list-item-id="e1242d8c025bbe4e51b5e6f50f1a3b0a7"><p dir="auto" data-line="57">Improved how scrollable screen content is displayed in Ore UI menu screens on devices with notches, rounded corners or safe zones applied. Content now smoothly scrolls beneath the safe area instead of being cut off.</p></li> <li dir="auto" data-line="58" data-list-item-id="e76a3ef0de57a50abac662dda635ccc23"><p dir="auto" data-line="58">Furnace recipes will now unlock when you collect the corresponding material. The feature is available under "Experimental"</p></li> </ul><h1 id="technical-updates" dir="auto" data-line="45">Technical Updates</h1><h2 id="blocks-1" dir="auto" data-line="47">Blocks</h2><ul dir="auto" data-line="61"> <li dir="auto" data-line="64" data-list-item-id="e72920143155eea3f03955389f4a7a94d"><p dir="auto" data-line="64">The pick-block action will now give the desired item in a flowerpot when the "minecraft:block_placer" component is defined with "replace_block_item" set to true (<a href="https://bugs.mojang.com/browse/MCPE-234586" data-href="https://bugs.mojang.com/browse/MCPE-234586">MCPE-234586</a>)</p></li> <li dir="auto" data-line="66" data-list-item-id="e7313341168f9e0cb6d0342826797e4dd"><p dir="auto" data-line="66">Fix validation of large geometries that are scaled down with a transformation component (<a href="https://bugs.mojang.com/browse/MCPE-236317" data-href="https://bugs.mojang.com/browse/MCPE-236317">MCPE-236317</a>)</p></li> </ul><h2 id="ai-goals" dir="auto" data-line="51">AI Goals</h2><ul dir="auto" data-line="67"> <li dir="auto" data-line="70" data-list-item-id="e243189dacfa03b7fb1fa4503c2fb4178"><p dir="auto" data-line="70">Made the schema for <code>minecraft:behavior.jump_around_target</code> stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.20 and newer. Float Range fields <code>valid_distance_to_target</code> and <code>landing_distance_from_target</code> now only accepts an object with <code>min</code> and <code>max</code> values. Other formats will fail to parse</p></li> <li dir="auto" data-line="72" data-list-item-id="ecffd32c1c25b35dd66ce32b8c73ae3ba"><p dir="auto" data-line="72">Made the schema for <code>minecraft:behavior.jump_to_block</code> stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.20 and newer. Float Range field <code>cooldown_range</code> now only accepts an object with <code>min</code> and <code>max</code> values. Other formats will fail to parse</p></li> <li dir="auto" data-line="74" data-list-item-id="e9772f075b8a2f70b796c439cf13be218"><p dir="auto" data-line="74">Made the schema for <code>minecraft:behavior.move_around_target</code> stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.20 and newer. Float Range field <code>destination_position_range</code> now only accepts an object with <code>min</code> and <code>max</code> values. Other formats will fail to parse</p></li> <li dir="auto" data-line="76" data-list-item-id="e3012e13e68cc87abdf833ff332e76968"> <p dir="auto" data-line="76">Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.20 and newer.</p> <ul dir="auto" data-line="78"> <li dir="auto" data-line="78" data-list-item-id="e81753b90db42691044402b7dfbe05764"><code>minecraft:behavior.find_cover</code></li> <li dir="auto" data-line="79" data-list-item-id="e1438c7466265b7311b01b404f58108df"><code>minecraft:behavior.find_mount</code></li> <li dir="auto" data-line="80" data-list-item-id="ebdb604bc12fe71689262eb40aa7bc478"><code>minecraft:behavior.find_underwater_treasure</code></li> <li dir="auto" data-line="81" data-list-item-id="ea4b334ccfedf47e912b4312ba0e0068a"><code>minecraft:behavior.flee_sun</code></li> </ul> </li> <li dir="auto" data-line="82" data-list-item-id="e5b0538a2b894a9e7634d4a62c0b73ca6"> <p dir="auto" data-line="82">Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.20 and newer.</p> <ul dir="auto" data-line="84"> <li dir="auto" data-line="84" data-list-item-id="e8b3ae4daf759822e208f2f865942071f"><code>minecraft:behavior.float</code></li> <li dir="auto" data-line="85" data-list-item-id="ef94713ccc49ea6d1fb8fad285d8835e1"><code>minecraft:behavior.follow_owner</code></li> <li dir="auto" data-line="86" data-list-item-id="ec9348a9d492488b770977467a5dcf1b9"><code>minecraft:behavior.follow_parent</code></li> <li dir="auto" data-line="87" data-list-item-id="e08201c9b6bfcb5780ee428b27fa97cce"><code>minecraft:behavior.hold_ground</code></li> </ul> </li> </ul><h2 id="api" dir="auto" data-line="66">API</h2><ul dir="auto" data-line="87"> <li dir="auto" data-line="90" data-list-item-id="e20c4e4cf57d2e3eca7f38d19f76e3610"><p dir="auto" data-line="90">Added <code>maximumRenderDistance</code> property to <code>DebugShape</code> .</p></li> <li dir="auto" data-line="92" data-list-item-id="eccac98c0f5ce1818efe22eae84901b3b"><p dir="auto" data-line="92">Added <code>maximumRenderDistance</code> property to <code>PrimitiveShape</code> .</p></li> <li dir="auto" data-line="94" data-list-item-id="eb56844927836de18f5a19a728705144a"><p dir="auto" data-line="94">The default render distance used by <code>DebugShape</code> and <code>PrimitiveShape</code> is now your client's render distance, instead of infinity. If you'd like to match the old behavior, you can set <code>maximumRenderDistance</code> to a very large number (Infinity isn't valid in scripting due to platform differences unfortunately).</p></li> <li dir="auto" data-line="95" data-list-item-id="ef3fac2a46cfa1ed1378f25bc997ea732"><p dir="auto" data-line="95">Added <code>InvalidType</code> and <code>UnsupportedValue</code> to <code>InvalidArgumentErrorType</code> enum in <code>@minecraft/common</code> v1.3.0</p></li> </ul><h3 id="ddui" dir="auto" data-line="72">DDUI</h3><ul dir="auto" data-line="73"><li dir="auto" data-line="98" data-list-item-id="ed1de08ef028d605e8f91bf67560435dd">Made close buttons client authoritative so that forms close more quickly.</li></ul><h2 id="editor" dir="auto" data-line="75">Editor</h2><ul dir="auto" data-line="98"> <li dir="auto" data-line="101" data-list-item-id="edfdcd6dc899c46ac3cd6d5d64b3d349e"><p dir="auto" data-line="101">Toast notifications are grouped when multiple errors are triggered rapidly.</p></li> <li dir="auto" data-line="103" data-list-item-id="e9e03e564dc563a3ea6b83ab294fa1872"><p dir="auto" data-line="103">Disabled left mouse button paste in Paste Preview when Keyboard-only cursor mode is active</p></li> <li dir="auto" data-line="105" data-list-item-id="e83490be6b29f8ce822c1edfa79121d35"><p dir="auto" data-line="105">Added the Primitives tool to the Editor tool rail</p></li> <li dir="auto" data-line="107" data-list-item-id="efd8f7a8688106854acda057459bbdbbe"><p dir="auto" data-line="107">Fixed Paste Preview appearing at an unpredictable position when entering Keys Only cursor mode from the dropdown, T key, or tool activation while Keys Only is already selected. The preview now appears at the block the player is looking at, or 32 blocks in front of the camera if no block is in view.</p></li> <li dir="auto" data-line="109" data-list-item-id="ecd0883535be6ca80f4802b252cb27b29"><p dir="auto" data-line="109">Implemented auto-save for structure detail setting and removed Save button and Save menu from structure detail pane</p></li> <li dir="auto" data-line="111" data-list-item-id="e47370a35ab65dd9c4ad5b0c9041a9aee"><p dir="auto" data-line="111">The Vibrant Visuals generate resource pack button now exports any edited configurations to a resource pack with a folder link provided</p></li> </ul><h2 id="entity-filters" dir="auto" data-line="83">Entity Filters</h2><ul dir="auto" data-line="112"><li dir="auto" data-line="115" data-list-item-id="e73d32c3ec9b95140e8c9a8a418b36583"> <p dir="auto" data-line="115">Removed "has_equipment_block_tag" entity filter</p> <ul dir="auto" data-line="117"><li dir="auto" data-line="117" data-list-item-id="efddf34dda639fb98186d376df4ae8e4e">We should not be looking at block tags on items for item behavior, and because of this the filter is being removed</li></ul> </li></ul><h2 id="general-1" dir="auto" data-line="87">General</h2><ul dir="auto" data-line="117"> <li dir="auto" data-line="120" data-list-item-id="e546d946da887c797e485dd030534df9e">Upgraded particles, trading, and cameras JSON resources to Cereal slice 1.26.10 and re-serialized to align with the updated schema.</li> <li dir="auto" data-line="120" data-list-item-id="ef9a87de7e20443cdcb3aeccc591fad8c">Updated new features in structure pools to include data driven features.</li> </ul><h2 id="items" dir="auto" data-line="90">Items</h2><ul dir="auto" data-line="121"><li dir="auto" data-line="124" data-list-item-id="ede35b8b32234f50f32ca68b4422b794e">New 1.26.10 attachables now use a new 'controller.render.armor.v2' render_controller rather than using an updated 'controller.render.armor'. Fixes some creator content's custom armor not rendering properly</li></ul><h2 id="network-protocol" dir="auto" data-line="93">Network Protocol</h2><ul dir="auto" data-line="128"><li dir="auto" data-line="128" data-list-item-id="e5c8eba90c9152c9914b64042dc2c73df">Modified the binary format of PlayerEnchantOptionsPacket</li></ul><h2 id="user-interface-1" dir="auto" data-line="96">User Interface</h2><ul dir="auto" data-line="128"><li dir="auto" data-line="132" data-list-item-id="e7e0021051641e9879c032924679d4b8f">Fixed an issue causing the HUD to fail to load after disabling Screen Animations in-game, sometimes causing a soft-lock issue (<a href="https://bugs.mojang.com/browse/MCPE-236881" data-href="https://bugs.mojang.com/browse/MCPE-236881">MCPE-236881</a>)</li></ul><h1 id="experimental-technical-updates">Experimental Technical Updates</h1><h2 id="api-1" dir="auto" data-line="101">API</h2><ul dir="auto" data-line="134"> <li dir="auto" data-line="138" data-list-item-id="e992d3149563a538933a724f79b35ded5">Added <code>opPlayer</code> and <code>deopPlayer</code> functions to <code>@minecraft/server-admin</code> in beta</li> <li dir="auto" data-line="139" data-list-item-id="e2de0eb4dcfeab09f1a279cca51eb9613">Added <code>allowCheats</code> boolean property to the <code>World</code> class in <code>@minecraft/server</code> in beta</li> <li dir="auto" data-line="140" data-list-item-id="edc062808ddfcfc167e2fdd339e5740bf">Added WebSocket clients to <code>@minecraft/server-net</code> in beta<ul dir="auto" data-line="141"> <li dir="auto" data-line="141" data-list-item-id="ed2e07f55354a79d3b95e17232760f240"> <code>WebSocket</code> class added which is used to create and connect websocket clients. This is created as the global <code>websocket</code> object in <code>@minecraft/server-net</code> </li> <li dir="auto" data-line="142" data-list-item-id="e10db7cfe711bfcf39211e4f25e352ba0"> <code>WebSocketClient</code> class added to interact with the websocket and receive data from the server through events</li> </ul> </li> <li dir="auto" data-line="143" data-list-item-id="ed259ff002ff6397808bc716283be24ca">Moving <code>BiomeTypes.getAll</code> to <code>2.7.0</code> in <code>@minecraft/server</code> </li> <li dir="auto" data-line="144" data-list-item-id="e52138a2455946dfd837f39c2e034629e">Moving <code>BiomeTypes.get</code> to <code>2.7.0</code> in <code>@minecraft/server</code> </li> <li dir="auto" data-line="145" data-list-item-id="e93bfca0f9be5bf231a4605a7ed0a37ce">Moving <code>BiomeType.hasTags</code> to <code>2.7.0</code> in <code>@minecraft/server</code> </li> <li dir="auto" data-line="146" data-list-item-id="e9f341df6f88d2f91252d2849c2d49df2">Moving <code>BiomeType.getTags</code> to <code>2.7.0</code> in <code>@minecraft/server</code> </li> </ul>
Community<p><strong>Posted:</strong> 10 March 2026</p><h4 id="h_01KJWVNWWSJJ5RPG1AV39PK5W6"><strong>Information on Minecraft Preview and Beta:</strong></h4><ul> <li data-list-item-id="e845ec1d3ea36837bcb3fc3b3258a998c">These work-in-progress versions can be unstable and may not be representative of final version quality</li> <li data-list-item-id="e62fde6f91cc409d8571756cb115a79fd">Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at <a href="https://aka.ms/PreviewFAQ" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/PreviewFAQ (Opens in new window or tab)" data-bi-id="n4a3" data-bi-name="aka.ms/previewfaq">aka.ms/PreviewFAQ</a><span role="presentation" aria-hidden="true"></span> </li> <li data-list-item-id="e09e62be97e37a15fe4b33f20d58271e4">The beta is available on Android (Google Play). To join or leave the beta, see <a href="https://aka.ms/JoinMCBeta" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/JoinMCBeta (Opens in new window or tab)" data-bi-id="n5a3" data-bi-name="aka.ms/joinmcbeta">aka.ms/JoinMCBeta</a> <span role="presentation" aria-hidden="true"></span>for detailed instructions</li> </ul><p>It's time for another Preview and Beta release! For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback on these new features at <a href="http://feedback.minecraft.net/" target="_blank" rel="noopener noreferrer" aria-label="feedback.minecraft.net (Opens in new window or tab)" data-bi-id="n6a3" data-bi-name="feedback.minecraft.net">feedback.minecraft.net</a><span role="presentation" aria-hidden="true"></span>, and you can report any bugs you find at <a href="http://bugs.mojang.com/" target="_blank" rel="noopener noreferrer" aria-label="bugs.mojang.com (Opens in new window or tab)" data-bi-id="n7a3" data-bi-name="bugs.mojang.com">bugs.mojang.com</a>.</p><p> </p><h1 id="h_01KKC1YQSJ3BWN4H1589EDA7KX">Features and Bug Fixes</h1><h2 id="achievements" dir="auto" data-line="26">Achievements</h2><ul dir="auto" data-line="4"><li dir="auto" data-line="4" data-list-item-id="eccbb240710de54d4092c607d3583a5b6">Fixed the Time Played stat briefly showing "-1 hours" on the Achievements screen while loading (<a href="https://bugs.mojang.com/browse/MCPE-230285" data-href="https://bugs.mojang.com/browse/MCPE-230285">MCPE-230285</a>)</li></ul><h2 id="blocks" dir="auto" data-line="29">Blocks</h2><ul dir="auto" data-line="7"><li dir="auto" data-line="7" data-list-item-id="edf26c045c7accb4fd6a985ac82553167">Grass Blocks can now spawn Tall Grass when bone mealed</li></ul><h2 id="gameplay" dir="auto" data-line="32">Gameplay</h2><ul dir="auto" data-line="10"> <li dir="auto" data-line="10" data-list-item-id="ec73dca65f8f6ac3c2978ec7b9588169b">Fixed knockback effect to behave more like Java edition (<a href="https://bugs.mojang.com/browse/MCPE-190868" data-href="https://bugs.mojang.com/browse/MCPE-190868">MCPE-190868</a>)</li> <li dir="auto" data-line="11" data-list-item-id="eeecb68444badc6ffaf457424034da892">Fixed an issue that caused players camera to rotate while interacting with blocks when using Full Keyboard Mode (<a href="https://bugs.mojang.com/browse/MCPE-235656" data-href="https://bugs.mojang.com/browse/MCPE-235656">MCPE-235656</a>)</li> </ul><h2 id="graphical" dir="auto" data-line="38">Graphical</h2><ul dir="auto" data-line="16"> <li dir="auto" data-line="16" data-list-item-id="e59d23b10d64888affadc801a039920b9">Fixed an issue where Spyglass and Carved Pumpkin overlay were not being hidden while taking a screenshot in Vibrant Visuals. (<a href="https://bugs.mojang.com/browse/MCPE-219934" data-href="https://bugs.mojang.com/browse/MCPE-219934">MCPE-219934</a>)</li> <li dir="auto" data-line="17" data-list-item-id="e28c4dd22f00fcfb27d2351ab4f1dc66d">Fixed a bug where MERS textures were visible on the front of shields with banner patterns in Vibrant Visuals. (<a href="https://bugs.mojang.com/browse/MCPE-235081" data-href="https://bugs.mojang.com/browse/MCPE-235081">MCPE-235081</a>)</li> <li dir="auto" data-line="18" data-list-item-id="ef5763a204baf7e2812adc724dc3b4c5c">Fixed a bug where emissive, metalness, and roughness values would not be loaded properly when switching to the Ray Traced graphics mode while in a world.</li> <li dir="auto" data-line="19" data-list-item-id="e2fe4cba79c3bfad773924f240207829a">Added Sky Flashing effect in The End for Fancy graphics mode.</li> <li dir="auto" data-line="20" data-list-item-id="e2c2d65e1614edb41ca1ce4587eff6e4a">Added Vibrant Visuals support for all Shelf blocks</li> </ul><h2 id="items" dir="auto" data-line="45">Items</h2><ul dir="auto" data-line="24"> <li dir="auto" data-line="24" data-list-item-id="e259841e852612c7f8103ba659188da34">Baby Mobs no longer show green growth particles when being fed while their growth is stopped by a Golden Dandelion</li> <li dir="auto" data-line="25" data-list-item-id="ee2a5c83d724c4273ba354f370ad1bc42">The Torch recipe is now unlocked by acquiring a Stick, Coal, Charcoal, or a Pickaxe of any type</li> </ul><h2 id="mobs" dir="auto" data-line="50">Mobs</h2><ul dir="auto" data-line="28"> <li dir="auto" data-line="28" data-list-item-id="ef9deffa9962fec522bac4b6e5d2a7c2d">Added Vibrant Visual support for Nautilus Armors</li> <li dir="auto" data-line="29" data-list-item-id="ebe9829b189278ba848a425c4c329a3b0">Baby Squid hitbox correctly bounds the mob</li> <li dir="auto" data-line="30" data-list-item-id="ee6aa22b42240d18656e032f903b60e1d">Baby Turtle now has swimming animations</li> <li dir="auto" data-line="31" data-list-item-id="eb2c4a286fc052891fc4e2d865cd9588c">Baby Glow Squid hitbox correctly bounds the mob</li> <li dir="auto" data-line="32" data-list-item-id="e203bae4ff34160f9f0d325d01297010f">Baby Striders are no longer floating above ground (<a href="https://bugs.mojang.com/browse/MCPE-236393" data-href="https://bugs.mojang.com/browse/MCPE-236393">MCPE-236393</a>)</li> <li dir="auto" data-line="33" data-list-item-id="e4e5cbde1736e77ada0dfe722981197e1">Villagers move at correct speed when moving to workstations (<a href="https://bugs.mojang.com/browse/MCPE-236656" data-href="https://bugs.mojang.com/browse/MCPE-236656">MCPE-236656</a>)</li> <li dir="auto" data-line="34" data-list-item-id="e4fe4a1c275ea95d9fe6504cc856f5b74">Fixed Baby Zombie Piglin snout texture to be front facing</li> <li dir="auto" data-line="35" data-list-item-id="eee41f5715afe80054f665ff85d061b40">Fixed adult Rabbit textures which had a line under their head</li> <li dir="auto" data-line="36" data-list-item-id="e23700b7eacb685e9baea8e7ce046e547">Got rid of extra pixels in Warm Baby Pig texture</li> <li dir="auto" data-line="37" data-list-item-id="e2f36d45ae966684988529e05460fa85a">Fixed Baby Hoglin's crest texture so its on both sides</li> <li dir="auto" data-line="38" data-list-item-id="e126239c621a36939f98aa6e3181dabda">Updates the Brown Baby Panda texture to be more consistant with the other's</li> <li dir="auto" data-line="39" data-list-item-id="e0b972937476c1944c98ace717510c31d">Got rid of the dark stripe on the back of the Baby Panda's heads</li> <li dir="auto" data-line="40" data-list-item-id="e13da6cdbba10637daaf2de8c65c72851">Fixed underside texture of Baby Goat and Baby Snifflet to be consistant with the adults. Fixed back of Baby Dolphin's head which had inconsistent pixels</li> <li dir="auto" data-line="41" data-list-item-id="e0a033c4ae01929263e73f8174492a3a4">Updated the top of the Chainmail Baby Armor Helmet to match the adult's</li> <li dir="auto" data-line="42" data-list-item-id="ec1b9ca5c8d89bb50f6647c958c45d55a">Mobs now correctly bounce after making contact with Slime Blocks and Beds, instead of bouncing mid-air before impact</li> <li dir="auto" data-line="43" data-list-item-id="e397985f415191dcbe20808ac7d27b771">Mobs now emit a vibration of frequency 2 when bouncing on Beds and Slime Blocks</li> </ul><h2 id="realms" dir="auto" data-line="68">Realms</h2><ul dir="auto" data-line="46"> <li dir="auto" data-line="46" data-list-item-id="e31add7dd3bb67ce4f7998ecdc2840313">Fixed an issue where the save world modal would remain active after use.</li> <li dir="auto" data-line="47" data-list-item-id="eb1145c39b1893ba7ef54aff75eebf1ed">Fixed 'Create on Realms' button in the create new world screen</li> <li dir="auto" data-line="48" data-list-item-id="eb735ac4aeea2effff09a074a902c1d81">Removed subscriptions tabs from in-game Realms settings</li> </ul><h2 id="sounds" dir="auto" data-line="73">Sounds</h2><ul dir="auto" data-line="51"> <li dir="auto" data-line="51" data-list-item-id="ef327cda4d0cd02fe1f2b2cd9aba0f5dd">Adult Pigs and Baby Pig now have eating sounds</li> <li dir="auto" data-line="52" data-list-item-id="e111ae830c8daf0e31564758c512b9ea3">Trumpet note block instrument is now added to all Copper variants</li> </ul><h2 id="user-interface" dir="auto" data-line="77">User Interface</h2><ul dir="auto" data-line="55"><li dir="auto" data-line="55" data-list-item-id="edb53325b751dcc4ad6de5f5ec8bd6c23">Fixed PS4/5 store logo not appearing after navigating to the sidebar pages</li></ul><h1 id="technical-updates" dir="auto" data-line="80">Technical Updates</h1><h2 id="ai-goals" dir="auto" data-line="82">AI Goals</h2><ul dir="auto" data-line="60"> <li dir="auto" data-line="60" data-list-item-id="e468ccd11c5c384fbe8f3d5ae1639e04b">Made the schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.20 and newer<ul dir="auto" data-line="61"> <li dir="auto" data-line="61" data-list-item-id="e128c0956fbca618a40a8e9ec026e4190"><code>minecraft:behavior.hide</code></li> <li dir="auto" data-line="62" data-list-item-id="e95254a565fef10f2c9a97caccf2f7bc1"><code>minecraft:behavior.mingle</code></li> <li dir="auto" data-line="63" data-list-item-id="e0b59b47b8302db4a100cc304ec02e199"><code>minecraft:behavior.move_to_poi</code></li> <li dir="auto" data-line="64" data-list-item-id="e0d56be6c88536a3a4505f2971d19a4e6"><code>minecraft:behavior.move_to_village</code></li> <li dir="auto" data-line="65" data-list-item-id="e1a929ec4f2297d3e3de7fa2e8b47bf4c"><code>minecraft:behavior.sleep</code></li> <li dir="auto" data-line="66" data-list-item-id="e267bfe546a0fccea4c62ffed99b7e458"><code>minecraft:behavior.stroll_towards_village</code></li> </ul> </li> <li dir="auto" data-line="67" data-list-item-id="e5b7a8b3393aad765f91854f4be375fe8">Made the schema for <code>minecraft:behavior.equip_item</code> stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.20 and newer</li> <li dir="auto" data-line="68" data-list-item-id="e10d5cf65244ce5e07124777911808159">Made the schema for <code>minecraft:behavior.move_outdoors</code> stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.20 and newer</li> <li dir="auto" data-line="69" data-list-item-id="e98aa443dd48bc6c15a3cf0f855f92509">Made the schema for <code>minecraft:behavior.move_indoors</code> stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.20 and newer</li> <li dir="auto" data-line="70" data-list-item-id="e29d380c7689a8f6100fbc29f7600a2a1">Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.20 and newer.<ul dir="auto" data-line="71"> <li dir="auto" data-line="71" data-list-item-id="e53e06d44002411043368ef8496654e2f"><code>minecraft:behavior.admire_item</code></li> <li dir="auto" data-line="72" data-list-item-id="ece036aa0091ac7c8f71f96652620e567"><code>minecraft:behavior.barter</code></li> <li dir="auto" data-line="73" data-list-item-id="ee5034b1587b5364d681600105b8310d8"><code>minecraft:behavior.eat_carried_item</code></li> </ul> </li> <li dir="auto" data-line="74" data-list-item-id="eaa51787f9c53b600769e3f82e7a9f13c">The <code>sound_interval</code> float range field in <code>minecraft:behavior.admire_item</code> now only accepts an object with <code>min</code> and <code>max</code> values. Other formats will fail to parse</li> </ul><h2 id="api" dir="auto" data-line="99">API</h2><ul dir="auto" data-line="77"> <li dir="auto" data-line="77" data-list-item-id="e209767b8aad2610a294caa045315a35b">Released <code>@minecraft/server</code> version 2.7.0.</li> <li dir="auto" data-line="78" data-list-item-id="e8d5aa552aa7b6fe77201d3631c047efb">Added <code>@minecraft/server</code> version 2.8.0-beta.</li> <li dir="auto" data-line="79" data-list-item-id="e59fe219d43274b1de776aa45e614b05f">Released <code>AimAssistCategory</code> from <code>beta</code> to <code>v2.6.0</code> </li> <li dir="auto" data-line="80" data-list-item-id="e07ec9e0a9f0b9782e92182130ca86266">Released <code>AimAssistCategorySettings</code> from <code>beta</code> to <code>v2.6.0</code> </li> <li dir="auto" data-line="81" data-list-item-id="e1d7e7664e1e1477137a54ec993999693">Released <code>AimAssistPreset</code> from <code>beta</code> to <code>v2.6.0</code> </li> <li dir="auto" data-line="82" data-list-item-id="ed6d16c17886f4de8d068bbf97fb2c455">Released <code>AimAssistPresetSettings</code> from <code>beta</code> to <code>v2.6.0</code> </li> <li dir="auto" data-line="83" data-list-item-id="e92850f6eed795aec24a612a30a2ca7d8">Released <code>AimAssistRegistry</code> from <code>beta</code> to <code>v2.6.0</code> </li> <li dir="auto" data-line="84" data-list-item-id="e7c5baeb203bec1f4bc0165557f893d2e">Released <code>PlayerAimAssist</code> from <code>beta</code> to <code>v2.6.0</code> </li> <li dir="auto" data-line="85" data-list-item-id="e0020ce472182e2efa61a30f6dd679338">Released <code>PlayerAimAssistSettings</code> from <code>beta</code> to <code>v2.6.0</code> </li> <li dir="auto" data-line="86" data-list-item-id="eba4f559c098225713001b98cf0d8fb21">Released <code>AimAssistTargetMode</code> from <code>beta</code> to <code>v2.6.0</code> </li> <li dir="auto" data-line="87" data-list-item-id="e47d5af7cae67960704fae8ed9a84ffbc">Released <code>World.getAimAssist</code> from <code>beta</code> to <code>v2.6.0</code> </li> <li dir="auto" data-line="88" data-list-item-id="ea5944f1edc92de16882c20615ef44611">Released <code>Player.getAimAssist</code> from <code>beta</code> to <code>v2.6.0</code> </li> <li dir="auto" data-line="89" data-list-item-id="e7d032a334dbc51c3c94f13cb7f74b9f0">A new field <code>embed_in_surface</code> has been added to the schema of <code>snap_to_surface_feature</code>, which allows specifying whether the snapped feature should be embedded in the located surface. Defaults to <code>false</code> </li> </ul><h2 id="blocks-1" dir="auto" data-line="114">Blocks</h2><ul dir="auto" data-line="92"> <li dir="auto" data-line="92" data-list-item-id="edf94f467242a2ae2717848b10be2c08e">Fixed issue causing items with item lock component to be put in decorated pots (<a href="https://bugs.mojang.com/browse/MCPE-184636" data-href="https://bugs.mojang.com/browse/MCPE-184636">MCPE-184636</a>)</li> <li dir="auto" data-line="93" data-list-item-id="e04d2cc0bd384a07f01b68ac00322b711">For <code>format_version</code> >= <strong>1.26.20</strong> the component <code>minecraft:redstone_producer</code> cannot be defined in the <strong>permutations</strong> array without defining it in the base <strong>components</strong> object as well (<a href="https://bugs.mojang.com/browse/MCPE-234647" data-href="https://bugs.mojang.com/browse/MCPE-234647">MCPE-234647</a>)</li> <li dir="auto" data-line="94" data-list-item-id="e29832ac3f9a58df5a50aa2a00046e4c5">Removed the warning message if the optional property <code>strongly_powered_face</code> of component <code>minecraft:redstone_producer</code> is not defined (<a href="https://bugs.mojang.com/browse/MCPE-234635" data-href="https://bugs.mojang.com/browse/MCPE-234635">MCPE-234635</a>)</li> <li dir="auto" data-line="95" data-list-item-id="e6cea2d7a071dc10ec193797fcd8df327">Custom block with an icon item will now correctly display the icon in setblock command. (<a href="https://bugs.mojang.com/browse/MCPE-235787" data-href="https://bugs.mojang.com/browse/MCPE-235787">MCPE-235787</a>)</li> <li dir="auto" data-line="96" data-list-item-id="ee959b60fb1b168541f95264362bc00ff">Fixed <code>"minecraft:placement_filter"</code> for blocks with trait <code>minecraft:multi_block</code> </li> <li dir="auto" data-line="97" data-list-item-id="eff493235bcd54930ab44c0df26987222">If no value is given for the "texture" field in "minecraft:destruction_particles", the "down" or "*" texture will be used from "minecraft:material_instances" instead of the dirt texture. (<a href="https://bugs.mojang.com/browse/MCPE-234708" data-href="https://bugs.mojang.com/browse/MCPE-234708">MCPE-234708</a>)</li> <li dir="auto" data-line="98" data-list-item-id="e605d4c87a779d52a6c1c64697db83267">Fixed custom blocks with the 'minecraft:tick' component ticking more than expected when placed via a structure (<a href="https://bugs.mojang.com/browse/MCPE-236362" data-href="https://bugs.mojang.com/browse/MCPE-236362">MCPE-236362</a>)</li> <li dir="auto" data-line="99" data-list-item-id="e7a57177a8c95a14ea814a03554dc2459">Fixed minecraft:block_placer component's replace_block_item property. The block will now properly use the overridden block item. (<a href="https://bugs.mojang.com/browse/MCPE-236314" data-href="https://bugs.mojang.com/browse/MCPE-236314">MCPE-236314</a>)</li> <li dir="auto" data-line="100" data-list-item-id="e5403a2c2b532ff323f61d7b34a87fe43">Fixed y-offset for 'flower_pottable' blocks in flower pots to match vanilla for versions <code>1.26.20+</code> (<a href="https://bugs.mojang.com/browse/MCPE-234585" data-href="https://bugs.mojang.com/browse/MCPE-234585">MCPE-234585</a>)</li> <li dir="auto" data-line="101" data-list-item-id="e84182f5733ce56caa4b497694eaaa8a6">We are fully enabling the block schema parsing update that was tested during <code>1.26.10</code> previews. These changes will be shipping as part of <code>1.26.20</code> and start with this first preview.</li> <li dir="auto" data-line="102" data-list-item-id="efae8a9a372cc78e33a4f85ad6501da6f">The custom block json api has the following changes that will affect loading of block json with format version <code>1.26.20</code> and up.<ul dir="auto" data-line="103"> <li class="wysiwyg-list-bold" dir="auto" data-line="103" data-list-item-id="e5897ba87e6aa9758182b2c993ae20bb4"> <strong>General</strong><ul dir="auto" data-line="104"><li dir="auto" data-line="104" data-list-item-id="e046b9332448c99a1131a9432b707a9ef">Namespace constraints have been tweaked but everything permitted before should still be valid.<ul dir="auto" data-line="105"><li dir="auto" data-line="105" data-list-item-id="ec5cf1fddb850dd0ad8e66ed897d52e81">This can affect the identifiers used for the block, states and menu category groups.</li></ul> </li></ul> </li> <li class="wysiwyg-list-bold" dir="auto" data-line="106" data-list-item-id="e00ee5ffccea8683e57950d64376aec0f"> <strong>Block Traits</strong><ul dir="auto" data-line="107"> <li dir="auto" data-line="107" data-list-item-id="eb80132c4062055ef8dbc46be285e9834">"<code>placement_direction</code>" trait, validation change: The rotation offset does not accept a 0.5 tolerance anymore.<ul dir="auto" data-line="108"> <li dir="auto" data-line="108" data-list-item-id="e5eb12d27ca2e47fdbd4f85b740883cc1">Input value must be a multiple of 90.0</li> <li dir="auto" data-line="109" data-list-item-id="e9fc8db1564e4d3f4b131892c37e0c5f2">The value must be in the range 0.0 to 360.0 inclusive.</li> </ul> </li> <li dir="auto" data-line="110" data-list-item-id="ead31bbbe519478804d43837624c0c6c5">"<code>blocks_to_corner_with</code>" now requires "<code>minecraft:corner_and_cardinal_direction</code>" to be one of the "<code>enabled_states</code>" for the "<code>placement_direction</code>" trait.</li> </ul> </li> <li class="wysiwyg-list-bold" dir="auto" data-line="111" data-list-item-id="e5a7d8ddefea5acdc62e5ad634a9ca4c9"> <strong>Category</strong><ul dir="auto" data-line="112"> <li dir="auto" data-line="112" data-list-item-id="e6b1e5a3808c3e625397766277c20fd4a">"<code>menu_category</code>", validation change: An empty "<code>group</code>" value is not allowed.</li> <li dir="auto" data-line="113" data-list-item-id="e856e87672912226dd57bef8e4326cb69">The "<code>group</code>" field can either exist with a non-empty value or not exist at all.</li> <li dir="auto" data-line="114" data-list-item-id="ead5dd0aedd2383f8fd74f30a086b04cf">"<code>category</code>" is now a required field, when using "<code>menu_category</code>". This is strictly enforced now.</li> </ul> </li> <li class="wysiwyg-list-bold" dir="auto" data-line="115" data-list-item-id="e6eef734eaa9eaafe348e40eb09a1217d"> <strong>Components</strong><ul dir="auto" data-line="116"> <li dir="auto" data-line="116" data-list-item-id="e5d1278fe69158c9b304174242edb2b0c">"<code>minecraft:flower_pottable</code>", validation change: It is restricted outside of root components object.</li> <li dir="auto" data-line="117" data-list-item-id="e251acc21b08fb2ddc9714da4e958b49d">"<code>minecraft:geometry</code>", validation change: The constraint on "<code>culling_shape</code>" identifier is strictly enforced now.<ul dir="auto" data-line="118"> <li dir="auto" data-line="118" data-list-item-id="e221b4dde3f98309e5da9d7586638b101">When using the minecraft namespace, the only currently available culling shape identifiers are : "<code>minecraft:empty</code>" or "<code>minecraft:unit_cube</code>".</li> <li dir="auto" data-line="119" data-list-item-id="efdbe0500a67fa328ec6aabba05a5ac2e">When using no namespaces or a custom one, the names must start and end with an alpha-numeric character.</li> </ul> </li> <li dir="auto" data-line="120" data-list-item-id="eb9ac76a6d93a3ab3ee1dffd75c0225a3">"<code>minecraft:light_dampening</code>" and "<code>minecraft:light_emission</code>", validation change: They now strictly enforce the value to be between 0 and 15 inclusive.</li> <li dir="auto" data-line="121" data-list-item-id="e781e939dee671c068f3e9b6f9ef94bf8">There is a breaking change to how tags are defined.<ul dir="auto" data-line="122"> <li dir="auto" data-line="122" data-list-item-id="ef5442089753628d1dd94945c8a5fa90e">As of version <code>1.26.20</code>, tags cannot freely live as top level entities in the components array.</li> <li dir="auto" data-line="123" data-list-item-id="ec3c632d97a15e015be6df6be7e15aa3e">They must live inside the "<code>minecraft:tags</code>" component, which accepts an array of tags of the format :<ul dir="auto" data-line="124"><li dir="auto" data-line="124" data-list-item-id="ed1ad4768c1ac1af85d036515fa016839">"<code>minecraft:tags</code>": <code>["minecraft:crop", "custom:custom_tag"]</code>.</li></ul> </li> <li dir="auto" data-line="125" data-list-item-id="eee295f36149779c8839de3d2b0aa3ba2">The values must have the format "<code><namespace>:<tag_name></code>".</li> <li dir="auto" data-line="126" data-list-item-id="ec5cf41ec56b8c9260ff50ded3241855c">They no longer need to be prefixed with <code>tag:</code> </li> </ul> </li> </ul> </li> </ul> </li> </ul><h2 id="commands" dir="auto" data-line="150">Commands</h2><ul dir="auto" data-line="128"><li dir="auto" data-line="128" data-list-item-id="e40e57cd0b8cb3be4a93db50d2b112663">Fixed issue where player could still auto-jump after using the /inputPermissions command to disable jumping (<a href="https://bugs.mojang.com/browse/MCPE-235573" data-href="https://bugs.mojang.com/browse/MCPE-235573">MCPE-235573</a>)</li></ul><h2 id="components" dir="auto" data-line="154">Components</h2><ul dir="auto" data-line="132"> <li dir="auto" data-line="132" data-list-item-id="ef4ce0002a260cd8b78d937404e63b78c">Fixed issue with mob projectile accuracy going negative on higher difficulty settings</li> <li dir="auto" data-line="133" data-list-item-id="ec46af4faa99cbb07af42e7595bf62727">Fixed bug in "minecraft:interact" where combining "drop_item_slot" and "equip_item_slot" would not equip the given item</li> <li dir="auto" data-line="134" data-list-item-id="eb2da8a4ff2759462ee0f0a202271da58">The "minecraft:damage_sensor" component's "deals_damage" field now supports an additional value:<ul dir="auto" data-line="135"><li dir="auto" data-line="135" data-list-item-id="e545b06ceec107291c74d8e3817f70a3d">"no_but_entity_effects_apply":<ul dir="auto" data-line="136"> <li dir="auto" data-line="136" data-list-item-id="e1e2677e5f3db6b5517a7bd5ecfd1c8cf">Damage is not applied to the entity</li> <li dir="auto" data-line="137" data-list-item-id="e828bd654116d5dfa6ba63ca1a80d47c5">Knockback and enchantments are applied</li> <li dir="auto" data-line="138" data-list-item-id="e0b1afa5e5d572e908faf407e411551cc">The attacker's weapon is used as normal</li> <li dir="auto" data-line="139" data-list-item-id="e3270b8d11a552c5128dc6ef502e3af1b">The entity does not flash red</li> </ul> </li></ul> </li> <li dir="auto" data-line="140" data-list-item-id="e3b74ca7b5558a629f1e005f4107c7260">Descriptions for custom blocks with <code>minecraft:display_name</code> now return correct values (<a href="https://bugs.mojang.com/browse/MCPE-236308" data-href="https://bugs.mojang.com/browse/MCPE-236308">MCPE-236308</a>)</li> </ul><h2 id="editor" dir="auto" data-line="165">Editor</h2><ul dir="auto" data-line="143"> <li dir="auto" data-line="143" data-list-item-id="e0a754c11d44fe817adbde297ef437cbc">Fixed a bug in Terrain Flatten mode where adjusting the brush height made the brush harder to use</li> <li dir="auto" data-line="144" data-list-item-id="e0eb0a7cd8ae2078730c5a3ddb48648e7">Changed default X and Z axis mirror keybindings for Paste Preview to use SHIFT + CTRL modifiers</li> <li dir="auto" data-line="145" data-list-item-id="e9179806128e5d281cd489ab8f88dc42b">Changed default axis lock keybinding for Ruler tool to use SHIFT + CTRL modifiers</li> <li dir="auto" data-line="146" data-list-item-id="ee9b773acff93932e30f78a306877ed6a">Added unbound keybindings for core panels</li> <li dir="auto" data-line="147" data-list-item-id="ebc3376d822613ad5336e2ff5c9b371a5">Fixed a bug where can't undo/redo the operations of deselect and replace blocks from manifest table in Marquee and Freehand mode.</li> <li dir="auto" data-line="148" data-list-item-id="e68109806a6562f4fcad76801375043e5">Fixed Vector3 Timeline bug to avoid time values beyond neighboring nodes' time bounds in the edit popup</li> <li dir="auto" data-line="149" data-list-item-id="e210a2abbd664556a1e84ab418eb2eb66">Added optional drag and drop support for <code>ICollectionTreePropertyItem</code> API entries</li> <li dir="auto" data-line="150" data-list-item-id="eb3798beccc611d4eccd431e443d92a58">Added <code>location</code> to <code>IRootPropertyPaneOptions</code> to display root panes over the viewport instead of within a drawer</li> <li dir="auto" data-line="151" data-list-item-id="e88a314825d566e5926a40d0a038b5af9">Added view control pane API support for <code>ICollectionTreePropertyItem</code> </li> <li dir="auto" data-line="152" data-list-item-id="ec8b5abe92d0f3d378d72a52fff52dd54">The Local Lights and Shadow configurations in the Vibrant Visuals pane no longer has a non functioning plus button and is disabled</li> </ul><h2 id="entity-components" dir="auto" data-line="177">Entity Components</h2><ul dir="auto" data-line="155"> <li dir="auto" data-line="155" data-list-item-id="ee5f4e718b23c7de2775fd9b7e0c3801e">The behavior of the <code>minecraft:friction_modifier</code> component now matches its description<ul dir="auto" data-line="156"> <li dir="auto" data-line="156" data-list-item-id="e525d06122eb0008e33e08b7bb226f8f2">The higher its value, the more friction affects an entity:<ul dir="auto" data-line="157"> <li dir="auto" data-line="157" data-list-item-id="e529a7f30adbf3b2aefd75ecb616caed0">0.0 means no friction</li> <li dir="auto" data-line="158" data-list-item-id="edb5b42a8d34022ff1b6b75b5a8f42ec0">1.0 means regular friction</li> <li dir="auto" data-line="159" data-list-item-id="e41945ee21dd1ff2fffb30d396f1ede49">2.0 means double friction</li> </ul> </li> <li dir="auto" data-line="160" data-list-item-id="e54f3c6504c1aeba107e8e0fd962266e6">The component now affects ground friction only, and no longer partially affects air or liquid drag</li> <li dir="auto" data-line="161" data-list-item-id="ecab333cd0f55c3906c442c1f134ec4d4">The legacy incorrect behavior can be re-enabled by adding the <code>minecraft:uses_legacy_friction</code> component<ul dir="auto" data-line="162"><li dir="auto" data-line="162" data-list-item-id="ecf7c8e7ed9e2f990487661451b20f05b">This component is automatically added to all entities with a format version lower than 1.26.20, to ensure their behavior stays unaltered</li></ul> </li> <li dir="auto" data-line="163" data-list-item-id="e40b5b76edff96d87c9b45d82a65589db">The component now properly works on players, and on other client-predicted entities</li> </ul> </li> <li dir="auto" data-line="164" data-list-item-id="e5abc779f53b30a6841df0d5f999d5c9e">Added the <code>minecraft:uses_uniform_air_drag</code> component<ul dir="auto" data-line="165"><li dir="auto" data-line="165" data-list-item-id="e7a1c9f49b02b0012c9928aa0c11859e0">When present, air drag is applied uniformly on both the vertical and horizontal axes, instead of being biased toward horizontal movement</li></ul> </li> <li dir="auto" data-line="166" data-list-item-id="e5d3401f6384c7208f1c62b8ca9e28b37">Added the "minecraft:on_equipment_changed" component, which allows executing entitiy events when items are equipped or unequipped in specific equipment slots<ul dir="auto" data-line="167"> <li dir="auto" data-line="167" data-list-item-id="e3e4724ac47fc7cf2a92814e43629e331">Contains a "slots" field with a list of entries, each with:<ul dir="auto" data-line="168"> <li dir="auto" data-line="168" data-list-item-id="ee9f8e01a7ada2bc2b9effb76e6ebd99e">"slot", the equipment slot to monitor</li> <li dir="auto" data-line="169" data-list-item-id="e8f6e202f93a037ade6afe24e27edea4f">"on_equip", event to f
Community<p>Today we are shipping the first pre-release for Java version 26.1, the Tiny Takeover game drop! From now on, you should mostly see bugs being fixed. In addition to that, pre-releases don't follow the regular snapshot cadence of releasing on Tuesdays, so keep your eyes peeled for the next pre-release.</p><h2 id="h_01KKC5CDFTZ8AEW4F4J9BHMJ0R">Technical Changes</h2><ul> <li data-list-item-id="e519900e1714b2c61adfc67380c5f6001">The Data Pack version is now 101</li> <li data-list-item-id="ef86e026b73e007a54e9d6d5e80241642">The Resource Pack version is now 84</li> <li data-list-item-id="e6cc41dc896847a9896d0c1541ede7769">Changes to the minecraft:nbt text component format</li> <li data-list-item-id="e2e7e59d71f2358df8067a16379283c25">Changes to the minecraft:selector, minecraft:nbt and minecraft:object text component formats</li> </ul><h3 id="h_01KKC5CDFZ8P2A2GMZ0HY76NXY">Network Protocol</h3><h2 id="h_01KKC5CDG03N4JDX2PDXMENJV8">Data Pack Version 101</h2><ul><li data-list-item-id="e9f06d14e316a0e6a4fb30e6dabdcd685">The "Default Components" report generator no longer outputs files for entries without any components</li></ul><h3 id="h_01KKC5CDG0VNW6Q9016HXMT9YH">Commands</h3><h4 id="h_01KKC5CDG0M14NVFKEMA905B6E">Changes to time</h4><p>Syntax:</p><ul><li data-list-item-id="e779a403204f4c945b3eb7d45da91e17e">time [of <clock>] rate <rate> - sets the rate multiplier at which the clock should advance<ul> <li data-list-item-id="e4a17a97e7d9fe0182c1d3a1aa26e16dd">Note: this only changes the rate at which the World Clock and any Timelines dependent on it advance their internal timers<ul><li data-list-item-id="ebeb51d36f1c1599ec542adcd51f7d8bf">For example, in the case of the minecraft:overworld clock, the day/night cycle will pass quicker with a larger value, but actual game simulation will not speed up (as would happen with /tick rate)</li></ul> </li> <li data-list-item-id="e6161776ffffa6934a02ec5ab7c8cca3d">A rate of 1 corresponds to normal speed</li> <li data-list-item-id="e47d493d0e59018f314583d1ff205cdcf">rate is a float between 0 (exclusive) and 1000 (inclusive)</li> </ul> </li></ul><h3 id="h_01KKC5CDG447540GB8S1PXNB7S">Data Components</h3><h4 id="h_01KKC5CDG4PH2DMXY7BQWNEPSN">Modified minecraft:provides_banner_patterns</h4><ul><li data-list-item-id="e4aadfe6dfea018628fc49065d3d4d01d">The component now also accepts an ID or a list of IDs in addition to a tag</li></ul><h4 id="h_01KKC5CDG5KBWPXG8GYYXCVEQQ">Modified minecraft:blocks_attacks</h4><ul><li data-list-item-id="e9c9623da3bf0614ed9572b450313398d">The field bypassed_by now also accepts an ID or a list of IDs in addition to a tag</li></ul><h4 id="h_01KKC5CDG5PZHW2A6S7A79CMBY">Modified minecraft:damage_resistant</h4><ul><li data-list-item-id="e37903badcb74625a35db99f93d0552fb">The field types now also accepts an ID or a list of IDs in addition to a tag</li></ul><h3 id="h_01KKC5CDG6P0XBB7129MZHS1G8">Loot Functions</h3><h4 id="h_01KKC5CDG6HZAC915YMQ9R6V8P">Changed minecraft:set_instrument</h4><ul><li data-list-item-id="ea50874cd04016f21241b9e8c7f9842c7">The options field now also accepts an ID and a list of IDs in addition to a tag</li></ul><h3 id="h_01KKC5CDG7RA4SV3CDSTCYQXV8">Predicates</h3><h4 id="h_01KKC5CDG7JN8840YKSAXG48VF">Added minecraft:environment_attribute_check Loot Predicate</h4><p>Exactly matches the value of an Environment Attribute at a given position. Note: this predicate requires a context with an origin position set as long as the Environment Attribute can vary positionally.</p><p>Format: object with fields:</p><ul> <li data-list-item-id="ec187f4fd426d8a9566a5c0a874e5799d">attribute - Environment Attribute ID to test</li> <li data-list-item-id="e52ebca8e7e720293f6d623b52a5668a1">value - Exact value of the Environment Attribute to match</li> <li data-list-item-id="ec893d04b6c2c8f421fba39ec1fcd186d">e.g. {condition: 'environment_attribute_check', attribute: 'gameplay/piglins_zombify', value: true}</li> </ul><h3 id="h_01KKC5CDG8GK4JCWPY85BB94TG">Number Providers</h3><h4 id="h_01KKC5CDG9061XYXA5WYJB06R1">Added minecraft:environment_attribute</h4><p>Fetches and provides the value of an Environment Attribute (that can be represented as a number). Note: this provider requires a context with an origin position set as long as the Environment Attribute can vary positionally.</p><p>Format: object with fields:</p><ul> <li data-list-item-id="efe8a4bd1dc13637fa52bf9e7127288f3">attribute - Environment Attribute ID to fetch</li> <li data-list-item-id="ea399a62c0427c084a683180b3e461372">e.g. {type: 'environment_attribute', attribute: 'gameplay/sky_light_level'}</li> </ul><h3 id="h_01KKC5CDG9YGGKP1V372QPCXHM">World Generation</h3><h4 id="h_01KKC5CDG9KFD81XZ1QE8YTRE5">Flower Features</h4><ul> <li data-list-item-id="e636d519f924034722bd03203ef9ac711">Features spawned from Bone Meal are no longer restricted to the flower feature type, and instead controlled by the #can_spawn_from_bone_meal Configured Feature Tag</li> <li data-list-item-id="e468e695695a58add0a9012ab5ac56ee4">The flower, flower_no_bonemeal, and random_patch feature types have been removed<ul><li data-list-item-id="e1db870536275dc931afdc2c13b3b888e">Instead, patches can be expressed as a sequence of count and random_offset placement modifiers</li></ul> </li> </ul><h4 id="h_01KKC5CDGBX0HW8YRZ0SW6GK88">Int Providers</h4><h5 id="h_01KKC5CDGC8VPWF53428PTNJTW">Added trapezoid Int Provider</h5><p>Select a random value with a trapezoid distribution, similar to the trapezoid Float Provider.</p><p>Format: object with fields:</p><ul> <li data-list-item-id="e8ef278f8b867824038be67a8ada0fd3f">min: integer, the minimum value to generate</li> <li data-list-item-id="e15db74bc96bb5a680c42a48c47cd0128">max: integer, the maximum value to generate</li> <li data-list-item-id="e6101e1549d8ce33b19db68177c8ec146">plateau: integer, the width of the "plateau" of the distribution in which all values are equally likely to occur<ul> <li data-list-item-id="e66667e1aff96be252a12b52f7f3b113c">A value of 0 is equivalent to a triangle distribution</li> <li data-list-item-id="e304f62fe48cf905cb13c83757e3d7964">A value of max-min is equivalent to a uniform distribution</li> </ul> </li> </ul><h3 id="h_01KKC5CDGD8ZJDWXPTZAWM150D">Tags</h3><h4 id="h_01KKC5CDGDNAAWFJGG54HJ33QN">Configured Feature Tags</h4><ul><li data-list-item-id="ea7619feeea6ea5ddbb37ae7baad69b3c">Added #can_spawn_from_bone_meal - features that, when added in a biome, can be spawned when using Bone Meal in that biome</li></ul><h3 id="h_01KKC5CDGEJ14H9J0DA9QGV845">Text components</h3><h4 id="h_01KKC5CDGEERPPF8GGG05W1VGA">`minecraft:object</h4><ul> <li data-list-item-id="e1734b879a9cbdddf7dc3840b444017ab">Added a new optional field named fallback that contains a text component to be used when object component itself can't be displayed (for example when printing messages in server logs or during narration)</li> <li data-list-item-id="edfb25f4647760c8f302d614572c5b3f9">Objects of type player (player heads) no longer can be used in server status messages (MotD)<ul><li data-list-item-id="e87590a04b1e28977ca1dfdff657d5c15">All components of that type will be replaced by a fallback text</li></ul> </li> </ul><h2 id="h_01KKC5CDGE27QAZ73TSWGB4R3K">Resource Pack Version 84</h2><ul><li data-list-item-id="e67b520b93bce0000b8a41e66aae65fcd">Updated textures for Pup to fix issues with overlapping textures</li></ul><h3 id="h_01KKC5CDGEBSNT88NFP4QM9KQS">Item Models</h3><h4 id="h_01KKC5CDGFX8YAS8XEA7GVX44N">minecraft:end_cube Special Model Type</h4><ul> <li data-list-item-id="ed25237310e8c45b1702f9094339dce42">New special model type that renders a cube with the same texture effects as the End Portal and the End Gateway blocks</li> <li data-list-item-id="efc53de2907275cbcfaa9f343e475dbc3">Fields:<ul><li data-list-item-id="e674ad943b4017c6138ade93aaed7c187">effect - texture effect to apply, one of: portal, gateway</li></ul> </li> </ul><h3 id="h_01KKC5CDGGE82JY6VT5NE5H4V6">Block State Rendering</h3><ul><li data-list-item-id="e6c8c57a11a1d17531f5abd14852a5fb1">End Gateway and End Portal should now look the same when rendered on a Block Display as they look when placed in world</li></ul><h3 id="h_01KKC5CDGGZZVYPJ4CHSG57HK0">Shaders & Post-process Effects</h3><ul><li data-list-item-id="e682c79f0616264497713c88034d84548">The core/rendertype_translucent_moving_block shaders have been removed in favor of core/block</li></ul><h2 id="h_01KKC5CDGG2RN3ZWA3TQMC2MZB">Fixed bugs in 26.1 Pre-Release 1</h2><ul> <li data-list-item-id="e5e17ae98ecb37894792ca8e4c94bc0ff"> <a href="https://bugs.mojang.com/browse/MC-195237" data-bi-id="n1a3" data-bi-ct="text" data-bi-cn="mc-195237" data-bi-ecn="mc-195237">MC-195237</a> - End portals and end gateways held by endermen or as block display entities are not rendered, but nether portals are</li> <li data-list-item-id="ef8204477031a03cc90f57b6a1d004747"> <a href="https://bugs.mojang.com/browse/MC-230746" data-bi-id="n2a3" data-bi-ct="text" data-bi-cn="mc-230746" data-bi-ecn="mc-230746">MC-230746</a> - Pointed dripstone does not grow with a waterlogged block 2 blocks above it but does fill cauldrons</li> <li data-list-item-id="ea119eae2e7cd75e0e3e76fed3cc28e77"> <a href="https://bugs.mojang.com/browse/MC-305518" data-bi-id="n3a3" data-bi-ct="text" data-bi-cn="mc-305518" data-bi-ecn="mc-305518">MC-305518</a> - Baby wolves' tail uses an incorrect UV map</li> <li data-list-item-id="e37ad06005cb80e1707b89ee8e1ce8073"> <a href="https://bugs.mojang.com/browse/MC-305702" data-bi-id="n4a3" data-bi-ct="text" data-bi-cn="mc-305702" data-bi-ecn="mc-305702">MC-305702</a> - Zombies and their variants have lost their special animation when holding spears</li> <li data-list-item-id="e7c5be0f0a5d86f8de6a496b8fd56ac45"> <a href="https://bugs.mojang.com/browse/MC-305914" data-bi-id="n5a3" data-bi-ct="text" data-bi-cn="mc-305914" data-bi-ecn="mc-305914">MC-305914</a> - /swing does not swing players' arms on their perspective</li> <li data-list-item-id="e64e0acdbe1b29a146bdfed95f816e4dd"> <a href="https://bugs.mojang.com/browse/MC-306056" data-bi-id="n6a3" data-bi-ct="text" data-bi-cn="mc-306056" data-bi-ecn="mc-306056">MC-306056</a> - The selected difficulty does not visually update when going into and out of the game rules menu</li> <li data-list-item-id="ec114f51a36f93f6924ecf6fae24bcbf3"> <a href="https://bugs.mojang.com/browse/MC-306232" data-bi-id="n7a3" data-bi-ct="text" data-bi-cn="mc-306232" data-bi-ecn="mc-306232">MC-306232</a> - The block breaking animation on banners is now amplified</li> <li data-list-item-id="e910cd2522438374c6a9d3761f33e2e05"> <a href="https://bugs.mojang.com/browse/MC-306315" data-bi-id="n8a3" data-bi-ct="text" data-bi-cn="mc-306315" data-bi-ecn="mc-306315">MC-306315</a> - The left side of wolf pups' heads is misaligned, causing a gap and texture error</li> <li data-list-item-id="eb7cda2c8ed5757b0cae904fff3550a4a"> <a href="https://bugs.mojang.com/browse/MC-306338" data-bi-id="n9a3" data-bi-ct="text" data-bi-cn="mc-306338" data-bi-ecn="mc-306338">MC-306338</a> - Baby zombified piglins' snout texture was made for a 4×3×1 cube model, even though the snout model is actually a 3×3×1 cube</li> <li data-list-item-id="e3cc3fe3e6a9140d422f890150af0ae7a"> <a href="https://bugs.mojang.com/browse/MC-306341" data-bi-id="n10a3" data-bi-ct="text" data-bi-cn="mc-306341" data-bi-ecn="mc-306341">MC-306341</a> - Helmets on baby humanoids shift off-center when their heads rotate</li> <li data-list-item-id="ef68c97ffa87eec315a025c39679593e0"> <a href="https://bugs.mojang.com/browse/MC-306427" data-bi-id="n11a3" data-bi-ct="text" data-bi-cn="mc-306427" data-bi-ecn="mc-306427">MC-306427</a> - Certain mobs holding items with empty "kinetic_weapon" components crash the game whenever target acquisition succeeds</li> <li data-list-item-id="ecc6a7d5300e1769fffdffa9b74bde911"> <a href="https://bugs.mojang.com/browse/MC-306532" data-bi-id="n12a3" data-bi-ct="text" data-bi-cn="mc-306532" data-bi-ecn="mc-306532">MC-306532</a> - The error that occurred when a resource pack used textures that were too large is now incomprehensible</li> <li data-list-item-id="e4bb544f280b0ce4383d513aa543e4bf9"> <a href="https://bugs.mojang.com/browse/MC-306571" data-bi-id="n13a3" data-bi-ct="text" data-bi-cn="mc-306571" data-bi-ecn="mc-306571">MC-306571</a> - CommandEncoder#copyTextureToBuffer has incorrect parameter validation statements</li> <li data-list-item-id="eb1252a711ea8967c320f6327edce4beb"> <a href="https://bugs.mojang.com/browse/MC-306612" data-bi-id="n14a3" data-bi-ct="text" data-bi-cn="mc-306612" data-bi-ecn="mc-306612">MC-306612</a> - Baby zombies, baby husks, and gurgles now hold items like players do</li> <li data-list-item-id="e8754f78fc0929a6fbe22c023a5f399a7"> <a href="https://bugs.mojang.com/browse/MC-306624" data-bi-id="n15a3" data-bi-ct="text" data-bi-cn="mc-306624" data-bi-ecn="mc-306624">MC-306624</a> - Various translucent geometry is now invisible behind name plates</li> <li data-list-item-id="ea57be3980bd46cbd6ac761e6dcfb7efb"> <a href="https://bugs.mojang.com/browse/MC-306631" data-bi-id="n16a3" data-bi-ct="text" data-bi-cn="mc-306631" data-bi-ecn="mc-306631">MC-306631</a> - Baby zombies, husks, drowned, and zombified piglins spawned by using spawn eggs on normal ones can't pick up items</li> <li data-list-item-id="ed4c6e12430b3cee5120ccfe9d2e7e31a"> <a href="https://bugs.mojang.com/browse/MC-306633" data-bi-id="n17a3" data-bi-ct="text" data-bi-cn="mc-306633" data-bi-ecn="mc-306633">MC-306633</a> - The "Toggle GUI" key bind doesn't work when set to a mouse button</li> <li data-list-item-id="e76ec8917441cd84179c3c02a8f8e2442"> <a href="https://bugs.mojang.com/browse/MC-306653" data-bi-id="n18a3" data-bi-ct="text" data-bi-cn="mc-306653" data-bi-ecn="mc-306653">MC-306653</a> - Name plates are no longer visible through opaque blocks</li> <li data-list-item-id="eff3ff5cbdd82a571956f7d103b05efb8"> <a href="https://bugs.mojang.com/browse/MC-306705" data-bi-id="n19a3" data-bi-ct="text" data-bi-cn="mc-306705" data-bi-ecn="mc-306705">MC-306705</a> - Copper golem statues with a pose now appear upside down as items</li> <li data-list-item-id="ed170d5b58b03675d9957fa7be6158691"> <a href="https://bugs.mojang.com/browse/MC-306706" data-bi-id="n20a3" data-bi-ct="text" data-bi-cn="mc-306706" data-bi-ecn="mc-306706">MC-306706</a> - The game hangs/freezes upon losing focus</li> <li data-list-item-id="e414698930d97bb61860d2f64392ec72f"> <a href="https://bugs.mojang.com/browse/MC-306708" data-bi-id="n21a3" data-bi-ct="text" data-bi-cn="mc-306708" data-bi-ecn="mc-306708">MC-306708</a> - Block state rendering of chests for the left and right block states uses the single chest texture</li> <li data-list-item-id="e7a2ddb797210159204458e5747aa1289"> <a href="https://bugs.mojang.com/browse/MC-306713" data-bi-id="n22a3" data-bi-ct="text" data-bi-cn="mc-306713" data-bi-ecn="mc-306713">MC-306713</a> - The most transparent pixels of the gradient banner patterns are no longer visible</li> <li data-list-item-id="eb24a180d1179f0c088802126869c807e"> <a href="https://bugs.mojang.com/browse/MC-306742" data-bi-id="n23a3" data-bi-ct="text" data-bi-cn="mc-306742" data-bi-ecn="mc-306742">MC-306742</a> - Rendering an empty item model with oversized_in_gui causes a crash</li> <li data-list-item-id="eac6a2a546478acd23807ea60d1bf586a"> <a href="https://bugs.mojang.com/browse/MC-306748" data-bi-id="n24a3" data-bi-ct="text" data-bi-cn="mc-306748" data-bi-ecn="mc-306748">MC-306748</a> - Profiler tick ended before path was fully popped (remainder: 'root'). Mismatched push/pop?</li> <li data-list-item-id="e33af41634f23f931fdce6e1843a0f91d"> <a href="https://bugs.mojang.com/browse/MC-306796" data-bi-id="n25a3" data-bi-ct="text" data-bi-cn="mc-306796" data-bi-ecn="mc-306796">MC-306796</a> - Text displays with see_through set to 1 now z-fight with themselves</li> </ul><h2 id="h_01KKC5CDGQYEAAYT606KQR6BEN">Get the Pre-Release</h2><p>Pre-Releases are available for Minecraft: Java Edition. To install the Pre-Release, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download" data-bi-id="n26a3" data-bi-ct="text" data-bi-cn="minecraft launcher" data-bi-ecn="minecraft launcher">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.</p><p><strong>Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</strong></p><p>Cross-platform server jar:</p><ul><li data-list-item-id="e7448cf08f398d34fca59b877bc49dc85"><a href="https://piston-data.mojang.com/v1/objects/07127fc27cad5f29b326cb9c5ef8bb24599e2c11/server.jar" data-bi-id="n27a3" data-bi-ct="text" data-bi-cn="minecraft server jar" data-bi-ecn="minecraft server jar">Minecraft server jar</a></li></ul><p>Report bugs here:</p><ul><li data-list-item-id="e51ca20f4ec742cde708f0b90df4e5ac3"> <a href="https://bugs.mojang.com/projects/MC/summary" data-bi-id="n28a3" data-bi-ct="text" data-bi-cn="minecraft issue tracker" data-bi-ecn="minecraft issue tracker">Minecraft issue tracker</a>!</li></ul><p>Want to give feedback?</p><ul><li data-list-item-id="ed3587c4d09578c2b582c12f1d10352d2">For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/" data-bi-id="n29a3" data-bi-ct="text" data-bi-cn="feedback site" data-bi-ecn="feedback site">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft" data-bi-id="n30a3" data-bi-ct="text" data-bi-cn="official minecraft discord" data-bi-ecn="official minecraft discord" data-bi-socchn="discord" data-bi-bhvr="SOCIALLIKE">official Minecraft Discord</a>.</li></ul>
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