TEXUREON
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Community<div><div> <p>Chaos Cubed has landed in Minecraft Java Edition! Explore a striking cave biome filled with bubbling sulfur pools, build with sulfur and cinnabar, and discover the sulfur cube's curious appetite for blocks! From bouncing and sliding to explosive surprises, this unpredictable mob unlocks exciting new ways to build, compete, and survive. Play Chaos Cubed today in Minecraft!</p> <p>Happy mining!</p> <h2 id="h_01KV8G7B361F0ZKQVVMM81SRR2">New Features</h2> <ul> <li data-list-item-id="e2fb230a2a0da7eae071a4a7f0a2325c7">Added the Sulfur Cube mob</li> <li data-list-item-id="eb883023e28458f1f0e917883b05eded3">Added the Sulfur Caves biome</li> <li data-list-item-id="e366633d47c93cf070a1fa689b846faad">Added the Cinnabar and Sulfur block sets</li> <li data-list-item-id="e848e7b9dc5b393e7187b8df4dd8476c5">Added the Sulfur Spike and Potent Sulfur block</li> <li data-list-item-id="ea53b48ba1e706737673690d3de05f108">Added a new Music Disc with the track "Bounce" by fingerspit</li> <li data-list-item-id="eab8917f8345f5afc021dd7e1b1ec4acd">Added 5 new music tracks by fingerspit</li> <li data-list-item-id="eb45f8c044c0dfef47bcf77dbd4fc946f">Added the Friends List</li> <li data-list-item-id="e10c2317efd4bf242eda92d5bb4ca3a4d">Added new settings for Friends List in Online Options</li> <li data-list-item-id="e3f0c1a26e172108d8e97a5c4e998c27e">Added experimental support for rendering the game through Vulkan</li> <li data-list-item-id="e59ff1c8dd94601a83baf2b60f6198122">Added new option "Graphics API" in Video Settings</li> <li data-list-item-id="eb8fd6c1b0f834c17964ebe0ccd3e5c99">Added Swiss French, Chuvash, Gallo, Uzbek, and Võro language support to the game</li> </ul> <h3 id="h_01KV8G7B3ESFD0TB9GTMS2FZEF">Sulfur Cube</h3> <h3 id="h_01KV8G7B3ECYQ10ZSZCDVMNABB"> </h3> </div></div><p><img class="wysiwyg-image-resized" style="aspect-ratio: 1280/720; height: auto; width: 896.8px;" src="https://www.minecraft.net/content/dam/minecraftnet/article-asset/2026/minecraft-26-2/26.2_1.jpg" alt="Steve is riding a Pig in a Boat leashed to a Blue Ice absorbed Sulfur Cube, holding a Diamond Spear." width="1280" height="720"></p><div><figure><figcaption><strong>Steve is riding a Pig in a Boat leashed to a Blue Ice absorbed Sulfur Cube, holding a Diamond Spear.</strong> <a href="https://www.minecraft.net/content/dam/minecraftnet/article-asset/2026/minecraft-26-2/26.2_1_original.png" data-bi-id="n1a3" data-bi-ct="text" data-bi-cn="click here for a link to the full-size image." data-bi-ecn="click here for a link to the full-size image.">Click here for a link to the full-size image.</a></figcaption></figure></div><div> <div> </div> <div> <ul> <li data-list-item-id="eb897ee317c5915bf0a1fca09620e54b1">Added the Sulfur Cube mob</li> <li data-list-item-id="eac1bd4fe846ea7a739f93662a5bddba7">Spawns in the new Sulfur Caves biome</li> <li data-list-item-id="e95d3752064f777d7741186127a6f60b6">When a Player interacts with it while holding a block:<ul> <li data-list-item-id="ecfef4b6a6b0cee2bd12105dee379c604">The Sulfur Cube absorbs the block</li> <li data-list-item-id="ea995ace22b7f89c30b209845903db9e9">Its AI is disabled</li> <li data-list-item-id="eefc59d282bc5d91af0cc5e3d07a948e4">While a block is absorbed:<ul> <li data-list-item-id="e775367c9619dcdf2364df45c08a33f45">The Sulfur Cube becomes a physical object:<ul> <li data-list-item-id="e19f23020b35b77ab3612ded9df0f8865">It does not take fall or Player damage</li> <li data-list-item-id="eb8a1fa309183fb40d99b5fa8334053a7">Players can punch and push it</li> </ul> </li> <li data-list-item-id="e2116e9b29b8c66f31eb4e45b295aff6f">It assumes one of the archetypes (listed below), changing its physical properties to match the absorbed block</li> <li data-list-item-id="e3701af6307485161973f1764ae62efea">The Player can interact with it using Shears:<ul> <li data-list-item-id="e70f4baaf582176e6c18e50d86b8c4cce">This removes the absorbed block</li> <li data-list-item-id="e58c33e56366c7f8605b8c982ead80d2f">The Sulfur Cube's AI is re-enabled</li> </ul> </li> </ul> </li> </ul> </li> <li data-list-item-id="e43af18369905684d17d7734cab61c3e8">The Sulfur Cube will follow a Player holding a block it can absorb</li> <li data-list-item-id="e9b0c1e1cd29dc031ef48286d57dac8ee">The Sulfur Cube can look for nearby block items and move towards them to absorb them</li> <li data-list-item-id="e8b428f36eba3f28e2c7f6557ed0674e6">When killed, the Sulfur Cube splits into two smaller Sulfur Cubes</li> <li data-list-item-id="ea4a90080d515e5c878f067c7af953131">Small Sulfur Cubes can be fed Slime Balls to grow into large Sulfur Cubes</li> <li data-list-item-id="ea559a67d683204ecb039434e1a29865b">A large Sulfur Cube can be picked up using an empty Bucket</li> <li data-list-item-id="e4fb664f7163abce01a89c5ccd67821cc">Sulfur Cubes cannot enter Boats, but can ride Minecarts</li> <li data-list-item-id="e5585ad16a59820d44c3c123c4ecffc8f">Dispensers can:<ul> <li data-list-item-id="ed197ed33c6de7b95edd9767c4069a69b">Insert and swap blocks inside a Sulfur Cube</li> <li data-list-item-id="ecfe92fc7f82ada0147c089e4579cc7ab">Use Shears to remove the held block</li> <li data-list-item-id="e79947f4dd299a3f17561d46c7af5b25b">Spawn a Sulfur Cube from a Bucket of Sulfur Cube</li> </ul> </li> <li data-list-item-id="e1de8fc4ac340139013a6b3af099039c0">Pufferfish are not scared by Sulfur Cubes</li> </ul> <h4 id="h_01KV8G7B4DGB73KGAT0C6DWSZ5">Sulfur Cube Archetypes</h4> <h4 id="h_01KV8G7B4E9ZSBZFEP7Z0WPKTJ"> </h4> </div> </div><p><img class="wysiwyg-image-resized" style="aspect-ratio: 1280/720; height: auto; width: 896.8px;" src="https://www.minecraft.net/content/dam/minecraftnet/article-asset/2026/minecraft-26-2/26.2_2.jpg" alt="Noor and Sunny are playing football, using the birch absorbed Sulfur Cube as a ball in a stadium. Steve is goalkeeping." width="1280" height="720"></p><div><figure><figcaption><strong>Noor and Sunny are playing football, using the birch absorbed Sulfur Cube as a ball in a stadium. Steve is goalkeeping.</strong> <a href="https://www.minecraft.net/content/dam/minecraftnet/article-asset/2026/minecraft-26-2/26.2_2_original.png" data-bi-id="n2a3" data-bi-ct="text" data-bi-cn="click here for a link to the full-size image." data-bi-ecn="click here for a link to the full-size image.">Click here for a link to the full-size image.</a></figcaption></figure></div><div> <div> </div> <div> <ul> <li data-list-item-id="e706a3e6eb2ba37bbab5378610ac32030">Each archetype is characterized by the speed of the Sulfur Cube when hit, how bouncy it is when colliding with blocks and collidable entities, as well as its ground friction, air drag, and if it floats in liquids</li> <li data-list-item-id="e439ecc36ebf85462d600bd9eb3725b66">There are the following archetypes:<ul> <li data-list-item-id="efbe99ff76ab3a5b6f7ba00b35b59d8b0">Regular: medium speed, medium bounciness, medium ground friction, and low air drag<ul> <li data-list-item-id="e50908a893c1dd9b3fda60eaf466eea3f">It is buoyant</li> <li data-list-item-id="e67b373fe71162f5011a7d97ad57e91f5">Used when absorbing loose mineral and soil blocks</li> </ul> </li> <li data-list-item-id="e055d2ca2485098485640f44b91cf5397">Bouncy: fast speed, high bounciness, medium ground friction, and low air drag<ul> <li data-list-item-id="e508d9099d78c5adfe7faee6a73b4f7da">It is buoyant</li> <li data-list-item-id="e1c1a83958988c0283baeca82e1f6520f">Used when absorbing wooden blocks</li> </ul> </li> <li data-list-item-id="e13bf27d82a5e13311994889dcdcf961a">Slow Bouncy: slow speed, high bounciness, medium friction, and medium air drag<ul><li data-list-item-id="efc0a64ee0fcce729be0d3e55ac1b7551">Used when absorbing stone-like blocks</li></ul> </li> <li data-list-item-id="e196cc9e550d9169598fcd45f86e80517">Slow Flat: slow speed, low bounciness, medium ground friction, and medium air drag<ul><li data-list-item-id="ee72faaf307c41ff686f1566711735123">Used when absorbing metal blocks</li></ul> </li> <li data-list-item-id="e2d77715c117d4c6ee772a71967fbea7a">Fast Flat: fast speed, low bounciness, medium ground friction, and low air drag<ul><li data-list-item-id="ea14712aa3b6e96f7e334e9ac67f80e38">Used when absorbing organic blocks</li></ul> </li> <li data-list-item-id="efc798cf54fc277fbb8be46e1bed04db9">Light: slow speed, high bounciness, medium ground friction, and high air drag<ul> <li data-list-item-id="e754cc6eb14aa2f70735882b47de64eaa">It is buoyant</li> <li data-list-item-id="e00bffb5bd94420624823a180d81a2696">Used when absorbing wool blocks</li> </ul> </li> <li data-list-item-id="e245129f9908556ad74c268e9dd718808">Fast Sliding: fast speed, no bounciness, low ground friction, and low air drag<ul><li data-list-item-id="e5a2ea2a55dbfc698f59f54986a87826f">Used when absorbing icy blocks</li></ul> </li> <li data-list-item-id="efa63b2c11cefd73b839dadd32e5d94d0">Slow Sliding: slow speed, no bounciness, low ground friction, and low air drag<ul><li data-list-item-id="e6afa656da4a91c9ff3d36fa7f81b6a7a">Used when absorbing shroom blocks</li></ul> </li> </ul> </li> <li data-list-item-id="e016855bbb6aeef36f4346018a2b9e086">There are also the following special archetypes:<ul> <li data-list-item-id="ef6ddd0600d77500abbf89e6c77f1420b">High Resistance: very slow, low drag with low bounce with high friction<ul><li data-list-item-id="e5d25d415a31ae08df564c9c70d28617d">Used when absorbing Soul Sand and Soul Soil</li></ul> </li> <li data-list-item-id="e78f662331f75d9e4b69c8985f8f29fd4">Sticky: same properties as the Fast Flat archetype, but sticks with extremely high ground friction and no bounce to simulate stickiness<ul><li data-list-item-id="ec208c6b1d1376d31a226c8d8e3ae22bb">Used when absorbing a Honeycomb Block</li></ul> </li> <li data-list-item-id="eeabee16dda89b8235c73470aef684dbc">Explosive: similar properties to the Regular archetype with a slightly higher air drag<ul> <li data-list-item-id="ec0f7fbf5ffe858778a26ec13daea62ae">Used when absorbing a TNT block</li> <li data-list-item-id="e0331173cd4d71ead53ae3f2bbc69b9a8">Absorbed TNT can be primed by Redstone, fire sources (including a Dispenser with a Flint and Steel), or nearby explosions</li> <li data-list-item-id="e7e296b6ecd6e7fc1bf1e3f924aa95a14">When primed by fire or Redstone, absorbed TNT uses a fuse time of 6 seconds</li> <li data-list-item-id="e45130630a4bfe5437ef6be6555f0963d">When primed by an explosion, absorbed TNT uses a randomized fuse time between 0.75 and 3 seconds</li> <li data-list-item-id="e4c50a4d82ad11a6d941c8a93d15eead3">Sulfur Cubes with an absorbed, primed TNT block cannot be picked up with a Bucket</li> <li data-list-item-id="eb458fb7b620a78f87a6250fb9e14f17f">Absorbed, primed TNT blocks cannot be sheared out</li> <li data-list-item-id="ea6b762b0968cc9bc96346e0ae82f8e4e">On explosion, no small Sulfur Cubes are spawned</li> </ul> </li> <li data-list-item-id="e2e666b63cd4377f807f6e08fce1f5768">Hot: same properties as the Regular archetype, but damages entities on contact<ul><li data-list-item-id="e695de93d1582b093e600d183602e9f0f">Used when absorbing a Magma Block</li></ul> </li> </ul> </li> </ul> <h3 id="h_01KV8G7B5FXS14MG2FJGD3DH39">Sulfur Caves Biome</h3> <ul> <li data-list-item-id="ec5e0252182d98d0fcdbdaf93ebe42b4b">Added Sulfur Caves biome</li> <li data-list-item-id="e0cb54aed4e9dec4f96c93a1759aa177f">Generates naturally underground</li> <li data-list-item-id="e2d08670c10f47f0b47ffb55c44f41912">The Sulfur Caves biome has bands of Sulfur and Cinnabar</li> <li data-list-item-id="e8f8139ebd1bff4ef6c71b92150e76d3c">Spawns the new Sulfur Cube mob as well as Cave Spiders</li> <li data-list-item-id="e7fdab4d1286cdfdff5d13e4863054b32">Generates with Sulfur Pools which contain Potent Sulfur</li> </ul> <h3 id="h_01KV8G7B5GSDJQ7SMC8F31R4AT"> </h3> </div> </div><p><img class="wysiwyg-image-resized" style="aspect-ratio: 1280/720; height: auto; width: 896.8px;" src="https://www.minecraft.net/content/dam/minecraftnet/article-asset/2026/minecraft-26-2/26.2_3.jpg" alt="Four Minecart with Chests are being pulled from a Nether Portal in a Sulfur Cave Biome." width="1280" height="720"></p><div><figure><figcaption><strong>Four Minecart with Chests are being pulled from a Nether Portal in a Sulfur Cave Biome.</strong> <a href="https://www.minecraft.net/content/dam/minecraftnet/article-asset/2026/minecraft-26-2/26.2_3_original.png" data-bi-id="n3a3" data-bi-ct="text" data-bi-cn="click here for a link to the full-size image." data-bi-ecn="click here for a link to the full-size image.">Click here for a link to the full-size image.</a></figcaption></figure></div><div> <div> </div> <div> <h3 id="h_01KV8G7B5M4JK7A3A2N74FGMN5">Sulfur Spring</h3> <ul> <li data-list-item-id="ebe1827238e15aff4ecf7269217630698">Is a new feature which generates naturally above the Sulfur Caves biome</li> <li data-list-item-id="ebacf1bc656ed718e19d43f1ef811bbaf">Consists of Sulfur, Potent Sulfur, and Magma Blocks</li> <li data-list-item-id="e92596526dafa46b04e7b00693875f9c3">Sulfur Springs come in 4 different size variants:<ul> <li data-list-item-id="eb7df0d635cfb1aa51487965a6c68d60b">Small</li> <li data-list-item-id="ef8027f2634de3f2902c4e11f1175f4d4">Medium</li> <li data-list-item-id="e297cc78d3e6909dafe7d2f21344c0694">Large</li> <li data-list-item-id="e46bfa26f456f6a362e135e4de2a3185d">Extra Large</li> </ul> </li> </ul> <h3 id="h_01KV8G7B5PMC2QZGGRC4N1NZ38">Cinnabar and Sulfur Block Sets</h3> <h3 id="h_01KV8G7B5QH1WGVFR2X8EGVC0Z"> </h3> </div> </div><p><img class="wysiwyg-image-resized" style="aspect-ratio: 1280/720; height: auto; width: 896.8px;" src="https://www.minecraft.net/content/dam/minecraftnet/article-asset/2026/minecraft-26-2/26.2_5.jpg" alt="A cute chimney made of Polished Cinnabar blocks and Cinnabar Bricks in a Forest Biome." width="1280" height="720"></p><div><figure><figcaption><strong>A cute chimney made of Polished Cinnabar blocks and Cinnabar Bricks in a Forest Biome.</strong> <a href="https://www.minecraft.net/content/dam/minecraftnet/article-asset/2026/minecraft-26-2/26.2_5_original.png" data-bi-id="n4a3" data-bi-ct="text" data-bi-cn="click here for a link to the full-size image." data-bi-ecn="click here for a link to the full-size image.">Click here for a link to the full-size image.</a></figcaption></figure></div><div> <div> </div> <div> <ul> <li data-list-item-id="ea530c070db9bff3f1f4659784ea42af7">Added Cinnabar and Sulfur stone block sets</li> <li data-list-item-id="eca116fa8014cf1015d5439187d1c0d3d">Each of them has Polished and Bricks variants</li> <li data-list-item-id="ecdb8da8035089b7cd18f40d1af50ec66">Each variant has its Slabs, Stairs and Walls blocks</li> <li data-list-item-id="e59bdff4ce1a5736af6f78bd5a2be80dd">Added Chiseled Cinnabar and Chiseled Sulfur blocks</li> </ul> <h3 id="h_01KV8G7B5WC7322KKR6YGBSFGF">Potent Sulfur</h3> <ul> <li data-list-item-id="ea8218a0890a5664f60c2786869d3b901">Is a new block that generates naturally in Water Pools inside the Sulfur Caves biome</li> <li data-list-item-id="e7c05efa3c969862fda1d34995cf5e9e5">Produces bubbles which rise up to 4 Water source blocks above it</li> <li data-list-item-id="e8e5b871d4c4d9633e71506e0c71851d4">When placed underneath up to 4 Water source blocks, it generates a cloud of nausea-causing gas on the water surface<ul><li data-list-item-id="e3136c36814c26e4dc408d386ef23ea3d">This cloud spreads across adjacent water with a maximum radius of 3 blocks</li></ul> </li> <li data-list-item-id="e0a03fed1c7876f05b68c1256f7e9def0">Can be crafted from 9 Sulfur blocks</li> <li data-list-item-id="ec74297d38ac48e3bd828ac1b5e830dd7">When placed above a Magma Block or a Lava Block, and under 1-4 Water source blocks, it creates a geyser</li> <li data-list-item-id="e2e95fc83bba202d072cc3974658bc6f2">With Magma underneath, the geyser will erupt at random intervals, shooting a plume of water particles upwards and applying an upward impulse to entities above it</li> <li data-list-item-id="e7c75ca8e83b052e264c906e986896749">With Lava underneath, the geyser eruption is continuous, but with slightly muted sounds compared to the eruption from a Magma Block</li> <li data-list-item-id="e5cd53ee1fd91359a46b4849221460e09">Geyser eruptions emit game events at the beginning and at the end of the eruption that can be detected by Sculk Sensors</li> </ul> <h3 id="h_01KV8G7B5Z7RT1QAP4HYGDBM5V">Sulfur Spike</h3> <h3 id="h_01KV8G7B5Z8RM3A9CAD8Y2134E"> </h3> </div> </div><p><img class="wysiwyg-image-resized" style="aspect-ratio: 1280/720; height: auto; width: 896.8px;" src="https://www.minecraft.net/content/dam/minecraftnet/article-asset/2026/minecraft-26-2/26.2_6.jpg" alt="Efe standing next to a cozy Cinnabar house, looking up to a Glowstone absorbed Sulfur Cube." width="1280" height="720"></p><div><figure><figcaption><strong>Efe standing next to a cozy Cinnabar house, looking up to a Glowstone absorbed Sulfur Cube.</strong> <a href="https://www.minecraft.net/content/dam/minecraftnet/article-asset/2026/minecraft-26-2/26.2_6_original.png" data-bi-id="n5a3" data-bi-ct="text" data-bi-cn="click here for a link to the full-size image." data-bi-ecn="click here for a link to the full-size image.">Click here for a link to the full-size image.</a></figcaption></figure></div><div> <div> </div> <div> <ul> <li data-list-item-id="e8f7da4f88ac853604e33c14747d41430">Is a new block that generates naturally on Sulfur blocks inside the Sulfur Caves biome</li> <li data-list-item-id="ec48524cb97373400fd89babde75f9af0">Forms a stalactite if placed on the ceiling or a stalagmite if placed on the floor</li> <li data-list-item-id="e87da0062e80a471dd3f45d88f8aa3a9e">Can be combined to form longer stalactites & stalagmites</li> <li data-list-item-id="e91df6357b26d99ac6b0cc7e2b0ff7845">Stalactites and stalagmites merge if the tips are next to each other, unless you sneak while placing</li> <li data-list-item-id="e9d42b1f61859e716f1fc167789947d02">Sulfur Spike stalactites can grow when placed under a Sulfur block</li> <li data-list-item-id="e60a317e075f57b90019275c6abcfc0c7">Stalagmites will break if they're not attached to something below</li> <li data-list-item-id="e5a07f7d53dd0e77445415607a89ac632">Stalactites fall down if not attached to something above</li> <li data-list-item-id="e2ae579d2b3bc332265f33b9057d33a48">Being hit by a falling stalactite hurts because they are sharp!</li> <li data-list-item-id="e48f80138725a4bb1668707bc9a46de6a">Stalagmites are not sharp and do not hurt more to land on</li> <li data-list-item-id="e927793ed25f6167eea2b55f4e936e9f8">Thrown Tridents break Sulfur Spikes</li> <li data-list-item-id="e179089160d9dc261a2f905e2348f72e8">Four Sulfur Spikes can be crafted into one Sulfur</li> </ul> <h3 id="h_01KV8G7B66HHT0V88ZAT8ANT4R">Music and Sound</h3> <ul> <li data-list-item-id="e9db0785e52af5f0b7cbba729d728bcea">Added a new music disc:<ul><li data-list-item-id="e2193a82340ca2a890fc5ecbe133bc175">"Bounce" by fingerspit<ul> <li data-list-item-id="e35bc54927364da3e5c888b0a438d55a1">Has a chance of being found in Mineshaft Chest Minecarts that are located in a Sulfur Caves biome</li> <li data-list-item-id="e13e1a08b9b29329eb118c8f4d2c17125">Has a comparator output of 8 when played in a Jukebox</li> </ul> </li></ul> </li> <li data-list-item-id="ebc1ebcd95b3fbd54ed0f9a7786e0cf60">Added 5 new background music tracks by fingerspit:<ul> <li data-list-item-id="efb15f253d7cac81a09c3330a6ee2dd0d">"Shores"</li> <li data-list-item-id="ed27a8978bc7fe0efd0f7418f5ff11961">"Memories"</li> <li data-list-item-id="e7802099e10411b54d6157e8ca1a4b193">"Nightly"</li> <li data-list-item-id="e292e46ecb139696266045bf0c4a733a0">"Home"</li> <li data-list-item-id="e50eabd39953fecec32f5896c9c56a758">"Ebb"</li> </ul> </li> <li data-list-item-id="e5a4de3ea9fb6ecf75109e8f470aaa31d">Added block sounds for Sulfur, Potent Sulfur, and Cinnabar</li> <li data-list-item-id="ec86e9406549ed604eb7c1e94b3dd49bb">Added mob sounds for Sulfur Cube and small Sulfur Cube</li> <li data-list-item-id="eac16e88a288da3629adde38399258ec8">Added sounds for when using a bucket on a Sulfur Cube</li> <li data-list-item-id="e64a6eb8f50991ea8bf119d13bf22889b">Added sounds for geyser eruptions</li> </ul> <h3 id="h_01KV8G7B6DR821367WWXD2EXBM">Advancements</h3> <ul><li data-list-item-id="e944f4c532af7df5c4471ca4a6bcb1f03">Added new "Uh Oh" Husbandry advancement for having a Sulfur Cube absorb a TNT block</li></ul> <p> </p> </div> </div><p><img class="wysiwyg-image-resized" style="aspect-ratio: 1280/720; height: auto; width: 896.8px;" src="https://www.minecraft.net/content/dam/minecraftnet/article-asset/2026/minecraft-26-2/26.2_7.jpg" alt="Steve pushing a Zombie in a minecart towards another minecart with TNT-absorbed Sulfur Cube on top of a mineshaft bridge with rails in a Sulfur Cave Biome." width="1280" height="720"></p><div><figure><figcaption><strong>Steve pushing a Zombie in a minecart towards another minecart with TNT-absorbed Sulfur Cube on top of a mineshaft bridge with rails in a Sulfur Cave Biome.</strong> <a href="https://www.minecraft.net/content/dam/minecraftnet/article-asset/2026/minecraft-26-2/26.2_7_original.png" data-bi-id="n6a3" data-bi-ct="text" data-bi-cn="click here for a link to the full-size image." data-bi-ecn="click here for a link to the full-size image.">Click here for a link to the full-size image.</a></figcaption></figure></div><div> <div> </div> <div> <h3 id="h_01KV8G7B6HRVD3E3V83QYDTW6T">Friends List</h3> <ul> <li data-list-item-id="e44856fc3063fc9e45d621cbd0c9e300c">Added a Friends List, accessible from a new Friends button on the Title Screen and the Pause Menu</li> <li data-list-item-id="e1133e666a49246052f370d67897cce38">The Friends List can be opened with a new key bind (default: "O")</li> <li data-list-item-id="e9c69c454d1396f79e172c647abaabac9">The Friends button shows a notification badge with the number of incoming friend requests, up to 5 (a "more" indicator is shown beyond that)</li> <li data-list-item-id="e3db459c55955ae419d45a2a545b92062">The Friends List is presented as an overlay with two tabs:<ul> <li data-list-item-id="e124fa3d5f82f1a70ca15e3a40eab2f3b">Friends: shows your current friends, lets you remove them, and lets you send a new friend request by Profile Name</li> <li data-list-item-id="ecb543d3dd6c31a2645d1603202b281cc">Pending: shows incoming friend requests (which can be accepted or declined) and outgoing friend requests (which can be canceled)</li> </ul> </li> <li data-list-item-id="ed84215737a8a555dd9430e30533274d5">The presence of your friends is shown under their name in the Friends List as one of the following:<ul> <li data-list-item-id="e03b0d5cf1feafce09e974513fee2b55c">"Offline"</li> <li data-list-item-id="ebadd2c27d3c7058fc1202e1e9ca83988">"Online"</li> <li data-list-item-id="e25e7c2629596a7bcf9f3c2efa72886a6">"Online (LAN)"</li> <li data-list-item-id="e6f6a6aa905050d395ad2b20079dbc575">"Online (World)"</li> <li data-list-item-id="e3925c99a98104df1b5c0123b732a2479">"Online (Realm)"</li> <li data-list-item-id="ef227709350a25d317204fe36fd4c2b15">"Online (Server)"</li> </ul> </li> <li data-list-item-id="ea01d6738d7e18a714bcd05300bbf1f3c">Sending, accepting, declining, cancelling, and removing actions are confirmed in the UI and show a clear error message when the service is unreachable, rate limited, or the requested Profile Name does not exist</li> <li data-list-item-id="e144c2b2c7c92a2fcaa16cc873364e52a">Friend changes that happen while the game is running are shown through toast notifications:<ul> <li data-list-item-id="ea88fd8ad279e867de07be263f0ee71d4">When a friend request is sent</li> <li data-list-item-id="e7aa8440b2b9cbfbf7c125b2fbae7c749">When a friend request is received</li> <li data-list-item-id="e399de69fa180cf9648621d3815cbb8e1">When an outgoing friend request is accepted by the other player</li> </ul> </li> <li data-list-item-id="e477a0e5bad89ac7ba9979df9b40f3444">Toasts show the other player's face when the skin is available</li> <li data-list-item-id="ea94f89ce7c751a62f4985b89727e2c6b">The Friends List checks for updates once per minute while the Friends List is open, or every 5 minutes otherwise</li> <li data-list-item-id="e152cf4adf112421ee6c332eabc2f16ef">The first time the Friends button is shown on the Title Screen, a confirmation dialog is presented to opt in to the Friends List</li> <li data-list-item-id="e01b728a2fbc02df318adf6eef729f94a">The Friends List, friend request privacy, and the Microsoft account safety settings link are managed from the new "Friends List" section in Online Options</li> <li data-list-item-id="ee1119caa44777196f25d9f6a2dee350b">Players that have their chat settings set to "Friends Only" on their Xbox profile will only see chat messages from other players if they are friends</li> </ul> <p> </p> </div> </div><p><img class="wysiwyg-image-resized" style="aspect-ratio: 1280/720; height: auto; width: 896.8px;" src="https://www.minecraft.net/content/dam/minecraftnet/article-asset/2026/minecraft-26-2/26.2_8.jpg" alt="A new user interface for Friends List feature." width="1280" height="720"></p><div><figure><figcaption><strong>A new user interface for Friends List feature.</strong> <a href="https://www.minecraft.net/content/dam/minecraftnet/article-asset/2026/minecraft-26-2/26.2_8_original.png" data-bi-id="n7a3" data-bi-ct="text" data-bi-cn="click here for a link to the full-size image." data-bi-ecn="click here for a link to the full-size image.">Click here for a link to the full-size image.</a></figcaption></figure></div><div> <div> </div> <div> <h3 id="h_01KV8G7B6V8M9TRTD2AYA1VESJ">Friends List Settings in Online Options</h3> <ul> <li data-list-item-id="e2b78c88a6032b285bd7f9980fe2a853f">Added a setting to control the availability of the Friends List and its features in Online Options</li> <li data-list-item-id="e35137bf4a4c7d1dfa799ec8527e4521b">Added an "In-Game Notification" toggle in Online Options to control whether Friends List toasts appear while in a world</li> <li data-list-item-id="ecfacacf6472961f97f0de7d6bc9ef94f">Added an "Allow Requests" toggle in Online Options to control whether other players can send you friend requests</li> <li data-list-item-id="ea5a5ae47a50979d9644a673115762527">Added a "Visibility" option in Online Options screen to control how much activity is shared with friends (default: "All")<ul> <li data-list-item-id="e54aa4111f623e332e63bd47c80ae1247">"Full": shares in-game activity</li> <li data-list-item-id="e9ae08c17ea887d9e28a9947bf4476d4f">"Hidden": no activity shared, appearing as "Offline" to friends</li> <li data-list-item-id="e520dce5a5d3b27ef4ec0c97f2e8fb457">"Limited": activity sharing limited to "Online" & "Offline"</li> </ul> </li> <li data-list-item-id="ea25e023d062b50cb63e2a70ba9f01071">Added an "Xbox Settings..." button in Online Options that opens the Microsoft account privacy and online safety settings</li> </ul> <h3 id="h_01KV8G7B6YRZVEMMXZNRJA15Z5">Vulkan Support</h3> <ul> <li data-list-item-id="e1ef50b05a25abe942a1d283f4bcee34f">As <a href="https://www.minecraft.net/article/another-step-towards-vibrant-visuals-for-java-edition" data-bi-id="n8a3" data-bi-ct="text" data-bi-cn="previously announced" data-bi-ecn="previously announced">previously announced</a>, we intend to switch the game from OpenGL to Vulkan</li> <li data-list-item-id="e344829dc089ead80a04dc97f76a7cf58">Vulkan is not supported by older hardware or drivers - OpenGL will be used as a fallback on those cases<ul><li data-list-item-id="e4be427286552603ee0bdcf72b31578c0">The current requirement is Vulkan 1.2 with dynamic rendering and push descriptors, but this requirement may increase or decrease over time</li></ul> </li> <li data-list-item-id="ef0b2817dbdc4ca8e103b71d94c71f991">This is currently an experimental rendering backend, and may not be as performant or stable<ul><li data-list-item-id="e36b9df5f7c0212bfd8702e42df721635">Please report any bugs you find with it to <a href="https://report.bugs.mojang.com/" data-bi-id="n9a3" data-bi-ct="text" data-bi-cn="our bug tracker" data-bi-ecn="our bug tracker">our bug tracker</a> </li></ul> </li> <li data-list-item-id="ea8c7d180aaf3afa0bfc166d2e34d2713">Under Vulkan, we will prefer your <strong>dedicated graphics card</strong> over any integrated graphics, which is a change from OpenGL</li> <li data-list-item-id="e6fa27b315102805d30825d629d247a22">You can see which backend is being used in your F3 debug overlay (in the system_specs section)</li> <li data-list-item-id="ee90237f0f0b813880d3d34b37b04b53f">On macOS, we use MoltenVK to translate Vulkan to Metal</li> </ul> <h3 id="h_01KV8G7B75M31DVHBEGSGAH85P">"Graphics API" Video Setting</h3> <ul> <li data-list-item-id="ece2b3c87be97c9a00c8dd7a86307977b">This is a new option available in the "Video Settings"</li> <li data-list-item-id="eb3e928c131658d2331e518cb3043f4cd">There are three values: <strong>Default</strong>, <strong>Prefer Vulkan (Experimental)</strong> and <strong>Prefer OpenGL</strong> </li> <li data-list-item-id="ef19baa956cdce9aa47a9bba77d8a739a">"Default" may be changed at our discretion, and we recommend this for all users unless you experience issues and need to change<ul><li data-list-item-id="ec9722fbdbe921b98d1abe1412b54bb5a">Currently, it is the same as "Prefer OpenGL"</li></ul> </li> <li data-list-item-id="e5c7b100d538c86ae63c1ad12e9b0f559">"Prefer Vulkan (Experimental)" will attempt to render using Vulkan, but fall back to OpenGL if it doesn't work<ul><li data-list-item-id="ea25ff2a24ed1d849855eee17fe946fe7">Vulkan support is experimental for now, and using it might reduce performance or cause instability on some systems</li></ul> </li> <li data-list-item-id="e372334c5c22f81a2896c0e4eec2ff9ff">"Prefer OpenGL" will attempt to render using OpenGL, but fall back to Vulkan if it doesn't work</li> </ul> <h4 id="h_01KV8G7B787EHMVHFMACHHFQM2">Startup and Fallback Behavior</h4> <ul> <li data-list-item-id="e7aa7e1b9149c1ef3eb701282d91dd9ac">If the game crashes at startup with "Prefer Vulkan (Experimental)" set, the setting will automatically be changed to "Default"</li> <li data-list-item-id="e605
Community<p>A second release candidate has arrived! In this one we are fixing a couple of critical issues found in the previous release candidate.</p><p>Happy mining!</p><h2 id="h_01KTXXX38YS1CAKMWAM74E7ZDQ">Fixed bugs in 26.2 Release Candidate 2</h2><ul> <li data-list-item-id="e6cc57e34580c12e3b843eeb05038b118"> <a href="https://bugs.mojang.com/browse/MC-308731" data-bi-id="n1a3" data-bi-ct="text" data-bi-cn="mc-308731" data-bi-ecn="mc-308731">MC-308731</a> - With a specific setup, a survival player can become softlocked in a hole with a sulfur cube</li> <li data-list-item-id="e73dac02217cab1c34c3c08a77351f43b">Fixed an issue where respawning at height limit caused the respawn to take a lot longer than normal</li> </ul><h2 id="h_01KTXXX390GVW95VMZ24QTGSC6">Get the Release Candidate</h2><p>Release Candidates are available for Minecraft: Java Edition. To install the Release Candidate, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download" data-bi-id="n2a3" data-bi-ct="text" data-bi-cn="minecraft launcher" data-bi-ecn="minecraft launcher">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.</p><p><strong>Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</strong></p><p>Cross-platform server jar:</p><ul><li data-list-item-id="e69f79be6977668b073bed44b1c445a27"><a href="https://piston-data.mojang.com/v1/objects/381955eb2f66d341c7614ba59fec62b57f1183b6/server.jar" data-bi-id="n3a3" data-bi-ct="text" data-bi-cn="minecraft server jar" data-bi-ecn="minecraft server jar">Minecraft server jar</a></li></ul><p>Report bugs here:</p><ul><li data-list-item-id="e38020d7f92d8c73cbc17881de8234205"> <a href="https://bugs.mojang.com/projects/MC/summary" data-bi-id="n4a3" data-bi-ct="text" data-bi-cn="minecraft issue tracker" data-bi-ecn="minecraft issue tracker">Minecraft issue tracker</a>!</li></ul><p>Want to give feedback?</p><ul><li data-list-item-id="e0d35738ff39c71d224ccf9a01132d833">For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/" data-bi-id="n5a3" data-bi-ct="text" data-bi-cn="feedback site" data-bi-ecn="feedback site">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft" data-bi-id="n6a3" data-bi-ct="text" data-bi-cn="official minecraft discord" data-bi-ecn="official minecraft discord" data-bi-socchn="discord" data-bi-bhvr="SOCIALLIKE">official Minecraft Discord</a>.</li></ul>
Community<p>Today we are shipping the first release candidate for 26.2 and the Chaos Cubed game drop! If no critical issues are found, this will be the version that we ship for the eventual full release.</p><p>Happy mining!</p><h2 id="h_01KTXCEZV3A0CGW24DV93ZHBRY">Fixed bugs in 26.2 Release Candidate 1</h2><ul><li data-list-item-id="efdfa7afdfee53a7e8236ec3c460be0f8"> <a href="https://bugs.mojang.com/browse/MC-308716" data-bi-id="n1a3" data-bi-ct="text" data-bi-cn="mc-308716" data-bi-ecn="mc-308716">MC-308716</a> - Pressing the "Friends Screen" key bind while in a world doesn't bring up the friends list</li></ul><h2 id="h_01KTXCEZV4JQVWVM7YX8Z5C7DS">Get the Release Candidate</h2><p>Release Candidates are available for Minecraft: Java Edition. To install the Release Candidate, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download" data-bi-id="n2a3" data-bi-ct="text" data-bi-cn="minecraft launcher" data-bi-ecn="minecraft launcher">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.</p><p><strong>Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</strong></p><p>Cross-platform server jar:</p><ul><li data-list-item-id="e305e69c4798561df98eb0d50eca9971c"><a href="https://piston-data.mojang.com/v1/objects/6e65feb9b2ac017030924af9d663e714c2464fbd/server.jar" data-bi-id="n3a3" data-bi-ct="text" data-bi-cn="minecraft server jar" data-bi-ecn="minecraft server jar">Minecraft server jar</a></li></ul><p>Report bugs here:</p><ul><li data-list-item-id="eb62245a2f4004abfae87c7e4b8efbda8"> <a href="https://bugs.mojang.com/projects/MC/summary" data-bi-id="n4a3" data-bi-ct="text" data-bi-cn="minecraft issue tracker" data-bi-ecn="minecraft issue tracker">Minecraft issue tracker</a>!</li></ul><p>Want to give feedback?</p><ul><li data-list-item-id="e3358ef7435884b64b4a99172120f2643">For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/" data-bi-id="n5a3" data-bi-ct="text" data-bi-cn="feedback site" data-bi-ecn="feedback site">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft" data-bi-id="n6a3" data-bi-ct="text" data-bi-cn="official minecraft discord" data-bi-ecn="official minecraft discord" data-bi-socchn="discord" data-bi-bhvr="SOCIALLIKE">official Minecraft Discord</a>.</li></ul>
Community<p>Today we're shipping the 26.2 Pre-Release 6. This version includes a fix that allows proper spectating after dying in a hardcore world.</p><p>Happy mining!</p><h2 id="h_01KTS19DDCF2Y85G8QYH8DHRCR">Changes</h2><ul><li data-list-item-id="e8fdc02c122ebe23ab3e0ed047a3b2367">Respawning (as a spectator) in a hardcore world no longer turns off the spectators_generate_chunks game rule</li></ul><h2 id="h_01KTS19DDFFCMWCNN4QX470J5V">Get the Pre-Release</h2><p>Pre-Releases are available for Minecraft: Java Edition. To install the Pre-Release, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download" data-bi-id="n1a3" data-bi-ct="text" data-bi-cn="minecraft launcher" data-bi-ecn="minecraft launcher">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.</p><p><strong>Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</strong></p><p>Cross-platform server jar:</p><ul><li data-list-item-id="ee76aa5f8c510808037e7065ca740b664"><a href="https://piston-data.mojang.com/v1/objects/a319e7c59c1dfebbf494857f5604a798f115edb9/server.jar" data-bi-id="n2a3" data-bi-ct="text" data-bi-cn="minecraft server jar" data-bi-ecn="minecraft server jar">Minecraft server jar</a></li></ul><p>Report bugs here:</p><ul><li data-list-item-id="e896d6a1d957b2d1ec36349239185ea4e"> <a href="https://bugs.mojang.com/projects/MC/summary" data-bi-id="n3a3" data-bi-ct="text" data-bi-cn="minecraft issue tracker" data-bi-ecn="minecraft issue tracker">Minecraft issue tracker</a>!</li></ul><p>Want to give feedback?</p><ul><li data-list-item-id="e544affe0b5ce286ba199cb30d01c8414">For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/" data-bi-id="n4a3" data-bi-ct="text" data-bi-cn="feedback site" data-bi-ecn="feedback site">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft" data-bi-id="n5a3" data-bi-ct="text" data-bi-cn="official minecraft discord" data-bi-ecn="official minecraft discord" data-bi-socchn="discord" data-bi-bhvr="SOCIALLIKE">official Minecraft Discord</a>.</li></ul>
Community<p><strong>Posted:</strong> 9 June 2026</p><h3 id="h_01KNPK0P63JGFQT6KG30RZEDW7"><strong>Information on Minecraft Preview and Beta:</strong></h3><ul> <li data-list-item-id="ede85580599059df918c568506ffd1e17">These work-in-progress versions can be unstable and may not be representative of final version quality</li> <li data-list-item-id="ede689f48a5cee31926f0656532bb6fad">Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at <a href="https://aka.ms/PreviewFAQ" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/PreviewFAQ (Opens in new window or tab)" data-bi-id="n4a3" data-bi-name="aka.ms/previewfaq">aka.ms/PreviewFAQ</a><span role="presentation" aria-hidden="true"></span> </li> <li data-list-item-id="ec02dc68c22d717f2f360bcd8c203e7f9">The beta is available on Android (Google Play). To join or leave the beta, see <a href="https://aka.ms/JoinMCBeta" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/JoinMCBeta (Opens in new window or tab)" data-bi-id="n5a3" data-bi-name="aka.ms/joinmcbeta">aka.ms/JoinMCBeta</a> <span role="presentation" aria-hidden="true"></span>for detailed instructions</li> </ul><figure class="wysiwyg-image"><img style="aspect-ratio: 1920/1080;" src="https://feedback.minecraft.net/hc/article_attachments/46507319483661" alt="Minecraft Preview 26.40.22" width="1920" height="1080"></figure><p>It's time for another Preview and Beta release! For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback at <a href="https://feedback.minecraft.net/" target="_blank" rel="noopener noreferrer" aria-label="feedback.minecraft.net (Opens in new window or tab)" data-bi-id="n6a3" data-bi-name="feedback.minecraft.net">feedback.minecraft.net</a>, and you can report any bugs you find at <a href="https://bugs.mojang.com/" target="_blank" rel="noopener noreferrer" aria-label="bugs.mojang.com (Opens in new window or tab)" data-bi-id="n7a3" data-bi-name="bugs.mojang.com">bugs.mojang.com</a>.</p><h1 id="features-and-bug-fixes" dir="auto" data-line="25">Features and Bug Fixes</h1><h2 id="accessibility" dir="auto" data-line="27">Accessibility</h2><ul dir="auto" data-line="3"><li dir="auto" data-line="3" data-list-item-id="ed9e9e460a5cc9354dccdbc4d0c306fbe">Added a screen distortion option in the accessibility settings that controls how much the screen is distorted by the nausea effect and when going through Nether portals</li></ul><h2 id="character-creator" dir="auto" data-line="35">Character Creator</h2><ul dir="auto" data-line="11"><li dir="auto" data-line="11" data-list-item-id="ef50142d5aa35b0879c90d184d0e5578a">Fixed error message not showing when importing an invalid custom skin (<a href="https://bugs.mojang.com/browse/MCPE-239136" data-href="https://bugs.mojang.com/browse/MCPE-239136">MCPE-239136</a>)</li></ul><h2 id="graphical" dir="auto" data-line="39">Graphical</h2><ul dir="auto" data-line="15"> <li dir="auto" data-line="15" data-list-item-id="e4248304dda16dcd0abaaa60c0e4f6d87">Clouds, sun, moon, and stars now render when the camera is underwater in Vibrant Visuals</li> <li dir="auto" data-line="16" data-list-item-id="ebc62ab4dd1beae3905501065e4b4e13b">Fixed corrupted visuals on mobs when using Vibrant Visuals with PBR resource packs that include heightmap textures for actors</li> </ul><h2 id="items" dir="auto" data-line="43">Items</h2><ul dir="auto" data-line="19"> <li dir="auto" data-line="19" data-list-item-id="eeefd0e714a77a9602bf77d7fd5b053a5">Thrown Eggs no longer cause their targets to jump extra high in the air (<a href="https://bugs.mojang.com/browse/MCPE-238865" data-href="https://bugs.mojang.com/browse/MCPE-238865">MCPE-238865</a>)</li> <li dir="auto" data-line="20" data-list-item-id="e9dfb30e4fb41e705860f166f00ce3cd0">Fixed Shulker Boxes not playing the pickup-pop animation in inventory slots (<a href="https://bugs.mojang.com/browse/MCPE-239091" data-href="https://bugs.mojang.com/browse/MCPE-239091">MCPE-239091</a>)</li> </ul><h2 id="mobs" dir="auto" data-line="47">Mobs</h2><ul dir="auto" data-line="23"> <li dir="auto" data-line="23" data-list-item-id="ed0058a92d7fa9a3cd956e03d7841a919">The Sulfur Cube and Slime no longer play step sounds when moving around</li> <li dir="auto" data-line="24" data-list-item-id="e2bd6c34dffb0f27c8655e4472ed9e7c7">The Sulfur Cube no longer destroys snow layers upon its spawning from a Bucket of Sulfur Cube</li> <li dir="auto" data-line="25" data-list-item-id="e7c8118d59850e024542e84ea127ee876">A Sulfur Cube that has absorbed a Magma block will no longer apply damage to actors wearing Frost Walker Enchanted Boots (<a href="https://bugs.mojang.com/browse/MCPE-238662" data-href="https://bugs.mojang.com/browse/MCPE-238662">MCPE-238662</a>)</li> <li dir="auto" data-line="26" data-list-item-id="ec939d5a69031e3322165b47785457fa4">Sulfur Cubes will now correctly take damage from Hot Sulfur Cubes if they don't have a block absorbed</li> <li dir="auto" data-line="27" data-list-item-id="e25b3b8f0aaa28bf8f378da80e3139d98">Sulfur cubes are no longer considered hostile:<ul dir="auto" data-line="28"> <li dir="auto" data-line="28" data-list-item-id="ee49c250e7965696d8afa9739026b0365">They no longer prevent players from sleeping (<a href="https://bugs.mojang.com/browse/MCPE-239139" data-href="https://bugs.mojang.com/browse/MCPE-239139">MCPE-239139</a>)</li> <li dir="auto" data-line="29" data-list-item-id="e80f178aa0c049c5e0c79da6211e17597">They no longer grant the Monster Hunter achievement when killed</li> <li dir="auto" data-line="30" data-list-item-id="e875a8173dca2d6c943b2b1c412a530d4">They are no longer attacked by conduits (<a href="https://bugs.mojang.com/browse/MCPE-239180" data-href="https://bugs.mojang.com/browse/MCPE-239180">MCPE-239180</a>)</li> </ul> </li> <li dir="auto" data-line="31" data-list-item-id="ebf54b2a8f878b0297b1062e502448b86">Sulfur cubes can now spawn on the surface when the biome is sulfur caves (<a href="https://bugs.mojang.com/browse/MCPE-239038" data-href="https://bugs.mojang.com/browse/MCPE-239038">MCPE-239038</a>)</li> <li dir="auto" data-line="32" data-list-item-id="e1bc9924878b50a1170f4a0a3ee6e7ed3">Sulfur cubes can now spawn regardless of light level (<a href="https://bugs.mojang.com/browse/MCPE-239039" data-href="https://bugs.mojang.com/browse/MCPE-239039">MCPE-239039</a>)</li> <li dir="auto" data-line="33" data-list-item-id="ecd6b22c7a0c8a48b8eb94dec7a736c4a">Fixed bug where Sulfur Cubes would sink or not be able to move after ejecting their block</li> </ul><h2 id="realms" dir="auto" data-line="60">Realms</h2><ul dir="auto" data-line="36"> <li dir="auto" data-line="36" data-list-item-id="e6f15d068463aeea5815ac4b7414c1172">Fixed an issue where the profanity popup wouldn't show when using profanity in the Realm title or description</li> <li dir="auto" data-line="37" data-list-item-id="e8bb6aa50e69050297a1fa78936e9e08b">Fixed an issue where Realms specific tips weren't showing when loading into a Realm</li> <li dir="auto" data-line="38" data-list-item-id="ee57ae301b066bca193c3d4b5bbbac963">Added in more Realms based tips</li> </ul><h2 id="stability-and-performance" dir="auto" data-line="69">Stability and Performance</h2><ul dir="auto" data-line="45"> <li dir="auto" data-line="45" data-list-item-id="e54b5311ebff08669452e3a01a4472e6b">Fixed a bug where available storage was not being correctly measured when downloading resource packs to join multiplayer worlds.</li> <li dir="auto" data-line="46" data-list-item-id="e6fa03ce7eaed76a1443d291635b0555f">When downloading resource packs to join multiplayer worlds with low available storage, unused cached packs from previous sessions will be cleared to make room for the incoming packs.</li> <li dir="auto" data-line="47" data-list-item-id="ec1e5c2457643f65d0bd8c842e1736a01">When downloading resource packs to join multiplayer worlds with low available storage, packs will be downloaded one a time to compact the total required space.</li> <li dir="auto" data-line="48" data-list-item-id="e2353f166fd05e9f18246a2e8184a6495">Fixed a potential rare crash related to dimension changes on PlayStation</li> </ul><h2 id="user-interface" dir="auto" data-line="75">User Interface</h2><ul dir="auto" data-line="51"> <li dir="auto" data-line="51" data-list-item-id="eb2d0b9c737bfcc4e882cd7ef92073bd7">Fixed strikethrough alignment for sale prices</li> <li dir="auto" data-line="52" data-list-item-id="eddbefeff4a582f16d1719bdc7d3353f4">Fixed a bug where some pack configurations would load locally but not when uploaded to Realms.</li> <li dir="auto" data-line="53" data-list-item-id="eca3a6eab4a07f0b3dd67018401a156c2">Added new variant for Marketplace Bundle UI</li> <li dir="auto" data-line="54" data-list-item-id="e640fa190b075e55d9fbe081333ae08f8">Changed furnace tabs order; furnace recipes reordered</li> <li dir="auto" data-line="55" data-list-item-id="e698ff32fc12e0e31de6608ee1e9ff631">Pressing "E" while hovering the mouse cursor over the recipe search bar, inputs the letter “E” instead of closing the screen at CraftingScreen and FurnaceScreen</li> <li dir="auto" data-line="56" data-list-item-id="ee8b8a9a1590a77d907446405d3eb1374">Fixed Fullscreen mode to remember which screen it was last on</li> <li dir="auto" data-line="57" data-list-item-id="ecba1534f8a17a01527a534e7b51521f2">The Marketplace Pass accordion is now hidden when the player is in any beta<ul dir="auto" data-line="58"><li dir="auto" data-line="58" data-list-item-id="ecfcb17822a179a469c42bea934171699">When the player is in a beta on PlayStation or iOS, the "Get more" Marketplace button is hidden as well</li></ul> </li> <li dir="auto" data-line="59" data-list-item-id="e5a4a4bf110906e4f3750581557a6107f">The fire overlay added to the player has been updated to more closely resemble Java: (<a href="https://bugs.mojang.com/browse/MCPE-128988" data-href="https://bugs.mojang.com/browse/MCPE-128988">MCPE-128988</a>)<ul dir="auto" data-line="60"> <li dir="auto" data-line="60" data-list-item-id="e7125c8dfa7b9a077e75719e4b963f198">The overlay has been rotated 45 degrees to increase visibility in the center of the frame</li> <li dir="auto" data-line="61" data-list-item-id="e5ac8d07dffff901feac6296101174541">The overlay has been shifted down somewhat to increase visibility across the frame</li> </ul> </li> <li dir="auto" data-line="62" data-list-item-id="e137efaa33eef490b7d01eef1954387da">Fixed flickering crosshair in split screen (<a href="https://bugs.mojang.com/browse/MCPE-123918" data-href="https://bugs.mojang.com/browse/MCPE-123918">MCPE-123918</a>)</li> <li dir="auto" data-line="63" data-list-item-id="e841bbaa22a41d31495ff439697226e22">Fixed Banner message for graphics mode settings option (<a href="https://bugs.mojang.com/browse/MCPE-231879" data-href="https://bugs.mojang.com/browse/MCPE-231879">MCPE-231879</a>)</li> </ul><h1 id="technical-updates" dir="auto" data-line="91">Technical Updates</h1><h2 id="ai-goals" dir="auto" data-line="93">AI Goals</h2><ul dir="auto" data-line="69"><li dir="auto" data-line="69" data-list-item-id="e5af46e4453f4ddb9b123d2e64df36fe8">Made schemas for the following actor components stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.40 and newer.<ul dir="auto" data-line="70"> <li dir="auto" data-line="70" data-list-item-id="ed1d6377ccec51ca3d7d1d08633d6d4e8"><code>minecraft:on_death</code></li> <li dir="auto" data-line="71" data-list-item-id="eac1e2cd3af490bde4683e295b1161850"><code>minecraft:on_friendly_anger</code></li> <li dir="auto" data-line="72" data-list-item-id="e4bec00767075946b5249733c4cf626ea"><code>minecraft:on_hurt_by_player</code></li> <li dir="auto" data-line="73" data-list-item-id="eef7aaf618eca6d8449153c4c60bf7051"><code>minecraft:on_hurt</code></li> <li dir="auto" data-line="74" data-list-item-id="ede2a0e959c98c5846bcbc758c1e13f65"><code>minecraft:on_ignite</code></li> <li dir="auto" data-line="75" data-list-item-id="e0c607c56cb3c2d4567d3e77389132ed4"><code>minecraft:on_start_landing</code></li> <li dir="auto" data-line="76" data-list-item-id="e190f6aaa7ba56f97f210dca7f4198105"><code>minecraft:on_start_takeoff</code></li> <li dir="auto" data-line="77" data-list-item-id="e66b27a00a9c568aec36927efea62da21"><code>minecraft:on_target_acquired</code></li> <li dir="auto" data-line="78" data-list-item-id="eac05d52449d1c9d1fcfa612cc28b57b4"><code>minecraft:on_target_escape</code></li> <li dir="auto" data-line="79" data-list-item-id="ebee510a66d37ba8f5da9b451f79e0fed"><code>minecraft:on_wake_with_owner</code></li> </ul> </li></ul><h2 id="api" dir="auto" data-line="106">API</h2><ul dir="auto" data-line="82"> <li dir="auto" data-line="82" data-list-item-id="e98dd348dea0e6cb3a6fe25661115839e">Released <code>Block.getParts</code> from beta to scripts version <code>2.9.0</code> </li> <li dir="auto" data-line="83" data-list-item-id="e368bd12c5912cd928299a590d987e9b2">Changed <code>EntityFogComponent</code> -> <code>FogSettings</code>, <code>EntityFogComponentError</code> -> <code>FogSettingsError</code>, and added <code>fogSettings</code> property to <code>Player</code> in <code>@minecraft/server</code> beta. <code>FogSettings</code> is functionally identical to <code>EntityFogComponent</code> but is no longer accessed via <code>Entity.getComponent</code>, use <code>Player.fogSettings</code> instead.</li> </ul><h2 id="blocks-1" dir="auto" data-line="110">Blocks</h2><ul dir="auto" data-line="86"> <li dir="auto" data-line="86" data-list-item-id="ea04c9fc021e648e87163463cf6902495">Fixed custom blocks with the 'minecraft:tick' component ticking more than expected when placed via a structure with saved tick data (<a href="https://bugs.mojang.com/browse/MCPE-236362" data-href="https://bugs.mojang.com/browse/MCPE-236362">MCPE-236362</a>)</li> <li dir="auto" data-line="87" data-list-item-id="ef4235b1f42383b7e4424ef5d4082b31c">Released <code>minecraft:multi_block</code> trait. However, for the field <code>"direction"</code> horizontal directions will still require <code>Upcoming Creator Features</code> experiment</li> <li dir="auto" data-line="6" data-list-item-id="ef42fcc9bf717d4d339631e574cc340ee">Custom stairs can now form corners with vanilla stairs outside of Beta</li> </ul><h2 id="block-components" dir="auto" data-line="114">Block Components</h2><h3 id="fences" dir="auto" data-line="116">Fences</h3><ul dir="auto" data-line="92"><li dir="auto" data-line="92" data-list-item-id="e589c4f9c3d45ee0484abc9a122613f09">Vanilla fence blocks now expose per-direction connection block states (<code>minecraft:connection_north</code>, <code>minecraft:connection_east</code>, <code>minecraft:connection_south</code>, <code>minecraft:connection_west</code>) reflecting which neighbors the fence connects to</li></ul><h2 id="editor" dir="auto" data-line="119">Editor</h2><ul dir="auto" data-line="95"> <li dir="auto" data-line="95" data-list-item-id="ec4846ffa070a5f63ceab58c3a62eae79">Renamed "Brush Paint" to "Brush" in the Editor UI</li> <li dir="auto" data-line="96" data-list-item-id="e895104bb3d275f76aa7cf02c05eb8b37">Added glTF and GLB file format support to the Custom Mesh Tool.</li> <li dir="auto" data-line="97" data-list-item-id="eb34e8ad92a3e8a1901b7324d934e2d98">The Dimensions dropdown menu now shows a checkmark next to the player's current dimension</li> <li dir="auto" data-line="98" data-list-item-id="e1fe6ac5c64a3ea4aae63bfd254eec005">Added Structures to the View menu</li> <li dir="auto" data-line="99" data-list-item-id="e133f55e8db09cfd97eaebde9bbe49627">Added Keyboard Settings to the File menu</li> <li dir="auto" data-line="100" data-list-item-id="e7f00a619d58ed93036f7fb033c9c3493">Added Biome Data Assignment to the World menu</li> <li dir="auto" data-line="101" data-list-item-id="e2ab50f05d2e4c1e77316f7b536f18b03">Added Dimensions Panel to the Dimensions submenu in the World menu</li> <li dir="auto" data-line="102" data-list-item-id="e2ef33813d811258c8be2e8e9cacce842">Added a filterProfanity option to string property item so the editor's world export name field validates the input against a profanity filter, surfacing a warning modal and clearing the field when profanity is detected.</li> <li dir="auto" data-line="103" data-list-item-id="e9285c5fbdab89f98e00683841dd1acd7">Fixed issue that leaves the instance in the layout after baking, instead of removing it.</li> <li dir="auto" data-line="104" data-list-item-id="ea267a21d6332d1e8ec37a74ee5a6b5f9">Fixed a crash that occurred when removing structures from a layout template when a template was placed into the world</li> </ul><h2 id="entity-components" dir="auto" data-line="131">Entity Components</h2><ul dir="auto" data-line="107"><li dir="auto" data-line="107" data-list-item-id="e769589c9d84371d3534270cd88281a4e">Made the following changes to the <code>minecraft:apply_knockback_rules</code> component:<ul dir="auto" data-line="108"> <li dir="auto" data-line="108" data-list-item-id="eefeea5526c67847c3fbe0cd4619e2f9e">Renamed <code>scale_previous_velocity</code> to <code>slowdown_scale</code> </li> <li dir="auto" data-line="109" data-list-item-id="e2d90ace76e00e6cccc8408f9e174483d"> <code>horizontal_power</code> is no longer scaled by <code>0.4</code> internally<ul dir="auto" data-line="110"><li dir="auto" data-line="110" data-list-item-id="e41a0d23794c3caa718ec46a1d6603bc0">Similar values for <code>horizontal_power</code> and <code>vertical_power</code> now produce similar knockback on both axes</li></ul> </li> <li dir="auto" data-line="111" data-list-item-id="e2d095929091a86f1b1adea81a8177bc2">Deprecated the following fields:<ul dir="auto" data-line="112"> <li dir="auto" data-line="112" data-list-item-id="e1ef8bec933c5955e1940be190fd01088"><code>horizontal_hit_angle_scale</code></li> <li dir="auto" data-line="113" data-list-item-id="e46445ef2089b919ecd21020fde6b68bf"><code>vertical_hit_angle_scale</code></li> <li dir="auto" data-line="114" data-list-item-id="eeed1a6dadacf82e86cfe03ebaf7b2767"><code>vertical_position_angle_scale</code></li> </ul> </li> <li dir="auto" data-line="115" data-list-item-id="ef6f0039cdf29697751eb5fe6505d54d8">Added a new field, <code>knockback_mode</code>, which provides more intuitive control over how knockback is applied:<ul dir="auto" data-line="116"> <li dir="auto" data-line="116" data-list-item-id="e9131d81b70e977e16a864a902aeaa8fb"> <code>relative_horizontal</code> (default): Applies knockback along the horizontal direction from attacker to target</li> <li dir="auto" data-line="117" data-list-item-id="e88ad3d6748d888679b1a0924d6739aeb"> <code>hit_direction</code>: Applies knockback based on the hit direction and point of impact (for example, hits from below push upward, and hits on the left side push to the right)</li> </ul> </li> <li dir="auto" data-line="118" data-list-item-id="e95ce3614629e758b3a92bf3a85b94137">The component is no longer in Beta</li> </ul> </li></ul><h2 id="features" dir="auto" data-line="145">Features</h2><ul dir="auto" data-line="121"><li dir="auto" data-line="121" data-list-item-id="eb8c95216cb56c58935fc5fe8a096a7b8">Added content error when loading features with identifiers that already exist within the same behavior pack</li></ul><h2 id="general" dir="auto" data-line="148">General</h2><ul dir="auto" data-line="124"> <li dir="auto" data-line="124" data-list-item-id="ef1b06aa6ed47732eee23c45484e14110">Fixed invulnerability bypass when changing damage of entity hurt before event during lethal damage</li> <li dir="auto" data-line="125" data-list-item-id="e9e2ae428f1c80f4d6ff00d1882756cb8">Fixed invulnerability timer floating-point cycling issue for very small damage diffs</li> </ul><h2 id="item-components" dir="auto" data-line="152">Item Components</h2><ul dir="auto" data-line="128"><li dir="auto" data-line="128" data-list-item-id="e90ccaa21fa1ed5aac7daae4cf9e548b3">Updated item schema validation so <code>minecraft:item.components</code> now requires at least one component entry for item documents in v1_26_30 and beta</li></ul><h2 id="h_01KTPMP4EFTVPEXCZS0NA2GE53">User Interface</h2><ul><li data-list-item-id="e0908960b6d6bdede7e2212adf202eeb2">Small geometries using the <code>"item_display_transforms" -> "gui" -> "fit_to_frame": false</code> option will now be properly centered in format_version 1.21.130 and above (<a href="https://bugs.mojang.com/browse/MCPE-234752" data-href="https://bugs.mojang.com/browse/MCPE-234752">MCPE-234752</a>)</li></ul><h1 id="experimental-technical-updates" dir="auto" data-line="130">Experimental Technical Updates</h1><h2 id="add-ons" dir="auto" data-line="157">Add-Ons</h2><ul dir="auto" data-line="133"><li dir="auto" data-line="133" data-list-item-id="ea298e647bb3415268d909699c5691bf7">Improved the experimental JSON document upgrader: configuration parsing errors are now surfaced through the upgrader's error logging, errors that abort an upgrade are recorded in the error log, and files found outside of a pack are ignored instead of failing the run</li></ul><h2 id="api-1" dir="auto" data-line="160">API</h2><ul dir="auto" data-line="136"> <li dir="auto" data-line="136" data-list-item-id="e2eead5abeabcc7001b8d993ab958211f">Changed property name <code>playfabId</code> on <code>Player</code> class to <code>persistentId</code> in <code>@minecraft/server</code> in beta.</li> <li dir="auto" data-line="137" data-list-item-id="e1d97f9470b2437e6181b5437bb28d04e">Added property <code>splitScreenSlot</code> to <code>@minecraft/server-admin</code>'s <code>AsyncPlayerJoinBeforeEvent</code> in <code>beta</code> </li> <li dir="auto" data-line="138" data-list-item-id="e9126df26e4ac76ab3c6414d431541e16">Added enum <code>PlayerScriptScreenSlot</code> to <code>@minecraft/server</code> in <code>2.9.0</code> </li> <li dir="auto" data-line="139" data-list-item-id="e47b02704fdeabb3e15a74fa4de297a56">Added method <code>getSplitScreenSlot</code> to <code>@minecraft/server</code>'s <code>Player</code> in <code>beta</code> </li> <li dir="auto" data-line="140" data-list-item-id="ea4ac3adff4d9f4e04bb5ea3b48c75d76">Changed <code>beta</code> method <code>getPing</code> of <code>@minecraft/server</code>'s <code>Player</code> to have restricted execution privilege</li> <li dir="auto" data-line="141" data-list-item-id="eaac275670a0b18681ac7baa2a90c8dd0">Added <code>BlockVolumeBase.getClosest</code> to <code>beta</code>. Returns the closest N block positions in a volume to a given location sorted by distance</li> <li dir="auto" data-line="142" data-list-item-id="e240b78f6700f08a67bc62d267e4cf05f">Added <code>BlockVolumeBase.getFarthest</code> to <code>beta</code>. Returns the farthest N block positions in a volume from a given location sorted by distance</li> <li dir="auto" data-line="143" data-list-item-id="ee456f17654d7858190fb799a8273426e">Added <code>class EntityTamedBeforeEvent</code> to <code>beta</code> </li> <li dir="auto" data-line="144" data-list-item-id="e3ce840c9aba21d1d25c241d86f35887c">Added <code>class EntityTamedBeforeEventSignal</code> to <code>beta</code> </li> <li dir="auto" data-line="145" data-list-item-id="e328f80b05ae093f236d47071369e32c0">Added <code>property WorldBeforeEvents.entityTamed</code> to <code>beta</code> </li> </ul><h2 id="jigsaw-structures" dir="auto" data-line="172">Jigsaw Structures</h2><ul dir="auto" data-line="148"><li dir="auto" data-line="148" data-list-item-id="ebc4aa63c7f9ef4d3c5883993cc6e4c6c">A Jigsaw Structure's layout will now be persisted to disk if any intersecting chunks are saved. This makes partially saved Jigsaw Structures less prone to breaking because of configuration changes. The feature will be incrementally rolled out to online devices and Realms.</li></ul><h2 id="sounds" dir="auto" data-line="175">Sounds</h2><ul dir="auto" data-line="151"><li dir="auto" data-line="151" data-list-item-id="e2e5209afdef56d304c905c5ab26c9eb5">Fixed a crash that occurred when loading a behavior pack containing a <code>sounds/sound_definitions.json</code> file with the <code>minecraft:server_sound_definitions</code> payload</li></ul><h2 id="user-interface-1" dir="auto" data-line="178">User Interface</h2><ul dir="auto" data-line="154"><li dir="auto" data-line="154" data-list-item-id="ef9e716135501805ff166d71d532a9203">Removed the Point Light Shadow Quality slider and merged its functionality into the Point Light Quality slider. These sliders are available only when the "RenderDragon Features for Creators" experiment toggle is enabled for Vibrant Visuals.</li></ul>
Community<p>Today it is time for 26.2 Pre-Release 5, with a change to Hardcore mode settings along with other fixes! As announced at Minecraft Live, the drop is set to release on June 16!</p><p>Happy (careful) hardcore mining!</p><h2 id="h_01KTM77SC4EEZN34TFQ3Z1QETK">Changes</h2><ul> <li data-list-item-id="eb0cbeebc147c6f8e7db5c1280f17027a">The game setting for Graphics API now changes if a crash is detected during startup</li> <li data-list-item-id="eeac14863a579dcfe963181c1c4afb125">The sound for when hitting the sulfur cube of a bouncy archetype now plays the correct sound</li> <li data-list-item-id="ed0025265a17abf2af0f65467940f0980">As the host of a world, changing the game mode with F3 + F4 or with commands now changes the default game mode of the world</li> <li data-list-item-id="e208bc487a5c8dc510718b42911dc71ff">The "Game Mode" and "Allow Commands" buttons are no longer available in Hardcore mode worlds</li> </ul><h3 id="h_01KTM77SC6C6VE0GTPDGNGYZ20">Startup and Fallback Behavior for Graphics API</h3><ul> <li data-list-item-id="ea5e89f821a061074b2bbc4477a9cbcf6">If the game crashes at startup with "Prefer Vulkan" set, the setting will automatically be changed to "Default"</li> <li data-list-item-id="ec5ef6f9b231de3130a850d4f177b7460">When set to "Default", the game will still attempt to gather systems information about Vulkan at startup</li> <li data-list-item-id="e6403c9ee7b001515a7f89fe810494ef1">If the game crashes at startup with "Default" set, the setting will automatically be changed to "Prefer OpenGL"<ul><li data-list-item-id="ecc1b01a7a9bbe5695c39dfa4a33fe49f">With "Prefer OpenGL" set, no interaction will be made with Vulkan in case that causes crashes</li></ul> </li> </ul><h2 id="h_01KTM77SC75MP41YHT5XY88H93">Fixed bugs in 26.2 Pre-Release 5</h2><ul> <li data-list-item-id="e2fe99a9c3627179756718a2363e579f3"> <a href="https://bugs.mojang.com/browse/MC-308470" data-bi-id="n1a3" data-bi-ct="text" data-bi-cn="mc-308470" data-bi-ecn="mc-308470">MC-308470</a> - The "bouncy" sulfur cube archetype's sounds play at a significantly higher volume</li> <li data-list-item-id="ec4af2b10f1ad2c02ba1fd3a1ec498a9f"> <a href="https://bugs.mojang.com/browse/MC-308575" data-bi-id="n2a3" data-bi-ct="text" data-bi-cn="mc-308575" data-bi-ecn="mc-308575">MC-308575</a> - The flower_default and flower_warm features generate a single flower, instead of a flower patch</li> <li data-list-item-id="e098794f02cf76d41e02dab2459346091"> <a href="https://bugs.mojang.com/browse/MC-308587" data-bi-id="n3a3" data-bi-ct="text" data-bi-cn="mc-308587" data-bi-ecn="mc-308587">MC-308587</a> - Using a spear with Lunge on a geyser launches you downwards</li> <li data-list-item-id="e2fe7460109b81453cfeb6bedf7d1b6b9"> <a href="https://bugs.mojang.com/browse/MC-308619" data-bi-id="n4a3" data-bi-ct="text" data-bi-cn="mc-308619" data-bi-ecn="mc-308619">MC-308619</a> - Players can change their game mode from the World Options menu in hardcore worlds</li> <li data-list-item-id="e184d09bc28a607409b242331de6b22bb"> <a href="https://bugs.mojang.com/browse/MC-308620" data-bi-id="n5a3" data-bi-ct="text" data-bi-cn="mc-308620" data-bi-ecn="mc-308620">MC-308620</a> - Pressing the key bound to the "Friends Screen" key bind in the username field in the friends screen closes it instead of typing</li> <li data-list-item-id="e913183394ddad39ca852c51fddcb5e41"> <a href="https://bugs.mojang.com/browse/MC-308622" data-bi-id="n6a3" data-bi-ct="text" data-bi-cn="mc-308622" data-bi-ecn="mc-308622">MC-308622</a> - Custom dialog buttons break the game menu</li> <li data-list-item-id="e73bfdc9323d33325a0ce65434d9bf3bf"> <a href="https://bugs.mojang.com/browse/MC-308630" data-bi-id="n7a3" data-bi-ct="text" data-bi-cn="mc-308630" data-bi-ecn="mc-308630">MC-308630</a> - Changing whether commands are enabled does not properly update the state of the "Game Rules" button in the World Options screen</li> <li data-list-item-id="eff27959aee0dbae2606ad7a98866c136"> <a href="https://bugs.mojang.com/browse/MC-308633" data-bi-id="n8a3" data-bi-ct="text" data-bi-cn="mc-308633" data-bi-ecn="mc-308633">MC-308633</a> - Changing your game mode with commands doesn't update the World Options screen</li> <li data-list-item-id="e19ed41c56413dbc135669a852c0a9074"> <a href="https://bugs.mojang.com/browse/MC-308648" data-bi-id="n9a3" data-bi-ct="text" data-bi-cn="mc-308648" data-bi-ecn="mc-308648">MC-308648</a> - The "Statistics" button in the game menu is shifted to the right when there is a "Server Links..." button</li> <li data-list-item-id="e6caa58baeef26618d26efa127eba7709"> <a href="https://bugs.mojang.com/browse/MC-308657" data-bi-id="n10a3" data-bi-ct="text" data-bi-cn="mc-308657" data-bi-ecn="mc-308657">MC-308657</a> - The gui.friends.error.unauthorized string contains a comma splice</li> <li data-list-item-id="e0b65ea1dc29eede84932edbcbe2327e1"> <a href="https://bugs.mojang.com/browse/MC-308674" data-bi-id="n11a3" data-bi-ct="text" data-bi-cn="mc-308674" data-bi-ecn="mc-308674">MC-308674</a> - After re-entering the save, the game mode is set to Survival mode.</li> <li data-list-item-id="ecadaf31f4e4b9eca2d3cdcb5496288e8"> <a href="https://bugs.mojang.com/browse/MC-308686" data-bi-id="n12a3" data-bi-ct="text" data-bi-cn="mc-308686" data-bi-ecn="mc-308686">MC-308686</a> - Hardcore death can be bypassed by rejoining the world</li> </ul><h2 id="h_01KTM77SCFENZCY0TS10BAPWXF">Get the Pre-Release</h2><p>Pre-Releases are available for Minecraft: Java Edition. To install the Pre-Release, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download" data-bi-id="n13a3" data-bi-ct="text" data-bi-cn="minecraft launcher" data-bi-ecn="minecraft launcher">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.</p><p><strong>Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</strong></p><p>Cross-platform server jar:</p><ul><li data-list-item-id="ef53270214c573674d150d91024103dc8"><a href="https://piston-data.mojang.com/v1/objects/af01bff67124778cea0a0d426147c1042e05bf8f/server.jar" data-bi-id="n14a3" data-bi-ct="text" data-bi-cn="minecraft server jar" data-bi-ecn="minecraft server jar">Minecraft server jar</a></li></ul><p>Report bugs here:</p><ul><li data-list-item-id="e5a56d699ac52cb4a67f307d9bbc77487"> <a href="https://bugs.mojang.com/projects/MC/summary" data-bi-id="n15a3" data-bi-ct="text" data-bi-cn="minecraft issue tracker" data-bi-ecn="minecraft issue tracker">Minecraft issue tracker</a>!</li></ul><p>Want to give feedback?</p><ul><li data-list-item-id="e12e6e92ca894307add79b7c1fd5863cb">For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/" data-bi-id="n16a3" data-bi-ct="text" data-bi-cn="feedback site" data-bi-ecn="feedback site">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft" data-bi-id="n17a3" data-bi-ct="text" data-bi-cn="official minecraft discord" data-bi-ecn="official minecraft discord" data-bi-socchn="discord" data-bi-bhvr="SOCIALLIKE">official Minecraft Discord</a>.</li></ul>
Community<p>Today we are releasing 26.2 Pre-Release 4, with a couple of fixes and tweaks to the Chaos Cubed drop. As announced at Minecraft Live, the drop is set to release on June 16!</p><p>Happy crafting!</p><h2 id="h_01KT9EHAR6CPG02M4F51WTPPGC">Changes</h2><ul><li data-list-item-id="eaed2725929cc851cfbc8321ab3a75ab9">When the game is overwhelmed with particles, instead of removing existing particles in flight, it will now randomly select for particles to render or not render to stay under the particle limit<ul><li data-list-item-id="e4f4c0cce935ed03aea77f029414beb9e">This change is especially visible with a large number of new geyser eruptions</li></ul> </li></ul><h3 id="h_01KT9EHARCDFR4BM1P0Z71A0TH">Sulfur Cube mob</h3><ul><li data-list-item-id="e42d82b71097495fad89dd0b27c6d287b">The Sulfur Cube will now be knocked back farther as the knockback enchantment level increases</li></ul><h3 id="h_01KT9EHARFD7C15D7F43YNKZM9">Potent Sulfur</h3><ul><li data-list-item-id="e06352cf2a6c7d41b1e1ef76799ca59cd">The Ender Dragon will no longer be affected by the Geyser</li></ul><h3 id="h_01KT9EHARGN408FM82JMKVR5ZN">UI</h3><ul> <li data-list-item-id="edd38f4842249b545240c8efb735020ad">The "Multiplayer Options" screen has been renamed back to "Open to LAN"</li> <li data-list-item-id="e53e70cf83c718a7bf16236d1e3448a93">Fixed an issue where the Realms configuration screen could fail to open</li> </ul><h4 id="h_01KT9EHARJTJGVMGCPDS4JSHQP">World Options screen</h4><ul><li data-list-item-id="e697278b39049a5b9885bc6b302bde67d">The host of a world now has access to the "Game Mode" and "Allow Commands" buttons in the World Options screen</li></ul><h4 id="h_01KT9EHARKVCDH6N2ERW7DY1BG">Open to LAN screen</h4><ul><li data-list-item-id="e6bac00e75216801f3cdba9e5a0077d8f">As opposed to World Options, the host of a world can configure the "Game Mode" and "Allow Commands" values for other players in their world (separate from themselves)<ul><li data-list-item-id="e60f690f37d4169f2cfc5406a4439d5ba">These buttons are available under a "Settings for Other Players" header</li></ul> </li></ul><h2 id="h_01KT9EHARR7C425DDZEP9W6EF7">Technical Changes</h2><ul> <li data-list-item-id="e26eb971235a9e3ce32e03e8f56c94ef4">The Data Pack version is now 107.1</li> <li data-list-item-id="e85b2e19125e01e14b0f571b4c139d602">The particle_render_stats now includes the counts of different particle groups (SQ for single quads, NR for no render, EG for elder guardians and IP for item pickup), as well as the total</li> </ul><h2 id="h_01KT9EHASAKWNNK8GPRDNM47HD">Data Pack Version 107.1</h2><h3 id="h_01KT9EHASAS3M9KC6HD4M381ME">Entity Tags</h3><ul><li data-list-item-id="ede6334e2c3929d104101126103409da5">Added #not_affected_by_geysers - entities that are not affected by the upward impulse applied by Geyser eruptions</li></ul><h2 id="h_01KT9EHASDZKYNQ3MZS053ZNYC">Fixed bugs in 26.2 Pre-Release 4</h2><ul> <li data-list-item-id="eae81209e5bc6b9a5fc90a392aeb61d72"> <a href="https://bugs.mojang.com/browse/MC-223248" data-bi-id="n1a3" data-bi-ct="text" data-bi-cn="mc-223248" data-bi-ecn="mc-223248">MC-223248</a> - Spore blossom particles gradually disappear/lessen until the world is reloaded</li> <li data-list-item-id="ecf927172e069edcae3f56b3e11b2b211"> <a href="https://bugs.mojang.com/browse/MC-306460" data-bi-id="n2a3" data-bi-ct="text" data-bi-cn="mc-306460" data-bi-ecn="mc-306460">MC-306460</a> - The game window is one pixel too tall in fullscreen mode</li> <li data-list-item-id="e1175dfd699002b8ea09e7231c18cd0b6"> <a href="https://bugs.mojang.com/browse/MC-307382" data-bi-id="n3a3" data-bi-ct="text" data-bi-cn="mc-307382" data-bi-ecn="mc-307382">MC-307382</a> - Screenshots taken in fullscreen mode on Windows are one pixel too tall</li> <li data-list-item-id="e8390a8cf01b5ac162ff0c4c405231b01"> <a href="https://bugs.mojang.com/browse/MC-308063" data-bi-id="n4a3" data-bi-ct="text" data-bi-cn="mc-308063" data-bi-ecn="mc-308063">MC-308063</a> - The client still thinks commands are enabled when enabling multiplayer with commands and disabling it</li> <li data-list-item-id="e7cb6cc1cb4b2ad8255ddf399fd469d94"> <a href="https://bugs.mojang.com/browse/MC-308097" data-bi-id="n5a3" data-bi-ct="text" data-bi-cn="mc-308097" data-bi-ecn="mc-308097">MC-308097</a> - The "Server Links..." button in the game menu looks out of place</li> <li data-list-item-id="e4a4d27e595494572d21e6b6e5a258786"> <a href="https://bugs.mojang.com/browse/MC-308174" data-bi-id="n6a3" data-bi-ct="text" data-bi-cn="mc-308174" data-bi-ecn="mc-308174">MC-308174</a> - Hitboxes of item entities render from farther away than the item entities themselves</li> <li data-list-item-id="e30a8bfdee4eebd75ced353f971f5401f"> <a href="https://bugs.mojang.com/browse/MC-308337" data-bi-id="n7a3" data-bi-ct="text" data-bi-cn="mc-308337" data-bi-ecn="mc-308337">MC-308337</a> - The "Friends Screen" key bind doesn't work when set to a mouse button</li> <li data-list-item-id="e92942d05c6f4a23586cf2f1cc4b7dbf8"> <a href="https://bugs.mojang.com/browse/MC-308339" data-bi-id="n8a3" data-bi-ct="text" data-bi-cn="mc-308339" data-bi-ecn="mc-308339">MC-308339</a> - Visual glitches occur in the particle effects when plenty of continuous geysers erupt simultaneously</li> <li data-list-item-id="ecc139d395df851232278726a411c1fce"> <a href="https://bugs.mojang.com/browse/MC-308579" data-bi-id="n9a3" data-bi-ct="text" data-bi-cn="mc-308579" data-bi-ecn="mc-308579">MC-308579</a> - Charging a crossbow with Multishot level 32 or higher crashes the game</li> <li data-list-item-id="ed0c6c574524dadbffcce31b2c4f83b39"> <a href="https://bugs.mojang.com/browse/MC-308583" data-bi-id="n10a3" data-bi-ct="text" data-bi-cn="mc-308583" data-bi-ecn="mc-308583">MC-308583</a> - The block breaking animation no longer renders when breaking most mob heads</li> <li data-list-item-id="e7cad0683abdf831349e4bd40b46fdafa"> <a href="https://bugs.mojang.com/browse/MC-308584" data-bi-id="n11a3" data-bi-ct="text" data-bi-cn="mc-308584" data-bi-ecn="mc-308584">MC-308584</a> - The block breaking animation z-fights with blocks with the Vulkan rendering backend (and rarely with the OpenGL backend)</li> <li data-list-item-id="e33525bfbc346ad052ed2b382b0c66ac3"> <a href="https://bugs.mojang.com/browse/MC-308588" data-bi-id="n12a3" data-bi-ct="text" data-bi-cn="mc-308588" data-bi-ecn="mc-308588">MC-308588</a> - Debug keybinds combinations now execute other keybinds bound to the key</li> <li data-list-item-id="e2289f6161037cbcc8f6a8aa53ad41a9a"> <a href="https://bugs.mojang.com/browse/MC-308592" data-bi-id="n13a3" data-bi-ct="text" data-bi-cn="mc-308592" data-bi-ecn="mc-308592">MC-308592</a> - Switching gamemode with F3 + F4 applies F4 keybind</li> </ul><h2 id="h_01KT9EHASZ2GBPK62Z84R261PD">Get the Pre-Release</h2><p>Pre-Releases are available for Minecraft: Java Edition. To install the Pre-Release, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download" data-bi-id="n14a3" data-bi-ct="text" data-bi-cn="minecraft launcher" data-bi-ecn="minecraft launcher">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.</p><p><strong>Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</strong></p><p>Cross-platform server jar:</p><ul><li data-list-item-id="e38b8f3b6406200b4be226c49ae2ae490"><a href="https://piston-data.mojang.com/v1/objects/99ee9aa4422d2067f83d33f833ad105e25f1d3c6/server.jar" data-bi-id="n15a3" data-bi-ct="text" data-bi-cn="minecraft server jar" data-bi-ecn="minecraft server jar">Minecraft server jar</a></li></ul><p>Report bugs here:</p><ul><li data-list-item-id="e2897c8df7dce3b077acad634b96d21f6"> <a href="https://bugs.mojang.com/projects/MC/summary" data-bi-id="n16a3" data-bi-ct="text" data-bi-cn="minecraft issue tracker" data-bi-ecn="minecraft issue tracker">Minecraft issue tracker</a>!</li></ul><p>Want to give feedback?</p><ul><li data-list-item-id="eecabfb3fa0d1f1a288783ee6a5f4da19">For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/" data-bi-id="n17a3" data-bi-ct="text" data-bi-cn="feedback site" data-bi-ecn="feedback site">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft" data-bi-id="n18a3" data-bi-ct="text" data-bi-cn="official minecraft discord" data-bi-ecn="official minecraft discord" data-bi-socchn="discord" data-bi-bhvr="SOCIALLIKE">official Minecraft Discord</a>.</li></ul>
Community<p><strong>Posted:</strong> 2 June 2026</p><h3 id="h_01KNPK0P63JGFQT6KG30RZEDW7"><strong>Information on Minecraft Preview and Beta:</strong></h3><ul> <li data-list-item-id="ede85580599059df918c568506ffd1e17">These work-in-progress versions can be unstable and may not be representative of final version quality</li> <li data-list-item-id="ede689f48a5cee31926f0656532bb6fad">Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at <a href="https://aka.ms/PreviewFAQ" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/PreviewFAQ (Opens in new window or tab)" data-bi-id="n4a3" data-bi-name="aka.ms/previewfaq">aka.ms/PreviewFAQ</a><span role="presentation" aria-hidden="true"></span> </li> <li data-list-item-id="ec02dc68c22d717f2f360bcd8c203e7f9">The beta is available on Android (Google Play). To join or leave the beta, see <a href="https://aka.ms/JoinMCBeta" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/JoinMCBeta (Opens in new window or tab)" data-bi-id="n5a3" data-bi-name="aka.ms/joinmcbeta">aka.ms/JoinMCBeta</a> <span role="presentation" aria-hidden="true"></span>for detailed instructions </li> </ul><p>It's time for another Preview and Beta release! For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback on these new features at <a href="https://feedback.minecraft.net/" target="_blank" rel="noopener noreferrer" aria-label="feedback.minecraft.net (Opens in new window or tab)" data-bi-id="n6a3" data-bi-name="feedback.minecraft.net">feedback.minecraft.net</a>, and you can report any bugs you find at <a href="https://bugs.mojang.com/" target="_blank" rel="noopener noreferrer" aria-label="bugs.mojang.com (Opens in new window or tab)" data-bi-id="n7a3" data-bi-name="bugs.mojang.com">bugs.mojang.com</a>.</p><h1 id="features-and-bug-fixes" dir="auto" data-line="0">Features and Bug Fixes</h1><h2 id="accessibility-features" dir="auto" data-line="2">Accessibility Features</h2><ul dir="auto" data-line="3"> <li dir="auto" data-line="3" data-list-item-id="e653040de084715c9419c71905e449acc"><p dir="auto" data-line="3">Fixed text field narration restarting label and description on every keypress</p></li> <li dir="auto" data-line="5" data-list-item-id="e0f2710fccb8d8c7f44ed4ea76dfa745d"><p dir="auto" data-line="5">Text field now narrates its content when editing is stopped via keyboard or gamepad</p></li> <li dir="auto" data-line="7" data-list-item-id="efba5f25acba212e5b4fafeb50a5e3dcc"><p dir="auto" data-line="7">Fixed a bug where Sweet Berry Bush damage did not produce closed captions (<a href="https://bugs.mojang.com/browse/MCPE-238265" data-href="https://bugs.mojang.com/browse/MCPE-238265">MCPE-238265</a>)</p></li> </ul><h2 id="biomes" dir="auto" data-line="14">Biomes</h2><ul dir="auto" data-line="15"><li dir="auto" data-line="15" data-list-item-id="ef69651b81b30900ef255b6e94e4e2c3a">Water fog in Sulfur Caves is now more blue than green, to better match Java Edition (<a href="https://bugs.mojang.com/browse/MCPE-238660" data-href="https://bugs.mojang.com/browse/MCPE-238660">MCPE-238660</a>)</li></ul><h2 id="blocks" dir="auto" data-line="18">Blocks</h2><ul dir="auto" data-line="19"> <li dir="auto" data-line="19" data-list-item-id="eedf5b33fcda72f13302915681344a9d5"><p dir="auto" data-line="19">Fixed an issue where a ghost block was being created when simultaneously releasing crouch and placing a block on an interactive block such as a Decorated Pot, Item Frame, or Chest (<a href="https://bugs.mojang.com/browse/MCPE-189683" data-href="https://bugs.mojang.com/browse/MCPE-189683">MCPE-189683</a>) (<a href="https://bugs.mojang.com/browse/MCPE-234423" data-href="https://bugs.mojang.com/browse/MCPE-234423">MCPE-234423</a>)</p></li> <li dir="auto" data-line="21" data-list-item-id="e1d0214d93c78c71616b74c393887dada"><p dir="auto" data-line="21">Potent Sulfur can now erupt through flowing liquids</p></li> <li dir="auto" data-line="23" data-list-item-id="e20f695723d99699cb03f5d0274c1ffd6"><p dir="auto" data-line="23">Potent sulfur is located after sulfur instead of polished sulfur in the creative inventory</p></li> </ul><h2 id="cloud-storage" dir="auto" data-line="26">Cloud Storage</h2><ul><li data-list-item-id="eeaa9fe212e0391fc7999477901f557db"><p dir="auto" data-line="27">Fix issue where banner presenting "Low Cloud Storage" was displayed briefly when duplicating worlds. (<a href="https://bugs.mojang.com/browse/MCPE-239103" target="_blank" rel="noopener noreferrer">MCPE-239103</a>)</p></li></ul><h2 id="gameplay" dir="auto" data-line="36">Gameplay</h2><ul dir="auto" data-line="37"> <li dir="auto" data-line="37" data-list-item-id="ef1b51b46d8d600c756ee85085b40fc71"><p dir="auto" data-line="37">Minecart entity separation is now working as it previously did prior to 1.21.0 (<a href="https://bugs.mojang.com/browse/MCPE-216837" data-href="https://bugs.mojang.com/browse/MCPE-216837">MCPE-216837</a>)</p></li> <li dir="auto" data-line="37" data-list-item-id="e7bfa0d4069f7f3b654ec7bfc572677ca"><p dir="auto" data-line="37">Player names will now show as blue when in a party </p></li> </ul><h2 id="graphical" dir="auto" data-line="46">Graphical</h2><ul dir="auto" data-line="47"> <li dir="auto" data-line="47" data-list-item-id="e88ded6317c4d7c1dffc5c6e403e092a6"><p dir="auto" data-line="47">Guardian and Elder Guardian beams now render with their correct animated textures when Texture Streaming is enabled (<a href="https://bugs.mojang.com/browse/MCPE-238393" data-href="https://bugs.mojang.com/browse/MCPE-238393">MCPE-238393</a>)</p></li> <li dir="auto" data-line="49" data-list-item-id="e33ea03d224dc87c4f6d33939efe2a23e"><p dir="auto" data-line="49">End Crystal beams no longer appear as white cylinders when Texture Streaming is enabled (<a href="https://bugs.mojang.com/browse/MCPE-238293" data-href="https://bugs.mojang.com/browse/MCPE-238293">MCPE-238293</a>)</p></li> <li dir="auto" data-line="51" data-list-item-id="ee8c8f26780afdc180a1bd037712de553"><p dir="auto" data-line="51">Fixed enchantment glint effect disappearing from items with texture streaming enabled after some time passes (<a href="https://bugs.mojang.com/browse/MCPE-238317" data-href="https://bugs.mojang.com/browse/MCPE-238317">MCPE-238317</a>)</p></li> <li dir="auto" data-line="53" data-list-item-id="e1dc4f373f233d2d5ca5d7185985472f3"><p dir="auto" data-line="53">Fixed high resolution textures from Texture Packs appearing blurred when Texture Streaming is enabled (<a href="https://bugs.mojang.com/browse/MCPE-238380" data-href="https://bugs.mojang.com/browse/MCPE-238380">MCPE-238380</a>)</p></li> <li dir="auto" data-line="55" data-list-item-id="e64a15871dbc1c1267301403a513bc426"><p dir="auto" data-line="55">Fixed Anti-Aliasing not being applied when launching the title in fullscreen mode (<a href="https://bugs.mojang.com/browse/MCPE-237155" data-href="https://bugs.mojang.com/browse/MCPE-237155">MCPE-237155</a>)</p></li> <li dir="auto" data-line="57" data-list-item-id="e437472dc78d5c3ce37a099f68a0698d2"><p dir="auto" data-line="57">Fixed a rare crash that could occur when relaunching the game near an End gateway beam after changing graphics mode.</p></li> <li dir="auto" data-line="59" data-list-item-id="e81f59be163ba988ae6aa2c444753b5bc"><p dir="auto" data-line="59">Custom dimension fog color matches the brightness depending on time of day (<a href="https://bugs.mojang.com/browse/MCPE-238051" data-href="https://bugs.mojang.com/browse/MCPE-238051">MCPE-238051</a>)</p></li> <li dir="auto" data-line="61" data-list-item-id="ecf456c570cad9fd72abff932e07b459f"><p dir="auto" data-line="61">Fixed an issue where cloud reflections in water were unusually bright for a few seconds after switching to midnight time in Vibrant Visuals. (<a href="https://bugs.mojang.com/browse/MCPE-221546" data-href="https://bugs.mojang.com/browse/MCPE-221546">MCPE-221546</a>)</p></li> <li dir="auto" data-line="63" data-list-item-id="ea3c3a536de9f85b9ab08e2c3183d8f6f"><p dir="auto" data-line="63">Fixed an issue where component-rendered custom blocks did not show emissive/MER effects when held, dropped, or displayed in item frames or shelves with Vibrant Visuals enabled. (<a href="https://bugs.mojang.com/browse/MCPE-237517" data-href="https://bugs.mojang.com/browse/MCPE-237517">MCPE-237517</a>)</p></li> </ul><h2 id="items" dir="auto" data-line="66">Items</h2><ul dir="auto" data-line="67"> <li dir="auto" data-line="67" data-list-item-id="ea16afb0e56d819024e819bfc5dc1b89c"> <p dir="auto" data-line="67">Mobs released from a Bucket no longer carry over their state from before they were captured (<a href="https://bugs.mojang.com/browse/MCPE-238275" data-href="https://bugs.mojang.com/browse/MCPE-238275">MCPE-238275</a>)</p> <ul dir="auto" data-line="69"> <li dir="auto" data-line="69" data-list-item-id="e8cca3b07977a29adfd5e0c55eff4a941">Mobs no longer take fall damage accumulated before being captured</li> <li dir="auto" data-line="70" data-list-item-id="e269e94c64150f397319161cc1c983a75">Mobs captured while on fire are no longer still burning when released</li> <li dir="auto" data-line="71" data-list-item-id="ed7a167576ebd09db7ef242868b4d9592">Mobs captured while suffocating no longer take leftover suffocation damage when released</li> <li dir="auto" data-line="72" data-list-item-id="ecb64be7cac2edbf26b113fc6287eec9d">Mobs captured shortly after using a Nether portal can now use one again immediately when released</li> <li dir="auto" data-line="73" data-list-item-id="e7654c466b12f599a6ace2137ebc78427">Mobs no longer keep any status effects they had when captured</li> <li dir="auto" data-line="74" data-list-item-id="ea554c7c53d2d4d0a6629d2ee8fec301e">Mobs no longer immediately resume attacking their previous target when released</li> </ul> </li> <li dir="auto" data-line="75" data-list-item-id="ed05ebc2676b1120b1af090dbe7d290d0"><p dir="auto" data-line="75">The "Bounce" music disc can now be found in abandoned mineshafts when the "Villager Trade Rebalancing" experiment is enabled</p></li> <li dir="auto" data-line="77" data-list-item-id="e9acd5e8918ae1dff7718c8a64d58aa2e"><p dir="auto" data-line="77">Mobs released from a Bucket no longer retain the movement they had when captured (<a href="https://bugs.mojang.com/browse/MCPE-238275" data-href="https://bugs.mojang.com/browse/MCPE-238275">MCPE-238275</a>)</p></li> </ul><h2 id="mobs" dir="auto" data-line="84">Mobs</h2><ul dir="auto" data-line="85"> <li dir="auto" data-line="85" data-list-item-id="e25032fb1f23a2721fbd71d5a12a2c858"><p dir="auto" data-line="85">Turtles can now be attached to Balloons with the EDU toggle on</p></li> <li dir="auto" data-line="87" data-list-item-id="e75341a11015df61c26e619c6125f123c"> <p dir="auto" data-line="87">Fixed leashed mobs being incorrectly pulled by Leash Knots (<a href="https://bugs.mojang.com/browse/MCPE-237752" data-href="https://bugs.mojang.com/browse/MCPE-237752">MCPE-237752</a>)</p> <ul dir="auto" data-line="89"><li dir="auto" data-line="89" data-list-item-id="e1ffe644b6dfab526811815e3100a99a7">This could happen to Sulfur Cubes being leashed to Fences, after being hit repeatedly with a Mace, making it look like the Sulfur Cube lost gravity</li></ul> </li> <li dir="auto" data-line="90" data-list-item-id="e2c5fc0646cb21199592e4f687a460799"><p dir="auto" data-line="90">Sulfur Cubes no longer push each other when placed on adjacent blocks</p></li> <li dir="auto" data-line="92" data-list-item-id="e7f79cdd14cbf7c3058a174b647c4d1a9"><p dir="auto" data-line="92">The Sulfur Cube no longer absorbs a block in the player's hand from further distance than 8 blocks</p></li> <li dir="auto" data-line="94" data-list-item-id="efa01ee0f10279ec0afafc15f325ee34a"><p dir="auto" data-line="94">The item label for a Bucket of a named Sulfur Cube now includes its absorbed Block (MCPE-238162)</p></li> <li dir="auto" data-line="96" data-list-item-id="e6fc1e1bb2d15ccbbfe4adbc067d93486"><p dir="auto" data-line="96">Sulfur Cubes with a block absorbed can no longer freeze</p></li> </ul><h2 id="character-creator" dir="auto" data-line="99">Character Creator</h2><ul dir="auto" data-line="100"><li dir="auto" data-line="100" data-list-item-id="e4ba6c69dd8490014a21e5e13ca79521e">Added toast notification when character creator fails to initalize on Realm join</li></ul><h2 id="realms" dir="auto" data-line="102">Realms</h2><ul dir="auto" data-line="103"> <li dir="auto" data-line="103" data-list-item-id="eb6dc52ad1a5c06ce35cd215dd6f90c48"><p dir="auto" data-line="103">Moving Realm tags to the left side of the Information Panel</p></li> <li dir="auto" data-line="105" data-list-item-id="e2a0910e0afcef89105c7230fe8381e8b"><p dir="auto" data-line="105">Fixed the spacing in the Realms Hub Side Panel</p></li> <li dir="auto" data-line="107" data-list-item-id="ee799e0402eb864d0984b112d31dd6d66"><p dir="auto" data-line="107">Various adjustments to the Realms Hub Community screen components</p></li> <li dir="auto" data-line="109" data-list-item-id="e8f480d9c5f8caa5a1e631b915263277f"><p dir="auto" data-line="109">When the client is outdated load the Realm List and allow access to Realms Hub, but the player will be unable to play until they update their game.</p></li> <li dir="auto" data-line="111" data-list-item-id="eaf2dfb11a3fcec729e97e4c993d81d36"><p dir="auto" data-line="111">Shrink focus size of side menu in stories comments and report screens to fit the content</p></li> <li dir="auto" data-line="113" data-list-item-id="eb1b44e697009790956835047796c024a"><p dir="auto" data-line="113">Fixed an issue in Realms hub admin logs where gamertags of players who are no longer members of the Realm were delayed on loading</p></li> <li dir="auto" data-line="115" data-list-item-id="e9caf5f648abc479931cc6cf5425376dd"><p dir="auto" data-line="115">Removed the Realms Subscriptions from the Settings->Subscriptions page</p></li> <li dir="auto" data-line="117" data-list-item-id="e8f79c9f42b83a0da88ea591f2793b45c"><p dir="auto" data-line="117">Adding in the Admin Log icon to the Community Tab in Realms Hub</p></li> </ul><h2 id="sounds" dir="auto" data-line="121">Sounds</h2><ul dir="auto" data-line="122"> <li dir="auto" data-line="122" data-list-item-id="ea95058df90e3f60cac992ff9a0a521d2"><p dir="auto" data-line="122">Fixed Shulker hurt sounds not playing due to mismatched audio file names</p></li> <li dir="auto" data-line="124" data-list-item-id="e628cbcafa3ea5a98776613c268209c64"><p dir="auto" data-line="124">Fixed Pillager celebrate sound not playing due to a typo in the sound definition (<code>elebrate3</code> → <code>celebrate3</code>)</p></li> <li dir="auto" data-line="126" data-list-item-id="ea15559f931ac9506d82247f7a2c57a27"><p dir="auto" data-line="126">Fixed Panda idle, aggressive idle, and worried sounds referencing non-existent audio files, which could cause missing audio</p></li> <li dir="auto" data-line="128" data-list-item-id="eff531f5cfffab8be0104dfe83df570e6"><p dir="auto" data-line="128">Sulfur spikes now have their own dedicated block sounds and events</p></li> <li dir="auto" data-line="130" data-list-item-id="e6f05cb171b82ad5450a4d5a56cb47485"><p dir="auto" data-line="130">Updated hurt and death sounds for one of the chicken sound variants</p></li> <li dir="auto" data-line="132" data-list-item-id="e76944c0f7486d6b21e8625c80e9f7411"><p dir="auto" data-line="132">Main menu music will now start after the initial loading screen to prevent stuttering</p></li> <li dir="auto" data-line="132" data-list-item-id="e55127fc05916eff9e3f16cbe664840f0"><p dir="auto" data-line="132">Background music will now stop when a player is close to a playing Jukebox (<a href="https://bugs.mojang.com/browse/MCPE-31166">MCPE-31166</a>)</p></li> </ul><h2 id="stability-and-performance" dir="auto" data-line="135">Stability and Performance</h2><ul dir="auto" data-line="136"><li dir="auto" data-line="136" data-list-item-id="ec9dfe6810d1e06ae2c1ad3bad74d356b">Fixed a memory leak in the Character Creator that could cause crashes after extended use on memory-constrained platforms</li></ul><h2 id="user-interface" dir="auto" data-line="140">User Interface</h2><ul dir="auto" data-line="141"> <li dir="auto" data-line="141" data-list-item-id="e974ae8b2d87e996bf6579b268a5f2f7d"><p dir="auto" data-line="141">Added a specific error message when adding or editing an external server with an address and port that already exists</p></li> <li dir="auto" data-line="143" data-list-item-id="ee8e15204dd1ce6dc25b83f1a2dfc25aa"><p dir="auto" data-line="143">Fixed missing localized text for the Follow Me, Over There, Simple Clap, and Wave emotes</p></li> <li dir="auto" data-line="145" data-list-item-id="e2e8546a48dbf282ab729defe4d1f6468"> <p dir="auto" data-line="145">The Marketplace Pass accordion is now hidden when the player is in any beta</p> <ul dir="auto" data-line="146"><li dir="auto" data-line="146" data-list-item-id="e795dc30bb45c88c3e31abcf9143c34f3">When the player is in a beta on PlayStation or iOS, the "Get more" Marketplace button is hidden as well</li></ul> </li> <li dir="auto" data-line="148" data-list-item-id="ea1a418f2f81351c3d317f81dcc3150fd"><p dir="auto" data-line="148">Fixed missing Storage Location option in New Storage Tab for Android devices (<a href="https://bugs.mojang.com/browse/MCPE-238935" data-href="https://bugs.mojang.com/browse/MCPE-238935">MCPE-238935</a>)</p></li> <li dir="auto" data-line="150" data-list-item-id="e6283b67e25a65cf3f2cc1dd19d9e885e"><p dir="auto" data-line="150">Fixed a bug that caused the New Settings Screen to display a deprecated warning modal when enabling text-to-speech while an unsupported language is selected</p></li> </ul><h1 id="technical-updates" dir="auto" data-line="153">Technical Updates</h1><h2 id="ai-goals" dir="auto" data-line="155">AI Goals</h2><ul dir="auto" data-line="156"> <li dir="auto" data-line="156" data-list-item-id="e2dbd1dcc2a27d874548d7f9fdef51a1a"> <p dir="auto" data-line="156">Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.40 and newer.</p> <ul dir="auto" data-line="158"> <li dir="auto" data-line="158" data-list-item-id="e688261301e7ed60687b56c0987d439cb"><code>minecraft:behavior.leap_at_target</code></li> <li dir="auto" data-line="159" data-list-item-id="eb419769319cf06bd5500bfef5829e848"><code>minecraft:behavior.silverfish_merge_with_stone</code></li> <li dir="auto" data-line="160" data-list-item-id="e304f225ca23eb8e4117776ae636df3c5"><code>minecraft:behavior.silverfish_wake_up_friends</code></li> </ul> </li> <li dir="auto" data-line="161" data-list-item-id="edc555742de07ba847f0c3c51a52b4f03"> <p dir="auto" data-line="161">Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.40 and newer.</p> <ul dir="auto" data-line="163"> <li dir="auto" data-line="163" data-list-item-id="e96675e90bf9568369b853bed4c5bc537"><code>minecraft:behavior.squid_dive</code></li> <li dir="auto" data-line="164" data-list-item-id="e37621f532b8970ce2a491bf109c22005"><code>minecraft:behavior.squid_flee</code></li> <li dir="auto" data-line="165" data-list-item-id="e7cfcb89465d2b6769fb115c6c6c4ed72"><code>minecraft:behavior.squid_idle</code></li> <li dir="auto" data-line="166" data-list-item-id="ea67c4e331a2bb0ddf8509b299262a6cc"><code>minecraft:behavior.squid_move_away_from_ground</code></li> <li dir="auto" data-line="167" data-list-item-id="e108953e8460e4b3da94440e24838127f"><code>minecraft:behavior.squid_out_of_water</code></li> </ul> </li> <li dir="auto" data-line="168" data-list-item-id="ecb6c620901842af0baf06168d44b6bde"><p dir="auto" data-line="168">Made the schema for <code>minecraft:behavior.beg</code> stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.40 and newer. Int Range field <code>look_time</code> now only accepts an object with <code>min</code> and <code>max</code> values. Other formats will fail to parse</p></li> <li dir="auto" data-line="170" data-list-item-id="e9cd0aa722d7eeaf9a234a4cbce9e4580"><p dir="auto" data-line="170">Made the schema for <code>minecraft:behavior.drink_potion</code> stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.40 and newer</p></li> <li dir="auto" data-line="172" data-list-item-id="ee80edee8e7587df0c44c6a86323136dd"><p dir="auto" data-line="172">Made the schema for <code>minecraft:behavior.float_wander</code> stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.40 and newer. Float Range field <code>float_duration</code> now only accepts an object with <code>min</code> and <code>max</code> values. Other formats will fail to parse</p></li> <li dir="auto" data-line="175" data-list-item-id="ee8ba049cac72e6deac4af28c278e4502"><p dir="auto" data-line="175">Made the schema for <code>minecraft:behavior.summon_entity</code> stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.40 and newer</p></li> <li dir="auto" data-line="177" data-list-item-id="e20bbd0bbc6a16afd580f6110d4f04d94"> <p dir="auto" data-line="177">Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.40 and newer.</p> <ul dir="auto" data-line="179"> <li dir="auto" data-line="179" data-list-item-id="e30cfff492f78a95c24555c6a8d965afd"><code>minecraft:behavior.nap</code></li> <li dir="auto" data-line="180" data-list-item-id="ed12c9892271e9bd8958e5439800b8187"><code>minecraft:behavior.move_to_block</code></li> <li dir="auto" data-line="181" data-list-item-id="efbfd13140f0d64f2e782758d11982098"><code>minecraft:behavior.snacking</code></li> <li dir="auto" data-line="182" data-list-item-id="e08046ce5bfcba292456460c2d1ba7578"><code>minecraft:behavior.stalk_and_pounce_on_target</code></li> </ul> </li> <li dir="auto" data-line="183" data-list-item-id="e8fb61be3dd719f3e3093c7db0683dffd"> <p dir="auto" data-line="183">Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.40 and newer.</p> <ul dir="auto" data-line="185"> <li dir="auto" data-line="185" data-list-item-id="e8150d301bb1e6ddd9878d144e67c55b8"><code>minecraft:behavior.charge_held_item</code></li> <li dir="auto" data-line="186" data-list-item-id="e16ffbcfefddd66e2a2228f6b1887fefa"><code>minecraft:behavior.eat_block</code></li> <li dir="auto" data-line="187" data-list-item-id="eaa13e1a63391a7674d94f784f2d8b566"><code>minecraft:behavior.knockback_roar</code></li> <li dir="auto" data-line="188" data-list-item-id="e4668fb1e046df26570a54a35e791814c"><code>minecraft:behavior.ranged_attack</code></li> </ul> </li> <li dir="auto" data-line="189" data-list-item-id="e3346828bc23236dc30559598957e58a8"><p dir="auto" data-line="189">Actor goal <code>minecraft:behavior.ranged_attack</code> takes a float range for <code>attack_interval</code> instead of <code>attack_interval_min</code> and <code>attack_interval_max</code> for versions 1.26.40 and newer.</p></li> </ul><h2 id="api" dir="auto" data-line="192">API</h2><ul dir="auto" data-line="193"> <li dir="auto" data-line="193" data-list-item-id="e28a15647667396d77a3d91890db15af4"><p dir="auto" data-line="193">Released <code>@minecraft/server</code> version 2.9.0</p></li> <li dir="auto" data-line="194" data-list-item-id="e586e7e3689a71b24b740168d3115e4b2"><p dir="auto" data-line="194">Added <code>@minecraft/server</code> version 2.10.0-beta</p></li> <li dir="auto" data-line="195" data-list-item-id="e9b3c955552974be35a0108c8394c26eb"><p dir="auto" data-line="195">Fixed invulnerable timer bypass when changing before hurt event damage below source amount</p></li> <li dir="auto" data-line="197" data-list-item-id="ee680f8e64e6865d0c73d4987f2f9d7ce"><p dir="auto" data-line="197">Moved <code>nameplateDepthTested</code> and <code>nameplateRenderDistance</code> from beta to V2.8.0</p></li> <li dir="auto" data-line="199" data-list-item-id="ea87352c6db1ce100295525ed0cd10160"><p dir="auto" data-line="199">Moved <code>SoundInstance</code> class from beta to <code>V1.2.0</code>.</p></li> <li dir="auto" data-line="201" data-list-item-id="ee186f41a7a8d08f7ad18348cb31a5721"><p dir="auto" data-line="201">Moved <code>SoundInstance.stop</code> from beta to <code>V2.9.0</code>.</p></li> <li dir="auto" data-line="203" data-list-item-id="efbec0d4e2216f3a59070e8dbd81f4bc5"><p dir="auto" data-line="203">Moved <code>Player.playSound</code> returning a <code>SoundInstance</code> from beta to <code>V1.2.0</code>.</p></li> <li dir="auto" data-line="205" data-list-item-id="e47088368c6c737883b988324eb582760"><p dir="auto" data-line="205">Moved <code>Dimension.playSound</code> returning a <code>SoundInstance</code> from beta to <code>V1.11.0</code>.</p></li> </ul><h3 id="dimension" dir="auto" data-line="208">Dimension</h3><ul dir="auto" data-line="209"><li dir="auto" data-line="209" data-list-item-id="e200c0b3b6dafc46ac734432a2469c516">Significantly improved block search speed when using BlockVolume for 'fillBlocks' API.</li></ul><h2 id="blocks-1" dir="auto" data-line="212">Blocks</h2><ul dir="auto" data-line="213"><li dir="auto" data-line="213" data-list-item-id="efd2808141f91fd9b56b77c65ab55d74d"> <p dir="auto" data-line="213">Added "shelf" as an "item_display_transforms" offsets value inside geo.json</p> <ul dir="auto" data-line="215"> <li dir="auto" data-line="215" data-list-item-id="edbe32dbd2055607d5c8e43f213ed0f0d">This is to give the offsets when placed inside a Shelf Block</li> <li dir="auto" data-line="216" data-list-item-id="e5fefac968cb5639c0eaeac7ebc5d2c86">Pre 1.26.40 blocks with a "fixed" value will have that value copied to "shelf"</li> <li dir="auto" data-line="217" data-list-item-id="ea615638cc5d9e2680a4fcd0b9550ce78">New 1.26.40 blocks will be able to define "fixed" for Item Frame and "self" for Shelf Block</li> </ul> </li></ul><h2 id="bug" dir="auto" data-line="219">Bug</h2><ul dir="auto" data-line="220"> <li dir="auto" data-line="220" data-list-item-id="eb3f09f1f025458cc4d6018e5727f1534"><p dir="auto" data-line="220">Updating a structure from clipboard now opens a confirmation dialog before overwriting, and the option is disabled when the clipboard has no content</p></li> <li dir="auto" data-line="222" data-list-item-id="e3c2e03ecbd085450312ad84210477cd8"><p dir="auto" data-line="222">Added pagination and selector menu support for tabs</p></li> <li dir="auto" data-line="224" data-list-item-id="e8b8d5a56575299bd61b43504120ccfe5"><p dir="auto" data-line="224">Using mouse wheel scroll on tool rail, action bar items and floating window tabs will now toggle between pages</p></li> <li dir="auto" data-line="225" data-list-item-id="e1e3033b04259576bd8b5dd12c4db26f0"><p dir="auto" data-line="225">Added scrolling support for the menu bar and context submenus when they extend beyond the window size</p></li> </ul><h2 id="editor-1" dir="auto" data-line="227">Editor</h2><ul dir="auto" data-line="228"> <li dir="auto" data-line="228" data-list-item-id="e3623c45a1a528df7f73b28440aba7b3e"><p dir="auto" data-line="228">Builds no longer crash or incorrectly copies data out of the Shared 'minecraftWorlds' folder for worlds (with behavior / resource packs enabled) upon exiting the Edit Project screen using the Back / Resume buttons</p></li> <li dir="auto" data-line="230" data-list-item-id="e1cdbca0907e710f2e53846a14d39aeab"><p dir="auto" data-line="230">Fixed an issue where the mouse cursor preview volume vanishes after toggling Vibrant Visuals on/off</p></li> <li dir="auto" data-line="31" data-list-item-id="e978d4ce35eafcac041da579250b1c5bc"><p dir="auto" data-line="31">Added real-time chunk sync to the Biome Data Assignment Tool</p></li> <li dir="auto" data-line="33" data-list-item-id="e896875c84b17b35c941b00bef76481d5"><p dir="auto" data-line="33">The Vibrant Visuals generate resource pack button now exports any edited configurations to a resource pack with a folder link provided</p></li> </ul><h2 id="entity-components" dir="auto" data-line="233">Entity Components</h2><ul dir="auto" data-line="234"><li dir="auto" data-line="234" data-list-item-id="eb4e884c47db8ca86bba6e159cd70a85c"> <p dir="auto" data-line="234">Added a new <code>require_collision_overlap</code> boolean field to <code>minecraft:pushable_by_entity</code>'s <code>presets</code>:</p> <ul dir="auto" data-line="236"> <li dir="auto" data-line="236" data-list-item-id="e8a61490f287b39e7050906296216cf98">Determines whether the collision boxes of two entities must overlap for pushing to occur</li> <li dir="auto" data-line="237" data-list-item-id="e684f73e94ff003ef9739b9109bed9561">For format versions <code>1.26.40</code> and higher, this field defaults to <code>true</code> </li> <li dir="auto" data-line="238" data-list-item-id="e495ac4d7d0a94cb461beec3126e38670">For format versions below <code>1.26.40</code>, this field defaults to <code>false</code> </li> </ul> </li></ul><h2 id="item-components" dir="auto" data-line="240">Item Components</h2><ul dir="auto" data-line="241"><li dir="auto" data-line="241" data-list-item-id="e16aa9dd489d139638587aa30662fbcbb">Item component <code>minecraft:wearable</code> setting <code>slot</code> field to <code>slot.armor.body</code> will not cause assert.</li></ul><h2 id="items-1" dir="auto" data-line="244">Items</h2><ul dir="auto" data-line="245"> <li dir="auto" data-line="245" data-list-item-id="ee17480e4f5dcb4cd73fdf5a0610274a9"><p dir="auto" data-line="245">Fixed minecraft:shooter component not being able to shoot if no ammunition was defined</p></li> <li dir="auto" data-line="247" data-list-item-id="e87fc305f8416ea2b5cda94388898dcb8"><p dir="auto" data-line="247">Items declared with a <code>format_version</code> of 1.26.30 or higher now require at least one entry under <code>minecraft:item.components</code>. Previou
Community<p>Today we are shipping the third pre-release for 26.2, with a few changes and fixes!</p><p>With today's pre-release we're reverting a fix that patched an exploit, known as "Attribute Swapping", for unrelated reasons. Please note that this does not mean "Attribute Swapping" is a supported functionality - it will instead be fixed in a future snapshot.</p><p>Happy Mining!</p><h2 id="h_01KT4AKWDWCHH2E1BC21NTHNR9">Changes</h2><h3 id="h_01KT4AKWDWH8DHZVAH3WKK91QV">Sulfur Cube mob</h3><ul> <li data-list-item-id="e089072509ac7b6d80dac6d7f2b8d00ef">The block inside a Sulfur Cube now only aligns vertically with the block grid when the Sulfur Cube is invisible</li> <li data-list-item-id="ef5d884e18b452a015caf5a2af6b95871">The squish animation will no longer be played when a Sulfur Cube has a block inside</li> </ul><h3 id="h_01KT4AKWDY0NQZR0K80M8PZCTP">UI</h3><ul><li data-list-item-id="e11488f261507c6b759656a4417470139">The tooltip for the "Exclusive Fullscreen" video setting now mentions that Adaptive Sync (Nvidia G-Sync, AMD FreeSync) should work when it is enabled and will not work when it is disabled</li></ul><h2 id="h_01KT4AKWDZ2E36JARMT25GP86T">Telemetry</h2><h3 id="h_01KT4AKWDZ5SDH8M98QF9EBGCV">New property in World Events</h3><p>The following change was missing from the changelog for 26.2 Pre-Release 2:</p><ul><li data-list-item-id="e1b5d2b13ecdee106986bb88f4ae04e62">server_session_id a unique identifier for a multiplayer session, shared across all players in that session</li></ul><h2 id="h_01KT4AKWE18KSY47E592K707X1">Fixed bugs in 26.2 Pre-Release 3</h2><ul> <li data-list-item-id="e509a19653d593ff2c59b37952dd43388"> <a href="https://bugs.mojang.com/browse/MC-268008" data-bi-id="n1a3" data-bi-ct="text" data-bi-cn="mc-268008" data-bi-ecn="mc-268008">MC-268008</a> - Players' sneaking state can sometimes desync</li> <li data-list-item-id="e5f48ea07c675d8c1f3dacd7d654caeb4"> <a href="https://bugs.mojang.com/browse/MC-301325" data-bi-id="n2a3" data-bi-ct="text" data-bi-cn="mc-301325" data-bi-ecn="mc-301325">MC-301325</a> - Menu music starts for a brief moment during the creation of a new world</li> <li data-list-item-id="ec2c78eeff8db0659a91ccb722d144c68"> <a href="https://bugs.mojang.com/browse/MC-307713" data-bi-id="n3a3" data-bi-ct="text" data-bi-cn="mc-307713" data-bi-ecn="mc-307713">MC-307713</a> - The noxious_gas_08 particle texture has a resolution of 16x15</li> <li data-list-item-id="e4a329a5aaa9c22807033db88c30bd345"> <a href="https://bugs.mojang.com/browse/MC-307794" data-bi-id="n4a3" data-bi-ct="text" data-bi-cn="mc-307794" data-bi-ecn="mc-307794">MC-307794</a> - Sulfur cubes with absorbed primed TNT cannot be hit with spears</li> <li data-list-item-id="e9d181534b18b92e1e6d127807a5ce68c"> <a href="https://bugs.mojang.com/browse/MC-307822" data-bi-id="n5a3" data-bi-ct="text" data-bi-cn="mc-307822" data-bi-ecn="mc-307822">MC-307822</a> - Geysers are less effective on players riding other entities</li> <li data-list-item-id="ec69389f4f1bea906be2864ef587e0833"> <a href="https://bugs.mojang.com/browse/MC-307860" data-bi-id="n6a3" data-bi-ct="text" data-bi-cn="mc-307860" data-bi-ecn="mc-307860">MC-307860</a> - The animation of the dark overlay in the advancements screen is slower on lower framerates</li> <li data-list-item-id="ec6377c7d1a71ac5c9ab45b2102c83c89"> <a href="https://bugs.mojang.com/browse/MC-307884" data-bi-id="n7a3" data-bi-ct="text" data-bi-cn="mc-307884" data-bi-ecn="mc-307884">MC-307884</a> - Characters in the Unicode font have uneven gaps between them</li> <li data-list-item-id="eb25f0b4d589e712e990c8abb59a130d6"> <a href="https://bugs.mojang.com/browse/MC-307899" data-bi-id="n8a3" data-bi-ct="text" data-bi-cn="mc-307899" data-bi-ecn="mc-307899">MC-307899</a> - Adding large animated textures to atlases causes the Vulkan rendering backend to run out of memory</li> <li data-list-item-id="e6365057ab174d2668f05cfad1926ea7e"> <a href="https://bugs.mojang.com/browse/MC-307916" data-bi-id="n9a3" data-bi-ct="text" data-bi-cn="mc-307916" data-bi-ecn="mc-307916">MC-307916</a> - Explosions caused by sulfur cubes with absorbed TNT do not drop every destroyed block</li> <li data-list-item-id="e3642df1524c11e48f18da3e4e9a73bff"> <a href="https://bugs.mojang.com/browse/MC-307969" data-bi-id="n10a3" data-bi-ct="text" data-bi-cn="mc-307969" data-bi-ecn="mc-307969">MC-307969</a> - Log spam when attempting to render a monster spawner in Peaceful difficulty</li> <li data-list-item-id="e175e49f48fed6303f6ea0e71b56456ac"> <a href="https://bugs.mojang.com/browse/MC-308036" data-bi-id="n11a3" data-bi-ct="text" data-bi-cn="mc-308036" data-bi-ecn="mc-308036">MC-308036</a> - Attempting to send a friend request to yourself silently fails with no user feedback</li> <li data-list-item-id="e319887ffd25b9dc471376c59686e5fc1"> <a href="https://bugs.mojang.com/browse/MC-308042" data-bi-id="n12a3" data-bi-ct="text" data-bi-cn="mc-308042" data-bi-ecn="mc-308042">MC-308042</a> - CTRL+NUM within the friends menu requires the buttons to be focused in order to function, unlike other menus</li> <li data-list-item-id="e02026062f09a0182cf1053c84ea18648"> <a href="https://bugs.mojang.com/browse/MC-308065" data-bi-id="n13a3" data-bi-ct="text" data-bi-cn="mc-308065" data-bi-ecn="mc-308065">MC-308065</a> - When placing a bed, the head part takes an extra frame to appear</li> <li data-list-item-id="e95ef67ea8aa24246ddfa4aba4bec84e9"> <a href="https://bugs.mojang.com/browse/MC-308092" data-bi-id="n14a3" data-bi-ct="text" data-bi-cn="mc-308092" data-bi-ecn="mc-308092">MC-308092</a> - Disconnecting from the network on the friends screen and exiting the game causes the JVM to crash</li> <li data-list-item-id="ec70439d7794df03fe7c6e723a98a0e51"> <a href="https://bugs.mojang.com/browse/MC-308107" data-bi-id="n15a3" data-bi-ct="text" data-bi-cn="mc-308107" data-bi-ecn="mc-308107">MC-308107</a> - The border around the text under the listed friends in the friends menu disappears when pressing Enter and exiting the link confirmation screen</li> <li data-list-item-id="e0843fd921d3f69d6df9fb929f32315bb"> <a href="https://bugs.mojang.com/browse/MC-308133" data-bi-id="n16a3" data-bi-ct="text" data-bi-cn="mc-308133" data-bi-ecn="mc-308133">MC-308133</a> - Geysers take away boats' horizontal momentum</li> <li data-list-item-id="eb7b142960390538ca92bd00c45e4aa2b"> <a href="https://bugs.mojang.com/browse/MC-308152" data-bi-id="n17a3" data-bi-ct="text" data-bi-cn="mc-308152" data-bi-ecn="mc-308152">MC-308152</a> - Hitting sulfur cubes that are hanging in mid air near the top now causes them to gain a lot more height</li> <li data-list-item-id="efe709ffe225cf2b8d981870399f27448"> <a href="https://bugs.mojang.com/browse/MC-308245" data-bi-id="n18a3" data-bi-ct="text" data-bi-cn="mc-308245" data-bi-ecn="mc-308245">MC-308245</a> - Partially transparent flower textures produce ghosting artifacts when mipmapped</li> <li data-list-item-id="e4f6bd5ff186e591549686d789bdddc19"> <a href="https://bugs.mojang.com/browse/MC-308426" data-bi-id="n19a3" data-bi-ct="text" data-bi-cn="mc-308426" data-bi-ecn="mc-308426">MC-308426</a> - Setting a movement key bind and the "Debug Modifier" key bind to the same key lets you move while an inventory is open</li> <li data-list-item-id="ebdd30fd370c012d987689c0325393b92"> <a href="https://bugs.mojang.com/browse/MC-308436" data-bi-id="n20a3" data-bi-ct="text" data-bi-cn="mc-308436" data-bi-ecn="mc-308436">MC-308436</a> - Blocks absorbed by small sulfur cubes are displayed incorrectly</li> <li data-list-item-id="e49bb30c8834df872a268091bb1003ea6"> <a href="https://bugs.mojang.com/browse/MC-308448" data-bi-id="n21a3" data-bi-ct="text" data-bi-cn="mc-308448" data-bi-ecn="mc-308448">MC-308448</a> - The block outline on banners is white</li> <li data-list-item-id="e401a1928bb4396ad4c198519bedf212a"> <a href="https://bugs.mojang.com/browse/MC-308475" data-bi-id="n22a3" data-bi-ct="text" data-bi-cn="mc-308475" data-bi-ecn="mc-308475">MC-308475</a> - The depth clear value is ignored in GlCommandEncoder.createRenderPass()</li> <li data-list-item-id="eaa62654de629b0e36fd9e7d1ae1d8fd9"> <a href="https://bugs.mojang.com/browse/MC-308476" data-bi-id="n23a3" data-bi-ct="text" data-bi-cn="mc-308476" data-bi-ecn="mc-308476">MC-308476</a> - The timeout passed into glClientWaitSync is in milliseconds instead of nanoseconds</li> <li data-list-item-id="eb430f687895383c94f5bdebd06baba13"> <a href="https://bugs.mojang.com/browse/MC-308477" data-bi-id="n24a3" data-bi-ct="text" data-bi-cn="mc-308477" data-bi-ecn="mc-308477">MC-308477</a> - The vertex buffer slot is hardcoded to 0 in VulkanRenderPass.drawMultipleIndexed()</li> <li data-list-item-id="eb5ebaddfe44d087f570625a61b9ac2ee"> <a href="https://bugs.mojang.com/browse/MC-308484" data-bi-id="n25a3" data-bi-ct="text" data-bi-cn="mc-308484" data-bi-ecn="mc-308484">MC-308484</a> - VulkanRenderPass: scissor is never set when renderArea is null</li> <li data-list-item-id="e0d35e2a3db8879597ae1876833ca4aed"> <a href="https://bugs.mojang.com/browse/MC-308533" data-bi-id="n26a3" data-bi-ct="text" data-bi-cn="mc-308533" data-bi-ecn="mc-308533">MC-308533</a> - JVM crash when two shaders fail to compile when using Vulkan</li> <li data-list-item-id="e92dd5d5b9ec105fb6cceddbf4886f035"> <a href="https://bugs.mojang.com/browse/MC-308537" data-bi-id="n27a3" data-bi-ct="text" data-bi-cn="mc-308537" data-bi-ecn="mc-308537">MC-308537</a> - The game can crash due to certain race conditions in multiplayer</li> <li data-list-item-id="ef179ee26af103f375ee5f936b7f13e4b"> <a href="https://bugs.mojang.com/browse/MC-308541" data-bi-id="n28a3" data-bi-ct="text" data-bi-cn="mc-308541" data-bi-ecn="mc-308541">MC-308541</a> - You can still swap the blocks inside of a sulfur cube whilst their TNT is about to explode</li> </ul><h2 id="h_01KT4AKWEQQ9T72R4SAVWV0HTH">Get the Pre-Release</h2><p>Pre-Releases are available for Minecraft: Java Edition. To install the Pre-Release, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download" data-bi-id="n29a3" data-bi-ct="text" data-bi-cn="minecraft launcher" data-bi-ecn="minecraft launcher">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.</p><p><strong>Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</strong></p><p>Cross-platform server jar:</p><ul><li data-list-item-id="e4857aabd053df7f36031acf11a29777e"><a href="https://piston-data.mojang.com/v1/objects/7229ab459c87c919034db33b6fc9ee7367a0bd97/server.jar" data-bi-id="n30a3" data-bi-ct="text" data-bi-cn="minecraft server jar" data-bi-ecn="minecraft server jar">Minecraft server jar</a></li></ul><p>Report bugs here:</p><ul><li data-list-item-id="e723df183abaa454c0c4f5cff1ad78417"> <a href="https://bugs.mojang.com/projects/MC/summary" data-bi-id="n31a3" data-bi-ct="text" data-bi-cn="minecraft issue tracker" data-bi-ecn="minecraft issue tracker">Minecraft issue tracker</a>!</li></ul><p>Want to give feedback?</p><ul><li data-list-item-id="e48aeb2127d96c1bf5a111808001b4cb5">For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/" data-bi-id="n32a3" data-bi-ct="text" data-bi-cn="feedback site" data-bi-ecn="feedback site">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft" data-bi-id="n33a3" data-bi-ct="text" data-bi-cn="official minecraft discord" data-bi-ecn="official minecraft discord" data-bi-socchn="discord" data-bi-bhvr="SOCIALLIKE">official Minecraft Discord</a>.</li></ul>
Community<p>Happy Thursday! Today we are bringing you Pre-Release 2, with a few bug fixes and improvements.</p><p>Happy Mining!</p><h2 id="h_01KSQFWB0W5XACWMW10EF7J9JB">Technical Changes</h2><ul><li data-list-item-id="ea80121711d63fdd73724a5f90055c037">The Data Pack version is now 107.0</li></ul><h2 id="h_01KSQFWB0XTGP0Y8PE29BAVZ66">Fixed bugs in 26.2 Pre-Release 2</h2><ul> <li data-list-item-id="e7b59752e57ab9f375971b3602bca81c4"> <a href="https://bugs.mojang.com/browse/MC-305475" data-bi-id="n1a3" data-bi-ct="text" data-bi-cn="mc-305475" data-bi-ecn="mc-305475">MC-305475</a> - Tripwire above the player's head gets triggered twice when jumping</li> <li data-list-item-id="e40f7d50fca2d12362835235ae61ae303"> <a href="https://bugs.mojang.com/browse/MC-307662" data-bi-id="n2a3" data-bi-ct="text" data-bi-cn="mc-307662" data-bi-ecn="mc-307662">MC-307662</a> - The graphics backend version line in the debug overlay doesn't support new line characters</li> <li data-list-item-id="ef9716d9ad580dddf6058308c4026e907"> <a href="https://bugs.mojang.com/browse/MC-307759" data-bi-id="n3a3" data-bi-ct="text" data-bi-cn="mc-307759" data-bi-ecn="mc-307759">MC-307759</a> - Quickly giving sulfur cubes blocks to absorb and removing them while the tick rate is low can cause a desync</li> <li data-list-item-id="ec7db7c138ae842f74564dc07f9ef71d8"> <a href="https://bugs.mojang.com/browse/MC-308033" data-bi-id="n4a3" data-bi-ct="text" data-bi-cn="mc-308033" data-bi-ecn="mc-308033">MC-308033</a> - The shield blocking animation is now too quick</li> <li data-list-item-id="e292828a3c30ce1d483fbd1c88fceb2ae"> <a href="https://bugs.mojang.com/browse/MC-308135" data-bi-id="n5a3" data-bi-ct="text" data-bi-cn="mc-308135" data-bi-ecn="mc-308135">MC-308135</a> - Large core shader files fail to load when using the Vulkan rendering backend</li> <li data-list-item-id="e0029af19dccfe8984187048dd181d536"> <a href="https://bugs.mojang.com/browse/MC-308207" data-bi-id="n6a3" data-bi-ct="text" data-bi-cn="mc-308207" data-bi-ecn="mc-308207">MC-308207</a> - You can swap sulfur cubes' absorbed block at the same time as lighting their absorbed TNT</li> <li data-list-item-id="e3ed1fc8083fa2ac53523e6451b119e01"> <a href="https://bugs.mojang.com/browse/MC-308281" data-bi-id="n7a3" data-bi-ct="text" data-bi-cn="mc-308281" data-bi-ecn="mc-308281">MC-308281</a> - OpenGL MultiDraw crash due to missing element buffer bind</li> <li data-list-item-id="eccaf7e59d2a356555dff94d8f9e6f91d"> <a href="https://bugs.mojang.com/browse/MC-308363" data-bi-id="n8a3" data-bi-ct="text" data-bi-cn="mc-308363" data-bi-ecn="mc-308363">MC-308363</a> - Igloo generation freezes the server in rare cases</li> <li data-list-item-id="e04d6e27cb69192aa478fabd965cdcbc1"> <a href="https://bugs.mojang.com/browse/MC-308439" data-bi-id="n9a3" data-bi-ct="text" data-bi-cn="mc-308439" data-bi-ecn="mc-308439">MC-308439</a> - The foot part of beds displays as the missing model when the "Programmer Art" resource pack is enabled</li> <li data-list-item-id="ecbc6ce1f9419b12604487624eabf6027"> <a href="https://bugs.mojang.com/browse/MC-308442" data-bi-id="n10a3" data-bi-ct="text" data-bi-cn="mc-308442" data-bi-ecn="mc-308442">MC-308442</a> - Switching a beacon's primary effect while the level II effect is chosen as the secondary effect kicks the player</li> <li data-list-item-id="e31aabe4d617f34ed7d1424fb89c5e32e"> <a href="https://bugs.mojang.com/browse/MC-308452" data-bi-id="n11a3" data-bi-ct="text" data-bi-cn="mc-308452" data-bi-ecn="mc-308452">MC-308452</a> - The game crashes on startup on Mac</li> <li data-list-item-id="e4007b8424f71073f6dc254146673e43d"> <a href="https://bugs.mojang.com/browse/MC-308457" data-bi-id="n12a3" data-bi-ct="text" data-bi-cn="mc-308457" data-bi-ecn="mc-308457">MC-308457</a> - The game crashes on systems that don't support Vulkan</li> <li data-list-item-id="eb93de894c696a46c11672fd029ba3258"> <a href="https://bugs.mojang.com/browse/MC-308465" data-bi-id="n13a3" data-bi-ct="text" data-bi-cn="mc-308465" data-bi-ecn="mc-308465">MC-308465</a> - The game now crashes when attempting to create a new world while the saves folder is not present</li> </ul><h2 id="h_01KSQFWB1AM634B31VQY2MX17J">Get the Pre-Release</h2><p>Pre-Releases are available for Minecraft: Java Edition. To install the Pre-Release, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download" data-bi-id="n14a3" data-bi-ct="text" data-bi-cn="minecraft launcher" data-bi-ecn="minecraft launcher">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.</p><p><strong>Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</strong></p><p>Cross-platform server jar:</p><ul><li data-list-item-id="ea50c3d0ae4ab165be769ffc78a97aac2"><a href="https://piston-data.mojang.com/v1/objects/b7c0d39bf9d7897dba2f9f725957224e74d89a0f/server.jar" data-bi-id="n15a3" data-bi-ct="text" data-bi-cn="minecraft server jar" data-bi-ecn="minecraft server jar">Minecraft server jar</a></li></ul><p>Report bugs here:</p><ul><li data-list-item-id="e898dabed769ec3ca602ad019105df319"> <a href="https://bugs.mojang.com/projects/MC/summary" data-bi-id="n16a3" data-bi-ct="text" data-bi-cn="minecraft issue tracker" data-bi-ecn="minecraft issue tracker">Minecraft issue tracker</a>!</li></ul><p>Want to give feedback?</p><ul><li data-list-item-id="e1e39193ae7fdcf75b0c5b7b789570384">For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/" data-bi-id="n17a3" data-bi-ct="text" data-bi-cn="feedback site" data-bi-ecn="feedback site">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft" data-bi-id="n18a3" data-bi-ct="text" data-bi-cn="official minecraft discord" data-bi-ecn="official minecraft discord" data-bi-socchn="discord" data-bi-bhvr="SOCIALLIKE">official Minecraft Discord</a>.</li></ul>
Community<p><strong>Posted:</strong> 26 May 2026</p><h3 id="h_01KNPK0P63JGFQT6KG30RZEDW7"><strong>Information on Minecraft Preview and Beta:</strong></h3><ul> <li data-list-item-id="ede85580599059df918c568506ffd1e17">These work-in-progress versions can be unstable and may not be representative of final version quality</li> <li data-list-item-id="ede689f48a5cee31926f0656532bb6fad">Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at <a href="https://aka.ms/PreviewFAQ" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/PreviewFAQ (Opens in new window or tab)" data-bi-id="n4a3" data-bi-name="aka.ms/previewfaq">aka.ms/PreviewFAQ</a><span role="presentation" aria-hidden="true"></span> </li> <li data-list-item-id="ec02dc68c22d717f2f360bcd8c203e7f9">The beta is available on Android (Google Play). To join or leave the beta, see <a href="https://aka.ms/JoinMCBeta" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/JoinMCBeta (Opens in new window or tab)" data-bi-id="n5a3" data-bi-name="aka.ms/joinmcbeta">aka.ms/JoinMCBeta</a> <span role="presentation" aria-hidden="true"></span>for detailed instructions </li> </ul><p>It's time for another Preview and Beta release! For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback on these new features at <a href="https://feedback.minecraft.net/" target="_blank" rel="noopener noreferrer" aria-label="feedback.minecraft.net (Opens in new window or tab)">feedback.minecraft.net</a>, and you can report any bugs you find at <a href="https://bugs.mojang.com/" target="_blank" rel="noopener noreferrer" aria-label="bugs.mojang.com (Opens in new window or tab)">bugs.mojang.com</a>.</p><p><strong>Please note</strong> - the Preview on iOS will be rolling out later than other platforms this week.</p><h1 id="chaos-cubed-features-and-fixes" dir="auto" data-line="3">Chaos Cubed Features and Fixes</h1><h2 id="biomes" dir="auto" data-line="4">Biomes</h2><ul dir="auto" data-line="5"><li dir="auto" data-line="5" data-list-item-id="eb6852c171b90d760281887f69a464c74">Sulfur Caves now blend correctly with neighboring pre-generated chunks</li></ul><h2 id="sulfur-cube" dir="auto" data-line="8">Sulfur Cube</h2><ul dir="auto" data-line="9"> <li dir="auto" data-line="9" data-list-item-id="ed0c9b754a7faeb18eae84c3c5e259639"><p dir="auto" data-line="9">Fixed a bug where Sulfur Cubes would sink or not be able to move after ejecting its block</p></li> <li dir="auto" data-line="11" data-list-item-id="e17e21966d8eaa6f95f847340ed0d1f61"><p dir="auto" data-line="11">Sulfur Cube released from a Bucket no longer retains the movement it had when captured (<a href="https://bugs.mojang.com/browse/MCPE-238275" data-href="https://bugs.mojang.com/browse/MCPE-238275">MCPE-238275</a>)</p></li> <li dir="auto" data-line="13" data-list-item-id="eee52e15c35e6c89e6fb6de3fc4f80b6e"><p dir="auto" data-line="13">Sulfur Cube with TNT can now be primed by Redstone dust pointing at it (<a href="https://bugs.mojang.com/browse/MCPE-238476" data-href="https://bugs.mojang.com/browse/MCPE-238476">MCPE-238476</a>)</p></li> <li dir="auto" data-line="15" data-list-item-id="ede1485afbf3c93307ea0ceb1419ef500"><p dir="auto" data-line="15">Sulfur Cubes using the "slow bouncy" archetype are now correctly kicked back based on the damage dealt</p></li> <li dir="auto" data-line="17" data-list-item-id="e6786f7906e7ba6565a92ee87f7f5b333"><p dir="auto" data-line="17">Sulfur Cubes using the "hot" archetype are now thrown as far as those using the "regular" archetype (<a href="https://bugs.mojang.com/browse/MCPE-238953" data-href="https://bugs.mojang.com/browse/MCPE-238953">MCPE-238953</a>)</p></li> </ul><h2 id="potent-sulfur" dir="auto" data-line="20">Potent Sulfur</h2><ul dir="auto" data-line="21"><li dir="auto" data-line="21" data-list-item-id="e3b78ff01c387a0bc3f9defd0c0523be2">Erupting Potent Sulfur can now propel Boats and falling blocks</li></ul><h1 id="features-and-bug-fixes" dir="auto" data-line="24">Features and Bug Fixes</h1><h2 id="graphical" dir="auto" data-line="26">Graphical</h2><ul dir="auto" data-line="27"><li dir="auto" data-line="27" data-list-item-id="e80a4674900f8d61117768b5a05af02eb">Fixed corrupted visuals on mobs when using Vibrant Visuals with PBR resource packs that include heightmap textures for actors</li></ul><h2 id="music" dir="auto" data-line="30">Music</h2><ul dir="auto" data-line="31"><li dir="auto" data-line="31" data-list-item-id="ee12e2faef4caa84510587c897810fc81">Music now plays in Mega Taiga and Redwood Taiga Mutated again (<a href="https://bugs.mojang.com/browse/MCPE-238957" data-href="https://bugs.mojang.com/browse/MCPE-238957">MCPE-238957</a>)</li></ul><h2 id="stability-and-performance" dir="auto" data-line="34">Stability and Performance</h2><ul dir="auto" data-line="35"><li dir="auto" data-line="35" data-list-item-id="e1696352f2dd55f5c80ba995610197b41">Fix a crash that could occur when a player takes too long to join local multiplayer on XBOX</li></ul><h1 id="technical-updates" dir="auto" data-line="38">Technical Updates</h1><h2 id="editor" dir="auto" data-line="40">Editor</h2><ul dir="auto" data-line="41"><li dir="auto" data-line="41" data-list-item-id="e13b34efac2d3ef5b97336c8f07ca4f5b">Disabled the "Export World" button on the Edit Project screen. To export the world, enter the Project, go to File -> Export, and select "Shareable World" from the dropdown</li></ul><h2 id="entity-filters" dir="auto" data-line="44">Entity Filters</h2><ul dir="auto" data-line="45"> <li dir="auto" data-line="45" data-list-item-id="e508614def84656fc85a6a7e709cf77fa"><p dir="auto" data-line="45">The <code>redstone_strength_at_position</code> entity filter now correctly evaluates to 0 when no signal is present</p></li> <li dir="auto" data-line="47" data-list-item-id="eec06bbeecae9075e4901ec809a7ced35"><p dir="auto" data-line="47">The <code>redstone_strength_at_position</code> entity filter now correctly evaluates to the redstone strength when a Redstone Wire is pointing at the evaluated position</p></li> </ul><h2 id="features" dir="auto" data-line="50">Features</h2><ul dir="auto" data-line="51"><li dir="auto" data-line="51" data-list-item-id="e8e26d2b90200d114a509fa3a9564ae93">The <code>only_check_intersection_for_motion_blocking_blocks</code> field in the <code>block_intersection</code> constraint of <code>minecraft:structure_template_feature</code> is now optional</li></ul>
Community<p>Today we're rolling out the first pre-release for 26.2! From this point on, you should mostly see bug fixes as we prepare for release. Pre-releases also break away from the usual Tuesday snapshot rhythm, so keep an eye out for the next one!</p><p>With this pre-release, we are removing the Peer-to-Peer connection feature introduced in a recent snapshot. Because the experience wasn't what we wanted it to be for all players, we do not consider the feature ready for release in its current form.</p><h2 id="h_01KSJD9B3BPRF59CDV9EG9A5MG">Changes</h2><h3 id="h_01KSJD9B3BZ6F5CA5PV9WPHCAA">Sulfur Cube mob</h3><ul> <li data-list-item-id="ed165a2b936d4f23ce6b5b33113106421">Small Sulfur Cubes now have an updated model and texture</li> <li data-list-item-id="e0c8d264da380c1d334a43435a891ecf0">The Sulfur Cube now has unique hit and push sounds for each archetype</li> </ul><h3 id="h_01KSJD9B3CEGQT4HX9JPESA30Y">Sulfur Caves biome</h3><ul> <li data-list-item-id="e037d7a23dfdb4b446406393e02a03887">Updated the fog color in the Sulfur Caves, Bedrock will match this color later</li> <li data-list-item-id="ee4b0b63436d299c371091150b162562d">Reduced the max growth length of the Sulfur Spikes</li> </ul><h3 id="h_01KSJD9B3D1YNWKM8VB3VMNBDK">Potent Sulfur</h3><ul><li data-list-item-id="e403595576cfcdf93883b1cb91fe29ddc">The continuous Geyser set-up now requires a source Lava Block to erupt</li></ul><h3 id="h_01KSJD9B3DPCG5KXQSEJGEG9W5">Sounds</h3><ul> <li data-list-item-id="e21cbde10b46fa9325f06cec4a79d0471">Updated hurt and death sounds for one of the chicken sound variants</li> <li data-list-item-id="ea471ed27a7c6e9b234a98c57476abd87">Small Sulfur Cube now have sounds playing when being fed with Slimeballs</li> </ul><h3 id="h_01KSJD9B3E8R2XFCR86YEXBBNV">UI</h3><ul><li data-list-item-id="ee9a7195021ec79d61647dc944e2b3dc4">The friend list button is now always visible, even if the feature is disabled in the options</li></ul><h2 id="h_01KSJD9B3E1W7J3C6WR2KDKQN9">Technical Changes</h2><ul> <li data-list-item-id="ec90ace6bb84b4de97f0e07aa52c10ad7">The Data Pack version is now 106.1</li> <li data-list-item-id="e75d96cd1564f6aacc017e14d80deba37">The Resource Pack version is now 88.0</li> </ul><h3 id="h_01KSJD9B3EFDMBHWEYSWEVJ5MK">Server properties</h3><ul><li data-list-item-id="efdfb80f0437d1ddc4ce5ec88a21741a9">Added chat-spam-threshold-seconds and command-spam-threshold-seconds properties, separating the spam thresholds for chat vs commands<ul> <li data-list-item-id="edb1d6beddfa46d6c40a51fee37c770b8">Both thresholds are set to 10 by default, which was the existing threshold for combined command+chat spam</li> <li data-list-item-id="e64c269a27a18e09b6f5d8bc9e43d305e">These thresholds configure the mechanism that automatically kicks players for sending too many chat messages or commands</li> <li data-list-item-id="e85a2cb8699fd36d329c83e6864c63746">The value describes how many seconds worth of spamming a player must do to get kicked, where each message a player sends increases the counter by 1 second</li> <li data-list-item-id="ef79c707b834dd6d3758c704adbfe4c6a">The counter is decremented once per tick (equivalent to 1/20th of a second), and a player is kicked if their counter reaches the configured threshold</li> <li data-list-item-id="edbea707315a2f75ecef191b30731f712">Either threshold can be set to 0 to disable kicks for the associated type of spam</li> <li data-list-item-id="e593dd5c3b44e56a17c4b667ae101ec20">Examples of message rates that would cause a kick, given the default threshold of 10:<ul> <li data-list-item-id="e61f91fffc4b0931cb264a78d79590897">Sending 11 messages in 1 second</li> <li data-list-item-id="eb289be56ae2e4efbe3a5d6106eefb290">Sending 14 messages in 2 seconds</li> <li data-list-item-id="e4977dd55233d0fa46793915f459d0123">Sending 21 messages in 10 seconds</li> </ul> </li> </ul> </li></ul><h2 id="h_01KSJD9B3J6B5NEZ454825CJ49">Data Pack Version 106.1</h2><h3 id="h_01KSJD9B3JQFGESX31CWV5ZSAS">Sulfur Cube Archetype Registry</h3><p>Added field:</p><ul><li data-list-item-id="e0fb9d61a15a47f222febd284b110055c">sound_settings - a field that contains various sound settings for the Sulfur Cube<ul> <li data-list-item-id="ebfdd190500be62bf3d3313f490d860d0">hit_sound - sound event that is played when the Sulfur Cube is hit while it has a block inside</li> <li data-list-item-id="e449fe5ef8480ed3ab99512f10d0bfe0a">push_sound - sound event that is played when the Sulfur Cube is pushed while it has a block inside</li> <li data-list-item-id="e4ab1863156bc6a55baaed3e8c1413c54">push_sound_impulse_threshold - float that specifies the smallest impulse required to trigger the push sound effect on the Sulfur Cube</li> <li data-list-item-id="e57345f4b73658cd2fd8410ac6be6bb31">push_sound_cooldown - float that specifies the cooldown in seconds for the push sound effect</li> </ul> </li></ul><h3 id="h_01KSJD9B3XQDMYM81JNGT20D4A">Commands</h3><ul><li data-list-item-id="e9c6e2799fc0c56852827f01ea0f7a32d">The execute on owner command will now consider Vexes as owned by their Evoker</li></ul><h3 id="h_01KSJD9B3Y4VHNNCTJVB09X076">World Presets</h3><ul><li data-list-item-id="e3d7165ea7e958072f2aacc2b0f00fe62">Added a new minecraft:flat_all_dimensions world preset<ul><li data-list-item-id="e62e6b0a84a8b32315d056e8c0cfb39cb">This preset does not show up by default in the create world screen</li></ul> </li></ul><h2 id="h_01KSJD9B3YH5BGAEN0DRZKXAPS">Resource Pack Version 88.0</h2><h3 id="h_01KSJD9B3YTM4R44910F4RDFSJ">Block Sprites</h3><ul><li data-list-item-id="e32b616a081d84b547d1cebdd2c629b92">Renamed block/quartz_pillar.png and block/purpur_pillar.png to append _side as a suffix</li></ul><h3 id="h_01KSJD9B3Z699QQS405AJN1ZDV">Entity Textures</h3><ul><li data-list-item-id="e711bf44c909235b58c5b74ffe3de3f96">Added new Entity textures:<ul> <li data-list-item-id="ebf936ba9bbc497165abcbe40d9d0fbd7">entity/sulfur_cube/sulfur_cube_outer.png</li> <li data-list-item-id="eff84a675a27e6cf4c69701fb98477dc3">entity/sulfur_cube/sulfur_cube_inner.png</li> <li data-list-item-id="e448330e4c6dca5afe22129b314224365">entity/sulfur_cube/sulfur_cube_outer_small.png</li> <li data-list-item-id="ed67d4b7283179b8e3e29493522518c94">entity/sulfur_cube/sulfur_cube_inner_small.png</li> </ul> </li></ul><h3 id="h_01KSJD9B40QGZGBM99YMVKCBKN">Sounds</h3><ul> <li data-list-item-id="e79f80b158983a27cb74d3f61f731d8e7">Removed sounds for Sulfur Cube:<ul> <li data-list-item-id="e0a86edf4d2702e7024b7280d32fd2d48">entity.sulfur_cube.hit</li> <li data-list-item-id="e6cc40f41c2b512876ba33b387dd0b7b2">entity.sulfur_cube.push</li> </ul> </li> <li data-list-item-id="e71003b1b39e5723f89093d7fb65302a6">Added sounds for Sulfur Cube:<ul> <li data-list-item-id="e1aa338e4d5351b9a5b7f26e424caa25d">entity.sulfur_cube.regular.hit</li> <li data-list-item-id="e4133816a8664010c69ddb60953811fde">entity.sulfur_cube.regular.push</li> <li data-list-item-id="e426fe4de4e7f78632615dbfd57c0d487">entity.sulfur_cube.bouncy.hit</li> <li data-list-item-id="eaedf18d1748559f1cd2a7c233bb66c5a">entity.sulfur_cube.bouncy.push</li> <li data-list-item-id="e2aec3ad1e03ebc6ca70bc87ddb551bd8">entity.sulfur_cube.slow_flat.hit</li> <li data-list-item-id="e98093ba70df04d6e66cc3124801c0a90">entity.sulfur_cube.slow_flat.push</li> <li data-list-item-id="e3d0be0f731acb1e9e9f3dd8c08c226bb">entity.sulfur_cube.fast_flat.hit</li> <li data-list-item-id="eda7dbb6f07667105b6450c31f1d3c1e1">entity.sulfur_cube.fast_flat.push</li> <li data-list-item-id="e92843452fe91e2c80d351aba1816c4d6">entity.sulfur_cube.light.hit</li> <li data-list-item-id="e02b44e78080c1927f979c88bb7f2ba69">entity.sulfur_cube.light.push</li> <li data-list-item-id="edea3dbb5eaa412e5615f390803627011">entity.sulfur_cube.fast_sliding.hit</li> <li data-list-item-id="ee327c3f3c8cc1363b6820155e4762e7b">entity.sulfur_cube.fast_sliding.push</li> <li data-list-item-id="eac2b418b993a929ed3f7443f6374d0dc">entity.sulfur_cube.slow_sliding.hit</li> <li data-list-item-id="e70929dd1da7c3996d90938d3f86b519c">entity.sulfur_cube.slow_sliding.push</li> <li data-list-item-id="efa4c00be5e8541a0d2f9b83121cc51f5">entity.sulfur_cube.high_resistance.hit</li> <li data-list-item-id="e6b0fa602494e530ba4757105c083e7e3">entity.sulfur_cube.high_resistance.push</li> <li data-list-item-id="e86f2965cbb2c8c2fc402ff2339b1dfb8">entity.sulfur_cube.sticky.hit</li> <li data-list-item-id="e2012aa8c73a2d30b05b00c71f97e836d">entity.sulfur_cube.sticky.push</li> <li data-list-item-id="e471a8653084289d2c2c2af29fd3ca933">entity.sulfur_cube.hot.hit</li> <li data-list-item-id="e36587a1334b3ca1e6999a98289d37a74">entity.sulfur_cube.hot.push</li> </ul> </li> </ul><h2 id="h_01KSJD9B45YJFFT0T4EC3P95JB">Fixed bugs in 26.2 Pre-Release 1</h2><ul> <li data-list-item-id="ee86e45f6eb922d8b5842270864644807"> <a href="https://bugs.mojang.com/browse/MC-134349" data-bi-id="n1a3" data-bi-ct="text" data-bi-cn="mc-134349" data-bi-ecn="mc-134349">MC-134349</a> - Making a zoomed-out version of a map fails when using the pick block key</li> <li data-list-item-id="eddc1db68de9f66e75c8e86dbe22556fc"> <a href="https://bugs.mojang.com/browse/MC-277487" data-bi-id="n2a3" data-bi-ct="text" data-bi-cn="mc-277487" data-bi-ecn="mc-277487">MC-277487</a> - The game softlocks when attempting to create a new world if the saves folder is not writable</li> <li data-list-item-id="e884d731ed43afe722dfac623eb878976"> <a href="https://bugs.mojang.com/browse/MC-301761" data-bi-id="n3a3" data-bi-ct="text" data-bi-cn="mc-301761" data-bi-ecn="mc-301761">MC-301761</a> - Elements within the realms “Players” tab all move down slightly when the “Invited” element is selected using the TAB key</li> <li data-list-item-id="e9d01284638190361c59f5efd5c6d4b05"> <a href="https://bugs.mojang.com/browse/MC-302144" data-bi-id="n4a3" data-bi-ct="text" data-bi-cn="mc-302144" data-bi-ecn="mc-302144">MC-302144</a> - Players respawn inside the bottom bedrock layers when the world spawn point is set in the Nether</li> <li data-list-item-id="e4219dac7cd124c137a5d7078f95eb2e3"> <a href="https://bugs.mojang.com/browse/MC-302268" data-bi-id="n5a3" data-bi-ct="text" data-bi-cn="mc-302268" data-bi-ecn="mc-302268">MC-302268</a> - Running multiple commands quickly kicks the player for spamming in multiplayer</li> <li data-list-item-id="ed3a6eefb546c44d6e0aacbbefd2a8605"> <a href="https://bugs.mojang.com/browse/MC-303401" data-bi-id="n6a3" data-bi-ct="text" data-bi-cn="mc-303401" data-bi-ecn="mc-303401">MC-303401</a> - Using the pick block key on maps with map_post_processing from a cartography table in Creative mode causes the game to crash</li> <li data-list-item-id="e1ae0fdee9b56ff49851c57ecb8c48427"> <a href="https://bugs.mojang.com/browse/MC-307008" data-bi-id="n7a3" data-bi-ct="text" data-bi-cn="mc-307008" data-bi-ecn="mc-307008">MC-307008</a> - Severe loss of framerate in the new update</li> <li data-list-item-id="ebc62ec4cf437381401c9ecb5a8257469"> <a href="https://bugs.mojang.com/browse/MC-307159" data-bi-id="n8a3" data-bi-ct="text" data-bi-cn="mc-307159" data-bi-ecn="mc-307159">MC-307159</a> - Using bone meal from the main hand simultaneously places a block held in the off hand</li> <li data-list-item-id="e95b897ab54144caf481d01cb4d86f69b"> <a href="https://bugs.mojang.com/browse/MC-307330" data-bi-id="n9a3" data-bi-ct="text" data-bi-cn="mc-307330" data-bi-ecn="mc-307330">MC-307330</a> - Major framerate drop in 26.1 and above</li> <li data-list-item-id="e43e43fce7c66524abd890660d6088d5a"> <a href="https://bugs.mojang.com/browse/MC-307536" data-bi-id="n10a3" data-bi-ct="text" data-bi-cn="mc-307536" data-bi-ecn="mc-307536">MC-307536</a> - Performance drop while rendering decorated pots</li> <li data-list-item-id="ec8c7fa3e309836b8c0e0fdf08f8625c5"> <a href="https://bugs.mojang.com/browse/MC-307589" data-bi-id="n11a3" data-bi-ct="text" data-bi-cn="mc-307589" data-bi-ecn="mc-307589">MC-307589</a> - Tridents don't render if their hitbox is far outside the player's field of view, even if part of them should otherwise be visible</li> <li data-list-item-id="ec073e9299f8e3f198948b9d8a62bda98"> <a href="https://bugs.mojang.com/browse/MC-307721" data-bi-id="n12a3" data-bi-ct="text" data-bi-cn="mc-307721" data-bi-ecn="mc-307721">MC-307721</a> - Large numbers of banners in the world cause performance issues</li> <li data-list-item-id="e46bc871af14a64de54b329c195a49f46"> <a href="https://bugs.mojang.com/browse/MC-307935" data-bi-id="n13a3" data-bi-ct="text" data-bi-cn="mc-307935" data-bi-ecn="mc-307935">MC-307935</a> - Sulfur caves can eventually become overgrown with sulfur spikes</li> <li data-list-item-id="e5864f094d513c7d8fd8aa52a8a0d7a83"> <a href="https://bugs.mojang.com/browse/MC-307951" data-bi-id="n14a3" data-bi-ct="text" data-bi-cn="mc-307951" data-bi-ecn="mc-307951">MC-307951</a> - Piglins continuously make a sound while trying to zombify in Peaceful difficulty</li> <li data-list-item-id="eae476c1d2bc9dae0bab628dd3ba2ccc9"> <a href="https://bugs.mojang.com/browse/MC-307999" data-bi-id="n15a3" data-bi-ct="text" data-bi-cn="mc-307999" data-bi-ecn="mc-307999">MC-307999</a> - The game's tick rate freezes for a while when a sulfur cube takes damage from Instant Damage with a very high amplifier</li> <li data-list-item-id="ed45ef2151f29bdf9bb4d160ad84c0ab3"> <a href="https://bugs.mojang.com/browse/MC-308039" data-bi-id="n16a3" data-bi-ct="text" data-bi-cn="mc-308039" data-bi-ecn="mc-308039">MC-308039</a> - The click sound isn’t played when clicking on the “Microsoft account” link in the friends menu</li> <li data-list-item-id="e337ce3e29f871efd244b3fdf00a433e8"> <a href="https://bugs.mojang.com/browse/MC-308041" data-bi-id="n17a3" data-bi-ct="text" data-bi-cn="mc-308041" data-bi-ecn="mc-308041">MC-308041</a> - Long usernames render outside of the friends list area</li> <li data-list-item-id="e6f4b2b5a98ef11b152cb7afcdae31e18"> <a href="https://bugs.mojang.com/browse/MC-308045" data-bi-id="n18a3" data-bi-ct="text" data-bi-cn="mc-308045" data-bi-ecn="mc-308045">MC-308045</a> - Small sulfur cubes don't have their own texture, unlike in Bedrock Edition</li> <li data-list-item-id="e4cab47cdf24b7a960bca69a9f04ea156"> <a href="https://bugs.mojang.com/browse/MC-308057" data-bi-id="n19a3" data-bi-ct="text" data-bi-cn="mc-308057" data-bi-ecn="mc-308057">MC-308057</a> - The “Manage online safety with your Microsoft account“ element in the friends menu is not perfectly horizontally centered</li> <li data-list-item-id="e6c4437fb2d3ce0a52685d3c7cd9c8eb0"> <a href="https://bugs.mojang.com/browse/MC-308111" data-bi-id="n20a3" data-bi-ct="text" data-bi-cn="mc-308111" data-bi-ecn="mc-308111">MC-308111</a> - Items can enter the player's inventory after death, causing them to be deleted with the keep_inventory game rule disabled</li> <li data-list-item-id="e52ea6d42fd5fcf4867b4070f0738c832"> <a href="https://bugs.mojang.com/browse/MC-308112" data-bi-id="n21a3" data-bi-ct="text" data-bi-cn="mc-308112" data-bi-ecn="mc-308112">MC-308112</a> - The panorama starts spinning when entering the Music & Sounds menu from the accessibility onboarding screen</li> <li data-list-item-id="ec965ad7cf1d33f7badfca074a51680bc"> <a href="https://bugs.mojang.com/browse/MC-308141" data-bi-id="n22a3" data-bi-ct="text" data-bi-cn="mc-308141" data-bi-ecn="mc-308141">MC-308141</a> - Friends' skins take a long time to show when opening the friends list</li> <li data-list-item-id="e67f59c237c1d7ae9dd3ac21598438ce1"> <a href="https://bugs.mojang.com/browse/MC-308157" data-bi-id="n23a3" data-bi-ct="text" data-bi-cn="mc-308157" data-bi-ecn="mc-308157">MC-308157</a> - The game crashes when an evoker retaliates against a vex that has itself as its owner</li> <li data-list-item-id="e0b1014c621b8ab209ab8dd02c9d14ca6"> <a href="https://bugs.mojang.com/browse/MC-308182" data-bi-id="n24a3" data-bi-ct="text" data-bi-cn="mc-308182" data-bi-ecn="mc-308182">MC-308182</a> - The fog in sulfur caves is not green, unlike in Bedrock Edition</li> <li data-list-item-id="e27b869092a190246a39b9d1005824442"> <a href="https://bugs.mojang.com/browse/MC-308184" data-bi-id="n25a3" data-bi-ct="text" data-bi-cn="mc-308184" data-bi-ecn="mc-308184">MC-308184</a> - The game does not properly handle save folder deletion while running</li> <li data-list-item-id="ea4d2ef57ce813050e4035829ac363b51"> <a href="https://bugs.mojang.com/browse/MC-308194" data-bi-id="n26a3" data-bi-ct="text" data-bi-cn="mc-308194" data-bi-ecn="mc-308194">MC-308194</a> - The friend list doesn't use high contrast button textures when the "High Contrast" resource pack is enabled</li> <li data-list-item-id="e7dfef257e273020f3879e7b89907f35a"> <a href="https://bugs.mojang.com/browse/MC-308217" data-bi-id="n27a3" data-bi-ct="text" data-bi-cn="mc-308217" data-bi-ecn="mc-308217">MC-308217</a> - Shulkers suffocate when opening while hanging from a block</li> <li data-list-item-id="ef08c256d27961feca1d5484f6ff9ee72"> <a href="https://bugs.mojang.com/browse/MC-308226" data-bi-id="n28a3" data-bi-ct="text" data-bi-cn="mc-308226" data-bi-ecn="mc-308226">MC-308226</a> - Template models for signs are not prefixed with template_</li> <li data-list-item-id="eb22cdbd5e732bf324753edbb2c9290d6"> <a href="https://bugs.mojang.com/browse/MC-308227" data-bi-id="n29a3" data-bi-ct="text" data-bi-cn="mc-308227" data-bi-ecn="mc-308227">MC-308227</a> - Template models for beds are not prefixed with template_</li> <li data-list-item-id="e12c77f6efe0cf773f9cd8bc0d81de8a1"> <a href="https://bugs.mojang.com/browse/MC-308237" data-bi-id="n30a3" data-bi-ct="text" data-bi-cn="mc-308237" data-bi-ecn="mc-308237">MC-308237</a> - Crash when post shaders fail to compile</li> <li data-list-item-id="e405f37c96ca2572dca73446a8c80e42a"> <a href="https://bugs.mojang.com/browse/MC-308242" data-bi-id="n31a3" data-bi-ct="text" data-bi-cn="mc-308242" data-bi-ecn="mc-308242">MC-308242</a> - Hanging signs' recipe unlock criterion name was changed to has_planks</li> <li data-list-item-id="ef4487d53a62277dffd957eba954f481c"> <a href="https://bugs.mojang.com/browse/MC-308292" data-bi-id="n32a3" data-bi-ct="text" data-bi-cn="mc-308292" data-bi-ecn="mc-308292">MC-308292</a> - The "My profile name: " string in the friends menu is placed to the left of the username even in right-to-left languages</li> </ul><h2 id="h_01KSJD9B4EWW470PJQHKRP5CAA">Get the Pre-Release</h2><p>Pre-Releases are available for Minecraft: Java Edition. To install the Pre-Release, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download" data-bi-id="n33a3" data-bi-ct="text" data-bi-cn="minecraft launcher" data-bi-ecn="minecraft launcher">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.</p><p><strong>Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</strong></p><p>Cross-platform server jar:</p><ul><li data-list-item-id="e65def275f4e68e0bfe15b1d4b4c02c6f"><a href="https://piston-data.mojang.com/v1/objects/4303619d9f1a22f51a98adbcd2d528f43c5b19bb/server.jar" data-bi-id="n34a3" data-bi-ct="text" data-bi-cn="minecraft server jar" data-bi-ecn="minecraft server jar">Minecraft server jar</a></li></ul><p>Report bugs here:</p><ul><li data-list-item-id="e0ff2ce9465c5e497be16fd4413f3b03e"> <a href="https://bugs.mojang.com/projects/MC/summary" data-bi-id="n35a3" data-bi-ct="text" data-bi-cn="minecraft issue tracker" data-bi-ecn="minecraft issue tracker">Minecraft issue tracker</a>!</li></ul><p>Want to give feedback?</p><ul><li data-list-item-id="e059c770fe2423e469abed0363f4ace0d">For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/" data-bi-id="n36a3" data-bi-ct="text" data-bi-cn="feedback site" data-bi-ecn="feedback site">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft" data-bi-id="n37a3" data-bi-ct="text" data-bi-cn="official minecraft discord" data-bi-ecn="official minecraft discord" data-bi-socchn="discord" data-bi-bhvr="SOCIALLIKE">official Minecraft Discord</a>.</li></ul>
Community<p><strong>Update:</strong> 21 May 2026</p><p>Beta & Preview 26.30.31 - Mobile Only</p><ul><li data-list-item-id="e7fc57bcb36d4041d97238be9ddc7a40e">Please note, we have additional fixes being added for Android and iOS devices rolling out to players, to address some important bugs that could occur during gameplay.</li></ul><p><strong>Posted:</strong> 19 May 2026</p><h3 id="h_01KNPK0P63JGFQT6KG30RZEDW7"><strong>Information on Minecraft Preview and Beta:</strong></h3><ul> <li data-list-item-id="ede85580599059df918c568506ffd1e17">These work-in-progress versions can be unstable and may not be representative of final version quality</li> <li data-list-item-id="ede689f48a5cee31926f0656532bb6fad">Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at <a href="https://aka.ms/PreviewFAQ" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/PreviewFAQ (Opens in new window or tab)" data-bi-id="n4a3" data-bi-name="aka.ms/previewfaq">aka.ms/PreviewFAQ</a><span role="presentation" aria-hidden="true"></span> </li> <li data-list-item-id="ec02dc68c22d717f2f360bcd8c203e7f9">The beta is available on Android (Google Play). To join or leave the beta, see <a href="https://aka.ms/JoinMCBeta" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/JoinMCBeta (Opens in new window or tab)" data-bi-id="n5a3" data-bi-name="aka.ms/joinmcbeta">aka.ms/JoinMCBeta</a> <span role="presentation" aria-hidden="true"></span>for detailed instructions </li> </ul><h1 id="chaos-cubed-features-and-fixes" dir="auto" data-line="0">Chaos Cubed Features and Fixes</h1><h2 id="biomes" dir="auto" data-line="1">Biomes</h2><ul dir="auto" data-line="2"><li dir="auto" data-line="2" data-list-item-id="eeb8df456e2945891a0da025e5ef19909">Added a grass color override specific to the Sulfur Caves</li></ul><h2 id="blocks" dir="auto" data-line="4">Blocks</h2><ul dir="auto" data-line="6"> <li dir="auto" data-line="6" data-list-item-id="e6c9ba3952ec0abaf05620c17d6eabc9e"><p dir="auto" data-line="6">The textures of Sulfur and Cinnabar Blocks have been updated to match Java (<a href="https://bugs.mojang.com/browse/MCPE-238420" data-href="https://bugs.mojang.com/browse/MCPE-238420">MCPE-238420</a>)</p></li> <li dir="auto" data-line="8" data-list-item-id="ebf21bd2cb30e2ad23ffa8bf2a91b1220"><p dir="auto" data-line="8">Chiseled Sulfur and Chiseled Cinnabar can no longer be crafted by stonecutting Polished Sulfur and Cinnabar Bricks, respectively (<a href="https://bugs.mojang.com/browse/MCPE-238470" data-href="https://bugs.mojang.com/browse/MCPE-238470">MCPE-238470</a>)</p></li> <li dir="auto" data-line="10" data-list-item-id="e6590fd680b9d10d1ce3894db02baeaa5"><p dir="auto" data-line="10">Sulfur Spikes now grow over time (<a href="https://bugs.mojang.com/browse/MCPE-238496" data-href="https://bugs.mojang.com/browse/MCPE-238496">MCPE-238496</a>)</p></li> </ul><h2 id="potent-sulfur" dir="auto" data-line="10">Potent Sulfur</h2><ul dir="auto" data-line="16"> <li dir="auto" data-line="16" data-list-item-id="eca1cb306ee43971b2aa8c9b2fe4fbac9"><p dir="auto" data-line="16">Entities propelled by erupting Potent Sulfur now travel slightly higher, matching Java Edition</p></li> <li dir="auto" data-line="18" data-list-item-id="e662f0c3f039d0912488b61f0d1f246a9"><p dir="auto" data-line="18">Erupting Potent Sulfur particles now travel slightly higher, matching Java Edition</p></li> <li dir="auto" data-line="20" data-list-item-id="ee5b21cc40d6f9f82d655f5b7160d93c0"><p dir="auto" data-line="20">Erupting Potent Sulfur particles no longer get blocked as easily by surrounding blocks</p></li> <li dir="auto" data-line="22" data-list-item-id="e39211a1cc93f4c0ec1700555fe2dae7e"><p dir="auto" data-line="22">Noxious Gas particles now darken based on surrounding light levels (<a href="https://bugs.mojang.com/browse/MCPE-238484" data-href="https://bugs.mojang.com/browse/MCPE-238484">MCPE-238484</a>)</p></li> <li dir="auto" data-line="24" data-list-item-id="e8b29beccd705e82d0beca25694122428"><p dir="auto" data-line="24">Potent Sulfur can no longer be moved by Pistons or by Sticky Pistons (<a href="https://bugs.mojang.com/browse/MCPE-238533" target="_blank" rel="noopener noreferrer">MCPE-238533</a>)</p></li> <li dir="auto" data-line="26" data-list-item-id="efc1512df496493321d722c0ac97c0833"><p dir="auto" data-line="26">Fixed a bug where naturally generated Sulfur Springs would occasionally not produce a geyser (<a href="https://bugs.mojang.com/browse/MCPE-238482" data-href="https://bugs.mojang.com/browse/MCPE-238482">MCPE-238482</a>)</p></li> </ul><h2 id="sulfur-caves" dir="auto" data-line="18">Sulfur Caves</h2><ul dir="auto" data-line="30"> <li dir="auto" data-line="30" data-list-item-id="e819d97511ab52517bea4e9acf23fbe4a"><p dir="auto" data-line="30">Sulfur Caves now spawn more Sulfur pools</p></li> <li dir="auto" data-line="32" data-list-item-id="e5a75b18a0a06001e784fad80c695938e"> <p dir="auto" data-line="32">Adjusted spawn ratios for the following mobs within the Sulfur Caves .</p> <ul dir="auto" data-line="34"> <li dir="auto" data-line="34" data-list-item-id="ed34d2832b017b64f93b7ddec278c0500">Creeper: spawns less frequently and always in groups of two</li> <li dir="auto" data-line="35" data-list-item-id="ec52e53186ac8b00959b49494cd8f217a">Skeleton: spawns less frequently and always in groups of two</li> <li dir="auto" data-line="36" data-list-item-id="ead22e0c4081d8abcd2f94a18c93e0ec8">Sulfur Cube: spawns in groups of two to four</li> <li dir="auto" data-line="37" data-list-item-id="e8324b2b4ee7bc5a4749782de110587eb">Witch: spawns less frequently</li> <li dir="auto" data-line="38" data-list-item-id="e8527d7c262aa644e7754edd0f0dbc0e4">Zombie: spawns less frequently and always in groups of two</li> <li dir="auto" data-line="39" data-list-item-id="ea149e3563a562defa24b30cef68278a7">Cave Spiders replace Spiders</li> </ul> </li> <li dir="auto" data-line="40" data-list-item-id="e6e7d7266051c4e84c80723d85fb92319"><p dir="auto" data-line="40">Reduced the amount of Glow Lichen occurring to be in line with other caves</p></li> <li dir="auto" data-line="42" data-list-item-id="e5783b5835c50584606ba8fc4c277eb57"><p dir="auto" data-line="42">Sulfur Caves exposed to the surface now generate with all the features</p></li> </ul><h2 id="sulfur-cube" dir="auto" data-line="30">Sulfur Cube</h2><ul dir="auto" data-line="45"> <li dir="auto" data-line="46" data-list-item-id="eea43a5573c4bb49aa7638ad40a139b7d"><p dir="auto" data-line="46">Fixed bug where the Sulfur Cube would look for blocks and be tempted at a longer distance than intended</p></li> <li dir="auto" data-line="48" data-list-item-id="e5bff1d0d151ad16fa16500bd3f55225e"><p dir="auto" data-line="48">Fixed an issue where upward gravity compensation was incorrectly applied after a slow, straight-up bounce on the Sulfur Cube (<a href="https://bugs.mojang.com/browse/MCPE-237914" data-href="https://bugs.mojang.com/browse/MCPE-237914">MCPE-237914</a>)</p></li> <li dir="auto" data-line="50" data-list-item-id="ed3a8a16e5aae431306e40ed042f1c8c7"><p dir="auto" data-line="50">Sulfur Cubes can no longer pick up more than one item at a time by themselves</p></li> <li dir="auto" data-line="52" data-list-item-id="e87189d48a2abc373f069f1415376d0c1"><p dir="auto" data-line="52">Fixed bug where the Sulfur Cube would inconsistently stay floating after absorbing a block that should make it sink</p></li> <li dir="auto" data-line="54" data-list-item-id="eea5667c8b9091745165be2f99a449104"><p dir="auto" data-line="54">Improved server-side performance when lots of Sulfur Cubes are in an area</p></li> <li dir="auto" data-line="56" data-list-item-id="ebfea34d86730efef08d2f75a189ee685"><p dir="auto" data-line="56">Added death message for when a player is killed by a Magma Sulfur Cube (<a href="https://bugs.mojang.com/browse/MCPE-238663" data-href="https://bugs.mojang.com/browse/MCPE-238663">MCPE-238663</a>)</p></li> <li dir="auto" data-line="58" data-list-item-id="edc076f68f608b47d0150615fc95f3c16"><p dir="auto" data-line="58">Sulfur Cube with an absorbed block is now immune to the Poison effect</p></li> <li dir="auto" data-line="60" data-list-item-id="e8c371feb3504dccc10c6cdf359121998"><p dir="auto" data-line="60">Fixed the Sulfur Cube not being able to spawn in 1x1 large spaces (<a href="https://bugs.mojang.com/browse/MCPE-237758" data-href="https://bugs.mojang.com/browse/MCPE-237758">MCPE-237758</a>)</p></li> <li dir="auto" data-line="62" data-list-item-id="e0e372b82c553ab282c5c44b0dd67b1bd"><p dir="auto" data-line="62">TNT Sulfur Cubes can now be ignited when in contact with either a Magma block or a Sulfur Cube with a Magma block inside of it</p></li> <li dir="auto" data-line="64" data-list-item-id="e077f4823ee7194918d9d7f6a19b9e23a"><p dir="auto" data-line="64">Magma Sulfur Cubes now won't damage Netherite Armor anymore (<a href="https://bugs.mojang.com/browse/MCPE-238665" data-href="https://bugs.mojang.com/browse/MCPE-238665">MCPE-238665</a>)</p></li> <li dir="auto" data-line="66" data-list-item-id="ea1553817cf6b26b5f12df3cb6702ca6a"><p dir="auto" data-line="66">Shields don't block the damage from Magma Sulfur Cubes anymore (<a href="https://bugs.mojang.com/browse/MCPE-238664" data-href="https://bugs.mojang.com/browse/MCPE-238664">MCPE-238664</a>)</p></li> <li dir="auto" data-line="68" data-list-item-id="e37b902e87165d5690f99e3bd5ea789fb"><p dir="auto" data-line="68">Fire Resistance effect now properly protects against Magma Sulfur Cubes (<a href="https://bugs.mojang.com/browse/MCPE-238669" data-href="https://bugs.mojang.com/browse/MCPE-238669">MCPE-238669</a>)</p></li> <li dir="auto" data-line="70" data-list-item-id="e32c9484fd03d3622cd75fda43c5aaecc"><p dir="auto" data-line="70">Sulfur Cubes with an absorbed block no longer push player-controlled mounts</p></li> <li dir="auto" data-line="74" data-list-item-id="e37a037e0c6551740a0c7a9f99fc8b692"><p dir="auto" data-line="74">Sulfur Cubes using the <code>fast_flat</code> archetype are no longer buoyant</p></li> <li dir="auto" data-line="76" data-list-item-id="e500f7428ca1371544ca2408e3907f3fa"><p dir="auto" data-line="76">Sulfur Cubes using the <code>hot</code> archetype now have the same physics properties as the <code>regular</code> archetype</p></li> </ul><h2 id="sounds" dir="auto" data-line="48">Sounds</h2><ul dir="auto" data-line="78"> <li dir="auto" data-line="79" data-list-item-id="ee913fadc8ec073c61dff5d80706df9ac"><p dir="auto" data-line="79">Regular Sulfur Cube once again plays a landing sound after a jump</p></li> <li dir="auto" data-line="81" data-list-item-id="e816a6e5a39e94d03a23251446c4bc545"><p dir="auto" data-line="81">Geysers now have unique sounds when continuously erupting</p></li> </ul><h1 id="features-and-bug-fixes" dir="auto" data-line="54">Features and Bug Fixes</h1><h2 id="biomes-1" dir="auto" data-line="55">Biomes</h2><ul dir="auto" data-line="87"><li dir="auto" data-line="88" data-list-item-id="e532e878ec18d99dcd3d640551f450243">Fixed a bug that caused custom Nether biomes to generate with a repeating tiling pattern across chunk boundaries</li></ul><h2 id="blocks-1" dir="auto" data-line="58">Blocks</h2><ul dir="auto" data-line="91"><li dir="auto" data-line="92" data-list-item-id="eada3d7b4f48ce546b71e07d8a76d4614">TNT blocks now have smoke particles when ignited (<a href="https://bugs.mojang.com/browse/MCPE-238488" data-href="https://bugs.mojang.com/browse/MCPE-238488">MCPE-238488</a>)</li></ul><h2 id="character-creator" dir="auto" data-line="61">Character Creator</h2><ul dir="auto" data-line="95"><li dir="auto" data-line="96" data-list-item-id="e47086988b6f119424c397c2b702533e6">Fixed error message displayed when importing a custom skin on android without enough device space (<a href="https://bugs.mojang.com/browse/MCPE-231262" data-href="https://bugs.mojang.com/browse/MCPE-231262">MCPE-231262</a>)</li></ul><h2 id="general" dir="auto" data-line="64">General</h2><ul dir="auto" data-line="99"> <li dir="auto" data-line="100" data-list-item-id="e2d2973b88f70af3c04ec1003b969ce6f"><p dir="auto" data-line="100">Fixed an issue where accepting a game invite while the game was loading could fail due to skins not yet being loaded</p></li> <li dir="auto" data-line="102" data-list-item-id="e4a98411678b690a36447032c3b0191e1"><p dir="auto" data-line="102">Fixed placement of Lakes where they would not break above the surface</p></li> <li dir="auto" data-line="103" data-list-item-id="e915fe6dc162b2091f015eb9f14dcc273"><p dir="auto" data-line="103">Fixed a scenario where the game would send excessive web requests.</p></li> </ul><h2 id="graphical" dir="auto" data-line="69">Graphical</h2><ul dir="auto" data-line="106"> <li dir="auto" data-line="107" data-list-item-id="eb9605dd93815a26e9db414c37c4de102"><p dir="auto" data-line="107">Fixed Vibrant Visuals shadows and reflections not rendering on PlayStation 4</p></li> <li dir="auto" data-line="109" data-list-item-id="e91d8d9f23c5f4072dc09c83507b9e789"><p dir="auto" data-line="109">Fixed a crash that could occur on Windows when resizing the game window during initial loading</p></li> </ul><h2 id="loot-tables" dir="auto" data-line="73">Loot Tables</h2><ul dir="auto" data-line="112"><li dir="auto" data-line="113" data-list-item-id="e977a88a8e3b9b9d331b4d764c870fcfc">Fixed loot table container filling so that when trying to insert a new item, existing partial stacks will be merged to open up slots for new additions (<a href="https://bugs.mojang.com/browse/MCPE-233039" data-href="https://bugs.mojang.com/browse/MCPE-233039">MCPE-233039</a>)</li></ul><h2 id="marketplace" dir="auto" data-line="76">Marketplace</h2><ul dir="auto" data-line="116"><li dir="auto" data-line="117" data-list-item-id="e19111c2633e6aa84b783e1d9fc47e7ad">Fixed issue causing the Marketplace screen to throw an assert</li></ul><h2 id="mobs" dir="auto" data-line="79">Mobs</h2><ul dir="auto" data-line="120"><li dir="auto" data-line="121" data-list-item-id="e83184ed3239a6f7e126bf7c4923d8314">Sulfur Cubes can now receive angled knockback when hit using weapons enchanted with Knockback and when the attacker is sprinting or swimming (<a href="https://bugs.mojang.com/browse/MCPE-238284" data-href="https://bugs.mojang.com/browse/MCPE-238284">MCPE-238284</a>)</li></ul><h2 id="music" dir="auto" data-line="82">Music</h2><ul dir="auto" data-line="124"><li dir="auto" data-line="125" data-list-item-id="eed8c4b140e7a0fafd4fc277999a3567d">Reference to the nonexistent <code>clark.ogg</code> sound asset has been removed (<a href="https://bugs.mojang.com/browse/MCPE-238930" data-href="https://bugs.mojang.com/browse/MCPE-238930">MCPE-238930</a>)</li></ul><h2 id="realms" dir="auto" data-line="87">Realms</h2><ul dir="auto" data-line="130"> <li dir="auto" data-line="131" data-list-item-id="e7ca53b1eca8257cbb0cd03bde3172362"><p dir="auto" data-line="131">Fixed an issue where clearing Realm members via "Clear All Members" resulted in a crash</p></li> <li dir="auto" data-line="133" data-list-item-id="e3b7424121777d6f2df977ac1822f8f97"><p dir="auto" data-line="133">Adding in a hardcore heart and border in the Realms Hub Slots section</p></li> <li dir="auto" data-line="135" data-list-item-id="e704f8f07cad7319e4ebb8d5a5bdcb153"><p dir="auto" data-line="135">Fixed an issue where pack content would not visually reset until leaving the screen when resetting the world</p></li> </ul><h2 id="user-interface" dir="auto" data-line="92">User Interface</h2><ul dir="auto" data-line="139"> <li dir="auto" data-line="139" data-list-item-id="e6cd90175c7566c3ba5ba4ec783c0f748"><p dir="auto" data-line="139">Fixed a freeze when opening a furnace without recipes</p></li> <li dir="auto" data-line="141" data-list-item-id="e838738f0288012b3edf981f6c06d8a23"><p dir="auto" data-line="141">Replaced the Locator Bar toggle in the Multiplayer tab of the Create New World and Edit World screens with a Player Waypoints setting, allowing players to choose between "Off" (no players shown on the locator bar) and "Everyone" (all players shown on the locator bar)</p></li> <li dir="auto" data-line="143" data-list-item-id="e93a54198ef1d0f80926c33a7a269c43d"><p dir="auto" data-line="143">Added support for new Marketplace Content Cards</p></li> <li dir="auto" data-line="145" data-list-item-id="e4aed303abd0dbf90c79396d9e9bf5ab1"><p dir="auto" data-line="145">Updated skin info panel in dressing room to remove duplicate author label</p></li> </ul><h2 id="world-storage" dir="auto" data-line="98">World Storage</h2><ul dir="auto" data-line="99"><li dir="auto" data-line="148" data-list-item-id="e36082254077f72a666dff23a0a1509ef">Increased Windows Preview cloud backup storage capacity to 4GB</li></ul><h1 id="technical-updates" dir="auto" data-line="101">Technical Updates</h1><h2 id="add-ons" dir="auto" data-line="103">Add-Ons</h2><ul dir="auto" data-line="151"><li dir="auto" data-line="153" data-list-item-id="e08d35e7afd34b04ef93887694349eb0b">Released the Custom Projectiles experiment. They can now be used beyond the experimental context</li></ul><h2 id="editor" dir="auto" data-line="107">Editor</h2><ul dir="auto" data-line="156"> <li dir="auto" data-line="158" data-list-item-id="eb0e78550192a5edf1d43f966327ec705"><p dir="auto" data-line="158">Added a modal dialog to Vibrant Visuals that allows users to map per-biome lighting configurations, letting creators assign specific lighting groups, atmospheric scattering, color grading, water, and cubemap settings to individual biomes</p></li> <li dir="auto" data-line="160" data-list-item-id="eaba3846ee7b522519ee7880eba3d6b4f"><p dir="auto" data-line="160">Added Dimensions and Biome Data Assignment tools</p></li> <li dir="auto" data-line="162" data-list-item-id="ed7732e0c7a05bd0247de0b61ddfeae44"><p dir="auto" data-line="162">Added the Custom Mesh tool to Editor, allowing creators to import STL mesh files and place them as blocks</p></li> <li dir="auto" data-line="164" data-list-item-id="e57ea7bd60fdac4ca22146928c6191380"><p dir="auto" data-line="164">Updated editor tools to show a load/busy mouse cursor during longer-running operations (shape placement, flood apply, chunk operations).</p></li> <li dir="auto" data-line="166" data-list-item-id="e1e8c7fe2953f29f3b3276fdc7358eb7a"><p dir="auto" data-line="166">Modifying buttons in a button pane now works correctly again</p></li> </ul><h2 id="api" dir="auto" data-line="114">API</h2><ul dir="auto" data-line="168"> <li dir="auto" data-line="170" data-list-item-id="ebb5bfec063a982a9b4f101cf859a3f6d"><p dir="auto" data-line="170">Fixed a bug where the <code>@minecraft/debug-utilities</code> package didn't have a peer dependency on the beta version of <code>@minecraft/server</code>.</p></li> <li dir="auto" data-line="172" data-list-item-id="e0f94585d77c78fdab39e2e76c78c9e85"><p dir="auto" data-line="172">Released <code>EntityUpgradeAfterEvent</code> and <code>EntityUpgradeAfterEventSignal</code> from beta to stable</p></li> <li dir="auto" data-line="174" data-list-item-id="e35c3eb41e95bf9aae4d57cb43873623d"><p dir="auto" data-line="174">Released <code>LocatorBarErrorReason</code> from <code>beta</code> to <code>v2.8.0</code></p></li> <li dir="auto" data-line="176" data-list-item-id="ecdd1d6995b8e5740afab40ce47a188c0"><p dir="auto" data-line="176">Released <code>WaypointTexture</code> from <code>beta</code> to <code>v2.8.0</code></p></li> <li dir="auto" data-line="178" data-list-item-id="e9305681d9b246d1d638151698df89b08"><p dir="auto" data-line="178">Released <code>EntityWaypoint</code> from <code>beta</code> to <code>v2.8.0</code></p></li> <li dir="auto" data-line="180" data-list-item-id="ed54d932a5f6f2252347b0bf44952a1e0"><p dir="auto" data-line="180">Released <code>LocationWaypoint</code> from <code>beta</code> to <code>v2.8.0</code></p></li> <li dir="auto" data-line="182" data-list-item-id="ece8fae179aa25487b6b1c196521905bb"><p dir="auto" data-line="182">Released <code>LocatorBar</code> from <code>beta</code> to <code>v2.8.0</code></p></li> <li dir="auto" data-line="184" data-list-item-id="ee0a5b2f33a4c61e869babe6804567505"><p dir="auto" data-line="184">Released <code>PlayerWaypoint</code> from <code>beta</code> to <code>v2.8.0</code></p></li> <li dir="auto" data-line="186" data-list-item-id="ed677f3ccf082970dd2519e9e114ef66f"><p dir="auto" data-line="186">Released <code>Waypoint</code> from <code>beta</code> to <code>v2.8.0</code></p></li> <li dir="auto" data-line="188" data-list-item-id="e2c75e233311c46fcf15ba21156464344"><p dir="auto" data-line="188">Released <code>WaypointTextureBounds</code> from <code>beta</code> to <code>v2.8.0</code></p></li> <li dir="auto" data-line="190" data-list-item-id="e77cd425954c3c0150b28caace77e4246"><p dir="auto" data-line="190">Released <code>WaypointTextureSelector</code> from <code>beta</code> to <code>v2.8.0</code></p></li> <li dir="auto" data-line="192" data-list-item-id="e615eb3f51957b1fa779dda319c1637f7"><p dir="auto" data-line="192">Released <code>InvalidWaypointError</code> from <code>beta</code> to <code>v2.8.0</code></p></li> <li dir="auto" data-line="194" data-list-item-id="e34089b321e64b5324e53968122b003f7"><p dir="auto" data-line="194">Released <code>InvalidWaypointTextureSelectorError</code> from <code>beta</code> to <code>v2.8.0</code></p></li> <li dir="auto" data-line="196" data-list-item-id="eeed76c615bde5e09acfa60df42f05489"><p dir="auto" data-line="196">Released <code>LocatorBarError</code> from <code>beta</code> to <code>v2.8.0</code></p></li> <li dir="auto" data-line="198" data-list-item-id="e0a8da3bcef1c49f1259036c44956f9ef"><p dir="auto" data-line="198">Released <code>CustomTexture</code> from <code>beta</code> to <code>v2.8.0</code></p></li> <li dir="auto" data-line="200" data-list-item-id="eb8f75ceec99fa765d11e8acef70ee517"><p dir="auto" data-line="200">Released <code>EntityVisibilityRules</code> from <code>beta</code> to <code>v2.8.0</code></p></li> <li dir="auto" data-line="202" data-list-item-id="ea9b7a858325c6b7a2e119a2e82c12766"><p dir="auto" data-line="202">Released <code>PlayerVisibilityRules</code> from <code>beta</code> to <code>v2.8.0</code></p></li> <li dir="auto" data-line="204" data-list-item-id="efbb8707dcc7c0da243a4fb015e8ca38c"><p dir="auto" data-line="204">Released <code>DimensionRegistry</code> from <code>beta</code> to <code>v2.8.0</code></p></li> <li dir="auto" data-line="206" data-list-item-id="efc7f6309fcf01aa692872bdab9f7090f"><p dir="auto" data-line="206">Released <code>StartupBeforeEvent.dimensionRegistry</code> from <code>beta</code> to <code>v2.8.0</code></p></li> <li dir="auto" data-line="208" data-list-item-id="e0760506930f25807bfdb0dc354a3281f"><p dir="auto" data-line="208">Released <code>CustomDimensionAlreadyRegisteredError</code> from <code>beta</code> to <code>v2.8.0</code></p></li> <li dir="auto" data-line="210" data-list-item-id="e9a94c7147aafc426819493f4b8d6c49b"><p dir="auto" data-line="210">Released <code>CustomDimensionInvalidRegistryError</code> from <code>beta</code> to <code>v2.8.0</code></p></li> <li dir="auto" data-line="212" data-list-item-id="eb4858e32f748e5803d1a107538f17a11"><p dir="auto" data-line="212">Released <code>CustomDimensionNameError</code> from <code>beta</code> to <code>v2.8.0</code></p></li> <li dir="auto" data-line="214" data-list-item-id="e644c35ab341e8e851527251f585d85b1"><p dir="auto" data-line="214">Released <code>CustomDimensionReloadNewDimensionError</code> from <code>beta</code> to <code>v2.8.0</code></p></li> <li dir="auto" data-line="216" data-list-item-id="eaa1070d833376e1d48813f072bb8413d"><p dir="auto" data-line="216">Added new @minecraft/server-ui 2.1.0 release</p></li> </ul><h3 id="ddui" dir="auto" data-line="140">DDUI</h3><ul dir="auto" data-line="141"><li dir="auto" data-line="219" data-list-item-id="ec766a4ae425bde639876e5b796312185">Released MessageBox, CustomForm, and all supporting APIs out of beta and into @minecraft/server-ui 2.1.0</li></ul><h2 id="biome-components" dir="auto" data-line="143">Biome Components</h2><ul dir="auto" data-line="220"><li dir="auto" data-line="222" data-list-item-id="e710f7244126b3cf11674c524ca3e14cc">The <code>minecraft:noise_gradient</code> surface builder type has been updated. The API is the same as before, but the noise ranges provided are now clamped to the range [-1, 1] instead of [0, 1]</li></ul><h2 id="blocks-2" dir="auto" data-line="146">Blocks</h2><ul dir="auto" data-line="224"> <li dir="auto" data-line="226" data-list-item-id="e254b8d85f1b239ae6e9266672fd50873"><p dir="auto" data-line="226">The "lava_flammable" field of the "minecraft:flammable" component is now usable without the Experimental Upcoming Creator Features</p></li> <li dir="auto" data-line="228" data-list-item-id="e9e69df927197bd71c854299662ff8c71"><p dir="auto" data-line="228">Fixed block traits not respecting experimental requirements for <code>format_version >= 1.26.20</code></p></li> <li dir="auto" data-line="230" data-list-item-id="e2f14faf15d4e8c93106fc4e24e793e10"><p dir="auto" data-line="230">Blocks with a custom <code>beforeOnPlayerPlace</code> scripting event placed by an item with a <code>minecraft:block_placer</code> component no longer desyncs upon placement (<a href="https://bugs.mojang.com/browse/MCPE-238017" data-href="https://bugs.mojang.com/browse/MCPE-238017">MCPE-238017</a>)</p></li> </ul><h2 id="commands" dir="auto" data-line="151">Commands</h2><ul dir="auto" data-line="234"> <li dir="auto" data-line="234" data-list-item-id="ec50f4d91bfc68e0254f1e72cd51b7968"><p dir="auto" data-line="234">Fixed an issue where every <code>/camerashake add</code> changed the shake types of previously added shake events</p></li> <li dir="auto" data-line="236" data-list-item-id="efe0b05325052c4b138baa7437bc65d70"><p dir="auto" data-line="236">Fix missing suggestions for commands typed after '/execute run setblock' (<a href="https://bugs.mojang.com/browse/MCPE-238266" data-href="https://bugs.mojang.com/browse/MCPE-238266">MCPE-238266</a>)</p></li> </ul><h2 id="components" dir="auto" data-line="155">Components</h2><ul dir="auto" data-line="237"><li dir="auto" data-line="240" data-list-item-id="e69f2bb79d5a0b551fe4024d2ba659c5e"> <p dir="auto" data-line="240">Added field 'stop_if_holding_item' to "minecraft:behavior.pickup_items"</p> <ul dir="auto" data-line="242"> <li dir="auto" data-line="242" data-list-item-id="e80540b6e0452915ed255b3f7e0a94575">Defaults to false,</li> <li dir="auto" data-line="243" data-list-item-id="e99ab2409cb775ef2a3ce1c98870222b3">If true, the mob will not pick up another item if the item's preferred slot matches</li> </ul> </li></ul><h2 id="entity-components" dir="auto" data-line="160">Entity Components</h2><ul dir="auto" data-line="243"> <li dir="auto" data-line="246" data-list-item-id="eafaa2c2c5f9d4815489bc92212891fa4"> <p dir="auto" data-line="246">Added the field <code>extra_knockback_approach</code> to <code>minecraft:apply_knockback_rules</code> preset settings for handling extra knockback from enchantments, sprinting and swimming</p> <ul dir="auto" data-line="248"> <li dir="auto" data-line="248" data-list-item-id="ec6bbee50d5870da09d6858ec557c270a"> <code>reapply_default</code> preserves the current behaviour where knockback is reapplied with the new power and a default preset</li> <li dir="auto" data-line="249" data-list-item-id="edbed0cadba0f65046542e09fa413b124"> <code>multiply</code> instead combines it into the original knockback calculation by multiplying the power value in the preset provided by <code>minecraft:apply_knockback_rules</code> </li> </ul> </li> <li dir="auto" data-line="250" data-list-item-id="e7903e0466aca73d686371d6c6344d495"> <p dir="auto" data-line="250">Made several changes to <code>minecraft:pushable_by_entity</code> presets:</p> <ul dir="auto" data-line="253"> <li dir="auto" data-line="253" data-list-item-id="ea0427aa6d85abedc22a6e69740eac9c9"> <p dir="auto" data-line="253">The <code>min_distance</code> field now controls the minimum range at which push interactions can occur for all <code>push_mode</code> values</p> <ul dir="auto" data-line="255"><li dir="auto" data-line="255" data-list-item-id="e5fcd1259668f18c534fe8b87de0783ac">Distance is measured as the horizontal distance between the centers of the two entities</li></ul> </li> <li dir="auto" data-line="256" data-list-item-id="ea65fcc8ed7135459767dbca9f099cd48"> <p dir="auto" data-line="256">Renamed the <code>kick_distance_threshold</code> field to <code>max_distance</code>, which now controls the maximum range at which push interactions can occur for all <code>push_mode</code> values</p> <ul dir="auto" data-line="258"><li dir="auto" data-line="258" data-list-item-id="ee8c2adf52df694f5ebe658e0c2e3299c">Distance is measured as the horizontal distance between the center of the pushed entity and the edge of the pushing entity's collision box</li></ul> </li> <li dir="auto" data-line="259" data-list-item-id="eca7b2e61cc189431f9d81e326131d2bf"><p dir="auto" data-line="259">Added a <code>play_sound</code> field to control whether the <code>pushed_by_player</code> sound is played</p></li> <li dir="auto" data-line="260" data-list-item-id="ed998f32140e851f26ff3df8fc6ff5e97"><p dir="auto" data-line="260">Added a new <code>none</code> value to the <code>push_mode</code> field, which disables pushing behavior entirely</p></li> </ul> </li> </ul><h2 id="items" dir="auto" data-line="175">Items</h2><ul dir="auto" data-line="260"><li dir="auto" data-line="263" data-list-item-id="ef5360de43a18abf26daf9fa526e4ee80">Items with both a "minecraft:use_modifiers" and a "minecraft:shooter" component with no available ammo will no longer draw with "start_using" set to "if_first" on the "minecraft:use_modifiers" component (<a href="https://bugs.mojang.com/browse/MCPE-228331" data-href="https://bugs.mojang.com/browse/MCPE-228331">MCPE-228331</a>)</li></ul><h2 id="renderer" dir="auto" data-line="178">Renderer</h2><ul dir="auto" data-line="264"><li dir="auto" data-line="267" data-list-item-id="e9678e7fbd8b459504
Community<p><strong>Posted:</strong> 21 May 2026</p><p>A new hotfix for Android and Realms is rolling out to address issues found in the latest update. It will become available on each platform as it’s approved, so please allow a little time for it to reach you.</p><h2 id="user-content-fixes%3A">Fixes:<a aria-labelledby="user-content-fixes%3A" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki/36037/R26U2-Hotfix-3?anchor=fixes%3A"></a> </h2><ul> <li data-list-item-id="ee7486f19288778c7172ed41336b339ff">Fixed an issue that caused black squares to appear on the screen when Vibrant Visuals was enabled on certain Android devices (<a href="https://bugs.mojang.com/browse/MCPE-238627" target="_blank" rel="noopener noreferrer" aria-label="MCPE-238627 (Opens in new window or tab)">MCPE-238627</a><span role="presentation" aria-hidden="true"></span>)</li> <li data-list-item-id="ed8120db12a73b812d91fcb2ae68e082c">Fixed several crashes that could occur during gameplay</li> </ul>
Community<p>Today we're shipping 26.2 Snapshot 8! OpenGL is now the default, while Vulkan moves into experimental territory. You'll also find updates to the sulfur cave and sulfur cube, along with beds that are now a bit bouncier than before!</p><p>Happy bouncing!</p><h2 id="h_01KS0EKPF0R15EDM9RVNMG94KZ">New Features</h2><h3 id="h_01KS0EKPF0J1C7DEXKD8E9HBR1">Sulfur Caves biome</h3><ul><li data-list-item-id="eb95f97fac92fed157e49934e01b80d34">If exposed to the surface, the biome will generate with all the features of the underground Sulfur Caves biome</li></ul><h3 id="h_01KS0EKPF1B1B8Y9RZJG028FZG">Sulfur Cube mob</h3><ul><li data-list-item-id="ef9966b68dc8e1a6a14ab0bae864b30e8">Sulfur Cubes containing a block inside are now immune to damage from Magma Blocks, as well as from other Sulfur Cubes that contain a Magma Block</li></ul><h2 id="h_01KS0EKPF1FE5Z77EPHHXPKNT6">Changes</h2><ul> <li data-list-item-id="e5a3b63ffb6f5e2b577b5a852d0b1ec15">The game will now use OpenGL graphics API by default</li> <li data-list-item-id="ee4f8805d749a3fdcba41d193b4f41f82">Beds are now slightly more bouncy to match Bedrock</li> </ul><h3 id="h_01KS0EKPF2V9BQ0Q4ASP3VZGBG">Changed "Graphics API" Video Setting</h3><ul> <li data-list-item-id="eeee295f75f1bcebd3605a16ea12ca216">"Vulkan" is now marked as "Experimental"<ul><li data-list-item-id="eb3f31b93995fcd41f0b37b3e28168f64">You can still use it if you want, it works well on most common systems, but may reduce performance or cause instability on some other systems</li></ul> </li> <li data-list-item-id="ecea3e0ce40b47659caa15200b1014459">"Default" option will now use OpenGL behind the scenes</li> <li data-list-item-id="ecd8f63b7add0f94cf41bd169b732e377">The setting will be reset to "Default" for all players</li> </ul><h3 id="h_01KS0EKPF3ANPVWPWNE09BX55S">UI Sprites</h3><ul><li data-list-item-id="ec26cbe6f205ae672568c7ea421b00c88">Added friends/background_dark — a darker variant of the friends/background panel sprite, used as the background for confirmation dialogs in the Friends UI</li></ul><h2 id="h_01KS0EKPF4FTEGAGJ6DVAXJHSP">Technical Changes</h2><ul><li data-list-item-id="e4550c6e28b78e3db53c6b2f8cdfcfca0">The Data Pack version is now 106.0</li></ul><h3 id="h_01KS0EKPF4AK0V4YS3FTHJ1NF7">Damage Types</h3><ul><li data-list-item-id="e91e75dde728015e49377adae3a6b8502">Added a new minecraft:sulfur_cube_hot damage type</li></ul><h2 id="h_01KS0EKPF4JX89ZYZ34NFCA9KT">Data Pack Version 106.0</h2><h3 id="h_01KS0EKPF582YJKMJKK09QCBXT">Commands</h3><h4 id="h_01KS0EKPF502DZ9VR4EX4394B5">Publish</h4><ul><li data-list-item-id="eabe48b01f2f03e8d078ed1d1846c92c0">The publish command now takes an additional boolean as its first argument to specify whether the server should be opened to online multiplayer or just local multiplayer<ul><li data-list-item-id="e174c4db0c57159e238934d7e00514ad3">Default: true (online multiplayer)</li></ul> </li></ul><h4 id="h_01KS0EKPF5NRX44QB8VJY2WX47">Unpublish</h4><ul><li data-list-item-id="e235e12745d34e02e715473f3478fbdc8">Added unpublish command that unpublishes your integrated server if there is one present</li></ul><h2 id="h_01KS0EKPF6KWT5EE6ARQYR8662">Fixed bugs in 26.2 Snapshot 8</h2><ul> <li data-list-item-id="ee2838a7ae6830ec4f97bb2805e336246"> <a href="https://bugs.mojang.com/browse/MC-306673" data-bi-id="n1a3" data-bi-ct="text" data-bi-cn="mc-306673" data-bi-ecn="mc-306673">MC-306673</a> - The color of sleeping baby snow foxes' eyes is inconsistent with their adult variant</li> <li data-list-item-id="e067820446de7bcb1b8ca2fb70f527738"> <a href="https://bugs.mojang.com/browse/MC-306738" data-bi-id="n2a3" data-bi-ct="text" data-bi-cn="mc-306738" data-bi-ecn="mc-306738">MC-306738</a> - Blocks sometimes remain visible after breaking</li> <li data-list-item-id="e9eb95d9cf2f1a172598ac88dec80b16a"> <a href="https://bugs.mojang.com/browse/MC-306750" data-bi-id="n3a3" data-bi-ct="text" data-bi-cn="mc-306750" data-bi-ecn="mc-306750">MC-306750</a> - The texture of snifflets contains unused pixels</li> <li data-list-item-id="e1acb3622d152ad2bd47be53fbef312a3"> <a href="https://bugs.mojang.com/browse/MC-306962" data-bi-id="n4a3" data-bi-ct="text" data-bi-cn="mc-306962" data-bi-ecn="mc-306962">MC-306962</a> - The "Take Screenshot" key bind doesn't work when set to a mouse button</li> <li data-list-item-id="e99b7a009520171bc56ebfcc311e9db9b"> <a href="https://bugs.mojang.com/browse/MC-307212" data-bi-id="n5a3" data-bi-ct="text" data-bi-cn="mc-307212" data-bi-ecn="mc-307212">MC-307212</a> - The texture of the back of gurgles' right arm has a line of miscolored pixels</li> <li data-list-item-id="e37e72010855703bb99a28819f4195856"> <a href="https://bugs.mojang.com/browse/MC-307363" data-bi-id="n6a3" data-bi-ct="text" data-bi-cn="mc-307363" data-bi-ecn="mc-307363">MC-307363</a> - Baby hoglins' mane no longer appears on both sides of the body texture</li> <li data-list-item-id="e8699d7b2eb488940364211c240cacc7b"> <a href="https://bugs.mojang.com/browse/MC-307833" data-bi-id="n7a3" data-bi-ct="text" data-bi-cn="mc-307833" data-bi-ecn="mc-307833">MC-307833</a> - The world freezes when villagers with specific trade sets level up</li> <li data-list-item-id="e4c2231673205ea89ff079b351fe4c486"> <a href="https://bugs.mojang.com/browse/MC-307911" data-bi-id="n8a3" data-bi-ct="text" data-bi-cn="mc-307911" data-bi-ecn="mc-307911">MC-307911</a> - The death message for dying to a sulfur cube with an absorbed magma block is " discovered the floor was lava"</li> <li data-list-item-id="ef407b7c352487112736858251995a02b"> <a href="https://bugs.mojang.com/browse/MC-308035" data-bi-id="n9a3" data-bi-ct="text" data-bi-cn="mc-308035" data-bi-ecn="mc-308035">MC-308035</a> - Standing signs next to blocks now have an extra dark looking face</li> <li data-list-item-id="e235bb353e3da991526a60aaf0e8f2ebf"> <a href="https://bugs.mojang.com/browse/MC-308047" data-bi-id="n10a3" data-bi-ct="text" data-bi-cn="mc-308047" data-bi-ecn="mc-308047">MC-308047</a> - Friends service forbidden (403) — user may lack an active profile</li> <li data-list-item-id="ef4bd5c10ce489db55e1e2658b2e38eb5"> <a href="https://bugs.mojang.com/browse/MC-308048" data-bi-id="n11a3" data-bi-ct="text" data-bi-cn="mc-308048" data-bi-ecn="mc-308048">MC-308048</a> - The "options.inGameNotification" string is improperly capitalized</li> <li data-list-item-id="e0a86cada70d093cfcec48312e652e7f8"> <a href="https://bugs.mojang.com/browse/MC-308058" data-bi-id="n12a3" data-bi-ct="text" data-bi-cn="mc-308058" data-bi-ecn="mc-308058">MC-308058</a> - Sulfur cubes touching cacti spam the hurting sound</li> <li data-list-item-id="e0b02ebbc118538d997bb09b73d5725bf"> <a href="https://bugs.mojang.com/browse/MC-308061" data-bi-id="n13a3" data-bi-ct="text" data-bi-cn="mc-308061" data-bi-ecn="mc-308061">MC-308061</a> - Games published with /publish are shown as offline in the multiplayer options screen</li> <li data-list-item-id="ed2a1e2a17d5307577f6575ab91f5320f"> <a href="https://bugs.mojang.com/browse/MC-308073" data-bi-id="n14a3" data-bi-ct="text" data-bi-cn="mc-308073" data-bi-ecn="mc-308073">MC-308073</a> - Text in the friends list warning screen can extend outside the window when reducing the resolution</li> <li data-list-item-id="e24bf6215177c4c84f32f16f1bb5f54c0"> <a href="https://bugs.mojang.com/browse/MC-308102" data-bi-id="n15a3" data-bi-ct="text" data-bi-cn="mc-308102" data-bi-ecn="mc-308102">MC-308102</a> - Non-friends can join a friends-only world if they are using the same network</li> <li data-list-item-id="ea1848b9a04173614e8036248e32e24b4"> <a href="https://bugs.mojang.com/browse/MC-308103" data-bi-id="n16a3" data-bi-ct="text" data-bi-cn="mc-308103" data-bi-ecn="mc-308103">MC-308103</a> - The sign editing screen no longer distinguishes between standing signs and wall signs</li> <li data-list-item-id="e6b1071e53e08a7ca027e99983f3c2af0"> <a href="https://bugs.mojang.com/browse/MC-308104" data-bi-id="n17a3" data-bi-ct="text" data-bi-cn="mc-308104" data-bi-ecn="mc-308104">MC-308104</a> - The side faces of wall signs do not get culled against blocks</li> <li data-list-item-id="eced7b98bb4f688af1189b479ecd76d6c"> <a href="https://bugs.mojang.com/browse/MC-308114" data-bi-id="n18a3" data-bi-ct="text" data-bi-cn="mc-308114" data-bi-ecn="mc-308114">MC-308114</a> - The name of the debug property that simulates friend-only chat repeats the word "DEBUG_"</li> <li data-list-item-id="e1f9848908fa63c1121ec72c38e9c8cb3"> <a href="https://bugs.mojang.com/browse/MC-308145" data-bi-id="n19a3" data-bi-ct="text" data-bi-cn="mc-308145" data-bi-ecn="mc-308145">MC-308145</a> - Cannot see own chat messages when chat is restricted to friends only by Xbox options</li> <li data-list-item-id="e115cd7aba084b5fdb0ca9f057a7cf3f8"> <a href="https://bugs.mojang.com/browse/MC-308163" data-bi-id="n20a3" data-bi-ct="text" data-bi-cn="mc-308163" data-bi-ecn="mc-308163">MC-308163</a> - Entities pushed upward by geysers take fall damage proportional to the time they have been hovering for when landing</li> <li data-list-item-id="e1b204c311a61003e6a498095691dc8bf"> <a href="https://bugs.mojang.com/browse/MC-308168" data-bi-id="n21a3" data-bi-ct="text" data-bi-cn="mc-308168" data-bi-ecn="mc-308168">MC-308168</a> - The skin preview in the skin reporting screen can no longer be rotated vertically</li> <li data-list-item-id="e3320708cb3f139f9783e71f42be89d8c"> <a href="https://bugs.mojang.com/browse/MC-308181" data-bi-id="n22a3" data-bi-ct="text" data-bi-cn="mc-308181" data-bi-ecn="mc-308181">MC-308181</a> - When the Villager Trade Rebalance experiment is on, the "Bounce" music disc does not generate</li> </ul><h2 id="h_01KS0EKPFDBNQ60H67ATXM63T6">Get the Snapshot</h2><p>Snapshots are available for Minecraft: Java Edition. To install the Snapshot, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download" data-bi-id="n23a3" data-bi-ct="text" data-bi-cn="minecraft launcher" data-bi-ecn="minecraft launcher">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.</p><p><strong>Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</strong></p><p>Cross-platform server jar:</p><ul><li data-list-item-id="e070d4e5be0837806ac6d7454728252d3"><a href="https://piston-data.mojang.com/v1/objects/63a80c132f2270af2f43161db596fce69e3e5339/server.jar" data-bi-id="n24a3" data-bi-ct="text" data-bi-cn="minecraft server jar" data-bi-ecn="minecraft server jar">Minecraft server jar</a></li></ul><p>Report bugs here:</p><ul><li data-list-item-id="ea837aaa7149127be3ffe1723d3db0bd1"> <a href="https://bugs.mojang.com/projects/MC/summary" data-bi-id="n25a3" data-bi-ct="text" data-bi-cn="minecraft issue tracker" data-bi-ecn="minecraft issue tracker">Minecraft issue tracker</a>!</li></ul><p>Want to give feedback?</p><ul><li data-list-item-id="eb53b44d2c629edfb8b6607af1d4c587b">For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/" data-bi-id="n26a3" data-bi-ct="text" data-bi-cn="feedback site" data-bi-ecn="feedback site">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft" data-bi-id="n27a3" data-bi-ct="text" data-bi-cn="official minecraft discord" data-bi-ecn="official minecraft discord" data-bi-socchn="discord" data-bi-bhvr="SOCIALLIKE">official Minecraft Discord</a>.</li></ul>
Community<p><strong>Posted:</strong> 14 May 2026</p><p>A new hotfix is rolling out to address issues found in the latest update. It will become available on each platform as it’s approved, so please allow a little time for it to reach you.</p><h1 id="fixes" dir="auto" data-line="12">Fixes:</h1><h2 id="gameplay" dir="auto" data-line="9">Gameplay</h2><ul dir="auto" data-line="16"><li dir="auto" data-line="3" data-list-item-id="ebb323ef1d21ad5f03a5f08b67ee636bc">Various bug fixes and improvements</li></ul><h2 id="user-interface" dir="auto" data-line="1">User Interface</h2><ul dir="auto" data-line="20"><li dir="auto" data-line="6" data-list-item-id="e6c8e0d1fa1e909cb9ad7a341106c04eb">Fixed a freeze when opening a furnace without recipes</li></ul><h2 id="stability-and-performance" dir="auto" data-line="6">Stability and Performance</h2><ul dir="auto" data-line="24"> <li dir="auto" data-line="10" data-list-item-id="e0702ee99cbf7faf587c834d740a296be">Fixed Several crashes that could occur during gameplay</li> <li dir="auto" data-line="11" data-list-item-id="ecc663e524361e8eaafecea943f1d25c8">Fixed a crash that could occur on launch</li> <li dir="auto" data-line="12" data-list-item-id="ee9d7fb9e7280b1c0daf5fbd8a67bc8e3">Fixed a crash when clicking the 'Search for people' button while not signed in (<a href="https://bugs.mojang.com/browse/MCPE-235488" data-href="https://bugs.mojang.com/browse/MCPE-235488">MCPE-235488</a>)</li> </ul><h1 id="technical-updates" dir="auto" data-line="10">Technical Updates</h1><h2 id="blocks" dir="auto" data-line="11">Blocks</h2><ul dir="auto" data-line="32"><li dir="auto" data-line="18" data-list-item-id="e067acb608cd53c845e3c35d7f2a5e894">Fixed block traits not respecting experimental requirements for <code>format_version >= 1.26.20</code> </li></ul>
Community<p><strong>Posted:</strong> 12 May 2026</p><h3 id="h_01KNPK0P63JGFQT6KG30RZEDW7"><strong>Information on Minecraft Preview and Beta:</strong></h3><ul> <li data-list-item-id="ede85580599059df918c568506ffd1e17">These work-in-progress versions can be unstable and may not be representative of final version quality</li> <li data-list-item-id="ede689f48a5cee31926f0656532bb6fad">Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at <a href="https://aka.ms/PreviewFAQ" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/PreviewFAQ (Opens in new window or tab)" data-bi-id="n4a3" data-bi-name="aka.ms/previewfaq">aka.ms/PreviewFAQ</a><span role="presentation" aria-hidden="true"></span> </li> <li data-list-item-id="ec02dc68c22d717f2f360bcd8c203e7f9">The beta is available on Android (Google Play). To join or leave the beta, see <a href="https://aka.ms/JoinMCBeta" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/JoinMCBeta (Opens in new window or tab)" data-bi-id="n5a3" data-bi-name="aka.ms/joinmcbeta">aka.ms/JoinMCBeta</a> <span role="presentation" aria-hidden="true"></span>for detailed instructions </li> </ul><p dir="auto" data-line="0">You might've seen all the features coming for Chaos Cubed – but have you listened to the official soundtrack yet? Composed by fingerspit (Paula Ruiz) and featuring 6 tracks including the music disc Bounce, this is the perfect soundtrack for chaos. Listen today on Spotify, or wherever you stream your music!</p><p dir="auto" data-line="2">And as always, we're keen to get your feedback on these new features at <a href="https://feedback.minecraft.net/" data-href="https://feedback.minecraft.net/">feedback.minecraft.net</a>, and you can report any bugs you find at <a href="https://bugs.mojang.com/" data-href="https://bugs.mojang.com/">bugs.mojang.com</a>.</p><h1 id="chaos-cubed-features-and-fixes" dir="auto" data-line="4">Chaos Cubed Features and Fixes</h1><h2 id="music" dir="auto" data-line="6">Music</h2><ul dir="auto" data-line="7"> <li dir="auto" data-line="7" data-list-item-id="eedfa8ff0455fb0e1d4627244b81283a0"> <p dir="auto" data-line="7">Added new music by composer fingerspit (Paula Ruiz) to the game</p> <ul dir="auto" data-line="8"> <li dir="auto" data-line="8" data-list-item-id="e3da46c117c7fbee8a66d2997cdfd0eeb">Added a new music disc with the song "Bounce" that may be found inside Minecarts with Chests in abandoned mineshaft structures within Sulfur Caves</li> <li dir="auto" data-line="9" data-list-item-id="e7b74154ee13db3da358a17177ceffe47">Added new music tracks Ebb, Home, Memories, Nightly, and Shores to the main Menu music, Creative Mode music, and several biomes</li> </ul> </li> <li dir="auto" data-line="11" data-list-item-id="ecf024aa43afb490876cbaaef00bbffc1"> <p dir="auto" data-line="11">The new music tracks will play in the following biomes:</p> <ul dir="auto" data-line="12"> <li dir="auto" data-line="12" data-list-item-id="e05efec89e24501e3c0015ffdba06878e">Mesa</li> <li dir="auto" data-line="13" data-list-item-id="e5328e6555d5dd497bac38c39b8c9a534">Bamboo Jungle</li> <li dir="auto" data-line="14" data-list-item-id="e2ccae9691129822fe018f504ac9a7ce8">Cherry Grove</li> <li dir="auto" data-line="15" data-list-item-id="e9fedfa6598bbdf090d40703cfea119c8">Desert</li> <li dir="auto" data-line="16" data-list-item-id="e410157f986e404d4a33cbc5686ca3c39">Dripstone Caves</li> <li dir="auto" data-line="17" data-list-item-id="e590f7ada27fc5e77e179e88be67fdf29">Flower Forest</li> <li dir="auto" data-line="18" data-list-item-id="e2d62e27acc3ee134d5b4bf0a1bca2d9d">Forest</li> <li dir="auto" data-line="19" data-list-item-id="e4feff37b5855f16a80a4314cbbe905f6">Frozen Peaks</li> <li dir="auto" data-line="20" data-list-item-id="e359042a3f1e2875cffcc9229d51e5bdd">Grove</li> <li dir="auto" data-line="21" data-list-item-id="e67fa441da3fdc7df0880f1c618869cd5">Jagged Peaks</li> <li dir="auto" data-line="22" data-list-item-id="e962f970dd40023c8446366bb2a589d6d">Jungle</li> <li dir="auto" data-line="23" data-list-item-id="ede65952ad056098e4bc1b457c45a445d">Lush Caves</li> <li dir="auto" data-line="24" data-list-item-id="e88f6c4c6a5b7192131fb245c65782a46">Meadow</li> <li dir="auto" data-line="25" data-list-item-id="edc9b9f9178b23db157e7677f09beb883">Old Growth Spruce Taiga</li> <li dir="auto" data-line="26" data-list-item-id="e9773fa9866a8e1d20c63456a4295a7bd">Old Growth Pine Taiga</li> <li dir="auto" data-line="27" data-list-item-id="e247e56aef71e4ebe5ffb2c764416ce79">Snowy Slopes</li> <li dir="auto" data-line="28" data-list-item-id="ed0772f9e81f30d13fe9a6ac49d135190">Sparse Jungle</li> <li dir="auto" data-line="29" data-list-item-id="e089d82cf750ceadeb518345ea569e9f7">Snowy Peaks</li> <li dir="auto" data-line="30" data-list-item-id="e5113b0c7116ed54377c7739ba26169ba">Swamp</li> <li dir="auto" data-line="31" data-list-item-id="e0e0fd0164e658faf1a21ecef0a3ab5e3">Sulfur Caves</li> </ul> </li> </ul><h2 id="sulfur-cube" dir="auto" data-line="32">Sulfur Cube</h2><ul dir="auto" data-line="35"> <li dir="auto" data-line="34" data-list-item-id="e8cb393cc2a50db37b7bc245fcc55201b"><p dir="auto" data-line="34">The block inside a Sulfur Cube now matches the size of regular blocks (<a href="https://bugs.mojang.com/browse/MCPE-2381919" data-href="https://bugs.mojang.com/browse/MCPE-2381919">MCPE-2381919</a>)</p></li> <li dir="auto" data-line="36" data-list-item-id="e49a806f11c319b49132c78bbc64fa39c"><p dir="auto" data-line="36">The block inside a Sulfur Cube now perfectly aligns vertically with the block grid when the Sulfur Cube is invisible (<a href="https://bugs.mojang.com/browse/MCPE-2381919" data-href="https://bugs.mojang.com/browse/MCPE-2381919">MCPE-2381919</a>)</p></li> <li dir="auto" data-line="38" data-list-item-id="ea137c3a2d8c61f7db8a363ffbf44aee9"><p dir="auto" data-line="38">TNT Sulfur Cubes now ignite when shot with a flaming arrow or blaze fireball</p></li> <li dir="auto" data-line="40" data-list-item-id="eb44bb50eb85486f53ca4585a83a0155b"><p dir="auto" data-line="40">TNT Sulfur Cubes now ignite when using a tool with the Fire Aspect enchantment</p></li> <li dir="auto" data-line="42" data-list-item-id="ee97a1f67dcd6e10432917e8ab956b07f"><p dir="auto" data-line="42">The Sulfur Cube's TNT archetype now respects the "mobGriefing" game rule when exploding</p></li> <li dir="auto" data-line="44" data-list-item-id="ed3c5014af4ed7b7c0256ca46ab333200"><p dir="auto" data-line="44">The Sulfur Cube's TNT archetype now respects the "tntExplosionDropDecay" game rule when exploding (<a href="https://bugs.mojang.com/browse/MCPE-238474" data-href="https://bugs.mojang.com/browse/MCPE-238474">MCPE-238474</a>)</p></li> <li dir="auto" data-line="46" data-list-item-id="e597904a9100edb451cb0ee179bf438f6"><p dir="auto" data-line="46">Magma blocks no longer damage Sulfur Cubes with a block inside</p></li> <li dir="auto" data-line="48" data-list-item-id="e5bbe12e1036d17c8debd3d162bfed716"><p dir="auto" data-line="48">Igniting a TNT Sulfur Cube now makes the same sound as igniting a TNT block (<a href="https://bugs.mojang.com/browse/MCPE-238473" data-href="https://bugs.mojang.com/browse/MCPE-238473">MCPE-238473</a>)</p></li> <li dir="auto" data-line="50" data-list-item-id="e1f247e10195e0f9db4aa6fdb19440a53"><p dir="auto" data-line="50">Throwing items on a Sulfur Cube containing Magma no longer makes the item disappear</p></li> <li dir="auto" data-line="52" data-list-item-id="e1b5f6a6462d6f7f425abe318d64d4ff3"><p dir="auto" data-line="52">A TNT Block absorbed by the Sulfur Cube is no longer made invisible when the Sulfur Cube is invisible (<a href="https://bugs.mojang.com/browse/MCPE-238593" data-href="https://bugs.mojang.com/browse/MCPE-238593">MCPE-238593</a>)</p></li> <li dir="auto" data-line="54" data-list-item-id="edb0f4bba3ecf792ab9d7de7319917ecf"><p dir="auto" data-line="54">The Sulfur Cube hot archetype's attack range has been adjusted to be more aligned with Java</p></li> <li dir="auto" data-line="56" data-list-item-id="e8563905082c785c9b618f6a88d58ac60"><p dir="auto" data-line="56">Sulfur Cube with TNT leash keeps exerting its force once the Sulfur Cube is ignited ,</p></li> <li dir="auto" data-line="59" data-list-item-id="e79846add02b2ff03968f8b5be3a8b88b"><p dir="auto" data-line="59">Sulfur Cube is now unleashed once the absorbed block is ejected</p></li> <li dir="auto" data-line="61" data-list-item-id="e27426bf64b99ea5661877dff082e18b8"><p dir="auto" data-line="61">Sulfur Cubes can no longer ride vehicles</p></li> </ul><blockquote dir="auto" data-line="47"><p dir="auto" data-line="63"><em>Developer's Note:</em> This is a known parity break with Java, due to the way entities interact with Boats and Minecarts</p></blockquote><ul dir="auto" data-line="65"> <li dir="auto" data-line="64" data-list-item-id="ee02de742dd891accb080a6a179f5d010"><p dir="auto" data-line="64">Sulfur Cubes that have absorbed a block now react the same way when pushed by a player-ridden vehicle as they do when pushed by a player</p></li> <li dir="auto" data-line="67" data-list-item-id="ea0cd5f1e6ee638d5421614b027e5c55a"><p dir="auto" data-line="67">Sulfur Cubes now spawn in Peaceful difficulty (<a href="https://bugs.mojang.com/browse/MCPE-1591089" data-href="https://bugs.mojang.com/browse/MCPE-1591089">MCPE-1591089</a>)</p></li> <li dir="auto" data-line="69" data-list-item-id="e89acbb9e9f661a18185dcebb5a3d33d8"><p dir="auto" data-line="69">Updated the model and texture of the Small Sulfur Cube</p></li> <li dir="auto" data-line="71" data-list-item-id="e36e6eef1d8ea685d8bee7de4d9df2ed4"><p dir="auto" data-line="71">Added dedicated sounds for when the Sulfur Cube is picked up or placed with a Bucket</p></li> </ul><h2 id="potent-sulfur" dir="auto" data-line="53">Potent Sulfur</h2><ul dir="auto" data-line="76"> <li dir="auto" data-line="75" data-list-item-id="e668ffc8cba9017dd12f1543c989118b4"><p dir="auto" data-line="75">Noxious Gas from Potent Sulfur can now rise through non-collidable, waterlogged blocks and spread through other non-collidable blocks</p></li> <li dir="auto" data-line="77" data-list-item-id="e625da800709f0ad44e89a6d1d7d1a318"> <p dir="auto" data-line="77">Erupting Potent Sulfur can now emit its plume and propel entities through non-collidable blocks</p> <ul dir="auto" data-line="78"><li dir="auto" data-line="78" data-list-item-id="ec4da1e63c2a06251792e4854f52c42de">This includes Scaffolding, which can be used as an alternative to Copper Grates to stand above erupting Potent Sulfur without being affected by Noxious Gas</li></ul> </li> <li dir="auto" data-line="79" data-list-item-id="ed232f51af6136640919b2cc5623f4925"><p dir="auto" data-line="79">Players propelled by erupting Potent Sulfur no longer experience jitter at high latency</p></li> <li dir="auto" data-line="81" data-list-item-id="e7d5b38b36d629cdc54ddba7ab7809350"><p dir="auto" data-line="81">Players in Creative flight are no longer propelled by erupting Potent Sulfur</p></li> <li dir="auto" data-line="83" data-list-item-id="ee3c13d0c66a05c4be75a889cde67e257"><p dir="auto" data-line="83">Potent Sulfur geysers no longer change their eruption timing after each eruption cycle</p></li> </ul><h2 id="blocks" dir="auto" data-line="61">Blocks</h2><ul dir="auto" data-line="88"> <li dir="auto" data-line="87" data-list-item-id="ea16fcfa183c82aeae4d646345fdc8905"><p dir="auto" data-line="87">Chiseled Sulfur and Chiseled Cinnabar can no longer be crafted by stonecutting Sulfur Bricks and Polished Cinnabar, respectively (<a href="https://bugs.mojang.com/browse/MCPE-238470" data-href="https://bugs.mojang.com/browse/MCPE-238470">MCPE-238470</a>)</p></li> <li dir="auto" data-line="89" data-list-item-id="e753d541a8059441cbe49bf0d4d4581aa"><p dir="auto" data-line="89">Geyser eruption timing is now determined by the block's position in the world, rather than being randomized when the block is placed</p></li> <li dir="auto" data-line="91" data-list-item-id="eb17342eca813ca9dd7f14f0bc6f33c5f"><p dir="auto" data-line="91">Placing a Lava block under a Potent Sulfur block now causes the Geyser to erupt continuously without stopping</p></li> </ul><h1 id="features-and-bug-fixes" dir="auto" data-line="67">Features and Bug Fixes</h1><h2 id="accessibility-features" dir="auto" data-line="69">Accessibility Features</h2><ul dir="auto" data-line="99"> <li dir="auto" data-line="98" data-list-item-id="efb34d51017978c691ef58e11c0a204b4"><p dir="auto" data-line="98">"Hide Sky Flashes" setting now also suppresses lightning sky flashes in the Overworld, matching Java Edition behavior (<a href="https://bugs.mojang.com/browse/MCPE-180737" data-href="https://bugs.mojang.com/browse/MCPE-180737">MCPE-180737</a>)</p></li> <li dir="auto" data-line="100" data-list-item-id="ec5390e6aea9a2794dc64b87db38f70b7"><p dir="auto" data-line="100">Text to speech (TTS) will now read the character '&' as 'and' instead of 'ampersand'</p></li> </ul><h2 id="blocks-1" dir="auto" data-line="73">Blocks</h2><ul dir="auto" data-line="104"> <li dir="auto" data-line="103" data-list-item-id="e4967ff1f1ff6cfbe132b1da033f3af13"><p dir="auto" data-line="103">Using Bone Meal on Dirt in shallow water will now correctly create Seagrass or Coral (<a href="https://bugs.mojang.com/browse/MCPE-91152" data-href="https://bugs.mojang.com/browse/MCPE-91152">MCPE-91152</a>)</p></li> <li dir="auto" data-line="105" data-list-item-id="e77dc0fc9d0bb8a28383f42edf3aa5806"><p dir="auto" data-line="105">Fixed a client-side display issue that caused falling blocks (such as Sand, Gravel, and Anvils) to appear to pass through Cobwebs without slowing down and to lose their collision after landing</p></li> </ul><h2 id="gameplay" dir="auto" data-line="78">Gameplay</h2><ul dir="auto" data-line="111"><li dir="auto" data-line="110" data-list-item-id="e3a11c619c90bbed96f6fa709deeceaad">Removed warning text that "you can't earn achievements" when creating a world with Add-ons enabled.</li></ul><h2 id="general" dir="auto" data-line="81">General</h2><ul dir="auto" data-line="115"> <li dir="auto" data-line="114" data-list-item-id="e1995d2cf054d5b45bbe78bacda4fe5b7"><p dir="auto" data-line="114">Party chat now appears in the world, and you can respond from world chat with the /party command</p></li> <li dir="auto" data-line="116" data-list-item-id="ee622094eb9d05d888fc2e781a0ecab8b"><p dir="auto" data-line="116">Fixed a crash that could occur when loading behavior packs with multiple custom dimension definitions (<a href="https://bugs.mojang.com/browse/MCPE-238456" data-href="https://bugs.mojang.com/browse/MCPE-238456">MCPE-238456</a>)</p></li> <li dir="auto" data-line="118" data-list-item-id="e6b58c776f18514853109687b44164f92"><p dir="auto" data-line="118">Updated the game credits</p></li> <li dir="auto" data-line="120" data-list-item-id="e1c9d1966495a0b152ed9083788901674"><p dir="auto" data-line="120">Updated the cubemap</p></li> </ul><h2 id="graphical" dir="auto" data-line="87">Graphical</h2><ul dir="auto" data-line="125"> <li dir="auto" data-line="124" data-list-item-id="eb30186f9a4602f07db1ef3e8d2e3b1ff"><p dir="auto" data-line="124">Re-enabled texture streaming in PC and mobile previews after fixing a bug with blank textures</p></li> <li dir="auto" data-line="126" data-list-item-id="ea546c6c071523de617e4a25a122a0b17"><p dir="auto" data-line="126">Fixed shulker boxes appearing as semi-transparent in the inventory when Texture Streaming is enabled (<a href="https://bugs.mojang.com/browse/MCPE-235799" data-href="https://bugs.mojang.com/browse/MCPE-235799">MCPE-235799</a>)</p></li> <li dir="auto" data-line="128" data-list-item-id="ead16181668dc9c4b9837a1eba51e6b56"><p dir="auto" data-line="128">Fishing line no longer disconnects from the bobber in split-screen mode (<a href="https://bugs.mojang.com/browse/MCPE-230910" data-href="https://bugs.mojang.com/browse/MCPE-230910">MCPE-230910</a>)</p></li> <li dir="auto" data-line="130" data-list-item-id="e9cd994b61095e47b72e350f25d1ecce9"><p dir="auto" data-line="130">Clouds no longer jitter when upscaling is enabled in Vibrant Visuals.</p></li> <li dir="auto" data-line="132" data-list-item-id="e7ee67671cc999a4011f1c007b1605247"><p dir="auto" data-line="132">Armor attached to player no longer flickers when upscaling is enabled in Vibrant Visuals.</p></li> <li dir="auto" data-line="134" data-list-item-id="ea1a6e1581b61e23bf005b7664ad013da"><p dir="auto" data-line="134">Atlas composited textures for in-hand items now render correctly (JIRA (<a href="https://bugs.mojang.com/browse/MCPE-223126" data-href="https://bugs.mojang.com/browse/MCPE-223126">MCPE-223126</a>)</p></li> </ul><h2 id="realms" dir="auto" data-line="97">Realms</h2><ul dir="auto" data-line="140"> <li dir="auto" data-line="139" data-list-item-id="ef4f014c7535628dc57c64f289e602a4f"><p dir="auto" data-line="139">Fixed a bug in the Realms saves screen where the "Save to storage" button on an automatic save displayed the active world's size instead of the selected save's size, and the "Free up space" dialog was not shown when the selected automatic save was too large to fit in the Realm's storage</p></li> <li dir="auto" data-line="141" data-list-item-id="e1cc1fd5026867778dc2b513738eafefd"><p dir="auto" data-line="141">Fixed an issue where backups containing only Resource Packs displayed empty entries without names in the Saves tab</p></li> <li dir="auto" data-line="143" data-list-item-id="e3343b0053fa4f3fb78b115ddbbd42043"><p dir="auto" data-line="143">Fixed an issue where modals may display blank text on the Realms Hub subscription tab</p></li> <li dir="auto" data-line="144" data-list-item-id="ec7637983ca6ae1065d7ec6d8208a6f20"><p dir="auto" data-line="144">Disable clear all members button for admin roles to avoid confusion, since admins can not remove other admins or owners</p></li> <li dir="auto" data-line="146" data-list-item-id="ec51c43cd64181794ea09d449e2458643"><p dir="auto" data-line="146">Fixing an issue where the wrong icon was used for leaving a realm</p></li> <li dir="auto" data-line="147" data-list-item-id="e50d39fe3e025a46ce82fd471334d6c6a"><p dir="auto" data-line="147">Changing the Try Realms button in the How To Play screen to redirect to the Realms PDP instead</p></li> <li dir="auto" data-line="149" data-list-item-id="e76599a2a3ef55c540ff4030d74483548"><p dir="auto" data-line="149">Updated the save modal text when saving settings in Realms Edit World</p></li> <li dir="auto" data-line="151" data-list-item-id="e5e3e9152d804c28a3eb657b3733b7b7c"><p dir="auto" data-line="151">Added achievements disabled warning modal to realms edit world</p></li> <li dir="auto" data-line="153" data-list-item-id="e74bd53f61443aa43ef6c2bba087501e7"><p dir="auto" data-line="153">Fixed RealmsHub settings screens not exiting properly after saving changes made on the screens.</p></li> </ul><h2 id="stability-and-performance" dir="auto" data-line="108">Stability and Performance</h2><ul dir="auto" data-line="158"> <li dir="auto" data-line="157" data-list-item-id="e0e6f982d8aedbefb49c5299f8aed1420"><p dir="auto" data-line="157">Reduced unnecessary copies in atmospheric scattering keyframe lookups to improve frame time when Vibrant Visuals are enabled</p></li> <li dir="auto" data-line="159" data-list-item-id="ebfb622375bb863b1bb1b8d0b0e476eb3"><p dir="auto" data-line="159">Fixed a crash that could occur when initializing a dimension on the client side if the spawn dimension was set to a non-Overworld dimension</p></li> </ul><h2 id="social-drawer" dir="auto" data-line="112">Social Drawer</h2><ul dir="auto" data-line="164"><li dir="auto" data-line="163" data-list-item-id="ee5a8f96302e5add44adafb008d0f525b">Fixed a crash that could occur when trying to search for players without signing in (<a href="https://bugs.mojang.com/browse/MCPE-235488" data-href="https://bugs.mojang.com/browse/MCPE-235488">MCPE-235488</a>)</li></ul><h2 id="user-interface" dir="auto" data-line="115">User Interface</h2><ul dir="auto" data-line="168"> <li dir="auto" data-line="167" data-list-item-id="ea28e2663c695b9f680d3d7e2e1613a93"><p dir="auto" data-line="167">Fixed a bug where the emote wheel could be opened while riding a mob or Minecart, causing the player to crouch instead of dismounting</p></li> <li dir="auto" data-line="169" data-list-item-id="e63ef1d9acc15adad3b37d6cae8992ce7"><p dir="auto" data-line="169">Added Marketplace Error component to display marketplace errors</p></li> <li dir="auto" data-line="171" data-list-item-id="e24af62993f8f38336217f13595dc87eb"><p dir="auto" data-line="171">Non-gameplay related toast notifications (e.g. Minecraft Live reminders) will no longer be able to show during gameplay</p></li> <li dir="auto" data-line="173" data-list-item-id="ead5df396a3ed8cc2582f9b8b31f42333"><p dir="auto" data-line="173">Added ability to access Marketplace for Preview</p></li> <li dir="auto" data-line="175" data-list-item-id="ea3a21f726444ba8b46b251a27c275edd"><p dir="auto" data-line="175">Fixed an issue that caused the framerate limit option under Vibrant Visual Options to behave differently from the other quality options</p></li> <li dir="auto" data-line="177" data-list-item-id="ed76c380b9556b3bcc5b9828be036cce6"><p dir="auto" data-line="177">Improved the furnace recipe book UI</p></li> </ul><h2 id="world-storage" dir="auto" data-line="123">World Storage</h2><ul dir="auto" data-line="182"> <li dir="auto" data-line="181" data-list-item-id="eb6e4403ffc4d76987e60bf286da4892f">Added OREUI Storage Settings: Storage Status and Management</li> <li dir="auto" data-line="182" data-list-item-id="e171cd29d2716158923408e53884fcd08">Added cloud backup of Windows worlds as an early preview<ul dir="auto" data-line="183"><li dir="auto" data-line="183" data-list-item-id="e4bf6664e56e77539c887209f7f9a595d">Please share your feedback at <a href="http://feedback.minecraft.net/" data-href="http://feedback.minecraft.net">feedback.minecraft.net</a> and report any bugs you find at <a href="http://bugs.mojang.com/" data-href="http://bugs.mojang.com">bugs.mojang.com</a> to help inform next our steps</li></ul> </li> </ul><h1 id="technical-updates" dir="auto" data-line="128">Technical Updates</h1><h2 id="ai-goals" dir="auto" data-line="130">AI Goals</h2><ul dir="auto" data-line="190"> <li dir="auto" data-line="189" data-list-item-id="e7621b6e3a06e9f40afe18994d08f3b3c"><p dir="auto" data-line="189">Made the schema for <code>minecraft:behavior.follow_target_leader</code> stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.30 and newer</p></li> <li dir="auto" data-line="191" data-list-item-id="e1a5ea201103dbe28997a1bbb58380b00"><p dir="auto" data-line="191">Made the schema for <code>minecraft:behavior.defend_trusted_target</code> stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.30 and newer</p></li> <li dir="auto" data-line="193" data-list-item-id="eb84318952d17d4366a4f1278a0d486d4"><p dir="auto" data-line="193">Made the schema for <code>minecraft:behavior.nearest_prioritized_attackable_target</code> stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.30 and newer</p></li> <li dir="auto" data-line="195" data-list-item-id="ed2d549b162a6f05a96a87343b7616477"><p dir="auto" data-line="195">Made the schema for <code>minecraft:behavior.random_breach</code> stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.30 and newer</p></li> <li dir="auto" data-line="197" data-list-item-id="e483c053626ebf327ddad01e3447969c6"><p dir="auto" data-line="197">Made the schema for <code>minecraft:behavior.random_fly</code> stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.30 and newer</p></li> <li dir="auto" data-line="199" data-list-item-id="e7b0eabe038bdf7ab68ba89b3d6f4bb99"><p dir="auto" data-line="199">Made the schema for <code>minecraft:behavior.random_swim</code> stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.30 and newer</p></li> <li dir="auto" data-line="201" data-list-item-id="e8f758666c3bbc164faa2f4311bedb3f0"><p dir="auto" data-line="201">Made the schema for <code>minecraft:behavior.wither_random_attack_pos_goal</code> stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.30 and newer</p></li> <li dir="auto" data-line="203" data-list-item-id="ef796a2a069ce7cdcd3dcf3bdc64b4353"> <p dir="auto" data-line="203">Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.30 and newer.</p> <ul dir="auto" data-line="205"> <li dir="auto" data-line="205" data-list-item-id="e5cddae1a89f69fa2d9c5157f96b7bfdf"><code>minecraft:behavior.dragondeath</code></li> <li dir="auto" data-line="206" data-list-item-id="ed782e04060a6a01a8dd59dbd2ab6bca7"><code>minecraft:behavior.dragonholdingpattern</code></li> <li dir="auto" data-line="207" data-list-item-id="edc5e3e626cdd06c9de2d89844ee120e7"><code>minecraft:behavior.dragonlanding</code></li> <li dir="auto" data-line="208" data-list-item-id="e9ecf3437ff6372f38764fc3ec52f6ba8"><code>minecraft:behavior.dragonscanning</code></li> <li dir="auto" data-line="209" data-list-item-id="e9f3ab186054f2b08c5e2d2afafd54d4a"><code>minecraft:behavior.dragontakeoff</code></li> </ul> </li> <li dir="auto" data-line="210" data-list-item-id="eab180bff636635c4e06f53094e087fba"> <p dir="auto" data-line="210">Made schemas for <code>minecraft:behavior.place_block</code> and <code>minecraft:behavior.take_block</code> stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.30 and newer.</p> <ul dir="auto" data-line="212"><li dir="auto" data-line="212" data-list-item-id="eeec3bf9cf0d66d2240fc02b3cac57717">Fields <code>xz_range</code> and <code>y_range</code> now only accept an object with <code>min</code> and <code>max</code> values. Other formats will fail to parse</li></ul> </li> </ul><h2 id="api" dir="auto" data-line="147">API</h2><ul dir="auto" data-line="216"> <li dir="auto" data-line="215" data-list-item-id="e4a1d100bfd11ca02d9fcc32761438bae"><p dir="auto" data-line="215">Released <code>EntityUpgradeAfterEvent</code> from beta to stable</p></li> <li dir="auto" data-line="217" data-list-item-id="e1eb2290486917457acbd6db196fa2d5e"><p dir="auto" data-line="217">Entity version upgrades are no longer gated behind the Upcoming Creator Features experiment</p></li> <li dir="auto" data-line="219" data-list-item-id="edb5437f0759db77ed5ac52a146732138"> <p dir="auto" data-line="219">Added a new condition "biome_has_tag" that allows checking which biome tag is present at the location of the entity that is dropping loot</p> <ul dir="auto" data-line="220"><li dir="auto" data-line="220" data-list-item-id="e13a60ba6b1f60e090ad3926bdc9b621e">Specify which Biome tag to check in the "tag" field of the condition</li></ul> </li> <li dir="auto" data-line="221" data-list-item-id="efd154eac377b565ea65ae70ac2cf5d9f"><p dir="auto" data-line="221">Releasing <code>PrimitiveShapesManager</code>, <code>PrimitiveShape</code>, <code>TextPrimitive</code> and <code>PrimitiveShapeError</code> from beta to 2.8.0</p></li> <li dir="auto" data-line="222" data-list-item-id="e6e82d60891b91a71caddd2cbc3de3eae"><p dir="auto" data-line="222">Released <code>enum member EntityHealCause.TotemOfUndying</code> from <code>beta</code> to <code>v2.8.0</code></p></li> <li dir="auto" data-line="224" data-list-item-id="e6b1b3f94442144593f4abee4bec6b3d8"><p dir="auto" data-line="224">Released <code>minecraft:totem_of_undying</code> firing <code>entityHeal</code> events from <code>beta</code> to <code>v2.8.0</code></p></li> <li dir="auto" data-line="226" data-list-item-id="e1628ab206a09d29182ac2dadd1dafeea"><p dir="auto" data-line="226">Released <code>class BlockComponentBlockStateChangeEvent</code> from <code>beta</code> to <code>v2.8.0</code></p></li> </ul><h3 id="ddui" dir="auto" data-line="157">DDUI</h3><ul dir="auto" data-line="158"><li dir="auto" data-line="230" data-list-item-id="ebc5e2b9f901d8ea609210fab45084af2">Fixed a bug where you could not show ModalFormData or MessageFormData directly after CustomForm or MessageBox.</li></ul><h2 id="blocks-2" dir="auto" data-line="160">Blocks</h2><ul dir="auto" data-line="234"> <li dir="auto" data-line="233" data-list-item-id="eafd44d5cb7d5d6b4cd54008694f75162"><p dir="auto" data-line="233">Added <code>n_way_visual_rotation</code> field to block geometry component, which takes the name of a block state as a string, which drives visual-only rotation of the block based on that state. Supported states are: "minecraft:cardinal_direction", "minecraft:sixteen_way_rotation", and all custom states.</p></li> <li dir="auto" data-line="235" data-list-item-id="ed7222213b075b00fcfac2cdd7d80cc65"><p dir="auto" data-line="235">Added "minecraft:sixteen_way_rotation" as an enabled state for the "minecraft:placement_direction" block trait, which will automatically apply a state value from 0-15 based on player rotation at time of block placement.</p></li> </ul><h2 id="content-log" dir="auto" data-line="164">Content Log</h2><ul dir="auto" data-line="240"><li dir="auto" data-line="239" data-list-item-id="e8cc7688e63d293a55cb5b2781705c48f">Content log messages now cut out the user's personal file path prefix to instead only show the relevant path</li></ul><h2 id="editor" dir="auto" data-line="167">Editor</h2><ul dir="auto" data-line="244"> <li dir="auto" data-line="243" data-list-item-id="e195771fe2d831348dcf6eaff7ae26391"><p dir="auto" data-line="243">Added Custom Dimensions tool to the action bar. Easy and teleport between custom dimensions inside your world.</p></li> <li dir="auto" data-line="244" data-list-item-id="ec63849ad88e5e9fe23553a8a1030b4b8"><p dir="auto" data-line="244">Fixed Navigation Panel teleport-to-player so it also moves the local player
Community<p>In today's snapshot we're introducing the new Friends List for Java Edition, making it easier than ever to stay connected and jump into play together. Curious how it works? You can read more about Friends List <a href="https://www.minecraft.net/article/friends-list-for-java-edition" data-bi-id="n1a3" data-bi-ct="text" data-bi-cn="here" data-bi-ecn="here">here</a>.</p><p>But that's not all! We might be feature complete – but we have a final surprise for you! Listen to the official soundtrack for Chaos Cubed by fingerspit (Paula Ruiz) today – including the music disc Bounce!</p><p>Happy Mining!</p><h2 id="h_01KREBQ4JA2QHAN89YYRFWG0ZY">New Features</h2><ul> <li data-list-item-id="e45c2b294546fb8264be01a0a796105bc">Added a new Music Disc with the track "Bounce" by fingerspit</li> <li data-list-item-id="e772da623464b398160e2c3a66395bf6e">Added 5 new music tracks by fingerspit</li> <li data-list-item-id="e76e44b92d06fe24266544227290fc6ef">Added the Friends List</li> <li data-list-item-id="ed1513f0d337cb7f55408c77e6fb08631">Added the ability to easily play with your friends through <strong>peer-to-peer</strong>, even when you're not on the same local network</li> </ul><h3 id="h_01KREBQ4JCT1F96ZMNWPXSPA98">Music</h3><ul> <li data-list-item-id="e7f02c2cd1f19082fc646a84bbe4a28f6">Added a new music disc:<ul> <li data-list-item-id="ebae4ce89492e383ea842c15b9caf3c75">"Bounce" by fingerspit</li> <li data-list-item-id="ed09eb87c1497b2afbd3e266285a38974">Has a chance of being found in Mineshaft Chest Minecarts that are located in a Sulfur Cave biome</li> <li data-list-item-id="ef46ea726eeb812a323f9306203d59c7f">Has a comparator output of 8 when played in a Jukebox</li> </ul> </li> <li data-list-item-id="eb289a608cf4e57421c6f8323a7dc692b">Added 5 new background music tracks by fingerspit:<ul> <li data-list-item-id="e3eff718968f4cbe52e502068a601a754">"Shores"</li> <li data-list-item-id="ea3d7b025e5bb26cefac2e78ca6662e32">"Memories"</li> <li data-list-item-id="efad2ea16dfa3c110f4ecf4f8e6b60c39">"Nightly"</li> <li data-list-item-id="e376babc1fe6172876755628dc5700643">"Home"</li> <li data-list-item-id="e65ee30419c4842a0a63eb3f6f86c136f">"Ebb"</li> </ul> </li> </ul><h3 id="h_01KREBQ4JG33TPR848HK4AH5CA">Friends List</h3><ul> <li data-list-item-id="eb60208783a3f3b018b692963d817cf16">Added a Friends List, accessible from a new Friends button on the Title Screen and the Pause Menu</li> <li data-list-item-id="ebd4c8a41fe542341504017ea06d5a756">The Friends list can be opened with a new key bind (default: "O")</li> <li data-list-item-id="e45304b216dd0080ddef15d163f590251">The Friends button shows a notification badge with the number of incoming friend requests, up to 5 (a "more" indicator is shown beyond that)</li> <li data-list-item-id="eba02ec15f018c8f44eb7200b78032d9a">The Friends List is presented as an overlay with two tabs:<ul> <li data-list-item-id="e77e4badbc81112af78436f072d824235">Friends: shows your current friends, lets you remove them, and lets you send a new friend request by Profile Name</li> <li data-list-item-id="edba58f4d4894fe031463b6d9c8139dfc">Pending: shows incoming friend requests (which can be accepted or declined) and outgoing friend requests (which can be canceled)</li> </ul> </li> <li data-list-item-id="e1fccb46608dd348e448180e1ba611071">The presence of your friends is shown under their name in the Friends List as one of the following:<ul> <li data-list-item-id="e34a9e3eb06f84a3f9fd360ebf036cb7f">"Offline"</li> <li data-list-item-id="e69447af6d12197c17e0c251b20921b92">"Online"</li> <li data-list-item-id="ee4326d14b32eb8c250030c0f9faa889c">"In a world"</li> <li data-list-item-id="e50eee928fe8a9e4be4705094e84be37e">"In a joinable world"</li> </ul> </li> <li data-list-item-id="eae0f52962dc8b77ac1f3a5823fc40a17">Sending, accepting, declining, cancelling, and removing actions are confirmed in the UI and show a clear error message when the service is unreachable, rate limited, or the requested Profile Name does not exist</li> <li data-list-item-id="e26870dcc409b9de23d28172d681eeb08">Friend changes that happen while the game is running are shown through toast notifications:<ul> <li data-list-item-id="e8fb3cf61d806ba9dfba8b07cde85553d">When a friend request is sent</li> <li data-list-item-id="eb6e9a531a08f6e2327a2301a06e743be">When a friend request is received</li> <li data-list-item-id="eada980ff39e13298ea950e64fba0c2e1">When an outgoing friend request is accepted by the other player</li> </ul> </li> <li data-list-item-id="e2a2ba2b4117b5357c6e3c68435d3fbea">Toasts show the other player's face when the skin is available</li> <li data-list-item-id="e6c423737225e70310847e3a411b2c21d">The Friends List checks for updates once per minute while the Friends List is open, or every 5 minutes otherwise</li> <li data-list-item-id="e515b9fbaa2f5afff395ee5d23c3ea1a5">The first time the Friends button is shown on the Title Screen, a confirmation dialog is presented to opt in to the Friends List</li> <li data-list-item-id="e27f908144d833505dbab5dfa2f28f947">The Friends List, friend request privacy, and the Microsoft account safety settings link are managed from the new "Friends List" section in Online Options</li> <li data-list-item-id="ecf711f6f27c4a36535af43c34bbd49c7">Players that have their chat settings set to "Friends Only" on their XBox profile will only see chat messages from other players if they are friends</li> </ul><h4 id="h_01KREBQ4JXJJ4XHT1ER8ZXRZN0">Known Issues</h4><blockquote><p><strong>Developer's Note</strong>: <em>This is the first version of this system, released with a few known issues. It will be improved over the coming snapshots.</em></p></blockquote><ul> <li data-list-item-id="eacb5c60e1c166a1ee5ac6855cdf3c9e1">Cancelling a friend request before the receiver has accepted it can leave the receivers incoming list in a desynced state<ul><li data-list-item-id="e4adb44e97d6aa7a2e3ca709800075868">The receiver will still see it as incoming, but when they accept it, it'll turn into an outgoing friend request for them</li></ul> </li> <li data-list-item-id="ea08b8b86869502685872b7bc2f70f20b">Rejecting a friend request can leave the sender's outgoing list in a desynced state<ul><li data-list-item-id="ea409626fcba751bd3af24ba163f1df49">The sender also needs to cancel their friend request to get back to a properly synced state</li></ul> </li> <li data-list-item-id="e5d483f1fc9bbe4341f4be8e18b7e02aa">If a player has the friend list turned on, but the "Allow Requests" setting turned off, other players can't accept outgoing friend requests from them</li> <li data-list-item-id="e2e645e4981a69da0d617f1bf1037bebb">If your Xbox profile chat setting is set to "Friends Only", you cannot see your own chat messages</li> </ul><h3 id="h_01KREBQ4JY359N4E607M4W6VCT">Peer-to-Peer</h3><ul> <li data-list-item-id="ed81bc091fa86ca111772df59a18744c6">Added the ability to open singleplayer worlds to online multiplayer from the new Multiplayer Options screen</li> <li data-list-item-id="e3d53d2b8052789476a1bfd41e4eb8a09">There are two paths to play with your friends<ul> <li data-list-item-id="e08621eab1632e754efc9a6136a785a57">Invite to world: the host can invite friends to their world, and the invited players can accept or deny the invitation</li> <li data-list-item-id="e698ed5de26fda001a7eeb7d9684b216e">Request to join world: players can request to join a friend's world (if it's open to online multiplayer), and the friend can accept or deny the request</li> </ul> </li> <li data-list-item-id="e58da866d6868c5e7933fb9571dbcef80">Added new p2p_connection opt-in telemetry event</li> </ul><h2 id="h_01KREBQ4JZJPMRYDDH4R174RAM">Changes</h2><ul> <li data-list-item-id="e06bff34af4a6458bac43597f4a712c2a">The Slow Bouncy Sulfur Cube archetype is no longer buoyant</li> <li data-list-item-id="ee6f35b6c0333994b355564b19d5e7cc6">The grass color is now less green in Sulfur Caves</li> <li data-list-item-id="e351a351e0bbf5f3df4f912d0ba37eff9">Updated the Main Menu background panorama</li> </ul><h3 id="h_01KREBQ4JZE7FGKX51214WVRY5">Potent Sulfur</h3><ul> <li data-list-item-id="eb83e918f6b26f1f1c81483ec2a260cba">Eruption and cooldown times of Geysers are now randomized based on the position of the block and do not change if the block is replaced</li> <li data-list-item-id="ea0611f48db9f94c584b9914f3ab837a5">Potent sulfur can now erupt when a Lava block is placed underneath</li> <li data-list-item-id="e1ccb5b95d9042c42d6fb01bab306d6fd">With Lava underneath, the Geyser eruption is continuous, but with slightly muted sounds compared to the eruption from a Magma block</li> <li data-list-item-id="e3d390ecb1d5020aabef1f3cadaac575f">Noxious Gas from Potent Sulfur can now rise through non-collidable waterlogged blocks and spread through other non-collidable blocks</li> <li data-list-item-id="e7b2e580b8661990db62d3d993034e468">Erupting Potent Sulfur can now emit its plume and boost entities through non-collidable blocks<ul><li data-list-item-id="ef67a5e07d8921e732aab012f2d366d67">This includes Scaffolding, which can be used as an alternative to Copper Grates to stand above erupting Potent Sulfur without being affected by Noxious Gas</li></ul> </li> </ul><h3 id="h_01KREBQ4K0NAAAZKTXKJYQNN6W">UI</h3><ul> <li data-list-item-id="e93e0cfa315630a3583761beb8da24a6a">Added a Friends button to the Title Screen and the Pause Menu</li> <li data-list-item-id="e876b5f06a716b89e89c26177e9c02a0d">Replaced the Open to LAN screen with the new Multiplayer Options screen</li> </ul><h4 id="h_01KREBQ4K08MSYVVM3CS34KJ88">Multiplayer Options</h4><ul> <li data-list-item-id="ec8b8dc396e0766cf972ccc2d4f93be9a">This screen allows you to configure the multiplayer settings of the world you're currently in</li> <li data-list-item-id="eadfae8e588f1207d38d4acdda9a7bbd2">The mutliplayer scope can be set to one of the following:<ul> <li data-list-item-id="e75273c1cb58f80be0c6f5a271b03f4de">Off: (default) Nobody can join your world</li> <li data-list-item-id="eb6a01e68f92e9682e5d1a8450a3c597e">Local: only players in your local network can join your world, as the Open to LAN screen used to work</li> <li data-list-item-id="e3fcec646adebb4f7c5c97be082e7bc3d">Online: you can invite your friends to join your world from anywhere</li> </ul> </li> <li data-list-item-id="e84514de19bf49a984f74ed6d2df2feb0">The game mode and allow cheats options are also available in this screen</li> </ul><h3 id="h_01KREBQ4K10KQY42P3WSD5JFMP">Settings</h3><ul> <li data-list-item-id="eff160789bf025c9ecb27ca7ec3f2c2e2">Added a setting to control the availability of the Friends List and its features in Online Options</li> <li data-list-item-id="e6d4736c6566bf78785cf681afc4269f1">Added an "In-game Notification" toggle in Online Options to control whether Friends List toasts appear while in a world</li> <li data-list-item-id="e96cdc9143e373d2f36b6e68f70af0583">Added an "Allow Requests" toggle in Online Options to control whether other players can send you friend requests</li> <li data-list-item-id="e06daddd5309512c57ddb6af3ac38dd9b">Added an "Xbox Settings..." button in Online Options that opens the Microsoft account privacy and online safety settings</li> <li data-list-item-id="e1c1c299038a71d384004ca3970dd0b43">Added a Presence option in Online Options screen to control how much activity is shared with friends (default: "All")<ul> <li data-list-item-id="e1209e7b9ec237b297d60d2a73588f177">"All": shares activity, and allows friends to request to join your world if opened up to online multiplayer</li> <li data-list-item-id="e8cbfa077e9c3a1e34a710322414d7702">"Limited": activity sharing limited to "Online" & "Offline"</li> <li data-list-item-id="ea7bc4b9c03071dae361f15d82e2d8166">"None": no activity shared. Appearing as "Offline" to friends</li> </ul> </li> </ul><h2 id="h_01KREBQ4K2VJSSTAD3DTDR76W5">Technical Changes</h2><ul> <li data-list-item-id="ea2ea55fb8c909ef25919c210aeaa1a76">The Data Pack version is now 105.1</li> <li data-list-item-id="e38a611ec10c6f82921e4f47fe81a77ee">The Resource Pack version is now 87.0</li> </ul><h2 id="h_01KREBQ4K2P5KVBCG1B5Z8Q57P">Data Pack version 105.1</h2><h3 id="h_01KREBQ4K27T3YQ7YQP7JPSPJK">Block Tags</h3><ul> <li data-list-item-id="e20a479685315547a16ee1ce22d1c9b0c">Added #causes_periodic_geyser_eruptions - all blocks that cause periodic eruptions of Potent Sulfur blocks</li> <li data-list-item-id="e75961a75a91f716312f6b5a1ba678adf">Added #causes_continuous_geyser_eruptions - all blocks that cause continuous eruptions of Potent Sulfur blocks</li> </ul><h2 id="h_01KREBQ4K3S18V1D66BSWDN7C0">Resource Pack Version 87.0</h2><ul> <li data-list-item-id="eea44099b463e651ab27dc8829bf3e822">Signs and Hanging Signs now use block models instead of built-in entity models<ul><li data-list-item-id="ebe3f127cb86f906edab3710660901ff0">The text on Signs and Hanging Signs cannot be configured yet</li></ul> </li> <li data-list-item-id="e13b2d487e8d0ac5dbfc7de5dfe7659d4">The minecraft:signs atlas has been removed</li> </ul><h3 id="h_01KREBQ4K4MJ0AR4D938G4TYBW">Block Sprites</h3><ul> <li data-list-item-id="e241e53ccf9451f3f1caee35b658d3623">Signs and Hanging Signs now use block models and textures, replacing <wood_type> with the sign's wood type (e.g. mangrove)<ul> <li data-list-item-id="e065ad87b35eca3fb1870cc3eac100d95">block/<wood_type>_sign.png</li> <li data-list-item-id="ede7200729edb7fd0ff25e9d0d6f8e911">block/<wood_type>_hanging_sign.png</li> </ul> </li> <li data-list-item-id="e89baea0ceedc54f7e2004925db5fc189">The process of upgrading your pack's Bed, Sign, and Hanging Sign textures can be assisted by using this automated <a href="https://github.com/Mojang/slicer/releases" data-bi-id="n2a3" data-bi-ct="text" data-bi-cn="slicer" data-bi-ecn="slicer">Slicer</a> tool</li> </ul><h3 id="h_01KREBQ4K6P7WT7GHHH7Z327QA">Item Sprites</h3><p>Added new Item sprites:</p><ul><li data-list-item-id="e2db577a2ea7ac2a0b693a06fc1460d1c">item/music_disc_bounce.png</li></ul><h3 id="h_01KREBQ4K6EHKVWPZNHPK2DER4">UI Sprites</h3><ul> <li data-list-item-id="e36997351286169ddce7605c414895ae4">Added new textures for the Sign edit screen background, replacing <wood_type> with the sign's wood type (e.g. mangrove):<ul><li data-list-item-id="ef81dd7af7b954311123da4909b7d3e97">gui/sign/<wood_type>.png</li></ul> </li> <li data-list-item-id="e3e8f9e7e3d0b97920d4fa97230694212">Added new UI sprites:<ul> <li data-list-item-id="e9b2c8746b7ae237fb408ff381942d1d6">gui/sprites/friends/multiplayer/invite.png</li> <li data-list-item-id="e79ea30442c1a2afb96a355b5b932d706">gui/sprites/friends/multiplayer/join_request.png</li> <li data-list-item-id="ef38bddfb6692e12499f9e177a0fadd4f">gui/sprites/friends/accept.png</li> <li data-list-item-id="eb7e0e0dadc7b91416600a79e0a7171fb">gui/sprites/friends/accept_highlighted.png</li> <li data-list-item-id="ea4d6479fe754b26526a80e413c251cac">gui/sprites/friends/cancel.png</li> <li data-list-item-id="e205d75c012dc885035eb65ef22c3f440">gui/sprites/friends/friends.png</li> <li data-list-item-id="e37bd721b297ddb0e1cabb48117424586">gui/sprites/friends/illustrations_00.png</li> <li data-list-item-id="e5b27c4ba3ac7c55b3f182e4a4ce00350">gui/sprites/friends/list_separator_top.png</li> <li data-list-item-id="e3c82eb72b6503d7fde0dae50f9a38326">gui/sprites/friends/loading.png</li> <li data-list-item-id="e048c4856a8aca0776c5387a875f66760">gui/sprites/friends/reject.png</li> <li data-list-item-id="e6d6eed4192c5a1ff1e2188a4607d86ed">gui/sprites/friends/reject_highlighted.png</li> <li data-list-item-id="ee75f7733a7ef85d2cd991652f0bc8c66">gui/sprites/friends/remove.png</li> <li data-list-item-id="e32c4dc9e157c5dc8c8630462a8ebc8ae">gui/sprites/friends/background.png</li> <li data-list-item-id="e4a54c1c0fe2de54bf3a3e1e36ec1cb18">gui/sprites/friends/button.png</li> <li data-list-item-id="ea81f7e516500a2dbf7b75ea6f801749a">gui/sprites/friends/button_disabled.png</li> <li data-list-item-id="e3a7fb44c477b83cadb54c7ce0977ef3b">gui/sprites/friends/button_highlighted.png</li> <li data-list-item-id="ed079ca26e9718d4f758c7c0b522741e9">gui/sprites/friends/toast_background.png</li> <li data-list-item-id="ed76e5ced9aa7f0bb144a9c5502811480">gui/sprites/pause_menu/player_reporting.png</li> <li data-list-item-id="e3b861100a9cad993023d24cd1b0d0756">gui/sprites/pause_menu/bug.png</li> <li data-list-item-id="e90f191585c451fa2ce3abffe764849c5">gui/sprites/pause_menu/social_interactions.png</li> </ul> </li> </ul><h3 id="h_01KREBQ4K9N05SA7JMKKPXNB0D">Sounds</h3><ul> <li data-list-item-id="e369f65c5bc53390ad1c6a657bcb10d83">Added sounds for Geyser eruptions:<ul> <li data-list-item-id="e8ce0382d5ac4ddc23864ac224d94f6a4">block.potent_sulfur.geyser_continuous_eruption</li> <li data-list-item-id="ecf3b1330ea5e3c2a296f35c45db5543a">block.potent_sulfur.geyser_continuous_eruption_active</li> </ul> </li> <li data-list-item-id="ebde34f935370d6e0e1bb22766aacde40">Added biome music for Sulfur Caves:<ul><li data-list-item-id="e1cafe0267629b3a3738167caaa80c648">music.overworld.sulfur_caves</li></ul> </li> </ul><h3 id="h_01KREBQ4KAWK6887KN0KNJ0M0Y">Item Models</h3><ul><li data-list-item-id="eebf7c95dbbfdb0e06ebe42cf505e00fa">The following special model types have been removed:<ul> <li data-list-item-id="e34ae9bb2817794d47cff7fc703a9a1f1">minecraft:standing_sign</li> <li data-list-item-id="eb602e002da927e4b95479e41c7496900">minecraft:hanging_sign</li> </ul> </li></ul><h2 id="h_01KREBQ4KB5VJWG8FEA63JTY68">Telemetry</h2><h3 id="h_01KREBQ4KBRNK3YXCVJ5CDJ9SX">New opt-in events</h3><ul><li data-list-item-id="ed543e436d6e7499febd674bc052fb093">p2p_connection<ul> <li data-list-item-id="efb86bb155027603b7521391b29f6ddc8">This event is sent after a peer-to-peer connection attempt</li> <li data-list-item-id="ef4d013956f5664157c6b3bff0b9a1206">Added new property: p2p_connection_successful<ul><li data-list-item-id="e66fa7eff43a775b591180f6256c71160">Whether the peer-to-peer connection was established successfully</li></ul> </li> <li data-list-item-id="e31f6bd15e374200ac1e5d71d339c39bd">Added new property: p2p_connection_failure_stage<ul><li data-list-item-id="e0d3c4810ea0c3dc6802090627ec2e7f4">The stage where an unsuccessful connection attempt failed, such as SIGNALING, ICE_CONNECT, or TIMEOUT</li></ul> </li> <li data-list-item-id="e330408bbbfcb1dede860ad0dfbee191b">Added new property: p2p_connection_ice_path<ul><li data-list-item-id="e7c04378a16e29c06a09bef2fb0ed7148">The type of network path used for the connection, such as LOCAL, DIRECT, RELAY, or UNKNOWN</li></ul> </li> <li data-list-item-id="ea90b925e5e5560c99af2e9a28b30a40e">Added new properties: p2p_connection_local_candidate_type and p2p_connection_remote_candidate_type<ul><li data-list-item-id="ed27ad94a53f02dd980ecfdedcae68228">The ICE candidate types used by each side of the connection, such as HOST, SRFLX, PRFLX, or RELAY</li></ul> </li> <li data-list-item-id="eeba7be40bf266c61f116877e8e959d5b">Added new properties: p2p_connection_total_time_ms, p2p_connection_signaling_time_ms, and p2p_connection_ice_connect_time_ms<ul><li data-list-item-id="ed3d61baeffd8c3c6ce24934dcdf9d115">Timing information for each stage of the peer-to-peer connection flow</li></ul> </li> </ul> </li></ul><h2 id="h_01KREBQ4KE42C97NB8001B6C2T">Fixed bugs in 26.2 Snapshot 7</h2><ul> <li data-list-item-id="ec5852c23c5c1ddd66b1933a6df77a9c5"> <a href="https://bugs.mojang.com/browse/MC-297491" data-bi-id="n3a3" data-bi-ct="text" data-bi-cn="mc-297491" data-bi-ecn="mc-297491">MC-297491</a> - Glyphs from TTF files are no longer rendered correctly on glow signs</li> <li data-list-item-id="e965b3f8e43ef09b97c98e73c9826497e"> <a href="https://bugs.mojang.com/browse/MC-306401" data-bi-id="n4a3" data-bi-ct="text" data-bi-cn="mc-306401" data-bi-ecn="mc-306401">MC-306401</a> - Shulkers' name tags display inside them when they're open</li> <li data-list-item-id="e5ba7db3df207f4135d1cbc1db57b782b"> <a href="https://bugs.mojang.com/browse/MC-306972" data-bi-id="n5a3" data-bi-ct="text" data-bi-cn="mc-306972" data-bi-ecn="mc-306972">MC-306972</a> - Wardens repeatedly roar in place when detecting ghasts</li> <li data-list-item-id="eeb5918b944a130187f8ddeaba7c183a0"> <a href="https://bugs.mojang.com/browse/MC-307144" data-bi-id="n6a3" data-bi-ct="text" data-bi-cn="mc-307144" data-bi-ecn="mc-307144">MC-307144</a> - The game reads world generation data from data packs or world_gen_settings.dat inconsistently, preventing updating large biome sources</li> <li data-list-item-id="e431ee94b0db1e7db14f6f0d9b25764fa"> <a href="https://bugs.mojang.com/browse/MC-307221" data-bi-id="n7a3" data-bi-ct="text" data-bi-cn="mc-307221" data-bi-ecn="mc-307221">MC-307221</a> - The missing texture is no longer used for blocks with no model or an invalid model</li> <li data-list-item-id="e931d6c28f2fa6a43073a6c310d439e03"> <a href="https://bugs.mojang.com/browse/MC-307272" data-bi-id="n8a3" data-bi-ct="text" data-bi-cn="mc-307272" data-bi-ecn="mc-307272">MC-307272</a> - Servers can no longer detect left clicks from players in Spectator mode</li> <li data-list-item-id="e1e6a73d95e5a00ea56e2fee5a44a40f0"> <a href="https://bugs.mojang.com/browse/MC-307336" data-bi-id="n9a3" data-bi-ct="text" data-bi-cn="mc-307336" data-bi-ecn="mc-307336">MC-307336</a> - Colors are less saturated with the Vulkan rendering backend on some Mac systems</li> <li data-list-item-id="e96802f278c997d5634f79d2d54354846"> <a href="https://bugs.mojang.com/browse/MC-307339" data-bi-id="n10a3" data-bi-ct="text" data-bi-cn="mc-307339" data-bi-ecn="mc-307339">MC-307339</a> - The player's vertical motion is reset when moving on the ground</li> <li data-list-item-id="e245710b07416ea6156196086edb9346e"> <a href="https://bugs.mojang.com/browse/MC-307387" data-bi-id="n11a3" data-bi-ct="text" data-bi-cn="mc-307387" data-bi-ecn="mc-307387">MC-307387</a> - When using Vulkan, the Globals uniform is not available in multiple core shaders unless explicitly defined</li> <li data-list-item-id="e9b075c7b9f145aad8a54faac068fbdd9"> <a href="https://bugs.mojang.com/browse/MC-307418" data-bi-id="n12a3" data-bi-ct="text" data-bi-cn="mc-307418" data-bi-ecn="mc-307418">MC-307418</a> - The game crashes when trying to upgrade a legacy world</li> <li data-list-item-id="e49bf1e8e1c768272b6dbab6b998937f9"> <a href="https://bugs.mojang.com/browse/MC-307421" data-bi-id="n13a3" data-bi-ct="text" data-bi-cn="mc-307421" data-bi-ecn="mc-307421">MC-307421</a> - Vulkan does not trigger an error when a resource pack that cannot be loaded is loaded</li> <li data-list-item-id="ef555eeaea84e433b328ae4f32c00751f"> <a href="https://bugs.mojang.com/browse/MC-307442" data-bi-id="n14a3" data-bi-ct="text" data-bi-cn="mc-307442" data-bi-ecn="mc-307442">MC-307442</a> - The game crashes upon startup on Mac systems with Intel graphics of Gen8 architecture</li> <li data-list-item-id="e490a080a87c7d339c73f66d0aa202166"> <a href="https://bugs.mojang.com/browse/MC-307455" data-bi-id="n15a3" data-bi-ct="text" data-bi-cn="mc-307455" data-bi-ecn="mc-307455">MC-307455</a> - The game crashes when minimized on some Intel graphics</li> <li data-list-item-id="e13b73a99712508a4fd581b575d5c2874"> <a href="https://bugs.mojang.com/browse/MC-307498" data-bi-id="n16a3" data-bi-ct="text" data-bi-cn="mc-307498" data-bi-ecn="mc-307498">MC-307498</a> - The standing_sign special model renderer uses a field misspelled as "attachement"</li> <li data-list-item-id="e7ee2f5ca8519394a65760eff7f37645b"> <a href="https://bugs.mojang.com/browse/MC-307499" data-bi-id="n17a3" data-bi-ct="text" data-bi-cn="mc-307499" data-bi-ecn="mc-307499">MC-307499</a> - The game crashes upon detecting invalid shader files during loading</li> <li data-list-item-id="e80799e55793ee966ac15515751d8c396"> <a href="https://bugs.mojang.com/browse/MC-307585" data-bi-id="n18a3" data-bi-ct="text" data-bi-cn="mc-307585" data-bi-ecn="mc-307585">MC-307585</a> - The fall_after_explosion advancement trigger does not work with TNT anymore</li> <li data-list-item-id="e21d22b077392a3bdaaa8a74361124465"> <a href="https://bugs.mojang.com/browse/MC-307605" data-bi-id="n19a3" data-bi-ct="text" data-bi-cn="mc-307605" data-bi-ecn="mc-307605">MC-307605</a> - The "Exclusive Fullscreen" and "Graphics API" options prompt the user to restart the game differently</li> <li data-list-item-id="eebc0416dfd1e61c92d04ebf99b9fdcad"> <a href="https://bugs.mojang.com/browse/MC-307817" data-bi-id="n20a3" data-bi-ct="text" data-bi-cn="mc-307817" data-bi-ecn="mc-307817">MC-307817</a> - Target selectors no longer allow specifying type multiple times when using tags</li> <li data-list-item-id="e7f99967f1aef3ff5a0bfa88a58aeabb4"> <a href="https://bugs.mojang.com/browse/MC-307877" data-bi-id="n21a3" data-bi-ct="text" data-bi-cn="mc-307877" data-bi-ecn="mc-307877">MC-307877</a> - Bone meal cannot be used on dry grass with a block directly above it</li> <li data-list-item-id="e26e3488a9b9e6202fcabd34ee94165f5"> <a href="https://bugs.mojang.com/browse/MC-307905" data-bi-id="n22a3" data-bi-ct="text" data-bi-cn="mc-307905" data-bi-ecn="mc-307905">MC-307905</a> - Crash report generation can crash when StackTraceElement.getFileName() is null</li> <li data-list-item-id="e97cfa45ceefdfb49512eb55e6138f3b4"> <a href="https://bugs.mojang.com/browse/MC-307912" data-bi-id="n23a3" data-bi-ct="text" data-bi-cn="mc-307912" data-bi-ecn="mc-307912">MC-307912</a> - Sulfur spikes in sulfur springs are not waterlogged</li> <li data-list-item-id="eb03df3fd17d26ee1d728cc15dde2cb75"> <a href="https://bugs.mojang.com/browse/MC-307919" data-bi-id="n24a3" data-bi-ct="text" data-bi-cn="mc-307919" data-bi-ecn="mc-307919">MC-307919</a> - Geysers' force goes through some transparent blocks</li> <li data-list-item-id="ec8301bf8738b291e00f21c51c1537d58"> <a href="https://bugs.mojang.com/browse/MC-307920" data-bi-id="n25a3" data-bi-ct="text" data-bi-cn="mc-307920" data-bi-ecn="mc-307920">MC-307920</a> - Bucketed sulfur cubes can despawn</li> <li data-list-item-id="e7c69a564024843c3f8c896cdccaeb6d0"> <a href="https://bugs.mojang.com/browse/MC-307929" data-bi-id="n26a3" data-bi-ct="text" data-bi-cn="mc-307929" data-bi-ecn="mc-307929">MC-307929</a> - Dispensers can equip armor on sulfur cubes</li> <li data-list-item-id="e0d947f51ed23a1f08dd3eb9125efe708"> <a href="https://bugs.mojang.com/browse/MC-307952" data-bi-id="n27a3" data-bi-ct="text" data-bi-cn="mc-307952" data-bi-ecn="mc-307952">MC-307952</a> - The enchantment glint does not render on top of banner patterns applied on a shield</li> </ul><h2 id="h_01KREBQ4KMFGJEA83RHNHV9MG3">Get the Snapshot</h2><p>Snapshots are available for Minecraft: Java Edition. To install the Snapshot, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download" data-bi-id="n28a3" data-bi-ct="text" data-bi-cn="minecraft launcher" data-bi-ecn="minecraft launcher">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.</p><p><strong>Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</strong></p><p>Cross-platform server jar:</p><ul><li data-list-item-id="e644d5acda862aa28699d857b3927352a"><a href="https://piston-data.mojang.com/v1/objects/64ec8e321dc8b1608ecf7b4a33cf12d328595641/server.jar" data-bi-id="n29a3" data-bi-ct="text" data-bi-cn="minecraft server jar" data-bi-ecn="minecraft server jar">Minecraft server jar</a></li></ul><p>Report bugs here:</p><ul><li data-list-item-id="eda7358b46aed5d7e9123976c36a74a1d"> <a href="https://bugs.mojang.com/projects/MC/summary" data-bi-id="n30a3" data-bi-ct="text" data-bi-cn="minecraft issue tracker" data-bi-ecn="minecraft issue tracker">Minecraft issue tracker</a>!</li></ul><p>Want to give feedback?</p><ul><li data-list-item-id="e7da891bfba3763c2e36c1dc6931aa2c0">For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/" data-bi-id="n31a3" data-bi-ct="text" data-bi-cn="feedback site" data-bi-ecn="feedback site">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft" data-bi-id="n32a3" data-bi-ct="text" data-bi-cn="official minecraft discord" data-bi-ecn="official minecraft discord" data-bi-socchn="discord" data-bi-bhvr="SOCIALLIKE">official Minecraft Discord</a>.</li></ul>
Community<p><strong>Posted:</strong> 5 May 2026</p><figure class="wysiwyg-image"><img style="aspect-ratio: 1920/1080;" src="https://feedback.minecraft.net/hc/article_attachments/45437228746765" alt="A Minecraft Village with some animals and villagers. There is a Jungle Temple in the background, across the water." width="1920" height="1080"></figure><p>We've got an exciting release for you today – because alongside chaos and cubes in testing, we have Closed Captions coming in this release! Closed Captions have been a hotly requested feature – and now you can try it out for yourself alongside customisable positioning of the captions, duration, and sounds. Alongside this we've made some sound fixes and tweaks to the baby mobs after our Tiny Takeover drop, some texture and geometry fixes, and more. And don't forget there's plenty to test from our upcoming Chaos Cubed drop – including its hero mob, the sulfur cube, the home of said curious cube, the sulfur caves, plus sulfur springs and potent sulfur! With so much to talk about, we'd better dive in!</p><h2 id="h_01KQW464KY80GC13XHWK6ZKWZC">Chaos Cubed - Experimental Features</h2><ul><li data-list-item-id="e4232850fffc61ea925b6438162e7b03e"> <strong>Please note:</strong> These features are still in development and may change. The physics for the Sulfur Cube is still a work in progress, and the directional knockback behavior is not fully implemented yet. Please keep sending us your feedback and bug reports!</li></ul><h3 id="h_01KQW464M0KNYNGA0AXCVWH1FD">Sulfur Cubes</h3><ul> <li data-list-item-id="e88b6ce315cb64a5ccbf3575df051f694">Sulfur Cubes are a new mob coming to Minecraft with a curious appetite for... blocks! Found in Sulfur caves, this curious mob transforms depending on which block the player feeds it. Experiment and discover how to send Sulfur Cubes bouncing, sliding, and more!</li> <li data-list-item-id="ed08fd354d67e3e9c21efcdc7ae43daac">When the Sulfur Cube is hit by a Player its knockback is now affected by the attacker's hit angle, position and damage<ul> <li data-list-item-id="e1fd93e24073a3db424cca998a3c14893">When it is hit on the left it moves to the right and vice versa</li> <li data-list-item-id="eb1bd4c7c4cb92f8fd20ab643602dfd1f">When it is hit on the top it moves along the ground</li> <li data-list-item-id="ecc26042c1bdd1ed0a6c5c427d9d2912b">When it is hit on the bottom it moves higher upwards</li> <li data-list-item-id="ef77a38b1c549b12c4a2af8c191dd6fed">When it is hit with a greater damage it is knocked back more</li> <li data-list-item-id="e1348064e4430e8f1f3aaa141b93a374e">When the attacker is positioned higher it moves downwards</li> <li data-list-item-id="e9d7ba5b9eed48eeb9cf2f1d6f4938e46">When the attacker is positioned lower it moves upwards</li> </ul> </li> </ul><h3 id="h_01KQW464M76E2H0FPVRJPS8Y7V">Sulfur Springs</h3><ul><li data-list-item-id="edad48ce4511487ef8835afd4bd580cd1">Found across the Overworld, you'll know if you've spotted a Sulfur pool thanks to its Sulfur and Cinnabar blocks – and the noxious gas coming from it! But dig beneath these and you'll discover a Sulfur cave, filled with new blocks to mine and a new mob to meet!</li></ul><h3 id="h_01KQW464M84QGKX13V42J1SXMH">Potent Sulfur</h3><ul><li data-list-item-id="e7bcd8cc22d015ce648c626c0388a4256">Potent Sulfur is a new block you can use to create bubbling hot pools! Place potent Sulfur beneath water and you'll soon spy bubble columns, as well as puffs of noxious gas. Build with caution – noxious gas will trigger nausea in players and nearby mobs!</li></ul><h3 id="h_01KQW464M9RR0AC6D0TNDBA6MR">Sulfur Caves</h3><ul><li data-list-item-id="e373dc598f01ba52cd84ba11fa82d385a">Discover this new cave type, with shallow pools of water and glow lichen. Sulfur caves are filled with yellow blocks of Sulfur, red blocks of Cinnabar, and a curious mob called the Sulfur Cube!</li></ul><h3 id="h_01KQW464M9AP42PJ7YA77S385J">New Block Sets</h3><ul><li data-list-item-id="e301efc84cec5493cd25c5ed063f9fd06">You'll find two new block sets in Sulfur caves – Cinnabar and Sulfur! These new blocks allow you to add rich reds and yellows into your builds, and each comes with its own full block set. Cobble them, craft with them, turn them into stairs or bricks – the choice is yours!</li></ul><h2 id="h_01KQW464MARQXQP52B02HWBVCA">Features and Bug Fixes</h2><h3 id="h_01KQW464MACK5S2XX857C2R6ZS">Accessibility Features</h3><ul> <li data-list-item-id="efb64ea4e1c91c9e92bb57591ab0f2d62">Added closed captions with customisable sound, position and duration options<ul><li data-list-item-id="e76a01bbf028480c1e7c8230e7270cfde">To provide feedback on the closed captions feature, please do so over at http://aka.ms/mcclosedcaptionsfeedback</li></ul> </li> <li data-list-item-id="e6cd5ab0b22c01da90ce015053c7a759a">Fixed incorrect UI scales when changing resolution</li> <li data-list-item-id="e898076e1bdea4ea6fd37810e90b8af8c">Damage tilt slider now affects rotation of player's hands (<a href="https://bugs.mojang.com/browse/MCPE-229437">MCPE-229437</a>)</li> </ul><h3 id="h_01KQW464MC6ZQA90MC2SNSKYPP">Accounts</h3><ul><li data-list-item-id="e4bd275bd5597c68065a021ec7f1ba47d">Fixed issue where large values for player profile stats are incorrectly displayed (<a href="https://bugs.mojang.com/browse/MCPE-185186">MCPE-185186</a>)</li></ul><h3 id="h_01KQW464MDE9GBKEYN79W9ECQ9">Achievements</h3><ul><li data-list-item-id="ed92506878bc3fb23015863ce7f5344c7">Fixed the Time Played stat briefly showing "-1 hours" on the Achievements screen while loading (<a href="https://bugs.mojang.com/browse/MCPE-230285">MCPE-230285</a>)</li></ul><h3 id="h_01KQW464MEME4WVNQ1KSX94M8A">Blocks</h3><ul> <li data-list-item-id="e50664b8a6f73dbbb74d6c7532abc3e97">Grass Blocks can now spawn Tall Grass when bone mealed</li> <li data-list-item-id="efdf5f14fcd936d3dab8551f9117b2213">Tall Seagrass no longer breaks when generated using Bonemeal (<a href="https://bugs.mojang.com/browse/MCPE-112509">MCPE-112509</a>)</li> <li data-list-item-id="ec004048ea5195e28241384190d96ff4e">Bone Meal no longer produces Seagrass's upper half above other plants (<a href="https://bugs.mojang.com/browse/MCPE-224063">MCPE-224063</a>)</li> <li data-list-item-id="e2b295cdad395219a11be54eb594c3974">Fixed issue placing leaves on top of leaves after decay (<a href="https://bugs.mojang.com/browse/MCPE-237327">MCPE-237327</a>)</li> <li data-list-item-id="e29683418f0562b91f4d208ea8a25b834">Using Bone Meal on a Moss Block connected to Polished Diorite, Polished Andesite, or Polished Granite no longer replaces them with a Moss Block , (<a href="https://bugs.mojang.com/browse/MCPE-129262">MCPE-129262</a>) (<a href="https://bugs.mojang.com/browse/MCPE-189928">MCPE-189928</a>)</li> <li data-list-item-id="ef090757b51ac6eba73172c1f8d274acb">Blocks can now only be placed above a Flowerpot when sneaking (<a href="https://bugs.mojang.com/browse/MCPE-237222">MCPE-237222</a>)</li> <li data-list-item-id="e1d39583e56914f9f9460a7da23857e40">Fixed interacting with a Jukebox or Composter while holding armor creating a ghost item (<a href="https://bugs.mojang.com/browse/MCPE-227535">MCPE-227535</a>)</li> </ul><h3 id="h_01KQW464MN7HVXN4D4NQ42SFAB">Gameplay</h3><ul> <li data-list-item-id="e5dd600303d7f1e562567a8590700e976">Fixed knockback effect to behave more like Java edition (<a href="https://bugs.mojang.com/browse/MCPE-190868">MCPE-190868</a>, <a href="https://bugs.mojang.com/browse/MCPE-170242">MCPE-170242</a>)</li> <li data-list-item-id="e6f80eb5c278a3085a28d39cf1bf54eb7">Fixed an issue that caused players camera to rotate while interacting with blocks when using Full Keyboard Mode (<a href="https://bugs.mojang.com/browse/MCPE-235656">MCPE-235656</a>)</li> <li data-list-item-id="e471847215e9f7b4b8650d7158e532940">Fixed mouse camera sensitivity being higher than expected on Windows (<a href="https://bugs.mojang.com/browse/MCPE-235748">MCPE-235748</a>)</li> <li data-list-item-id="e7cbcdf641de448db9d6b2e7d20efd1f1">Fixed a bug to maintain aiming stick capabilities while the small emote screen is visible</li> <li data-list-item-id="ebdc1032b6346b0f3edc861f9a8e2a6ca">Fixed a bug where Minecarts on the same track would not properly transfer momentum when colliding with each other</li> <li data-list-item-id="e8b384586468a6215443aed3b39c19712">Smelting damaged armor now outputs nuggets (<a href="https://bugs.mojang.com/browse/MCPE-237404">MCPE-237404</a>)</li> </ul><h3 id="h_01KQW464MPP21FJWDT49MSG68W">General</h3><ul> <li data-list-item-id="e229f2ab96afdef62db8c6acee4283eca">Fall damage visual effects now trigger when the entity hits the ground</li> <li data-list-item-id="e8c07b4cd10b7b5f2bc3add8510c384f6">Fixed most cases where offline multiplayer would load infinitely (<a href="https://bugs.mojang.com/browse/MCPE-173418">MCPE-173418</a>)</li> <li data-list-item-id="e4f4c36e45f3a03350288c0096a8c7702">Fall damage audio effects now trigger when the entity hits the ground</li> <li data-list-item-id="e01d214494df8eb26ea5e8fb30ac7b4d1">Fall damage visual and audio effects for non-player entities are no longer delayed past hitting the ground (MCPE-237211)</li> </ul><h3 id="h_01KQW464MQ0NDGBVAXDA46YBY3">Graphical</h3><ul> <li data-list-item-id="e9832c6088082fef2a6762245efc31939">Fixed an issue where Spyglass and Carved Pumpkin overlay were not being hidden while taking a screenshot in Vibrant Visuals. (<a href="https://bugs.mojang.com/browse/MCPE-219934">MCPE-219934</a>)</li> <li data-list-item-id="e72a568260642ec33a0ba59c3da7aff72">Fixed a bug where MERS textures were visible on the front of shields with banner patterns in Vibrant Visuals. (<a href="https://bugs.mojang.com/browse/MCPE-235081">MCPE-235081</a>)</li> <li data-list-item-id="e747866397e5e8ed9e7283da89186fdd6">Fixed a bug where emissive, metalness, and roughness values would not be loaded properly when switching to the Ray Traced graphics mode while in a world.</li> <li data-list-item-id="e4dbc9c0d43b7c2cb21a99fb0337aef50">Added Vibrant Visuals support for all Shelf blocks</li> <li data-list-item-id="e7d24d617b642415b543bac66fde9eb06">The baby Bees' textures have been updated to match the adult Bees' textures (<a href="https://bugs.mojang.com/browse/MCPE/issues/MCPE-236685">MCPE-236685</a>)</li> <li data-list-item-id="e98b2fb91e14210ab12cb33e22e982f3f">Fixed an issue where Static Colored Lighting wouldn't propagate in chunks that were completely empty in Vibrant Visuals mode.</li> <li data-list-item-id="edab45ec681eac884dc236ce72219fc19">Fixed broken or incorrect textures after loading a world (<a href="https://bugs.mojang.com/browse/MCPE-202009">MCPE-202009</a>)</li> <li data-list-item-id="e3acc405793c12a6c04e347c750798370">Fixed an issue that caused mushrooms on the back of mooshrooms to have incorrect illumination . (<a href="https://bugs.mojang.com/browse/MCPE-225482">MCPE-225482</a>)</li> <li data-list-item-id="e1a170031081e5e79f345a3c3eedc1d3f">Adding vibrant visual support for the following:<ul> <li data-list-item-id="e523c190c326378dda9a538905337562d">Shelf blocks</li> <li data-list-item-id="ea620aa3d0da5ccb59792bcab2eca750a">Nautilus Armors</li> <li data-list-item-id="e13008436d4526e645096f1f37b038163">Happy Ghast Ropes</li> <li data-list-item-id="e8d02ad23147a999acf44c5f237abc1dc">Music Disc: Lava Chicken</li> <li data-list-item-id="e987b06d92007448e2c68415f688c2091">Music Disc: Tears</li> </ul> </li> <li data-list-item-id="e852c76669d12383de4eaa621d8b61f27">Updated MERS texture for Baby Lazy Panda (<a href="https://bugs.mojang.com/browse/MCPE-236812">MCPE-236812</a>)</li> <li data-list-item-id="e69bbce0d10a81badf80d2cb0f32bec22">Fixed a bug where Bows and Crossbows used by players disappear with Texture Streaming enabled (<a href="https://bugs.mojang.com/browse/MCPE-235735">MCPE-235735</a>)</li> <li data-list-item-id="e817d758088536d55c4142bd395ce1c49">Fixed an issue where some devices would get artifacts on pixelated shadows in Vibrant Visuals</li> <li data-list-item-id="e7ad63b15b74ca651c5cb42a72c74d03c">Fixed incorrect variation in block lighting during the slime jump animation in Vibrant Visuals</li> <li data-list-item-id="e42acfa94141a950059dabe9af0be2611">Fixed an issue causing cobweb blocks to not dither when player camera is nearby. (<a href="https://bugs.mojang.com/browse/MCPE-235972">MCPE-235972</a>)</li> </ul><h3 id="h_01KQW464MX5ZFYXPHH53T2423Q">Input</h3><ul><li data-list-item-id="e1d88604637f8e52184e715b0dc556a34">Fixed changing from handheld to docked Joy-Cons preventing input</li></ul><h3 id="h_01KQW464MY86MP3BNZD1CFQ8R1">Items</h3><ul> <li data-list-item-id="e367fd92ea4e81b8cb1dbe46803838f06">Baby Mobs no longer show green growth particles when being fed while their growth is stopped by a Golden Dandelion</li> <li data-list-item-id="eba789cf2507a30e761241f0050c276c9">The Torch recipe is now unlocked by acquiring a Stick, Coal, Charcoal, or a Pickaxe of any type</li> <li data-list-item-id="e310e832e48c352ebb173479f5c415bc7">Golden Dandelion growth particles now emit from above Baby Mobs instead of from inside them</li> </ul><h3 id="h_01KQW464MYEJ7EM7Q818ZSV1SN">Marketplace</h3><ul><li data-list-item-id="e3879494e994885649d5893e485799877">Fixed an issue where free trials were incorrectly being advertised for Marketplace Pass and Realms Plus on Nintendo Switch and Nintendo Switch 2 platforms</li></ul><h3 id="h_01KQW464MY4WFWTQTVNHYRHW9Y">Mobs</h3><ul> <li data-list-item-id="e8f5f2b03593fd6c5ab6ededcdda0bfa7">Added Vibrant Visual support for Nautilus Armors</li> <li data-list-item-id="ee3e665ddf346c147818cf75be6b383fc">Baby Squid hitbox correctly bounds the mob</li> <li data-list-item-id="e359e28fdfcfc9e5b96b7828fe7610bc7">Baby Turtle now has swimming animations</li> <li data-list-item-id="e3c2091dc5a685ae939060feacf7b7a4b">Baby Glow Squid hitbox correctly bounds the mob</li> <li data-list-item-id="ed331df1856d79102bea20bc3a328d5d3">Baby Striders are no longer floating above ground (<a href="https://bugs.mojang.com/browse/MCPE-236393">MCPE-236393</a>)</li> <li data-list-item-id="e755252e26bedaa77109935fd2489d3e8">Villagers move at correct speed when moving to workstations (<a href="https://bugs.mojang.com/browse/MCPE-236656">MCPE-236656</a>)</li> <li data-list-item-id="eda4a7d5f92aeead367d8bba3934b0c2e">Fixed Baby Zombie Piglin snout texture to be front facing</li> <li data-list-item-id="e610ae52c87842f1c674a91c43bd7ca73">Fixed adult Rabbit textures which had a line under their head</li> <li data-list-item-id="e98aaa817a4ccf94247d66d495d04f425">Got rid of extra pixels in Warm Baby Pig texture</li> <li data-list-item-id="e578065a0263d1a18f77088f86634e35f">Fixed Baby Hoglin's crest texture so its on both sides</li> <li data-list-item-id="e07000e9d153e85d4518f1c7b2cf49e0b">Updates the Brown Baby Panda texture to be more consistant with the other's</li> <li data-list-item-id="e24dd6748275219707a56386905d3a976">Got rid of the dark stripe on the back of the Baby Panda's heads</li> <li data-list-item-id="e83847dc2f37f8a87dcdeea207249ca47">Fixed underside texture of Baby Goat and Baby Snifflet to be consistant with the adults. Fixed back of Baby Dolphin's head which had inconsistent pixels</li> <li data-list-item-id="e4c24a255c779c26e799cc251455ec064">Updated the top of the Chainmail Baby Armor Helmet to match the adult's</li> <li data-list-item-id="e521065d0850cafc7f869ac3bfecaf912">Mobs now correctly bounce after making contact with Slime Blocks and Beds, instead of bouncing mid-air before impact</li> <li data-list-item-id="ebca9db2599d5cf46017639d47c7129fa">Mobs now emit a vibration of frequency 2 when bouncing on Beds and Slime Blocks</li> <li data-list-item-id="ec8d4cb154ac3ce102cd9840514c24fd6">Updated the Snow Fox baby's sleeping texture; eyes are now dark blue to match adult's sleeping texture (<a href="https://bugs.mojang.com/browse/MCPE-236972" title="https://bugs.mojang.com/browse/mcpe-236972">MCPE-236972</a>)</li> <li data-list-item-id="e5a512f30fe544dbaeafc6ac80d7eb185">Baby Zombies are no longer levitating when riding baby mobs</li> <li data-list-item-id="e5c9814e83140ed1aae47b753996721a3">The rabbits' idle animation has been disabled while they are leashed</li> <li data-list-item-id="e266f95746b4cd647cc8e8a2355e10899">The baby Wolves' hind legs are now rotated correctly while sitting</li> <li data-list-item-id="ed2a6c41491b7d1331785d53903f48a53">Fixed a bug where Slime family mobs' bounce animations would snap abruptly</li> <li data-list-item-id="eaf7a71254ef221e3b110b89ebc4cdfcd">Baby Camel hitbox size increased to match model geometry (<a href="https://bugs.mojang.com/browse/MCPE-236077">MCPE-236077</a>)</li> <li data-list-item-id="eaab86d3f89292f6de2b6a98eb87347ea">The baby humanoid Chestplate Armor is now centered on the mob</li> <li data-list-item-id="e2ce7377fd0f8fd8fbc6c730c3e606a37">Baby Hoglin hitbox size increased to match model geometry</li> <li data-list-item-id="e9cbe5c2df02abf4141befaaffe469c3a">Baby Zoglin hitbox size increased to match model geometry</li> <li data-list-item-id="ed4e49bea5ea70512b9963b2589fccf23">Adjusted the hitboxes for the following mobs, to better match Java:<ul> <li data-list-item-id="ed8c0c0452e6fa967b0830be6c215dc94">Baby Villager</li> <li data-list-item-id="eb0c58fef14e504f8ea57888e964c2e5a">Baby Zombie Villager</li> <li data-list-item-id="e4187f524eee38a5d0ab674d4ed762190">Baby Zombie</li> <li data-list-item-id="ebfa58560b6321d4b898a33a8479dbe7c">Gurgle</li> <li data-list-item-id="ea04cf2c145ffc9f609ce00cd29df41f5">Baby Husk</li> <li data-list-item-id="e7aac9a0fa4fcee104bffb27469d28fc1">Baby Piglin</li> <li data-list-item-id="edc78995417534c7e68f747ebbc20b85b">Baby Zombie Piglin</li> <li data-list-item-id="ec8e1e31791a370764465b5184b093d36">Baby Squid</li> <li data-list-item-id="e9490e144e02ed904a46c3581bce47f91">Baby Glow Squid</li> <li data-list-item-id="eec546d4373bb44a4b4f63414ddcbec5d">Baby Fox</li> <li data-list-item-id="e8b4e28162e61f57afdaa8cff6f46f82f">Adult Chicken</li> </ul> </li> <li data-list-item-id="e41687c8c4470effedd2fc586dfb4a0ad">Librarians no longer offer Name Tags, and instead offer Red Candles or Yellow Candles on Master Level (<a href="https://bugs.mojang.com/browse/MCPE-237281">MCPE-237281</a>)</li> </ul><h3 id="h_01KQW464N87N780XPTHGA4FBWH">Party System (Beta)</h3><p>The Party System is now available! Create a party, chat with your friends, and follow the party leader seamlessly from world to world — including into Realms and featured servers.</p><ul> <li data-list-item-id="e40761772c711bd3aaaf116cbdb71dc62">Available on Xbox, Windows, PlayStation, and Nintendo Switch. iOS and Android support is coming soon</li> <li data-list-item-id="e1de64627aef930158c1a6f34681e55bc">Party Text Chat lets you stay connected with your party across worlds — separate from in-game world chat</li> <li data-list-item-id="e6d51dabd54e8c9b26b3dec1312cb159a">The Party System is launching as a Beta as we continue to improve the experience — please give us your feedback at <a href="https://aka.ms/MinecraftPartyFeedback">aka.ms/MinecraftPartyFeedback</a> </li> </ul><h3 id="h_01KQW464N9KMGPHXPA2ZVFFSF6">Realms</h3><p>Introducing Realm Hub, your new home base for all things Realms, accessible from the Realms Play screen.</p><p>Key features:</p><ul> <li data-list-item-id="e38dc1aab473f477461442406f31aab29">Administrator Role – Realm owners can promote trusted players to help manage the world, members, and settings.</li> <li data-list-item-id="e926d73aeae2e2e680ad050bf8785850a">Admin Log – Track actions administrators take, for full accountability.</li> <li data-list-item-id="e87897451adf5541b6a1bb1307041f79f">Edit World Screen – A redesigned screen for world changes, add-ons, and pack management.</li> <li data-list-item-id="ea148776f50949d92b26cae9751cc67fe">Story Feed – A social hub for sharing screenshots and auto-celebrating major Minecraft milestones.</li> <li data-list-item-id="e6117c7a0c5f0f6b69df97590d282621c">Timeline – See who's been playing on your Realm over the last month.</li> <li data-list-item-id="e79e48a8fc46f4580fc27df20ef7c0a36">Subscription management – view and change your subscription to Minecraft Realms.</li> <li data-list-item-id="e9282e419bfd5832213ea5d7cc67a50ae">Note: Some screens like Member management are still to be updated. Stay tuned for more!</li> </ul><p>Other Realms changes: <br> </p><ul> <li data-list-item-id="e74eeecdfa0dd683e2c70e08daa729ff3">Support added to join Realms with a Party.</li> <li data-list-item-id="ea1fe10858b28599e578cafd629f2049f">Migrated pack management in the Realm edit world screen to OreUI.</li> <li data-list-item-id="e908ceb444763fdd0d4c183a216424e05">Removed subscriptions tabs from in-game Realms settings</li> <li data-list-item-id="ea3ec25a6f0e6e23a40eb5978395d95ca">Fixed an issue where the save world modal would remain active after use.</li> <li data-list-item-id="e4a844d2e72bea2bbc64a43cd651d1337">Fixed issue where player can be softlocked trying to join a Realm they're not a member of.</li> <li data-list-item-id="e70058aee99382267b0327af3a5db4242">Fixed crash in Realms Stories for high member count Realms</li> </ul><h3 id="h_01KQW464NB1C1NCZWC9KT8X2MD">Sounds</h3><ul> <li data-list-item-id="ec9c4de3936935692d97a6dd6ba6f00a3">Adult Pigs and Baby Pig now have eating sounds</li> <li data-list-item-id="ee3658d5cfaa5af7b692544a6f45c6702">Trumpet note block instrument is now added to all Copper variants</li> <li data-list-item-id="ee2663941d85fd43ccd56549af029bc9d">Baby spawn sounds now play with the correct pitch for the following baby mobs:<ul> <li data-list-item-id="e2ff7a1d8b3f1bcdb370c0980a6c996d1">Baby Pig</li> <li data-list-item-id="ee06f3b8de76275e8d0fb686ceb74cbd1">Baby Cat</li> <li data-list-item-id="e205bca066fdd91fabd56d0f63e344451">Baby Chicken</li> <li data-list-item-id="ec685d21cf59f18ae621a50361e2afa9c">Baby Horse</li> <li data-list-item-id="e28a03c66c2c247a74d5e43c443cdf2e2">Baby Wolf</li> </ul> </li> <li data-list-item-id="e3138129dc411550364a483c4232fb7f6">Fixed placement sound not playing when placing waterloggable blocks in water (<a href="https://bugs.mojang.com/browse/MCPE-236601">MCPE-236601</a>)</li> </ul><h3 id="h_01KQW464NCC59HPE7N11KSAP4Y">User Interface</h3><ul> <li data-list-item-id="ea18f7bba7fcb6dcf0425cbde7db0c1db">Fixed PS4/5 store logo not appearing after navigating to the sidebar pages</li> <li data-list-item-id="e2fe8a69af75e010390d3a9fe95b49cf3">Fixed caret movement acting twice and backspace deleting too many characters when using a physical keyboard on iOS</li> <li data-list-item-id="e6655114b981ae88a048bac4a006b726b">Improved how scrollable screen content is displayed in Ore UI menu screens on devices with notches, rounded corners or safe zones applied. Content now smoothly scrolls beneath the safe area instead of being cut off.</li> <li data-list-item-id="ee2c87fb476dbbaad155a134b3705d3b4">Furnace recipes will now unlock when you collect the corresponding material. The feature is available under "Experimental"</li> <li data-list-item-id="e998aec5b15d0a83ac16142cbab68f0f1">Fixed empty space appearing on screens with text input when using a physical keyboard on iOS</li> <li data-list-item-id="e9c59e908a6fddfa7c064ef76ce8cbc85">Fixed several issues with text input on iOS when using a physical keyboard</li> <li data-list-item-id="ee33075daeb1e1eca271b775f4aa0c2bf">Updated the text on the beta feedback popup. (<a href="https://bugs.mojang.com/browse/MCPE-236391">MCPE-236391</a>)</li> <li data-list-item-id="ef166caf873b792ca470f20c93f24dfa6">Add missing closed captions for some baby mobs (<a href="https://bugs.mojang.com/browse/MCPE-237205">MCPE-237205</a>)</li> <li data-list-item-id="eea023c9e490dc652ae70f7cb9f5921e8">Added two missing strings that are only shown for a brief moment.</li> <li data-list-item-id="ef15570bf1c928327da0f1403763d5c77">Fixed a bug where emojis were not rendering at the small text tooltip when selecting an item in the HUD's hotbar</li> <li data-list-item-id="ebbc5e8434e0cebde9081746d9e6d25a1">Fixed the Delayed Breaking Blocks setting visibility for the "Joystick & tap to interact" and "D-Pad & tap to interact" control modes of the Touch Tab of the New Settings Screen. (<a href="https://bugs.mojang.com/browse/MCPE-236872">MCPE-236872</a>)</li> </ul><h2 id="h_01KQW464NETPN0GB2EZPMGGYH4">Technical Updates</h2><h3 id="h_01KQW464NEV5BRY7KTN4W537WC">AI Goals</h3><ul> <li data-list-item-id="e8e8cfa09da51feb56b817cc34705a62b">Made the schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.20 and newer<ul> <li data-list-item-id="eb0301daa531b3d025dbc4a8f10a47e19">minecraft:behavior.hide</li> <li data-list-item-id="e474c1f63d9b37b3957d85052e7ed2143">minecraft:behavior.mingle</li> <li data-list-item-id="e26e344261266b06db0ec11542603d64f">minecraft:behavior.move_to_poi</li> <li data-list-item-id="e2547e4322393d14bceb8b21babdae60b">minecraft:behavior.move_to_village</li> <li data-list-item-id="eea97e41991e1ee06dae5b413c2805504">minecraft:behavior.sleep</li> <li data-list-item-id="e10c77dce66d6075141a076ed08d44328">minecraft:behavior.stroll_towards_village</li> </ul> </li> <li data-list-item-id="e670bbe236250ccf3c93b2d025733f24f">Made the schema for minecraft:behavior.equip_item stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.20 and newer</li> <li data-list-item-id="ec7c355f32069d37d31b5076081c083fb">Made the schema for minecraft:behavior.move_outdoors stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.20 and newer</li> <li data-list-item-id="ee4fa2efce53503a9891ba6ed4b276391">Made the schema for minecraft:behavior.move_indoors stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.20 and newer</li> <li data-list-item-id="e140d774d4581378cb8bb6517160060c2">Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.20 and newer.<ul> <li data-list-item-id="ef136e2a54c1bf9a30ddf17323dc7d09b">minecraft:behavior.admire_item</li> <li data-list-item-id="e876180e5568b55521cb5767aff81b470">minecraft:behavior.barter</li> <li data-list-item-id="e6eb256324327ee100551396e466839af">minecraft:behavior.eat_carried_item</li> </ul> </li> <li data-list-item-id="e14c6f18dab2631c3395b6fadc890c5dc">The sound_interval float range field in minecraft:behavior.admire_item now only accepts an object with min and max values. Other formats will fail to parse</li> <li data-list-item-id="e68f41f40bbc8489657f65f5c47d5517e">Made the schema for minecraft:behavior.jump_around_target stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.20 and newer. Float Range fields valid_distance_to_target and landing_distance_from_target now only accepts an object with min and max values. Other formats will fail to parse</li> <li data-list-item-id="ee7e2d42e19db779d3577c4c8562fd79a">Made the schema for minecraft:behavior.jump_to_block stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.20 and newer. Float Range field cooldown_range now only accepts an object with min and max values. Other formats will fail to parse</li> <li data-list-item-id="ebde8ea83a9e1c734b18ff1c9130b1eb9">Made the schema for minecraft:behavior.move_around_target stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.20 and newer. Float Range field destination_position_range now only accepts an object with min and max values. Other formats will fail to parse</li> <li data-list-item-id="e2bda5056984c89184e16bb71302ba20b">Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.20 and newer.<ul> <li data-list-item-id="eeea8e04324cace2c0442f784bafc923e">minecraft:behavior.find_cover</li> <li data-list-item-id="e89f897ed901094481c0dfb020a5ac547">minecraft:behavior.find_mount</li> <li data-list-item-id="e1d297879134b14509325cf5ac1fa46d8">minecraft:behavior.find_underwater_treasure</li> <li data-list-item-id="ead8a78388c7f9a2ba59b74de1c0faa8d">minecraft:behavior.flee_sun</li> </ul> </li> <li data-list-item-id="e872eb8dc217b158f02ac20295b464829">Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.20 and newer.<ul> <li data-list-item-id="e2913e7c07042893338bae8b7b458cb6e">minecraft:behavior.float</li> <li data-list-item-id="eea0c867f426ba32624c45778516a0d7b">minecraft:behavior.follow_owner</li> <li data-list-item-id="e5b8cb866e4698eab956cf6c7c5a166f0">minecraft:behavior.follow_parent</li> <li data-list-item-id="efd094b8f6a483e4018483f5155ee4e91">minecraft:behavior.hold_ground</li> </ul> </li> <li data-list-item-id="edeb84370573cab65a6a633d28dc9b395">Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.20 and newer.<ul> <li data-list-item-id="e9e23a307f6be8af93390654d8e2ce016">minecraft:behavior.hover</li> <li data-list-item-id="e4ad5f0ecee2ee1411ce08c2d77f6506b">minecraft:behavior.lay_down</li> <li data-list-item-id="eee9fcb29a37f17cd75fa1e856a56198d">minecraft:behavior.mount_pathing</li> </ul> </li> <li data-list-item-id="e089212b58c2a606b777d8c1bbd99e585">Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.20 and newer.<ul> <li data-list-item-id="e2964ade9334cf0ef8780ef4a42416c93">minecraft:behavior.move_through_village</li> <li data-list-item-id="e879a6ac5a2fff53a4f61bbe20138ad1a">minecraft:behavior.move_to_random_block</li> <li data-list-item-id="efe36ef5ab611a2d724f7ee9b0ae0b93b">minecraft:behavior.move_towards_target</li> </ul> </li> <li data-list-item-id="e74268fee738315aba836e298c4b42c37">Added "on_pickup_item_start" and "on
Community<p><strong>Posted:</strong> 6 May 2026</p><h3 id="h_01KNPK0P63JGFQT6KG30RZEDW7"><strong>Information on Minecraft Preview and Beta:</strong></h3><ul> <li data-list-item-id="ede85580599059df918c568506ffd1e17">These work-in-progress versions can be unstable and may not be representative of final version quality</li> <li data-list-item-id="ede689f48a5cee31926f0656532bb6fad">Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at <a href="https://aka.ms/PreviewFAQ" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/PreviewFAQ (Opens in new window or tab)" data-bi-id="n4a3" data-bi-name="aka.ms/previewfaq">aka.ms/PreviewFAQ</a><span role="presentation" aria-hidden="true"></span> </li> <li data-list-item-id="ec02dc68c22d717f2f360bcd8c203e7f9">The beta is available on Android (Google Play). To join or leave the beta, see <a href="https://aka.ms/JoinMCBeta" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/JoinMCBeta (Opens in new window or tab)" data-bi-id="n5a3" data-bi-name="aka.ms/joinmcbeta">aka.ms/JoinMCBeta</a> <span role="presentation" aria-hidden="true"></span>for detailed instructions </li> </ul><figure class="wysiwyg-image"><img style="aspect-ratio: 1920/1080;" src="https://feedback.minecraft.net/hc/article_attachments/45639840594445" alt="Alex is dropping a sulfur cube with a magma block onto some hostile mobs.png" width="1920" height="1080"></figure><p dir="auto" data-line="0">Test the final features from Chaos Cubed in Bedrock beta & preview! Feed magma to sulfur cubes, see a new look for sulfur springs, and figure out what block makes sulfur cubes slow and heavy but bouncy! And as always, we're keen to get your feedback on these new features at <a href="https://feedback.minecraft.net/" data-href="https://feedback.minecraft.net/">feedback.minecraft.net</a>, and you can report any bugs you find at <a href="https://bugs.mojang.com/" data-href="https://bugs.mojang.com/">bugs.mojang.com</a>.</p><h1 id="chaos-cubed-features-and-fixes" dir="auto" data-line="4">Chaos Cubed Features and Fixes</h1><h2 id="sulfur-caves" dir="auto" data-line="6">Sulfur Caves</h2><ul dir="auto" data-line="7"> <li dir="auto" data-line="7" data-list-item-id="eb1694eb51d702de1af9dd9c4cf25794f">Water fog in Sulfur Caves is now green instead of blue (<a href="https://bugs.mojang.com/browse/MCPE-237762" data-href="https://bugs.mojang.com/browse/MCPE-237762">MCPE-237762</a>)</li> <li dir="auto" data-line="8" data-list-item-id="e34760dc9426ebb6e35fd7e41a024058b">The block graident of the Sulfur Caves has been updated to no longer contain Tuff and Granite blocks</li> </ul><blockquote dir="auto" data-line="9"><p dir="auto" data-line="9"><strong>Developer's Note:</strong> <em>Thanks to player feedback we've decided to revert tuff and granite blocks generating in sulfur caves, in favor of generating more sulfur to increase the chances of pools spawning. Sulfur spikes remain unaffected.</em></p></blockquote><ul dir="auto" data-line="10"> <li dir="auto" data-line="10" data-list-item-id="ec96438842b4ed9e28d182e7a17073098">The Sulfur Caves' placement in the world have been tweaked somewhat<ul dir="auto" data-line="11"> <li dir="auto" data-line="11" data-list-item-id="e2ed14d7fb14ccde3d4be5dd15b984dc2">The Biome is less likely to be placed underneath Oceans</li> <li dir="auto" data-line="12" data-list-item-id="ea84d9576596e737b3ca7409a35f4d69f">The Biome is less likely to be placed in hilly/mountainous terrain</li> </ul> </li> <li dir="auto" data-line="13" data-list-item-id="e65ae2314ca3c1bc87e96fc977fa1f77b">Potent Sulfur generated inside Sulfur Springs is no longer stuck in an inert state, but instead produces Noxious Gas and erupts periodically</li> <li dir="auto" data-line="14" data-list-item-id="e8e01fe5c7ae6c4c45ca8a145ed6c96fb">Updated the look of Sulfur Springs to make them larger and more fleshed out:<ul dir="auto" data-line="15"> <li dir="auto" data-line="15" data-list-item-id="e2e06835fdf2f85ba2e3fc41252172524">Size has been significantly increased</li> <li dir="auto" data-line="16" data-list-item-id="e4191196a1f2ced26498920025cd71f0b">Shape and block composition has been made more varied</li> <li dir="auto" data-line="17" data-list-item-id="e11bcdcda4425e5808400fcbdc0d6dba5">Tuff now randomly generates around them</li> </ul> </li> <li dir="auto" data-line="18" data-list-item-id="e2dfdbc10eecda6af621947f3d4226487">Sulfur Spring generation has been constrained to flatter terrain</li> </ul><h2 id="blocks" dir="auto" data-line="20">Blocks</h2><ul dir="auto" data-line="21"> <li dir="auto" data-line="21" data-list-item-id="e3f118ac3b4fb85c52394c6029c152143"><p dir="auto" data-line="21">Leads can no longer be attached to Sulfur Walls and Cinnabar Walls</p></li> <li dir="auto" data-line="23" data-list-item-id="e50a2d9966ff760061f57f233c503cb81"><p dir="auto" data-line="23">Chiseled Sulfur and Chiseled Cinnabar can now be crafted from slabs</p></li> <li dir="auto" data-line="24" data-list-item-id="e1ed5f8f8ae3d9973b85a15d0c6381246"><p dir="auto" data-line="24">Sulfur and Cinnabar stone set now has a blast radius of 6 instead of 3</p></li> </ul><h2 id="potent-sulfur" dir="auto" data-line="26">Potent Sulfur</h2><ul dir="auto" data-line="27"> <li dir="auto" data-line="27" data-list-item-id="e33ecfb423561aa4dccb74bfe1a4a388f">Potent Sulfur now emits a vibration of frequency 10 when it starts erupting</li> <li dir="auto" data-line="28" data-list-item-id="ecf0d8cf5dfb215c75e8b0016e6fbedcf">Potent Sulfur now emits a vibration of frequency 9 when it stops erupting</li> </ul><h2 id="sulfur-cube" dir="auto" data-line="30">Sulfur Cube</h2><ul dir="auto" data-line="31"> <li dir="auto" data-line="31" data-list-item-id="e4562667d4163ab2005601baee3f02179">Sulfur Cube Spawn Egg will now spawn a Sulfur Cube baby if used on another Sulfur Cube</li> <li dir="auto" data-line="32" data-list-item-id="ef729c3f17c35ed9da43630461cf63040">Added unique hit and push sounds for the explosive ball archetype</li> <li dir="auto" data-line="33" data-list-item-id="ea7a6e3e4de1dfcd40f8bb12a84b7413f">Sulfur Cubes can now be affected by Oozing</li> <li dir="auto" data-line="34" data-list-item-id="ea64bcbdeeea8dba5d8e3f2e9317df9df">When a Magma Block is absorbed, the Sulfur Cube now deals damage to entities that touch it<ul dir="auto" data-line="35"> <li dir="auto" data-line="35" data-list-item-id="e9f268ec868fd9bb422d43a3a377b2d14">Does not cause nearby entities to become hostile toward the Sulfur Cube</li> <li dir="auto" data-line="36" data-list-item-id="eee22ff86d186cde314224c582e4f503d">Does not set entities on fire</li> </ul> </li> <li dir="auto" data-line="37" data-list-item-id="ea28601484ba56040af4cb6dadd6e6dfb">Added a new Slow Bouncy archetype for the Sulfur Cube, which bounces slower with higher knockback resistance<ul dir="auto" data-line="38"> <li dir="auto" data-line="38" data-list-item-id="e2351a54d2db59512c3bdcae693101ec2">Stone-type blocks now give the Slow Bouncy archetype instead of the Regular archetype</li> <li dir="auto" data-line="39" data-list-item-id="e25fa5011eb7e0fd9c0e2379349bf308c">The Regular archetype now only contains dirt-type blocks and Concrete Powder</li> </ul> </li> </ul><h2 id="sounds" dir="auto" data-line="41">Sounds</h2><ul dir="auto" data-line="42"> <li dir="auto" data-line="42" data-list-item-id="ebda6f74c12b32797988af55a662f4b10">Updated noxious gas sounds</li> <li dir="auto" data-line="43" data-list-item-id="efba28c48dce91f4e1a9c7eb4f17ffae5">Small sulfur cube now have it´s own sound event for when landing after a jump</li> <li dir="auto" data-line="44" data-list-item-id="eece3210ff21818c74719abb8bfc696bc">Added unique sounds for the archetype called Hot</li> <li dir="auto" data-line="45" data-list-item-id="e432c80fc83976e53aa13bacd0b8e0d41">Updated sound assets for Sulfur spring:</li> </ul><h1 id="features-and-bug-fixes" dir="auto" data-line="49">Features and Bug Fixes</h1><h2 id="accessibility" dir="auto" data-line="51">Accessibility</h2><ul dir="auto" data-line="52"><li dir="auto" data-line="52" data-list-item-id="ea449a6848ab02f69c514dfbca4baf6f9">Fixed a bug where animations always generated closed captions regardless of distance (<a href="https://bugs.mojang.com/browse/MCPE-238088" data-href="https://bugs.mojang.com/browse/MCPE-238088">MCPE-238088</a>)</li></ul><h2 id="character-creator" dir="auto" data-line="56">Character Creator</h2><ul dir="auto" data-line="57"><li dir="auto" data-line="57" data-list-item-id="e81b49a9012d16187ad7cf184842e2189">Improved character load time on the main menu</li></ul><h2 id="gameplay" dir="auto" data-line="59">Gameplay</h2><ul dir="auto" data-line="60"> <li dir="auto" data-line="60" data-list-item-id="ec5afcbe4abbaa05dad586935689478c0">Fixed Experience Orbs spawning at an incorrect position after killing a Bee, Phantom, or Vex (<a href="https://bugs.mojang.com/browse/MCPE-61885" data-href="https://bugs.mojang.com/browse/MCPE-61885">MCPE-61885</a>) (<a href="https://bugs.mojang.com/browse/MCPE-49418" data-href="https://bugs.mojang.com/browse/MCPE-49418">MCPE-49418</a>)</li> <li dir="auto" data-line="61" data-list-item-id="e3eb0b8d7d44d56e39b952fa40ddf9e7a">Bees now follow players holding Chorus Flowers or Spore Blossoms</li> <li dir="auto" data-line="62" data-list-item-id="ef320b61e9db15e4b92423743aae28482">Bees can now be bred and aged by Chorus Flowers and Spore Blossoms</li> <li dir="auto" data-line="63" data-list-item-id="ee1873a52320a5078269d9bbd1617b50f">Fixed a bug where trees growing next to Spore Blossoms and Chorus Flowers did not have a chance to generate beehives.</li> <li dir="auto" data-line="64" data-list-item-id="ecff7a9b04266b1ad75a4b74e5420fc5b">Fixed an issue where dimensions with large sections of air blocks could degrade performance during initial load</li> <li dir="auto" data-line="65" data-list-item-id="e8b1d22f2df45c549b443cc00b35ab9db">Fixed a bug where vehicles with a non-zero <code>lock_rider_rotation</code> value would continuously rotate when a player was riding them without giving any movement input</li> </ul><h2 id="general" dir="auto" data-line="67">General</h2><ul dir="auto" data-line="68"> <li dir="auto" data-line="68" data-list-item-id="ecdbc839fff362742764da0407b975432">Connections from players with names that could interfere with game functions are now rejected (<a href="https://bugs.mojang.com/browse/MCPE-233682" data-href="https://bugs.mojang.com/browse/MCPE-233682">MCPE-233682</a>)</li> <li dir="auto" data-line="69" data-list-item-id="e7cb18938519166e73008b745e11ee202">Fixed an issue where players could not join another player's game session when launching the game from an external invitation</li> <li dir="auto" data-line="70" data-list-item-id="e82140a6d032c42bb6e58985b7b8f7d69">Dedicated servers now have the allow list enabled by default in the server.properties, and will display a warning on server startup if the allow list is enabled but contains no entries</li> </ul><h2 id="graphical" dir="auto" data-line="72">Graphical</h2><ul dir="auto" data-line="73"> <li dir="auto" data-line="73" data-list-item-id="e12a8939d7ecdfd96c9ddd1a78fccfef3">Fixed bug with the sky cubemap and volumetrics not updating after teleport in Vibrant Visuals.</li> <li dir="auto" data-line="74" data-list-item-id="e352ea94917387c6e5a19cd611d5af853">Fixed incorrect tile border seam for tiles with heightmaps in Vibrant Visuals.</li> <li dir="auto" data-line="75" data-list-item-id="e10a7aa720a451f9eb52e082f74a46a6f">Fixed Snow Golem heads being sometimes incorrectly lit in Vibrant Visuals</li> <li dir="auto" data-line="76" data-list-item-id="e634a09f66a2d700ed19549c652b0d0aa">Fixed an issue where emissive parts of Eyeblossom and Firefly Bush were affected by Dithering. (<a href="https://bugs.mojang.com/browse/MCPE-225919" data-href="https://bugs.mojang.com/browse/MCPE-225919">MCPE-225919</a>)</li> <li dir="auto" data-line="77" data-list-item-id="ef2a643c599f09f6ac93608388d8a39a3">Fixed issue causing textures to appear broken when Ray Tracing is enabled.</li> <li dir="auto" data-line="78" data-list-item-id="ebc665a93c537ae556cfded239a057c87">Fixed issue causing name tags to not appear when Ray Tracing is enabled.</li> <li dir="auto" data-line="79" data-list-item-id="e3ed9f8ed157aebb3bb8a7287db4ad2c4">Fixed a bug where Boats and Chest Boats would visually fill with water when the player was seated inside them near the water surface</li> </ul><h2 id="input" dir="auto" data-line="81">Input</h2><ul dir="auto" data-line="82"><li dir="auto" data-line="82" data-list-item-id="e29adcb39ac354a07125c128925939e23">Fixed a crash that can occur when prompted about extra Joy-Con controllers that are connected</li></ul><h2 id="items" dir="auto" data-line="84">Items</h2><ul dir="auto" data-line="85"><li dir="auto" data-line="85" data-list-item-id="e8227fc92602f113840635f90a9d74b43">Accurately throwing Enderpearls no longer teleport Players into or through blocks (<a href="https://bugs.mojang.com/browse/MCPE-100180" data-href="https://bugs.mojang.com/browse/MCPE-100180">MCPE-100180</a>)</li></ul><h2 id="mobs" dir="auto" data-line="87">Mobs</h2><ul dir="auto" data-line="89"><li dir="auto" data-line="89" data-list-item-id="e285f1d7bef956cc4dae7e439611ab4dd">Fixed an issue where mob audio could switch to underwater sound variants while the mob was still above the visible water surface</li></ul><h2 id="realms" dir="auto" data-line="91">Realms</h2><ul dir="auto" data-line="92"> <li dir="auto" data-line="92" data-list-item-id="ed137e9ead4dfe0af325a4f89fe62050c">Added information surrounding resource packs download progress to join Realm progress message</li> <li dir="auto" data-line="93" data-list-item-id="ee259a5f1f6d08ebc74a89e39bb1f0ad3">Fixed number of online players not showing on choose realm screen</li> </ul><h3 id="realms-hub" dir="auto" data-line="95">Realms Hub</h3><ul dir="auto" data-line="96"><li dir="auto" data-line="96" data-list-item-id="e7d09b4ab3cf254501000d4afbd057a04">"No Members Found" empty state no longer briefly shows up before loading members in the Realms Hub Members tab</li></ul><h2 id="stability-and-performance" dir="auto" data-line="100">Stability and Performance</h2><ul dir="auto" data-line="101"> <li dir="auto" data-line="101" data-list-item-id="ed6e52ed42346b299f6484cc5108d163f">Fixed a crash that could occur when loading recipes with invalid result counts from behavior packs during server initialization</li> <li dir="auto" data-line="102" data-list-item-id="ea469e937cb638d69c8fbeed7477139bd">Fixed a crash that could occur on world exit or join when texture streaming is enabled</li> </ul><h2 id="user-interface" dir="auto" data-line="106">User Interface</h2><ul dir="auto" data-line="107"> <li dir="auto" data-line="107" data-list-item-id="eebdcde12f1b87debbbca66fa11f5f1f8">Furnace recipe book was moved from experiments to the common game</li> <li dir="auto" data-line="108" data-list-item-id="e278eb65537d7c3a63af409531eb5f00b">Fixed Fullscreen mode to remember which screen it was last on.</li> <li dir="auto" data-line="109" data-list-item-id="ee0e765fe5db02ee73dfb36e9039b93c3">Added a new color formatting code (§w) for the shade of blue used by party chat</li> <li dir="auto" data-line="110" data-list-item-id="e4751ba4e7b6c1bb51e3ac5e0c7d32952">Added Wishlist grid component to display marketplace wishlist items with responsive column layout</li> <li dir="auto" data-line="111" data-list-item-id="ed1a686eeff2fecec48d812dd5907c514">Fixed a bug that could cause the game to freeze when loading a world with a specific resource pack applied (<a href="https://bugs.mojang.com/browse/MCPE-237537" data-href="https://bugs.mojang.com/browse/MCPE-237537">MCPE-237537</a>)</li> </ul><h1 id="technical-updates" dir="auto" data-line="113">Technical Updates</h1><h2 id="ai-goals" dir="auto" data-line="115">AI Goals</h2><ul dir="auto" data-line="116"> <li dir="auto" data-line="116" data-list-item-id="eb8e21bf57e0631132f8c0ced44e8b0e1">Made the schema for <code>minecraft:behavior.hurt_by_target</code> stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.30 and newer</li> <li dir="auto" data-line="117" data-list-item-id="e7bb6f71618a3387b98d7a299eb54ba2c">Made the schema for <code>minecraft:behavior.owner_hurt_by_target</code> stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.30 and newer</li> <li dir="auto" data-line="118" data-list-item-id="eafa5a5393647a0171566b705038248f2">Made the schema for <code>minecraft:behavior.owner_hurt_target</code> stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.30 and newer</li> <li dir="auto" data-line="119" data-list-item-id="e6d483d0b1b045de83bb3bc0e57aa5250">Made the schema for <code>minecraft:behavior.wither_target_highest_damage</code> stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.30 and newer</li> <li dir="auto" data-line="120" data-list-item-id="e3dbd60f6470d8a082a920fdf5b23ff74">Made the schema for <code>minecraft:wither_target_highest_damage</code> stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.30 and newer</li> <li dir="auto" data-line="121" data-list-item-id="ea451b1ebb42a272bd1d600599774b406">Made the schema for <code>minecraft:behavior.random_look_around</code> stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.30 and newer. Int Range field <code>look_time</code> now only accepts an object with <code>min</code> and <code>max</code> values. Other formats will fail to parse</li> <li dir="auto" data-line="122" data-list-item-id="ecb8dd8bf9e629309b0c7016a977f64a5">Made the schema for <code>minecraft:behavior.random_look_around_and_sit</code> stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.30 and newer</li> <li dir="auto" data-line="123" data-list-item-id="e32ff7fcaf48b07ce2792c8eda415b459">Made the schema for <code>minecraft:behavior.door_interact</code> stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.30 and newer</li> <li dir="auto" data-line="124" data-list-item-id="e741471f97e82e9038e79137ee509a103">Made the schema for <code>minecraft:behavior.break_door</code> stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.30 and newer</li> <li dir="auto" data-line="125" data-list-item-id="ea065247981ed78636abd410f47972e4b">Made the schema for <code>minecraft:behavior.open_door</code> stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.30 and newer</li> </ul><h2 id="api" dir="auto" data-line="127">API</h2><ul dir="auto" data-line="128"> <li dir="auto" data-line="128" data-list-item-id="e1768146bcf792c713c95467b0fb96e53">Fixed issue where SimulatedPlayers do not spawn with properties defined in player.json.</li> <li dir="auto" data-line="129" data-list-item-id="ed2c89ef8323bc36eec3eb60fc9e9aa66">Fixed <code>Dimension.containsBlock()</code> returning incorrect results when using exclude filters on a <code>BlockVolume</code> smaller than 16x16x16</li> </ul><h3 id="data-driven-ui-ddui" dir="auto" data-line="131">Data-driven UI (DDUI)</h3><p dir="auto" data-line="132">We have significantly updated the implementation of DDUI as we prepare for stabalization. Please test the latest changes in this week's preview and let us know if you're seeing any issue.</p><ul dir="auto" data-line="133"> <li dir="auto" data-line="133" data-list-item-id="e50dbeb071287d25d4da9015a2267f500">Replaced Observable with ObservableString, ObservableNumber, ObservableUIRawMessage, and ObservableBoolean.<ul dir="auto" data-line="134"><li dir="auto" data-line="134" data-list-item-id="e6ccead3b077b7c12841fc600e5cc898d">Instead of using <code>Observable.create</code> you should now use the constructor, i.e. <code>new ObservableString("hello!")</code> </li></ul> </li> <li dir="auto" data-line="135" data-list-item-id="ef9b4b087e4c7628140e97b0ed180223c">Renamed <code>DropdownItem</code> to <code>DropdownItemData</code> </li> <li dir="auto" data-line="136" data-list-item-id="e475513a21b8ed5880251d44588ddfd45">Changed values of <code>DataDrivenScreenClosedReason</code>:<ul dir="auto" data-line="137"> <li dir="auto" data-line="137" data-list-item-id="e44a929beae61f37c10140f61f28ea177"> <code>UserClose</code> -> <code>ClientClosed</code> </li> <li dir="auto" data-line="138" data-list-item-id="e7d65ff655f3114bce468601b7d0d91c8"> <code>ServerClose</code> -> <code>ServerClosed</code> </li> <li dir="auto" data-line="139" data-list-item-id="e33f70e4338b620f2d5f71f0ed82bfea7"> <code>UserBusy</code> is unchanged</li> </ul> </li> </ul><h2 id="blocks-1" dir="auto" data-line="141">Blocks</h2><ul dir="auto" data-line="142"> <li dir="auto" data-line="142" data-list-item-id="ebc6f75bd83c07eefee2701adf0b6e607">Released the <code>culling_shape</code> field in the <code>minecraft:geometry</code> component from behind the VoxelShapes experiment. Non-unit-cube culling shapes for vanilla blocks (e.g. fences, bells, slabs) still require the experiment.</li> <li dir="auto" data-line="143" data-list-item-id="ee805b0fd4b57f6d155b8279f0bb3e8f2">Releasing the snow logging behavior for Block Precipitation Interaction component out of experimental. The feature requires version 1.21.120+</li> </ul><h2 id="editor" dir="auto" data-line="145">Editor</h2><ul dir="auto" data-line="146"> <li dir="auto" data-line="146" data-list-item-id="e2fb84b3d1cea15b606bca160c8b10449">Added <code>IPaneManager</code> to <code>IPlayerUISession</code> for creating panes, <code>createPropertyPane</code> function will be deprecated</li> <li dir="auto" data-line="147" data-list-item-id="ec1ba686fdbbeaee1b39b177895b7ef9e">Added <code>IIntroductionPane</code> API to support creating user education content to be displayed in a floating window</li> <li dir="auto" data-line="148" data-list-item-id="eb817deec2721fec7c2fba051bf00f1a2">Added <code>IContentBadgeManager</code> API for managing content badges that will highlight UI controls. Content badges could be restored or dismissed from settings panel</li> <li dir="auto" data-line="149" data-list-item-id="e838282070c51e788cf7f74c2513841ce">Added <code>contentBadgeId</code> to <code>IRootPropertyPaneOptions</code> API for highlighting <code>infoTooltip</code> button, it will persist until tooltip is displayed. Content badges can also be added to action bar items with <code>IActionBarItemCreationParams</code>.</li> <li dir="auto" data-line="150" data-list-item-id="e25cb210029d8c19b89e3eeb4d6d3cfd2">Added <code>RootPaneLocation.Bottom</code> to display scripted root panes in a bottom drawer panel</li> <li dir="auto" data-line="151" data-list-item-id="ed406738781ef6eb9620f98150f01aca7">Added <code>sortIndex</code> for menu API to organize them within the submenu</li> <li dir="auto" data-line="152" data-list-item-id="ea192ad225a9b9f0a27a5ab7786a2c203">Fixed a bug where stairs/torches/doors in a structure faced the wrong direction when applying Mirror X/Z in the PastePreview tool.</li> <li dir="auto" data-line="153" data-list-item-id="ef40359c7fa2dab769ede71bd568f273c">The Paste Preview Tool remembers your current clipboard's changed origin</li> <li dir="auto" data-line="154" data-list-item-id="e6a17e9a9da94c5e35a8a65d6e1a2246e">Fixed the Publish to Realms help link so it stays available when a Bedrock Editor user does not have an active Realms subscription</li> </ul><h2 id="entity" dir="auto" data-line="156">Entity</h2><ul dir="auto" data-line="157"><li dir="auto" data-line="157" data-list-item-id="e4f0527a8a0690531c61070618f6579e7">Released <code>execute_event_on_home_block</code> entity event response out of experimental</li></ul><h2 id="events" dir="auto" data-line="159">Events</h2><ul dir="auto" data-line="160"><li dir="auto" data-line="160" data-list-item-id="eb0cc9d1feb6abc97311db1e24f189a04">Added <code>EntityStartSneakingAfterEvent</code> and <code>EntityStartSneakingAfterEventSignal</code> to beta.</li></ul><h2 id="features" dir="auto" data-line="162">Features</h2><ul dir="auto" data-line="163"> <li dir="auto" data-line="163" data-list-item-id="e49c54e7319844a445b2a2299e733cfd8"> <p>Adding a new feature type <code>height_difference_filter_feature</code></p> <ul dir="auto" data-line="164"> <li dir="auto" data-line="164" data-list-item-id="eaa5b34e0577084b30895335316cfba71">This feature is meant to be used as a filter to filter away positions based on height differences close to the placed feature</li> <li dir="auto" data-line="165" data-list-item-id="e7dd047fe7aad521734432ef8428691c7">Example usage to allow Pink Petals to only place close to cliffs:</li> </ul> <pre><code class="language-auto" dir="auto" data-line="166">{ "format_version": "1.26.30", "minecraft:height_difference_filter_feature": { "description": { "identifier": "minecraft:pink_petals_near_cliff_feature" }, "places_feature": "minecraft:pink_petals_feature", "min_required_negative_height_diff": 5, "search_radius": 5 } } </code></pre> <ul dir="auto" data-line="179"> <li dir="auto" data-line="179" data-list-item-id="e1ef57fe44c250232b04e4423f63a7765"> <code>min_required_upward_height_diff</code> Specifies the minimum height difference required upwards</li> <li dir="auto" data-line="180" data-list-item-id="e247b35282e8d8ec41179a9e8e6a2d12b"> <code>min_required_downward_height_diff</code> Specifies the minimum height difference required downwards</li> <li dir="auto" data-line="181" data-list-item-id="eead416825c7fd5a378251a4a1e5e3840"> <code>max_allowed_upward_height_diff</code> Specifies the maximum height difference allowed upwards</li> <li dir="auto" data-line="182" data-list-item-id="e60b1ee89acc896135968d26c248b5019"> <code>max_allowed_downward_height_diff</code> Specifies the maximum height difference allowed downwards</li> <li dir="auto" data-line="183" data-list-item-id="eb194b685bd7ab07c610c579934b1ea98"> <code>search_radius</code> specifies the length in each cardinal direction the filter will check for blocks against the given differences</li> <li dir="auto" data-line="184" data-list-item-id="e81f453e14cfa5f83c09a37e579e296aa"> <code>places_feature</code> specifies what feature should be placed when filter succeeds</li> </ul> </li> <li dir="auto" data-line="185" data-list-item-id="e0712f64a8d6a14e58aea9562b82ea52f">Added an <code>only_check_intersection_for_motion_blocking_blocks</code> field to the <code>block_intersection</code> constraint of <code>minecraft:structure_template_feature</code><ul dir="auto" data-line="186"> <li dir="auto" data-line="186" data-list-item-id="e19b6db77b8ee6282a5a92b5efde54279">When <code>true</code>, only motion-blocking blocks within the structure are checked for intersections against the <code>block_allowlist</code> </li> <li dir="auto" data-line="187" data-list-item-id="ee9690e39a0f7d015d9ef220442c94c75">When <code>false</code>, all blocks in the structure except empty ones are checked for intersections, including air</li> <li dir="auto" data-line="188" data-list-item-id="e52c3235230a92734017aa56a9b7c59c8">Defaults to <code>true</code>, preserving existing behavior</li> <li dir="auto" data-line="189" data-list-item-id="e910e0e0743713f938c6591dd9e27d4a5">Motion-blocking blocks are full blocks that block motion</li> </ul> </li> <li dir="auto" data-line="190" data-list-item-id="e9ccb9bde33d9b28e26b55d9456b1e4bf">Added a <code>ground_level</code> field to <code>minecraft:structure_template_feature</code><ul dir="auto" data-line="191"> <li dir="auto" data-line="191" data-list-item-id="ec12c626f49d4854ee89cc9d538463a69">Specifies which Y coordinate of the structure is considered its ground level</li> <li dir="auto" data-line="192" data-list-item-id="ec7021d919624d716994a5a027fdd3968">Used as a vertical offset during placement and determines which layer of the structure is checked by the <code>leveled</code> and <code>grounded</code> constraints</li> <li dir="auto" data-line="193" data-list-item-id="e6cb924c26032da4a86672f76b63abd63">All non-air blocks at this level define positions where the <code>leveled</code> and <code>grounded</code> constraints are checked</li> <li dir="auto" data-line="194" data-list-item-id="e80d61073eba86e62bd41cdca65aa7c1d">If the value exceeds the structure's height, it is clamped to the maximum valid value and a content warning is emitted</li> <li dir="auto" data-line="195" data-list-item-id="e545eddae09f787207c1213b21f05350e">Defaults to <code>0</code> </li> </ul> </li> <li dir="auto" data-line="196" data-list-item-id="e2829819a6b5040e6ef38f233b11f92be">Added a new <code>leveled</code> option to the <code>constraints</code> field of <code>minecraft:structure_template_feature</code><ul dir="auto" data-line="197"> <li dir="auto" data-line="197" data-list-item-id="eb37dd19f5ce8b35323081c61172b1133">When specified, ensures the structure's ground level is placed on mostly flat terrain</li> <li dir="auto" data-line="198" data-list-item-id="eefb10116f235a4c9fdea3490c08d71b4">Includes a <code>max_steepness</code> field that defines the maximum allowed height difference between the placement position and terrain samples taken at the structure's ground level<ul dir="auto" data-line="199"> <li dir="auto" data-line="199" data-list-item-id="ef4539c234c6187f713e798b2057f103b">A valid terrain sample consists of a solid block with a non-solid block above it</li> <li dir="auto" data-line="200" data-list-item-id="e26bd21d14ce337abf658cec7290462ca">Defaults to <code>2</code> </li> </ul> </li> </ul> </li> </ul><h2 id="gameplay-1" dir="auto" data-line="202">Gameplay</h2><ul dir="auto" data-line="203"><li dir="auto" data-line="203" data-list-item-id="e8b7aec7bc910f30340cc9f608a98e9e7">Fixed a bug where the loot table <code>match_to
Community<p>Test the final features from Chaos Cubed in 26.2 snapshot 6! Feed magma to sulfur cubes and watch them heat up – but don't touch them unless it's for science! A new potential effect makes sulfur cubes slow, heavy and bouncy, but what block causes it? It's up to you to find out! Finally, check out the new look of sulfur springs.</p><p>Happy Mining!</p><h2 id="h_01KQWBTFHVYHREPBBD8NHK9DH2">New Features</h2><ul> <li data-list-item-id="e4aae6b6298d33e8996abda17a5460769">New Sulfur Cube archetypes: Slow Bouncy and Hot</li> <li data-list-item-id="ed5ed4f54ad2fb06a7102380a7bf9edcd">Added Gallo language support to the game</li> <li data-list-item-id="e6ec9e55fd432fe91ab59fcf2916bd3b9">Added Uzbek language support to the game</li> <li data-list-item-id="e228bab111d101a5156c87a7c85128b43">Added Võro language support to the game</li> </ul><h3 id="h_01KQWBTFHXRA2KAHSNM90RV0AN">Sulfur Cube mob</h3><ul><li data-list-item-id="e36495ea604020500f8dfcd87e8c5f37c">Added new Slow Bouncy and Hot archetypes to the Sulfur Cube</li></ul><h4 id="h_01KQWBTFHXNEQANV5D33ENRERF">Sulfur Cube archetypes</h4><ul> <li data-list-item-id="e5fcb3fd1db5ee8f4bad6dba5ccc7542e">There is a new archetype:<ul><li data-list-item-id="e04f610dd9616b76da3be3396a0a33284">Slow Bouncy: slow speed, high bounciness, medium friction and medium air drag<ul> <li data-list-item-id="e77299a7178f71375e03daeb7acb939ae">It is buoyant</li> <li data-list-item-id="ec0ff0dbf26d8da8180719e5aa36977c1">Used when absorbing stone blocks</li> </ul> </li></ul> </li> <li data-list-item-id="ee0efb08593bbd981a8cf1c48431b03d4">There is also a new special archetype:<ul><li data-list-item-id="ed0e25f7ac30dfbf13c07c37473fb46d5">Hot: same properties as Regular, but damages entities on contact like Magma Blocks do<ul><li data-list-item-id="e782ec3e05fa9ad67f1912760d4b77718">Used when absorbing Magma Blocks</li></ul> </li></ul> </li> </ul><h3 id="h_01KQWBTFHZMA2SWRY18BF1AT0Q">Advancements</h3><ul><li data-list-item-id="e4242929f7f056495e4ebe23f083d918e">Added new "Uh Oh" Husbandry advancement for having a Sulfur Cube absorb a TNT block</li></ul><h2 id="h_01KQWBTFJ0B0R13MKJPC66MZWW">Changes</h2><h3 id="h_01KQWBTFJ0K65D6T9E46B9Y60D">Sulfur Caves biome</h3><ul> <li data-list-item-id="ec8c64ce233cf14b4d87342717e6d419a">Redesigned all surface Sulfur Springs features</li> <li data-list-item-id="e27297084b37c9f541f600e7d2ac9de66">The Sulfur Caves biome is less likely to generate underneath Oceans, Hills or Mountains</li> <li data-list-item-id="e88b1eb3b0345596086121daf2c2c8ef2">Sulfur Caves no longer generate with bands of Tuff and Granite</li> </ul><blockquote><p><strong>Developer's Note:</strong> <em>Thanks to player feedback we've decided to revert tuff and granite blocks generating in sulfur caves, in favor of generating more sulfur to increase the chances of pools spawning. Sulfur spikes remain unaffected.</em></p></blockquote><h3 id="h_01KQWBTFJ1RJCWDK9JGAM9KKX7">Potent Sulfur</h3><ul><li data-list-item-id="e7126b9348c93a8866baa5cc6d3cc896e">Geyser eruptions emit game events at the beginning and at the end of the eruption that can be detected by Sculk Sensors</li></ul><h3 id="h_01KQWBTFJ1VN6V6FDWE4XJ4BT6">Sounds</h3><ul><li data-list-item-id="e01498cef5388fdc61feaccfd80a4631f">Updated eruption sounds for Sulfur Spring</li></ul><h2 id="h_01KQWBTFJ2PED9D2AW1263JDXH">Technical Changes</h2><h2 id="h_01KQWBTFJ2FWRZG2XMW7BN7KP3">Data Pack Version 105.0</h2><ul> <li data-list-item-id="e3cca0aa6f5911adb45e6dadf9ef4b387">Added minecraft:sulfur_cube_archetype registry entries:<ul> <li data-list-item-id="e01f13266c423572790f3b02f370dc2c2">hot</li> <li data-list-item-id="e28a2ba1ebed5a0dd9e19330f9f6bf8a7">slow_bouncy</li> </ul> </li> <li data-list-item-id="e55bcac74d7d69aff4593e799a8ca73f3">Entry format for minecraft:sulfur_cube_archetype registry has been updated:<ul> <li data-list-item-id="e94c59a52abf723da5a39a08848b95e7b">explosion_fuse has been replaced by explosion: an optional field, if present, the Sulfur Cube of this archetype will explode:<ul> <li data-list-item-id="e7ea9b0b29dbf75c5134f238acdd5bd96">fuse: positive integer, the fuse time when ignited</li> <li data-list-item-id="e3f199d938bf375f5d9eeadd6eadeaef8">power: non-negative integer, the explosion power</li> <li data-list-item-id="e5ce63b0d24f417bde22f2a7457c5d24f">causes_fire: boolean, whether the explosion causes fire</li> </ul> </li> <li data-list-item-id="e79cadee89117100f58ec2e09dcdd7140">Added contact_damage: an optional field, if present, the Sulfur Cube of this archetype will deal damage to entities when they come in contact with it<ul> <li data-list-item-id="e97466f6be677d9f37d9d8fb0fa03dc07">amount: non-negative float, amount of damage dealt</li> <li data-list-item-id="ed9c8aeccc370af4be0c1c632781c62f3">damage_type: damage type</li> <li data-list-item-id="ebda41a7965233d9f910a850ab0f394dc">attribute_to_source: boolean indicating if the damage is attributed to the Sulfur Cube</li> </ul> </li> <li data-list-item-id="e1b8c2d663c67eca5b01526282c03fae3">Added knockback_modifiers: a field that contains various modifier fileds for the Sulfur Cubes knockback magnitude and direction<ul> <li data-list-item-id="ea447b867aef7983ff70295b3a2fc4009">horizontal_power: float that represenst the horizontal power of the knockback</li> <li data-list-item-id="e15075b8930fe14729dc10a4acb925df7">vertical_power: float that represenst the vertical power of the knockback</li> </ul> </li> </ul> </li> <li data-list-item-id="ecd7ce75ce08f63573be40830adc22dca">Removed the HurtByTimestamp tag from Living Entities, ticks_since_last_hurt_by_mob should be used instead</li> </ul><h3 id="h_01KQWBTFJ7YNCVR7JF8XAANEHX">World Generation</h3><h4 id="h_01KQWBTFJ7NEDQ6JWZ7NFJXP87">Surface Rules</h4><h5 id="h_01KQWBTFJ8H99PM2TPREEN04Q1">Changed noise_threshold Surface Rule Condition</h5><ul><li data-list-item-id="e2a795cc4c7af2d0fe4ea93d4d96efcc6">Added new is_3d field - boolean, true if the noise should be evaluated in 3D<ul><li data-list-item-id="e1d82005800aa6ed70bf6fb6b486ce719">If not specified, defaults to false</li></ul> </li></ul><h5 id="h_01KQWBTFJ9NXVGNWKP19Q629JX">Removed noise_gradient Surface Rule</h5><ul><li data-list-item-id="e65878ee1029f14c14af79a0666a92731">Can be replaced with noise_threshold</li></ul><h4 id="h_01KQWBTFJ9KS0NM3AVH5N6C90G">Configured Features</h4><h5 id="h_01KQWBTFJ9PHRS0PQ21BW487AJ">Added minecraft:weighted_random_selector Feature Type</h5><p>Randomly selects one of the given features to generate based on their weights.</p><p>Format: object with fields:</p><ul><li data-list-item-id="ef0f2b4f614b53a3bcc4ad20b08fe4436">features - list of Placed Features and their weights</li></ul><h5 id="h_01KQWBTFJAC7J1ZPS3KXAZ5AEA">Changes to minecraft:large_dripstone</h5><ul> <li data-list-item-id="e66b97ffd4b9ccf581e0ca6ddc9dca9ac">The maximum allowed value for column_radius has been reduced from 19 to 16 to prevent features from reaching beyond neighboring chunks</li> <li data-list-item-id="e48e57936ea4fd74715fc9b2c4e83aed6">Wind offset is now clamped to ensure the full dripstone (radius + wind) stays within neighboring chunk bounds</li> </ul><h5 id="h_01KQWBTFJBNRQAB1HZSNS3THZ2">Changes to minecraft:root_system</h5><ul> <li data-list-item-id="e00e65dc3c876c09c9c3f4d0b7c096650">New field level_test_distance indicating how far away from the origin the root system will check the existing terrain</li> <li data-list-item-id="e0ccd9187ea081ab37b038b28b4711977">New field max_level_deviation indicating how far the ground level can deviate from the original ground level at these test positions</li> </ul><h4 id="h_01KQWBTFJC4WYWP4EAE17E4FCD">Structure Processors</h4><h5 id="h_01KQWBTFJCEFQ99A1VND06VW2E">Changed minecraft:block_rot Structure Processor</h5><ul><li data-list-item-id="e6f5d61b78aab8c3e5cec8b073932f5fa">Now evaluates the block state produced by previous block processors in the chain, instead of always using the original block defined in the structure<ul><li data-list-item-id="eda9277b5b8b10015a3758ba10bd97ef9">The first processor in the chain still always evaluates against the original structure-defined block</li></ul> </li></ul><h3 id="h_01KQWBTFJD8QRDWC0M4NGXNV4Q">Tags</h3><h4 id="h_01KQWBTFJDDCV6WVZXTVX9F8BR">Item Tags</h4><ul><li data-list-item-id="e0f754bb3c7d50da8699150c30ae80d2e">Added the following tags for items that can be placed inside a Sulfur Cube to determine its archetype:<ul> <li data-list-item-id="ef286b951ddff8aa36e13d03f068a95d9">#sulfur_cube_archetype/hot</li> <li data-list-item-id="ecc9ea2ff1152d973cce677ead1101919">#sulfur_cube_archetype/slow_bouncy</li> </ul> </li></ul><h2 id="h_01KQWBTFJEW1JT7MJQXW607BKY">Fixed bugs in 26.2 Snapshot 6</h2><ul> <li data-list-item-id="eaf9a0f347f60557097e44a3afb0ab6c8"> <a href="https://bugs.mojang.com/browse/MC-248758" data-bi-id="n1a3" data-bi-ct="text" data-bi-cn="mc-248758" data-bi-ecn="mc-248758">MC-248758</a> - Logged Error: Detected setBlock in a far chunk</li> <li data-list-item-id="e221d01dcc282020879a6f312a8fd3217"> <a href="https://bugs.mojang.com/browse/MC-302554" data-bi-id="n2a3" data-bi-ct="text" data-bi-cn="mc-302554" data-bi-ecn="mc-302554">MC-302554</a> - Glowing falling blocks no longer show the glowing outline</li> <li data-list-item-id="e058e1ca6c2b4503f5d7c8a800faa2fe4"> <a href="https://bugs.mojang.com/browse/MC-305239" data-bi-id="n3a3" data-bi-ct="text" data-bi-cn="mc-305239" data-bi-ecn="mc-305239">MC-305239</a> - Growing world borders reset to their starting size upon reopening the world</li> <li data-list-item-id="e3d7981c2f0186699848522ef69c38035"> <a href="https://bugs.mojang.com/browse/MC-306778" data-bi-id="n4a3" data-bi-ct="text" data-bi-cn="mc-306778" data-bi-ecn="mc-306778">MC-306778</a> - The fog color no longer transitions smoothly when the weather changes at night while under the Night Vision effect</li> <li data-list-item-id="e31afe48ceb2f98b46b3dc46bceb6622d"> <a href="https://bugs.mojang.com/browse/MC-307043" data-bi-id="n5a3" data-bi-ct="text" data-bi-cn="mc-307043" data-bi-ecn="mc-307043">MC-307043</a> - Applying a freeze effect while damaging a mob causes an incorrect value for ticks_since_last_hurt_by_mob</li> <li data-list-item-id="e43fdbec3077a165bbd6931ac50305dbc"> <a href="https://bugs.mojang.com/browse/MC-307281" data-bi-id="n6a3" data-bi-ct="text" data-bi-cn="mc-307281" data-bi-ecn="mc-307281">MC-307281</a> - /item replace cannot place items in sulfur cubes' body slot</li> <li data-list-item-id="ee0bb4d0a61ecaa6aed476390478508f9"> <a href="https://bugs.mojang.com/browse/MC-307297" data-bi-id="n7a3" data-bi-ct="text" data-bi-cn="mc-307297" data-bi-ecn="mc-307297">MC-307297</a> - Sulfur cubes shake from freezing when inside powder snow despite not being able to freeze</li> <li data-list-item-id="ed8263bed42c45b7b6c57e7a8c8783284"> <a href="https://bugs.mojang.com/browse/MC-307310" data-bi-id="n8a3" data-bi-ct="text" data-bi-cn="mc-307310" data-bi-ecn="mc-307310">MC-307310</a> - Potent sulfur can generate outside of water</li> <li data-list-item-id="edfb03d83ab280c3ecb2fb69a9d4bcb3d"> <a href="https://bugs.mojang.com/browse/MC-307323" data-bi-id="n9a3" data-bi-ct="text" data-bi-cn="mc-307323" data-bi-ecn="mc-307323">MC-307323</a> - Sulfur caves can generate on the surface</li> <li data-list-item-id="e5fa593e396f4e6d83af03455e79441a6"> <a href="https://bugs.mojang.com/browse/MC-307351" data-bi-id="n10a3" data-bi-ct="text" data-bi-cn="mc-307351" data-bi-ecn="mc-307351">MC-307351</a> - Dispenser arrows cannot push sulfur cubes</li> <li data-list-item-id="ebfa0ed97839b8bf056bc6bfe3f8a2ee6"> <a href="https://bugs.mojang.com/browse/MC-307397" data-bi-id="n11a3" data-bi-ct="text" data-bi-cn="mc-307397" data-bi-ecn="mc-307397">MC-307397</a> - Mace effects do not apply when hitting sulfur cubes</li> <li data-list-item-id="e647d98ee1801a12e3c94148ef34b3e67"> <a href="https://bugs.mojang.com/browse/MC-307407" data-bi-id="n12a3" data-bi-ct="text" data-bi-cn="mc-307407" data-bi-ecn="mc-307407">MC-307407</a> - Vertical velocity after bouncing does not take drag into consideration</li> <li data-list-item-id="e3b1a4307669136b8abe4cff0ddbaa77a"> <a href="https://bugs.mojang.com/browse/MC-307424" data-bi-id="n13a3" data-bi-ct="text" data-bi-cn="mc-307424" data-bi-ecn="mc-307424">MC-307424</a> - Chiseled cinnabar and sulfur are listed incorrectly in the Creative mode inventory</li> <li data-list-item-id="e4af64fb57dc483305190782173ca65f3"> <a href="https://bugs.mojang.com/browse/MC-307482" data-bi-id="n14a3" data-bi-ct="text" data-bi-cn="mc-307482" data-bi-ecn="mc-307482">MC-307482</a> - Sulfur cubes with an absorbed block don't inherit any status effects from tipped arrows</li> <li data-list-item-id="e33e7762926c9d489feaaa608c0a4c5c4"> <a href="https://bugs.mojang.com/browse/MC-307517" data-bi-id="n15a3" data-bi-ct="text" data-bi-cn="mc-307517" data-bi-ecn="mc-307517">MC-307517</a> - Beacon beams render in front of nether fog</li> <li data-list-item-id="ed9f654eade0f40e301801a70effa9ee3"> <a href="https://bugs.mojang.com/browse/MC-307544" data-bi-id="n16a3" data-bi-ct="text" data-bi-cn="mc-307544" data-bi-ecn="mc-307544">MC-307544</a> - Sulfur spikes have an inaccurate map color</li> <li data-list-item-id="e91e4889e5391b917c6eac929c27d703c"> <a href="https://bugs.mojang.com/browse/MC-307560" data-bi-id="n17a3" data-bi-ct="text" data-bi-cn="mc-307560" data-bi-ecn="mc-307560">MC-307560</a> - Wandering traders are unable to sell sulfur spikes</li> <li data-list-item-id="e04f2285d6dfc5f77adfa61dac24f7df2"> <a href="https://bugs.mojang.com/browse/MC-307584" data-bi-id="n18a3" data-bi-ct="text" data-bi-cn="mc-307584" data-bi-ecn="mc-307584">MC-307584</a> - The border around the selected pack in the resource/data pack menu disappears when pressing Enter</li> <li data-list-item-id="ed3dcac095113c560b60ce2fa6e4dcb6f"> <a href="https://bugs.mojang.com/browse/MC-307667" data-bi-id="n19a3" data-bi-ct="text" data-bi-cn="mc-307667" data-bi-ecn="mc-307667">MC-307667</a> - Dispensers can equip small sulfur cubes</li> <li data-list-item-id="e1f0354bcaa58297fdf6a4b052e4ef2d2"> <a href="https://bugs.mojang.com/browse/MC-307673" data-bi-id="n20a3" data-bi-ct="text" data-bi-cn="mc-307673" data-bi-ecn="mc-307673">MC-307673</a> - Sulfur caves appear much smaller due to their tuff border</li> <li data-list-item-id="e4e4087574b6b6c35685961f9c3b93f2e"> <a href="https://bugs.mojang.com/browse/MC-307674" data-bi-id="n21a3" data-bi-ct="text" data-bi-cn="mc-307674" data-bi-ecn="mc-307674">MC-307674</a> - Knockback does nothing to sulfur cubes if they have a block inside</li> <li data-list-item-id="e1fde34c59d621ad1c766600f2a55ef76"> <a href="https://bugs.mojang.com/browse/MC-307684" data-bi-id="n22a3" data-bi-ct="text" data-bi-cn="mc-307684" data-bi-ecn="mc-307684">MC-307684</a> - Named sulfur cubes can despawn after being picked up with a bucket and replaced</li> <li data-list-item-id="edb18ee9b43b3057353eacdf5421b88f1"> <a href="https://bugs.mojang.com/browse/MC-307774" data-bi-id="n23a3" data-bi-ct="text" data-bi-cn="mc-307774" data-bi-ecn="mc-307774">MC-307774</a> - The bool(arg) SNBT operation returns false for some non-zero number values</li> <li data-list-item-id="e04c6e77b560b5a44c9e8fe7896f46675"> <a href="https://bugs.mojang.com/browse/MC-307777" data-bi-id="n24a3" data-bi-ct="text" data-bi-cn="mc-307777" data-bi-ecn="mc-307777">MC-307777</a> - The patterns on banners are now invisible under some circumstances</li> <li data-list-item-id="ee56df78ad3ebc2d3d327baad4885ec25"> <a href="https://bugs.mojang.com/browse/MC-307778" data-bi-id="n25a3" data-bi-ct="text" data-bi-cn="mc-307778" data-bi-ecn="mc-307778">MC-307778</a> - Priming sulfur cubes with absorbed TNT does not play the hand use animation</li> <li data-list-item-id="e9b8033834838335ca31bb1240e6894c0"> <a href="https://bugs.mojang.com/browse/MC-307779" data-bi-id="n26a3" data-bi-ct="text" data-bi-cn="mc-307779" data-bi-ecn="mc-307779">MC-307779</a> - Potent sulfur no longer causes noxious gas to appear upon world generation</li> <li data-list-item-id="e75e65baffd2280f61ba3498f81fcd51a"> <a href="https://bugs.mojang.com/browse/MC-307780" data-bi-id="n27a3" data-bi-ct="text" data-bi-cn="mc-307780" data-bi-ecn="mc-307780">MC-307780</a> - The server crashes when the management server is enabled</li> <li data-list-item-id="e9f3d6340b318f26412621d9be5f55b01"> <a href="https://bugs.mojang.com/browse/MC-307782" data-bi-id="n28a3" data-bi-ct="text" data-bi-cn="mc-307782" data-bi-ecn="mc-307782">MC-307782</a> - Sulfur spring geysers can push players in Creative mode who are flying</li> <li data-list-item-id="e1f6ec8c24e40479734ddff680770227f"> <a href="https://bugs.mojang.com/browse/MC-307783" data-bi-id="n29a3" data-bi-ct="text" data-bi-cn="mc-307783" data-bi-ecn="mc-307783">MC-307783</a> - Lines are drawn between leashed entities in view</li> <li data-list-item-id="e786861fea5c072611316ce7409fd6fbd"> <a href="https://bugs.mojang.com/browse/MC-307784" data-bi-id="n30a3" data-bi-ct="text" data-bi-cn="mc-307784" data-bi-ecn="mc-307784">MC-307784</a> - Structure block rotation buttons aren't disabled correctly</li> <li data-list-item-id="e70de310e57d82aca705349c02413628d"> <a href="https://bugs.mojang.com/browse/MC-307785" data-bi-id="n31a3" data-bi-ct="text" data-bi-cn="mc-307785" data-bi-ecn="mc-307785">MC-307785</a> - Geysers do not emit a game event when erupting</li> <li data-list-item-id="eeae8a7070f6670afce4df14793710e93"> <a href="https://bugs.mojang.com/browse/MC-307797" data-bi-id="n32a3" data-bi-ct="text" data-bi-cn="mc-307797" data-bi-ecn="mc-307797">MC-307797</a> - Dying to a sulfur cube doesn't increase the player's killed_by:sulfur_cube statistic</li> <li data-list-item-id="e24798911aaea655391b6295518a4539c"> <a href="https://bugs.mojang.com/browse/MC-307802" data-bi-id="n33a3" data-bi-ct="text" data-bi-cn="mc-307802" data-bi-ecn="mc-307802">MC-307802</a> - The player's arm swings when attempting to interact with a sulfur cube with ignited TNT inside</li> <li data-list-item-id="eee7dc9f872c7e79b0371f384c0b2102b"> <a href="https://bugs.mojang.com/browse/MC-307803" data-bi-id="n34a3" data-bi-ct="text" data-bi-cn="mc-307803" data-bi-ecn="mc-307803">MC-307803</a> - The game crashes when a sulfur cube with an archetype that has explosion_fuse set to a value lower than 4 is primed by an explosion</li> <li data-list-item-id="e7bb9a782e3ddefe3576fbee03d0fd2ab"> <a href="https://bugs.mojang.com/browse/MC-307821" data-bi-id="n35a3" data-bi-ct="text" data-bi-cn="mc-307821" data-bi-ecn="mc-307821">MC-307821</a> - The glowing effect is now always white on the frame part of bell block displays</li> <li data-list-item-id="edd06d6235341ff993861f5ef0b4a24f3"> <a href="https://bugs.mojang.com/browse/MC-307824" data-bi-id="n36a3" data-bi-ct="text" data-bi-cn="mc-307824" data-bi-ecn="mc-307824">MC-307824</a> - Attempting to light a sulfur cube with TNT inside while TNT explosions are disabled does not display a message</li> <li data-list-item-id="e225dd86bc4c2ea2f196b4cd2035d5f15"> <a href="https://bugs.mojang.com/browse/MC-307825" data-bi-id="n37a3" data-bi-ct="text" data-bi-cn="mc-307825" data-bi-ecn="mc-307825">MC-307825</a> - Disabling TNT explosions does not prevent already primed TNT sulfur cubes from exploding</li> <li data-list-item-id="e9519a8d5499e917f4a32b12b3af186b4"> <a href="https://bugs.mojang.com/browse/MC-307829" data-bi-id="n38a3" data-bi-ct="text" data-bi-cn="mc-307829" data-bi-ecn="mc-307829">MC-307829</a> - Sulfur cubes with TNT absorbed still explode with the game rule mob_griefing set to false</li> <li data-list-item-id="ed310bc665e30f3b4c5f8bb81fe1328ff"> <a href="https://bugs.mojang.com/browse/MC-307837" data-bi-id="n39a3" data-bi-ct="text" data-bi-cn="mc-307837" data-bi-ecn="mc-307837">MC-307837</a> - Igniters deplete when used on TNT sulfur cubes while TNT explosions are disabled</li> <li data-list-item-id="e3bc7ddfa289e49f5cecf3e64ff16e7e3"> <a href="https://bugs.mojang.com/browse/MC-307854" data-bi-id="n40a3" data-bi-ct="text" data-bi-cn="mc-307854" data-bi-ecn="mc-307854">MC-307854</a> - Weapons enchanted with Fire Aspect don't ignite TNT sulfur cubes</li> <li data-list-item-id="e2b33a8d6bc496da0d46d7f24f28c60c1"> <a href="https://bugs.mojang.com/browse/MC-307864" data-bi-id="n41a3" data-bi-ct="text" data-bi-cn="mc-307864" data-bi-ecn="mc-307864">MC-307864</a> - Small sulfur cubes become large client-side when fed a slimeball after restarting their aging</li> </ul><h2 id="h_01KQWBTFJTFNJGA993TCBTFC1H">Get the Snapshot</h2><p>Snapshots are available for Minecraft: Java Edition. To install the Snapshot, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download" data-bi-id="n42a3" data-bi-ct="text" data-bi-cn="minecraft launcher" data-bi-ecn="minecraft launcher">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.</p><p><strong>Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</strong></p><p>Cross-platform server jar:</p><ul><li data-list-item-id="eec1140a01b7eee18170f9d86572b23b2"><a href="https://piston-data.mojang.com/v1/objects/8bdae5a048cd361668da1df06e81c4e590a36064/server.jar" data-bi-id="n43a3" data-bi-ct="text" data-bi-cn="minecraft server jar" data-bi-ecn="minecraft server jar">Minecraft server jar</a></li></ul><p>Report bugs here:</p><ul><li data-list-item-id="e8d2c083409c55d704b4b215cee9dac25"> <a href="https://bugs.mojang.com/projects/MC/summary" data-bi-id="n44a3" data-bi-ct="text" data-bi-cn="minecraft issue tracker" data-bi-ecn="minecraft issue tracker">Minecraft issue tracker</a>!</li></ul><p>Want to give feedback?</p><ul><li data-list-item-id="ef12806344cb91add0f310be98a13a3cd">For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/" data-bi-id="n45a3" data-bi-ct="text" data-bi-cn="feedback site" data-bi-ecn="feedback site">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft" data-bi-id="n46a3" data-bi-ct="text" data-bi-cn="official minecraft discord" data-bi-ecn="official minecraft discord" data-bi-socchn="discord" data-bi-bhvr="SOCIALLIKE">official Minecraft Discord</a>.</li></ul>
Community<p><strong>Posted:</strong> 30 April 2026</p><h3 id="h_01KNPK0P63JGFQT6KG30RZEDW7"><strong>Information on Minecraft Preview and Beta:</strong></h3><ul> <li data-list-item-id="ede85580599059df918c568506ffd1e17">These work-in-progress versions can be unstable and may not be representative of final version quality</li> <li data-list-item-id="ede689f48a5cee31926f0656532bb6fad">Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at <a href="https://aka.ms/PreviewFAQ" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/PreviewFAQ (Opens in new window or tab)" data-bi-id="n4a3" data-bi-name="aka.ms/previewfaq">aka.ms/PreviewFAQ</a><span role="presentation" aria-hidden="true"></span> </li> <li data-list-item-id="ec02dc68c22d717f2f360bcd8c203e7f9">The beta is available on Android (Google Play). To join or leave the beta, see <a href="https://aka.ms/JoinMCBeta" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/JoinMCBeta (Opens in new window or tab)" data-bi-id="n5a3" data-bi-name="aka.ms/joinmcbeta">aka.ms/JoinMCBeta</a> <span role="presentation" aria-hidden="true"></span>for detailed instructions </li> <li data-list-item-id="e131f3f5cdf27a8ecdd6e658f2f19aaae"> <strong>Please note</strong> - Preview on PlayStation will have version 26.30.26, and will be rolling out later than the other platforms</li> </ul><figure class="wysiwyg-image"><img style="aspect-ratio: 1920/1080;" src="https://feedback.minecraft.net/hc/article_attachments/45497700055565" alt="Sulfur Cubes bouncing in a Geyser" width="1920" height="1080"></figure><p dir="auto" data-line="0">Test two more features from Chaos Cubed! Watch out for geysers – vertical bursts of sulfurous water – or they will send you flying. Unless that's what you want, of course! Then, try feeding a TNT block to a sulfur cube. What happens if you ignite it? Surely nothing too bad or chaotic, right? Find out in Bedrock beta & preview right now!</p><h1 id="chaos-cubed-features-and-fixes" dir="auto" data-line="3">Chaos Cubed Features and Fixes</h1><h2 id="geysers" dir="auto" data-line="5">Geysers</h2><ul dir="auto" data-line="6"> <li dir="auto" data-line="6" data-list-item-id="edfb2cecc50a500edbd5ce9070420676f">Geysers form when a Magma block is generated or placed underneath a Potent Sulfur block that's submerged underneath 1 to 4 blocks of water. Use them for a vertical boost or a dramatic landscaping element!</li> <li dir="auto" data-line="7" data-list-item-id="ed72bf879fdea592588df24600025aa78"> <strong>Please note:</strong> We have two known issues that we are working on; Geysers are currently missing their sounds, and Geyser particle animation may look jerky due to an underlying issue.</li> </ul><h2 id="sulfur-caves" dir="auto" data-line="9">Sulfur Caves</h2><ul dir="auto" data-line="10"> <li dir="auto" data-line="10" data-list-item-id="ef00c8cb3f95cb604a5e9a7ccdbb1b6e0">Sulfur Springs once again generate above Sulfur Caves</li> <li dir="auto" data-line="11" data-list-item-id="e06f05e73eb1fb0e28fd2e706d848bca7">Sulfur Springs are now less likely to destroy trees</li> <li dir="auto" data-line="12" data-list-item-id="e2cae6c6ef3d422f7334a7cdca7c6c0ee">Canyons can now correctly carve through Cinnabar and Sulfur</li> <li dir="auto" data-line="13" data-list-item-id="e15a3a69e55fef3ed8688f6980bfd06cc">Readded the Sulfur Spike to creative inventory</li> </ul><h2 id="sulfur-cube" dir="auto" data-line="15">Sulfur Cube</h2><ul dir="auto" data-line="16"> <li dir="auto" data-line="16" data-list-item-id="e70ac5dbfaf8e37dd2fa05e0a9bbf85b4">Sulfur Cubes are now able to absorb TNT blocks<ul dir="auto" data-line="17"> <li dir="auto" data-line="17" data-list-item-id="ecf05ab05d0264324ebaa8dde84f7d515">Absorbed TNT can be primed by Redstone, fire sources, or nearby explosions</li> <li dir="auto" data-line="18" data-list-item-id="e36b112bf241688c33a3d8f1166c88c04">When primed by fire or Redstone, absorbed TNT uses a fuse time of 6 seconds</li> <li dir="auto" data-line="19" data-list-item-id="e2a74a880e80594405d3de0829a6d0a62">When primed by an explosion, absorbed TNT uses a randomized fuse time between 0.75 and 3 seconds</li> <li dir="auto" data-line="20" data-list-item-id="e33b459b68bd707095cb605195506a686">Sulfur Cubes with an absorbed, primed TNT block cannot be picked up with a Bucket</li> <li dir="auto" data-line="21" data-list-item-id="ea372f145ef4ec9dc590cad54b834a59f">Sulfur Cubes with an absorbed, primed TNT block cannot be damaged</li> <li dir="auto" data-line="22" data-list-item-id="e58ef7ce5c6da357f235cb2f9e4e729af">Absorbed, primed TNT blocks cannot be sheared out</li> <li dir="auto" data-line="23" data-list-item-id="e8f0f973f3184b74d3a21629a573349fd">On explosion, no Small Sulfur Cubes are spawned</li> </ul> </li> <li dir="auto" data-line="24" data-list-item-id="ef5b242fa0522821956270440a8272060">Small Sulfur Cube no longer occasionally spawns from a Bucket of Sulfur Cube</li> <li dir="auto" data-line="25" data-list-item-id="e688f8b8d11881aa4b0a91dcd0a2df641">Using a Water Bucket on a Small Sulfur Cube no longer causes it to disappear and place water at the world origin (<a href="https://bugs.mojang.com/browse/MCPE-61625" data-href="https://bugs.mojang.com/browse/MCPE-61625">MCPE-61625</a>)</li> <li dir="auto" data-line="26" data-list-item-id="efba0d2e746da658da865b77b9f056258">Using a Bucket of Sulfur Cube no longer sets the target block to be the same as the block at Player's eye position (<a href="https://bugs.mojang.com/browse/MCPE-237825" data-href="https://bugs.mojang.com/browse/MCPE-237825">MCPE-237825</a>)</li> <li dir="auto" data-line="27" data-list-item-id="e49203fe819fc568a4e670dc3d639990b">Wandering Traders can now sell Sulfur Spikes</li> </ul><h1 id="features-and-bug-fixes" dir="auto" data-line="31">Features and Bug Fixes</h1><h2 id="accessibility-features" dir="auto" data-line="33">Accessibility Features</h2><ul dir="auto" data-line="34"><li dir="auto" data-line="34" data-list-item-id="e726f3fbd8c876f6d8dad7ed5e4f4d2a8">Added a Panorama Scroll Speed slider to Video settings that controls the rotation speed of the main menu background (<a href="https://bugs.mojang.com/browse/MCPE-180178" data-href="https://bugs.mojang.com/browse/MCPE-180178">MCPE-180178</a>)</li></ul><h2 id="blocks" dir="auto" data-line="36">Blocks</h2><ul dir="auto" data-line="37"> <li dir="auto" data-line="37" data-list-item-id="ea84c35ce2d9dee7da2bbc92322eef7d4">Iron doors and stone buttons now generate in strongholds (<a href="https://bugs.mojang.com/browse/MCPE-11765" data-href="https://bugs.mojang.com/browse/MCPE-11765">MCPE-11765</a>)</li> <li dir="auto" data-line="38" data-list-item-id="e9f433966de2b746db3087eeb4d292658">Fixed wooden doors in strongholds being placed with the wrong orientation</li> <li dir="auto" data-line="39" data-list-item-id="ee4d6c14f420b0bb1179ecf3ef0593bd0">Fixed Java parity issue where Cauldron/Composter blocks pulled by sticky pistons can pull player through walls (<a href="https://bugs.mojang.com/browse/MCPE-181221" data-href="https://bugs.mojang.com/browse/MCPE-181221">MCPE-181221</a>)</li> <li dir="auto" data-line="40" data-list-item-id="e72341d1ff5c4ae42b0634fe94d44582f">Four Sulfur Spikes can now be used to craft one Sulfur block</li> </ul><h2 id="gameplay" dir="auto" data-line="42">Gameplay</h2><ul dir="auto" data-line="43"> <li dir="auto" data-line="44" data-list-item-id="e5eeed4522de6c48973495e1fdc1aed88">Fixed a bug that caused entities on the edge of less-than full-height water and lava to still be affected by the liquid. (<a href="https://bugs.mojang.com/browse/MCPE-45633" data-href="https://bugs.mojang.com/browse/MCPE-45633">MCPE-45633</a> ) (<a href="https://bugs.mojang.com/browse/MCPE-183531" data-href="https://bugs.mojang.com/browse/MCPE-183531">MCPE-183531</a> )</li> <li dir="auto" data-line="45" data-list-item-id="e991b7866b7aae4f930b75b66b3c954c9">Fixed a bug where bees don't pollinate Spore Blossoms and Chorus Flowers (<a href="https://bugs.mojang.com/browse/MCPE-174401" data-href="https://bugs.mojang.com/browse/MCPE-174401">MCPE-174401</a>)</li> <li dir="auto" data-line="46" data-list-item-id="ed2cc91452f0d9b39c13d287132d32789">Fixed a bug where Strider's loot was not affected by Looting Enchantment (<a href="https://bugs.mojang.com/browse/MCPE-112761" data-href="https://bugs.mojang.com/browse/MCPE-112761">MCPE-112761</a>)</li> </ul><h2 id="general" dir="auto" data-line="48">General</h2><ul dir="auto" data-line="49"> <li dir="auto" data-line="49" data-list-item-id="eceb48317233cc4ffda1821297fb3e385">Fixed the rest of the cases where offline multiplayer would load infinitely (<a href="https://bugs.mojang.com/browse/MCPE-173418" data-href="https://bugs.mojang.com/browse/MCPE-173418">MCPE-173418</a>)</li> <li dir="auto" data-line="50" data-list-item-id="e2401cb72b5c7bd9b53dea03c411201ed">Fixed bug where boat would jitter when switching from one to the other.</li> </ul><h2 id="graphical" dir="auto" data-line="53">Graphical</h2><ul dir="auto" data-line="54"> <li dir="auto" data-line="54" data-list-item-id="ef0488c37c1b4d17cb491f9155b9cfbcd">RTX terrain atlas issue remains in this preview</li> <li dir="auto" data-line="55" data-list-item-id="eaca94e92b805a70577525b4afa6671d6">Fixed some animations not working correctly on certain Android devices (<a href="https://bugs.mojang.com/browse/MCPE-235729" data-href="https://bugs.mojang.com/browse/MCPE-235729">MCPE-235729</a>)</li> <li dir="auto" data-line="56" data-list-item-id="e9c68d142f65a953d6bd4add1d0f2444e">Fixed an issue that caused dropped items to sometimes appear behind other objects in Ray Tracing graphics mode</li> <li dir="auto" data-line="57" data-list-item-id="eba8feb05e05ef6aa5c0a923be828a503">Fixed snow golem heads disappearing in Ray Tracing mode when the player is too close</li> <li dir="auto" data-line="58" data-list-item-id="e290abf2aecb94d103d901d099dd6716b">Fixed z-fighting on scaffolding top face.</li> <li dir="auto" data-line="59" data-list-item-id="e589c28f4d7c88ae76d8ef8408b15e5f1">Fixed an issue where loading in some Marketplace worlds would result in all white screen in Vibrant Visuals.</li> <li dir="auto" data-line="60" data-list-item-id="e9ed2bae5a1b2c9a0f14b623e4c25a0b8">Updated the fog JSON schemas to allow keyframes for the following volumetric fog data members. JSONs must target the <code>1.26.20</code> schema version to use this new capability :<ul dir="auto" data-line="61"> <li dir="auto" data-line="61" data-list-item-id="e39b2578a4d0d794098edcb8824932a94">Max Density: Maximum fog density (0.0–1.0)</li> <li dir="auto" data-line="62" data-list-item-id="e7f0326c34b113a0573a8a2f076e5632f">Zero Density Height: Y level with maximum density</li> <li dir="auto" data-line="63" data-list-item-id="e196a91501c19ac8f17a5b72aaf2fa9f3">Max Density Height: Y level where density reaches 0</li> <li dir="auto" data-line="64" data-list-item-id="ef622da58453346db24c6496f8c22b6f5">Scattering: RGB scattering coefficients (light bouncing in fog)</li> <li dir="auto" data-line="65" data-list-item-id="e74b86403c79c2b99cf22c9a98b928a12">Absorption: RGB absorption coefficients (light absorbed by fog)</li> <li dir="auto" data-line="66" data-list-item-id="e3ae5e48e6677b472615c863000403e1c">Henyey Greenstein G: Scattering asymmetry parameter</li> </ul> </li> </ul><h2 id="marketplace" dir="auto" data-line="68">Marketplace</h2><p dir="auto" data-line="69">Fixed instances where open color picker button appeared on pages with no color picker (<a href="https://bugs.mojang.com/browse/MCPE-229764" data-href="https://bugs.mojang.com/browse/MCPE-229764">MCPE-229764</a>) Fixed flickering crosshair in split screen , (<a href="https://bugs.mojang.com/browse/MCPE-123918" data-href="https://bugs.mojang.com/browse/MCPE-123918">MCPE-123918</a>)</p><h2 id="mobs" dir="auto" data-line="72">Mobs</h2><ul dir="auto" data-line="73"><li dir="auto" data-line="73" data-list-item-id="eb049a08db4b102a59e4fbccb09831287">Fixed a bug where Ghasts could get stuck in the preparing-to-fire animation pose after the player walks out of attack range (<a href="https://bugs.mojang.com/browse/MCPE-45311" target="_blank" rel="noopener noreferrer">MCPE-45311</a>) </li></ul><h2 id="realms" dir="auto" data-line="75">Realms</h2><ul dir="auto" data-line="76"> <li dir="auto" data-line="76" data-list-item-id="e73c0e8943434867c95ee06d4e7a992d4">Updated the Minecraft EULA link displayed in the Realms Core and Realms Plus subscription terms to use the locale-agnostic minecraft.net/eula URL</li> <li dir="auto" data-line="77" data-list-item-id="e2f223d7157294c2c4d56e61725947630">Updated store name on Switch</li> </ul><h3 id="realms-hub" dir="auto" data-line="79">Realms Hub</h3><ul dir="auto" data-line="80"><li dir="auto" data-line="80" data-list-item-id="ee975370d38b6de352e2594f092f9a3fc">Added icons to the Story feed, Members, Slots, and Saves subtabs in the Realms Hub</li></ul><h2 id="sounds" dir="auto" data-line="84">Sounds</h2><ul dir="auto" data-line="85"><li dir="auto" data-line="85" data-list-item-id="e3b58a45dade9881ee38a74421bb1c7dc">Tuned trumpet sound assets for Copper variants Note Block interaction so that they are in tune with other Note Block variants (<a href="https://bugs.mojang.com/browse/MCPE-237578" data-href="https://bugs.mojang.com/browse/MCPE-237578">MCPE-237578</a>)</li></ul><h2 id="stability-and-performance" dir="auto" data-line="89">Stability and Performance</h2><ul dir="auto" data-line="90"> <li dir="auto" data-line="90" data-list-item-id="ec8133f7bed153746324fb90e0c764dcf">Fixed crash when using a structure block that contains a glow stone in Ray Tracing graphics mode . (<a href="https://bugs.mojang.com/browse/MCPE-236402" data-href="https://bugs.mojang.com/browse/MCPE-236402">MCPE-236402</a>)</li> <li dir="auto" data-line="91" data-list-item-id="e96de18b18f9113ddf97d25ba062ec693">Fixed constant hard drive activity caused by the texture cache flushing to disk every frame (<a href="https://bugs.mojang.com/browse/MCPE-238187" data-href="https://bugs.mojang.com/browse/MCPE-238187">MCPE-238187</a>)</li> </ul><h2 id="user-interface" dir="auto" data-line="94">User Interface</h2><ul dir="auto" data-line="95"> <li dir="auto" data-line="95" data-list-item-id="ecbdbd00c3fde9ea315688fa1d9c98f15">Fixes buttons sometimes becoming unselectable at the bottom of a scroll panel while using a controller</li> <li dir="auto" data-line="96" data-list-item-id="e9e1860a7000aa10a29fcc01e49a8bb91">Crafting preview now shows the correct wood material variants.<ul dir="auto" data-line="97"><li dir="auto" data-line="97" data-list-item-id="e2ec926d47a8b888e8ad1c92caabfcbf8">Recipes containing different wood materials now show the variants related to the materials you own.</li></ul> </li> <li dir="auto" data-line="98" data-list-item-id="e3f43f3e76c1b84e2a15129c449addab6">Fixed a bug where resource packs with subpacks would not correctly save to new worlds when they were added automatically by activating a corresponding behavior pack.</li> <li dir="auto" data-line="99" data-list-item-id="e42cd46bfe8d17d5d3945a7da26dec6be">Fixed a bug where resource packs with subpacks would not display the valid default settings when they were added automatically by activating a corresponding behavior pack.</li> <li dir="auto" data-line="100" data-list-item-id="eb1d5bcb1a9fd9683fb6f1062145b227b">Fixed format for number percentage strings in Turkish language</li> <li dir="auto" data-line="101" data-list-item-id="e05456e3285911d0f92cf80ff69a4544f">Fixed the profile picture on the start screen showing a blank space instead of the default Alex icon while loading</li> <li dir="auto" data-line="102" data-list-item-id="ecc395bd25f658ccab794d2b29ae170aa">Fixed the profile picture not updating after signing in due to the refresh window closing prematurely</li> <li dir="auto" data-line="103" data-list-item-id="e21c8d759b386046e09009610a741979a">Ctrl + Left/Right Arrow now correctly moves the cursor by word in Ore UI text fields on Windows</li> <li dir="auto" data-line="104" data-list-item-id="e976e820b9a69237bcfa3e2c147168e7d">Ctrl + Backspace and Ctrl + Delete now correctly delete an entire word in Ore UI text fields on Windows (<a href="https://bugs.mojang.com/browse/MCPE-237189" data-href="https://bugs.mojang.com/browse/MCPE-237189">MCPE-237189</a>)</li> <li dir="auto" data-line="105" data-list-item-id="eead007c479f9258bfd9519d4e8127cbc">Fixed sorting by Installed state in player library not working on Switch</li> <li dir="auto" data-line="106" data-list-item-id="e04351a06d3d68d2db3b597fe48750db6">Players are now informed when their skin is not compatible with cross-platform multiplayer and can choose to proceed when creating or starting a world</li> <li dir="auto" data-line="107" data-list-item-id="ed04be31189829a4df113ad9edee5d80b">Double tap or click now selects a word, and triple selects all text in Ore UI text fields</li> <li dir="auto" data-line="108" data-list-item-id="eba2f68aea58480e33debdec5cc34f2bf">Tap and drag now moves the cursor in Ore UI text fields</li> <li dir="auto" data-line="109" data-list-item-id="e54af7b7e63bc102187b22c24d6ab8101">Tap and hold now allows selecting text in Ore UI text fields</li> <li dir="auto" data-line="110" data-list-item-id="e489aad077d341ac50ce82686657da9ae">Added ContentCard component to display marketplace items with pricing, ratings, and content badges</li> </ul><h1 id="technical-updates" dir="auto" data-line="112">Technical Updates</h1><h2 id="ai-goals" dir="auto" data-line="113">AI Goals</h2><ul dir="auto" data-line="114"><li dir="auto" data-line="114" data-list-item-id="eb505ee89b6820bbf96ad8b7a46795f13">Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.30 and newer.<ul dir="auto" data-line="115"> <li dir="auto" data-line="115" data-list-item-id="ea3300a0b6bcd1c571a5e3a111ef3240e"><code>minecraft:behavior.make_love</code></li> <li dir="auto" data-line="116" data-list-item-id="e66fabc0b2927953fefbfd42f57f3e519"><code>minecraft:behavior.receive_love</code></li> <li dir="auto" data-line="117" data-list-item-id="e72b03993c8de39a1bfdbd2cdd878c018"><code>minecraft:behavior.skeleton_horse_trap</code></li> <li dir="auto" data-line="118" data-list-item-id="eb9271335bd915966b2cb1885d12ee7f7"><code>minecraft:behavior.swell</code></li> </ul> </li></ul><h2 id="api" dir="auto" data-line="120">API</h2><ul dir="auto" data-line="121"><li dir="auto" data-line="121" data-list-item-id="eac525f96346d601b60233e3a3e6d288a">Fixed a crash that would sometimes occur when setting the color of an item with <code>DyeableItemComponent</code> (<a href="https://bugs.mojang.com/browse/MCPE-237909" data-href="https://bugs.mojang.com/browse/MCPE-237909">MCPE-237909</a>)</li></ul><h2 id="biome-components" dir="auto" data-line="123">Biome Components</h2><ul dir="auto" data-line="124"><li dir="auto" data-line="124" data-list-item-id="eb5a775d508745937dabf6cb592ec7899">The following biome components have been taken out of beta and are available starting with the "1.26.30" format version:<ul dir="auto" data-line="125"> <li dir="auto" data-line="125" data-list-item-id="e01341b3b0f95f91d50709149a816b83d">"minecraft:surface_builder"</li> <li dir="auto" data-line="126" data-list-item-id="e2b283716f4a9823bf371db5c25a4faa3">"minecraft:subsurface_builder"</li> </ul> </li></ul><h2 id="commands" dir="auto" data-line="128">Commands</h2><ul dir="auto" data-line="129"><li dir="auto" data-line="129" data-list-item-id="e56ad2cd8900fa6d7dd671939ef0b4be6">Change how the localization process percentage signs in formatted strings: a numbered form with an invalid parameter will be left as it is</li></ul><h2 id="editor" dir="auto" data-line="131">Editor</h2><ul dir="auto" data-line="132"> <li dir="auto" data-line="132" data-list-item-id="eb7436d9e222ad4361ca3d2830ad5066f">Fixed a crash and missing blocks when generating a Jigsaw preview containing wall blocks or other blocks whose post-placement state depends on neighboring blocks</li> <li dir="auto" data-line="133" data-list-item-id="e408aab8bd5be083bdb131c624db0eea6">Fixed a crash that occurred when generating a Jigsaw preview with structures containing Jigsaw blocks that have an invalid "Turns Into" block name</li> <li dir="auto" data-line="134" data-list-item-id="e157244ee642c1b82a092013db6843cd9">Fixed a bug that the Jigsaw was built using only one structure from pool of pieces after rejoining a Project</li> <li dir="auto" data-line="135" data-list-item-id="e7a3b5be5b45d17c781925a94fda4ee25">Fixed a bug that the preview offset has been changed after click Quick Move in Selection Tool</li> <li dir="auto" data-line="136" data-list-item-id="ed4a789590eb62d9b1a9d8a098ae87ffd">Fixed a bug that the LayoutInstance structure rotation/mirror didn't match the structure preview</li> <li dir="auto" data-line="137" data-list-item-id="edd0eea65648a69318e8d764810ad07b0">Fixed transition when loading a project on Editor play screen from Instant to Slide, and making it consistent with Play screen</li> <li dir="auto" data-line="138" data-list-item-id="e663099a4356b7d1e1df9fc5ddf8c35b8">Fixed a bug in the Editor Workbench tool where doors could only be edited by clicking the bottom half. Clicks on the top half (<code>upper_block_bit=true</code>) are now resolved to the bottom half so block state highlighting and property edits work consistently from either half.</li> <li dir="auto" data-line="139" data-list-item-id="e78708c67b9d153f76685507fb6571aac">Added <code>TooltipButton</code> API for interactive tooltips to support buttons</li> <li dir="auto" data-line="140" data-list-item-id="edfe292406708feb61249755e21b0d6fe">Improved performance for frequently updating scripted panes. Also removed <code>beginConstruct</code> and <code>endConstruct</code> functions</li> <li dir="auto" data-line="141" data-list-item-id="e8f4d91359e0d76fce703bd92120d7ef2">Added <code>setSortOrder</code> and <code>getSortOrder</code> to <code>IModalToolContainer</code> for custom tool organization</li> </ul><h2 id="entity-components" dir="auto" data-line="143">Entity Components</h2><ul dir="auto" data-line="144"> <li dir="auto" data-line="144" data-list-item-id="e1f2716affa1074c4fb00310ce956f1f1">The following entity components have been taken out of beta and are available starting with the "1.26.30" format version:<ul dir="auto" data-line="145"> <li dir="auto" data-line="145" data-list-item-id="eb701d77a553fa6260c743cbf9b39051b">"minecraft:apply_knockback_rules"</li> <li dir="auto" data-line="146" data-list-item-id="e7f85ac39e2629e2e44c5341cc54442a3">"minecraft:pushable_by_entity"</li> <li dir="auto" data-line="147" data-list-item-id="e157b793e643d90bdd8e1ccb28b817e30">"minecraft:bounciness"</li> <li dir="auto" data-line="148" data-list-item-id="e3dc69e5e60defec516ab7333452e108c">"minecraft:air_drag_modifier"</li> </ul> </li> <li dir="auto" data-line="149" data-list-item-id="e596c22c147c63f623bced2f39a6ee78c">Added the <code>use_self_as_damage_source</code> property to the <code>minecraft:area_attack</code> component<ul dir="auto" data-line="150"><li dir="auto" data-line="150" data-list-item-id="ec25c072607e47c7ebd9febb97a63c415">If set to false, other entites won't retaliate against the attacking entity</li></ul> </li> </ul><h2 id="general-1" dir="auto" data-line="152">General</h2><ul dir="auto" data-line="153"><li dir="auto" data-line="153" data-list-item-id="eb7d97a21742350fce8b32b8015974990">Projectiles spawned using the "minecraft:spawn_entity" component now respect the anchor field of "minecraft:projectile"</li></ul><h2 id="graphical-1" dir="auto" data-line="155">Graphical</h2><ul dir="auto" data-line="156"><li dir="auto" data-line="156" data-list-item-id="eeab55022f10dbbc05995a6615cc48758">Fixed an issue where "should_update_bones_and_effects_offscreen" and "should_update_effects_offscreen" settings were not applied as expected</li></ul><h2 id="mobs-1" dir="auto" data-line="158">Mobs</h2><ul dir="auto" data-line="159"><li dir="auto" data-line="159" data-list-item-id="efbbab0c1b6f0715dfd5fae0b589c9f60">The <code>effect_amplifier</code> field on the <code>minecraft:attack</code> component is now applied to the inflicted status effect, so amplifier-sensitive effects such as Hunger now scale correctly when triggered by a mob's melee attack </li></ul><h2 id="network-protocol" dir="auto" data-line="162">Network Protocol</h2><ul dir="auto" data-line="163"><li dir="auto" data-line="163" data-list-item-id="e634c0d422d3aa66e263e2f291ce212b1">Modified the binary format of BossEventPacket</li></ul><h2 id="world-generation" dir="auto" data-line="165">World Generation</h2><ul dir="auto" data-line="166"><li dir="auto" data-line="166" data-list-item-id="e063624e87377a53cfa19415a55434656">Fixed infinite loading issue for biomes with subsurface builder (<a href="https://bugs.mojang.com/browse/MCPE-238131" data-href="https://bugs.mojang.com/browse/MCPE-238131">MCPE-238131</a>)</li></ul><h1 id="experimental-technical-updates" dir="auto" data-line="168">Experimental Technical Updates</h1><h2 id="api-1" dir="auto" data-line="170">API</h2><ul dir="auto" data-line="171"> <li dir="auto" data-line="171" data-list-item-id="e7bb66768b3f5d0e9678174a90f8318cb">Added <code>SoundInstance</code> class to <code>beta</code> with a <code>stop</code> method that allows stopping a playing sound</li> <li dir="auto" data-line="172" data-list-item-id="e95f2d8567bbdc7f294fbaac35106a953"> <code>Dimension.playSound</code> now returns a <code>SoundInstance</code> in <code>beta</code> </li> <li dir="auto" data-line="173" data-list-item-id="e800d03c9e9d11b67de4b9ba42e19c27c"> <code>Player.playSound</code> now returns a <code>SoundInstance</code> in <code>beta</code> </li> </ul><h2 id="blocks-1" dir="auto" data-line="175">Blocks</h2><ul dir="auto" data-line="176"><li dir="auto" data-line="176" data-list-item-id="ec810c2ccdb5630a5a41288c9f83bdc86">Added snow logging behavior for multi-blocks</li></ul><h3 id="voxel-shapes" dir="auto" data-line="178">Voxel Shapes</h3><ul dir="auto" data-line="179"><li dir="auto" data-line="179" data-list-item-id="e95799f63d121dd593b501b04d826052a">Added voxel shapes for 46 Vanilla blocks that change geometry during runtime based on player interactions or the environment. These shapes need the Voxel Shapes experiment to be enabled. These shapes improve face culling so that hidden faces between adjacent blocks are correctly removed.<ul dir="auto" data-line="180"> <li dir="auto" data-line="180" data-list-item-id="e10dbbaed94846ec5be060c2905e7a0c6">Big Dripleaf shape (3 blocks): Big Dripleaf, Big Dripleaf Tilt Partial, and Big Dripleaf Tilt Full</li> <li dir="auto" data-line="181" data-list-item-id="ed240b380308b6bb084906c1397be72e2">Fence shape (13 blocks): Fence for each wood type (13)</li> <li dir="auto" data-line="182" data-list-item-id="e8eba4958e547990e30aad38b86b57a6c">Fence Gate shape (26 blocks): Fence Gate and Fence Gate In Wall for each wood type (13)</li> </ul> </li></ul><h2 id="graphical-2" dir="auto" data-line="184">Graphical</h2><ul dir="auto" data-line="185"> <li dir="auto" data-line="185" data-list-item-id="e88ff85236b2d52cdc0e1a0d82bc03ff9">Point lights are now disabled on unsupported hardware (Android, PS4, Xbox One) when the RenderDragon Features for Creators experiment is enabled in Vibrant Visuals.</li> <li dir="auto" data-line="186" data-list-item-id="e62fdec423a7b21918f11b7fc29aa5562"> </li> </ul><h2 id="user-interface-1" dir="auto" data-line="188">User Interface</h2><ul dir="auto" data-line="189"><li dir="auto" data-line="189" data-list-item-id="ef8b1992720b00f31e2c8718578ae8b00">Fixed formatting codes when using multiline texts in Ore UI system.</li></ul>
Community<p>Boom!! 26.2 Snapshot 5 just exploded into the scene! This snapshot introduces erupting Geysers and a new explosive archetype for the Sulfur Cube!</p><p>Happy mining!</p><h2 id="h_01KQEQQJT139Y9WKH42SAXQ7GM">New Features</h2><ul> <li data-list-item-id="e4ce1be181cf2075b5e3460c9023cf7d8">New Sulfur Cube archetype: Explosive</li> <li data-list-item-id="e4cac33f7d01a29bce053857da5d4eab0">Potent Sulfur can now form Geysers</li> </ul><h3 id="h_01KQEQQJT2RCH399T4EJBHGBF1">Sulfur Cube mob</h3><ul><li data-list-item-id="ede6549d7582e1da13b5a85ec9b0d511c">With a block inside, it is now immune to explosions</li></ul><h4 id="h_01KQEQQJT35TZDS9PWHX4NNJ3T">Sulfur Cube archetypes</h4><ul><li data-list-item-id="ee2d117c19c051356a4a4071e5a70bd42">There is now a third special archetype:<ul><li data-list-item-id="ea5981d9ac5285634cb88fa3604fdbcf7">Explosive: similar properties to a Regular with a slightly higher air drag,<ul> <li data-list-item-id="ee0dd761e6307e0ca51c2afb9c09e9a41">Used when absorbing a TNT block</li> <li data-list-item-id="e8c550f5fcc836d7ebafb9ce8a68ed9f6">Absorbed TNT can be primed by Redstone, fire sources (including a Dispenser with a Flint and Steel) or nearby explosions</li> <li data-list-item-id="e0b7cf0ff172ebece0c0be6d721983ad8">When primed by fire or Redstone, absorbed TNT uses a fuse time of 6 seconds</li> <li data-list-item-id="e636c5c55280f3e2e4df896adf876a6ab">When primed by an explosion, absorbed TNT uses a randomized fuse time between 0.75 and 3 seconds</li> <li data-list-item-id="efb238978739f208582d6e806f69d3ddc">Sulfur Cubes with an absorbed, primed TNT block cannot be picked up with a Bucket</li> <li data-list-item-id="eede79f8dd1351aae0d6046c5f6867d74">Sulfur Cubes with an absorbed, primed TNT block cannot be damaged</li> <li data-list-item-id="ea4f58b1779bb43accd28d61046c8741c">Absorbed, primed TNT blocks cannot be sheared out</li> <li data-list-item-id="e48351f0e8dadea12959919afee3f6718">On explosion, no Small Sulfur Cubes are spawned</li> </ul> </li></ul> </li></ul><h3 id="h_01KQEQQJT70YM3EBZ6WZT4SJBA">Potent Sulfur</h3><ul> <li data-list-item-id="e5403b2e3790c17640ac65cf5d3bd0108">When placed above a Magma block and under 1-4 Water source blocks, it creates a Geyser</li> <li data-list-item-id="eb02dbddf58fc63f60c441e3a899377e3">The Geyser will erupt at random intervals, shooting a plume of water particles upwards and applying an upward impulse to entities above it</li> </ul><h2 id="h_01KQEQQJT87N9VEDJCV181EBR7">Changes</h2><ul><li data-list-item-id="ea763587465876bc8b193cc1b0fed21b6">Tweaked various mobs hitbox, eye height, and rider positions</li></ul><h3 id="h_01KQEQQJT887S99YCT2975TNQH">Mob Spawning</h3><ul><li data-list-item-id="e943b21a1b24cc08681db6e45a1862732">Hoglins are now considered hostile and do not spawn on Peaceful difficutly</li></ul><h3 id="h_01KQEQQJT9SJMMC8WEH4CBSA29">Sounds</h3><ul> <li data-list-item-id="e441ea9cd832d35f9f0eec8f5efa216c4">Added sounds for Geyser eruptions</li> <li data-list-item-id="ed433aed0b842d404685849aff2731c28">Sulfur Spikes now have unique sound events</li> </ul><h3 id="h_01KQEQQJT9B3W2PEPFQ1DX8K4W">Settings</h3><ul><li data-list-item-id="e62243f23df729e646d0cbb01e7c3c53c">Removed Touchscreen Mode</li></ul><blockquote><p><strong>Developer's Note</strong>: <em>Touch screen mode has been poorly implemented and not properly supported for a long time. We plan to deprecate this feature in this release. To provide your feedback on this topic, head over to </em><a href="https://aka.ms/mctouchscreenjavafeedback" data-bi-id="n1a3" data-bi-ct="text" data-bi-cn="the feedback site" data-bi-ecn="the feedback site"><em>the feedback site</em></a><em>.</em></p></blockquote><h2 id="h_01KQEQQJTA0P2CVEV3RK8B3YG0">Technical Changes</h2><ul> <li data-list-item-id="eac4a72911576e7d567c063cab05405ea">The Data Pack version is now 104.0</li> <li data-list-item-id="ead276ca0a4ac8db2a285d176684b5084">The Resource Pack version is now 86.2</li> <li data-list-item-id="e6abb86b7976d1600672a578aad0dcda9">A player's score will no longer be displayed in the player tab overlay if the player doesn't have the objective</li> </ul><h3 id="h_01KQEQQJTB9F5785P2SQK31HT1">Minecraft Server Management Protocol 3.0.0</h3><ul> <li data-list-item-id="e4fa1ae3b9a845903ea9b3fb815c63478">The management server now starts before the Minecraft server starts<ul><li data-list-item-id="e89ad22540332c738d08b98780146b261">Most notably, this means the heartbeat will be sent while the world is loading and potentially upgrading</li></ul> </li> <li data-list-item-id="e86370b80637982297a087bc3944f7cb1">The rpc.discover and notification/server/status methods are now accessible before the dedicated server spins up<ul><li data-list-item-id="e5cdcffc2c19f5af2222f4bc7251f781b">The server will return an error when other methods are called during this time</li></ul> </li> </ul><h2 id="h_01KQEQQJTC2JK6348A6HPBJ5F0">Data Pack Version 104.0</h2><ul> <li data-list-item-id="e5a5ae63795f2dc639c9bcc672d67e2f7">Entries in the minecraft:sulfur_cube_archetype registry have a new field:<ul><li data-list-item-id="e99cbaa4cb43ee114658835091f343140">explosion_fuse: optional integer, if present, the Sulfur Cube of this archetype will explode with this fuse time when ignited</li></ul> </li> <li data-list-item-id="ec1613853e7746b79d4924bf575e264df">Added geyser, geyser_poof, geyser_base, and geyser_plume particles</li> </ul><h3 id="h_01KQEQQJTEDRZDZAP4K0QBT9DX">Commands</h3><ul><li data-list-item-id="eef53d7640aaa9f42386f8a2902988f68">Team color arguments (used in team modify [name] color and waypoint modify [name] color) now accept only lowercase names with underscores<ul> <li data-list-item-id="e8cf44c0b4a5323331d522f3d141874bd">I.e. only dark_purple is accepted and not darkpurple or DarkPurple</li> <li data-list-item-id="e018c714e57b8143de09269a48ecae5c0">Values now match color names in text components</li> </ul> </li></ul><h4 id="h_01KQEQQJTFV7V571J6CC7S0SK0">Changed minecraft:nameplate_distance</h4><ul><li data-list-item-id="e920a662d496b05fd0c13b568ca105695">Renamed to minecraft:name_tag_distance</li></ul><h3 id="h_01KQEQQJTG9K8NC8WXTATA9P1J">World Generation</h3><ul> <li data-list-item-id="e1d598e456058bab81b3ae3c357830434">Added matching_biomes world generation-type block predicate type which checks if the block position matches one of the specified biomes<ul><li data-list-item-id="ef8ad233a31d3c65819336a5cc266cfc1">Format: object with fields:<ul><li data-list-item-id="e10f5d82d0f6985521a6da91c79c740af">biomes - biome ID, list of biome IDs, or hash-prefixed biome tag: the biomes to match</li></ul> </li></ul> </li> <li data-list-item-id="ec53dcde9af558e67b41800b746fb6ad7">tree feature configuration's below_trunk_provider block state provider no longer has a default value</li> </ul><h4 id="h_01KQEQQJTH3QJJT09H4TCCFZ2N">Configured Features</h4><h5 id="h_01KQEQQJTHZF9F5Y9J7E74ZGFF">Changes to minecraft:multiface_growth</h5><ul><li data-list-item-id="e5af960ab3dceb7c8648fabee9b425900">Field block is now mandatory (defaulted to minecraft:grow_lichen)</li></ul><h4 id="h_01KQEQQJTHYK7G1C598623M944">Density Functions</h4><h5 id="h_01KQEQQJTHWZT1PQGJD9CKP8WV">Added minecraft:interval_select</h5><p>Selects between a number of Density Functions based on an input Density Function and a set of threshold values. Format: object with fields:</p><ul> <li data-list-item-id="ee3a1e0a00d292e7f17b79d482a297f88">input - Density Function, the value to be compared with any given thresholds</li> <li data-list-item-id="e35b12ef00d15f9db1533911b0003ac0a">thresholds - non-empty list of floats, the threshold values to compare input with<ul> <li data-list-item-id="ea4d7bb399a8636698b87000cfadee49a">If input < thresholds[i], the result of functions[i] will be selected</li> <li data-list-item-id="ed71110b9b44ccab3675b544ef76b82d2">If the input is greater than the last threshold value, the last function will be selected</li> <li data-list-item-id="ee946ad5d86839b89ac337c6f7b363f04">Must be one fewer thresholds than functions</li> </ul> </li> <li data-list-item-id="e2728d968d7372698c6732818df48db3e">functions - list of at least 2 Density Functions, the resulting functions to be selected from<ul><li data-list-item-id="e185895b10d936711facdc9f90c78acf6">Must be one more element in functions than in thresholds</li></ul> </li> </ul><h5 id="h_01KQEQQJTKTC2R0B9X9JAKWJAD">Removed minecraft:weird_scaled_sampler</h5><ul> <li data-list-item-id="e93939c6a1e129622edba011430e6201a">This Density Function has been removed, with its functionality replaced by interval_select</li> <li data-list-item-id="e0ea67e741670a5eb56a4a2ea2d482007">When rarity_value_mapper was type_1, equivalent to:<ul> <li data-list-item-id="e91232904348aa97917f65291638cdec5">interval_select with thresholds -0.75, -0.5, 0.5, 0.75</li> <li data-list-item-id="ee030b0480fe94b8725ede5fbc4ec0414">Selected functions follow: abs(rarity * noise(x/rarity, y/rarity, z/rarity))<ul><li data-list-item-id="e402faeb4dd3614af23750f7e4a9bbf14">Corresponding rarity values: 0.5, 0.75, 1.0, 2.0, 3.0</li></ul> </li> </ul> </li> <li data-list-item-id="efea9962d428726ac3c924d33151758f0">When rarity_value_mapper was type_2, equivalent to:<ul> <li data-list-item-id="e161ac20bb782ef35866e0c2e6a71f0b8">interval_select with thresholds -0.5, 0.0, 0.5</li> <li data-list-item-id="e314f03e8b7289f600cc9c4a53ac1f6de">Selected functions follow: abs(rarity * noise(x/rarity, y/rarity, z/rarity))<ul><li data-list-item-id="e3cb1d7f78dd195c3b031242a25cfd1d5">Corresponding rarity values: 0.75, 1.0, 1.5, 2.0</li></ul> </li> </ul> </li> </ul><h3 id="h_01KQEQQJTPCJ25500MSNP5WF5W">Tags</h3><h4 id="h_01KQEQQJTP9AFKFBHJA8T43YMW">Block Tags</h4><ul><li data-list-item-id="eadf8e22726fdf517a733ee7d2754f61f">Added the following tags for blocks which some mobs are immune to. These have effect on dismounting, and valid surroundings of spawn placements for some mobs. They do not have an effect on pathfinding.<ul> <li data-list-item-id="ee86374c5c8a090d876de221ddeddafc1">#fox_immune_to</li> <li data-list-item-id="eff5a749d41368b80307b224ea9f4f3c8">#polar_bear_immune_to</li> <li data-list-item-id="eccd439711cc97b85e4c49595279c006e">#snow_golem_immune_to</li> <li data-list-item-id="e583324a4a8a9f883202ea6cc80cc6fd6">#stray_immune_to</li> <li data-list-item-id="e3c8c77a8f9e48be1a70c37a8465a2939">#wither_immune_to</li> <li data-list-item-id="e9276176dd9cfaa8cd5b712479f25288e">#wither_skeleton_immune_to</li> <li data-list-item-id="e3deb72591dfb16cc174b5d6da7a361cb">#default_immune_to - this tag is intentionally left empty</li> </ul> </li></ul><h3 id="h_01KQEQQJTQ9872TR22XJH3XDB9">Particles</h3><h4 id="h_01KQEQQJTQWC9BHES3TMY400VG">Added minecraft:geyser_base</h4><ul> <li data-list-item-id="e96f5471e96b72480f72d158c993c352b">Spawns as a cloud on the base of an erupting Potent Sulfur block</li> <li data-list-item-id="eec98f3b9ffed3c4cdacd6b031fd2e7da">Format: object with fields:<ul> <li data-list-item-id="ea96b02d2b9c11d106f0cabf201fcea24">water_blocks - positive integer, scales the particle size and its burst impulse</li> <li data-list-item-id="e746ccb6d87fa709a93eb6430d432d56e">burst_impulse_base - float, scales the initial burst impulse</li> </ul> </li> </ul><h4 id="h_01KQEQQJTRWXCT8NV8JFBZJM89">Added minecraft:geyser_poof</h4><ul> <li data-list-item-id="e1796974922a22197169cbacae8bd1541">Spawns as a cloud on the base of an erupting Potent Sulfur block</li> <li data-list-item-id="eb37d0b0c38ce6cf1161a9b9e69a67b4d">Format: object with fields:<ul> <li data-list-item-id="ef51b785312f089192af191a69461e5f8">water_blocks - positive integer, scales the particle size and its burst impulse</li> <li data-list-item-id="e6e9518854dede1deaf0ec6698c652c82">burst_impulse_base - float, scales the initial burst impulse</li> </ul> </li> </ul><h4 id="h_01KQEQQJTSRXM3APC2WHVCC3XV">Added minecraft:geyser_plume</h4><ul> <li data-list-item-id="e498a7a1142caaf410a192b0c32ca6c18">Spawns as an upwards stream above an erupting Potent Sulfur block</li> <li data-list-item-id="e15dde9deb26790fcffeef529b9300464">Format: object with fields:<ul><li data-list-item-id="e41ada6681275cdf61899d200c776a7bd">water_blocks - positive integer, scales the particle size and its burst impulse</li></ul> </li> </ul><h4 id="h_01KQEQQJTT9X7B4NDRD8TKYZZW">Added minecraft:geyser</h4><ul> <li data-list-item-id="e6fffc4c96fc24ab7f5903079e8699f8a">An emitter particle that spawns the geyser_base, geyser_poof, and geyser_plume particles above an erupting Potent Sulfur block</li> <li data-list-item-id="e66a2f260c858778d28c708fb7b0f1304">Format: object with fields:<ul><li data-list-item-id="e5d38f7f4f8d028b6be9b162992a2dce8">water_blocks - positive integer, scales the particle size and its burst impulse</li></ul> </li> </ul><h3 id="h_01KQEQQJTVFZRPTJJXPX9Z0BM7">Game Test Environments</h3><h4 id="h_01KQEQQJTV9CA621XR0D3DPBCT">Added minecraft:difficulty</h4><p>Sets the difficulty of the game test environment. Fields:</p><ul><li data-list-item-id="e550bd543457ade5684e56b4eab4b11d6">difficulty: The difficulty ID to set<ul><li data-list-item-id="e4665a086d1932cb560c6bc6fd18f92ec">One of: peaceful, easy, normal, hard</li></ul> </li></ul><h2 id="h_01KQEQQJTWX6DHK6CNHB32KWQM">Resource Pack Version 86.2</h2><h3 id="h_01KQEQQJTWW0FW8ET41YE9G6G9">Sounds</h3><ul><li data-list-item-id="e1af36bfc5f19ecc5c4f9eb0d504a7133">Added sounds for Geyser eruptions:<ul> <li data-list-item-id="eb639516ace410a079ddc95bc39ad13ac">block.potent_sulfur.geyser_eruption</li> <li data-list-item-id="e199fb5839dddf05a0b8762f93f1f7389">block.potent_sulfur.geyser_eruption_active</li> </ul> </li></ul><h3 id="h_01KQEQQJTXAFTYXS80ZMMMNMWY">Particles</h3><ul><li data-list-item-id="ed561099180a45236a610582f896f6453">Added new Particle textures:<ul> <li data-list-item-id="e94ba15a240854984fa587e0b22df7070">particle/noxious_gas_01.png</li> <li data-list-item-id="e382720574729410f6905590e28560a07">particle/noxious_gas_02.png</li> <li data-list-item-id="ebff06b4590661207f5e347dfb26395a2">particle/noxious_gas_03.png</li> <li data-list-item-id="e96186d7c9888b6f1dea2779a3f1e3d05">particle/noxious_gas_04.png</li> <li data-list-item-id="e1f2cc533b44de16179c1417369e5bfd7">particle/noxious_gas_05.png</li> <li data-list-item-id="eb1b477819e68c11f86bcb55c8d0aa4ea">particle/noxious_gas_06.png</li> <li data-list-item-id="e371384e14477d651f77b83014da7db98">particle/noxious_gas_07.png</li> <li data-list-item-id="efde5709fd35f4f365521b1da7a33a0c0">particle/noxious_gas_08.png</li> <li data-list-item-id="eb168838bf36017ad6571c62eba382ce5">particle/geyser_base_01.png</li> <li data-list-item-id="eec413940c83b892e4445215f144b70f8">particle/geyser_base_02.png</li> <li data-list-item-id="ef5f41bb6e216b1d2897ba77b54b0fa5a">particle/geyser_base_03.png</li> <li data-list-item-id="e3e4d8943454d48823206678f5abf9f82">particle/geyser_base_04.png</li> <li data-list-item-id="e2894f3c029df36d0849c5a662e01fe43">particle/geyser_base_05.png</li> <li data-list-item-id="e21eb21441a87787c32cc0006b0cb655f">particle/geyser_base_06.png</li> <li data-list-item-id="ecb99f43a2398ca7d0b0e100d8354c541">particle/geyser_base_07.png</li> <li data-list-item-id="e8fb39d3586231010310039508ae73ac3">particle/geyser_base_08.png</li> <li data-list-item-id="eb1a6b878280982e4e76dbc899c92da27">particle/geyser_plume_01.png</li> <li data-list-item-id="ee0efa8dcbef410f1beb88f2acdb7e3d0">particle/geyser_plume_02.png</li> <li data-list-item-id="e03d52d6368ae3dc93549889144a72564">particle/geyser_plume_03.png</li> <li data-list-item-id="e300ef3efc0986b96f3f9d05eba22e58a">particle/geyser_plume_04.png</li> <li data-list-item-id="e1695946ec4095fa816b4fa08c11bbda6">particle/geyser_plume_05.png</li> <li data-list-item-id="ea0ddd2dcad2b7cb8917c62f7a75d3c99">particle/geyser_plume_06.png</li> <li data-list-item-id="e77dea7b63dcb6c6e76c03b54ed0ad68d">particle/geyser_plume_07.png</li> <li data-list-item-id="e9e26db25b696a86981b0e5ec7e90d465">particle/geyser_plume_08.png</li> <li data-list-item-id="e77ac1a851fcd15eebf4e17e8f75a0773">particle/geyser_poof_01.png</li> <li data-list-item-id="e87de9a61cf503fb9a62f213579b30e65">particle/geyser_poof_02.png</li> <li data-list-item-id="e0dad8e5598d1fac0cda48007dc19d2e5">particle/geyser_poof_03.png</li> <li data-list-item-id="e96beb951941da1e772b2190017813dde">particle/geyser_poof_04.png</li> <li data-list-item-id="e14c9ff368b25425ec342b2349ec9d6f8">particle/geyser_poof_05.png</li> <li data-list-item-id="e0a1b4b6c6b202d05b546505a2103ecef">particle/geyser_poof_06.png</li> <li data-list-item-id="ed191505c2a2e3be89f7b9826066917b8">particle/geyser_poof_07.png</li> <li data-list-item-id="e1e297a1d4ef5ac0224a0922102cac6c2">particle/geyser_poof_08.png</li> </ul> </li></ul><h2 id="h_01KQEQQJV20B7NFC1NH4R9R0FB">Fixed bugs in 26.2 Snapshot 5</h2><ul> <li data-list-item-id="e0c7267a6e7e78db63acd37227695809a"> <a href="https://bugs.mojang.com/browse/MC-304862" data-bi-id="n2a3" data-bi-ct="text" data-bi-cn="mc-304862" data-bi-ecn="mc-304862">MC-304862</a> - Activating a dispenser with a hostile mob spawn egg in Peaceful difficulty consumes the egg and plays a sound</li> <li data-list-item-id="e3c2d2e24f7b28ecad7049ed474c4df42"> <a href="https://bugs.mojang.com/browse/MC-306622" data-bi-id="n3a3" data-bi-ct="text" data-bi-cn="mc-306622" data-bi-ecn="mc-306622">MC-306622</a> - The height of chicken jockeys is slightly off</li> <li data-list-item-id="e9b443b067c8fea72ef6659f8bd234efb"> <a href="https://bugs.mojang.com/browse/MC-306685" data-bi-id="n4a3" data-bi-ct="text" data-bi-cn="mc-306685" data-bi-ecn="mc-306685">MC-306685</a> - The riding position on baby hoglins is too low</li> <li data-list-item-id="ea2400ca45d396f764991abf73edcb3df"> <a href="https://bugs.mojang.com/browse/MC-307012" data-bi-id="n5a3" data-bi-ct="text" data-bi-cn="mc-307012" data-bi-ecn="mc-307012">MC-307012</a> - When a scoreboard objective is set to the below_name display mode, all named entities with no score display it with a score of 0</li> <li data-list-item-id="e64de56ec0d9eb803ef0f0a99dc5601a8"> <a href="https://bugs.mojang.com/browse/MC-307125" data-bi-id="n6a3" data-bi-ct="text" data-bi-cn="mc-307125" data-bi-ecn="mc-307125">MC-307125</a> - Target selectors with duplicate team arguments are parsed inconsistently depending on argument order</li> <li data-list-item-id="e2c74c4c66ea89070768952b5672bf276"> <a href="https://bugs.mojang.com/browse/MC-307194" data-bi-id="n7a3" data-bi-ct="text" data-bi-cn="mc-307194" data-bi-ecn="mc-307194">MC-307194</a> - The discount given by fletchers for tipped arrow trades decreases the arrow cost instead of the emerald cost</li> <li data-list-item-id="e10a740d66ba4c4169cb0c0b182c8bd94"> <a href="https://bugs.mojang.com/browse/MC-307266" data-bi-id="n8a3" data-bi-ct="text" data-bi-cn="mc-307266" data-bi-ecn="mc-307266">MC-307266</a> - Zombie villagers change biome type after being cured</li> <li data-list-item-id="e6cd508b8454233184c83072a53e8bf89"> <a href="https://bugs.mojang.com/browse/MC-307283" data-bi-id="n9a3" data-bi-ct="text" data-bi-cn="mc-307283" data-bi-ecn="mc-307283">MC-307283</a> - Placing sulfur springs using /place does not update the affected blocks</li> <li data-list-item-id="ec4be8db6a4f2be454dc594a7d98ddea2"> <a href="https://bugs.mojang.com/browse/MC-307513" data-bi-id="n10a3" data-bi-ct="text" data-bi-cn="mc-307513" data-bi-ecn="mc-307513">MC-307513</a> - Using /deop on multiple players shows the same player in all success messages</li> <li data-list-item-id="e23548920b03264790f8f9a4e800358fd"> <a href="https://bugs.mojang.com/browse/MC-307623" data-bi-id="n11a3" data-bi-ct="text" data-bi-cn="mc-307623" data-bi-ecn="mc-307623">MC-307623</a> - Chunk sections are sometimes invisible until they are updated</li> <li data-list-item-id="e8bf261a26cda0c0489a65a3f4bc00648"> <a href="https://bugs.mojang.com/browse/MC-307689" data-bi-id="n12a3" data-bi-ct="text" data-bi-cn="mc-307689" data-bi-ecn="mc-307689">MC-307689</a> - The player's arm swings when failing to use a spawn egg in Peaceful difficulty</li> <li data-list-item-id="ed7505a703e63a96c6296caebaaecbc3b"> <a href="https://bugs.mojang.com/browse/MC-307690" data-bi-id="n13a3" data-bi-ct="text" data-bi-cn="mc-307690" data-bi-ecn="mc-307690">MC-307690</a> - The error message produced by /difficulty doesn't use the difficulty's translated name</li> <li data-list-item-id="e44ffaed1cf8dbf0746b04b969b480e57"> <a href="https://bugs.mojang.com/browse/MC-307702" data-bi-id="n14a3" data-bi-ct="text" data-bi-cn="mc-307702" data-bi-ecn="mc-307702">MC-307702</a> - Skeletons' AI breaks when picking up any item</li> <li data-list-item-id="e614f98832dbf1eb1e8dc2339e956d969"> <a href="https://bugs.mojang.com/browse/MC-307706" data-bi-id="n15a3" data-bi-ct="text" data-bi-cn="mc-307706" data-bi-ecn="mc-307706">MC-307706</a> - The game inconsistently refers to name tags and name plates</li> <li data-list-item-id="e083237e4d4600b56e330c36df7d1225d"> <a href="https://bugs.mojang.com/browse/MC-307710" data-bi-id="n16a3" data-bi-ct="text" data-bi-cn="mc-307710" data-bi-ecn="mc-307710">MC-307710</a> - Deoxidizing waxed copper blocks now takes priority over scraping off the wax</li> <li data-list-item-id="e13d253b81680961848949d2185170501"> <a href="https://bugs.mojang.com/browse/MC-307754" data-bi-id="n17a3" data-bi-ct="text" data-bi-cn="mc-307754" data-bi-ecn="mc-307754">MC-307754</a> - Monsters now spawn regardless of the "Spawn Monsters" game rule</li> </ul><h2 id="h_01KQEQQJV6728EWTYKHAB4SP2V">Get the Snapshot</h2><p>Snapshots are available for Minecraft: Java Edition. To install the Snapshot, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download" data-bi-id="n18a3" data-bi-ct="text" data-bi-cn="minecraft launcher" data-bi-ecn="minecraft launcher">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.</p><p><strong>Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</strong></p><p>Cross-platform server jar:</p><ul><li data-list-item-id="e0015badcbab3f8d521dc06a78612d870"><a href="https://piston-data.mojang.com/v1/objects/dbcd57afe4cdba19be8c9e658d1e3a176d53a5db/server.jar" data-bi-id="n19a3" data-bi-ct="text" data-bi-cn="minecraft server jar" data-bi-ecn="minecraft server jar">Minecraft server jar</a></li></ul><p>Report bugs here:</p><ul><li data-list-item-id="e3d0156448fb8eede83f38d3227a316b1"> <a href="https://bugs.mojang.com/projects/MC/summary" data-bi-id="n20a3" data-bi-ct="text" data-bi-cn="minecraft issue tracker" data-bi-ecn="minecraft issue tracker">Minecraft issue tracker</a>!</li></ul><p>Want to give feedback?</p><ul><li data-list-item-id="ee529d6e9de397d344964748a2df35e08">For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/" data-bi-id="n21a3" data-bi-ct="text" data-bi-cn="feedback site" data-bi-ecn="feedback site">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft" data-bi-id="n22a3" data-bi-ct="text" data-bi-cn="official minecraft discord" data-bi-ecn="official minecraft discord" data-bi-socchn="discord" data-bi-bhvr="SOCIALLIKE">official Minecraft Discord</a>.</li></ul>
Community<p>Today we thought we'd bring you a fourth snapshot for 26.2! With this release we have added in language support for two new languages and made some changes to the sulfur cube and the sulfur cave biome. Also in this release, our peaceful players can now spawn Hoglins, Piglins and Sulfur cubes!</p><p>Happy Mining!</p><h2 id="h_01KQEQNR8TKRHEXXS7HRN7R7Y9">New Features</h2><ul> <li data-list-item-id="ec1c7327076baab9f2c3646574cef65a5">Added Swiss French language support to the game</li> <li data-list-item-id="e4484dc664aa07e5adac981580863d64c">Added Chuvash language support to the game</li> </ul><h3 id="h_01KQEQNR8WJ9WR137R8JCKGDNV">Sulfur Cube mob</h3><ul> <li data-list-item-id="e3ed75e9a319aafad5bdea1a109688c52">Naturally-spawned small Sulfur Cubes now have the correct size</li> <li data-list-item-id="eed62eb1d4baedb0e679315e7dd523886">The outer texture of the Sulfur Cube has been updated</li> </ul><h3 id="h_01KQEQNR8XEQK6PBX28BCYPZ3T">Sulfur Caves biome</h3><ul> <li data-list-item-id="ee1e9523e6d576f7dafbbd251da738ffb">Granite and Tuff blocks are now dispersed between Sulfur and Cinnabar blocks</li> <li data-list-item-id="ef4c0f337d68643a2f637a867e3876f35">The Sulfur Spike Clusters have been made slightly shorter, on average</li> </ul><h2 id="h_01KQEQNR8YJMCDV8NVG4S7WKV3">Changes</h2><h3 id="h_01KQEQNR8YFN3BGH4AGAHYCT7D">Mob Spawning</h3><ul><li data-list-item-id="e9b95c2c2f1a43d11d2979fd3d106a6fe">Hoglins, Piglins and Sulfur Cubes now spawn on Peaceful difficulty</li></ul><h3 id="h_01KQEQNR8ZKMAJA4AZM8P5615E">Sounds</h3><ul><li data-list-item-id="e8459c0a673f276c3fae03a807a0edcce">Added sounds for when using a bucket on a Sulfur Cube</li></ul><h2 id="h_01KQEQNR8Z849JT1E9V5ZCBJXF">Technical Changes</h2><ul> <li data-list-item-id="ef6c2c6e22e14458f904a37615f9b329c">The Data Pack version is now 103.0</li> <li data-list-item-id="eecfae5cfaab478715c46dbb278ac7e8d">The Resource Pack version is now 86.1</li> </ul><h2 id="h_01KQEQNR8ZRPHM53MNZVQBBT28">Data Pack Version 103.0</h2><h3 id="h_01KQEQNR8Z8R9SNRVBS0NKGEER">Attributes</h3><h4 id="h_01KQEQNR8Z1A7JH3C51EN5B4NW">Added minecraft:nameplate_distance</h4><ul> <li data-list-item-id="ea74871546a24ec94bdcd3c826bd7416b">Controls how far away in blocks the nameplate of an entity is visible</li> <li data-list-item-id="e8689a6e90495ed0be8eb5e8824949c38">The nameplate cannot be visible if the entity is not visible</li> <li data-list-item-id="ef2f1c6ee84a9372af365091e142420ad">Accepts values between 0.0 and 512.0</li> <li data-list-item-id="e670956aae70def3e7e5a99bb0988120a">Default value: 64.0</li> </ul><h4 id="h_01KQEQNR92ZRV5117YSDZEYNHR">Added minecraft:below_name_distance</h4><ul> <li data-list-item-id="e5602800f466ef63cf8cc96c783984f45">Controls how far away in blocks the below_name scoreboard display is visible</li> <li data-list-item-id="ef8d3a9299c1ec2f13644cb301b7ae2ae">The nameplate cannot be visible if the entity is not visible</li> <li data-list-item-id="e470450fa024afdf3c2f0cbd3e1993767">Accepts values between 0.0 and 512.0</li> <li data-list-item-id="eb6d5da0c9940ebee0a3a6831204c7aad">Default value: 10.0</li> </ul><h3 id="h_01KQEQNR93YS67BXJDFK9F5NWE">Predicates</h3><h4 id="h_01KQEQNR93KTV82MYWK10293Z5">Entity Predicates</h4><ul><li data-list-item-id="e4dab748a5e6648c1cea653be11c1f4d7">Slime sub-predicate has been renamed from minecraft:type_specific/slime to minecraft:type_specific/cube_mob</li></ul><h2 id="h_01KQEQNR93BB4PXBPA1HE4NKKN">Resource Pack Version 86.1</h2><ul><li data-list-item-id="eef435cedad2770d98a429f50c02e0331">The minecraft:beds atlas has been removed</li></ul><h3 id="h_01KQEQNR94QF7SZ190E917DS3K">Telemetry</h3><h4 id="h_01KQEQNR94C8P1MBXBT11BHEQA">New required events</h4><ul><li data-list-item-id="e36b09d1b79572e5d77cdfda43f6f364f">graphics_capabilities<ul> <li data-list-item-id="e53b1b463cce54b0571da184d06088388">This is a new event that posts on startup, and informs us of the capabilities of the graphics device used to play the game</li> <li data-list-item-id="e1200ee7688dfa921f28ba32ff7ee038b">Added new property: backend_name<ul><li data-list-item-id="eef7e9f973df9f1afd7faaad9530d9df0">This will be Vulkan or OpenGL, and will help us understand which graphics api players are using</li></ul> </li> <li data-list-item-id="ebb6747b57370edc72fa0b4cf80436122">Added new property: backend_failure_reason<ul><li data-list-item-id="eb3f9675cc9d08f7ba1774694b4c198d0">This will be a list of short error codes, for example vulkan_device_version_too_low, which will help us identify any issues with our targeted Vulkan requirements</li></ul> </li> <li data-list-item-id="e70583b74ec8f232c23ae434600aaf4cd">Added new property: backend_failure_message<ul><li data-list-item-id="e620ea86ee70dd0a967b52668a109ba62">This will be a short and vague messages, such as Failed to find the GLFW platform surface extensions, which will help us narrow down issues if players are experiencing issues running with Vulkan</li></ul> </li> <li data-list-item-id="e5e0c86f61f808e23d3bbe2724b3e3faa">Added new property: backend_failure_missing_capabilities<ul><li data-list-item-id="e1b1f496bf4afb359f4534815c5bd5f87">This will be a list of missing capabilities from Vulkan, for example VULKAN_CORE_1_2, VK_KHR_dynamic_rendering, which will help us know which capabilities players would need in order to use Vulkan</li></ul> </li> </ul> </li></ul><h2 id="h_01KQEQNR97GJBB9PMJ06YR6QNB">Fixed bugs in 26.2 Snapshot 4</h2><ul> <li data-list-item-id="eb95d3ef7a7700a3930d1feccb24c8578"> <a href="https://bugs.mojang.com/browse/MC-186131" data-bi-id="n1a3" data-bi-ct="text" data-bi-cn="mc-186131" data-bi-ecn="mc-186131">MC-186131</a> - Piglins and hoglins cannot spawn naturally on Peaceful difficulty</li> <li data-list-item-id="ea5ae1c46a045cf79276bf5a27843624f"> <a href="https://bugs.mojang.com/browse/MC-296343" data-bi-id="n2a3" data-bi-ct="text" data-bi-cn="mc-296343" data-bi-ecn="mc-296343">MC-296343</a> - Using the mouse wheel to switch between cast fishing rods briefly displays the uncast texture in first-person</li> <li data-list-item-id="ef2e6530e4cd440890443ab1a03bac468"> <a href="https://bugs.mojang.com/browse/MC-307002" data-bi-id="n3a3" data-bi-ct="text" data-bi-cn="mc-307002" data-bi-ecn="mc-307002">MC-307002</a> - Using the kill command on one of the end crystals used to respawn the ender dragon no longer aborts the respawn sequence</li> <li data-list-item-id="ef56de93ae0e553ce8901aed8b450fb8a"> <a href="https://bugs.mojang.com/browse/MC-307327" data-bi-id="n4a3" data-bi-ct="text" data-bi-cn="mc-307327" data-bi-ecn="mc-307327">MC-307327</a> - VSync limits the framerate inconsistently in fullscreen with the Vulkan rendering backend on some Mac systems</li> <li data-list-item-id="eb6c90b1dc26863f7dbcd7de53f175a31"> <a href="https://bugs.mojang.com/browse/MC-307378" data-bi-id="n5a3" data-bi-ct="text" data-bi-cn="mc-307378" data-bi-ecn="mc-307378">MC-307378</a> - The glowing effect is not visible with the Vulkan rendering backend on some graphics</li> <li data-list-item-id="ed1f29f8dc96ade607b36f9b1b5aa2bba"> <a href="https://bugs.mojang.com/browse/MC-307434" data-bi-id="n6a3" data-bi-ct="text" data-bi-cn="mc-307434" data-bi-ecn="mc-307434">MC-307434</a> - Sulfur cubes cannot spawn naturally on Peaceful difficulty</li> <li data-list-item-id="e6cd0eaadc2976c93186f26e4e03fb963"> <a href="https://bugs.mojang.com/browse/MC-307532" data-bi-id="n7a3" data-bi-ct="text" data-bi-cn="mc-307532" data-bi-ecn="mc-307532">MC-307532</a> - Lava buckets now remain filled server-side when emptied into flowing water</li> <li data-list-item-id="e6deff2d854699e4c88a7dc9de15cc1d3"> <a href="https://bugs.mojang.com/browse/MC-307539" data-bi-id="n8a3" data-bi-ct="text" data-bi-cn="mc-307539" data-bi-ecn="mc-307539">MC-307539</a> - The game crashes upon startup on some Mac systems</li> <li data-list-item-id="e8b2232556a293fe14cfadafe1b151590"> <a href="https://bugs.mojang.com/browse/MC-307545" data-bi-id="n9a3" data-bi-ct="text" data-bi-cn="mc-307545" data-bi-ecn="mc-307545">MC-307545</a> - The "High Contrast" resource pack is listed as incompatible</li> <li data-list-item-id="eaed145303fc056c338df410b75022162"> <a href="https://bugs.mojang.com/browse/MC-307549" data-bi-id="n10a3" data-bi-ct="text" data-bi-cn="mc-307549" data-bi-ecn="mc-307549">MC-307549</a> - beds.png-atlas still exists</li> <li data-list-item-id="e95ece10d1b1f5b6eba4e21f6aefd0a0b"> <a href="https://bugs.mojang.com/browse/MC-307587" data-bi-id="n11a3" data-bi-ct="text" data-bi-cn="mc-307587" data-bi-ecn="mc-307587">MC-307587</a> - Wet sponges are no longer removed from the inventory server-side when placed in the Nether</li> <li data-list-item-id="e4ba1adb38910fce99925d75717580402"> <a href="https://bugs.mojang.com/browse/MC-307624" data-bi-id="n12a3" data-bi-ct="text" data-bi-cn="mc-307624" data-bi-ecn="mc-307624">MC-307624</a> - The cube mob entity sub-predicate is called type_specific/slime rather than cube_mob</li> <li data-list-item-id="e730239a7117e082b11b1880b0178568b"> <a href="https://bugs.mojang.com/browse/MC-307626" data-bi-id="n13a3" data-bi-ct="text" data-bi-cn="mc-307626" data-bi-ecn="mc-307626">MC-307626</a> - The selection lists in the pack selection screen can extend outside the bounds of the game window, violating the Vulkan specification</li> <li data-list-item-id="eef65672c92a88eadd0bd6f37bba81bbe"> <a href="https://bugs.mojang.com/browse/MC-307647" data-bi-id="n14a3" data-bi-ct="text" data-bi-cn="mc-307647" data-bi-ecn="mc-307647">MC-307647</a> - Crash on startup with the Vulkan validation layer enabled — the NORMAL vertex attribute uses a format without guaranteed VERTEX_BUFFER_BIT support</li> </ul><h2 id="h_01KQEQNR9DJDNWF6AJHMV0R4S9">Get the Snapshot</h2><p>Snapshots are available for Minecraft: Java Edition. To install the Snapshot, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download" data-bi-id="n15a3" data-bi-ct="text" data-bi-cn="minecraft launcher" data-bi-ecn="minecraft launcher">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.</p><p><strong>Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</strong></p><p>Cross-platform server jar:</p><ul><li data-list-item-id="e19cf82cc2980f681a2ec02020fcbe12f"><a href="https://piston-data.mojang.com/v1/objects/679190223788622aa5edfb9346fad3d0717087c5/server.jar" data-bi-id="n16a3" data-bi-ct="text" data-bi-cn="minecraft server jar" data-bi-ecn="minecraft server jar">Minecraft server jar</a></li></ul><p>Report bugs here:</p><ul><li data-list-item-id="e8209184cf926299c249729182a406f0e"> <a href="https://bugs.mojang.com/projects/MC/summary" data-bi-id="n17a3" data-bi-ct="text" data-bi-cn="minecraft issue tracker" data-bi-ecn="minecraft issue tracker">Minecraft issue tracker</a>!</li></ul><p>Want to give feedback?</p><ul><li data-list-item-id="ed73b80ebc7fc0fe1fe35c08a5ec716ec">For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/" data-bi-id="n18a3" data-bi-ct="text" data-bi-cn="feedback site" data-bi-ecn="feedback site">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft" data-bi-id="n19a3" data-bi-ct="text" data-bi-cn="official minecraft discord" data-bi-ecn="official minecraft discord" data-bi-socchn="discord" data-bi-bhvr="SOCIALLIKE">official Minecraft Discord</a>.</li></ul>
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