TEXUREON
Beta, Preview, changelog, dan artikel feedback dari feedback.minecraft.net.
Community<p><strong>Update:</strong> 20 August 2026</p><h4 id="h_01M0FT3YZERZF8N7CFEN32ZD49"><strong>26.45 Hotfix</strong></h4><p>Please note, we have some additional fixes rolling out. The update will become available on each platform as it’s approved, so please allow a little time for it to reach you.</p><p> </p><p><strong>Posted:</strong> 14 August 2026</p><p>A new hotfix is rolling out to address issues found in the latest update. It will become available on each platform as it’s approved, so please allow a little time for it to reach you.</p><h1 id="h_01KZP3XEJJTE4QBZ1SKGQ29D74">Fixes:</h1><h2 id="commands" dir="auto" data-line="0">Commands</h2><ul dir="auto" data-line="14"><li dir="auto" data-line="1" data-list-item-id="edee49197bfb0f09614161227ad4d4ad9">Removed self selection expansion when using commands (i.e. <code>/tell</code>) for non-operator players. </li></ul><h2 id="graphical" dir="auto" data-line="4">Graphical</h2><ul dir="auto" data-line="5"><li dir="auto" data-line="5" data-list-item-id="e694817d1592c5fd89f1a07be275153f1">Vibrant Visuals are no longer disabled when loading a world with Education features enabled (<a href="https://bugs.mojang.com/browse/MCPE-240476" data-href="https://bugs.mojang.com/browse/MCPE-240476">MCPE-240476</a>)</li></ul><h2 id="input" dir="auto" data-line="8">Input</h2><ul dir="auto" data-line="9"><li dir="auto" data-line="9" data-list-item-id="e808c3a0771f780cc92ce2825cbcc2d75">Pressing the Back button on Android now performs the expected in-game back action instead of moving the game to the background (<a href="https://bugs.mojang.com/browse/MCPE-241324" data-href="https://bugs.mojang.com/browse/MCPE-241324">MCPE-241324</a>)</li></ul><h2 id="items" dir="auto" data-line="12">Items</h2><ul dir="auto" data-line="13"><li dir="auto" data-line="13" data-list-item-id="e6c3112fe43acbc20eec496b06c4a420a">Arrow shot by a slightly charged Bow no longer hits the shooting player (<a href="https://bugs.mojang.com/browse/MCPE-240527" data-href="https://bugs.mojang.com/browse/MCPE-240527">MCPE-240527</a>)</li></ul><h2 id="stability-and-performance" dir="auto" data-line="29">Stability and Performance</h2><ul dir="auto" data-line="17"><li dir="auto" data-line="17" data-list-item-id="e2821aa133b1e8542b8360df5bf13ffc7">Fixed an issue that could disconnect players while loading worlds with certain add-on content (<a href="https://bugs.mojang.com/browse/MCPE-241505" data-href="https://bugs.mojang.com/browse/MCPE-241505">MCPE-241505</a>)</li></ul><h2 id="user-interface" dir="auto" data-line="33">User Interface</h2><ul dir="auto" data-line="21"><li dir="auto" data-line="21" data-list-item-id="e4c00fdec1e13701edfbac8eabc4b7fa4">Shift-clicking items in Creative mode while using Pocket UI no longer deletes them and instead quick-moves them to available inventory slots (<a href="https://bugs.mojang.com/browse/MCPE-241415" data-href="https://bugs.mojang.com/browse/MCPE-241415">MCPE-241415</a>)</li></ul><h1 id="technical-updates" dir="auto" data-line="36">Technical Updates</h1><h2 id="dimensions" dir="auto" data-line="37">Dimensions</h2><ul dir="auto" data-line="25"><li dir="auto" data-line="25" data-list-item-id="eb0fc3594a8cef3aeea19458671cec553">Fixed a bug where <code>minecraft:dimension_bounds</code> and other values defined in a dimension JSON file were ignored (<a href="https://bugs.mojang.com/browse/MCPE-241528" data-href="https://bugs.mojang.com/browse/MCPE-241528">MCPE-241528</a>)</li></ul>
Community<p>Looks like this Snapshot couldn't wait until Tuesday! Arriving a day early, it brings new customization options for Realms. Owners can now increase render distance up to 25 chunks and separately configure render and simulation distance to find the balance that works best for their world.</p><p>Aside from these changes, we've also included plenty of technical improvements and bug fixes.</p><p>Happy mining!</p><h2 id="h_01M080VQ0X86PS75RBKM7SQW24">New Features</h2><h3 id="h_01M080VQ0YSHKY495EJC4C1Q37">Realms</h3><ul><li data-list-item-id="e418c78755609243fbd754b94ecf68812">Added render distance and simulation distance sliders to Realm configuration settings</li></ul><h3 id="h_01M080VQ0ZKTFJSS0T10AK9VV9">Minor Tweaks to Blocks, Items and Entities</h3><ul> <li data-list-item-id="e3bd3ef1e162df79a93ee254bcd66b7a2">Endermen will now take damage from projectiles if they're riding something</li> <li data-list-item-id="eb1306d2ce8bda4579b6069d596aa5e2c">Endermen and Shulkers no longer teleport onto Bedrock</li> </ul><h3 id="h_01M080VQ0ZBRXVRR6VZJ3K6SFP">UI</h3><ul><li data-list-item-id="e2dcc1776dffb941815affc67b96fe409">On macOS, added a "Right Click Emulation" option in Controls settings, which treats Control + left-click as a right-click<ul><li data-list-item-id="ea6c33427e94a6a8cbfb21745022af6a2">Off by default</li></ul> </li></ul><h2 id="h_01M080VQ11HNY40KQQ735JMZPA">Technical Changes</h2><ul><li data-list-item-id="e2257157faf72a135c1cb85ec88fce252">The Data Pack version is now 117.0</li></ul><h2 id="h_01M080VQ11TXFRHRZZVFW30NXW">Data Pack Version 117.0</h2><h3 id="h_01M080VQ1136DYWK57Y6TSK4HW">Advancements</h3><h4 id="h_01M080VQ11N42T7N3RC53XG4Q2">Validation</h4><ul> <li data-list-item-id="ecd5c6418e08bbe6ad310a3db299d9100">Visible root advancements (i.e. ones that have display field, but no parent field) must always declare background field in display structure</li> <li data-list-item-id="ebc94398da0f05244f87f9a36a66c48dc">Only root advancements can have background field in display structure</li> </ul><h4 id="h_01M080VQ14QWGY51HM2WN6S1PE">Changed minecraft:group</h4><ul><li data-list-item-id="e84f78201e868474aa202883617778cce">Can only use an inline definition in a top-level file</li></ul><h4 id="h_01M080VQ14AE7T9PTKE7M464J6">Changed minecraft:sequence</h4><ul><li data-list-item-id="e92b72d530fd3f2ae0b0fcf18ed70a816">Can only use an inline definition in a top-level file</li></ul><h4 id="h_01M080VQ15WW6E5E74NWCYCX8S">Changed minecraft:sum</h4><ul> <li data-list-item-id="eaede9fd85ebdf89ab0154a6e1b3b6bf9">The summands field was renamed to operands and now accepts an inline value, a single namespaced ID, a list of namespaced IDs, a list of inline values, or a hash-prefixed tag ID of a minecraft:number_provider type</li> <li data-list-item-id="e34eeb57e45efee8cfb202cabc5f08a3d">Now requires at least one operand</li> <li data-list-item-id="e016682a68c8f9981400f9c71a314397b">When used in integer mode, integer mode is used for intermediate steps as well</li> </ul><h4 id="h_01M080VQ16XQ3A2GXPADNT2NMV">Added minecraft:product</h4><ul> <li data-list-item-id="ec235ce0f0ee1e6e0affa446fe924a46f">Fields:<ul><li data-list-item-id="e87944f7fb03f5cd87794d97febae7112">operands - A list of numbers as an inline value, a single namespaced ID, a list of namespaced IDs, a list of inline values, or a hash-prefixed tag ID of a minecraft:number_provider type</li></ul> </li> <li data-list-item-id="e843c1856716145655ba4129bab7c1e09">Returns the product of the operands, multiplying them all together</li> <li data-list-item-id="e3787fc2e34fd8828677fa424b2536b86">Requires at least one operand</li> </ul><h4 id="h_01M080VQ18RTE57YQ5H6BN7T8A">Added minecraft:minimum</h4><ul> <li data-list-item-id="eab29500461eb892ae58b651dbacc5e1e">Fields:<ul><li data-list-item-id="e491ffb6021e14ebbefb7d2ea59a459e5">operands - A list of numbers as an inline value, a single namespaced ID, a list of namespaced IDs, a list of inline values, or a hash-prefixed tag ID of a minecraft:number_provider type</li></ul> </li> <li data-list-item-id="e7647df4903179a1a59783ffd99bd58c8">Returns the minmimum value of the operands</li> <li data-list-item-id="e51377fb719d1135cf7ceb23b91473006">Requires at least one operand</li> </ul><h4 id="h_01M080VQ190TV9BVSC3CQCZCGM">Added minecraft:maximum</h4><ul> <li data-list-item-id="ebeaf7b3263309c9df008838d0bd2d11e">Fields:<ul><li data-list-item-id="e72dd509a23e3e9ecb78908ec1f5cf3f3">operands - A list of numbers as an inline value, a single namespaced ID, a list of namespaced IDs, a list of inline values, or a hash-prefixed tag ID of a minecraft:number_provider type</li></ul> </li> <li data-list-item-id="e25d7d261f9cc2c26281d9e568a21ca18">Returns the minmimum value of the operands</li> <li data-list-item-id="e7ad8f74ffddd2a9a22d0781fd84ee6a5">Requires at least one operand</li> </ul><h4 id="h_01M080VQ1A0H8584VWN5AYSP9F">Added minecraft:average</h4><ul> <li data-list-item-id="e83cdc59173cee03b06834841cad88af0">Fields:<ul><li data-list-item-id="ee577881a14b04e0001dfb157a2a9d908">operands - A list of numbers as an inline value, a single namespaced ID, a list of namespaced IDs, a list of inline values, or a hash-prefixed tag ID of a minecraft:number_provider type</li></ul> </li> <li data-list-item-id="e42ff22f24c09320cff2d5e91d6bd5d1e">Returns the average value of the operands</li> <li data-list-item-id="ec8065349acdbaf585c7da186c4fd0dea">Requires at least one operand</li> </ul><h3 id="h_01M080VQ1CNK9HJPC9FQ7K0FYC">Tags</h3><h4 id="h_01M080VQ1CCRC2NQ88CK0X99SZ">Block Tags</h4><ul> <li data-list-item-id="eaf165a59e759b98f12f0351f08bb4196">Added #uncarvable - blocks that Carvers can never carve</li> <li data-list-item-id="e5ef67e0f5bb3e0399d6507683a7dfd75">Added #dangerous_for_teleportation - collection tag defining blocks that are dangerous to teleport on</li> <li data-list-item-id="e64ec28a4dd53f4265ff555384a659d32">Added #cat_does_not_teleport_to - blocks that Cats do not teleport to</li> <li data-list-item-id="e7d8f9912e0ee7d537391a41915efca2c">Added #enderman_does_not_teleport_to - blocks that Endermen do not teleport to</li> <li data-list-item-id="e3cb5382bcae9930fb7039a872c47282e">Added #shulker_does_not_teleport_to for blocks that Shulkers do not teleport to</li> <li data-list-item-id="e7f65fd54ae4a9edf243827f0683fef9b">Added #consumable_does_not_teleport_to - blocks that entities do not teleport to when they consume food that teleports randomly when eaten<ul><li data-list-item-id="e88cf6d690bfdfa42d18050b14ad77d51">Empty by default</li></ul> </li> </ul><h4 id="h_01M080VQ1FWBB45P64XEPTA8FX">Item Tags</h4><ul><li data-list-item-id="e77113430ea445ce28ee10516c03575ef">Added #brewing_potion_inputs - Items that can be placed in a Brewing Stand potion slot, regardless of whether they are brewing recipe inputs</li></ul><h4 id="h_01M080VQ1F7T62ZBTMCZ3GBVMT">Potion Tags</h4><ul> <li data-list-item-id="eea93cc37a040f5ad697067bf6a8f3358">Added #douses_fire - Potions that douse Fire blocks when they hit something</li> <li data-list-item-id="ed8803cbe35cad1d11a6a429a7ee4e7ee">Added #hurts_water_sensitive_entities - Potions that will hurt entities which are sensitive to water (e.g. Endermen)</li> <li data-list-item-id="e7775d5a3d7f8953f2a1dbc99bfb2bb95">Added #extinguishes_entities - Potions that can extinguish entities</li> <li data-list-item-id="ef2841619077f230688ffeb19db6bca43">Added #rehydrates_axolotls - Potions that will cause Axolotls to rehydrate</li> </ul><h2 id="h_01M080VQ1H0HT6YGXCQMVBT2V0">Fixed bugs in 26.3 Snapshot 9</h2><ul> <li data-list-item-id="e210fd3561eb7e10bd4a651e7af45f35d"> <a href="https://bugs.mojang.com/browse/MC-59810" data-bi-id="n1a3" data-bi-ct="text" data-bi-cn="mc-59810" data-bi-ecn="mc-59810">MC-59810</a> - Cannot break blocks while sprinting on macOS</li> <li data-list-item-id="e65f392410d3c5ea7112ebec7aa8b7c94"> <a href="https://bugs.mojang.com/browse/MC-102836" data-bi-id="n2a3" data-bi-ct="text" data-bi-cn="mc-102836" data-bi-ecn="mc-102836">MC-102836</a> - Endermen and entities eating chorus fruit can teleport to some dangerous places</li> <li data-list-item-id="ea26ca90637e04ec4586e7d867337a4ad"> <a href="https://bugs.mojang.com/browse/MC-106416" data-bi-id="n3a3" data-bi-ct="text" data-bi-cn="mc-106416" data-bi-ecn="mc-106416">MC-106416</a> - Endermen and entities eating chorus fruit can teleport outside the world border and into powder snow</li> <li data-list-item-id="e4feb2712ff884e3a45b3e76a6cebadac"> <a href="https://bugs.mojang.com/browse/MC-183446" data-bi-id="n4a3" data-bi-ct="text" data-bi-cn="mc-183446" data-bi-ecn="mc-183446">MC-183446</a> - Endermen still avoid projectiles when riding minecart or boat</li> <li data-list-item-id="e43acbb24cc00a4de242f2fd24d910e3d"> <a href="https://bugs.mojang.com/browse/MC-214113" data-bi-id="n5a3" data-bi-ct="text" data-bi-cn="mc-214113" data-bi-ecn="mc-214113">MC-214113</a> - Endermen and shulkers can teleport onto the Nether roof</li> <li data-list-item-id="e323dd0b411270affe22f8b0f5267e419"> <a href="https://bugs.mojang.com/browse/MC-227008" data-bi-id="n6a3" data-bi-ct="text" data-bi-cn="mc-227008" data-bi-ecn="mc-227008">MC-227008</a> - Endermen constantly try to teleport when riding a vehicle under daylight</li> <li data-list-item-id="e0b3cfe908c8235f1e7612aeb976bb862"> <a href="https://bugs.mojang.com/browse/MC-273708" data-bi-id="n7a3" data-bi-ct="text" data-bi-cn="mc-273708" data-bi-ecn="mc-273708">MC-273708</a> - Endermen taking environmental damage attempt to teleport when riding an entity</li> <li data-list-item-id="ee0bffad301cfff559ac1e773970118f0"> <a href="https://bugs.mojang.com/browse/MC-274924" data-bi-id="n8a3" data-bi-ct="text" data-bi-cn="mc-274924" data-bi-ecn="mc-274924">MC-274924</a> - Angry endermen suffocating while in a boat or minecart can attack their target from really far away</li> <li data-list-item-id="eb56b532a62af70916ca6257e728ef8a7"> <a href="https://bugs.mojang.com/browse/MC-296773" data-bi-id="n9a3" data-bi-ct="text" data-bi-cn="mc-296773" data-bi-ecn="mc-296773">MC-296773</a> - Taken screenshots are rendered as a black image on Intel graphics of Gen7 and Gen7.5 architecture</li> <li data-list-item-id="ef821b92a75c11dfbd2e754243c674edb"> <a href="https://bugs.mojang.com/browse/MC-307384" data-bi-id="n10a3" data-bi-ct="text" data-bi-cn="mc-307384" data-bi-ecn="mc-307384">MC-307384</a> - Screen tearing occurs with the Vulkan rendering backend in fullscreen mode with lower framerates, even if VSync is enabled</li> <li data-list-item-id="eabc3cc83a16e57c21c3064e0682360a8"> <a href="https://bugs.mojang.com/browse/MC-307596" data-bi-id="n11a3" data-bi-ct="text" data-bi-cn="mc-307596" data-bi-ecn="mc-307596">MC-307596</a> - The OpenGL rendering backend seems to be very laggy</li> <li data-list-item-id="e4e78f4b6854a6de5e3bef2a0b0e4c136"> <a href="https://bugs.mojang.com/browse/MC-308593" data-bi-id="n12a3" data-bi-ct="text" data-bi-cn="mc-308593" data-bi-ecn="mc-308593">MC-308593</a> - Animated blocks (notably water and lava) render incorrectly on some graphics</li> <li data-list-item-id="ee2550d2ea431d1813892431bbc274418"> <a href="https://bugs.mojang.com/browse/MC-309344" data-bi-id="n13a3" data-bi-ct="text" data-bi-cn="mc-309344" data-bi-ecn="mc-309344">MC-309344</a> - Shelf mushrooms held by foxes clip through their head and muzzle</li> <li data-list-item-id="e5869b35a9b1f2ca3eac3c6cf7782c796"> <a href="https://bugs.mojang.com/browse/MC-309468" data-bi-id="n14a3" data-bi-ct="text" data-bi-cn="mc-309468" data-bi-ecn="mc-309468">MC-309468</a> - Dropped shelf mushrooms rotate off-center</li> <li data-list-item-id="e461ae56cc525e4900780aae1150314ed"> <a href="https://bugs.mojang.com/browse/MC-309479" data-bi-id="n15a3" data-bi-ct="text" data-bi-cn="mc-309479" data-bi-ecn="mc-309479">MC-309479</a> - The game crashes during the loading screen with the message "Failed to wait for frame completion" on some systems</li> <li data-list-item-id="e2de97b1677315c43603297ddcd68dbfa"> <a href="https://bugs.mojang.com/browse/MC-309501" data-bi-id="n16a3" data-bi-ct="text" data-bi-cn="mc-309501" data-bi-ecn="mc-309501">MC-309501</a> - Dropped shelves rotate off-center</li> <li data-list-item-id="e073e82489f9a12637b638d5245a75d78"> <a href="https://bugs.mojang.com/browse/MC-309911" data-bi-id="n17a3" data-bi-ct="text" data-bi-cn="mc-309911" data-bi-ecn="mc-309911">MC-309911</a> - The words "blocks" and "seconds" in the commands.worldborder.set.grow string are always pluralized</li> <li data-list-item-id="e7c4051572fd3e3752696f93a11a52601"> <a href="https://bugs.mojang.com/browse/MC-309918" data-bi-id="n18a3" data-bi-ct="text" data-bi-cn="mc-309918" data-bi-ecn="mc-309918">MC-309918</a> - The commands.perf.started string is missing a hyphen between the words "10" and "second" and an article before the word "10"</li> <li data-list-item-id="e57811878d946273aa2c8859dacfe31e9"> <a href="https://bugs.mojang.com/browse/MC-310076" data-bi-id="n19a3" data-bi-ct="text" data-bi-cn="mc-310076" data-bi-ecn="mc-310076">MC-310076</a> - Mobs sometimes stop just far enough away from the player to be unable to attack them</li> <li data-list-item-id="ec99827e62adeab10245d314737c8dba3"> <a href="https://bugs.mojang.com/browse/MC-310087" data-bi-id="n20a3" data-bi-ct="text" data-bi-cn="mc-310087" data-bi-ecn="mc-310087">MC-310087</a> - The block texture of poplar hanging signs is inconsistent with the GUI texture</li> <li data-list-item-id="ebc5c52339b9cf9d987d17f8c86809d65"> <a href="https://bugs.mojang.com/browse/MC-310088" data-bi-id="n21a3" data-bi-ct="text" data-bi-cn="mc-310088" data-bi-ecn="mc-310088">MC-310088</a> - The taskbar icon displays the Java logo instead of the game's logo</li> <li data-list-item-id="eb5542b492f8275d319446af995d06449"> <a href="https://bugs.mojang.com/browse/MC-310116" data-bi-id="n22a3" data-bi-ct="text" data-bi-cn="mc-310116" data-bi-ecn="mc-310116">MC-310116</a> - Several media keys are named "key.keyboard.[number]" in the key binds menu</li> <li data-list-item-id="e95f77e2be280f5ef52aa76739e5b43fc"> <a href="https://bugs.mojang.com/browse/MC-310316" data-bi-id="n23a3" data-bi-ct="text" data-bi-cn="mc-310316" data-bi-ecn="mc-310316">MC-310316</a> - Item modifier definition files can entirely be a string reference</li> <li data-list-item-id="e46045d99a2a29e5af4ca697f280619fb"> <a href="https://bugs.mojang.com/browse/MC-310318" data-bi-id="n24a3" data-bi-ct="text" data-bi-cn="mc-310318" data-bi-ecn="mc-310318">MC-310318</a> - Slot source definition files can entirely be a string reference</li> <li data-list-item-id="ef9a1aef568d9128a5adcf4026f67db51"> <a href="https://bugs.mojang.com/browse/MC-310328" data-bi-id="n25a3" data-bi-ct="text" data-bi-cn="mc-310328" data-bi-ecn="mc-310328">MC-310328</a> - The dedicated server logs Ignoring host properties. minecraft.api.discovery.host or minecraft.api.env needs to be set on startup</li> <li data-list-item-id="e4c37b7eccdd67124dc9d495ef7c8b481"> <a href="https://bugs.mojang.com/browse/MC-310372" data-bi-id="n26a3" data-bi-ct="text" data-bi-cn="mc-310372" data-bi-ecn="mc-310372">MC-310372</a> - Tripwires depowering breaks cross-chunk block tick processing order</li> <li data-list-item-id="ea32ef353d3c9a388515c39e48fd861a5"> <a href="https://bugs.mojang.com/browse/MC-310506" data-bi-id="n27a3" data-bi-ct="text" data-bi-cn="mc-310506" data-bi-ecn="mc-310506">MC-310506</a> - The "Exclusive Fullscreen Mode" option has no effect when the "Exclusive Fullscreen" option is disabled</li> <li data-list-item-id="eb494e003dc97214b5e267e5862b35f5f"> <a href="https://bugs.mojang.com/browse/MC-310633" data-bi-id="n28a3" data-bi-ct="text" data-bi-cn="mc-310633" data-bi-ecn="mc-310633">MC-310633</a> - Brewing stand bottle slots no longer accept glass bottles or fully brewed lingering potions</li> <li data-list-item-id="e2524e10c83a7541519a5fad7774ee05e"> <a href="https://bugs.mojang.com/browse/MC-310685" data-bi-id="n29a3" data-bi-ct="text" data-bi-cn="mc-310685" data-bi-ecn="mc-310685">MC-310685</a> - The game crashes when some inline slot sources are parsed</li> <li data-list-item-id="e97e4b9c4c970041f748d71b4cf530cb4"> <a href="https://bugs.mojang.com/browse/MC-310689" data-bi-id="n30a3" data-bi-ct="text" data-bi-cn="mc-310689" data-bi-ecn="mc-310689">MC-310689</a> - Filled and empty maps are no longer distinguishable when using the "Programmer Art" resource pack</li> <li data-list-item-id="e340065a5aca7aa209549581f9c46301b"> <a href="https://bugs.mojang.com/browse/MC-310715" data-bi-id="n31a3" data-bi-ct="text" data-bi-cn="mc-310715" data-bi-ecn="mc-310715">MC-310715</a> - The translation strings for the Meta/Windows keys are not intuitive</li> <li data-list-item-id="e0e5380551f6aa18ff42a10bb7a9a7de2"> <a href="https://bugs.mojang.com/browse/MC-310717" data-bi-id="n32a3" data-bi-ct="text" data-bi-cn="mc-310717" data-bi-ecn="mc-310717">MC-310717</a> - The category headers in some options screens cannot be selected via the mouse cursor</li> <li data-list-item-id="eb774c9b1c273612877ba612707946ca6"> <a href="https://bugs.mojang.com/browse/MC-310723" data-bi-id="n33a3" data-bi-ct="text" data-bi-cn="mc-310723" data-bi-ecn="mc-310723">MC-310723</a> - There are two distinct, non-conflicting keys named "Menu"</li> <li data-list-item-id="eb3e6fe4c454fb518bad3a63e7066843a"> <a href="https://bugs.mojang.com/browse/MC-310735" data-bi-id="n34a3" data-bi-ct="text" data-bi-cn="mc-310735" data-bi-ecn="mc-310735">MC-310735</a> - Placing or breaking blocks causes lag spikes in some cases</li> <li data-list-item-id="e5cd0c5db6078e0e7f0063e0df40e75ba"> <a href="https://bugs.mojang.com/browse/MC-310924" data-bi-id="n35a3" data-bi-ct="text" data-bi-cn="mc-310924" data-bi-ecn="mc-310924">MC-310924</a> - The game crashes when a rotated_block_provider block state provider is applied with a vertical direction to a block that can only face horizontally</li> <li data-list-item-id="e7763ced6c61f241c0c3ec9ccd905d4fa"> <a href="https://bugs.mojang.com/browse/MC-310925" data-bi-id="n36a3" data-bi-ct="text" data-bi-cn="mc-310925" data-bi-ecn="mc-310925">MC-310925</a> - Carvers can now carve through bedrock</li> <li data-list-item-id="eaa634e8e39abaf05cb36230be9658759"> <a href="https://bugs.mojang.com/browse/MC-310944" data-bi-id="n37a3" data-bi-ct="text" data-bi-cn="mc-310944" data-bi-ecn="mc-310944">MC-310944</a> - Japanese and Korean keyboard keys are recognised wrongly</li> <li data-list-item-id="e4856e32f183ef8b60c348292ac0fbef5"> <a href="https://bugs.mojang.com/browse/MC-310962" data-bi-id="n38a3" data-bi-ct="text" data-bi-cn="mc-310962" data-bi-ecn="mc-310962">MC-310962</a> - The trading UI opens and immediately closes when interacting with a villager whose trades were altered with commands</li> <li data-list-item-id="e7285873fe8daea58614b3e8edeaac69d"> <a href="https://bugs.mojang.com/browse/MC-310965" data-bi-id="n39a3" data-bi-ct="text" data-bi-cn="mc-310965" data-bi-ecn="mc-310965">MC-310965</a> - Buried treasure maps' textures are not reverted to the old ones with the "Programmer Art" resource pack enabled</li> <li data-list-item-id="e6a69b4e6d94af89eac32ee94e9cfa29a"> <a href="https://bugs.mojang.com/browse/MC-310988" data-bi-id="n40a3" data-bi-ct="text" data-bi-cn="mc-310988" data-bi-ecn="mc-310988">MC-310988</a> - Items are now positioned wrongly when the main hand is the left one</li> <li data-list-item-id="eb1fb75c01f14d29ced5fcbf12ac31700"> <a href="https://bugs.mojang.com/browse/MC-310991" data-bi-id="n41a3" data-bi-ct="text" data-bi-cn="mc-310991" data-bi-ecn="mc-310991">MC-310991</a> - Power management keys are displayed as "key.keyboard.[number]" in the key binds screen</li> <li data-list-item-id="ed0b0ed7274bd84858d8f17b53f78e64d"> <a href="https://bugs.mojang.com/browse/MC-310993" data-bi-id="n42a3" data-bi-ct="text" data-bi-cn="mc-310993" data-bi-ecn="mc-310993">MC-310993</a> - The player head's horizontal movement is jittery when riding a vehicle</li> <li data-list-item-id="e733463ed38739f0a9d56b399d90eeb14"> <a href="https://bugs.mojang.com/browse/MC-311005" data-bi-id="n43a3" data-bi-ct="text" data-bi-cn="mc-311005" data-bi-ecn="mc-311005">MC-311005</a> - The trading UI gets desynced if the villager is given trades using commands</li> <li data-list-item-id="e38e952b2e2c9bf649aadde2840a3b059"> <a href="https://bugs.mojang.com/browse/MC-311008" data-bi-id="n44a3" data-bi-ct="text" data-bi-cn="mc-311008" data-bi-ecn="mc-311008">MC-311008</a> - All mobs stutter when they move their heads in the vertical direction</li> <li data-list-item-id="e79b651ffd9eb1ab185754631abbe87bf"> <a href="https://bugs.mojang.com/browse/MC-311010" data-bi-id="n45a3" data-bi-ct="text" data-bi-cn="mc-311010" data-bi-ecn="mc-311010">MC-311010</a> - Most Application Control keys are still displayed as "key.keyboard.[number]" in the key binds menu</li> <li data-list-item-id="ea9eb3b3cf31ed45158321baf7c5bc291"> <a href="https://bugs.mojang.com/browse/MC-311012" data-bi-id="n46a3" data-bi-ct="text" data-bi-cn="mc-311012" data-bi-ecn="mc-311012">MC-311012</a> - The animation of totems of undying pauses in the death screen</li> <li data-list-item-id="e088bd1de6b69012ce737e8144e53e965"> <a href="https://bugs.mojang.com/browse/MC-311045" data-bi-id="n47a3" data-bi-ct="text" data-bi-cn="mc-311045" data-bi-ecn="mc-311045">MC-311045</a> - Arrows fired from dispensers can no longer destroy chorus flowers and decorated pots</li> <li data-list-item-id="ea5c8a5b6ba2aaa58811480e9cd943d18"> <a href="https://bugs.mojang.com/browse/MC-311092" data-bi-id="n48a3" data-bi-ct="text" data-bi-cn="mc-311092" data-bi-ecn="mc-311092">MC-311092</a> - The first person arm stutters heavily while turning the camera if the game is frozen</li> <li data-list-item-id="e56c01325ea6b8d60fd0d01ab638500af"> <a href="https://bugs.mojang.com/browse/MC-311100" data-bi-id="n49a3" data-bi-ct="text" data-bi-cn="mc-311100" data-bi-ecn="mc-311100">MC-311100</a> - Using a custom font in a resource pack causes an error</li> <li data-list-item-id="ec69c8a00dbe57a01bf2f2d3b7e7f3ecf"> <a href="https://bugs.mojang.com/browse/MC-311124" data-bi-id="n50a3" data-bi-ct="text" data-bi-cn="mc-311124" data-bi-ecn="mc-311124">MC-311124</a> - The player's interaction animation stutters when the game is frozen</li> </ul><h2 id="h_01M080VQ20BKEPNJFEZ6F35EC6">Get the Snapshot</h2><p>Snapshots are available for Minecraft: Java Edition. To install the Snapshot, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download" data-bi-id="n51a3" data-bi-ct="text" data-bi-cn="minecraft launcher" data-bi-ecn="minecraft launcher">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.</p><p><strong>Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</strong></p><p>Cross-platform server jar:</p><ul><li data-list-item-id="e11b2f8b06c7d583ad3b3898e7e1cdc19"><a href="https://piston-data.mojang.com/v1/objects/9580afcd37c63cb01e81d5d9f836f21b4d21c540/server.jar" data-bi-id="n52a3" data-bi-ct="text" data-bi-cn="minecraft server jar" data-bi-ecn="minecraft server jar">Minecraft server jar</a></li></ul><p>Report bugs here:</p><ul><li data-list-item-id="ed9d4ab12c30f2cd0a203a613ec498b26"> <a href="https://bugs.mojang.com/projects/MC/summary" data-bi-id="n53a3" data-bi-ct="text" data-bi-cn="minecraft issue tracker" data-bi-ecn="minecraft issue tracker">Minecraft issue tracker</a>!</li></ul><p>Want to give feedback?</p><ul><li data-list-item-id="e09215f01cc6520be0c9adb27e620de01">For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/" data-bi-id="n54a3" data-bi-ct="text" data-bi-cn="feedback site" data-bi-ecn="feedback site">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft" data-bi-id="n55a3" data-bi-ct="text" data-bi-cn="official minecraft discord" data-bi-ecn="official minecraft discord" data-bi-socchn="discord" data-bi-bhvr="SOCIALLIKE">official Minecraft Discord</a>.</li></ul>
Community<p>This Wednesday, a hot new Snapshot enters the Realm! That's right, in 26.3 Snapshot 8, Realm owners can now create and manage Invite Codes, making it easier than ever to join the fun.</p><p>Alongside these additions, we've made further improvements to the World Options screen and included several gameplay fixes and technical updates.</p><p>Happy mining!</p><h2 id="h_01KZTW87XZ4QV7WVTKK8ENC4N4">New Features</h2><h3 id="h_01KZTW87XZQTN5JARPKEHQ8G3H">Explorer Maps</h3><ul><li data-list-item-id="e867e096aada39b55a12352a79886e81b">Renamed the following maps:<ul> <li data-list-item-id="e2fa9a5dac258c19a384081347a461481">Buried Ancient City Map</li> <li data-list-item-id="ebe98a11c921d0c22b860d687a0526a9f">Buried Mineshaft Map</li> <li data-list-item-id="e40b9001ee06e11239d2f95ff4060d20f">Abandoned Camp Map</li> </ul> </li></ul><h3 id="h_01KZTW87Y1E4VD1KSWYHYS0AXW">Realms</h3><ul> <li data-list-item-id="e89d4c8b685d372c40a09ba2c87d01515">Realm owners can now create and manage Invite Codes<ul> <li data-list-item-id="e3b76bddcee6554720aa914b3fb277c46">Each Realm can have up to five Invite Codes</li> <li data-list-item-id="e80122b2191b028d189984a83de21b4b6">Invite Codes can be configured to be active / inactive and deleted</li> <li data-list-item-id="e8f25e6c8ff73f7202a379cd0f10e5635">The expiration of an Invite Code can also be configured</li> </ul> </li> <li data-list-item-id="e441ea44348544196269adf59d58e09a2">Players can now easily join a Realm by entering an Invite Code in a new "Join Realm" screen</li> </ul><h2 id="h_01KZTW87Y3JXQA5R64J0JHFWJR">Changes</h2><ul> <li data-list-item-id="ed4f81293582118dfc31686352e7e8803">Cushions are now only destroyed when fully covered by blocks that cause suffocation</li> <li data-list-item-id="e28ddb8d46ff00b6185fc1b393359f259">New Villager trades, unlocked from a Villager leveling up their profession, will now update even if the player is in the process of trading with them</li> </ul><h3 id="h_01KZTW87Y3897AHAJZR6Z0E7ZK">UI</h3><h4 id="h_01KZTW87Y3TBDN07QH5JF2PVDP">World Options</h4><ul><li data-list-item-id="e084b327451e4cc13209dd6339cdf99d8">Some further improvements have been made to the World Options screen, which is now accessible from the pause menu<ul> <li data-list-item-id="e749c18c25006ff82f92c78aaea78665b">The "Game Mode" button has been renamed to "Default Game Mode"</li> <li data-list-item-id="ee127297e50c6f3124faadd1d55c93861">The "General" section has a new addition:<ul><li data-list-item-id="e5a0a020771a4f98775f374a14587e686">Personal Game Mode: your active game mode in the current world (equivalent to the /gamemode command, or F3+F4)</li></ul> </li> <li data-list-item-id="ea68f8d86d739dcb1c2daed0914afccff">The "Multiplayer" section has a new addition:<ul><li data-list-item-id="ebb3acfcabd503ed11576e608f7992de3">Force Game Mode: controls whether other players game mode is forced to match the default game mode of the world or not</li></ul> </li> </ul> </li></ul><h2 id="h_01KZTW87Y626X344AHEVGWHDB6">Technical Changes</h2><ul> <li data-list-item-id="e226777f7926c5fd1f3bb64200d9784e3">The Data Pack version is now 116.0</li> <li data-list-item-id="e261a987c4b1f4d9d5b2e0c8c52e81d2c">The Resource Pack version is now 96.0</li> </ul><h2 id="h_01KZTW87Y6CRHHHD0WAKT25010">Data Pack Version 116.0</h2><h3 id="h_01KZTW87Y6HEPNHG8KKNWQD84R">World Generation</h3><h4 id="h_01KZTW87Y63QG11TAECTW14AAV">Features</h4><ul><li data-list-item-id="ec0dd9537e02a03882e9bd4417c03adfc">Removed feature types:<ul><li data-list-item-id="ed2d63bc57b8ef3b88d4b78b950044367">minecraft:desert_well</li></ul> </li></ul><h5 id="h_01KZTW87Y7R1M51986W5P93AMR">Changed minecraft:template</h5><ul><li data-list-item-id="ebafae23c8d8e945a094a4292b4a36b45">Added field processors: Namespaced ID or inline definition of a structure processor list to apply to the template</li></ul><h4 id="h_01KZTW87Y8BTG94Y8119FXWNDE">Placement Modifiers</h4><h5 id="h_01KZTW87Y8RH6930QP46GW8HY5">Added minecraft:randomly_selected</h5><p>Randoly selects a Placement Modifier from a list and delegates placement to it.</p><p>Format:</p><ul><li data-list-item-id="ec503c8dc2ffd9665d005b5f062c22b62">placements: Non-empty list of Placement Modifiers to pick from</li></ul><h4 id="h_01KZTW87Y98Z7AVFQMW8T6SSSM">Block Predicates</h4><h5 id="h_01KZTW87Y93XM4582GNT0YTXCV">Added minecraft:volume_match</h5><p>Checks that every block in a volume matches a given Block Predicate.</p><p>Format:</p><ul> <li data-list-item-id="e07354d57add72acc0cf10a8cbd5f3fa1">min: List of 3 integers in range -16 to 16 specifying the lower corner of the volume as an offset from the test position</li> <li data-list-item-id="e0f76009d49e8460a0a0c4d4d2900a1b6">max: List of 3 integers in range -16 to 16 specifying the upper corner of the volume as an offset from the test position</li> <li data-list-item-id="e9f3043a7820ec0070aee58a86eb42506">match: Block Predicate to test on each position</li> </ul><h2 id="h_01KZTW87YA19KM20EFEJ2BPYC9">Resource Pack Version 96</h2><h3 id="h_01KZTW87YA6ZCRQSH3GPNH45PH">Shaders & Post-process Effects</h3><h4 id="h_01KZTW87YAP0N0NP095NWAV39Q">Removed Core Shaders</h4><ul><li data-list-item-id="e5773c3add73063789acb347c3d2699a9">core/text_background.fsh and core/text_background.vsh were removed and text background in Text Display Entities is now rendered using the text shaders</li></ul><h4 id="h_01KZTW87YB5P6HTBXEFA0A0E1X">Order-independent Transparency (OIT)-related Shader Changes</h4><ul><li data-list-item-id="e5afa3717361d91d07489994a161c8384">OIT_FORCE_ZERO_DEPTH shader define was removed since the see-through text it was used for is now rendered in a separate pass outside OIT</li></ul><h2 id="h_01KZTW87YBF9DW2WWN9CJV2ZXT">Fixed bugs in 26.3 Snapshot 8</h2><ul> <li data-list-item-id="e12e35f01a42bf03fee5119db0576e847"> <a href="https://bugs.mojang.com/browse/MC-44654" data-bi-id="n1a3" data-bi-ct="text" data-bi-cn="mc-44654" data-bi-ecn="mc-44654">MC-44654</a> - Some entities' positions are not updated on the client when teleported</li> <li data-list-item-id="e1292c9702587b0694299d5ccfc2a9f87"> <a href="https://bugs.mojang.com/browse/MC-122731" data-bi-id="n2a3" data-bi-ct="text" data-bi-cn="mc-122731" data-bi-ecn="mc-122731">MC-122731</a> - Camera movement stutters when turning in a boat</li> <li data-list-item-id="ea3f463d262aab1c1124f08149e1ce685"> <a href="https://bugs.mojang.com/browse/MC-206540" data-bi-id="n3a3" data-bi-ct="text" data-bi-cn="mc-206540" data-bi-ecn="mc-206540">MC-206540</a> - Increased input delay when riding an entity</li> <li data-list-item-id="e48bc94e50a279001385f272311cddfa6"> <a href="https://bugs.mojang.com/browse/MC-236497" data-bi-id="n4a3" data-bi-ct="text" data-bi-cn="mc-236497" data-bi-ecn="mc-236497">MC-236497</a> - The head rotations of passengers in boats are not correctly displayed for other players</li> <li data-list-item-id="ec4ddbebfb21e26e983d8ea198bf1adeb"> <a href="https://bugs.mojang.com/browse/MC-237679" data-bi-id="n5a3" data-bi-ct="text" data-bi-cn="mc-237679" data-bi-ecn="mc-237679">MC-237679</a> - The head rotations of passengers in boats are constantly forced to turn in certain directions if the rider were to dismount the boat while moving left or right</li> <li data-list-item-id="e553c148d432c49622942685adc5eeaa9"> <a href="https://bugs.mojang.com/browse/MC-249200" data-bi-id="n6a3" data-bi-ct="text" data-bi-cn="mc-249200" data-bi-ecn="mc-249200">MC-249200</a> - Several entities constantly deviate visually from their actual positions on the client when teleported</li> <li data-list-item-id="e45a264edfcb3d10bd4e259ff3ad3b450"> <a href="https://bugs.mojang.com/browse/MC-253023" data-bi-id="n7a3" data-bi-ct="text" data-bi-cn="mc-253023" data-bi-ecn="mc-253023">MC-253023</a> - Breaking paintings, item frames, glow item frames cannot trigger sculk shriekers</li> <li data-list-item-id="e7638b1ab2c8020194831579e2da1901c"> <a href="https://bugs.mojang.com/browse/MC-258579" data-bi-id="n8a3" data-bi-ct="text" data-bi-cn="mc-258579" data-bi-ecn="mc-258579">MC-258579</a> - The player's head does not rotate smoothly (with delay) in third person view while riding a vehicle</li> <li data-list-item-id="ee7b93c2aea0ea1b45ab069d660776339"> <a href="https://bugs.mojang.com/browse/MC-259512" data-bi-id="n9a3" data-bi-ct="text" data-bi-cn="mc-259512" data-bi-ecn="mc-259512">MC-259512</a> - Horizontal camera rotation lags when riding</li> <li data-list-item-id="e65ba39678732017c5041f9db2fc51cd9"> <a href="https://bugs.mojang.com/browse/MC-260780" data-bi-id="n10a3" data-bi-ct="text" data-bi-cn="mc-260780" data-bi-ecn="mc-260780">MC-260780</a> - Shulker bullets always push fireballs south</li> <li data-list-item-id="e2d143ef6f3394f2b5cfeb28c45b68a83"> <a href="https://bugs.mojang.com/browse/MC-280250" data-bi-id="n11a3" data-bi-ct="text" data-bi-cn="mc-280250" data-bi-ecn="mc-280250">MC-280250</a> - Projectiles sometimes desync when thrown/shot while moving</li> <li data-list-item-id="ed266cf379a21fee87be68181693a53a7"> <a href="https://bugs.mojang.com/browse/MC-300000" data-bi-id="n12a3" data-bi-ct="text" data-bi-cn="mc-300000" data-bi-ecn="mc-300000">MC-300000</a> - Players desync when teleporting all users riding a happy ghast</li> <li data-list-item-id="e4c232e9c6caebed45a1dc7009196feea"> <a href="https://bugs.mojang.com/browse/MC-305214" data-bi-id="n13a3" data-bi-ct="text" data-bi-cn="mc-305214" data-bi-ecn="mc-305214">MC-305214</a> - Arrows deflecting off of entities get offset</li> <li data-list-item-id="eb34ddc0475bd6e41e5796ddbce2223a4"> <a href="https://bugs.mojang.com/browse/MC-308961" data-bi-id="n14a3" data-bi-ct="text" data-bi-cn="mc-308961" data-bi-ecn="mc-308961">MC-308961</a> - When changing the game mode using debug hotkeys while in the World Options screen, the "Game Mode" button does not update</li> <li data-list-item-id="eda0b8430e74e14c49ec52011728ca329"> <a href="https://bugs.mojang.com/browse/MC-309284" data-bi-id="n15a3" data-bi-ct="text" data-bi-cn="mc-309284" data-bi-ecn="mc-309284">MC-309284</a> - Poplar leaves don't use the dark_cutout mipmap strategy</li> <li data-list-item-id="e51d3c14026e2474cf34e0cb4ddb7feb5"> <a href="https://bugs.mojang.com/browse/MC-309668" data-bi-id="n16a3" data-bi-ct="text" data-bi-cn="mc-309668" data-bi-ecn="mc-309668">MC-309668</a> - Straw beds are not broken faster when using hoes</li> <li data-list-item-id="e459a12af1d20581951aaa0df25989106"> <a href="https://bugs.mojang.com/browse/MC-309670" data-bi-id="n17a3" data-bi-ct="text" data-bi-cn="mc-309670" data-bi-ecn="mc-309670">MC-309670</a> - Cushions z-fight with the tops of dragon heads</li> <li data-list-item-id="e398959354d5e427a7a17b5e42273da5f"> <a href="https://bugs.mojang.com/browse/MC-309716" data-bi-id="n18a3" data-bi-ct="text" data-bi-cn="mc-309716" data-bi-ecn="mc-309716">MC-309716</a> - Cushions can be broken in Adventure mode</li> <li data-list-item-id="e28bd69237dd3023e6ba79097b4c33447"> <a href="https://bugs.mojang.com/browse/MC-310066" data-bi-id="n19a3" data-bi-ct="text" data-bi-cn="mc-310066" data-bi-ecn="mc-310066">MC-310066</a> - Tridents thrown by drowned still visually bounce off entities</li> <li data-list-item-id="ee1f7adbe7ed13ef8330293348fc9b928"> <a href="https://bugs.mojang.com/browse/MC-310097" data-bi-id="n20a3" data-bi-ct="text" data-bi-cn="mc-310097" data-bi-ecn="mc-310097">MC-310097</a> - Experience orbs desync and appear to phase through blocks</li> <li data-list-item-id="e2fa19a16e7d10d6aa267356269b25c44"> <a href="https://bugs.mojang.com/browse/MC-310103" data-bi-id="n21a3" data-bi-ct="text" data-bi-cn="mc-310103" data-bi-ecn="mc-310103">MC-310103</a> - The "Text Background Opacity" setting makes the text darker when the "Text Background" setting is set to Everywhere</li> <li data-list-item-id="e58707d883eaf52253f06b704652c4014"> <a href="https://bugs.mojang.com/browse/MC-310166" data-bi-id="n22a3" data-bi-ct="text" data-bi-cn="mc-310166" data-bi-ecn="mc-310166">MC-310166</a> - The straw bed is not placed immediately after regular beds in the Creative mode inventory</li> <li data-list-item-id="eb0f39e56fdf9094b9ae8c6ab5648112e"> <a href="https://bugs.mojang.com/browse/MC-310175" data-bi-id="n23a3" data-bi-ct="text" data-bi-cn="mc-310175" data-bi-ecn="mc-310175">MC-310175</a> - Missing resource warning when loading up the game</li> <li data-list-item-id="e568d14b00da532eef5c80117bd05e6b1"> <a href="https://bugs.mojang.com/browse/MC-310200" data-bi-id="n24a3" data-bi-ct="text" data-bi-cn="mc-310200" data-bi-ecn="mc-310200">MC-310200</a> - The player's model flickers while falling into the void when viewed from certain angles</li> <li data-list-item-id="e4b5ecfed27bf08ef754e09f793b49c82"> <a href="https://bugs.mojang.com/browse/MC-310393" data-bi-id="n25a3" data-bi-ct="text" data-bi-cn="mc-310393" data-bi-ecn="mc-310393">MC-310393</a> - Certain projectiles thrown at the world border rubberband repeatedly</li> <li data-list-item-id="ed7855367a535813051784e06db3c40b0"> <a href="https://bugs.mojang.com/browse/MC-310476" data-bi-id="n26a3" data-bi-ct="text" data-bi-cn="mc-310476" data-bi-ecn="mc-310476">MC-310476</a> - Projectiles only collide outright with the world border when underwater</li> <li data-list-item-id="e15c8f3c1f1e778e15cca2c5c3cc8e83a"> <a href="https://bugs.mojang.com/browse/MC-310530" data-bi-id="n27a3" data-bi-ct="text" data-bi-cn="mc-310530" data-bi-ecn="mc-310530">MC-310530</a> - Changing the game mode in the World Options screen no longer changes the player's game mode</li> <li data-list-item-id="e45d2fa6a3f372b092ec07ee21a9996e1"> <a href="https://bugs.mojang.com/browse/MC-310540" data-bi-id="n28a3" data-bi-ct="text" data-bi-cn="mc-310540" data-bi-ecn="mc-310540">MC-310540</a> - A noise definition with base_amplitude set to 0.0 crashes the game during world load</li> <li data-list-item-id="e58a36f9f1fb477fb0a439b7a164e6dbe"> <a href="https://bugs.mojang.com/browse/MC-310543" data-bi-id="n29a3" data-bi-ct="text" data-bi-cn="mc-310543" data-bi-ecn="mc-310543">MC-310543</a> - The JVM crashes with EXCEPTION_ACCESS_VIOLATION in atio6axx.dll on Boot Camp (AMD Radeon Pro 555X)</li> <li data-list-item-id="ee8fa9737b43e292687c965af6f1a2d40"> <a href="https://bugs.mojang.com/browse/MC-310549" data-bi-id="n30a3" data-bi-ct="text" data-bi-cn="mc-310549" data-bi-ecn="mc-310549">MC-310549</a> - invulnerable_time never decreases for some entities</li> <li data-list-item-id="e2a1e5f0e72d69c8ceb9c39681c9ca135"> <a href="https://bugs.mojang.com/browse/MC-310632" data-bi-id="n31a3" data-bi-ct="text" data-bi-cn="mc-310632" data-bi-ecn="mc-310632">MC-310632</a> - Farmer villagers no longer throw excess wheat to other villagers</li> <li data-list-item-id="ef1fb72215a27eb216cc6155c2ad8a3ef"> <a href="https://bugs.mojang.com/browse/MC-310642" data-bi-id="n32a3" data-bi-ct="text" data-bi-cn="mc-310642" data-bi-ecn="mc-310642">MC-310642</a> - Landing on farmland deals no fall damage when the block is prevented from being trampled</li> <li data-list-item-id="ecb6fd993f40a292d7d2d6ead22f3d3c2"> <a href="https://bugs.mojang.com/browse/MC-310687" data-bi-id="n33a3" data-bi-ct="text" data-bi-cn="mc-310687" data-bi-ecn="mc-310687">MC-310687</a> - Languages other than "English (US)" fail to load</li> <li data-list-item-id="e37bf993ec4dcbb23d2cd793f2083b99a"> <a href="https://bugs.mojang.com/browse/MC-310691" data-bi-id="n34a3" data-bi-ct="text" data-bi-cn="mc-310691" data-bi-ecn="mc-310691">MC-310691</a> - Stonecutter recipes for concrete stairs and slabs are missing</li> <li data-list-item-id="e2a9edda197e4927a386648d0d86947f6"> <a href="https://bugs.mojang.com/browse/MC-310692" data-bi-id="n35a3" data-bi-ct="text" data-bi-cn="mc-310692" data-bi-ecn="mc-310692">MC-310692</a> - The error message when the game is unable to load translations can extend outside the screen</li> <li data-list-item-id="e9605c7db34602ce5c2731855e24252fd"> <a href="https://bugs.mojang.com/browse/MC-310705" data-bi-id="n36a3" data-bi-ct="text" data-bi-cn="mc-310705" data-bi-ecn="mc-310705">MC-310705</a> - The difficulty lock warning screen shows the wrong difficulty after changing the difficulty</li> <li data-list-item-id="e38a507f141a3c6290ef6ce1bfc612971"> <a href="https://bugs.mojang.com/browse/MC-310718" data-bi-id="n37a3" data-bi-ct="text" data-bi-cn="mc-310718" data-bi-ecn="mc-310718">MC-310718</a> - Unused color attachments are unusable with the OpenGL rendering backend</li> <li data-list-item-id="e4f3e4777fa73b78ca4d9511ddd9a7afb"> <a href="https://bugs.mojang.com/browse/MC-310726" data-bi-id="n38a3" data-bi-ct="text" data-bi-cn="mc-310726" data-bi-ecn="mc-310726">MC-310726</a> - The mansion icon in the texture of woodland explorer maps doesn't match the respective icon on the map</li> <li data-list-item-id="e1b7909aa24a812fbc7174bcde1af87af"> <a href="https://bugs.mojang.com/browse/MC-310728" data-bi-id="n39a3" data-bi-ct="text" data-bi-cn="mc-310728" data-bi-ecn="mc-310728">MC-310728</a> - Cushions can still be used to see through blocks in third person mode</li> <li data-list-item-id="e634026b85a9ebb7d5101054a1938d930"> <a href="https://bugs.mojang.com/browse/MC-310729" data-bi-id="n40a3" data-bi-ct="text" data-bi-cn="mc-310729" data-bi-ecn="mc-310729">MC-310729</a> - Explorer maps from previous versions prevent saved hotbars from loading</li> <li data-list-item-id="e7dc7ebb40b8373399b1f29c0033ce51b"> <a href="https://bugs.mojang.com/browse/MC-310743" data-bi-id="n41a3" data-bi-ct="text" data-bi-cn="mc-310743" data-bi-ecn="mc-310743">MC-310743</a> - The category headers in the Debug Options screen are still different than the other options screens</li> <li data-list-item-id="e8eb2c7771c160f2971b734e424d742cf"> <a href="https://bugs.mojang.com/browse/MC-310757" data-bi-id="n42a3" data-bi-ct="text" data-bi-cn="mc-310757" data-bi-ecn="mc-310757">MC-310757</a> - In OIT shaders, coefficients[0] is accumulated using depth but subtracted using originalDepth</li> <li data-list-item-id="ebff15d632442c5ba4977d34d3873bf6a"> <a href="https://bugs.mojang.com/browse/MC-310771" data-bi-id="n43a3" data-bi-ct="text" data-bi-cn="mc-310771" data-bi-ecn="mc-310771">MC-310771</a> - The common abandoned camp map is named "Abandoned Campsite Map" instead of "Abandoned Camp Map"</li> <li data-list-item-id="e5bf932529295b4055f9d442199826738"> <a href="https://bugs.mojang.com/browse/MC-310783" data-bi-id="n44a3" data-bi-ct="text" data-bi-cn="mc-310783" data-bi-ecn="mc-310783">MC-310783</a> - Resource packs with custom namespaces cause the "English (US)" language to fail to load</li> <li data-list-item-id="e05fd224418c21aabaabf17b645b25238"> <a href="https://bugs.mojang.com/browse/MC-310787" data-bi-id="n45a3" data-bi-ct="text" data-bi-cn="mc-310787" data-bi-ecn="mc-310787">MC-310787</a> - Villagers do not level up until the trading window is closed for several seconds</li> <li data-list-item-id="e6777c78ce155bd710efdcbc7e828b174"> <a href="https://bugs.mojang.com/browse/MC-310789" data-bi-id="n46a3" data-bi-ct="text" data-bi-cn="mc-310789" data-bi-ecn="mc-310789">MC-310789</a> - Chunks sometimes don't fade in correctly</li> <li data-list-item-id="e70011975f301e1c414fd619b6659c1e8"> <a href="https://bugs.mojang.com/browse/MC-310812" data-bi-id="n47a3" data-bi-ct="text" data-bi-cn="mc-310812" data-bi-ecn="mc-310812">MC-310812</a> - Placing and breaking cushions does not trigger sculk shriekers</li> <li data-list-item-id="e2b12e706851bc540c0189baecac7b05c"> <a href="https://bugs.mojang.com/browse/MC-310917" data-bi-id="n48a3" data-bi-ct="text" data-bi-cn="mc-310917" data-bi-ecn="mc-310917">MC-310917</a> - Chunk generation can corrupt on worlds upgraded from previous versions</li> </ul><h2 id="h_01KZTW87YSFE9VSPBXTF5FCZF7">Get the Snapshot</h2><p>Snapshots are available for Minecraft: Java Edition. To install the Snapshot, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download" data-bi-id="n49a3" data-bi-ct="text" data-bi-cn="minecraft launcher" data-bi-ecn="minecraft launcher">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.</p><p><strong>Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</strong></p><p>Cross-platform server jar:</p><ul><li data-list-item-id="e8a3b4b5e0506db980e3f539d9bdea8c6"><a href="https://piston-data.mojang.com/v1/objects/f56c190d1deda0a8e63592ae07b1cd7f26cccd3e/server.jar" data-bi-id="n50a3" data-bi-ct="text" data-bi-cn="minecraft server jar" data-bi-ecn="minecraft server jar">Minecraft server jar</a></li></ul><p>Report bugs here:</p><ul><li data-list-item-id="e0e88f797b9c6778616566a6ed19b1e65"> <a href="https://bugs.mojang.com/projects/MC/summary" data-bi-id="n51a3" data-bi-ct="text" data-bi-cn="minecraft issue tracker" data-bi-ecn="minecraft issue tracker">Minecraft issue tracker</a>!</li></ul><p>Want to give feedback?</p><ul><li data-list-item-id="e2a59cf56fcea20f7dc1ab63847351540">For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/" data-bi-id="n52a3" data-bi-ct="text" data-bi-cn="feedback site" data-bi-ecn="feedback site">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft" data-bi-id="n53a3" data-bi-ct="text" data-bi-cn="official minecraft discord" data-bi-ecn="official minecraft discord" data-bi-socchn="discord" data-bi-bhvr="SOCIALLIKE">official Minecraft Discord</a>.</li></ul>
Community<p><strong>Posted:</strong> 11 August 2026</p><h3 id="h_01KNPK0P63JGFQT6KG30RZEDW7"><strong>Information on Minecraft Preview and Beta:</strong></h3><ul> <li data-list-item-id="ede85580599059df918c568506ffd1e17">These work-in-progress versions can be unstable and may not be representative of final version quality</li> <li data-list-item-id="ede689f48a5cee31926f0656532bb6fad">Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at <a href="https://aka.ms/PreviewFAQ" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/PreviewFAQ (Opens in new window or tab)" data-bi-id="n4a3" data-bi-name="aka.ms/previewfaq">aka.ms/PreviewFAQ</a><span role="presentation" aria-hidden="true"></span> </li> <li data-list-item-id="ec02dc68c22d717f2f360bcd8c203e7f9">The beta is available on Android (Google Play). To join or leave the beta, see <a href="https://aka.ms/JoinMCBeta" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/JoinMCBeta (Opens in new window or tab)" data-bi-id="n5a3" data-bi-name="aka.ms/joinmcbeta">aka.ms/JoinMCBeta</a> <span role="presentation" aria-hidden="true"></span>for detailed instructions</li> </ul><p dir="auto" data-line="0">It's time for another Preview and Beta release! For the full list of goodies, browse the changelog below. And as always, we're keen to get your feedback on these new features at <a href="https://feedback.minecraft.net/" data-href="https://feedback.minecraft.net/">feedback.minecraft.net</a>, and you can report any bugs you find at <a href="https://bugs.mojang.com/" data-href="https://bugs.mojang.com/">bugs.mojang.com</a>.</p><h1 id="drop-3-2026" dir="auto" data-line="2">Drop 3 2026 Fixes and Features</h1><h2 id="abandoned-camp" dir="auto" data-line="3">Abandoned Camp</h2><ul dir="auto" data-line="4"> <li dir="auto" data-line="4" data-list-item-id="ebfe80c0fdb95882ab4e3a232de61735d">Seagrass in Abandoned Camps are now always waterlogged (<a href="https://bugs.mojang.com/browse/MCPE-240331" data-href="https://bugs.mojang.com/browse/MCPE-240331">MCPE-240331</a>)</li> <li dir="auto" data-line="5" data-list-item-id="e55be07cfc5267927921b299a5dbb3fa9">Removed duplicate entries of the Cushion in two campsite structures</li> <li dir="auto" data-line="6" data-list-item-id="e153397d1c620613c5f9ed0959186d902">Barrels in the Abandoned Camp can now contain a White Cushion and Straw Bed</li> <li dir="auto" data-line="7" data-list-item-id="e3c89ac65d3526dadbde0cdda72b53ebb">Firework Rockets are replaced with Gunpowder in the Abandoned Camps loot tables</li> <li dir="auto" data-line="8" data-list-item-id="e19710a05400dec6c4042f49221cc9725">Explorer maps found in abandoned camps no longer lead to camps in the same biome that they were looted from</li> </ul><h2 id="cushion" dir="auto" data-line="10">Cushion</h2><ul dir="auto" data-line="11"> <li dir="auto" data-line="11" data-list-item-id="eedefc926598a7333f8184f9d3313d856">Cushion can now occupy the same space as Honey Blocks and Sniffer Eggs (<a href="https://bugs.mojang.com/browse/MCPE-240778" data-href="https://bugs.mojang.com/browse/MCPE-240778">MCPE-240778</a>)<ul dir="auto" data-line="12"><li dir="auto" data-line="12" data-list-item-id="eea1cc254f6d68fee78fc5b103b0b40bf">The Honey Block and Sniffer Egg Block no longer offer support on the sides</li></ul> </li> <li dir="auto" data-line="13" data-list-item-id="edf20c3d866b6a350ea4d6ac238d8442d">Chains are no longer treated as full blocks, so Cushions can now be placed in the same space as a Chain (<a href="https://bugs.mojang.com/browse/MCPE-240466" data-href="https://bugs.mojang.com/browse/MCPE-240466">MCPE-240466</a>)<ul dir="auto" data-line="14"> <li dir="auto" data-line="14" data-list-item-id="ef9ce993cdad5dcf83a15be88595c8cd6">Ladders, Vines and Twisting Vines can no longer be attached to Chains (<a href="https://bugs.mojang.com/browse/MCPE-147584" data-href="https://bugs.mojang.com/browse/MCPE-147584">MCPE-147584</a>)</li> <li dir="auto" data-line="15" data-list-item-id="e914e5c4dc30641897e0ebc6f4f42a07e">Lanterns and Bells can no longer be hung from the underside of horizontal Chains (<a href="https://bugs.mojang.com/browse/MCPE-232536" data-href="https://bugs.mojang.com/browse/MCPE-232536">MCPE-232536</a>)</li> </ul> </li> <li dir="auto" data-line="16" data-list-item-id="ea1982e16b73acf45aab7fd8a1fcbb533">Breaking particles from a Cushion are now spawned at the Cushion instead of in the block below it</li> <li dir="auto" data-line="17" data-list-item-id="ed0805fd21823360ed1b10c07c3507c75">The hint shown while sitting on a Cushion now reads "Press SHIFT to get up", matching Java Edition (<a href="https://bugs.mojang.com/browse/MCPE-240477" data-href="https://bugs.mojang.com/browse/MCPE-240477">MCPE-240477</a>)</li> <li dir="auto" data-line="18" data-list-item-id="eb27146bd758edf1cff87bba56a9675de">Cushions spawned without a color, such as with the <code>/summon</code> command, are now White instead of Black, matching Java Edition (<a href="https://bugs.mojang.com/browse/MCPE-240780" data-href="https://bugs.mojang.com/browse/MCPE-240780">MCPE-240780</a>)</li> <li dir="auto" data-line="19" data-list-item-id="eff80da182a285a9e9c4f3f5764c5ac83">The Cushion can no longer be destroyed by the player while in adventure mode (<a href="https://bugs.mojang.com/browse/MCPE-241279" data-href="https://bugs.mojang.com/browse/MCPE-241279">MCPE-241279</a>)</li> </ul><h2 id="explorer-maps" dir="auto" data-line="21">Explorer Maps</h2><ul dir="auto" data-line="22"> <li dir="auto" data-line="22" data-list-item-id="e2297d4ffa8f4a916fe6c7d7d682d0d21">Poplar Leaves now show the correct color on the Explorer Maps</li> <li dir="auto" data-line="23" data-list-item-id="ef609fabdd951ec0de36b9d15538de165">Changed naming on Explorer Maps Buried Ancient City, Buried Mineshaft, Desert Pyramid, Warm Ocean Ruins</li> </ul><h2 id="straw-bed" dir="auto" data-line="26">Straw Bed</h2><ul dir="auto" data-line="27"><li dir="auto" data-line="27" data-list-item-id="e99ed86b1adb98539762011fb1690b92b">Straw Beds now breaks faster when using a Hoe</li></ul><h2 id="blocks" dir="auto" data-line="29">Blocks</h2><ul dir="auto" data-line="30"> <li dir="auto" data-line="30" data-list-item-id="e2a0bd453125ec727f397fcfd0bb1dca0">Wool and Concrete Stairs, Slabs and Double Slabs no longer always drop themselves when destroyed by an explosion and the <code>tntExplosionDropDecay</code> game rule is enabled</li> <li dir="auto" data-line="31" data-list-item-id="efcb0bead25dc38b85d0f52b31ae5a219">Concrete Stairs and Concrete Slabs can now be crafted in the Stonecutter in all 16 colors (<a href="https://bugs.mojang.com/browse/MCPE-241352" data-href="https://bugs.mojang.com/browse/MCPE-241352">MCPE-241352</a>)</li> <li dir="auto" data-line="32" data-list-item-id="e0be6dca6ef0f23b1119e9774d004295b">Wool stairs and slabs no longer produce vibrations when their item is dropped on the ground, matching full wool blocks (<a href="https://bugs.mojang.com/browse/MCPE-240057" data-href="https://bugs.mojang.com/browse/MCPE-240057">MCPE-240057</a>)</li> <li dir="auto" data-line="33" data-list-item-id="e3519ab2b3bae694c10d342168a147d62">Wool Stairs and Wool Slabs can now be broken faster with Shears, matching Wool blocks (<a href="https://bugs.mojang.com/browse/MCPE-240164" data-href="https://bugs.mojang.com/browse/MCPE-240164">MCPE-240164</a>)</li> </ul><h2 id="graphics" dir="auto" data-line="35">Graphics</h2><ul dir="auto" data-line="36"><li dir="auto" data-line="36" data-list-item-id="e9d12320a5b417faf45da6adaeb528087">Flowing water in the Dappled Forest biome is no longer opaque (<a href="https://bugs.mojang.com/browse/MCPE-240501" data-href="https://bugs.mojang.com/browse/MCPE-240501">MCPE-240501</a>)</li></ul><h1 id="features-and-bug-fixes" dir="auto" data-line="38">Features and Bug Fixes</h1><h2 id="blocks-1" dir="auto" data-line="39">Blocks</h2><ul dir="auto" data-line="40"> <li dir="auto" data-line="40" data-list-item-id="e6dc7088734854acaffe65adfcdce23a0">Cherry, Pale Oak, and Poplar Saplings are no longer flammable, matching all other Saplings</li> <li dir="auto" data-line="41" data-list-item-id="ed24680df553a378c160916367a1686d9">Fixed Saplings not growing when Leaves were above them (<a href="https://bugs.mojang.com/browse/MCPE-240014" data-href="https://bugs.mojang.com/browse/MCPE-240014">MCPE-240014</a>)</li> </ul><h2 id="gameplay" dir="auto" data-line="44">Gameplay</h2><ul dir="auto" data-line="45"><li dir="auto" data-line="44" data-list-item-id="edb233438bb03c0e3b7bd17408f8687e5">Lava lakes no longer replace nearby beds or doors with stone during world generation if a lake generates in a village</li></ul><h2 id="graphical" dir="auto" data-line="49">Graphical</h2><ul dir="auto" data-line="50"> <li dir="auto" data-line="49" data-list-item-id="eb2fc8c78d800b5978a37101b2cd7e8fa">Fixed an issue that caused the sky to render incorrectly when seen through boats in Vibrant Visuals</li> <li dir="auto" data-line="50" data-list-item-id="eecea1bd4259c2acd9bff499c8d6d8ddb">Changed the map color of the Red Shrub to Crimson Nylium</li> <li dir="auto" data-line="51" data-list-item-id="e934a56d1ba319b535b7fa011a3a59f52">Changed the map color of the Shelf Mushroom to Terracotta Yellow</li> </ul><h2 id="items" dir="auto" data-line="54">Items</h2><ul dir="auto" data-line="55"> <li dir="auto" data-line="54" data-list-item-id="e13faec00c534d89a042970483552ff4d">Fixed issues that occurred when attempting to pick up a Small Sulfur Cube or a lit TNT Sulfur Cube with a Bucket (<a href="https://bugs.mojang.com/browse/MCPE-239750" data-href="https://bugs.mojang.com/browse/MCPE-239750">MCPE-239750</a>)</li> <li dir="auto" data-line="55" data-list-item-id="e78820388e5c58b64b509fd4efd7febf9">The targeted Sulfur Cube and water or lava sources, Powder Snow, or water from waterlogged blocks at the world origin no longer disappear</li> <li dir="auto" data-line="56" data-list-item-id="eb0498978a09939be1f23a1d1c1b7593b">Using a Bucket from a stack larger than eight no longer creates additional Buckets</li> </ul><h2 id="mobs" dir="auto" data-line="58">Mobs</h2><ul dir="auto" data-line="59"> <li dir="auto" data-line="58" data-list-item-id="edbdde8c7e8c00830cb98a608cf33a3d8">Chains no longer prevent mobs from spawning in the space underneath them (<a href="https://bugs.mojang.com/browse/MCPE-190746" data-href="https://bugs.mojang.com/browse/MCPE-190746">MCPE-190746</a>)</li> <li dir="auto" data-line="59" data-list-item-id="e6c9320068b641bfc9d2877a70d3ca463">Fixed issue where using a lava bucket on a cow produced a milk bucket.</li> <li dir="auto" data-line="60" data-list-item-id="e93e31bbe2f5e23611f34fb7a15f934c4">Husks and Zombies now retain their held and equipped items when transforming into Zombies and Drowned</li> </ul><h2 id="sounds" dir="auto" data-line="64">Sounds</h2><ul dir="auto" data-line="65"> <li dir="auto" data-line="64" data-list-item-id="e123072d9950f59b637ad741313dca975">Red shrub now plays the correct sound</li> <li dir="auto" data-line="65" data-list-item-id="e255a1f052fe69fa4463c9266107318f1">Correct subtitle is shown when Straw Bed is used</li> <li dir="auto" data-line="66" data-list-item-id="e79856cfa4af8d9437940cb58b6f20276">Cushion only produces "Cushion breaks" closed caption when broken</li> <li dir="auto" data-line="67" data-list-item-id="e73eafe215a15de373d17b0e2091da18f">Multiple jukeboxes can now play the same record independently</li> <li dir="auto" data-line="68" data-list-item-id="ec032dae7e2a3904a7a046105c203a694">Broadcast sounds such as jukebox records now play from the correct position for players who move into range or connect after the sound has started</li> </ul><h2 id="stability-and-performance" dir="auto" data-line="71">Stability and Performance</h2><ul dir="auto" data-line="71"> <li dir="auto" data-line="71" data-list-item-id="eb93e652c7ca648934fa24550e284c077">Fixed a crash that could occur when flying over or through water bodies with entities nearby</li> <li dir="auto" data-line="72" data-list-item-id="e152d88effb9b515ad10f24f361d79775">Reduced main thread work during world load by removing the redundant pre-caching of the world settings screen</li> </ul><h2 id="user-interface" dir="auto" data-line="75">User Interface</h2><ul dir="auto" data-line="76"> <li dir="auto" data-line="75" data-list-item-id="e018127ef4afb59053e29859e357b2925">GUI Scale modifier on PlayStation will now be respected on title launch (<a href="https://bugs.mojang.com/browse/MCPE-89543" data-href="https://bugs.mojang.com/browse/MCPE-89543">MCPE-89543</a>)</li> <li dir="auto" data-line="76" data-list-item-id="e70dff1db3db711ab793ba9aaeb3697fc">Updated style of "Leave Boat" button in the "D-Pad & tap to interact" touch option (<a href="https://bugs.mojang.com/browse/MCPE-235723" data-href="https://bugs.mojang.com/browse/MCPE-235723">MCPE-235723</a>)</li> <li dir="auto" data-line="77" data-list-item-id="ea1754bf5f183f634ab3ad64f1290660e">Achievement warnings are no longer displayed in Preview or Beta builds</li> <li dir="auto" data-line="78" data-list-item-id="e524c8c414ab77f89707c4c62f31b0aca">Realms Plus subscribers who open Marketplace Pass from the Marketplace sidebar now go straight to the View All Packs screen instead of the subscription page</li> <li dir="auto" data-line="79" data-list-item-id="e0b7ea75017c95b88e8f28de2fc293e0d">Improved inventory input mode switching between touch and mouse</li> <li dir="auto" data-line="80" data-list-item-id="e31cb4e661507b6c8af0757d309ea6a84">Prevent gamepad button swapping for emotes</li> <li dir="auto" data-line="81" data-list-item-id="e1d37b31a6159733f6ed54e9d0fa3dd2b">Fixed an issue where block items held on the cursor could render behind other block items, such as a Shelf Mushroom appearing behind a Snow Layer, in the inventory (<a href="https://bugs.mojang.com/browse/MCPE-240495" data-href="https://bugs.mojang.com/browse/MCPE-240495">MCPE-240495</a>)</li> <li dir="auto" data-line="82" data-list-item-id="e53ecabbdd97bfe920b76e2bff8995e23">Fixed double toast notification happening while importing an old world from PS4 preview to PS5 preview</li> </ul><h1 id="technical-updates" dir="auto" data-line="85">Technical Updates</h1><h2 id="editor" dir="auto" data-line="86">Editor</h2><ul dir="auto" data-line="87"> <li dir="auto" data-line="86" data-list-item-id="e3f42acd64ccc10e6e20be20c0e276c59">Fixed a bug that caused the server to crash when regenerating chunks from the Chunk Management tool</li> <li dir="auto" data-line="87" data-list-item-id="e4c90f7af93f17c1e132df6ae3bfd0fa1">The Poplar Hanging Sign now has the correct name</li> </ul><h2 id="actor-components" dir="auto" data-line="90">Actor Components</h2><ul dir="auto" data-line="91"><li dir="auto" data-line="90" data-list-item-id="e2f53a379755a29af36d498a7ee84cc7e">Made the 'minecraft:barter' schema stricter when parsing and fail to load an entity json that has invalid data in versions 1.26.50 and newer.</li></ul><h2 id="ai-components" dir="auto" data-line="93">AI Components</h2><ul dir="auto" data-line="94"><li dir="auto" data-line="93" data-list-item-id="e836729bfe5d50e8bc88f6bcb86425207">Made schema for the <code>minecraft:preferred_path</code> component stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.50 and newer.</li></ul><h2 id="ai-goals" dir="auto" data-line="96">AI Goals</h2><ul dir="auto" data-line="97"><li dir="auto" data-line="96" data-list-item-id="e2298ea609827de7876146989ecd99a1b">Updated "minecraft:behavior.follow_mob" : whenever the goal stops or is removed through a component group change, the mob's navigation is always interrupted.</li></ul><h2 id="api" dir="auto" data-line="99">API</h2><ul dir="auto" data-line="100"><li dir="auto" data-line="99" data-list-item-id="e77e069557e2c167314c583b2dca8063c">Fixed a bug where called the <code>Player.playSound</code> method could result in read-only errors when writing new properties to the player class afterwards.</li></ul><h3 id="minecraftserver-graphics" dir="auto" data-line="102">@minecraft/server-graphics</h3><ul dir="auto" data-line="103"> <li dir="auto" data-line="102" data-list-item-id="ed705117e3b30665273eff8a16fb14b9f">Released version 1.0.0 of <code>@minecraft/server-graphics</code>, promoting the module and all of its APIs out of beta</li> <li dir="auto" data-line="103" data-list-item-id="ebd9a262bd9129739d3f346bb31ae3279"> <code>@minecraft/server-graphics</code> version 1.0.0 requires version 2.3.0 or later of <code>@minecraft/server</code> </li> </ul><h3 id="pack-settings" dir="auto" data-line="106">Pack Settings</h3><ul dir="auto" data-line="107"><li dir="auto" data-line="106" data-list-item-id="e154919deec356cfab7738c74efb0985a">Added a new <code>multiselect</code> pack setting type, letting pack authors declare a list of options<ul dir="auto" data-line="107"> <li dir="auto" data-line="107" data-list-item-id="ef40722ad104ef793974f4f00ece9d76d">Molang can query for active options in the multiselect via <code>query.is_pack_setting_selected</code> </li> <li dir="auto" data-line="108" data-list-item-id="e9c08c15a5ff894bde1e64a354506357e"> <code>world.getPackSettings()</code> now can return an array of strings for multiselect options in <code>@minecraft/server</code> beta</li> <li dir="auto" data-line="109" data-list-item-id="e489487fefd11965372e91e5679184b0c"> <code>PackSettingsChangeAfterEvent.settingValue</code> now can be an array of strings for multiselect options in <code>@minecraft/server</code> beta</li> </ul> </li></ul><h2 id="block-components" dir="auto" data-line="112">Block Components</h2><ul dir="auto" data-line="113"> <li dir="auto" data-line="112" data-list-item-id="e78d7a3c2c634dff0570f341bccba2a69">Fixed an issue where custom blocks and items without a display name component that use localization keys to chain translations displayed their text inconsistently depending on the presentation context. These blocks and items will now consistently display as raw text unless a display name component is used (<a href="https://bugs.mojang.com/browse/MCPE-236819" data-href="https://bugs.mojang.com/browse/MCPE-236819">MCPE-236819</a>)</li> <li dir="auto" data-line="113" data-list-item-id="e7d3826f68ad5595349d6d91b36440e5a">Update Block JSON loader to support future optimization and out of game upgrade</li> </ul><h3 id="leaves" dir="auto" data-line="118">Leaves</h3><ul dir="auto" data-line="119"> <li dir="auto" data-line="118" data-list-item-id="e01876d91fa4c0b91638e57e2959576cb">All vanilla leaves blocks now carry the <code>minecraft:leaves</code> tag</li> <li dir="auto" data-line="119" data-list-item-id="eef732cb940357d32f9d83375260a40c6">Vanilla tree features match leaves through <code>"tags": "query.any_tag('minecraft:leaves')"</code> in <code>may_replace</code> instead of listing each leaves block by name, so a new leaves block no longer has to be added to every tree feature to be grown through</li> </ul><h3 id="minecrafttags" dir="auto" data-line="122">minecraft:tags</h3><ul dir="auto" data-line="123"><li dir="auto" data-line="122" data-list-item-id="e3f9e6ef31e3a03b39b4a11f3461dbee9">The <code>minecraft:is_shears_item_destructible</code> block tag now also grants the Shears breaking speed bonus, matching the behavior of the other <code>is_*_item_destructible</code> tags</li></ul><h2 id="blocks-2" dir="auto" data-line="126">Blocks</h2><ul dir="auto" data-line="127"> <li dir="auto" data-line="126" data-list-item-id="e544566ede29f33a5b248bf1f3bf8cf5c">Released horizontal multi-blocks, these are blocks defined with the <code>minecraft:multi_block</code> trait with a <code>direction</code> field that is horizontal. Upcoming Creator Features experiment is still required for them if <code>format_version</code> is less than 1.26.50</li> <li dir="auto" data-line="127" data-list-item-id="e983ff12084506adb0733a78be8c0d5ac">Chorus Plant<ul dir="auto" data-line="128"><li dir="auto" data-line="128" data-list-item-id="e1e48b2edc4345aa3fa2b835d4ae552ae">Chorus plant blocks now expose the <code>minecraft:connection_north</code>, <code>minecraft:connection_east</code>, <code>minecraft:connection_south</code>, <code>minecraft:connection_west</code>, <code>minecraft:connection_up</code>, and <code>minecraft:connection_down</code> block states reflecting which adjacent chorus plants and chorus flowers they connect to</li></ul> </li> <li dir="auto" data-line="129" data-list-item-id="ec82cc566a080860ff3843099f4cb6f73">Fire<ul dir="auto" data-line="130"><li dir="auto" data-line="130" data-list-item-id="e03e0cd9a26776e2067d86883d28cc845">Fire blocks now expose the <code>minecraft:connection_north</code>, <code>minecraft:connection_east</code>, <code>minecraft:connection_south</code>, <code>minecraft:connection_west</code>, <code>minecraft:connection_up</code>, and <code>minecraft:connection_down</code> block states reflecting the flammable and supporting blocks around them</li></ul> </li> </ul><h2 id="editor-1" dir="auto" data-line="133">Editor</h2><ul dir="auto" data-line="134"><li dir="auto" data-line="133" data-list-item-id="ee560a1b9a25d9786995753fb9b6ed8f3">List view control actions can now declare a <code>submenu</code>, so the overflow menu renders nested menus and reports only the clicked leaf action</li></ul><h3 id="paste-preview" dir="auto" data-line="136">Paste Preview</h3><ul dir="auto" data-line="137"><li dir="auto" data-line="136" data-list-item-id="e548867783eee17301ce7de7af2b99aec">Added a Move mode to the Paste Preview tool, which freezes the preview in place so it can be repositioned with a world gizmo or by typing exact coordinates</li></ul><h2 id="entity-components" dir="auto" data-line="140">Entity Components</h2><ul dir="auto" data-line="141"> <li dir="auto" data-line="140" data-list-item-id="e7a9e8fba715748a4c7dafaeca1bc5a7c"><p dir="auto" data-line="140">Entities with the following runtime_identifiers will be upgraded to automatically have this component:</p></li> <li dir="auto" data-line="141" data-list-item-id="e6a5b526af03cd197901ea9a36017fc4d"> <p dir="auto" data-line="141">Vulnerability to freezing damage from Powder Snow is no longer hardcoded at runtime and is instead defined by the <code>minecraft:freezing_vulnerable</code> component</p> <ul dir="auto" data-line="143"><li dir="auto" data-line="143" data-list-item-id="e6365e76f2d3ec2bb23630d5a968c003a">Entities with the following runtime_identifiers will be upgraded to automatically have this component:<ul dir="auto" data-line="144"> <li dir="auto" data-line="144" data-list-item-id="e5e9b5f6c88e5350d27eab4989b51a34d">"minecraft:blaze"</li> <li dir="auto" data-line="145" data-list-item-id="e5b01206df6d9e2769fffa3f0a4fb409d">"minecraft:magma_cube"</li> <li dir="auto" data-line="146" data-list-item-id="e7f25cd0b14becbf97321ccf2a7796ed0">"minecraft:strider" "minecraft:freezing_vulnerable": {}</li> </ul> </li></ul> </li> </ul><h2 id="gameplay-1" dir="auto" data-line="150">Gameplay</h2><ul dir="auto" data-line="151"> <li dir="auto" data-line="150" data-list-item-id="ebde2b617af8967cc22cd694d8c0dca4b">The <code>minecraft:default_biome</code> component in dimension JSON is now optional and only supported on custom dimensions; using it on a vanilla dimension now produces a content error instead of being silently accepted</li> <li dir="auto" data-line="151" data-list-item-id="eb8f32a3c04caa0b98d90e15750ad9e08">Added the <code>minecraft:default_biome</code> component to custom dimension JSON, allowing creators to configure the biome a custom dimension generates with</li> <li dir="auto" data-line="152" data-list-item-id="e534bce417623cf798c7e94db3556df69">Added support for defining custom dimensions with JSON and configuring custom dimension heights</li> </ul><h2 id="json-schema" dir="auto" data-line="156">JSON Schema</h2><ul dir="auto" data-line="157"><li dir="auto" data-line="156" data-list-item-id="eaa79f70220896e623336f35b72caacae">The JSON document upgrader now differentiates base game JSON from creator JSON, so base game content may use the <code>minecraft:</code> namespace while creator content continues to be validated against creator namespace rules</li></ul><h2 id="packs" dir="auto" data-line="159">Packs</h2><ul dir="auto" data-line="160"><li dir="auto" data-line="159" data-list-item-id="eb7a99eeff28d232ff76df2abd9e29c14">System packs that fail to load their manifest file, or fail to execute their script plugin (if available), will now stop dedicated server</li></ul><h2 id="sounds-1" dir="auto" data-line="161">Sounds</h2><ul dir="auto" data-line="162"><li dir="auto" data-line="161" data-list-item-id="e744c44f48c11415a23199c8fb89897a9">Added <code>allow_concurrent_streaming</code> to sound objects in <code>sound_definitions.json</code>, allowing streamed ordinary sound events to play independent simultaneous instances. The field defaults to <code>true</code> in format version 1.26.50 and later</li></ul><h2 id="stability-and-performance-1" dir="auto" data-line="164">Stability and Performance</h2><ul dir="auto" data-line="165"><li dir="auto" data-line="164" data-list-item-id="e5ae90e26d6b3576dfe0bec1d022adf94">Minor improvements to allocator performance and out-of-memory handling</li></ul><h2 id="user-interface-1" dir="auto" data-line="167">User Interface</h2><ul dir="auto" data-line="168"><li dir="auto" data-line="167" data-list-item-id="e05013d900dcb71e6763b20f2ef44f0e7">Fixed an error when deeplinking from the subscribe now button from the Marketplace Pass site while client is closed</li></ul><h1 id="experimental-technical-updates" dir="auto" data-line="169">Experimental Technical Updates</h1><h2 id="api-1" dir="auto" data-line="170">API</h2><ul dir="auto" data-line="171"> <li dir="auto" data-line="170" data-list-item-id="e77963a916ff7bd4afc1b605c982ede1c">Scripting websockets no longer send a ping packet to the socket server every second, this now send every 45 seconds.</li> <li dir="auto" data-line="171" data-list-item-id="e9bf5f00fe549798aeb0e8e13564ebc0b"><h1 id="h_01KZRMTBXHA1PGQCKVZ3956BFM">The <code>minecraft:server_sound_definitions</code> payload in <code>sounds/sound_definitions.json</code> now accepts an optional <code>broadcast_range</code> field on each definition specifying an XZ range in blocks. When set, a broadcast play sound is delivered to players within this range of the sound</h1></li> </ul>
Community<p><strong>Posted:</strong> 10 August 2026</p><p>A new hotfix is rolling out to address issues found in the latest update. It will become available on each platform as it’s approved, so please allow a little time for it to reach you.</p><h2 id="h_01KZP3XEJJTE4QBZ1SKGQ29D74">Fixes:</h2><ul> <li data-list-item-id="e59415ccf48c4c00f21a1fad14ef7ac2a">Fixed several crashes that could occur during gameplay</li> <li data-list-item-id="ed1b27fa4e9ec2f384b6d33e2dcc8d553">Fixes for missing assets when loading into a world that could occur if the network connection changed during boot.</li> </ul><h2 id="h_01KZP3YDVZ8CB48CY8861DZ5R4">World Storage</h2><ul><li data-list-item-id="ee0e249bd7abba49148de1067becdb6e9">To allow us to address some issues discovered, we have temporarily disabled cloud world storage on Windows. (<a href="https://bugs.mojang.com/browse/MCPE-241385" target="_blank" rel="noopener noreferrer">MCPE-241385</a>)</li></ul>
Community<p><strong>Posted:</strong> 5 August 2026</p><h3 id="h_01KNPK0P63JGFQT6KG30RZEDW7"><strong>Information on Minecraft Preview and Beta:</strong></h3><ul> <li data-list-item-id="ede85580599059df918c568506ffd1e17">These work-in-progress versions can be unstable and may not be representative of final version quality</li> <li data-list-item-id="ede689f48a5cee31926f0656532bb6fad">Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at <a href="https://aka.ms/PreviewFAQ" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/PreviewFAQ (Opens in new window or tab)" data-bi-id="n4a3" data-bi-name="aka.ms/previewfaq">aka.ms/PreviewFAQ</a><span role="presentation" aria-hidden="true"></span> </li> <li data-list-item-id="ec02dc68c22d717f2f360bcd8c203e7f9">The beta is available on Android (Google Play). To join or leave the beta, see <a href="https://aka.ms/JoinMCBeta" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/JoinMCBeta (Opens in new window or tab)" data-bi-id="n5a3" data-bi-name="aka.ms/joinmcbeta">aka.ms/JoinMCBeta</a> <span role="presentation" aria-hidden="true"></span>for detailed instructions</li> </ul><figure class="wysiwyg-image"><img style="aspect-ratio: 1920/1080;" src="https://feedback.minecraft.net/hc/article_attachments/47907593887501" alt="Minecraft Preview features improved maps and concrete stairs and slabs" width="1920" height="1080"></figure><p>Step up your building and exploring with the final features entering testing for our third game drop of 2026! You can now discover different maps with an improved look in abandoned camps leading to more structures in the Overworld - so check the chests! You can also craft and build with concrete stairs and slabs in any of the 16 colors.</p><p>For the full list of goodies, browse the changelog below. And as always, we're keen to get your feedback on these new features at <a href="https://feedback.minecraft.net/">feedback.minecraft.net</a>, and you can report any bugs you find at <a href="https://bugs.mojang.com/">bugs.mojang.com</a>.</p><h2 id="h_01KZ92ETCVSQ3J5P9APJGZN1AA">Drop 3 2026 Fixes and Features</h2><h3 id="h_01KZ92ETCWFHEB27FTT6NV5VEY">Abandoned Camp</h3><ul><li data-list-item-id="e0e1b8b43289892d9acd6bc09d6f627e3">Chests in Abandoned Camps now contain Explorer Maps that lead to Ancient City, Mineshaft, Desert Pyramid, Warm Ocean Ruins, and other Biome variants of Abandoned Camps</li></ul><h3 id="h_01KZ92ETCX55JSHG441S940Q50">Blocks</h3><ul> <li data-list-item-id="e108ede2af5bd3e50caee9086516b752b">Added Concrete Stairs and Concrete Slabs in all 16 colors</li> <li data-list-item-id="e75efbd2e45cc6f744e2323c18b88f56c">Poplar Leaves can now be smelted into Leaf Litter (<a href="https://bugs.mojang.com/browse/MCPE-240019">MCPE-240019</a>)</li> </ul><h3 id="h_01KZ92ETD09NW33E7G1DCGHWTC">Cushion</h3><ul> <li data-list-item-id="e36c3485c8df90fa85b0621feaf6e8ae2">Players are no longer moved into the ground when the Cushion they are sitting on is destroyed because its supporting block was removed (<a href="https://bugs.mojang.com/browse/MCPE-240467">MCPE-240467</a>) (<a href="https://bugs.mojang.com/browse/MCPE-240504">MCPE-240504</a>)</li> <li data-list-item-id="e558138f4fbe2c045018bf54eb7e8e8f1">The Cushion now breaks when the block below is replaced with a liquid (<a href="https://bugs.mojang.com/browse/MCPE-240849">MCPE-240849</a>)</li> <li data-list-item-id="e378f64a72fa421e4e6402aa58eb1a0e2">Breaking a named Cushion no longer drops the default item</li> <li data-list-item-id="e6356aafe9d30697fcb9c92035dbf84a4">Name Tag is now displayed on the Cushion (<a href="https://bugs.mojang.com/browse/MCPE-240730">MCPE-240730</a>)</li> <li data-list-item-id="e97a9d0d6d3bb1780126d17a49ab5ac54">Cushions now pop into an item when pushed by blocks</li> <li data-list-item-id="e12564fd38b0d1d14ff340be15dbafced">Cushions now play breaking particles and a breaking sound when the block supporting them is destroyed (<a href="https://bugs.mojang.com/browse/MCPE-240731">MCPE-240731</a>)</li> </ul><h3 id="h_01KZ92ETD9KCMNGMHXXV9735YG">Items</h3><ul><li data-list-item-id="e8533724a61d9461a4b251f33bf907fb0">All remaining Poplar items are now listed between the Mangrove and Cherry items in the Creative inventory</li></ul><h3 id="h_01KZ92ETDAF2NQZVN7Q41PXJW5">Straw Bed</h3><ul> <li data-list-item-id="ed601301fe0f34a950d6f07272617538d">The sleeping camera is no longer positioned too high above the player when sleeping in a Straw Bed</li> <li data-list-item-id="e4b8544f67840cc809dca4b8e9c5f959a">Fixed the Straw Bed texture so it no longer contains floating pixels or extra pixels that are never visible in-game</li> <li data-list-item-id="e89190d021ff1d42cbb22392538c38081">Fixed the Straw Bed MERS texture so it no longer renders a single overly shiny pixel (<a href="https://bugs.mojang.com/browse/MCPE-240483">MCPE-240483</a>)</li> </ul><h2 id="h_01KZ92ETDEQE9G69JRS7TZDFPS">Features and Bug Fixes</h2><h3 id="h_01KZ92ETDE8RNZ9BME0HXFCZ58">Blocks</h3><ul><li data-list-item-id="e8a1a6c6bffbf49bd7a23df84b422b367">Restored the growth speed of Sulfur Spikes and Pointed Dripstone after a recent change accidentally made them grow 25 times faster</li></ul><h3 id="h_01KZ92ETDFVTX9AKA0DRX22NSB">Gameplay</h3><ul> <li data-list-item-id="e2d100c130fa6d2e0649e3339bb0a9b1d">Player Map icon now shows rotation even while outside of the map bounds</li> <li data-list-item-id="e69d9133060f9292ad2a8c876219e00cd">Explorer Maps now have new item icons to better indicate where they lead</li> <li data-list-item-id="e7401f7122aab0993667b8699a13133e1">Fixed Totem activation not synchronizing health when final health equals the original value</li> <li data-list-item-id="e5b0d57f3b70422eb6d29258d8d88453f">Fixed an issue where players and mobs could load in a world at (0,0,0) and lose all their items after reloading world</li> </ul><h3 id="h_01KZ92ETDJKSAFX3P110MS1HT5">Graphical</h3><ul> <li data-list-item-id="edafab29b61cc02e4656962ee42032c51">In-game models and textures now load correctly when the network connection changes while joining a world (<a href="https://bugs.mojang.com/browse/MCPE-234954">MCPE-234954</a>)</li> <li data-list-item-id="ee12b4ebeeea8d1a8bc2d0094c38c2230">Fixed bug with item in hand jittering with temporal anti-aliasing upscaling enabled</li> </ul><h3 id="h_01KZ92ETDMJ3P2SE7J97PQST24">Mobs</h3><ul> <li data-list-item-id="eacf98176ef8f903837b0f098312e871c">Fixed a bug where Spiders and Cave Spiders would occasionally be slowed by Web blocks</li> <li data-list-item-id="e4bebd87a184b6c87d36ad2c69e4f6a1c">Fixed an issue where mobs and players could reload with an inconsistent movement speed</li> </ul><h3 id="h_01KZ92ETDPYFG41EC0DJF0WTPV">Character Creator</h3><ul><li data-list-item-id="e7e12cb2ed36f32b7c8193d88a27806d4">Skins can now have names consisting entirely of numbers</li></ul><h3 id="h_01KZ92ETDQF3FPMPN66FCCC2SN">Realms</h3><ul> <li data-list-item-id="e0887a3811f1346a578d589cbf5f55860">Fixed realm role actions not showing correctly for certain roles</li> <li data-list-item-id="ee40343eeb6fbdd77004a2ed81b158c09">Friend profiles now have a Realm-specific join button when the Realm is available</li> </ul><h3 id="h_01KZ92ETDSND4EXR01CXQA89P1">Stability and Performance</h3><ul> <li data-list-item-id="ee3371cfc0f8cd0673dd8f56eae28b52b">Fixed a crash that could occur while retrieving network addresses on Android</li> <li data-list-item-id="eadb911aa778e79c3460af3ef15ab10c7">Fix CPU usage increasing after idling on the pause screen or controller disconnected screen (<a href="https://bugs.mojang.com/browse/MCPE-235086">MCPE-235086</a>)</li> <li data-list-item-id="ebce0c80eb17a26b42cb8b5827a74d403">Fixed some particles that crashed the game when ran as commands (<a href="https://bugs.mojang.com/browse/MCPE-184162">MCPE-184162</a>)</li> </ul><h3 id="h_01KZ92ETDWAMHY10NK7D7BQ4DB">User Interface</h3><ul> <li data-list-item-id="e9719bb295da007dacb912fa181734c78">Updated the Chat Settings UI to increase readability of the Chat Color and My Mentions Color dropdowns</li> <li data-list-item-id="e1917a99ed772e646beb653b1f63ba487">Fixed an issue that prevented TNT and Stonecutters from being crafted using quick crafting in the Recipe Book (<a href="https://bugs.mojang.com/browse/MCPE-240038">MCPE-240038</a>)</li> <li data-list-item-id="e7c36b7092b905bcfca612dd3f9b9e076">Fixes 'out of space' error displaying when attempting to download large items regardless of available space</li> <li data-list-item-id="ede7d9b674c6ce8db0eb745779957268b">Fixed issue where setting the Cheats toggle to OFF during world creation would not reset cheats to default values</li> <li data-list-item-id="e2d73f5502ef9eb106eb9b11028df7740">Added wishlist pagination with gamepad bumper navigation</li> <li data-list-item-id="ef47dd43ac08707511193e768d2ebcaee">Added dynamic wishlist grid row sizing for marketplace wishlist cards</li> <li data-list-item-id="ec1021b17ea433852fdf1da019df6452b">Improved inventory item tooltips<ul><li data-list-item-id="e0c084e3a63c4b9af2c860e3596854d6d">Let us know what you think <a href="https://aka.ms/mc-updatedbedrocktooltips">here</a> </li></ul> </li> </ul><h2 id="h_01KZ92ETE0AJ7YD3Z07A8HWGKE">Technical Updates</h2><h3 id="h_01KZ92ETE1YKCGF0XJXCAD88H6">AI Goals</h3><ul><li data-list-item-id="e22d49489f54b5155af4e865be0786d45">Made the schema for minecraft:behavior.follow_mob stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.50 and newer</li></ul><h3 id="h_01KZ92ETE1J29V1DGWB73E6TNN">API</h3><ul> <li data-list-item-id="eef42ec6cf9025367bb8a647cc4783aee">Entity.teleport now throws an Error when the entity has passengers and the target dimension is different from the entity's current dimension. Passengers must be dismounted before teleporting to another dimension. Current solution is scoped to fix current game breaking interruptions with future improvements backlogged.</li> <li data-list-item-id="e048f143b0e4df1f7f7a15c88747df43c">Tamed pets no longer attempt to follow their owner when the owner travels to or from a custom dimension</li> <li data-list-item-id="e0810a92f6b184c2e0d953250672f1051">Fixing 'scale' property on DebugShape when used with DebugCone, DebugEllipsoid, DebugPyramid, and DebugCylinder.</li> <li data-list-item-id="ef6ccb2c085b0578f9ea0e11486d22af4">'rotation' property of DebugShape now applies to DebugLine, DebugArrow, DebugCircle, DebugSphere, and DebugBox.</li> <li data-list-item-id="eafb422c5261dd8b5ca166d0d7d8713d6">World now exposes a soundDefinitionRegistry property that returns a SoundDefinitionRegistry for querying registered server sound definitions</li> <li data-list-item-id="e1894dc61ba8fa22fb9d64959a8bf9bbb">Added SoundDefinitionRegistry with a getDefinitions() method that returns the registered SoundDefinition entries and accepts an optional SoundDefinitionFilter</li> <li data-list-item-id="e21f934a412f2f53f87cf5766dab1a0ee">Added SoundDefinition with a soundEventId property, a durationInfo property, a musicInfo property, and a tags property</li> <li data-list-item-id="e73ad6b421ae1ea8f5fbef86bdd599fdd">Added SoundDefinitionDurationInfo with a duration property</li> <li data-list-item-id="eb4320434b9d50ead8891a2b763678bc5">Added SoundDefinitionMusicInfo with genres, moods, artist, and title properties</li> <li data-list-item-id="e2775fdf52677aabae42ee3e362a621f6">Added SoundDefinitionFilter with minDuration, maxDuration, genres, moods, artists, titles, and tags properties</li> <li data-list-item-id="e3a8f6015502e95eb54e7cb49a4b3fa42">Player.playSound now accepts a SoundDefinition in addition to a sound event id</li> </ul><h4 id="h_01KZ92ETEBBDXFD3DDV8DQ3GGF">Structure Files</h4><ul><li data-list-item-id="e1c2b082f3f148e822abfb662e9b12a60">Added version 2 of the structure (.mcstructure) file format<ul> <li data-list-item-id="e0602ecc27e1ee1f1c3a593b91d22cccc">The block_indices arrays are now stored as NBT IntArrayTags instead of a ListTag containing one IntTag per block, which significantly reduces the time and memory needed to save and load structures</li> <li data-list-item-id="e9dd6f248a1207ac29717414962c73e12">The second block_indices array is now optional in version 2 structure (.mcstructure) files, and is left out when nothing is stored in the extra block layer, making those files ~50% smaller</li> <li data-list-item-id="ee587ed1fccce8896bc8df278c3646c1f">Version 1 structures still load correctly, and are upgraded to version 2 the next time they are saved</li> </ul> </li></ul><h3 id="h_01KZ92ETEE49BPVEEAYXBVSEGF">Block Components</h3><h4 id="h_01KZ92ETEE5XJNH2D17XSQ98DT">Thin Fences and Trip Wire</h4><ul> <li data-list-item-id="ee38fec6100c0a7ce9ea5cd72cea9e49b">Vanilla glass panes, iron bars, copper bars, and trip wire blocks now expose minecraft:connection_north, minecraft:connection_east, minecraft:connection_south, and minecraft:connection_west block states reflecting which cardinal neighbors they connect to</li> <li data-list-item-id="e96eb8c6f7257b7c5e185968020ac5f99">For new worlds (base game version 1.26.50 and later), thin-fence and trip-wire connection-state changes now trigger neighbor block updates for parity with Java Edition; existing worlds keep the prior client-only update behavior</li> </ul><h3 id="h_01KZ92ETEF2SSSHTP70A5WTA8S">Blocks</h3><ul> <li data-list-item-id="e36876d83b3bbcce9137e51b31f5bc0e7">Extended /fill command behaviour with multi-blocks to Scripting fill block APIs, such as Dimension.fillBlocks</li> <li data-list-item-id="ecb1d96547fef93eddaa17977ce6dc25b">The block component minecraft:block_entity no longer requires the experimental toggle from format version 1.26.20 onward.</li> <li data-list-item-id="e4e84f22a1cd374f56086414894396c52">Removed minecraft:block_entity component restrictions for multi-blocks, each part will have its own block entity by design</li> </ul><h3 id="h_01KZ92ETEJ1KCVK66QQ3ZHMA42">Commands</h3><ul><li data-list-item-id="e68019274f726e7aa11b4ff3b8334fa02">Added the serveridentity command, which lets dedicated-server operators save, delete, and check the status of the server identity key</li></ul><h3 id="h_01KZ92ETEJD3F2VFSWS12297B6">Dedicated Server</h3><ul> <li data-list-item-id="ed0967fe08b38f5828f601e5721aafa6b">NetherNet is now the default transport used by dedicated servers</li> <li data-list-item-id="e9885f56c4c7b38383d8d1c23a279e301">Windows dedicated servers, including EDU, now use the correct application data directory for Bedrock and Education</li> <li data-list-item-id="e2e277b2445f5738e08e5cb9eb1c52019">Added a dedicated server option to unpack optimized creator packs into loose files</li> </ul><h3 id="h_01KZ92ETEMCJ4ZX7VJ6ECE4MCJ">Editor</h3><ul> <li data-list-item-id="e0333d01db281c2531fc02450a3473b27">The Texel Size slider is now disabled when using Soft Shadows in Vibrant Visuals, as this setting has no effect on soft shadow rendering</li> <li data-list-item-id="ee837c663c0ff1da479b7d8def6cb46c4">Fixed a bug that caused UI to not load on player join when the server load is high</li> <li data-list-item-id="ee397aedd1d05f1d5201fadf0717b91f8">Added color-aware Custom Mesh Tool placement so creators can place imported colored meshes as matched block groups from the Color Block List</li> <li data-list-item-id="e15afd4f8444b907789723e833256c9ed">Added a Render Clouds setting to the Editor World View panel</li> <li data-list-item-id="ef656806a7a2b339cb6ff53d2fa96fab5">Added addHeader API to ISubPanePropertyItem to create a custom sub pane header with an optional prebaked multiselect checkbox, an overflow menu, and a dynamic region of icon buttons and color pickers</li> <li data-list-item-id="ef5343a1cc581a8efe573db5f190961ee">Added buildSubPaneViewControl API to ISubPanePropertyItem to sort, filter, and manage a list of header sub panes</li> <li data-list-item-id="e51c9e1a1c130517434e846bbbd09b3ef">Added tags option to ISubPanePropertyItemOptions for filtering sub panes through a parent sub pane view control</li> </ul><h3 id="h_01KZ92ETEQKYX8T6J5VK1DPR8F">Entity Components</h3><ul> <li data-list-item-id="ef4273590fd96bb425360cf5032ba961c">Made the minecraft:instant_despawn component schema stricter for entity JSON at format version 1.26.50 and later</li> <li data-list-item-id="e43d24b3e6723defa200c433556445090">Added the minecraft:can_stand_on_powder_snow component for entity definitions with a format version of 1.26.50 and later<ul> <li data-list-item-id="effc02634b1affbcb98c0103e5cdc4947">Entities with this component can stand on top of Powder Snow</li> <li data-list-item-id="e2208235d590f20e44091793aa3d6f648">The lightweight type family no longer grants this behavior to entity definitions using format version 1.26.50 or later</li> <li data-list-item-id="ec46b42d817905156245077488cc76e36">Entity definitions using an older format version that include the lightweight type family are automatically upgraded to include this component</li> <li data-list-item-id="e30c766986a9afaacf34163bf77543888">The vanilla Endermite, Fox, Rabbit, and Silverfish entity definitions no longer include the lightweight type family</li> </ul> </li> <li data-list-item-id="e651a55f23b21a16e2cf91f09c596d123">Added the minecraft:block_movement_slowdown_immunity entity component<ul><li data-list-item-id="e4f20f044452e4ef9d827699b2c4eb104">When set, the entity is immune to movement slowdown from the specified blocks</li></ul> </li> </ul><h3 id="h_01KZ92ETETFTDBQDK91T22HA28">Sounds</h3><ul><li data-list-item-id="e2e6635a984f32dd9a0577b6766fe3ae8">Released minecaft:sound block component out of experimental<ul> <li data-list-item-id="e8cf3ab4672196981a7e222a4f0be9d15">it can be used to assign a set of sounds to block and its permutations similar to sound field in blocks.json</li> <li data-list-item-id="e9d09111f3ad4991f38e4dc80f2e9b70e">blocks.json overrides values of minecraft:sound component, including values in all permutations</li> </ul> </li></ul><pre class="language-auto">{ "format_version": "1.26.20", "minecraft:block": { "description": { "identifier": "test:test_block", "states": { "custom:int": [0, 1, 2] } }, "permutations": [ { "condition": "query.block_state('custom:int') == 1", "components": { "minecraft:sound": { "sound": "glass" } } }, { "condition": "query.block_state('custom:int') == 2", "components": { "minecraft:sound": { "sound": "metal" } } }, ], "components": { "minecraft:sound": { "sound": "snow" } } } } </pre><h3 id="h_01KZ92ETEYNG6NQBEPP82GEK29">User Interface</h3><ul><li data-list-item-id="e8b0b2fd60a34455094943ae227b6ea6a">Fixed screens visited not mounting if another global route action happened while the screen was unmounting</li></ul><h2 id="h_01KZ92ETEY8PMR546S4EGM5NCY">Experimental Technical Updates</h2><h3 id="h_01KZ92ETEY10P80W3N376XSEDJ">API</h3><ul> <li data-list-item-id="ee2e9d1c158d5ef2de557797a9beaf2e8">Added new tech and support for using scripting to interface with the VS Code debugger live diagnostics:<ul> <li data-list-item-id="e720feea9fd63d80b30f5c985ad8546bf">Added class DiagnosticsManager to access the new debugger diagnostics tech.</li> <li data-list-item-id="e04828c99ed04433fcfceade78008e753">Added class DiagnosticsTab, used to represent a tab view in the debugger live diagnostics page.</li> <li data-list-item-id="ee044838d1e6107db15b611171f4458ed">Added class DiagnosticsView, used to represent a single display view within a tab.</li> <li data-list-item-id="e9cc84a0ad8ab48b0b135e62664e374bc">Added class DiagnosticsStat for representing data to be used with the live diagnostics.</li> <li data-list-item-id="ed348d0950dea7583a94ab4194241ee50">Added class DiagnosticsError for diagnostics related errors.</li> </ul> </li> <li data-list-item-id="e64057a8161c74c05f70689f221aadedc">Added WorldClock class to @minecraft/server in beta<ul><li data-list-item-id="eee4d848e8819cd5a3d582ec383985d9b">Has properties for name, time, and isPaused to retrieve state of the world clock</li></ul> </li> <li data-list-item-id="e03d84b41a3d5d12f27d534e6fdcf472c">Added WorldClockRegistry class to @minecraft/server in beta<ul><li data-list-item-id="e1477e3fb27993c434d5451f39c67c4fa">Has a registerClock function to allow registrations of new world clocks during startup</li></ul> </li> <li data-list-item-id="eef6e59b27963eec612d8ecd40085af15">Added WorldClockRegistrationError class to @minecraft/server in beta. This is thrown by WorldClockRegistry.registerClock when registration of a world clock fails</li> <li data-list-item-id="e5364c498e1622b5798f601d6b7f9be50">Added WorldClockReloadNewWorldClockError class to @minecraft/server in beta. This is thrown when trying to register a new world clock after reloading scripts</li> <li data-list-item-id="e51bc54773d02ded71f734fdfeead1d39">Added WorldClockInvalidRegistryError class to @minecraft/server in beta. This is thrown when trying to register world clocks outside of the BeforeStartupEvent</li> <li data-list-item-id="e7bfccc221d9f21787508612cf5416ed8">Added WorldClockNotFoundError class to @minecraft/server in beta. This is thrown by World.getClock when a world clock does not exist</li> <li data-list-item-id="e0d57d6a5f79282463110f66325c2e02f">Added WorldClockRegistry to BeforeStartupEvent in beta</li> <li data-list-item-id="e3a6aab6a6d9fae3bf8f33e61aec91dbe">Added getClock function to the World class in beta</li> </ul><h4 id="h_01KZ92ETF6A93WF7DJVDM770G3">BlockUtilityTasks</h4><ul><li data-list-item-id="ee792f74247e64a26646c3de2137e186e">Added the optional directionMask parameter to floodSearch for restricting traversal directions</li></ul><h3 id="h_01KZ92ETF63NAJD7WS1NNDPZE8">Features</h3><ul><li data-list-item-id="e3e92b8b83e391e646149704e196af1cb">Add scripting API to query Points of Interest (POI) in the current dimension</li></ul><h3 id="h_01KZ92ETF79Z335J2H80805G31">Graphical</h3><ul><li data-list-item-id="ee3fe021881c045d07d363272a89c97f8">Fixed Book and Quill's lighting value when on a Lectern when Block Light Quality is set to Volumetric Lights or above<ul><li data-list-item-id="e9136c9bb1460f9ffb6d94fc7638b2147">Fixed an issue that caused the brightness of some point lights to oscillate</li></ul> </li></ul>
Community<p>Step up your building and exploring with the final features entering testing! You can now find different maps in some abandoned camps and craft Concrete Stairs & Slabs in 16 colors. Out now in 26.3 Snapshot 7!</p><p>Happy exploring!</p><h2 id="h_01KZ6HFESB5BHT7N133GAH2H79">New Features</h2><ul> <li data-list-item-id="ed51e863f089be7a0363e2a4cc7ecdc48">Added Concrete Stairs and Concrete Slabs for all Concrete blocks</li> <li data-list-item-id="ed2f3c4f79962f0ba2de3ac5b126da37a">New Explorer Maps have been added to the Abandoned Camps</li> </ul><h3 id="h_01KZ6HFESE7KW9JKM4SYQ3JX4M">Abandoned Camp Explorer Maps</h3><ul> <li data-list-item-id="e6dfd6b7a4b362c2949cc0abc6de86592">Added maps showing the location of other Abandoned Camps in the following biomes:<ul> <li data-list-item-id="e1d54c53ec64c91c6799bf825c255a18f">Bamboo Jungle</li> <li data-list-item-id="e03e121f3d58b65b75167921d94dea9f5">Cherry Grove</li> <li data-list-item-id="e2d772ba78999581e5492c061add11191">Birch Forest</li> <li data-list-item-id="e49bb0df9ac0f20738676d86e719988a9">Dappled Forest</li> <li data-list-item-id="e318450bc765403cc0441a8838b3cb44e">Flower Forest</li> <li data-list-item-id="e1e01297468cb4d90de8d058faef418fd">Pale Garden</li> <li data-list-item-id="e3ecfc34dc94ddea5d123ede6d18c09fb">Swamp</li> <li data-list-item-id="eb2337b9b4b508874d1a9cac558157d8a">Windswept Forest</li> </ul> </li> <li data-list-item-id="ef934042abd8ac88d3ef9ca9593011bda">Added maps for the following structures:<ul> <li data-list-item-id="e49028f6fbc93b56990bdd57f21ffc46a">Ancient City</li> <li data-list-item-id="e6cdc3a250f02044e15923278e1588d4e">Trial Chambers</li> <li data-list-item-id="ec0a16444e517d4b939bee8c647df4df2">Mineshaft</li> <li data-list-item-id="e4df5a9774fc52d50b538e84b27c229ba">Desert Pyramid</li> <li data-list-item-id="efa4f821af10582180bb90ebb68d612d1">Jungle Pyramid</li> <li data-list-item-id="ebc057dc445663d66069d9b2ea8332f13">Warm Ocean Ruins</li> <li data-list-item-id="ee28606ba2ce924c3046c0dd73e034da7">Woodland Mansion</li> </ul> </li> </ul><h2 id="h_01KZ6HFET0CQVT9FRSPD1N0EA5">Changes</h2><ul> <li data-list-item-id="e6dfb48585d57a480755b3ea4d50f23ea">Cushions no longer prevent vibrations when placed, broken or interacted with</li> <li data-list-item-id="e928df96666dc26540cb25be1fc664cc1">Updated loot table for the Abandoned Camp Barrel</li> <li data-list-item-id="ed413c3966bc85ccad07d84f7c1af873f">Replaced Firework Rocket with Gunpowder in Abandoned Camp Chest loot table</li> <li data-list-item-id="e6dc028c3958c6b8820874f11223e0211">The player icon on maps have been updated to always show the direction the player is facing</li> <li data-list-item-id="ef510d71859fb8f2122908428be9d3e1c">Added support for Realms to use additional server regions in Canada, Mexico, South Africa, and Arizona, USA if they become available in the future</li> </ul><h3 id="h_01KZ6HFET019MQVQCA166SXJSP">Explorer Maps</h3><ul> <li data-list-item-id="e2fc8f8d69e6e9a9002207c78ff9b1bb9">Explorer Maps are now their own items instead of renamed Filled Maps, and each has its own icon:<ul> <li data-list-item-id="e6fafac868e8ec365031a5e054767aefe">Ocean Explorer Map</li> <li data-list-item-id="e18eddc68e39e0ec286658b4e635feb6a">Woodland Explorer Map</li> <li data-list-item-id="e0d61fa519a2926c0ffe1f11f74defb39">Trial Explorer Map</li> <li data-list-item-id="e003f9f79827cecee0b91e440fdc86e16">Jungle Explorer Map</li> <li data-list-item-id="e1a0b682a5da75d265676e58bd77472ec">Swamp Explorer Map</li> <li data-list-item-id="e7a28abccbaffcf1b583ea1d2215ec7df">Desert Village Map</li> <li data-list-item-id="e6c4bf33149e6fe93c7f05abb96ce4386">Plains Village Map</li> <li data-list-item-id="e93b9429e92d101da3ca79d68530a185f">Savanna Village Map</li> <li data-list-item-id="e1407e237b295d1b13efc9e4b5dc3517a">Snowy Village Map</li> <li data-list-item-id="e15caab1a13a818eeb2bd5e0ab9688fea">Taiga Village Map</li> <li data-list-item-id="ef527a266cf51292814177a8ebdfff200">Buried Treasure Map</li> <li data-list-item-id="e7bb1b9e53312a784e4938009eeed96d9">Ancient City Map</li> <li data-list-item-id="efa8b7cbf07991605df4241a01c0e453f">Mineshaft Map</li> <li data-list-item-id="e16ab22572b266c5742745984fc01ae40">Desert Pyramid Map</li> <li data-list-item-id="ed345a98b87ecd45ece0ea43c6e4c6df3">Abandoned Campsite Map</li> <li data-list-item-id="e9d67146c4c51b1c077f8db0b0ffc37e1">Warm Ocean Ruins Map</li> </ul> </li> <li data-list-item-id="ecb5f3bd5f2cfbb6a4f8d5a8ca7f79234">Map and Empty Map have new icons</li> <li data-list-item-id="e4ea7db7c02118248f4a4070a47ea56a7">These items cannot be obtained from the Creative inventory</li> <li data-list-item-id="e455c90c5dc288c7f55b274ddb519a931">Existing Explorer Maps in old worlds are converted to the matching new item on load</li> <li data-list-item-id="e0951df1368ba42182b4f90b786a2f73b">Explorer Maps can still be cloned in a Crafting Table, and the copies keep their own item type</li> <li data-list-item-id="e7891b3133bbe4e6750a14fc6db9b46f7">Explorer Maps and Buried Treasure Maps can no longer be zoomed out, neither in a Crafting Table nor at a Cartography Table<ul> <li data-list-item-id="eda6ad5cc04acb98c851df8268a329d76">Buried Treasure Maps could previously be zoomed out at both</li> <li data-list-item-id="e151a84f4c2a87ea461a677f3510bec9c">Explorer Maps could previously be zoomed out at a Cartography Table</li> <li data-list-item-id="e215695256e96a1fc988f2deefa1cc656">Only maps in the #minecraft:extendable_maps tag can be zoomed out</li> </ul> </li> </ul><h2 id="h_01KZ6HFET8ZYH70KJ4KKFZW6HQ">Technical Changes</h2><ul> <li data-list-item-id="e6c53c808bb29f6aabbdc94a35fe15949">The Data Pack version is now 115.0</li> <li data-list-item-id="e84b3030cac80b65384451b2eb5bc37b3">The Resource Pack version is now 95.0</li> <li data-list-item-id="e31b96253cd4b8595f502f2d75d19ceba">level.dat now contains a version_history list with prior data versions of the file</li> </ul><h2 id="h_01KZ6HFET9S763JCGMAGJ6GJQK">Data Pack Version 115.0</h2><ul> <li data-list-item-id="e4c97e0b460e39d33775a52ecc776b3a5">The following Block State fields has been renamed<ul> <li data-list-item-id="e608e4b7cebd4de1033f9c5b90fda5a10">Name is now id</li> <li data-list-item-id="e114e15ea6b48067c2c9bb2c5410b5d3e">Properties is now properties</li> </ul> </li> <li data-list-item-id="ed95d954587811e7ede02a34fe199d02f">The default Block State of a Block can now be referred to in a compact form directly by the Block id</li> <li data-list-item-id="e9eb63b169b7bbf16d12c42a7c8bec5ec">minecraft:exploration_map no longer changes the type of the item it is applied to</li> </ul><h3 id="h_01KZ6HFETB7T5AWJGE2ZV6HMD9">Commands</h3><h4 id="h_01KZ6HFETB31ST6J5Y1ZC38V79">Changes to swing</h4><ul> <li data-list-item-id="eee77cf0e2db2dad9f53efc003b16e095">When used on a player, the player's attack strength will no longer be reset</li> <li data-list-item-id="e55cf63aa5e6e6eb7e42134489c7f41de">Added a new optional argument to set the swing animation to play<ul> <li data-list-item-id="e776a8624bcd6f906f7279b1f84b79797">Allowed values: whack, stab</li> <li data-list-item-id="ecee5620ad78bc03fca43f74bca84ab5a">If omitted, defaults to whack</li> </ul> </li> <li data-list-item-id="ea75f43b79b6e8e1f3c921a31d612c7dc">Added a new argument to set the duration of the swing animation, if provided<ul> <li data-list-item-id="e6dd50136c087671bd3997be1c9123dd2">Format: positive time value (by default in ticks)</li> <li data-list-item-id="eea34374ca30f18d1c10f896d65c89bc1">If omitted, defaults to 6t</li> </ul> </li> </ul><h3 id="h_01KZ6HFETDGWPXA83VTKKE0C0T">Data Components</h3><h4 id="h_01KZ6HFETDX5YV15XS3W1AW4Z7">Added minecraft:attack_animation</h4><ul> <li data-list-item-id="e3188c8c84c2ff73fa4237132642bfb76">The animation to play when the item is being used to attack something</li> <li data-list-item-id="eda1fe8a858e170530f9802a10aac05ab">Format: object with fields:<ul> <li data-list-item-id="e832b955b21b403bd8349a6dcc0325544">type - swing animation type, one of whack or stab</li> <li data-list-item-id="e0edcd00b08055d0ef41f1be7abf4939b">duration - positive integer, the length of the animation in ticks</li> </ul> </li> </ul><h4 id="h_01KZ6HFETGPFPY8S158DCNSST3">Added minecraft:interact_animation</h4><ul> <li data-list-item-id="efff0adf1fbb3993126e57c8214542a70">The animation to play when the item is being used to interact with something</li> <li data-list-item-id="eaa4f50ee0a0f8a9623350e54ef7644a1">Format: Same as minecraft:attack_animation</li> </ul><h4 id="h_01KZ6HFETGM8DZJCHF3WBDXZ47">Removed minecraft:swing_animation</h4><ul><li data-list-item-id="eeadc3264956488a2333b3af8bcacce79">This has been replaced by minecraft:attack_animation and minecraft:interact_animation<ul> <li data-list-item-id="eb16c7bec96c50245ea6f969eaec02bf9">The none swing animation type has been removed</li> <li data-list-item-id="e4b9b3e980d1f3974571d8bfc9fce0223">Existing items in the world will be migrated to using the default whack</li> <li data-list-item-id="e18c8fd543f2972c74d3d75247feb263f">Setting both of these new components to the same value will be functionally identical to the old component, except for:<ul> <li data-list-item-id="e39d9fc2c198e54f22081ccf49c0afb30">The /swing command - animation type now specified by the command</li> <li data-list-item-id="ed4f6aaadf2bfd5fe902a489021eadf54">Items being dropped by entities</li> </ul> </li> </ul> </li></ul><h4 id="h_01KZ6HFETKVN6WECJSTX8JG9DV">Removed minecraft:map_color</h4><ul> <li data-list-item-id="e83d65d592d7e9b381a5c7ffc9e4a1875">Maps are no longer drawn as a tinted overlay, so there is nothing left for the color to apply to</li> <li data-list-item-id="eabf244eec900c40e6e2e6814cb02f19f">Existing maps have the component stripped on load</li> <li data-list-item-id="ee8f1302beb467d3a8f9f39af95462080">See the Resource Pack section for the matching removal of the minecraft:map_color tint source</li> </ul><h3 id="h_01KZ6HFETKJ27EP198A0PSEGVJ">Loot Functions</h3><h4 id="h_01KZ6HFETMESAPRX97064NE489">Changed minecraft:exploration_map</h4><ul> <li data-list-item-id="e8a8b7948de02963081573902281f3518">The map_color field has now been removed</li> <li data-list-item-id="e642cd7faaa2636b8f677893495d9d1ac">The function no longer changes the type of the item it is applied to - it now only adds map data to the existing item<ul> <li data-list-item-id="eada8c003c3567c1c629270d7a6e6e5d2">Previously it required a minecraft:map and produced a minecraft:filled_map</li> <li data-list-item-id="ec831655ded4f63d5993353eea6eb9670">The item to produce is now chosen by the loot entry or villager trade itself, so a data pack that produced exploration maps has to change its item from minecraft:map to minecraft:filled_map (or one of the explorer map items)</li> <li data-list-item-id="e717b5a0c3fc62a98616cf088fbba032e">If no matching structure is found, the item is left without a minecraft:map_id - use minecraft:filtered with minecraft:discard_item to drop those, as the vanilla loot tables and villager trades now do</li> </ul> </li> </ul><h3 id="h_01KZ6HFETQZ6DMWKEB0055GQY9">Density Functions</h3><ul><li data-list-item-id="e752c2002fec1128c602906a27bcdaa6a">Density Functions and noises are no longer evaluated with double-precision floating point values, but instead with single-precision<ul><li data-list-item-id="ed5cf464b116d0365fff1ae6605b3364a">This affects all intermediate steps, not just the final result</li></ul> </li></ul><blockquote><p><strong>Developer's Note</strong>: _We are aware that the details of floating point rounding have been used in some Data Packs, and this change may affect specific configurations. We have introduced alternatives for the use-cases that we are aware of, but please do share with us on <a href="https://feedback.minecraft.net/" data-bi-id="n1a3" data-bi-ct="text" data-bi-cn="feedback.minecraft.net" data-bi-ecn="feedback.minecraft.net">feedback.minecraft.net</a> or in the <a href="https://discord.com/invite/minecraftfeedback" data-bi-id="n2a3" data-bi-ct="text" data-bi-cn="feedback discord" data-bi-ecn="feedback discord" data-bi-socchn="discord" data-bi-bhvr="SOCIALLIKE">feedback Discord</a> if you encounter use-cases that are no longer possible to support.</p></blockquote><h3 id="h_01KZ6HFETSDAVTEEFRN11P1VX5">Tags</h3><h4 id="h_01KZ6HFETSSB5K6FVSAB4J5K27">Block Tags</h4><ul> <li data-list-item-id="ee96c0885ed453da18097d1a4fc8a187b">Added #concrete_stairs - All Concrete Stairs blocks</li> <li data-list-item-id="e0643ed1ccec4cce986802b3219bc59bd">Added #concrete_slabs - All Concrete Slabs blocks</li> </ul><h4 id="h_01KZ6HFETTZ3NQ1W1PFNP627KZ">Item Tags</h4><ul> <li data-list-item-id="e56fd6cc2d18a2a80dd0f624c79d18539">Added #concrete_stairs - All Concrete Stairs items</li> <li data-list-item-id="ecfda3296bd48b8355b63d63296db2040">Added #concrete_slabs - All Concrete Slabs items</li> <li data-list-item-id="e7a9017b99010897a3d2ad66e542da89e">Added #cloneable_maps - Filled Map plus all Explorer Map items and Buried Treasure Maps, used as the input to the map_cloning recipe</li> <li data-list-item-id="eb69a27108d457d1ffd33bbc611d1e038">Added #extendable_maps - maps that can be zoomed out with paper, either in a Crafting Table or at a Cartography Table</li> </ul><h2 id="h_01KZ6HFETV5VPTV64MCCJTV9EN">Resource Pack Version 95.0</h2><h3 id="h_01KZ6HFETV5M1TR14YHBY3ZAHT">Item Sprites</h3><ul><li data-list-item-id="eea6905343d7e435b61e9786069d0d25e">Removed item/filled_map_markings.png</li></ul><h3 id="h_01KZ6HFETWT1778AN1M0R4FHST">Map Sprites</h3><ul> <li data-list-item-id="e84fd1c6b3562caf5ee11f0db7a1837ca">Added new Map textures:<ul> <li data-list-item-id="ea526625b435ba1ce69ce8f3939f60c8e">abandoned_camp.png</li> <li data-list-item-id="ef9742fb173e01151d3b6b455a3106851">ancient_city.png</li> <li data-list-item-id="e61c4e908e1a63fb551ad678011322bdd">desert_pyramid.png</li> <li data-list-item-id="efb99521bcb39552a0fbba55224b865c6">mineshaft.png</li> <li data-list-item-id="e6810a8604fc602dc6f22ee1426ab65a1">warm_ocean_ruins.png</li> </ul> </li> <li data-list-item-id="ea5d106b4b74f8b6ab7d1fd6e4bf2e6ef">The following Icons have been updated in order to show player rotation on the map:<ul> <li data-list-item-id="e6bfc5938f9ab6425d92f1972e1d270f2">/player.png</li> <li data-list-item-id="e0721f360a04884fca855b01b070ea378">/player_off_limits.png</li> <li data-list-item-id="e80ecb278a820a17a0b0f23fb71d4224e">/player_off_map.png</li> </ul> </li> </ul><h3 id="h_01KZ6HFETY2PNB2H5WZQ6J0A4N">Item Models</h3><h4 id="h_01KZ6HFETYNPCWZ729A5GTJE9F">Tint Sources</h4><ul><li data-list-item-id="ea58246d7327fcb4af50489fd0e3d7f7b">Removed minecraft:map_color<ul><li data-list-item-id="e6a3ca78ab8cf800360a971840e6958be">The minecraft:map_color component it read no longer exists</li></ul> </li></ul><h4 id="h_01KZ6HFETZ8AFM5HXDQMWPNX2Z">Order-independent Transparency (OIT)-related Shader Changes</h4><p>Renamed defines:</p><ul> <li data-list-item-id="e4b57108f5e570ce3769359a2d98b6659">OIT_WAVELET_RANK - was previously WAVELET_RANK</li> <li data-list-item-id="e80af63e59f3ece6690d888ed19963e98">OIT_COEFF_COUNT - was previously COEFF_COUNT</li> <li data-list-item-id="eda78fc8ca27fe73e010924fd8e9d6d25">OIT_COEFF_ATTACHMENT_COUNT - was previously COEFF_ATTACHMENT_COUNT</li> </ul><h2 id="h_01KZ6HFEV0DQ9YRQE33PH57JTT">Fixed bugs in 26.3 Snapshot 7</h2><ul> <li data-list-item-id="e12eb95a154590a5caf727b52e0304480"> <a href="https://bugs.mojang.com/browse/MC-121375" data-bi-id="n3a3" data-bi-ct="text" data-bi-cn="mc-121375" data-bi-ecn="mc-121375">MC-121375</a> - The Command (⌘) key on macOS is displayed as "Win" in the key binds screen</li> <li data-list-item-id="ed539040ece619f42a4463cda96eb20ad"> <a href="https://bugs.mojang.com/browse/MC-189953" data-bi-id="n4a3" data-bi-ct="text" data-bi-cn="mc-189953" data-bi-ecn="mc-189953">MC-189953</a> - The Super key on macOS is displayed as "Win" in the key binds screen</li> <li data-list-item-id="e09728b3f662797d10152a1520451a290"> <a href="https://bugs.mojang.com/browse/MC-218156" data-bi-id="n5a3" data-bi-ct="text" data-bi-cn="mc-218156" data-bi-ecn="mc-218156">MC-218156</a> - Shipwrecks and ocean ruins can generate with empty buried treasure maps</li> <li data-list-item-id="ed1d3f27d1ec7a0538931b97787475b2a"> <a href="https://bugs.mojang.com/browse/MC-276079" data-bi-id="n6a3" data-bi-ct="text" data-bi-cn="mc-276079" data-bi-ecn="mc-276079">MC-276079</a> - Sending a swing packet to the client causes it to send one back to the server</li> <li data-list-item-id="e3617b98211279a5dea6946a8ccc411f2"> <a href="https://bugs.mojang.com/browse/MC-302271" data-bi-id="n7a3" data-bi-ct="text" data-bi-cn="mc-302271" data-bi-ecn="mc-302271">MC-302271</a> - Sniffers stop sniffing after relog</li> <li data-list-item-id="e08527c3e4baba318fa022b198b733fc4"> <a href="https://bugs.mojang.com/browse/MC-302661" data-bi-id="n8a3" data-bi-ct="text" data-bi-cn="mc-302661" data-bi-ecn="mc-302661">MC-302661</a> - Interacting with something while holding spears plays the spear jab animation</li> <li data-list-item-id="ec32bb0b601906c0bfd109d858012e1bb"> <a href="https://bugs.mojang.com/browse/MC-302687" data-bi-id="n9a3" data-bi-ct="text" data-bi-cn="mc-302687" data-bi-ecn="mc-302687">MC-302687</a> - Throwing items out of your inventory while holding spears plays the spear jab animation</li> <li data-list-item-id="e65dd4afc3e7c936aa18bce773a598621"> <a href="https://bugs.mojang.com/browse/MC-302705" data-bi-id="n10a3" data-bi-ct="text" data-bi-cn="mc-302705" data-bi-ecn="mc-302705">MC-302705</a> - Having a spear in the main hand affects the hand animation speed for items held in the off hand</li> <li data-list-item-id="ebc8154d7b2faf24ee066e985d5cd42e6"> <a href="https://bugs.mojang.com/browse/MC-304213" data-bi-id="n11a3" data-bi-ct="text" data-bi-cn="mc-304213" data-bi-ecn="mc-304213">MC-304213</a> - Zombies, husks and drowned hold out the incorrect arm when holding spears</li> <li data-list-item-id="e2c5e02ab3da523626300f21af353b1da"> <a href="https://bugs.mojang.com/browse/MC-304920" data-bi-id="n12a3" data-bi-ct="text" data-bi-cn="mc-304920" data-bi-ecn="mc-304920">MC-304920</a> - Spears in third person look wrong when the left hand is the main hand</li> <li data-list-item-id="eb4d6273215a16ae7621842a52c5ba89b"> <a href="https://bugs.mojang.com/browse/MC-309644" data-bi-id="n13a3" data-bi-ct="text" data-bi-cn="mc-309644" data-bi-ecn="mc-309644">MC-309644</a> - Some textures of geyser plume particles still use inconsistent colors</li> <li data-list-item-id="eb839f50891046c72cf255229765ca81b"> <a href="https://bugs.mojang.com/browse/MC-309671" data-bi-id="n14a3" data-bi-ct="text" data-bi-cn="mc-309671" data-bi-ecn="mc-309671">MC-309671</a> - Shelf mushrooms still use the wrong sounds</li> <li data-list-item-id="ea8961f799bb00952bc380f1b2dbcc5ef"> <a href="https://bugs.mojang.com/browse/MC-309679" data-bi-id="n15a3" data-bi-ct="text" data-bi-cn="mc-309679" data-bi-ecn="mc-309679">MC-309679</a> - Cushions can be used to see through blocks</li> <li data-list-item-id="eaa1b6672b4b7326d74aa89fd72860013"> <a href="https://bugs.mojang.com/browse/MC-309732" data-bi-id="n16a3" data-bi-ct="text" data-bi-cn="mc-309732" data-bi-ecn="mc-309732">MC-309732</a> - The straw_bed_head block model is stored in two directories</li> <li data-list-item-id="e3bf689a03c102598d5713e3e36e31bb3"> <a href="https://bugs.mojang.com/browse/MC-309797" data-bi-id="n17a3" data-bi-ct="text" data-bi-cn="mc-309797" data-bi-ecn="mc-309797">MC-309797</a> - Cushions can be placed inside full blocks when the player's head intersects them</li> <li data-list-item-id="ed49e9d6804e30bdc4203ed147c5186a7"> <a href="https://bugs.mojang.com/browse/MC-309875" data-bi-id="n18a3" data-bi-ct="text" data-bi-cn="mc-309875" data-bi-ecn="mc-309875">MC-309875</a> - New translations for the tooltip of the "Improved Transparency" option are wrongly backported</li> <li data-list-item-id="e9b60b519c8f4ca2408411b32a8746ba6"> <a href="https://bugs.mojang.com/browse/MC-309931" data-bi-id="n19a3" data-bi-ct="text" data-bi-cn="mc-309931" data-bi-ecn="mc-309931">MC-309931</a> - Placed cushions face inconsistent directions</li> <li data-list-item-id="e4ef844150f40006cad4d4ef49b06e3ae"> <a href="https://bugs.mojang.com/browse/MC-310057" data-bi-id="n20a3" data-bi-ct="text" data-bi-cn="mc-310057" data-bi-ecn="mc-310057">MC-310057</a> - Pressing the "Advancements" key bind while its menu was opened from the pause menu closes both menus</li> <li data-list-item-id="e561bb58e46c471c7a4655873fc61a74c"> <a href="https://bugs.mojang.com/browse/MC-310062" data-bi-id="n21a3" data-bi-ct="text" data-bi-cn="mc-310062" data-bi-ecn="mc-310062">MC-310062</a> - Armadillos do not follow players holding spider eyes</li> <li data-list-item-id="ec5c496d9787e602ae55cf49b5a703926"> <a href="https://bugs.mojang.com/browse/MC-310094" data-bi-id="n22a3" data-bi-ct="text" data-bi-cn="mc-310094" data-bi-ecn="mc-310094">MC-310094</a> - The decimal point keypad key is displayed as "key.keyboard.99" in the key binds menu</li> <li data-list-item-id="e8f931bc815389878d3874ea4a84cf96a"> <a href="https://bugs.mojang.com/browse/MC-310105" data-bi-id="n23a3" data-bi-ct="text" data-bi-cn="mc-310105" data-bi-ecn="mc-310105">MC-310105</a> - The Menu key is displayed as "key.keyboard.101" in the key binds menu</li> <li data-list-item-id="e8bfda3ce0cfc4ef856da6fab6c3c9298"> <a href="https://bugs.mojang.com/browse/MC-310109" data-bi-id="n24a3" data-bi-ct="text" data-bi-cn="mc-310109" data-bi-ecn="mc-310109">MC-310109</a> - The keypad plus-or-minus key is still not prefixed with "Keypad"</li> <li data-list-item-id="e0dc481ba4b01cc85841e7ec692e0e78c"> <a href="https://bugs.mojang.com/browse/MC-310110" data-bi-id="n25a3" data-bi-ct="text" data-bi-cn="mc-310110" data-bi-ecn="mc-310110">MC-310110</a> - The keypad left and right parentheses keys are still not prefixed with "Keypad"</li> <li data-list-item-id="e72c3e445eb52101d333d886a3f719f56"> <a href="https://bugs.mojang.com/browse/MC-310112" data-bi-id="n26a3" data-bi-ct="text" data-bi-cn="mc-310112" data-bi-ecn="mc-310112">MC-310112</a> - Using a Nether portal in Spectator mode while spectating an entity teleports the player to the incorrect location</li> <li data-list-item-id="e0718e3ad5294367eb5c82af9ed581887"> <a href="https://bugs.mojang.com/browse/MC-310118" data-bi-id="n27a3" data-bi-ct="text" data-bi-cn="mc-310118" data-bi-ecn="mc-310118">MC-310118</a> - Pressing Windows+D to minimize all windows makes the game no longer visually update with the Vulkan rendering backend</li> <li data-list-item-id="e530cb09e8323ac7f4c66bdc8fc0ec329"> <a href="https://bugs.mojang.com/browse/MC-310337" data-bi-id="n28a3" data-bi-ct="text" data-bi-cn="mc-310337" data-bi-ecn="mc-310337">MC-310337</a> - The game log outputs the incorrect minimum format version requiring the pack_format field in pack.mcmeta</li> <li data-list-item-id="e4a3f84cd7c59c2235016833d085f8978"> <a href="https://bugs.mojang.com/browse/MC-310358" data-bi-id="n29a3" data-bi-ct="text" data-bi-cn="mc-310358" data-bi-ecn="mc-310358">MC-310358</a> - The conditions for depthBiasEnable differ between OpenGL and Vulkan</li> <li data-list-item-id="e7977bb7e4c7a74e4a44d86af26eca7b2"> <a href="https://bugs.mojang.com/browse/MC-310529" data-bi-id="n30a3" data-bi-ct="text" data-bi-cn="mc-310529" data-bi-ecn="mc-310529">MC-310529</a> - The World Options menu UI breaks when resizing the game window</li> <li data-list-item-id="e1e573518d1f99732d36ecb19871ad336"> <a href="https://bugs.mojang.com/browse/MC-310532" data-bi-id="n31a3" data-bi-ct="text" data-bi-cn="mc-310532" data-bi-ecn="mc-310532">MC-310532</a> - Trying to lock the difficulty of the world resets the difficulty</li> <li data-list-item-id="e5d487e36c5e55d3b78b5ae8279dc3baf"> <a href="https://bugs.mojang.com/browse/MC-310536" data-bi-id="n32a3" data-bi-ct="text" data-bi-cn="mc-310536" data-bi-ecn="mc-310536">MC-310536</a> - The category headers in the World Options screen are formatted inconsistently with other settings screens</li> <li data-list-item-id="ed00e456f42276e19a15379d27fddea59"> <a href="https://bugs.mojang.com/browse/MC-310550" data-bi-id="n33a3" data-bi-ct="text" data-bi-cn="mc-310550" data-bi-ecn="mc-310550">MC-310550</a> - Command+W on macOS now closes the window</li> <li data-list-item-id="e2d67b8acc722531077111a940cbfe8dd"> <a href="https://bugs.mojang.com/browse/MC-310553" data-bi-id="n34a3" data-bi-ct="text" data-bi-cn="mc-310553" data-bi-ecn="mc-310553">MC-310553</a> - The campsite_wooded_badlands_4 and campsite_swamp_2 abandoned camp structures contain overlapping cushions</li> <li data-list-item-id="e12fcdaedce81776c5abaa08c1b118691"> <a href="https://bugs.mojang.com/browse/MC-310556" data-bi-id="n35a3" data-bi-ct="text" data-bi-cn="mc-310556" data-bi-ecn="mc-310556">MC-310556</a> - Pressing Alt+F4 closes the game window on kwin_wayland even when the "Quit Shortcuts" option is disabled</li> <li data-list-item-id="e7bd9e66b34e71a5c9eeb4d8356501a8f"> <a href="https://bugs.mojang.com/browse/MC-310590" data-bi-id="n36a3" data-bi-ct="text" data-bi-cn="mc-310590" data-bi-ecn="mc-310590">MC-310590</a> - Adding the entity_outline post effect to the player, restarting the game, and entering the same world causes the game to crash</li> <li data-list-item-id="e4f8ba783910e1898d5324f959033a7ff"> <a href="https://bugs.mojang.com/browse/MC-310595" data-bi-id="n37a3" data-bi-ct="text" data-bi-cn="mc-310595" data-bi-ecn="mc-310595">MC-310595</a> - The Option key on macOS is displayed as "Alt" in the key binds screen</li> <li data-list-item-id="edb491e964d2320647f262d64eb93ceaf"> <a href="https://bugs.mojang.com/browse/MC-310610" data-bi-id="n38a3" data-bi-ct="text" data-bi-cn="mc-310610" data-bi-ecn="mc-310610">MC-310610</a> - Several abandoned camp structures contain underwater oxidized copper chests that are not waterlogged</li> </ul><h2 id="h_01KZ6HFEVBQ6VK6XDNHSHBV00E">Get the Snapshot</h2><p>Snapshots are available for Minecraft: Java Edition. To install the Snapshot, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download" data-bi-id="n39a3" data-bi-ct="text" data-bi-cn="minecraft launcher" data-bi-ecn="minecraft launcher">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.</p><p><strong>Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</strong></p><p>Cross-platform server jar:</p><ul><li data-list-item-id="e6ead4aa5adef809e0cb8886a197d974a"><a href="https://piston-data.mojang.com/v1/objects/06157fedd67ff4dd6e0e6fa4a9dd0af296f0dd61/server.jar" data-bi-id="n40a3" data-bi-ct="text" data-bi-cn="minecraft server jar" data-bi-ecn="minecraft server jar">Minecraft server jar</a></li></ul><p>Report bugs here:</p><ul><li data-list-item-id="e68a613a5c8cee28ad763e7adb3e83a6c"> <a href="https://bugs.mojang.com/projects/MC/summary" data-bi-id="n41a3" data-bi-ct="text" data-bi-cn="minecraft issue tracker" data-bi-ecn="minecraft issue tracker">Minecraft issue tracker</a>!</li></ul><p>Want to give feedback?</p><ul><li data-list-item-id="ebbdbcfa786ac5210a7b597b77e0e92f8">For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/" data-bi-id="n42a3" data-bi-ct="text" data-bi-cn="feedback site" data-bi-ecn="feedback site">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft" data-bi-id="n43a3" data-bi-ct="text" data-bi-cn="official minecraft discord" data-bi-ecn="official minecraft discord" data-bi-socchn="discord" data-bi-bhvr="SOCIALLIKE">official Minecraft Discord</a>.</li></ul>
Community<p><strong>Update:</strong> 28 July 2026</p><p>26.35 - Switch Only</p><p>Please note, we have additional fixes rolling out to players on Switch devices to address some important bugs that could occur during gameplay.</p><p> </p><p><strong>Posted:</strong> 23 July 2026</p><p>A new hotfix is rolling out on PlayStation and Switch to address issues found in the latest update. It will become available on each platform as it’s approved, so please allow a little time for it to reach you.</p><h2 id="user-content-graphical">Graphical<a aria-labelledby="user-content-graphical" href="anchor=graphical"></a> </h2><ul><li data-list-item-id="e6fe628f0c3526b170faf26241daa7f68">Fixed texture bleeding on custom blocks using automatic block face UV assignment with undersized textures</li></ul>
Community<p><strong>Posted:</strong> 28 July 2026</p><h3 id="h_01KNPK0P63JGFQT6KG30RZEDW7"><strong>Information on Minecraft Preview and Beta:</strong></h3><ul> <li data-list-item-id="ede85580599059df918c568506ffd1e17">These work-in-progress versions can be unstable and may not be representative of final version quality</li> <li data-list-item-id="ede689f48a5cee31926f0656532bb6fad">Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at <a href="https://aka.ms/PreviewFAQ" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/PreviewFAQ (Opens in new window or tab)" data-bi-id="n4a3" data-bi-name="aka.ms/previewfaq">aka.ms/PreviewFAQ</a><span role="presentation" aria-hidden="true"></span> </li> <li data-list-item-id="ec02dc68c22d717f2f360bcd8c203e7f9">The beta is available on Android (Google Play). To join or leave the beta, see <a href="https://aka.ms/JoinMCBeta" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/JoinMCBeta (Opens in new window or tab)" data-bi-id="n5a3" data-bi-name="aka.ms/joinmcbeta">aka.ms/JoinMCBeta</a> <span role="presentation" aria-hidden="true"></span>for detailed instructions</li> </ul><figure class="wysiwyg-image"><img style="aspect-ratio: 1920/1080;" src="https://feedback.minecraft.net/hc/article_attachments/47702557757453" alt="dappled_preview_1.jpg" width="1920" height="1080"></figure><p>It's time for another Preview and Beta release! For the full list of goodies, browse the changelog below. And as always, we're keen to get your feedback on these new features at <a href="https://feedback.minecraft.net/">feedback.minecraft.net</a>, and you can report any bugs you find at <a href="https://bugs.mojang.com/">bugs.mojang.com</a>.</p><h2 id="h_01KYMJTZRAKQ9YC75H5184216K">Drop 3 2026 Features</h2><ul><li data-list-item-id="e969c6cd2f2cf658d1a0e75889782cf77">Removed the experimental toggle for Drop 3 2026 features and made them available by default</li></ul><h3 id="h_01KYMJTZRBC5TRW3VGXDDRP1JD">Abandoned Camp</h3><ul> <li data-list-item-id="e6bbd1fc653649a681877faf2295d4a8e">Modified existing Abandoned Camps and added more Campsites</li> <li data-list-item-id="eea9da885dd79646d94f04667ca405608">Cushions in Abandoned Camps no longer generate inside other objects (<a href="https://bugs.mojang.com/browse/MCPE-240911">MCPE-240911</a>)</li> </ul><h3 id="h_01KYMJTZRD7M1WNCH60PTJNC0Q">Blocks</h3><ul> <li data-list-item-id="edee3bb2561d9191b927455856fd81393">Poplar Leaves no longer show black pixels while held in hand on Simple graphics with Fancy Leaves enabled</li> <li data-list-item-id="e63e5e67bac964a7daefc0607841a1c83">Shelf Mushrooms are now immediately destroyed when lava flows into them</li> <li data-list-item-id="ec95d7cf06ad573108a247f1011d6639d">Double Wool Slabs can no longer be obtained with commands (<a href="https://bugs.mojang.com/browse/MCPE-240016">MCPE-240016</a>) (<a href="https://bugs.mojang.com/browse/MCPE-240050">MCPE-240050</a>)</li> </ul><h3 id="h_01KYMJTZRF877BHF0PSNJCF10A">Cushion</h3><ul><li data-list-item-id="e46e348c765778aa0b8c9bc7eea938b8e">The Cushion item group is now correctly named "Cushions" in the Creative inventory (<a href="https://bugs.mojang.com/browse/MCPE-240906" title="https://bugs.mojang.com/browse/mcpe-240906">MCPE-240906</a>)</li></ul><h3 id="h_01KYMJTZRGYPNQNSPX71H0KTS3">Items</h3><ul><li data-list-item-id="e55503b911221363a84dd9609b5284f2f">Poplar Leaves, Poplar Shelves, Poplar Boats, and Cushions are now ordered consistently in the Creative inventory (<a href="https://bugs.mojang.com/browse/MCPE-240031">MCPE-240031</a>) (<a href="https://bugs.mojang.com/browse/MCPE-240792">MCPE-240792</a>) (<a href="https://bugs.mojang.com/browse/MCPE-240464">MCPE-240464</a>)</li></ul><h2 id="h_01KYMJTZRH6PAJ2SFF0EHYAQZV">Features and Bug Fixes</h2><h3 id="h_01KYMJTZRHREYWKRJRMTNP8HT2">Gameplay</h3><ul> <li data-list-item-id="e7cd116f8c1bf7e0e7a8b52b9b54fabbe">Fixed a bug where damage calculation did not apply correctly to Players falling from certain heights through one block of water</li> <li data-list-item-id="e6a72702b14c03469828a47d2e605cb20">Fixed an issue that could cause players who died while inside a Nether portal to respawn in the Nether</li> <li data-list-item-id="e48c8905c66381167608c062f8bfab848">Fixed an issue where the same world seed would generate end portals with inconsistent amounts of Eyes of Ender (<a href="https://bugs.mojang.com/browse/MCPE-227980">MCPE-227980</a>)</li> <li data-list-item-id="e240b79c12877251f0dcac77e62b44536">Fixed entity teleporting to unexpected location when using the teleport command between dimensions (<a href="https://bugs.mojang.com/browse/MCPE-181173">MCPE-181173</a>)</li> </ul><h3 id="h_01KYMJTZRKSGCMM2SST7A3C137">Graphics</h3><ul><li data-list-item-id="ef40b6f1e683e183e5968d5ba6152f429">Fixed tears in the dithering effect when looking through models in Vibrant Visuals.</li></ul><h3 id="h_01KYMJTZRM95S6W3S67R4Y0Y8Z">Items</h3><ul><li data-list-item-id="e941d53d98223aaf553197e30d6870287">Projectiles can now only hit the entity that shot them, or entities in the same vehicle hierarchy (such as the shooter's mount), after they have spatially left that hierarchy (<a href="https://bugs.mojang.com/browse/MCPE-240527">MCPE-240527</a>)<ul><li data-list-item-id="e314095ea538fd56f8d274ead30e19e85">This prevents players from damaging themselves with lightly charged Arrows</li></ul> </li></ul><h3 id="h_01KYMJTZRND9AY5ZAXCQ4WFSY7">Mobs</h3><ul> <li data-list-item-id="e2151a3118d9f6ab1eec313939e5ff4fb">Armor Stands and Drowned are now harder for hostile mobs to detect while invisible</li> <li data-list-item-id="e2884a5fbcfc3c2cd9b573d276f864f3a">Bats now spawn in all Overworld biomes except the Deep Dark</li> </ul><h3 id="h_01KYMJTZRP8AHJ0A9K2RTW2Y32">Realms</h3><ul> <li data-list-item-id="e1805f5095b66d3e737f2f4d2bfe79626">Fix for when the user tries to download a copy of a Realm world after changing settings results in the download never happening</li> <li data-list-item-id="ee78538894f9f25c5dcfc2e4323e32f67">Fixed height on the members search bar</li> <li data-list-item-id="ef7e81c5e7bdb177d15204fc2c931e292">Introduced a localized loading spinner to replace the play button on the Realms tab when the client is fetching additional information from services, and a reload button that player can use to reload the tab should the fetch fails</li> <li data-list-item-id="ee08359b80f509c15f7adfefebc6f3cc3">Fixed the string Core and Plus sometimes are being translated in other languages</li> </ul><h3 id="h_01KYMJTZRRX87XNG2CBC48VGRY">Stability and Performance</h3><ul> <li data-list-item-id="e09e214bc199e1c5990e2408532aac198">Fixed a crash that could occur when opening Change Control Mode under Touch Settings after deleting a world</li> <li data-list-item-id="e0be52b880f41363af3da5506753785c9">Fixed memory leaks when blocks are moved by a piston outside of simulation distance (<a href="https://bugs.mojang.com/browse/MCPE-238926">MCPE-238926</a>)</li> </ul><h3 id="h_01KYMJTZRT1YTCSBNNE8N4M892">User Interface</h3><ul> <li data-list-item-id="e58626699d71fee286f74036d9dd512d3">Store the furnaces recipe book preferences after reloading a world (<a href="https://bugs.mojang.com/browse/MCPE-239320">MCPE-239320</a>)</li> <li data-list-item-id="e6b0cee0156d1819894ced2992093e3b9">Fix vertical menu screen reader narration in settings screens</li> <li data-list-item-id="ebd1c5c5277b184d65296ee2af01b5a37">Fixed the game crashing by pressing Tab repeatedly while dying (<a href="https://bugs.mojang.com/browse/MCPE-239639">MCPE-239639</a>)</li> <li data-list-item-id="ef95db60e2bfed63073865e5ce1e906fd">Japanese symbols are no longer displayed with a different font in specific areas of the UI (<a href="https://bugs.mojang.com/browse/MCPE-239802">MCPE-239802</a>)</li> <li data-list-item-id="e11079b0b98b3d3ef670718379da662cc">Text strings on world tile buttons across My World, My Templates and Servers menus are no longer truncated by ellipses</li> <li data-list-item-id="e3e24a4fc9f14017680ec0a4e4aa282d8">Screenshots can now be set as world thumbnails without triggering an assertion</li> <li data-list-item-id="ec9954b8e70d5781e5f7aa3579f533b16">Fixes cape causing visual discrepancies between the in game model and the model shown in the Dressing Room</li> <li data-list-item-id="e591f984868b1c9f4782c59408b3fb3e6">Trusted servers no longer prompt players for confirmation after restarting the client</li> <li data-list-item-id="e0e46c5c20b22b9871654e9de37588070">Fixed error message display when the Marketplace wishlist fails to load, ensuring players receive appropriate feedback about connectivity and service issues (US-1656572)</li> <li data-list-item-id="ead64d7701b98bc6bc56f6b631ffb89db">Updated Adjust brightness screen in Settings (in and out of game) to use new Ore UI design and tech.</li> <li data-list-item-id="ebd9ff40d47d78e47e17a21874223c40d">Added an empty-state message for Marketplace Wishlist with a Browse Marketplace call to action</li> </ul><h4 id="h_01KYMJTZS06871QGWMR8VX27ZC">Storage</h4><ul><li data-list-item-id="e031a7e0df016502838eb0a81c6d107ec">Ported in OreUI the deletion modal used by the Storage list</li></ul><h2 id="h_01KYMJTZS08X0VVY3AE5BB54DN">Technical Updates</h2><h3 id="h_01KYMJTZS040F79AW6X4GXWS57">AI Components</h3><ul><li data-list-item-id="e6e0ed0036ae76f54d46f3bfce5c9866d">Made schema for the minecraft:tamemount component stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.50 and newer.</li></ul><h3 id="h_01KYMJTZS1GTXEF4NGADB1RWH8">AI Goals</h3><ul> <li data-list-item-id="e677a3a1abe63f27d22227a0cdbbbc9b4">Added in_range_movement_mode to minecraft:behavior.ranged_attack for format versions 1.26.50 and newer<ul> <li data-list-item-id="e41d9239a8612419966ff789f30c1c9b5">hold_position makes the entity hold its position while within attack range</li> <li data-list-item-id="efb44ca1c3232e6666531fc14db0932d0">follow_target makes the entity continue moving toward its target while within attack range</li> </ul> </li> <li data-list-item-id="e35aab93245739c77f322f46b260b84fc">Actor goal minecraft:behavior.ranged_attack now takes a float range for attack_range instead of attack_radius_min and attack_radius for format versions 1.26.50 and newer</li> </ul><h3 id="h_01KYMJTZS3HE14RVDCV5WT9DZP">API</h3><ul> <li data-list-item-id="eb26972eb7d6e19959b0ead39b1bcc558">Released class EntityStartSneakingAfterEvent from beta to v2.10.0</li> <li data-list-item-id="ec35c2c8507bc0ea63bcf855e3115dd75">Released class EntityStartSneakingAfterEventSignal from beta to v2.10.0</li> <li data-list-item-id="efb3895e1606ac97f9a67ff7afeb10404">Released class EntityStopSneakingAfterEvent from beta to v2.10.0</li> <li data-list-item-id="e6c9d9a18540740bae220bfc20b0d19df">Released class EntityStopSneakingAfterEventSignal from beta to v2.10.0</li> <li data-list-item-id="e25c25c48bb730917a81ed692b87889f1">Released interface EntitySneakingChangedEventOptions from beta to v2.10.0</li> <li data-list-item-id="e0df4f7de17780ed128fab2c34ad69fbd">Released property WorldAfterEvents.entityStartSneaking from beta to v2.10.0</li> <li data-list-item-id="ebd649c622219003cf68afbf08008ee8b">Released property WorldAfterEvents.entityStopSneaking from beta to v2.10.0</li> <li data-list-item-id="e49c391ff44d76a087cc44bb2c41f7174">Released Player.fogSettings from beta to v2.10.0</li> <li data-list-item-id="e08b6c84c37f0b79ece6ff1a39432ec78">Released class FogSettings from beta to v2.10.0</li> <li data-list-item-id="efa39f7b5a7ba5b7a7d16d058f4f5c871">Released class FogSettingsError from beta to v2.10.0</li> <li data-list-item-id="eb4849e7642e4dca51257d8b137c6a3b1">Released class BlockDynamicPropertiesComponent from beta to V2.10.0.</li> <li data-list-item-id="e92da6f4a5dc47fd23ba76614020291ab">Released class ItemBlockDynamicPropertiesComponent from beta to V2.10.0.</li> </ul><h4 id="h_01KYMJTZSB9WA3GB4F7E8A3QSF">DDUI</h4><ul> <li data-list-item-id="e87270d301d6e399ae9d2f579465b0ba1">Fixed a bug where hiding a CustomForm and then immediately showing another one would get the response UserBusy. Now it appropriately swaps to the second form.</li> <li data-list-item-id="e5b90a6fc7b3c8b6c06f863feaac5ed0b">Released CustomForm.image and ImageOptions to version 2.2.0 of @minecraft/server-ui</li> </ul><h4 id="h_01KYMJTZSCBYM6JKFC0D2E5X3M">Loot Tables</h4><ul><li data-list-item-id="e2abc6b24bb25398455cc40ac4d8e2806">Added the optional operator field to all loot table conditions, allowing control of whether the condition's result is used directly or negated<ul> <li data-list-item-id="efbca5dee6236d01d607e0e487984b241">== and equals apply when the condition evaluates to true</li> <li data-list-item-id="e53f35eb90c41595d6be6038d76ffdf5b">!= and not apply when the condition evaluates to false</li> <li data-list-item-id="e378a28d316e2cf5897d7f22c156c1cb7">Omitting operator preserves the existing behavior and is equivalent to using ==</li> </ul> </li></ul><h5 id="h_01KYMJTZSDABSDGS1WW27GA7A7">Example</h5><p>The following condition allows a loot entry to be selected only when the loot context is not in a biome with the plains tag:</p><pre class="language-auto">{ "condition": "biome_has_tag", "operator": "not", "tag": "plains" } </pre><h4 id="h_01KYMJTZSEBR1KRAXV71XR6GYT">Script Debugger</h4><ul><li data-list-item-id="e940421ed319ed1a218064240c18fc008">Added the script-debugger-listen-address server property; script debugger listen mode now binds to loopback by default, and non-loopback listen addresses require a configured passcode</li></ul><h3 id="h_01KYMJTZSFDHK4R0KACZ0MK4MH">Blocks</h3><h4 id="h_01KYMJTZSFXJWTX3WNQNAC2PQ2">Fences</h4><ul><li data-list-item-id="e320f8f61f9ddbfb931a2c7416b2bba73">Vanilla fence blocks now expose per-direction connection block states (minecraft:connection_north, minecraft:connection_east, minecraft:connection_south, minecraft:connection_west), reflecting which neighbors the fence connects to. Changing a fence's connections now sends block updates to neighboring blocks in worlds using version 1.26.50 and later</li></ul><h4 id="h_01KYMJTZSGM9WN357HWY75DPY6">Stairs</h4><ul> <li data-list-item-id="eed710729145057f380c0ede04c557443">Vanilla stair blocks now expose a minecraft:corner block state (none, inner_left, inner_right, outer_left, outer_right) reflecting the corner shape formed with adjacent stairs</li> <li data-list-item-id="ecb933ab6b86604fcbfaa3b54781c592d">For new worlds (base game version 1.26.40 and later), stair corner-state changes now trigger neighbor block updates for parity with Java Edition; existing worlds keep the prior client-only update behavior</li> </ul><h3 id="h_01KYMJTZSGX5VFKHC1TRBAV8XT">Camera</h3><ul><li data-list-item-id="eae1a2ba7b2906cdc3e97744de24266c3">Camera presets that inherit from minecraft:follow_orbit no longer reset the player's rotation the first time they are applied, for presets using format version 1.26.50 or later</li></ul><h3 id="h_01KYMJTZSJ23HPDEFJR3DNKQC5">Editor</h3><ul> <li data-list-item-id="ec47603091ba45f871c674d3ecaa34eef">Updated addUserDefinedOperation API methods to accept separate transaction payloads representing the previous and new operation states</li> <li data-list-item-id="e5ab6cbdea181301aa7f5df3858fb8ad2">Removed Header Action API from IRootPropertyPane</li> <li data-list-item-id="ec3144fe2e79babb71d86a9dea661e8f8">Added optional property for IRootPropertyPane API to disable scrolling</li> <li data-list-item-id="e27d3b18c89bb3aa65dbe73ff96fec906">Fixed a bug where the editing template in Layouts Editor saved in wrong template after changing the selected template in the Layout Template Manager.</li> <li data-list-item-id="ec1c514b561bff01bdd8a3ccdfd424aec">This PR adds a new action: Layouts Managements that implements the new UI for the existing Layout Template. It is behind feature toggle for now.</li> </ul><h3 id="h_01KYMJTZSNDNY18WJ82BBERYGF">Entity Components</h3><ul> <li data-list-item-id="ea79b6925b73f6d7b4299dc309942be0b">Immunity to the freezing from Powder Snow is no longer hardcoded at runtime and is instead defined by the minecraft:freezing_immune component<ul> <li data-list-item-id="e4b4274e0a74815107faf0c25aa63cfd0">The following mobs will be upgraded to automatically have this component:<ul> <li data-list-item-id="e142f48252fb73fddeff0443b934b58f0">"minecraft:creaking"</li> <li data-list-item-id="edbdce383f13a1df11d77d4fe23b6ad3e">"minecraft:ender_dragon"</li> <li data-list-item-id="edf3a54debf2dd0c05249c801f9d48254">"minecraft:polar_bear"</li> <li data-list-item-id="eb487f3feef57ba2e9437837b95e0a80e">"minecraft:skeleton"</li> <li data-list-item-id="e7719dcb159b87324d70e0162b590fc70">"minecraft:snow_golem"</li> <li data-list-item-id="ecc1435f4d8e8e61097975b09eac428ce">"minecraft:stray"</li> <li data-list-item-id="ea8dee55c3418ab03fd2164d3b82cd345">"minecraft:wither"</li> </ul> </li> <li data-list-item-id="e1948560a210069e80bd7451752a8ecbe">All non-mob entities are implicitly immune</li> <li data-list-item-id="eadcb06a00d0ca9ac6a016a16aa19cf0b"> <p>Used by defining the component as follows:</p> <pre class="language-auto"> "minecraft:freezing_immune": {} </pre> </li> </ul> </li> <li data-list-item-id="e285d5fe1beb78b676d67d34877ddc115">The ambient sounds of entities are no longer redefined at runtime and instead respect the conditions defined by minecraft:ambient_sound_interval<ul> <li data-list-item-id="ecfe9044c1be65c8fb8143513b78c672f">Previously the ambient sound event name of an entity would be overwritten in these conditions:<ul> <li data-list-item-id="eed3d8807bc48ef360a59c0706f856ff7">If its head was in water then it would become ambient.in.water</li> <li data-list-item-id="e1ca08a0e66cecc7c52158cb88f1c66f4">If it was not on the ground then it would become ambient.in.air</li> <li data-list-item-id="ef699d3c71fcc22cc06d707b6c0ff5a29">If it would otherwise play ambient and it was a baby then it would become ambient.baby</li> </ul> </li> <li data-list-item-id="e294a1864f790067eae5ffd793c2d5447">If any of these conditions were true then it would override any user-defined entry in the event_names parameter of minecraft:ambient_sound_interval</li> <li data-list-item-id="ee7e23112990e30e6dbf64afb88de6848">Now this will no longer happen and only the event name specified by minecraft:ambient_sound_interval will be used</li> <li data-list-item-id="e93c5ae6de64dfd2d041959d4e4bc45cf">Entities defined in any older version will fall back to the original overriding path as a minecraft:uses_legacy_ambient_sounds component will be added</li> <li data-list-item-id="ea4c1a38b8eef7de7e7dadf69928e83e5">The minecraft:uses_legacy_ambient_sounds is deprecated as users should now specify the indended behavior in minecraft:ambient_sound_interval</li> <li data-list-item-id="e75a1952607227e022e7c00d6b58f52f8">Vanilla mobs have been upgraded to use this new syntax, which can be preserved as follows:</li> </ul> </li> </ul><pre class="language-auto">"minecraft:ambient_sound_interval": { "event_name": "ambient", "event_names": [ { "condition": "query.head_is_in_water", "event_name": "ambient.in.water" }, { "condition": "!query.is_on_ground", "event_name": "ambient.in.air" }, { "condition": "query.is_baby", "event_name": "ambient.baby" } ], "range": 16.0, "value": 8.0 } </pre><ul><li data-list-item-id="ee1c9809e32c86845bef6fda77d75d39b">Deprecated minecraft:projectile_component's owner_launch_immunity_ticks field in favor of a spatial check that determines when the projectile has left its shooter's vehicle hierarchy<ul><li data-list-item-id="e8f1002396416f19151b9ca745277c2af">Projectiles can now only hit the entity that shot them, or entities in the same vehicle hierarchy (such as the shooter's mount), after they have spatially left that hierarchy</li></ul> </li></ul><p>##Features</p><ul> <li data-list-item-id="eaa127ed8c8c3b2488b0363887fbbea8c">A new value, wall, to the field surface has been added to the schema of snap_to_surface_feature, which allows the feature to be snapped to walls as well as ceilings and floors.</li> <li data-list-item-id="e4fad3dffbedabbbba2b02253ff0568d2">A new field allow_non_air_placement has been added to the schema of snap_to_surface_feature, which allows specifying whether the snapped feature can be snapped through solid blocks.<ul><li data-list-item-id="e51652a1ce53ce625ac62fe9ab75cddec">If the snap is started inside a block that is not water or air, this field decides if the feature can snap out of it.</li></ul> </li> <li data-list-item-id="e17d022ee712cab4c0a80f8d492e96636">Renaming the field vertical_search_range to search_range in the schema for snap_to_surface_feature</li> </ul><h3 id="h_01KYMJTZT6BNGNNATYA06NREQA">Graphical</h3><ul><li data-list-item-id="e2fc38f286b357081e04ffa8b53b26d98">"Automatic" upscaling quality now defaults to native resolution when using the Custom graphics preset</li></ul><h3 id="h_01KYMJTZT6RAJQ3DBQT6KQXVCA">Mobs</h3><ul><li data-list-item-id="e4547453119128d8d6e9416d805b13678">Many mob properties are no longer saved if their values are the default</li></ul><h3 id="h_01KYMJTZT6QE9ZC5CG2ABTK7CN">Molang</h3><ul><li data-list-item-id="e7818b019ddef46a23db06a70aaa7f352">Added new query query.head_is_in_water which checks if the head of the entity is in water</li></ul><h3 id="h_01KYMJTZT6QGWH3JC11K62J4C3">Stability and Performance</h3><ul><li data-list-item-id="e98a64a94ffe4208793a56312b8fc4556">Fixed issue where item catalog groups with long names crashed the game (<a href="https://bugs.mojang.com/browse/MCPE-240721">MCPE-240721</a>)</li></ul><h2 id="h_01KYMJTZT7C2JZNHG40R1EXKQ1">Experimental Technical Updates</h2><h3 id="h_01KYMJTZT71PG27CEYXB921FHX">API</h3><ul><li data-list-item-id="e345904a696f8e96995f6d7be73a5e4c5">Changed the following beta APIs in @minecraft/server-admin<ul> <li data-list-item-id="eceb9be55723acb23b258a4db450b596c">Changed arguments for AllowList.add() take an AllowListEntryNameInfo and boolean to allow this player to ignore player limits when joining the server.</li> <li data-list-item-id="eadf9a2f13e976d2ba155fbe5b4344ed9">Changed arguments for AllowList.contains() to take an AllowListEntryNameInfo</li> <li data-list-item-id="eec552beaab333b9a1d1bd5c330c5a189">Changed arguments for AllowList.remove() to take an AllowListEntryNameInfo</li> <li data-list-item-id="e8e44ec262701b58e8333ebc167b9c520">Added property ignoresPlayerLimit to AllowListEntry</li> <li data-list-item-id="e716fea95785adfdd90485264a6af22cd">Added new AllowListEntryNameInfo</li> </ul> </li></ul><h4 id="h_01KYMJTZT9NDH2BDCHTXS7YX88">ChatSendBeforeEvent</h4><ul><li data-list-item-id="e2851d4e132dbb628f5e6b8b7e4e0ec18">The targets property can now be modified to control which players receive the chat message</li></ul><h4 id="h_01KYMJTZT978NS5Y3Z7VEV2KQV">DDUI</h4><ul><li data-list-item-id="e30e3bc388928aca35133f7541d3a40c2">Fixed input and HUD delay after closing Data Driven UI screens</li></ul>
Community<div data-bi-id="r1a3" data-bi-cn="r1a3"><section data-mc-ref="mc_hero_articleHeroA" data-bi-id="m1r1a3" data-bi-cn="m1r1a3"><div id="article-hero-a-d6b84e8600" data-bi-id="c1m1r1a3" data-bi-cn="article-hero-a-d6b84e8600"><div data-bi-id="c3c1m1r1a3" data-bi-cn="c3c1m1r1a3"><div data-bi-id="c1c3c1m1r1a3" data-bi-cn="c1c3c1m1r1a3"><div data-bi-id="c1c1c3c1m1r1a3" data-bi-cn="c1c1c3c1m1r1a3"> <h1 id="h_01KYMGFHZ3B9SNTXWZNHYY4F8R">Minecraft 26.3 Snapshot 6</h1> <p>A Minecraft Java Snapshot</p> </div></div></div></div></section></div><div><section data-mc-ref="mc_grids_articleGridA"><div id="article-grid-a-a3c7a45296"> </div> <div><div><div> <div> </div> <div><div> <div> </div> <div> <p>It's yet another Tuesday, and it seems that we've officially run out of quippy snapshot intros until the next delivery. Anyway, here's Snapshot 6, bringing some tweaks and improvements to the Abandoned Camp, a new World Options UI, as well as changing up how terrain is rendered.</p> <p>Happy camping!</p> <h2 id="h_01KYMGFHZ80643AWRZC7BK495M">Changes</h2> <ul> <li data-list-item-id="e5f24460e79fb817a83f3d5e5ba70082d">Added a new Abandoned Camp campsite variant for each biome</li> <li data-list-item-id="eb422731885f755587b4e9bb3a495d415">Minor tweaks to Abandoned Camp structures</li> </ul> <h3 id="h_01KYMGFHZ8HHCK8RDM9D647DQN">UI</h3> <ul><li data-list-item-id="e25a5bbdf0b435a194de18a83e8e9980a">Fixed an issue where Realm owners could not select automatic region preference as their Realm region</li></ul> <h4 id="h_01KYMGFHZ9979R82Q4471CGB3Y">World Options</h4> <ul> <li data-list-item-id="e05837feefcb2b7a9e6e38bf827f61b6e">The World Options button has been moved to where the Open to Lan button used to be, accessible from the pause menu<ul><li data-list-item-id="e79d8773c2ac72b9a16105aae533ffb4d">The World Options screen is divided into two sections: "General" and "Multiplayer"<ul> <li data-list-item-id="e1cb17ad715d9d3adc82483620651cec8">The "General" section contains the same options as the previous World Options screen</li> <li data-list-item-id="e1b50ece2ec1cdef7f9a5e70d5fbfa8e7">The "Multiplayer" section contains three options:<ul> <li data-list-item-id="e669289913bd1c38f47c27f6e926c65c5">LAN: changes the multiplayer scope of the world</li> <li data-list-item-id="e87140aaaadcf3452a13167b53ba80d82">Command Access: Controls whether players that join your world can use commands or not</li> <li data-list-item-id="e8104aa1c29ea654098b9b3024ebef0ee">Port: the port number to use when opening the world to LAN</li> </ul> </li> </ul> </li></ul> </li> <li data-list-item-id="ecf611da9f33a9f2bca01aeb994d3cdcc">The Online button used to access the Online Options screen will now always be shown in the Options menu</li> </ul> <h2 id="h_01KYMGFHZBDGR2HY6B65ED50T5">Technical Changes</h2> <ul> <li data-list-item-id="e1b610a41ef66be37251aa2fd0f0a05f3">The Data Pack version is now 113.0</li> <li data-list-item-id="ec27cf1ae88e1d7abea3d065ab9c6da05">The Resource Pack version is now 94.0</li> <li data-list-item-id="efcc11f74a47da3b0cb4fbc090d4d2b10">Terrain blocks are now rendered with MultiDrawIndirect on supported devices</li> </ul> <h2 id="h_01KYMGFHZCXR50PVD5RJ4HE6E4">Data Pack Version 113.0</h2> <h3 id="h_01KYMGFHZCSCM85K69HYNNQ3MJ">Commands</h3> <h4 id="h_01KYMGFHZCQRCMTYZMRE096YVT">Changes to publish</h4> <ul><li data-list-item-id="e180581ec8f24790f1a0ce270f3fdf0ea">The gamemode argument has been removed<ul><li data-list-item-id="ee0f5ea73cb14152cd10085fbc38c1ba9">Instead, the default game mode of the world should be set using the defaultgamemode command or the Game Mode button in the World Options screen, while player-specific game modes should be set using the gamemode command</li></ul> </li></ul> <h3 id="h_01KYMGFHZEWG3VVQ5TFB68F4JC">Data Components</h3> <h4 id="h_01KYMGFHZE3R4KAGTYX48BQC4G">Changed minecraft:cooking_fuel</h4> <ul><li data-list-item-id="efe5c69ed1e6700b7d7d6287895863ab2">burn_time and speed_multiplier can now additionally be defined by an inline number</li></ul> <h4 id="h_01KYMGFHZE9YKRVV6DF6V4QY5N">Changed minecraft:brewing_fuel</h4> <ul><li data-list-item-id="eb7341fa0f66142f622dfc5c65801550d">uses and speed_multiplier can now additionally be defined by an inline number</li></ul> <h4 id="h_01KYMGFHZF66R4GTJ3WEP39FMH">Changed minecraft:compostable</h4> <ul><li data-list-item-id="e25833b93ae35100e07e1c612e03ace5a">layers can now additionally be defined by an inline number</li></ul> <h3 id="h_01KYMGFHZF29PD380C5815F9QS">Entity Data</h3> <ul><li data-list-item-id="e81b22a27f1d1921c20cfccf31f9c3f5b">Added invulnerable_time tag which makes a mob temporarily invulnerable for a specific number of ticks</li></ul> <h3 id="h_01KYMGFHZGCMVBR4C77MV3KWQJ">Loot Table Types</h3> <h4 id="h_01KYMGFHZGW8YJ0P5R13HH8MDR">Changed minecraft:block_interact</h4> <ul><li data-list-item-id="e82ed99e0eb9d47f14f674f3bb6ba303d">origin is now available in context, as the center of the block being interacted with</li></ul> <h3 id="h_01KYMGFHZG4K3NM8NK17MFD9BD">World Generation</h3> <h4 id="h_01KYMGFHZHNAJKKWN0N2HCD3V9">Noises</h4> <p>The format of Noises (defined in the worldgen/noise registry, or inline in noise-based Block State Providers) has been updated.</p> <p>Noises define a fractal Brownian motion (fBm) configuration with the following properties:</p> <ul> <li data-list-item-id="eac68c0ede89b412a66a9d456b6e46f4c">Produces output values (approximately) fitting a normal distribution</li> <li data-list-item-id="eaeb046ecc81dd9dad98bd7a2857382d6">Unless otherwise specified, fits the output amplitude to [-1; 1]<ul><li data-list-item-id="e88dcdf9fa60bd5f8881686a50c21d869">Due to the normal distribution, in practice this means that 99.7% of all samples will fit in that range - but values may still be encountered outside of this range</li></ul> </li> <li data-list-item-id="ef6271a1eea0cd031617fde862f194733">Parameterized by persistence=0.5, lacunarity=2.0<ul><li data-list-item-id="e8bce72c7f27e656c1292ddfe4e44393e">i.e. between each octave, the amplitude is halved and the frequency doubled</li></ul> </li> <li data-list-item-id="e5f9acb8bfc71b72cdf8d92c37a05b03a">Has stable seeding such that an octave can be boosted, muted, or added without affecting the rest of the octaves</li> <li data-list-item-id="e59451e94d5bd4c2a3437d871456e4e76">Renamed firstOctave to base_octave</li> <li data-list-item-id="ea9a1cb78a198107e3a328a543a744183">Added base_amplitude - non-negative float, a scale factor to apply to the noise output<ul><li data-list-item-id="e33b8a90274eaa617cdabb23b045afd72">If not specified, defaults to 1.0</li></ul> </li> <li data-list-item-id="ee1aeb27c105aa05043a77ab4bd8069d0">Added octave_count - integer between 1 and 32, the number of octaves to sample</li> <li data-list-item-id="e415da2a583beefb685e82651bb75fece">Added normalize - boolean, or "legacy", controls how the output amplitude should be normalized<ul> <li data-list-item-id="e6b04c4bd64eeb95ff9ab3e93f072483e">If true, base_amplitude is the expected amplitude of the output (i.e. 99.7% of all samples in [-base_amplitude; base_amplitude])</li> <li data-list-item-id="e6b18177633cba62b7df8be5ea3412f34">If false, base_amplitude is the amplitude of the first octave</li> <li data-list-item-id="e428bbfc52e6a59690431061a0d83b4ba">If "legacy", inherits the same normalization behavior as expressed by the previous format<ul><li data-list-item-id="ea2611c57ecdd8a7d171ce4ef1687efea">This would generally fit to a range smaller than expected</li></ul> </li> <li data-list-item-id="ec86fe66b127aee37b1fed60c7547ef9d">If not specified, defaults to true</li> <li data-list-item-id="e87a4599384879a21e11e228378a31a4a">Note: normalization is <em>not</em> affected by the amplitude_modifiers field - as such, modifying the amplitude of a single octave will not affect the amplitude of others</li> </ul> </li> <li data-list-item-id="e69ae1fe55c22795aee60f095961a2780">Renamed amplitudes to amplitude_modifiers - list of floats, a scaling factor to apply to each octave<ul> <li data-list-item-id="e637091adaf7dabe6a22a280f90a4a5f1">The number of elements in this list must match octave_count</li> <li data-list-item-id="efff5e8b80eb8515ef270ca333d0d2999">As described above, this scaling factor bypasses normalization and will affect the output amplitude</li> <li data-list-item-id="e7d1b1d6ecde890021d48717472fab54c">This field is no longer required - if not specified, defaults to all 1.0</li> </ul> </li> </ul> <h4 id="h_01KYMGFHZVW49NG5YCBPHHZ8SN">Density Functions</h4> <h5 id="h_01KYMGFHZWQ0BE0ZHJPG8KTW51">Added pow</h5> <p>Raises the given base value to an exponent.</p> <p>Format: object with fields:</p> <ul> <li data-list-item-id="e76be001b59bb250d06f43e00ba799f70">base - Density Function, the base value</li> <li data-list-item-id="ee577aeaab1ac4c1166fdcda9588e36bb">exponent - Density Function, the exponent</li> </ul> <h5 id="h_01KYMGFHZWVKTC27673JH9DTF1">Added sqrt</h5> <p>Computes the square root of the given input.</p> <p>Format: object with fields:</p> <ul><li data-list-item-id="eea518927676085501641db330306d9d7">input - Density Function, the value for which to compute the square root</li></ul> <h5 id="h_01KYMGFHZXAR2RBK1Z4QZZ17FV">Added log</h5> <p>Computes the natural logarithm of the given input.</p> <p>Format: object with fields:</p> <ul><li data-list-item-id="e110293256c83882944abf60541393d2e">input - Density Function, the value for which to compute the natural logarithm</li></ul> <h5 id="h_01KYMGFHZYDEW7HAKTQBM89VN9">Added sign</h5> <p>Computes the sign of the input:</p> <ul> <li data-list-item-id="e6817b3ad1e969bcb648a9af5f04746ec">If the input is positive, returns 1</li> <li data-list-item-id="e7f9eee557aceaa5fc56d43eff272b869">If the input is 0, returns 0</li> <li data-list-item-id="e23b2da816fd8544170b3355abe7b7cdf">If input is negative, returns -1</li> </ul> <p>Format: object with fields:</p> <ul><li data-list-item-id="e227376097eeda7221ad2d6445ae02e42">input - Density Function, the value of which to compute the sign</li></ul> <h5 id="h_01KYMGFHZZ89PB4VCK6S49QEXJ">Added distance_to_point</h5> <p>Computes the distance to a fixed point using the specified distance function.</p> <p>Format: object with fields:</p> <ul> <li data-list-item-id="ebeb0d89d06e45adb1a070b35fbbf133c">point - array of 3 integers in form [x, y, z], the point to compute distance to</li> <li data-list-item-id="efbcc198a4adb068520ccf7f48dbac368">metric - one of:<ul> <li data-list-item-id="e447181f5c28c2ab9ffa183537cb5f89e">euclidean - i.e. sqrt(dx^2 + dy^2 + dz^2)</li> <li data-list-item-id="eecd176258af9c71dfc1570d42e311105">euclidean_squared - i.e. dx^2 + dy^2 + dz^2</li> <li data-list-item-id="e88f1354b32ea6af4b4d850eba906f26c">manhattan - i.e. abs(dx) + abs(dy) + abs(dz)</li> <li data-list-item-id="eacd74d3ac5c189576ba9847b6429cff7">chebyshev - i.e. max(abs(dx), abs(dy), abs(dz))</li> </ul> </li> </ul> <h5 id="h_01KYMGFJ03X693WWAQVB6K27VC">Updated gradient (renamed from y_clamped_gradient)</h5> <p>Format: object with fields:</p> <ul> <li data-list-item-id="ebd1591e790268fc448f37fcc0ff99d4b">axis - x, y, or z, the axis over which to define this gradient</li> <li data-list-item-id="e073cb467f5b41256481b38b84081a942">tiling - one of:<ul> <li data-list-item-id="e6bea00ec51951f3e256aba1fe83fa594">clamp_to_edge - outside the gradient boundaries, the value at the nearest boundary will be used</li> <li data-list-item-id="e2a520c93e012bc5679e88839ff2e4f36">repeat - the gradient will be repeated outside its boundaries</li> <li data-list-item-id="e35f102c5156a6dedeb6a579d74c23e6f">mirrored_repeat - the gradient will be repeated such that odd repetitions are mirrored, ensuring continuity between repetitions</li> </ul> </li> <li data-list-item-id="ef5b20b7d015b1a1296d66fa7c98f4d80">from_coordinate - int, the coordinate at which the gradient starts</li> <li data-list-item-id="e4af19aebce500924ffcb849ca950521d">to_coordinate - int, the coordinate at which the gradient ends<ul><li data-list-item-id="e399b647ec1ae460fa4859834de52614b">Must not be equal to from_coordinate</li></ul> </li> <li data-list-item-id="eb0fa34d824cf204392d8dbb04dfc57c8">from_value - float, the value at which the gradient starts</li> <li data-list-item-id="e48bc34ca6e3b90158b06ce2051007f27">to_value - float, the value at which the gradient ends</li> </ul> <h5 id="h_01KYMGFJ07P132X9FEP280DTD1">Added slice</h5> <p>Removes a dimension from the input domain by taking a "slice" along an axis with a specific coordinate. For example, with axis=y and coordinate=0, a slice will be taken along the XZ plane, with all values sampled at y=0.</p> <p>Format: object with fields:</p> <ul> <li data-list-item-id="e1b86bb5e55a2f866e509ba0038784da3">axis - x, y, or z, the axis to remove</li> <li data-list-item-id="e71af206d61acdc52c00a32871bdb97b6">coordinate - int, the fixed coordinate to be passed to the input function</li> <li data-list-item-id="e8fed730f5531af9deeff3ea6e6bc3aae">input - Density Function, the input function</li> </ul> <h5 id="h_01KYMGFJ08A4DXVA0TZ886QBZC">Changed end_outer_islands</h5> <p>Renamed from end_islands. No longer computes the density of the main island.</p> <h4 id="h_01KYMGFJ09PAXVHY36T9XS1C2K">Structure Pool Elements</h4> <h5 id="h_01KYMGFJ09SQ5WRZ5GHWCFWJ38">Changed minecraft:feature_pool_element</h5> <ul><li data-list-item-id="e05edce7725bd9227ce0bb2a8afaa5f00">Can now connect to Jigsaw blocks with any target name, instead of just minecraft:bottom</li></ul> <h2 id="h_01KYMGFJ091ARX8NN8SZAGJP8M">Resource Pack Version 94.0</h2> <h3 id="h_01KYMGFJ09WQ5NZ852K861MMKE">Shaders & Post-process Effects</h3> <ul> <li data-list-item-id="e5f201d2b6bdf14217fbae53448bc8a6c">terrain.vsh and terrain.fsh shaders are refactored to support multi-draw</li> <li data-list-item-id="e10615bb5d3f843a754888a72fd7ec5e8">Some of the members in Globals and DynamicTransforms are shuffled to use less memory for those uniform blocks</li> <li data-list-item-id="ea9ed5a25c8a5dbd3c3dbd2f2a88a6cb4">Introduced new define: RENDERPEARL_EXPLICIT_DEPTH_INVARIANCE - If present, indicates that an OIT shader should explicitly output a depth value because a device it is running on can produce a slightly different implicit value</li> </ul> <h3 id="h_01KYMGFJ0A2QEYEXPM9VAN86AT">Equipment Assets</h3> <p>The trim_palette_replacements field has been replaced with trim_overrides. This can be used to swap out the texture or palette used with specific trim materials or patterns for a given equipment asset, not just swap specific palettes.</p> <ul><li data-list-item-id="ed67394b95e875274306f54c70091b03b">Format: list of override entries with fields:<ul> <li data-list-item-id="e5515e08da35011beab0a68d4284d7f76">when - object with fields, the material and/or pattern to match<ul> <li data-list-item-id="e9550d7303dde1ea6f528368ff1977885">material - optional Trim Material ID, the material to match (if specified)</li> <li data-list-item-id="e4966bc2d619f3a2483f15ab38070a847">pattern - optional Trim Pattern ID, the pattern to match (if specified)<ul><li data-list-item-id="e33e5ccf4ada3e2f4f4b2b73c8d47716f">Note: this is <em>not</em> the palette ID, as trim_palette_replacements used to be!</li></ul> </li> <li data-list-item-id="e370b212496084d7a0ddeadc8cc275bf3">At least one of material or pattern must be specified</li> <li data-list-item-id="e5d509ed7b994b7d0627f6a66606ee172">If both are specified, both must match for the entry to be used</li> </ul> </li> <li data-list-item-id="e5fd225d053e9df78fb167efe421b0ec3">texture - optional trim pattern asset ID, a replacement texture to use if this entry matches<ul> <li data-list-item-id="e5a14048ee814bbb2bea66d77edb44fcf">Textures are specified in the same format as asset_id</li> <li data-list-item-id="e696c5596d0d099eddd2155e164b7a6e2">If not specified, the default texture for the pattern will be used</li> </ul> </li> <li data-list-item-id="e4b0cd0cbb9a4265ecb26210660138df5">palette - optional palette ID, a replacement palette to use if this entry matches<ul><li data-list-item-id="ec8147505683af564bdcacd201847818d">If not specified, no palette remapping will be applied to the texture</li></ul> </li> <li data-list-item-id="e8900f817c78153a461247709fca34df2">The first matching entry will always be selected</li> <li data-list-item-id="e3af731d22bb801305da70b3f6632d639">At least one of texture or palette must be defined</li> </ul> </li></ul> <h2 id="h_01KYMGFJ0FCB1AKF4H50PTHMB2">Fixed bugs in 26.3 Snapshot 6</h2> <ul> <li data-list-item-id="ed5054f4a78594e244a8018dd926845bb"> <a href="https://bugs.mojang.com/browse/MC-299582" data-bi-id="n1a3" data-bi-ct="text" data-bi-cn="mc-299582" data-bi-ecn="mc-299582">MC-299582</a> - Special crafting recipes behave differently than other recipe types with /recipe and the limited_crafting game rule</li> <li data-list-item-id="e050921e82a19e542a64e2f1dd044eab1"> <a href="https://bugs.mojang.com/browse/MC-304195" data-bi-id="n2a3" data-bi-ct="text" data-bi-cn="mc-304195" data-bi-ecn="mc-304195">MC-304195</a> - The arm overlay textures of parched have unused pixels not used by the model</li> <li data-list-item-id="e9e16c2ba6875aab522336b8445f3a636"> <a href="https://bugs.mojang.com/browse/MC-307206" data-bi-id="n3a3" data-bi-ct="text" data-bi-cn="mc-307206" data-bi-ecn="mc-307206">MC-307206</a> - Std140Builder incorrectly pads vec3s and ivec3s</li> <li data-list-item-id="e9ece616467fe5fae93bffe3a9796d3c3"> <a href="https://bugs.mojang.com/browse/MC-307996" data-bi-id="n4a3" data-bi-ct="text" data-bi-cn="mc-307996" data-bi-ecn="mc-307996">MC-307996</a> - The game cannot use hardware acceleration on devices lacking the fillModeNonSolid Vulkan feature</li> <li data-list-item-id="e81a2f85068b5d0af441325f0c1a8c2e8"> <a href="https://bugs.mojang.com/browse/MC-308694" data-bi-id="n5a3" data-bi-ct="text" data-bi-cn="mc-308694" data-bi-ecn="mc-308694">MC-308694</a> - Using /defaultgamemode changes everyone's game mode to the one set in "Settings for Other Players" in LAN worlds</li> <li data-list-item-id="eff56e1283fec906a378b9f1053704b3a"> <a href="https://bugs.mojang.com/browse/MC-308699" data-bi-id="n6a3" data-bi-ct="text" data-bi-cn="mc-308699" data-bi-ecn="mc-308699">MC-308699</a> - Switching the host's game mode causes new LAN players to ignore the forced game mode</li> <li data-list-item-id="ebc029afa935ab220f6071e24a214dfbd"> <a href="https://bugs.mojang.com/browse/MC-308749" data-bi-id="n7a3" data-bi-ct="text" data-bi-cn="mc-308749" data-bi-ecn="mc-308749">MC-308749</a> - Exiting and rejoining the same LAN session resets your game mode</li> <li data-list-item-id="ee037b938aa790c862f06a82fc9c09eda"> <a href="https://bugs.mojang.com/browse/MC-309720" data-bi-id="n8a3" data-bi-ct="text" data-bi-cn="mc-309720" data-bi-ecn="mc-309720">MC-309720</a> - The texture of straw beds has missing and extra pixels</li> <li data-list-item-id="ebaabf9821fa6ad85b5f899f3a989c43c"> <a href="https://bugs.mojang.com/browse/MC-309958" data-bi-id="n9a3" data-bi-ct="text" data-bi-cn="mc-309958" data-bi-ecn="mc-309958">MC-309958</a> - Off-by-one error in SynchedEntityData.Builder#define</li> <li data-list-item-id="e847d8d581278295caa101015aa21ae5a"> <a href="https://bugs.mojang.com/browse/MC-310088" data-bi-id="n10a3" data-bi-ct="text" data-bi-cn="mc-310088" data-bi-ecn="mc-310088">MC-310088</a> - The taskbar icon displays the Java logo instead of the game's logo</li> <li data-list-item-id="e5da026f70d085bc4bf8d248c33498ab3"> <a href="https://bugs.mojang.com/browse/MC-310099" data-bi-id="n11a3" data-bi-ct="text" data-bi-cn="mc-310099" data-bi-ecn="mc-310099">MC-310099</a> - The game freezes if the head part of straw beds has a different facing than the foot part</li> <li data-list-item-id="ebd015af2390cd3b268aa323ea6a7ce3e"> <a href="https://bugs.mojang.com/browse/MC-310101" data-bi-id="n12a3" data-bi-ct="text" data-bi-cn="mc-310101" data-bi-ecn="mc-310101">MC-310101</a> - Command+W now closes the game on macOS</li> <li data-list-item-id="efb48f3c4b0be963aa4338fbad6b538d5"> <a href="https://bugs.mojang.com/browse/MC-310122" data-bi-id="n13a3" data-bi-ct="text" data-bi-cn="mc-310122" data-bi-ecn="mc-310122">MC-310122</a> - Traversing the pie chart with keys does not work correctly</li> <li data-list-item-id="ee7ef39ef984c08e94608fd5b0b5728fb"> <a href="https://bugs.mojang.com/browse/MC-310132" data-bi-id="n14a3" data-bi-ct="text" data-bi-cn="mc-310132" data-bi-ecn="mc-310132">MC-310132</a> - Armor trim textures can no longer be overridden</li> <li data-list-item-id="e082461c2312a0b436125c1e505ac1cb8"> <a href="https://bugs.mojang.com/browse/MC-310134" data-bi-id="n15a3" data-bi-ct="text" data-bi-cn="mc-310134" data-bi-ecn="mc-310134">MC-310134</a> - The "Exclusive Fullscreen" button and "Exclusive Fullscreen Mode" slider are still present and enabled on macOS</li> <li data-list-item-id="eadde0bcf4874847066bd7d5a12428973"> <a href="https://bugs.mojang.com/browse/MC-310136" data-bi-id="n16a3" data-bi-ct="text" data-bi-cn="mc-310136" data-bi-ecn="mc-310136">MC-310136</a> - Player skin rendering is messed up when the "Improved Transparency" setting is enabled</li> <li data-list-item-id="edf5b6dcd3c70803a3ca1696115d205f6"> <a href="https://bugs.mojang.com/browse/MC-310143" data-bi-id="n17a3" data-bi-ct="text" data-bi-cn="mc-310143" data-bi-ecn="mc-310143">MC-310143</a> - IME candidates are invisible in fullscreen mode even when the "Exclusive Fullscreen" option is disabled</li> <li data-list-item-id="e53c3974b3cd62a035610fcfd3d6c043e"> <a href="https://bugs.mojang.com/browse/MC-310155" data-bi-id="n18a3" data-bi-ct="text" data-bi-cn="mc-310155" data-bi-ecn="mc-310155">MC-310155</a> - After entering macOS fullscreen by clicking the "Fullscreen" button in the Video Settings menu, you cannot reveal the menu bar or dock by navigating to the edge of the screen</li> <li data-list-item-id="e80a408b958fd35ec7a6add1eea6012b2"> <a href="https://bugs.mojang.com/browse/MC-310168" data-bi-id="n19a3" data-bi-ct="text" data-bi-cn="mc-310168" data-bi-ecn="mc-310168">MC-310168</a> - When editing a glowing sign, the glow on the placed sign temporarily disappears</li> <li data-list-item-id="e03ff3d2b6518fe41545fceb23c369a8b"> <a href="https://bugs.mojang.com/browse/MC-310195" data-bi-id="n20a3" data-bi-ct="text" data-bi-cn="mc-310195" data-bi-ecn="mc-310195">MC-310195</a> - Control+Left click no longer counts as a right click on macOS</li> <li data-list-item-id="e40aa5e3ea65eb1dfe7a9062187df6b4c"> <a href="https://bugs.mojang.com/browse/MC-310213" data-bi-id="n21a3" data-bi-ct="text" data-bi-cn="mc-310213" data-bi-ecn="mc-310213">MC-310213</a> - On-screen keyboard handling is inconsistent</li> <li data-list-item-id="ef90687f655b63f1876f387a7eaaa9ab2"> <a href="https://bugs.mojang.com/browse/MC-310228" data-bi-id="n22a3" data-bi-ct="text" data-bi-cn="mc-310228" data-bi-ecn="mc-310228">MC-310228</a> - The game freezes when a player destroys a bed at the exact same moment a villager sleeps in it</li> <li data-list-item-id="e496b787fb67ba75b79cd5f3071b9e1a1"> <a href="https://bugs.mojang.com/browse/MC-310235" data-bi-id="n23a3" data-bi-ct="text" data-bi-cn="mc-310235" data-bi-ecn="mc-310235">MC-310235</a> - The game crashes when a piston pushes a water cauldron with the "Improved Transparency" option enabled</li> <li data-list-item-id="e65cc0655dc883a7b02d7133ac28056fd"> <a href="https://bugs.mojang.com/browse/MC-310241" data-bi-id="n24a3" data-bi-ct="text" data-bi-cn="mc-310241" data-bi-ecn="mc-310241">MC-310241</a> - Brewing recipes show up in the command suggestions for /recipe, but cannot be granted or revoked</li> <li data-list-item-id="e000c1173fc5929761ad815bda12efd29"> <a href="https://bugs.mojang.com/browse/MC-310281" data-bi-id="n25a3" data-bi-ct="text" data-bi-cn="mc-310281" data-bi-ecn="mc-310281">MC-310281</a> - Using keyboard shortcuts to navigate tabs within UIs doesn't work correctly</li> <li data-list-item-id="e1a591145f837246b295ed5d727944ddf"> <a href="https://bugs.mojang.com/browse/MC-310311" data-bi-id="n26a3" data-bi-ct="text" data-bi-cn="mc-310311" data-bi-ecn="mc-310311">MC-310311</a> - Item modifiers that reference themselves crash the game when invoked</li> <li data-list-item-id="ee573d0246095f3ac0c1689621dd418a4"> <a href="https://bugs.mojang.com/browse/MC-310313" data-bi-id="n27a3" data-bi-ct="text" data-bi-cn="mc-310313" data-bi-ecn="mc-310313">MC-310313</a> - Predicates that reference themselves crash the game when invoked</li> <li data-list-item-id="e190489b92e1dfa6ed0708d145591a537"> <a href="https://bugs.mojang.com/browse/MC-310314" data-bi-id="n28a3" data-bi-ct="text" data-bi-cn="mc-310314" data-bi-ecn="mc-310314">MC-310314</a> - Number providers that reference themselves crash the game when invoked</li> <li data-list-item-id="e2db7e8c01ae0e454bb401433b0ab477d"> <a href="https://bugs.mojang.com/browse/MC-310315" data-bi-id="n29a3" data-bi-ct="text" data-bi-cn="mc-310315" data-bi-ecn="mc-310315">MC-310315</a> - Slot sources that reference themselves crash the game when invoked</li> <li data-list-item-id="edf8fa24446389cbba8d48905c480e8b4"> <a href="https://bugs.mojang.com/browse/MC-310319" data-bi-id="n30a3" data-bi-ct="text" data-bi-cn="mc-310319" data-bi-ecn="mc-310319">MC-310319</a> - The game crashes when the spider post effect is applied</li> <li data-list-item-id="e58b508ef8a34c54ce6e866e209447400"> <a href="https://bugs.mojang.com/browse/MC-310321" data-bi-id="n31a3" data-bi-ct="text" data-bi-cn="mc-310321" data-bi-ecn="mc-310321">MC-310321</a> - The creeper post effect is ineffective</li> <li data-list-item-id="e5f856cbb8f77208ecaddf25eb650f25a"> <a href="https://bugs.mojang.com/browse/MC-310357" data-bi-id="n32a3" data-bi-ct="text" data-bi-cn="mc-310357" data-bi-ecn="mc-310357">MC-310357</a> - The OpenGL rendering backend passes 3 to GL_UNPACK_ALIGNMENT, which is invalid</li> <li data-list-item-id="e71052cdfc566ab2f674a46eafa03fc6c"> <a href="https://bugs.mojang.com/browse/MC-310359" data-bi-id="n33a3" data-bi-ct="text" data-bi-cn="mc-310359" data-bi-ecn="mc-310359">MC-310359</a> - mipLevel is not respected when copyTextureToTexture is used</li> <li data-list-item-id="e3786436c637d13584981eab7b47d6de4"> <a href="https://bugs.mojang.com/browse/MC-310360" data-bi-id="n34a3" data-bi-ct="text" data-bi-cn="mc-310360" data-bi-ecn="mc-310360">MC-310360</a> - clearColorTexture and clearDepthTexture clear all mipmaps with the Vulkan rendering backend, unlike with the OpenGL one</li> <li data-list-item-id="e833eacebacc1d27d8365994c22f1cc6a"> <a href="https://bugs.mojang.com/browse/MC-310382" data-bi-id="n35a3" data-bi-ct="text" data-bi-cn="mc-310382" data-bi-ecn="mc-310382">MC-310382</a> - The game crashes when applying a resource pack with a shader that uses #include with uppercase characters in the path</li> <li data-list-item-id="e57c136eb3b4fa97b8ce3c64798a73a36"> <a href="https://bugs.mojang.com/browse/MC-310383" data-bi-id="n36a3" data-bi-ct="text" data-bi-cn="mc-310383" data-bi-ecn="mc-310383">MC-310383</a> - The per-target blend state diverges between the OpenGL and Vulkan rendering backends</li> <li data-list-item-id="e2facb33ca58c1de45ce7aa5d99e030e9"> <a href="https://bugs.mojang.com/browse/MC-310388" data-bi-id="n37a3" data-bi-ct="text" data-bi-cn="mc-310388" data-bi-ecn="mc-310388">MC-310388</a> - The caves and floating_islands noise settings no longer generate as intended</li> <li data-list-item-id="edffc65f2e56340306bc37b693b4e0ca4"> <a href="https://bugs.mojang.com/browse/MC-310455" data-bi-id="n38a3" data-bi-ct="text" data-bi-cn="mc-310455" data-bi-ecn="mc-310455">MC-310455</a> - copyTextureToBuffer produces padded rows with the OpenGL rendering backend but tightly-packed rows with the Vulkan one</li> </ul> <h2 id="h_01KYMGFJ0SG8PG35A45W1BAPV7">Get the Snapshot</h2> <p>Snapshots are available for Minecraft: Java Edition. To install the Snapshot, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download" data-bi-id="n39a3" data-bi-ct="text" data-bi-cn="minecraft launcher" data-bi-ecn="minecraft launcher">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.</p> <p><strong>Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</strong></p> <p>Cross-platform server jar:</p> <ul><li data-list-item-id="e65f730e9fc740f71a09125ddb41e0a73"><a href="https://piston-data.mojang.com/v1/objects/14406bf8b96c4126ed01371a62e50703a7481247/server.jar" data-bi-id="n40a3" data-bi-ct="text" data-bi-cn="minecraft server jar" data-bi-ecn="minecraft server jar">Minecraft server jar</a></li></ul> <p>Report bugs here:</p> <ul><li data-list-item-id="e5d25c20d433882a292ed4669aff9934b"> <a href="https://bugs.mojang.com/projects/MC/summary" data-bi-id="n41a3" data-bi-ct="text" data-bi-cn="minecraft issue tracker" data-bi-ecn="minecraft issue tracker">Minecraft issue tracker</a>!</li></ul> <p>Want to give feedback?</p> <ul><li data-list-item-id="ec7e8436b00aedd3c0c326666ad1d0177">For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/" data-bi-id="n42a3" data-bi-ct="text" data-bi-cn="feedback site" data-bi-ecn="feedback site">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft" data-bi-id="n43a3" data-bi-ct="text" data-bi-cn="official minecraft discord" data-bi-ecn="official minecraft discord" data-bi-socchn="discord" data-bi-bhvr="SOCIALLIKE">official Minecraft Discord</a>.</li></ul> </div> </div></div> </div></div></div></section></div>
Community<p><strong>Posted:</strong> 21 July 2026</p><h3 id="h_01KNPK0P63JGFQT6KG30RZEDW7"><strong>Information on Minecraft Preview and Beta:</strong></h3><ul> <li data-list-item-id="ede85580599059df918c568506ffd1e17">These work-in-progress versions can be unstable and may not be representative of final version quality</li> <li data-list-item-id="ede689f48a5cee31926f0656532bb6fad">Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at <a href="https://aka.ms/PreviewFAQ" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/PreviewFAQ (Opens in new window or tab)" data-bi-id="n4a3" data-bi-name="aka.ms/previewfaq">aka.ms/PreviewFAQ</a><span role="presentation" aria-hidden="true"></span> </li> <li data-list-item-id="ec02dc68c22d717f2f360bcd8c203e7f9">The beta is available on Android (Google Play). To join or leave the beta, see <a href="https://aka.ms/JoinMCBeta" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/JoinMCBeta (Opens in new window or tab)" data-bi-id="n5a3" data-bi-name="aka.ms/joinmcbeta">aka.ms/JoinMCBeta</a> <span role="presentation" aria-hidden="true"></span>for detailed instructions</li> </ul><figure class="wysiwyg-image"><img style="aspect-ratio: 1920/1080;" src="https://feedback.minecraft.net/hc/article_attachments/47534782337805" alt="dappled_preview_1.jpg" width="1920" height="1080"></figure><p>It's time for another Preview and Beta release! For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback on these new features at <a href="https://feedback.minecraft.net/" target="_blank" rel="noopener noreferrer" aria-label="feedback.minecraft.net (Opens in new window or tab)" data-bi-id="n6a3" data-bi-name="feedback.minecraft.net">feedback.minecraft.net</a>, and you can report any bugs you find at <a href="https://bugs.mojang.com/" target="_blank" rel="noopener noreferrer" aria-label="bugs.mojang.com (Opens in new window or tab)" data-bi-id="n7a3" data-bi-name="bugs.mojang.com">bugs.mojang.com</a>.</p><p><strong>Please note</strong> - the Preview will not be available on iOS this week, we apologise for the inconvenience.</p><h2 id="h_01KY2H59M1C6V13099P2VF6MP6">Drop 3 Experimental Features</h2><h3 id="h_01KY2H59M1R59XN4BE67TDPKXY">Abandoned Camp</h3><ul> <li data-list-item-id="ec284cca2b9f3a807359af620d1f85a47">Cushions now generate inside Abandoned Camps with the correct position, rotation, and color</li> <li data-list-item-id="ecf2a0ebc8b9715955d03fef3ee4c2ef3">Abandoned Camps now generate the variant matching their biome instead of the generic Forest variant in specialized forest biomes</li> <li data-list-item-id="edf7bad8e7fb2ccd0cbe8fb34af2a5beb">Secret Chests in Abandoned Camps can now contain their intended Diamond and Potion loot and no longer generate Oxidized Copper Chains instead</li> </ul><h3 id="h_01KY2H59M4KJ0MV900CKCXGJ98">Accessibility</h3><ul><li data-list-item-id="eb90f36a52d6e3d650bb97c3eab7dc151">Added localized closed captions for jumping and landing on Poplar Leaves (<a href="https://bugs.mojang.com/browse/MCPE-240465">MCPE-240465</a>)</li></ul><h3 id="h_01KY2H59M4NT7EZ7BE5730M9AN">Blocks</h3><ul> <li data-list-item-id="e2444cc666cc117bf038641d2b608cfd7">Poplar Saplings can now be composted (<a href="https://bugs.mojang.com/browse/MCPE-240015">MCPE-240015</a>)</li> <li data-list-item-id="e0ce647cfb97f61769ff3bb335ff4735f">Shelf Mushrooms now burn correctly when exposed to lava</li> <li data-list-item-id="e3adb6d92b756c39e839ed94b940be3b3">Wool Stairs and Wool Slabs no longer conduct Redstone signals (<a href="https://bugs.mojang.com/browse/MCPE-240018">MCPE-240018</a>)</li> <li data-list-item-id="e202881f2830dfae99b8ceac89e396445">Fixed the stretched mining/cracking overlay when mining a Straw Bed (<a href="https://bugs.mojang.com/browse/MCPE-240484">MCPE-240484</a>)</li> <li data-list-item-id="e12b814ffaf3c5465f527bd54129cda33">Players will no longer fall through a Shelf Mushroom when growing it whilst standing upon it</li> <li data-list-item-id="ed72b6bd2da80600f08e8cd88e873b167">Red Shrubs can now be snowlogged</li> <li data-list-item-id="eab705550a3f9ff2f4472bdd953fae5e5">Added breaking particles to the Shelf Mushroom</li> </ul><h3 id="h_01KY2H59MA81TQ1Y999RVQAR7J">Cushion</h3><ul> <li data-list-item-id="e29abc89dfb9ff89183258abe1afebdde">Players can now place Cushions next to each other when aiming the crosshair close to an already placed Cushion</li> <li data-list-item-id="e6decbc585e62fef3f8a941d798978f06">Players are no longer moved into the ground when a Cushion they are sitting on is destroyed by Lava</li> <li data-list-item-id="ee06008e78e90bf22193a8d821aab732d">Collecting any ingredient from a Cushion recipe now unlocks it in the Recipe Book and displays the recipe unlock Toast notification</li> <li data-list-item-id="e8565de01fcfd8b56c332a99a1d2a70e1">Cushion name is now correctly translated (<a href="https://bugs.mojang.com/browse/MCPE-240461">MCPE-240461</a>)</li> <li data-list-item-id="e495a0bd7f862a750bf6f275d73bbde06">Nudged the Cushion placement downwards slightly (<a href="https://bugs.mojang.com/browse/MCPE-240468">MCPE-240468</a>)</li> <li data-list-item-id="ed83345e153109fe62ac7f3dd9b946ade">Increased the sitting height on the Cushion by one texel (<a href="https://bugs.mojang.com/browse/MCPE-240499">MCPE-240499</a>)</li> </ul><h3 id="h_01KY2H59MEMDVE9ETQYA1WXT0R">Graphical</h3><ul> <li data-list-item-id="ee15897faec911a5f0aaaaf01def4f930">Fixed poplar sign UI texture to be in parity with Java</li> <li data-list-item-id="e53d53b67bc5aa6bc644bdc64fb382795">Fixed Hay Bale to be symmetrical (<a href="https://bugs.mojang.com/browse/MCPE/issues/MCPE-240723">MCPE-240723</a>)</li> <li data-list-item-id="ec8eabbb6fc0c40850fe523518b95107b">Fixed Poplar log top to have the correct color palette</li> </ul><h3 id="h_01KY2H59MGCGSAP4B6B7BHZZ0V">Mobs</h3><ul> <li data-list-item-id="e059b970bcc697c8f574c782a29904989">Wolves spawned in Dappled Forests now use the Pale Wolf variant</li> <li data-list-item-id="e3417101415662b4a177f0bb38fe6a040">Wandering Traders can now offer Poplar Logs</li> </ul><h1 id="h_01KY2H59MHYA4VQD26AR1GKZMW">Features and Bug Fixes</h1><h3 id="h_01KY2H59MJC17GFQKE2ZQX4BCM">Accessibility Features</h3><ul> <li data-list-item-id="e09af4c0641c35d437b88e1f573108cd6">The "Text to Speech with Device Settings" option has been removed. Text to speech can still be turned on or off through the accessibility settings, and a first time TTS discovery is still done on all devices as before.</li> <li data-list-item-id="e93c722f9b40ab8cd2c097206586d06d5">A green vignette now appears while the nausea effect is active when screen distortion is turned all the way off via accessibility settings (<a href="https://bugs.mojang.com/browse/MCPE-239554">MCPE-239554</a>)</li> </ul><h3 id="h_01KY2H59MKVE9MDFWMT240DFBP">Gameplay</h3><ul> <li data-list-item-id="eb442d15b49e46ff6b1e1815f18ba25a6">Fixed Hoppers unintentionally collecting items on its side at large coordinates (<a href="https://bugs.mojang.com/browse/MCPE-99462">MCPE-99462</a>)</li> <li data-list-item-id="e233880e55d392f70857b7c7c5c314ee6">Fixed Droppers facing east or south inserting items into containers below them instead of ejecting items forward (<a href="https://bugs.mojang.com/browse/MCPE-167490">MCPE-167490</a>)</li> </ul><h3 id="h_01KY2H59MM926QZTH76Q9QR0W3">Graphical</h3><ul> <li data-list-item-id="e69d7552e5298bf43372dff4cb4efe9cd">Fixed missing Baby Fox texture (<a href="https://bugs.mojang.com/browse/MCPE-240546">MCPE-240546</a>)</li> <li data-list-item-id="ef4a44c5a58931667149bcafdb6b809f3">Fixed clouds rendering as bright white spots after switching to Vibrant Visuals in-game with low cloud render distance</li> </ul><h3 id="h_01KY2H59MPRXEP7H24QBX1FR4Y">Items</h3><ul><li data-list-item-id="e1057f7d9d42881e32a4de8774d13f8b8">Updated Sulfur Cube Spawn Egg icon's MERS (<a href="https://bugs.mojang.com/browse/MCPE-237771">MCPE-237771</a>)</li></ul><h3 id="h_01KY2H59MPWYCSD771FZKTPR0A">Mobs</h3><ul> <li data-list-item-id="edb8d48aca14195b795cb523763c760af">Reduced stuttering that can occur when a mob is far away (<a href="https://bugs.mojang.com/browse/MCPE-108119" target="_blank" rel="noopener noreferrer" title="https://bugs.mojang.com/browse/mcpe-108119">MCPE-108119</a>)</li> <li data-list-item-id="e0ca239d7127ac220c2dc39c2783f7e84">Endermen will now always attempt to teleport away before being hit by a projectile (<a href="https://bugs.mojang.com/browse/MCPE-117298">MCPE-117298</a>)</li> </ul><h3 id="h_01KY2H59MQ02A731QX2P6RYJ2W">Pack Settings</h3><ul><li data-list-item-id="ed606750f6a213c0e5d5b13e5c7be8c8a">Fixed a bug when a pack's dependency packs would not load pack settings properly.</li></ul><h3 id="h_01KY2H59MQH24XFTK9H966WS6V">Realms</h3><ul> <li data-list-item-id="e20d123294cffdb17d4fdce5d58f2f13d">Fixed an issue where players would sometimes not respawn at their bed or respawn anchor after dying in a different dimension on a Realm (<a href="https://bugs.mojang.com/browse/REALMS-14459">REALMS-14459</a>)</li> <li data-list-item-id="ea70186026b047e11cd5079670a77acec">Fixed in-game realms system performance regression</li> <li data-list-item-id="eebf47508dd8ccbfb73fdab072a7c1924">Disable an expired Realm's Renew button when renewal is not supported on current device</li> <li data-list-item-id="eefea183c7b79dffd377663f59dc71fa1">Users are warned when applying custom packs to their realm and how they will appear when profanity filter is enabled & custom pack names and descriptions are filtered when viewing in Edit World when profanity filter is enabled</li> <li data-list-item-id="e165628205d6ba5bc2704543b65c803cf">Added support for realm name changed and realm description changed admin log events</li> <li data-list-item-id="e0ec28c43a44c4dd89fdd09a288505951">Add different default values for some subscription details information that can come back null from Realms Services to avoid blocking players from viewing subscription related screens with an error modal</li> <li data-list-item-id="e85fa0a2a296dd5e45fa1468b8af52c97">Added guards for cases where callbacks are fired after facet goes out of scope in create new world flow</li> </ul><h3 id="h_01KY2H59MTEQGD8B94R9WE5HVY">Stability and Performance</h3><ul> <li data-list-item-id="e81f4879dbd1ec3b8d9036c71c4361299">Fixed a rare crash that could occur while ticking block entities</li> <li data-list-item-id="e8f8b7983db5f7a4da7506c8fa9376900">Fixed a crash that can occur when failing to parse certain resource pack contents.</li> <li data-list-item-id="ec1186118ffa117f19ed1261ee6c1446b">Fixed an issue where updates to chunks would sometimes not save correctly when the same chunk was unloaded and loaded rapidly</li> </ul><h3 id="h_01KY2H59MVBJAKRXSMZKP0GYGF">User Interface</h3><ul> <li data-list-item-id="e6e8eb1b925d8ac4eb9de06821b461cd1">New social/friends drawer infrastructure with performance fixes.</li> <li data-list-item-id="e67f924876f00e78225da8b30d6ce05fc">The profile achievements screen now mentions "Beta" instead of "Preview" when on a Beta build (<a href="https://bugs.mojang.com/browse/MCPE-186514">MCPE-186514</a>)</li> <li data-list-item-id="e478520f5780d67dd257e9640b3ebff21">Added high-resolution Korean font support and fixed Korean text showing as question marks on mobile</li> <li data-list-item-id="ea24fb026f7dbc926ebf0128658761ab8">Fix mouse wheel input sometimes not registering on Windows platform (<a href="https://bugs.mojang.com/browse/MCPE-234311">MCPE-234311</a>)</li> <li data-list-item-id="e35de6d70b8d4ff834749c485bc6f8bf8">Fixed a bug where bold text inside a book would extend beyond the page margins (<a href="https://bugs.mojang.com/browse/MCPE-235450">MCPE-235450</a>)</li> <li data-list-item-id="e9714a07b927b0bd9197814d39c3844db">Added missing translation text to layout button of Achievements screen</li> <li data-list-item-id="eee69123b72702517a526863370d4f0ee">Selecting a Featured Item from the Dressing Room no longer requires 2 clicks to select the item</li> <li data-list-item-id="eb193dfda342b81e3c3f409ec4555981d">Ported the party eligibility check when joining multiplayer from JSON to the OreUI</li> <li data-list-item-id="edf181c50539987983e8b62ffcd47af95">Added a Clear Layout Cache action to Storage settings for cached Server tab content</li> <li data-list-item-id="e1aff9ab9cd8b914611bf0adef68271e5">Added a new grid option for viewing achievements and some general UX improvements</li> <li data-list-item-id="ef386e3b74318277573dc18cbc7949f04">Updated the inventory panel in the Loom, Stonecutter, Cartography Table, Villager, and Wandering Trader screens in Pocket UI to match the header style used by the Inventory and Crafting Table screens</li> <li data-list-item-id="e161f85fbae6a0f3dd7108efc929a5a0f">Added Acquired Date as the default sort option for the Owned by Me tab in Create from template, showing the most recently acquired templates first</li> </ul><h4 id="h_01KY2H59MZ53198A4SZEVFNAWD">Marketplace</h4><ul><li data-list-item-id="e34ef4f19a2ba99d43c027b7d459478e3">Migrated the Marketplace Wishlist flow to the OreUI factory pattern</li></ul><h4 id="h_01KY2H59N046G879GZJ11KAJQ1">Play Screen</h4><ul><li data-list-item-id="e34a0ee1aaea0de61acec69d538259f79">Remove flickering icon and world card texture on layout change in Play screen. Additionally, the column layout now alternate between 4, 3 and 2 columns depending on screen size.</li></ul><h4 id="h_01KY2H59N0FKBQGKWE65NZ5JDD">Settings</h4><ul><li data-list-item-id="ee39486724c853ac5b377c798dd025d95">The Tick Speed can now be set to 0 inside Game Settings Tab. (<a href="https://bugs.mojang.com/browse/MCPE-238556">MCPE-238556</a>)</li></ul><h4 id="h_01KY2H59N0S72R7AD8TMP4FAR0">Storage</h4><ul> <li data-list-item-id="e0d538f9ee609b86abc13e4466a4ecc76">Updated old world conversion flow in Ore UI Storage Settings Tab.</li> <li data-list-item-id="e2bfb333f066ce2ffdbd61903b0e8305c">Ported in OreUI the Modal connected to the "Sync Old World" action in the Storage tab</li> </ul><h2 id="h_01KY2H59N1K2C0R8EH31JE2MZ9">Technical Updates</h2><h3 id="h_01KY2H59N1RJMKWHW0QGA51XR4">Actor Components</h3><ul><li data-list-item-id="efd915d51bfa94fa0e602e7bab65d7588">Made the 'minecraft:anger_level' schema stricter when parsing and fail to load an entity json that has invalid data in versions 1.26.50 and newer.</li></ul><h3 id="h_01KY2H59N1ZX9E7BRQS7NYQNQV">AI Components</h3><ul> <li data-list-item-id="e15f7557c0b1a10f42230c256b1587a48">Made schemas for the following components stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.50 and newer.<ul> <li data-list-item-id="e409b842591ef81db6ef11799c650a6df">minecraft:boss</li> <li data-list-item-id="e5025b2ef8db1f461e5de63f982e29cf1">minecraft:collision_box</li> <li data-list-item-id="e4c589f9ec6310ef8b2fb218c3f493c86">minecraft:damage_over_time</li> <li data-list-item-id="e612a0ae1be5461653b171da3c4b7b1de">minecraft:exhaustion_values</li> <li data-list-item-id="e4af9e6adbdefa7fa51670eac666a1fbc">minecraft:flocking</li> </ul> </li> <li data-list-item-id="e5d9dac09fba0515fc273013fdfe5d5d0">Made schemas for the following components stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.50 and newer.<ul> <li data-list-item-id="e04701e3ee6ef177592d201fc1a051d9d">minecraft:game_event_movement_tracking</li> <li data-list-item-id="eb5ee126bc8178fd9f40a7f47a8dc6131">minecraft:grows_crop</li> <li data-list-item-id="e5bed695831ae380c82abba4983847a36">minecraft:home</li> <li data-list-item-id="e12d92e65e47c50421c0135efff07dc4f">minecraft:trade_table</li> <li data-list-item-id="ee149e480e57944cec9e5e3137cd67564">minecraft:physics</li> </ul> </li> <li data-list-item-id="efaec6715b2f7fd47cb8792c47e0f45f0">Made schemas for minecraft:interact stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.50 and newer.<ul><li data-list-item-id="e9539280f1cba521d44c6323f081db7a7">interactions, spawn_entities, and play_sounds fields has changed to only take arrays</li></ul> </li> <li data-list-item-id="ef156156fc3918791e647c627246d1ced">Made schema for minecraft:projectile stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.50 and newer.<ul> <li data-list-item-id="ecdf784e42a0c0df43739966233456092">Alternate names for fields are no longer valid</li> <li data-list-item-id="e7b71359e5709f6cd581e8c9b19410ce7">first_spawn_chance and second_spawn_chance fields under spawn_chance now take floats in the range 0.0 - 1.0</li> <li data-list-item-id="e50d3cc5adf191e84a3d151c94d8a66f9">anchor field now takes the following string values instead of integers: "origin", "eye_height", "middle"</li> <li data-list-item-id="e86d358998b066fea3cb69cdeecb8b627">damage field under impact_damage now takes an object with min and max fields</li> <li data-list-item-id="e7db2c29bb6ee08dc9e5ad1b97dd47590">effects field under mob_effects now now takes an array of mob instances</li> </ul> </li> </ul><h3 id="h_01KY2H59N6ZT11BM25D0RESD18">API</h3><ul> <li data-list-item-id="e7e0f636af8f689b67400f2b2464f754d">Fixed EffectTypes.get() and EffectTypes.getAll() so they can be called from before events</li> <li data-list-item-id="e948d7ca07784df1a1820f37061be9acc">Released @minecraft/server version 2.10.0</li> <li data-list-item-id="e86affd67fc74fc6a97c84c027a9cbc36">Added @minecraft/server version 2.11.0-beta</li> <li data-list-item-id="e06db5e52f5066a1f4ec98c28829c4059">SoundInstance now exposes an id property that returns a unique identifier for the instance</li> <li data-list-item-id="ee22bcc13f3c5628395fe438824d723ef">SoundInstance now exposes a soundEventId property that reports the sound event the instance was started with</li> <li data-list-item-id="ec6f0e9453affe81279a4ff9ae04d7284">SoundInstance now exposes a recipient property that returns the Player the sound was played for, or undefined for broadcast sounds</li> <li data-list-item-id="ed5d5d2e15fe9942684f174bd58df653f">SoundInstance now exposes a durationInfo property that returns a SoundDurationInfo when the underlying sound definition includes duration information, otherwise undefined</li> <li data-list-item-id="e5df753410a22df412aee4394d906376e">Added SoundDurationInfo with a duration property, an isActive property, and a getPlaybackPosition() getter that returns the elapsed playback time in seconds</li> <li data-list-item-id="ec3bbbdb42a90d934f04d7c4d602866dd">WorldAfterEvents now exposes a soundCompleted signal with a soundInstanceId property that matches the id of the SoundInstance that completed, which fires when a tracked sound's declared duration elapses</li> <li data-list-item-id="e28aa3b7b780dc3048ae2537b21cbe956">Released interface BlockQueryOptions from beta to v2.10.0</li> <li data-list-item-id="ec1ebb538640e759433acca0411cf16fe">Changed function Dimension.getBlocks to use BlockQueryOptions in v2.10.0</li> <li data-list-item-id="e5d5953c504720c15771d9ebcd76fe252">Released function BlockVolumeBase.getClosest from beta to v2.10.0</li> <li data-list-item-id="e10bc6bf0aab03145272f447f158aaabe">Released function BlockVolumeBase.getFarthest from beta to v2.10.0</li> <li data-list-item-id="eec1a7e564e6e2fb283e2110ecd1c46de">Released function Camera.addShake from beta to V2.10.0</li> <li data-list-item-id="edd7712107d3fbab44fff8ef77835bd3d">Released function Camera.stopShaking from beta to V2.10.0</li> <li data-list-item-id="eb89275f9e35bf411da636cb00f26b312">Released interface CameraShakeOptions from beta to V2.10.0</li> <li data-list-item-id="e00c87f5877fe14f890167f23c79bff9a">Released enum CameraShakeType from beta to V2.10.0</li> <li data-list-item-id="e461fb3342f87e67321b68ecc8e4bf854">Renamed EntityTamedEventFilter to EntityTamedEventOptions for consistency</li> <li data-list-item-id="e457dc6510645c669b33acc18dc10522a"> Released class EntityTamedEventOptionsfrom beta to v2.10.0</li> <li data-list-item-id="ea0883d0d14d065a5be0647a147fcd840">Released class EntityTamedAfterEvent from beta to v2.10.0</li> <li data-list-item-id="eb940f8aeab3bb25b04f8786bb28e8de4">Released class EntityTamedAfterEventSignal from beta to v2.10.0</li> <li data-list-item-id="e3714ee4b0773384e57a6c42a1c79b824">Released class EntityTamedBeforeEvent from beta to v2.10.0</li> <li data-list-item-id="e6bdb73c7c1dff1d2889983af5513b991">Released class EntityTamedBeforeEventSignal from beta to v2.10.0</li> <li data-list-item-id="e3667ce67faad01bbc15bf8a105cc92d3">Released interface EntityTamedEventOptions from beta to v2.10.0</li> <li data-list-item-id="e0a5a8784da399ef5a22cee7371b5f1b9">Released property WorldAfterEvents.entityTamed from beta to v2.10.0</li> <li data-list-item-id="ee0c2fc3c537eb66ac2a654595424e7d5">Released property WorldBeforeEvents.entityTamed from beta to v2.10.0</li> <li data-list-item-id="e8309b5a861dc5c1bf7b8e934211691e7">Moved BlockInstrumentComponent from beta into 2.10.0.</li> </ul><h4 id="h_01KY2H59NJZ7QX3KQ7K9WAAC4T">DDUI</h4><ul> <li data-list-item-id="e685d0f42dd08eec210b385585516e8d3">Fixed a bug where large Images in CustomForms cause the background of the form to be invisible for an extended period of time.</li> <li data-list-item-id="e7f42252818dc6b39ddf817fc7dd23f8a">Added fixedFormatDigits to SliderOptions within @minecraft/server-ui so the slider display can format to a certain decimal point.</li> </ul><h4 id="h_01KY2H59NJKF73E0M22HE79AF2">Server-ui</h4><ul><li data-list-item-id="eec84cc6616175527d381ccd80262845d">Released version 2.2.0 of @minecraft/server-ui</li></ul><h3 id="h_01KY2H59NJ44VN4VR204WFJAK1">Editor</h3><ul> <li data-list-item-id="eb8362e4d918ebeda783e9c88551669e4">Fixed a bug where images and GIFs shown in Editor tooltips were rendered at a fixed small size instead of scaling to span the full width of the tooltip</li> <li data-list-item-id="e171484133ed67db9ef53c4e97263aeae">Fixed a bug in the Flood tool where applying it in an invalid location could continue the previous operation, and it now provides feedback when a valid liquid level has not been set</li> <li data-list-item-id="eb686c520753429b4f1c23836e496486a">Added missing keycodes to the KeyboardKey enum, enabling them to be selected as shortcuts in Keyboard Settings</li> <li data-list-item-id="e6aba02451e800334a5cabfa649005261">Mitigated a possible crash scenario where the user unlocks their PC after being idle for > 10 minutes while in a Realm</li> <li data-list-item-id="e61a2be04491806da868da9df4aa9fefe">Added the Color Block List UI to the Custom Mesh Tool so creators can review detected mesh colors, replace suggested blocks, and delete color rows before color-aware placement</li> <li data-list-item-id="e15ce058a999af798ec6e3cddd298362c">The Selection Tool's Hollow trim option now uses a dedicated hollow-cube icon</li> <li data-list-item-id="ea73d67ab564240312d5f17b58eb4a852">Updated labels for Sort Type Options to '0-9, A-z' and 'z-A, 9-0' in List Pane. Also implemented natural sort algorithm.</li> <li data-list-item-id="e88bff12412e90d94bc7af82ce453bf3c">Added TransactionHandler API for a better way to track transaction events. Transaction operation handlers will now get created from this object</li> <li data-list-item-id="e5126e3d4fb2ed819386b4d5fc0833cac">Added PendingTransaction.addVolumeListOperation and VolumeListTransactionOperationHandler APIs for more performant volume transactions</li> <li data-list-item-id="e28869ab2611e81036502042fe0e7e960">Improved transaction handling for large Selection volumes</li> <li data-list-item-id="e9bfee379063d8b2010575291693bb441">Enabled Editor Test World reloads via /reload all without a vanilla connection</li> <li data-list-item-id="e09c5b680d96bab154a66af99792c55bc">Implemented support for relative JSON paths ./ to resolve issues with the Vibrant Visuals Schema</li> <li data-list-item-id="efbe8019218830e199ff6ee5a356fd483">This PR adds support to set a tool in a 'staging' mode. Tool in staging mode is not shown in the Tool Rail.</li> </ul><h3 id="h_01KY2H59NPG2PJTK4VMP0PMGKV">Entity Components</h3><ul> <li data-list-item-id="e573220cd5de81ab7a6e27bd795efb72d">Added projectile-hit teleportation fields to the minecraft:teleport component<ul> <li data-list-item-id="eaf07ef7452d4696e00346fafc51d3f3a">teleports_on_projectile_hit determines whether the entity attempts to teleport away from an incoming projectile and defaults to false</li> <li data-list-item-id="e6930f88fe21f0be2329b7d117fecdc03">projectile_filter defines the conditions an incoming projectile must meet to trigger a teleport attempt</li> </ul> </li> <li data-list-item-id="e38a0b50d3692199f916a88379c5fb2b9">Added type families to vanilla projectile entities<ul> <li data-list-item-id="e5d34b0620cdd9de72588f27d7a16d6cf">All vanilla projectile entities now include the projectile family</li> <li data-list-item-id="eaf8ad9113540cf7e09a23d7e0e215c3f">Each projectile includes a type-specific family, such as arrow, snowball, or wither_skull</li> </ul> </li> <li data-list-item-id="e02cbd825596c80555a355cccafe61568">The multiple_targets field on the minecraft:projectile component is now defaulted to false with format version 1.26.50 and above while remaining defaulted to true otherwise.</li> <li data-list-item-id="ef2fbf3a9b08770301aea40344ba39571">Made the schema for minecraft:insomnia stricter for format version 1.26.50 and later</li> </ul><h3 id="h_01KY2H59NREM7Y0FSNF0VH75SD">Features</h3><ul> <li data-list-item-id="e74304cba1cf7361b5d158e88c3a9b9b0">Added the minecraft:conditional_list feature which places features based on a collection of conditions evaluated in order<ul> <li data-list-item-id="e80fc62d9a6966540dff78bd0b599629f">The conditional_features field is an array of objects, each containing a places_feature reference and an optional Molang condition expression</li> <li data-list-item-id="e9b35c96b3f572be48e751f38de9aaf4c">The early_out_scheme field controls when evaluation stops: condition_success stops at the first condition that passes, placement_success stops at the first successful placement, and none (default) evaluates all entries without stopping early</li> </ul> </li> <li data-list-item-id="e464b1fdaab5d998bdbf3cabf0ea916d7">Added the multipart_block_column_feature that places an ordered column made of <strong>1–4 block types</strong>: tip_block, frustum_block, middle_block, and base_block.</li> <li data-list-item-id="efe1a02700afbaccabac45af5ed6ef376">Its default growth direction is UP.</li> <li data-list-item-id="ed8c3bc41172433f7da59f7f5a10b8974">The blocks used depend on the generated column height:<ul> <li data-list-item-id="ee3bde831abc325548bacf397c982650b">1 block: tip_block</li> <li data-list-item-id="e0f6abbb989e81f22b1d1b777e16d6ebb">2 blocks: frustum_block + tip_block</li> <li data-list-item-id="eb08f9767503cbd5d33d51ec31eb0c68b">3 blocks: base_block + frustum_block + tip_block</li> <li data-list-item-id="e8bb159d8e005b5a0d9ff28e181c78d32">4+ blocks: base_block + one or more middle_block + frustum_block + tip_block</li> </ul> </li> <li data-list-item-id="e9c11f278a3c7f45a4609a8f8bdd1ac5b">The restrictions include: may_place_on which restricts valid placement surfaces and may_replace to restrict which existing blocks may be replaced (omit to allow any).</li> </ul><h4 id="h_01KY2H59NWENNZMKNDJ7Z4WACM">Example</h4><pre class="language-auto">{ "format_version": "1.13.0", "minecraft:multipart_block_column_feature": { "description": { "identifier": "example:ice_cream_lolly" }, "tip_block": "minecraft:red_wool", "frustum_block": "minecraft:yellow_wool", "middle_block": "minecraft:green_wool", "base_block": "minecraft:oak_planks", "height_range": { "range_min": 4, "range_max": 9 }, "direction": "UP", "may_place_on": [ "minecraft:ice", "minecraft:snow" ] } } </pre><h3 id="h_01KY2H59NXCGR40NRDR55X921Z">Graphics</h3><ul> <li data-list-item-id="e7c2b63360acf05280d600b3ae9f8db1a">Fixed MERS not applying to assets in multiple Vanilla content slices<ul> <li data-list-item-id="e8fd97f6b0d52daf350bcc704732bcdb9">1.21.120 Copper Chest</li> <li data-list-item-id="ec391231f6df476d368ae028cb4ed9708">1.21.120 gray, green, light blue, silver dye items</li> <li data-list-item-id="ec2dfada228e81ee0ac716e586f99e975">1.26.20 Baby Bee</li> <li data-list-item-id="e678bd8cb1b37b31010dbee6579457436">1.26.20 Baby Fox</li> </ul> </li> <li data-list-item-id="efb7285758727564206f9ec6d771182a8">Fixed .texture_set.json not being compatible with certain JSON tools</li> <li data-list-item-id="e37d518409c7d5fdb0ff925ef684b64eb">Fixed texture bleeding on custom blocks using automatic block face UV assignment with undersized textures</li> <li data-list-item-id="e7991535a53898573734d5adeb168a23d">Updated Point Light Quality to Block Light Quality in Video Settings</li> <li data-list-item-id="e1f1e643080de9286ce4845fed4ffc9a8">Moved Block Light Quality Video Settings out of the RenderDragon Features for Creators Experiment<ul> <li data-list-item-id="e357c602e2550c73dc16e546214fa21ef">Some options still require the RenderDragon Features for Creators Experiment</li> <li data-list-item-id="e3d85542efe14aa3ecb0fdf124d18351c">Some options may be hidden depending on device capabilities and resource pack configuration</li> </ul> </li> <li data-list-item-id="e536de2c51ebc115bb6d7eea4175a5529">Fixed the alignment of the Spruce Shelf MERS texture</li> <li data-list-item-id="efdc0a29eb63ec4aaeacd9a63cb1591da">Fixed an issue which sometimes caused materials/entity.material from resource packs to have no effect.</li> </ul><h3 id="h_01KY2H59P07F7MNS27GM2WPCH2">Molang</h3><ul> <li data-list-item-id="e0abb6693543be5cc5371dc5d0d44fa65">Added query.has_all_biome_tags world generation Molang query that returns 1.0 if the biome at the current placement position has all of the specified tags</li> <li data-list-item-id="e4d020ab9ebfc5b53
Community<p>Happy Snapshot day! Today we are shipping the 5th snapshot of 26.3 with a fresh batch of updates and improvements.</p><p>Happy mining!</p><h2 id="h_01KY2CY9P8VFXGSJ0E5J4SAQ09">Technical Changes</h2><ul> <li data-list-item-id="e87b97479fe4817d82cf7fcf655fa7b60">The Data Pack version is now 112.0</li> <li data-list-item-id="e48c3ce842fd2d1bec6e43992d1532770">The Resource Pack version is now 92.0</li> </ul><h2 id="h_01KY2CY9P957PZ7XCV07CTXTBW">Data Pack Version 112.0</h2><ul><li data-list-item-id="eea640ae76b4c4394fae58272b402ca92">Codec for element lists/tags now allows mixing inline values and references<ul><li data-list-item-id="e5f8e1f0951ebc7a620070bcc49e916de">For example, item modifiers like [{type:set_count, ...}, "minecraft:some_modifier"] are now allowed</li></ul> </li></ul><h3 id="h_01KY2CY9PBK58Y0EYD4MC8MT2T">World Generation</h3><h4 id="h_01KY2CY9PBM3GSE6SMQGQ6C5FY">Features</h4><h5 id="h_01KY2CY9PCA9M4G13J2J5K3287">Changed minecraft:sculk_patch</h5><ul><li data-list-item-id="e5a0ec44fa05b359e1ea0ea44ec7ca09a">Removed extra_rare_growths and catalyst_chance fields</li></ul><h2 id="h_01KY2CY9PCA7964QJNN7399AQ0">Resource Pack Version 92.0</h2><h3 id="h_01KY2CY9PCSGT9CVF84JHFP5M9">Shaders & Post-process Effects</h3><h4 id="h_01KY2CY9PCQB42J6V4JNEK36VS">Order-independent Transparency (OIT)-related Shader Changes</h4><ul><li data-list-item-id="e991f7edc930250fe949dee1389d51864">The B3D_IS_ZERO_TO_ONE define has been renamed to RENDERPEARL_IS_ZERO_TO_ONE</li></ul><h4 id="h_01KY2CY9PDDTYK46B6TJ6F1G89">Shader Compilation Changes</h4><ul> <li data-list-item-id="ef53fb0a661f1ad1aa19a03e24b4110e0">Shaders are now compiled by ShaderC when using OpenGL as well, identically to when using Vulkan</li> <li data-list-item-id="e8dd665c9766445240a630e045d06e797">Shader includes are now handled by ShaderC using #include instead of #moj_import</li> <li data-list-item-id="e33891bc5ecc8f60b7b402eeaba7fe161">Shader inputs and outputs must have a location specified in shader source<ul> <li data-list-item-id="ebcb5d3567c07eb39f7c07067dbb5abf3">Vertex input names must still match expected names.</li> <li data-list-item-id="e8b62f52db50e78b9b25c6cdacd34e60c">Vertex outputs are matched to fragment inputs solely by location, name is now ignored.</li> </ul> </li> <li data-list-item-id="e6b66ab62c6024079696f7a51b344605f">Introduced new define RENDERPEARL_INSTANCE_INDEX_INCLUDES_BASE_INSTANCE - A boolean indicating if gl_InstanceIndex follows Vulkan or OpenGL (gl_InstanceID) semantics</li> </ul><blockquote><p><strong>Developer's Note</strong>: <em>Vertex inputs in previous versions using OpenGL were not allowed to specify a location. Compatability can be preserved by only specifying locations when the "VULKAN" macro is defined.</em></p></blockquote><blockquote><p><strong>Developer's Note</strong>: <em>Vertex outputs and fragment inputs in previous versions were matched based on name alone. Compatability can be preserved by continuing to use identical names.</em></p></blockquote><h2 id="h_01KY2CY9PF47FG7ZBZH21TK3M3">Fixed bugs in 26.3 Snapshot 5</h2><ul> <li data-list-item-id="e34cfca212bf7ef7e1ee306ac9883f336"> <a href="https://bugs.mojang.com/browse/MC-5269" data-bi-id="n1a3" data-bi-ct="text" data-bi-cn="mc-5269" data-bi-ecn="mc-5269">MC-5269</a> - Updating a server's address in the multiplayer menu does not update its status</li> <li data-list-item-id="e3fa91050fdce55ad03f29adf0a4edcab"> <a href="https://bugs.mojang.com/browse/MC-278771" data-bi-id="n2a3" data-bi-ct="text" data-bi-cn="mc-278771" data-bi-ecn="mc-278771">MC-278771</a> - The incorrect command context is used when providing suggestions for redirected commands</li> <li data-list-item-id="e2cd902b774f89c86e99cdd6fc880eb0a"> <a href="https://bugs.mojang.com/browse/MC-293755" data-bi-id="n3a3" data-bi-ct="text" data-bi-cn="mc-293755" data-bi-ecn="mc-293755">MC-293755</a> - The ender dragon's neck and tail disconnect from its body when it turns</li> <li data-list-item-id="ea0aefd975491c27b24ad91998e7bd322"> <a href="https://bugs.mojang.com/browse/MC-306628" data-bi-id="n4a3" data-bi-ct="text" data-bi-cn="mc-306628" data-bi-ecn="mc-306628">MC-306628</a> - TNT minecarts don't delete piercing arrows</li> <li data-list-item-id="e1ffbc51034179234af9fad539349b73a"> <a href="https://bugs.mojang.com/browse/MC-307918" data-bi-id="n5a3" data-bi-ct="text" data-bi-cn="mc-307918" data-bi-ecn="mc-307918">MC-307918</a> - Sculk patches can cause errors in the log during world generation</li> <li data-list-item-id="e750fc167c2eb2f70bf5239bd49bad8ba"> <a href="https://bugs.mojang.com/browse/MC-308344" data-bi-id="n6a3" data-bi-ct="text" data-bi-cn="mc-308344" data-bi-ecn="mc-308344">MC-308344</a> - Validation error when compiling shaders containing in/out array or matrix variables with the Vulkan rendering backend</li> <li data-list-item-id="ef8bb410a054d294388d2183dce4e6266"> <a href="https://bugs.mojang.com/browse/MC-308406" data-bi-id="n7a3" data-bi-ct="text" data-bi-cn="mc-308406" data-bi-ecn="mc-308406">MC-308406</a> - Item models are shown incorrectly in the smithing table menu's armor stand</li> <li data-list-item-id="ea2b0d2e2d25f5dbd6f7072d9e4c30e30"> <a href="https://bugs.mojang.com/browse/MC-308647" data-bi-id="n8a3" data-bi-ct="text" data-bi-cn="mc-308647" data-bi-ecn="mc-308647">MC-308647</a> - The resource packs screen can cache font glyphs incorrectly after toggling the "Font Settings" option</li> <li data-list-item-id="e867430484ace5afde24b337383f42497"> <a href="https://bugs.mojang.com/browse/MC-309250" data-bi-id="n9a3" data-bi-ct="text" data-bi-cn="mc-309250" data-bi-ecn="mc-309250">MC-309250</a> - Naturally generated decorated pots don't drop bricks when broken with tools</li> <li data-list-item-id="ed6bf874300fd935be28917a62cfbda7c"> <a href="https://bugs.mojang.com/browse/MC-309298" data-bi-id="n10a3" data-bi-ct="text" data-bi-cn="mc-309298" data-bi-ecn="mc-309298">MC-309298</a> - Sending chat messages while having the "Chat Delay" option set to a nonzero value can sometimes kick you from the game</li> <li data-list-item-id="e272d37f046769b5cb5ebe6c53098f51b"> <a href="https://bugs.mojang.com/browse/MC-309500" data-bi-id="n11a3" data-bi-ct="text" data-bi-cn="mc-309500" data-bi-ecn="mc-309500">MC-309500</a> - Crafting decorated pots without sherds using the recipe book creates a pot that doesn't drop bricks when broken with a tool</li> <li data-list-item-id="e9b391ccb9a4833f3e8e2da2258cf2373"> <a href="https://bugs.mojang.com/browse/MC-309565" data-bi-id="n12a3" data-bi-ct="text" data-bi-cn="mc-309565" data-bi-ecn="mc-309565">MC-309565</a> - Block outlines are rendered behind translucent elements if the "High Contrast Block Outlines" option is enabled</li> <li data-list-item-id="ef5f126f1b7457040d847046f1749e131"> <a href="https://bugs.mojang.com/browse/MC-309566" data-bi-id="n13a3" data-bi-ct="text" data-bi-cn="mc-309566" data-bi-ecn="mc-309566">MC-309566</a> - Block outlines are rendered behind translucent elements if the "Improved Transparency" option is disabled</li> <li data-list-item-id="e04537fdc88ec4c3e07b502cee6ee474c"> <a href="https://bugs.mojang.com/browse/MC-309743" data-bi-id="n14a3" data-bi-ct="text" data-bi-cn="mc-309743" data-bi-ecn="mc-309743">MC-309743</a> - The attacking animation of drowned is incorrect</li> <li data-list-item-id="ec10c26ddd777e30c22817441ecb94723"> <a href="https://bugs.mojang.com/browse/MC-310041" data-bi-id="n15a3" data-bi-ct="text" data-bi-cn="mc-310041" data-bi-ecn="mc-310041">MC-310041</a> - Under specific conditions, chunk loading frequently fails</li> <li data-list-item-id="e4a36202c0ea9102f4b74ae62cba6870e"> <a href="https://bugs.mojang.com/browse/MC-310096" data-bi-id="n16a3" data-bi-ct="text" data-bi-cn="mc-310096" data-bi-ecn="mc-310096">MC-310096</a> - Invalid item modifiers crash the game</li> <li data-list-item-id="eaade1d90d45849812fdb07ea58e9dce3"> <a href="https://bugs.mojang.com/browse/MC-310098" data-bi-id="n17a3" data-bi-ct="text" data-bi-cn="mc-310098" data-bi-ecn="mc-310098">MC-310098</a> - Trying to mix item modifier references and inline values in a list prevents the pack from loading</li> <li data-list-item-id="e5609e8ac6b53db7e47b9bf28ff2ac750"> <a href="https://bugs.mojang.com/browse/MC-310125" data-bi-id="n18a3" data-bi-ct="text" data-bi-cn="mc-310125" data-bi-ecn="mc-310125">MC-310125</a> - Blaze powder in brewing stands uses the cooking/speed_default number provider instead of brewing/speed_default</li> <li data-list-item-id="e956a60f6698b8394b224b082b9314d0f"> <a href="https://bugs.mojang.com/browse/MC-310133" data-bi-id="n19a3" data-bi-ct="text" data-bi-cn="mc-310133" data-bi-ecn="mc-310133">MC-310133</a> - Gurgles do not aim their tridents correctly</li> <li data-list-item-id="e78a617d42b73755d67e1fe3e5c5eabaa"> <a href="https://bugs.mojang.com/browse/MC-310135" data-bi-id="n20a3" data-bi-ct="text" data-bi-cn="mc-310135" data-bi-ecn="mc-310135">MC-310135</a> - The server crashes when requesting command suggestions for /attribute referenced from /execute</li> <li data-list-item-id="ef340ec6f009c9ece772fb54bd2a1ab03"> <a href="https://bugs.mojang.com/browse/MC-310149" data-bi-id="n21a3" data-bi-ct="text" data-bi-cn="mc-310149" data-bi-ecn="mc-310149">MC-310149</a> - Glass flickers when looking at it closely with the Vulkan rendering backend and the "Improved Transparency" option enabled</li> <li data-list-item-id="e8d6caa7e3cdf6220206811b08637968d"> <a href="https://bugs.mojang.com/browse/MC-310163" data-bi-id="n22a3" data-bi-ct="text" data-bi-cn="mc-310163" data-bi-ecn="mc-310163">MC-310163</a> - The game crashes when entering exclusive fullscreen on Wayland</li> </ul><h2 id="h_01KY2CY9PNC1DYFSFEZR8KA81V">Get the Snapshot</h2><p>Snapshots are available for Minecraft: Java Edition. To install the Snapshot, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download" data-bi-id="n23a3" data-bi-ct="text" data-bi-cn="minecraft launcher" data-bi-ecn="minecraft launcher">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.</p><p><strong>Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</strong></p><p>Cross-platform server jar:</p><ul><li data-list-item-id="ebf622358be2f1e5a2f2a14dd4ae45ce6"><a href="https://piston-data.mojang.com/v1/objects/bc881a3fc6e63c490e614ab3bf9c43adc0449ab2/server.jar" data-bi-id="n24a3" data-bi-ct="text" data-bi-cn="minecraft server jar" data-bi-ecn="minecraft server jar">Minecraft server jar</a></li></ul><p>Report bugs here:</p><ul><li data-list-item-id="e9a65d960797b7d1283fd42cb0c4a64ad"> <a href="https://bugs.mojang.com/projects/MC/summary" data-bi-id="n25a3" data-bi-ct="text" data-bi-cn="minecraft issue tracker" data-bi-ecn="minecraft issue tracker">Minecraft issue tracker</a>!</li></ul><p>Want to give feedback?</p><ul><li data-list-item-id="ef8177dad8f90c08defe6d54728ea29d5">For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/" data-bi-id="n26a3" data-bi-ct="text" data-bi-cn="feedback site" data-bi-ecn="feedback site">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft" data-bi-id="n27a3" data-bi-ct="text" data-bi-cn="official minecraft discord" data-bi-ecn="official minecraft discord" data-bi-socchn="discord" data-bi-bhvr="SOCIALLIKE">official Minecraft Discord</a>.</li></ul>
Community<div data-bi-id="r1a3" data-bi-cn="r1a3"><section data-mc-ref="mc_hero_articleHeroA" data-bi-id="m1r1a3" data-bi-cn="m1r1a3"><div id="article-hero-a-9ad0c22afc" data-bi-id="c1m1r1a3" data-bi-cn="article-hero-a-9ad0c22afc"><div data-bi-id="c3c1m1r1a3" data-bi-cn="c3c1m1r1a3"><div data-bi-id="c1c3c1m1r1a3" data-bi-cn="c1c3c1m1r1a3"><div data-bi-id="c1c1c3c1m1r1a3" data-bi-cn="c1c1c3c1m1r1a3"><div><div><div> <p>Happy Snapshot Tues... Thursday? Yes, you read that right! As we've entered peak vacation season here in Sweden, snapshots might not come out on their usual schedule.</p> <p>In today's snapshot we have switched the library used for window management, input and platform integration from GLFW to SDL3.</p> <p>We have also added new item components for custom furnace fuels, as well as several technical changes for signs, world generation and loot tables.</p> <p>Happy mining!</p> <h2 id="h_01KXNPN096NRSHTCWPYV68JXZ2">Known Issues</h2> <ul> <li data-list-item-id="ea23fb6abcc63994276f343730d42fe30">Exclusive fullscreen mode on Windows may cause the game to crash in certain situations, especially when using multiple monitors</li> <li data-list-item-id="e0d762e4798aaa8e9c40aa72da2a6e85c">Entering Exclusive fullscreen mode crashes the game on Wayland</li> </ul> <h2 id="h_01KXNPN09601MH499B250D9Y0T">New Features</h2> <ul><li data-list-item-id="e9f16b754212751691e820f525a2cb09e">Players in spectator mode can now interact with portals to teleport</li></ul> <h2 id="h_01KXNPN097DCEWZSV2YFJCRE93">Changes</h2> <h3 id="h_01KXNPN098Z0BJHV3G8ZS178D5">Minor Tweaks to Blocks, Items and Entities</h3> <ul><li data-list-item-id="eb43d39be74abc5e5bbd8a61634139e9d">Armadillos no longer try to roll up when submerged in liquids</li></ul> <h3 id="h_01KXNPN098EZKFMYEW6SDRPAXA">UI</h3> <ul> <li data-list-item-id="e982721c748f6cc53fec2acc088624538">Removed the Raw Input mouse setting<ul><li data-list-item-id="e50d854623d782ce18f4c20695e663727">Mouse input now always uses relative mouse mode while playing in-game</li></ul> </li> <li data-list-item-id="e94c5f2dbd6fc7055bc8edc3acf8bcf2f">Key bindings now use physical keys instead of keyboard-layout-specific key codes</li> <li data-list-item-id="e4c4c4e96c9028e7545465f29886ec797">Borderless Fullscreen is now the default fullscreen mode</li> <li data-list-item-id="e4971ec88e5000e0808013aac55fb4cce">Switching between Borderless and Exclusive Fullscreen no longer requires restarting the game</li> <li data-list-item-id="e9886d311d6ac5d9fdcf1bf28ddc75299">Exclusive fullscreen mode on macOS is no longer supported</li> <li data-list-item-id="e4966ccaea8617fdb1b18df6374b88607">The minimum window size is now 320 by 240 pixels</li> <li data-list-item-id="e3a8da51602da7ad039a50ab85ad3e905">On macOS, holding a key while entering text now displays the native accent and candidate popup</li> <li data-list-item-id="e27df2ff066296442e3138380a735b2a3">On Linux systems, the game will now use and prefer Wayland natively if available</li> </ul> <h4 id="h_01KXNPN099CQXFKZ2J8XR3PENE">Debug Overlay</h4> <ul> <li data-list-item-id="e044fe1eb10e8c5b917223f706e6f259f">The debug overlay now supports a separate GUI scale than the rest of the game<ul> <li data-list-item-id="eb50ce1c29be1e07b21cb986b39a79f30">This is customizable through the Debug Options screen, F3 + F6</li> <li data-list-item-id="e972e8d5d6db611dc9abee28526a9752c">The default scale is "Auto", which tries to stay at a higher resolution than normal</li> <li data-list-item-id="eede503d4f760550a2ba063cb29054b28">Another option is "Unchanged", which matches your regular GUI scale</li> <li data-list-item-id="e837c4480bc0ec03b6869bc8b0a2df43a">The rest of the options work the same as in the normal "GUI Scale", controlling the scale directly</li> </ul> </li> <li data-list-item-id="e92230fa4c6b16a92ffc546b56319d21a">Added a "player_speed" debug entry that displays the speed of the player in blocks per tick.</li> <li data-list-item-id="e03dbbcece074ce244d31b2fab50a09da">The debug overlay now shows the display refresh rate</li> </ul> <h3 id="h_01KXNPN09B0AVPH5SK52P9YGA2">Creative Inventory</h3> <ul> <li data-list-item-id="efe145eeab1a540c278fba3348249af82">Reordered mineral item and block ordering to have non-tiered ingredients up first, then tiered ingredients that craft into equipment last<ul> <li data-list-item-id="ec4f9bbb1413c3257d8d1490d67876d2c">Ingredients<ul> <li data-list-item-id="e7a2960eb99b5f37fda95b44edb785788">Non-tiered minerals</li> <li data-list-item-id="ecacae732b37a68ddbac54c45737b0c3c">Unrefined tiered minerals</li> <li data-list-item-id="e942b0197a68d69cd8239902d9dcc6817">Refined tiered minerals<ul> <li data-list-item-id="e2408e00640dc2920b148d9da76f66c63">Nuggets</li> <li data-list-item-id="e41f75881adbc3b1003f9daf31cf2ea58">Ingots</li> </ul> </li> </ul> </li> <li data-list-item-id="ec219e1f15a8358dbf2fc078b7d9d7e5a">Building Blocks<ul> <li data-list-item-id="e1a7bf67989f8f3cd87d88d3c1a71cd62">Non-tiered mineral blocks and variants</li> <li data-list-item-id="e525d67ef2db8ff7b0432511484252118">Refined tiered mineral blocks and variants</li> <li data-list-item-id="e9b8f74978a0db16c891b882cdfd6d27c">Copper block family</li> </ul> </li> <li data-list-item-id="e41008e6407ba2d885dc9b2d1b8827fdc">Copper Blocks continue to be pushed to the end of the order in Building Blocks since they have a large list of content</li> </ul> </li> <li data-list-item-id="e5e02d537ae2de07ec67692201d0378ae">Improved ordering of Natural Blocks tab so that all inner ordering of group content sequentially progresses from Overworld -> Nether -> End to stay consistent with other tabs</li> </ul> <h2 id="h_01KXNPN09EKWGW4RT07QMQ5C68">Technical Changes</h2> <ul> <li data-list-item-id="e5983af7ff5d291b98128776cbeffb4cc">The Data Pack version is now 111.0</li> <li data-list-item-id="e832e3468059d81246613634561d39535">The Resource Pack version is now 92.0</li> <li data-list-item-id="ebc930e6685c3c4694be3475d1a8c777b">Loot table types that have a dedicated registry now support registry element and tag references<ul> <li data-list-item-id="e15b812f8f327c6c9d28f5bdae4cadc15">This means that the majority of fields of such types that previously accepted single elements will now accept either a namespaced ID or an inline value, while fields that previously accepted lists can now accept an inline value, a single namespaced ID, a list of namespaced IDs, a list of inline values, or a hash-prefixed tag ID</li> <li data-list-item-id="e870b4737325e4c683a6b468b95253a58">Affected types:<ul> <li data-list-item-id="e5a143b19e7db7f8ac49a2192a555752b">minecraft:advancement</li> <li data-list-item-id="e87440bb0c321e7d88ffdcf1bf9be921b">minecraft:item_modifier</li> <li data-list-item-id="ed25a5b4579095051e086dffd0d9f80dc">minecraft:loot_table</li> <li data-list-item-id="e48c12b209fc2c6aaca1d5573dc97ba71">minecraft:number_provider</li> <li data-list-item-id="e74e55ce701a940acd431dc0f9d3a025c">minecraft:predicate</li> <li data-list-item-id="ee6cb72db698eac2b5b1dcf0289ea6ab1">minecraft:recipe</li> <li data-list-item-id="ee732dfa9b6cfd8bfeea75f0c2155671e">minecraft:slot_source</li> </ul> </li> <li data-list-item-id="e05c10faeb856be7d2b9e08d166f136be">Existing reference types for predicates, item modifiers and slot sources are now obsolete and have been removed</li> </ul> </li> </ul> <h3 id="h_01KXNPN09J7PGZ4WS42ZBAXKT3">Windowing and Input Backend</h3> <ul> <li data-list-item-id="e7fd392a13b925271ca2de54c38a27d48">Minecraft now uses SDL3 instead of GLFW for window management, input and platform integration</li> <li data-list-item-id="ec3cdc4037408436459eb4689f3b419bc">Keyboard input now uses SDL scancodes for physical key positions and SDL keycodes for layout-dependent text editing shortcuts</li> </ul> <h2 id="h_01KXNPN09JVXM1HRSRV5EST3Y5">Data Pack Version 111.0</h2> <ul><li data-list-item-id="ed61f72d253478cdf9d547511e442c1cd">Signs no longer automatically execute click events in custom text</li></ul> <h3 id="h_01KXNPN09JRNRP9KAJQJRF6AR0">Commands</h3> <h4 id="h_01KXNPN09JG3KMQ9B86S09YX2H">Changes to spreadplayers</h4> <ul><li data-list-item-id="e6b41c5764bdda83927b6d01201546688">Whether a block is safe to spread a player to is now controlled by the #entities_can_teleport_to block tag</li></ul> <h3 id="h_01KXNPN09KA7G50KGJWYM2WREX">Environment Attributes</h3> <h4 id="h_01KXNPN09K8CPFZT7CZK5XZBDM">Added minecraft:gameplay/natural_mob_spawns</h4> <ul> <li data-list-item-id="e3faef488feb5e13a616dde208bf1a000">Defines mob spawns in an Environment Attribute Source</li> <li data-list-item-id="eeff8228c2adf62bbbd488372ea605c8e">During worldgen placement, only Dimensions and Biomes will apply this Environment Attribute</li> <li data-list-item-id="e7d9c4e8698f32aede3b2d27ff0ed3551">Format: object with fields:<ul> <li data-list-item-id="efa0fa011597a9ed2957775060448b07e">spawns_by_category - map of spawn category to weighted list of spawn data<ul><li data-list-item-id="e256b633d4e0c50de030fffa5d8266df4">Spawn data format: object with fields:<ul> <li data-list-item-id="ee06a8f8125ee0f0b1cc6e006c17962ad">type - entity type, the entity to spawn</li> <li data-list-item-id="e6ce5362ab9e32035e0e364b52143167d">count - int provider, amount to spawn</li> </ul> </li></ul> </li> <li data-list-item-id="e5c525545b8f618d2d2f51865a88543f7">spawn_costs - map of entity type to object with fields:<ul> <li data-list-item-id="e252541331284db0b03800d6229bc03cb">energy_budget - float, energy change allowed per spawn</li> <li data-list-item-id="eb34f73d053797734af9aa87b9f0104ec">charge - float, how much existing mobs will attract or repulse other charged mobs</li> </ul> </li> </ul> </li> <li data-list-item-id="e7d637fb2084e19da1531ec942de2c0ce">Available attribute modifiers:<ul><li data-list-item-id="ec72f2337e44a4b2e1f496f560ead959f">overlay<ul> <li data-list-item-id="e04b6226015c92fe1a853dffaadc0d079">For each mob category, overrides the lower layer's spawn settings with the higher layer's, unless the category is not included</li> <li data-list-item-id="ec8a2cf25dc71168384eb9057ccbc5e43">Merges each layer's spawn costs together, overriding the lower layer's spawn costs with the higher layer's if both define the same entity type</li> </ul> </li></ul> </li> <li data-list-item-id="e0024735fcc2ec59f3e9ed23e29183328">Default: Empty</li> </ul> <h4 id="h_01KXNPN09R5PYWP68YTPCM34S1">Added minecraft:gameplay/creature_world_gen_spawn_probability</h4> <ul> <li data-list-item-id="e638cb99cb12d59b3431269bc2df307f9">Sets the probability to run an iteration in which mobs defined to spawn in the creature mob category will spawn during world generation</li> <li data-list-item-id="e0053fac4b6c42511d0731452594eaaa3">Only Dimensions and Biomes will apply this Environment Attribute</li> <li data-list-item-id="e22e2effe62a07cbf84790800db9d0a1a">Format: float with range [0,1)</li> <li data-list-item-id="e0bdf5cd9be323fc484c8e55910499ed8">Default: 0.1</li> </ul> <h4 id="h_01KXNPN09S9JAC3APJ8B546JES">Changed minecraft:visual/ambient_particles</h4> <ul> <li data-list-item-id="e1eb3a5cfbcf5a54a87a5c5cb1fd8bfd5">Now supports interpolation between Timeline keyframes (probabilities will be crossfaded)</li> <li data-list-item-id="eddce6798fe22490e44c27862b70e9de0">Introduced support for new modifier: append<ul><li data-list-item-id="e932e5e3af18af2997af19590eb8f4023">Unlike override which totally replaces the particle list, this modifier concatenates all elements with the layers below</li></ul> </li> </ul> <h3 id="h_01KXNPN09SCGKDYZ8GV8BX9MM5">Data Components</h3> <h4 id="h_01KXNPN09SBY9CWNQ30FRKP6B1">Added minecraft:cooking_fuel</h4> <ul> <li data-list-item-id="e91792846a40733f810f0cfbf6a559cee">Describes an item that can be used as fuel for a Furnace, Smoker or Blast Furnace</li> <li data-list-item-id="e44df3aa8ca3f37c1ca299965ef84a7db">Format: object with fields<ul> <li data-list-item-id="eaa19092beaac0c33a8408c83c6fbbad4">burn_time - namespaced ID pointing to an element of minecraft:number_provider registry representing the time, in ticks, for which this fuel will burn</li> <li data-list-item-id="e7f27dc87adc6527f1fd58b9be9a03f5c">speed_multiplier - namespaced ID pointing to an element of minecraft:number_provider registry representing the speed of the cooking/smelting</li> </ul> </li> </ul> <h4 id="h_01KXNPN09V1XYR02YBSQJJVMZT">Added minecraft:brewing_fuel</h4> <ul> <li data-list-item-id="e8dc620cca8ede3cee3491a2ceb7d35e5">Describes an item that can be used as fuel for a Brewing Stand</li> <li data-list-item-id="e5a751c00d59ecd56f3b19934c7758f86">Format: object with fields<ul> <li data-list-item-id="e7fbae23db72430dc9720044521fa80b0">uses - namespaced ID pointing to an element of minecraft:number_provider registry representing the number of times this fuel will brew before being consumed</li> <li data-list-item-id="e7a7d531c7b1a424f5d1c138f18ee2e1a">speed_multiplier - namespaced ID pointing to an element of minecraft:number_provider registry representing the speed of the brewing</li> </ul> </li> <li data-list-item-id="ecf0276fb1db75c90820f397f05a3f54b">Note: the #brewing_fuel item tag has been removed and will no longer function to register new brewing fuels</li> </ul> <h4 id="h_01KXNPN09WEEJP47MRBRM3BRGK">Added minecraft:sign_text_front and minecraft:sign_text_back</h4> <ul> <li data-list-item-id="e98cc3247b6dffe20fa6ccc6e5222ba44">Two identical components that represent text in front and back of a sign</li> <li data-list-item-id="e85acd6cbde9309963d4c093a936877b9">Contents will be displayed in item tooltip</li> <li data-list-item-id="e1d90c0fd2b52cd7520d19a6f2703fc64">The format is the same as front_text and back_text fields on minecraft:sign and minecraft:hanging_sign block entities, i.e.<ul> <li data-list-item-id="e7690d4f5f19ed3ad46f730f69620a19a">messages - a list of text components</li> <li data-list-item-id="e2c514b13637f2f8188604b52e7e94b41">filtered_messages - an optional list of text components, if omitted, it will be set to the same value as messages<ul><li data-list-item-id="e5ddad44b2607f28674d14b0e7a7ad78b">messages and filtered_messages must have same entry count</li></ul> </li> <li data-list-item-id="e061bb1e1b674ab411b8ac5d9c59b2bc1">color - optional dye color, default: black</li> <li data-list-item-id="e3235aa8e0d500a61af9494db98d7406a">has_glowing_text - optional boolean, default: false</li> </ul> </li> </ul> <h4 id="h_01KXNPN0A0MV7GW0Q0SKEGNF11">Added minecraft:waxed</h4> <ul> <li data-list-item-id="e492c99161478855923a73eb571129421">A marker for blocks with contents that are waxed</li> <li data-list-item-id="e543b192e9a1ff4298daa18b05091b7e0">No fields</li> </ul> <h4 id="h_01KXNPN0A0K9PB6M3J40QG2YT9">Added minecraft:cushion/color</h4> <ul> <li data-list-item-id="e7133a72107e9bb31d4967455d81288c4">Applied to Cushion entities when they get placed using an item</li> <li data-list-item-id="e78fe27f0c7df356c81fd8523d91dec3a">Format: one of 16 dye colors</li> </ul> <h4 id="h_01KXNPN0A0A7BWPVZSKVCHXGGF">Added minecraft:villager_food</h4> <p>Represents items that Villagers can eat. Villagers will pick up items with this component in addition to items in the #villager_picks_up tag.</p> <ul><li data-list-item-id="ed08250291350ed02f6e846fbe0b9fea9">Format: object with fields<ul><li data-list-item-id="e282af45ed2c6655784f36db67dd10e08">nutrition - positive integer, how much hunger the item satiates in the Villager once eaten</li></ul> </li></ul> <h4 id="h_01KXNPN0A13DZZNBNMB9ETEXA2">Added minecraft:mob_visibility</h4> <p>Represents the visibility percentage provided by an item with the appropriate minecraft:equippable component, modifying the range at which mobs are able to detect an entity</p> <ul><li data-list-item-id="e6ff31f4cce01fae4c6f53970f13f38df">Format: object with fields<ul> <li data-list-item-id="e77aeae084c7228736e1eec74e08d4922">targeting_entity - an entity ID, a list of namespaced entity IDs, or a hash-prefixed entity tag to match</li> <li data-list-item-id="ee7e7995db7a20f4f916aca69279334be">visibility - float (between 0.0 and 10.0), with 0.0 reducing the range at which mobs detects the entity to 2 blocks while 10.0 increases the detection range tenfold<ul><li data-list-item-id="e3ae7feddc45b0ee043f3f7ae759a1ccc">While multiple items with this component stack, the maximum vision will still never exceed 10.0</li></ul> </li> </ul> </li></ul> <h3 id="h_01KXNPN0A3916S76DCPQFEVM0F">Block Entity Data</h3> <h4 id="h_01KXNPN0A32E7B80X7G0D2V17F">Changed minecraft:sign and minecraft:hanging_sign</h4> <ul> <li data-list-item-id="e08f7acdc169cc29376dbc8d9fa484dac">By default, commands and other click events contained in Sign text are no longer executed when the block is clicked<ul> <li data-list-item-id="e47d3b661810de0fc82d9c6f62d082ee7">Additionally, text components on newly placed Signs are no longer resolved by default</li> <li data-list-item-id="ebc5b9eab2da5c7f4803fee308c892566">New boolean field called allow_op_features (defaults to false) has been added to restore previous behavior</li> <li data-list-item-id="ebade948ec83defe414761a383da2a86c">Placed Signs and items with the minecraft:block_entity_data component containing Sign data stored in worlds saved before this version will have allow_op_features set to true</li> <li data-list-item-id="e88b8765bff4b7e02da04dd2f320c0e9b">Any newly created Sign will need to have that field set explicitly</li> </ul> </li> <li data-list-item-id="ef9b00adacd9998fd554ee5b29f6fa86d">Changed the rules for opening the Sign edit screen after a block is placed:<ul> <li data-list-item-id="edffafe69d602ef74c2b0ec94f370a2e9">Previously, the screen would open unless minecraft:block_entity_data was applied successfully</li> <li data-list-item-id="eeba67c5671741286fc177a57c6e8a805">Now, the screen will open only if it could be opened normally by clicking the block (i.e. it's not waxed and only has editable text on the front side)</li> </ul> </li> <li data-list-item-id="ebf15cdbbcb3ab49e5fdecee40da278d0">Signs will now accept and return the minecraft:sign_text_front, minecraft:sign_text_back and minecraft:waxed components</li> </ul> <h4 id="h_01KXNPN0A6VKQ6GAAWWHPYW8J4">Changed minecraft:brewing_stand</h4> <p>The following fields are now stored as integers rather than shorts:</p> <ul> <li data-list-item-id="e11b2a67fbdfb07cc69e062174f3ff70b">Changed the BrewTime field from a short to an integer, this is the amount of time that the current brewing process has taken so far</li> <li data-list-item-id="e905fb48c8d63ae3e943909ffc81ec9e1">Changed the Fuel field from a byte to an integer, this is the amount of fuel remaining</li> </ul> <p>The following new fields have been added:</p> <ul> <li data-list-item-id="e51e3d18c12a58bdec352c2a3e0b290d8">Added the total_brew_time integer field, this is the total amount of time the current brewing process will take</li> <li data-list-item-id="e983df941abb413387c17c2d3bb05b7f3">Added the total_fuel integer field, this represents the amount of fuel that was added in the last refuel</li> <li data-list-item-id="e38cd123ca4c8e03a3f51fe0ad3a4c85a">Added the speed_multiplier float field, this will be used to speed up or slow down the next brewing process</li> </ul> <h4 id="h_01KXNPN0A8X8THKP0ZQ3YK7R2P">Changed minecraft:furnance, minecraft:smoker and minecraft:blast_furnace</h4> <p>The following fields are now stored as integers rather than shorts:</p> <ul> <li data-list-item-id="efa1bb432268cbcbbfae945da41ce34f4">Changed the cooking_time_spent field from a short to an integer, this is the amount of time that the current cooking process has taken so far</li> <li data-list-item-id="e82292ba355295b094aa69e34299d17ea">Changed the cooking_total_time field from a short to an integer, this is the total amount of time the current cooking process will take</li> <li data-list-item-id="ee33689910e848f639a71edc7a119d19e">Changed the lit_time_remaining field from a short to an integer, this is the amount of burn time remaining</li> <li data-list-item-id="e6a513623f2f9e57164b46055ad0a0860">Changed the lit_total_time field from a short to an integer, this is the total amount of burn time that was added in the last refuel</li> </ul> <p>The following new fields have been added:</p> <ul><li data-list-item-id="e05902233eac5bfd7241b2ce07eedf511">Added the speed_multiplier float field, this will be used to speed up or slow down the next brewing process</li></ul> <h3 id="h_01KXNPN0A9N9QEMTKX0RWY54VN">Advancements</h3> <h4 id="h_01KXNPN0A97QPM1QQK1PZEG4HE">Rewards</h4> <ul><li data-list-item-id="e00e799c5b452f3e348b81f6d25ad4906">The loot sub-field in the rewards field now accepts an inline value, a single namespaced ID, a list of namespaced IDs, a list of inline values, or a hash-prefixed tag ID of a minecraft:loot_table type</li></ul> <h4 id="h_01KXNPN0AAATWS8EYAB2916NCM">Triggers</h4> <ul> <li data-list-item-id="ecb4c5fd2543de6b0014c3189cc48bbd2">Multiple fields that accepted a list of loot conditions are now stricter:<ul> <li data-list-item-id="e9888e719bf50a93cc58dff608dfbb719">Previous functionality of a list of conditions was equivalent to a single minecraft:all_of condition has been removed</li> <li data-list-item-id="eab90ab1125aef2ef0f5166c31f31c097">Additionally, type field is mandatory (previously it defaulted to minecraft:entity_properties)</li> </ul> </li> <li data-list-item-id="e950d697edb2975ccb8faec4d8a84648e">Some fields that previously accepted only inline loot conditions now also accept a namespaced ID of a minecraft:predicate</li> <li data-list-item-id="e19cb3658e9704a795b589253ad6f3889">The player field, available on all triggers except minecraft:impossible, now accepts an inline value or a namespaced ID of a minecraft:predicate type<ul><li data-list-item-id="ed7559012e67cf662dc0a8d8d3138bc56">To avoid duplication, this field is not mentioned in entries below</li></ul> </li> </ul> <h5 id="h_01KXNPN0ABE2YW4TDA96A4A9Q9">Changed minecraft:any_block_use trigger</h5> <ul><li data-list-item-id="e401c84419a4a90ad4abb2bffdfdcc999">The location field now accepts an inline value or a namespaced ID of a minecraft:predicate type</li></ul> <h5 id="h_01KXNPN0ACFAPXYMSB6DSY0FZ2">Changed minecraft:bee_nest_destroyed</h5> <ul> <li data-list-item-id="eaecc5515a1b44e8f87096d6fc4766cde">The block field has been renamed to blocks and now accepts a single namespaced ID, a list of namespaced IDs, or a hash-prefixed tag ID of a minecraft:block type</li> <li data-list-item-id="ea3a406d7de2af972d4fcd98e78dbc8fd">Added field state that matches block state properties (same format as minecraft:enter_block)</li> </ul> <h5 id="h_01KXNPN0AD2FNGSYV8RM8CMFFW">Changed minecraft:bred_animals trigger</h5> <ul><li data-list-item-id="e766e45e4fdbfa996f31ef239bb11817c">child, parent, and partner fields now accept an inline value or a namespaced ID of a minecraft:predicate type</li></ul> <h5 id="h_01KXNPN0ADV7WZXDJNXA5Y1CJQ">Changed minecraft:brewed_potion trigger</h5> <ul><li data-list-item-id="e7e01f4451b9f76f5e1ab9f5c0aeedc31">The potion field now accepts minecraft:potion_contents data component predicate</li></ul> <h5 id="h_01KXNPN0AEX87G6ZKMYSP5KTRY">Changed minecraft:cured_zombie_villager trigger</h5> <ul><li data-list-item-id="e3fd187138dc3e44abbb3b7791ce24db5">villager and zombie fields now accept an inline value or a namespaced ID of a minecraft:predicate type</li></ul> <h5 id="h_01KXNPN0AEQGFEY8BQ0G54D261">Changed minecraft:default_block_use trigger</h5> <ul><li data-list-item-id="e61277f51d58aa4e5d8d5cddc02a5cff3">The location field now accepts an inline value or a namespaced ID of a minecraft:predicate type</li></ul> <h5 id="h_01KXNPN0AE37AH86JG4W1WV69A">Changed minecraft:effects_changed trigger</h5> <ul><li data-list-item-id="e995a6875b611ef454deb084f897ee3d9">The source field now accepts an inline value or a namespaced ID of a minecraft:predicate type</li></ul> <h5 id="h_01KXNPN0AFW8ZHEBKHG5ZWCKQT">Changed minecraft:enter_block</h5> <ul><li data-list-item-id="e771bbfb652f05ad56da698580a9572aa">The block field has been renamed to blocks and now accepts a single namespaced ID, a list of namespaced IDs, or a hash-prefixed tag ID of a minecraft:block type</li></ul> <h5 id="h_01KXNPN0AFKCKRZ4W7H74JP0K9">Changed minecraft:fall_after_explosion trigger</h5> <ul><li data-list-item-id="efad0f7c1b06b2cd98104e9e6d66c5846">The cause field now accepts an inline value or a namespaced ID of a minecraft:predicate type</li></ul> <h5 id="h_01KXNPN0AG4AGSM9JZ47XD1BXF">Changed minecraft:fishing_rod_hooked trigger</h5> <ul><li data-list-item-id="ec1d17f50927e0f4b615439359959c0c9">The entity field now accepts an inline value or a namespaced ID of a minecraft:predicate type</li></ul> <h5 id="h_01KXNPN0AGBP0NGFD5WWPQ82BM">Changed minecraft:placed_block trigger</h5> <ul><li data-list-item-id="ec906dc461189801dcc435b21892ff753">The location field now accepts an inline value or a namespaced ID of a minecraft:predicate type</li></ul> <h5 id="h_01KXNPN0AHTX11PD2FX3M3X3E7">Changed minecraft:item_used_on_block trigger</h5> <ul><li data-list-item-id="e76fafb7983b8a13127f5315d5d88be6b">The location field now accepts an inline value or a namespaced ID of a minecraft:predicate type</li></ul> <h5 id="h_01KXNPN0AHQ62CFGHEFHQQBQN1">Changed minecraft:allay_drop_item_on_block trigger</h5> <ul><li data-list-item-id="ebc0bdd7842153eec6855bb4f414246cf">The location field now accepts an inline value or a namespaced ID of a minecraft:predicate type</li></ul> <h5 id="h_01KXNPN0AJR76FQJ31H1XTN008">Changed minecraft:player_killed_entity trigger</h5> <ul> <li data-list-item-id="e67b1625ed6577674d43f16573758c688">The entity field now accepts an inline value or a namespaced ID of a minecraft:predicate type</li> <li data-list-item-id="ef6c746d8a0ff8588bbf72a6e8738c0c2">The killing_blow.tags.id field now accepts a single namespaced ID, a list of namespaced IDs, or a hash-prefixed tag ID of a minecraft:damage_type type</li> </ul> <h5 id="h_01KXNPN0AJVE74RPRBJMMT4N0G">Changed minecraft:entity_killed_player trigger</h5> <ul> <li data-list-item-id="ed419760bff55fc1e29fd5dfb33f75b72">The entity field now accepts an inline value or a namespaced ID of a minecraft:predicate type</li> <li data-list-item-id="ef56b39ad0127b5ddef28521fa7994d83">The killing_blow.tags.id field now accepts a single namespaced ID, a list of namespaced IDs, or a hash-prefixed tag ID of a minecraft:damage_type type</li> </ul> <h5 id="h_01KXNPN0AKAS518HAX2RSYCKPB">Changed minecraft:kill_mob_near_sculk_catalyst trigger</h5> <ul> <li data-list-item-id="e98b6af653a5e620e4228d6af04109ad8">The entity field now accepts an inline value or a namespaced ID of a minecraft:predicate type</li> <li data-list-item-id="e701a081772f5b6e963efd7c3eca19f08">The killing_blow.tags.id field now accepts a single namespaced ID, a list of namespaced IDs, or a hash-prefixed tag ID of a minecraft:damage_type type</li> </ul> <h5 id="h_01KXNPN0AMW8YXZBNB1RKB382G">Changed minecraft:lightning_strike trigger</h5> <ul><li data-list-item-id="eec48ade9a38d7d85bd3e9553c5ecd634">bystander and lightning fields now accept an inline value or a namespaced ID of a minecraft:predicate type</li></ul> <h5 id="h_01KXNPN0AM5YPVNZ762A00Y1AZ">Changed minecraft:player_generates_container_loot trigger</h5> <ul><li data-list-item-id="e0b2cb01ce2e48f67b889830e44381b92">The loot_table field has been renamed to loot_tables and now accepts a single namespaced ID, a list of namespaced IDs, a list of inline values, or a hash-prefixed tag ID of a minecraft:loot_table type<ul><li data-list-item-id="ee626c1635dd3b000f05ae870bb9e0e63">If a tag or a list is used, trigger will run when any listed loot table is generated</li></ul> </li></ul> <h5 id="h_01KXNPN0ANPWX3QFGVC8SQMXKP">Changed minecraft:thrown_item_picked_up_by_player trigger</h5> <ul><li data-list-item-id="e333a2856d594f3817608501166dd461a">The entity field now accepts an inline value or a namespaced ID of a minecraft:predicate type</li></ul> <h5 id="h_01KXNPN0ANM6AQ9E99MQCEJ8WK">Changed minecraft:thrown_item_picked_up_by_entity trigger</h5> <ul><li data-list-item-id="e67285d70f8aba86040dd89bd51ad96aa">The entity field now accepts an inline value or a namespaced ID of a minecraft:predicate type</li></ul> <h5 id="h_01KXNPN0APQ50HRCDT8ZX0SGGT">Changed minecraft:player_hurt_entity trigger</h5> <ul> <li data-list-item-id="ea5bf29a4382b51b4a9204450f4c168fa">The entity field now accepts an inline value or a namespaced ID of a minecraft:predicate type</li> <li data-list-item-id="e368bb1c43b3305a7102a9581f1767411">The damage.type.tags.id field now accepts a single namespaced ID, a list of namespaced IDs, or a hash-prefixed tag ID of a minecraft:damage_type type</li> </ul> <h5 id="h_01KXNPN0AQEX406TF6GZS2V69Q">Changed minecraft:entity_hurt_player trigger</h5> <ul><li data-list-item-id="efd8111f44ec58c8e6240823c15a074f7">The damage.type.tags.id field now accepts a single namespaced ID, a list of namespaced IDs, or a hash-prefixed tag ID of a minecraft:damage_type type</li></ul> <h5 id="h_01KXNPN0AQXPMEE9G6MEH26B17">Changed minecraft:player_interacted_with_entity trigger</h5> <ul><li data-list-item-id="e8408946a8036922216a36adcc83292d6">The entity field now accepts an inline value or a namespaced ID of a minecraft:predicate type</li></ul> <h5 id="h_01KXNPN0AQ4FK0E9VR42DRFVET">Changed minecraft:player_sheared_equipment trigger</h5> <ul><li data-list-item-id="ec0fdb89da9f44d656029273f06b7946a">The entity field now accepts an inline value or a namespaced ID of a minecraft:predicate type</li></ul> <h5 id="h_01KXNPN0AR5342J5BKZW2AJF54">Changed minecraft:crafter_recipe_crafted trigger</h5> <ul><li data-list-item-id="e12f30b2043671bf6278436211b7658ba">The recipe_id field has been renamed to recipes and now accepts a single namespaced ID, a list of namespaced IDs, or a hash-prefixed tag ID of a minecraft:recipe type<ul><li data-list-item-id="e36c7192b1c57c488d0f4e1a1986d1e31">If a tag or a list is used, trigger will run when any listed recipe is used</li></ul> </li></ul> <h5 id="h_01KXNPN0AS12VZ2EXFHRXBTZJH">Changed minecraf
Community<p><strong>Posted:</strong> 14 July 2026</p><h3 id="h_01KNPK0P63JGFQT6KG30RZEDW7"><strong>Information on Minecraft Preview and Beta:</strong></h3><ul> <li data-list-item-id="ede85580599059df918c568506ffd1e17">These work-in-progress versions can be unstable and may not be representative of final version quality</li> <li data-list-item-id="ede689f48a5cee31926f0656532bb6fad">Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at <a href="https://aka.ms/PreviewFAQ" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/PreviewFAQ (Opens in new window or tab)" data-bi-id="n4a3" data-bi-name="aka.ms/previewfaq">aka.ms/PreviewFAQ</a><span role="presentation" aria-hidden="true"></span> </li> <li data-list-item-id="ec02dc68c22d717f2f360bcd8c203e7f9">The beta is available on Android (Google Play). To join or leave the beta, see <a href="https://aka.ms/JoinMCBeta" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/JoinMCBeta (Opens in new window or tab)" data-bi-id="n5a3" data-bi-name="aka.ms/joinmcbeta">aka.ms/JoinMCBeta</a> <span role="presentation" aria-hidden="true"></span>for detailed instructions</li> </ul><p>It's time for another Preview and Beta release! For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback on these new features at <a href="https://feedback.minecraft.net/" target="_blank" rel="noopener noreferrer" aria-label="feedback.minecraft.net (Opens in new window or tab)">feedback.minecraft.net</a>, and you can report any bugs you find at <a href="https://bugs.mojang.com/" target="_blank" rel="noopener noreferrer" aria-label="bugs.mojang.com (Opens in new window or tab)">bugs.mojang.com</a>.</p><h1 id="user-content-features-and-bug-fixes">Features and Bug Fixes<a aria-labelledby="user-content-features-and-bug-fixes" href="?anchor=features-and-bug-fixes"></a> </h1><h2 id="user-content-items">Items<a aria-labelledby="user-content-items" href="?anchor=items"></a> </h2><ul><li data-list-item-id="e4bbe776542e56826d75ec835d53196b2"> <p>Arrows of Harming no longer bounce off entities and are now correctly removed on hit (<a href="https://bugs.mojang.com/browse/MCPE-239756" target="_blank" rel="noopener noreferrer" aria-label="MCPE-239756 (Opens in new window or tab)">MCPE-239756</a>)</p> <blockquote><p><strong>Developer's Note:</strong> We saw community discussion around this change and wanted to provide some additional context. We know this fix may affect existing mob farms, but after reviewing the issue we felt that resolving the bug was the best decision for the game long-term. Two primary elements factored into our decision: From a technical perspective, this bug only existed due to a fundamental issue in how <code>minecraft:projectile</code> used to process its sub-components - an issue we were not comfortable preserving or introducing exceptions to support. Fixing that system-level issue implicitly removed the 'arrow killer' functionality that some mob farms made use of. From a design perspective, allowing a single arrow to infinitely kill mobs without despawning wasn't an intended mechanic, and not one we felt comfortable preserving long-term.</p></blockquote> </li></ul><h2 id="user-content-stability-and-performance">Stability and Performance<a aria-labelledby="user-content-stability-and-performance" href="?anchor=stability-and-performance"></a> </h2><ul> <li data-list-item-id="e232eebc9b9213eba573b28bb01255ed4">Fixed several crashes that could occur during gameplay</li> <li data-list-item-id="e9b27af91b6f2c49c264659c377fc0db2">Fixed a bug where an incorrect device tier was selected on some devices, preventing players from turning on Vibrant Visuals (<a href="https://bugs.mojang.com/browse/MCPE-239742" target="_blank" rel="noopener noreferrer" aria-label="MCPE-239742 (Opens in new window or tab)">MCPE-239742</a><span role="presentation" aria-hidden="true"></span>)</li> <li data-list-item-id="e71d25b5d43ee1892afd0bebb14b31ca6">Skin and Character Creator packs installed while browsing the Marketplace catalog are now automatically cleaned up using a least-recently-used policy, reducing on-disk usage and improving load times (<a href="https://bugs.mojang.com/browse/MCPE-239513" target="_blank" rel="noopener noreferrer" title="https://bugs.mojang.com/browse/mcpe-239513" aria-label="MCPE-239513 (Opens in new window or tab)">MCPE-239513</a>)</li> </ul><h1 id="user-content-technical-updates">Technical Updates<a aria-labelledby="user-content-technical-updates" href="?anchor=technical-updates"></a> </h1><h2 id="user-content-networking">Networking<a aria-labelledby="user-content-networking" href="?anchor=networking"></a> </h2><ul> <li data-list-item-id="ea61da3340b0d3f6fc58d1b03f9e37a4e">When connecting to a dedicated server, the client probes the server for NetherNet support with a 3 second timeout. WinHTTP does not honor this timeout in the following situation:<ul> <li data-list-item-id="e1bc47930f7d6ad0eab464e9233bd2808">The client connects to the server by URL instead of IP.</li> <li data-list-item-id="ea9d5610431ca689ca1520e622e5dc877">The server hostname's DNS record contains multiple IP addresses.</li> <li data-list-item-id="edbdad97b2fe47d12f097a05643ca804a">The server is behind a firewall that drops the client's probe TCP packets instead of responding with an RST.</li> </ul> </li> <li data-list-item-id="ec67a1068e98504c19e428fd3f4176e12">Instead of a 3 second timeout for the entire connection attempt, WinHTTP enforces a (3 seconds) * (number of IP addresses in DNS record) timeout.</li> <li data-list-item-id="ef99c071fa480abdae790e86c298d56e1">This bug has been fixed by enforcing an overall 3 second timeout.</li> </ul>
Community<p><strong>Posted:</strong> 7 July 2026</p><h3 id="h_01KNPK0P63JGFQT6KG30RZEDW7"><strong>Information on Minecraft Preview and Beta:</strong></h3><ul> <li data-list-item-id="ede85580599059df918c568506ffd1e17">These work-in-progress versions can be unstable and may not be representative of final version quality</li> <li data-list-item-id="ede689f48a5cee31926f0656532bb6fad">Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at <a href="https://aka.ms/PreviewFAQ" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/PreviewFAQ (Opens in new window or tab)" data-bi-id="n4a3" data-bi-name="aka.ms/previewfaq">aka.ms/PreviewFAQ</a><span role="presentation" aria-hidden="true"></span> </li> <li data-list-item-id="ec02dc68c22d717f2f360bcd8c203e7f9">The beta is available on Android (Google Play). To join or leave the beta, see <a href="https://aka.ms/JoinMCBeta" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/JoinMCBeta (Opens in new window or tab)" data-bi-id="n5a3" data-bi-name="aka.ms/joinmcbeta">aka.ms/JoinMCBeta</a> <span role="presentation" aria-hidden="true"></span>for detailed instructions</li> </ul><figure class="wysiwyg-image"><img style="aspect-ratio: 1920/1080;" src="https://feedback.minecraft.net/hc/article_attachments/47194770875277" alt="r26u4_5_16x9.jpg" width="1920" height="1080"></figure><p>Weary from all that hiking? Seek out an abandoned camp to rest your blocky bones on the cushion. Skip the night without resetting your spawn point by sleeping on the straw bed – just don't count on it still being intact the next day! Craft the cushion using wool slabs and the straw bed using hay bales. (Please note, the update will begin rolling out later today as soon as it's ready - thank you for your patience!)</p><h2 id="h_01KWYBWQ84W07BKTMQK6Y5YKDG">Drop 3 Experimental Features</h2><h3 id="h_01KWYBWQ84VKX23KFK1FHK9Q96">Cushion</h3><ul> <li data-list-item-id="e02bd8e011ae7ac8281638b00aa7c12f8">The Cushion is an item that the player can place in the world and interact with to sit on</li> <li data-list-item-id="ecbf27749c904566b30b7e7b2d3c2a048">Can be crafted in 16 colored variants</li> <li data-list-item-id="ec31ee79de464566222ce90cef5cfeb49">Cushions are crafted using 3 Wool Slabs of the same color</li> <li data-list-item-id="e56d67dd04e49c2eb60cc3f8064d4ec91"> <strong>Known Issue:</strong> Cushions aren't currently generating in the Abandoned Camps, but can be found in the creative inventory</li> </ul><h4 id="h_01KWYBWQ86G1E8GKWTN8CZ3XF1">Cushion Placement Rules</h4><ul> <li data-list-item-id="e66bae06de0d9782786d0c26055fbff26">A cushion can be placed on any flat surface</li> <li data-list-item-id="ebd05a7b2e3e0ad8d8eb5308a9d7f7f07">Cushions always align horizontally to the grid, but vertically sit on top of the supporting surface</li> <li data-list-item-id="edb4d288f17073daf5046c1f26af46c29">Cushions cannot move</li> <li data-list-item-id="e4e8ee1e7a63bb221bb5f8a53cf918e5a">Cushions break if the supporting block is removed</li> <li data-list-item-id="e8cb3204910f3bde7c2b97af264ae81ab">Cushions do not have collision and can overlap with other objects (except other cushions)</li> </ul><h3 id="h_01KWYBWQ876WJJ0BJ1FFMFSSAM">Straw Bed</h3><ul> <li data-list-item-id="e43a87696a535d8d06c2ed0ad7bbc6074">Straw Bed is a new type of bed which can be used to sleep through the night without setting your spawn point</li> <li data-list-item-id="ec06bc5cb17dc5665c56d2e01e708212e">It can only be used once and will be destroyed after use</li> <li data-list-item-id="e75f2f6915d8bf2343ee56a68eebc157b">It can not be used in the Nether or The End and will be destroyed if you try to sleep on it there</li> <li data-list-item-id="ef87ecc60c8434331abac63f906b48817">It is crafted using 3 Hay Bales and will give you 4 Straw Beds</li> </ul><h3 id="h_01KWYBWQ88Q8HQBBZ0BTWVRKEF">Abandoned Camp</h3><ul> <li data-list-item-id="e667353e7d3472104d4de98eae16c7a5e">Abandoned camp now generates in Pale Garden and Flower Forest biomes (<a href="https://bugs.mojang.com/browse/MCPE-240024">MCPE-240024</a>) (<a href="https://bugs.mojang.com/browse/MCPE-240045">MCPE-240045</a>)</li> <li data-list-item-id="e51cf1c04279436afe49a4826cad9b004">Straw Beds can now be found in Abandoned Camps</li> <li data-list-item-id="ee5dc8e1364d70f0a275c73decc97ce9b">Updated Abandoned Camps to place procedural trees</li> <li data-list-item-id="e753bb781c72d509b2aa374b9c0d1d21c">Fixed wrong potion names in the loot tables for the Abandoned Camp</li> </ul><h3 id="h_01KWYBWQ8B6SSZEV526AKJZ1FA">Dappled Forest</h3><ul> <li data-list-item-id="e243a379d75862d74296f30d38b9868b9">Changed biome fog settings to match other forest biomes</li> <li data-list-item-id="e1cd9e28f7d0681e31c8b38b31e74c6a4">Updated Orange, Red & Yellow Poplar Leaves MERS textures</li> </ul><h3 id="h_01KWYBWQ8B96GW5B8C4EG0K7KF">Sounds</h3><ul> <li data-list-item-id="e2332157e138667883b97f88e3ded4aa6">Updated ambient sounds for Poplar leaf blocks</li> <li data-list-item-id="ee892cd1355244d037f09a1fcfc53d1cc">Added custom sound events for Red Shrubs and Poplar leaf blocks</li> </ul><h3 id="h_01KWYBWQ8C37C1GMY6WXN3SXMS">Graphical</h3><ul> <li data-list-item-id="e4372c8e5be0d249eb19fcf24376d300e">Added opaque versions to the Poplar leaves to fix black background issue (<a href="https://bugs.mojang.com/browse/MCPE-240020" title="https://bugs.mojang.com/browse/mcpe-240020">MCPE-240020</a>)</li> <li data-list-item-id="e73c2f11b7f8f2f9eb26ce9f1ce728538">Added hinges to Poplar door icon. Also removed 3 pixels from top door texture that didn't match the palette</li> <li data-list-item-id="e43a6d340c388100cecc81936bc20a797">Fixed Poplar sign texture to follow other sign assets</li> </ul><h3 id="h_01KWYBWQ8DCV7HZC8Y1M99KSFP">Gameplay</h3><ul><li data-list-item-id="e2cc2d941f7c095a2124516cc9573a46d">Added missing recipes for Wool Stairs and Wool Slabs (<a href="https://bugs.mojang.com/browse/MCPE-240040" title="https://bugs.mojang.com/browse/mcpe-240040">MCPE-240040</a>)</li></ul><h2 id="h_01KWYBWQ8EEHHJGRN4XFS304SE">Features and Bug Fixes</h2><h3 id="h_01KWYBWQ8E6DN2053FRR5KSMH8">Accessibility</h3><ul><li data-list-item-id="e6d756ec0b897c5e42f6d4ea86d4e7ee5">Fixed the focus indicator on the "More options" button on the start screen so it no longer relies on color alone, adding an underline when the button is focused</li></ul><h3 id="h_01KWYBWQ8EVKCYA1SCNBSAQWEK">Blocks</h3><ul> <li data-list-item-id="e919c458dc4b1df9e4b99f0e3543915a8">Azalea and Flowering Azalea are no longer see-through when viewed from below (<a href="https://bugs.mojang.com/browse/MCPE-217896">MCPE-217896</a>)</li> <li data-list-item-id="e41529a334ade6389a9239a893d0703f3">Brown and Red Mushrooms can no longer be placed under the sky when it is dark</li> <li data-list-item-id="e2bbdac108cbec0798e198d0bf3fe07a1">With the Minecraft Education features toggle enabled, it is possible to place charcoal again in the Lab Table (<a href="https://bugs.mojang.com/browse/MCPE-240097">MCPE-240097</a>)</li> <li data-list-item-id="ea09731c7ce4f20ce4862cd5692a7de9d">Fixed a miscolored pixel in one of the Sulfur Spike textures</li> </ul><h3 id="h_01KWYBWQ8GA0JC386DMM2GHGY6">Gameplay</h3><ul><li data-list-item-id="ebd5e22bdee284a33575bc7fe2556c4c4">Fixed an issue where structure loot would differ on the same seed (<a href="https://bugs.mojang.com/browse/MCPE-239951">MCPE-239951</a>)</li></ul><h3 id="h_01KWYBWQ8GJWE3TDXQ5K1Z0EZC">General</h3><ul><li data-list-item-id="ea617a83508c12b7ef845ea5e0ed75a10">Brown and Red Mushrooms now generate on Crimson Nylium and Warped Nylium no matter the brightness</li></ul><h3 id="h_01KWYBWQ8H5D4HCPB4QP9AZK51">Graphical</h3><ul> <li data-list-item-id="ec8fb95a59967ed0633ac75d2bded60e7">Fixed a rendering issue with Vibrant Visuals where some items and text could be invisible on certain Android GPUs</li> <li data-list-item-id="e910cac2ebcf4f817b3acd6f9a78af44f">Updated supported devices for Vibrant Visuals on Android</li> </ul><h3 id="h_01KWYBWQ8JWX1QNHBEA8X1X1D0">Items</h3><ul> <li data-list-item-id="ed6aa467ffb10c3491711f58da57baa2f">Fixed issue where book and quill from pre-26.30 worlds freezes the game (<a href="https://bugs.mojang.com/browse/MCPE-239753">MCPE-239753</a>)</li> <li data-list-item-id="ec5213ae0ecb006ad2be03671eb9f7a9c">Arrows of Harming no longer bounce off entities and are now correctly removed on hit (<a href="https://bugs.mojang.com/browse/MCPE-239756">MCPE-239756</a>)</li> </ul><h3 id="h_01KWYBWQ8K40E5QDC45GBM3SMT">Character Creator</h3><ul><li data-list-item-id="e39249ddbbd151a36f5161fa8888fa2a3">Exiting the dressing room no longer automatically saves your character if you have an unequipped color change.</li></ul><h3 id="h_01KWYBWQ8K78PX7G1F7VJ6GA04">Stability and Performance</h3><ul> <li data-list-item-id="e9a5bde952bfc949384f12911185b6055">Fixed a crash that could occur when spawning more than one Iron Golem</li> <li data-list-item-id="e573b4da75d24335582d5887b6b86f5fa">Game servers now attempt to self-repair some player connection issues</li> <li data-list-item-id="e82e8ada70ffc923d2342c0eca2cac049">Fixed a crash that could occur during world generation when placing structures containing double chests</li> <li data-list-item-id="ed80cc4ed5155b123b80e59840f91eaf4">Fixed a potential crash issue related to Concrete Powder blocks converting into Concrete.</li> </ul><h3 id="h_01KWYBWQ8NR6PF25Q940NF51PK">User Interface</h3><ul> <li data-list-item-id="e0dfe239d8accccc563bff740d3db1a48">Fixed a bug where text formatting codes in a resource pack's name carried over into the rest of the toast notification when the pack was activated or deactivated (<a href="https://bugs.mojang.com/browse/MCPE-182130">MCPE-182130</a>)</li> <li data-list-item-id="e9058e820541ffc32aa7912679b3de2bd">Add missing preview image for the Desert flatworld preset (<a href="https://bugs.mojang.com/browse/MCPE-194395">MCPE-194395</a>)</li> <li data-list-item-id="ecb1f553825e383f553d2ddacd50f22db">Updated the network disconnection message to direct players to enable 'Use Mobile Data' in general settings instead of profile settings</li> <li data-list-item-id="e4a81caff4fad58fbdfedbc043fb5c0b6">Fixed a bug where button touch areas did not align with the buttons in windowed Android modes with a title bar, such as Samsung DeX and pop up view.</li> <li data-list-item-id="e23fad62e6055cc66561731ff2e0ec5ff">The Pause Game setting is now rendered in the Main Menu (<a href="https://bugs.mojang.com/browse/MCPE-237101">MCPE-237101</a>)</li> <li data-list-item-id="e50654e800cdee7dab8e72ef61f6c677d">Show "Game unpaused" notification over all screens when the pause screen is open (<a href="https://bugs.mojang.com/browse/MCPE-229796">MCPE-229796</a>)</li> <li data-list-item-id="e65e89e80a048f10a7bcc572cf0d2b340">Fixed a soft-lock that prevented further join attempts after a party leader's Experience join was blocked by the party eligibility check</li> <li data-list-item-id="eea5df2e281265781f8eafecaaeace16f">Fixed the "How to Play" button being missing from the Settings menu in Minecraft Education</li> <li data-list-item-id="e7cfff3634f2381c2fa83f46e6c5d5e85">Fixed Cloud sync storage banner to not show redundant information that storage is both full and almost full when cloud storage is full (<a href="https://bugs.mojang.com/browse/MCPE-240036">MCPE-240036</a>)</li> <li data-list-item-id="e014975a97f793c871cf20495c6344a61">Fixed the Beacon screen displaying a duplicated header in the Pocket UI</li> <li data-list-item-id="e82fc507c88827995c2bb0a858e70f5cc">Create New World list is loaded correctly after deleting world data through the "Manage Worlds" button (<a href="https://bugs.mojang.com/browse/MCPE-239804">MCPE-239804</a>)</li> <li data-list-item-id="e9905a99a9ab0ef448321eb9e07b7ef1f">Updated Nintendo Switch terminology for local wireless multiplayer</li> <li data-list-item-id="e4137c863008af80dd45e31cd995a6cc0">Fixed a problem that caused touch scrolling to be unresponsive in creative inventory. (<a href="https://bugs.mojang.com/browse/MCPE-236783">MCPE-236783</a>)</li> <li data-list-item-id="e1ff07fe718e4ed93c1af60de86bd5897">Fixed an issue that prevented splitscreen players from interacting with Game Settings. (<a href="https://bugs.mojang.com/browse/MCPE-237830">MCPE-237830</a>)</li> <li data-list-item-id="eacf1faf18be9b5e6d550d114ece70ec4">Updated Marketplace badges to use semantic Tag styling for bordered and spacious variants, with refreshed Tag documentation and tests</li> <li data-list-item-id="e5648f879f5df5591e726a7527f1f10fc">Fixed skin info button not working on expanded skin pack page</li> <li data-list-item-id="e70f334782c159b6c47701db2abd7fa67">After entering the side bar while spinning the character it will no longer continue to spin by itself</li> <li data-list-item-id="e7a3c2e95a7da4db695305625736b8876">Players with multiplayer restricted skins can now enter worlds with multiplayer disabled</li> <li data-list-item-id="ebdd69f4f130b1568081ffc033b61eb25">Removed space appearing between the chat tab and the social drawer (<a href="https://bugs.mojang.com/browse/MCPE-239456">MCPE-239456</a>)</li> </ul><h3 id="h_01KWYBWQ8TXNRVDJ113DZXJP24">Marketplace</h3><ul><li data-list-item-id="eb08adbdb7a78ebbd66dd3d18c0320e9c">Updated Marketplace content cards with new pass and rating iconography, refreshed Minecoin visuals, and a notice badge treatment for surfaced states</li></ul><h3 id="h_01KWYBWQ8V1B6BWEMHHJJVC0XB">Storage</h3><ul><li data-list-item-id="e2652b69949399449a0ec4da671577e8a">Updated old world conversion flows in the Storage Settings tab.</li></ul><h2 id="h_01KWYBWQ8VAEBFGE0AE6VRK00F">Technical Updates</h2><h3 id="h_01KWYBWQ8VE2YGMGVY3PNX2GZA">Commands</h3><ul> <li data-list-item-id="e60cbb5298f9007c14ae947c1036d5d1f">Allow self selection expansion when using commands (i.e. /tell) for non-operator players.</li> <li data-list-item-id="e966a3fedd78971bf8e5da5e8dc5de4e9">Fixed clone command cloning partial beds, both parts must be fully inside cloning volume</li> <li data-list-item-id="e226b06e6da4b3039183ba090439adb09">Fixed the /fill command from improperly placing blocks defined with the minecraft:multi_block trait</li> </ul><h3 id="h_01KWYBWQ8W6GMCYX7F4AAYWKNQ">Graphical</h3><ul> <li data-list-item-id="e036b5a245fdf7057a0c2df03cda10654">Tightened the anti-x-ray trigger box to avoid false-positive cases when riding a mob</li> <li data-list-item-id="ebbfc264a688d4d34600a2d74b1d20c31">Fixed custom blocks rendering a stray solid face that could bleed through textures when a model face was hidden by setting one of its UV size dimensions to zero</li> <li data-list-item-id="e4823d5c23f2e5e24eb7b05afd6e04f64">Fixed texture bleeding on custom blocks using automatic block face UV assignment with undersized textures</li> </ul><h3 id="h_01KWYBWQ8X02DSHG7RXGH4SKCH">Actor Components</h3><ul><li data-list-item-id="e4cc5cc6c3616ea2736e4f491214eafcf">Made schemas for the following components stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.40 and newer.<ul> <li data-list-item-id="e3cb7f4418acff91a4e7bd654ec8495a3">minecraft:cannot_be_attacked</li> <li data-list-item-id="eb5d3700cd800264a65576a06e3d74bcd">minecraft:ignore_cannot_be_attacked</li> <li data-list-item-id="e1d665b9516a3cc2ce578bed2b26960fb">minecraft:floats_in_liquid</li> <li data-list-item-id="e1afdbc0c46f368e4e1b2ac15fc629707">minecraft:wants_jockey</li> </ul> </li></ul><h3 id="h_01KWYBWQ8Z340EJSBT3B3Y6K2W">AI Goals</h3><ul><li data-list-item-id="e639fc710c49547d9e2f263f11f5c8692">Fixed a bug where the on_kill event in the following behavior components was incorrectly mapped to the on_attack field, causing the event to never fire when an entity killed its target. The fix applies to entity definitions with format version 1.26.40 and above.<ul> <li data-list-item-id="e36f815c168201bf6230626b2a3c9b227">minecraft:behavior.melee_attack</li> <li data-list-item-id="e1d2ad491488ca60cc0bd81d64bd89d6b">minecraft:behavior.melee_box_attack</li> <li data-list-item-id="eaffa2ac2dff5e4291fe96574a76d5a58">minecraft:behavior.delayed_attack</li> <li data-list-item-id="e6f4a6f710ac31381f8691e3ad67f6a5a">minecraft:behavior.stomp_attack</li> <li data-list-item-id="e9939ec3d8d415bcfbc02b4bf87339d19">minecraft:behavior.use_kinetic_weapon</li> </ul> </li></ul><h3 id="h_01KWYBWQ914X66S4833G75QK02">API</h3><ul> <li data-list-item-id="e3a1870d179859d88c15238e03dd20cd8">Fixed minecraft:hopper_minecart to fire EntityItemPickupAfterEvent and EntityItemPickupBeforeEvent for items above the cart.</li> <li data-list-item-id="e749dda308d8f9afab57a2a15dc163476">Released LootItem.conditions in @minecraft/server v2.9.0 (moved from beta to stable)</li> </ul><h4 id="h_01KWYBWQ93MTKR0QQC1GQW34NR">DDUI</h4><ul> <li data-list-item-id="e30b2dada25509c1d6c38ea9ff60e1d87">Fixed Images in CustomForms not being centered in the form.</li> <li data-list-item-id="e60f32a134addea19c950cb0f74e063c5">Added ImageOptions.onClick and ImageOptions.tooltip which allow for a callback on click of an image and a tooltip on images, for use with CustomForm.image.</li> </ul><h3 id="h_01KWYBWQ93BDH2MWH4V2X1Y0K9">Blocks</h3><ul> <li data-list-item-id="e5afeefde3a3ee3a948f356218ca90019">N-way rotation on geometry components no longer requires upcoming creator features experiment</li> <li data-list-item-id="e6aeda30421ce0b8a44815fd3b9a39603">minecraft:sixteen_way_rotation state on placement direction block trait no longer requires upcoming creator features experiment</li> <li data-list-item-id="e42a00d9a57695d1c1cd21b22bf148e1f">Align brightness sampling strategies between custom and vanilla blocks (<a href="https://bugs.mojang.com/browse/MCPE-237493">MCPE-237493</a>)</li> <li data-list-item-id="e41fe81d2bb19a4641a555dbee6f2aad6">Jigsaw Block replacement will now log when an invalid final_state is encountered</li> <li data-list-item-id="e48dce573d9043e5dbb63ce68bdc908f7">Added new biome decoration feature "minecraft:multi_block_feature", which can be used exclusively to place blocks defined with the "minecraft:multi_block" trait</li> <li data-list-item-id="e61b2993ecfd1733d5479bb15f88d3cbf">Released the minecraft:instrument_sound component from experimental.</li> </ul><h3 id="h_01KWYBWQ96CKYMHKMMA5YMQX7X">Crafting</h3><ul><li data-list-item-id="e0c8747fcf3714c8709691c3d910df3c1">"minecraft:recipe_smithing_transform" now accepts items tagged with "minecraft:transform_materials" in its "addition" field</li></ul><h3 id="h_01KWYBWQ96GZ1NPT9KCW9XZ4Q9">Editor</h3><ul> <li data-list-item-id="e56e74114f22d015b8df82181acaa080d">Fixed a bug where copying and pasting a double chest with the Paste Preview or Structure tool pasted it as two separate single chests instead of a single double chest</li> <li data-list-item-id="e767ce465ea2ee65de1f29916e768e920">The Block Inspector tool now highlights the currently selected block with a bounding box, giving a clear visual indicator of which block is being inspected</li> <li data-list-item-id="ef38132ab081d06c279b7175cb54dc6a2">Fixed the Primitives Tool preview and placement to follow the Fixed Distance cursor projection</li> <li data-list-item-id="e95e3db38ae1a1acf7159801df7d6f289">The Flood Tool no longer errors when pressing Ctrl+D to remove a preview that has already been removed</li> <li data-list-item-id="ec8dec2292334acbe2b55a0d3957b42a1">Editor property pane items no longer display an empty tooltip when there is no tooltip text to show, such as the Flood Tool progress bar</li> <li data-list-item-id="ec81939459ac6a243c491c9c200370fad">The Dimensions tool now returns the player to their last-known position in the target dimension, or the origin on first visit</li> <li data-list-item-id="ea69c940d477b44827915b10d3f10ee35">The Farm Generator tool now offers Pale Oak, Dark Oak, Nether Brick, and Mangrove fence options</li> <li data-list-item-id="e94ae0296836ef9ff9fe64f74e1de266c">Fixed a bug in the Biome Data Assignment tool where the Allow biome tag list was matched with a logical AND, so only biomes containing every allowed tag were eligible; allowed tags are now matched with a logical OR, so a biome is eligible if it has any of the allowed tags</li> <li data-list-item-id="eca8b346176adf449b11637822ec25330">Fixed a bug in the Vibrant Visuals color settings where dragging a timeline playhead no longer scrubbed the viewport time, so color and value keyframes could not be previewed across the day/night cycle</li> <li data-list-item-id="ea14e5f5d09777d3a2fdce6048356902c">Fixed a bug that caused the sliders connected to any Vibrant Visuals "Enabled" checkbox to be manipulated with the checkbox toggled off</li> <li data-list-item-id="ead26e40fcc10bc9fa6df27d4171bef78">Fixed a bug that caused incorrect theme color to display for disabled text field</li> <li data-list-item-id="e8e282a3f5088a993333ece838d5f3fec">Added a Timeline panel to the Cinematic Tool for visualizing and editing keyframes along the camera path</li> <li data-list-item-id="edfac279c91dcd5464c93d38c41235fab">Renamed "Control Points" to "Keyframes" throughout the Cinematic Tool to align with standard animation terminology</li> <li data-list-item-id="e5635e4aed08a87ce9e2708353952f42d">Removed all transaction recording and management functionality from the TransactionManager API and moved it to the PendingTransaction object. Transactions are now created through createPendingTransaction function, while staged changes are finalized using the submit and discard methods</li> <li data-list-item-id="ec5f64ba7face06fb3d167be4ed3ee8b0">Added pending transaction support for ClipboardItem.writeToWorld and BrushShapeManager APIs</li> <li data-list-item-id="e1bf2f19ae38762b56fa0154c8cb35c77">Added a drag handle to the cinematics timeline so the timeline duration can be adjusted directly in the editor</li> <li data-list-item-id="e383c6b68f892dd9c5ee48e01d604ca86">Fixed a bug that caused placeholder string in text field to be incorrectly styled</li> <li data-list-item-id="e52e90d1f885570ebbf3d0873451144da">The Navigation panel's minimap now uses the new minimap control<ul> <li data-list-item-id="e7e42655362e302c08f63e8fb587837b2">World locations are now stored per-dimension and shared across all clients</li> <li data-list-item-id="e1bd836600aaff944a7bb2027c6681821">Lowered the Nether's minimap scan Y-level so the map skips the bedrock ceiling</li> </ul> </li> <li data-list-item-id="e70e1d2c0a5253b46c86495f0a4b1dd19">Removed the "X" button from progress windows for the Custom Mesh, Primitive, and Flood tools</li> <li data-list-item-id="e3ca1fdbf2e0aa9ed35ea3538ae6c5273">Fixed a bug that appears in Layout Template Manager during 'Copy Template' operation when copying a template with structures. The template is copied along with name and display name. The fix is that the name and display name metadata are set from the caller.</li> <li data-list-item-id="e313299717a3012b7dc17deedc22ef331">Fixed a bug where the custom cursor does not change from wait/load icon after canceling the flood operation</li> <li data-list-item-id="e8ec928f64e6437afc3ed114aabe3c24f">Fixed a bug that caused Collection Tree UI element width to be incorrect</li> </ul><h3 id="h_01KWYBWQ9AARXA9W06BYP9FN4N">Entity Components</h3><ul> <li data-list-item-id="eb91f915d05a258aa7d03807bb79c0dd9">Made the should_bounce boolean field of the minecraft:projectile component into an enum:</li> <li data-list-item-id="ef0cf96e3f73f1a6b3feb0ea503e0d254">no: the projectile never bounces (default)</li> <li data-list-item-id="e955b8c8895a0a69d430aa451e9493e03">if_invulnerable: the projectile bounces only when the target is invulnerable to the damage source (e.g. creative mode, shield blocking)</li> <li data-list-item-id="ee227cfe1280963f444a002b689e5e386">if_no_damage_dealt: the projectile bounces whenever no damage was dealt, regardless of the reason (invulnerability, damage sensor, invulnerability frames)</li> <li data-list-item-id="e9f02b1773a31b55a54bae4c86bee0ead">Content authored against earlier format versions is automatically upgraded when loaded in 1.26.40 or later: true becomes if_invulnerable and false becomes no</li> </ul><h3 id="h_01KWYBWQ9C91EGKMH77MKSNCFJ">Features</h3><ul><li data-list-item-id="e5395fd3b1b0b806eb04e7dfc8a68cc31">Fixed incorrect example json for Height Difference Filter documentation</li></ul><h3 id="h_01KWYBWQ9CYSEV9Y97T5QF7Z5S">Graphical</h3><ul><li data-list-item-id="e337b226bf8cbbfca87adc0ebf94cbda8">The MERS textures for following baby mobs and Rabbits are now visible<ul> <li data-list-item-id="e17cc733deea0c5da7c5fa35005776858">Baby Humanoid Chainmail Armor</li> <li data-list-item-id="ed25f9f91fc00b6fbc0f611270bb84a7e">Baby Dolphin</li> <li data-list-item-id="ebc290fc80b1dd6e7e1188d3a057d0f6e">Baby Fox</li> <li data-list-item-id="e04a2d8eb8f04cb512f4d1b591ebded56">Baby Goat</li> <li data-list-item-id="e069b6de5631353ec575abaebbfddb6ea">Baby Hoglin</li> <li data-list-item-id="eb3ba97e41c432dd1bc23b7c11134fb72">Baby Panda</li> <li data-list-item-id="ed185e521cc62aeb13d81fc69daeebc37">Baby Warm Pig</li> <li data-list-item-id="e7bb379235b99a6c24de5a9440b141e26">Baby Zombie Piglin</li> <li data-list-item-id="e74921d3b9446a993729f1f57f9608b3d">Rabbits</li> <li data-list-item-id="e9ef14733d6b9ef965f72f5ba61af90da">Snifflet</li> </ul> </li></ul><h3 id="h_01KWYBWQ9E3488C7BHW10ZRCD0">JSON Schema</h3><ul> <li data-list-item-id="ec3607263a08023e65d7c7fc64076a5da">Updated the generated Minecraft JSON Schema files to use a more granular schema layout instead of producing one self-contained schema file per registered type. This reduces duplicated schema content and makes the generated schemas easier to consume with external tools.</li> <li data-list-item-id="e55425a3cadda889936c26d386b72d760">Added binary-protocol metadata to generated SharedTypes JSON Schemas, including ordinal index, control value type, underlying type, and serialization options. This gives tools more information about the binary layout of the objects described by the JSON Schemas.</li> </ul><h3 id="h_01KWYBWQ9EN5X1HNQSXQR7D15X">Mobs</h3><ul><li data-list-item-id="e0fac44b33898a5e28ef3a305db11bdd1">The tamed baby Wolf's collar now has a proper MERS texture</li></ul><h3 id="h_01KWYBWQ9E4NBDSPC1MRNC4MH3">Sounds</h3><ul><li data-list-item-id="ef4422496afbc4161ea4fafc00817d569">Fixed the destroy block sound position to be at the center of the block instead of at the corner (<a href="https://bugs.mojang.com/browse/MCPE-60799">MCPE-60799</a>)</li></ul><h2 id="h_01KWYBWQ9F4XYXC5Q1625YEHYF">Experimental Technical Updates</h2><h3 id="h_01KWYBWQ9FS2B1K0HCX2W9PT48">API</h3><ul> <li data-list-item-id="ec6aff1a9c4f8bf97a7f1af879de6a4bd">Added getShapes method on PrimitiveShapesManager.</li> <li data-list-item-id="e9156ac95b862bcc7dd1a9d88a12503b5">Added interface PrimitiveShapeQueryOptions for use with getShapes.</li> <li data-list-item-id="e6be82a70a72d95e86a3f7a2bfbc84989">Added AllowListEntry to @minecraft/server-admin with optional name and xuid properties in beta</li> <li data-list-item-id="ec49dab7347fd75e99b1ad61fe37456df">AllowList changes in @minecraft/server-admin all in beta</li> <li data-list-item-id="e9965b6b49b4fb3748e41b778125f9752">Added entries: AllowListEntry[] property</li> <li data-list-item-id="e154e761c7367bfb639d8cd7b86530e44">Changed add() to accept either a Player or AllowListEntry and removed accepting string as parameter. Adds InvalidArgumentError to this function when AllowListEntry has both name and xuid properties set to undefined.</li> <li data-list-item-id="ee6c2c989c749e17cd85ecb30a758645a">Changed remove() to accept either a Player or AllowListEntry and removed accepting string as parameter. Adds InvalidArgumentError to this function when AllowListEntry has both name and xuid properties set to undefined.</li> <li data-list-item-id="e98f0b5ab287a77c3915af4f578475d2e">Changed contains() to accept either a Player or AllowListEntry and removed accepting string as parameter. Adds InvalidArgumentError to this function when AllowListEntry has both name and xuid properties set to undefined.</li> <li data-list-item-id="e47dd1b1298f3c353c2f873688742885e">Added new beta enum CloneMode with values Copy, ForceCopy, and Move that specifies how blocks are cloned between regions</li> </ul><h4 id="h_01KWYBWQ9K9N42N06ZS069V50A">Dimension</h4><ul><li data-list-item-id="e31b39a697009d0bd242916e201542b30">Added cloneBlocks method to beta that clones a region of blocks from one area of the dimension to another, with support for clone modes and an optional block filter</li></ul><h4 id="h_01KWYBWQ9KNZZWYCD9ZZ59M704">SoundDurationInfo</h4><ul> <li data-list-item-id="e3046f2afddf6fd31f7b4fbd814c65684">The playback position now reflects calls to SoundInstance.seekTo</li> <li data-list-item-id="e59b17a6d2085fcc4c67be81ec8ad4bc1">While a sound is paused via SoundInstance.pause, the playback position no longer advances; SoundInstance.resume continues from where it was paused</li> </ul><h3 id="h_01KWYBWQ9MCEE8RB45E9X4780E">Editor</h3><ul><li data-list-item-id="ebc17ce0bf9a95250aa5e0fe6f51c0002">Removed and replaced uses of minecraft/server CompoundBlockVolume in the Experimental API with the beta minecraft/server-editor RelativeVolumeListBlockVolume</li></ul><h3 id="h_01KWYBWQ9MM83BKDYZF004KHW1">Graphical</h3><ul> <li data-list-item-id="ef8d77269942691c64c60e3651d904c84">Fixed a performance issue when in the Nether</li> <li data-list-item-id="ef6e0a00c806c5ac0ba322d21f72aba71">Added a system to dynamically scale per-point-light shadow resources</li> <li data-list-item-id="e82c1d4426d7f609019f49514aba865fa">Increased the maximum number of point lights</li> <li data-list-item-id="e7e7709af28aab7b9088e067e4eb5b094">Fixed a bug where point light shadows would flicker during dynamic scaling</li> </ul><h3 id="h_01KWYBWQ9NJGA28BJ21TNT22WY">Sound</h3><ul><li data-list-item-id="e237c8ad149e1f0e95f0be21c9781db34">Added minecaft:sound block compo
Community<p><strong>Posted:</strong> 9 July 2026</p><p dir="auto" data-line="0">A new hotfix is rolling out to address issues found in the latest update. It will become available on each platform as it’s approved, so please allow a little time for it to reach you.</p><h1 id="fixes" dir="auto" data-line="2">Fixes:</h1><ul><li data-list-item-id="e3d29da84a66cb0071eb8fe21876ba147">Fixed texture bleeding on custom blocks using automatic block face UV assignment with undersized textures</li></ul>
Community<p>Tuesday? Pfft. It's snapshot day! Today's snapshot introduces two brand-new features coming to 26.3: perfect for anyone that loves to camp in comfort. The cushion, coming in 16 color variants, finally brings the ability to sit down around a campfire. To go along with it, the straw bed brings the comfort of sleep (without the worry of losing your spawn point) to any adventure!</p><p>In addition, this snapshot brings many technical improvements: from custom brewing recipes to new ways to create and apply post-processing effects!</p><p>Happy cozy crafting!</p><h2 id="h_01KWYEGGCAWGEWCD575K6F79KP">New Features</h2><ul> <li data-list-item-id="e8fd4fd2d2bb73682cd96188ab2074c05">Added Cushion</li> <li data-list-item-id="e3c4237e557f0e23ee3a12569cb845ae1">Added Straw Bed</li> <li data-list-item-id="e7ca1d24c13271672e0c9567a4f27ab0f">Added Gothic language support to the game</li> </ul><h3 id="h_01KWYEGGCBDYBQSGNXGV01H82D">Cushion</h3><ul> <li data-list-item-id="ec6b838f08aba5b7bb63c2f9a5a5eeb21">The Cushion is an item that the player can place in the world and interact with to sit on</li> <li data-list-item-id="ed42020d514defc047a7d0db129b1a196">Can be crafted in 16 colored variants</li> <li data-list-item-id="e137976fabf73a02518493f71b53126cf">Cushions are crafted using 3 Wool Slabs of the same color</li> </ul><h4 id="h_01KWYEGGCCMNY9KRVD1WE408EQ">Cushion Placement Rules</h4><ul> <li data-list-item-id="e9e626381063fe280565e1b0b93864035">A Cushion can be placed on any flat surface</li> <li data-list-item-id="ef33e5ce5584db7e6d8e631a43732ac00">Cushions always align horizontally to the grid, but vertically sit on top of the supporting surface</li> <li data-list-item-id="ec4775e0d2318b26cd8195710015f61ba">Cushions cannot move</li> <li data-list-item-id="e66e668392f3831a6c6bb4cb65d3de9e6">Cushions break if the supporting block is removed</li> <li data-list-item-id="edade9f717cdaee25ad5976f403b8d501">Cushions do not have collision and can overlap with other objects (except other Cushions)</li> </ul><h3 id="h_01KWYEGGCCGGSTA67Y9CB25JYM">Straw Bed</h3><ul> <li data-list-item-id="e51d1f9ab265cdca5a48d1b20a9919c76">The Straw Bed is a new type of Bed which can be used to sleep through the night without setting your spawnpoint</li> <li data-list-item-id="e39c1fb5f73ff17bc5c775dd6a71f4d31">It can only be used once and will be destroyed after use</li> <li data-list-item-id="ead55777979b2aeb9dfd3875461d3952f">It cannot be used in the Nether or The End and will be destroyed if you try to sleep on it there</li> <li data-list-item-id="ee12ab22e64429f97355f1edfa7d91510">It is crafted using 3 Hay Bales and will give you 4 Straw Beds</li> <li data-list-item-id="eec140efc4e85ce9ec97ffdb0b400a8dc">There's a new statistic in the Statistics window for amount of times slept in a Straw Bed</li> </ul><h2 id="h_01KWYEGGCD6D28ES16HM57DQX2">Technical Changes</h2><ul> <li data-list-item-id="ed3b874beff11f26dcac74b1ea5f95274">The Data Pack version is now 110.0</li> <li data-list-item-id="e58f876a26a13ca70eb18f45f53615928">The Resource Pack version is now 91.0</li> </ul><h2 id="h_01KWYEGGCE5RKQX8SPYZWSXNM0">Data Pack Version 110.0</h2><h3 id="h_01KWYEGGCE1ZK7VVB0ZZ61PVTV">Commands</h3><h4 id="h_01KWYEGGCEH923P78182T96VVD">Added posteffect</h4><ul> <li data-list-item-id="efa0c4c72fa641a4840594811db9c6489">Allows adding or removing "post effects" to players</li> <li data-list-item-id="e5cca0298f6fd2fe205ba8a31f4103145">These are postprocessing shaders that are applied to the player's screen, after the game has finished normal rendering</li> <li data-list-item-id="edbb342899205dd0a24a24fef030dd256">Post effects exist on the client (in resource packs), not the server – the server cannot know if one will actually apply</li> <li data-list-item-id="eb7898502fdec9551593471d6043208d3">Post effects themselves were already part of the resource pack format, but only a few hardcoded ones were available to use</li> </ul><blockquote><p><strong>Developer's Note</strong>: <em>This now makes custom shaders fully available to use from resource packs, but please be aware that shaders are still subject to be changed at-will, and the features involved (the command, post effects, or shaders) may be redesigned in the future.</em></p></blockquote><p>Syntax:</p><ul> <li data-list-item-id="e20ee625d045a1e45e9ef2a306c91e8ae">/posteffect add <player> <posteffect> - adds the post effect to the player, if it doesn't already exist</li> <li data-list-item-id="ed10a7d1e0ed62d1b7effe6946e9a3b6f">/posteffect clear <player> - removes all post effects from the player, if any exist</li> <li data-list-item-id="ecab13f30e841db59ec3535c4b0743976">/posteffect list <target> - lists all post effects applied to the player, if any exist</li> <li data-list-item-id="ef27720ed3b3422556c566eca8375ed7a">/posteffect remove <player> <posteffect> - removes the post effect from the player, if it exists</li> </ul><h4 id="h_01KWYEGGCH9F1MB1Q6TGP2XKV7">Changes to place</h4><ul><li data-list-item-id="e284276d714d330a37e4bd2b303170453">The feature sub-command now allows in-line definition of the Feature</li></ul><h3 id="h_01KWYEGGCHSJ411MH67JGXADYK">Environment Attributes</h3><h4 id="h_01KWYEGGCHM9HWZ485E2RAWH1N">Changed minecraft:gameplay/bed_rule</h4><ul> <li data-list-item-id="ec99b6d3d017c4b781011ae032bdb20c8">Field explodes has been renamed to destroy_on_use</li> <li data-list-item-id="e46a9cfcacbae80d605bdfd82421bf33c">Added destroy_on_leave - optional boolean, if true, the Bed will be destroyed when leaving it<ul><li data-list-item-id="ec11fe85ec480375d5c53921420f8d4e0">If omitted, defaults to false</li></ul> </li> </ul><h4 id="h_01KWYEGGCKA05PDPPV5DA5A02G">Added minecraft:gameplay/straw_bed_rule</h4><ul><li data-list-item-id="e433bd3f9b696357dd80356f0f3c5142d">Same format as minecraft:gameplay/bed_rule, but used for the Straw Bed</li></ul><h3 id="h_01KWYEGGCKCFY96HF8VPKD85B9">Data Components</h3><h4 id="h_01KWYEGGCK45780HFKB1PEG05W">Updated minecraft:block_transformer</h4><ul><li data-list-item-id="e5f19c097ddeaa86b86a8a2e52127e925">Added optional boolean field update_from_neighbors. This controls if the transformed block should update based on neighboring blocks<ul><li data-list-item-id="e8dffa0ab48af71b71bb86b60b48b332a">Defaults to true</li></ul> </li></ul><h4 id="h_01KWYEGGCMCPRDGNH10SS1VX1C">Added minecraft:compostable</h4><ul> <li data-list-item-id="e25aa79896e3f3940652315b93d6ccdea">Represents the ability to compost an item and how it adds layers to the composter</li> <li data-list-item-id="e94792dcd23969685c69c179fcd7a61e2">Format: object with fields<ul><li data-list-item-id="e7efab0db0962c83028a18ec0865f9161">layers - namespaced ID pointing to an element of the minecraft:number_provider registry</li></ul> </li> </ul><h3 id="h_01KWYEGGCNF8P85NAD9TYY9NYM">Loot Tables</h3><ul><li data-list-item-id="e8f32085435c28b1d8f14266561390763">Multiple block loot tables now reference predicates for checking if a tool has Silk Touch and is Shears instead of inlining a copy of those checks</li></ul><h3 id="h_01KWYEGGCNW9WB3HFBW1BRBQRK">Predicates</h3><h4 id="h_01KWYEGGCN20Z5Z9FSDRK8XWRK">Added vanilla predicates</h4><p>New entries added to previously empty minecraft:predicate:</p><ul> <li data-list-item-id="e8bdb89f866fa4bc1a61779628ac68b50">minecraft:tool/can_silk_touch</li> <li data-list-item-id="eb5240ef0475caabec43dd7aeecf52f6d">minecraft:tool/can_shear</li> </ul><h4 id="h_01KWYEGGCPEPAC6V7E2EAKN3B6">Potion Predicates</h4><p>The minecraft:potion_contents Data Component Predicate has been changed to allow matching on specific potion effects.</p><p>The previous predicate format used a list of potion types, the new format allows for more refined matching.</p><p>The following fields can be used in any combination, all are optional:</p><ul> <li data-list-item-id="ebf22625ab87fe5273f31eefa61baccd2">potions - A list of potion types or a potion tag to match</li> <li data-list-item-id="efab4f7313226a4e4a79a90c4cb3e681c">effects - A Collection Predicate of mob_effects predicates to match<ul> <li data-list-item-id="eefb3c9a74f5faee67b1f51a43fab07b6">The Collection Predicate format is as follows:</li> <li data-list-item-id="eb02b267f5339462638bf358b1067c3d5">contains - A list of mob_effects predicates to match</li> <li data-list-item-id="e73999dda00b8173c76828b8abb31b112">count - A list of options for matching a specific number of mob effect predicates, which follow the same format as minecraft:effects entity sub-predicate`<ul> <li data-list-item-id="e9a49417c4b35dc300d9722373dcbeedb">test - The mob_effects predicate to match</li> <li data-list-item-id="e0c652f256fbcc3266a8536e198b445a2">count - The number of matches required, or with min and max will match a range of counts</li> </ul> </li> <li data-list-item-id="e0864effeece7f63592f18dc69873f210">size - Require the mob effects list to have a specific size, or with min and max will match a range of sizes</li> </ul> </li> </ul><p>The mob_effects predicate format is a mapping of effect types to properties of that effect. All fields are optional, only provided fields will be used for matching:</p><pre class="language-auto"> { "minecraft: <effect type>": { "duration": <integer bounds representing a duration in ticks>, "amplifier": <integer bounds>, "ambient: true/false, "visible": true/false } ) </pre><p>Here is an example of matching on several different effects and criteria:</p><pre class="language-auto"> "effects": { "minecraft:jump_boost": { "duration": 3600, "amplifier": 5, "ambient: true, "visible": true }, "minecraft:speed": { "duration": { "min": 360, "max": "3600 }, "amplifier: { "min": 2 } }, "minecraft:resistance": {} } </pre><p>All criteria are optional.</p><h3 id="h_01KWYEGGCWVXFAQHVF4NCKAEVY">Number Providers</h3><ul><li data-list-item-id="ebc5e9c183abeb254155c89b3f529bddf">Added a minecraft:number_provider registry</li></ul><h4 id="h_01KWYEGGCXXSNANZVVHKT1KZE3">Added vanilla number providers</h4><ul> <li data-list-item-id="ed3c52ed3915b5eddc7bafa5945b580e8">minecraft:compostable/low<ul><li data-list-item-id="ec2f77aa602c9b297f529fe62482f94c5">returns 1 if the minecraft:block_state context parameter is an empty composter, otherwise has a 30% chance of returning 1</li></ul> </li> <li data-list-item-id="edd0eb88bc682e854936a7b026502ef74">minecraft:compostable/low_medium<ul><li data-list-item-id="eb2272f2e7a03567511559c36043824dc">returns 1 if the minecraft:block_state context parameter is an empty composter, otherwise has a 50% chance of returning 1</li></ul> </li> <li data-list-item-id="e6a805c896ecf395994f7f8bb2410d152">minecraft:compostable/medium<ul><li data-list-item-id="ea57b9624e38c80b57d61a8a610b65298">returns 1 if the minecraft:block_state context parameter is an empty composter, otherwise has a 65% chance of returning 1</li></ul> </li> <li data-list-item-id="e07e314279b539d0d04447b478682f848">minecraft:compostable/medium_high<ul><li data-list-item-id="e38a1b8bfe789c47a6f70b5daca854797">returns 1 if the minecraft:block_state context parameter is an empty composter, otherwise has a 85% chance of returning 1</li></ul> </li> <li data-list-item-id="e07ac5a623634d12a4c1a95d1dbbc49f7">minecraft:compostable/always_add_one<ul><li data-list-item-id="ea2ee7579b976b97c330ffef4bc61f1b6">always returns 1</li></ul> </li> </ul><h4 id="h_01KWYEGGCZZGRJEQXZF3V3RKM6">Added minecraft:number_dispatcher type</h4><ul> <li data-list-item-id="e28cfacc67f15bb8f811eaaffbbd66989">Returns the first case which fulfills its condition or the default if none do</li> <li data-list-item-id="e98d9de83685a09f481af6c29dfb28eaf">Fields:<ul> <li data-list-item-id="e6b326cbf9cbff6dd3acd599820bf97a3">cases - a list of cases in the order that the dispatcher will try to execute them<ul><li data-list-item-id="ef5174b437799a16e985539a75912fbeb">Fields:<ul> <li data-list-item-id="e47cb90d793fd6cb69db063ca6fd321ba">condition - a minecraft:predicate</li> <li data-list-item-id="ecdfbebfa1f3c158c18024de11b7ab982">number_provider - a minecraft:number_provider which is executed if the condition is fulfilled</li> </ul> </li></ul> </li> <li data-list-item-id="ec479b2a9893c89fbaf4078063005332b">default - an optional minecraft:number_provider<ul><li data-list-item-id="ee3750e585b820402d9648a1eafe21c42">Defaults to a constant 0 if omitted</li></ul> </li> </ul> </li> </ul><h4 id="h_01KWYEGGD2EVTYBK5002WBJ2GD">Added minecraft:conditional_value type</h4><ul> <li data-list-item-id="ea65af700e3dbf05e364852909e0f16a3">Returns the value from on_true if its condition or on_false if not</li> <li data-list-item-id="ee981b0eb7e05e8ca0cbc3197fd17382b">Fields:<ul> <li data-list-item-id="ed05314484036ad2294a9912514500dbe">conditions - a minecraft:predicate</li> <li data-list-item-id="e10bce2a601f26e7d0793a59bb434f86f">on_true - a minecraft:number_provider which is executed if its condition is fulfilled</li> <li data-list-item-id="e6a0d15be12d1e47d6d4d65e5a8df3de4">on_false - an optional minecraft:number_provider<ul><li data-list-item-id="eaa02d5a99ccbb83054bf78e07c90063b">Defaults to a constant 0 if omitted</li></ul> </li> </ul> </li> </ul><h4 id="h_01KWYEGGD4PG0QTQKS6TF0Z3F2">Added minecraft:weighted_list</h4><ul> <li data-list-item-id="e5eb9b5f4353ae46e1b6b29ff52150cb6">Returns a value from a distribution of weighted number providers</li> <li data-list-item-id="e660757870b0b0e507b93ae6b7302e05e">Fields:<ul><li data-list-item-id="e220206ab26696bde49b8a2341ee5c142">distribution - a list of objects with the following fields<ul><li data-list-item-id="eddffa98693ff2ffd1c7bb866bf0f2236">Fields:<ul> <li data-list-item-id="eadf99330642e6d2b9e63eeec80fee3cc">data - a minecraft:number_provider</li> <li data-list-item-id="eb1c59a7b49c52fc242d1ff760afb0a5e">weight - a positive integer</li> </ul> </li></ul> </li></ul> </li> </ul><h3 id="h_01KWYEGGD5E9HC6RE2D9JY844R">Recipes</h3><h4 id="h_01KWYEGGD50T0DQM3M96PY5KMD">Potion Brewing Recipes</h4><p>Potion brewing recipes are now data-driven. New recipes can be added via datapacks, and vanilla recipes may be modified. Brewing recipes use the minecraft:brewing type.</p><p>The main contents are:</p><ul> <li data-list-item-id="e756b4d466c09229b9ab8e4f15b0cb6cb">input - A potion ingredient with a required item field and an optional potion_contents field using a minecraft:potion_contents Data Component Predicate</li> <li data-list-item-id="e5bb189438dadc7624f6c3449bc131ba4">reagent - A potion ingredient with a required item field and an optional potion_contents field using a minecraft:potion_contents Data Component Predicate</li> <li data-list-item-id="e1ccdeee5e47046d526c4e66bfa861a84">output - item stack, the resulting item</li> </ul><p>Here is an example of a vanilla recipe:</p><pre class="language-auto">{ "type": "minecraft:brewing", "input": { "item": "minecraft:potion", "potion_contents": { "potion": "minecraft:water" } }, "output": { "components": { "minecraft:potion_contents": { "potion": "minecraft:awkward" } }, "id": "minecraft:potion" }, "reagent": { "item": "minecraft:nether_wart" } } </pre><p>Any items may be used in any of the 3 slots, for example:</p><pre class="language-auto">{ "type": "minecraft:brewing", "input": { "item": "minecraft:bucket" }, "output": { "id": "minecraft:sulfur_cube_bucket" }, "reagent": { "item": "minecraft:potent_sulfur" } } </pre><h3 id="h_01KWYEGGD8TCZZRYNNQW5EVYNP">World Generation</h3><h4 id="h_01KWYEGGD8HS9P52ZCKMYWDGGE">Features</h4><ul><li data-list-item-id="eae97c86eb6726d6aa08856988c815862">Removed feature types:<ul> <li data-list-item-id="e48109cbf12cb4a5093e9e17eaf331dbd">minecraft:coral_mushroom</li> <li data-list-item-id="e6b553dbf0bbbbf0c4f31e5cdb1c54bd6">minecraft:kelp</li> <li data-list-item-id="e555eddc464e1be6c2db7ef1adca66aac">minecraft:seagrass</li> <li data-list-item-id="e68e01d880f18a825a4f397b83fde6ce1">minecraft:sea_pickle</li> </ul> </li></ul><blockquote><p><strong>Developer's Note</strong>: <em>These feature types are no longer needed, since the features they previously hardcoded are now implemented with other, more configurable functionality.</em></p></blockquote><h5 id="h_01KWYEGGD9JQM05MQS7DFJHN6Y">Changed minecraft:coral_claw and minecraft:coral_tree</h5><ul><li data-list-item-id="e17e218d7eb7a0cb4effcde9aa606ea4e">Added field feature, a Placed Feature that is used to place at every desired block position</li></ul><h4 id="h_01KWYEGGDA30VR0PNPY01JE3A7">Placement Modifiers</h4><h5 id="h_01KWYEGGDAVMEN18XPMFYQK6Y2">Added minecraft:cuboid</h5><p>Repeats a feature in a cuboid shape.</p><p>Added fields:</p><ul> <li data-list-item-id="ef3d8204e8891ee665ddec21f84328fc5">xz_size: Int provider between 1 and 16 representing the size of the cuboid along x and z axes</li> <li data-list-item-id="e2928ec7d0c3ec24557210cf1c082314d">y_size: Int provider between 1 and 16 representing the size of the cuboid along the y axis</li> <li data-list-item-id="eebe4d1182ea98d06ee0f6a97b4634590">include_interior: Optional boolean (default true) for whether to place interior blocks of the cuboid</li> <li data-list-item-id="ed20a30725b73b9b2a0ff2fbc93cd4e6a">include_edges: Optional boolean (default true) for whether to place edge blocks of the cuboid<ul><li data-list-item-id="e716724e2cd62638453b563b6d44198af">Setting this to false generates a somewhat "rounded" cuboid</li></ul> </li> </ul><h5 id="h_01KWYEGGDBW683W5DX2EAR2NKN">Added minecraft:random_chance</h5><p>Gates the feature being placed behind a random chance.</p><p>Format:</p><ul><li data-list-item-id="e6bcaaff3731b05359d555111e562196f">chance: Float value between 0 and 1 representing the chance that the feature gets placed</li></ul><h4 id="h_01KWYEGGDBBXC04HDZKQPP2S2M">Block State Providers</h4><h5 id="h_01KWYEGGDBR8CX92K8M4F78852">Updated minecraft:copy_properties_provider</h5><ul><li data-list-item-id="e33ee18b9cfdc7787b8ef4ad14126d336">Renamed field source_block_state_provider to source</li></ul><h5 id="h_01KWYEGGDCE8BM3ARNWJZX4433">Added minecraft:random_block_provider</h5><p>Returns the default block state for a randomly chosen block.</p><p>Format:</p><ul><li data-list-item-id="ec6f67488cefa1793edda84b0e2f0164e">blocks: Block ID, list of Block IDs or hash-prefixed Block Tag, specifying the set of blocks to randomly pick from</li></ul><h5 id="h_01KWYEGGDCMY7129CD7J6YTKTS">Changed minecraft:rotated_block_provider</h5><p>Now works on any block with axis or facing properties.</p><p>Format:</p><ul> <li data-list-item-id="ea3fbe376ba56f7decf68ac904cd26be0">Changed field state: Now a Block State Provider</li> <li data-list-item-id="e2881bd2b049082574ccbbe0c1f425686">Added field direction: Optional field describing the direction to set<ul><li data-list-item-id="efc5e7f46c949a392fc824f363636d790">If omitted, a random direction is chosen</li></ul> </li> </ul><h4 id="h_01KWYEGGDDH1N4W481J3KX1TWE">Rule Tests</h4><p>These are the predicates used by ore Features (targets[].target), and rule Structure Processors (rules[].input_predicate and rules[].location_predicate).</p><h5 id="h_01KWYEGGDEMPNB080K58DZX413">Added minecraft:any_of</h5><ul> <li data-list-item-id="e26c1e82c80cfb0378dcfaadc25eab7f1">This checks a list of Rule Tests for whether any of them returns true for the same block</li> <li data-list-item-id="ed044c4b1631ee50ebd48f2962e798599">Format: object with fields:<ul><li data-list-item-id="ef1147f26918a38eca5490ee0ee25bffd">rules - list of Rule Tests, the rules to test the block against</li></ul> </li> </ul><h5 id="h_01KWYEGGDE553XZMN0T92K28HM">Added minecraft:not</h5><ul> <li data-list-item-id="e6bf67060031433b5eadbb76b74cec8a8">This checks a Rule Test for whether it returns false for a given block</li> <li data-list-item-id="e69548cc99676e5b4e88865b113eb8af3">Format: object with fields:<ul><li data-list-item-id="e2fe0bdd61b9a96662fb62931ed7b2c15">rule - Rule Test, the rule to test the block against</li></ul> </li> </ul><h3 id="h_01KWYEGGDFR0C28J9Q4T0Y9W5K">Tags</h3><h4 id="h_01KWYEGGDF7SE5QN7EBETNXDT8">Block Tags</h4><ul> <li data-list-item-id="e4e33ce6af4b6bdd02cc5ea6b686f28cc">Added #sculk_growth_inhibitors for blocks which keep Sculk from spreading when more than 2 are in the 8x2x8 area around it</li> <li data-list-item-id="e39fadffbecf7501d5fa6b29a5a3eb6bf">Added #cats_can_sit_on - Blocks which Cats can randomly sit on</li> <li data-list-item-id="e6ef030ef635cf2bae48eb4840b9983d3">Added #cats_can_lie_on - Blocks which Cats can randomly lie on</li> <li data-list-item-id="e248e84522fb0566a280f1b5f121bb538">Added #speeds_up_zombie_villager_curing - Blocks which can increase Zombie Villager curing time if placed nearby</li> <li data-list-item-id="e689b1d904226fde29f0c55286839b6dd">Added #villagers_can_sleep_on_bed - Bed blocks which Villagers can sleep on</li> <li data-list-item-id="e4ebbca9b0ec8d1daeccc54a8cb7b681e">Added #villager_babies_can_jump_on_bed - Bed blocks which Villager kids can jump on</li> <li data-list-item-id="e780b1e5339ab11214c246e7a29cc07b2">Added #height_specific_ore_replaceables - contains all blocks which Ore Features will turn into Stone Ores if found above y-level 0 and into Deepslate Ores if found below y-level 8</li> </ul><h4 id="h_01KWYEGGDGH9BPJC68PNZPGAPE">Item Tags</h4><ul><li data-list-item-id="ebb5d484e7e82227f2e3192dd964eeda2">#dowses_campfires has been renamed to #douses_campfires</li></ul><h4 id="h_01KWYEGGDH824F08FJ4J2VHV83">Structure Tags</h4><ul><li data-list-item-id="ec8714578147d3cd643a2f77fddf64703">Added #abandoned_camp for all variants of Abandoned Camps</li></ul><h2 id="h_01KWYEGGDHARTYV7VXCW3KG668">Resource Pack Version 91.0</h2><h3 id="h_01KWYEGGDHSKAY2G6Y3Y5MKTDG">Block Sprites</h3><ul><li data-list-item-id="ea16fc6f9fd7b72afea1d4d4bd91464e8">Added new Block textures:<ul> <li data-list-item-id="eb74a0b100b8cc4f9217b20f4ce929dfc">block/straw_bed.png</li> <li data-list-item-id="e21a76178c71d49b59b047be55f9dbef6">block/straw_bed_particle.png</li> </ul> </li></ul><h3 id="h_01KWYEGGDHJ0ZABY1FSP65CZ65">Sounds</h3><ul><li data-list-item-id="e1d09b22a5dcde1cdb89659ed6ee085fb">Added new sound events:<ul> <li data-list-item-id="e2bd32c2c937bccc96f5486e24d240df5">block.straw_bed.break</li> <li data-list-item-id="e541600495dea1eed8d0231e3dcad1203">block.straw_bed.break_leave</li> <li data-list-item-id="e59b04817e9572de00f8a6d6f8a4d8d3f">block.straw_bed.step</li> <li data-list-item-id="e59a66b305c6c53624a8d4141f9e48d23">block.straw_bed.place</li> <li data-list-item-id="ee35fa5950f33fc851a390128ff8d3722">block.straw_bed.hit</li> <li data-list-item-id="e2a392c12b58aa09800afe091a4d69b08">block.straw_bed.fall</li> <li data-list-item-id="e27615669cd1451d5bf6b497523228cab">block.poplar_leaves.break</li> <li data-list-item-id="ec808b024cd6fbdb7ad1222f8b952a272">block.poplar_leaves.fall</li> <li data-list-item-id="e8c27f3e4c1f56e0c4b3e1ccdd5609812">block.poplar_leaves.place</li> <li data-list-item-id="e6fded22b0bce9f112dfe868649559785">block.poplar_leaves.step</li> <li data-list-item-id="e956099d123d484b131d33811c230c41e">block.poplar_leaves.hit</li> <li data-list-item-id="e289b131e8643958652e84b726ba36124">block.red_shrub.break</li> <li data-list-item-id="e3931ebd7e5675a08d859379cc8bab243">block.red_shrub.place</li> <li data-list-item-id="e715d3ed5cecdbe18df1462a22a13cec5">entity.cushion.break</li> <li data-list-item-id="e719a3598478dfd78725f95e92cf31b16">entity.cushion.place</li> <li data-list-item-id="edb999ae8c37b9f1a87e7cbe6405fdb19">entity.cushion.get_up</li> <li data-list-item-id="efb3d960eb334272fefac965c53f18c88">entity.cushion.sit</li> </ul> </li></ul><h3 id="h_01KWYEGGDKXBCE6AT07WJZ46GS">Item Models</h3><ul> <li data-list-item-id="eb72bf2fc8ff1f74faf687bba8bc1deb2">Added optional shade_direction_override to block model elements<ul> <li data-list-item-id="ec357e116bf158f4c792b73d2e88278c8">Accepted values are cardinal directions (down, up, north, south, west, east)</li> <li data-list-item-id="e16f8cb016a289b23d620e4a208f025fc">When set, this overrides directional shading for the element regardless of face orientation</li> </ul> </li> <li data-list-item-id="ef48ae0de1303aa5802d03c4f911d2997">Removed shade from block model elements<ul><li data-list-item-id="e3b11f0c59ef514e4a88e7f2a6aad9b2e">Use shade_direction_override: "up" to get the previous shade: false behavior</li></ul> </li> </ul><h3 id="h_01KWYEGGDN8WCBRDHCCMYBJJT2">Shaders & Post-process Effects</h3><h4 id="h_01KWYEGGDNBYWZ8F3Y63W2DACF">Always-on Post Effect Support</h4><ul> <li data-list-item-id="efeff17182b04f60536a8bf62faa028b3">A resource pack can now define a minecraft:end_of_frame post effect</li> <li data-list-item-id="e0199feca4ca2ce26f2b8c60cdfec6465">It will be applied before other post effects, including the ones enabled by the new posteffect command</li> <li data-list-item-id="ec9cf5d6b6b2fa165e3e5e47e2f7b6193">This post effect is always on as long as the resource pack is loaded, and cannot be controlled by the posteffect command</li> <li data-list-item-id="e7980695a62a42574aa16bea41d582ae6">As usual with resource pack resources, in case of multiple packs defining this effect, the one from the last resource pack in the list will apply</li> </ul><h2 id="h_01KWYEGGDNYBD03JHE3QQ9QQ4A">Fixed bugs in 26.3 Snapshot 3</h2><ul> <li data-list-item-id="ea2136be1941f9d07f52ed1da618006c3"> <a href="https://bugs.mojang.com/browse/MC-51859" data-bi-id="n1a3" data-bi-ct="text" data-bi-cn="mc-51859" data-bi-ecn="mc-51859">MC-51859</a> - The line spacing of text within all hover tooltips is larger between the first and second lines</li> <li data-list-item-id="ef63f9dcaeee3afd463a6b2241abd8eb0"> <a href="https://bugs.mojang.com/browse/MC-112580" data-bi-id="n2a3" data-bi-ct="text" data-bi-cn="mc-112580" data-bi-ecn="mc-112580">MC-112580</a> - Structure blocks' GUI does not pause the game in singleplayer</li> <li data-list-item-id="e82b3a22d60f949b4e250d4c6b9081b81"> <a href="https://bugs.mojang.com/browse/MC-112744" data-bi-id="n3a3" data-bi-ct="text" data-bi-cn="mc-112744" data-bi-ecn="mc-112744">MC-112744</a> - The Team NBT tag only exists for living entities</li> <li data-list-item-id="eaeadfcd73c1174239011628e4994dd57"> <a href="https://bugs.mojang.com/browse/MC-174958" data-bi-id="n4a3" data-bi-ct="text" data-bi-cn="mc-174958" data-bi-ecn="mc-174958">MC-174958</a> - /gamerule succeeds when the value is not changed</li> <li data-list-item-id="e9c89de4938756f5b25e9a90ec9ea4372"> <a href="https://bugs.mojang.com/browse/MC-175180" data-bi-id="n5a3" data-bi-ct="text" data-bi-cn="mc-175180" data-bi-ecn="mc-175180">MC-175180</a> - The Silent NBT tag still doesn't make some entities fully silent</li> <li data-list-item-id="eef4a6f98bf88869d88a6cccedb3b79eb"> <a href="https://bugs.mojang.com/browse/MC-224528" data-bi-id="n6a3" data-bi-ct="text" data-bi-cn="mc-224528" data-bi-ecn="mc-224528">MC-224528</a> - Two splash texts use curly single quotes (’) instead of apostrophes (')</li> <li data-list-item-id="e65b4224e9344c2839780b5227925c9b3"> <a href="https://bugs.mojang.com/browse/MC-229831" data-bi-id="n7a3" data-bi-ct="text" data-bi-cn="mc-229831" data-bi-ecn="mc-229831">MC-229831</a> - Enchanting tables' GUI has three pixels in the top-right corner that shouldn't be there</li> <li data-list-item-id="e1996dec3e1b4847ddb3db4993dc92494"> <a href="https://bugs.mojang.com/browse/MC-239401" data-bi-id="n8a3" data-bi-ct="text" data-bi-cn="mc-239401" data-bi-ecn="mc-239401">MC-239401</a> - items/light.png never appears in-game; is pointlessly referenced by other game assets</li> <li data-list-item-id="e0beec2f2dd2f6dfb8d06328e1ca0c340"> <a href="https://bugs.mojang.com/browse/MC-254353" data-bi-id="n9a3" data-bi-ct="text" data-bi-cn="mc-254353" data-bi-ecn="mc-254353">MC-254353</a> - A packet to remove the score is always broadcast when a score is reset</li> <li data-list-item-id="e483950b35baeeba2a3b9f94c71c650de"> <a href="https://bugs.mojang.com/browse/MC-254661" data-bi-id="n10a3" data-bi-ct="text" data-bi-cn="mc-254661" data-bi-ecn="mc-254661">MC-254661</a> - /schedule clear requires a namespace in its function argument</li> <li data-list-item-id="e8a189dd7e530199e3335cc3960045901"> <a href="https://bugs.mojang.com/browse/MC-256073" data-bi-id="n11a3" data-bi-ct="text" data-bi-cn="mc-256073" data-bi-ecn="mc-256073">MC-256073</a> - Miscolored pixel in tab_inventory.png</li> <li data-list-item-id="e3b2aae11dfb00f610180c69160292504"> <a href="https://bugs.mojang.com/browse/MC-256096" data-bi-id="n12a3" data-bi-ct="text" data-bi-cn="mc-256096" data-bi-ecn="mc-256096">MC-256096</a> - Some entities on a team can harm teammates that walk into them when friendly fire is disabled</li> <li data-list-item-id="e6c3b6dc89fd69f07b2bb970141bf755e"> <a href="https://bugs.mojang.com/browse/MC-256097" data-bi-id="n13a3" data-bi-ct="text" data-bi-cn="mc-256097" data-bi-ecn="mc-256097">MC-256097</a> - Some entities on a team can harm their teammates when they explode when friendly fire is disabled</li> <li data-list-item-id="e98e8be712bd74b9f6b5b11a8926e3e2f"> <a href="https://bugs.mojang.com/browse/MC-259583" data-bi-id="n14a3" data-bi-ct="text" data-bi-cn="mc-259583" data-bi-ecn="mc-259583">MC-259583</a> - Brewing with a single bottle of dragon's breath does not return a glass bottle afterward</li> <li data-list-item-id="e338e5a56c74c38dfa34cecdfcf0bf92e"> <a href="https://bugs.mojang.com/browse/MC-267902" data-bi-id="n15a3" data-bi-ct="text" data-bi-cn="mc-267902" data-bi-ecn="mc-267902">MC-267902</a> - The failure message of /random when the specified range is too large states an incorrect maximum for the range</li> <li data-list-item-id="ea8cfd21e5d5b53dd28f9c1abc2d3e30d"> <a href="https://bugs.mojang.com/browse/MC-271297" data-bi-id="n16a3" data-bi-ct="text" data-bi-cn=
Community<p>We're back with the second snapshot for 26.3! This week brings a new rendering option designed to improve transparency handling in Minecraft Java. We've also optimized certain mob behaviors when players aren't nearby, made a few gameplay adjustments, including technical changes and fixes.</p><p>Happy mining!</p><h2 id="h_01KWCDASN94C894AW8WDREE3M4">Known Issues</h2><ul> <li data-list-item-id="e30e19aed1a9f7af4dd161ce74e2ce026">When using Vulkan on Mac the world will not render, instead showing a pink screen</li> <li data-list-item-id="e6b955ed0d64769d42a795f3d47bfe1b1">The lighting on entities is not correct, rendering e.g. the top side too dark</li> </ul><h2 id="h_01KWCDASNAA99WTYBKXTMXRCJG">Changes</h2><ul> <li data-list-item-id="e95946098c442f90821562adfadc9494f">Persistent mobs' random walk/swim behaviors will now deactivate when players are not nearby, in the same way as non-persistent mobs</li> <li data-list-item-id="edb711a4aa36efe9c9f4ee962b975ef06">Replaced current "Improved Transparency" approach with a new order-independent transparency algorithm which is expected to be much better at solving translucency issues</li> <li data-list-item-id="ec07eb5b643118f47409795491efccc5b">When using a Shield together with a Hoe or a Shovel, raising the Shield will take precedence over tilling and pathmaking</li> </ul><h3 id="h_01KWCDASNB4A71PGRRBQ3B1A3Z">Minor Tweaks to Blocks, Items and Entities</h3><ul><li data-list-item-id="efa5b1766cc63acb868e9f3cd48186581">Drowned with Tridents will now use a melee attack if the player is within 3 blocks of them</li></ul><h3 id="h_01KWCDASNBTWFCP3C2RVE5YES1">Order-independent transparency (OIT)</h3><ul> <li data-list-item-id="e8be33876e65b468a873dbbdbd4911d6a">Generally, translucent surfaces need to be rendered back-to-front to avoid visual issues<ul> <li data-list-item-id="ee0750c1e8accd4c9c76fbbaa9c43637f">In order to do so, the translucent geometry has to be sorted before rendering</li> <li data-list-item-id="e9d946553fa63a2bef5d26033baab3b30">This is very expensive and even with perfect sorting of individual triangles, intersecting triangles are not possible to render correctly</li> </ul> </li> <li data-list-item-id="ec9853643602e607a3c854a28739000d3">Before this snapshot, the "Improved Transparency" video setting attempted to mitigate translucency-related visual issues<ul> <li data-list-item-id="e58772bc3698d04ef2807626136715757">It did this by rendering different types of translucent objects (entities, particles, water, etc.) to different textures that were later combined to create the final image</li> <li data-list-item-id="e556d8ee646c39142c0543cb620789dd0">This allowed us to fix some of the issues with some performance impact</li> <li data-list-item-id="eff903a7b14ecc21e46d7b799ec414158">However, it introduced some other less noticeable issues</li> </ul> </li> <li data-list-item-id="eddf603366745d6cc93cd3bb56e4131c8">The "Improved Transparency" video setting will now instead enable a new order-independent transparency algorithm (which we will refer to as OIT)<ul> <li data-list-item-id="e0e74805fd4967e0a914865dd2773ef58">This makes it possible to render translucent objects in any order without sorting</li> <li data-list-item-id="e4a4647d0e1e85d2034c27b538e7dd788">It fixes all existing major translucency-related visual issues (such as certain objects disappearing when viewed through translucent objects)</li> <li data-list-item-id="e96fe7738bc7c4850f4610b7a4c20ecd9">However, the algorithm is an approximation, and so it introduces some new minor visual artifacts (such as the color of clouds being somewhat incorrect when viewed through multiple layers of translucent surfaces)</li> </ul> </li> <li data-list-item-id="e68e2678ce5324643ea2433e829757bec">We expect OIT to have a higher performance impact than the previous implementation of "Improved Transparency"</li> <li data-list-item-id="e3293c16b875d6e5b0ab4df92cc483927">When "Improved Transparency" is turned off, the behavior hasn't meaningfully changed and the game will still prioritize performance over correctness while sorting geometry as necessary</li> </ul><blockquote><p><strong>Developer's Note</strong>: <em>Special thanks to Rubén Osorio López, Jozufozu, and the Minecraft modding community in general for sharing the information that helped us to deliver this.</em></p></blockquote><h2 id="h_01KWCDASNGVY0WG3QSS2FVB9WR">Technical Changes</h2><ul> <li data-list-item-id="eac468f613147c8b1d49054e20ce8cfde">The Data Pack version is now 109.0</li> <li data-list-item-id="e7f8e1c02040ccd82d7a7b5aff11a6f58">The Resource Pack version is now 90.0</li> <li data-list-item-id="ef77c3da53576bb6876b21ecb95748c4a">The definition field from the blocks.json data generation report has been removed</li> </ul><h3 id="h_01KWCDASNHGCW86WGP3JJR9EQW">Server Properties</h3><ul><li data-list-item-id="e4fad76b5670906620f1966dfe5f4fff4">The white-list property is now true by default</li></ul><h2 id="h_01KWCDASNK69163KVQ4FHEG27W">Data Pack Versions 109.0</h2><h3 id="h_01KWCDASNKWF2F1J2X9PJXNCSD">Data Components</h3><h4 id="h_01KWCDASNK7BVWKV601ZRX81DK">Added minecraft:block_transformer</h4><ul> <li data-list-item-id="e0ada0af38f0d4d76eebf89ac2707b046">This component allows items to transform a block into another block on player interaction</li> <li data-list-item-id="e7689e5af793f91a867fafc320e5f6c0c">Format: list of objects with fields:<ul> <li data-list-item-id="ec63b53cabc7b63abce0b3e57381796a1">block_state_provider - Block State Provider, used to provide the state for the transformed block<ul> <li data-list-item-id="e5e82e4cd5bb1c25381c7c0ddafd07b09">If the Block State Provider returns no result (as by rule_based_state_provider, for example), the next rule in the list will be attempted</li> <li data-list-item-id="e4c7ba663351fe8799092d062a9ed8ad7">The set of Block State Providers are the same as the Block State Providers used in World Generation</li> </ul> </li> <li data-list-item-id="e5841ffeacbf93a0e1b224ba961124834">sound - optional field, Sound Event to play on interaction, e.g. minecraft:item.axe.strip<ul><li data-list-item-id="e0ccaa7e0020df69d2f26a6d41b4776b1">If not present, defaults to play no Sound Event</li></ul> </li> <li data-list-item-id="e2126a46d614ed28333243b31ea32e112">particle - optional field, particles to play on interaction<ul><li data-list-item-id="ea3be288ae163af22d8019597b7ffc2a2">If not present, defaults to none<ul> <li data-list-item-id="e06106b47ce26f48e169e67a76fbd77c0">none</li> <li data-list-item-id="ec9cc6039da028d41ba8bdad867db06cc">scrape</li> <li data-list-item-id="ef0e4eb39c6986a3b20ef1545e666a448">wax_on</li> <li data-list-item-id="ee0ef7cc0f7e048df292fab849188baa6">wax_off</li> </ul> </li></ul> </li> <li data-list-item-id="e8eff7762fad9b3930772355abadf54b8">disallowed_faces - optional field, list of Directions specifying which faces on the clicked Block that cannot be interacted with<ul> <li data-list-item-id="e6aba3ac0feb23f3e952c52709e290400">If a disallowed face is interacted with, the next rule in the list will be attempted</li> <li data-list-item-id="eee745a6c7e47a33ae9530ab8fe325542">If not present, defaults to an empty list</li> <li data-list-item-id="e6b927dc606b87d1a1a7c6ed3afc79a9f">Values:<ul> <li data-list-item-id="ef4ad7e7602304e9e374fbd30413f9ab7">up</li> <li data-list-item-id="eeea65f6e447ff96163231e9bef601f43">down</li> <li data-list-item-id="ed6128bc989e6d57fad59bd03ab9ce63e">north</li> <li data-list-item-id="e5fb72a41dae9d2d20ce734fe574076e6">south</li> <li data-list-item-id="e665f26e9cc192d26ce50e80048d608ba">east</li> <li data-list-item-id="e9a7fdd324bcebc641097d66b9c0e8d4d">west</li> </ul> </li> </ul> </li> <li data-list-item-id="ee068f7a61c6b455da1d66adb1c3b80cc">loot - optional Loot Table, the Loot Table to use for dropping items on a successful transformation, e.g. minecraft:till/rooted_dirt<ul><li data-list-item-id="e516d163ff588618e82b833c848ea91fb">If not present, defaults to using no Loot Table</li></ul> </li> <li data-list-item-id="e5f8660d6b161866ce5e9b5f91341999b">drop_strategy - optional field, configures from where in the Block any loot should drop<ul> <li data-list-item-id="ec796f7ab84bf2eafc712c9789ee88f6e">If not present, defaults to from_middle</li> <li data-list-item-id="e7b9e05093df7b1317cb446b7997f792b">Values:<ul> <li data-list-item-id="e203ba51a062181ec6558200281dc2926">from_middle - from the middle of the Block</li> <li data-list-item-id="e307e392130974850deda2f4b7b838d6e">clicked_face - from the face interacted with</li> </ul> </li> </ul> </li> <li data-list-item-id="ed8f773ea341373ce2010a7aead6f5470">transform_type - optional field, configures how nearby blocks should be affected by the transformation<ul> <li data-list-item-id="e6cb80fb821df67f765d527bb119c9c90">If not present, defaults to single_block</li> <li data-list-item-id="ec0e7494400f133aaac982d398c9fbdba">Values:<ul> <li data-list-item-id="e9a6cc944047e60f5bfc53b915c89cf50">single_block - only affects the Block interacted with</li> <li data-list-item-id="e582ed0e2c715691c9767d27a5579ef0e">copper_chest - if input and output blocks are both copper chests of any weathering state, waxed or unwaxed, this transformation will affect both sides of a double chest</li> </ul> </li> </ul> </li> <li data-list-item-id="eccec3c40cad5881b1333b2268b710ca6">consume_on_use - optional Boolean, determines if the item should be consumed or not<ul> <li data-list-item-id="ef8a2e7d9f9032e92898a0b3a5bab1e51">Only applies to stackable items</li> <li data-list-item-id="e7ff2ff637cb597f66313df61c4357359">If not present, defaults to true</li> </ul> </li> <li data-list-item-id="ebf7fc14d074202b3c9027aeb076d39ce">item_damage_per_use - optional Integer, determines how much damage the item takes with each use<ul> <li data-list-item-id="ea143a3f2f7bb2711fb2ca4f0da8e240d">Only applies to non-stackable items</li> <li data-list-item-id="ecf6337aa90f208e413784180439be085">If not present, defaults to 1</li> </ul> </li> </ul> </li> </ul><h3 id="h_01KWCDASP0VT0R9QV688ZAK1P1">Loot Tables</h3><ul><li data-list-item-id="e072f817b8f229150a8e03cd40cdb208e">Added till/rooted_dirt loot table for drops when Rooted Dirt is tilled with a hoe</li></ul><h3 id="h_01KWCDASP041RR1Y0TCGSE2CH1">World Generation</h3><ul><li data-list-item-id="ec2771b039aa2cb99917cf7971dcdace1">Cave Air is no longer generated in Nether caves</li></ul><h4 id="h_01KWCDASP1XQ4NS7SGHG2DTSNM">Features</h4><h5 id="h_01KWCDASP1W5TD9PVYEDV1W96A">Added minecraft:copy_properties_provider Block State Provider</h5><p>Copies common Block State properties from the Block at the evaluated position to the resulting state Format: object with fields:</p><ul><li data-list-item-id="e577ef850117c330389aa0d312ab0f6b0">block_state_provider: Block State Provider, provides the Block State which the copied properties are copied on top of<ul><li data-list-item-id="e7fe574e8a6321ea5c5237a2a0d770595">Only properties common between both the source and the target blocks will be copied</li></ul> </li></ul><h5 id="h_01KWCDASP1HSQ63CMMNCCPET8W">Changed minecraft:stepped_column_cluster Feature Type</h5><p>Renamed from minecraft:basalt_columns. Now exposes more control over the feature functionality.</p><p>Format changes:</p><ul> <li data-list-item-id="e45227cc76498d913391a1f33ba8ae0cf">Added field block: Block state provider for which block to place</li> <li data-list-item-id="e92576536f6083072c7f624bfe8d8d4c7">Added field can_replace: Block predicate for which blocks can be replaced by the column</li> <li data-list-item-id="e812aa2b1e53caf00e085be4f2eff47de">Added field continue_through: Block predicate for which pre-existing blocks to accept as part of a column</li> <li data-list-item-id="e6b04ca6000fef53c27b70a0305761bfc">Added field cannot_place_on: Block ID, list of block IDs or hash-prefixed block tag ID representing which blocks are avoided when starting placement</li> <li data-list-item-id="e02ef9b027333371677b886e772f98093">Renamed field reach to column_reach</li> <li data-list-item-id="ec20bd277f95b8304ee91ea69c334d538">Added field column_count: int provider (between 1 and 150) - the number of columns to generate</li> <li data-list-item-id="e1c3447646d0b7dbcdac833a5e6893785">Added field cluster_reach: int provider (between 0 and 13) - the size of the square to attempt to generate columns in<ul><li data-list-item-id="e79920ab239058da61300d438064ee6de">The effective reach is also limited by height</li></ul> </li> </ul><h5 id="h_01KWCDASP40HR9HCMVBCTYX3JK">Changed minecraft:single_block_pillar Feature Type</h5><p>Renamed from minecraft:basalt_pillar. Now exposes more control over the feature functionality.</p><p>Format changes:</p><ul> <li data-list-item-id="ec9e3b80fc81083282abbfc7d4bcafe74">Added field block: Block state provider for which block to place</li> <li data-list-item-id="e5600c9b869decfbac367efaf53ca93cc">Added field can_replace: Block predicate for which blocks to replace</li> <li data-list-item-id="ee8fa549b35744641c1269c3885e18039">Added field direction: Vertical direction of the pillar - one of up and down</li> <li data-list-item-id="e9cd84cbae2059ecf26bc343f80c22f1b">Added field chance_to_continue: Optional probability between 0 and 1 (default: 1) that the pillar continues another block (assuming can_replace matches)</li> <li data-list-item-id="e8a999464bc08affd6943f1861e493fdb">Added field cap_feature: Optional Placed Feature placed at the end of the pillar</li> </ul><h5 id="h_01KWCDASP6MR0BR6DSZB17D34Q">Changed minecraft:random_neighbor_spread Feature Type</h5><p>Renamed from minecraft:glowstone_blob. Now exposes more control over the feature. Places blocks randomly in an area starting at the origin, each block placing so it has exactly one accepted neighbor.</p><p>Format changes:</p><ul> <li data-list-item-id="ed6f6fd0de020f90d27990e2231255edb">Added field block: Block state provider for which block to place</li> <li data-list-item-id="e2faf8c969daf1ec0f5a697361594d046">Added field accepted_neighbors: Block ID, list of Block IDs or hash-prefixed Block Tag for which blocks count as a valid neighbor</li> <li data-list-item-id="edd8f74808b730aa6103e3389257e9ce1">Added field can_replace: Block predicate for which blocks to replace</li> <li data-list-item-id="e2d175cf63a3f4ccc926e72f9897764bc">Added field attempts: Int provider between 1 and 3000 for how many placements attempts to make</li> <li data-list-item-id="e7372abf5290de1908b22c843ac838ce1">Added field xz_offset: Int provider between -16 and 16 for what offsets to try along the x and z axes</li> <li data-list-item-id="ebad05448966c4a2d54f339937190f055">Added field y_offset: Int provider between -16 and 16 for what offsets to try along the y axis</li> </ul><h5 id="h_01KWCDASP8Z3XDQX0JG9NRFD5J">Added minecraft:overlay Feature Type</h5><p>Places a set of features in the same location. Note that as opposed to the minecraft:sequence Feature Type, all features are placed regardless of individual placement success.</p><p>Format:</p><ul><li data-list-item-id="efc0c2a7f3ac691a16d6eaf60c310f7bb">features: Placed Feature ID, non-empty list of Placed Feature IDs or hash-prefixed Placed Feature Tag for the features to place</li></ul><h5 id="h_01KWCDASP86VRRFBR8NFQNNJJ1">Added minecraft:projected_random_patchy_square Feature Type</h5><p>Generates a square where each block is randomly placed or not placed with its probability based on the distance from the center of the square, with the center more likely to generate than the edges. Each placed block can be projected downwards if the appropriate conditions are met.</p><p>Format:</p><ul> <li data-list-item-id="ed38510fbc89f945d6c41c2189eeccca4">block: Block state provider for which block to place</li> <li data-list-item-id="e36961a8edc6a4743bd5d3c5142118186">project_through: Block Predicate for which blocks are considered "empty" and should be projected through</li> <li data-list-item-id="ed7d184ac40a2fdd1d691817dca310454">size: Int provider between 1 and 16 that determines the size of the square as measured from the center to the edge</li> <li data-list-item-id="ed08b95686cfb2af8e1f28ab21b36c121">max_projection_height: Non-negative integer representing the maximum change in y level from the original height to the placement height for a block in the square</li> </ul><h4 id="h_01KWCDASPASQ8XMGBDFY9NVJ8J">Placement Modifiers</h4><h5 id="h_01KWCDASPAHCWG1Q9DJ7GW82QM">Changed minecraft:offset Placement Modifier</h5><p>Renamed from random_offset.</p><p>Format:</p><ul> <li data-list-item-id="e16237a09772add9ba4c598ecc3a51877">Removed fields xz_spread and y_spread</li> <li data-list-item-id="e5e56de28ad416977693909663536229b">Added fields x, y, z: Integer providers between -16 and 16 specifiying the axis-specific offset</li> </ul><h4 id="h_01KWCDASPB8VVT00Z9WYGEMSCS">Noise Settings</h4><h5 id="h_01KWCDASPB9Y2N84N6XHCA49S8">Spawn Target</h5><p>The spawn_target field has been updated to allow use of any Density Function, instead of just a subset of those defined within the noise_router field.</p><p>The suitability of a candidate spawn position is determined by evaluating, in some arbitrary n-dimensional space, the squared Euclidean distance to a set of target hypercubes.</p><p>For example, one axis might be temperature and the second erosion - and suitability determined by distance to the square between temperature=0.1, erosion=0.2 and temperature=0.3, erosion=0.5. This would prefer any candidate spawn within those ranges equally, while penalizing candidate spawns very far out of that range.</p><p>Format: list of target hypercubes</p><ul><li data-list-item-id="e254999d256b78184e091791ef0741771">Target format: map between Density Function ID and a range on that axis:<ul><li data-list-item-id="edc3e8669d3c723900dee64150daabffb">Range is specified as one of:<ul> <li data-list-item-id="edb735bb9c5c8eaa8bd30ab042cf3bf29">Float, an exact target value</li> <li data-list-item-id="ea3168a36b558adad26d16530b9033534">Array of 2 floats, a range of target values in form [min, max]</li> <li data-list-item-id="e7e11e46cbe88d12a33241d49940c8b18">An object with fields:<ul> <li data-list-item-id="e60c7f7215ff91bc77288ec47f285b048">min - float, the minimum value of the target range</li> <li data-list-item-id="e74cfaf1bfcdb86fb3dc2c3a0a77ae35e">max - float, the maximum value of the target range</li> </ul> </li> </ul> </li></ul> </li></ul><h4 id="h_01KWCDASPD10N2HJG0BJXRDTTJ">Block Predicates</h4><h5 id="h_01KWCDASPD49TEDJKNA39XXN35">Added minecraft:height_range</h5><p>Checks the height of the position against a given range.</p><p>Format:</p><ul> <li data-list-item-id="e01a7b0ef9e0b0c232b79948e6f80a039">min_inclusive: Vertical Anchor describing the minimum height required</li> <li data-list-item-id="e86e6553727f4ec7ebb7930b7abc6d4cd">max_inclusive: Vertical Anchor describing the maximum height required</li> </ul><h4 id="h_01KWCDASPEZBW730PGJH43RZDT">Vertical Anchors</h4><ul><li data-list-item-id="e9efdbebc840d899cf728d47d9ef41b80">Added a new option for Vertical Anchors: relative_to_sea_level - specifies an offset to the sea level of the dimension</li></ul><h4 id="h_01KWCDASPEPYR23YWHKG68PPD2">Carvers</h4><ul><li data-list-item-id="eaa3645391c066468cf53be7f3b00c426">The worldgen/configured_carver registry has been renamed to worldgen/carver</li></ul><h5 id="h_01KWCDASPENJARRVPHFXZ0FZKY">Updated minecraft:cave Carver Type</h5><ul> <li data-list-item-id="e3349b11195368f7120d8a293ede1b5e4">All fields previously under the config field have been inlined to the top-level</li> <li data-list-item-id="e862f685aa42cd00a9e9faeae7f597d8b">Added count field - non-negative Int Provider, the number of Cave tunnels to create from a seed chunk</li> <li data-list-item-id="e2827904222d14d9435a18bf50f7fe4de">Renamed yScale to room_vertical_radius_multiplier</li> <li data-list-item-id="eead134784c46facdb017607c3ad95ea4">Added optional start_vertical_radius_multiplier field - Float Provider, acts as a multiplier for the vertical radius of the first segment in each tunnel<ul><li data-list-item-id="ee9516e1402e7754342278a78ceb485a8">If not specified, defaults to 1.0</li></ul> </li> <li data-list-item-id="e3913aea8e67fba41e6e61c4c1698db0d">Added thickness field - non-negative Float Provider, acts as a multiplier for the radius of carved tunnels</li> <li data-list-item-id="e04b55163d2acc14f5e4f4785a2fa9224">Added optional weird_thickness_bias field - Boolean<ul> <li data-list-item-id="e73adbf94b5d7e93d9dbe587c98b85dba">If true, thickness will be multiplied by, with a 10% chance: random(0, 1) * random(0, 3) + 1</li> <li data-list-item-id="eb1b5f47cac8a695b28b9b846686d84c1">If not specified, defaults to false</li> </ul> </li> <li data-list-item-id="e45c7e86837fcea82a9a8276f7bfe47d4">Removed replaceable field, carvers will replace any block (excluding features)</li> <li data-list-item-id="eaed078e8c33aac7e5654914fb67fb68f">Removed lava_level field, fluids are now always selected by the aquifer or sea_level configuration in the dimension</li> <li data-list-item-id="e2164c2ad7ba602f1e59100b2c815fd85">Removed debug_settings field</li> </ul><h5 id="h_01KWCDASPJ7V6JHV7EKKNAYSFB">Updated minecraft:canyon Carver Type</h5><ul> <li data-list-item-id="e4425f29bc856726d54e53313b3481512">All fields previously under the config field have been inlined to the top-level</li> <li data-list-item-id="eb4f97c4474c033e78b3f7b9b51af9da5">Renamed and moved yScale to shape.y_scale</li> <li data-list-item-id="e3109f876f0f1cd0b24b17ab96bd409d8">Removed replaceable field, carvers will replace any block (excluding features)</li> <li data-list-item-id="e88c35b7861abda5455928ad57b87da0d">Removed lava_level field, fluids are now always selected by the aquifer or sea_level configuration in the dimension</li> <li data-list-item-id="ef2bfc3c7e7ddaf93c13a41b283c53d3c">Removed debug_settings field</li> </ul><h5 id="h_01KWCDASPKHJXPCZR70C5P8BSS">Removed minecraft:nether_cave Carver Type</h5><ul><li data-list-item-id="e7b1c52a036c50b3383762588aedef775">Replaced by minecraft:cave Carver Type</li></ul><h3 id="h_01KWCDASPMY20HKDP2RNFQVTVC">Int Providers</h3><h4 id="h_01KWCDASPMZNYYJSH4CYBW7GTD">Added minecraft:very_biased_to_bottom Int Provider Type</h4><p>Picks a random value in the provided range, with a quadratic bias towards the minimum value.</p><p>Format: object with fields:</p><ul> <li data-list-item-id="eed5cea5eb3883bd782c315e744b10a3e">min_inclusive - Integer, the minimum selected value (inclusive)</li> <li data-list-item-id="e9627c843a2ee06de91dbf9ea62b21fc6">max_inclusive - Integer, the maximum selected value (inclusive)</li> </ul><h4 id="h_01KWCDASPN3MEQN63FA33682RE">Block Tags</h4><ul> <li data-list-item-id="e1c997207f7fdbd55a25c2be28cb81540">Added #turns_into_dirt_path - contains all blocks that turn into Dirt Path blocks when a Shovel is used for pathmaking</li> <li data-list-item-id="ea8afcb525d1a783658804f151e18a229">Removed #overworld_carver_replaceables and #nether_carver_replaceables</li> </ul><h4 id="h_01KWCDASPNTXDD1A41TDC68H1X">Item Tags</h4><ul><li data-list-item-id="e30d8e953382ab8e228f4cd3397fc9d4e">Added #dowses_campfires - items that can dowse a lit Campfire block</li></ul><h2 id="h_01KWCDASPNMXZ7C3YKBSDW30S7">Resource Pack Version 90.0</h2><ul><li data-list-item-id="e80b36c8827995ebdb0caa767f1777ca5">The texture of the Shelf Mushroom has been updated</li></ul><h3 id="h_01KWCDASPP502J0TA069WCFTV4">Particles</h3><ul><li data-list-item-id="eb447bead98d1e3f2fd88a83cf2ee6a05">Added new Particle textures:<ul><li data-list-item-id="e493cadda85c34aef22a3b6300ee5f7dd">shelf_mushroom_particle.png</li></ul> </li></ul><h3 id="h_01KWCDASPPEJQQ6N2RKJNX147F">Shaders & Post-process Effects</h3><blockquote><p><strong>Developer's Note</strong>: <em>Although it is possible in Resource Packs, overriding Core Shaders is considered as unsupported and not an intended Resource Pack feature. These shaders exist as part of the internal implementation of the game, and as such, may change at any time as the game's internals evolve. We understand that overriding Core Shaders is used for very cool Resource Pack features, many of which lack supported alternatives. We would like to provide better, supported alternatives in the future.</em></p></blockquote><h4 id="h_01KWCDASPPZVDHZN9FQRCP78HP">Order-independent Transparency (OIT)-related Shader Changes</h4><ul> <li data-list-item-id="ef7d3749d3ae87584a36dbd2cc5f035bb">Added new shaders to support order-independent transparency:<ul> <li data-list-item-id="e1971fa11054aff1193890e471afd60b2">core/oit_composite.fsh</li> <li data-list-item-id="e56589334113a917afd16f23c9d6dfca1">include/oit.glsl</li> <li data-list-item-id="e99c17718aa6dc07119cc12841eca472e">include/oit_add_transmittance.glsl</li> <li data-list-item-id="ef7e6ebb32e27a3ebe5c7acc001b54889">include/oit_common.glsl</li> <li data-list-item-id="e84324849f655cfd1835ef545d47a3316">include/oit_depth_bounds.glsl</li> <li data-list-item-id="e7e055029d09f6cbd8a90fd0e510cd484">include/oit_depth_sample.glsl</li> <li data-list-item-id="e996ac065029cf4fec1b19c9f06b1b7b4">include/oit_sample.glsl</li> </ul> </li> <li data-list-item-id="e0b219c75dcaeba1c92a4d60b7128f57c">Extracted the texture sampling logic from core/terrain.fsh into include/texture_sampling.glsl</li> <li data-list-item-id="e73af83f3226648351146490f747c9a03">Renamed the following core shaders:<ul> <li data-list-item-id="e669b503c4639db35e7692b48a932177e">core/rendertype_clouds.vsh -> core/clouds.vsh</li> <li data-list-item-id="ee0e2d60614114b25aef9c6a19a54acee">core/rendertype_clouds.fsh -> core/clouds.fsh</li> <li data-list-item-id="e5f219d4e81781a001f4868b5af7761c8">core/rendertype_world_border.vsh -> core/world_border.vsh</li> <li data-list-item-id="e742724f930629a32e5f9e6e725c0f889">core/rendertype_world_border.fsh -> core/world_border.fsh</li> </ul> </li> <li data-list-item-id="e5e54855a99a1dade4d7e14ed5b324bd8">Updated core shaders to support order-independent transparency<ul><li data-list-item-id="eac0e9400188da61ee2eb27be3db60bc6">Introduced new defines:<ul> <li data-list-item-id="eb9c0fb56f0052d0a74948d2ecc3b7633">OIT - A boolean indicating if OIT is enabled</li> <li data-list-item-id="efae4bd48924acd3a753176a1e04fa711">OIT_DEPTH_BOUNDS - A boolean indicating if the depth bounds pass is being executed</li> <li data-list-item-id="e7660d781536ebde91a8eaba70fcfe06d">OIT_TRANSMITTANCE - A boolean indicating if the transmittance pass is being executed</li> <li data-list-item-id="ea0cd4ce79db07306e60ecdae0677a562">OIT_ACCUMULATE - A boolean indicating if the accumulate pass is being executed</li> <li data-list-item-id="ed4200b28a49e52e31285a782db474030">OIT_ALPHA_ONLY - A boolean indicating if either the depth bounds or transmittance pass is being executed</li> <li data-list-item-id="e4372e976a85e32062cf665dd6092af34">OIT_ADDITIVE - A boolean indicating that the OIT algorithm should emulate additive blending for the executing pipeline</li> <li data-list-item-id="e3cf44780d67d0df049791e34acaf8801">OIT_OPAQUE_PARTS_THRESHOLD - A float determining above which alpha threshold a fragment should be considered solid and not go through OIT</li> <li data-list-item-id="e92b57f91d0eddba3dac6f5d280d71fff">WAVELET_RANK - An integer internal to the OIT algorithm</li> <li data-list-item-id="ef93510ae0e35648091c9647ad5f6214c">COEFF_COUNT - An integer internal to the OIT algorithm</li> <li data-list-item-id="e85540a315a9710f848690fe3236416dd">COEFF_ATTACHMENT_COUNT - An integer internal to the OIT algorithm</li> <li data-list-item-id="eebb57cedab535e239df7e4560008bae6">B3D_IS_ZERO_TO_ONE - A boolean indicating if the current rendering backend uses the depth range of [0, 1], it is available globally to all shaders independently of the OIT setting</li> <li data-list-item-id="e79f1c088099f668ea408566d94f8031b">Affected shaders:<ul> <li data-list-item-id="e3adb316b1e91e8463aec6029fd224b63">core/block.fsh</li> <li data-list-item-id="ebad2c8035a4d7a2f4f91c3eb99faa22f">core/block.vsh</li> <li data-list-item-id="e0c18a01c7b79c57694cb7c7ab6c4c47f">core/clouds.fsh</li> <li data-list-item-id="eb40d3cee2bdcd513c44d5136e19db26c">core/clouds.vsh</li> <li data-list-item-id="e8e7e360436d25782c5dc5e2355345415">core/entity.fsh</li> <li data-list-item-id="e5f6e312f7a1225891413c49345c362d2">core/entity.vsh</li> <li data-list-item-id="e85f46625804a7106fe82d07c79573b0f">core/item.fsh</li> <li data-list-item-id="e1d13f338056697f83dcf188fda5b41c2">core/item.vsh</li> <li data-list-item-id="e7e7ad68c2d033961331eee6ef07bf3b6">core/particle.fsh</li> <li data-list-item-id="e9c1ec55222df1d4cee4f6916ca07b51a">core/position_color.fsh</li> <li data-list-item-id="e60ff93db1174d1ec0e125f8ea07c35c6">core/rendertype_beacon_beam.fsh</li> <li data-list-item-id="e0caf8eb692750a2ff02de7e31986eeab">core/rendertype_clouds.fsh</li> <li data-list-item-id="e83728ca56887b41ea2237099524d1ebf">core/rendertype_crumbling.fsh</li> <li data-list-item-id="e39c2ef68e051678689487e96bbeeeefb">core/rendertype_entity_shadow.fsh</li> <li data-list-item-id="ee0500534b5eab9a1ddc4d0d9ee900d52">core/rendertype_lightning.fsh</li> <li data-list-item-id="ea045f886083fa4908d4c4c192ef989c4">core/rendertype_lines.fsh</li> <li data-list-item-id="e8e1d2aca7bdd72f0514d9da674181dd6">core/rendertype_world_border.fsh</li> <li data-list-item-id="ef31b07199d1c4c4dab07ccab1ebcfd84">core/terrain.fsh</li> <li data-list-item-id="ef8676db9c324b34a61e63e085fe34297">core/terrain.vsh</li> <li data-list-item-id="e88fa90d0632ca0a584225f78db665ded">core/text.fsh</li> <li data-list-item-id="ed20254bb8746c61ae59812849998d8f8">core/text_background.fsh</li> <li data-list-item-id="e9c807ea4c6b310d1e4022d992e782974">core/world_border.fsh</li> <li data-list-item-id="e2f2bf978308226a51bd4b8e41022226d">core/world_border.vsh</li> </ul> </li> </ul> </li></ul> </li> <li data-list-item-id="e29239f54b8bc2897567a79887e06f8b9">Removed the old transparency post chain:<ul> <li data-list-item-id="e305cfd62673c66b268e49e67f5e98771">post_effect/transpare
Community<p><strong>Posted:</strong> 22 June 2026</p><p dir="auto" data-line="0">A new hotfix is rolling out to address issues found in the latest update. It will become available on each platform as it’s approved, so please allow a little time for it to reach you.</p><h1 id="fixes" dir="auto" data-line="2">Fixes:</h1><h2 id="user-interface" dir="auto" data-line="4">User Interface</h2><ul dir="auto" data-line="5"><li dir="auto" data-line="5" data-list-item-id="e4952bcf278ea40794accd2b4ef08d3df">Fixed a bug where players could not join Experiences when the 'Screen Animations' setting was turned off, causing the game to hang on the loading screen</li></ul><h2 id="gameplay" dir="auto" data-line="8">Gameplay</h2><ul dir="auto" data-line="9"><li dir="auto" data-line="9" data-list-item-id="e5496f07db0065157f1d5b53e2bac23e1">Fixed an ID collision when adding split-screen guests on Nintendo Switch, allowing multiple guests to join (<a href="https://bugs.mojang.com/browse/MCPE-239681" target="_blank" rel="noopener noreferrer" title="https://bugs.mojang.com/browse/mcpe-239681">MCPE-239681</a>)</li></ul><h2 id="blocks" dir="auto" data-line="12">Blocks</h2><ul dir="auto" data-line="13"><li dir="auto" data-line="13" data-list-item-id="e550147986451fb99871cfe71065178bc">Fixed a bug where projectiles fired from an upward-facing dispenser would not launch into the air (<a href="https://bugs.mojang.com/browse/MCPE-239709" title="https://bugs.mojang.com/browse/mcpe-239709" data-href="https://bugs.mojang.com/browse/MCPE-239709">MCPE-239709</a>)</li></ul><h2 id="networking" dir="auto" data-line="16">Networking</h2><ul dir="auto" data-line="17"><li dir="auto" data-line="17" data-list-item-id="e9c5b73b8d6b4a3738cfb4d5257adcccc"><p dir="auto" data-line="17">Fixed an issue causing slower server connectivity issues (<a href="https://bugs.mojang.com/browse/MCPE-239705" title="https://bugs.mojang.com/browse/mcpe-239705" data-href="https://bugs.mojang.com/browse/MCPE-239705">MCPE-239705</a>)</p></li></ul><h2 id="performance-and-stability" dir="auto" data-line="27">Performance and Stability</h2><ul dir="auto" data-line="28"> <li dir="auto" data-line="28" data-list-item-id="ef630b91bb3b2728fa8c52898be6191a8">Fixed several crashes that could occur during gameplay</li> <li dir="auto" data-line="29" data-list-item-id="e55dd0bfada406840af0a0aa391b8746c">Fixed a crash that could occur in the main menu on Switch (<a href="https://bugs.mojang.com/browse/MCPE-238647%22https://bugs.mojang.com/browse/mcpe-238647%22" data-href="https://bugs.mojang.com/browse/MCPE-238647%22https://bugs.mojang.com/browse/mcpe-238647%22">MCPE-238647</a>)</li> </ul>
Community<p><strong>Posted:</strong> 25 June 2026</p><p dir="auto" data-line="0">A new hotfix is rolling out to address issues found in the latest update. It will become available on each platform as it’s approved, so please allow a little time for it to reach you.</p><h1 id="fixes" dir="auto" data-line="2">Fixes:</h1><h2 id="audio" dir="auto" data-line="3">Audio</h2><ul dir="auto" data-line="4"><li dir="auto" data-line="4" data-list-item-id="efc7901c99a4ce724d3d584a046d8490b">Fixed custom streamed audio not playing when its resource pack also contains subpacks (<a href="https://bugs.mojang.com/browse/MCPE-239719" data-href="https://bugs.mojang.com/browse/MCPE-239719">MCPE-239719</a>)</li></ul><h2 id="graphical" dir="auto" data-line="7">Graphical</h2><ul dir="auto" data-line="8"><li dir="auto" data-line="8" data-list-item-id="ed83e5fb2dde06e14fc93c63f17697cb0">Fixed custom blocks rendering a stray solid face that could bleed through textures when a model face was hidden by setting one of its UV size dimensions to zero</li></ul><h2 id="performance-and-stability" dir="auto" data-line="10">Performance and Stability</h2><ul dir="auto" data-line="11"> <li dir="auto" data-line="11" data-list-item-id="e848d2d2b07f36dcba19bc94fa779ceed">Fixed several crashes that could occur during gameplay</li> <li dir="auto" data-line="12" data-list-item-id="e8fe06ba8937ff7ed4bf068fdcd30e555">Fixed an issue that could cause the framerate to drop or become locked at 30 FPS while playing (<a href="https://bugs.mojang.com/browse/MCPE-239693" data-href="https://bugs.mojang.com/browse/MCPE-239693">MCPE-239693</a>)</li> <li dir="auto" data-line="13" data-list-item-id="efc17284df1e0324958819c2d8c348acc">Fixed an issue where a Book and Quill from pre-26.30 worlds freezes the game (<a href="https://bugs.mojang.com/browse/MCPE-239753" data-href="https://bugs.mojang.com/browse/MCPE-239753">MCPE-239753</a>)</li> </ul><h2 id="user-interface" dir="auto" data-line="15">User Interface</h2><ul dir="auto" data-line="17"><li dir="auto" data-line="17" data-list-item-id="e44cffad26cea8db0b32802a7110afc6e">Players with multiplayer restricted skins can now enter worlds with multiplayer disabled</li></ul>
Community<p><strong>Posted:</strong> 23 June 2026</p><h3 id="h_01KNPK0P63JGFQT6KG30RZEDW7"><strong>Information on Minecraft Preview and Beta:</strong></h3><ul> <li data-list-item-id="ede85580599059df918c568506ffd1e17">These work-in-progress versions can be unstable and may not be representative of final version quality</li> <li data-list-item-id="ede689f48a5cee31926f0656532bb6fad">Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at <a href="https://aka.ms/PreviewFAQ" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/PreviewFAQ (Opens in new window or tab)" data-bi-id="n4a3" data-bi-name="aka.ms/previewfaq">aka.ms/PreviewFAQ</a><span role="presentation" aria-hidden="true"></span> </li> <li data-list-item-id="ec02dc68c22d717f2f360bcd8c203e7f9">The beta is available on Android (Google Play). To join or leave the beta, see <a href="https://aka.ms/JoinMCBeta" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/JoinMCBeta (Opens in new window or tab)" data-bi-id="n5a3" data-bi-name="aka.ms/joinmcbeta">aka.ms/JoinMCBeta</a> <span role="presentation" aria-hidden="true"></span>for detailed instructions</li> <li data-list-item-id="e131f3f5cdf27a8ecdd6e658f2f19aaae"> <strong>Please note</strong> - Preview on PlayStation will have a slightly higher version, and will be rolling out later than the other platforms</li> </ul><figure class="wysiwyg-image"><img style="aspect-ratio: 1920/1080;" src="https://feedback.minecraft.net/hc/article_attachments/46859116895757" alt="An abandoned camp in a dappled forest" width="1920" height="1080"></figure><p>Word around the campfire is the new forest biome is out in testing! But if nobody’s been to the dappled forest before, who built the abandoned camp? And what loot did they leave among the poplar trees and red shrubs? Scout out the place and set up shelter using the new wood set and other features from our next game drop. The expedition into wilderness starts now in testing!</p><p>For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback on these new features at <a href="https://feedback.minecraft.net/">feedback.minecraft.net</a>, and you can report any bugs you find at <a href="https://bugs.mojang.com/">bugs.mojang.com</a>.</p><h2 id="h_01KVTAJDE7C6HX4FTHMF9C1DBD">Drop 3 Experimental Features</h2><h3 id="h_01KVTAJDE8E9EMC8ESV9DPS79Y">Abandoned Camp</h3><ul> <li data-list-item-id="e601db95b393122d62cca0544459375c7">The Abandoned Camp structure is a new kind of structure which can be found in the following biomes:<ul> <li data-list-item-id="e45a9eda2d386020bcbf01d991efa1351">Meadow</li> <li data-list-item-id="e6f120f030e35e4a6a1aaf701788b1b98">Cherry Grove</li> <li data-list-item-id="e77e83d9efcec5d64fc7bc5d3f5135df1">Forest</li> <li data-list-item-id="eb300d3c006bf12ffea1c17c61adac1d1">Birch Forest</li> <li data-list-item-id="e2d26d8459358b1cba6454cecac308ecf">Old Growth Birch Forest</li> <li data-list-item-id="e3edbd4f6881ae67679a3cfda64246ae9">Flower Forest</li> <li data-list-item-id="e214748d2dff5b59f056d911bf4f86275">Windswept Forest</li> <li data-list-item-id="ead166ff95d3dbac55b04ac9a9724f77c">Dappled Forest</li> <li data-list-item-id="e0ddd7d14d13731a3831c495479ead75d">Taiga</li> <li data-list-item-id="e9e5267c9b8958d1a68a31819c8122939">Snowy Taiga</li> <li data-list-item-id="e0818f764b220196c36e9edc8edac9bbb">Old Growth Spruce Taiga</li> <li data-list-item-id="e604db105ddb136e2c5d25347a16edeac">Old Growth Pine Taiga</li> <li data-list-item-id="eff8a97446b875450009c475c014dddf9">Sparse Jungle</li> <li data-list-item-id="eab7fb8399823664ca831758b9af9c7a4">Bamboo Jungle</li> <li data-list-item-id="e8f67a097b3478d50982073b3c6ddb708">Swamp</li> <li data-list-item-id="e429cd90229b309e092d6e23c2c703917">Savanna</li> <li data-list-item-id="ec5c94cb9c5b49dc2a4a9df00186ee1f1">Wooded Badlands</li> <li data-list-item-id="e6703e8f71ca984405ad65cdff62aafad">Pale Garden</li> </ul> </li> <li data-list-item-id="ef67a8cc6ef98e015d6b2d4845323d7a2">Each of these biomes has its own variant of the structure with design based on that biome</li> <li data-list-item-id="e2ccaddd8c5399ac00f4ba8d83ee3e4e7">Certain structure pieces are generic for all biome variants of the structure</li> <li data-list-item-id="ea2de1100cfbf20ac3460e19f6fd62e49">Various Chests and Barrels with loot can be found at Abandoned Camps</li> </ul><h3 id="h_01KVTAJDESTNCBHF7GV1TX1GQD">Dappled Forest</h3><ul> <li data-list-item-id="e1d278fc84b075d3043ef6be68c509358">The Dappled Forest is a new type of forest biome which can be found near cold biomes</li> <li data-list-item-id="ef1dc41f035fa1aa86cfe8342307cbd42">Poplar Trees and fallen Poplar Trees generate here</li> <li data-list-item-id="e64e579883fc0d217216c50b63882ae65">Shelf Mushrooms can be found here, placed on Poplar Trees and fallen Poplar Trees</li> <li data-list-item-id="e2f442c61328c122258a0ecc3aa69aea7">Red Shrubs generate here</li> <li data-list-item-id="e2f938d2852dcf20c1dedcf5c4af82949">The following passive and neutral mobs spawn in the Dappled Forest, using their cold variants where applicable:<ul> <li data-list-item-id="ea33472cc7867becd59371d8779ed4ff4">Sheep</li> <li data-list-item-id="ec7a796ec821486af537857022c11e195">Chicken</li> <li data-list-item-id="e25574475710082222590c160df3f5493">Cow</li> <li data-list-item-id="e9ee08956e7b6701984678343623192da">Pig</li> <li data-list-item-id="efaeb3388aaee9ec2b093ea6f81fedc6d">Rabbit</li> <li data-list-item-id="e8b3f3e503a570081f76ed9824fe04c5b">Fox</li> </ul> </li> <li data-list-item-id="ecfbdd3d47f836d0c1067bcd88f5b23c2">A Dappled Forest variant of the new Abandoned Camp structure can be found here</li> </ul><h3 id="h_01KVTAJDF2WZCN5WPDGZHETX94">Poplar Trees</h3><ul> <li data-list-item-id="ec2e7794d6c355c68735f2aaf672630cd">Added the Poplar Tree to the game<ul> <li data-list-item-id="ef2923a676d5c8b2ece083b04f11f1bd0">A new type of tree in the Dappled Forest which comes in three color variations:</li> <li data-list-item-id="e0791da048bb9d203c8f02949cfd24bdb">Red Poplar Leaves</li> <li data-list-item-id="e5e70502f5cda46d6e0f3b21353f08f67">Orange Poplar Leaves</li> <li data-list-item-id="e24562ea9657cfa036651e346cd2a03bb">Yellow Poplar Leaves</li> </ul> </li> <li data-list-item-id="e50b5e8ac58636704f76c5eaabdb6b96f">Each variant of the tree has its own variant of falling leaf particles matching the color of the leaves</li> <li data-list-item-id="ef5d85c386edd40bf36d2c6846514eb13">Poplar Leaves drop Poplar Saplings which will randomly grow into any of the three different variants</li> <li data-list-item-id="e60795926d5ceaa9d1f43934b23984c90">Poplar Saplings can be found in trades with Wandering Trader</li> <li data-list-item-id="e9bd32df3a7a7bea00e3b5d0cbe1e4838">Shelf Mushrooms and Leaf Litter naturally generates on and around Poplar Trees</li> <li data-list-item-id="e31fd9ac353f22539ffdcd157ca4226a7">The trunk of the trees are made of Poplar Logs</li> <li data-list-item-id="eba5726ad845e0a03f474e231c3b4f58b">Poplar Logs can be crafted into a new set of Poplar wood blocks</li> <li data-list-item-id="e8fc165bf0f0201ccc4604ee89f33946d">Forest ambience sounds are tied to the Poplar Leaf blocks</li> <li data-list-item-id="edb05386dccd1346b5da6aed7c8765f3e"> <strong>Known issue:</strong> Some Vibrant Visuals settings are currently not being applied correctly to Poplar Leaf blocks</li> </ul><h3 id="h_01KVTAJDFBDX0D9J3HZ9EA0N79">Red Shrub</h3><ul> <li data-list-item-id="e90ae0330245b4b2c0765788eb2bb1be8">Red Shrub is a new type of decorative plant block that can be found in small patches in the Dappled Forest</li> <li data-list-item-id="e31c53341af505dd5e551f1458251be1c">Can be used in the Composter</li> <li data-list-item-id="e5a9151881079bbde2a996f840f2399fb">Using Bone Meal on a Red Shrub grows a Red Shrub in a random adjacent space if possible</li> </ul><h3 id="h_01KVTAJDFCJHFK5GGPFMC809QC">Shelf Mushroom</h3><ul> <li data-list-item-id="e9135e93a2f91bcd9545767e2f73a50bc">A new type of mushroom that generates on Poplar Trees and fallen Poplar Trees</li> <li data-list-item-id="ee4745ee4d6380c6ba0643d2be220051a">Can be found in two sizes, small and large</li> <li data-list-item-id="e2feffb6266f9656721bb337261972faa">A small Shelf Mushroom can be grown into a large Shelf Mushroom using Bone Meal</li> <li data-list-item-id="e89b4b459a6e07616b3dce30f079d7b1a">A large Shelf Mushroom drops two Shelf Mushroom items when broken</li> <li data-list-item-id="e2af66f3054b64f3f033dbb12b8c95a6f">Can be used like other mushrooms to make Stews</li> <li data-list-item-id="e5d0e0d4fe25e200163b1d4358978dd41">Can be found in trades with Wandering Trader</li> <li data-list-item-id="e83da52df0be5366341a002bace2139d4">Shelf Mushroom has a slight bounciness when stepped on, similar to Beds</li> </ul><h3 id="h_01KVTAJDFE21SDRRC915XK4YK5">Blocks</h3><ul><li data-list-item-id="ea7b3088071e2283c7cdfb2b0e63ff7ab">Added Wool Stair blocks and Wool Slab blocks of the following colors:<ul> <li data-list-item-id="e4469a687c73519f789958ae393e370fa">Black</li> <li data-list-item-id="e96e6c1cc2d8c91cafd104ee3d13a81d6">Blue</li> <li data-list-item-id="e02318fd10414379f1b9e7c3e0b838c5d">Brown</li> <li data-list-item-id="eb50607b63d89559f266ca33d6b7a553f">Cyan</li> <li data-list-item-id="eb8639a487290199f8b9b2c022ee3eb44">Gray</li> <li data-list-item-id="e214d55afd538b0d0abd676ec5aead87f">Green</li> <li data-list-item-id="e020abc5507de1672f451919ad33353aa">Light Blue</li> <li data-list-item-id="e8cf098d4583470e1c378291d358030a3">Light Gray</li> <li data-list-item-id="e72482a6a1824fe3bae673290517dddee">Lime</li> <li data-list-item-id="ec59b3110381b3d94d367cffa92c5ccca">Magenta</li> <li data-list-item-id="ec15a4811d8a9891591ccce7a65955649">Orange</li> <li data-list-item-id="ebb7f1ea4d76e56f9874106a50dd93139">Pink</li> <li data-list-item-id="ee6a423ddb44fc647428e4564f195ecc3">Purple</li> <li data-list-item-id="e99053403556af829deb69dc7348de90a">Red</li> <li data-list-item-id="e75f6b338779bab8cf8a027cee5027909">White</li> <li data-list-item-id="e368f02979e3b60ccc2bdc2012566036a">Yellow</li> </ul> </li></ul><h2 id="h_01KVTAJDFKCM4AFBAV8SQKNEC8">Features and Bug Fixes</h2><h3 id="h_01KVTAJDFKP6CPNGTBXBTPG6MM">Accessibility</h3><ul><li data-list-item-id="e93487d6b26153969ef3790d331cc4f2d">The screen no longer jitters when the Screen Distortion accessibility setting is changed (<a href="https://bugs.mojang.com/browse/MCPE-239556">MCPE-239556</a>)</li></ul><h3 id="h_01KVTAJDFM0Q742W3603R149P2">Graphical</h3><ul><li data-list-item-id="e72e77f1dc98986653f0403ac99816f92">Frame pacing is now available in Preview on Xbox platforms. Frame pacing is disabled by default and can be enabled in Video settings</li></ul><h3 id="h_01KVTAJDFNMZEW2GF46SBNP01Q">Stability and Performance</h3><ul><li data-list-item-id="efde1ea8628bc439bd3b6d958839d05af">Fixed an issue where the game would crash when opening the game from an invite notification on Android.</li></ul><h3 id="h_01KVTAJDFN2DB19E5SENWGGZ08">Blocks</h3><ul> <li data-list-item-id="ed718f14516149a5e12e4bc721b70ea29">Sulfur and Cinnabar Stairs no longer prevent Chests from opening (<a href="https://bugs.mojang.com/browse/MCPE-239689">MCPE-239689</a>)</li> <li data-list-item-id="ef57cfcde607fde9391a2a0d4022006bb">Fixed issue where air would not be replenished by air bubbles (<a href="https://bugs.mojang.com/browse/MCPE-239551">MCPE-239551</a>)</li> </ul><h3 id="h_01KVTAJDFQKMY4TKVGQE608167">Gameplay</h3><ul><li data-list-item-id="e2f2d937add9f9288ba4da53860744f8a">Fixed arm animation triggering when no block is affected</li></ul><h3 id="h_01KVTAJDFQGTPT8BNPZYAGDBE3">Graphical</h3><ul> <li data-list-item-id="ef4d0cb2fa58f874215b614c574e54613">Fixed clouds rendering in front of transparent blocks such as Glass when Vibrant Visuals is enabled</li> <li data-list-item-id="ec1871d43b27c59e3b3e2c195e753924d">Fixed an issue where colored light-emitting blocks no longer emitted light in worlds using the official RTX texture pack. (<a href="https://bugs.mojang.com/browse/MCPE-218532">MCPE-218532</a>)</li> <li data-list-item-id="e4d72ebd5f8cdcbfe774827516dd2fdfe">Atlas composited textures for blocks now render correctly ((<a href="https://bugs.mojang.com/browse/MCPE-223126">MCPE-223126</a>)</li> </ul><h3 id="h_01KVTAJDFS45AEJRE534VSTFKG">Items</h3><ul> <li data-list-item-id="ecf24cb66c4875d1320c5ca24f5010ddc">Arrow damage now scales with velocity instead of being fully randomized (<a href="https://bugs.mojang.com/browse/MCPE-161077">MCPE-161077</a>)</li> <li data-list-item-id="e9a06ddec4587c4d644df83aee1c89010">All arrows fired by mobs using a Crossbow now share the same damage behavior, regardless of the firing mob<ul><li data-list-item-id="ea5ba30c48b1b84923a5962bbb7f8a6af">Previously, arrows shot by Piglins were treated as if they were fired from a Bow</li></ul> </li> <li data-list-item-id="ef2e15e42e7d94bcdecf78efd4fe0ab98">Only arrows fired by mobs using a Bow (e.g. Skeletons and their variants) scale their damage with world difficulty<ul><li data-list-item-id="ea15fe6af120f13eb1cadf634e96f163a">Arrows fired by Players or other mobs are no longer affected by difficulty</li></ul> </li> <li data-list-item-id="ebe36bf49e237b41aebe4ed2abd87b3ee">The screen no longer flickers when drinking a Milk Bucket while the Nausea effect is active (<a href="https://bugs.mojang.com/browse/MCPE-239698">MCPE-239698</a>)</li> </ul><h3 id="h_01KVTAJDFWHA7KX1FA8XQZ5M7Z">Mobs</h3><ul> <li data-list-item-id="e0580a83ff51fb51b9121886ed911ab62">Blocks absorbed by a Sulfur Cube are now rendered with the same facing direction as in Java Edition (<a href="https://bugs.mojang.com/browse/MCPE-238269">MCPE-238269</a>)</li> <li data-list-item-id="eded4aa5f68e6feaf1744a08c3845312b">High levels of the Strength effect now correctly increase the distance at which a Sulfur Cube with an absorbed block is knocked back</li> <li data-list-item-id="e11b05ed05dd0cdefe0227e1c2755a0bc">Sulfur Cubes carrying an absorbed block now emit landing particles when they hit the ground (<a href="https://bugs.mojang.com/browse/MCPE-239318">MCPE-239318</a>)</li> <li data-list-item-id="e976ec0507730f28ed4499a557b9a0447">Players can no longer get soft-locked when standing inside a Sulfur Cube's or a Creaking's bounding box, as they are now able to interact with the entities and blocks around them through the mob<ul> <li data-list-item-id="ebc74edd0afafa6b993386350a4685585">Applies only when the entities are invulnerable (i.e., Sulfur Cube has a block absorbed, or Creaking has been spawned by a Creaking Heart)</li> <li data-list-item-id="ee304f3c9d03a3bcea8e09047e96bbc99">Replaces the workaround where Creakings would despawn after blocking a player for too long</li> </ul> </li> <li data-list-item-id="ed16c1dc0f4a886023a8d675714646794">Fixed issue where sheep do not eat grass after being sheared (<a href="https://bugs.mojang.com/browse/MCPE-239548">MCPE-239548</a>)</li> </ul><h3 id="h_01KVTAJDG0JH8NK2H817DTMQBE">Realms</h3><ul> <li data-list-item-id="e0ec12043e2375c6fe5a3876c51f528de">Fixed an issue where content obtained from Marketplace while editing your Realm would not immediately appear in available items</li> <li data-list-item-id="e5730a804797f4a5bd1a7710cfdb17d28">Fixed an issue where downloading a world from the realms hub slot screen vs. the realms edit world screens would result in different names</li> </ul><p>-Prevent owners from modifying admin's gameplay permissions</p><ul> <li data-list-item-id="ec8014c421d1863337daeb0025533a5d2">Added a Delete button on the Subscriptions tab for expired Realms</li> <li data-list-item-id="ed10a2c12ebb34a285364f939457030f6">Updated terms on Realms purchase screen</li> </ul><h3 id="h_01KVTAJDG3HR7MJ1F7TB5QG9K3">Stability and Performance</h3><ul><li data-list-item-id="ea725f44e08610cbe7a4ea520afa50e8b">Fixed a crash that could occur when backing out of an NPC's Advanced Settings (<a href="https://bugs.mojang.com/browse/MCPE-239589">MCPE-239589</a>)</li></ul><h3 id="h_01KVTAJDG47P075PC6VZHE6K8M">Storage</h3><ul> <li data-list-item-id="e75c0682749ced04ee1f104869f6ab5d0">Preview only: Updated old and retail world conversion flows in the Storage Settings tab.</li> <li data-list-item-id="edd2a7fed52097f874a8d0e92416a76c8">Adding a specific error modal when upload to cloud fails due to full cloud storage (<a href="https://bugs.mojang.com/browse/MCPE-239104">MCPE-239104</a>)</li> </ul><h3 id="h_01KVTAJDG5GZ9NKNVXD1R9Y4P3">User Interface</h3><ul> <li data-list-item-id="ecd4b76425ce70bdd51dd38c5e2fb7a12">New social/friends drawer infrastructure with performance fixes.</li> <li data-list-item-id="eeadb5e1379a0729dcc8eaf08eeeb98c3">Don't hide the tooltips option when any behavior pack is downloaded (<a href="https://bugs.mojang.com/browse/MCPE-184669">MCPE-184669</a>)</li> <li data-list-item-id="e1d0ed74830353c1281c2c8b887aa61fd">Improved performance when scrolling the Crafting Recipe Book (<a href="https://bugs.mojang.com/browse/MCPE-231750">MCPE-231750</a>, <a href="https://bugs.mojang.com/browse/MCPE-235811">MCPE-235811</a>)</li> <li data-list-item-id="e25126280b4de5b9263e47edd74f8affc">Fixed a softlock where cancelling a resource pack download during a server transfer would leave the player stuck on the "Connecting to Server" modal</li> <li data-list-item-id="e4f0e42308627f6046688542fa212de6d">Fixed rare crash that occurred when interacting with items in the UI</li> <li data-list-item-id="e67c640eb34da16ffd643c45802e0b001">Fixed flickering crosshair in split screen (<a href="https://bugs.mojang.com/browse/MCPE-123918">MCPE-123918</a>)</li> <li data-list-item-id="ec773faec061af5179cf46681e6eb3283">Fixed Banner message for graphics mode settings option (<a href="https://bugs.mojang.com/browse/MCPE-231879">MCPE-231879</a>)</li> <li data-list-item-id="e916e5a7e644cfdb18e7e433191363048">Fixed Fullscreen mode to remember which screen it was last on.</li> <li data-list-item-id="eb8ae408f1cb3eeab01f220d7cba9f7d8">Fixed 'Remove' button not eliminating blocks from Creative inventory in Pocket UI</li> </ul><h2 id="h_01KVTAJDG8MWDYCKK0Q5CV23ZZ">Technical Updates</h2><h3 id="h_01KVTAJDG8KDVR97JPBGTG9PXM">Commands</h3><ul><li data-list-item-id="e44de0d9a342a2aa321f781f7e384b06d">Allow using player name as target for commands (i.e. /tell) for non-operator players.</li></ul><h3 id="h_01KVTAJDG9JXTXSP050BC91RJG">AI Components</h3><ul><li data-list-item-id="e2c99e2934a42b2f44db9e71c035f369e">Made schemas for the following components stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.40 and newer.<ul> <li data-list-item-id="eff59c8e34069a491cf02ca3c4a45503a">minecraft:jump.dynamic</li> <li data-list-item-id="e6d5918fc850da87e36a3b479cc15ddb6">minecraft:jump.static</li> </ul> </li></ul><h3 id="h_01KVTAJDGAR7SWDERZJ4QW0DG2">API</h3><ul> <li data-list-item-id="e199d23be443dec061fdcb9abcc036e6a">Renamed Dimension.findClosestBiome to Dimension.calculateClosestBiomeFromSeed and released from beta to scripts version 2.9.0</li> <li data-list-item-id="e9406e034e7c2834b44403316d00eca3e">Released BiomeSearchOptions from beta to scripts version 2.9.0</li> </ul><h4 id="h_01KVTAJDGB70B71DC84S0WE8BA">DDUI</h4><ul><li data-list-item-id="e2fb97812776712841c5eb07f1302f9f0">Added image method onto CustomForm in @minecraft/server-ui to allow showing images on CustomForms.</li></ul><h3 id="h_01KVTAJDGB8YNNJ1HS90802DJ1">Block Components</h3><ul><li data-list-item-id="e7557c26d2d6b9e8f07b290e54916645a">Vanilla blocks defined with shapes in the shapes/ folder now use voxel-shape based culling without requiring the Voxel Shapes experiment. This will allow custom blocks using voxel-shapes to attempt to cull against any vanilla block with a voxel-shape</li></ul><h4 id="h_01KVTAJDGCC4NHKPTY92629FC5">Fences</h4><ul><li data-list-item-id="e7a02810505ccf6afec19242f8053cb67">In 1.26.40+ worlds, fence connection changes now send server-side block updates to adjacent blocks. Older worlds keep legacy behavior for compatibility.</li></ul><h4 id="h_01KVTAJDGCCVVVJR7CM8GM4YPC">Stairs</h4><ul> <li data-list-item-id="e72e7105f8c15977a3333d5470ff17871">Vanilla stair blocks now expose a minecraft:corner block state (none, inner_left, inner_right, outer_left, outer_right) reflecting the corner shape formed with adjacent stairs</li> <li data-list-item-id="ebc43df686d6345124501d461d3187bf7">For new worlds (base game version 1.26.40 and later), stair corner-state changes now trigger neighbor block updates for parity with Java Edition; existing worlds keep the prior client-only update behavior</li> </ul><h3 id="h_01KVTAJDGDXK033X9X28JTVSA3">Dedicated Server</h3><ul><li data-list-item-id="eaacf0e43cb65e73f71e6af4c3fade501">Added CLI options to run the dedicated server in pack optimization mode, allowing creators to optimize packs for testing and distribution inside and outside Marketplace.</li></ul><h3 id="h_01KVTAJDGDQPDEP4VCY2S22PWV">Editor</h3><ul> <li data-list-item-id="e5c995fad0c211124324416706b771d0f">Gizmo now maintains consistent on-screen size during zoom and improves interaction by hiding overlapping unselected gizmos</li> <li data-list-item-id="e9c0c09b6a9b620b54f205c70dbb18089">Added a timeline player component with a scrubbable timeline bar and playback controls for previewing time-based sequences</li> <li data-list-item-id="eba08bf4dc1c132a937e41d84631a440e">TransactionManager functions undo and redo will now be processed over time</li> <li data-list-item-id="e277f7266560634f1b72466771c6da459">Fixed a bug where an error appears within Vibrant Visuals Settings when selecting a config file that contains an uppercase letter ("Failed to transfer data from client - Could not retrieve setting for identifier ``")</li> <li data-list-item-id="ef50d2b45ae0feb916bfbdce6a2d9d713">Fixed a bug that caused scripted modal dialogs to not be centered by default</li> <li data-list-item-id="e1324aebcb4d23b6f0fb7444b73c2f080">Fixed a bug that caused Block Inspector tool to throw an error when selecting a block</li> </ul><h3 id="h_01KVTAJDGFZJCQA103C9AKVR6V">Entity Components</h3><ul> <li data-list-item-id="ec8f3da727445636c0929c048de282f77">Made the following changes to the impact_damage on_hit subcomponent of minecraft:projectile:<ul> <li data-list-item-id="ead1ead0c77dee6181b3e3cdc02ba088c">Added a ceil_pre_critical_damage boolean field that rounds the projectile's damage up to the next integer before the critical hit multiplier is applied</li> <li data-list-item-id="e1023948b713c7962fa1ae590de809739">power_multiplier is now applied regardless of the difficulty_randomization mode, so it can be used on its own to scale damage by the projectile's velocity<ul> <li data-list-item-id="ed8d6fb365bc316cc1ad2f946a75bbb0c">The resulting value is added to damage to define the projectile's base damage</li> <li data-list-item-id="eb42574d2cedeff0000afb6dca424964c">Its default value changed from 2 to 0 so that prior content remains unchanged when neither field is specified</li> </ul> </li> <li data-list-item-id="e1e8fdc5f83ae29effa009cc14234d721">Replaced the semi_random_diff_damage boolean field with difficulty_randomization, which controls how the world difficulty contributes to the final damage:<ul> <li data-list-item-id="eb64d2e449a52677908f4afb3a58b887a">none: difficulty is ignored (default)</li> <li data-list-item-id="eaf0518bc0b86833ef55916445eaf0d64">additive: a difficulty-driven term is added to the base damage (matches the previous behavior when semi_random_diff_damage was true)</li> <li data-list-item-id="e34514e912b2f19563e7a94a0f20eddc2">multiplicative: a difficulty-driven term is added to power_multiplier before it scales by the projectile's velocity</li> </ul> </li> <li data-list-item-id="ed66e7e67ae9ba762af3b41ab10b52ce8">Content authored against earlier format versions is automatically upgraded when loaded in 1.26.40 or later to preserve existing behavior2</li> </ul> </li> <li data-list-item-id="e39992e10d853f301597d17f9c33db09f">Added the minecraft:not_pickable_from_inside entity component<ul><li data-list-item-id="eab28980e61bf834f0cfac5ca7bf2fab0">When set, the entity cannot be targeted by a cursor hit-test while the picker's point of view lies inside the entity's collision box</li></ul> </li> </ul><h3 id="h_01KVTAJDGSMMH6J3S9ABCA32J6">Features</h3><ul><li data-list-item-id="ea0727823ae3c29e657c77cb9acbfe22a">Sulfur Spring minecraft:structure_template_feature definitions now reference their structure templates with the minecraft: namespace (<a href="https://bugs.mojang.com/browse/MCPE-237893">MCPE-237893</a>)</li></ul><h2 id="h_01KVTAJDGTC4DDSX5W9B682BBF">Experimental Technical Features</h2><h3 id="h_01KVTAJDGTBF514A4VQYS407AQ">API</h3><ul> <li data-list-item-id="e6f1df05c5f9d7d249c11d1b413bd9f0d">Added SoundDefinition class to beta with read-only soundEventId and durationInfo properties</li> <li data-list-item-id="ef1c4a96695b3cf17a569a33b6d444e27">Added SoundDefinitionDurationInfo interface to beta with a duration property</li> <li data-list-item-id="e3fff43efc695717216465addd4221ddf">Added SoundDefinitionFilter interface to beta with optional minDuration and maxDuration properties</li> <li data-list-item-id="ee64d8597fc06ab598a2f03aee2808c0a">Added SoundDefinitionRegistry class to beta with a getDefinitions method that returns the loaded sound definitions, optionally narrowed by a filter</li> <li data-list-item-id="e4746d5495a3b678d99583ccdd1a91054">Added World.soundDefinitionRegistry property to beta that provides read-only access to the sound definitions loaded for the world</li> <li data-list-item-id="e41f8e8647731f4e6c5a903d0a43b14e3">Player.playSound now accepts a SoundDefinition in addition to a sound id string in beta</li> <li data-list-item-id="ee8525183e1e26d35bd59d58c5cc761e4">Added SoundDefinition class to beta with read-only soundEventId and durationInfo properties</li> <li data-list-item-id="ee224070515fb52399d95fa657b847424">Added SoundDefinitionDurationInfo interface to beta with a duration property</li> <li data-list-item-id="e5e76f8134eb4fe10bee7f3b02ff9ee03">Added SoundDefinitionFilter interface to beta with optional minDuration and maxDuration properties</li> <li data-list-item-id="ee7a3da50f2e411371c30839cde413a56">Added SoundDefinitionRegistry class to beta with a getDefinitions method that returns the loaded sound definitions, optionally narrowed by a filter</li> <li data-list-item-id="e41fdf9f9bdbe014b1358d02a4ac8c177">Added World.soundDefinitionRegistry property to beta that provides read-only access to the sound definitions loaded for the world</li> <li data-list-item-id="edd1f5cd04e6ce082f2a13fc0b949728b">Player.playSound now accepts a SoundDefinition in addition to a sound id string in beta</li> <li data-list-item-id="e16a2ba56a2068517b43ed30bd738091a">The minecraft:server_sound_definitions payload in sounds/sound_definitions.json now accepts an optional music_info block on each definition with optional genres (array of strings), moods (array of strings), artist (string), and title (string) fields that describe the music content of the sound</li> <li data-list-item-id="ec54aa93ea40a5fbdbf95bdf91de33543">The minecraft:server_sound_definitions payload now accepts an optional tags map on each definition where each entry is a tag name mapped to either a single string value or an array of string values, letting behavior packs attach arbitrary metadata to a server sound definition</li> </ul><pre class="language-auto">}, "music_info": { "genres": ["electronic", "ambient"], "moods": ["calm"], "artist": "Some Artist", "title": "My Cool Song" }, "tags": { "category": "background", "regions": ["overworld", "nether"] </pre><ul> <li data-list-item-id="e7823f7264e6353970645796fc49a67ae">Added new beta interface SoundDefinitionMusicInfo with optional genres, moods, artist, and title properties describing the music content of a sound definition</li> <li data-list-item-id="e08506d6bb94058f78069ff5cb277df9e">Added new optional beta property SoundDefinition.musicInfo exposing the music metadata declared on a server sound definition</li> <li data-list-item-id="e83441c76e7ec123aaf8e150175d6f2d2">Added new optional beta property SoundDefinition.tags exposing the arbitrary tag metadata declared on a server sound definition</li> <li data-list-item-id="ee34b7de968abe4d883904c95f0c5ca8c">Added new optional beta properties on SoundDefinitionFilter for filtering by music metadata and tags: genres, moods, artists, titles, and tags. All comparisons are case-insensitive. An omitted field does not filter; a non-empty array matches when any provided value overlaps the definition's values</li> </ul><h3 id="h_01KVTAJDHGDQM1QNE3JYYB7HQ1">Blocks</h3><ul> <li data-list-item-id="eb7c08e5fbfa02443cd96ea346dd92484">Block dynamic properties are now bucketed by manifest-UUID rather than module-UUID</li> <li data-list-item-id="e9ebe6440daa728a0cd89389f00da1a26">Added support for y_rotation_offset when using the minecraft:sixteen_way_rotation placement direction block trait.</li> <li data-list-item-id="e50d83cc2ff878b01eb6fa937fca833d7">Added horizontal "direction" support for the minecraft:multi_block trait. These new directions "north", "south", "west", "east" still require Upcoming Creator Features experiment to be enabled. When placing horizontal multi-blocks if one or more parts go into an unloaded LevelChunk then the placement of all parts is delayed until both LevelChunks are loaded, delayed placement actions are persistent and saved to Level storage until they are executed. If placing the horizontal multi-block in a structure template, and then rotating the structure, the block parts will only rotate properly if the multi-block is also defined with the minecraft:placement_direction trait enabling the minecraft:cardinal_direction state, otherwise
Community<p>Word around the campfire is the new forest biome is out in testing! But if nobody's been to the dappled forest before, who built the abandoned camp? And what loot did they leave among the poplar trees and red shrubs? Scout out the place and set up shelter using the new wood set and other features from our next game drop. The expedition into wilderness starts now in testing!</p><p>Happy mining!</p><h2 id="h_01KVTEWHDQCX215C558TZMY9TR">New Features</h2><ul> <li data-list-item-id="e42fe572a4698ee7f50aeb553b1bf3d1c">Added Dappled Forest Biome</li> <li data-list-item-id="e5074f9f69e16a8839e99c88775a6a894">Added Poplar trees</li> <li data-list-item-id="e165bb599fa5447b03eb66f13641dcabd">Added fallen Poplar trees</li> <li data-list-item-id="eef4480688346962e26862143e1b0cb8b">Added Red Poplar Leaves, Orange Poplar Leaves and Yellow Poplar Leaves blocks</li> <li data-list-item-id="e72bed44885fb96ce6a9c7587e340fd26">Added Poplar wood set</li> <li data-list-item-id="e3941361cc5eff70aaa0bec438e4f702b">Added Shelf Mushroom</li> <li data-list-item-id="e9ba7e6114b1c299b4362ac3e459809e9">Added Red Shrub</li> <li data-list-item-id="ee42db6cb5d823d0912686510117f46a9">Added Abandoned Camp structures</li> <li data-list-item-id="eeecc8817271208ff7ed4d641684f041b">Added Wool stairs and Wool slabs for all Wool blocks</li> </ul><h3 id="h_01KVTEWHE1111YQFV08A8V20X2">Dappled Forest Biome</h3><ul> <li data-list-item-id="e2155b405f41458f8caf2978afc66c62a">A new type of forest biome which can be found near cold biomes</li> <li data-list-item-id="eff563ebab71b9308a4ff304bb6412eaf">Poplar Trees and fallen Poplar Trees generate here</li> <li data-list-item-id="e3c6cc6134fb30cbf65e13dd3439a4fba">Shelf Mushrooms can be found here, placed on Poplar Trees and fallen Poplar Trees</li> <li data-list-item-id="e176c85aaa8dc9752ee7f69a94f155544">Red Shrub generates here</li> <li data-list-item-id="ea290a1003ddd2eb3a7273e475155bab7">The following passive and neutral mobs spawn in the Dappled Forest, using their cold variants where applicable:<ul> <li data-list-item-id="e346388c918921369346d28bc7e521759">Sheep</li> <li data-list-item-id="efc010e844c115781f8d0a4b7bee2a6d1">Chicken</li> <li data-list-item-id="ec683c15ffde8d61ce17d77fcf0e504c1">Cow</li> <li data-list-item-id="e52afbcb0f5c31bedc42ba2401e9eb4e9">Pig</li> <li data-list-item-id="e74418598e799e50826ca6d62ce83a12d">Rabbit</li> <li data-list-item-id="ea8a05beb1c719cd2fb71d7268597a68b">Fox</li> </ul> </li> <li data-list-item-id="e53a6e595f6562b9b44e921a9fc0411e3">A Dappled Forest variant of the new Abandoned Camp structure can be found here</li> </ul><h3 id="h_01KVTEWHE8MD235H8D38ZDH80D">Poplar Trees</h3><ul> <li data-list-item-id="e1f949f19a128d5471d8fcf69a08584f6">A new type of tree which comes in three color variations:<ul> <li data-list-item-id="e2bd237837924aabc5090ac0c420ac6db">Red Poplar Leaves</li> <li data-list-item-id="e36fb8d9b4698329a72965dbd6fe6b673">Orange Poplar Leaves</li> <li data-list-item-id="eabea01a3aab532020ff32d04d420a1b6">Yellow Poplar Leaves</li> </ul> </li> <li data-list-item-id="e8b21785030599dbb20056c47a48d9a54">Each variant of the tree has its own variant of falling leaf particles matching the color of the leaves</li> <li data-list-item-id="e50ef2b385edc9becfcdd564cb735e6ea">Poplar Leaves drop Poplar Saplings which will randomly grow into any of the three different variants</li> <li data-list-item-id="e21b8817e616f21b529d72cf8cdac3141">Poplar Saplings can be found in trades with the Wandering Trader</li> <li data-list-item-id="e57c2eb56960a1efcc740490448480368">Shelf Mushrooms and Leaf Litter naturally generate on or around Poplar Trees</li> <li data-list-item-id="e929180c4e63edc45a2c22c2baec1f505">The trunk of the trees are made of Poplar Logs</li> <li data-list-item-id="ec3529e76da1ed348c553c2fd8ce6421a">Poplar Logs can be crafted into a new set of Poplar wood blocks</li> </ul><h3 id="h_01KVTEWHEG98JZBZJ2GM33VHT2">Shelf Mushroom</h3><ul> <li data-list-item-id="e2b46dfe23b6ab73b54a74a2d081107e5">A new type of mushroom that generates on Poplar Trees and fallen Poplar Trees</li> <li data-list-item-id="e792b5958164f425719bc7ce9a662e222">Can be found in two sizes, small and large</li> <li data-list-item-id="e8025604df1f9e14a0888020c5f948b57">A small Shelf Mushroom can be grown into a large Shelf Mushroom using Bone Meal</li> <li data-list-item-id="e143a305215765813f2388ad6ae9ab193">A large Shelf Mushroom drops two Shelf Mushroom items when broken</li> <li data-list-item-id="e5fff17826992a37cb2e1dd6dfc1466d4">Can be used like other mushrooms to make Stews</li> <li data-list-item-id="e0c87607141ad716c5d99fd7e3baca458">Can be found in trades with the Wandering Trader</li> <li data-list-item-id="e643a414113121d1d7ce99a88a27cf4fc">Shelf Mushrooms have a slight bounciness when stepped on, similar to Beds</li> <li data-list-item-id="eb6f7e497380977e48a710758649289b9">Shelf Mushroom makes a bouncing sound when a living entity bounces on it</li> </ul><h3 id="h_01KVTEWHEMXH26VX0V5K32YPF0">Red Shrub</h3><ul> <li data-list-item-id="e257c76a889b7bdddb2591ff66ccf963d">A new type of decorative plant block that can be found in small patches in the Dappled Forest</li> <li data-list-item-id="e36ef992183b98d7ace886d90627d6f12">Can be used in the Composter</li> <li data-list-item-id="ee99c0306316b53723173d3fd26c87c5e">Using Bone Meal on a Red Shrub grows a Red Shrub in a random adjacent space if possible</li> </ul><h3 id="h_01KVTEWHEP0BNV98673E0J8VXS">Abandoned Camp Structure</h3><ul> <li data-list-item-id="e91494d4c351d44a00be6128a504bb28e">A new kind of structure which can be found in the following biomes:<ul> <li data-list-item-id="eb80211fa7b547daba667294b1df3649e">Meadow</li> <li data-list-item-id="ee3bca007ea673d088ab6020c8974ae86">Cherry Grove</li> <li data-list-item-id="efde4d590fd6d8a31983cee3fb70f26fe">Forest</li> <li data-list-item-id="ef999042b2058ebf6986dd59af730ac1b">Birch Forest</li> <li data-list-item-id="ead20035f23a095803b96afeb50dea736">Old Growth Birch Forest</li> <li data-list-item-id="e3a05195ac46467ca119e00dd29377e2a">Flower Forest</li> <li data-list-item-id="e7cb245398c92291b4b615b7aa76448d3">Windswept Forest</li> <li data-list-item-id="ef61a9b95c78bb4c5d498192c7a3a6912">Dappled Forest</li> <li data-list-item-id="eefd8e77b34ee3106234b62f921a8a3d7">Taiga</li> <li data-list-item-id="e500a6e880c1352e814293edb763e8ea4">Snowy Taiga</li> <li data-list-item-id="e3e05bd94258a24cbc6848535730adb05">Old Growth Spruce Taiga</li> <li data-list-item-id="e9d695074d2e39005e620967ef8910380">Old Growth Pine Taiga</li> <li data-list-item-id="e682590c1521b9cae2bb5c9294fdb50c1">Sparse Jungle</li> <li data-list-item-id="ed6bcd519a4dc1617a08100cf0ccc7a78">Bamboo Jungle</li> <li data-list-item-id="eab5ec80701eab1f869a50a62ab2f1cb3">Swamp</li> <li data-list-item-id="e7962e4b026278815cdbb09b2ef8efd2e">Savanna</li> <li data-list-item-id="ef1ce91a05ae9340938e248f701e60ae4">Wooded Badlands</li> <li data-list-item-id="e1b77b34ebff068cba11e93d782d3db4f">Pale Garden</li> </ul> </li> <li data-list-item-id="e278a5dc52a849b044044d1610b88d715">Each of these biomes has its own variant of the structure with design based on that biome</li> <li data-list-item-id="ee4638678bdba984e59b21f5c7984ba5c">Certain structure pieces are generic for all biome variants of the structure</li> <li data-list-item-id="ec2e6b8a6acbc0d5b35aaf145f566f5da">Various Chests and Barrels with loot can be found at Abandoned Camps</li> </ul><h3 id="h_01KVTEWHFBCWNMDM7S4MFN7ZP1">Wool Stairs and Wool Slabs</h3><ul> <li data-list-item-id="e77f97a7b41e8fae38f70de5dfe752d80">Each colored Wool block now has a new stair and slab variant</li> <li data-list-item-id="e7e0ed4bb3c896d7de0a175e6f621ad17">Wool Stairs and Wool Slabs can be used like other Wool blocks to dampen vibrations</li> </ul><h2 id="h_01KVTEWHFC5K98Q2HDWFSXN74G">Changes</h2><ul> <li data-list-item-id="e4873b5f36c58f5b5bcb8f4b1c87ea219">Removed fallen leaves particles from Spruce Trees</li> <li data-list-item-id="ebda2b5415c8ec15b0424695f7c0bb2d9">Suspicous Stews can now be crafted with 2 of any mushroom</li> <li data-list-item-id="ea5ad925edd7339a6c8fe3eef28af419d">Mushroom Stew can now be crafted with 2 of any mushroom</li> </ul><h3 id="h_01KVTEWHFG23F1TA5TXSPVVQBJ">Minor Tweaks to Blocks, Items and Entities</h3><ul><li data-list-item-id="e35842c0f219da861d891596ba772874d">Sherds dropped from breaking a Decorated Pot will now preserve data, for example custom name</li></ul><h2 id="h_01KVTEWHFK7ME5EV5MTTN5061B">Technical Changes</h2><ul> <li data-list-item-id="e9e9bfd6b46a8a8bd94a45e4414978407">The Data Pack version is now 108.0</li> <li data-list-item-id="e4af6015c1d8aaf9c22ec0294de2b35d8">The Resource Pack version is now 89.0</li> <li data-list-item-id="ed722c4c02571b3bc46072858b51e05f2">Some log lines that server software might look out for have been removed<ul> <li data-list-item-id="ea698eac2b25666f2322fa4828f89deff">The Minecraft Server Management Protocol can be used instead</li> <li data-list-item-id="ecfa48d83efb34d5782b481e0f1ad3c54">If you are missing access to specific events, please create a feature request on the <a href="https://feedback.minecraft.net/" data-bi-id="n1a3" data-bi-ct="text" data-bi-cn="feedback site" data-bi-ecn="feedback site">Feedback site</a> </li> </ul> </li> </ul><h3 id="h_01KVTEWHG0MSXAE9WX8CFV63FQ">Minecraft Server Management Protocol 3.1.0</h3><ul><li data-list-item-id="e6b39a820af06723a46671589d3b0a3a6">Added notifications indicating when the server performs a full world upgrade on startup<ul> <li data-list-item-id="e31c77cf27071c34525fc9b9922ecdc3c">minecraft:notification/world/upgrade_started</li> <li data-list-item-id="ef07e1cd0d279c9a8deac8a528d5d1d68">minecraft:notification/world/upgrade_progress</li> <li data-list-item-id="e595b653d9753fe0fd2e1a83f6dcedd9a">minecraft:notification/world/upgrade_finished</li> <li data-list-item-id="e844acb50b9f8ec980cb59c0e4fe91ee1">minecraft:notification/world/upgrade_failed</li> </ul> </li></ul><h2 id="h_01KVTEWHG2DCSEFGCKK4TYT78D">Data Pack Version 108.0</h2><ul> <li data-list-item-id="e2381d880a17f7b5af255aee103946ea8">Commands like /give, /unpublish, and /tick should now properly signal errors</li> <li data-list-item-id="e59b5f8b06528027c5a942a1f8b050586">Pottery sherds are now data-driven</li> <li data-list-item-id="e15eb3206308b21aefe79be02570cb33b">Entries stored in minecraft:pot_decorations component and minecraft:decorated_pot block entity are now full item stacks</li> </ul><h3 id="h_01KVTEWHG4ZMD9JZHPDQF4RGZZ">Commands</h3><h4 id="h_01KVTEWHG467T7EXPPNVCMC3MS">Changes to give</h4><ul><li data-list-item-id="e0a224a7df0c5299bbd6227d612979c83">When the amount of items passed to the give command is above limit, the command will now signal an error instead of just printing an error message and returning 0</li></ul><h4 id="h_01KVTEWHG5RQHM46AVA35GX6WT">Changes to tellraw</h4><ul><li data-list-item-id="e0cc771bf7682ac165e487ab79b6d3a95">The nbt component in a raw chat message will only be resolved up to 64k times</li></ul><h4 id="h_01KVTEWHG6G2AY463AQ59ZGZQ6">Changes to tick</h4><ul><li data-list-item-id="e746a53ecb25c8222a64bbc1a4ed778e2">The following subcommands will now signal an error instead of just printing an error message and returning 0:<ul> <li data-list-item-id="e9e94d0dd82f21ef30a22cbf05f011403">tick step</li> <li data-list-item-id="e01628dc2e35e46f37377fc365e6c5e58">tick step stop</li> <li data-list-item-id="ebc54cdd4ee4aa080967cddaa203a0fe2">tick sprint stop</li> </ul> </li></ul><h4 id="h_01KVTEWHG8HM3SMSYQCS4CF5KS">Changes to team</h4><ul><li data-list-item-id="ee3b4feffe4052e2e3233d669091269ad">The result of team join and team leave subcommands now reflects the exact count of entities that have joined or left (i.e. excluding entities for which teams have not changed)</li></ul><h4 id="h_01KVTEWHGAGRQC0GYWPGNN456V">Changes to item</h4><ul> <li data-list-item-id="e8d16d6ea3aee616261a37e7f83384bfd">Now takes a slot source as argument in place of anywhere a slot was previously used<ul> <li data-list-item-id="e2796ac35b8777c2b96405f00d7400cef">It will be evaluated with the minecraft:command_slot_source loot type</li> <li data-list-item-id="e4a0c1fa9ab2c7adb41621d8bf6e512a7">Can be a slot source in either inline or reference form</li> <li data-list-item-id="e294e65b190b9536e7e72305850b194c0">Can be a slot source targeting multiple slots</li> <li data-list-item-id="e69679da1eb7cf3737d374bf26f359bb8">The replace sub-command has new semantics:<ul> <li data-list-item-id="e5efbf00fe9f041890b2547497e345f5e">One by one in the order they are provided by the slot source, the contents of each destination slot are replaced with the corresponding source item</li> <li data-list-item-id="ee8c876ac9bb23767daf44e4e72553c48">When there are more destination slots than there are source items, the remaining slots are ignored<ul><li data-list-item-id="e3e3052d07a5d895b771a1f3bbd63def6">Example: replace [12345] with (ABC) -> [ABC45]</li></ul> </li> <li data-list-item-id="e9ed76fc3026fefb0fd386a8764e12c68">When there are fewer destination slots than there are source items, the remaining items are ignored<ul><li data-list-item-id="eee7908e933beb6d714260b4ad35bfb13">Example: replace [123] with (ABCDE) -> [ABC]</li></ul> </li> </ul> </li> <li data-list-item-id="e99c838b3d04539d1ef8c6b8ef75ae7f2">String notation slot ranges in the form <slot_type> or <slot_type>.<slot_number> are still permitted<ul> <li data-list-item-id="e9c748caa8a64eb631d25d1ea87ab4835">Can be a single slot, such as armor.chest</li> <li data-list-item-id="e1592d4062f7ad4beea0e9062c685144f">Can be multiple slots, such as container.*</li> <li data-list-item-id="e0f031aef5623e315553b7f66b49b8e50">Acts as shorthand for a minecraft:slot_range slot source using that slot range<ul><li data-list-item-id="ec271312672ed8b3d0bc18b93c6d7ca5b">Example: hotbar.4 is the same as {type:"minecraft:slot_range",slots:"hotbar.4"}</li></ul> </li> </ul> </li> </ul> </li> <li data-list-item-id="edcabab55a40f9affc738c854ce1e4cee">The entity argument in the from entity item source can now be a selector targeting multiple entities<ul><li data-list-item-id="e82db452b242eb23bf4acd949942d5560">When more than a single entity is targeted, the slots sourced from each are concatenated</li></ul> </li> <li data-list-item-id="effd461e9712066c6f812ca7a18af2f93">Added new fill and override sub-commands, each with syntax identical to /item replace<ul> <li data-list-item-id="e436ba343a7109b7ae26ca8599ec94be0">/item fill<ul> <li data-list-item-id="e7acf97105f5f4d7ea33ffd153de09376">Fills each destination slot with a source item</li> <li data-list-item-id="ede6ffbf350093219e21536050c400af3">When there are more destination slots than there are source items, the items repeat until every slot is filled<ul><li data-list-item-id="e9443275aed29d96bad07bf65cba4b482">Example: fill [12345] with (ABC) -> [ABCAB]</li></ul> </li> </ul> </li> <li data-list-item-id="e0745d0a9c9c33bee661f7252a4db281c">/item override<ul> <li data-list-item-id="e9e2c49075a0fdb8ffbbf3eb7858059fc">Overrides the contents of each destination slot with the corresponding source item</li> <li data-list-item-id="ed4b989ac50497985a0ef08843726502a">When there are more destination slots than there are source items, the remaining slots are cleared<ul><li data-list-item-id="e10141733e00752486e11da3107b0cafc">Example: override [12345] with (ABC) -> [ABC__] (where _ represents an empty slot)</li></ul> </li> </ul> </li> </ul> </li> </ul><h4 id="h_01KVTEWHGPG8RHYBNSKJFE08KW">Changes to execute</h4><ul> <li data-list-item-id="ee487a2d7b684d8e92bc9892121389008">Added new slots condition sub-command<ul> <li data-list-item-id="ecdb78f5844f9450660d4fe479d6aa2a9">Counts the number of slots from the slot source that are present on the targeted block or entity</li> <li data-list-item-id="edff2f3a17355bc6d6ae66592355bec9d">The slot source will be evaluated with the minecraft:command_slot_source loot type</li> <li data-list-item-id="ec49a8d43dd0ddc0fac3bb7d7898eb755">Syntax:<ul> <li data-list-item-id="e8388cf39788b6fadee38de6effc5abe7">/execute if|unless slots block <pos> <slot source></li> <li data-list-item-id="e6bd713eff0388b60bd4ebf5d5c82e161">/execute if|unless slots entity <targets> <slot source></li> </ul> </li> </ul> </li> <li data-list-item-id="e3403422b0b354c6060413211305d8344">The items condition sub-command now takes a slot source as argument instead of a slot<ul> <li data-list-item-id="e890fa1d8a951898092199a1a0013ccf7">The slot source will be evaluated with the minecraft:command_slot_source loot type</li> <li data-list-item-id="e350024ed096abbadd14ecb3dc1758702">Syntax:<ul> <li data-list-item-id="e258878439befb2e78c8f9b2293dfac1a">/execute if|unless items block <pos> <slot source> <item predicate></li> <li data-list-item-id="ed07f90b42d0dcb905485adbaa03b97f3">/execute if|unless items entity <targets> <slot source> <item predicate></li> </ul> </li> </ul> </li> </ul><h3 id="h_01KVTEWHGSBKDVTED11XE49D7K">Data Components</h3><h4 id="h_01KVTEWHGSJ4848FVYMPXSMJE1">Added minecraft:provides_pottery_pattern</h4><ul> <li data-list-item-id="ee051eb6a10ff15d38fa0058481765aa3">Describes the pottery pattern stored on a stack</li> <li data-list-item-id="e26587a9d1328eeb4c59720d7c30a63e1">Format:<ul><li data-list-item-id="ee771efcca35e3951020674810be94c17">namespaced ID pointing to an element of minecraft:decorated_pot_pattern registry</li></ul> </li> </ul><h4 id="h_01KVTEWHGTDKC0YY7A69R0YN3D">Updated minecraft:pot_decorations</h4><p>Instead of taking a list of 4 item IDs, this component now takes an object with 4 optional item stack fields named:</p><ul> <li data-list-item-id="e613d7243d98cf19458912056315faad6">back</li> <li data-list-item-id="e7e80c448bbd306eec8e28000fa7b63c9">left</li> <li data-list-item-id="e23a8e57f23921970f6c6c4188513a5cf">right</li> <li data-list-item-id="e8f94561ae3f14bb66e0906b54b7d873a">front</li> </ul><h4 id="h_01KVTEWHGWX0ZTQ37NVZNAQY1F">Updated minecraft:trim_material</h4><ul><li data-list-item-id="e2e9490f60d6af3a9b81bfb191792a84d">The format of inline material definitions has been updated as described below</li></ul><h3 id="h_01KVTEWHGWRFN8Q04XDKP81YJP">Trim Materials</h3><p>The format of elements in the trim_material registry has been updated:</p><ul> <li data-list-item-id="e29af1dc4c9ee15b42078cdf0b8765f8f">asset_name has been replaced with palette - Palette Texture ID to be used for this material</li> <li data-list-item-id="e2ea906766ed47eb604c50e54a507c260">override_armor_assets has been removed, overrides are now defined in the Resource Pack Equipment Asset</li> <li data-list-item-id="e155a1424d5db25419d12aea968130332">See the Resource Pack section for details about Palette Texture IDs</li> </ul><h3 id="h_01KVTEWHGXF92PFMDE41HQ02P0">Instruments</h3><p>The format of elements in the instrument registry have been updated:</p><ul> <li data-list-item-id="ecf52b60136239b62ea6eb6184a04a01a">Added durability_damage field - optional non-negative integer, amount of durability to consume on each use</li> <li data-list-item-id="e24d1d62a937beb6893645ea2efb8e9c1">Updated use_duration field - can now be 0 for no cooldown</li> </ul><h3 id="h_01KVTEWHGZYPSSN6FGF66ZWFA2">Block Entity Data</h3><h4 id="h_01KVTEWHGZYBQFBB9D8JCH5ZCP">minecraft:decorated_pot</h4><p>Field sherds no longer stores a list of 4 item IDs. Instead, the new format is an object with 4 optional item stack fields named:</p><ul> <li data-list-item-id="e331261934a1f1567d7bdda86de06e4b0">back</li> <li data-list-item-id="ecc4195a355b125c71bb3f0e73926507f">left</li> <li data-list-item-id="ea2583c9ef6eb28eebfab8e645d20964e">right</li> <li data-list-item-id="e0023543c6cfae9dac22c2b6c741bbb23">front</li> </ul><h3 id="h_01KVTEWHH0XBQGJZ43DQD0ASPR">Slot Sources</h3><ul> <li data-list-item-id="ea3ff26cc9cd11b5da1692ce17b855e60">Slot sources can now be defined as files inside a Data Pack, within the slot_source folder<ul> <li data-list-item-id="e5747cb3508e6d0ae1a166373b468e85a">Can be used in commands which take slot sources as arguments</li> <li data-list-item-id="e8406beb9c6e79699cde24e5c6198addb">Can be used in inline slot sources using the minecraft:reference type</li> </ul> </li> <li data-list-item-id="ed1ebb3b9e3c7a5ecff1facda08956d26">minecraft:contents is no longer restricted to only selecting non-empty slots</li> </ul><h4 id="h_01KVTEWHH25D4BADG47T44QSJG">Added minecraft:reference</h4><ul> <li data-list-item-id="ef4dd882654079775a31e51fb359de25a">Uses the referenced slot source</li> <li data-list-item-id="e3dddc595d640688f2ca992ce70f23fd6">Fields:<ul><li data-list-item-id="e022d3792d4c9e97febfb3108a20ad02c">name - the namespaced id of the slot source</li></ul> </li> </ul><h4 id="h_01KVTEWHH3ZQDPDHT5HK7W5SG4">Changed minecraft:slot_range</h4><ul> <li data-list-item-id="efbe22ee2331d8835f0ef7e538c017983">The source field has a new valid type container, which sources slots from a container or inventory provided through loot context</li> <li data-list-item-id="ea1cd6e78394669cdf91e91b01bc88080">The source field is now optional<ul><li data-list-item-id="eeb7ce624d4eb96f0bde0ab9eff546efb">Defaults to the container source type when absent</li></ul> </li> </ul><h3 id="h_01KVTEWHH59VGZ5QQ2YEXZCMGZ">Loot Functions</h3><ul><li data-list-item-id="eb81b7440456c63c1e19a5c4631a6e7f5">Added minecraft:command_slot_source loot table type<ul> <li data-list-item-id="e9d501e450073fe12e449498804d6befd">Currently used to evaluate slot sources with the /item and /execute commands</li> <li data-list-item-id="eb672b96307b489120a3ac76beaaf99f4">It takes the following parameters:<ul> <li data-list-item-id="e43efe7e0bb0fb8da7fa34463144f73b2">container, the container or inventory being evaluated</li> <li data-list-item-id="eed7230aa03e75ddb84ed4233c7527718">origin, the position at which the command was executed</li> <li data-list-item-id="edc2e1d65cc76604f65d373b2a9725022">this_entity, the @s entity of the command being executed (optional)</li> </ul> </li> </ul> </li></ul><h3 id="h_01KVTEWHH78PVZQSHCZTZ0EGYG">World Generation</h3><h4 id="h_01KVTEWHH7V45AGN123ZNFW9C2">Features</h4><ul><li data-list-item-id="e1395220da52b2b74cafa7286c964c7d0">The worldgen/configured_feature registry has moved to worldgen/feature and configuration is now done inline in the root object rather than separated into a config field</li></ul><h5 id="h_01KVTEWHH8R9QHY9FVBTRHNRBV">Added minecraft:end_podium Feature Type</h5><ul> <li data-list-item-id="e8160427cf1f0cf5e25d29d73e0ff12e6">Places the End Podium</li> <li data-list-item-id="e7f242be3210f297fad7b5c7b41f83813">Two feature instances are now used to place the podium from in-game events:<ul> <li data-list-item-id="eb409f323e69b38845c89ee858e1082d2">end_podium_active</li> <li data-list-item-id="e96dd6dca1a7e6bd998ea9ee9d40c3b2e">end_podium_inactive</li> </ul> </li> <li data-list-item-id="e7e0b9069cba25c27b63783c0e2cb0201">Fields:<ul><li data-list-item-id="e7cbafbfc64065d19c980c979d6eae2ab">active: boolean field controlling if the portal is active</li></ul> </li> </ul><h5 id="h_01KVTEWHH960NHEMV2FWMVCSB9">minecraft:tree Feature Type</h5><h6 id="h_01KVTEWHHAMCEGAJQ5TG9QV1VK">Added shelf_mushroom Tree Decorator Type</h6><ul> <li data-list-item-id="e68d044c31975d6a7663655f65c5ad6ce">Places Shelf Mushrooms on logs with the specified probability</li> <li data-list-item-id="ea61925bf51e4239d59f5f8f44717261d">Format: object with fields:<ul><li data-list-item-id="e8825c0989da8e869cebbf83f5bd88b31">probability - float (between 0 and 1), the probability that any Shelf Mushrooms will be placed for a given feature</li></ul> </li> </ul><h6 id="h_01KVTEWHHBSGYPBMPP2K64H88M">Added poplar_foliage_placer Foliage Placer type</h6><ul> <li data-list-item-id="eff14548ecabbf48595532abfa30f8928">Places Leaves blocks for Poplar trees in a rhombus shape in one of two possible directions</li> <li data-list-item-id="efbb5d323db6df1faf5c3cca85fe7ff51">Format: object with fields:<ul> <li data-list-item-id="ef1d7e33a1026eaea8d1248308be55e92">height - int provider (between 5 and 16), the height of the foliage</li> <li data-list-item-id="e1a945d47632e4807bf1ffae89bdc300e">side_hole_chance - float (between 0.0 and 1.0), the chance for blocks to be randomly removed at the edge of the foliage</li> </ul> </li> </ul><h6 id="h_01KVTEWHHCG4CJ07MHHS7GB113">Added poplar_trunk_placer Trunk Placer type</h6><ul> <li data-list-item-id="e340d7ce305739f266e176727a76a5e1d">Places Log blocks for Poplar trees in a straight shape with branches by the start of the foliage</li> <li data-list-item-id="ee7bc31e4e7354846c38c776c94a602b4">Format:<ul> <li data-list-item-id="eea01f522de2fd2611d2890c3a3b3ae02">trunk_height_above_branches - int provider (between 0 and 8), the height of the trunk above the branches</li> <li data-list-item-id="ec0c597f292885cf65210e6e853b30e41">branch_amount - int provider (between 1 and 4), the amount of branches to create by the foliage</li> </ul> </li> </ul><h4 id="h_01KVTEWHHDW1C9FE7FCF1J9N0M">Noise Settings</h4><ul><li data-list-item-id="e7e9ce9141d5c6b79d4267e6b789ba5bf">The surface_rule field has been renamed to material_rule<ul><li data-list-item-id="eeba005f28ffcba4584a85dd0237a89b4">Format: inline Material Rule or Material Rule ID reference</li></ul> </li></ul><h4 id="h_01KVTEWHHE2E3TDPT5ZFPDMRNV">Material Rule Registry</h4><p>A new data-driven registry has been introduced, loaded from data/<namespace>/worldgen/material_rule/<id>.json.</p><p>Elements in this registry define a pipeline for selecting what base block to place in the world at a given position.</p><p>The format is identical to that which was formerly written in the surface_rule field within Noise Settings files, with the following extensions:</p><ul> <li data-list-item-id="e013fa4216015ac17d230bf361309c4f5">Material Rules can now be specified either inline (as previously), or as an ID reference to an element in the worldgen/material_rule registry</li> <li data-list-item-id="e8a744a48152c57dafca44b246fbeeeee">Material Conditions can also now be specified as an ID reference to an element in the worldgen/material_condition registry</li> </ul><h4 id="h_01KVTEWHHFT77BXYVV0NZ2ZMMD">Material Condition Registry</h4><p>A new data-driven registry has been introduced, loaded from data/<namespace>/worldgen/material_condition/<id>.json.</p><p>Elements in this registry define a condition that can be referenced within a Material Rule pipeline (e.g. testing biome or surface depth).</p><p>The format is identical to that which was formerly written within the condition Material Rule type, with the following extension:</p><ul><li data-list-item-id="edda1d8741d14c1d24ac25e14aac628dd">Material Conditions can also now be specified as an ID reference to an element in the worldgen/material_condition registry</li></ul><h4 id="h_01KVTEWHHGNSSW9QH8K51ZXBJM">Structure Placements</h4><h5 id="h_01KVTEWHHG1PMZRCB69HEQV7CV">Added minecraft:dimension_origin</h5><ul> <li data-list-item-id="eec7a6ec28d00bd253fe94cfe3f20b8db">New structure placement that places a single instance of the structure at the dimension origin<ul><li data-list-item-id="eb44964c1c8904830611633cc6a217200">The dimension origin is defined as the spawn_target for noise settings based dimensions, otherwise Chunk (0, 0)</li></ul> </li> <li data-list-item-id="ef5dadc2399dc300c7e6fd8164e5d52a9">No additional fields</li> </ul><h4 id="h_01KVTEWHHH9DGA8BKJBVVSB8B9">Rule Tests</h4><p>These are the predicates used by ore Features (targets[].target), and rule Structure Processors (rules[].input_predicate and rules[].location_predicate).</p><h5 id="h_01KVTEWHHJ8X7GTQWBAT826W3F">Added Rule Test Type minecraft:height_match</h5><ul> <li data-list-item-id="ed07f717f1fc45e886d505bf9979baba9">This checks the y-level of a block, returning true only if it's higher than or equal to min_inclusive and lower than or equal to max_inclusive</li> <li data-list-item-id="e2072299c0a711bbf65dfc5fffcedc4f5">Format: object with fields:<ul> <li data-list-item-id="ec1136479ad30631dc56c8f25fbbe203e">min_inclusive - int, the minimum y value of allowed blocks (inclusive)</li> <li data-list-item-id="eb55b74991fb07f135d2bac5cd9c59521">max_inclusive - int, the maximum y value of allowed blocks (inclusive)</li> </ul> </li> </ul><h5 id="h_01KVTEWHHK6Z3AMPPA4N70HM57">Added Rule Test Type minecraft:all_of</h5><ul> <li data-list-item-id="e416b529f8af57ee83f07f6423c738a5f">This checks a list of Rule Tests for whether all of them return true for the same block</li> <li data-list-item-id="eff9b12f3e14636109cec8a78f1bb8b9a">Format: object with fields:<ul><li data-list-item-id="e7f61baa1f28e9810f9de680db3593c7c">rules - list of Rule Tests, the rules to test the block against</li></ul> </li> </ul><h3 id="h_01KVTEWHHM54GK40Q7X7ERY654">Tags</h3><h4 id="h_01KVTEWHHMN6FPXEHNGAMAAAZR">Block Tags</h4><ul> <li data-list-item-id="ea37032cb5fe3d94aef96b3e46acdfdf2">Added #poplar_logs - All Poplar log blocks</li> <li data-list-item-id="e290c77d0e50d874d227a5c7508257c97">Added #wool_stairs - All Wool Stairs blocks</li> <li data-list-item-id="e63982828d5f6033cc0a19e36488d1b68">Added #wool_slabs - All Wool Slabs blocks</li> <li data-list-item-id="e4b6c7cf156c3a5577c7950d954947182">Added #wool_stairs and #wool_slabs to #dampens_vibrations</li> <li data-list-item-id="ee367972da09690e0a481cdb94955fafa">Added #ores - collection tag containing all types of ores</li> <li data-list-item-id="e07c72434d0d55f9a4886c9ee55f8ba22">Added #skulls - collection tag containing all head and skull blocks</li> <li data-list-item-id="e8f130b0aa747a8a2c8b9088b0f894843">Added #blocks_motion - collection tag containing all blocks that are considered to block motion in some way</li> <li data-list-item-id="ed394ca6f7d8b4bd939a163b74821abdb">Added #blocks_motion_no_leaves - collection tag containing all blocks that are considered to block motion in some way, but excludin
Community<p><strong>Posted:</strong> 17 June 2026</p><h3 id="h_01KNPK0P63JGFQT6KG30RZEDW7"><strong>Information on Minecraft Preview and Beta:</strong></h3><ul> <li data-list-item-id="ede85580599059df918c568506ffd1e17">These work-in-progress versions can be unstable and may not be representative of final version quality</li> <li data-list-item-id="ede689f48a5cee31926f0656532bb6fad">Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at <a href="https://aka.ms/PreviewFAQ" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/PreviewFAQ (Opens in new window or tab)" data-bi-id="n4a3" data-bi-name="aka.ms/previewfaq">aka.ms/PreviewFAQ</a><span role="presentation" aria-hidden="true"></span> </li> <li data-list-item-id="ec02dc68c22d717f2f360bcd8c203e7f9">The beta is available on Android (Google Play). To join or leave the beta, see <a href="https://aka.ms/JoinMCBeta" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/JoinMCBeta (Opens in new window or tab)" data-bi-id="n5a3" data-bi-name="aka.ms/joinmcbeta">aka.ms/JoinMCBeta</a> <span role="presentation" aria-hidden="true"></span>for detailed instructions</li> </ul><figure class="wysiwyg-image"><img style="aspect-ratio: 1920/1080;" src="https://feedback.minecraft.net/hc/article_attachments/46721549414669" alt="Minecraft boats near some water, in a birch forest" width="1920" height="1080"></figure><p>It's time for another Preview and Beta release! For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback at <a href="https://feedback.minecraft.net/" target="_blank" rel="noopener noreferrer" aria-label="feedback.minecraft.net (Opens in new window or tab)" data-bi-id="n6a3" data-bi-name="feedback.minecraft.net">feedback.minecraft.net</a>, and you can report any bugs you find at <a href="https://bugs.mojang.com/" target="_blank" rel="noopener noreferrer" aria-label="bugs.mojang.com (Opens in new window or tab)" data-bi-id="n7a3" data-bi-name="bugs.mojang.com">bugs.mojang.com</a>.</p><h1 id="features-and-bug-fixes" dir="auto" data-line="25">Features and Bug Fixes</h1><h2 id="accessibility-features" dir="auto" data-line="27">Accessibility Features</h2><ul dir="auto" data-line="3"><li dir="auto" data-line="3" data-list-item-id="e5d4912fefb52d839323a67c2c7accf94">Improved furnace screen narration of navigation tabs, toggles and smelting context of furnace slots</li></ul><h3 id="user-interface" dir="auto" data-line="30">User Interface</h3><ul dir="auto" data-line="7"><li dir="auto" data-line="7" data-list-item-id="e4dabc2e9e54b300b6fc599984d31cb72">Hovered Items are no longer shown under search bar in recipe book (<a href="https://bugs.mojang.com/browse/MCPE-237394" data-href="https://bugs.mojang.com/browse/MCPE-237394">MCPE-237394</a>)</li></ul><h2 id="blocks" dir="auto" data-line="33">Blocks</h2><ul dir="auto" data-line="11"> <li dir="auto" data-line="11" data-list-item-id="eb746c43697a29f0d6f1aae821b468aac"><p dir="auto" data-line="11">Removed Observer and Redstone Lamp from the Sulfur Cube's slow bouncy archetype so they are no longer absorbed by it</p></li> <li dir="auto" data-line="13" data-list-item-id="e5a7a9c933d84f10cfa7237ccdadf1f13"><p dir="auto" data-line="13">The smoke particles of the TNT block are now emitted less frequently to better match Java Edition (<a href="https://bugs.mojang.com/browse/MCPE-239135" data-href="https://bugs.mojang.com/browse/MCPE-239135">MCPE-239135</a>)</p></li> <li dir="auto" data-line="15" data-list-item-id="e3ff9014faee34e5e7364f6d9ce6ea9bb"><p dir="auto" data-line="15">Limited how long the Sulfur Spikes can grow</p></li> </ul><h3 id="fences" dir="auto" data-line="38">Fences</h3><ul dir="auto" data-line="19"><li dir="auto" data-line="19" data-list-item-id="e5023a0b2c62b9a97f9f4c955b61448ed">Fences in pre-generated structures (Villages, Woodland Mansions, Ancient Cities, etc.) now connect correctly to their neighbors</li></ul><h2 id="gameplay" dir="auto" data-line="43">Gameplay</h2><ul dir="auto" data-line="25"> <li dir="auto" data-line="25" data-list-item-id="ee4bca0ce164680caf8b08cce8c8653d4"><p dir="auto" data-line="25">Fixed an issue that prevented split-screen join on PlayStation when the primary player was signed in with a local account (<a href="https://bugs.mojang.com/browse/MCPE-237456" data-href="https://bugs.mojang.com/browse/MCPE-237456">MCPE-237456</a>)</p></li> <li dir="auto" data-line="27" data-list-item-id="e6dd685db37ac66eba73567457b2b9258"><p dir="auto" data-line="27">Fixed an issue where a friend's world could not be joined with the "A" button after dismissing the "Online play is not rated" warning screen</p></li> </ul><h2 id="graphical" dir="auto" data-line="47">Graphical</h2><ul dir="auto" data-line="31"> <li dir="auto" data-line="31" data-list-item-id="ee87adbe5ca27bf604ab18e2f194c2cb1"><p dir="auto" data-line="31">Fixed thrown projectiles rendering as solid colors with Texture Streaming enabled (<a href="https://bugs.mojang.com/browse/MCPE-239128" data-href="https://bugs.mojang.com/browse/MCPE-239128">MCPE-239128</a>)</p></li> <li dir="auto" data-line="33" data-list-item-id="e2bf8d28ece5ad230cab650d1fd08f07a"><p dir="auto" data-line="33">Fixed a green outline that could appear on distant blocks when using Vibrant Visuals on some Android devices (<a href="https://bugs.mojang.com/browse/MCPE-236296" data-href="https://bugs.mojang.com/browse/MCPE-236296">MCPE-236296</a>)</p></li> <li dir="auto" data-line="35" data-list-item-id="ecf921666ca82034b1c2db5fb2b9ba15c"><p dir="auto" data-line="35">Fixed transparent blocks such as water and ice rendering in front of clouds when Vibrant Visuals is off</p></li> <li dir="auto" data-line="37" data-list-item-id="e3e804319cba285a402855a11ed18f199"><p dir="auto" data-line="37">Fixed an issue where insides of a block would not be rendered while taking a screenshot inside the block.</p></li> </ul><h2 id="items" dir="auto" data-line="53">Items</h2><ul dir="auto" data-line="41"> <li dir="auto" data-line="41" data-list-item-id="e04ab88c1f9237af60fd337caca94938b"><p dir="auto" data-line="41">Fixed Bundles not reliably playing the pickup-pop animation in the Hotbar when picked up</p></li> <li dir="auto" data-line="43" data-list-item-id="e70521ab4fabe158a232f07df10c4ff11"><p dir="auto" data-line="43">Update bed item sprites to match the appearance of their corresponding blocks (<a href="https://bugs.mojang.com/browse/MCPE-49850" data-href="https://bugs.mojang.com/browse/MCPE-49850">MCPE-49850</a>)</p></li> <li dir="auto" data-line="45" data-list-item-id="e07442c96f7c6734b9c646b1182f9525e"><p dir="auto" data-line="45">Boats now require fewer hits to break, matching Java Edition (<a href="https://bugs.mojang.com/browse/MCPE-62683" data-href="https://bugs.mojang.com/browse/MCPE-62683">MCPE-62683</a>)</p></li> <li dir="auto" data-line="47" data-list-item-id="e299fdb65f68e4eedde9268168502851e"><p dir="auto" data-line="47">Boats now regenerate any damage accrued, matching Java Edition</p></li> </ul><h2 id="mobs" dir="auto" data-line="59">Mobs</h2><ul dir="auto" data-line="50"> <li dir="auto" data-line="50" data-list-item-id="e9061539a447d723044a16c04818a48a8"><p dir="auto" data-line="50">Ender Dragon now deflects projectiles when perching (<a href="https://bugs.mojang.com/browse/MCPE-44493" data-href="https://bugs.mojang.com/browse/MCPE-44493">MCPE-44493</a>)</p></li> <li dir="auto" data-line="52" data-list-item-id="e8245270647d6d9161f22e07fc6f7baf8"><p dir="auto" data-line="52">Blocked projectiles no longer bounce off targets too early</p></li> <li dir="auto" data-line="54" data-list-item-id="edcb5b5f20f419e4be3a8da93a431fbd3"><p dir="auto" data-line="54">Sulfur cubes with a block absorbed now deflects projectiles</p></li> <li dir="auto" data-line="56" data-list-item-id="e45a494436d04e4190deb57fc5e9e1855"><p dir="auto" data-line="56">Creative players now deflect projectiles</p></li> </ul><h2 id="character-creator" dir="auto" data-line="65">Character Creator</h2><ul dir="auto" data-line="61"><li dir="auto" data-line="61" data-list-item-id="ec376f646c12094bcc15779827269db89">Fixed an issue where character creator changes could revert to their previous appearance after restarting the game.</li></ul><h2 id="realms" dir="auto" data-line="69">Realms</h2><ul dir="auto" data-line="65"> <li dir="auto" data-line="65" data-list-item-id="e45944f8b7679e4ebd0186713286da2d7"><p dir="auto" data-line="65">Fixed an error that occurred when opening Realms Hub without Admin permissions</p></li> <li dir="auto" data-line="67" data-list-item-id="e5184794f6928aa2688a7050bc1dbb160"><p dir="auto" data-line="67">Fixed an issue where the Active Behaviour or Resource pack tab in Edit World wouldn't be selected by default when there was at least 1 active pack</p></li> <li dir="auto" data-line="69" data-list-item-id="eef2d6c893226a645d77415fcc217abc6"><p dir="auto" data-line="69">Removed the possibility to trigger older join realm flow logic from using an invite link with the game closed</p></li> </ul><h3 id="realms-hub" dir="auto" data-line="74">Realms Hub</h3><ul dir="auto" data-line="73"> <li dir="auto" data-line="73" data-list-item-id="e2a9909bda650c65d2157dad251f22c14"><p dir="auto" data-line="73">Fixed restart modal showing for region settings when no changes were made</p></li> <li dir="auto" data-line="75" data-list-item-id="e3c225f5bf6439cb38b28e3c0cbb040bc"><p dir="auto" data-line="75">Made various adjustments to the UI under Realms Hub->World->Slots to improve visual clarity and consistency</p></li> </ul><h2 id="sounds" dir="auto" data-line="78">Sounds</h2><ul dir="auto" data-line="79"> <li dir="auto" data-line="79" data-list-item-id="e27157bfc3d8917df2f578766fbf810dd">Fixed critical hit sounds and some jumping/landing sounds not being affected by the "Player" sounds volume control</li> <li dir="auto" data-line="80" data-list-item-id="e2086e023cd583d592e6958ec41f6c67c">Music now plays in Lush Caves, Meadow, Stony Peaks, Snowy Slopes, Frozen Peaks and in Swamps</li> </ul><h2 id="user-interface-1" dir="auto" data-line="84">User Interface</h2><ul dir="auto" data-line="86"> <li dir="auto" data-line="86" data-list-item-id="ee071000ea218a935ce09f86909eab81b"><p dir="auto" data-line="86">Fixed a bug where selected resource and behavior packs were removed from the active list after viewing a pack's technical details when creating a new world.</p></li> <li dir="auto" data-line="88" data-list-item-id="eb967faa07d92c58635db1c8f083adeed"><p dir="auto" data-line="88">Fix Controller Settings tab behavior when using a Gamepad with the Swap button option active (<a href="https://bugs.mojang.com/browse/MCPE-238160" data-href="https://bugs.mojang.com/browse/MCPE-238160">MCPE-238160</a>)</p></li> <li dir="auto" data-line="90" data-list-item-id="e4db8de27514a12dbb177ffa48ae4fc81"><p dir="auto" data-line="90">Fixed the side panel on the Report Player screen narrating itself as a story post instead of describing the player being reported</p></li> <li dir="auto" data-line="92" data-list-item-id="eef97df70aaf5845e2610b5610b3f3a0d"><p dir="auto" data-line="92">Fixed an issue where non-operator players connected to a dedicated server could see the world seed in the Game Settings menu. The seed and copy-seed button are now hidden for non-operator clients on multiplayer servers</p></li> <li dir="auto" data-line="94" data-list-item-id="e8b5cf5fe811c28bf576c51c0b9325d33"><p dir="auto" data-line="94">Hardcore icon is shown correctly on the Hardcore mode switch in the Settings menu (<a href="https://bugs.mojang.com/browse/MCPE-239433" data-href="https://bugs.mojang.com/browse/MCPE-239433">MCPE-239433</a>)</p></li> <li dir="auto" data-line="96" data-list-item-id="e902771c57bf67c9efe5e4077543071da"><p dir="auto" data-line="96">Renamed the Content tab header on the Marketplace Pass product page to "Included in Marketplace Pass", surfaced the "ALL PACKS" and "CHARACTER CREATOR SETS" buttons above the pack grid, and moved the descriptive content type block to the bottom of the tab</p></li> <li dir="auto" data-line="98" data-list-item-id="e60c46ac3448320f4872a634bc3715c4a"><p dir="auto" data-line="98">Preview only: Fixed the cloud upload progress modal getting stuck when uploading a shared world. The button is never presented to players as these worlds don't participate on cloud storage. (<a href="https://bugs.mojang.com/browse/MCPE-239096" data-href="https://bugs.mojang.com/browse/MCPE-239096">MCPE-239096</a>)</p></li> <li dir="auto" data-line="100" data-list-item-id="e766c144112929aae481ad074352101d6"><p dir="auto" data-line="100">Hovered Items are no longer shown under search bar in recipe book (<a href="https://bugs.mojang.com/browse/MCPE-237394" data-href="https://bugs.mojang.com/browse/MCPE-237394">MCPE-237394</a>)</p></li> </ul><h2 id="world-storage" dir="auto" data-line="94">World Storage</h2><ul dir="auto" data-line="104"><li dir="auto" data-line="104" data-list-item-id="ec69f6213012c290757008688fe75d3e7">Adds Cloud Sync support for World data on Windows, ensuring world data is backed up and accessible across devices on that platform.</li></ul><h1 id="technical-updates" dir="auto" data-line="97">Technical Updates</h1><h2 id="ai-components" dir="auto" data-line="99">AI Components</h2><ul dir="auto" data-line="110"><li dir="auto" data-line="110" data-list-item-id="ebe279f68d797a276064556ac773de221"> <p dir="auto" data-line="110">Made schemas for the following components stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.40 and newer.</p> <ul dir="auto" data-line="112"> <li dir="auto" data-line="112" data-list-item-id="efdf4e2db31a346b4893e56d81d99e126"><code>minecraft:annotation.open_door</code></li> <li dir="auto" data-line="113" data-list-item-id="e58fe9374928f034d2f23c8f18b1dfa3f"><code>minecraft:bucketable</code></li> <li dir="auto" data-line="114" data-list-item-id="e3c5a6a39a413647fc6677ac7a4663a82"><code>minecraft:hide</code></li> <li dir="auto" data-line="115" data-list-item-id="efdf0d1ae21a3bfda2647ce1bb64f2abe"><code>minecraft:managed_wandering_trader</code></li> <li dir="auto" data-line="116" data-list-item-id="eb99763cbe4b4d4967bfbd5c1b8b46215"><code>minecraft:persistent</code></li> <li dir="auto" data-line="117" data-list-item-id="ed38cb3de93062d54cdb2fbd4480ca611"><code>minecraft:trade_resupply</code></li> <li dir="auto" data-line="118" data-list-item-id="ec7212b46ce1c1303b85096ee22fd90fa"><code>minecraft:trust</code></li> </ul> </li></ul><h2 id="api" dir="auto" data-line="109">API</h2><ul dir="auto" data-line="121"> <li dir="auto" data-line="121" data-list-item-id="e98bb16ee45cda8f3ca32759102101210"><p dir="auto" data-line="121">Fixed issue where <code>Dimension.fillBlocks</code> would not work when called with a block filter</p></li> <li dir="auto" data-line="123" data-list-item-id="e07abcdb9101a687d9d068485df621fef"><p dir="auto" data-line="123">Released <code>class PlayerStartBreakingBlockAfterEvent</code> from <code>beta</code> to <code>v2.9.0</code></p></li> <li dir="auto" data-line="125" data-list-item-id="e101d7a6726d6561e8a63d3fdc860d642"><p dir="auto" data-line="125">Released <code>class PlayerStartBreakingBlockAfterEventSignal</code> from <code>beta</code> to <code>v2.9.0</code></p></li> <li dir="auto" data-line="127" data-list-item-id="ed34f478c8edc9095a2a41866a892173c"><p dir="auto" data-line="127">Released <code>class PlayerCancelBreakingBlockAfterEvent</code> from <code>beta</code> to <code>v2.9.0</code></p></li> <li dir="auto" data-line="129" data-list-item-id="eef6ead5d0b5e99b379363113a83e4223"><p dir="auto" data-line="129">Released <code>class PlayerCancelBreakingBlockAfterEventSignal</code> from <code>beta</code> to <code>v2.9.0</code></p></li> <li dir="auto" data-line="131" data-list-item-id="ecb452417fbe0326d33f20df07cd640ad"><p dir="auto" data-line="131">Released <code>interface PlayerBreakingBlockEventOptions</code> from <code>beta</code> to <code>v2.9.0</code></p></li> </ul><h2 id="dedicated-server" dir="auto" data-line="117">Dedicated Server</h2><ul dir="auto" data-line="135"><li dir="auto" data-line="135" data-list-item-id="e86f6a44cc8e1d062029d8235934c6080">Fixed content-log-file-enabled option not creating log file when set to true (<a href="https://bugs.mojang.com/browse/BDS-23033" data-href="https://bugs.mojang.com/browse/BDS-23033">BDS-23033</a>)</li></ul><h2 id="editor" dir="auto" data-line="120">Editor</h2><ul dir="auto" data-line="139"> <li dir="auto" data-line="139" data-list-item-id="e1aca63d7216116b78a1d9e3700710ac1"><p dir="auto" data-line="139">Fixed the cursor indicator from hiding transparent and semi-transparent blocks (e.g., water, glass, ice) behind it, which also caused a missing block in the Paste Preview at the cursor position</p></li> <li dir="auto" data-line="142" data-list-item-id="ea2a4dbe90ab537a6e515dfc371a71741"><p dir="auto" data-line="142">Fixed a bug that caused gameplay hotbar to display in Editor tool mode</p></li> <li dir="auto" data-line="144" data-list-item-id="e666a2b658e55dadf56f8d0c3244ecfbf"><p dir="auto" data-line="144">Added a "Scale By" axis selector and a "Change Mesh" button to the Custom Mesh Tool, letting you size the mesh along its longest, width, height, or depth axis and swap in a different mesh file without leaving the tool.</p></li> <li dir="auto" data-line="146" data-list-item-id="eb84651f0d893ecaebf2de4dd4ce60ece"><p dir="auto" data-line="146">The Custom Mesh Tool now keeps the imported mesh loaded after placing or cancelling a placement, so you can place the same mesh multiple times without re-importing. The mesh and preview stay ready until you press Cancel while idle or change the mesh.</p></li> <li dir="auto" data-line="148" data-list-item-id="eef661ceb3fa6031ca3407df0e056b3f3"><p dir="auto" data-line="148">Updated introduction floating window to be resizable</p></li> <li dir="auto" data-line="150" data-list-item-id="e0242b845bb284875a61c0344e46d330c"><p dir="auto" data-line="150">Fixed a bug where deleting a world template locally and entering Edit World for that world caused potential data loss</p></li> </ul><h2 id="graphics" dir="auto" data-line="128">Graphics</h2><ul dir="auto" data-line="154"><li dir="auto" data-line="154" data-list-item-id="e84c40453ba796f5333373aea633eeee5">Optimized FrameGraph topological sorting algorithm by replacing DFS-based approach with Kahn's algorithm for improved performance and clarity</li></ul><h2 id="stability-and-performance" dir="auto" data-line="131">Stability and Performance</h2><ul dir="auto" data-line="158"> <li dir="auto" data-line="158" data-list-item-id="e7841e6df317a527525583f011ca344ca"><p dir="auto" data-line="158">Fixed an occasional crash when loading structures</p></li> <li dir="auto" data-line="160" data-list-item-id="e7e40d6f3e1af806b791887d289c54ac4"><p dir="auto" data-line="160">Added a limit of 512 nested entries in Nbt ListTags and Compound tags (same as Java), this fixed a crash that could occur when loading NBT data with excessively deep nesting of compound and list tags</p></li> <li dir="auto" data-line="162" data-list-item-id="e7a0f96b03f9cf5abcd534e7607addba9"><p dir="auto" data-line="162">Fixed an issue where game sessions were unable to be joined when the system clock was off by over a year.</p></li> </ul><h1 id="experimental-technical-updates" dir="auto" data-line="137">Experimental Technical Updates</h1><h2 id="blocks-1" dir="auto" data-line="139">Blocks</h2><ul dir="auto" data-line="169"> <li dir="auto" data-line="169" data-list-item-id="ed20cb8bae1a78a07a48b90e58a216e03"> <p dir="auto" data-line="169">Each pack now has its own 1KBytes block dynamic properties limit instead of being global</p> <ul dir="auto" data-line="171"><li dir="auto" data-line="171" data-list-item-id="e218c658982a72a7239f3ceb4f360ef86">Storage structure was updated, your saved properties will be lost</li></ul> </li> <li dir="auto" data-line="172" data-list-item-id="eaf86f248b47276b940b731a6ae8de417"><p dir="auto" data-line="172">Block-entity's dynamic-properties are now serialized in a readable NBT format, similar to their item-stack and entity counterparts</p></li> <li dir="auto" data-line="174" data-list-item-id="e0896697150521159e6acfce0379057d5"><p dir="auto" data-line="174">Block-entity's dynamic-properties stored on an item-stack can now be modified through the new <code>set</code> method</p></li> </ul><h2 id="graphical-1" dir="auto" data-line="145">Graphical</h2><ul dir="auto" data-line="146"><li dir="auto" data-line="178" data-list-item-id="e97e5354f00d5d700506095c3355eb753">Under the RenderDragon Features for Creators Experiment<ul dir="auto" data-line="179"> <li dir="auto" data-line="179" data-list-item-id="ebd107f2d09ff031b52e9c56cea80d313">[Re-enabled] Migrated colored block light storage to the GPU<ul dir="auto" data-line="180"><li dir="auto" data-line="180" data-list-item-id="ec34915c2bc0a27242213bfe4e8149395">There may be new artifacts with light leaking through or around blocks</li></ul> </li> <li dir="auto" data-line="181" data-list-item-id="ec0868496de95977b8854a8f84af29a39">[Re-enabled] Colored block lights now influence Volumetrics</li> </ul> </li></ul>
Community<p><strong>Posted:</strong> 16 June 2026</p><figure class="wysiwyg-image"><img style="aspect-ratio: 1920/1080;" src="https://feedback.minecraft.net/hc/article_attachments/46570672406285" alt="26.30_16x9a.jpg" width="1920" height="1080"></figure><p>Chaos Cubed has landed in Minecraft! Hunt for vibrant Sulfur springs in the Overworld to discover a striking cave biome hidden below. Swim in bubbling Sulfur pools if you dare, build with colorful Cinnabar and Sulfur, but best of all – uncover the Sulfur Cube’s relentless appetite for blocks! From bouncing and sliding to explosive surprises, this unpredictable mob unlocks exciting new ways to build, compete, and survive depending on what you feed it. Chaos is only a block away in our newest drop. Play today in Minecraft!</p><h2 id="h_01KV62BMYC5Q6NDRMF890T7TW5">Chaos Cubed Features</h2><h3 id="h_01KV62BMYC73YBACYZ07HHX176">Bucket of Sulfur Cube </h3><ul><li data-list-item-id="eda36f026f4ef041988499f251203700e">Need an easy way of getting your new Sulfur Cube friend from the Sulfur caves to your base? Sure, you could experiment with blocks to make the Sulfur Cube bounce, slide, or traverse long distances – or you can just scoop it up with a bucket and tuck it safely away in your inventory. </li></ul><h3 id="h_01KV62BMYDBA291TV3SD7KXE1S">Sulfur Cubes </h3><ul><li data-list-item-id="ec7ff748d74d13129cc4abed357c30d17">Sulfur Cubes are a new mob coming to Minecraft with a curious appetite for... blocks! Found in Sulfur caves, this curious mob transforms depending on which block the player feeds it. Experiment and discover how to send Sulfur Cubes bouncing, sliding, and more! </li></ul><h3 id="h_01KV62BMYEDST7Z16FY1K20GA3">Sulfur springs </h3><ul><li data-list-item-id="ed83a2d7c7c2e190b1deb28d70035d79e">Found across the Overworld, you’ll know if you’ve spotted a Sulfur pool thanks to its Sulfur and Cinnabar blocks – and the noxious gas coming from it! But dig beneath these and you’ll discover a Sulfur cave, filled with new blocks to mine and a new mob to meet! </li></ul><h3 id="h_01KV62BMYEYK7XCEB1HP2QA41V">Potent Sulfur </h3><ul><li data-list-item-id="e47c6c24f1afd87721c7f8b260475420b">The new potent Sulfur block is the reason why Sulfur springs are so bubbly – and a bit nauseating. You can also create hot bubbling pools by placing potent Sulfur beneath water! You’ll soon spy bubble columns, as well as puffs of noxious gas. Build with caution, because noxious gas will trigger nausea in players and nearby mobs! </li></ul><h3 id="h_01KV62BMYF2ECSGJCM9AMMSZ7T">Sulfur caves </h3><ul><li data-list-item-id="ea686bc5c2853805a34a1ff986dbfcb46">Discover this new cave type, with shallow pools of water and glow lichen. Sulfur caves are filled with yellow blocks of Sulfur, red blocks of Cinnabar, Sulfur spikes, and a curious mob called the Sulfur Cube! </li></ul><h3 id="h_01KV62BMYGX5K7TWXRQWJCRHAZ">New block sets </h3><ul><li data-list-item-id="e2d136a1789b338cb0c927e98c7d863f0">You’ll find two new block sets in Sulfur caves – Cinnabar and Sulfur! These new blocks allow you to add rich reds and yellows into your builds, and each comes with its own full block set. Cobble them, craft with them, turn them into stairs or bricks – the choice is yours! </li></ul><h3 id="h_01KV62BMYGGFAMP4F0Y9F7SCE3">Sulfur Spikes </h3><ul><li data-list-item-id="ed144b581af5d009c90c030937f219e85">Sulfur Spikes grow on Cinnabar and Sulfur blocks, giving Sulfur caves a distinctive look. Unlike Pointed Dripstone, stepping on Sulfur Spikes is harmless, but they can still fall and hurt you – it’s just a pretty rare occurrence. </li></ul><h3 id="h_01KV62BMYGP5M1YDTD5HWZKGW2">Geysers </h3><ul><li data-list-item-id="e54eb3357ea7a95208f77a9c668cd36a9">Watch your step or you’ll go flying! Geysers form when a Magma block is generated or placed underneath a potent Sulfur block that’s submerged underneath 1 to 4 blocks of water. Use them for a vertical boost or a dramatic landscaping element! </li></ul><h3 id="h_01KV62BMYH536NA07RH0G8FCE9">Special block: TNT </h3><ul><li data-list-item-id="ec5f123dc94576921affec58c034c907c">Why would anyone feed a TNT block to a Sulfur Cube? To see what happens, of course! Try it out for yourself, ignite it, and enjoy (or deeply regret) the explosive results.</li></ul><h3 id="h_01KV62BMYHZ8WC84HWDHRDGETK">Special block: Magma </h3><ul><li data-list-item-id="ee028ea3bc1284de0f3b594a4e59543df">Play hot potato by having a Sulfur Cube absorb a Magma block.</li></ul><h3 id="h_01KV62BMYJQJQGN3NM3QCC7G8R">Music</h3><ul> <li data-list-item-id="e5456b3c3b7c4897ee65416aea050c044">Added new music by composer fingerspit (Paula Ruiz) to the game<ul> <li data-list-item-id="e58fbab29792b6a64689310a06feec71e">Added a new music disc with the song "Bounce" that may be found inside Minecarts with Chests in abandoned mineshaft structures within Sulfur Caves</li> <li data-list-item-id="e8ff007263a5f346ed88b1e30e0a67770">Added new music tracks Ebb, Home, Memories, Nightly, and Shores to the main Menu music, Creative Mode music, and several biomes</li> </ul> </li> <li data-list-item-id="e9ca08e7864bac36cb1edf60d9f72441f">The new music tracks will play in the following biomes:<ul> <li data-list-item-id="e0359ea77660c40883cfcebd9b36c662f">Mesa</li> <li data-list-item-id="e200f597a82bacdb42cc8beeed06e12ff">Bamboo Jungle</li> <li data-list-item-id="ebfe13c62c726d4cbca0ab778e7bc7fcb">Cherry Grove</li> <li data-list-item-id="ea97a3835168d8ef7f537e00287341394">Desert</li> <li data-list-item-id="e4b3f67f816e960145b1f8b73c30dcb33">Dripstone Caves</li> <li data-list-item-id="e4c63aec88dd358ef4e5ab7ac8b0d7a6e">Flower Forest</li> <li data-list-item-id="e1f91ccc2d06f1b31aa5a3b0b65ef97a7">Forest</li> <li data-list-item-id="e576107045af2b705ed4a9c6170c0b01d">Frozen Peaks</li> <li data-list-item-id="e058b0c2a2ee591f485395885a7326472">Grove</li> <li data-list-item-id="efcbf40c5d85875d1162456ea0a88ceaa">Jagged Peaks</li> <li data-list-item-id="eaf1a9f4d8a285c207faa317813e34334">Jungle</li> <li data-list-item-id="e819b4c52c21783110b7343c11d04c632">Lush Caves</li> <li data-list-item-id="ee39d6331a0d6c67e8128c7d58135b66a">Meadow</li> <li data-list-item-id="e2515931d983219262bc4c279677b47d7">Old Growth Spruce Taiga</li> <li data-list-item-id="e92470878f262e784175216c32e160286">Old Growth Pine Taiga</li> <li data-list-item-id="e7dc171ed23f066b180c860e11f8f32e9">Snowy Slopes</li> <li data-list-item-id="e63b869b8e43f172978a63e5e89cdc7b9">Sparse Jungle</li> <li data-list-item-id="e7cbea8ce8e15ee779bc87fc5e1d00010">Snowy Peaks</li> <li data-list-item-id="eb792185be890bad64ed4f93620dddd15">Swamp</li> <li data-list-item-id="e414943aa51f2f4b7ee2f0326c0d496be">Sulfur Caves</li> </ul> </li> </ul><h2 id="h_01KV62BMYVVT4RG9MQD086H4NG">Features and Bug Fixes</h2><h3 id="h_01KV62BMYV6211EC5PXAV3TV5J">Accessibility Features</h3><ul> <li data-list-item-id="e70ba33ae2545995fbaaa373e9cdf67c1">Added a Panorama Scroll Speed slider to Video settings that controls the rotation speed of the main menu background (<a href="https://bugs.mojang.com/browse/MCPE-180178">MCPE-180178</a>)</li> <li data-list-item-id="eaf45aaf15ecf394dc8d08b201e15461f">Fixed a bug where animations always generated closed captions regardless of distance (<a href="https://bugs.mojang.com/browse/MCPE-238088">MCPE-238088</a>)</li> <li data-list-item-id="e91824657dfa2e38f5d9c99e5ab9ef22d">"Hide Sky Flashes" setting now also suppresses lightning sky flashes in the Overworld, matching Java Edition behavior (<a href="https://bugs.mojang.com/browse/MCPE-180737">MCPE-180737</a>)</li> <li data-list-item-id="e51ab34a1e4c60d89cc84f486ed6542b0">Text to speech (TTS) will now read the character '&' as 'and' instead of 'ampersand'</li> </ul><h3 id="h_01KV62BMYXZP0TDME66M20RRNK">Biomes</h3><ul><li data-list-item-id="e758978829a5f00fd4e56f72bf66b9c1c">Fixed a bug that caused custom Nether biomes to generate with a repeating tiling pattern across chunk boundaries</li></ul><h3 id="h_01KV62BMYYSGBFG2F3V1T5C332">Blocks</h3><ul> <li data-list-item-id="ea80c5f5c160ade81a80822781960918f">Fixed Command Block Hover Note text not updating after changing it until the world is reloaded (<a href="https://bugs.mojang.com/browse/MCPE-236701">MCPE-236701</a>)</li> <li data-list-item-id="e3ddf0d8d4a5429edef12dae0f48a0b20">Iron doors and stone buttons now generate in strongholds (<a href="https://bugs.mojang.com/browse/MCPE-11765">MCPE-11765</a>)</li> <li data-list-item-id="e47bfd0a04ef0989e72da1c264ebb2d95">Fixed wooden doors in strongholds being placed with the wrong orientation</li> <li data-list-item-id="e48e2ceb3d7fe4c00ea75ac1d8f858954">Fixed Java parity issue where Cauldron/Composter blocks pulled by sticky pistons can pull player through walls (<a href="https://bugs.mojang.com/browse/MCPE-181221">MCPE-181221</a>)</li> <li data-list-item-id="e8fdd9a12aaf430ac8145e529db7384a9">Using Bone Meal on Dirt in shallow water will now correctly create Seagrass or Coral (<a href="https://bugs.mojang.com/browse/MCPE-91152">MCPE-91152</a>)</li> <li data-list-item-id="e84271f362dfcada109322b43d42d19de">Fixed a client-side display issue that caused falling blocks (such as Sand, Gravel, and Anvils) to appear to pass through Cobwebs without slowing down and to lose their collision after landing</li> <li data-list-item-id="ea1a623957b2c74a5b2e68878fac260f0">TNT blocks now have smoke particles when ignited (<a href="https://bugs.mojang.com/browse/MCPE-238488">MCPE-238488</a>)</li> </ul><h3 id="h_01KV62BMZ1C7NFBAWKEMRGPXD8">Character Creator</h3><ul> <li data-list-item-id="e0a8f3057892e5cf3414c5fa42044fba4">Improved character load time on the main menu</li> <li data-list-item-id="e78bd2c48f63c987ade86125d968bbad3">Fixed error message displayed when importing a custom skin on Android without enough device space (<a href="https://bugs.mojang.com/browse/MCPE-231262">MCPE-231262</a>)</li> </ul><h3 id="h_01KV62BMZ1KF4F9PBZ1AA1T8NK">Gameplay</h3><ul> <li data-list-item-id="ee092e72d4d0f6b6bea752a2989f61f59">Fixed items being duplicated when crossing chunk borders in The End (<a href="https://bugs.mojang.com/browse/MCPE-233883">MCPE-233883</a>)</li> <li data-list-item-id="ed667335981d6b6c702482e00d08e69a7">Fixed a bug that caused entities on the edge of less-than full-height water and lava to still be affected by the liquid. (<a href="https://bugs.mojang.com/browse/MCPE-45633">MCPE-45633</a> ) (<a href="https://bugs.mojang.com/browse/MCPE-183531">MCPE-183531</a>)</li> <li data-list-item-id="ecdee3725629f469cc9cc2e536ed7b0df">Fixed a bug where bees don't pollinate Spore Blossoms and Chorus Flowers (<a href="https://bugs.mojang.com/browse/MCPE-174401">MCPE-174401</a>)</li> <li data-list-item-id="e75c856d4437bc888a14454d5a85d910c">Fixed a bug where Strider's loot was not affected by Looting Enchantment (<a href="https://bugs.mojang.com/browse/MCPE-112761">MCPE-112761</a>)</li> <li data-list-item-id="e7044830e0d849491287768725cc4c2d9">Fixed Experience Orbs spawning at an incorrect position after killing a Bee, Phantom, or Vex (<a href="https://bugs.mojang.com/browse/MCPE-61885">MCPE-61885</a>) (<a href="https://bugs.mojang.com/browse/MCPE-49418">MCPE-49418</a>)</li> <li data-list-item-id="e395bd951f67aec47e98070c0c76fd6cb">Bees now follow players holding Chorus Flowers or Spore Blossoms</li> <li data-list-item-id="e5a5c0308cbacf325484ef9646f2b6049">Bees can now be bred and aged by Chorus Flowers and Spore Blossoms</li> <li data-list-item-id="ef59e39eb8ca57a3df15ce01503e24dee">Fixed a bug where trees growing next to Spore Blossoms and Chorus Flowers did not have a chance to generate beehives.</li> <li data-list-item-id="e6963ce8ff86b2a14b1decd5e97fd6dee">Fixed an issue where dimensions with large sections of air blocks could degrade performance during initial load</li> <li data-list-item-id="e9f9e066627243d220e0b9a4b2bad48fc">Fixed a bug where vehicles with a non-zero lock_rider_rotation value would continuously rotate when a player was riding them without giving any movement input</li> <li data-list-item-id="e6752718d8d7a839f030181b8f6011a16">Removed warning text that "you can't earn achievements" when creating a world with Add-ons enabled.</li> </ul><h3 id="h_01KV62BMZ53GXQ6P5V233RTBN1">General</h3><ul> <li data-list-item-id="e7247a95c1d07e78bd2a913337df42795">Fixed the rest of the cases where offline multiplayer would load infinitely (<a href="https://bugs.mojang.com/browse/MCPE-173418">MCPE-173418</a>)</li> <li data-list-item-id="e2861ea526d03324778fbe86f7e4b16f4">Fixed bug where boat would jitter when switching from one to the other.</li> <li data-list-item-id="e4fe57a8de9076e72f9848c116f0b0769">Connections from players with names that could interfere with game functions are now rejected (<a href="https://bugs.mojang.com/browse/MCPE-233682">MCPE-233682</a>)</li> <li data-list-item-id="e2cb3974e85bada8e9aeacc2ff22ad7dc">Fixed an issue where players could not join another player's game session when launching the game from an external invitation</li> <li data-list-item-id="e9baa634274a3d9ceb247f77b322bae9d">Dedicated servers now have the allow list enabled by default in the server.properties, and will display a warning on server startup if the allow list is enabled but contains no entries</li> <li data-list-item-id="e9135aaab22b05c7d222005db8058cd58">Party chat now appears in the world, and you can respond from world chat with the /party command</li> <li data-list-item-id="ec848a3ffda6d167356983e657f445a99">Fixed a crash that could occur when loading behavior packs with multiple custom dimension definitions (<a href="https://bugs.mojang.com/browse/MCPE-238456">MCPE-238456</a>)</li> <li data-list-item-id="e24db66d3ff8c1620a55630b1e175069b">Updated the game credits</li> <li data-list-item-id="e9c7cbd248d1f880f114278f103cb808e">Updated the Cubemap</li> <li data-list-item-id="e16754e58de9240ccdaf786d5aaae804a">Fixed an issue where accepting a game invite while the game was loading could fail due to skins not yet being loaded</li> <li data-list-item-id="ef4282cf1fa4d052bf0160b2ab03c19f2">Fixed placement of Lakes where they would not break above the surface</li> <li data-list-item-id="e915bf24503cd3dac9a535d026640a35b">Fixed a scenario where the game would send excessive web requests.</li> </ul><h3 id="h_01KV62BMZ9Q6SPYRK6649T0DTP">Graphical</h3><ul> <li data-list-item-id="e1d29eccdcb99f2d34703d81a4a0a8475">Texture streaming is now enabled by default on supported platforms and can be disabled in Video settings. Texture streaming is currently only available to PC and mobile devices and will be expanded to other platforms in the future</li> <li data-list-item-id="e92e2ab22c8acab61965ebf217701e156">Fixed some blocks appearing as semi-transparent in the inventory when Texture Streaming is enabled (<a href="https://bugs.mojang.com/browse/MCPE-235799">MCPE-235799</a>)</li> <li data-list-item-id="e1e42507a4d7a3bc6e7493278b3afe090">Streamed textures are no longer completely invisible after being off-screen for a while.</li> <li data-list-item-id="ef1b271fb92c9409d382a8d7e51c8b327">Fixed an issue where dithered objects would flicker in split-screen.</li> <li data-list-item-id="e70b266e9c51756368d20e2ab344eca35">Fixed an issue where item-in-hand was clipping when inside a block in Vibrant Visuals</li> <li data-list-item-id="ebb61909acf168d7bbdcc349ae5151978">Fixed an issue for certain item-in-hand not rendering when inside a block in Fancy</li> <li data-list-item-id="e8d090f9cf18d0839548ab18d39f44655">Snow golem heads no longer render as completely black with Vibrant Visuals enabled</li> <li data-list-item-id="e6327a816efaadf50caacaa88bea2517d">Added fog in the End Dimension while the Ender Dragon is alive.</li> <li data-list-item-id="eb32014ede099f26461ada284da8b3785">Fixed some animations not working correctly on certain Android devices (<a href="https://bugs.mojang.com/browse/MCPE-235729">MCPE-235729</a>)</li> <li data-list-item-id="e480afa32cf17e0f33aa40c66759fa102">Fixed an issue that caused dropped items to sometimes appear behind other objects in Ray Tracing graphics mode</li> <li data-list-item-id="e6f4eb694a48f31457f39d8902b569372">Fixed snow golem heads disappearing in Ray Tracing mode when the player is too close</li> <li data-list-item-id="eacae87aa67888dfba11283a7bfa169d3">Fixed z-fighting on scaffolding top face.</li> <li data-list-item-id="e43724cc98ea401e0f5745b50427e3e69">Fixed an issue where loading in some Marketplace worlds would result in all white screen in Vibrant Visuals.</li> <li data-list-item-id="ecb39b22516e5f2592de1139a28a4938e">Updated the fog JSON schemas to allow keyframes for the following volumetric fog data members. JSONs must target the 1.26.20 schema version to use this new capability :<ul> <li data-list-item-id="e85a01b7c1b9546a03981cbec24c38602">Max Density: Maximum fog density (0.0–1.0)</li> <li data-list-item-id="ed1d55009d3e574bf2a7c57cc571c2bc9">Zero Density Height: Y level with maximum density</li> <li data-list-item-id="eada9e28f03e207c69e961408ea14d2ad">Max Density Height: Y level where density reaches 0</li> <li data-list-item-id="ed789cef34d2c64cf94031423b3f41af8">Scattering: RGB scattering coefficients (light bouncing in fog)</li> <li data-list-item-id="e8b70c8a77f6c252ab03147be9c781ad2">Absorption: RGB absorption coefficients (light absorbed by fog)</li> <li data-list-item-id="e5dea1849a9e1eae2e39ce69f1a376ce0">Henyey Greenstein G: Scattering asymmetry parameter</li> </ul> </li> <li data-list-item-id="e384438cb045b3860059d7a05df4f226c">Fixed bug with the sky Cubemap and volumetrics not updating after teleport in Vibrant Visuals.</li> <li data-list-item-id="ed1aa9010b1673de75ba1da5e19c0b672">Fixed incorrect tile border seam for tiles with heightmaps in Vibrant Visuals.</li> <li data-list-item-id="e8145f6d0ead29411da47f193d90c3a72">Fixed Snow Golem heads being sometimes incorrectly lit in Vibrant Visuals</li> <li data-list-item-id="ed239ef2a792cc730849735fc371f985a">Fixed an issue where emissive parts of Eyeblossom and Firefly Bush were affected by Dithering. (<a href="https://bugs.mojang.com/browse/MCPE-225919">MCPE-225919</a>)</li> <li data-list-item-id="e2e85f43eb8ae12a4d9c2787112832e36">Fixed issue causing textures to appear broken when Ray Tracing is enabled.</li> <li data-list-item-id="e8b8eafc846a53828cae1c6d2d92f54af">Fixed issue causing name tags to not appear when Ray Tracing is enabled.</li> <li data-list-item-id="eda737656980c1d2bfc2e638baa34be5e">Fixed a bug where Boats and Chest Boats would visually fill with water when the player was seated inside them near the water surface</li> <li data-list-item-id="ed98acc1bfa55ade586126d26cbbce979">Re-enabled texture streaming in PC and mobile previews after fixing a bug with blank textures</li> <li data-list-item-id="e632cd91151b8853063fc81a0ceab91ef">Fixed shulker boxes appearing as semi-transparent in the inventory when Texture Streaming is enabled (<a href="https://bugs.mojang.com/browse/MCPE-235799">MCPE-235799</a>)</li> <li data-list-item-id="e7183fdcf1963eac8e87c172ee4e046a0">Fishing line no longer disconnects from the bobber in split-screen mode (<a href="https://bugs.mojang.com/browse/MCPE-230910">MCPE-230910</a>)</li> <li data-list-item-id="eb2ebd94958d9433d5eca3f251e4ca1f1">Clouds no longer jitter when upscaling is enabled in Vibrant Visuals.</li> <li data-list-item-id="e40f83bfa587a8ab0450c723ad0291f6a">Armor attached to player no longer flickers when upscaling is enabled in Vibrant Visuals.</li> <li data-list-item-id="ea42dc897a128e8b352d4155ffc74f607">Atlas composited textures for in-hand items now render correctly (JIRA (<a href="https://bugs.mojang.com/browse/MCPE-223126">MCPE-223126</a>)</li> <li data-list-item-id="e55abdf257a305423e9c9b8b159a69fed">Fixed Vibrant Visuals shadows and reflections not rendering on PlayStation 4</li> <li data-list-item-id="e83565815ff99f39d22a233007bf30b5a">Fixed a crash that could occur on Windows when resizing the game window during initial loading</li> <li data-list-item-id="e47b06bc095b888f4b15dc129d27e08d8">Fixed corrupted visuals on mobs when using Vibrant Visuals with PBR resource packs that include heightmap textures for actors</li> </ul><h3 id="h_01KV62BMZMM23JKD23Q9KY33QE">Input</h3><ul><li data-list-item-id="eb76dd0cb5987ab7e87032f8badce3885">Fixed a crash that can occur when prompted about extra Joy-Con controllers that are connected</li></ul><h3 id="h_01KV62BMZNMGD1VFTVK953Y250">Loot Tables</h3><ul><li data-list-item-id="e561e501203821008fb217b2f88fb8c02">Fixed loot table container filling so that when trying to insert a new item, existing partial stacks will be merged to open up slots for new additions (<a href="https://bugs.mojang.com/browse/MCPE-233039">MCPE-233039</a>)</li></ul><h3 id="h_01KV62BMZP4F4F98F17P1ACD56">Marketplace</h3><ul> <li data-list-item-id="e21e28e7356041af4c95f736e87a2ac1a">Fixed instances where open color picker button appeared on pages with no color picker (<a href="https://bugs.mojang.com/browse/MCPE-229764">MCPE-229764</a>)</li> <li data-list-item-id="e839cddcd40cffb4806468f6158ba27e5">Fixed flickering crosshair in split screen (<a href="https://bugs.mojang.com/browse/MCPE-123918">MCPE-123918</a>)</li> </ul><h3 id="h_01KV62BMZQ3GEQX2M1929C3TZW">Mobs</h3><ul> <li data-list-item-id="e6f59c968c02072abef00e26a9d5d3f0f">Skeletons, Strays, Bogged, and Parched now shoot arrows at the same rate as Java Edition, with difficulty-based attack intervals instead of distance-scaled intervals (<a href="https://bugs.mojang.com/browse/MCPE-61036">MCPE-61036</a>)</li> <li data-list-item-id="e5e195552f4a6920a48de3d8e06bef45a">Fixed issue where Villager farmers get stuck nodding while planting crops (<a href="https://bugs.mojang.com/browse/MCPE-237708">MCPE-237708</a>)</li> <li data-list-item-id="e6fee665feb88241fbfa3fed6ee455990">Fixed a bug where Ghasts could get stuck in the preparing-to-fire animation pose after the player walks out of attack range</li> <li data-list-item-id="e211bce3885818b4289fba34ae03f7c3c">Fixed an issue where mob audio could switch to underwater sound variants while the mob was still above the visible water surface</li> <li data-list-item-id="ed508d6a36c5899a38cab4883a91ad64a">Sulfur Cubes can now receive angled knockback when hit using weapons enchanted with Knockback and when the attacker is sprinting or swimming (<a href="https://bugs.mojang.com/browse/MCPE-238284">MCPE-238284</a>)</li> </ul><h3 id="h_01KV62BMZRV9RBSBZEH8MJ15FV">Realms</h3><ul> <li data-list-item-id="e389d5a53923b50b5a7cdaebf89530b49">Fixed a bug in the Realms saves screen where the "Save to storage" button on an automatic save displayed the active world's size instead of the selected save's size, and the "Free up space" dialog was not shown when the selected automatic save was too large to fit in the Realm's storage</li> <li data-list-item-id="ebd723780aecc315daf5972dd28d39cc6">Fixed an issue where two states could be presented in the moderate feed screen</li> <li data-list-item-id="e8bab30da9db8ea1d07f64f75b3b3deba">Added information surrounding resource packs download progress to join Realm progress message</li> <li data-list-item-id="e5e864181a1a000740a7e2d58f4d4418c">Fixed number of online players not showing on chosen Realm screen</li> <li data-list-item-id="e968a5d4ee990d1546a233c067292ef87">Added achievements disabled warning modal to Realms Edit World</li> <li data-list-item-id="e58a9c8d135f33908cc288969561e7efc">Fixed an issue where clearing Realm members via "Clear All Members" resulted in a crash</li> </ul><h4 id="h_01KV62BMZS55H49NVYVAMQ2T5T">Realms Hub</h4><ul> <li data-list-item-id="e5c8a2f417516a650971eaa91e5c66904">Realms Hub added to In-game pause screen, replacing the Realms Stories button.</li> <li data-list-item-id="e59e24712bfa622ad0ef1a25f0fbc9e57">Server Settings added for Simulation distance and Max player count.</li> <li data-list-item-id="e03750490b118a2548e4e51057e3dfdf6">"No Members Found" modal no longer briefly shows up before loading members in Realms Stories and Realms Hub</li> <li data-list-item-id="ed133c6ebc04baaf492b36cb11d13a672">Fixed Realms Hub settings screens not exiting properly after saving changes made on the screens.</li> <li data-list-item-id="e048e03c5d1f649b6feb739c0e79498a4">Disable clear all members button for admin roles to avoid confusion, since admins cannot remove other admins or owners</li> <li data-list-item-id="e179686a00e5fac7f92681b23a2dde2f6">Adding in a hardcore heart and border in the Realms Hub Slots section</li> <li data-list-item-id="e81a40124fbb328352eebcb01fd952ed6">"No Members Found" empty state no longer briefly shows up before loading members in the Realms Hub Members tab</li> </ul><h3 id="h_01KV62BMZTV0A5TVN1VF7GXW87">Social Drawer</h3><ul><li data-list-item-id="e37ead5252d9a7caedd01b280b28af058">Fixed a crash that could occur when trying to search for players without signing in (<a href="https://bugs.mojang.com/browse/MCPE-235488">MCPE-235488</a>)</li></ul><h3 id="h_01KV62BMZTXP6BV9YAQJXKYGYY">Sounds</h3><ul><li data-list-item-id="ef066905bc1daf4839dc8f074eb1ab682">Tune trumpet sound assets for Copper variants Note Block interaction so that they are in tune with other Note Block variants (<a href="https://bugs.mojang.com/browse/MCPE-237578">MCPE-237578</a>)</li></ul><h3 id="h_01KV62BMZVPBBW1DYS052R4RBJ">Stability and Performance</h3><ul> <li data-list-item-id="e476bdb33123e64359452bdf2e5b9967a">Fixed a crash related to the data-driven renderer when an entity's geometry expression was unable to be resolved</li> <li data-list-item-id="e4fc91e32e86cfe5301a17f90eea94a08">Fixed crash when using a structure block that contains a glow stone in Ray Tracing graphics mode . (<a href="https://bugs.mojang.com/browse/MCPE-236402">MCPE-236402</a>)</li> <li data-list-item-id="ea43c59d0c78419fd2cfe21d010639191">Fixed constant hard drive activity caused by the texture cache flushing to disk every frame (<a href="https://bugs.mojang.com/browse/MCPE-238187">MCPE-238187</a>)</li> <li data-list-item-id="e4f7fe21eec8cf3079e8ff8ccc63dda33">Fixed a crash that could occur when loading recipes with invalid result counts from behavior packs during server initialization</li> <li data-list-item-id="ea9f123be0a2631f306eea6f3340cce1c">Fixed a crash that could occur on world exit or join when texture streaming is enabled</li> <li data-list-item-id="eca05f35532695bd2a80978e5ad33bc59">Reduced unnecessary copies in atmospheric scattering keyframe lookups to improve frame time when Vibrant Visuals are enabled</li> <li data-list-item-id="ef3b55425183ba5ccf8b8bcbee0b838fa">Fixed a crash that could occur when initializing a dimension on the client side if the spawn dimension was set to a non-Overworld dimension</li> <li data-list-item-id="ea9f685ab8f397977bac124929159564d">Fix a crash that could occur when a player takes too long to join local multiplayer on XBOX</li> </ul><h3 id="h_01KV62BMZX5A10NW5VY2Z4V196">User Interface</h3><ul> <li data-list-item-id="e828e07304ca0c9d4781272d195e42131">Text fields can now be navigated using the Tab key, which enters editing mode with all text selected. Pressing Tab while editing moves to the next field</li> <li data-list-item-id="ebc55d530783600c1df316981bb7b7eff">Fixed an issue that caused the Default Game Mode and the Activate Cheats settings to appear editable to players that don't have operator permissions. (<a href="https://bugs.mojang.com/browse/MCPE-237784">MCPE-237784</a>)</li> <li data-list-item-id="e9adcb56f24fa5cfc3603b7108ff73512">Fixed the on-screen keyboard not dismissing after submitting text in JSON UI text fields on iOS and Android</li> <li data-list-item-id="e940ed54eaac7500138acb95c995e029c">Fixed Banner message for graphics mode settings option (<a href="https://bugs.mojang.com/browse/MCPE-231879">MCPE-231879</a>)</li> <li data-list-item-id="ebf6e5a831515cd52b6063cd847133d1b">Storage indicator now is taller and has a square action button. Copy has been updated from "Go to storage settings" to "Settings".</li> <li data-list-item-id="eaee8f882d8d086ac2d6e77bd7232166a">Enabled add-ons in the create from template screen for preview (<a href="https://bugs.mojang.com/browse/MCPE-232902">MCPE-232902</a>)</li> <li data-list-item-id="edf975294b442115f25ea81d443b1883a">Narrate chat text if UI or Char narration is enabled</li> <li data-list-item-id="e923dda5add798905bd6fc2a12eff32be">Stop narration of typed letters when the message is sent</li> <li data-list-item-id="e6e5a8ac9119a5c039ad2b9ba8ee1b85a">Narrate chat input text when it's auto-completed or taken from history</li> <li data-list-item-id="e36591d36dc950d40806e0db26accd7a5">Updated Recipe unlocked tooltip design</li> <li data-list-item-id="e9454672b87aa97d0eab57d14cdbfe5ce">Fixed issue on the idle device screen on Switch, which could result in the text showing incorrectly. The image has been updated also.</li> <li data-list-item-id="ee5b8d4759524381a4043ff8b728efcfa">Fixes buttons sometimes becoming unselectable at the bottom of a scroll panel while using a controller (</li> <li data-list-item-id="ee1cadeda1c08dfcbde11323517eb237a">Crafting preview now shows the correct wood material variants.<ul><li data-list-item-id="e7e7d5bb50205213968b127ce6ae4e974">Recipes containing different wood materials now show the variants related to the materials you own.</li></ul> </li> <li data-list-item-id="e31ab7a2c4f370609793d26bcf0904772">Fixed a bug where resource packs with subpacks would not correctly save to new worlds when they were added automatically by activating a corresponding behavior pack.</li> <li data-list-item-id="e484cbed760943bb6297c915618d458fe">Fixed a bug where resource packs with subpacks would not display the valid default settings when they were added automatically by activating a corresponding behavior pack.</li> <li data-list-item-id="e6c06cc5cab5d9829a99718eb6ee0679b">Fixed format for number percentage strings in Turkish language</li> <li data-list-item-id="e62b7fe06d40eed82df4d824d10df36d8">Fixed the profile picture on the start screen showi
Tidak ada hasil. Coba kata kunci lain.
Data langsung dari Minecraft · 1,156 hasil