TEXUREON
Beta, Preview, changelog, dan artikel feedback dari feedback.minecraft.net.
Community<p><strong>Posted: </strong>06 October 2026</p><h3 id="h_01KNPK0P63JGFQT6KG30RZEDW7"><strong>Information on Minecraft Preview and Beta:</strong></h3><ul> <li data-list-item-id="eb17aa67283cae6cd5d19d114ce442f58">These work-in-progress versions can be unstable and may not be representative of final version quality</li> <li data-list-item-id="e8b722ef82d08510e5a35e05bd7e92059">Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at <a href="https://aka.ms/PreviewFAQ" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/PreviewFAQ (Opens in new window or tab)" data-bi-id="n4a3" data-bi-name="aka.ms/previewfaq">aka.ms/PreviewFAQ</a><span role="presentation" aria-hidden="true"></span> </li> <li data-list-item-id="ed9d1babd826b9f2e03f5423e4da71569">The beta is available on Android (Google Play). To join or leave the beta, see <a href="https://aka.ms/JoinMCBeta" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/JoinMCBeta (Opens in new window or tab)" data-bi-id="n5a3" data-bi-name="aka.ms/joinmcbeta">aka.ms/JoinMCBeta</a> <span role="presentation" aria-hidden="true"></span>for detailed instructions</li> </ul><p>It's time for another Preview and Beta release! For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback on these new features at <a href="https://feedback.minecraft.net/" data-href="https://feedback.minecraft.net/" data-bi-id="n6a3" data-bi-name="feedback.minecraft.net">feedback.minecraft.net</a>, and you can report any bugs you find at <a href="https://bugs.mojang.com/" data-href="https://bugs.mojang.com/" data-bi-id="n7a3" data-bi-name="bugs.mojang.com">bugs.mojang.com</a>.</p><h1 id="user-content-features-and-bug-fixes">Features and Bug Fixes</h1><h2 id="user-content-realms">Realms</h2><ul><li data-list-item-id="e3be6816923850b56007fbe5ce11a3fe2">Major improvements have been made to world upload speed and reliability.</li></ul><h2 id="user-content-add-ons">Add-Ons</h2><ul><li data-list-item-id="ed35decf48053aba3efc55297eee1e6fa">Worlds that had achievements incorrectly disabled due to add-on use will have them re-enabled on first play (<a href="https://bugs.mojang.com/browse/MCPE-242586" target="_blank" rel="noopener noreferrer" aria-label="MCPE-242586 (Opens in new window or tab)">MCPE-242586</a>)</li></ul><h2 id="user-content-user-interface">User Interface</h2><ul><li data-list-item-id="e1953aa3a7f88c05fa1756594e0f63d07">Fix visual stuttering with touch controls (<a href="https://bugs.mojang.com/browse/MCPE-243048" target="_blank" rel="noopener noreferrer" aria-label="MCPE-243048 (Opens in new window or tab)">MCPE-243048</a>)</li></ul>
Community<dl><dt><strong>Published 10/6/26</strong></dt></dl><p><br><br>Brr! Does it feel colder all of a sudden? Minecraft LIVE revealed the first look at our next game drop – and it's frosty. Explore ice caves filled with glittering icicles and ice crystals, plus meet a not-so-chill new hostile mob! This frozen zombie variant is well adapted to colder conditions and can freeze players with its attacks. We're super excited to hear what you think about the new features. Make sure to visit our feedback site at https://aka.ms/mc-gamedrop_winter26 and leave your thoughts!</p><p>Beyond the frozen depths, we've also made a number of improvements to Friends! The Friends list has received a refreshed design, along with new search and sorting options to make it easier to find, organize, and manage your friends. So grab your friends and explore!</p><p>Happy ice-caving!</p><h2 id="h_01M48T7505QS8J9GJ643Y8GTDS">New Features</h2><ul> <li data-list-item-id="ee80907b4f98f20559b66f55e0aff3746">Added the new Ice Caves Biome</li> <li data-list-item-id="e29a846e405aa374166a650a82f4d067f">Added Ice Crystals</li> <li data-list-item-id="e29f00e7d8ce3a2316d772fd98129e023">Added Icicles</li> <li data-list-item-id="ee26741e7ce075ad6d055c5c5487933f4">Added the Frostbite mob</li> <li data-list-item-id="e69c6149dd0162945b7b3f33499a496f0">Added the Freezing mob effect</li> <li data-list-item-id="e727b0897e422413cb49607786da5bc6e">Added the Ice Ball</li> </ul><h3 id="h_01M48T75070FFY42BT2RV319X3">Ice Caves</h3><ul> <li data-list-item-id="e0a5a339e043e5d44033c4dbda0fd18d0">The Ice Cave is a new cave biome that can generate under the colder biomes in the Overworld</li> <li data-list-item-id="e04dfd9a561efa17e641ead06cbe5c2e6">It consists mainly of Packed Ice and Calcite</li> <li data-list-item-id="ed2a116a87acc2e3d412600acd510e82f">Icicles generate hanging from the ceiling</li> <li data-list-item-id="e54408747add05596ad79013ba45300db">Large Icicles made of Packed Ice generate on the ground and hanging from the ceiling</li> <li data-list-item-id="e586e9c81c95dec809a09a6da786ddc52">Patches of Snow occasionally generate on the ground</li> <li data-list-item-id="e382452672e54ae2c758ee5f19be849c1">Ores generate embedded in pockets of Stone and Deepslate</li> <li data-list-item-id="e4a8e0749afdadb04a701391d043d385c">Glow Lichen does not generate in this biome</li> <li data-list-item-id="e7ceda7b8942a639339e4cbe8963f486e">In addition to the mobs that normally spawn in caves, Strays and Frostbites can also spawn here</li> <li data-list-item-id="eb98f19284fd8662899bfab5a66f32fb1">Ice Crystals occasionally generate on the ground</li> </ul><h3 id="h_01M48T7508QQX4GYKH45DDZ6Y3">Ice Crystal</h3><ul> <li data-list-item-id="e2f1688825b2aa7ce46cdadf932454b06">A new crystal-like block similar to Amethyst Clusters</li> <li data-list-item-id="e1c7446f61f1eb9a5174c0ea230ec553e">Breaks if the support block is removed</li> <li data-list-item-id="e1ba126914e8ceec0affdb2aca6cf4fd9">It emits light and can be placed in any direction</li> </ul><h3 id="h_01M48T7508Y9046GMZRHJMKN2K">Icicle</h3><ul> <li data-list-item-id="edd166dd4f69cb7a5f113d2843f201149">A new speleothem-like block similar to Dripstone and Sulfur Spikes</li> <li data-list-item-id="efb5c4eb25faa07f35963b0ac19918b70">Icicles can be found all over the ceiling of ice caves</li> <li data-list-item-id="e2699057b8d9b42e127d1ecee55a6c437">Can naturally grow up to 5 blocks long when pointing downward</li> <li data-list-item-id="ea5ff41b94a962891bcfdab874254d01a">Only grows in areas without nearby light sources and outside the Nether</li> <li data-list-item-id="e1b0a97aff8e683412d79392a0f1772df">It can be placed in any direction and has a base, middle and tip variant</li> <li data-list-item-id="ec1c0acc78e736a05037197a6dd79b99c">Damages entities when it falls and deals extra damage to entities that land on it</li> <li data-list-item-id="e8bff42517b6ea07c035c426fbdfa20fd">Pointed blocks break when exposed to nearby light sources or when placed in the Nether</li> </ul><h3 id="h_01M48T750A27YZA1T27AMBGMFA">Frostbite</h3><ul> <li data-list-item-id="e3ce88432dd86fe867f097286cf20575a">The Frostbite is a zombie variant that can throw Ice Balls</li> <li data-list-item-id="ebfe30ad4f0f8261f1b0ae0a1fd9b234f">Spawns in cold/icy biomes</li> <li data-list-item-id="e942450c813fbcf212075eda4a293893d">Switches between melee and ranged combat based on target distance and whether they have Ice Balls</li> <li data-list-item-id="e2a675172ee7ba8f12747b6fe32a8665e">Melee attacks apply Freezing, while ranged attacks throw Ice Balls</li> <li data-list-item-id="e5350ac69bf897be8d4668decb2c08c84">Transforms into a Zombie when underwater for long enough</li> <li data-list-item-id="ee7d420095912eb9eca342e79d0ff77f5">Drops Rotten Flesh and Ice Balls</li> <li data-list-item-id="e7da44b31181fe3b20b2adbb4cc369f94">It can stand on top of Powder Snow</li> <li data-list-item-id="e388e2d0a64a901f2e789b83271b7735f">It is immune to freezing and does not get slowed by the Freezing effect or Powder Snow</li> <li data-list-item-id="e374d1dda40be7143ef7912c28c37a7ba">Zombies and Husks transform into Frostbites when inside Powder Snow</li> </ul><h3 id="h_01M48T750AZ7GD48ZE0GEGPYZ8">Freezing Mob Effect</h3><ul> <li data-list-item-id="e0eb047d5dc3abb1fb5dc0e8cec38525a">The Freezing effect will cause players to shake and eventually deal damage</li> <li data-list-item-id="e4c172d6e4e6d857009c0de7f240dab0d">Causes those affected to slowly become frozen as if in Powdered Snow for its duration</li> <li data-list-item-id="eb879c029e11eff7559e181d3ccf60772">Leather Armor protects from freezing, just like with Powder Snow, but will not keep the effect from being applied and will not remove the effect</li> <li data-list-item-id="ecc74a02b3fd5be72a0e3a8cadb6e24df">Mobs will take additional damage from Freezing while they are affected by this effect<ul><li data-list-item-id="ee95185ac9c6c27f10e34be67ce2c0b56">Mobs that are vulnerable to Freezing have a five times multiplier to the damage taken</li></ul> </li> <li data-list-item-id="e21031889baa7f18e14c3c0b26b660ccf">Lingering Potion, Splash Potion, and Potion of Freezing can be brewed using Ice Balls</li> <li data-list-item-id="e259e8e551ccc169bd813f7dc4f8f00a8">Arrows of Freezing can be crafted by placing a Lingering Potion of Freezing in the middle of the crafting table surrounded by eight Arrows</li> </ul><h3 id="h_01M48T750CZ2ZETF6CPKXQ5NZM">Ice Ball</h3><ul> <li data-list-item-id="ee6e019ccb4d636044e2daff204a1ff29">Ice Balls are new projectile used by the Frostbite</li> <li data-list-item-id="e2a562c155d7f2eea5a3902e379b58319">They deal a small amount of damage and have knockback</li> <li data-list-item-id="e85fd6afd2246c802e0d518f13ff10239">Deals 4 damage to entities it hits, scaling down with velocity</li> <li data-list-item-id="e5cc749c1489022429ca70270c326e596">Breaks on impact with blocks or entities, creating a particle effect and sound</li> </ul><h2 id="h_01M48T750C4XNJR9VRZ99R6R05">Changes</h2><h3 id="h_01M48T750CEHX7CXZGA3T47906">Minor Tweaks to Blocks, Items and Entities</h3><ul> <li data-list-item-id="e5587bf45a9d79287ea737b9c39d5d676">Snow can now be placed on Packed Ice</li> <li data-list-item-id="e9295fd8c940fd4d5b3f58af956a7834d">Snowballs now apply knockback to players</li> </ul><h3 id="h_01M48T750D5228SM41R3T1R3N3">UI</h3><ul> <li data-list-item-id="e9160e1f3841b1dd155db6406ca4ba670">Lightmap visualization is now configurable as lightmap_texture in debug options and appears in the Light group<ul> <li data-list-item-id="ef9bc472218a5148d66000ced50ebce33">Its visibility setting is saved with the debug profile</li> <li data-list-item-id="effd1cbe4dd80b01b77672f2620417061">It can now be displayed alongside the FPS and network charts</li> </ul> </li> <li data-list-item-id="e9c910b1e956ac2c4a75b2fb78b7dcc15">The Social Interactions screen has been replaced with the new Other Players screen</li> <li data-list-item-id="eaa4351ebebcd6d47c52b39883a1ea64b">The "Social Interactions" keybind has been renamed to "Other Players"</li> <li data-list-item-id="eb0c1aa75f1c44eb460688635b7829d45">The Friends button has received a new icon</li> <li data-list-item-id="e1fa7d651a90ce946e8fee29d7e394d0b">The "Visibility" option has been moved from Online Options into the Friends list</li> <li data-list-item-id="e7c0fa6ea42feb879310cce3ba8457284">The icon buttons in the pause menu have been reordered to match the main menu</li> </ul><h4 id="h_01M48T750E518XWRV86H5EBS8P">Friends</h4><ul> <li data-list-item-id="e04e1f8bb1db7d157935d064a05ca8e02">Updated the design of the Friends list</li> <li data-list-item-id="eaa1f842741292a1a06fa9a00c10e19a4">Added searching<ul> <li data-list-item-id="e75d1d7ca0b5b300ab6c68d9e8652c504">In the Friends tab, the profile name text box used for sending requests also functions as a search box</li> <li data-list-item-id="ea9c78ffc0fad5cc541ab8520e412cd8d">In the requests tab, a search box appears at the top if you have 15 or more requests</li> </ul> </li> <li data-list-item-id="ee6afd238d23be57fe4310684011753bc">Added sorting<ul> <li data-list-item-id="e07a067c92b773f628551485b26d4f010">Sort modes can be cycled through by pressing the new sort button</li> <li data-list-item-id="ebd53da0f2cc12dd99abd46912e9c8f45">The current sort modes are:<ul> <li data-list-item-id="e08d3534cba4395f9e275d0d847f731ab">Sort by who's online - friends who are listed as online appear at the top of the list</li> <li data-list-item-id="ea5c672f1d6acc8a2ad59aca6d6057e12">Sort by alphabetical order - friends are sorted according to the alphabetical order of their names</li> </ul> </li> </ul> </li> <li data-list-item-id="eae243fe0a0e6e98c69ec6b65f41af9a0">Clicking on a player's icon in the Friends list now opens their Player Options</li> <li data-list-item-id="edfbeca34c6a3dc4419e1dfb4bfabc20d">Removed "Remove Friend" button<ul><li data-list-item-id="e1cf2e75832a1da0fc119d52af8dc23d5">This functionality is now accessible through Player Options instead</li></ul> </li> </ul><h4 id="h_01M48T750GZKDPACF3XPNHKKPC">Player Options</h4><p>Player Options is a new screen accessible through both the Friends list and Other Players.</p><ul> <li data-list-item-id="e94bb6b6af842f4efa0df66be334e6dbc">It contains per-player social actions previously spread across the Friends list and Social Interactions</li> <li data-list-item-id="e86471964fd7983fa0853cebfe8116077">These actions are:<ul> <li data-list-item-id="e4219cb9173ebc36e11b9cfdc888fb2b8">Sending or canceling a friend request</li> <li data-list-item-id="e05ca14821ab94d588e968bd20fdd071d">Accepting or declining a friend request</li> <li data-list-item-id="e2a5531b941dd4b0ba49913d5eb3adbbc">Muting a player</li> <li data-list-item-id="eaee7cde60a7063a84f966bfe84f4edd7">Reporting a player</li> </ul> </li> <li data-list-item-id="e84ce77b7cce04f6b135f7c08a178af49">Muting a player hides their chat messages until the next time you start the game</li> <li data-list-item-id="e75967b424a9facbcac326728e3afaf19">Blocking players is managed through Other Players</li> </ul><h4 id="h_01M48T750HYG9EWNXPXPH7SXXG">Other Players</h4><p>Other Players is a new menu which has been added to replace Social Interactions.</p><ul> <li data-list-item-id="eccc3706eeda63942a33313e78d8b9f5b">Other Players is only available when playing on a world open to multiplayer<ul> <li data-list-item-id="ed5ff3658d3be76f7c7529bf1884aeb39">This includes:<ul> <li data-list-item-id="eb67da91a44ee42aced3b81256d3f11d9">Playing in singleplayer worlds open to LAN</li> <li data-list-item-id="e046340f900423d0aedf1985df8f94238">Playing on dedicated servers</li> <li data-list-item-id="ee04332be4d7c6c2f2b1a64c6ce939f61">Playing on Realms</li> </ul> </li> <li data-list-item-id="eea31c2f4bdea04bdfd2bdca7639b3d32">It can be opened by pressing the "Other Players" icon button in the pause menu</li> <li data-list-item-id="e87b64870b3741973893a7952acbd79f7">It can also be opened from in-game using the "Other Players" key ('P' by default)</li> </ul> </li> <li data-list-item-id="e1d88b9d45d3d9947398ece1f674053e6">It lists the players currently online in the world you are in</li> <li data-list-item-id="e28ca7c83b57670697f962732c582fec0">It lists players who are not online anymore, but may still be of interest:<ul> <li data-list-item-id="ebaff894c4326a144491204cb104c4795">Players who were just online but left</li> <li data-list-item-id="e263ef60ee8b460719b662980e1123b6a">Players who recently sent messages in the chat</li> </ul> </li> <li data-list-item-id="e8963c6f82032006619ff589a0ff5fe4a">Clicking on a player's icon in the list opens their Player Options</li> </ul><h4 id="h_01M48T750J6WH7521WHQV91S6Y">Player Reporting</h4><ul> <li data-list-item-id="e0595704d274a5f225863a087aea89887">Redesigned the save/discard draft confirmation screen</li> <li data-list-item-id="e378155698536f1fdabc9d5b97873552b">Player reports saved as drafts no longer prompt you to discard them upon exiting a world if they can be continued later<ul> <li data-list-item-id="e36a9fc7f31c47d4088f5592028bd8cfb">Chat reports can never be continued</li> <li data-list-item-id="e8b54a3934a761ee9d6d97eeb6195e1d5">Name reports can be continued if the reported player is in your Friends list</li> <li data-list-item-id="ec3a6caa41416547aa256b8699c04d6b7">Skin reports can be continued if the reported player is in your Friends list</li> </ul> </li> <li data-list-item-id="ede0cabbe580940496ed39ed87cef8211">Pressing "Quit Game" in the main menu will now give a warning if you have an unsent draft report that would be lost</li> </ul><h4 id="h_01M48T750K4GJQQE7D642TKCBG">Debug Overlay</h4><ul> <li data-list-item-id="ee6d1cc3bea2a9d20517090e90d695697">A new chunk_section_status shows the rendering status of chunks around you. This will impact performance at high view distances.</li> <li data-list-item-id="e20230a534c7a38b3ece52789e071dbda">The chunk load overlay has been split off from visualize_chunks_on_server and into a new chunk_load_status</li> </ul><h2 id="h_01M48T750MD55ZX2M0Z7B0TAYK">Technical Changes</h2><ul> <li data-list-item-id="efc79e9d5b6a05e2e507e60b819be0914">The Data Pack version is now 123.0</li> <li data-list-item-id="ec53188cd7c1eb718eed38ecaae7a78cf">The Resource Pack version is now 100.0</li> </ul><h2 id="h_01M48T750MJTR4HWRJVVJXHWXF">Data Pack Versions 122.0 through 123.0</h2><h3 id="h_01M48T750MHGG3YE1PVRS9YTCM">World Generation</h3><h4 id="h_01M48T750MSYQ551316G6RD2RG">Features</h4><h5 id="h_01M48T750NJQS5VZ6S733TKHK8">Changed minecraft:speleothem_cluster</h5><ul><li data-list-item-id="efc11cdaf0fc8eaa39f7ac54c561e022f">Added placement_options - a field that contains various settings for the placement of the Speleothem cluster:<ul> <li data-list-item-id="e8ded00ab3561fb933bff5ff2f41d8f41">placement_mode - represented by an enum that is one of floor_and_ceiling, floor_only, ceiling_only</li> <li data-list-item-id="e1b81973d5556784238db64f5cc6213b1">base_block_transformer - sets a state on the base block of the Speleothem block<ul> <li data-list-item-id="e965b520e22d1912c04069a10db3b1932">none - the regular base block state used in Sulfur Spikes and Dripstone Spikes</li> <li data-list-item-id="ec2ac918da8f580b2109bb38e6db7216b">set_attached - the state of the base block of the Icicle when it is attached to a surface</li> </ul> </li> <li data-list-item-id="e0a4c524e2e9697143a64acaa7092e53c">allow_water_placement - boolean indicating whether the Speleothem can be placed in water or not</li> </ul> </li></ul><h5 id="h_01M48T750PDZYXFYK3JBAWTGXJ">Changed minecraft:large_dripstone (renamed from minecraft:large_speleothem)</h5><ul><li data-list-item-id="efa7be6cba0c331f999b5bc75d91012f9">Added field base_block - Block State Provider, the block to build the large dripstone out of</li></ul><h4 id="h_01M48T750PYSPQ2YYQDKKREDFH">Noise Settings</h4><ul><li data-list-item-id="ea015a795951b9b004cee180d8c142c6f">Added new Noises:<ul><li data-list-item-id="edc0e6a78363a0885cfe331d847d52879">ice_cave_gradient</li></ul> </li></ul><h4 id="h_01M48T750QB1JEWBS8RHCY6NTF">Feature Placements</h4><ul> <li data-list-item-id="e299b2e3c9ee90d5b9a8323c56ae12d83">Added the following Ore Placements:<ul> <li data-list-item-id="e39646e5979ae4bad8980532218919651">ice_cave_ore_coal_upper</li> <li data-list-item-id="eb5fa0413b2811ac46bff7c3948fadb25">ice_cave_ore_coal_lower</li> <li data-list-item-id="ea4f2b5e40dbba9ef5d42935a1a4ec100">ice_cave_ore_copper</li> <li data-list-item-id="e882d1a183cf32e7ef74a6b60606d8e82">ice_cave_ore_diamond</li> <li data-list-item-id="e11cc92b54e627206271695461e30ce4b">ice_cave_ore_diamond_medium</li> <li data-list-item-id="ee4eaa029110fbb540577c3d728d35291">ice_cave_ore_diamond_large</li> <li data-list-item-id="e153f49fee9530a0fd333cfd0c5eda77d">ice_cave_ore_diamond_buried</li> <li data-list-item-id="ec52ee21e850e2ad9b68bd24b2aad42cb">ice_cave_ore_iron_upper</li> <li data-list-item-id="e3d9d9a7149d9ccd0e0ae4cdfd068c3fb">ice_cave_ore_iron_middle</li> <li data-list-item-id="efcb0c630719abe45be0b7e612a2d2079">ice_cave_ore_iron_small</li> <li data-list-item-id="eb4c42f036591d6eee2c2da5d65f9b418">ice_cave_ore_gold</li> <li data-list-item-id="e99855d163f64fbc3d2df1c7ad4e6863b">ice_cave_ore_gold_lower</li> <li data-list-item-id="e57a01d1b1b01a2ef7dba298de5f40faf">ice_cave_ore_lapis</li> <li data-list-item-id="e2d822de0fdfffa47ccd33b140ccd6be9">ice_cave_ore_lapis_buried</li> <li data-list-item-id="efe65be7586c2c55ebbb0bef159ff4545">ice_cave_ore_redstone</li> <li data-list-item-id="eb9eabcaae85bd3f1ef661ccbc0d384b9">ice_cave_ore_redstone_lower</li> <li data-list-item-id="ea8ea3767c94ccf5eeb57da528f1840c5">ice_cave_ore_andesite_upper</li> <li data-list-item-id="e67f42e4b5acbdfed065e7a74b20a14df">ice_cave_ore_andesite_lower</li> <li data-list-item-id="e5a9417d0ffb4176941538c8604a73383">ice_cave_ore_diorite_upper</li> <li data-list-item-id="eb8746025c0c24c939f4857b3e2dae403">ice_cave_ore_diorite_lower</li> <li data-list-item-id="e9e12f4312d78516c7010c4e2c727eb3b">ice_cave_ore_gravel</li> </ul> </li> <li data-list-item-id="e0ab7c184808eaa36a8a6a29ac07e7d3e">These are all identical to their non-ice-cave counterparts, only that they place a patch of stone or deepslate (depending on y-level) before placing the ore itself<ul><li data-list-item-id="e2a8e8c42dd15812ee847d150ef135828">They can replace Ice and Calcite as well</li></ul> </li> </ul><h3 id="h_01M48T750TEB7JCDEHWTVRB3PK">Block Sound Sets</h3><p>Added minecraft:block_sound_set registry containing definitions for sounds produced by different categories of blocks.</p><p>Format: object with fields:</p><ul> <li data-list-item-id="e41b357eeccde389b65cbf6d3cb955672">volume - a float between 0.00001 and 10.0, the relative volume at which all sounds will be played<ul><li data-list-item-id="e872efeaf8d18065358693944e807f657">If not present, defaults to 1.0</li></ul> </li> <li data-list-item-id="ea21a4b1109fd888d98703dded203d183">pitch - a float between 0.00001 and 2.0, the relative pitch at which all sounds will be played<ul><li data-list-item-id="e1feede109219b5d3aa64b6a1fc1c3391">If not present, defaults to 1.0</li></ul> </li> <li data-list-item-id="e5eb8ad3bac401b658b9ec35652e5567f">break_sound - Sound Event, the sound that will be played when the block gets broken</li> <li data-list-item-id="e9b000883c0de30895d2367f00d241253">step_sound - Sound Event, the sound that will be played when an entity walks on top of the block</li> <li data-list-item-id="e412a2149284d9014b72063b5aa178756">place_sound - Sound Event, the sound that will be played when the block gets placed</li> <li data-list-item-id="e3f4ff4109bd93a52f5a4b66773a1d308">hit_sound - Sound Event, the sound that will be played while the block is being destroyed</li> <li data-list-item-id="e033d451f7971f22984e6a25d58372305">fall_sound - Sound Event, the sound that will be played when an entity falls onto the block</li> <li data-list-item-id="ed09ddaa175f45eb2d8885f022af2d1b8">All sound fields are optional</li> </ul><h3 id="h_01M48T750WAACZYV1168SNBC4Y">Tags</h3><h4 id="h_01M48T750WJ60H3ARMCQH0FY2N">Block Tags</h4><ul> <li data-list-item-id="ee29cd06d66c1890e6cdbc41708f86533">Added block tag ice_cave_ore_replaceables to describe all blocks which are allowed to be replaced by ores within Ice Caves (in addition to stone_ore_replaceables, height_specific_ore_replaceables and deepslate_ore_replaceables)</li> <li data-list-item-id="e53d619465d8c19e2ad1212820da09b6e">Added block tag melts_icicle_above to describe all blocks causing Icicles directly above to melt</li> <li data-list-item-id="ebe651ac89cdd1470b74fea241953ee95">Added block tag large_icicle_replaceable to describe all blocks which are allowed to be replaced by Large Icicles within the Ice Caves biome</li> <li data-list-item-id="ed79d93ddd6097d917518dfe969eca935">Added several block tags to affect how mobs pathfind:<ul> <li data-list-item-id="e97ef33cc531da26d3c6f42108d343864">#pathfinding/avoid_in_air - blocks to be avoided while flying, either due to danger our potential to get stuck</li> <li data-list-item-id="eab6e6a9d2a690c99151da9d02d71c7f6">#pathfinding/damage_cautious - blocks that will damage entities that walk through them, but are not considered dangerous enough to avoid entirely</li> <li data-list-item-id="ea7befe57e30d1e6e8cf1548980891efd">#pathfinding/damaging - blocks that will damage entities that walk through them</li> <li data-list-item-id="e22f30dc4700a4cb2cafeebb11347d155">#pathfinding/drop_down - blocks that can be dropped down through</li> <li data-list-item-id="ec3f8a696bd41e5ca7ea58718ab9b67c7">#pathfinding/leaves - blocks that are considered leaves</li> <li data-list-item-id="e86169df8a2462ff0ad682b510c966a17">#pathfinding/open - blocks that are considered completely open to walk through</li> <li data-list-item-id="e37ef3ff465edd2c730f12c483e2046b4">#pathfinding/powder_snow - blocks that are considered powder snow</li> <li data-list-item-id="e8ad704e0aedef794f19e085ad7de19a8">#pathfinding/rails - blocks that are considered rails</li> <li data-list-item-id="ef6f4b7782457c07bb9fd390bdb42b770">#pathfinding/sticky - blocks that are considered sticky, causing slowed movement and inability to jump</li> </ul> </li> </ul><h4 id="h_01M48T750Y3Y7J7MF9XWNZ11YP">Item Tags</h4><ul> <li data-list-item-id="ee3b81b20cc7c780d70ccb168bbef2d1c">Added #frostbite_preferred_weapons for items picked up and used by the Frostbite</li> <li data-list-item-id="e98a9372bfc80e6480b3e300898c1f4ae">Added #knocks_back_players_even_with_zero_damage for items which shall apply knockback even if they do 0 damage</li> <li data-list-item-id="edb659d51f38a27d87881c1734dc06f66">Added #sheep_wool_dyes - items that can be used to dye a Sheep's wool<ul><li data-list-item-id="eca052dcb1b0f7fdd28e362aa9532a086">The color will be taken from the minecraft:dye component of the used item stack</li></ul> </li> </ul><h4 id="h_01M48T750ZJ0GADRMB30HVMDS2">Biome Tags</h4><ul><li data-list-item-id="e9f97e653c126be7ff93580ea165de8da">Added #spawns_strays_without_powder_snow to describe all biomes which allow the spawning of strays without requiring powder snow on the surface above them</li></ul><h4 id="h_01M48T750ZP7M7Y1BQCF89BTE2">Block Sound Set Tags</h4><ul><li data-list-item-id="e5bdae9acb4d5d37bba77e1ef78287b90">Added #sounds_wooden - block sound sets which when stepped on cause Horses to produce a galloping sound</li></ul><h3 id="h_01M48T750Z1TAN52N4T086VQM3">Particles</h3><ul><li data-list-item-id="e7e5f56cca82d3dd3d86298b066473804">Removed particle type minecraft:item_snowball</li></ul><h4 id="h_01M48T75109MW7QESJXADMAKPK">Added minecraft:freezing</h4><ul> <li data-list-item-id="ee2681eb6f2f5bf9886b7291437af2515">Emitted by Entities which are affected by the Freezing mob effect</li> <li data-list-item-id="ee689ab634baf08e41a09a2b8d94eb069">Has no fields</li> </ul><h2 id="h_01M48T7510PF340YFD6J2D6AM4">Resource Pack Versions 98.0 through 100.0</h2><h3 id="h_01M48T7510ZEY510WJC0BA8A8Z">Block Sprites</h3><ul> <li data-list-item-id="e8326c82bad5f561f82c9405eba47100c">Added new Block texture:<ul><li data-list-item-id="e813e62eb7b91e76831b9255391868ecc">block/ice_crystal.png</li></ul> </li> <li data-list-item-id="efb020401ee54a2f4a4983ff177ebd372">Added new Block textures:<ul> <li data-list-item-id="e6caea659cb3dad9521c865212899bb02">block/ice_crystal.png</li> <li data-list-item-id="ec3131b204ceca2aaec66b2c7fdade8e2">block/icicle_down_base.png</li> <li data-list-item-id="e59f3507d6f7dcf431184086a38f319cf">block/icicle_down_frustum.png</li> <li data-list-item-id="e0c428e20c04a9083b73dbf1f04dcd5fd">block/icicle_down_middle.png</li> <li data-list-item-id="e0d32651f3616209e81658e792afb8c57">block/icicle_down_tip.png</li> <li data-list-item-id="e5732dfe2017c0710583b947efcb08ddd">block/icicle_down_tip_merge.png</li> <li data-list-item-id="e42085d1d166d4f64c19fa24b80736b61">block/icicle_side.png</li> <li data-list-item-id="ee24659073a9f4d16f1d83f6614a8b258">block/icicle_top.png</li> </ul> </li> </ul><h3 id="h_01M48T75121WPFA86XQ85RETDP">Item Sprites</h3><ul> <li data-list-item-id="e9e9aebe1018742bb172a6bc5f5550790">Added new Item texture:<ul><li data-list-item-id="e40b74cde1ba8f28e20c7b3ac9f49f3d3">item/ice_crystal.png</li></ul> </li> <li data-list-item-id="ee298f74ab016e12528369709c2ae06c7">Added new Item texture:<ul> <li data-list-item-id="eb413d6d638b6b643bf60ad33cbd3c665">item/frostbite_spawn_egg.png</li> <li data-list-item-id="e2437714886f81a3a9fc5da3acff118ae">item/ice_ball.png</li> <li data-list-item-id="e82177e5c9a0e3ca457fcf140b388f04f">item/ice_crystal.png</li> <li data-list-item-id="eba2dce8e2b0c8b18832d1aa5b16cbfb5">item/icicle.png</li> </ul> </li> </ul><h3 id="h_01M48T7513V988FKZQZXJJY23J">UI Sprites</h3><ul> <li data-list-item-id="e604520f1bb0dc26b5f54d03843ba3adb">Added new UI textures:<ul> <li data-list-item-id="ed9d95beccb753974492a58543c524368">mob_effect/freezing.png</li> <li data-list-item-id="e253a583883e1961043bcc5870851ca3e">friends/background_light.png</li> <li data-list-item-id="ee0c09f31d96eae7a0b0c63559bbbfce3">friends/presence_all.png</li> <li data-list-item-id="e5b72e076752d498df2ca468afe3b820b">friends/presence_limited.png</li> <li data-list-item-id="e7e0744bee9c257de31e76003199c9eb6">friends/presence_none.png</li> <li data-list-item-id="ea7767f3718f1f5739c1d83624f9bd30e">friends/profile.png</li> <li data-list-item-id="e0d258027a31da1ff71d3191ce63cb9af">friends/profile_highlighted.png</li> <li data-list-item-id="eebf64466a9d4802b00d97e38dacb1f54">friends/sort_alphabetical.png</li> <li data-list-item-id="eba0e97e25b957a62cb96d92286edab66">friends/sort_presence.png</li> <li data-list-item-id="e8f13455d18967d3c4de30fb0ce8e35f5">friends/tab_selected.png</li> <li data-list-item-id="e6f30c18ae721a2ad95dacf4552951486">pause_menu/other_players.png</li> </ul> </li> <li data-list-item-id="e4cb6c2f9ea624eaeeb81e82db6d329fb">The following textures have been renamed:<ul> <li data-list-item-id="e612b31d47a345782ce1df3010ec3ad3f">friends/button.png -> friends/tab.png</li> <li data-list-item-id="ef92c69c5b9a4cae6a1fd25a445afd67b">friends/button_highlighted.png -> friends/tab_highlighted.png</li> <li data-list-item-id="ec006a1b57599a3e3e28f0957579ac890">friends/loading.png -> widget/loading.png</li> <li data-list-item-id="ed7049eb5da803d186798e2ff21990b94">pause_menu/social_interactions.png -> pause_menu/feedback.png</li> </ul> </li> <li data-list-item-id="e6322782c53a96dda16b068558cbaaa0d">The following textures have been removed:<ul> <li data-list-item-id="eaccffa59e5b6ee1080d21b2cce79fe84">friends/button_disabled.png</li> <li data-list-item-id="e3f27eef7cb4ecebba031d535dcddbd83">friends/remove.png</li> <li data-list-item-id="e39c35d791a95ea76f3be4da6659670ae">pause_menu/player_reporting.png</li> <li data-list-item-id="e7ca11a39827031ee1217f2402b178e4e">toast/social_interactions.png</li> </ul> </li> </ul><h3 id="h_01M48T7515S73A413JP3FCWYQ1">Entity Textures</h3><ul><li data-list-item-id="e4f4c0e7056928e1d5e4402040be9b45f">Added new Entity textures:<ul> <li data-list-item-id="e2a34b8a22113046912ec0441b5a2e762">entity/zombie/frostbite.png</li> <li data-list-item-id="e560eed192825542310993c2334d7904c">entity/zombie/frostbite_baby.png</li> <li data-list-item-id="e98cf0417651eae5a1e77779a86e19a76">entity/zombie/frostbite_outer_layer.png</li> </ul> </li></ul><h3 id="h_01M48T7516YGXH433TQP2X36FP">Sounds</h3><ul><li data-list-item-id="e8f9c9703088dad311e60af159d8600d6">Added new sound events:<ul> <li data-list-item-id="e7c06e1b0f4c2db43b02195e31574edce">entity.frostbite.ambient</li> <li data-list-item-id="eb9d040052bfc6f4022a338baf1503926">entity.frostbite.death</li> <li data-list-item-id="e158f7ec9a285e507ef7755beb6b3d4df">entity.frostbite.hurt</li> <li data-list-item-id="ee546b3f20be9e765b5a9227025df3102">entity.frostbite.step</li> <li data-list-item-id="e92e91cbdb0aaea2e292d7ad4aa5e9740">block.ice.break</li> <li data-list-item-id="e79e71d6a30986a8fa758ae7f2327a454">block.ice.fall</li> <li data-list-item-id="e6137803257fa81784f434838a6b2747c">block.ice.hit</li> <li data-list-item-id="e22782552432fb0406954d67a722a84dc">block.ice.place</li> <li data-list-item-id="e3b1d0021a3444f4cb594217d7e53cce4">block.ice.step</li> <li data-list-item-id="edf175bbf10e5661027f0dc651089e1d9">block.ice_crystal.break</li> <li data-list-item-id="eb903601b3fd13b881e116c2e2fff05bb">block.ice_crystal.fall</li> <li data-list-item-id="ed0fc27756e49fb5f2d92e2b6b92fc275">block.ice_crystal.hit</li> <li data-list-item-id="e16e454a8b865a89d7b25f91631ebfd23">block.ice_crystal.place</li> <li data-list-item-id="e9ab1c2ea334ecde6b328dc85575fb5d3">block.ice_crystal.step</li> <li data-list-item-id="edf2da8f5dbaa08e6fc05474949152ba2">block.icicle.break</li> <li data-list-item-id="ed7413f75b6e4e78689fa29467ddfb967">block.icicle.fall</li> <li data-list-item-id="e29eced727e35fc6b77371ecffedc3067">block.icicle.hit</li> <li data-list-item-id="e08637820dc3e135cd3dd1154a16ccec7">block.icicle.place</li> <li dat
Community<p data-pm-slice="0 0 []"><strong>Posted:</strong> October 1, 2026</p><p data-pm-slice="0 0 []">A new Minecraft Dungeons II update is available on Steam!</p><p>The game should now be playable on Steam Deck. Some issues may occur such as missing on-screen keyboard functionality, but more improvements will be coming in a future update to bring full Steam Deck verification.</p><p>Additionally, we've pushed a game balance update to all platforms, increasing the emerald cap increased from 9,999 to 99,999. No game update is required and the change will take affect the next time to login to the game.</p><p>Please keep your feedback coming at <a href="https://aka.ms/Dungeons2Feedback">aka.ms/Dungeons2Feedback</a> and report any bugs to <a href="https://aka.ms/Dungeons2Bugs">aka.ms/Dungeons2Bugs</a></p>
Community<div><section data-mc-ref="mc_grids_articleGridA"><dl><dt>Published 9/29/26</dt></dl> <div><div><div> <div> </div> <div><div> <div> </div> <div> <p>Hi there! It is time for the second snapshot for 26.4, featuring improved render distance fog, a new celestial occluder, and a fresh redesign of the F3 screen.</p> <p>Happy mining!</p> <h2 id="h_01M3VBQTZFMFDQH4HF882KRQYF">Changes</h2> <ul> <li data-list-item-id="e96af66fe1ecabea99e15ae3997d37d75">When "Improved Transparency" is on, sky background and clouds that are behind the terrain are now blended into the terrain render distance fog making the boundary between the sky and the terrain invisible</li> <li data-list-item-id="e923ea57d9c1124215eb99ebad202a106">In the Overworld, the bottom half of the skybox is now occluding the celestial objects such as the sun, the moon and the stars</li> </ul> <h3 id="h_01M3VBQTZGJ6T8DJHC90PZHE44">UI</h3> <ul><li data-list-item-id="e20e0777e784179b4ea33c0f26ff37ea1">The debug overlay (F3 by default) has been redesigned to be easier to read and understand</li></ul> <h2 id="h_01M3VBQTZH9HP3AAFQ13N2KR1J">Technical Changes</h2> <ul> <li data-list-item-id="ec25549d8b0617c02c12a58278e782b0e">The Data Pack version is now 122.1</li> <li data-list-item-id="e329e5dc507e1e3398ca2fd42a603fc23">The Resource Pack version is now 99.0</li> </ul> <h2 id="h_01M3VBQTZHD6MHYSSG8AZCRFGF">Data Pack Version 122.1</h2> <h3 id="h_01M3VBQTZHFZCBBJQZXBY6M149">New Environment Attributes</h3> <h4 id="h_01M3VBQTZHJ14WHMMY0H9BYM2E">minecraft:visual/has_sky_occluder</h4> <p>Determines whether the sky occluder is enabled for the environment. The sky occluder will occlude the sky box up until a certain angle with fog color with a smooth occlusion border.</p> <ul> <li data-list-item-id="e25cb0aa6c40b758c0632578d2639ec76">Value type: boolean</li> <li data-list-item-id="ef9150d922f6bafd4e6f9ca7425225add">Default value: true for the Overworld, false for the Nether and the End</li> <li data-list-item-id="e8597332b36a6644cbfd35192bca0e1b4">Interpolated: no</li> </ul> <h3 id="h_01M3VBQTZKTGAW6NWJENS38HK7">Predicates</h3> <h4 id="h_01M3VBQTZKTQ3HM6942HQ7895R">Added below_heightmap:</h4> <p>Checks if the height of the position is below a given heightmap value.</p> <p>Format:</p> <ul><li data-list-item-id="e01a46211f1c40b74269c457c582f9b74">heightmap: Heightmap type to compare origin against</li></ul> <h2 id="h_01M3VBQTZMJ4NP5VRFM4X3AWP0">Resource Pack Version 99.0</h2> <h3 id="h_01M3VBQTZMQMCK3NYXQQ9NR16T">Shaders & Post-process Effects</h3> <ul><li data-list-item-id="ebb49de8d3300ac1516cdf046a1bd7012">screenquad.vsh was renamed to screentriangle.vsh since it was actually representing a single triangle for a while now</li></ul> <h4 id="h_01M3VBQTZMZP84AB45Y6DNNPNW">Changes for the "Improved Fog" feature that is controlled by the "Improved Transparency" video setting</h4> <ul> <li data-list-item-id="ef278177e99a5d026065ee2c950a7380d">Removed OIT (Order-Independent Transparency, controlled by "Improved Transparency" video setting) support from the clouds.fsh, since it is now used to render clouds when OIT is off and to render clouds to an offscreen target when OIT is on</li> <li data-list-item-id="ea0076dc6a754c6105342c3ff6e829747">Added blit_clouds.fsh shader with OIT support that renders clouds from an offscreen target to OIT targets</li> </ul> <h4 id="h_01M3VBQTZNSG222EPJRJ5RSBN8">New Shaders for the Sky Occlusion</h4> <ul><li data-list-item-id="ebd4c3e99fa8c743303613c06def7bd02">Added sky_occluder.vsh and sky_occluder.fsh shaders which are used to occlude the sky box up until the certain angle with fog color with a smooth occlusion border</li></ul> <h2 id="h_01M3VBQTZN3N00DZRG9VS1PV5R">Fixed bugs in 26.4 Snapshot 2</h2> <ul> <li data-list-item-id="ed96f13675446355d20c3ca79f44717f5"> <a href="https://bugs.mojang.com/browse/MC-152504" data-bi-id="n1a3" data-bi-ct="text" data-bi-cn="mc-152504" data-bi-ecn="mc-152504">MC-152504</a> - The sky overlaps fog underwater, notably at sunrise and sunset</li> <li data-list-item-id="e7226b092e2ce5aa53fa97ea6996dc6f0"> <a href="https://bugs.mojang.com/browse/MC-184161" data-bi-id="n2a3" data-bi-ct="text" data-bi-cn="mc-184161" data-bi-ecn="mc-184161">MC-184161</a> - The "Oh Shiny" advancement title is missing a comma</li> <li data-list-item-id="e83c9894d5087f6c849ba1e0f55a0a29e"> <a href="https://bugs.mojang.com/browse/MC-195836" data-bi-id="n3a3" data-bi-ct="text" data-bi-cn="mc-195836" data-bi-ecn="mc-195836">MC-195836</a> - Some closed captions aren't in the correct tense or are formatted incorrectly</li> <li data-list-item-id="e6b24307f84f23beff2dbcab988082cdf"> <a href="https://bugs.mojang.com/browse/MC-212623" data-bi-id="n4a3" data-bi-ct="text" data-bi-cn="mc-212623" data-bi-ecn="mc-212623">MC-212623</a> - Some closed captions use the word "angers" as a verb, therefore making them grammatically incorrect</li> <li data-list-item-id="ef26e69e4d2ad09125009ce4db1f953b7"> <a href="https://bugs.mojang.com/browse/MC-236052" data-bi-id="n5a3" data-bi-ct="text" data-bi-cn="mc-236052" data-bi-ecn="mc-236052">MC-236052</a> - Z-fighting can be seen around the necks of small armor stands</li> <li data-list-item-id="ee36ae4ef546d38cc497096085be517fb"> <a href="https://bugs.mojang.com/browse/MC-264274" data-bi-id="n6a3" data-bi-ct="text" data-bi-cn="mc-264274" data-bi-ecn="mc-264274">MC-264274</a> - Placing lily pads and frogspawn does not increment their used:[block] statistics</li> <li data-list-item-id="e25f032303e3f5e63fcc5a194b1f81d72"> <a href="https://bugs.mojang.com/browse/MC-300250" data-bi-id="n7a3" data-bi-ct="text" data-bi-cn="mc-300250" data-bi-ecn="mc-300250">MC-300250</a> - Clouds render behind foggy terrain</li> <li data-list-item-id="ea97924b9a09718b6b96ace191951f546"> <a href="https://bugs.mojang.com/browse/MC-300894" data-bi-id="n8a3" data-bi-ct="text" data-bi-cn="mc-300894" data-bi-ecn="mc-300894">MC-300894</a> - The harness layer is not scaled correctly on baby happy ghasts</li> <li data-list-item-id="e59184727c7c42bb078bf5c86cd6d6f6e"> <a href="https://bugs.mojang.com/browse/MC-310503" data-bi-id="n9a3" data-bi-ct="text" data-bi-cn="mc-310503" data-bi-ecn="mc-310503">MC-310503</a> - LivingEntity's constructor randomizes the yaw in radians instead of degrees</li> <li data-list-item-id="e5a1dec53b41f5a2de2b9c737ed80752f"> <a href="https://bugs.mojang.com/browse/MC-311424" data-bi-id="n10a3" data-bi-ct="text" data-bi-cn="mc-311424" data-bi-ecn="mc-311424">MC-311424</a> - The Right Shift key is recognized as key.keyboard.unknown ("Not Bound") with certain input methods</li> <li data-list-item-id="e5cce801a8267475c24a90b32b93e863e"> <a href="https://bugs.mojang.com/browse/MC-311451" data-bi-id="n11a3" data-bi-ct="text" data-bi-cn="mc-311451" data-bi-ecn="mc-311451">MC-311451</a> - Mouse input is not recognized on monitors that are in negative positions on Wayland</li> <li data-list-item-id="e2b2570b3a3cc509ad0ecd1e8fa5d3056"> <a href="https://bugs.mojang.com/browse/MC-311458" data-bi-id="n12a3" data-bi-ct="text" data-bi-cn="mc-311458" data-bi-ecn="mc-311458">MC-311458</a> - The "Adventure" advancement's icon is inconsistent with the Adventure game mode's icon in the game mode switcher</li> <li data-list-item-id="e057ec741b9e36dcd50ec6ba694130069"> <a href="https://bugs.mojang.com/browse/MC-311758" data-bi-id="n13a3" data-bi-ct="text" data-bi-cn="mc-311758" data-bi-ecn="mc-311758">MC-311758</a> - Block breaking particles and sounds are not canceled and continue appearing when opening the game mode switcher</li> <li data-list-item-id="ea1884cfbff3caf65450a8510e7c337d3"> <a href="https://bugs.mojang.com/browse/MC-311777" data-bi-id="n14a3" data-bi-ct="text" data-bi-cn="mc-311777" data-bi-ecn="mc-311777">MC-311777</a> - Block breaking particles and sounds are not canceled and continue appearing when instantly mining a block and swapping the item into the off hand simultaneously</li> <li data-list-item-id="e8334ae15f6e92d064ba8eb9f09ec3f21"> <a href="https://bugs.mojang.com/browse/MC-311780" data-bi-id="n15a3" data-bi-ct="text" data-bi-cn="mc-311780" data-bi-ecn="mc-311780">MC-311780</a> - Trigonometric functions don't wrap angles before being applied and aren't fully periodic</li> <li data-list-item-id="e8efd44cedcbd610f82e295b51100c8a9"> <a href="https://bugs.mojang.com/browse/MC-311781" data-bi-id="n16a3" data-bi-ct="text" data-bi-cn="mc-311781" data-bi-ecn="mc-311781">MC-311781</a> - The game is not minimized when losing focus in fullscreen mode</li> <li data-list-item-id="e613272943626cafa58dc2dc4c8477ed4"> <a href="https://bugs.mojang.com/browse/MC-311826" data-bi-id="n17a3" data-bi-ct="text" data-bi-cn="mc-311826" data-bi-ecn="mc-311826">MC-311826</a> - On some systems, tabbing in and out of the game in fullscreen mode while the "Toggle Cinematic Camera" key bind is unbound will toggle it</li> <li data-list-item-id="e70e5a27d1f7639b7a23959c1c619e1f4"> <a href="https://bugs.mojang.com/browse/MC-311924" data-bi-id="n18a3" data-bi-ct="text" data-bi-cn="mc-311924" data-bi-ecn="mc-311924">MC-311924</a> - Breaking an armor stand or block-attached entity near a sculk catalyst consumes the player's experience</li> <li data-list-item-id="e493789fcbe0921278eb9be5cba8f9577"> <a href="https://bugs.mojang.com/browse/MC-311933" data-bi-id="n19a3" data-bi-ct="text" data-bi-cn="mc-311933" data-bi-ecn="mc-311933">MC-311933</a> - The horizontal scroll direction is inverted in the Advancements screen</li> <li data-list-item-id="eb61c95d0fdf4bf0504153a238c53e0ad"> <a href="https://bugs.mojang.com/browse/MC-311949" data-bi-id="n20a3" data-bi-ct="text" data-bi-cn="mc-311949" data-bi-ecn="mc-311949">MC-311949</a> - The "Not Bound" scancode can activate key binds</li> <li data-list-item-id="eaf8855af4629ee96a21b9259ff859ff6"> <a href="https://bugs.mojang.com/browse/MC-311965" data-bi-id="n21a3" data-bi-ct="text" data-bi-cn="mc-311965" data-bi-ecn="mc-311965">MC-311965</a> - The commands.posteffect.list.success string always pluralizes the word "effects"</li> <li data-list-item-id="e6fe65642bb1a2581874427a9924bf52b"> <a href="https://bugs.mojang.com/browse/MC-311969" data-bi-id="n22a3" data-bi-ct="text" data-bi-cn="mc-311969" data-bi-ecn="mc-311969">MC-311969</a> - Some strings that mention specified slots are missing articles</li> <li data-list-item-id="e8946b960a79a5fca12b767e40bd76cc1"> <a href="https://bugs.mojang.com/browse/MC-311970" data-bi-id="n23a3" data-bi-ct="text" data-bi-cn="mc-311970" data-bi-ecn="mc-311970">MC-311970</a> - The options.debugGuiScale.tooltip string lacks a period, unlike similar strings</li> <li data-list-item-id="e7b30a8f6e5d9da2747b28acd7101bb9c"> <a href="https://bugs.mojang.com/browse/MC-311971" data-bi-id="n24a3" data-bi-ct="text" data-bi-cn="mc-311971" data-bi-ecn="mc-311971">MC-311971</a> - Some strings refer to the "LAN" setting as the "multiplayer scope" and write its value as "Off" instead of "OFF"</li> <li data-list-item-id="eb528949389aff367f9a7afac3ca8e68a"> <a href="https://bugs.mojang.com/browse/MC-311973" data-bi-id="n25a3" data-bi-ct="text" data-bi-cn="mc-311973" data-bi-ecn="mc-311973">MC-311973</a> - The options.worldOptions.guest.command_access.tooltip string redundantly includes "or not"</li> <li data-list-item-id="ecbde3ec740115cdf95eacaeeec4887dc"> <a href="https://bugs.mojang.com/browse/MC-311977" data-bi-id="n26a3" data-bi-ct="text" data-bi-cn="mc-311977" data-bi-ecn="mc-311977">MC-311977</a> - The closed caption for riding zombie nautiluses is "Nautilus bubbles"</li> <li data-list-item-id="e5a3afe23bd8ab1f36e2abfcd729ff009"> <a href="https://bugs.mojang.com/browse/MC-311978" data-bi-id="n27a3" data-bi-ct="text" data-bi-cn="mc-311978" data-bi-ecn="mc-311978">MC-311978</a> - Some argument error strings introduce the invalid value with a colon instead of surrounding it with single quotes, unlike similar strings</li> <li data-list-item-id="e2a6f767d61b332d98ddf0f3594b4d3bd"> <a href="https://bugs.mojang.com/browse/MC-311997" data-bi-id="n28a3" data-bi-ct="text" data-bi-cn="mc-311997" data-bi-ecn="mc-311997">MC-311997</a> - The options.macFullscreenMenuVisibility.tooltip string is improperly capitalized</li> <li data-list-item-id="e37458e23c0336c90c4bf2abbf5806571"> <a href="https://bugs.mojang.com/browse/MC-311999" data-bi-id="n29a3" data-bi-ct="text" data-bi-cn="mc-311999" data-bi-ecn="mc-311999">MC-311999</a> - The options.ctrlClickEmulatesRightClick string is missing a hyphen between the words "Right" and "Click"</li> <li data-list-item-id="e8dfc37985457f455c8ab131b791638af"> <a href="https://bugs.mojang.com/browse/MC-312035" data-bi-id="n30a3" data-bi-ct="text" data-bi-cn="mc-312035" data-bi-ecn="mc-312035">MC-312035</a> - Attacking an entity in Creative mode, then switching to Survival mode adds 5 ticks of block break delay</li> <li data-list-item-id="ec5c38d6caf777e2870a7bdad0d963098"> <a href="https://bugs.mojang.com/browse/MC-312046" data-bi-id="n31a3" data-bi-ct="text" data-bi-cn="mc-312046" data-bi-ecn="mc-312046">MC-312046</a> - Mushrooms now generate in excessive quantities in swamps</li> <li data-list-item-id="ef3df3efbb0b0dcb9e4de3ee99245f84e"> <a href="https://bugs.mojang.com/browse/MC-312064" data-bi-id="n32a3" data-bi-ct="text" data-bi-cn="mc-312064" data-bi-ecn="mc-312064">MC-312064</a> - The game can randomly crash during chunk generation</li> <li data-list-item-id="e48302ea5589de7818ed9ac0228060a11"> <a href="https://bugs.mojang.com/browse/MC-312065" data-bi-id="n33a3" data-bi-ct="text" data-bi-cn="mc-312065" data-bi-ecn="mc-312065">MC-312065</a> - Some test coordinate strings are displayed with two sets of square brackets, unlike similar strings</li> <li data-list-item-id="e8524b9645e82653c106530311c202e9f"> <a href="https://bugs.mojang.com/browse/MC-312066" data-bi-id="n34a3" data-bi-ct="text" data-bi-cn="mc-312066" data-bi-ecn="mc-312066">MC-312066</a> - Donkeys, horses and mules in water can no longer be ridden onto land without the aid of a partial block</li> <li data-list-item-id="e3555da570818a2c18b23445eb0d57380"> <a href="https://bugs.mojang.com/browse/MC-312068" data-bi-id="n35a3" data-bi-ct="text" data-bi-cn="mc-312068" data-bi-ecn="mc-312068">MC-312068</a> - Some strings are missing articles before the word "invalid"</li> <li data-list-item-id="ef2047417c1dd3105877a9c9c3f787a7c"> <a href="https://bugs.mojang.com/browse/MC-312075" data-bi-id="n36a3" data-bi-ct="text" data-bi-cn="mc-312075" data-bi-ecn="mc-312075">MC-312075</a> - The options.directionalAudio.off.tooltip string is improperly capitalized, unlike similar strings</li> <li data-list-item-id="eaa1df60e2734a6edd686cfbbe0043b3c"> <a href="https://bugs.mojang.com/browse/MC-312078" data-bi-id="n37a3" data-bi-ct="text" data-bi-cn="mc-312078" data-bi-ecn="mc-312078">MC-312078</a> - The options.hideMatchedNames.tooltip string is improperly capitalized, unlike similar strings</li> <li data-list-item-id="ee6cb83b11299074b5dd4aa8c96aea5ee"> <a href="https://bugs.mojang.com/browse/MC-312079" data-bi-id="n38a3" data-bi-ct="text" data-bi-cn="mc-312079" data-bi-ecn="mc-312079">MC-312079</a> - The options.fullscreen.unavailable string is improperly capitalized, unlike similar strings</li> <li data-list-item-id="eab304847f6f824455d253268c1f9cd8b"> <a href="https://bugs.mojang.com/browse/MC-312080" data-bi-id="n39a3" data-bi-ct="text" data-bi-cn="mc-312080" data-bi-ecn="mc-312080">MC-312080</a> - The telemetry.event.world_loaded.description string is improperly capitalized, unlike similar strings</li> <li data-list-item-id="e983c52a73290180b1f68c196aca99e9f"> <a href="https://bugs.mojang.com/browse/MC-312082" data-bi-id="n40a3" data-bi-ct="text" data-bi-cn="mc-312082" data-bi-ecn="mc-312082">MC-312082</a> - The advancements.husbandry.uh_oh.title string is missing a hyphen between the words "Uh" and "Oh"</li> <li data-list-item-id="e35835a149d70da37d6c8e3be276527e2"> <a href="https://bugs.mojang.com/browse/MC-312084" data-bi-id="n41a3" data-bi-ct="text" data-bi-cn="mc-312084" data-bi-ecn="mc-312084">MC-312084</a> - The options.fullscreen.entry string is missing a hyphen before the word "bit"</li> <li data-list-item-id="e447e1a30de16fbd38b929fb9fa656b26"> <a href="https://bugs.mojang.com/browse/MC-312087" data-bi-id="n42a3" data-bi-ct="text" data-bi-cn="mc-312087" data-bi-ecn="mc-312087">MC-312087</a> - The word "towards" within the options.vignette.tooltip string isn't spelled in American English</li> <li data-list-item-id="e31196a8aabf1ef2d07aa11278003637e"> <a href="https://bugs.mojang.com/browse/MC-312088" data-bi-id="n43a3" data-bi-ct="text" data-bi-cn="mc-312088" data-bi-ecn="mc-312088">MC-312088</a> - Some application control key name strings are displayed without the "AC" prefix, unlike similar strings</li> <li data-list-item-id="e3fd6cd360c841be0ecb3392feb383140"> <a href="https://bugs.mojang.com/browse/MC-312089" data-bi-id="n44a3" data-bi-ct="text" data-bi-cn="mc-312089" data-bi-ecn="mc-312089">MC-312089</a> - Some strings that name screens are improperly capitalized, unlike similar strings</li> <li data-list-item-id="e4adcc5eb127d7d9847cc919d8b18fb9b"> <a href="https://bugs.mojang.com/browse/MC-312091" data-bi-id="n45a3" data-bi-ct="text" data-bi-cn="mc-312091" data-bi-ecn="mc-312091">MC-312091</a> - The chat.copy.click string is improperly capitalized, unlike similar strings</li> <li data-list-item-id="e56413873416d7f37b87b4b9dccc79389"> <a href="https://bugs.mojang.com/browse/MC-312092" data-bi-id="n46a3" data-bi-ct="text" data-bi-cn="mc-312092" data-bi-ecn="mc-312092">MC-312092</a> - The multiplayer.socialInteractions.not_available string is improperly capitalized, unlike similar strings</li> <li data-list-item-id="e48eeefe0a10af6ac88f11baf12e725d3"> <a href="https://bugs.mojang.com/browse/MC-312102" data-bi-id="n47a3" data-bi-ct="text" data-bi-cn="mc-312102" data-bi-ecn="mc-312102">MC-312102</a> - The disconnect.loginFailedInfo.invalidSession string is improperly capitalized, unlike similar strings</li> <li data-list-item-id="e800112102361de48d97a15f911118c6d"> <a href="https://bugs.mojang.com/browse/MC-312103" data-bi-id="n48a3" data-bi-ct="text" data-bi-cn="mc-312103" data-bi-ecn="mc-312103">MC-312103</a> - The entity name "Experience Orbs" isn't capitalized within some game rule description strings, unlike similar strings</li> <li data-list-item-id="e49af2171bdb61a0977111755269fc9c7"> <a href="https://bugs.mojang.com/browse/MC-312107" data-bi-id="n49a3" data-bi-ct="text" data-bi-cn="mc-312107" data-bi-ecn="mc-312107">MC-312107</a> - The selectWorld.backupQuestion.experimental string is improperly capitalized, unlike similar strings</li> <li data-list-item-id="e3d7406e07d9fc79277bb6d1444c0c539"> <a href="https://bugs.mojang.com/browse/MC-312108" data-bi-id="n50a3" data-bi-ct="text" data-bi-cn="mc-312108" data-bi-ecn="mc-312108">MC-312108</a> - The jigsaw_block.final_state string is improperly capitalized, unlike similar strings</li> <li data-list-item-id="eb30784e4ba873f26dd1d09706da3cf75"> <a href="https://bugs.mojang.com/browse/MC-312111" data-bi-id="n51a3" data-bi-ct="text" data-bi-cn="mc-312111" data-bi-ecn="mc-312111">MC-312111</a> - Some Realms snapshot popup strings are improperly capitalized, unlike similar strings</li> <li data-list-item-id="e6c5edaa444f8309697d3aef0c3484b1c"> <a href="https://bugs.mojang.com/browse/MC-312112" data-bi-id="n52a3" data-bi-ct="text" data-bi-cn="mc-312112" data-bi-ecn="mc-312112">MC-312112</a> - The mco.configure.world.invite_codes.subtitle string uses the verb "add" instead of "create", unlike similar strings</li> <li data-list-item-id="e66069dc7e2aa9e003138d7a238415a12"> <a href="https://bugs.mojang.com/browse/MC-312126" data-bi-id="n53a3" data-bi-ct="text" data-bi-cn="mc-312126" data-bi-ecn="mc-312126">MC-312126</a> - The options.inGameNotification.tooltip string is improperly capitalized, unlike similar strings</li> </ul> <h2 id="h_01M3VBQV07KQS89WXAK6XXYMZQ">Get the Snapshot</h2> <p>Snapshots are available for Minecraft: Java Edition. To install the Snapshot, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download" data-bi-id="n54a3" data-bi-ct="text" data-bi-cn="minecraft launcher" data-bi-ecn="minecraft launcher">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.</p> <p><strong>Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</strong></p> <p>Cross-platform server jar:</p> <ul><li data-list-item-id="e6f6b4fbac2e8ec0770104349fd278894"><a href="https://piston-data.mojang.com/v1/objects/e6cac6e2fa35d5847e60dede721ec75f7a28c34d/server.jar" data-bi-id="n55a3" data-bi-ct="text" data-bi-cn="minecraft server jar" data-bi-ecn="minecraft server jar">Minecraft server jar</a></li></ul> <p>Report bugs here:</p> <ul><li data-list-item-id="e067df5adf392c8288682d26f75c554b0"> <a href="https://bugs.mojang.com/projects/MC/summary" data-bi-id="n56a3" data-bi-ct="text" data-bi-cn="minecraft issue tracker" data-bi-ecn="minecraft issue tracker">Minecraft issue tracker</a>!</li></ul> <p>Want to give feedback?</p> <ul><li data-list-item-id="e691496c2efedb0334d415f497c237be0">For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/" data-bi-id="n57a3" data-bi-ct="text" data-bi-cn="feedback site" data-bi-ecn="feedback site">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft" data-bi-id="n58a3" data-bi-ct="text" data-bi-cn="official minecraft discord" data-bi-ecn="official minecraft discord" data-bi-socchn="discord" data-bi-bhvr="SOCIALLIKE">official Minecraft Discord</a>.</li></ul> </div> </div></div> </div></div></div></section></div>
Community<p><strong>Posted:</strong>30 September 2026</p><h3 id="h_01KNPK0P63JGFQT6KG30RZEDW7"><strong>Information on Minecraft Preview and Beta:</strong></h3><ul> <li data-list-item-id="eb66146b3e7bef2900c162739bdc65e67">These work-in-progress versions can be unstable and may not be representative of final version quality</li> <li data-list-item-id="e17695ce9faae5a7983b4aceaeb60bba4">Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at <a href="https://aka.ms/PreviewFAQ" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/PreviewFAQ (Opens in new window or tab)" data-bi-id="n4a3" data-bi-name="aka.ms/previewfaq">aka.ms/PreviewFAQ</a><span role="presentation" aria-hidden="true"></span> </li> <li data-list-item-id="e8c67daeffee2145bc6c4e1c9fa6817ca">The beta is available on Android (Google Play). To join or leave the beta, see <a href="https://aka.ms/JoinMCBeta" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/JoinMCBeta (Opens in new window or tab)" data-bi-id="n5a3" data-bi-name="aka.ms/joinmcbeta">aka.ms/JoinMCBeta</a> <span role="presentation" aria-hidden="true"></span>for detailed instructions</li> </ul><figure class="wysiwyg-image"><img style="aspect-ratio: 1920/1080;" src="https://feedback.minecraft.net/hc/article_attachments/49274836737805" alt="An Ice Cave in Minecraft Preview" width="1920" height="1080"></figure><p> </p><p>Brr! Does it feel colder all of a sudden? Minecraft LIVE revealed the first look at our next game drop – and it’s frosty. Explore ice caves filled with glittering icicles and ice crystals, plus meet a not-so-chill new hostile mob! The Frostbite is well adapted to colder conditions and can freeze players with its attacks. And as always, we’re keen to get your feedback on these new features at <a href="https://aka.ms/mc-gamedrop_winter26">aka.ms/mc-gamedrop_winter26</a>, and you can report any bugs you find at <a href="https://bugs.mojang.com/">bugs.mojang.com</a>.</p><h2 id="h_01M3SDX12ECBJFNXHSVB8CSKM1">Experimental Features</h2><h3 id="h_01M3SDX12EV9FQ221A80NX0W6H">Drop 4 of 2026</h3><h4 id="h_01M3SDX12FDQZGDMWCZ879T6G1">Biomes</h4><ul><li data-list-item-id="ed80c7adcd69d31bf5c17abd5ed8fe846">The Ice Cave is a new cave biome that generates under the colder biomes in the Overworld. It consists mainly of Packed Ice and Calcite<ul> <li data-list-item-id="e082773704c65a0887464771072d62cb4">Features terrain composed primarily of Packed Ice and Calcite</li> <li data-list-item-id="e62679f55d8823f202da444b2268625d3">Icicles generate hanging from the ceiling</li> <li data-list-item-id="e37fa1a1e0739289427ae12f0d170c41a">Large icicles made of Packed Ice generate on the ground and hanging from the ceiling</li> <li data-list-item-id="ed3c1541edd0e5b510b15d8a1fdb30f6f">Patches of Snow occasionally generates on the ground</li> <li data-list-item-id="ecb67b91dc4bb36195a37fa7584e557de">Ores generate embedded in pockets of Stone and Deepslate</li> <li data-list-item-id="ee6711ff0db477767dc7c705bfb6d8d90">Dirt and Granite do not generate in this biome</li> <li data-list-item-id="efd579f6e701368b74d4828b7d21e39f2">Glow Lichen does not generate in this biome</li> <li data-list-item-id="eb4254ad3d77fa30eba13ef98a0692f40">In addition to the mobs that normally spawn in caves, Strays and Frostbites can also spawn here</li> <li data-list-item-id="ea4257739d048b2120ab78e15607c863f">Ice Crystals occasionally generate on the ground</li> <li data-list-item-id="e80f8f060f5e07e087140f838edcd1154">Ice Caves appear under biomes with low temperature</li> </ul> </li></ul><h4 id="h_01M3SDX12NQJAT08R41D43MFX5">Blocks</h4><ul> <li data-list-item-id="eedc8616c8d4d5543d64362a12d4bd070">Ice Crystals are the only light source found in Ice Caves, as there is no Glow Lichen there. They can generate naturally on top of Packed Ice blocks<ul> <li data-list-item-id="e82dadeb44939d2f35df7fc610a45f6db">A new crystal-like block similar to Amethyst Clusters</li> <li data-list-item-id="e8a6672c13d9eb9847f1c7f958e83ffc1">Breaks if the support block is removed</li> <li data-list-item-id="edb784cb8fc5d5cb0bc556f8f17662f9e">It emits light and can be placed in any direction</li> <li data-list-item-id="e6cac177ac7dbdb87e65030ab73de8d02">Known issue: Ice Crystals are currently smaller than intended</li> </ul> </li> <li data-list-item-id="ee97c4c9f77b6691be5618619ab3338e2">Icicles can be found all over the ceiling of ice caves. They generate under blocks of packed ice. If light levels are high enough, there is a chance they will drop and cause damage to anyone or anything unlucky enough to be hit by it<ul> <li data-list-item-id="ebe3b933931ac6337e2ba071654e4112a">A new speleothem-like block similar to Dripstone and Sulfur Spikes</li> <li data-list-item-id="ed40476df889765c7ce454d14939012bc">Can naturally grow up to 5 blocks long when pointing downward</li> <li data-list-item-id="ebe690e3edcf6f373b999cd80a7982ce4">Only grows in areas without nearby light sources and outside the Nether</li> <li data-list-item-id="e3df5c1cd2b1aa86a2988246d6c77bbb8">Damages entities when it falls and deals extra damage to entities that land on it</li> <li data-list-item-id="e3067a9eee5109efc046dad9850d60abc">Breaks when exposed to nearby light sources or while in the Nether, except for its base block</li> </ul> </li> </ul><h4 id="h_01M3SDX12SWG2K94KZY49QYXZE">Freezing Mob Effect</h4><ul><li data-list-item-id="eef92bb56e760d1800af43404add668dd">The Freezing Effect will cause players to shake, reduce their jump height, and eventually deal damage<ul> <li data-list-item-id="e5ac4cb0f6a0647bec9274c33628b8a71">Causes those affected to slowly become frozen as if in Powdered Snow for its duration</li> <li data-list-item-id="e6ae92167e19159d5c17aac815cbed563">Leather Armor will keep them from becoming freezing, just like with Powder Snow, but will not keep the effect from being applied and will not remove the effect</li> <li data-list-item-id="ed88ce28fd9b55f857e84a45144254258">Mobs will take additional damage from Freezing while they are affected by the mob effect<ul><li data-list-item-id="e3a7d0c941ad5b2143bbcfedae4a04549">Mobs that are vulnerable to freezing have a five times multiplier to the damage taken</li></ul> </li> <li data-list-item-id="e4286c6af29c5f61dd47356284512f1cf">Lingering Potion, Splashing Potion, and Potion of Freezing can be brewed using Ice Balls</li> <li data-list-item-id="ee96beeda341b56ac1d609f50a19136bc">Arrow of Freezing can be crafted by dipping Arrows into a Cauldron filled with Potion of Freezing</li> </ul> </li></ul><h4 id="h_01M3SDX12VTHNEKY0R6SN67CDA">Frostbite</h4><ul><li data-list-item-id="ef0c39f8b44c9d607e2f7266076c14e71">The Frostbite is a zombie variant that can throw ice balls. However, what they really like is to get close to you and use melee attacks that cause the Freezing Effect<ul> <li data-list-item-id="ea1bfe8c0537ba622d2f120847a8ab549">A new Zombie variant</li> <li data-list-item-id="e7547574164139572c9dfc9861f69e453">Spawns in cold/icy biomes</li> <li data-list-item-id="eea654d9e4c831ae8f98c3c07888ce197">Switches between melee and ranged combat based on target distance and whether they have Ice Balls; melee attacks apply Freezing, while ranged attacks throw Ice Balls</li> <li data-list-item-id="e229d41991f52d8e35566b97a5da56581">Uses Zombie-style melee animations and dedicated Ice Ball throwing animations for both adult and baby variants</li> <li data-list-item-id="ee8f746b64555aa54441a61b88f506297">Transforms into a Zombie when underwater for long enough</li> <li data-list-item-id="e4bf684e1f94d1a8a3ad6318799ad233c">Drops Rotten Flesh and Ice Balls</li> <li data-list-item-id="e79d7d8054b6c3f02173862b14ae8e8bf">It can stand on top of Powder Snow</li> <li data-list-item-id="e7b91fcf756bd46f06fc51fc298b9098c">It is immune to freezing and does not get slowed by the Freezing effect or Powder Snow</li> <li data-list-item-id="e7ddd6a967e5266b9803b4628ff8f0d42">Zombies and Husks now transform into Frostbites when inside Powder Snow</li> </ul> </li></ul><h4 id="h_01M3SDX12Z56D25BG4QY43N4B4">Ice Ball</h4><ul><li data-list-item-id="e7b8d32a843bb8f3935c018b5e87d38d7">Ice balls are the projectile weapon of choice for the Frostbite. They deal a small amount of damage and have knockback<ul> <li data-list-item-id="e3390dfb9881ae55a9dde4e7c47f1b912">A new projectile that can be thrown by the Frostbite</li> <li data-list-item-id="e52e5d3a19726ddf99a61f1bd78af772b">Deals 4 damage to entities it hits, scaling down with velocity</li> <li data-list-item-id="eeace5085348bedd66e42ce8a23af84a7">Breaks on impact with blocks or entities, creating a particle effect and sound</li> </ul> </li></ul><h4 id="h_01M3SDX130AQRE3TA4220Q0WYH">Sounds</h4><ul><li data-list-item-id="e4e9acc772246ff38d86c80b1a402d15b">Added custom sounds for Ice block</li></ul><h2 id="h_01M3SDX130QE47DH32BVSDYZ6B">Features and Bug Fixes</h2><h3 id="h_01M3SDX130Z81YJFDHCKKAP6BX">Accessibility</h3><ul><li data-list-item-id="eb510fecb16a9f7a97b8ab694297530f0">Fixed a bug on Android where the Disclosure pop-up couldn't be interacted with.</li></ul><h3 id="h_01M3SDX1306SV50N6AW0ADJYV1">Blocks</h3><ul><li data-list-item-id="e1f20e79eb95aa434fc3ca1b9c3e94a36">Fixed Redstone dust not rendering the climb up the side of a block when the same wire also steps down to another wire on the opposite side</li></ul><h3 id="h_01M3SDX131X8SSTDNATMGGT4NE">Cushion</h3><ul><li data-list-item-id="eba1cc1b0a2ed1b2b6edc554d37f54015">Cushions in unloaded chunks no longer disappear when the chunk reloads (<a href="https://bugs.mojang.com/browse/MCPE-241970">MCPE-241970</a>)</li></ul><h3 id="h_01M3SDX1313ACSM0Q2D4XWHNZD">Gameplay</h3><ul> <li data-list-item-id="ebf56e47e33cea3ba366abadf4637e6db">Players can no longer duplicate items by holding an item and walking into a dropped stack of the same item while the inventory is full</li> <li data-list-item-id="ea4f564e782f44a97b8fb69b54b525fc1">Added dedicated server settings to observe or enforce entity attack request compatibility and targeted-actor range</li> </ul><h3 id="h_01M3SDX1322WPXDK82NHJJXXPR">Graphical</h3><ul> <li data-list-item-id="e74a1d3360054d6021d4ea5004ad01797">The size of The End flash in Fancy graphics mode now more closely matches Java Edition.</li> <li data-list-item-id="edcf3b5cf0039337e8853174705a5b14e">Fixed UI elements appearing in world preview images when using Vibrant Visuals on Nintendo Switch 2 (<a href="https://bugs.mojang.com/browse/MCPE-241596">MCPE-241596</a>)</li> <li data-list-item-id="e6d67e8d860c4279d6f42f1e048451e46">Fixed some inventory items appearing invisible with non-default Display Brightness and anti-aliasing set to 1 (<a href="https://bugs.mojang.com/browse/MCPE-241108">MCPE-241108</a>)</li> <li data-list-item-id="efcadcbde8a646a74a9f1a1715decaae4">Fixed bug where distance fog was overly bright when rendered in front of a water surface.</li> <li data-list-item-id="eeea23070a0c53acdf2395bbb88b4904b">Automatic upscaling now uses the closest supported resolution rounded down when switching to the Custom graphics settings, and Custom mode displays a notice that automatic resolution is only valid for presets</li> </ul><h3 id="h_01M3SDX134K5AZ75JXR5KYNNWJ">Mobs</h3><ul><li data-list-item-id="e6078215f7fc3788c904d6428d5326e72">Fixed a bug where split Slimes would have their parent's properties</li></ul><h3 id="h_01M3SDX134E2X1HJSGVNGX2588">Character Creator</h3><ul><li data-list-item-id="ed4371e8a6e842ef61b9fcebc0396fbfe">Skin info panel now displays on unpurchased skins</li></ul><h3 id="h_01M3SDX134CE8RKN0DM70QZPFD">Realms</h3><ul><li data-list-item-id="e2e2e77b7f564d8032beec590d060a24e">Major improvements have been made to world download speed and reliability. Upload improvements coming next week!</li></ul><h4 id="h_01M3SDX135306K83PF1Q0MDRCQ">Realms Hub</h4><ul><li data-list-item-id="efcdb1bc44cf0dbe2fc21ad2e36bd9acc">Added a help guide for Realm owners and admins</li></ul><h3 id="h_01M3SDX136AXDKJ0M7T89X2VC3">Sounds</h3><ul><li data-list-item-id="eba122644e7ece497b9cd5572f22513b7">Fixed an issue where sounds could become out of sync after the game was paused and resumed</li></ul><h3 id="h_01M3SDX137EJSPX2QQMJ95QSAQ">Stability and Performance</h3><ul> <li data-list-item-id="e0e14803c7401073930b8977c3c083120">Players no longer become stuck on the "Generating World" loading screen when attempting to pause during dimension transfer</li> <li data-list-item-id="e30d5e2abce5894bd5421a163e522d7ae">Fix crash when holding an invalid photo</li> <li data-list-item-id="e679a61cbe1417389170c3a9e54bb759f">Fixed an issue where joining a friend's world while already in a world could incorrectly load newer Vanilla resources when the friend's world used an older template</li> <li data-list-item-id="eb61a453af9dd4e9620c16b6283a1082b">Fixed issue with infinitely growing string values in level data.</li> </ul><h3 id="h_01M3SDX1372JCB4D238D3FK64D">User Interface</h3><ul> <li data-list-item-id="ea8fc3aee5a7f5067366f8f5595c82a32">Updated main menu with a refreshed layout, improved performance through a rebuilt UI system and an updated first-time accessibility setup experience. More main menu updates are on the way, including new ways to jump back into your worlds and discover new Minecraft experiences. These updates are being rolled out incrementally, so they might not be available right away.<ul><li data-list-item-id="e769d561c2ec535ce2fa197cb84bc4172">Let us know what you think <a href="https://aka.ms/mc-updatedbdmainmenu">here</a> </li></ul> </li> <li data-list-item-id="e2911bfec181e1ad9bc50728517d90334">Improve initial loading time for out-of-game Ore UI screens (<a href="https://bugs.mojang.com/browse/MCPE-180677">MCPE-180677</a>)</li> <li data-list-item-id="e2a0926667cebf05dd10a920670b927f4">The Marketplace Wishlist now updates immediately after items are added, removed, or purchased, instead of showing the previous contents until the game is restarted</li> <li data-list-item-id="e6cb728fe2b6343ce68bc92ff8586322a">Fixed "unkown" typos in error message strings with "unknown" (<a href="https://bugs.mojang.com/browse/MCPE-242276">MCPE-242276</a>)</li> <li data-list-item-id="e0eb2d906fcbf2137d6a34d0e9bdafe9a">First-use onboarding now starts the selected multiplayer world while the player's Persona appearance is still loading</li> <li data-list-item-id="efbee1593e1dcde7ead3bb1b59a5c5ae4">Adds 'Marketplace Storage' bar to the storage menu on devices with separate World and Marketplace storage directories , 1656224</li> <li data-list-item-id="e7c346a9de93948b2e10e46a4ccf00d7b">Added missing and fixed incorrect closed captions<ul> <li data-list-item-id="e2ca5c151ae68f18e265d4005aa3e6b8e">Cod, Pufferfish, Salmon, and Tropical Fish have the correct closed caption when killed</li> <li data-list-item-id="ec55a72270b83dbb5f6a388ecdbfa2531">Pufferfish, Salmon, Tropical Fish, and Elder Guardians have the correct closed caption when hurt</li> <li data-list-item-id="ed59c61ca459a483a3d962d9deefee8b9">Pufferfish, Salmon, Tropical Fish, Tadpole, and Elder Guardian have the correct closed caption when flopping</li> <li data-list-item-id="e53ff693212c584fd24f2942760c2903b">Elder Guardian has the correct closed caption when flapping on land</li> <li data-list-item-id="e93876f8d3f3ba337e3668af7f2d7bcfe">Comparators, Tripwires, and Dispensers now have the correct closed captions when emitting their clicking sounds</li> <li data-list-item-id="ede6d191910aac6dcfa31c04484b51ff4">Dispensers now have the correct closed captions when failing to dispense an item</li> <li data-list-item-id="e121b72a5af5362e10cf2ac45dbe3e0f7">Slime mobs now have the correct closed caption when killed and summoned</li> <li data-list-item-id="e2d412ba2affdf4cf92e1b7b23889a7bc">Eggs, Eyes of Ender, Ender Pearls, Fishing hooks, potions, Snowballs, and other throwables now have the correct closed captions when thrown</li> <li data-list-item-id="e823f1b821797a2b0dec16e466b91a7c6">Creeper now has the correct closed caption when primed</li> </ul> </li> <li data-list-item-id="e39c724aa518e4bbd85d1d87ac7b5d7d5">Support for new Audio category in Marketplace</li> <li data-list-item-id="ee77c18df2adde7046b544b452c5cafee">Adding new icon for Creators navigation button in Marketplace</li> </ul><h2 id="h_01M3SDX13B53EM89WFFPAF1V2X">Technical Updates</h2><h3 id="h_01M3SDX13BT3C7R7N4ZN5YAYDV">Commands</h3><ul> <li data-list-item-id="efeaffdfdd9d154ee48db108b97db1d59">Removed the Creator World Clocks Features experiment</li> <li data-list-item-id="e6e1b05aa092a9b9ea42d2292be112ae1">/time of commands no longer require the Creator World Clocks Features experiment</li> <li data-list-item-id="e8e9f0d8796f6e6fef74229b79151acf4">New /time commands no longer require the Creator World Clocks Features experiment<ul> <li data-list-item-id="e119b7f1c2a06b981990a8c855d28928f">/time set <TimeMarker> (next|previous|stay)</li> <li data-list-item-id="edc446619f802ca6ce5f912d8b69817ae">/time pause</li> <li data-list-item-id="ec4c2d1b21a52896e9968913145f040ff">/time resume</li> <li data-list-item-id="e99f8807a1e982b838fc964f92f80f6bb">/time query time</li> </ul> </li> <li data-list-item-id="e81cd7d8e59b01183bfd1c92a0a4c8ad7">Add new /time of sub-command for modifying world clocks<ul> <li data-list-item-id="e93876ea3c93030c629e96679cfdd9ae5">/time of <clock> add <time> - Adds time to the clock. Cannot result in a negative time</li> <li data-list-item-id="eda861b0f988f990a8f10d31f4a7a873a">/time of <clock> set <time> - Sets the clock to the specified time. Cannot be set to negative.</li> <li data-list-item-id="ec5ba0420a33840702b81a22de6f8cd40">/time of <clock> set <timemarker> (next|previous|stay) - Sets the clock to the occurrence of the time marker. Cannot result in a negative time</li> <li data-list-item-id="eae40f43f2bf8ecb5140d02faa9363b7d">/time of <clock> pause - Pauses the clock</li> <li data-list-item-id="e5bd507f4bb7dcf5f3041ad77de014a59">/time of <clock> resume - Resumes the clock</li> <li data-list-item-id="ee108138cc9e2ad538fef94d6d0eb6246">/time of <clock> query time - Outputs the clock's current time</li> </ul> </li> <li data-list-item-id="efd6cda55b3225a6c79dd750963d59049">Added new overloads to the /time command for more control of the Overworld clock<ul> <li data-list-item-id="e45a936cbf057fee0717a5a95d896f2af">/time pause - Pauses the Overworld clock</li> <li data-list-item-id="ea1b9c1ac5b424c8dbb53c71d5330a46d">/time resume - Resumes the Overworld clock</li> <li data-list-item-id="edbde0d70d0ab2bf3cca52f346bd40650">/time query time - Outputs the Overworld clock's current time</li> </ul> </li> <li data-list-item-id="ef8d2ef3e0c7e0421fef806a430527884">Replaced /time set <TimeSpec> with /time set <TimeMarker> (next|previous|stay)<ul><li data-list-item-id="ef21c9922d57edbc5d6bfa8cde51ec257">Sets the Overworld clock to the occurrence of the time marker. By default this is next and works the same as the old TimeSpec variation</li></ul> </li> </ul><h3 id="h_01M3SDX13H8YK56K6P0D2RV3DA">Editor</h3><ul><li data-list-item-id="e7bddb11fd29457ca6eef7be9ed4f8dcb">Fixed a bug that caused a lag spike when changing the mouse cursor icon</li></ul><h3 id="h_01M3SDX13H3RC6Z52ZMMTMKGSK">.mcstructure Files</h3><ul><li data-list-item-id="e146e8362f4e284134411fa853cad2701">Version 2 structure (.mcstructure) files can now use zlib compression to reduce file size<ul> <li data-list-item-id="e1d8532e827588a59bf985c67615824ba">Added a root-level NBT integer tag, compression, with 0 for no compression and 1 for zlib compression; existing files without this tag continue to load as uncompressed structures</li> <li data-list-item-id="e26725f551179c50c274adc79d74a2cc1">When compression is 1, the entire structure compound is serialized as NBT and stored as a zlib-compressed NBT byte array; other root-level metadata remains uncompressed</li> <li data-list-item-id="e22e5e27868a70dc2421857b2e68876e1">Structures exported from the game will now use this compression.</li> </ul> </li></ul><h3 id="h_01M3SDX13KV9A9ZXB2ZW9F9VAA">API</h3><ul> <li data-list-item-id="e8e85a5ed79fbe97b4504624a0bc66c03">Being shown a player-scoped TextPrimitive or a CustomForm no longer corrupts a locator bar on next player joins</li> <li data-list-item-id="e598572c1db6fed8957feec754c0d331b">Released WorldClockRegistry from beta to v2.11.0 in @minecraft/server</li> <li data-list-item-id="eee44db9772ba8716853a5c4bc1d489e1">Released WorldClock from beta to v2.11.0 in @minecraft/server</li> <li data-list-item-id="ef92c99dfc6332b976b98c5c888cdcbd0">Released TimeMarker from beta to v2.11.0 in @minecraft/server</li> <li data-list-item-id="ee90a41b412a4f78547745d7ce0914d47">Released WorldClockRegistrationOptions from beta to v2.11.0 in @minecraft/server</li> <li data-list-item-id="ea29d9cb061cbdb6f0a214c60d04575a2">Released TimeMarkerOptions from beta to v2.11.0 in @minecraft/server</li> <li data-list-item-id="e93b6b851a6b2e3ef92cd9fd1931bb0dc">Released WorldClockOnTimeModifiedAfterEvent from beta to v2.11.0 in @minecraft/server</li> <li data-list-item-id="e06a66eb30a4757b52b73b58ba2920377">Released WorldClockOnTimeModifiedAfterEventSignal from beta to v2.11.0 in @minecraft/server</li> <li data-list-item-id="ec844ebb36f8fa99bdfab00dc57c351bb">Released WorldClockOnPausedAfterEvent from beta to v2.11.0 in @minecraft/server</li> <li data-list-item-id="eaec6eab0122d6d287317f3cc6824ca38">Released WorldClockOnPausedAfterEventSignal from beta to v2.11.0 in @minecraft/server</li> <li data-list-item-id="eb14f09bccf633e041965ff9ed6bda4f9">Released WorldClockOnResumedAfterEvent from beta to v2.11.0 in @minecraft/server</li> <li data-list-item-id="e495a2b01727d93bd09ece22509824e08">Released WorldClockOnResumedAfterEventSignal from beta to v2.11.0 in @minecraft/server</li> <li data-list-item-id="ef92bb146dd6b31e5338beea51161f348">Released WorldClockOnTimeMarkerAfterEvent from beta to v2.11.0 in @minecraft/server</li> <li data-list-item-id="e28f1b4a020b410684e4cb36d3e88b281">Released WorldClockOnTimeMarkerAfterEventSignal from beta to v2.11.0 in @minecraft/server</li> <li data-list-item-id="e7c31a56447263cc93b8b715a8c22304c">Released WorldClockOnRestartBeforeEvent from beta to v2.11.0 in @minecraft/server</li> <li data-list-item-id="e4bf0fac8600c2e45cdb8675886e17b97">Released WorldClockOnRestartBeforeEventSignal from beta to v2.11.0 in @minecraft/server</li> <li data-list-item-id="ea0bfbcc1f89fd7db31fceb3105bcc9bf">Released WorldClockEventOptions from beta to v2.11.0 in @minecraft/server</li> <li data-list-item-id="e18f80f0480bdb787943a0f372fbec43d">Released WorldClockTimeMarkerEventOptions from beta to v2.11.0 in @minecraft/server</li> <li data-list-item-id="e2b97fa5221f2d75239122f885356614c">Released WorldClockRegistrationError from beta to v2.11.0 in @minecraft/server</li> <li data-list-item-id="e42a824116d69668b8df3cc8cfe4b6b79">Released WorldClockReloadNewWorldClockError from beta to v2.11.0 in @minecraft/server</li> <li data-list-item-id="ea15dd089995a8ba4417d94f814199e61">Released WorldClockReloadTimeMarkerError from beta to v2.11.0 in @minecraft/server</li> <li data-list-item-id="e9bc169fb7f97993bfa6c172497ad8aa8">Released WorldClockInvalidRegistryError from beta to v2.11.0 in @minecraft/server</li> <li data-list-item-id="ea0c2ee8b0da7ed0552c3a0cf7112a78a">Released WorldClockNotFoundError from beta to v2.11.0 in @minecraft/server</li> <li data-list-item-id="edd52f22a5f6f6e6a2dcd79c7fd666152">Released WorldClockTimeMarkerNotFoundError from beta to v2.11.0 in @minecraft/server</li> <li data-list-item-id="eb149bce67c522a706b6e7f3ff30d8bca">Released WorldClockAddTimeMarkerError from beta to v2.11.0 in @minecraft/server</li> <li data-list-item-id="e72aaead0a414240c1af78b0e761d0329">Released WorldClockRemoveMinecraftTimeMarkerError from beta to v2.11.0 in @minecraft/server</li> <li data-list-item-id="e0aa0a90f705c9474e7730a2376c33bfe">Released WorldClockInvalidTimeMarkerError from beta to v2.11.0 in @minecraft/server</li> <li data-list-item-id="edda217031753a0f91b00f850269c4e52">Released WorldClockRewindError from beta to v2.11.0 in @minecraft/server</li> <li data-list-item-id="e3dc9ba60d9b397b2eefa7d956f9e27e4">Released StartupEvent.worldClockRegistry from beta to v2.11.0 in @minecraft/server</li> <li data-list-item-id="e9cdf392a82b9b1393dfc0ba72357e0c3">Released World.getClock from beta to v2.11.0 in @minecraft/server</li> </ul><h4 id="h_01M3SDX13WKGMRZRC4R8N6QQCT">Pack Settings</h4><ul><li data-list-item-id="e9290f5edbd74aca4a43802891c0fa600">The multiselect pack settings type now can take an optional field "selection_text" which when set will display the text in the selection dropdown of the multiselect in the pack settings UI. When not set, the currently selected items will be shown instead.</li></ul><h3 id="h_01M3SDX13W0SA6QFDXJ2J3SSTZ">Block Components</h3><h4 id="h_01M3SDX13WYSY990AJ4JVKYS88">Redstone Dust</h4><ul><li data-list-item-id="e5e9a12814c269ca9da2f91cce2d6697a">Redstone dust placed with a command or the Script API now keeps the redstone_north, redstone_east, redstone_south, and redstone_west states it was given, until a block update recalculates them from its surroundings (<a href="https://bugs.mojang.com/browse/MCPE-242340">MCPE-242340</a>)</li></ul><h3 id="h_01M3SDX13XKE6K9X7TTRC96AQE">Editor</h3><ul> <li data-list-item-id="ea75261e802049f4bf347aedb62b5e6c0">Editor location pointers, map markers, and ruler markers no longer take damage, flash red, or get knocked back when attacked</li> <li data-list-item-id="e96e11e3e450cffd5869607a400839e2f">Added a Delete Flood Widget button to the Flood tool panel</li> <li data-list-item-id="e6e416d6f7b3990212a7315a7d9ec6011">The Clear Content Badges and Restore New Content Badges buttons now announce their labels when UI text-to-speech is enabled</li> <li data-list-item-id="e467184a0fa897f1dd78b3a58b9e847bd">Fixed block icons turning pink and the editor becoming stuck on "Refreshing graphics, please wait..." after changing the graphics mode, such as toggling Vibrant Visuals</li> <li data-list-item-id="e84ff77a212cea015f8c6446a0883fa89">Fixed sign blocks in the block palette showing a plank texture instead of the sign, which made every wood type look alike</li> <li data-list-item-id="e00e9b7c449d45cecfd5cf8edc397c6fe">Fixed icons for custom blocks with slashes in their identifiers</li> <li data-list-item-id="ec56e90a323fce49fd4772d054701ca52">Editor block icons rendered through GeometryAtlas now display animated block textures</li> <li data-list-item-id="efd04ea15abcaadc0712984095310e6cc">Fixed Vibrant Visuals biome controls not refreshing after a graphics mode change</li> <li data-list-item-id="eee0eeeea6017bc43d54df59f32730251">Fixed block picker color swatches and color matching not updating when block color capture finishes after Editor initialization</li> <li data-list-item-id="ec620493fc32b4f7b5a9ad680e2d7fa2a">Fixed a bug that caused Block Picker list items to be misaligned</li> <li data-list-item-id="eae3cfb9ed592a64498dae1de8bbca611">Text will no longer change the mouse cursor to a pointer on hover</li> <li data-list-item-id="e924a60ce9b0d6bb573d6ea4ea3d94928">Removed ExportManager and PlaytestManager APIs, same functionality will be part of core editor UI</li> </ul><h3 id="h_01M3SDX13ZKFPKYPBGBKDEFZEA">Features</h3><ul><li data-list-item-id="e5e46a21669d591b3972eea167473f3e1">Replacement rules on Ore Features no longer get silently skipped if the may_replace field is omitted.</li></ul><h3 id="h_01M3SDX140JQEEFXFF1K5KM8GV">Stability and Performance</h3><ul><li data-list-item-id="eb6f72d8d05213ff081325d74dde16273">Hardened JSON parsing across resource loading and processing with iterative parsing and a maximum document size of 128 MB.</li></ul><h3 id="h_01M3SDX140NT3A9N2JSP2TQMK0">User Interface</h3><ul><li data-list-item-id="e4bd06c5f7d3579f71d1d97e7cc184107">Added messages that explain why matchmaking queues are canceled</li></ul><h2 id="h_01M3SDX140MVG7AE7XRFW5P0E2">Experimental Technical Updates</h2><h3 id="h_01M3SDX1418806KG5FBNWQET22">API</h3><ul> <li data-list-item-id="e650209be4881348ea39e6100f612779e">Added the world.beforeEvents.playerItemAttackEntity event in beta to let scripts cancel an attack initiated through a player item interaction before it causes authoritative attack effects</li> <li data-list-item-id="e892f299f87b64e18ae61b647332b95be">Added class BlockRecipeProcessingComponent to beta for accessing recipe processing inputs and output (initially supporting the crafter block)</li> <li data-list-item-id="e84441b9ae8bf049910da9b0d08225387">Added beta Script API access to the minecraft:vibration_properties block component, including methods to read whether vibrations can be dampened or occluded</li> <li data-list-item-id="e26dc20a672ed06bc674ff88998216b0b">Added class PlayerCursorItemGrabAfterEventSignal to beta</li> <li data-list-item-id="e94e8fe2ce7623f05c09bfd7d04a6687c">Added class PlayerCursorItemGrabAfterEvent to beta</li> <li data-list-item-id="e6161e371a107318bf348db2c350f36a1">Added class PlayerCursorItemReleaseAfterEventSignal to beta</li> <li data-list-item-id="ef08d3fe8ee2a56bf318565e38aeda0c6">Added class PlayerCursorItemReleaseAfterEvent to beta</li> <li data-list-item-id="eeb4e49332f7a7f40ab203e7d73f6c1f0">Added property WorldAfterEvents.playerCursorItemGrab to beta</li> <li data-list-item-id="e3862568d640fde48d3d9007cc3806107">Added property WorldAfterEvents.playerCursorItemRelease to beta</li> </ul><h3 id="h_01M3SDX144XV83PWAK8JEDX985">Blocks</h3><ul> <li data-list-item-id="e94d19342a3fb0683d9027daabb95b581">Added an optional title field to container in the minecraft:block_entity block component, accepting literal text or localization keys of 1 to 256 characters with Upcoming Creator Features enabled; omitting the field leaves the container heading blank</li> <li data-list-item-id="e6725e4f83d194b74f09fe0fd245bb430">Data-driven container titles now stay on
Community<p><strong>Posted:</strong> 25 September 2026<br><br>A new hotfix is rolling out to address issues found in the latest update. It will become available on each platform as it’s approved, so please allow a little time for it to reach you.</p><h2 id="user-content-stability-and-performance">Stability and Performance<a aria-labelledby="user-content-stability-and-performance" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki?wikiVersion=GBwikiMaster&_a=edit&pagePath=/Bedrock%20Release%20Schedule/Changelogs/Full%20Release%20Changelogs/R26U5%20Full%20Changelog/R26U5%20Hotfix%202&pageId=41406&anchor=stability-and-performance"></a> </h2><ul> <li data-list-item-id="e3cac62ae0fd16a7546a31e5f4abdd836">Improved stability for Nintendo Switch devices connected to a network</li> <li data-list-item-id="ed34c2f7fd76f1a442fb800bc611cf840">Fixed an issue that could prevent the game from launching on some iOS devices (<a href="https://bugs.mojang.com/browse/MCPE-242503" target="_blank" rel="noopener noreferrer" title="https://bugs.mojang.com/browse/mcpe-242503" aria-label="MCPE-242503 (Opens in new window or tab)">MCPE-242503</a>)</li> </ul><h2 id="user-content-graphical">Graphical<a aria-labelledby="user-content-graphical" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki?wikiVersion=GBwikiMaster&_a=edit&pagePath=/Bedrock%20Release%20Schedule/Changelogs/Full%20Release%20Changelogs/R26U5%20Full%20Changelog/R26U5%20Hotfix%202&pageId=41406&anchor=graphical"></a> </h2><ul> <li data-list-item-id="e8915d35385391e18c65e13beffe31654">Corrected detection of cube-map array texture support on older Windows graphics hardware</li> <li data-list-item-id="e0803330006048e2ad3e4ea434fa7886c">Fixed some inventory items appearing invisible with non-default Display Brightness and anti-aliasing set to 1 (<a href="https://bugs.mojang.com/browse/MCPE-241108" target="_blank" rel="noopener noreferrer" aria-label="MCPE-241108 (Opens in new window or tab)">MCPE-241108</a>)</li> </ul><h2 id="user-content-gameplay">Gameplay<a aria-labelledby="user-content-gameplay" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki?wikiVersion=GBwikiMaster&_a=edit&pagePath=/Bedrock%20Release%20Schedule/Changelogs/Full%20Release%20Changelogs/R26U5%20Full%20Changelog/R26U5%20Hotfix%202&pageId=41406&anchor=gameplay"></a> </h2><ul> <li data-list-item-id="eb71dd9b1415894a0bbd389d513fe9962">Players in Spectator Mode are no longer hit by projectiles (<a href="https://bugs.mojang.com/browse/MCPE-242446" target="_blank" rel="noopener noreferrer" aria-label="MCPE-242446 (Opens in new window or tab)">MCPE-242446</a><span role="presentation" aria-hidden="true"></span>)</li> <li data-list-item-id="ec105ae37c563855d072b835f74ba1d0c">Cushions in unloaded chunks no longer disappear when the chunk reloads (<a href="https://bugs.mojang.com/browse/MCPE-241970" target="_blank" rel="noopener noreferrer" aria-label="MCPE-241970 (Opens in new window or tab)">MCPE-241970</a>)</li> </ul><h2 id="user-content-add-ons">Add-Ons<a aria-labelledby="user-content-add-ons" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki?wikiVersion=GBwikiMaster&_a=edit&pagePath=/Bedrock%20Release%20Schedule/Changelogs/Full%20Release%20Changelogs/R26U5%20Full%20Changelog/R26U5%20Hotfix%202&pageId=41406&anchor=add-ons"></a> </h2><ul><li data-list-item-id="e915c93e1f3f8a3055f6b072d2594a2dc">Fixed an issue where older worlds with activated add-ons originating from the Marketplace disabled achievements at and after version 26.50 (<a href="https://bugs.mojang.com/browse/MCPE-242586" target="_blank" rel="noopener noreferrer" title="https://bugs.mojang.com/browse/mcpe-242586" aria-label="MCPE-242586 (Opens in new window or tab)">MCPE-242586</a>)</li></ul><h2 id="user-content-user-interface">User Interface<a aria-labelledby="user-content-user-interface" href="https://dev.azure.com/dev-mc/Minecraft/_wiki/wikis/Minecraft.wiki?wikiVersion=GBwikiMaster&_a=edit&pagePath=/Bedrock%20Release%20Schedule/Changelogs/Full%20Release%20Changelogs/R26U5%20Full%20Changelog/R26U5%20Hotfix%202&pageId=41406&anchor=user-interface"></a> </h2><ul><li data-list-item-id="e735547a935bb85b7a00ab216baaaac43">First-use onboarding now starts the selected multiplayer world while the player's Character Creator appearance is still loading</li></ul>
Community<p><strong>Posted:</strong> 22 September 2026</p><h3 id="h_01KNPK0P63JGFQT6KG30RZEDW7"><strong>Information on Minecraft Preview and Beta:</strong></h3><ul> <li data-list-item-id="e55e56f044eb260ab72731a46e3b6de7f">These work-in-progress versions can be unstable and may not be representative of final version quality</li> <li data-list-item-id="e13057359a071fde66eb86f16e9c78979">Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at <a href="https://aka.ms/PreviewFAQ" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/PreviewFAQ (Opens in new window or tab)" data-bi-id="n4a3" data-bi-name="aka.ms/previewfaq">aka.ms/PreviewFAQ</a><span role="presentation" aria-hidden="true"></span> </li> <li data-list-item-id="e9228feb70e0a9503ebce1ad829982883">The beta is available on Android (Google Play). To join or leave the beta, see <a href="https://aka.ms/JoinMCBeta" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/JoinMCBeta (Opens in new window or tab)" data-bi-id="n5a3" data-bi-name="aka.ms/joinmcbeta">aka.ms/JoinMCBeta</a> <span role="presentation" aria-hidden="true"></span>for detailed instructions</li> </ul><p dir="auto" data-line="2">It's time for another Preview and Beta release! For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback on these new features at <a href="https://feedback.minecraft.net/" data-href="https://feedback.minecraft.net/">feedback.minecraft.net</a>, and you can report any bugs you find at <a href="https://bugs.mojang.com/" data-href="https://bugs.mojang.com/">bugs.mojang.com</a>.</p><p dir="auto" data-line="2"><strong>Please note:</strong> There may be a delay on the Android Beta this week. Thank you for your understanding and we apologise for any inconvenience.</p><h1 id="features-and-bug-fixes" dir="auto" data-line="0">Features and Bug Fixes</h1><h2 id="accessibility-features" dir="auto" data-line="2">Accessibility Features</h2><ul dir="auto" data-line="3"> <li dir="auto" data-line="3" data-list-item-id="e3973422bc2303eee35eec287797300fb">Fixing border focus issues on medium sized realm stories</li> <li dir="auto" data-line="4" data-list-item-id="e2ed1f2ae2f5b2c616dfc868cb2aa3b8e">Fixing text blocks below What are Realms? section on Realms PDP not being enumerated</li> <li dir="auto" data-line="5" data-list-item-id="e588ea600b80238d37f5ba1aa78f22d55">Extra Large UI now returns to the default GUI scale when disabled</li> </ul><h2 id="accounts" dir="auto" data-line="7">Accounts</h2><ul dir="auto" data-line="8"><li dir="auto" data-line="8" data-list-item-id="e1b7b5d176aeafe05ff12d2f6304de592">Fixed silent Xbox Live sign-in hanging indefinitely by adding a timeout that surfaces a network error</li></ul><h2 id="blocks" dir="auto" data-line="10">Blocks</h2><ul dir="auto" data-line="11"> <li dir="auto" data-line="11" data-list-item-id="e8a2aeac714df942ef7de0c2a079d869a">Fixed Hoppers and other containers losing their items when replaced using the <code>/fill</code> or <code>/setblock</code> commands</li> <li dir="auto" data-line="12" data-list-item-id="e9df844f0159fd2bd73efdd23f51fd59e">Fixed Redstone not visually connecting properly to custom blocks with a Redstone producer component (<a href="https://bugs.mojang.com/browse/MCPE-242204" data-href="https://bugs.mojang.com/browse/MCPE-242204">MCPE-242204</a>)</li> <li dir="auto" data-line="13" data-list-item-id="ec38bcbc2288d7ec6a40ac0fc7a215fbf">Red and Brown Mushrooms now require central block support</li> </ul><h2 id="marketplace" dir="auto" data-line="15">Marketplace</h2><ul dir="auto" data-line="16"> <li dir="auto" data-line="16" data-list-item-id="e1da18c0f276bc5c56e9aa990bfd2ea21">Fixed a bug where declining to purchase a missing Marketplace pack could leave players stuck in an error loop</li> <li dir="auto" data-line="17" data-list-item-id="e2af48fdbef9868b94695b0006436039e">Improved frame time of subcategory piece screens</li> </ul><h2 id="gameplay" dir="auto" data-line="19">Gameplay</h2><ul dir="auto" data-line="20"> <li dir="auto" data-line="20" data-list-item-id="e68c09ffad94eaf11ceb5113829b00674">The HUD now correctly shows an effect when a weaker but longer duration effect resumes after a stronger but shorter effect of the same type expires (<a href="https://bugs.mojang.com/browse/MCPE-242400" data-href="https://bugs.mojang.com/browse/MCPE-242400">MCPE-242400</a>)</li> <li dir="auto" data-line="21" data-list-item-id="ea410d600f6ff024e2061304da1628ca1">When dismounting a Strider the passenger will be dismounted onto a block in the location where the passenger is looking on a block that is not Lava and one block away (<a href="https://bugs.mojang.com/browse/MCPE-175573" data-href="https://bugs.mojang.com/browse/MCPE-175573">MCPE-175573</a>)</li> </ul><h2 id="graphical" dir="auto" data-line="23">Graphical</h2><ul dir="auto" data-line="24"> <li dir="auto" data-line="24" data-list-item-id="e0a2a0d5f667449832d2a7528e9dfd4f3">Fixed Character Creator items and custom skin layers, such as outerwear, footwear, leggings, socks, and belts, not being hidden underneath equipped armor</li> <li dir="auto" data-line="25" data-list-item-id="efc228e8d704a5e4e547b926db1161252">Corrected detection of cube-map array texture support on older Windows graphics hardware</li> <li dir="auto" data-line="26" data-list-item-id="e309115f0c78f36d8164ffb1399955426">Character Creator skins now consistently use the matching level-of-detail texture after changing profiles</li> </ul><h2 id="input" dir="auto" data-line="28">Input</h2><ul dir="auto" data-line="29"><li dir="auto" data-line="29" data-list-item-id="e9a9a0c0ef547b252ef55a38b41d94e1e">Improve cursor movement while scrolling</li></ul><h2 id="mobs" dir="auto" data-line="31">Mobs</h2><ul dir="auto" data-line="32"><li dir="auto" data-line="32" data-list-item-id="e7af9135e97a64bd5fddd6c88c969cd3a">Fixed an issue where Sheep would get stuck in their grazing animation</li></ul><h2 id="realms" dir="auto" data-line="34">Realms</h2><ul dir="auto" data-line="35"> <li dir="auto" data-line="35" data-list-item-id="e103c5839dd4294de620795aabf736a01">Added a flow to the Realms Tab that allows for players to set up Realms for unused subscriptions (dangling entitlements)</li> <li dir="auto" data-line="36" data-list-item-id="e42be61575c007db50df33f044d33b255">Removed remaining days section from Realms Hub > Subscription Tab because days can be inconsistent with actual renewal date.</li> </ul><h3 id="realms-hub" dir="auto" data-line="38">Realms Hub</h3><ul dir="auto" data-line="39"> <li dir="auto" data-line="39" data-list-item-id="e66af442af525973f60ddfb6e009bc9a4">Fixed potential softlock when unblocking player in ore-ui invite members screen</li> <li dir="auto" data-line="40" data-list-item-id="ed1094618ef44d025f5e9242bc08f1022">Changed members search bar to update results as user types</li> </ul><h2 id="stability-and-performance" dir="auto" data-line="42">Stability and Performance</h2><ul dir="auto" data-line="43"> <li dir="auto" data-line="43" data-list-item-id="ec8485ce3889b7be97d9b6c61ea1bb173">Fixed a crash that could occur when loading malformed resource archives</li> <li dir="auto" data-line="44" data-list-item-id="e37170cfb43b579dc5bc62678d1f91663">Fixed a crash when trying to render too many hearts on the HUD</li> </ul><h2 id="user-interface" dir="auto" data-line="46">User Interface</h2><ul dir="auto" data-line="47"> <li dir="auto" data-line="47" data-list-item-id="e8aa241a30cf244d0cf9c0e6189cddbc1">Fixed Show More Button in Classic Skins "Get More" and "Marketplace Pass" lists not hiding after loading all offer list</li> <li dir="auto" data-line="48" data-list-item-id="e7b3f4ea159eb62403d77def4d60972e8">Fixed a bug where profile stats loaded indefinitely on the achievements page when accessed through the in-game pause menu (<a href="https://bugs.mojang.com/browse/MCPE-239946" data-href="https://bugs.mojang.com/browse/MCPE-239946">MCPE-239946</a>)</li> <li dir="auto" data-line="49" data-list-item-id="e39b27a97b12f421f9cf14794a3163733">Returning from a failed server join now preserves navigation back to the Servers tab instead of skipping to the main menu (<a href="https://bugs.mojang.com/browse/MCPE-242417" data-href="https://bugs.mojang.com/browse/MCPE-242417">MCPE-242417</a>)</li> <li dir="auto" data-line="50" data-list-item-id="e5090a1343821490ca7f8c6b3d577b92f">Added reusable responsive pagination utilities for Marketplace layouts</li> <li dir="auto" data-line="51" data-list-item-id="e7800eb003aa734e36062146a7eab694b">Improved Wishlist pagination and alignment across different screen widths</li> </ul><h1 id="technical-updates" dir="auto" data-line="53">Technical Updates</h1><h2 id="api" dir="auto" data-line="54">API</h2><ul dir="auto" data-line="55"> <li dir="auto" data-line="55" data-list-item-id="e437068be603a7fa1fc50f14492b83bc3">Fixed issue where onBreak API event would not trigger when a custom block with a filter component loses support and breaks (<a href="https://bugs.mojang.com/browse/MCPE-240755" data-href="https://bugs.mojang.com/browse/MCPE-240755">MCPE-240755</a>)</li> <li dir="auto" data-line="56" data-list-item-id="e79599b84b91f5ff38b754fa0d6795078">Released <code>EntityIsTamedComponent.tamedToPlayer</code> and <code>EntityIsTamedComponent.tamedToPlayerId</code> from beta to stable in <code>@minecraft/server</code> v2.11.0</li> <li dir="auto" data-line="57" data-list-item-id="e8fdd9e0b73efdc8b67a2e3f998556594">Shulker Box items now return a valid <code>ItemInventoryComponent</code>.</li> <li dir="auto" data-line="58" data-list-item-id="efbcff82d7e6c2f0145b94f3ab51c6364">Renamed <code>PoiBlockType.has</code> to <code>PoiBlockType.hasTag</code> in <code>beta</code> </li> </ul><h3 id="jigsaw-structures" dir="auto" data-line="60">Jigsaw Structures</h3><ul dir="auto" data-line="61"><li dir="auto" data-line="61" data-list-item-id="e84cf142b09ba26d05be7eda183c86956">Added the optional <code>on_placed</code> property to Jigsaw Structure definitions for specifying a callback to run after the structure is placed in the world (A creator exposed interface is still indevelopment)</li></ul><h3 id="pack-settings" dir="auto" data-line="65">Pack Settings</h3><ul dir="auto" data-line="66"><li dir="auto" data-line="66" data-list-item-id="ee341e65833bf8ce5bba2252b0261f4f4">Multiselect pack settings now render their name above the dropdown selection UI element. The dropdown selection now shows the currently selected elements of the multiselect setting</li></ul><h3 id="soundinstance" dir="auto" data-line="68">SoundInstance</h3><ul dir="auto" data-line="69"> <li dir="auto" data-line="69" data-list-item-id="ef53fd33a07de38b03e162cc683a39e36"> <code>setVolume</code> and <code>fade</code> treat volume as a multiplier of the sound definition's volume rather than replacing it</li> <li dir="auto" data-line="70" data-list-item-id="e31be2f9ea7b590e8b76aeba61c40c29f">Fixed <code>fade</code> not fading in from silence unless the volume was also set after the call</li> <li dir="auto" data-line="71" data-list-item-id="ebcc6817d497a7c4725b7d5820e8575d8">Fixed <code>setVolume</code> and <code>fade</code> being ignored when called before the sound finished loading</li> <li dir="auto" data-line="72" data-list-item-id="e0b9d8271bea566312d72f1326dd826b9">Fixed <code>fade</code> jumping to the previous target volume when called again before an earlier fade finished</li> </ul><h2 id="blocks-1" dir="auto" data-line="74">Blocks</h2><ul dir="auto" data-line="75"> <li dir="auto" data-line="75" data-list-item-id="e849a0ee572cfcb58b47832d9cbfcb613"> <code>n_way_visual_rotation</code> states now properly synchronize from host to client in multiplayer worlds</li> <li dir="auto" data-line="76" data-list-item-id="eee92bb8c014ba6fd3b4d24ffd6a706e0">Restore support for boolean bone visibility fields in geometry component (<a href="https://bugs.mojang.com/browse/MCPE-238524" data-href="https://bugs.mojang.com/browse/MCPE-238524">MCPE-238524</a>)</li> </ul><h2 id="editor" dir="auto" data-line="78">Editor</h2><ul dir="auto" data-line="79"> <li dir="auto" data-line="79" data-list-item-id="e29bb1c2c63d1ea05201ab4fd3887e509">Fixed a performance issue where adding markers to the minimap caused the frame rate to drop</li> <li dir="auto" data-line="80" data-list-item-id="eae4b6c085061977b086e9d97a9cd8df2">Fixed an issue where creating an Editor project with cheats enabled would disable cheats upon loading into the world (and wouldn't persist between sessions when manually re-enabled)</li> <li dir="auto" data-line="81" data-list-item-id="eb227dc99950f5123bb1c8d5af1938a33">Added the ability to skip any Tutorial step</li> </ul><h3 id="mobs-1" dir="auto" data-line="83">Mobs</h3><ul dir="auto" data-line="84"> <li dir="auto" data-line="84" data-list-item-id="ee57c17f36d9eb3dcb80054e053e64c3d">Added missing animations <code>riding.body</code> and <code>baby_zombie_attack_bare_hand</code> to the legacy <code>minecraft:zombie_villager</code> entity</li> <li dir="auto" data-line="85" data-list-item-id="e033c77462ada5be6c86b8614c6b0abbe">Fixed a bug where changing the Custom Time value causes the sky to flicker between Day and the custom time.</li> </ul><h2 id="features" dir="auto" data-line="87">Features</h2><ul dir="auto" data-line="88"><li dir="auto" data-line="88" data-list-item-id="e017a4135bb1481389499f1e10d04a02a">Added dedicated server properties for configuring persistent and transient ticking area limits, including unlimited settings</li></ul><h2 id="gameplay-1" dir="auto" data-line="90">Gameplay</h2><ul dir="auto" data-line="91"> <li dir="auto" data-line="91" data-list-item-id="ea4faa8317fac844b5c035195bfbeecc6">Added dismount mode "look_direction" that dismounts in the looking direction of the passenger to a neighboring block that is not Lava</li> <li dir="auto" data-line="92" data-list-item-id="e406221a1b376d90ca8cc2f47645138d2">Added new server authoritative system "ExitVehicleLookDirectionSystem" to handle the dismount_mode "look_direction"</li> <li dir="auto" data-line="93" data-list-item-id="e04e00b17b6610bb4b751b4b3fb038c94">The <code>minecraft:clouds</code> component in custom dimension JSON now accepts any cloud height across the full -512 to 512 dimension band, instead of being limited to the default Overworld range of -64 to 320 (<a href="https://bugs.mojang.com/browse/MCPE-242282" data-href="https://bugs.mojang.com/browse/MCPE-242282">MCPE-242282</a>)</li> <li dir="auto" data-line="94" data-list-item-id="ee9955c4b6bd65bfab2f7866488fb81bd">Loading a custom dimension JSON file no longer logs a spurious content warning claiming <code>format_version</code> is not present in the schema</li> </ul><h2 id="json-ui" dir="auto" data-line="96">JSON UI</h2><ul dir="auto" data-line="97"><li dir="auto" data-line="97" data-list-item-id="e3c9f7dfca42f194352ae828d1a57aae9">Invalid JSON UI expressions will now emit a content error instead of failing silently.</li></ul><h2 id="stability-and-performance-1" dir="auto" data-line="99">Stability and Performance</h2><ul dir="auto" data-line="100"><li dir="auto" data-line="100" data-list-item-id="ec1b351684ba17277c5e3841913912e9d">Improve performance of split screen on Switch 2</li></ul><h1 id="experimental-technical-updates" dir="auto" data-line="102">Experimental Technical Updates</h1><h2 id="api-1" dir="auto" data-line="104">API</h2><ul dir="auto" data-line="105"><li dir="auto" data-line="105" data-list-item-id="e8e5bba3b8bf8df7b53c804560b4bc5dc">Added the <code>minecraft:entity_storage</code> block component behind <code>beta</code><ul dir="auto" data-line="106"> <li dir="auto" data-line="106" data-list-item-id="e001aca538550f25b0dc999f962da7bd2">It is only present on blocks defined with a <code>minecraft:block_entity</code> component with <code>entity_storage</code> set to <code>true</code> </li> <li dir="auto" data-line="107" data-list-item-id="e46b35f7b7ff951017f342f4cb5be6d00">It provides the methods <code>store</code>, <code>transfer</code>, <code>release</code>, <code>getEntities</code> and <code>size</code> </li> <li dir="auto" data-line="108" data-list-item-id="e3c8ec00c1fde15068a6863d2494f2637">Up to 4 entities can be stored in a single block</li> <li dir="auto" data-line="109" data-list-item-id="e2888ec67910fb220763105ed59a1a854">Storage and API is compartmentalized per content pack, but the 4 entities limit applies globally</li> </ul> </li></ul><h2 id="blocks-2" dir="auto" data-line="111">Blocks</h2><p dir="auto" data-line="112"><code>minecraft:collision_box</code> will no longer accept single box objects from v1.26.60 onwards in favor of only using arrays. For example, this component...</p><pre><code class="language-auto" dir="auto" data-line="114">{ "format_version": "1.26.20", "minecraft:block": { "description": { "identifier": "test:block_v1_26_20", }, "components": { "minecraft:collision_box": { "origin": [ 0, 0, 0 ], "size": [16, 24, 16] } } } } </code></pre><p dir="auto" data-line="130">... needs to be transformed into this format:</p><pre><code class="language-auto" dir="auto" data-line="131">{ "format_version": "1.26.60", "minecraft:block": { "description": { "identifier": "test:block_v1_26_60", }, "components": { "minecraft:collision_box": [ { "origin": [ 0, 0, 0 ], "size": [16, 24, 16] } ] } } } </code></pre><ul dir="auto" data-line="149"> <li dir="auto" data-line="149" data-list-item-id="e86fe6008165f17d6f738e53fcf4482bc"> <code>minecraft:collision_box</code> now supports min/max coordinates in addition to origin/size with the "Upcoming Creator Features" experiment toggled.</li> <li dir="auto" data-line="150" data-list-item-id="e54dc0c3bc30c70512365c9d4833954dd">The engine will upgrade any <code>origin</code>/<code>size</code> coordinates into <code>min</code>/<code>max</code> internally.</li> </ul><pre><code class="language-auto" dir="auto" data-line="151">{ "format_version": "1.26.60", "minecraft:block": { "description": { "identifier": "test:block_v1_26_60" }, "components": { "minecraft:collision_box": [ { "min": [ 4, 0, 0 ], "max": [16, 24, 8] } ] } } } </code></pre><ul dir="auto" data-line="169"><li dir="auto" data-line="169" data-list-item-id="e0e33619027b2b12598b581a240f48668">Added a new boolean field <code>entity_storage</code> inside the <code>minecraft:block_entity</code> component, only supported with <code>Experimental Upcoming Creator Features</code> toggled ON</li></ul><h4 id="coordinate-system-differences" dir="auto" data-line="171">Coordinate System Differences</h4><figure class="wysiwyg-table wysiwyg-table-align-left"><table style="border-collapse: collapse; margin-bottom: 0.7em;" dir="auto" data-line="172"> <thead dir="auto" data-line="172"><tr dir="auto" data-line="172"> <th style="padding: 5px 10px; text-align: left;"> </th> <th style="padding: 5px 10px; text-align: left;">Origin/Size</th> <th style="padding: 5px 10px; text-align: left;">Min/Max</th> </tr></thead> <tbody dir="auto" data-line="174"> <tr dir="auto" data-line="174"> <td style="border-color: rgba(255, 255, 255, 0.18); padding: 5px 10px;">Reference point <code>[0, 0, 0]</code> </td> <td style="border-color: rgba(255, 255, 255, 0.18); padding: 5px 10px;">Bottom-middle on the front of the block</td> <td style="border-color: rgba(255, 255, 255, 0.18); padding: 5px 10px;">Bottom-left corner on the front of the block</td> </tr> <tr dir="auto" data-line="175"> <td style="padding: 5px 10px;">X and Z coordinate range</td> <td style="padding: 5px 10px;"> <code>-8</code> to <code>8</code> </td> <td style="padding: 5px 10px;"> <code>0</code> to <code>16</code> </td> </tr> <tr dir="auto" data-line="176"> <td style="padding: 5px 10px;">Y coordinate range</td> <td style="padding: 5px 10px;"> <code>0</code> to <code>24</code> </td> <td style="padding: 5px 10px;"> <code>0</code> to <code>24</code> </td> </tr> <tr dir="auto" data-line="177"> <td style="padding: 5px 10px;">X-axis direction</td> <td style="padding: 5px 10px;">Mirrored, follows geometry system</td> <td style="padding: 5px 10px;">Not mirrored, follows voxel shape system</td> </tr> </tbody> </table></figure><h4 id="manual-conversion" dir="auto" data-line="179">Manual Conversion</h4><ol dir="auto" data-line="180"> <li dir="auto" data-line="180" data-list-item-id="efc9d13c53c4faeb1df36f1bf050a90a2">Center <code>origin</code> by shifting the original X and Z values by +8.</li> <li dir="auto" data-line="181" data-list-item-id="ea4b50a3a7c8e4445cc848fd285a1597d">Add <code>size</code> to the adjusted origin, normalize the results, and calculate the <code>min</code> and <code>max</code> points between both corners.</li> <li dir="auto" data-line="182" data-list-item-id="e1dd8df0177ab73859acf506953a9809a">The last step is to mirror both points on the X axis. a. Take the maximum X value from <code>min</code> and subtract it from 16. b. Take the minimum X value from <code>max</code> point and subtract it from 16.</li> </ol><pre><code class="language-auto" dir="auto" data-line="185">origin = [-8, 0, -8] size = [12, 24, 8] adjustedOrigin = origin + [8, 0, 8] = [0, 0, 0] tempMin = min(adjustedOrigin, adjustedOrigin + size) = [0, 0, 0] tempMax = max(adjustedOrigin, adjustedOrigin + size) = [12, 24, 8] min = [16 - tempMax.x, tempMin.y, tempMin.z] = [4, 0, 0] max = [16 - tempMin.x, tempMax.y, tempMax.z] = [16, 24, 8] </code></pre><p dir="auto" data-line="194">To verify the conversion, check that subtracting <code>min</code> from <code>max</code> equals the absolute value of the original <code>size</code> on each axis.</p><h2 id="graphical-1" dir="auto" data-line="196">Graphical</h2><ul dir="auto" data-line="197"><li dir="auto" data-line="197" data-list-item-id="ead0add054e28258280f3de59511099ea">Under the RenderDragon Features for Creators Experiment:<ul dir="auto" data-line="198"> <li dir="auto" data-line="198" data-list-item-id="e9e1b7d850e127fd9a0773b0c2dcda6f9">Improved point light ranking</li> <li dir="auto" data-line="199" data-list-item-id="e492f109d0eb41af5ee69b40880bb76d3">Introduced a system that inversely phases out block lighting when point lights phase in</li> </ul> </li></ul>
Community<p><strong>Posted: September 22nd, 2026</strong></p><p>Welcome to the first snapshot of 26.4! We're kicking things off with a range of technical updates and improvements, including Vulkan becoming the default graphics API.</p><h2 id="h_01M34RTHZWX92VMX9J53FWSFYW">Changes</h2><h3 id="h_01M34RTHZXTT5FCWVYB1SXEHRY">World Generation</h3><ul><li data-list-item-id="e60bd723f7095155645cd7d8dd8ce9db4">Upgrading worlds from before Caves and Cliffs will now also generate sulfur caves below old chunks</li></ul><h3 id="h_01M34RTJ02VHGYV5KP5GDQWWJN">Minor Tweaks to Blocks, Items and Entities</h3><ul><li data-list-item-id="e748768c41e6c3dd0f8d260d10e0f1d61">Red and Brown Mushrooms can now be placed on any block with a solid top face regardless of lighting conditions<ul><li data-list-item-id="ef252b4390077045700f962381fd407de">They can still not spread unless the brightness is less than 13, or their support block overrides light requirements</li></ul> </li></ul><h3 id="h_01M34RTJ06QCVAJ6YQYGY79PRW">"Graphics API" Video Setting</h3><ul> <li data-list-item-id="eb2ef9274825c1741ec4b786068eab4f5">"Default" now behaves the same as "Prefer Vulkan"</li> <li data-list-item-id="ec19743e2d4dc24d63d21f6717104d725">The game will no longer change the graphics API setting automatically if a startup crash is detected.</li> </ul><h2 id="h_01M34RTJ08ZXSXJ9AZEQ4A3E4V">Technical Changes</h2><ul> <li data-list-item-id="e969608f7b65c96af61bd6ff09dba1375">The Data Pack version is now 122.0</li> <li data-list-item-id="e00f24264f3acec07449085da0bc3017c">The Resource Pack version is now 98.0</li> </ul><h3 id="h_01M34RTJ0AXZJRB2S87EJ0X5CC">Network Protocol</h3><h4 id="h_01M34RTJ0B0H09Y9GJRVPSF9E7">Added minecraft:mod_list Custom Packet Payload</h4><ul> <li data-list-item-id="ea3087b0d8326d43449c68aaf96034360">This packet is intended to inform servers about client mods to simplify debugging</li> <li data-list-item-id="efa0a75d0914552c1989733e49f750a6f">Vanilla client sends an empty packet at the start of configuration phase, as it does not know about any mods - that is still a responsibility of 3rd-party modding platforms</li> </ul><h4 id="h_01M34RTJ0EXN9SA60YFBRGZCNK">Modified minecraft:intention Packet</h4><ul><li data-list-item-id="eb0efad839cb2a8a0ecd8a8a2943d76cf">The host field in the serverbound intention packet can now hold additional parameters (previously it stored only the domain name used for connecting to a server)<ul> <li data-list-item-id="e5d13f36020dd9f64bdde2a2ed6ae4a6b">The new format is similar to URI query strings - the domain can now optionally be followed by a ? character and then followed by key=value pairs separated by a & character</li> <li data-list-item-id="e51d27289fcb6e95f6132e61dc12cc8ef">Empty values can be omitted (including = sign)</li> <li data-list-item-id="e0bed534aeccf8f102d129830a7d812ca">Keys and values are escaped according to the standard URI rules ("percent-encoded component")</li> <li data-list-item-id="eb484c4e07038b58fbae184a1dc9177ce">Keys starting with _ are reserved for vanilla use</li> <li data-list-item-id="e66e030c4d1016c8199258ff388e0441b">Example: example.com?key1=value2&key2</li> <li data-list-item-id="efe510a5dcd969cd8b216ec22059a436c">Users can now input properties in any "Server Address" field in the server list<ul><li data-list-item-id="ef74af2ff4fb3f024edf731f5b2405f8c">Additionally, any address in form of <id>@<host> will be parsed as <host>?_id=<id></li></ul> </li> <li data-list-item-id="e4c3dd101d0e85e26b9140195a9198838">If a server uses SRV DNS records, the host field will contain both original and resolved domains<ul> <li data-list-item-id="e9d6a0e4a34ab4b43ec3269f6180cc1ac">If the resolved domain is different from the original domain, the resolved one will be used as the "primary" one, while the original one will be added as _o ("origin") property</li> <li data-list-item-id="e68a484e2149aaae0ebe9bf4d8c536a1c">Example host string: <redirected domain>?_o=<original domain>:<original port>, while the port field in the intention packet will be set to the resolved port value</li> </ul> </li> <li data-list-item-id="ea233bc063b4083b1bde0e4001ff81ad8">The field size has been extended to 1024 characters</li> <li data-list-item-id="e71de2718d080477c3666f2672ccdc151">Note: since the minecraft:intent packet is unencrypted, properties should not be used for any security-sensitive purpose</li> </ul> </li></ul><h4 id="h_01M34RTJ1290TV9Q1458QAJCWN">Modified minecraft:transfer Packet</h4><ul><li data-list-item-id="e8687c6be0416850c7f1be8f29f141a81">Added properties field - a string to string map of properties that will be added to the host field in the minecraft:intent packet sent to the target server</li></ul><h3 id="h_01M34RTJ13RNVTRJCC305KFP0K">Dedicated Server Properties</h3><ul> <li data-list-item-id="e621a8480502e55257a03d8a6dd64fd68">Added allowed-connection-ids<ul> <li data-list-item-id="eb990e8687018b7580431e1bf7cd03d38">A list of comma-separted ids</li> <li data-list-item-id="e08204793b2c301522e7443382f269828">If non-empty, the server will match the values against _id property in minecraft:intent packet<ul><li data-list-item-id="e8604ae4d1b71974d996c884f88b4db3a">If there is no match, the server will reject the connection</li></ul> </li> <li data-list-item-id="ebf0c836a1d2677a945817c74f8a16361">This works both for both status and login connections, so any user connecting without the correct _id in the server address will not see the status and will not be able to join the server</li> </ul> </li> <li data-list-item-id="e6dae625a1597712ee94bc93ffad0295a">Added status-contact-details field<ul> <li data-list-item-id="e3b24a83b564f86b5f07c7858a425b533">If non-empty, the value of this field will be sent in the minecraft:status_response packet JSON payload under the contact property</li> <li data-list-item-id="ec75c473cbd931ce7997a252c82d4e559">This value is meant to be used to signal a way to contact the server owners about the server, even if there is no website or other information about it</li> <li data-list-item-id="e92c4d901c4fbff3f4a3668e3448c44b8">This field is meant to be human-readable, but there are no other restrictions on field format</li> </ul> </li> <li data-list-item-id="e3f9034167c4de39cdb14286ed6e6dcf8">Added enable-legacy-status field<ul> <li data-list-item-id="ef9290444b7248537e7c19c32c8f21195">This option allows disabling existing legacy (pre-1.7) server status and ping protocol handling</li> <li data-list-item-id="e697baed596993ae0953c27cc30423746">To preserve existing functionality, value defaults to true</li> <li data-list-item-id="eacbdf3a47dfd67032a5f5dea50b9bf10">Note: enable-status needs to be set for any status information (modern or legacy) to be set</li> </ul> </li> </ul><h2 id="h_01M34RTJ1C45F9JER7HW7Q4PQS">Data Pack Version 122.0</h2><ul><li data-list-item-id="e0812c366b62d1c52dc4eb504d2be42d8">Entries for different biomes in multi-noise biome sources can no longer overlap across all noise parameters with the same offset</li></ul><h3 id="h_01M34RTJ1DWNKRM5B4J042NXM6">Commands</h3><ul> <li data-list-item-id="ee0380ae2c698d2082cc2e8f16da9831c">The fillbiome command will now fill biomes with block accuracy</li> <li data-list-item-id="ebb205d8b1088f0768bf2873c2f71d8ed">NBT conversion from floating point types to integer types now always converts to the closest possible valid number after rounding down</li> </ul><h3 id="h_01M34RTJ1F3WK5ZX2ZRF6K1SWB">World Generation</h3><h4 id="h_01M34RTJ1FZYH83HAAVYFX3WBV">Features</h4><h5 id="h_01M34RTJ1F5VM8KWF2JTBKXDZ7">Changed straight_trunk_placer</h5><ul><li data-list-item-id="e59477f3d8b74ebbc734a00259d1277d9">Added trunk_width field<ul> <li data-list-item-id="eff8efcdac3176327405f13afe1d49af9">optional int provider, the width of the trunk centered around the origin</li> <li data-list-item-id="eb6d4fadbcb970a448c5c9000fc9760af">defaults to 1.0</li> </ul> </li></ul><h4 id="h_01M34RTJ1HKSC3WMW5RADB7VV2">Placed Features</h4><ul><li data-list-item-id="e126dd50622fca67d4a3f11013b632f82">The possible domain in the XZ plane of Placed Features included in biomes is now validated<ul> <li data-list-item-id="e0bf315c8aa656a0f4f9d358fe407e29a">Feature placement can only occur within a 3x3 chunk region: as such, it is not valid for a Placed Feature to select a position outside of that range</li> <li data-list-item-id="edcfe6d2fef112ae3665138c850a3db12">Note: the size of the feature itself is not currently taken into consideration, which may still overflow the chunk</li> </ul> </li></ul><h4 id="h_01M34RTJ1J88T70WWGZQYMGA5C">Placement Modifiers</h4><h5 id="h_01M34RTJ1KBE4J20ZYRCWHHSMG">Changed cuboid</h5><ul><li data-list-item-id="eff14e2101cdadd9907407698c678913e">xz_size and y_size have been adjusted to represent the actual size of the cuboid, instead of implicitly being 1 block larger<ul><li data-list-item-id="e98f2fd7922bfc14df9e80923b9e3587d">As such, an xz_size of 2 will actually produce a 2x2 cuboid instead of 3x3</li></ul> </li></ul><h5 id="h_01M34RTJ1NZ9MCZTCK7A4Q0QNF">Changed fixed_placement</h5><ul><li data-list-item-id="e239c4849babfe3dc56fe647bf658818a">positions now requires at least one element</li></ul><h4 id="h_01M34RTJ1Q39AHSN8MZR25JVZH">Noise Settings</h4><ul><li data-list-item-id="e28d6700c2a3ba9202e18961702a0bf8a">The default_block field has been removed<ul><li data-list-item-id="ec48ecf8a04775766c5cb6b05e60999e7">This is now always air - any other block should be defined by the Material Rule</li></ul> </li></ul><h4 id="h_01M34RTJ1SSQMJK4K4GKMTYX2R">Material Conditions</h4><h5 id="h_01M34RTJ1S0M7SHFKDG4699H3M">Updated minecraft:steep</h5><ul><li data-list-item-id="e42ce02581f98ca34d8e2724250102106">No longer considers height modifications from Eroded Badlands "surface extensions" in an order-dependent way</li></ul><h3 id="h_01M34RTJ1V9VQ418E4CZXQGXJ1">Tags</h3><h4 id="h_01M34RTJ1VGDCB8TZZ42WSPBXY">Biome Tags</h4><ul> <li data-list-item-id="ecbf5cd86742811bb185f8a6f3052838f">Added #generated_in_below_zero_retrogen - biomes to generate below worlds that predate Caves and Cliffs</li> <li data-list-item-id="e58632bd65d3be2dd28ff121b823170d1">Added #is_cave collection tag</li> </ul><h2 id="h_01M34RTJ1XE579V689JQJG7PW3">Resource Pack Version 98.0</h2><h3 id="h_01M34RTJ1Y7KQKF0BEF8FCHRPR">Shaders & Post-process Effects</h3><h4 id="h_01M34RTJ1YTCYQJ7R0PDANZGXX">Order-Independent Transparency shaders</h4><ul><li data-list-item-id="e372152838985a0c04958e39cb2eb996f">The OIT algorithm was simplified by replacing the wavelet-based mathematics with depth bin-based accumulation<ul> <li data-list-item-id="edcce068ecec97c8a3136452b57c4b658">Slightly improved performance at least on some devices</li> <li data-list-item-id="ed950801ce88fff6ddc6a19b63cf7d59b">Reduced floating point precision issues on average</li> <li data-list-item-id="e33a3e36a55a32fecc179bb2009cc2d39">OIT_WAVELET_RANK shader define was removed</li> <li data-list-item-id="e573840b18d473804fe71c75a9a4bb38b">OIT_COEFF_COUNT shader define was replaced by OIT_NUMBER_OF_DEPTH_BINS</li> <li data-list-item-id="e53bca7b90bf5974d6f4ecdb0fbd1d5a4">OIT_COEFF_ATTACHMENT_COUNT shader define was renamed to OIT_TRANSMITTANCE_TARGET_COUNT</li> </ul> </li></ul><h2 id="h_01M34RTJ2333SY1XCB1G1NDTVX">Fixed bugs in 26.4 Snapshot 1</h2><ul> <li data-list-item-id="eb54580b3a5bf013d61f5fbc6296b67f7"> <a href="https://bugs.mojang.com/browse/MC-8959" data-bi-id="n1a3" data-bi-ct="text" data-bi-cn="mc-8959" data-bi-ecn="mc-8959">MC-8959</a> - The player automatically jumps when pressing against a block while in water</li> <li data-list-item-id="e2a29da8cb6aed393f4b7c01e10c52f8e"> <a href="https://bugs.mojang.com/browse/MC-44560" data-bi-id="n2a3" data-bi-ct="text" data-bi-cn="mc-44560" data-bi-ecn="mc-44560">MC-44560</a> - When pushed to the edge of water or lava, entities jump by themselves</li> <li data-list-item-id="e1ddd35b305dfeee815398abc71bd8238"> <a href="https://bugs.mojang.com/browse/MC-50749" data-bi-id="n3a3" data-bi-ct="text" data-bi-cn="mc-50749" data-bi-ecn="mc-50749">MC-50749</a> - Jumping into water against a wall causes the player to bounce</li> <li data-list-item-id="e00e81a234740a3e7fdd22b6677a034b9"> <a href="https://bugs.mojang.com/browse/MC-123848" data-bi-id="n4a3" data-bi-ct="text" data-bi-cn="mc-123848" data-bi-ecn="mc-123848">MC-123848</a> - Item frames (and items within) drop atop the block they're attached to instead of under it when removed from a ceiling</li> <li data-list-item-id="e9a497580608b27e50d5fc5026679e975"> <a href="https://bugs.mojang.com/browse/MC-135211" data-bi-id="n5a3" data-bi-ct="text" data-bi-cn="mc-135211" data-bi-ecn="mc-135211">MC-135211</a> - Entities automatically jump when falling into 1-block-deep water from certain heights</li> <li data-list-item-id="efb668e20729d4d4ce9f8403462f8142e"> <a href="https://bugs.mojang.com/browse/MC-135212" data-bi-id="n6a3" data-bi-ct="text" data-bi-cn="mc-135212" data-bi-ecn="mc-135212">MC-135212</a> - Entities automatically jump when falling into water of any depth from certain heights</li> <li data-list-item-id="e202b8e59ca3d2698974815f8d382af13"> <a href="https://bugs.mojang.com/browse/MC-262252" data-bi-id="n7a3" data-bi-ct="text" data-bi-cn="mc-262252" data-bi-ecn="mc-262252">MC-262252</a> - The generation of lush caves and dripstone caves is poorly defined</li> <li data-list-item-id="e9744944ec90745929f159767c5c73f7e"> <a href="https://bugs.mojang.com/browse/MC-276879" data-bi-id="n8a3" data-bi-ct="text" data-bi-cn="mc-276879" data-bi-ecn="mc-276879">MC-276879</a> - /data truncates floats when casting to longs, but rounds down in all other cases</li> <li data-list-item-id="ec76009fdb1c3fa04c53e40d88c081693"> <a href="https://bugs.mojang.com/browse/MC-278651" data-bi-id="n9a3" data-bi-ct="text" data-bi-cn="mc-278651" data-bi-ecn="mc-278651">MC-278651</a> - The host name in handshake packets for SRV records is inconsistent</li> <li data-list-item-id="ea261e11e2160b28972677a0808a86ebb"> <a href="https://bugs.mojang.com/browse/MC-296053" data-bi-id="n10a3" data-bi-ct="text" data-bi-cn="mc-296053" data-bi-ecn="mc-296053">MC-296053</a> - Item frames don't update properly when modifying their Facing NBT tag</li> <li data-list-item-id="ed55daefd3a3fb94fcbf358ce1cfc8639"> <a href="https://bugs.mojang.com/browse/MC-299060" data-bi-id="n11a3" data-bi-ct="text" data-bi-cn="mc-299060" data-bi-ecn="mc-299060">MC-299060</a> - Setting item frames' direction with commands can cause desyncs</li> <li data-list-item-id="e968712782cb8941392d67b635237c37d"> <a href="https://bugs.mojang.com/browse/MC-303702" data-bi-id="n12a3" data-bi-ct="text" data-bi-cn="mc-303702" data-bi-ecn="mc-303702">MC-303702</a> - Small gaps still appear in item models</li> <li data-list-item-id="ea1aec3e04fa38a169f058c30d06bc17b"> <a href="https://bugs.mojang.com/browse/MC-307065" data-bi-id="n13a3" data-bi-ct="text" data-bi-cn="mc-307065" data-bi-ecn="mc-307065">MC-307065</a> - Missing optimization for the side faces of the builtin/generated item model</li> <li data-list-item-id="ec477b5abffecb9660823e27f4d8e6dd5"> <a href="https://bugs.mojang.com/browse/MC-310051" data-bi-id="n14a3" data-bi-ct="text" data-bi-cn="mc-310051" data-bi-ecn="mc-310051">MC-310051</a> - Floating point cancellation artifacts from bits.fsh</li> <li data-list-item-id="e906509ff08b3827abb88e14159786b4f"> <a href="https://bugs.mojang.com/browse/MC-310131" data-bi-id="n15a3" data-bi-ct="text" data-bi-cn="mc-310131" data-bi-ecn="mc-310131">MC-310131</a> - Placeable entities momentarily appear at the wrong location when placed</li> <li data-list-item-id="e21e1ff94691118cff654247e75d7529d"> <a href="https://bugs.mojang.com/browse/MC-310767" data-bi-id="n16a3" data-bi-ct="text" data-bi-cn="mc-310767" data-bi-ecn="mc-310767">MC-310767</a> - Pipelines always declare a D32_FLOAT depth attachment format with the Vulkan rendering backend</li> <li data-list-item-id="e79963e5fa563adb58c06d43cc88a528a"> <a href="https://bugs.mojang.com/browse/MC-311195" data-bi-id="n17a3" data-bi-ct="text" data-bi-cn="mc-311195" data-bi-ecn="mc-311195">MC-311195</a> - Placed armor stands are rotated incorrectly for one tick</li> <li data-list-item-id="ea999470efe1170175bbca186b4555fbd"> <a href="https://bugs.mojang.com/browse/MC-311265" data-bi-id="n18a3" data-bi-ct="text" data-bi-cn="mc-311265" data-bi-ecn="mc-311265">MC-311265</a> - The world border renders incorrectly from outside</li> <li data-list-item-id="e757bab306d96d7083504d92161b40604"> <a href="https://bugs.mojang.com/browse/MC-311473" data-bi-id="n19a3" data-bi-ct="text" data-bi-cn="mc-311473" data-bi-ecn="mc-311473">MC-311473</a> - Duplicating items with the scroll wheel in Creative mode can produce ghost items</li> <li data-list-item-id="e75b87efe5f80e039029f7dce0054219f"> <a href="https://bugs.mojang.com/browse/MC-311582" data-bi-id="n20a3" data-bi-ct="text" data-bi-cn="mc-311582" data-bi-ecn="mc-311582">MC-311582</a> - The texture of desert pyramid maps has one inconsistent pixel compared to the others</li> <li data-list-item-id="e89434d2aa843fd4c2bbe0edeb6f33f5a"> <a href="https://bugs.mojang.com/browse/MC-311726" data-bi-id="n21a3" data-bi-ct="text" data-bi-cn="mc-311726" data-bi-ecn="mc-311726">MC-311726</a> - The water inside waterlogged copper grates has the falling fluid state property set to true</li> <li data-list-item-id="e52dd2a2291f7a1ad8b9ad57a1ed4dfe6"> <a href="https://bugs.mojang.com/browse/MC-311727" data-bi-id="n22a3" data-bi-ct="text" data-bi-cn="mc-311727" data-bi-ecn="mc-311727">MC-311727</a> - The check for whether a player is standing on air doesn't use the player's updated position</li> <li data-list-item-id="e7a5d99f43c6509394e95bd4d18c2856c"> <a href="https://bugs.mojang.com/browse/MC-311773" data-bi-id="n23a3" data-bi-ct="text" data-bi-cn="mc-311773" data-bi-ecn="mc-311773">MC-311773</a> - Red and brown mushrooms cannot be placed at any light level, unlike in Bedrock Edition</li> <li data-list-item-id="e35cfe97894a7bf5e1ca72322f507f3a2"> <a href="https://bugs.mojang.com/browse/MC-311786" data-bi-id="n24a3" data-bi-ct="text" data-bi-cn="mc-311786" data-bi-ecn="mc-311786">MC-311786</a> - Running /test run with a rotationSteps value that is out of range causes an error</li> <li data-list-item-id="e5664e85fd35927cf2605a8d75e3004af"> <a href="https://bugs.mojang.com/browse/MC-311788" data-bi-id="n25a3" data-bi-ct="text" data-bi-cn="mc-311788" data-bi-ecn="mc-311788">MC-311788</a> - Teleporting item frames moves them further than it should visually</li> <li data-list-item-id="ef18625f11e2ee60205040581fc38e1a7"> <a href="https://bugs.mojang.com/browse/MC-311818" data-bi-id="n26a3" data-bi-ct="text" data-bi-cn="mc-311818" data-bi-ecn="mc-311818">MC-311818</a> - Traveling to the End in Spectator mode regenerates the obsidian platform</li> <li data-list-item-id="e67449700baca4bdacd906fa2069b7361"> <a href="https://bugs.mojang.com/browse/MC-311836" data-bi-id="n27a3" data-bi-ct="text" data-bi-cn="mc-311836" data-bi-ecn="mc-311836">MC-311836</a> - Minecart sounds are now distorted</li> <li data-list-item-id="eb6e78818a941274bb71cb315249f688f"> <a href="https://bugs.mojang.com/browse/MC-311859" data-bi-id="n28a3" data-bi-ct="text" data-bi-cn="mc-311859" data-bi-ecn="mc-311859">MC-311859</a> - Damaged dyed wolf armor no longer shows cracks in the colored parts</li> <li data-list-item-id="e6fe98af30cdc77bde0cc2dffd3da9dd8"> <a href="https://bugs.mojang.com/browse/MC-311966" data-bi-id="n29a3" data-bi-ct="text" data-bi-cn="mc-311966" data-bi-ecn="mc-311966">MC-311966</a> - The tooltip of the "Quit Shortcuts" option calls the Command key "Cmd"</li> </ul><h2 id="h_01M34RTJ2SXWAJ9J2Y7KY8QBZ5">Get the Snapshot</h2><p>Snapshots are available for Minecraft: Java Edition. To install the Snapshot, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download" data-bi-id="n30a3" data-bi-ct="text" data-bi-cn="minecraft launcher" data-bi-ecn="minecraft launcher">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.</p><p><strong>Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</strong></p><p>Cross-platform server jar:</p><ul><li data-list-item-id="e6f5e2b317ac404e32cce1f41292d353b"><a href="https://piston-data.mojang.com/v1/objects/30c3b4fddc0821345a9464ab1201f0ef44f570dd/server.jar" data-bi-id="n31a3" data-bi-ct="text" data-bi-cn="minecraft server jar" data-bi-ecn="minecraft server jar">Minecraft server jar</a></li></ul><p>Report bugs here:</p><ul><li data-list-item-id="ea3d52f65596a64c26fda3ea3595270a2"> <a href="https://bugs.mojang.com/projects/MC/summary" data-bi-id="n32a3" data-bi-ct="text" data-bi-cn="minecraft issue tracker" data-bi-ecn="minecraft issue tracker">Minecraft issue tracker</a>!</li></ul><p>Want to give feedback?</p><ul><li data-list-item-id="e45de46bd64317d0832fc12fffdaee839">For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/" data-bi-id="n33a3" data-bi-ct="text" data-bi-cn="feedback site" data-bi-ecn="feedback site">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft" data-bi-id="n34a3" data-bi-ct="text" data-bi-cn="official minecraft discord" data-bi-ecn="official minecraft discord" data-bi-socchn="discord" data-bi-bhvr="SOCIALLIKE">official Minecraft Discord</a>.</li></ul>
Community<p><strong>Posted:</strong> 16 September 2026</p><h3 id="h_01KNPK0P63JGFQT6KG30RZEDW7"><strong>Information on Minecraft Preview and Beta:</strong></h3><ul> <li data-list-item-id="ef54d5c970a2e9df75c797dc45e67e7a2">These work-in-progress versions can be unstable and may not be representative of final version quality</li> <li data-list-item-id="eb6c8aac215c03e416d54278a0b5b46ed">Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at <a href="https://aka.ms/PreviewFAQ" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/PreviewFAQ (Opens in new window or tab)" data-bi-id="n4a3" data-bi-name="aka.ms/previewfaq">aka.ms/PreviewFAQ</a><span role="presentation" aria-hidden="true"></span> </li> <li data-list-item-id="e7b01a529cf25d5c21f499af9a6a612ee">The beta is available on Android (Google Play). To join or leave the beta, see <a href="https://aka.ms/JoinMCBeta" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/JoinMCBeta (Opens in new window or tab)" data-bi-id="n5a3" data-bi-name="aka.ms/joinmcbeta">aka.ms/JoinMCBeta</a> <span role="presentation" aria-hidden="true"></span>for detailed instructions</li> </ul><p dir="auto" data-line="2">It's time for another Preview and Beta release! For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback on these new features at <a href="https://feedback.minecraft.net/" data-href="https://feedback.minecraft.net/">feedback.minecraft.net</a>, and you can report any bugs you find at <a href="https://bugs.mojang.com/" data-href="https://bugs.mojang.com/">bugs.mojang.com</a>.</p><p dir="auto" data-line="2"><strong>Please note:</strong> Due to unexpected build issues, the Preview will not be available on iOS or PlayStation this week. Thank you for your understanding and we apologise for any inconvenience.</p><h1 id="features-and-bug-fixes" dir="auto" data-line="0">Features and Bug Fixes</h1><h2 id="accessibility" dir="auto" data-line="2">Accessibility</h2><ul dir="auto" data-line="3"> <li dir="auto" data-line="3" data-list-item-id="ed61e9516959fbd74f42823b29fd4f080">Screen narration now pauses between each bullet point in Realms Plan Picker details</li> <li dir="auto" data-line="4" data-list-item-id="ecf9dcac69b6d8b3f308121023fc649f3">Progress bars now have a minimum of 3:1 non-text contrast ratio against the default menu background</li> </ul><h2 id="blocks" dir="auto" data-line="6">Blocks</h2><ul dir="auto" data-line="7"><li dir="auto" data-line="7" data-list-item-id="ef7d586b17ea1543f2d46a8888d14dc39">When placing blocks at the height limit the game no longer spams error messages</li></ul><h2 id="commerce-experiences" dir="auto" data-line="9">Dressing Room</h2><ul dir="auto" data-line="10"><li dir="auto" data-line="10" data-list-item-id="e978253d0e26a939fb9ab2c3e8d4d0c13">Imported custom skins are no longer reset to a default skin after relaunching the game (<a href="https://bugs.mojang.com/browse/MCPE-241720" data-href="https://bugs.mojang.com/browse/MCPE-241720">MCPE-241720</a>)</li></ul><h2 id="gameplay" dir="auto" data-line="15">Gameplay</h2><ul dir="auto" data-line="16"><li dir="auto" data-line="16" data-list-item-id="e14e9f15777611b0fcdc08c759f8f731a">Fixed camera height when sleeping in a Straw Bed (<a href="https://bugs.mojang.com/browse/MCPE-240511" data-href="https://bugs.mojang.com/browse/MCPE-240511">MCPE-240511</a>)</li></ul><h2 id="graphical" dir="auto" data-line="18">Graphical</h2><ul dir="auto" data-line="19"> <li dir="auto" data-line="19" data-list-item-id="e3b795f4a36ac2a3d97f59494a08fda4d">Fix resource packs and fog command not affecting fog start and end distance when the Ender Dragon is dead or far away. The fog start and end are still overridden when the Dragon is alive and nearby. (<a href="https://bugs.mojang.com/browse/MCPE-239959" data-href="https://bugs.mojang.com/browse/MCPE-239959">MCPE-239959</a>)</li> <li dir="auto" data-line="20" data-list-item-id="e1eb35a02a1c81c06b8f206c20b0ebb52">Fade in sky when night vision and blindness are both active</li> <li dir="auto" data-line="21" data-list-item-id="e7c7442271f12c12f913a4304b3ac1a65">Fix texture of Minecarts with Hopppers in ray-traced graphics (<a href="https://bugs.mojang.com/browse/MCPE-240625" data-href="https://bugs.mojang.com/browse/MCPE-240625">MCPE-240625</a>)</li> </ul><h2 id="input" dir="auto" data-line="23">Input</h2><ul dir="auto" data-line="24"><li dir="auto" data-line="24" data-list-item-id="e52a926af166b95b983d37a50c29284ee">Fixed an issue for Switch where wireless controllers would not be usable on the world selection screen after leaving a world (<a href="https://bugs.mojang.com/browse/MCPE-241768" data-href="https://bugs.mojang.com/browse/MCPE-241768">MCPE-241768</a>)</li></ul><h2 id="mobs" dir="auto" data-line="26">Mobs</h2><ul dir="auto" data-line="29"> <li dir="auto" data-line="29" data-list-item-id="ed8fd6e12d8f8a12363622064cc5914a6">Armor Stands now correctly reject invalid equipment swaps and swap equipped items directly with items held by players</li> <li dir="auto" data-line="29" data-list-item-id="eeff12995ff1a6303ba3fc2522ff42d6b">Tamed baby mobs can now be healed by feeding them food when they are damaged (<a href="https://bugs.mojang.com/browse/MCPE-239455" data-href="https://bugs.mojang.com/browse/MCPE-239455">MCPE-239455</a>)</li> </ul><h2 id="realms" dir="auto" data-line="31">Realms</h2><ul dir="auto" data-line="33"> <li dir="auto" data-line="33" data-list-item-id="e455e72246f0c91c5bb8a14ff2a1c5536">It's now faster to add members with search from the Members screen.</li> <li dir="auto" data-line="34" data-list-item-id="e9eb56de5e666a993b4e6bb99e81850c1">The Members screen now shows 'Recommended' friends.</li> <li dir="auto" data-line="35" data-list-item-id="eede9c6ffee7b79fc91295a10a8ecbe13">Added applied packs list to Realms hub world tab for player view</li> <li dir="auto" data-line="36" data-list-item-id="ea5c47e9a990867114913bd5b34840967">Updated admin log invite player action text</li> <li dir="auto" data-line="37" data-list-item-id="ebf5c87ac0fb5d4cf45b09bef47326d27">Added player list loading modal to roles and permissions screen</li> <li dir="auto" data-line="38" data-list-item-id="e54d37c943fd7bb5ca51d777badba350f">Fixed issue where user could see themselves as admin in the members list but their actions wouldn't update until leaving and re-entering realm hub</li> </ul><h2 id="stability-and-performance" dir="auto" data-line="41">Stability and Performance</h2><ul dir="auto" data-line="42"> <li dir="auto" data-line="42" data-list-item-id="e03375747bef4d6d43bb57cea055e07dd">Reduced stutter associated with mobs and items across multiple play sessions (<a href="https://bugs.mojang.com/browse/MCPE-241707" data-href="https://bugs.mojang.com/browse/MCPE-241707">MCPE-241707</a>)</li> <li dir="auto" data-line="43" data-list-item-id="e731f336e8b6b795d05dc4fa29e53c569">Fixed a crash that could occur when loading a world containing large, densely connected structures of blocks such as fences, glass panes, iron bars, or walls (<a href="https://bugs.mojang.com/browse/MCPE-242312" data-href="https://bugs.mojang.com/browse/MCPE-242312">MCPE-242312</a>)</li> <li dir="auto" data-line="44" data-list-item-id="e31184311cc2f4092a1c57c31fe5f6174">Improved stability for Nintendo Switch devices connected to a network</li> </ul><h2 id="user-interface" dir="auto" data-line="46">User Interface</h2><ul dir="auto" data-line="47"> <li dir="auto" data-line="47" data-list-item-id="e7d7b9d3618829b4fc0194734671cede7">Improves screen reader context readout when exiting text fields</li> <li dir="auto" data-line="48" data-list-item-id="ef35d3d5a80ee40ec6213dedd70af4c4b">Fixed missing label narration for toggles, sliders, input binding and button panels in Settings</li> <li dir="auto" data-line="49" data-list-item-id="e9d635725e5966f31d076459dd57701ad">Tag Panel in PDP Description now enabled even for items that don't have Subgenre or PlayerCount (Addons, Skins, Textures)</li> <li dir="auto" data-line="50" data-list-item-id="edaa76f1dbb7166d21caaf9e222555f8b">Graphics mode buttons remain responsive after switching to Vibrant Visuals and adjusting brightness</li> <li dir="auto" data-line="51" data-list-item-id="e46e91fbdad90cb05d989da43883a728b">Fixed Arcana glyphs not appearing in Enchanting Table slots</li> <li dir="auto" data-line="52" data-list-item-id="ec53abe176f295eacf2041f6b7819b7f0">The Gift button no longer appears for free, unobtainable, or default content (<a href="https://bugs.mojang.com/browse/MCPE-242293" data-href="https://bugs.mojang.com/browse/MCPE-242293">MCPE-242293</a>)</li> <li dir="auto" data-line="53" data-list-item-id="ecbe2c4d1f39de1c3d5af2386feadb85c">Fixed unreadable text in resource packs using legacy custom bitmap fonts, including The Ultimate Survival World (<a href="https://bugs.mojang.com/browse/MCPE-242277" data-href="https://bugs.mojang.com/browse/MCPE-242277">MCPE-242277</a>)</li> <li dir="auto" data-line="54" data-list-item-id="eaeb7629e29c0eaf5b2ee242018fe81c4">The Inbox now finishes loading when categories arrive after the page opens</li> <li dir="auto" data-line="55" data-list-item-id="ea79ac6da715690c34fd43715e0883548">Vietnamese and Lao combining marks now render without extra spacing or unwanted dotted circles</li> </ul><h1 id="technical-updates" dir="auto" data-line="57">Technical Updates</h1><h2 id="ai-components" dir="auto" data-line="59">AI Components</h2><ul dir="auto" data-line="60"> <li dir="auto" data-line="60" data-list-item-id="ed292d637158ccd613c824de7d6393af5">Made schemas for <code>minecraft:rideable</code> stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.60 and newer.<ul dir="auto" data-line="61"><li dir="auto" data-line="61" data-list-item-id="e9808979ed01956890f1060f917868382"> <code>seats</code> field has changed to only accept an array format</li></ul> </li> <li dir="auto" data-line="62" data-list-item-id="eb7875f21aa8d486951378b174f8a067e">Made schemas for the following components stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.60 and newer.<ul dir="auto" data-line="63"> <li dir="auto" data-line="63" data-list-item-id="e7990c4f212578507895b8279e8a67be3"><code>minecraft:dash_action</code></li> <li dir="auto" data-line="64" data-list-item-id="e003e22e2b0c274a2dc544b8e892ae80d"><code>minecraft:rail_movement</code></li> <li dir="auto" data-line="65" data-list-item-id="eb22a9d9eb77d4e8bb5db90cea48c7940"><code>minecraft:scale_by_age</code></li> </ul> </li> </ul><h2 id="api" dir="auto" data-line="67">API</h2><ul dir="auto" data-line="68"> <li dir="auto" data-line="68" data-list-item-id="ea103a60b985e3545e9446c0e9b08881d">Released <code>SoundInstance.setVolume</code>, <code>SoundInstance.setPitch</code>, <code>SoundInstance.fade</code>, <code>SoundInstance.seekTo</code>, <code>SoundInstance.pause</code>, and <code>SoundInstance.resume</code> from beta to scripts version <code>2.11.0</code> </li> <li dir="auto" data-line="69" data-list-item-id="e514e7a8436cb1332551bffbaaa3a2db9">Released the <code>loopCount</code> option on <code>PlayerSoundOptions</code> and <code>WorldSoundOptions</code> from beta to scripts version <code>2.11.0</code> </li> <li dir="auto" data-line="70" data-list-item-id="e2ae8a9d4162ac7c4a5e008a577b6b8d2">Infinitely-looping sounds (<code>loopCount: -1</code>) stop automatically when the last <code>SoundInstance</code> reference is dropped; retain the handle to keep the sound playing</li> <li dir="auto" data-line="71" data-list-item-id="e88926c773ea3b340a8f79a7a4dfce2b0">Released server sound definitions from beta with format version <code>1.26.60</code> </li> <li dir="auto" data-line="72" data-list-item-id="e18727c6292ce138028ee9290cac6c2ae">The field <code>trunk_width</code> in <code>mega_trunk</code> now accepts int ranges, making it possible to configure trees to have varying thicknesses. Old configurations are still supported and will give the same behavior as previously</li> <li dir="auto" data-line="73" data-list-item-id="e28c9c6544f727464de026690be5f0455">Examples: <code>"trunk_width": [2, 3]</code>, <code>"trunk_width" : { "range_min": 2, "range_max": 3}</code> </li> </ul><h3 id="widgetcomponentgizmo" dir="auto" data-line="75">WidgetComponentGizmo</h3><ul dir="auto" data-line="76"> <li dir="auto" data-line="76" data-list-item-id="ed9fd232c018fc9434ec7da316819fc86">Added <code>WidgetComponentGizmo.rotation</code>, which exposes the gizmo's rotation rings as a <code>WidgetGizmoRotation</code> </li> <li dir="auto" data-line="77" data-list-item-id="e2a6ab8d1af3d14800e1378d7af7a9df8">Added rotation configuration on <code>WidgetGizmoRotation</code>: the enabled rotation axes, the rotation origin offset, a preferred ring radius, and a visual-only step</li> <li dir="auto" data-line="78" data-list-item-id="e24fd9848d03c3eb925447459435b8d07">Added rotation lifecycle events through <code>WidgetGizmoRotation.setStateChangeEvent</code>, which report grabbed, moved, released, and cancelled rotations in degrees with their source widget and component</li> </ul><p dir="auto" data-line="80">##Blocks</p><ul dir="auto" data-line="81"><li dir="auto" data-line="81" data-list-item-id="e2cf5bab788ec88de0c9242e355f62827"> <code>minecraft:collision_box</code> will no longer accept single box objects from v1.26.60 onwards in favor of only using arrays. For example, this component...</li></ul><pre><code class="language-auto" dir="auto" data-line="83">{ "format_version": "1.26.20", "minecraft:block": { "description": { "identifier": "test:block_v1_26_20", }, "components": { "minecraft:collision_box": { "origin": [ 0, 0, 0 ], "size": [16, 24, 16] } } } } </code></pre><p dir="auto" data-line="99">... needs to be transformed into this format:</p><pre><code class="language-auto" dir="auto" data-line="100">{ "format_version": "1.26.60", "minecraft:block": { "description": { "identifier": "test:block_v1_26_60", }, "components": { "minecraft:collision_box": [ { "origin": [ 0, 0, 0 ], "size": [16, 24, 16] } ] } } } </code></pre><h2 id="editor" dir="auto" data-line="119">Editor</h2><ul dir="auto" data-line="120"> <li dir="auto" data-line="120" data-list-item-id="e112b223121f1361dd7aa425879ce56af">Fixed the Uniform Length slider for Cuboid primitives to stop at the maximum placeable size</li> <li dir="auto" data-line="121" data-list-item-id="eeb2096eaef594cecb652a3898e2a688e">Fixed a bug that cause UI navigation and narration to not work for scripted panels</li> <li dir="auto" data-line="122" data-list-item-id="e1275071f5a24fbe38a23b8eb317e0c12">Added a rotation ring to Paste Preview Compose mode, which rotates the preview in 90 degree steps</li> <li dir="auto" data-line="123" data-list-item-id="e421398bff606d44a03229a9bb49d5ddd">Recentered Paste Preview when entering Compose mode and moved Position controls into Placement Settings</li> <li dir="auto" data-line="124" data-list-item-id="e765c9dffc57301a91639100423a491fd">Added a rotation ring to Selection Move mode, which rotates the selection contents in 90 degree steps</li> <li dir="auto" data-line="125" data-list-item-id="e1ded68861e779ca686cd4d523f954271">Added rotation rings to the Custom Mesh and Shape tools, which rotate the preview freely on the X, Y and Z axes</li> <li dir="auto" data-line="126" data-list-item-id="e72dcfdf5421b0512f0092e5e3d3cb733">Adding the first keyframe in the Cinematic tool now creates a whole camera seeded with four keyframes, and deleting keyframes that would leave fewer than four now offers to delete the camera instead</li> <li dir="auto" data-line="127" data-list-item-id="e0dc500ac2eab8da8a3467b5d2601929c">Duplicated keyframes now land on the nearest free timestamp instead of stacking on the source keyframe's time</li> <li dir="auto" data-line="128" data-list-item-id="e18eac149ffeb9d2e7290c82995b7c751">Fixed keyframe widgets and spline preview dots being placed outside the world height limits</li> <li dir="auto" data-line="129" data-list-item-id="efeb41c8c24f0236ee5e8a12b09a4cfaa">Selecting a keyframe in the timeline now highlights the matching keyframe in the world, and the selection is kept when the widgets are rebuilt</li> </ul><h2 id="entity-components-1" dir="auto" data-line="131">Entity Components</h2><ul dir="auto" data-line="132"> <li dir="auto" data-line="132" data-list-item-id="e78c7668dc64d08a6a87abcb21a5653cd">Made schema for <code>minecraft:shareables</code> stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.60 and newer<ul dir="auto" data-line="133"><li dir="auto" data-line="133" data-list-item-id="eeca6cbbf3090455309b2f3181e92e467"> <code>items</code> now only accepts an array format</li></ul> </li> <li dir="auto" data-line="134" data-list-item-id="e0c1143bee03ef195037e5907e39c4feb">Made the schema for the <code>minecraft:trail</code> component stricter when parsing; entity JSON with invalid data will fail to load in versions 1.26.60 and newer</li> <li dir="auto" data-line="135" data-list-item-id="e0ebcf454ca9f0b2dade9e75d4e36012d">Added new fields to the <code>minecraft:trail</code> component in versions 1.26.60 and newer:<ul dir="auto" data-line="136"> <li dir="auto" data-line="136" data-list-item-id="e04cba114b93bfa5f9d7f62dd8c728837"> <code>replaceable_blocks</code>: A list of block descriptors for blocks that the trail can replace. Defaults to only replacing air when omitted.</li> <li dir="auto" data-line="137" data-list-item-id="ec45b3a742971111514a86f148cf702cd"> <code>radius</code>: The radius of the horizontal square of blocks placed by the trail, centered on <code>spawn_offset</code>. Accepts values from <code>-1</code> to <code>16</code>; <code>-1</code> uses the legacy four-corner placement behavior.</li> <li dir="auto" data-line="138" data-list-item-id="e4e6186e0d6746ddece459ebc01cd5e31"> <code>force_replace_matched_blocks</code>: When <code>true</code>, replaces blocks matching <code>replaceable_blocks</code> even when normal block placement rules would prevent placement. Defaults to <code>false</code>.</li> </ul> </li> </ul><h2 id="item-components" dir="auto" data-line="140">Item Components</h2><h3 id="minecraftdurability_sensor" dir="auto" data-line="142">minecraft:durability_sensor</h3><ul dir="auto" data-line="143"><li dir="auto" data-line="143" data-list-item-id="e51a03d1ce7baf537c31787801f767686"> <code>sound_event</code> now accepts the name of any sound event defined in <code>sound_definitions.json</code>, in addition to the built-in sound event names, starting with format version <code>1.26.50</code> and no longer requires the Upcoming Creator Features experiment</li></ul><h3 id="minecraftswing_sounds" dir="auto" data-line="145">minecraft:swing_sounds</h3><ul dir="auto" data-line="146"><li dir="auto" data-line="146" data-list-item-id="ea9bfea3d954b221bf245947c693f0874"> <code>attack_miss</code>, <code>attack_hit</code>, and <code>attack_critical_hit</code> now accept the name of any sound event defined in <code>sound_definitions.json</code>, in addition to the built-in sound event names, starting with format version <code>1.26.50</code> and no longer requires the Upcoming Creator Features experiment</li></ul><h3 id="minecraftuse_modifiers" dir="auto" data-line="148">minecraft:use_modifiers</h3><ul dir="auto" data-line="149"><li dir="auto" data-line="149" data-list-item-id="e68a1b3ec1c2ace32e11bef9fdded131e"> <code>start_sound</code> now accepts the name of any sound event defined in <code>sound_definitions.json</code>, in addition to the built-in sound event names, starting with format version <code>1.26.50</code> and no longer requires the Upcoming Creator Features experiment</li></ul><h2 id="user-interface-1" dir="auto" data-line="151">User Interface</h2><ul dir="auto" data-line="152"> <li dir="auto" data-line="152" data-list-item-id="eb557d203a75383e9e2fa7f0be17794cd">Bitmap fonts can now configure ASCII glyph cell height and vertical offset in an optional JSON file beside their first ASCII atlas, using <code>ascii_character_height</code> and <code>ascii_character_y_offset</code> </li> <li dir="auto" data-line="153" data-list-item-id="e7cba7bc974a9d25f03687d6e0f97d543">Setting <code>ascii_extended</code> to <code>true</code> in the atlas metadata selects extended character mapping and defaults the glyph height to 12 and vertical offset to -3; explicit height and offset values override these defaults</li> <li dir="auto" data-line="154" data-list-item-id="ee929a7dd24d36d774868f1a392bfcedd">Bitmap font textures without layout metadata in the same resource pack retain their legacy glyph layout and character mapping instead of inheriting vanilla's extended font metadata (<a href="https://bugs.mojang.com/browse/MCPE-242277" data-href="https://bugs.mojang.com/browse/MCPE-242277">MCPE-242277</a>)</li> </ul><h1 id="experimental-technical-updates" dir="auto" data-line="156">Experimental Technical Updates</h1><h2 id="api-1" dir="auto" data-line="158">API</h2><ul dir="auto" data-line="159"> <li dir="auto" data-line="159" data-list-item-id="e22d3ed572a30b260584ec851a0d083f2">Added property <code>hiddenFrom</code> to <code>DebugShape</code> and <code>PrimitiveShape</code>.</li> <li dir="auto" data-line="160" data-list-item-id="e13cee9c101cac54f5764155089acb2b9">Added property <code>defaultVisibleToAll</code> to <code>DebugShape</code> and <code>PrimitiveShape</code>.</li> </ul><h3 id="ddui" dir="auto" data-line="162">DDUI</h3><p dir="auto" data-line="163">Added support for multi button row at message box in beta. Button layout could be vertical or horizontal.</p><ul dir="auto" data-line="166"> <li dir="auto" data-line="166" data-list-item-id="ed5ea2a172b317e50ea0f72d6daaa882e">New interface <code>MessageBoxOptions</code>.<ul dir="auto" data-line="167"><li dir="auto" data-line="167" data-list-item-id="e413788c54d106fb69341d2b61a3d2af9">Field <code>showHorizontalButtons: boolean;</code>. Sets the desired layout for the buttons, true for horizontal, false for vertical. Default value is false.</li></ul> </li> <li dir="auto" data-line="168" data-list-item-id="e5d17df2d3f46f81be23f258baf532f2c">Class <code>MessageBox</code>.<ul dir="auto" data-line="169"> <li dir="auto" data-line="169" data-list-item-id="e57d1eccd430c102ed318cd3728c1f9a3">New constructor optional parameter <code>options?: MessageBoxOptions</code>. '</li> <li dir="auto" data-line="170" data-list-item-id="e88f4c680f46058c1c8d8d659d5c89749">New method <code>button3WithOptions(label: ObservableString | ObservableUIRawMessage | string | UIRawMessage, options?: MessageBoxButtonOptions): MessageBox</code>. Allows to add a third button to the message box.</li> </ul> </li> </ul><h2 id="blocks-1" dir="auto" data-line="173">Blocks</h2><ul dir="auto" data-line="174"><li dir="auto" data-line="174" data-list-item-id="e31efc0b93fdcb08c4cf811a9339064a6">Introducing a new block event that custom components can listen to, <code>onNamedTick</code><ul dir="auto" data-line="175"> <li dir="auto" data-line="175" data-list-item-id="e88be6a2c71922a9852d72687cd16dfda">A block can schedule a named tick with <code>Block.scheduleNamedTick</code>, which takes a name and tick delay as parameters.</li> <li dir="auto" data-line="176" data-list-item-id="e6c2b465989c668afe62df2f6d178817f">A block can check if at least one named tick is already scheduled with <code>Block.hasScheduledNamedTick</code>, which takes a name as sole parameter.</li> <li dir="auto" data-line="177" data-list-item-id="e8f627fccf900b8e578ca7a5fdc4e3cd6">A block can remove all scheduled named ticks matching a name with <code>removeScheduledNamedTick</code>, which takes a name as sole parameter.</li> <li dir="auto" data-line="178" data-list-item-id="e7982f3a6394434978316926485ebd235">When handling the event from <code>onNamedTick</code>, <code>BlockComponentNamedTickEvent.isName</code> can be leveraged to filter out events based on their name.</li> <li dir="auto" data-line="179" data-list-item-id="ec8c7b7b74c146e8c7202a4d3cdb18807">Named ticks are grouped by content packs, two content packs can schedule the same named tick, but <code>BlockComponentNamedTickEvent.isName</code> will return differently based on the content pack calling the method.</li> <li dir="auto" data-line="180" data-list-item-id="ee3fb278b21c2585e1d0b295a78845297">Up to 4 named ticks can be scheduled at a given time on the same block position.</li> <li dir="auto" data-line="181" data-list-item-id="e8e400da8407c6ce35b0328a511229610">The name of a scheduled named tick cannot be longer than 31 characters.</li> <li dir="auto" data-line="182" data-list-item-id="ec2ac1eba311c0bda9b9d5019a1f64d7a">Changing the block at a position wipes its scheduled named ticks.</li> <li dir="auto" data-line="183" data-list-item-id="ea50d4138688c8ebe708c8d316aed3133">Changing the permutation at a position does not wipe its scheduled named ticks.</li> <li dir="auto" data-line="184" data-list-item-id="ec090dac37abe0c270cedb0e25141aa58">The named tick API is behind beta.</li> </ul> </li></ul><h2 id="graphical-1" dir="auto" data-line="186">Graphical</h2><ul dir="auto" data-line="187"><li dir="auto" data-line="187" data-list-item-id="eed932ec360bfb16ec5ab13e267a8589f">Fixed a bug where point lights would not cast shadows in the Nether or deep underground</li></ul>
Community<p><strong>Posted:</strong> 15 September 2026</p><p dir="auto" data-line="0">A new hotfix is rolling out to address issues found in the latest update. It will become available on each platform as it’s approved, so please allow a little time for it to reach you.</p><h2 id="h_01M2JYKG2ABFA22KXPBX07SAK6">Stability and Performance</h2><ul><li data-list-item-id="ece9e4222851e85859c9c92fb95385d02">Fixed a crash that could occur when loading a world containing large, densely connected structures of blocks such as fences, glass panes, iron bars, or walls (<a href="https://bugs.mojang.com/browse/MCPE-242312" target="_blank" rel="noopener noreferrer" aria-label="MCPE-242312 (Opens in new window or tab)">MCPE-242312</a><span role="presentation" aria-hidden="true"></span>)</li></ul>
Community<p>Published: 9/15/26<br> </p><div><div> <p>Wilderness Bound is out now in Minecraft Java Edition! Pack your supplies and set off on an expedition into the dappled forest where the trails end and adventure begins. Seek out abandoned camps, build outposts among the poplar trees, sleep under the stars on straw beds, and share campfire stories atop cushions. Just remember that the wilderness rewards the prepared - and maps are lighter than regrets!</p> <p>Happy camping!</p> <h2 id="h_01M2JT28WWA2273NRZVPJNGV1Y">New Features</h2> <ul> <li data-list-item-id="e3528576dc04882fb63b9ceafd6549dd9">Added Dappled Forest Biome</li> <li data-list-item-id="ee1fa6f5bff99634ab84fda0436bf913e">Added Poplar Trees</li> <li data-list-item-id="e539e037917f5d00373ff7ce82ec6ff18">Added fallen Poplar Trees</li> <li data-list-item-id="e776b7ab3c46b3f72a701af9e744ecdd7">Added Red Poplar Leaves, Orange Poplar Leaves, and Yellow Poplar Leaves blocks</li> <li data-list-item-id="ec95971215731664c2664d68d841bc1bc">Added Poplar wood set</li> <li data-list-item-id="ed3603f5f71cfb0e7beb597b8197692e4">Added Shelf Mushrooms</li> <li data-list-item-id="e971a41ca4c4076aec692cd899d006931">Added Red Shrubs</li> <li data-list-item-id="e2547704014c8560dc49db364cbdbe513">Added Abandoned Camp structures</li> <li data-list-item-id="e3cf7bbbba6e958862660b96a8830aa6d">Added new Explorer Maps</li> <li data-list-item-id="ebaab9c4f3e8eaf5338db381b37fc89ca">Added Cushions</li> <li data-list-item-id="e337bdf5afd377fccd3a327d37f731ec7">Added Straw Beds</li> <li data-list-item-id="ef0271e6a9a23fa8a46e1567edaecfbae">Added Wool Stairs and Wool Slabs for all Wool blocks</li> <li data-list-item-id="e486859bef71f5a2f541100c2793e7b98">Added Concrete Stairs and Concrete Slabs for all Concrete blocks</li> <li data-list-item-id="e13ebb84801db63d94a4a317a0f2ea498">Players in spectator mode can now interact with portals to teleport</li> <li data-list-item-id="ea0e4197d1d9678533355864fb101fdf8">Improvements to Realms, including the ability to create and manage Invite Codes</li> <li data-list-item-id="e895b350540d9d84a567062509f433ed1">Added Gothic language support</li> </ul> <h3 id="h_01M2JT28WZBDNZAPFBN35P15PJ">Dappled Forest Biome</h3> <ul> <li data-list-item-id="e69a0ff6e0d4f0d06399e32750cf57fd6">A new type of forest biome which can be found near cold biomes</li> <li data-list-item-id="e0574dc82353c3e0b56ebbcbc11747383">Poplar Trees and fallen Poplar Trees generate here</li> <li data-list-item-id="e3c9491a3fae4fb683d3a917080907239">Shelf Mushrooms can be found here, placed on Poplar Trees and fallen Poplar Trees</li> <li data-list-item-id="e58d006cad4e5ea876e019ed26a8b5794">Red Shrubs generate here</li> <li data-list-item-id="e833754d58774e68f70ae9f7b9dc7eb0d">The following passive and neutral mobs spawn in the Dappled Forest, using their cold variants where applicable:<ul> <li data-list-item-id="ee2838f32416190c4f691de0fd54bc106">Sheep</li> <li data-list-item-id="eea1e89008d3abb020e4cb8d718ce8d1e">Chicken</li> <li data-list-item-id="e5f0da150c5db5e9722b009cddb46b613">Cow</li> <li data-list-item-id="e0820873d5819c39b3b3723a1192a16b3">Pig</li> <li data-list-item-id="ef1a0b63139f63448dea21ec7105bc940">Rabbit</li> <li data-list-item-id="effd5052840a5cb8cf637947bf5d2e832">Fox</li> </ul> </li> <li data-list-item-id="e656c3e909461246f2745d60ba164cda9">A Dappled Forest variant of the new Abandoned Camp structure can be found here</li> </ul> <h3 id="h_01M2JT28X2TRNSQWAEYG4VJ4ZD">Poplar Trees</h3> <ul> <li data-list-item-id="e63289dd7d949daca83b45461d8516b6b">A new type of tree which comes in three color variations:<ul> <li data-list-item-id="e08a696ed38cf39540088ed9e99e91324">Red Poplar Leaves</li> <li data-list-item-id="ebf12ff1fa51225964dac565263e16c4c">Orange Poplar Leaves</li> <li data-list-item-id="e6dc6949eff171e28d4209051edec3ecb">Yellow Poplar Leaves</li> </ul> </li> <li data-list-item-id="ee98d38e930238c6a3ed674261df4c889">Each variant of the tree has its own variant of falling leaf particles matching the color of the leaves</li> <li data-list-item-id="e362f64195c9228cb8fc3812b27226d9b">Poplar Leaves drop Poplar Saplings which will randomly grow into any of the three different variants</li> <li data-list-item-id="e2111ad6461e1bc201c2d18eec825d40c">Poplar Saplings can be found in trades with the Wandering Trader</li> <li data-list-item-id="ed128cb8b25337427796f5e910f6a182b">Shelf Mushrooms and Leaf Litter naturally generate on or around Poplar Trees</li> <li data-list-item-id="e3a09ebef33518daaa7a4aaacddbdb09d">The trunk of the trees are made of Poplar Logs</li> <li data-list-item-id="e03541fb3d8017c01afb16ad9bcde1177">Poplar Logs can be crafted into a new set of Poplar wood blocks</li> </ul> <h3 id="h_01M2JT28X3HVB95FQKTACTT2W7">Shelf Mushroom</h3> <ul> <li data-list-item-id="e7ea94980ffb47ad0749bc0045175a8ea">A new type of mushroom that generates on Poplar Trees and fallen Poplar Trees</li> <li data-list-item-id="e5a37ee971c5b6453e7dbbe349c019e35">Can be found in two sizes, small and large</li> <li data-list-item-id="eb21e9e284bf4f3c1e93f8cfd78652592">A small Shelf Mushroom can be grown into a large Shelf Mushroom by using Bone Meal</li> <li data-list-item-id="ea5e81fbdf568703f6a8e57fd4c162307">A large Shelf Mushroom drops two Shelf Mushroom items when broken</li> <li data-list-item-id="eb1a632a85eacab31e71dc1225857e9c1">Can be used like other mushrooms to make Stews</li> <li data-list-item-id="e90106ed940da3e616ed6f55259e72881">Can be found in trades with the Wandering Trader</li> <li data-list-item-id="e5654b8a5a1f82a29dde43de5bbccab67">Shelf Mushrooms have a slight bounciness when stepped on, similar to Beds</li> <li data-list-item-id="e18a130ce84d7c4edef335cb9da1c019c">The Shelf Mushroom makes a bouncing sound when a living entity bounces on it</li> </ul> <h3 id="h_01M2JT28X3V961CK7K45CK0914">Red Shrub</h3> <ul> <li data-list-item-id="e37d6460eec733235532ef9f3f80342c6">A new type of decorative plant block that can be found in small patches in the Dappled Forest</li> <li data-list-item-id="eb82b325ebc46f03abe152ab0dcf7b546">Can be used in the Composter</li> <li data-list-item-id="e8cd7d008f99260e69e7cb5413a8b22b7">Using Bone Meal on a Red Shrub grows a Red Shrub in a random adjacent space if possible</li> </ul> <h3 id="h_01M2JT28X45MMCG24Y69R7GMTB">Abandoned Camp Structure</h3> <ul> <li data-list-item-id="e0f5f716f0054886d25aa9e0bb59d4ff3">A new kind of structure which can be found in the following biomes:<ul> <li data-list-item-id="e0baf897e7fa6bc3abcc9664fb4e724fc">Meadow</li> <li data-list-item-id="e4af5abc8740aea457aa212f6dd84607e">Cherry Grove</li> <li data-list-item-id="ec18a8380a9127a13fafd5d4d82bb9c6c">Forest</li> <li data-list-item-id="e3a840091624aa0f9a3fd5fe7f3bb5108">Birch Forest</li> <li data-list-item-id="e56806bc5dd7cdfce282ff9dd6903c5e8">Old Growth Birch Forest</li> <li data-list-item-id="e77e6f5c672784b17ab3dc8a6b86ccf70">Flower Forest</li> <li data-list-item-id="e4160cf454454535d968d83fc3ce8a9bc">Windswept Forest</li> <li data-list-item-id="e4b6faa3bd06ac7782dac2a45a89cbc98">Dappled Forest</li> <li data-list-item-id="e6f1ef8d2626ac0c1b64857d229390cc4">Taiga</li> <li data-list-item-id="e4e45b302abb7f5f7b60d7968f380d96a">Snowy Taiga</li> <li data-list-item-id="e12d3aa5dc0889ace173871407fd6c36f">Old Growth Spruce Taiga</li> <li data-list-item-id="e2ff2b1bf32da401502e52bec1616cbc3">Old Growth Pine Taiga</li> <li data-list-item-id="e2090070c90b999bca2b45680cad9d48f">Sparse Jungle</li> <li data-list-item-id="ecca71ed7d00decc61d1edeabfce6068e">Bamboo Jungle</li> <li data-list-item-id="edd4b98526bef1f56108f016a3416f268">Swamp</li> <li data-list-item-id="e5a303d0cae296fae2ea1c72d7103c7e0">Savanna</li> <li data-list-item-id="ee48d483910f07a2b04afb91901085d53">Wooded Badlands</li> <li data-list-item-id="e99909a2edb02e42de38dd108baaaf744">Pale Garden</li> </ul> </li> <li data-list-item-id="e942e583e903167a1507369db77e0479d">Each of these biomes has its own variant of the structure with a design based on the biome</li> <li data-list-item-id="eecb321cb15374ca9362be75aa64d0225">Certain structure pieces are generic for all biome variants of the structure</li> <li data-list-item-id="e19de8d8b8c60f2e2478d88a3bc2a9f52">Various Chests and Barrels with loot can be found at Abandoned Camps</li> </ul> <h3 id="h_01M2JT28X8WXFQQ3DQ3NFYCY1A">Cushion</h3> <ul> <li data-list-item-id="e17977ebb2c312462e342b944d9282dcc">The Cushion is an item that the player can place in the world and interact with to sit on</li> <li data-list-item-id="e925af3907afd40ad6d382657a0016546">Can be crafted in 16 colored variants</li> <li data-list-item-id="e652e87fe9ea994ef90ca3e0587262ab0">Cushions are crafted by using 3 Wool Slabs of the same color</li> </ul> <h4 id="h_01M2JT28X9QQERJN3KX8ZCVN1X">Cushion Placement Rules</h4> <ul> <li data-list-item-id="e1cd830ae699c840c92920f816b2f41bb">A Cushion can be placed on any flat surface</li> <li data-list-item-id="ebfb558e46c50042ab3d5cd58f6545908">Cushions always align horizontally to the grid, but vertically sit on top of the supporting surface</li> <li data-list-item-id="e26b710368dc1083c76f5521888fb3964">Cushions cannot be moved by pistons</li> <li data-list-item-id="e8a040039f702dc1c0c8cd5340701aa45">Cushions break if the supporting block is removed</li> <li data-list-item-id="e4c31b868d26b8a2904ee6b29b0b3c676">Cushions do not have collision and can overlap with other objects (except other Cushions)</li> </ul> <h3 id="h_01M2JT28X9FBMJ4V8CQ4CMA1T9">Straw Bed</h3> <ul> <li data-list-item-id="e92cdf27d8999aa6958ffd3a6e6f509b4">The Straw Bed is a new type of bed which can be used to sleep through the night without setting your spawn point</li> <li data-list-item-id="eda35f7c8e1d1fea288fe0557fa6a2082">It can only be used once and will be destroyed after use</li> <li data-list-item-id="e483058c4d94f7539de94bb386bd959eb">It cannot be used in the Nether or the End and will be destroyed if you try to sleep on it there</li> <li data-list-item-id="ea04f897500816926256c6c2e93c763f7">It is crafted by using 3 Hay Bales and will give you 4 Straw Beds</li> <li data-list-item-id="e8e89ec9183b9e7ec8cae54cfa3e80e10">There's a new statistic in the Statistics window for the amount of times you've slept in a Straw Bed</li> </ul> <h3 id="h_01M2JT28X92PP2Z1ZJSWT0Z0CB">Wool Stairs and Wool Slabs</h3> <ul> <li data-list-item-id="e7928ed04d8b1d0f6fd51706d23d3df6f">Each colored Wool block now has a new Stair and Slab variant</li> <li data-list-item-id="e390589a9a950fa602af7ad0acd60b5e7">Wool Stairs and Wool Slabs can be used like other Wool blocks to dampen vibrations</li> </ul> </div></div><p><img class="wysiwyg-image-resized" style="aspect-ratio: 1280/720; height: auto; width: 968px;" src="https://www.minecraft.net/content/dam/minecraftnet/article-asset/2026/minecraft-java-edition-26-3/concrete%201280x720.jpg" alt="" width="1280" height="720"></p><div> <div> </div> <div> <h3 id="h_01M2JT28XC46R7A95HNVW85HN2">Concrete Stairs and Concrete Slabs</h3> <ul> <li data-list-item-id="e56436c607111bc832174a81b156b919c">Each colored Concrete block now has a new Stair and Slab variant</li> <li data-list-item-id="ed830292ef5f1f72734aacb24e88a2660">Concrete Slabs and Stairs can also be crafted using a Stone Cutter</li> </ul> <h3 id="h_01M2JT28XDE88TQM3H004GGK58">Abandoned Camp Explorer Maps</h3> <ul> <li data-list-item-id="e78cdfde0cf496542892455fd17a0dbf2">New Explorer Maps have been added to the Abandoned Camps</li> <li data-list-item-id="eddc89c0d24012b1367e77b527b7b1d37">Added maps showing the location of other Abandoned Camps in the following biomes:<ul> <li data-list-item-id="e3085f71eb80e75d1a7c7feb33905259d">Bamboo Jungle</li> <li data-list-item-id="ece7f06eaf767fc51e53fe8e1f56a5947">Cherry Grove</li> <li data-list-item-id="eee3c53a346829105030f9791dc02fa3b">Birch Forest</li> <li data-list-item-id="ed68fb38b67991d751499b94caf257b04">Dappled Forest</li> <li data-list-item-id="e842a49332460809d045fc181f9684b0c">Flower Forest</li> <li data-list-item-id="e493191e250d33ef0b70438fafd289f7f">Pale Garden</li> <li data-list-item-id="e36d787b45c2f63a3490e12cc33580534">Swamp</li> <li data-list-item-id="e5a7b65e45700eaf71f00503c27a6010b">Windswept Forest</li> </ul> </li> <li data-list-item-id="ebb10ca05bd0377499aa634242728378c">Added maps for the following structures:<ul> <li data-list-item-id="edd1885dedd135f0d1d8006572cb94986">Ancient City</li> <li data-list-item-id="e49d653da5b60989d6ff858de1c69d350">Trial Chambers</li> <li data-list-item-id="ec3e06c5d5b7b96be662fc9c6cd070db2">Mineshaft</li> <li data-list-item-id="eb344d47a7bcf9a61460c9a41eecbc7eb">Desert Pyramid</li> <li data-list-item-id="e0859ffe122fe69069dc5cd170781ec6b">Jungle Pyramid</li> <li data-list-item-id="eeb12d1f090da289943a3e9d2255fe9b3">Warm Ocean Ruins</li> <li data-list-item-id="e08dd9077d13270486903270f6da35a67">Woodland Mansion</li> </ul> </li> </ul> <h3 id="h_01M2JT28XF1B6NJ14VCJYQ3ZRR">Realms</h3> <ul> <li data-list-item-id="e49be8dbd4aa023d0fb21617afd54b63e">Realm owners can now create and manage Invite Codes<ul> <li data-list-item-id="e3ba66a2efebf1f44b73ddc1aa2cdb5a6">Each Realm can have up to five Invite Codes</li> <li data-list-item-id="e376cc1ee150c78029097d676e99708fc">Invite Codes can be configured to be active/inactive and deleted</li> <li data-list-item-id="ee05a849da310bccda2f8950c50236cb4">The expiration of an Invite Code can also be configured</li> </ul> </li> <li data-list-item-id="e42904dded3c275f460a084113a37afce">Players can now easily join a Realm by entering an Invite Code in a new "Join Realm" screen, found in the Realms main menu</li> <li data-list-item-id="e85b39621838411defc98ea7e233f4d4d">Added render distance and simulation distance sliders to the Realm configuration settings</li> <li data-list-item-id="e842db8e02dd2dbca4a5166fc62c5fff4">Added a new Realms introduction screen showcasing Realms key features<ul> <li data-list-item-id="e0faad5202367e7110f739a91c92ae2e8">Accessible from the "Add Realm" button</li> <li data-list-item-id="edc8984c150ada2f12f216e5bb12e0f36">Automatically shown when entering Realms if a trial is available</li> </ul> </li> </ul> </div> </div><p><img class="wysiwyg-image-resized" style="aspect-ratio: 1280/720; height: auto; width: 968px;" src="https://www.minecraft.net/content/dam/minecraftnet/article-asset/2026/minecraft-java-edition-26-3/explorer%201280x720.jpg" alt="" width="1280" height="720"></p><div> <div> </div> <div> <h2 id="h_01M2JT28XGA1NSA9SKRRRS1Z4K">Changes</h2> <ul> <li data-list-item-id="e37defd4eb56fae0b6fd9078c7204a28b">The Main Menu now has an updated background panorama showing the new Dappled Forest biome with an Abandoned Camp</li> <li data-list-item-id="eb741f61e4ee3577e50e28e1e46182dfe">Removed fallen leaf particles from Spruce Trees</li> <li data-list-item-id="eb321e2d916ed79946e187e48f67be2ff">Suspicious Stews can now be crafted with 2 of any mushroom</li> <li data-list-item-id="e39f4f8684717ec189176cad59cc6ae38">Mushroom Stew can now be crafted with 2 of any mushroom</li> <li data-list-item-id="e2a55b4b7a6a2c61c2ba794e34d894b26">The player icon on maps has been updated to always show the direction the player is facing</li> <li data-list-item-id="e1a169d873258788eafb08206286c446a">New Villager trades, unlocked from a Villager leveling up their profession, will now update even if the player is in the process of trading with them</li> <li data-list-item-id="ec3bdc5dd50b2d02fa6c363ebc016f7c5">Persistent mobs' random walk/swim behaviors will now deactivate when players are not nearby, in the same way as non-persistent mobs</li> <li data-list-item-id="e29f2867af7e7fab0334a16ee4273793a">Replaced the current "Improved Transparency" approach with a new order-independent transparency algorithm which is expected to be much better at solving translucency issues</li> <li data-list-item-id="e8e487c194726b204de6603f15acbe69e">Added a rebindable debug key combination "F3 + X" to toggle "Improved Transparency"</li> <li data-list-item-id="e26aadbd6f841eeafd67132013f533975">When using a Shield together with a Hoe or a Shovel, raising the Shield will take precedence over tilling and path making</li> <li data-list-item-id="efd57b1ef1da3157916f8181d1f4f6c3e">Changed the Adventure Mode icon in the Game Mode Switcher to the Buried Treasure Map</li> <li data-list-item-id="ef724afeaa9f8e7dd33ab91fb61272215">Improvements to performance when trying to locate structures</li> <li data-list-item-id="efb91f6da6268c835a46222459815ac77">Improvements to chunk generation performance</li> </ul> <h3 id="h_01M2JT28XJBY6E6JX3PT1BWN8D">Explorer Maps</h3> <ul> <li data-list-item-id="e0ec511024fe0b3e5ede74ad38853a2b2">Explorer Maps are now their own items instead of renamed Filled Maps, and each has its own icon:<ul> <li data-list-item-id="ed931d36d7685e78ff7155083994759c4">Ocean Monument Map</li> <li data-list-item-id="e77fd68b9f73d37dc30aa2bd6a7d15018">Woodland Mansion Map</li> <li data-list-item-id="effae2a8b2cf3591a01d332889ad5a21c">Buried Trial Chambers Map</li> <li data-list-item-id="e1da27b79db4a05fcac1573d16a559fd9">Jungle Pyramid Map</li> <li data-list-item-id="e139c3e8c6bf9de3ef506f7616de9ae09">Swamp Hut Map</li> <li data-list-item-id="e919c8a613dd9d119b60827908869bd22">Desert Village Map</li> <li data-list-item-id="eb78668b996f7a053c02ca9103eba045d">Plains Village Map</li> <li data-list-item-id="edcd5cc4e34fc078c426c37622d74dda6">Savanna Village Map</li> <li data-list-item-id="e7623b19898034269283a3fefacedec24">Snowy Village Map</li> <li data-list-item-id="e4b7d419dc6ae70e566aeb1c77f923988">Taiga Village Map</li> <li data-list-item-id="e1c40d740da05d063f171e6069da669d3">Buried Treasure Map</li> <li data-list-item-id="e908aae990a9013ec7005f05afe183f94">Buried Ancient City Map</li> <li data-list-item-id="eecacc6086faa68bdd11b8b5a37a62773">Buried Mineshaft Map</li> <li data-list-item-id="e95e9bc53524c311093940cb1d9d10cc7">Desert Pyramid Map</li> <li data-list-item-id="e402acf9c659243214884ebeaaf6acf5f">Abandoned Camp Map</li> <li data-list-item-id="ed9fb28f63166313be1a348f3f4b12731">Warm Ocean Ruins Map</li> </ul> </li> <li data-list-item-id="e1079fe59c028a885cd4ddc2fe0e196ad">These items cannot be obtained from the Creative inventory</li> <li data-list-item-id="e2dbd2e68151a04e9d5599a8df15d764b">Existing Explorer Maps in old worlds are converted to the matching new item on load</li> <li data-list-item-id="e29f9d5a3ddec6f4a3f9458c0c0515f8a">The following Explorer Maps have been renamed to have more consistent naming<ul> <li data-list-item-id="e6a32ecaab56151739f14da7a9499ab53">Ocean Monument Explorer Map → Ocean Monument Map</li> <li data-list-item-id="e5bb867413c0a01504b8c50cd049a02d6">Swamp Hut Explorer Map → Swamp Hut Map</li> <li data-list-item-id="e68113cf0fe22ef8bc0963171f077133f">Trial Chambers Explorer Map → Buried Trial Chambers Map</li> <li data-list-item-id="e48fffb44b837aa1f9e71c645df2d4010">Woodland Mansion Explorer Map → Woodland Mansion Map</li> <li data-list-item-id="e57a9d1833130e53cfb32ffac01fcfe5d">Jungle Pyramid Explorer Map → Jungle Pyramid Map</li> </ul> </li> <li data-list-item-id="e4048cb4bb68668b3acddfcb1574034ff">Explorer Maps can still be cloned in a Crafting Table, and the copies keep their own item type</li> <li data-list-item-id="e33f95ecc419173cfc299b7da900eefb9">Explorer Maps and Buried Treasure Maps can no longer be zoomed out, neither in a Crafting Table nor at a Cartography Table<ul> <li data-list-item-id="ef52189a12b38c5452418428096e17e6c">Buried Treasure Maps could previously be zoomed out at both</li> <li data-list-item-id="ea521c55c93ff7a03980f24c3d2e8ff80">Explorer Maps could previously be zoomed out at a Cartography Table</li> <li data-list-item-id="e1d2e5f2cce8f52db94cf19306276d34c">Only maps in the #minecraft:extendable_maps tag can be zoomed out</li> </ul> </li> <li data-list-item-id="e319a54c60e303c09783ab62ad0ab6c75">Map and Empty Map have new icons</li> </ul> </div> </div><p><img class="wysiwyg-image-resized" style="aspect-ratio: 1280/720; height: auto; width: 968px;" src="https://www.minecraft.net/content/dam/minecraftnet/article-asset/2026/minecraft-java-edition-26-3/oit2%201280x720.jpg" alt="" width="1280" height="720"></p><div> <div> </div> <div> <h3 id="h_01M2JT28XP9MNM9HMAYT3JMNVQ">Order-independent Transparency (OIT)</h3> <ul> <li data-list-item-id="ebbbfb1f002f116e82dcb63f93e40d41b">Generally, translucent surfaces need to be rendered back-to-front to avoid visual issues<ul> <li data-list-item-id="e482fe7c023babb1528b356798bd977a7">In order to do so, the translucent geometry has to be sorted before rendering</li> <li data-list-item-id="ef57078db6ee2a1b87ead6b52d0bf2a66">This is very expensive and even with perfect sorting of individual triangles, intersecting triangles are not possible to render correctly</li> </ul> </li> <li data-list-item-id="eb62d1e22a316b41367e2718216babf0e">Before this release, the "Improved Transparency" video setting attempted to mitigate translucency-related visual issues<ul> <li data-list-item-id="e8a19a29bb49366bc7d0acc4c87aa5ef5">It did this by rendering different types of translucent objects (entities, particles, water, etc.) to different textures that were later combined to create the final image</li> <li data-list-item-id="e9364ec640973404afaa030c4ddb95dd0">This allowed us to fix some of the issues with some performance impact</li> <li data-list-item-id="ecfea62de75533aaa7d0f9cb53d926969">However, it introduced some other less noticeable issues</li> </ul> </li> <li data-list-item-id="ece3e427097a8e110b2e45ab8efa934a4">Now, the "Improved Transparency" video setting will instead enable a new order-independent transparency algorithm (which we will refer to as OIT)<ul> <li data-list-item-id="e0839ad3e350d6de2843c02329202d0d3">This makes it possible to render translucent objects in any order without sorting</li> <li data-list-item-id="e7ad950c11ed6732422975be31d185536">It fixes all existing major translucency-related visual issues (such as certain objects disappearing when viewed through translucent objects)</li> <li data-list-item-id="e59a3490acb7b4b1fcaa95fef6a3affce">However, the algorithm is an approximation, and so it introduces some new minor visual artifacts (such as the color of clouds being somewhat incorrect when viewed through multiple layers of translucent surfaces)</li> </ul> </li> <li data-list-item-id="e5321388a9c72b703d9ccbc0d4a8e3386">We expect OIT to have a higher performance impact than the previous implementation of "Improved Transparency"</li> <li data-list-item-id="e64138368d2cd3a70a3dd362418618dda">When "Improved Transparency" is turned off, the behavior hasn't meaningfully changed and the game will still prioritize performance over correctness while sorting geometry as necessary</li> </ul> <blockquote><p><strong>Developer's Note</strong>: <em>Special thanks to Rubén Osorio López, Jozufozu, and the Minecraft modding community in general for sharing the information that helped us to deliver this.</em></p></blockquote> <h3 id="h_01M2JT28XSJNA9V6GT4N9H54JJ">Minor Tweaks to Blocks, Items, and Entities</h3> <ul> <li data-list-item-id="eb6247b67ec30727a9019352c57385253">Endermen will now take damage from projectiles if they're riding something</li> <li data-list-item-id="e05c7d57751fe0bfb8a3f3b7ee21a1eaf">Teleporting randomly after eating a Chorus Fruit now shows particles into the direction of the teleportation</li> <li data-list-item-id="e187e9a50fec865c96f9a824695dff9fb">Endermen and Shulkers no longer teleport onto Bedrock</li> <li data-list-item-id="e18bd8d9215af848d37fcd29aa4a82976">Armadillos no longer try to roll up when submerged in liquids</li> <li data-list-item-id="e0b7c7aff5af0af987b2eb264cd9dca31">Data set on a Spawn Egg will now transfer to a Mob Spawner when a player with operator permissions uses the Egg on the Spawner</li> <li data-list-item-id="e236d6d4ded7b28346b15cdcf66b2ca51">Sherds dropped from breaking a Decorated Pot will now preserve data, for example custom names</li> <li data-list-item-id="e19eaabfbbba3686487bd26f6abfe4fea">Enchantments now apply to items being damaged from protecting an undead mob from the sun</li> <li data-list-item-id="e43e923a63c46547031225aaf33a48360">Teleporting with an Ender Pearl now resets the momentum of the player being teleported</li> </ul> <h3 id="h_01M2JT28XV20KPKJ3GRXRX9NKQ">UI</h3> <ul> <li data-list-item-id="ecc7b7a7011914a1589ab7ecd5697ee28">Removed the Raw Input mouse setting<ul><li data-list-item-id="e38a8de002895c1de358fa344de9e96b0">Mouse input now always uses relative mouse mode while playing in-game</li></ul> </li> <li data-list-item-id="e0120606966ece50974319445579822d2">Key bindings now use physical keys instead of keyboard-layout-specific key codes</li> <li data-list-item-id="e369a6acac16177cd30582439e86074c7">Borderless Fullscreen is now the default fullscreen mode</li> <li data-list-item-id="eddc91fc65f9a0564f28595b6681766e8">Switching between Borderless and Exclusive Fullscreen no longer requires restarting the game</li> <li data-list-item-id="e76613d977dec886fa8910a2f6b3e5c9d">The cursor is now confined to the window while Exclusive Fullscreen is active</li> <li data-list-item-id="e38d48a20e232f8a0b621ad6bfb7de470">The minimum window size is now 320 by 240 pixels</li> <li data-list-item-id="ea2971c97634f738ecbc8a96423796278">On macOS, holding a key while entering text now displays the native accent and candidate popup</li> <li data-list-item-id="e17a6bc451343bc0ce132c257ce4d6e29">On Linux systems, the game will now use and prefer Wayland natively if available</li> <li data-list-item-id="e21a3869eaad2024cf2ed429cee5083d2">Fixed an issue where Realm owners could not select automatic region preference as their Realm region</li> <li data-list-item-id="ec399d6f414a11ec41c81f6ab4811556c">Added a "Quit Shortcuts" option in Controls settings, which controls whether keyboard shortcuts can close the game (Alt + F4 on Windows/Linux, Cmd + Q and Cmd + W on macOS)<ul><li data-list-item-id="eb79b9a0f7f11f34954ff5e15eda6223f">On by default</li></ul> </li> <li data-list-item-id="ed1939711313dc2755ac0d08e5494e983">On macOS, added a "Right Click Emulation" option in Controls settings, which treats Control + left-click as a right-click<ul><li data-list-item-id="eb170d9ed980b7804ceba1fa3638d1a19">Off by default</li></ul> </li> <li data-list-item-id="e06c0b77c17f73797911d2b0e2d173201">On macOS, added a "Menu/Dock Visibility" option in Video Settings, which controls whether the macOS Menu bar and Dock can be revealed by moving the mouse to the edge of the screen while in fullscreen</li> <li data-list-item-id="ed2d9e71cf6d4b1af9dfd70fa87b8de85">Added support for Realms to use additional server regions in Canada, Mexico, South Africa, and Arizona, USA if they become available in the future</li> </ul> <h4 id="h_01M2JT28XXBVSFDSCYD1ZAW3N3">Debug Overlay</h4> <ul> <li data-list-item-id="e9fde0f861741ff64e23e29e78db2c70b">The debug overlay now supports a separate GUI scale from the rest of the game<ul> <li data-list-item-id="e55fccc7cea8379964d42a7d9ad9a1c64">This is customizable through the Debug Options screen, F3 + F6</li> <li data-list-item-id="e605de48e515e8227971512403e9ccb57">The default scale is "Auto", which tries to stay at a higher resolution than normal</li> <li data-list-item-id="e46feaeec4f735ad5700d568a228b44ec">Another option is "Unchanged", which matches your regular GUI scale</li> <li data-list-item-id="e326d9e8afef64df9a1217a603212c2a5">The rest of the options work the same as in the normal "GUI Scale", controlling the scale directly</li> </ul> </li> <li data-list-item-id="e62c2706d83070c26d79fd433b0fe9ee9">Added a "player_speed" debug entry that displays the speed of the player in blocks per tick</li> <li data-list-item-id="e5cd4b9c296548c038411d646dd421a03">The debug overlay now shows the display refresh rate</li> </ul> <h4 id="h_01M2JT28XY7B1R2NAHMC4RCE44">World Options</h4> <ul> <li data-list-item-id="eea6753b3a3821b5a437a52f85a602229">The World Options button has been moved to where the Open to Lan button used to be, accessible from the pause menu<ul><li data-list-item-id="ea5d6dd7be5ddc682876866575008efc4">The World Options screen is divided into two sections: "General" and "Multiplayer"<ul> <li data-list-item-id="ebf93784154604bafa3fe8cfeb12015a2">The "General" section contains the following options:<ul> <li data-list-item-id="e561858f33ebe736fe9d9e3e3973183bc">Default Game Mode: the default game mode of the world (equivalent to the /defaultgamemode command)</li> <li data-list-item-id="e42332d284686eebc2cbef1bbb625abfb">Personal Game Mode: your active game mode in the current world (equivalent to the /gamemode command, or F3 + F4)</li> <li data-list-item-id="eddb1a41c05c12da0edf1634406d47adf">Allow Commands: Controls whether you can use commands in this world or not</li> <li data-list-item-id="e32b6732647dd534b8d016fda1a6c8dfe">Difficulty: Controls the difficulty of the world (equivalent to the /difficulty command)</li> <li data-list-item-id="e338cf0ebf52b8d9bf5ebf3ec99e5afb8">Edit Game Rules: Opens the Game Rules screen, which allows you to view and edit the game rules of the world</li> <li data-list-item-id="e55492d6dab18b23c4e77076ce387baff">Restrictions: View your restrictions in the world</li> </ul> </li> <li data-list-item-id="e5e4b8d2c69207f292c77109d0f571632">The "Multiplayer" section contains the following options:<ul> <li data-list-item-id="ef1e310ad17870b3cfeaed07c8ba10207">LAN: changes the multiplayer scope of the world</li> <li data-list-item-id="efb0322d36f842266e6e69ff136cdd0fc">Port: the port number to use when opening the world to LAN</li> <li data-list-item-id="eac9182a18312c385aa69844a5843ba11">Command Access: controls whether players that join your world can use commands or not</li> <li data-list-item-id="ed0a5dee9c53fb11e83433d8b95b1dbd6">Force Game Mode: controls whether other players' game mode is forced to match the default game mode of the world or not</li> </ul> </li> </ul> </li></ul> </li> <li
Community<p><strong>Posted:</strong> 15 September 2026</p><figure class="wysiwyg-image"><img style="aspect-ratio: 1920/1080;" src="https://feedback.minecraft.net/hc/article_attachments/48826837849229" alt="26.50_1920x1080.jpg" width="1920" height="1080"></figure><p>Wilderness Bound is out now in Minecraft! Pack your supplies and set off on an expedition into the dappled forest where the trails end and adventure begins. Seek out abandoned camps, build outposts among the poplar trees, sleep under the stars on straw beds, and share campfire stories atop cushions. Just remember that the wilderness rewards the prepared — and maps are lighter than regrets!</p><h2 id="h_01M2JK38J54ZSH9VJ5SJPP3TWH">Game Drop 3 Features</h2><h3 id="h_01M2JK38J69JWH0AX0YGTC740W">Abandoned Camp</h3><ul> <li data-list-item-id="ead6021cbe7352f1ea42f332ab2f924c2">The Abandoned Camp structure is a new kind of structure which can be found in the following biomes:<ul> <li data-list-item-id="e4a965149c94b0c354f3a999afaa635b7">Meadow</li> <li data-list-item-id="e0d36f40bfd113bb87d9e80681010a8b4">Cherry Grove</li> <li data-list-item-id="e5d45d003e00fbf409f5f4702d662af33">Forest</li> <li data-list-item-id="e67fefe211dc3d8e1ccf9dfe0b68c0a40">Birch Forest</li> <li data-list-item-id="e7026f0457bdf3d9d075c1283d4a89b96">Old Growth Birch Forest</li> <li data-list-item-id="e7b7315be27b82742572d655294754cde">Flower Forest</li> <li data-list-item-id="e091458ff225d34bc63bb02fa6281e366">Windswept Forest</li> <li data-list-item-id="ef4294b06a817cd91a030301da242cc0b">Dappled Forest</li> <li data-list-item-id="e9e2a4a663aa18bc29335a5d0c937e889">Taiga</li> <li data-list-item-id="e2664e97c1a68f8369d842a47f83a4feb">Snowy Taiga</li> <li data-list-item-id="e7e8536ddc507947fa268e638c572b8bd">Old Growth Spruce Taiga</li> <li data-list-item-id="eb92e6990cdacc8a5d1da09f08737b27d">Old Growth Pine Taiga</li> <li data-list-item-id="eb3068aaddd688e5c1aa6e6501e999f97">Sparse Jungle</li> <li data-list-item-id="e508462622eea4151fdcfe40a689fb617">Bamboo Jungle</li> <li data-list-item-id="eb1b241101f7cba19e214c29004c17ad3">Swamp</li> <li data-list-item-id="ea29a76f024be15ad093c769cd6348e6b">Savanna</li> <li data-list-item-id="eead8585c0591330cc06121934878fa98">Wooded Badlands</li> <li data-list-item-id="ee48cc7008916c390d4a919411de84c73">Pale Garden</li> </ul> </li> <li data-list-item-id="e272a87365ac3c170d6287c63ea30eae1">Each of these biomes has its own variant of the structure with design based on that biome</li> <li data-list-item-id="e848c7d962584bf8bbafee0be5711c518">Certain structure pieces are generic for all biome variants of the structure</li> <li data-list-item-id="e343fde1f703318811dd2c611c83e6eee">Various Chests and Barrels with loot can be found at Abandoned Camps</li> <li data-list-item-id="e1691bd745194ba9808cd1c0c46535d1d">Straw Beds can be found in Abandoned Camps</li> <li data-list-item-id="ef39bcd5ffa1a9aeaf2523f82c6768d04">Cushions can be found in Abandoned Camps</li> <li data-list-item-id="e3b800cb0d58c0b428db320cf74443ba5">Chests in Abandoned Camps contain Explorer Maps that lead to Ancient City, Mineshaft, Desert Pyramid, Warm Ocean Ruins, and other biome variants of Abandoned Camps</li> </ul><h3 id="h_01M2JK38JC0S45VHX444GM9SMA">Blocks</h3><ul> <li data-list-item-id="e66bc1a4313e22a9b213f1d26e6afcbf6">Added Wool Stairs and Wool Slab blocks in all 16 colors</li> <li data-list-item-id="ef54a3b37532d6db5a9bc535dec1a770c">Added Concrete Stairs and Concrete Slab blocks in all 16 colors</li> </ul><h3 id="h_01M2JK38JCFXF6F3K6H79YA71B">Cushion</h3><ul> <li data-list-item-id="e5f5bea69954df7e32f2d933be1f4c2e7">The Cushion is an item that the player can place in the world and interact with to sit on</li> <li data-list-item-id="ee9c0afccd5f668e91c2a89d7071605ec">Can be crafted in 16 colored variants</li> <li data-list-item-id="ee18365f5d26601138bca74bbd5d7e06b">Cushions are crafted using 3 Wool Slabs of the same color</li> </ul><h4 id="h_01M2JK38JC0TGJ1KYGWK64ZK3E">Cushion Placement Rules</h4><ul> <li data-list-item-id="ec645eaf2137c62680258c47f11401f64">A Cushion can be placed on any flat surface</li> <li data-list-item-id="ebe4afea17a5ed61b92aee57c8fdf519b">Cushions always align horizontally to the grid, but vertically sit on top of the supporting surface</li> <li data-list-item-id="e5eb49b71ecd6d1620138f6fb854699c2">Cushions cannot move</li> <li data-list-item-id="e00b1b5d17e39a22c2a1ca97ad11d454b">Cushions break if the supporting block is removed</li> <li data-list-item-id="e413bb753a459e46f78cf91990ab8e301">Cushions do not have collision and can overlap with other objects (except other Cushions)</li> </ul><h3 id="h_01M2JK38JDTZXZ6777BCHPHQ2G">Dappled Forest</h3><ul> <li data-list-item-id="e1c6ad31db77d2dff10045897be5d254e">The Dappled Forest is a new type of forest biome which can be found near cold biomes</li> <li data-list-item-id="e345ae1156ee47c6784fb9c7685974227">Poplar Trees and fallen Poplar Trees generate here</li> <li data-list-item-id="e4d8fb7565cf5c548517f379a3cd45aef">Shelf Mushrooms can be found here, placed on Poplar Trees and fallen Poplar Trees</li> <li data-list-item-id="ed2d5d6eb0d4b3103201c2e1cbca080e6">Red Shrubs generate here</li> <li data-list-item-id="ef16a7b0073086278bd47165b82aad254">The following passive and neutral mobs spawn in the Dappled Forest, using their cold variants where applicable:<ul> <li data-list-item-id="e9d7614d57ba7ddebefcbb429fe78db8b">Sheep</li> <li data-list-item-id="ec7b047cb8545c06205a72f7f56e3a3dc">Chicken</li> <li data-list-item-id="e3b7f85cfe01cce3f7b37903a7091fb7e">Cow</li> <li data-list-item-id="e837c0ac5b38310ee6e2676fe23003057">Pig</li> <li data-list-item-id="efd51b8a1e156d8a57cf8f3d42ace8b59">Rabbit</li> <li data-list-item-id="ece40b8712777343a4e69d325a7a72406">Fox</li> </ul> </li> <li data-list-item-id="ef3a9db4269b22566f93b0afe9d0e5031">A Dappled Forest variant of the new Abandoned Camp structure can be found here</li> </ul><h4 id="h_01M2JK38JFJYZGSGP1R3DBBCS2">Poplar Trees</h4><ul> <li data-list-item-id="e5ddbab79efbd5d437113d9e3616ff902">Added the Poplar Tree to the game<ul> <li data-list-item-id="e0478e21f74ecd6efa747b279fbc84121">A new type of tree in the Dappled Forest which comes in three color variations:</li> <li data-list-item-id="e680ee1a41bfcc9b4b8e79ef4b9bf3067">Red Poplar Leaves</li> <li data-list-item-id="e18e5ace06052268a890b08dbcf00778e">Orange Poplar Leaves</li> <li data-list-item-id="e27298ff2a383d4d6c7f8390a1f086ecf">Yellow Poplar Leaves</li> </ul> </li> <li data-list-item-id="e8ea5c667bad5712dc9fab64937a623c2">Each variant of the tree has its own variant of falling leaf particles matching the color of the leaves</li> <li data-list-item-id="e2e1df113dc8c1d0219c1f64315f9906f">Poplar Leaves drop Poplar Saplings which will randomly grow into any of the three different variants</li> <li data-list-item-id="e6fe6cf0f147391cedcd083ffc997d36a">Poplar Saplings can be found in trades with Wandering Trader</li> <li data-list-item-id="e020e54c80e3e19825738c36c61b29764">Shelf Mushrooms and Leaf Litter naturally generates on and around Poplar Trees</li> <li data-list-item-id="eb6ba08ba87c82a897ee407c45b31d014">The trunk of the trees are made of Poplar Logs</li> <li data-list-item-id="e61f5e20ff371482f9b796d6a11194d08">Poplar Logs can be crafted into a new set of Poplar wood blocks</li> <li data-list-item-id="e06ddbb28533517b7713b5da9d335f14c">Forest ambience sounds are tied to the Poplar Leaf blocks</li> </ul><h4 id="h_01M2JK38JH38RB03PJH8N1V3MK">Red Shrub</h4><ul> <li data-list-item-id="e394f1c84d5bea81d5cf8690712bfa4ff">Red Shrub is a new type of decorative plant block that can be found in small patches in the Dappled Forest</li> <li data-list-item-id="e8d603b019732f72d8ef30b3b4917037f">Can be used in the Composter</li> <li data-list-item-id="efe91644daeb097740c452fcbda392d99">Using Bone Meal on a Red Shrub grows a Red Shrub in a random adjacent space, if possible</li> </ul><h4 id="h_01M2JK38JHXSZNMKJQFGAB0E2V">Shelf Mushroom</h4><ul> <li data-list-item-id="e003045539ddc3bfc20c7b485f8d85418">A new type of mushroom that generates on Poplar Trees and fallen Poplar Trees</li> <li data-list-item-id="e7079ba10f7d344cdd0f1730c009263c9">Can be found in two sizes, small and large</li> <li data-list-item-id="e6e1a56a22a72feb8f1d58da4a7653032">A small Shelf Mushroom can be grown into a large Shelf Mushroom using Bone Meal</li> <li data-list-item-id="e1c5b450c2094d6216254c014c2e7833f">A large Shelf Mushroom drops two Shelf Mushroom items when broken</li> <li data-list-item-id="e7e62e8a65d1e1dbca8d4f844483a74b9">Can be used like other mushrooms to make Stews</li> <li data-list-item-id="e7eb23b4617ce5cf2172e63bfa62adf1c">Can be found in trades with Wandering Trader</li> <li data-list-item-id="e8a74b61615ac26dcce3983d6a5a50779">Shelf Mushroom has a slight bounciness when stepped on, similar to Beds</li> </ul><h3 id="h_01M2JK38JJ7X53VHNP6V88MXR3">Straw Bed</h3><ul> <li data-list-item-id="e7b8f25e757af7801e8f3678d2acf1ad6">Straw Bed is a new type of bed which can be used to sleep through the night without setting your spawn point</li> <li data-list-item-id="e290917f18175782dd9ab3d33f07498a1">It can only be used once and will be destroyed after use</li> <li data-list-item-id="efabffbb308df5d7b4beecb4daeb06e84">It can not be used in the Nether or The End and will be destroyed if you try to sleep on it there</li> <li data-list-item-id="e3b20a8c17633a4824b2bba0a683939cf">It is crafted using 3 Hay Bales and will give you 4 Straw Beds</li> <li data-list-item-id="e0e70bc0f5cf814cd996fdf41a30eb022">Straw Beds breaks faster when using a Hoe</li> </ul><h2 id="h_01M2JK38JJ2387R0AB4PNBGPGC">Features and Bug Fixes</h2><h3 id="h_01M2JK38JJ9D7NP3XQNJRNYGV7">Accessibility Features</h3><ul> <li data-list-item-id="eaf6dbd753b1a99237b0667578699b9b6">The "Text to Speech with Device Settings" option has been removed. Text to speech can still be turned on or off through the accessibility settings, and a first time TTS discovery is still done on all devices as before.</li> <li data-list-item-id="e13ee12b6dbbc0e4a34f1502cd7ac8d00">A green vignette now appears while the nausea effect is active when screen distortion is turned all the way off via accessibility settings (<a href="https://bugs.mojang.com/browse/MCPE-239554">MCPE-239554</a>)</li> </ul><h3 id="h_01M2JK38JK93GJT612AYWB3CYP">Blocks</h3><ul> <li data-list-item-id="e7144a983093d5579456ad67ceec1ffff">Restored the growth speed of Sulfur Spikes and Pointed Dripstone after a recent change accidentally made them grow 25 times faster</li> <li data-list-item-id="ec9080a791b331d3d978bc4117a3ee42d">Cherry, Pale Oak, and Poplar Saplings are no longer flammable, matching all other Saplings</li> <li data-list-item-id="e3210aa761c9f5686dfb251d272576d98">Fixed Saplings not growing when Leaves were above them (<a href="https://bugs.mojang.com/browse/MCPE-240014">MCPE-240014</a>)</li> <li data-list-item-id="e93e53a2db07a0e33c1067b03b6d25bf6">Fixed block connection states being lost when loading a world saved before those states existed, which could leave fences, stairs, thin fences, and trip wire drawn as if they were not connected</li> </ul><h3 id="h_01M2JK38JMM6DBX698EZ3QXJ83">Character Creator</h3><ul><li data-list-item-id="ee84ff3b52f5adac3f635ab59c0a37240">Skins can now have names consisting entirely of numbers</li></ul><h3 id="h_01M2JK38JMZ7GFPTX6RSV95QN0">Gameplay</h3><ul> <li data-list-item-id="e2b0c563c93a73e77704f05bfd3bb8051">Fixed Hoppers unintentionally collecting items on its side at large coordinates (<a href="https://bugs.mojang.com/browse/MCPE-99462">MCPE-99462</a>)</li> <li data-list-item-id="e46ff626c898902d4fe9f382303079f8d">Fixed Droppers facing east or south inserting items into containers below them instead of ejecting items forward (<a href="https://bugs.mojang.com/browse/MCPE-167490">MCPE-167490</a>)</li> <li data-list-item-id="e9ae98e00db31b89879951a6d761cef52">Fixed a bug where damage calculation did not apply correctly to Players falling from certain heights through one block of water</li> <li data-list-item-id="ef7f1de94bdbc0ab67583e00891f1976e">Fixed an issue that could cause players who died while inside a Nether portal to respawn in the Nether</li> <li data-list-item-id="ef43196898ae112c0169306fe04dcbbc4">Fixed an issue where the same world seed would generate end portals with inconsistent amounts of Eyes of Ender (<a href="https://bugs.mojang.com/browse/MCPE-227980">MCPE-227980</a>)</li> <li data-list-item-id="ea7d8a729a427732b8a5a3fef5629b484">Fixed entity teleporting to unexpected location when using the teleport command between dimensions (<a href="https://bugs.mojang.com/browse/MCPE-181173">MCPE-181173</a>)</li> <li data-list-item-id="ec9a879c31bdeade6f2935551d74c7789">Player Map icon now shows rotation even while outside of the map bounds</li> <li data-list-item-id="e2f13bf11cb8a8019b21bd64c97f12d30">Explorer Maps now have new item icons to better indicate where they lead</li> <li data-list-item-id="eccd40bcf5d931650ebce9d3bb17f5d71">Fixed Totem activation not synchronizing health when final health equals the original value</li> <li data-list-item-id="e796d3e8d9aa2c46194a0e78fb8bf116f">Fixed an issue where players and mobs could load in a world at (0,0,0) and lose all their items after reloading world</li> <li data-list-item-id="ed60239529cf3c8d7fbce1af0fb74bfc3">Lava lakes no longer replace nearby Beds or Doors with stone during world generation if a lake generates in a village</li> </ul><h3 id="h_01M2JK38JPNTGT0P92RH0TN9BZ">Graphical</h3><ul> <li data-list-item-id="ebf72b0b9bf7389dd08ec64b1909ebb56">Fixed missing Baby Fox texture (<a href="https://bugs.mojang.com/browse/MCPE-240546">MCPE-240546</a>)</li> <li data-list-item-id="e6e8cfa5e094fb800514853977f37d788">Fixed clouds rendering as bright white spots after switching to Vibrant Visuals in-game with low cloud render distance</li> <li data-list-item-id="efde51cb854a521c8e3b3623a831f82b7">Fixed tears in the dithering effect when looking through models in Vibrant Visuals.</li> <li data-list-item-id="e558040e88528310ca39241e57456bbec">In-game models and textures now load correctly when the network connection changes while joining a world (<a href="https://bugs.mojang.com/browse/MCPE-234954">MCPE-234954</a>)</li> <li data-list-item-id="e2dafe5e7b1c507c5a20129cb8a74ed73">Fixed bug with item in hand jittering with temporal anti-aliasing upscaling enabled</li> <li data-list-item-id="eb73bc2bf8225a4b7fac1b95fae2fcf5b">Fixed an issue that caused the sky to render incorrectly when seen through boats in Vibrant Visuals</li> <li data-list-item-id="e707f2acf2f1d6ce1186a346966c81891">Changed the map color of the Red Shrub to Crimson Nylium</li> <li data-list-item-id="e24251973fc0b9bf5a03fe08f92cec28d">Changed the map color of the Shelf Mushroom to Terracotta Yellow</li> </ul><h3 id="h_01M2JK38JQ2GEJXC02F6GHSG7V">Items</h3><ul> <li data-list-item-id="e01178846cce7b615206976d086cd8111">Updated Sulfur Cube Spawn Egg icon's MERS (<a href="https://bugs.mojang.com/browse/MCPE-237771">MCPE-237771</a>)</li> <li data-list-item-id="e739103faaa91cba484ee546773a159d4">Projectiles can now only hit the entity that shot them, or entities in the same vehicle hierarchy (such as the shooter's mount), after they have spatially left that hierarchy (<a href="https://bugs.mojang.com/browse/MCPE-240527">MCPE-240527</a>)<ul><li data-list-item-id="e4e5192c9ef9fb6837ac30de10704153f">This prevents players from damaging themselves with lightly charged Arrows</li></ul> </li> <li data-list-item-id="e7b58d9c14cc1a49de1c4e83bcbc4141a">Fixed issues that occurred when attempting to pick up a Small Sulfur Cube or a lit TNT Sulfur Cube with a Bucket (<a href="https://bugs.mojang.com/browse/MCPE-239750">MCPE-239750</a>)</li> <li data-list-item-id="ec6fe58891f809ed86d7c4423310f35bf">The targeted Sulfur Cube and water or lava sources, Powder Snow, or water from waterlogged blocks at the world origin no longer disappear</li> <li data-list-item-id="e1652173c0ff1b082235f0521b2d15d58">Using a Bucket from a stack larger than eight no longer creates additional Buckets</li> </ul><h3 id="h_01M2JK38JQDNEKENF764XXHRW9">Mobs</h3><ul> <li data-list-item-id="edb99774e43ee319ecc6079d0285b00ce">Reduced stuttering that can occur when a mob is far away (<a href="https://bugs.mojang.com/browse/MCPE-108119" title="https://bugs.mojang.com/browse/mcpe-108119">MCPE-108119</a>)</li> <li data-list-item-id="eef019ce00aff2860e899e5be2a94c52f">Endermen will now always attempt to teleport away before being hit by a projectile (<a href="https://bugs.mojang.com/browse/MCPE-117298">MCPE-117298</a>)</li> <li data-list-item-id="e35772fae37b612f5b31668f6b559d3b7">Armor Stands and Drowned are now harder for hostile mobs to detect while invisible</li> <li data-list-item-id="e4cb4d9d0f9884165b78acc33539126b4">Bats now spawn in all Overworld biomes except the Deep Dark</li> <li data-list-item-id="e45d904884409ee28b175438354d27ae8">Fixed a bug where Spiders and Cave Spiders would occasionally be slowed by Web blocks</li> <li data-list-item-id="eb5534ee71c27ac53b2f95fb7e7a050ad">Fixed an issue where mobs and players could reload with an inconsistent movement speed</li> <li data-list-item-id="e7d7e2e5b724a2bf003995f22c3371ac6">Chains no longer prevent mobs from spawning in the space underneath them (<a href="https://bugs.mojang.com/browse/MCPE-190746">MCPE-190746</a>)</li> <li data-list-item-id="e0f2eb070f999d98e7b89efa76e3bbd23">Fixed issue where using a lava bucket on a cow produced a milk bucket.</li> <li data-list-item-id="e27e7797413d50ec202f7623e68907a3e">Husks and Zombies now retain their held and equipped items when transforming into Zombies and Drowned</li> <li data-list-item-id="e571f1cc1e262e9dcbb7673f787064613">Fixed incorrect naming for the yellow tail parrot fish (<a href="https://bugs.mojang.com/browse/MCPE-117477">MCPE-117477</a>)</li> </ul><h3 id="h_01M2JK38JS9K0W7JTD1GVAA61B">Pack Settings</h3><ul><li data-list-item-id="e20db66c640a5d8cdce63a49c832407a0">Fixed a bug when a pack's dependency packs would not load pack settings properly.</li></ul><h3 id="h_01M2JK38JS7FACSB500HPKZAEA">Realms</h3><ul> <li data-list-item-id="e98b25842baedb5583250774c8e78a80a">Fixed an issue where players would sometimes not respawn at their bed or respawn anchor after dying in a different dimension on a Realm (<a href="https://bugs.mojang.com/browse/REALMS-14459">REALMS-14459</a>)</li> <li data-list-item-id="e2f54d3a34e222aa0790e8e4930013cdd">Fixed in-game realms system performance regression</li> <li data-list-item-id="e593c514027bd3b24f7ac51668535441b">Disable an expired Realm's Renew button when renewal is not supported on current device</li> <li data-list-item-id="e222caa227fe540421dd44b47d777e2dc">Users are warned when applying custom packs to their realm and how they will appear when profanity filter is enabled & custom pack names and descriptions are filtered when viewing in Edit World when profanity filter is enabled</li> <li data-list-item-id="e0c3322fb650e1de39bc7a0aadda593cd">Added support for realm name changed and realm description changed admin log events</li> <li data-list-item-id="ed0ab60aee4d8ac4bf93c18dc19ccbf1e">Add different default values for some subscription details information that can come back null from Realms Services to avoid blocking players from viewing subscription related screens with an error modal</li> <li data-list-item-id="ecd9efcba36e0c85c3a48119327dc3d3c">Added guards for cases where callbacks are fired after facet goes out of scope in create new world flow</li> <li data-list-item-id="e046fa9232e6d9e0727e94ca07377e77f">Fix for when the user tries to download a copy of a Realm world after changing settings results in the download never happening</li> <li data-list-item-id="efa6dc810a34c6c0195b8e070d7adab60">Fixed height on the members search bar</li> <li data-list-item-id="ed33ca274459549494536a2cdcc5260d2">Introduced a localized loading spinner to replace the play button on the Realms tab when the client is fetching additional information from services, and a reload button that player can use to reload the tab should the fetch fails</li> <li data-list-item-id="e1da2810ab6b16eb5b8170ac8dbc8d200">Fixed the string Core and Plus sometimes are being translated in other languages</li> <li data-list-item-id="edffb591ddb4ef8576659c95001f1fb86">Fixed realm role actions not showing correctly for certain roles</li> <li data-list-item-id="eb88b6d59b55df848a00ee81015835d45">Friend profiles now have a Realm-specific join button when the Realm is available</li> <li data-list-item-id="e378eade94ddfb35f554a759a85c126a9">Fixed an issue that would sometimes cause a crash on opening Realms Edit World, particularly on iOS devices</li> </ul><h3 id="h_01M2JK38JTSTGY7E386YW3GX01">Sounds</h3><ul> <li data-list-item-id="e606411ef158da50405abb54674887f6f">Multiple Jukeboxes can now play the same record independently</li> <li data-list-item-id="ecb24a7fc28cfcd47e0f40a6dd3fe0d97">Broadcast sounds such as Jukebox records now play from the correct position for players who move into range or connect after the sound has started</li> </ul><h3 id="h_01M2JK38JVJ4NMF18VNRQQMBST">Stability and Performance</h3><ul> <li data-list-item-id="e33cbfcba3a4e02f949f831d039be951d">Fixed a rare crash that could occur while ticking block entities</li> <li data-list-item-id="e393bdae47485b9e3b36c81159e140c76">Fixed a crash that can occur when failing to parse certain resource pack contents.</li> <li data-list-item-id="ecf0d0288e0120b1c7b38c286271efadb">Fixed an issue where updates to chunks would sometimes not save correctly when the same chunk was unloaded and loaded rapidly</li> <li data-list-item-id="e75a257e5c52410d6be82723144637a71">Fixed a crash that could occur when opening Change Control Mode under Touch Settings after deleting a world</li> <li data-list-item-id="e73d6adb14b8b4395e98c5b5dd35c6621">Fixed memory leaks when blocks are moved by a piston outside of simulation distance (<a href="https://bugs.mojang.com/browse/MCPE-238926">MCPE-238926</a>)</li> <li data-list-item-id="e856d7cb24268d92073408cd01bd6e578">Fixed a crash that could occur while retrieving network addresses on Android</li> <li data-list-item-id="eddb66dfc3f2a9034e9cc307a54aa0097">Fix CPU usage increasing after idling on the pause screen or controller disconnected screen (<a href="https://bugs.mojang.com/browse/MCPE-235086">MCPE-235086</a>)</li> <li data-list-item-id="e48ed53fbe714f28ee980f640bf07f2af">Fixed some particles that crashed the game when ran as commands (<a href="https://bugs.mojang.com/browse/MCPE-184162">MCPE-184162</a>)</li> <li data-list-item-id="e9ee66dbaab7625f7b9ab9b4b5f835669">Fixed a crash that could occur when flying over or through water bodies with entities nearby</li> <li data-list-item-id="e60d3f4cbdc8a5a43eb950fdfbc71f5a9">Reduced main thread work during world load by removing the redundant precaching of the world settings screen</li> <li data-list-item-id="eadd09694d9d3f305e1204eaecf5ebd1d">Fixed a crash that could occur when render controller expressions referenced variables of the wrong resource type</li> <li data-list-item-id="e41c25a60cf7e3f85c7905df68bd94c73">Fixed worlds containing chunks saved before block connection upgrades getting stuck while loading when creating the world</li> <li data-list-item-id="ef2a3d4a4577d96546b0e9c05b0df4572">Fixed an issue that could disconnect players while loading worlds with certain add-on content (<a href="https://bugs.mojang.com/browse/MCPE-241505">MCPE-241505</a>)</li> <li data-list-item-id="e4b39ad7d67ba6aeb55251f11aaa1f7f4">Fixed the game stuttering in world after long play sessions or after leaving the game suspended for an extended time</li> <li data-list-item-id="e0032bc4cc5c2ce4600f1fb125ec40795">Reduced the memory used by animated Character Creator skins</li> </ul><h3 id="h_01M2JK38JWCBKCKGZVZET4K4XN">User Interface</h3><ul> <li data-list-item-id="eb1f4c8c445e783878b6c1a7f0a9ee333">New social/friends drawer infrastructure with performance fixes.</li> <li data-list-item-id="e55baa062147df7f481923aef1a3841fb">The profile achievements screen now mentions "Beta" instead of "Preview" when on a Beta build (<a href="https://bugs.mojang.com/browse/MCPE-186514">MCPE-186514</a>)</li> <li data-list-item-id="e1f50255723368f55450c1f6d2211af27">Added high-resolution Korean font support and fixed Korean text showing as question marks on mobile</li> <li data-list-item-id="e4a226aa8f7a5dc4c12178df8848c8fa8">Fix mouse wheel input sometimes not registering on Windows platform (<a href="https://bugs.mojang.com/browse/MCPE-234311">MCPE-234311</a>)</li> <li data-list-item-id="e033d66f4b84345d81781dc1f50836372">Fixed a bug where bold text inside a book would extend beyond the page margins (<a href="https://bugs.mojang.com/browse/MCPE-235450">MCPE-235450</a>)</li> <li data-list-item-id="e8bb9fde5f9ad8fa9689bb2b75f9f24e4">Added missing translation text to layout button of Achievements screen</li> <li data-list-item-id="e10b342169fbb6847cee4927a15740374">Selecting a Featured Item from the Dressing Room no longer requires 2 clicks to select the item</li> <li data-list-item-id="e6944b074355bd2e777df13076c49662e">Ported the party eligibility check when joining multiplayer from JSON to the OreUI</li> <li data-list-item-id="e01ab3c1a83edd738e4f31c8355bf57a6">Added a Clear Layout Cache action to Storage settings for cached Server tab content</li> <li data-list-item-id="ebf9a0c8314c985fcd887b55fd17567a4">Added a new grid option for viewing achievements and some general UX improvements</li> <li data-list-item-id="e2cf688d9ba1cadbd35d99e15ea484f05">Updated the inventory panel in the Loom, Stonecutter, Cartography Table, Villager, and Wandering Trader screens in Pocket UI to match the header style used by the Inventory and Crafting Table screens</li> <li data-list-item-id="ed9307264c758827482e91205f2fbf180">Added Acquired Date as the default sort option for the Owned by Me tab in Create from template, showing the most recently acquired templates first</li> <li data-list-item-id="ed148581a5bc58d8088812049df7bf81b">Store the Furnaces recipe book preferences after reloading a world (<a href="https://bugs.mojang.com/browse/MCPE-239320">MCPE-239320</a>)</li> <li data-list-item-id="e35c065fea022e53175a690fdad1c889f">Fix vertical menu screen reader narration in settings screens</li> <li data-list-item-id="e46d376f069ba648e610d485645fe24b2">Fixed the game crashing by pressing Tab repeatedly while dying (<a href="https://bugs.mojang.com/browse/MCPE-239639">MCPE-239639</a>)</li> <li data-list-item-id="eed5cff5a8d492dc34a037498ae711866">Japanese symbols are no longer displayed with a different font in specific areas of the UI (<a href="https://bugs.mojang.com/browse/MCPE-239802">MCPE-239802</a>)</li> <li data-list-item-id="e4a0f6defa5be11e57b04d931925fdea0">Text strings on world tile buttons across My World, My Templates and Servers menus are no longer truncated by ellipses</li> <li data-list-item-id="ebb4365cbfc3ed8f2d3859a267c195c0e">Screenshots can now be set as world thumbnails without triggering an assertion</li> <li data-list-item-id="ec404aa96a13dc7e9c6c9c2b2cda0747e">Fixed cape causing visual discrepancies between the in game model and the model shown in the Dressing Room</li> <li data-list-item-id="e40aa8499af39660b20244201a422bfa9">Trusted servers no longer prompt players for confirmation after restarting the client</li> <li data-list-item-id="ea1942e9a879195a22e4fa8c4140a405a">Fixed error message display when the Marketplace wishlist fails to load, ensuring players receive appropriate feedback about connectivity and service issues (US-1656572)</li> <li data-list-item-id="e34499766b56ca25961f04ef41e88662b">Updated Adjust brightness screen in Settings (in and out of game) to use new Ore UI design and tech.</li> <li data-list-item-id="e3a43215b653496fb67a7c9de128debef">Added an empty-state message for Marketplace Wishlist with a Browse Marketplace call to action</li> <li data-list-item-id="e39d95443ec90365ccd553e64f461b4c7">Updated the Chat Settings UI to increase readability of the Chat Color and My Mentions Color dropdowns</li> <li data-list-item-id="e4ada58ae90ac1ce9005b32f7b68d0253">Fixed an issue that prevented TNT and Stonecutters from being crafted using quick crafting in the Recipe Book (<a href="https://bugs.mojang.com/browse/MCPE-240038">MCPE-240038</a>)</li> <li data-list-item-id="e80b139dfaf54944e5428a7aa49339cdf">Fixes 'out of space' error displaying when attempting to download large items regardless of available space</li> <li data-list-item-id="e185e8c2d149c05437057ae5b27e7c973">Fixed issue where setting the Cheats toggle to OFF during world creation would not reset cheats to default values</li> <li data-list-item-id="ee8e7101edba1ad8857ffb840c078c7fa">Added wishlist pagination with gamepad bumper navigation</li> <li data-list-item-id="e14f5e38708b2aeb1261bc669157d29bd">Added dynamic wishlist grid row sizing for marketplace wishlist cards</li> <li data-list-item-id="e6990f628a5a7f33b7f0eed4946bff418">Improved inventory item tooltips<ul><li data-list-item-id="ead663292b5a5f73dce47121090b1e241">Let us know what you think <a href="https://aka.ms/mc-updatedbedrocktooltips">here</a> </li></ul> </li> <li data-list-item-id="eca87714a5ef32d1ddf96b6f2da32f1a6">PS4/PS5: GUI Scale modifier will now be respected on title launch (<a href="https://bugs.mojang.com/browse/MCPE-89543">MCPE-89543</a>)</li> <li data-list-item-id="ec46ffe7c06a513a547b96c5bf898e534">Updated style of "Leave Boat" button in the "D-Pad & tap to interact" touch option (<a href="https://bugs.mojang.com/browse/MCPE-235723">MCPE-235723</a>)</li> <li data-list-item-id="eee7b20adbfec26f3ca755122bf5ab2ae">Achievement warnings are no longer displayed in Preview or Beta builds</li> <li data-list-item-id="e0f7491fd2844dcc6d6096d488f200817">Realms Plus subscribers who open Marketplace Pass from the Marketplace sidebar now go straight to the V
Community<p>Today we are shipping a second release candidate for 26.3, the Wilderness Bound game drop coming on September 15th! If no critical issues are found, this will be the version that we ship for the eventual full release. Happy mining!</p><h2 id="h_01M287S0KQ2PWFGDASH876AWJN">Fixed bugs in 26.3 Release Candidate 2</h2><ul><li data-list-item-id="eeb5d31c18c870f0cca3499e6f793bc2b"> <a href="https://bugs.mojang.com/browse/MC-311782" data-bi-id="n1a3" data-bi-ct="text" data-bi-cn="mc-311782" data-bi-ecn="mc-311782">MC-311782</a> - Clicking a button that opens a folder now freezes the game until the folder is opened</li></ul><h2 id="h_01M287S0KT9W8SKYXAWH174DGD">Get the Release Candidate</h2><p>Release Candidates are available for Minecraft: Java Edition. To install the Release Candidate, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download" data-bi-id="n2a3" data-bi-ct="text" data-bi-cn="minecraft launcher" data-bi-ecn="minecraft launcher">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.</p><p><strong>Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</strong></p><p>Cross-platform server jar:</p><ul><li data-list-item-id="ef2590fcb9e77cb4be1e14e04447e8d0a"><a href="https://piston-data.mojang.com/v1/objects/26191a9be8f6bc3490dc368f94700a28508e04f1/server.jar" data-bi-id="n3a3" data-bi-ct="text" data-bi-cn="minecraft server jar" data-bi-ecn="minecraft server jar">Minecraft server jar</a></li></ul><p>Report bugs here:</p><ul><li data-list-item-id="ee702be9bee1a76354d36f5922c43fb08"> <a href="https://bugs.mojang.com/projects/MC/summary" data-bi-id="n4a3" data-bi-ct="text" data-bi-cn="minecraft issue tracker" data-bi-ecn="minecraft issue tracker">Minecraft issue tracker</a>!</li></ul><p>Want to give feedback?</p><ul><li data-list-item-id="efc135bb50dac4abfcc1d3e7ae5f31b9b">For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/" data-bi-id="n5a3" data-bi-ct="text" data-bi-cn="feedback site" data-bi-ecn="feedback site">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft" data-bi-id="n6a3" data-bi-ct="text" data-bi-cn="official minecraft discord" data-bi-ecn="official minecraft discord" data-bi-socchn="discord" data-bi-bhvr="SOCIALLIKE">official</a> </li></ul>
Community<div><section data-mc-ref="mc_grids_articleGridA"><div><div><div><div><div><div> <p>Today we are shipping the first release candidate for 26.3, the Wilderness Bound game drop! If no critical issues are found, this will be the version that we ship for the eventual full release.</p> <p>Happy mining!</p> <h2 id="h_01M287Q7TB53E2MZ48TFW1WN47">Fixed bugs in 26.3 Release Candidate 1</h2> <ul> <li data-list-item-id="e63fe2e290bb6d5a118a55b1b226f1ce4"> <a href="https://bugs.mojang.com/browse/MC-311607" data-bi-id="n1a3" data-bi-ct="text" data-bi-cn="mc-311607" data-bi-ecn="mc-311607">MC-311607</a> - Items with the weapon component with disable_blocking_for_seconds set no longer disable items with the blocks_attacks component</li> <li data-list-item-id="edd72cad9d1eb7293c0c9568ded0d4ee2"> <a href="https://bugs.mojang.com/browse/MC-311705" data-bi-id="n2a3" data-bi-ct="text" data-bi-cn="mc-311705" data-bi-ecn="mc-311705">MC-311705</a> - Axes can no longer disable shields</li> <li data-list-item-id="e7bea06e6e714bd1bf272d89307bcedb6"> <a href="https://bugs.mojang.com/browse/MC-311725" data-bi-id="n3a3" data-bi-ct="text" data-bi-cn="mc-311725" data-bi-ecn="mc-311725">MC-311725</a> - The match_block loot predicate always requires a block entity</li> <li data-list-item-id="e1e014f7cbbf5ca9c563d1da6518b0d9f"> <a href="https://bugs.mojang.com/browse/MC-311776" data-bi-id="n4a3" data-bi-ct="text" data-bi-cn="mc-311776" data-bi-ecn="mc-311776">MC-311776</a> - Throwing ender pearls at blocks at a specific angle allows the player to briefly see through blocks</li> </ul> <h2 id="h_01M287Q7TD3HQ9TVRS3S2TB90F">Get the Release Candidate</h2> <p>Release Candidates are available for Minecraft: Java Edition. To install the Release Candidate, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download" data-bi-id="n5a3" data-bi-ct="text" data-bi-cn="minecraft launcher" data-bi-ecn="minecraft launcher">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.</p> <p><strong>Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</strong></p> <p>Cross-platform server jar:</p> <ul><li data-list-item-id="e3c5c0d1d99c9081a68a683996912353b"><a href="https://piston-data.mojang.com/v1/objects/7ae096efda2563d58a0c01575256f3db7669d386/server.jar" data-bi-id="n6a3" data-bi-ct="text" data-bi-cn="minecraft server jar" data-bi-ecn="minecraft server jar">Minecraft server jar</a></li></ul> <p>Report bugs here:</p> <ul><li data-list-item-id="e873c9ff66424bd556799dd88f512b7bb"> <a href="https://bugs.mojang.com/projects/MC/summary" data-bi-id="n7a3" data-bi-ct="text" data-bi-cn="minecraft issue tracker" data-bi-ecn="minecraft issue tracker">Minecraft issue tracker</a>!</li></ul> <p>Want to give feedback?</p> <ul><li data-list-item-id="e2ca1a9251066b85b601aa09a6373838b">For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/" data-bi-id="n8a3" data-bi-ct="text" data-bi-cn="feedback site" data-bi-ecn="feedback site">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft" data-bi-id="n9a3" data-bi-ct="text" data-bi-cn="official minecraft discord" data-bi-ecn="official minecraft discord" data-bi-socchn="discord" data-bi-bhvr="SOCIALLIKE">official Minecraft Discord</a>.</li></ul> </div></div></div></div></div></div></section></div><div data-bi-id="r2a3" data-bi-cn="r2a3"><section data-mc-ref="mc_social_socialShareA" data-bi-id="m1r2a3" data-bi-cn="m1r2a3"><div id="social-share-a-a6818d69f3" data-bi-id="c1m1r2a3" data-bi-cn="social-share-a-a6818d69f3"> <hr> <div data-bi-id="c1c1m1r2a3" data-bi-cn="c1c1m1r2a3"> </div> </div></section></div><p><br> </p>
Community<p><strong>Posted:</strong> 8 September 2026</p><h3 id="h_01KNPK0P63JGFQT6KG30RZEDW7"><strong>Information on Minecraft Preview and Beta:</strong></h3><ul> <li data-list-item-id="e8b8a931eaeec09cc455cc0540059c202">These work-in-progress versions can be unstable and may not be representative of final version quality</li> <li data-list-item-id="e62074b252bf7372063090f90f796a561">Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at <a href="https://aka.ms/PreviewFAQ" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/PreviewFAQ (Opens in new window or tab)" data-bi-id="n4a3" data-bi-name="aka.ms/previewfaq">aka.ms/PreviewFAQ</a><span role="presentation" aria-hidden="true"></span> </li> <li data-list-item-id="e8896c7e884a7174e25bbf653333d3586">The beta is available on Android (Google Play). To join or leave the beta, see <a href="https://aka.ms/JoinMCBeta" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/JoinMCBeta (Opens in new window or tab)" data-bi-id="n5a3" data-bi-name="aka.ms/joinmcbeta">aka.ms/JoinMCBeta</a> <span role="presentation" aria-hidden="true"></span>for detailed instructions</li> </ul><p dir="auto" data-line="2">It's time for another Preview and Beta release! For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback on these new features at <a href="https://feedback.minecraft.net/" data-href="https://feedback.minecraft.net/">feedback.minecraft.net</a>, and you can report any bugs you find at <a href="https://bugs.mojang.com/" data-href="https://bugs.mojang.com/">bugs.mojang.com</a>.</p><h1 id="features-and-bug-fixes" dir="auto" data-line="28">Features and Bug Fixes</h1><h2 id="accessibility-features" dir="auto" data-line="30">Accessibility Features</h2><ul dir="auto" data-line="7"> <li dir="auto" data-line="5" data-list-item-id="e31f29c8bbab1cd9498d9d9abb84ce584"><p dir="auto" data-line="5">Fixing enumeration problems with controller on various modals on Realms</p></li> <li dir="auto" data-line="7" data-list-item-id="e7ccda30b5d2ca747dd13317b056090ea"><p dir="auto" data-line="7">Fixing Realm rate limit modal not being enumerated</p></li> <li dir="auto" data-line="9" data-list-item-id="eeca230a2c498693bad2342bf01db446e"><p dir="auto" data-line="9">Fixing close X button on moderation feed options modal not being enumerated</p></li> </ul><h2 id="blocks" dir="auto" data-line="35">Blocks</h2><ul dir="auto" data-line="15"><li dir="auto" data-line="13" data-list-item-id="e5f89f3ed2d18c4c61f42c4ae7cc1148b">Wool and Concrete blocks now correctly produce instrument sounds when used with Note blocks (<a href="https://bugs.mojang.com/browse/MCPE-241748" data-href="https://bugs.mojang.com/browse/MCPE-241748">MCPE-241748</a>) (<a href="https://bugs.mojang.com/browse/MCPE-241749" data-href="https://bugs.mojang.com/browse/MCPE-241749">MCPE-241749</a>)</li></ul><h3 id="straw-bed" dir="auto" data-line="38">Straw Bed</h3><ul dir="auto" data-line="43"> <li dir="auto" data-line="17" data-list-item-id="e9e0796dc32e02422bd1b0e27bc8d0008"><p dir="auto" data-line="17">Straw Beds can no longer be placed on blocks occupied by an entity</p></li> <li dir="auto" data-line="19" data-list-item-id="e3183d51bc4240d6243deae21292e01a2"><p dir="auto" data-line="19">Fixed the Straw Bed block reporting missing geometry content errors and rendering incorrectly in worlds and templates using a base game version older than 26.50</p></li> </ul><h2 id="commands" dir="auto" data-line="42">Commands</h2><ul dir="auto" data-line="49"> <li dir="auto" data-line="23" data-list-item-id="e898fb889889f7356e1e8aa11f0b5c45b"><p dir="auto" data-line="23">Fixed an issue where an extended Piston was missing from the results of <code>/clone</code> when its arm was outside the cloned area, and where a piston cloned without its arm would destroy itself</p></li> <li dir="auto" data-line="25" data-list-item-id="e93cd2e1c7fd969d5cf6503a3d683e90f"> <p dir="auto" data-line="25">/time command now prevents setting a negative time value. When adding time or setting time to the next day results in a value larger than the maximum time amount, it will evaluate to the equivalent time from the first day</p> <ul dir="auto" data-line="27"><li dir="auto" data-line="27" data-list-item-id="ef1c4dbe555c118ffeff9c83ebc80f61a">Running <code>/time add <time></code> in worlds currently with a negative time will be fixed up to add the result from the first day</li></ul> </li> </ul><h2 id="effects" dir="auto" data-line="47">Effects</h2><ul dir="auto" data-line="56"><li dir="auto" data-line="30" data-list-item-id="e1b41f33881815d2af6667603fbf11048">Regeneration from Axolotls can no longer be stacked infinitely (<a href="https://bugs.mojang.com/browse/MCPE-183841" data-href="https://bugs.mojang.com/browse/MCPE-183841">MCPE-183841</a>)</li></ul><h2 id="gameplay" dir="auto" data-line="50">Gameplay</h2><ul dir="auto" data-line="60"> <li dir="auto" data-line="34" data-list-item-id="e46b632cd367ecaba203febd073a58982"><p dir="auto" data-line="34">Fixed a bug where a Zombie trying to simultaneously equip multiple items on the ground could lead to some of those items disappearing instead (<a href="https://bugs.mojang.com/browse/MCPE-238979" data-href="https://bugs.mojang.com/browse/MCPE-238979">MCPE-238979</a>)</p></li> <li dir="auto" data-line="36" data-list-item-id="ee5d2d1d13ccb7371f5d318204c5a1285"><p dir="auto" data-line="36">Effects that are weaker but have longer duration now correctly resume after a stronger but shorter duration effect of the same type expires (<a href="https://bugs.mojang.com/browse/MCPE-74059" data-href="https://bugs.mojang.com/browse/MCPE-74059">MCPE-74059</a>)</p></li> <li dir="auto" data-line="38" data-list-item-id="e7bd75640b219ee7031020f693b13d70d"><p dir="auto" data-line="38">Trapdoors now have snappable placement: holding the place block control while a Trapdoor is selected will only place Trapdoors in a fixed direction until the control is released</p></li> <li dir="auto" data-line="40" data-list-item-id="e00f31853ad4863f583815a04648c4f40"><p dir="auto" data-line="40">Snappable placement de-activates interaction with blocks until the placement interaction is completed.</p></li> <li dir="auto" data-line="42" data-list-item-id="ed0b2d267e36c51debfe737ac1238f8d6"><p dir="auto" data-line="42">Players no longer stop sneaking when touching water (<a href="https://bugs.mojang.com/browse/MCPE-167218" data-href="https://bugs.mojang.com/browse/MCPE-167218">MCPE-167218</a>)</p></li> <li dir="auto" data-line="44" data-list-item-id="ee60c3098549ab1728d17aeeb29a0f117"> <p dir="auto" data-line="44">Red and Brown Mushrooms can now be placed on any block with a top solid face regardless of lighting conditions</p> <ul dir="auto" data-line="45"><li dir="auto" data-line="45" data-list-item-id="e15cb679eceab0f4f1b72a914e6d71db8">They still cannot spread unless the brightness at the new growth is less than 13, or its support block overrides light requirements like Mycelium</li></ul> </li> </ul><h2 id="general" dir="auto" data-line="59">General</h2><ul dir="auto" data-line="74"><li dir="auto" data-line="48" data-list-item-id="e7d71ce2aaa3101303fa686da40eb7ae0">Fix untranslated text while importing worlds on PlayStation (<a href="https://bugs.mojang.com/browse/MCPE-237739" data-href="https://bugs.mojang.com/browse/MCPE-237739">MCPE-237739</a>)</li></ul><h2 id="graphical" dir="auto" data-line="62">Graphical</h2><ul dir="auto" data-line="78"><li dir="auto" data-line="52" data-list-item-id="efe42fda5a51af67480bd61f4fb632fe1">Fixed a crash when adjusting render resolution on PlayStation with high settings in Vibrant Visuals</li></ul><h2 id="input" dir="auto" data-line="65">Input</h2><ul dir="auto" data-line="82"><li dir="auto" data-line="56" data-list-item-id="ebacc5b4cac005681be7b30245186d630">Fixed instances of first inputs not appearing in chat window textbox on Android devices (<a href="https://bugs.mojang.com/browse/MCPE-241422" data-href="https://bugs.mojang.com/browse/MCPE-241422">MCPE-241422</a>)</li></ul><h2 id="realms" dir="auto" data-line="69">Realms</h2><ul dir="auto" data-line="87"> <li dir="auto" data-line="61" data-list-item-id="e063ed8908e76c103c7bdf8cb20f181c5"><p dir="auto" data-line="61">The correct active world size is now displayed consistently in the Realms Hub World tab</p></li> <li dir="auto" data-line="63" data-list-item-id="eaf8eb164404f80ff91d2398738b4adc4"><p dir="auto" data-line="63">Realm world settings no longer remain stuck saving when the connection is interrupted</p></li> <li dir="auto" data-line="65" data-list-item-id="e0c2bd0d1aa2706bb75ef4cdab4048815"><p dir="auto" data-line="65">Hardcore worlds are now identified correctly in Realm world slots</p></li> <li dir="auto" data-line="65" data-list-item-id="e19538bbb25c17fb640c0a2c990fd7b5e"><p dir="auto" data-line="65">Realm Member screens have been updated to OreUI with improved functionality.</p></li> </ul><h2 id="stability-and-performance" dir="auto" data-line="74">Stability and Performance</h2><ul dir="auto" data-line="95"><li dir="auto" data-line="69" data-list-item-id="e782348c06db229370f7ec817587d8697">Dedicated servers now exit cleanly when incompatible <code>allow-list</code> and <code>online-mode</code> settings are configured</li></ul><h2 id="user-interface" dir="auto" data-line="77">User Interface</h2><ul dir="auto" data-line="99"> <li dir="auto" data-line="73" data-list-item-id="ef885ad68e911b34e18311418541edd0e"><p dir="auto" data-line="73">Improve initial loading time for Ore UI screens in Betas and Previews (<a href="https://bugs.mojang.com/browse/MCPE-180677" data-href="https://bugs.mojang.com/browse/MCPE-180677">MCPE-180677</a>)</p></li> <li dir="auto" data-line="75" data-list-item-id="edaec89260ca589505f718f9c31c6e49a"><p dir="auto" data-line="75">Added an informational message explaining when Improved Input Response is unavailable (<a href="https://bugs.mojang.com/browse/MCPE-230699" data-href="https://bugs.mojang.com/browse/MCPE-230699">MCPE-230699</a>)</p></li> <li dir="auto" data-line="77" data-list-item-id="ec77e7b7709ccd73a53adc9e45bfbcf04"><p dir="auto" data-line="77">Improved the alignment and line wrapping of Chinese, Japanese, and Korean text in chat, books, and signs</p></li> <li dir="auto" data-line="79" data-list-item-id="e5f70d9ebd49579ca2d76f682ed2b5e97"><p dir="auto" data-line="79">The Command Block screen no longer censors partially typed words while the command is being edited (<a href="https://bugs.mojang.com/browse/MCPE-238739" data-href="https://bugs.mojang.com/browse/MCPE-238739">MCPE-238739</a>)</p></li> <li dir="auto" data-line="81" data-list-item-id="e1146da8ff757b746ec1e2a8b9c11bfdc"><p dir="auto" data-line="81">Large worlds can now be duplicated on Switch when sufficient storage is available.</p></li> <li dir="auto" data-line="83" data-list-item-id="eebd3d374b3eb6e2c702e4f51fd899268"><p dir="auto" data-line="83">Fixed Android back button not working in Ore UI</p></li> <li dir="auto" data-line="85" data-list-item-id="e2dd39c1538a947b82a576e305b705690"><p dir="auto" data-line="85">Fixed issue where accordion component was not narrating expanded hint</p></li> <li dir="auto" data-line="87" data-list-item-id="e26c39e01895190739799e71eb7d871fd"><p dir="auto" data-line="87">Updated how received party invites are shown and interacted with in the Social Drawer</p></li> </ul><h1 id="technical-updates" dir="auto" data-line="87">Technical Updates</h1><h2 id="ai-goals" dir="auto" data-line="89">AI Goals</h2><ul dir="auto" data-line="119"> <li dir="auto" data-line="93" data-list-item-id="ed57b27a5f583de28f37610ebb922bb46"><p dir="auto" data-line="93">Made the schema for <code>minecraft:behavior.float_tempt</code> stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.60 and newer</p></li> <li dir="auto" data-line="95" data-list-item-id="ee12b5407dda3db0667443b636fc4248c"><p dir="auto" data-line="95">Made the schema for <code>minecraft:behavior.tempt</code> stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.60 and newer</p></li> <li dir="auto" data-line="97" data-list-item-id="e12973f3dca10fd1146da18588f586875"><p dir="auto" data-line="97">Made the schema for <code>minecraft:behavior.send_event</code> stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.60 and newer</p></li> <li dir="auto" data-line="99" data-list-item-id="e0d4b9dfa60a2030094e76daf74aee717"><p dir="auto" data-line="99">Made schema for the <code>minecraft:behavior.panic</code> component stricter when parsing so that it will fail to load an entity json that has invalid data in versions 1.26.60 and newer</p></li> <li dir="auto" data-line="101" data-list-item-id="ee4bdabda2ce7e37fbb7d719bf5199afd"><p dir="auto" data-line="101">Changed <code>minecraft:behavior.panic</code> to not stop and start every tick when the mob is stuck</p></li> </ul><h2 id="dedicated-server" dir="auto" data-line="97">Dedicated Server</h2><ul dir="auto" data-line="132"><li dir="auto" data-line="106" data-list-item-id="ee3247571e5f7b432cf68da793ccbd11f">Updated the warning that suggests trying NetherNet to instead be an error when users are not using NetherNet, as RakNet is deprecated</li></ul><h2 id="editor" dir="auto" data-line="100">Editor</h2><ul dir="auto" data-line="136"> <li dir="auto" data-line="110" data-list-item-id="e7b05d7439e14ef961441a9faa01302df">Fixed a bug that selected chunks are not reflecting biome data assignments without reloading the game.</li> <li dir="auto" data-line="111" data-list-item-id="ed5cd72d9afcdc0412f79a8c9ec7f1a03">Fixed a bug that caused flickering after clicking the button of assign biome data.</li> </ul><h2 id="entity-components" dir="auto" data-line="104">Entity Components</h2><ul dir="auto" data-line="141"> <li dir="auto" data-line="115" data-list-item-id="e32368b220e9fc2e78b28f683892a491a"><p dir="auto" data-line="115">Bred sheep now expose the <code>minecraft:color</code> entity component</p></li> <li dir="auto" data-line="117" data-list-item-id="ecc8c787b83eaffc884fc3f73a737de38"><p dir="auto" data-line="117">Made schema for the <code>minecraft:annotation.break_door</code> component stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.60 and newer.</p></li> <li dir="auto" data-line="119" data-list-item-id="ed6190afc2239bf1ba6fb3af270395f00"> <p dir="auto" data-line="119">Made schema for the <code>minecraft:attack</code> component stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.60 and newer.</p> <ul dir="auto" data-line="121"><li dir="auto" data-line="121" data-list-item-id="eee8ad138f505c79e5affecfaab8bcd9c"> <code>damage</code> now only accepts a scalar or an object with <code>min</code> and <code>max</code> values. Array values are no longer valid.</li></ul> </li> <li dir="auto" data-line="122" data-list-item-id="e60363b095c136608ebc39f96ec1a13be"><p dir="auto" data-line="122">Made schema for the <code>minecraft:inventory</code> component stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.60 and newer.</p></li> <li dir="auto" data-line="124" data-list-item-id="e6846051b0d983fd86bfaf41accd94e2f"><p dir="auto" data-line="124">Made schema for the <code>minecraft:spell_effects</code> component stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.60 and newer.</p></li> <li dir="auto" data-line="126" data-list-item-id="e52314b3002bcd76cbfe0ed5505556137"> <p dir="auto" data-line="126">Made schema for <code>minecraft:transformation</code> stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.60 and newer.</p> <ul dir="auto" data-line="128"> <li dir="auto" data-line="128" data-list-item-id="e9108d3277d591e8712803378e1abb4fd"> <code>value</code>, <code>block_radius</code>, and <code>block_max</code> fields under <code>delay</code> now reject negative values</li> <li dir="auto" data-line="129" data-list-item-id="e9f0635a5c19e39e58614c8381be86ad6"> <code>block_assist_chance</code> and <code>block_chance</code> fields under <code>delay</code> now take floats in the range 0.0 to 1.0</li> <li dir="auto" data-line="130" data-list-item-id="e0516d656cb3e15c66b25713208397206"> <code>delay</code> no longer accepts a bare number shorthand in versions 1.26.60 and newer; use the object form <code>{ "value": <seconds> }</code> instead</li> <li dir="auto" data-line="131" data-list-item-id="e754e240294af395bdecf379fe596d761"> <code>begin_transform_sound</code> and <code>transformation_sound</code> no longer accept a single string shorthand in versions 1.26.60 and newer; use an array of sound names instead</li> </ul> </li> </ul><h2 id="mobs" dir="auto" data-line="117">Mobs</h2><ul dir="auto" data-line="160"><li dir="auto" data-line="134" data-list-item-id="eb2d6fb47ffe6ef89d165cc9efb451a3f">Many mob properties are no longer saved if their values are the default</li></ul><h1 id="experimental-technical-updates" dir="auto" data-line="120">Experimental Technical Updates</h1><h2 id="api" dir="auto" data-line="122">API</h2><h3 id="ddui" dir="auto" data-line="123">DDUI</h3><ul dir="auto" data-line="124"> <li dir="auto" data-line="141" data-list-item-id="eea1949f7873ec7e168ae56e0c6c4ba48">Fixed labels removing all whitespace adjacent to formatting codes.</li> <li dir="auto" data-line="142" data-list-item-id="e16ce3e29f3a7bb78f29504f51fbc8617">Added support for multi button row at custom forms in beta.</li> <li dir="auto" data-line="143" data-list-item-id="e2157c7c104d8b946f1cd8b75d9df539c">New interface <code>ButtonData</code>.<ul dir="auto" data-line="144"> <li dir="auto" data-line="144" data-list-item-id="e17f2d30e1953b6d95a8b7d4119616504">Field <code>label: ObservableString | ObservableUIRawMessage | string | UIRawMessage</code>. Text to display.</li> <li dir="auto" data-line="145" data-list-item-id="e8b0ec785a761942ff0afc5b2134affb4">Field <code>onClick: () => void</code>. Action to execute when button is pressed.</li> <li dir="auto" data-line="146" data-list-item-id="e6e9125198f6f1595c05f708bb3d0ee53">Field <code>options?: ButtonOptions</code>. Additional configuration for the button.</li> </ul> </li> <li dir="auto" data-line="147" data-list-item-id="e60b00909fb7bb7268722e50ef6c14447">Class <code>CustomForm</code>.<ul dir="auto" data-line="148"><li dir="auto" data-line="148" data-list-item-id="e2fdd343dfd78d35c08b9deaee650f535">New method <code>multiButtonRow(buttons: ButtonData[], options?: MultiButtonRowOptions): CustomForm;</code>. Adds a multi button row.'<ul dir="auto" data-line="149"> <li dir="auto" data-line="149" data-list-item-id="e9282f48d2397d85b32ca2020b45bbf60">Parameter <code>buttons</code> is an array that allows maximum three elements.</li> <li dir="auto" data-line="150" data-list-item-id="e9cabe341364f9dd301c5f1e6ac92e37c">Parameter <code>options</code> contains additional configuration for the row, like visibility.</li> </ul> </li></ul> </li> </ul><h2 id="commands-1" dir="auto" data-line="135">Commands</h2><ul dir="auto" data-line="153"> <li dir="auto" data-line="153" data-list-item-id="e46874782428dde5b46a52800a2ace23d"> <p dir="auto" data-line="153">Added new overloads to the <code>/time</code> command for more control of the Overworld clock under the Creator World Clocks Features experiment</p> <ul dir="auto" data-line="155"> <li dir="auto" data-line="155" data-list-item-id="e89b09f56e36511de12a153ab1acd291f"> <code>/time pause</code> - Pauses the Overworld clock</li> <li dir="auto" data-line="156" data-list-item-id="ece4516a45cd7d063ddf9fc6b603025a3"> <code>/time resume</code> - Resumes the Overworld clock</li> <li dir="auto" data-line="157" data-list-item-id="e594659a3727bb3e78f6880ef368f03ea"> <code>/time query time</code> - Outputs the Overworld clock's current time</li> </ul> </li> <li dir="auto" data-line="158" data-list-item-id="ef9d5e9783174cfb418a2b1bd1bff5733"> <p dir="auto" data-line="158">Replaced <code>/time set <TimeSpec></code> with <code>/time set <TimeMarker> (next|previous|stay)</code> under the Creator World Clocks Features experiment</p> <ul dir="auto" data-line="160"><li dir="auto" data-line="160" data-list-item-id="eded5ebe1c5274670e27b8b1e2cc6d5d3">Sets the Overworld clock to the occurrence of the time marker. By default this is <code>next</code> and works the same as the old <code>TimeSpec</code> variation</li></ul> </li> </ul>
Community<p>The road to release continues with pre-release 3! Today we're tackling another batch of bug fixes as we prepare for a full release of 26.3.</p><p>Happy Mining!</p><h2 id="h_01M20RKS07K2S3YA4ZZHWSZXM2">Technical Changes</h2><ul><li data-list-item-id="eb6caa77ad76830d425ee074e62b4d7a9">The Data Pack version is now 121.0</li></ul><h3 id="h_01M20RKS0AQ5JSF5GFRB9VHNZK">Number Providers</h3><h4 id="h_01M20RKS0BXJ2E73XQ2Q6M1HA4">Changed minecraft:mod Float Provider Type</h4><ul><li data-list-item-id="ea59360e0377e89d6910d53e10963c571">Now uses standard modulus instead of floor modulus, matching the int variant</li></ul><h4 id="h_01M20RKS0CG24DS3E0W682W90C">Changed minecraft:pow Float Provider Type</h4><ul><li data-list-item-id="e4d5f9111a47a198ed289a0180b51cea5">Raising 0 to the power of 0 will now cause an error and halt computation, matching the int variant</li></ul><h2 id="h_01M20P8J5TJX90NDG68X2QPETW">Fixed bugs in 26.3 Pre-Release 3</h2><ul> <li data-list-item-id="e165a8c1ebe1ee9a9b40b12d27987c178"> <a href="https://bugs.mojang.com/browse/MC-309262" data-bi-id="n1a3" data-bi-ct="text" data-bi-cn="mc-309262" data-bi-ecn="mc-309262">MC-309262</a> - Falling blocks disappear for a split second when landing</li> <li data-list-item-id="e7f7253732efec03f8fd61227f02052cc"> <a href="https://bugs.mojang.com/browse/MC-310189" data-bi-id="n2a3" data-bi-ct="text" data-bi-cn="mc-310189" data-bi-ecn="mc-310189">MC-310189</a> - The post_effect debug overlay entry does not upgrade to post_effects</li> <li data-list-item-id="e03a96f757a91cdc7465512cd6a950041"> <a href="https://bugs.mojang.com/browse/MC-311113" data-bi-id="n3a3" data-bi-ct="text" data-bi-cn="mc-311113" data-bi-ecn="mc-311113">MC-311113</a> - The game does not hand off focus when clicking links on Wayland</li> <li data-list-item-id="eb0fb1024e8845059d11e158a50967832"> <a href="https://bugs.mojang.com/browse/MC-311419" data-bi-id="n4a3" data-bi-ct="text" data-bi-cn="mc-311419" data-bi-ecn="mc-311419">MC-311419</a> - Breaking a falling block with another one on top causes the top block to briefly become invisible when landing, revealing unlit block particles</li> <li data-list-item-id="eb1576cb03da746b0ccc764bf80701c05"> <a href="https://bugs.mojang.com/browse/MC-311579" data-bi-id="n5a3" data-bi-ct="text" data-bi-cn="mc-311579" data-bi-ecn="mc-311579">MC-311579</a> - The player can see through blocks when the camera is inside snow layers</li> <li data-list-item-id="ef7682b6435fd1eb77af038eb981fefe4"> <a href="https://bugs.mojang.com/browse/MC-311631" data-bi-id="n6a3" data-bi-ct="text" data-bi-cn="mc-311631" data-bi-ecn="mc-311631">MC-311631</a> - Changing the "Exclusive Fullscreen Mode" option does not update the game's actual resolution on macOS</li> <li data-list-item-id="e3d56c42df15bf1b94e145e442d2aa321"> <a href="https://bugs.mojang.com/browse/MC-311634" data-bi-id="n7a3" data-bi-ct="text" data-bi-cn="mc-311634" data-bi-ecn="mc-311634">MC-311634</a> - Setting the "Exclusive Fullscreen Mode" option to "Current" keeps the previously selected resolution</li> <li data-list-item-id="ec27fc731110a9d7db77fd8f342ce1c86"> <a href="https://bugs.mojang.com/browse/MC-311650" data-bi-id="n8a3" data-bi-ct="text" data-bi-cn="mc-311650" data-bi-ecn="mc-311650">MC-311650</a> - Integer and float number providers return inconsistent results for 0^0</li> <li data-list-item-id="e86543cfe353334b0a0044fb9adc3f77e"> <a href="https://bugs.mojang.com/browse/MC-311651" data-bi-id="n9a3" data-bi-ct="text" data-bi-cn="mc-311651" data-bi-ecn="mc-311651">MC-311651</a> - Integer and float number providers return inconsistent results for (4 % -3)</li> <li data-list-item-id="e78373958295d0f3de45aa4b509cb430e"> <a href="https://bugs.mojang.com/browse/MC-311664" data-bi-id="n10a3" data-bi-ct="text" data-bi-cn="mc-311664" data-bi-ecn="mc-311664">MC-311664</a> - Normal fullscreen does not take effect after disabling the "Exclusive Fullscreen" option on Windows</li> <li data-list-item-id="edfeece7364b09948c41eb633db7730cc"> <a href="https://bugs.mojang.com/browse/MC-311673" data-bi-id="n11a3" data-bi-ct="text" data-bi-cn="mc-311673" data-bi-ecn="mc-311673">MC-311673</a> - Shovels no longer lose durability when extinguishing campfires</li> <li data-list-item-id="e6d67f7783d7080ac4dfae4fbdc1bb5bc"> <a href="https://bugs.mojang.com/browse/MC-311676" data-bi-id="n12a3" data-bi-ct="text" data-bi-cn="mc-311676" data-bi-ecn="mc-311676">MC-311676</a> - Block breaking particles and sounds are not cancelled and continue appearing when pausing the game in multiplayer or using a portal</li> <li data-list-item-id="e458a6a000dc8858cbae6ddc1ceb6f990"> <a href="https://bugs.mojang.com/browse/MC-311678" data-bi-id="n13a3" data-bi-ct="text" data-bi-cn="mc-311678" data-bi-ecn="mc-311678">MC-311678</a> - Damaging a villager so that it has zero reputation toward the player while trading allows for trades to be completed without payment</li> <li data-list-item-id="e01cff8bda12aec7ccdf70575d0a809f3"> <a href="https://bugs.mojang.com/browse/MC-311679" data-bi-id="n14a3" data-bi-ct="text" data-bi-cn="mc-311679" data-bi-ecn="mc-311679">MC-311679</a> - Players can complete trades without payment if the villager restocks while the trading screen is open</li> <li data-list-item-id="e627b03242467c773c28d8f84990b5244"> <a href="https://bugs.mojang.com/browse/MC-311683" data-bi-id="n15a3" data-bi-ct="text" data-bi-cn="mc-311683" data-bi-ecn="mc-311683">MC-311683</a> - Borderless fullscreen doesn't take up the whole screen</li> <li data-list-item-id="e99da7ef0b4f5d97f83d67cba634163e4"> <a href="https://bugs.mojang.com/browse/MC-311714" data-bi-id="n16a3" data-bi-ct="text" data-bi-cn="mc-311714" data-bi-ecn="mc-311714">MC-311714</a> - Players no longer immediately benefit from the "Reduce fps when" option being set to "Minimized" when playing with the "Exclusive Fullscreen" option enabled and then switching focus</li> <li data-list-item-id="e263b24092b6667d804352db89c13a11b"> <a href="https://bugs.mojang.com/browse/MC-311721" data-bi-id="n17a3" data-bi-ct="text" data-bi-cn="mc-311721" data-bi-ecn="mc-311721">MC-311721</a> - The rightmost column of pixels does not render correctly in windowed mode</li> <li data-list-item-id="e0a4571da3aaf21e9596831e9c2b9bc71"> <a href="https://bugs.mojang.com/browse/MC-311722" data-bi-id="n18a3" data-bi-ct="text" data-bi-cn="mc-311722" data-bi-ecn="mc-311722">MC-311722</a> - Pressing Windows+↓ in fullscreen mode incorrectly restores the game window to a borderless windowed state</li> <li data-list-item-id="e4e35ba04fdcac04e3bd0c391c6abbb8b"> <a href="https://bugs.mojang.com/browse/MC-311738" data-bi-id="n19a3" data-bi-ct="text" data-bi-cn="mc-311738" data-bi-ecn="mc-311738">MC-311738</a> - The block hitting sound is not played when breaking blocks that are destroyed quickly</li> </ul><h2 id="h_01M20P8J65RKXSJ90TNB8GW3JZ">Get the Pre-Release</h2><p>Pre-Releases are available for Minecraft: Java Edition. To install the Pre-Release, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download" data-bi-id="n20a3" data-bi-ct="text" data-bi-cn="minecraft launcher" data-bi-ecn="minecraft launcher">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.</p><p><strong>Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</strong></p><p>Cross-platform server jar:</p><ul><li data-list-item-id="ee36ea72b4addb2a73efd978a153cfcb6"><a href="https://piston-data.mojang.com/v1/objects/73142eca8f45b713ef157e25a238285eb171010d/server.jar" data-bi-id="n21a3" data-bi-ct="text" data-bi-cn="minecraft server jar" data-bi-ecn="minecraft server jar">Minecraft server jar</a></li></ul><p>Report bugs here:</p><ul><li data-list-item-id="e43fed3c6c48f18dcaeffdd73d980d0a8"> <a href="https://bugs.mojang.com/projects/MC/summary" data-bi-id="n22a3" data-bi-ct="text" data-bi-cn="minecraft issue tracker" data-bi-ecn="minecraft issue tracker">Minecraft issue tracker</a>!</li></ul><p>Want to give feedback?</p><ul><li data-list-item-id="ebfb58562b6c53256cf5e1b3319d5459f">For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/" data-bi-id="n23a3" data-bi-ct="text" data-bi-cn="feedback site" data-bi-ecn="feedback site">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft" data-bi-id="n24a3" data-bi-ct="text" data-bi-cn="official minecraft discord" data-bi-ecn="official minecraft discord" data-bi-socchn="discord" data-bi-bhvr="SOCIALLIKE">official Minecraft Discord</a>.</li></ul>
Community<p>Two pre-releases in one week!? That's right! Now that we're in the pre-release phase, we're no longer following our regular snapshot schedule. This also means we're spending more time hunting bugs as we get things ready for release, and this pre-release is no exception. Hope you brought your bug spray!</p><p>Happy Mining!</p><h2 id="h_01M1PBPH0WR506HDZ9NRHGDX0M">Changes</h2><h3 id="h_01M1PBPH0X3BE3GDQ96GZJDEE8">UI</h3><ul><li data-list-item-id="e29bc05a4c72c9733df505ec76ba104df">Removed the custom rendering of IME candidates</li></ul><h2 id="h_01M1PBPH0YAPQPPKY7PR9WD7D2">Technical Changes</h2><ul><li data-list-item-id="e7d961a2cb1b035a6689ca3d03bab6def">The Data Pack version is now 120.0</li></ul><h2 id="h_01M1PBPH0Z2HHRKT043ZAF4A55">Data Pack Version 120.0</h2><h3 id="h_01M1PBPH0Z21Q0JXYFQ2QD2FCT">Tags</h3><h4 id="h_01M1PBPH0Z9E4XJBWX8A5MHS5F">Structure Tags</h4><ul><li data-list-item-id="e75f84070adeb9d9da3ef52faec8681ae">Renamed on_abandoned_camp_windswept to on_abandoned_camp_windswept_forest</li></ul><h2 id="h_01M1PBPH11SJNZ9G5MHHQ42E5R">Fixed bugs in 26.3 Pre-Release 2</h2><ul> <li data-list-item-id="e7a4927ee851da63c8c03b26d9456b648"> <a href="https://bugs.mojang.com/browse/MC-210117" data-bi-id="n1a3" data-bi-ct="text" data-bi-cn="mc-210117" data-bi-ecn="mc-210117">MC-210117</a> - Sculk sensors don't detect ice/snow melting</li> <li data-list-item-id="e3641f83415157061a943728550c197af"> <a href="https://bugs.mojang.com/browse/MC-211708" data-bi-id="n2a3" data-bi-ct="text" data-bi-cn="mc-211708" data-bi-ecn="mc-211708">MC-211708</a> - Client spawns crit particles when attacking another player that cannot be harmed</li> <li data-list-item-id="e1be82d2ecbea0ec3b0d2620b9de74043"> <a href="https://bugs.mojang.com/browse/MC-228273" data-bi-id="n3a3" data-bi-ct="text" data-bi-cn="mc-228273" data-bi-ecn="mc-228273">MC-228273</a> - Goats do not move correctly after they are tempted during a long jump</li> <li data-list-item-id="e8f0c6018dbe8aa4bd5997055f2931c04"> <a href="https://bugs.mojang.com/browse/MC-237053" data-bi-id="n4a3" data-bi-ct="text" data-bi-cn="mc-237053" data-bi-ecn="mc-237053">MC-237053</a> - Block breaking particles cannot be seen by other players</li> <li data-list-item-id="e4b12784395562a9240845b6a428492ed"> <a href="https://bugs.mojang.com/browse/MC-237165" data-bi-id="n5a3" data-bi-ct="text" data-bi-cn="mc-237165" data-bi-ecn="mc-237165">MC-237165</a> - Block breaking sounds cannot be heard by other players</li> <li data-list-item-id="edc2ada852013ea39a8d9e775654c62dd"> <a href="https://bugs.mojang.com/browse/MC-247034" data-bi-id="n6a3" data-bi-ct="text" data-bi-cn="mc-247034" data-bi-ecn="mc-247034">MC-247034</a> - Particles produced from entities growing cannot be seen by other players</li> <li data-list-item-id="eec874bdbe9e583be2dd8fd146ba354ee"> <a href="https://bugs.mojang.com/browse/MC-248600" data-bi-id="n7a3" data-bi-ct="text" data-bi-cn="mc-248600" data-bi-ecn="mc-248600">MC-248600</a> - Particles produced from moving in powder snow cannot be seen by other players</li> <li data-list-item-id="ec254cdb4f80a7a871d9eef7343d29fc3"> <a href="https://bugs.mojang.com/browse/MC-263100" data-bi-id="n8a3" data-bi-ct="text" data-bi-cn="mc-263100" data-bi-ecn="mc-263100">MC-263100</a> - Cave biomes interfere with relief on exploration maps</li> <li data-list-item-id="e213e6fd08bb4e87b5f077f07608e53be"> <a href="https://bugs.mojang.com/browse/MC-299460" data-bi-id="n9a3" data-bi-ct="text" data-bi-cn="mc-299460" data-bi-ecn="mc-299460">MC-299460</a> - Saddled pigs in boats carried by happy ghasts can cause a desync when unequipping a carrot on a stick</li> <li data-list-item-id="e077fae4398821a22a1abb651465da7a7"> <a href="https://bugs.mojang.com/browse/MC-304719" data-bi-id="n10a3" data-bi-ct="text" data-bi-cn="mc-304719" data-bi-ecn="mc-304719">MC-304719</a> - InhabitedTime for some chunks can be set to impossibly high values when a world is opened</li> <li data-list-item-id="e4fbd8a78784445f306bf491b6f010bb2"> <a href="https://bugs.mojang.com/browse/MC-307449" data-bi-id="n11a3" data-bi-ct="text" data-bi-cn="mc-307449" data-bi-ecn="mc-307449">MC-307449</a> - Spawners with their light limits set no longer spawn mobs underground at night time</li> <li data-list-item-id="e5f101de62bf9af38316e912978ba82b3"> <a href="https://bugs.mojang.com/browse/MC-310088" data-bi-id="n12a3" data-bi-ct="text" data-bi-cn="mc-310088" data-bi-ecn="mc-310088">MC-310088</a> - The taskbar icon displays the Java logo instead of the game's logo</li> <li data-list-item-id="e6b62ba2e001c1b756fe36d9097c03537"> <a href="https://bugs.mojang.com/browse/MC-310169" data-bi-id="n13a3" data-bi-ct="text" data-bi-cn="mc-310169" data-bi-ecn="mc-310169">MC-310169</a> - The IME candidate box sometimes twitches while typing</li> <li data-list-item-id="e531ccefe60bad74379290b135e35bae6"> <a href="https://bugs.mojang.com/browse/MC-310300" data-bi-id="n14a3" data-bi-ct="text" data-bi-cn="mc-310300" data-bi-ecn="mc-310300">MC-310300</a> - Other windows cannot be displayed on top of the game window even with the "Exclusive Fullscreen" option disabled</li> <li data-list-item-id="e7a5aae80564a16aa3c5dbae6713c009f"> <a href="https://bugs.mojang.com/browse/MC-310592" data-bi-id="n15a3" data-bi-ct="text" data-bi-cn="mc-310592" data-bi-ecn="mc-310592">MC-310592</a> - Severe rendering errors occur on Windows devices with a Snapdragon 8cx Gen 2 CPU</li> <li data-list-item-id="e090a34065202a7445d5bc25bc2611833"> <a href="https://bugs.mojang.com/browse/MC-310756" data-bi-id="n16a3" data-bi-ct="text" data-bi-cn="mc-310756" data-bi-ecn="mc-310756">MC-310756</a> - The mouse cursor is invisible in fullscreen mode with the OpenGL rendering backend</li> <li data-list-item-id="e57ce5ef0144e5ab0cc2b624ea9069e62"> <a href="https://bugs.mojang.com/browse/MC-310939" data-bi-id="n17a3" data-bi-ct="text" data-bi-cn="mc-310939" data-bi-ecn="mc-310939">MC-310939</a> - Interacting with camels with two passengers is preferred over using items</li> <li data-list-item-id="e552c2afbcead31bc1213fe397ef4aef9"> <a href="https://bugs.mojang.com/browse/MC-311186" data-bi-id="n18a3" data-bi-ct="text" data-bi-cn="mc-311186" data-bi-ecn="mc-311186">MC-311186</a> - The water overlay and fog does not render when the player's head is inside a block underwater</li> <li data-list-item-id="ed746ee7e7e4e7cb1173e3853039879c1"> <a href="https://bugs.mojang.com/browse/MC-311219" data-bi-id="n19a3" data-bi-ct="text" data-bi-cn="mc-311219" data-bi-ecn="mc-311219">MC-311219</a> - Pressing a mouse button after unmaximizing the game window while in a world can cause odd behavior</li> <li data-list-item-id="e4580fbd94324261597ef6c139eb6aeb0"> <a href="https://bugs.mojang.com/browse/MC-311245" data-bi-id="n20a3" data-bi-ct="text" data-bi-cn="mc-311245" data-bi-ecn="mc-311245">MC-311245</a> - Ruined portals can generate replacing end portal frames</li> <li data-list-item-id="e332d8eab03ef022a5e72179b7cda3f1e"> <a href="https://bugs.mojang.com/browse/MC-311271" data-bi-id="n21a3" data-bi-ct="text" data-bi-cn="mc-311271" data-bi-ecn="mc-311271">MC-311271</a> - Some loot context parameters are missing from "generic" loot context</li> <li data-list-item-id="eaac3d8485620166c748c69e4b9d629ca"> <a href="https://bugs.mojang.com/browse/MC-311272" data-bi-id="n22a3" data-bi-ct="text" data-bi-cn="mc-311272" data-bi-ecn="mc-311272">MC-311272</a> - Some LootContextUser can crash when referenced parameter is not provided</li> <li data-list-item-id="e19032e3dd36387f0e8300d6456779359"> <a href="https://bugs.mojang.com/browse/MC-311285" data-bi-id="n23a3" data-bi-ct="text" data-bi-cn="mc-311285" data-bi-ecn="mc-311285">MC-311285</a> - Unnamed key binds from previous versions cause several options to be reset</li> <li data-list-item-id="e538a18c69b73a9247cf36a6d8a668f75"> <a href="https://bugs.mojang.com/browse/MC-311345" data-bi-id="n24a3" data-bi-ct="text" data-bi-cn="mc-311345" data-bi-ecn="mc-311345">MC-311345</a> - Reloading resource packs with the OpenGL rendering backend when in a world causes visual glitches and crashes</li> <li data-list-item-id="e41bc95322fca54013a2af1e69e4ccb4b"> <a href="https://bugs.mojang.com/browse/MC-311430" data-bi-id="n25a3" data-bi-ct="text" data-bi-cn="mc-311430" data-bi-ecn="mc-311430">MC-311430</a> - The name of the #on_abandoned_camp_windswept structure tag does not contain the full name of the biome it generates in</li> <li data-list-item-id="e4e9f816b91ec415410ce708e2baa8c8e"> <a href="https://bugs.mojang.com/browse/MC-311445" data-bi-id="n26a3" data-bi-ct="text" data-bi-cn="mc-311445" data-bi-ecn="mc-311445">MC-311445</a> - In the 26.3 snapshots, game input freezes after triggering emoji panel with Win + .</li> <li data-list-item-id="e8b58ffde385ec214320b3f9bac3d56e7"> <a href="https://bugs.mojang.com/browse/MC-311453" data-bi-id="n27a3" data-bi-ct="text" data-bi-cn="mc-311453" data-bi-ecn="mc-311453">MC-311453</a> - Particles from feeding flowers to brown mooshrooms cannot be seen by other players</li> <li data-list-item-id="e6b2796aaa7f089677845a290151717ef"> <a href="https://bugs.mojang.com/browse/MC-311454" data-bi-id="n28a3" data-bi-ct="text" data-bi-cn="mc-311454" data-bi-ecn="mc-311454">MC-311454</a> - Particles from water evaporating in the Nether are not properly displayed</li> <li data-list-item-id="edb200c3548bf70ca02167d601d37441b"> <a href="https://bugs.mojang.com/browse/MC-311482" data-bi-id="n29a3" data-bi-ct="text" data-bi-cn="mc-311482" data-bi-ecn="mc-311482">MC-311482</a> - Kelp and seagrass can generate floating on submerged beached shipwrecks</li> <li data-list-item-id="ef68fc8078f6c31631863153ea134544b"> <a href="https://bugs.mojang.com/browse/MC-311485" data-bi-id="n30a3" data-bi-ct="text" data-bi-cn="mc-311485" data-bi-ecn="mc-311485">MC-311485</a> - The fog color when the weather is rain or thunder is much bluer compared to previous versions</li> <li data-list-item-id="e0773ce636290604d2fe27c285ed1b0d1"> <a href="https://bugs.mojang.com/browse/MC-311488" data-bi-id="n31a3" data-bi-ct="text" data-bi-cn="mc-311488" data-bi-ecn="mc-311488">MC-311488</a> - Some IME software still cannot be used in fullscreen even with borderless mode.</li> <li data-list-item-id="e273e7fda3027c649dc6ac95efe9bf586"> <a href="https://bugs.mojang.com/browse/MC-311583" data-bi-id="n32a3" data-bi-ct="text" data-bi-cn="mc-311583" data-bi-ecn="mc-311583">MC-311583</a> - Riding saddled pigs with carrot on a stick in boats carried by happy ghasts causes severe desync</li> <li data-list-item-id="e6dc84e9bcf7574610d9b419747be9baf"> <a href="https://bugs.mojang.com/browse/MC-311592" data-bi-id="n33a3" data-bi-ct="text" data-bi-cn="mc-311592" data-bi-ecn="mc-311592">MC-311592</a> - Cursor containment does not update</li> <li data-list-item-id="e50ab6a8b3d8bebaa520b4e484f5f26e0"> <a href="https://bugs.mojang.com/browse/MC-311593" data-bi-id="n34a3" data-bi-ct="text" data-bi-cn="mc-311593" data-bi-ecn="mc-311593">MC-311593</a> - Spear animation jitters when swapping into spear slot and charging it in the same tick</li> <li data-list-item-id="eb4d90bffaeb20ab01f7b1ffc6e8f96ec"> <a href="https://bugs.mojang.com/browse/MC-311594" data-bi-id="n35a3" data-bi-ct="text" data-bi-cn="mc-311594" data-bi-ecn="mc-311594">MC-311594</a> - Some number providers produce an unexpected error when used in /compute</li> <li data-list-item-id="eab385197cf0ca5387173bcfaaaf5bbc0"> <a href="https://bugs.mojang.com/browse/MC-311610" data-bi-id="n36a3" data-bi-ct="text" data-bi-cn="mc-311610" data-bi-ecn="mc-311610">MC-311610</a> - Clicking on an unopened double loot chest in Spectator mode plays the locked chest sound</li> <li data-list-item-id="e000d7aa3a468b8b216398bcedd847a29"> <a href="https://bugs.mojang.com/browse/MC-311652" data-bi-id="n37a3" data-bi-ct="text" data-bi-cn="mc-311652" data-bi-ecn="mc-311652">MC-311652</a> - Player-caused damage while trading allows villager trades to be completed without payment</li> </ul><h2 id="h_01M1PBPH1D82N099A6EXEFVD8X">Get the Pre-Release</h2><p>Pre-Releases are available for Minecraft: Java Edition. To install the Pre-Release, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download" data-bi-id="n38a3" data-bi-ct="text" data-bi-cn="minecraft launcher" data-bi-ecn="minecraft launcher">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.</p><p><strong>Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</strong></p><p>Cross-platform server jar:</p><ul><li data-list-item-id="e56e18964aab4e056f5707bf2fcb7868a"><a href="https://piston-data.mojang.com/v1/objects/1dcf227881b28b21cc1d03ba830273f0d2d26319/server.jar" data-bi-id="n39a3" data-bi-ct="text" data-bi-cn="minecraft server jar" data-bi-ecn="minecraft server jar">Minecraft server jar</a></li></ul><p>Report bugs here:</p><ul><li data-list-item-id="e8285b99e599352c4a7063276b358be74"> <a href="https://bugs.mojang.com/projects/MC/summary" data-bi-id="n40a3" data-bi-ct="text" data-bi-cn="minecraft issue tracker" data-bi-ecn="minecraft issue tracker">Minecraft issue tracker</a>!</li></ul><p>Want to give feedback?</p><ul><li data-list-item-id="e1bc8269a4f0aeda8e5fb15926d1481a3">For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/" data-bi-id="n41a3" data-bi-ct="text" data-bi-cn="feedback site" data-bi-ecn="feedback site">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft" data-bi-id="n42a3" data-bi-ct="text" data-bi-cn="official minecraft discord" data-bi-ecn="official minecraft discord" data-bi-socchn="discord" data-bi-bhvr="SOCIALLIKE">official Minecraft Discord</a>.</li></ul>
Community<p><strong>Posted:</strong> 2 September 2026</p><h3 id="h_01KNPK0P63JGFQT6KG30RZEDW7"><strong>Information on Minecraft Preview and Beta:</strong></h3><ul> <li data-list-item-id="e71fc1359870a165ba595d8243f4aab7e">These work-in-progress versions can be unstable and may not be representative of final version quality</li> <li data-list-item-id="e09be24a5a4f0d2287437b0fbadae01ce">Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at <a href="https://aka.ms/PreviewFAQ" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/PreviewFAQ (Opens in new window or tab)" data-bi-id="n4a3" data-bi-name="aka.ms/previewfaq">aka.ms/PreviewFAQ</a><span role="presentation" aria-hidden="true"></span> </li> <li data-list-item-id="e87f7a91e555dce74c6af528c3eadd039">The beta is available on Android (Google Play). To join or leave the beta, see <a href="https://aka.ms/JoinMCBeta" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/JoinMCBeta (Opens in new window or tab)" data-bi-id="n5a3" data-bi-name="aka.ms/joinmcbeta">aka.ms/JoinMCBeta</a> <span role="presentation" aria-hidden="true"></span>for detailed instructions</li> </ul><figure class="wysiwyg-image"><img style="aspect-ratio: 1920/1080;" src="https://feedback.minecraft.net/hc/article_attachments/48608100484877" alt="r26u6_1.jpg" width="1920" height="1080"></figure><p dir="auto" data-line="0">It's time for another Preview and Beta release! For the full list of goodies, browse the changelog below. And as always, we're keen to get your feedback on these new features at <a href="https://feedback.minecraft.net/" data-href="https://feedback.minecraft.net/">feedback.minecraft.net</a>, and you can report any bugs you find at <a href="https://bugs.mojang.com/" data-href="https://bugs.mojang.com/">bugs.mojang.com</a>.</p><h1 id="features-and-bug-fixes" dir="auto" data-line="0">Features and Bug Fixes</h1><h2 id="abandoned-camp" dir="auto" data-line="2">Abandoned Camp</h2><ul dir="auto" data-line="3"> <li dir="auto" data-line="3" data-list-item-id="e2a3f2b3305386073af8e618ed0d683ff"><p dir="auto" data-line="3">Camps in the Swamp no longer contain a Mycelium block</p></li> <li dir="auto" data-line="5" data-list-item-id="e28d68cbfc27b594a21616a4d57c8105a"><p dir="auto" data-line="5">The Abandoned Camp no longer contains singular Coarse Dirt blocks</p></li> </ul><h2 id="accessibility" dir="auto" data-line="8">Accessibility</h2><ul dir="auto" data-line="9"> <li dir="auto" data-line="9" data-list-item-id="ea92560fb1dbfc8a4b6e562210dee185a"><p dir="auto" data-line="9">Screen narration now correctly announces the position of navigation controls in the Realms Timeline tab</p></li> <li dir="auto" data-line="11" data-list-item-id="ecf2a5ab2e285e2f8d63c1403d0f67bf9"><p dir="auto" data-line="11">Fixed closed captions for baby turtles and baby polar bears so they display "Baby Turtle" and "Baby Polar Bear" instead of the adult subtitle</p></li> <li dir="auto" data-line="13" data-list-item-id="e1b0eb0be74b32301b5b54fb5b0a23ef3"><p dir="auto" data-line="13">Fixed multiple narration enumeration problems within modals</p></li> <li dir="auto" data-line="15" data-list-item-id="e696ed202a3386538723c2c2cc566bf0d"><p dir="auto" data-line="15">Updated order and descriptions of text background opacity options in Accessibility tab</p></li> </ul><h2 id="biomes" dir="auto" data-line="18">Biomes</h2><ul dir="auto" data-line="19"><li dir="auto" data-line="19" data-list-item-id="edd2d19b74e3eb0fccb930d4b59cab105">Lush Caves now generate instead of Dripstone Caves or Sulfur Caves in very humid regions</li></ul><h2 id="blocks" dir="auto" data-line="22">Blocks</h2><ul dir="auto" data-line="23"> <li dir="auto" data-line="23" data-list-item-id="ef0ccc8cefd66369eb167bb1d34c027ae"><p dir="auto" data-line="23">Snow now produces vibrations when placed (<a href="https://bugs.mojang.com/browse/MCPE-115444" data-href="https://bugs.mojang.com/browse/MCPE-115444">MCPE-115444</a>)</p></li> <li dir="auto" data-line="25" data-list-item-id="e6d0139359e05c327b108925061ae5524"><p dir="auto" data-line="25">Updating Shelf Mushroom textures to match Java, removes hidden faces from texture</p></li> </ul><h2 id="commands" dir="auto" data-line="28">Commands</h2><ul dir="auto" data-line="29"> <li dir="auto" data-line="29" data-list-item-id="eaf43930a73a22b190080b2288d6de142"> <p dir="auto" data-line="29">Fixed an issue where players are kicked when using a command with 'no entity' selectors into the message. (<a href="https://bugs.mojang.com/browse/MCPE-241436" data-href="https://bugs.mojang.com/browse/MCPE-241436">MCPE-241436</a>) Sample commands fixed:</p> <ul dir="auto" data-line="31"> <li dir="auto" data-line="31" data-list-item-id="e360f04fd74be2cbdc829622cd46b683c"><code>/kick <ClientNickname> @a[name=nonexistent_player]</code></li> <li dir="auto" data-line="32" data-list-item-id="e407bfb3cf3d0fbfdda92410586546055"><code>/tell <ClientNickname> @a[tag=nonexistent_tag]</code></li> </ul> </li> <li dir="auto" data-line="33" data-list-item-id="eab176de5813dcca0cd23a389e49d2d90"><p dir="auto" data-line="33">Fixed an issue where some blocks did not have correct Redstone functionality after being replaced by /fill or /setblock (<a href="https://bugs.mojang.com/browse/MCPE-240207" data-href="https://bugs.mojang.com/browse/MCPE-240207">MCPE-240207</a>)</p></li> <li dir="auto" data-line="35" data-list-item-id="e7836a5c982b158033b06c9b069bf72ae"><p dir="auto" data-line="35">Fixed an issue where a Piston's arm could get stuck in the neighbouring block when replaced by /fill or /setblock</p></li> </ul><h2 id="cushion" dir="auto" data-line="38">Cushion</h2><ul dir="auto" data-line="39"><li dir="auto" data-line="39" data-list-item-id="e9ab024374fc61f122157f243692e9a32">Moved down the player by two pixels when sitting on a Cushion (<a href="https://bugs.mojang.com/browse/MCPE-240499" data-href="https://bugs.mojang.com/browse/MCPE-240499">MCPE-240499</a>)</li></ul><h2 id="gameplay" dir="auto" data-line="44">Gameplay</h2><ul dir="auto" data-line="45"> <li dir="auto" data-line="45" data-list-item-id="e99301e7e5c5e77ccc723a3384030f564"><p dir="auto" data-line="45">Large fireball no longer ignites targets on hit (<a href="https://bugs.mojang.com/browse/MCPE-186607" data-href="https://bugs.mojang.com/browse/MCPE-186607">MCPE-186607</a>)</p></li> <li dir="auto" data-line="47" data-list-item-id="eccfc8423dda938a59902c0e0681ab2cb"><p dir="auto" data-line="47">Bonus Chests now generate correctly in Water World and Snowy Kingdom flat world presets (<a href="https://bugs.mojang.com/browse/MCPE-223639" data-href="https://bugs.mojang.com/browse/MCPE-223639">MCPE-223639</a>) (<a href="https://bugs.mojang.com/browse/MCPE-224162" data-href="https://bugs.mojang.com/browse/MCPE-224162">MCPE-224162</a>)</p></li> <li dir="auto" data-line="50" data-list-item-id="e91b1553a01277a76e05679b0d9208e58"><p dir="auto" data-line="50">When placing a Bundle in a Double Chest, the contents will no longer randomly disappear (<a href="https://bugs.mojang.com/browse/MCPE-188043" data-href="https://bugs.mojang.com/browse/MCPE-188043">MCPE-188043</a>)</p></li> <li dir="auto" data-line="52" data-list-item-id="ed4e85bc850745fa27d91b090f220c23b"><p dir="auto" data-line="52">Grown up baby Horses can no longer pass through two blocks high and one block wide corridors (<a href="https://bugs.mojang.com/browse/MCPE-238139" data-href="https://bugs.mojang.com/browse/MCPE-238139">MCPE-238139</a>)</p></li> <li dir="auto" data-line="54" data-list-item-id="e904bd23362a179ba3c666a5fd4cd6e5a"><p dir="auto" data-line="54">Players now take fall damage when landing on a solid block at the boundary of a water block</p></li> <li dir="auto" data-line="56" data-list-item-id="eee3bd66c932d26882fa2bf7d4e7e51ad"><p dir="auto" data-line="56">Villagers no longer become unresponsive when player interacts with them while opening the inventory menu (<a href="https://bugs.mojang.com/browse/MCPE-138181" data-href="https://bugs.mojang.com/browse/MCPE-138181">MCPE-138181</a>)</p></li> <li dir="auto" data-line="58" data-list-item-id="e449a1465f5645da66c0c9eb2554855f6"><p dir="auto" data-line="58">Reduced the lag spike that could happen when opening an Abandoned Camp chest for the first time (<a href="https://bugs.mojang.com/browse/MCPE-310693" data-href="https://bugs.mojang.com/browse/MCPE-310693">MCPE-310693</a>)</p></li> <li dir="auto" data-line="60" data-list-item-id="e794d3d385af5a8bbab79c6872d315a2a"> <p dir="auto" data-line="60">The following Explorer Maps have been renamed to have more consistent naming</p> <ul dir="auto" data-line="61"> <li dir="auto" data-line="61" data-list-item-id="e083b42befaa733cf358c41a6d920b991">Ocean Explorer Map -> Ocean Monument Map</li> <li dir="auto" data-line="62" data-list-item-id="e8be527581f8b29f80b8a754d0c0ad59c">Swamp Explorer Map -> Swamp Hut Map</li> <li dir="auto" data-line="63" data-list-item-id="e3fbd148f20cc1dba6f0d93c7b0ee6d20">Trial Explorer Map -> Buried Trial Chambers Map</li> <li dir="auto" data-line="64" data-list-item-id="e93ac7b0f610ea95d1eefdb5cc205d6b4">Woodland Explorer Map -> Woodland Mansion Map</li> <li dir="auto" data-line="65" data-list-item-id="e607f681be7673ec07c46f56c1834a99b">Jungle Explorer Map -> Jungle Pyramid Map</li> </ul> </li> <li dir="auto" data-line="66" data-list-item-id="e16ca8a70471485734e781cedad955643"><p dir="auto" data-line="66">Blocks pushed by Pistons now push or damage entities based on whether the entity can be pushed by blocks, matching the behavior of Pistons themselves</p></li> <li dir="auto" data-line="68" data-list-item-id="e0f64a966d10c60b9e321602fa8ffea83"><p dir="auto" data-line="68">Shulkers are now pushed by Pistons and by blocks that Pistons move, matching Java Edition</p></li> <li dir="auto" data-line="70" data-list-item-id="ece12380222523d2c4fdb0a969302ec36"><p dir="auto" data-line="70">A Wind Burst enchanted Mace no longer launches the player up in the air when hitting non-living entities such as Boats, Minecarts, and Cushions</p></li> <li dir="auto" data-line="72" data-list-item-id="ec01d1f30d3610e683dbf1816bec48e35"><p dir="auto" data-line="72">Untipped Arrows no longer bounce off entities when their damage is fully absorbed or mitigated (<a href="https://bugs.mojang.com/browse/MCPE-241191" data-href="https://bugs.mojang.com/browse/MCPE-241191">MCPE-241191</a>)</p></li> </ul><h2 id="graphical" dir="auto" data-line="75">Graphical</h2><ul dir="auto" data-line="76"> <li dir="auto" data-line="76" data-list-item-id="efc1d13e5ed26378a32088299a797160f"><p dir="auto" data-line="76">Fixed the block selection outline not appearing when aiming at a block with a mob standing on top of it (<a href="https://bugs.mojang.com/browse/MCPE-172630" data-href="https://bugs.mojang.com/browse/MCPE-172630">MCPE-172630</a>)</p></li> <li dir="auto" data-line="78" data-list-item-id="e0dcf0a0190fe3f5b37f9f94e59613951"><p dir="auto" data-line="78">Fixed a bug which caused aliasing artifacts on Beds and Signs when colored block lighting is enabled.</p></li> <li dir="auto" data-line="80" data-list-item-id="eb21f3ff9186dc5fa87c1941b03b61d15"><p dir="auto" data-line="80">Fixed instability when Block Light Quality is set to Volumetric Lights on PS4 and Android</p></li> <li dir="auto" data-line="82" data-list-item-id="e9849f8ef69836ef179aef4f2f1e9d870"><p dir="auto" data-line="82">Added warning for going above the 'visual' graphics level render distance for Vibrant Visuals</p></li> <li dir="auto" data-line="84" data-list-item-id="eab8afc391e31e50a2cae2530efd978d8"><p dir="auto" data-line="84">Shulkers no longer have comfort dithering applied as they are a stationary (block-like) mob</p></li> </ul><h2 id="items" dir="auto" data-line="86">Items</h2><ul dir="auto" data-line="87"><li dir="auto" data-line="87" data-list-item-id="ed078eca0510fe985044d6548ab7fa3d3">Fixed issue where ice bombs (Education Feature) did not produce ice when thrown on water</li></ul><h2 id="marketplace" dir="auto" data-line="90">Marketplace</h2><ul dir="auto" data-line="91"><li dir="auto" data-line="91" data-list-item-id="ef7113e31253e172aac6207933286f4b2">Fixed marketplace updates not completing and progress screen not closing automatically</li></ul><h2 id="mobs" dir="auto" data-line="93">Mobs</h2><ul dir="auto" data-line="94"> <li dir="auto" data-line="94" data-list-item-id="e58a2d7298cc8da40bca738f3b6822391"><p dir="auto" data-line="94">The Drowned model now more closely matches Java Edition</p></li> <li dir="auto" data-line="96" data-list-item-id="ef4033bf70e4d5f2f1a27d4cd4f5c4d8f"><p dir="auto" data-line="96">Helmets equipped by Drowned are now visible (<a href="https://bugs.mojang.com/browse/MCPE-153500" data-href="https://bugs.mojang.com/browse/MCPE-153500">MCPE-153500</a>)</p></li> <li dir="auto" data-line="98" data-list-item-id="e7d591a923088dbfc48d65089fdfb4a00"><p dir="auto" data-line="98">Fix a rare issue where a healing a mob could result in its death</p></li> </ul><h2 id="realms" dir="auto" data-line="101">Realms</h2><ul dir="auto" data-line="102"> <li dir="auto" data-line="102" data-list-item-id="eebbd1a5f329d5730125a982a8575c08d"><p dir="auto" data-line="102">Fixed realm world name wrapping too much on member-view worlds tab</p></li> <li dir="auto" data-line="104" data-list-item-id="e8423b4f1ea44961c042c59594ecfb672"><p dir="auto" data-line="104">Updated Realms purchase terms to include required automatic renewal notice on Switch</p></li> <li dir="auto" data-line="106" data-list-item-id="e76fcaca0232cbeb38af4ea179532621d"><p dir="auto" data-line="106">Updated the Realms Plus subscription expired screen with the new user interface</p></li> <li dir="auto" data-line="108" data-list-item-id="e85d478d12cfd7ae7f5c8f4b87fa8afcf"><p dir="auto" data-line="108">Realms subscriptions that were purchased but not linked to a Realm can now be recovered from the plan picker and purchase screens, showing the correct price and guiding the player through completing their Realm</p></li> <li dir="auto" data-line="110" data-list-item-id="e47ef4fcd4ee1a4968eb5363a7fd34e6a"><p dir="auto" data-line="110">Added support for opening a specific Realm from a Realms Play deep link</p></li> </ul><h3 id="realms-hub" dir="auto" data-line="113">Realms Hub</h3><ul dir="auto" data-line="114"><li dir="auto" data-line="114" data-list-item-id="e65552c0197c442fcf9f1148c27382b87">Added active packs to world slot view in realms hub for owners/admins</li></ul><h2 id="user-interface" dir="auto" data-line="117">User Interface</h2><ul dir="auto" data-line="118"> <li dir="auto" data-line="118" data-list-item-id="e21fc73e572c55a82caf9c78a01604441"><p dir="auto" data-line="118">Updated Poplar Hanging sign's GUI to match Java and other hanging signs</p></li> <li dir="auto" data-line="120" data-list-item-id="e448a9ab441f5895f249dd2859441c6ff"><p dir="auto" data-line="120">Focus now follows a pack to its new position when it is reordered, instead of moving somewhere unrelated</p></li> <li dir="auto" data-line="122" data-list-item-id="e566aaae7aa29cae638ab19ca4fad621f"> <p dir="auto" data-line="122">Added extended Latin, Cyrillic and Greek characters to the bitmap font. Character size increased to 8x12px. Languages that use these characters will no longer be displayed in a mix of fonts in the menus.</p> <ul dir="auto" data-line="124"><li dir="auto" data-line="124" data-list-item-id="ea59684b629be7bd3a411af842ee9da0c">Let us know what you think <a href="https://aka.ms/mc-updatedfontspreview" data-href="https://aka.ms/mc-updatedfontspreview">here</a> </li></ul> </li> <li dir="auto" data-line="125" data-list-item-id="ef2becd75db41694553d6ec83a6880110"><p dir="auto" data-line="125">Fixed an issue where a friend's world could appear more than once in the Play menu when the friend was signed in to multiple online services</p></li> <li dir="auto" data-line="127" data-list-item-id="e97e0c0b4ff879d554b6da13ffd04b132"><p dir="auto" data-line="127">Fixed button icons in the player profile menu briefly flash when entering the screen or switching tabs</p></li> <li dir="auto" data-line="129" data-list-item-id="ef19a6e64b0c6ec9fa3c5fe34ec838412"><p dir="auto" data-line="129">Price information on Marketplace offers will still be visible on items temporarily owned through Marketplace pass</p></li> <li dir="auto" data-line="131" data-list-item-id="ef54f43ac162c66d08c2bbad461e7a4cc"><p dir="auto" data-line="131">Old Worlds synchronization can now be accessed using a gamepad in Ore UI Storage Settings</p></li> <li dir="auto" data-line="133" data-list-item-id="eb745a1f58321ac875bb40367a8644641"><p dir="auto" data-line="133">Vibrant Visuals content is no longer shown in the Marketplace Pass tab on unsupported devices</p></li> <li dir="auto" data-line="135" data-list-item-id="e11673cec91b2dae5281f1a5f7eee74f0"><p dir="auto" data-line="135">The side panel of the report player screen is now scrollable, so the mute player option is no longer cut off on short screens or at large UI scales</p></li> <li dir="auto" data-line="137" data-list-item-id="e056131a014288a7f97abcf611521d588"><p dir="auto" data-line="137">The pack list now scrolls while an active pack is being carried, so packs can be reordered past the visible area (<a href="https://bugs.mojang.com/browse/MCPE-160072" data-href="https://bugs.mojang.com/browse/MCPE-160072">MCPE-160072</a>)</p></li> <li dir="auto" data-line="139" data-list-item-id="e83f9309a43bf6c1f4dab7194bbb8faa9"><p dir="auto" data-line="139">Fixed a bug that caused an active pack being reordered with a controller to jump to the wrong position when the pack list was scrolled mid-drag</p></li> <li dir="auto" data-line="141" data-list-item-id="e65fd8d12fa011ab3d1b92592214b36b8"><p dir="auto" data-line="141">Fixed issue where disabled buttons would appear clickable when narration is on</p></li> <li dir="auto" data-line="143" data-list-item-id="eafb11dad9f760e51c925d0f00ada3cd2"><p dir="auto" data-line="143">Improved error messaging when joining Featured Experiences and Creator Experiences to make it more clear why a connection failed</p></li> <li dir="auto" data-line="145" data-list-item-id="e9811a541016a64bf4b4eced6c3b22354"><p dir="auto" data-line="145">Subscription plan picker buttons now show when a free trial is available</p></li> <li dir="auto" data-line="147" data-list-item-id="e35c7db6dcf20cfaa090663e6390e0048"><p dir="auto" data-line="147">Removed the Change User button from the main menu on Xbox consoles</p></li> </ul><h1 id="technical-updates" dir="auto" data-line="150">Technical Updates</h1><h2 id="ai-components" dir="auto" data-line="152">AI Components</h2><ul dir="auto" data-line="153"><li dir="auto" data-line="153" data-list-item-id="e32d9effc7de3b61a5053d06ed347a1bd"> <p dir="auto" data-line="153">Made schemas for the following components stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.60 and newer.</p> <ul dir="auto" data-line="155"> <li dir="auto" data-line="155" data-list-item-id="eddeaa3bd4aaace320bdbd40cc866fe4d"><code>minecraft:movement.basic</code></li> <li dir="auto" data-line="156" data-list-item-id="e632ec2279dee1012652ce93bc5df49d3"><code>minecraft:movement.sway</code></li> <li dir="auto" data-line="157" data-list-item-id="e4c5680628cf2708331e45f075c42bad8"><code>minecraft:movement.skip</code></li> <li dir="auto" data-line="158" data-list-item-id="e84d0cbac94352502c34cb9bdd886314d"><code>minecraft:movement.generic</code></li> <li dir="auto" data-line="159" data-list-item-id="e2425d7bcf53fc56d2d665fc589ed542a"><code>minecraft:movement.amphibious</code></li> <li dir="auto" data-line="160" data-list-item-id="e3460a783e69edbc30350a5e3bc6b8b61"><code>minecraft:movement.fly</code></li> <li dir="auto" data-line="161" data-list-item-id="ee9862203173e505cd26d8d41bfb6adaf"><code>minecraft:movement.hover</code></li> <li dir="auto" data-line="162" data-list-item-id="e1f3e7e88bbd94af5368219e9458f7ce5"><code>minecraft:movement.dolphin</code></li> <li dir="auto" data-line="163" data-list-item-id="ef17abda0e6591ee0110cd020b00ca494"><code>minecraft:movement.glide</code></li> <li dir="auto" data-line="164" data-list-item-id="e7c984e4a4e77cc613fb4634e4e90cc4c"> <code>minecraft:pushable_by_block</code> Made schema for the <code>minecraft:movement.jump</code> stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.60 and newer. Float Range field <code>jump_delay</code> now only accepts an object with <code>min</code> and <code>max</code> values. Other formats will fail to parse</li> </ul> </li></ul><h2 id="api" dir="auto" data-line="168">API</h2><ul dir="auto" data-line="169"> <li dir="auto" data-line="169" data-list-item-id="e55e56820153fa6b1beb577f754d434fc"><p dir="auto" data-line="169">Released <code>@minecraft/server</code> version 2.11.0</p></li> <li dir="auto" data-line="170" data-list-item-id="ee366b17192f835bf0a692d5d53c0bcc6"><p dir="auto" data-line="170">Added <code>@minecraft/server</code> version 2.12.0-beta</p></li> <li dir="auto" data-line="171" data-list-item-id="eaa16e7f6edd303f8db697d0f00cf28d2"><p dir="auto" data-line="171">Releasing <code>TextPrimitive.lineGapHeight</code> from beta to 2.11.0.</p></li> <li dir="auto" data-line="173" data-list-item-id="e3a00040a0378e7ed6175b74bc8dbb8bd"><p dir="auto" data-line="173">Released <code>Dimension.spawnXp</code> from beta to scripts version <code>2.11.0</code></p></li> </ul><h3 id="ddui" dir="auto" data-line="176">DDUI</h3><ul dir="auto" data-line="177"> <li dir="auto" data-line="177" data-list-item-id="e4b63096bb4e3a595fea00c6be3080094">Released tooltip support at DDUI custom forms at <code>@minecraft/server-ui</code> v2.3.0<ul dir="auto" data-line="178"> <li dir="auto" data-line="178" data-list-item-id="e91b20c819468d0305bdab1e5dc51600c">Interface <code>DropdownOptions</code> added field <code>tooltip?: ObservableString | ObservableUIRawMessage | string | UIRawMessage;</code>.</li> <li dir="auto" data-line="179" data-list-item-id="ec41cc9837dee7ef1b6a4527268c8fc70">Interface <code>SliderOptions</code> added field <code>tooltip?: ObservableString | ObservableUIRawMessage | string | UIRawMessage;</code>.</li> <li dir="auto" data-line="180" data-list-item-id="eaa294b9bea13ec117ff2b76b1bf61465">Interface <code>TextFieldOptions</code> added field <code>tooltip?: ObservableString | ObservableUIRawMessage | string | UIRawMessage;</code>.</li> <li dir="auto" data-line="181" data-list-item-id="ea2534c648eb388121db138efdb40525c">Interface <code>TextOptions</code> added field <code>tooltip?: ObservableString | ObservableUIRawMessage | string | UIRawMessage;</code>.</li> <li dir="auto" data-line="182" data-list-item-id="e97efc4ce6a16a9e9bc43719358ec7dc0">Interface <code>ToggleOptions</code> added field <code>tooltip?: ObservableString | ObservableUIRawMessage | string | UIRawMessage;</code>.</li> </ul> </li> <li dir="auto" data-line="183" data-list-item-id="e54fbad973627c69fe6712015c6b05849">Released button icon support to <code>@minecraft/server-ui</code> v2.3.0, including <code>ButtonOptions.imageDetails</code>, <code>ImageDetails</code>, <code>MessageBoxButtonOptions</code>, <code>MessageBox.button1WithOptions</code>, and <code>MessageBox.button2WithOptions</code>.</li> </ul><h3 id="worldsoundoptions" dir="auto" data-line="185">WorldSoundOptions</h3><ul dir="auto" data-line="186"><li dir="auto" data-line="186" data-list-item-id="ea32c76767a8b0d01d3828710151bfd4d">Released the <code>isBroadcast</code> property to the stable API. When <code>true</code>, <code>Dimension.playSound</code> plays the sound as a server-managed broadcast that stays synchronized across listening players within the boradcast range</li></ul><h2 id="block-components" dir="auto" data-line="189">Block Components</h2><h3 id="chorus-plant" dir="auto" data-line="191">Chorus Plant</h3><ul dir="auto" data-line="192"><li dir="auto" data-line="192" data-list-item-id="ef051a18c5165f327cacc908b96bae1bc">Chorus plant blocks now expose the <code>minecraft:connection_north</code>, <code>minecraft:connection_east</code>, <code>minecraft:connection_south</code>, <code>minecraft:connection_west</code>, <code>minecraft:connection_up</code>, and <code>minecraft:connection_down</code> block states reflecting which adjacent chorus plants and chorus flowers they connect to</li></ul><h3 id="fire" dir="auto" data-line="195">Fire</h3><ul dir="auto" data-line="196"><li dir="auto" data-line="196" data-list-item-id="ee9640fd285e5a0830ae40600b50bf610">Fire blocks now expose the <code>minecraft:connection_north</code>, <code>minecraft:connection_east</code>, <code>minecraft:connection_south</code>, <code>minecraft:connection_west</code>, and <code>minecraft:connection_up</code> block states reflecting the flammable blocks around them</li></ul><h3 id="redstone-dust" dir="auto" data-line="199">Redstone Dust</h3><ul dir="auto" data-line="200"><li dir="auto" data-line="200" data-list-item-id="ed04038d015a571114a1a271b39e4b7c1">Redstone dust blocks now expose the <code>redstone_north</code>, <code>redstone_east</code>, <code>redstone_south</code>, and <code>redstone_west</code> block states (<code>none</code>, <code>side</code>, <code>up</code>) reflecting how the dust connects to its neighbors</li></ul><h2 id="commands-1" dir="auto" data-line="203">Commands</h2><ul dir="auto" data-line="204"><li dir="auto" data-line="204" data-list-item-id="ed4999b990e4c495f58c1afd8f374affa">Fixed listd command sometimes reporting one way ping, it now reports round trip ping time.</li></ul><h2 id="debugger" dir="auto" data-line="207">Debugger</h2><ul dir="auto" data-line="208"><li dir="auto" data-line="208" data-list-item-id="e145179528e9044bab5e0486cc062c580">Fixing live diagnostics display for 'ticking' chunks not being gathered correctly.</li></ul><h2 id="editor" dir="auto" data-line="211">Editor</h2><ul dir="auto" data-line="212"> <li dir="auto" data-line="212" data-list-item-id="e5956bcf30af6a5a30752d393ae27bff3"><p dir="auto" data-line="212">Fixed a bug in the Vibrant Visuals Color Grading pane where the Midtones, Highlights, Shadows, and Temperature tooltips showed the parent Color Grading description instead of their own</p></li> <li dir="auto" data-line="214" data-list-item-id="e5eee83be51f72ba197b9a91a6e0a35cb"><p dir="auto" data-line="214">Jigsaw Collections are no longer silently lost when their files cannot be written to disk, and a warning is now shown when a Jigsaw Collection cannot be fully saved or loaded</p></li> <li dir="auto" data-line="216" data-list-item-id="e4a5765ad33409606ffed54fb486b03d3"><p dir="auto" data-line="216">A Jigsaw Collection that failed to load completely is no longer saved back over the complete files on disk</p></li> <li dir="auto" data-line="218" data-list-item-id="eb6bdf2e5cd803b25edbef6bc452f1a1d"><p dir="auto" data-line="218">Fixed a crash in the Editor Jigsaw pane when loading template pool files that contain JSON comments or trailing commas</p></li> <li dir="auto" data-line="220" data-list-item-id="e5f44f48cb677abd378a9cb746f28cb02"><p dir="auto" data-line="220">Fixed a crash that could occur when pressing Preview Jigsaw in the Jigsaw tool</p></li> <li dir="auto" data-line="222" data-list-item-id="e3e405b416f29ef7624c697908d17af7c"><p dir="auto" data-line="222">Fixed an Assert caused by the Mouse and a Grabbed Gizmo becoming disconnected</p></li> <li dir="auto" data-line="224" data-list-item-id="eaf288c5ae46f5b6b6d9f09eead1053f7"><p dir="auto" data-line="224">Added support for Shift = (+) and - shortcuts to add and remove nodes in Vibrant Visuals graphs</p></li> <li dir="auto" data-line="226" data-list-item-id="e017c5da7889fecf82105ea710c476bd9"><p dir="auto" data-line="226">Fixed two potential crashes when an Editor Player enters an End Portal</p></li> </ul><h3 id="block-picker" dir="auto" data-line="229">Block Picker</h3><ul dir="auto" data-line="230"><li dir="auto" data-line="230" data-list-item-id="ed4a6c9892115997fbe0472f3f27c7e4d">Fixed Double Slab blocks displaying the same name as their single slab variants, making them indistinguishable from each other and impossible to find by name</li></ul><h3 id="jigsaw" dir="auto" data-line="233">Jigsaw</h3><ul dir="auto" data-line="234"> <li dir="auto" data-line="234" data-list-item-id="eb681e00ebfb94fe8aabb2fe111a05398"><p dir="auto" data-line="234">Fixed empty Jigsaw Collections being deleted when leaving and rejoining a Project</p></li> <li dir="auto" data-line="236" data-list-item-id="e6c8a8fbe71144507e79483c9323d8d2d"><p dir="auto" data-line="236">Fixed deleted Jigsaw Collections re-appearing after leaving and rejoining a Project</p></li> <li dir="auto" data-line="238" data-list-item-id="e554bf17f04498fd69ecebeadf1b55d27"><p dir="auto" data-line="238">Fixed the Structure assigned to a Jigsaw Piece not being saved until another action was taken, causing it to be lost when switching Collections</p></li> </ul><h3 id="logging" dir="auto" data-line="241">Logging</h3><ul dir="auto" data-line="242"> <li dir="auto" data-line="242" data-list-item-id="e57d4a4540c806c957b792dfebf0c8089"><p dir="auto" data-line="242">Added an optional <code>alert</code> flag to <code>LogProperties</code> which overrides whether a message raises the Editor error state, flashing the viewport and opening the log panel. When unset the default applies, which is to raise it for errors only</p></li> <li dir="auto" data-line="244" data-list-item-id="ee5c5fd1b7c99dfa96f69b6e34a3fad89"><p dir="auto" data-line="244">Added a matching <code>alert</code> flag to <code>IPlayerLoggerProperties</code> so Editor extensions using <code>session.log</code> can reach it</p></li> </ul><h2 id="entity-components" dir="auto" data-line="247">Entity Components</h2><ul dir="auto" data-line="248"> <li dir="auto" data-line="248" data-list-item-id="ea0007042d0e9d6d2669f30acc7f96a48"> <p dir="auto" data-line="248">Made schemas for
Community<p>The first pre-release for 26.3 is here! There are technical changes, but we are now mainly fixing bugs, making improvements and putting on the final touches ahead of release.</p><p>Happy mining!</p><h2 id="h_01M1EQKEVBNNR69CQTPGDD3XJK">Changes</h2><h3 id="h_01M1EQKEVB7416D7AQ82KE3118">UI</h3><ul> <li data-list-item-id="edc400cbf624860839d78b3998446eb4d">On macOS, Exclusive Fullscreen is now available again</li> <li data-list-item-id="ee9b8406b23545448e65ac36c64784ce6">On macOS, added a "Menu/Dock Visibility" option in Video Settings, which controls whether the macOS Menu bar and Dock can be revealed by moving the mouse to the edge of the screen while in fullscreen</li> <li data-list-item-id="eff61462302c139eb17a58e5b3e3ee6a6">The cursor is now confined to the window while Exclusive Fullscreen is active</li> </ul><h2 id="h_01M1EQKEVDD4ST08NFHSX8HK3Y">Technical Changes</h2><ul> <li data-list-item-id="e982e05b04f31f6e4be740dbf13532a95">The Data Pack version is now 119.0</li> <li data-list-item-id="ea3a62fd8385d2e04b12eea40ea3e3deb">The Resource Pack version is now 97.1</li> </ul><h2 id="h_01M1EQKEVD87AQM9BBAWT42DYN">Data Pack Version 119.0</h2><ul><li data-list-item-id="e22ae4a2802aa96e5dc35b082ae8ca93d">The minecraft:number_provider and minecraft:number_provider_type registries have been split into separate registries for integer calculations (minecraft:context_int_provider, minecraft:context_int_provider_type) and float calculations (minecraft:context_float_provider, minecraft:context_float_provider_type)</li></ul><h3 id="h_01M1EQKEVGTP4GQ5RGS6QPV2Q8">Number Providers</h3><p>Number provider types and values have been split into two separate registries: minecraft:context_int_provider and minecraft:context_float_provider to avoid accidental loss of precision and range due to mixing of float and integer operations</p><p>Note: those new types should not be confused with already existing minecraft:int_provider_type and minecraft:float_provider_type, which are context-free providers, used mostly for world generation</p><p>Following number provider types have been split into integer and float variants:</p><ul> <li data-list-item-id="ea73f074678359e07de992eb8db7e75d8">minecraft:constant</li> <li data-list-item-id="e2f787a27650bbb3cb6038cbfb1820370">minecraft:uniform</li> <li data-list-item-id="e11fa9d508dd9e3dd1092d7672d5c2755">minecraft:storage</li> <li data-list-item-id="e64d287f71903ab5c141864c535871993">minecraft:sum (renamed to minecraft:add)</li> <li data-list-item-id="e6ea13f69c2c05d63fa9bb6e3406ff913">minecraft:product (renamed to minecraft:mul)</li> <li data-list-item-id="e514fffd6fa0771cd95dfd42d75f98d01">minecraft:minimum (renamed to minecraft:min)</li> <li data-list-item-id="e01e57c7d29eaf1ac953a3bb5b3e65af6">minecraft:maximum (renamed to minecraft:max)</li> <li data-list-item-id="e384519b79d5b973f5ef30d1f0bbd9705">minecraft:average (renamed to minecraft:avg)</li> <li data-list-item-id="ead7ea738a5e0f3e565d2e54ecb9330ca">minecraft:weighted_list</li> <li data-list-item-id="e8f7abf18af9493b7860cd48628a50bbb">minecraft:conditional</li> <li data-list-item-id="e7cbdcdb7fd22a0ff7633be15195e4b00">minecraft:number_dispatcher</li> <li data-list-item-id="ef7dea3f66b97cb0c967902320bf3a6a7">minecraft:environment_attribute</li> </ul><p>Following number providers types are now only available in integer variant:</p><ul> <li data-list-item-id="e6a83a86a43f0f3df799e6ffdd591f1d6">minecraft:binomial</li> <li data-list-item-id="ea8ad7779839527e62557e5c778a6e771">minecraft:score</li> </ul><p>Following number providers types are now only available in float variant:</p><ul><li data-list-item-id="e4d47e68c1afba9869406f975a326b7c3">minecraft:enchantment_level</li></ul><p>Following vanilla number providers have been migrated to minecraft:context_int_provider registry:</p><ul> <li data-list-item-id="e2b546fa05fd32d456b32df8cf82b5ff1">minecraft:compostable/low</li> <li data-list-item-id="e902bde924dc46a8289410e91adadf43f">minecraft:compostable/low_medium</li> <li data-list-item-id="e30387ada83e89981dbf8378130d19cc2">minecraft:compostable/medium</li> <li data-list-item-id="e1e9c8d42d09fd644359b99e5a3cf55a8">minecraft:compostable/medium_high</li> <li data-list-item-id="ef99524917f829ac3b23ca7a79ee7ca55">minecraft:compostable/always_add_one</li> <li data-list-item-id="eb2d40da86004ff16a16653822ec71d84">minecraft:cooking/time_bamboo</li> <li data-list-item-id="e687c71f0ada97e0fd9b8da95896d343d">minecraft:cooking/time_wool_slabs</li> <li data-list-item-id="e2ef965f2e3b5232129869400cfd0eada">minecraft:cooking/time_wool_carpets</li> <li data-list-item-id="ef40f2c7fa6a6f8f04e9d1edf70553dd1">minecraft:cooking/time_dry_plants</li> <li data-list-item-id="e89b157f034f18bcd6daad862ce0957f7">minecraft:cooking/time_wood_items_extra_small</li> <li data-list-item-id="ee488270443fc78a8ec8c4b64d8530cfa">minecraft:cooking/time_wool</li> <li data-list-item-id="e74adbf35403b34fa2919a346059f7111">minecraft:cooking/time_wood_slabs</li> <li data-list-item-id="e4370e71940e59b975a31dcc94a36c4c8">minecraft:cooking/time_wood_items_large</li> <li data-list-item-id="ebc1b8d38f2e3c15617801befa86f15aa">minecraft:cooking/time_wood_items_small</li> <li data-list-item-id="e41965603c61f28affd61734ff7c57fba">minecraft:cooking/time_roots</li> <li data-list-item-id="eb5615bbae044d4f0b2e2545301160192">minecraft:cooking/time_wood_blocks</li> <li data-list-item-id="eec44d30dfee68ccf77387d417ab6c18a">minecraft:cooking/time_hanging_signs</li> <li data-list-item-id="e7d11f7a0fe7769241177e92dd449dc63">minecraft:cooking/time_boats</li> <li data-list-item-id="ebcbf5037eed1e2fd2443aad4aedb44bf">minecraft:cooking/time_coal</li> <li data-list-item-id="ef8248a9b7661dbd44ef07a76b79fd095">minecraft:cooking/time_blaze_rod</li> <li data-list-item-id="ec2e5661c3d8310a2d6d0c2ea81bf3c3b">minecraft:cooking/time_dried_kelp_block</li> <li data-list-item-id="e978dda913795c58b2637cd4e52a7a906">minecraft:cooking/time_coal_block</li> <li data-list-item-id="e9ea2ab7f1c69ae99f9ff1f4950506ad4">minecraft:cooking/time_lava_bucket</li> <li data-list-item-id="e154dd318e7bad3971a9c198a57d18a82">minecraft:brewing/uses_default</li> </ul><p>Following vanilla number providers have been migrated to minecraft:context_float_provider registry:</p><ul> <li data-list-item-id="ef07ffc1e65d9442d24ccf9c97950ec55">minecraft:cooking/speed_default</li> <li data-list-item-id="e45a1ae94886c486f3fe758d573aca8f0">minecraft:cooking/normal_speed_multiplier</li> <li data-list-item-id="e6a9aac64c5add881a4cd7074a183a2fa">minecraft:cooking/fast_speed_multiplier</li> <li data-list-item-id="edb0a5dcd82c9f15b86077c2150d81037">minecraft:brewing/speed_default</li> </ul><p>Following vanilla number providers have been removed:</p><ul> <li data-list-item-id="e1396f4a43c7d65879d1f7c20bc0884aa">minecraft:cooking/normal_burn_time_multiplier (replaced by minecraft:cooking/normal_burn_time_reduction_factor)</li> <li data-list-item-id="e147578ccb487e46c3fdb7d9f52fe837d">minecraft:cooking/fast_burn_time_multiplier (replaced by minecraft:cooking/fast_burn_time_reduction_factor)</li> </ul><h3 id="h_01M1EQKEVSYQ4VEQX399A22CZH">Integer Number Providers</h3><ul> <li data-list-item-id="ef09e22fc621e32a01e03319746826299">Added the minecraft:context_int_provider registry</li> <li data-list-item-id="ea671150d5e16741e6c41065ece77aaf7">All calculations are performed using 32-bit integers</li> <li data-list-item-id="e97e2d12fc8f0544d44637946a0e2947f">Result of calculations that provide invalid values (like division by zero) is undefined</li> <li data-list-item-id="e5e403b3c16a50a6a55707e15d78ae161">Format:<ul> <li data-list-item-id="ed40467048a2ea978c116d7db20af7389">type - a namespaced ID from minecraft:context_int_provider_type registry</li> <li data-list-item-id="e34f4e01a7f2ac0582f8f0cdd7d6bb79b"><type-specific fields></li> </ul> </li> </ul><h4 id="h_01M1EQKEVW4VAHMXJ07WGQQJW9">Added minecraft:abs</h4><ul> <li data-list-item-id="e3c3a21548080266e1a48d98c0e154ada">Returns the absolute value of input</li> <li data-list-item-id="e0164b9f4d0525e44be6674068bffc99c">If the final result does not fit inside 32-bit integer, calculation will be canceled</li> <li data-list-item-id="ee88142531067b4306a932c67b454b6d6">Fields:<ul><li data-list-item-id="eb47830059594fbb39e004b2318fe0bea">input - an inline value or a namespaced ID of a minecraft:context_int_provider type</li></ul> </li> </ul><h4 id="h_01M1EQKEVXMWFT4CMYECB4HYN9">Added minecraft:avg</h4><ul> <li data-list-item-id="e420894f77640859a43db6040187c150f">Evaluates multiple integer providers and returns arithmetic mean of results</li> <li data-list-item-id="e17c6ff5759dddfcef1777f177a521063">Division rounds towards 0</li> <li data-list-item-id="ec0ad1581c4123067117b36f7a8c38af4">Fields:<ul><li data-list-item-id="e7239a7a51c5eaa9a69f4526ce648fbfb">inputs - an inline value, a single namespaced ID, a list of namespaced IDs, a list of inline values, or a hash-prefixed tag ID of a minecraft:context_int_provider type<ul><li data-list-item-id="e6ff057284f02c87e42314d0d11fd4503">Requires at least one value</li></ul> </li></ul> </li> </ul><h4 id="h_01M1EQKEVYNYN3HK21XGXDDXTY">Added minecraft:binomial</h4><ul> <li data-list-item-id="ea3e80f54842a4d8ca07699a2959702ed">Makes n random coin flips with probability of succeeding equal to p, then returns number of successes</li> <li data-list-item-id="e57c7b62b9617682db70f4016620623e7">Fields:<ul> <li data-list-item-id="e52032cff204abb1a0e397c2f73246948">n - number of coin flips, an inline value or a namespaced ID of a minecraft:context_int_provider type</li> <li data-list-item-id="ebe115ceffce5007471c865c885f8ce6b">p - probability of a single coin flip succeeding ([0.0, 1.0]), an inline value or a namespaced ID of a minecraft:context_float_provider type</li> </ul> </li> </ul><h4 id="h_01M1EQKEVZD0V1RFJXXAMGH9FQ">Added minecraft:conditional</h4><ul> <li data-list-item-id="e53649485a00d89eaa0698811c359a49b">Returns the value from on_true if its condition is fulfilled or on_false if not</li> <li data-list-item-id="ee7619913817780e4142b9cc6db7e477e">Fields:<ul> <li data-list-item-id="eee92db8e5d6e8f4865d65b1fb2d71f8a">condition - an inline value or a namespaced ID of a minecraft:predicate type</li> <li data-list-item-id="e514dca94266cf80d837f7dcd3f4370f8">on_true - an inline value or a namespaced ID of a minecraft:context_int_provider type which is executed if its condition is fulfilled</li> <li data-list-item-id="e097972ace5fb3762fb8b135d76f243d6">on_false - an optional inline value or a namespaced ID of a minecraft:context_int_provider type<ul><li data-list-item-id="ef3bfe897e1a3e43ac217bf5e6ac260eb">Defaults to a constant 0 if omitted</li></ul> </li> </ul> </li> </ul><h4 id="h_01M1EQKEW2R8EESAKQH9YP3R9P">Added minecraft:constant</h4><ul> <li data-list-item-id="ea65122405baccb506821a00333ea53b6">Returns a constant value</li> <li data-list-item-id="e134d507861a296ad82c2e2224c325e50">Fields:<ul><li data-list-item-id="e5e05a03725263bde82e94b34ae00e508">value - an integer</li></ul> </li> <li data-list-item-id="e44cf0a98908455ebb4a4ba0d35a07e6b">Can be also written inline as a plain number (foo: 1 is equivalent to foo: {type:"minecraft:constant",value:1})</li> </ul><h4 id="h_01M1EQKEW3T7HWAMWP58RSJETP">Added minecraft:sub</h4><ul> <li data-list-item-id="e8fbe3235d1b707f9cdbf445ea4cac95f">Returns left minus right</li> <li data-list-item-id="e8b427b90e75b7d7a71cd80c53df7fd2c">If the final result does not fit inside 32-bit integer, calculation will be canceled</li> <li data-list-item-id="eb7172d2610a01e153982716b558c0d4a">Fields:<ul> <li data-list-item-id="e223c1d89b448855eef2dc79297ed3592">left - an inline value or a namespaced ID of a minecraft:context_int_provider type</li> <li data-list-item-id="ed1663f421bafd6b5c6ee5295476d020d">right - an inline value or a namespaced ID of a minecraft:context_int_provider type</li> </ul> </li> </ul><h4 id="h_01M1EQKEW46744FZS04P2WEDSJ">Added minecraft:from_float</h4><ul> <li data-list-item-id="e2eab36e54c2a2eb73c3f1612a4376e0f">Evaluates a float provider and converts it to an integer value</li> <li data-list-item-id="e5faea4fe28f9bb692d52341089dda844">Noninteger values will be truncated (i.e. rounded towards zero)</li> <li data-list-item-id="eadd4b656ad8e925ce272ea82ec0a09c6">Values that don't fit inside 32-bit integer (including NaN) are treated as errors and will cancel calculation</li> <li data-list-item-id="e062211360a056e85d8e89fe4c6e4b951">Fields:<ul><li data-list-item-id="e09e4964997d98d75b92999d3d3935869">input - an inline value or a namespaced ID of a minecraft:context_float_provider type</li></ul> </li> </ul><h4 id="h_01M1EQKEW63BHT846WW06CMDEX">Added minecraft:max</h4><ul> <li data-list-item-id="e4995f4f14ba17ea8c080147ea9629493">Evaluates multiple integer providers and returns the largest of results</li> <li data-list-item-id="e98a18f30994785ed5d2edda68723c6ce">Fields:<ul><li data-list-item-id="eb02e35aaec939b22a9add2895fc63718">inputs - an inline value, a single namespaced ID, a list of namespaced IDs, a list of inline values, or a hash-prefixed tag ID of a minecraft:context_int_provider type<ul><li data-list-item-id="e2ec370bf5deede03a9294aa5e33860b2">Requires at least one value</li></ul> </li></ul> </li> </ul><h4 id="h_01M1EQKEW7M8XNSXGDK0QR2QKV">Added minecraft:min</h4><ul> <li data-list-item-id="e64b517c48dc200adb8f3e08a0b8d978f">Evaluates multiple integer providers and returns the smallest of results</li> <li data-list-item-id="e56a91888f054cc29f203b75606ccf945">Fields:<ul><li data-list-item-id="e16ca4ddc651255f091121025aeeb760d">inputs - an inline value, a single namespaced ID, a list of namespaced IDs, a list of inline values, or a hash-prefixed tag ID of a minecraft:context_int_provider type<ul><li data-list-item-id="efdae8559b1a7ad5699c4b1c7bb0790e8">Requires at least one value</li></ul> </li></ul> </li> </ul><h4 id="h_01M1EQKEW7BEMMX3ACER1TDQ40">Added minecraft:mod</h4><ul> <li data-list-item-id="edd96fd7624dbb6a0e5d6ba413b5dba44">Returns the modulus of left by right</li> <li data-list-item-id="e4166a22023c974db94d4dc2c9e754bf7">Uses truncated integer division (rounds towards zero)</li> <li data-list-item-id="edcc6c74f74e16a80bad813f478bbb9ea">Division by zero is treated as an error and will cancel calculation</li> <li data-list-item-id="e34b5eee4853447093c7892baed508153">Fields:<ul> <li data-list-item-id="eb216f0e27f038ef1deedd0e42c082722">left - an inline value or a namespaced ID of a minecraft:context_int_provider type</li> <li data-list-item-id="e3837ec1b3a90eb057e7c00034c1844b5">right - an inline value or a namespaced ID of a minecraft:context_int_provider type</li> </ul> </li> </ul><h4 id="h_01M1EQKEW9QJMF8FZ790JHYN9F">Added minecraft:floor_mod</h4><ul> <li data-list-item-id="e4ca117b46761da29a8ad36094a880a3c">Returns the modulus of left by right</li> <li data-list-item-id="e009d2404f55edb03395bcd32364390da">Uses floored integer division (rounds towards negative infinity)</li> <li data-list-item-id="eefbbaa647b35f8ef8501e35a88e57758">Division by zero is treated as an error and will cancel calculation</li> <li data-list-item-id="e5888485ae81e583fa6f106b02661cc1d">Fields:<ul> <li data-list-item-id="e3a84e7c312ed47571a3bca95f4b3e5ec">left - an inline value or a namespaced ID of a minecraft:context_int_provider type</li> <li data-list-item-id="eea225e93167de327c7287aeaa0b361f2">right - an inline value or a namespaced ID of a minecraft:context_int_provider type</li> </ul> </li> </ul><h4 id="h_01M1EQKEW9HYFMX47GH203EQKG">Added minecraft:environment_attribute</h4><ul> <li data-list-item-id="eeabaf92366b0d327f316348e21ebc31b">Fetches and provides the value of an Environment Attribute (minecraft:environment_attribute)</li> <li data-list-item-id="eadc6b345be4608e1b379313a228483b3">Fields<ul><li data-list-item-id="e2d4409abddc0c3387e9b164a08efd707">attribute - Environment Attribute ID to fetch (must be representable as an int)</li></ul> </li> </ul><h4 id="h_01M1EQKEWA7SGS039YE678Z4WX">Added minecraft:negate</h4><ul> <li data-list-item-id="e0f5b2fc341ec18140b23f1a8597df532">Returns the negation of input</li> <li data-list-item-id="e164d656fe729bc2e7c45dcd17aada0d9">If the final result does not fit inside 32-bit integer, calculation will be canceled</li> <li data-list-item-id="e90342b1331e5a27cbd461735dadc65e3">Fields:<ul><li data-list-item-id="e4617983f0bc09b9250a8a28b6f7c1317">input - an inline value or a namespaced ID of a minecraft:context_int_provider type</li></ul> </li> </ul><h4 id="h_01M1EQKEWBGEMKP7VHSA6D4RHW">Added minecraft:number_dispatcher</h4><ul> <li data-list-item-id="ecef7f78fbb324c3d7c2e53755f6c2ec7">Returns the first case which fulfills its condition or the default if none do</li> <li data-list-item-id="efed9dac10f3c4dde483ec0b95e238b22">Fields:<ul> <li data-list-item-id="e47814dc6a4e88feb37187a2a48b3dba3">cases - a list of cases in the order that the dispatcher will try to execute them<ul><li data-list-item-id="e339d04e86c0f60a4907b2843d00ca4b0">Fields:<ul> <li data-list-item-id="e5d68cc944bd002aaec472141d8ed442a">condition - an inline value or a namespaced ID of a minecraft:predicate type</li> <li data-list-item-id="e2c88e37c9a0f9762083446bebdf7779d">value - an inline value or a namespaced ID of a minecraft:context_int_provider type which is executed if the condition is fulfilled</li> </ul> </li></ul> </li> <li data-list-item-id="e64d205cc404e736ebed4e5687d9933de">default - an optional inline value or a namespaced ID of a minecraft:context_int_provider type<ul><li data-list-item-id="e413f75a1a8da9f3ba8ba9b5368932989">Defaults to a constant 0 if omitted</li></ul> </li> </ul> </li> </ul><h4 id="h_01M1EQKEWDY7NC9EQVRZK29N9Q">Added minecraft:pow</h4><ul> <li data-list-item-id="e639d2cf8998ca7ce5dd8e3a64c157920">Returns base to the power of exponent</li> <li data-list-item-id="e9f077ac19dd5cdea788a625ffa792c4b">If the exponent is negative, calculation will be canceled</li> <li data-list-item-id="ef30bd33cd57061d74fa1550b35de8e39">If both the base and the exponent are zero, calculation will be canceled</li> <li data-list-item-id="e4dadfe97f38c5757d028ad7d61c5a337">If the final result does not fit inside 32-bit integer, calculation will be canceled</li> <li data-list-item-id="e0a1faf3ddf77ef5546efabb2a78d171e">Fields:<ul> <li data-list-item-id="ebe1f08b7d48254d2d3d6df2cc80c5d8e">base - an inline value or a namespaced ID of a minecraft:context_int_provider type</li> <li data-list-item-id="e91a3e8c58acc3473a6ff1ef95a65e5c6">exponent - an inline value or a namespaced ID of a minecraft:context_int_provider type</li> </ul> </li> </ul><h4 id="h_01M1EQKEWEYVNES65CZSQY1NXV">Added minecraft:mul</h4><ul> <li data-list-item-id="e8c379f80fb4732c3cd2ed0310ed08138">Evaluates multiple integer providers and returns product of results</li> <li data-list-item-id="e8c10ddd5a05076712f4efe1932c000f3">If the final result does not fit inside 32-bit integer, calculation will be canceled</li> <li data-list-item-id="e676af496113ca0b11465946d8b690a94">Fields:<ul><li data-list-item-id="e8740ad99babf4a34dc30baedacbcf1a1">inputs - an inline value, a single namespaced ID, a list of namespaced IDs, a list of inline values, or a hash-prefixed tag ID of a minecraft:context_int_provider type<ul><li data-list-item-id="e8fca9c0ad0ca66281a270d0e9bc764a3">Requires at least one value</li></ul> </li></ul> </li> </ul><h4 id="h_01M1EQKEWE6DEMR25GJCMM8R6Z">Added minecraft:div</h4><ul> <li data-list-item-id="eee7b156f4711daabf34b1243c2778020">Returns left divided by right</li> <li data-list-item-id="ea18a7a332a9a0e50cd1e1a93619c1716">Uses truncated integer division (rounds towards zero)</li> <li data-list-item-id="e2c41808fecbd798109822a05f9918609">Division by zero is treated as an error and will cancel calculation</li> <li data-list-item-id="e2655742769cc085f46e422464077943f">Fields:<ul> <li data-list-item-id="ecaed95910bfc6ae714192cb08c561c53">left - an inline value or a namespaced ID of a minecraft:context_int_provider type</li> <li data-list-item-id="e701b3370301f50aee49ada4158542af1">right - an inline value or a namespaced ID of a minecraft:context_int_provider type</li> </ul> </li> </ul><h4 id="h_01M1EQKEWGPAAG6R0EXYATD0MF">Added minecraft:floor_div</h4><ul> <li data-list-item-id="edf7d2c5013954c1838660d141007e0c0">Returns left divided by right</li> <li data-list-item-id="eab8c0a5bdc24921d2776bdb7733cae34">Uses floored integer division (rounds towards negative infinity)</li> <li data-list-item-id="e4ac358636dce12bfee4f96890525609a">Division by zero is treated as an error and will cancel calculation</li> <li data-list-item-id="eda3c4191177862c42231db431261c435">If the final result does not fit inside 32-bit integer, calculation will be canceled</li> <li data-list-item-id="e2688b1f95fc27de1657e3bef2afb50c4">Fields:<ul> <li data-list-item-id="e9cc049c6f581d6b1660c372b4b15ef19">left - an inline value or a namespaced ID of a minecraft:context_int_provider type</li> <li data-list-item-id="ec754be5dbe8241c6ca43c7471ec3ca17">right - an inline value or a namespaced ID of a minecraft:context_int_provider type</li> </ul> </li> </ul><h4 id="h_01M1EQKEWGC852WHYXR6RQ43CF">Added minecraft:score</h4><ul> <li data-list-item-id="ee788c854dcbaf8d2162f80fceeb2941d">Returns a score of the selected target</li> <li data-list-item-id="ef699a56f4c2d7fe5968f2ccf44932189">If score is not present, provider returns value of fallback</li> <li data-list-item-id="e653cfdd0b818d7e9e085e8228638ec99">Fields:<ul> <li data-list-item-id="ec5512fbc01fe05784b364d617dccc9b4">score - objective name</li> <li data-list-item-id="e4db586558d6537c15f9150c15458163b">target - score holder (same format as in number provider version)</li> <li data-list-item-id="e5b8f1aff6938ec5dcc1dbb864eb3ac3a">fallback - an optional inline value or a namespaced ID of a minecraft:context_int_provider type, defaults to 0</li> </ul> </li> </ul><h4 id="h_01M1EQKEWHW3CZ9CA3NWC6N3CC">Added minecraft:storage</h4><ul> <li data-list-item-id="e3b36bd1c8cc9f41dc69837261f235506">Returns an integer value from a command storage</li> <li data-list-item-id="e17c0c19752f47e5d9ce962d5f8d349b8">If value is not present, is not a number or path returned multiple values, provider returns value of fallback</li> <li data-list-item-id="e0ad7ccd3f9f6ab81c5aea8d17f19f7e0">Conversion of numeric NBT values that are not an integer is undefined</li> <li data-list-item-id="e1983ef765456d4f9366dfed2b6ced4c7">Fields:<ul> <li data-list-item-id="e127ec87efab34a011777a9643f95019d">storage - a namespaced ID of a command storage</li> <li data-list-item-id="e399593e4c550ca9795239ba11a2db7ac">path - an NBT path</li> <li data-list-item-id="e37269a8379e37a0af3822321ddc3e6ee">fallback - an optional inline value or a namespaced ID of a minecraft:context_int_provider type, defaults to 0</li> </ul> </li> </ul><h4 id="h_01M1EQKEWJDVYJ0082SGHT7RMV">Added minecraft:add</h4><ul> <li data-list-item-id="e6a47eeafaf739fadac337b5d7c972220">Evaluates multiple integer providers and returns sum of results</li> <li data-list-item-id="eb863721f92a9f4e772c057db75c7296e">If the final result does not fit inside 32-bit integer, calculation will be canceled</li> <li data-list-item-id="e52d091fa24ad905d4701d5051a48adc1">Fields:<ul><li data-list-item-id="ea47fa24f43549d1323d45b1375b39ace">inputs - an inline value, a single namespaced ID, a list of namespaced IDs, a list of inline values, or a hash-prefixed tag ID of a minecraft:context_int_provider type<ul><li data-list-item-id="e2fee97e108b498dfa391bb2c639722b2">Requires at least one value</li></ul> </li></ul> </li> </ul><h4 id="h_01M1EQKEWKC6KHE8QF9Y31S1CH">Added minecraft:uniform</h4><ul> <li data-list-item-id="e2f69d93b187d9c01ca2a7b932e3c451f">Picks a random integer from a closed range</li> <li data-list-item-id="e8af0a52f582bd1b3737692b1430b5757">Fields:<ul> <li data-list-item-id="ee1fcbb3f4453cb21ad6931ef1a41c229">min - minimum value (inclusive), an inline value or a namespaced ID of a minecraft:context_int_provider type</li> <li data-list-item-id="e548ac84a850eabf23ea4e2be509a14b7">max - maximum value (inclusive), an inline value or a namespaced ID of a minecraft:context_int_provider type</li> </ul> </li> </ul><h4 id="h_01M1EQKEWK5PBY7JY0NBWT6T1T">Added minecraft:weighted_list</h4><ul> <li data-list-item-id="eeb417e1fbabf60738de0aee69e821278">Returns a value from a distribution of weighted number providers</li> <li data-list-item-id="e81a6c5d8a6f04a07caf116d2bff24d68">Fields:<ul><li data-list-item-id="eb113560031e65b4cb3676db425994a0e">distribution - a list of objects with the following fields<ul><li data-list-item-id="e7d7397b27500e379663106610e2eff1c">Fields:<ul> <li data-list-item-id="e79e2616e5aff61c41ea976003382c22f">data - an inline value or a namespaced ID of a minecraft:context_int_provider type</li> <li data-list-item-id="e11d4c3af79fee912b6ed01d02d4d237b">weight - a positive integer</li> </ul> </li></ul> </li></ul> </li> </ul><h3 id="h_01M1EQKEWMSJTY09VJRKQW2A81">Float Number Providers</h3><ul> <li data-list-item-id="e6ea9ecb9f1169d1c539d903ae24fbb46">Added a minecraft:context_float_provider registry</li> <li data-list-item-id="e18a13bb2140ff03eaf0f4f24d95c7e4d">All calculations are peformed using single-precision floating-point numbers ("floats")</li> <li data-list-item-id="e847477571bb301c38861bf8921ac3b43">Result of calculations that produce NaN and Infinity is undefined</li> <li data-list-item-id="e6e15624c9a8b0ead966db0eb8f518a28">Format:<ul> <li data-list-item-id="e93907948814418c3132247eddb0595bc">type - a namespaced ID from minecraft:context_float_provider_type registry</li> <li data-list-item-id="ec946f7b125a975ca6af1e3536f20ae6c"><type-specific fields></li> </ul> </li> </ul><h4 id="h_01M1EQKEWNC8D8ZKC8PZ0D38ZM">Added vanilla float number providers</h4><ul> <li data-list-item-id="e63793a0cc25bd3aa3004132901bbf303">minecraft:cooking/speed_default<ul><li data-list-item-id="e8f70205f9647f306349c638ccbfed2ab">Returns the default speed multiplier for cooking fuel</li></ul> </li> <li data-list-item-id="e6953e2d1294bf48b936192b7dcff9f50">minecraft:cooking/normal_speed_multiplier<ul><li data-list-item-id="ef2f302d3e15a598c373fbdc12f61ebed">Returns the speed multiplier for cooking fuel when used in a normal furnace</li></ul> </li> <li data-list-item-id="ed4658901ca64f08c6167ddf669a5b578">minecraft:cooking/fast_speed_multiplier<ul><li data-list-item-id="ee62fcd567dce8ed6971e04781de823ee">Returns the speed multiplier for cooking fuel when used in a block matching the block/fast_cooking predicate</li></ul> </li> <li data-list-item-id="ee4233e7ef79c040b82084589548607d9">minecraft:brewing/speed_default<ul><li data-list-item-id="e5a363134320a97c90320869c35eca1c0">Returns the default speed multiplier for brewing fuel</li></ul> </li> </ul><h4 id="h_01M1EQKEWPRTHSZ9K3TKWV85Q7">Added minecraft:abs</h4><ul> <li data-list-item-id="eab0f43fd925d8b8ca724d808810a973a">Returns the absolute value of input</li> <li data-list-item-id="e27c351f55836805fb3354b3b3840365b">Fields:<ul><li data-list-item-id="e861b841cd5f262d94f46048f66c6f650">input - an inline value or a namespaced ID of a minecraft:context_float_provider type</li></ul> </li> </ul><h4 id="h_01M1EQKEWPABPBVECEH0PZYMYP">Added minecraft:avg</h4><ul> <li data-list-item-id="e37926f89e84aa7ee6d971f3683a7e999">Evaluates multiple float providers and returns arithmetic mean of results</li> <li data-list-item-id="e66f48515a72f05ca319d61b75c9e15f2">Fields:<ul><li data-list-item-id="eff05cf507b8b70be3787cc7e305cfca5">inputs - an inline value, a single namespaced ID, a list of namespaced IDs, a list of inline values, or a hash-prefixed tag ID of a minecraft:context_float_provider type<ul><li data-list-item-id="e2d28ec02ab3f33a6af28992fa2d944aa">Requires at least one value</li></ul> </li></ul> </li> </ul><h4 id="h_01M1EQKEWQ2W5HF0DF835YNAPP">Added minecraft:ceil</h4><ul> <li data-list-item-id="e05052c80b0503ef95349b9029327efdf">Returns the ceiling (i.e. rounded towards positive infinity) value of input</li> <li data-list-item-id="e70e6d77e4cfe70a709eac08858e8453f">Fields:<ul><li data-list-item-id="e7bbbad11bf30b1c6ab9d3dd785429821">input - an inline value or a namespaced ID of a minecraft:context_float_provider type</li></ul> </li> </ul><h4 id="h_01M1EQKEWQC21FBSNTW5E3ACXS">Added minecraft:conditional</h4><ul> <li data-list-item-id="e62bacc281286cbd15f2bfc321c0d36a0">Returns the value from on_true if its condition is fulfilled or on_false if not</li> <li data-list-item-id="ee4de100a43ddec18c473f4b2a02f8527">Fields:<ul> <li data-list-item-id="e7dfc5da4cda5b65615ea861084ec116b">condition - an inline value or a namespaced ID of a minecraft:predicate type</li> <li data-list-item-id="e2c60db1eeb45961d73bc40df98fb235f">on_true - an inline value or a namespaced ID of a minecraft:context_float_provider type which is executed if its condition is fulfilled</li> <li data-list-item-id="ee92066ffad524dbc2c6a4a47b93aa804">on_false - an optional inline value or a namespaced ID of a minecraft:context_float_provider type<ul><li data-list-item-id="ef219bf6b1d46aea81690a4ffb20ec95f">Defaults to a constant 0.0 if omitted</li></ul> </li> </ul> </li> </ul><h4 id="h_01M1EQKEWRDXZBJRX2C98QCSTJ">Added minecraft:constant</h4><ul> <li data-list-item-id="eb90286f5f99b93d06c52eb8cd94e7ee8">Returns a constant value</li> <li data-list-item-id="e0eb8c2e2766ef9d4d68a450a38921f03">Fields:<ul><li data-list-item-id="e007164cec0944033cb970edbc61f7925">value - a float</li></ul> </li> <li data-list-item-id="e79c737f11948f7b15856867e25f314c8">Can be also written inline as a plain number (foo: 1.0 is equivalent to foo: {type:"minecraft:constant",value:1.0})</li> </ul><h4 id="h_01M1EQKEWSMNJAW61745Q015WW">Added minecraft:cos</h4><ul> <li data-list-item-id="ecd8d949c8c75d007b0bbaac466c7e6df">Returns the cosine of input</li> <li data-list-item-id="e5907fdc07c59a40792bbc037a8f3f3af">Fields:<ul><li data-list-item-id="ef41abc3d2f80efaecb3aa0934a754b7c">input - argument in radians, an inline value or a namespaced ID of a minecraft:
Community<p><strong>Posted:</strong> 4 August 2026</p><figure class="wysiwyg-image"><img style="aspect-ratio: 1920/1080;" src="https://feedback.minecraft.net/hc/article_attachments/47787728136845" alt="A Minecraft village at sunrise. There is a boat with a chest on some water in the foreground." width="1920" height="1080"></figure><p>It's time for another Minecraft: Bedrock Edition update! This release brings a wide range of bug fixes, gameplay improvements, accessibility updates, and technical enhancements for creators. From boats requiring fewer hits to break, to minecarts back in order, there's plenty packed into this release. If you're keen to see what's coming next, you'll also find experimental features to try out, including the dappled forest, abandoned camps, cushions, and more. Let's dive in.</p><h3 id="h_01KZ41YA9SRZ5HAKNMJ41ZZKDW">Known Issues</h3><ul><li data-list-item-id="e4433188ece1732839a08574ac6d8c823">Arrows shot downwards get stuck in the player's own hitbox (<a href="https://bugs.mojang.com/browse/MCPE-240527">MCPE-240527</a>)</li></ul><h2 id="h_01KZ41YA9T6DH5A4C2MQD44PX6">Drop 3 Experimental Features</h2><h3 id="h_01KZ41YA9TJ2MKB1048R866BS9">Abandoned Camp</h3><ul> <li data-list-item-id="eda786479b38b11436eba6e73034d075b">The Abandoned Camp structure is a new kind of structure which can be found in the following biomes:<ul> <li data-list-item-id="efed327bb039f14845b70a6ed75708e3e">Meadow</li> <li data-list-item-id="e2ebf53c38e02e1cd952816f9ae17ffc9">Cherry Grove</li> <li data-list-item-id="ee7e020cfbedc614dd4c2679bfeb12b63">Forest</li> <li data-list-item-id="e51ce20555f39fefdfc8e708237c88412">Birch Forest</li> <li data-list-item-id="eaa3cb1ffea7560372694878df6b935ef">Old Growth Birch Forest</li> <li data-list-item-id="eded31812b78dbbfc36fbb54eec7aa957">Flower Forest</li> <li data-list-item-id="eab1a7eaa3ebd0468aeb2767711bee806">Windswept Forest</li> <li data-list-item-id="e5c200deda65e4a7ea7c9508347955263">Dappled Forest</li> <li data-list-item-id="eeaa8662b5ecb18934cd30cbd356243bf">Taiga</li> <li data-list-item-id="e4d926e218398042d3e7e20bdf289c947">Snowy Taiga</li> <li data-list-item-id="eee2180404783c7f83d315479413ec5ac">Old Growth Spruce Taiga</li> <li data-list-item-id="e73bd5547ac18aab1a85d1b4c51453889">Old Growth Pine Taiga</li> <li data-list-item-id="efcc14ea3b20515c42569ed764f582067">Sparse Jungle</li> <li data-list-item-id="ef85f78b6a088bf055d2bbd70ffeb7ce8">Bamboo Jungle</li> <li data-list-item-id="ea54e412088f49e70b466346c929b04a2">Swamp</li> <li data-list-item-id="ef3c624d850607cabab21beed68e93d54">Savanna</li> <li data-list-item-id="e33741f033e7bb6dc6f7b5ff516ccc932">Wooded Badlands</li> <li data-list-item-id="e8dfca9d1fcfcd5357b03cc7f5d01718f">Pale Garden</li> </ul> </li> <li data-list-item-id="e7b18bf775fb7baeffc95d3f2a495b46c">Each of these biomes has its own variant of the structure with design based on that biome</li> <li data-list-item-id="edebb8780530ae21fa4b099427c9ed133">Certain structure pieces are generic for all biome variants of the structure</li> <li data-list-item-id="e693cf7ddc645c87dc9ac571e50197dfa">Various Chests and Barrels with loot can be found at Abandoned Camps</li> <li data-list-item-id="ee10250a2c86bf56acdfa76923fb2d10c">Abandoned camp now generates in Pale Garden and Flower Forest biomes (<a href="https://bugs.mojang.com/browse/MCPE-240024">MCPE-240024</a>) (<a href="https://bugs.mojang.com/browse/MCPE-240045">MCPE-240045</a>)</li> <li data-list-item-id="eb1d60f34dd5aa7cdefd7ca78541bbda2">Straw Beds can now be found in Abandoned Camps</li> <li data-list-item-id="e51b1ab94d0e9947b3a110bc19a989263">Updated Abandoned Camps to place procedural trees</li> <li data-list-item-id="efe0861ed5ece7f1bcec322ae0e764577">Fixed wrong potion names in the loot tables for the Abandoned Camp</li> </ul><h3 id="h_01KZ41YAA0YNPARAVXA7XE8HQD">Dappled Forest</h3><ul> <li data-list-item-id="e62975e90d7b1dd279d65936c7d5d9d26">The Dappled Forest is a new type of forest biome which can be found near cold biomes</li> <li data-list-item-id="ed0c8c804d62e4be297488e19465f0e34">Poplar Trees and fallen Poplar Trees generate here</li> <li data-list-item-id="e862343e878dee77835f0e30244c7d79f">Shelf Mushrooms can be found here, placed on Poplar Trees and fallen Poplar Trees</li> <li data-list-item-id="efe769cba308dc6455f58835ffbaf2d22">Red Shrubs generate here</li> <li data-list-item-id="e69ee54676e785c003cd5252fd9274166">The following passive and neutral mobs spawn in the Dappled Forest, using their cold variants where applicable:<ul> <li data-list-item-id="e087dc51c2dbaef7f11fe42e4ac6c4090">Sheep</li> <li data-list-item-id="ebdb9419715be8c3ca50b00298d93a60f">Chicken</li> <li data-list-item-id="ee0e9ba6b4b67bc889f09bfcde63c80aa">Cow</li> <li data-list-item-id="ec76443da6e9020f26f887404f9522092">Pig</li> <li data-list-item-id="e71b32656eaab40462dfb93721d635230">Rabbit</li> <li data-list-item-id="e4ba779fb80d02ea293d56d8aa924940e">Fox</li> </ul> </li> <li data-list-item-id="e3ec8b508b4153e7132174969a81a7034">A Dappled Forest variant of the new Abandoned Camp structure can be found here</li> <li data-list-item-id="e0e3620bab7f173b1745434072a6ee376">Changed biome fog settings to match other forest biomes</li> <li data-list-item-id="ec11a3e2c82fc443192b4c295a227594f">Updated Orange, Red & Yellow Poplar Leaves MERS textures</li> </ul><h3 id="h_01KZ41YAA49V4JA34HW3ZKB9PN">Graphical</h3><ul> <li data-list-item-id="ef06a5050304aed6767714abbe76c6962">Added opaque versions to the Poplar leaves to fix black background issue (<a href="https://bugs.mojang.com/browse/MCPE-240020" title="https://bugs.mojang.com/browse/mcpe-240020">MCPE-240020</a>)</li> <li data-list-item-id="e93bdbc1c2728ea5c7e0baf1ae152b66b">Added hinges to Poplar door icon. Also removed 3 pixels from top door texture that didn't match the palette</li> <li data-list-item-id="e0da2f50f47a82e81cf1ab0fe2044a933">Fixed Poplar sign texture to follow other sign assets</li> </ul><h3 id="h_01KZ41YAA59JA4A6QQ0Z5VXDC1">Poplar Trees</h3><ul> <li data-list-item-id="ee26e1f61ea266741bbd6aa633ab0f69a">Added the Poplar Tree to the game<ul> <li data-list-item-id="ece0e52fc3d6387b70f39c6cda84b11e1">A new type of tree in the Dappled Forest which comes in three color variations:</li> <li data-list-item-id="e349e0bd29dd3328b25bf188f4d165b9f">Red Poplar Leaves</li> <li data-list-item-id="e81860f695afd9184f1c0604279df178b">Orange Poplar Leaves</li> <li data-list-item-id="ecf0da694034826041fcbeab93e6090d9">Yellow Poplar Leaves</li> </ul> </li> <li data-list-item-id="e6ed90fad112cedf6d8132de6a48b9065">Each variant of the tree has its own variant of falling leaf particles matching the color of the leaves</li> <li data-list-item-id="e5cb5521804f6de37627087b44cd52460">Poplar Leaves drop Poplar Saplings which will randomly grow into any of the three different variants</li> <li data-list-item-id="ed55df394dbb72946c2d68721afd0085f">Poplar Saplings can be found in trades with Wandering Trader</li> <li data-list-item-id="ea0a43f2245ee1d8ef483f767bd92b7d9">Shelf Mushrooms and Leaf Litter naturally generates on and around Poplar Trees</li> <li data-list-item-id="e6c24c2ef22fbb1bfacfc490c1e7e1446">The trunk of the trees are made of Poplar Logs</li> <li data-list-item-id="e0f003761bda17d82a157db6d091102f0">Poplar Logs can be crafted into a new set of Poplar wood blocks</li> <li data-list-item-id="e61812bfcb7a75c77b4e2d3d02313e70f">Forest ambience sounds are tied to the Poplar Leaf blocks</li> <li data-list-item-id="e1313bc92b5cf656f392d5c5f05c3012e"> <strong>Known issue:</strong> Some Vibrant Visuals settings are currently not being applied correctly to Poplar Leaf blocks</li> </ul><h3 id="h_01KZ41YAA8SBKF6EX432TC19V7">Red Shrub</h3><ul> <li data-list-item-id="e1252b5fb0346d1a6a713caf1972ff7a4">Red Shrub is a new type of decorative plant block that can be found in small patches in the Dappled Forest</li> <li data-list-item-id="e41f58611263e30b3a999ff924cefc2be">Can be used in the Composter</li> <li data-list-item-id="ed7233fe05bf5de29fa56142967031ad3">Using Bone Meal on a Red Shrub grows a Red Shrub in a random adjacent space if possible</li> </ul><h3 id="h_01KZ41YAA81QMEB4M1XVDVD8QY">Shelf Mushroom</h3><ul> <li data-list-item-id="edceacd27531bf4fd322f508b10ea13ee">A new type of mushroom that generates on Poplar Trees and fallen Poplar Trees</li> <li data-list-item-id="e498990bf27ba649de7a0148e495cf04c">Can be found in two sizes, small and large</li> <li data-list-item-id="e60da2185c43a2c6bb60b78c721817838">A small Shelf Mushroom can be grown into a large Shelf Mushroom using Bone Meal</li> <li data-list-item-id="e77e49c4420c800395564624112e67c0c">A large Shelf Mushroom drops two Shelf Mushroom items when broken</li> <li data-list-item-id="ec1532ab8690cbfbf309d0eb268471fc5">Can be used like other mushrooms to make Stews</li> <li data-list-item-id="ef3008c282b636b0d0ec3461a7baa5479">Can be found in trades with Wandering Trader</li> <li data-list-item-id="ef6be611e835dfd719e692a2dbef6cdc7">Shelf Mushroom has a slight bounciness when stepped on, similar to Beds</li> </ul><h3 id="h_01KZ41YAA9H9475G8X90TN5CHH">Sounds</h3><ul> <li data-list-item-id="e7e6996853a24c3fa41b10919eced720b">Updated ambient sounds for Poplar leaf blocks</li> <li data-list-item-id="e802c91361dd74ef2b9b3bd3e677bd4f7">Added custom sound events for Red Shrubs and Poplar leaf blocks</li> </ul><h3 id="h_01KZ41YAAA3EC605CQWX4GH1FD">Blocks</h3><ul><li data-list-item-id="e92a024eebb932dcd66d05db0acaac0f1">Added Wool Stair blocks and Wool Slab blocks of the following colors:<ul> <li data-list-item-id="e869fcfd24f5b2cd63ca0126b3c1aa08a">Black</li> <li data-list-item-id="ee45ee2222e30f60c8df4ce5c59997021">Blue</li> <li data-list-item-id="e1fd5287c9a7038de521b52b76b4ab5fc">Brown</li> <li data-list-item-id="ec1bdbfdbce1f01ec8b2aa01fb4e3845c">Cyan</li> <li data-list-item-id="ef3373a3a9352a6e70dfed6e99a2f0790">Gray</li> <li data-list-item-id="ee168d235ecbf4a651b22a51548f59138">Green</li> <li data-list-item-id="e06d8fe7a59d994d0cb5d6b3fe8cba279">Light Blue</li> <li data-list-item-id="e9a103dfd6aeabaa61ea55095a5d9d2cb">Light Gray</li> <li data-list-item-id="e60375171180ca792d2f287285cb607b5">Lime</li> <li data-list-item-id="e4de4fdcd39a43d7b22065ebf93a2a7cd">Magenta</li> <li data-list-item-id="e66fb28a09dc72deb08cf469cc7987b4d">Orange</li> <li data-list-item-id="ee4247fac351be6d526784655b097447c">Pink</li> <li data-list-item-id="e929297c1e0c0ca30cca6876d299088a1">Purple</li> <li data-list-item-id="e0b3c99ce8c62329a52f7aff507ae2718">Red</li> <li data-list-item-id="e6532f6e189c16362f52639498eb0ec6f">White</li> <li data-list-item-id="e2023543260280838290eab883baf6c32">Yellow</li> </ul> </li></ul><h3 id="h_01KZ41YAACAP4F06Z98F8WBHXY">Cushion</h3><ul> <li data-list-item-id="e7b3a4605e88e03653b8cb828e6c47647">The Cushion is an item that the player can place in the world and interact with to sit on</li> <li data-list-item-id="e6ddcb1ae5c8d3ddf243df01afa4de60b">Can be crafted in 16 colored variants</li> <li data-list-item-id="ede618f9956d2c2ad15eaff4b2d7ecbb4">Cushions are crafted using 3 Wool Slabs of the same color</li> <li data-list-item-id="edf06680cd45abde2c50a11da172b2a06"> <strong>Known Issue:</strong> Cushions aren't currently generating in the Abandoned Camps, but can be found in the creative inventory</li> </ul><h4 id="h_01KZ41YAAD6V01R200B0X7H81Q">Cushion Placement Rules</h4><ul> <li data-list-item-id="eb5fd994ef3514a4a13ac22e8945aec45">A cushion can be placed on any flat surface</li> <li data-list-item-id="e18390e67267930a6c27f26ea51c1b6cb">Cushions always align horizontally to the grid, but vertically sit on top of the supporting surface</li> <li data-list-item-id="e54a09047ed3c11c6f411d1ff7af510d0">Cushions cannot move</li> <li data-list-item-id="ede4ce371507093bba07e3eabe7b02435">Cushions break if the supporting block is removed</li> <li data-list-item-id="ecd0360f8d0d5ae353042b3e2e2e53477">Cushions do not have collision and can overlap with other objects (except other cushions)</li> </ul><h3 id="h_01KZ41YAAD4VHVXE0WQAE49P42">Straw Bed</h3><ul> <li data-list-item-id="eedf7adeff03b52a64c25d1ecb01a6e8f">Straw Bed is a new type of bed which can be used to sleep through the night without setting your spawn point</li> <li data-list-item-id="ea8535121b0b2f6a025b13818a2295d62">It can only be used once and will be destroyed after use</li> <li data-list-item-id="e1d003ecf7ca2d07bdc5ba42d8d52b0f9">It can not be used in the Nether or The End and will be destroyed if you try to sleep on it there</li> <li data-list-item-id="e703c4694a905cdb83957f7f4b878dd2e">It is crafted using 3 Hay Bales and will give you 4 Straw Beds</li> </ul><h2 id="h_01KZ41YAAESXMC0Y780SRHRRW2">Features and Bug Fixes</h2><h3 id="h_01KZ41YAAEA4H45RPPXY9Y4H4F">Accessibility Features</h3><ul> <li data-list-item-id="ea1c44a942c7b079a9b9d69ef51c0408d">Fixed text field narration restarting label and description on every keypress</li> <li data-list-item-id="e92b9396ecb76efe9822ba99dda323545">Text field now narrates its content when editing is stopped via keyboard or gamepad</li> <li data-list-item-id="e1456787f350cf95f18390ced00d04e26">Fixed a bug where Sweet Berry Bush damage did not produce closed captions (<a href="https://bugs.mojang.com/browse/MCPE-238265">MCPE-238265</a>)</li> <li data-list-item-id="eade67e287a4b0a761452648d8d1482f9">Added a screen distortion option in the accessibility settings that controls how much the screen is distorted by the nausea effect and when going through Nether portals</li> <li data-list-item-id="e3fd3b40ace1a6aa8791e3ebf5578a98a">Improved furnace screen narration of navigation tabs, toggles and smelting context of furnace slots<ul><li data-list-item-id="e50245ad605b9d25f45e23ce5d174eac3">Hovered Items are no longer shown under search bar in recipe book (<a href="https://bugs.mojang.com/browse/MCPE-237394">MCPE-237394</a>)</li></ul> </li> <li data-list-item-id="e36bee3b8d19232347d0d2bd955f76715">The screen no longer jitters when the Screen Distortion accessibility setting is changed (<a href="https://bugs.mojang.com/browse/MCPE-239556">MCPE-239556</a>)</li> <li data-list-item-id="e9bdd199708a8d6a4023199013a00910b">Fixed the focus indicator on the "More options" button on the start screen so it no longer relies on color alone, adding an underline when the button is focused</li> </ul><h3 id="h_01KZ41YAAG1ATNDM74H2XSDGQA">Biomes</h3><ul><li data-list-item-id="e126bdb224b8887fce8ee57fa016a48d7">Water fog in Sulfur Caves is now more blue than green, to better match Java Edition (<a href="https://bugs.mojang.com/browse/MCPE-238660">MCPE-238660</a>)</li></ul><h3 id="h_01KZ41YAAGP1PBSZ2EG589C3DC">Blocks</h3><ul> <li data-list-item-id="e5a7a1948f31631c796f71af6b1d738a6">Fixed an issue where a ghost block was being created when simultaneously releasing crouch and placing a block on an interactive block such as a Decorated Pot, Item Frame, or Chest (<a href="https://bugs.mojang.com/browse/MCPE-189683">MCPE-189683</a>) (<a href="https://bugs.mojang.com/browse/MCPE-234423">MCPE-234423</a>)</li> <li data-list-item-id="e51f4123bd29aba5fefeafa11bac17d48">Potent Sulfur can now erupt through flowing liquids</li> <li data-list-item-id="e987351ddeca99acda846c94217a943f2">Potent sulfur is located after sulfur instead of polished sulfur in the creative inventory</li> <li data-list-item-id="e381d5d0a271f6a6462eff56dc87a62b5">Custom stairs can now form corners with vanilla stairs outside of Beta</li> <li data-list-item-id="e3490a7bf1f6418ae8eee2be3717b36ce">Removed Observer and Redstone Lamp from the Sulfur Cube's slow bouncy archetype so they are no longer absorbed by it</li> <li data-list-item-id="e0e0253fa0ed5f5b3773d6dc17ce47d83">The smoke particles of the TNT block are now emitted less frequently to better match Java Edition (<a href="https://bugs.mojang.com/browse/MCPE-239135">MCPE-239135</a>)</li> <li data-list-item-id="ec5e2ac23b655f8fdb33fbdcc558a883e">Limited how long the Sulfur Spikes can grow</li> <li data-list-item-id="e8102c3b13f3b00bd12fbbb151e68630d">Fences in pre-generated structures (Villages, Woodland Mansions, Ancient Cities, etc.) now connect correctly to their neighbors</li> <li data-list-item-id="ee89c46c77c5306284d65963dd2691a26">Sulfur and Cinnabar Stairs no longer prevent Chests from opening (<a href="https://bugs.mojang.com/browse/MCPE-239689">MCPE-239689</a>)</li> <li data-list-item-id="e065227556885e571fd9548de70b88bb7">Fixed issue where air would not be replenished by air bubbles (<a href="https://bugs.mojang.com/browse/MCPE-239551">MCPE-239551</a>)</li> <li data-list-item-id="ef29615532d589936cff0b14e19d54f40">Azalea and Flowering Azalea are no longer see-through when viewed from below (<a href="https://bugs.mojang.com/browse/MCPE-217896">MCPE-217896</a>)</li> <li data-list-item-id="ee42538c9d2a57705479856f7b4e34127">Brown and Red Mushrooms can no longer be placed under the sky when it is dark</li> <li data-list-item-id="edda5e749236cf24df021d65a22c5b715">With the Minecraft Education features toggle enabled, it is possible to place charcoal again in the Lab Table (<a href="https://bugs.mojang.com/browse/MCPE-240097">MCPE-240097</a>)</li> <li data-list-item-id="efb1a754d9fa12fc2572037bf5e051340">Fixed a miscolored pixel in one of the Sulfur Spike textures</li> </ul><h3 id="h_01KZ41YAANBQJ85TDDXJTKFH2F">Character Creator</h3><ul> <li data-list-item-id="ece4bcc0432b9625996db2d1218e6b3fd">Fixed error message not showing when importing an invalid custom skin (<a href="https://bugs.mojang.com/browse/MCPE-239136">MCPE-239136</a>)</li> <li data-list-item-id="ee90b45bb99d87430e9215bfb27e948c0">Exiting the dressing room no longer automatically saves your character if you have an unequipped color change.</li> </ul><h3 id="h_01KZ41YAAPP1Q92VX4V3N6RB0S">Gameplay</h3><ul> <li data-list-item-id="e301cc53e99fa38f5508b5d15a8953158">Minecart entity separation is now working as it previously did prior to 1.21.0 (<a href="https://bugs.mojang.com/browse/MCPE-216837">MCPE-216837</a>)</li> <li data-list-item-id="e0a66c5628cd76ff6908c3c22fab88f57">Player names will now show as blue when in a party</li> <li data-list-item-id="e891cfc3dbec9b94edafbf2fe149ea4eb">Fixed an issue that prevented split-screen join on PlayStation when the primary player was signed in with a local account (<a href="https://bugs.mojang.com/browse/MCPE-237456">MCPE-237456</a>)</li> <li data-list-item-id="eae85622c82f82a2297ae377a1e594e2e">Fixed an issue where a friend's world could not be joined with the "A" button after dismissing the "Online play is not rated" warning screen</li> <li data-list-item-id="e887162238ffe24668337c75f5a6b494e">Fixed arm animation triggering when no block is affected</li> <li data-list-item-id="eaa9540b9dfef119e01bdf6d748e5d888">Fixed an ID collision when adding split-screen guests on Nintendo Switch, allowing multiple guests to join reliably</li> <li data-list-item-id="e1cb25f1766d759ba38ee8c232652e879">Fixed an issue where structure loot would differ on the same seed (<a href="https://bugs.mojang.com/browse/MCPE-239951">MCPE-239951</a>)</li> </ul><h3 id="h_01KZ41YAAR5BWRRFW6HDZH23VW">General</h3><ul><li data-list-item-id="ef8bdab53aff0a63999dd5f9a2ec30004">Brown and Red Mushrooms now generate on Crimson Nylium and Warped Nylium no matter the brightness</li></ul><h3 id="h_01KZ41YAARRSH9TGS61HVKXSRR">Graphical</h3><ul> <li data-list-item-id="ec463727a6365ff083de5c0e59fc47130">Guardian and Elder Guardian beams now render with their correct animated textures when Texture Streaming is enabled (<a href="https://bugs.mojang.com/browse/MCPE-238393">MCPE-238393</a>)</li> <li data-list-item-id="e21e24c6da9decd548fbdab20c3c7f477">End Crystal beams no longer appear as white cylinders when Texture Streaming is enabled (<a href="https://bugs.mojang.com/browse/MCPE-238293">MCPE-238293</a>)</li> <li data-list-item-id="e0205f7fdd84893cb77f11914bff30796">Fixed enchantment glint effect disappearing from items with texture streaming enabled after some time passes (<a href="https://bugs.mojang.com/browse/MCPE-238317">MCPE-238317</a>)</li> <li data-list-item-id="e7aefcae85eae7775aa5ef6a58bf35f79">Fixed high resolution textures from Texture Packs appearing blurred when Texture Streaming is enabled (<a href="https://bugs.mojang.com/browse/MCPE-238380">MCPE-238380</a>)</li> <li data-list-item-id="e37bfedb6f9b93fafef9ecec00eab2b4e">Fixed Anti-Aliasing not being applied when launching the title in fullscreen mode (<a href="https://bugs.mojang.com/browse/MCPE-237155">MCPE-237155</a>)</li> <li data-list-item-id="e3ed8055e846c47a240a75c393e4b0301">Fixed a rare crash that could occur when relaunching the game near an End gateway beam after changing graphics mode.</li> <li data-list-item-id="ec581a10f513f5a7989f6ecf31e6a7856">Custom dimension fog color matches the brightness depending on time of day (<a href="https://bugs.mojang.com/browse/MCPE-238051">MCPE-238051</a>)</li> <li data-list-item-id="e9959c51298068831053b3498d550be6a">Fixed an issue where cloud reflections in water were unusually bright for a few seconds after switching to midnight time in Vibrant Visuals. (<a href="https://bugs.mojang.com/browse/MCPE-221546">MCPE-221546</a>)</li> <li data-list-item-id="e64885d09bf705485aa0fc9098f419b2f">Fixed an issue where component-rendered custom blocks did not show emissive/MER effects when held, dropped, or displayed in item frames or shelves with Vibrant Visuals enabled. (<a href="https://bugs.mojang.com/browse/MCPE-237517">MCPE-237517</a>)</li> <li data-list-item-id="ed80617ad1d6341eed6177a9104fa6efe">Clouds, sun, moon, and stars now render when the camera is underwater in Vibrant Visuals</li> <li data-list-item-id="e6921dd521489098bee33f5ae5b28b997">Fixed corrupted visuals on mobs when using Vibrant Visuals with PBR resource packs that include heightmap textures for actors</li> <li data-list-item-id="e83a370dd96dbea4bc96c4986d114a2b5">Fixed thrown projectiles rendering as solid colors with Texture Streaming enabled (<a href="https://bugs.mojang.com/browse/MCPE-239128">MCPE-239128</a>)</li> <li data-list-item-id="e29c8c9fcc5936afe73b8738d52711d2e">Fixed a green outline that could appear on distant blocks when using Vibrant Visuals on some Android devices (<a href="https://bugs.mojang.com/browse/MCPE-236296">MCPE-236296</a>)</li> <li data-list-item-id="ef46a5405fe2c9f1379b98d22a1d18cec">Fixed transparent blocks such as water and ice rendering in front of clouds when Vibrant Visuals is off</li> <li data-list-item-id="eacbe2cf27dcd6f9f5bcc84e18fbf82e7">Fixed an issue where insides of a block would not be rendered while taking a screenshot inside the block.</li> <li data-list-item-id="e8a259284188eabd8be298ac64f79fbb3">Fixed clouds rendering in front of transparent blocks such as Glass when Vibrant Visuals is enabled</li> <li data-list-item-id="e12bf1d746eba9179e916d5f92b9cc878">Fixed an issue where colored light-emitting blocks no longer emitted light in worlds using the official RTX texture pack. (<a href="https://bugs.mojang.com/browse/MCPE-218532">MCPE-218532</a>)</li> <li data-list-item-id="ed51608467d1a8ad4b323992c88e5aab6">Atlas composited textures for blocks now render correctly (<a href="https://bugs.mojang.com/browse/MCPE-223126">MCPE-223126</a>)</li> <li data-list-item-id="ef9e1462aa68452eb6951a91b2d659549">Fixed a rendering issue with Vibrant Visuals where some items and text could be invisible on certain Android GPUs</li> <li data-list-item-id="e66fe673359fce9d4a76ad9583d2c492c">Updated supported devices for Vibrant Visuals on Android</li> </ul><h3 id="h_01KZ41YAAW8PQ8PGQAZRTA5D0M">Items</h3><ul> <li data-list-item-id="eebbae3bd6259a3a78fe5f32044c5989a">Mobs released from a Bucket no longer carry over their state from before they were captured (<a href="https://bugs.mojang.com/browse/MCPE-238275">MCPE-238275</a>)<ul> <li data-list-item-id="e75796f6de0ffd6a5aba82ee5d2fe1452">Mobs no longer take fall damage accumulated before being captured</li> <li data-list-item-id="ee11ceb42f51240fdcb00857ec765ef16">Mobs captured while on fire are no longer still burning when released</li> <li data-list-item-id="e79f76564592da2613e1c79f0738d3d48">Mobs captured while suffocating no longer take leftover suffocation damage when released</li> <li data-list-item-id="ea62782942b27e9ce572b4815bc33d8ee">Mobs captured shortly after using a Nether portal can now use one again immediately when released</li> <li data-list-item-id="e1decdce431dabf67b0ab7d6629cb232e">Mobs no longer keep any status effects they had when captured</li> <li data-list-item-id="e4a0752323f397360b85cecd97735e49e">Mobs no longer immediately resume attacking their previous target when released</li> </ul> </li> <li data-list-item-id="e0e30369902a0267fe437bf8d82171677">The "Bounce" music disc can now be found in abandoned mineshafts when the "Villager Trade Rebalancing" experiment is enabled</li> <li data-list-item-id="e81c705df1e094a1b781153abbb54b4b1">Mobs released from a Bucket no longer retain the movement they had when captured (<a href="https://bugs.mojang.com/browse/MCPE-238275">MCPE-238275</a>)</li> <li data-list-item-id="e1dd13823ca5cb4d967a89a7ab6105cf9">Thrown Eggs no longer cause their targets to jump extra high in the air (<a href="https://bugs.mojang.com/browse/MCPE-238865">MCPE-238865</a>)</li> <li data-list-item-id="e7e78b17a85e619135c7b846340110ad5">Fixed shulker boxes not playing the pickup-pop animation in inventory slots (<a href="https://bugs.mojang.com/browse/MCPE-239091">MCPE-239091</a>)</li> <li data-list-item-id="e806088588e7de334af40f110b1b3b1d4">Fixed Bundles not reliably playing the pickup-pop animation in the Hotbar when picked up</li> <li data-list-item-id="e40185b19f3f9ec95bb44108bfe325ab5">Update bed item sprites to match the appearance of their corresponding blocks (<a href="https://bugs.mojang.com/browse/MCPE-49850">MCPE-49850</a>)</li> <li data-list-item-id="e1c5188fff649a886acd37c8d95442be0">Boats now require fewer hits to break, matching Java Edition (<a href="https://bugs.mojang.com/browse/MCPE-62683">MCPE-62683</a>)</li> <li data-list-item-id="ed9a2a5af06e225ba7c90b7b614acc0b7">Boats now regenerate any damage accrued, matching Java Edition</li> <li data-list-item-id="ec949894d733e3ca8a28392a4a6a29f9e">Arrow damage now scales with velocity instead of being fully randomized (<a href="https://bugs.mojang.com/browse/MCPE-161077">MCPE-161077</a>)</li> <li data-list-item-id="e6dfd585c40479824d083239641b810cf">All arrows fired by mobs using a Crossbow now share the same damage behavior, regardless of the firing mob<ul><li data-list-item-id="e1997120736830ac0e1f064eb42c9b5f2">Previously, arrows shot by Piglins were treated as if they were fired from a Bow</li></ul> </li> <li data-list-item-id="e6bb74ebd82af1c5ad008f7747aea4d3d">Only arrows fired by mobs using a Bow (e.g. Skeletons and their variants) scale their damage with world difficulty<ul><li data-list-item-id="e0c4351da8acec4b687292ff94bbe0b0a">Arrows fired by Players or other mobs are no longer affected by difficulty</li></ul> </li> <li data-list-item-id="e0b7974960ab025acb4c487ee5073c088">The screen no longer flickers when drinking a Milk Bucket while the Nausea effect is active (<a href="https://bugs.mojang.com/browse/MCPE-239698">MCPE-239698</a>)</li> <li data-list-item-id="e81eb1b86ef672e2090605e25f5630653">Fixed issue where book and quill from pre-26.30 worlds freezes the game (<a href="https://bugs.mojang.com/browse/MCPE-239753">MCPE-239753</a>)</li> <li data-list-item-id="e3b7923920708d3342b208ed03bf3b6a4">Arrows of Harming no longer bounce off entities and are now correctly removed on hit (<a href="https://bugs.mojang.com/browse/MCPE-239756">MCPE-239756</a>)</li> </ul><h3 id="h_01KZ41YAB1M8AAZR6WJBN1KKGB">Marketplace</h3><ul><li data-list-item-id="e50eb9c88b97fd4ad34131daff90c4eb2">Updated Marketplace content cards with new pass and rating iconography, refreshed Minecoin visuals, and a notice badge treatment for surfaced states</li></ul><h4 id="h_01KZ41YAB1PGN8XX9BCJ1YAVNF">Character Creator</h4><ul> <li data-list-item-id="ed553e60cf6dfc6b89cac05896d77b1c3">Added toast notification when character creator fails to initalize on Realm join</li> <li data-list-item-id="e95b7b6f6d5caea6542f649f8afd0a066">Fixed an issue where character creator changes could revert to their previous appearance after restarting the game.</li> </ul><h3 id="h_01KZ41YAB18MTXNKH31QBERBXR">Mobs</h3><ul> <li data-list-item-id="e830cfaf026be0742d03aec6bdf2afad0">Turtles can now be attached to Balloons with the EDU toggle on</li> <li data-list-item-id="ec5df5884ec914cb8071119771f2a1806">Fixed leashed mobs being incorrectly pulled by Leash Knots (<a href="https://bugs.mojang.com/browse/MCPE-237752">MCPE-237752</a>)<ul><li data-list-item-id="e21d3b313e122b4d3f15c6dabd7ed8d95">This could happen to Sulfur Cubes being leashed to Fences, after being hit repeatedly with a Mace, making it look like the Sulfur Cube lost gravity</li></ul> </li> <li data-list-item-id="e623126260f9cecbd3a1c3b87069fd980">Sulfur Cubes no longer push each other when placed on adjacent blocks</li> <li data-list-item-id="e0b7c38f2c6dc738d0a0d10be599d23dd">The Sulfur Cube no longer absorbs a block in the player's hand from further distance than 8 blocks</li> <li data-list-item-id="e1def8234a79a2ec1db052c885ee6463a">The item label for a Bucket of a named Sulfur Cube now includes its absorbed Block (<a href="https://bugs.mojang.com/browse/MCPE-238162">MCPE-238162</a>)</li> <li data-list-item-id="e1a14b029be589d131cb53286573337dd">Sulfur Cubes with a block absorbed can no longer freeze</li> <li data-list-item-id="ecb41c9d264d613eafb0403095c76b0f4">The Sulfur Cube and Slime no longer play step sounds when moving around</li> <li data-list-item-id="e832f9e02311d44c0642b033c62bac1ed">The Sulfur Cube no longer destroys snow layers upon its spawning from a Bucket of Sulfur Cube</li> <li data-list-item-id="e85641a666ef21e201eb5ac263e892cbd">A Sulfur Cube that has absorbed a Magma block will no longer appl
Community<p><strong>Update:</strong> 25 August 2026</p><h4 id="h_01M0FT3YZERZF8N7CFEN32ZD49"><strong>26.50.27 Preview and Beta</strong></h4><p>We're rolling out a smaller update this week that includes additional fixes and improvements.</p><hr><p><strong>Posted:</strong> 18 August 2026</p><h3 id="h_01KNPK0P63JGFQT6KG30RZEDW7"><strong>Information on Minecraft Preview and Beta:</strong></h3><ul> <li data-list-item-id="ea7d23fb04c5282f0af23c3f1fe5c5412">These work-in-progress versions can be unstable and may not be representative of final version quality</li> <li data-list-item-id="e31e067ef351f3571d31633f5c3abfdfe">Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at <a href="https://aka.ms/PreviewFAQ" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/PreviewFAQ (Opens in new window or tab)" data-bi-id="n4a3" data-bi-name="aka.ms/previewfaq">aka.ms/PreviewFAQ</a><span role="presentation" aria-hidden="true"></span> </li> <li data-list-item-id="e17aa50eb202823b10daca1ba9dd13274">The beta is available on Android (Google Play). To join or leave the beta, see <a href="https://aka.ms/JoinMCBeta" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/JoinMCBeta (Opens in new window or tab)" data-bi-id="n5a3" data-bi-name="aka.ms/joinmcbeta">aka.ms/JoinMCBeta</a> <span role="presentation" aria-hidden="true"></span>for detailed instructions</li> </ul><p dir="auto" data-line="0">It's time for another Preview and Beta release! For the full list of goodies, browse the changelog below. And as always, we're keen to get your feedback on these new features at <a href="https://feedback.minecraft.net/" data-href="https://feedback.minecraft.net/">feedback.minecraft.net</a>, and you can report any bugs you find at <a href="https://bugs.mojang.com/" data-href="https://bugs.mojang.com/">bugs.mojang.com</a>.</p><h1 id="drop-3-2026-features" dir="auto" data-line="0">Drop 3 2026 Features</h1><h2 id="abandoned-camp" dir="auto" data-line="2">Abandoned Camp</h2><ul dir="auto" data-line="3"> <li dir="auto" data-line="3" data-list-item-id="e438d6ce35323d18e380fc5ce0e500381"><p dir="auto" data-line="3">Abandoned Camps are now less likely to generate on top of Villages</p></li> <li dir="auto" data-line="5" data-list-item-id="e9a9908e61f8ccb2321b082d293b77275"><p dir="auto" data-line="5">Fixed multiple trees not generating in Cherry Grove and Old Growth Birch Forest Abandoned Campsites</p></li> </ul><h2 id="blocks" dir="auto" data-line="9">Blocks</h2><ul dir="auto" data-line="10"> <li dir="auto" data-line="10" data-list-item-id="eafebbbecf32b4343f10358e7b95d5cce"><p dir="auto" data-line="10">Fixed Red Shrub flickering when placing one against another Red Shrub in multiplayer</p></li> <li dir="auto" data-line="12" data-list-item-id="ee33cc62629304c12fc8a23ee55b62ebc"><p dir="auto" data-line="12">Wool stairs and slabs can no longer be used in the painting recipe (<a href="https://bugs.mojang.com/browse/MCPE-241662" data-href="https://bugs.mojang.com/browse/MCPE-241662">MCPE-241662</a>)</p></li> </ul><h2 id="cushion" dir="auto" data-line="15">Cushion</h2><ul dir="auto" data-line="16"> <li dir="auto" data-line="16" data-list-item-id="e9f7e8e53cfb840e30539ea8cdf5e760b"><p dir="auto" data-line="16">Fishing Rod bobbers now break Cushions consistently instead of passing through them when they come to rest inside the Cushion's hitbox</p></li> <li dir="auto" data-line="18" data-list-item-id="e6053c02177db2cb77be217d90d252db7"><p dir="auto" data-line="18">Cushions can now be placed inside non-full blocks that already have a Cushion on top (<a href="https://bugs.mojang.com/browse/MCPE-240482" data-href="https://bugs.mojang.com/browse/MCPE-240482">MCPE-240482</a>)</p></li> <li dir="auto" data-line="20" data-list-item-id="e7dd66cc519199acac139a1fc28aaf2fb"><p dir="auto" data-line="20">Fixed being able to place a Cushion on top another Cushion when moving quickly in any direction</p></li> <li dir="auto" data-line="22" data-list-item-id="ed6f4201e84954172d006dfd8f38e39e6"><p dir="auto" data-line="22">The Cushion can no longer be renamed with name tag (<a href="https://bugs.mojang.com/browse/MCPE-241359" target="_blank" rel="noopener noreferrer" title="https://bugs.mojang.com/browse/mcpe-241359">MCPE-241359</a>)</p></li> <li dir="auto" data-line="24" data-list-item-id="ec9f25ff1b91342dcb7cbedb4bd1997ea"><p dir="auto" data-line="24">Cushions no longer prevent vibrations when placed, broken or interacted with (<a href="https://bugs.mojang.com/browse/MCPE-241421" data-href="https://bugs.mojang.com/browse/MCPE-241421">MCPE-241421</a>)</p></li> </ul><h2 id="explorer-maps" dir="auto" data-line="27">Explorer Maps</h2><ul dir="auto" data-line="28"> <li dir="auto" data-line="28" data-list-item-id="e3afb8e029c68b87d635d96c7ed5427e2"><p dir="auto" data-line="28">Changed the map color of several Poplar items to match their in-game appearance (<a href="https://bugs.mojang.com/browse/MCPE-240287" data-href="https://bugs.mojang.com/browse/MCPE-240287">MCPE-240287</a>)</p></li> <li dir="auto" data-line="31" data-list-item-id="e4729bbf580cc808bc4105d49cd7ad393"> <p dir="auto" data-line="31">The following items had their map colors changed:</p> <ul dir="auto" data-line="32"> <li dir="auto" data-line="32" data-list-item-id="e8c8581d2398dae48611da4a27be18ae8">Poplar Door</li> <li dir="auto" data-line="33" data-list-item-id="e3ee0d6849b6eba43989b355b583672a1">Poplar Double Slab</li> <li dir="auto" data-line="34" data-list-item-id="ef9a0cfd3774c707a97c81d1841e5ea40">Poplar Fence</li> <li dir="auto" data-line="35" data-list-item-id="e27b281a79ac442829d2babfa512c5445">Poplar Fence Gate</li> <li dir="auto" data-line="36" data-list-item-id="ea5a30d22a31d682a79207b287cebfda2">Poplar Hanging Sign</li> <li dir="auto" data-line="37" data-list-item-id="e3a2e50fd2d27bb9205f73963bca234d8">Poplar Log</li> <li dir="auto" data-line="38" data-list-item-id="e69dbf8c05bcf80476e48cae0503b86d4">Poplar Pressure Plate</li> <li dir="auto" data-line="39" data-list-item-id="ec7bc9dc8509a5da365093d344ebdface">Poplar Sapling</li> <li dir="auto" data-line="40" data-list-item-id="e3214c6cdf41ab0dcb1770fcd29ab54a3">Poplar Shelf</li> <li dir="auto" data-line="41" data-list-item-id="ea879bf35d9672eeed9e64819ae561541">Poplar Slab</li> <li dir="auto" data-line="42" data-list-item-id="e65cbd98736bc6e7bea393bfabf46b60c">Poplar Stair</li> <li dir="auto" data-line="43" data-list-item-id="e60d223cf4439a2a4ff8b6bcdd2f70421">Poplar Standing Sign</li> <li dir="auto" data-line="44" data-list-item-id="e60d859d5c2ae1730737cddb93fa22191">Poplar Trap Door</li> <li dir="auto" data-line="45" data-list-item-id="e2d2be11ff446d33178063986313889ba">Poplar Wall Sign</li> <li dir="auto" data-line="46" data-list-item-id="eba561f9d40ca6502e9f8beff6a707b12">Poplar Wood</li> <li dir="auto" data-line="47" data-list-item-id="e050d0c5040e42c9706cf41cc13712888">Stripped Poplar Log</li> <li dir="auto" data-line="48" data-list-item-id="e1a2dc28b77e32d8d5f16a9d2376336e5">Stripped Poplar Wood</li> </ul> </li> </ul><h2 id="sound" dir="auto" data-line="50">Sound</h2><ul dir="auto" data-line="51"> <li dir="auto" data-line="51" data-list-item-id="e58bd18d90918de8c1511d77ecfa7ab05"><p dir="auto" data-line="51">The correct subtitle is now shown when jumping and landing on a Straw Bed (<a href="https://bugs.mojang.com/browse/MCPE-240463" data-href="https://bugs.mojang.com/browse/MCPE-240463">MCPE-240463</a>)</p></li> <li dir="auto" data-line="53" data-list-item-id="ed7c6dbe2efbabcf33c71092ec101896b"><p dir="auto" data-line="53">The correct subtitle is now shown when jumping and landing on a Shelf Mushroom (<a href="https://bugs.mojang.com/browse/MCPE-241675" data-href="https://bugs.mojang.com/browse/MCPE-241675">MCPE-241675</a>)</p></li> </ul><h2 id="straw-bed" dir="auto" data-line="56">Straw Bed</h2><ul dir="auto" data-line="57"><li dir="auto" data-line="57" data-list-item-id="eb41cb8f60a97d2e7e35c689fa5b49306">Straw Bed pillows now render correctly when two beds are placed next to each other (<a href="https://bugs.mojang.com/browse/MCPE-240506" data-href="https://bugs.mojang.com/browse/MCPE-240506">MCPE-240506</a>)</li></ul><h1 id="features-and-bug-fixes" dir="auto" data-line="60">Features and Bug Fixes</h1><h2 id="blocks-1" dir="auto" data-line="64">Blocks</h2><ul dir="auto" data-line="65"><li dir="auto" data-line="65" data-list-item-id="e072650281851f440b071dc714832d508">Comparators can once again read a container's inventory through Honey Blocks and Chains (<a href="https://bugs.mojang.com/browse/MCPE-241687" data-href="https://bugs.mojang.com/browse/MCPE-241687">MCPE-241687</a>)</li></ul><blockquote><p><strong>Developer's Note:</strong> <em>While fixing a bug related to cushions (</em><a href="https://bugs.mojang.com/browse/MCPE-240778" target="_blank" rel="noopener noreferrer"><em>MCPE-240778</em></a><em>), we found that the change also affected how some players were using comparators with chains. While this behavior wasn't originally intended, we recognize it has become part of many players' creations over time. For now, we've reverted this change and may explore it further in the future.</em></p></blockquote><h2 id="commands" dir="auto" data-line="68">Commands</h2><ul dir="auto" data-line="69"><li dir="auto" data-line="69" data-list-item-id="ec3348650d8a7eaac61ef0aede7c5e9a7">Removed self selection expansion when using commands (i.e. <code>/tell</code>) for non-operator players</li></ul><h2 id="editor" dir="auto" data-line="71">Editor</h2><ul dir="auto" data-line="72"> <li dir="auto" data-line="72" data-list-item-id="e72f4b92107c0298d7fef264bb00b2d76"><p dir="auto" data-line="72">Added user-friendly biome and block names to minimap hover tooltips, making it easier to identify biomes and blocks at a glance</p></li> <li dir="auto" data-line="74" data-list-item-id="e3ea40dfb44bfdf50de5f00471959533f"><p dir="auto" data-line="74">Updated custom biome color handling so that color changes are now immediately displayed both in the biome list and on the minimap for Custom Biome Tool</p></li> </ul><h2 id="graphical" dir="auto" data-line="77">Graphical</h2><ul dir="auto" data-line="78"> <li dir="auto" data-line="78" data-list-item-id="ea67ef8603ef01f5d6d41529a79bbda4f"><p dir="auto" data-line="78">Vibrant Visuals are no longer disabled when loading a world with Education features enabled (<a href="https://bugs.mojang.com/browse/MCPE-240476" data-href="https://bugs.mojang.com/browse/MCPE-240476">MCPE-240476</a>)</p></li> <li dir="auto" data-line="80" data-list-item-id="e1848d810669ca221cb3fc7fa777131dc"><p dir="auto" data-line="80">Foxes now hold the Shelf Mushroom correctly in their mouths (<a href="https://bugs.mojang.com/browse/MCPE-241160" data-href="https://bugs.mojang.com/browse/MCPE-241160">MCPE-241160</a>)</p></li> <li dir="auto" data-line="82" data-list-item-id="e61e400798df3486e3e3be140df48c633"><p dir="auto" data-line="82">The poplar door hinges now have a metallic reflectiveness</p></li> <li dir="auto" data-line="84" data-list-item-id="e6dd4442ebf4b1335fc30fc4d44569674"><p dir="auto" data-line="84">Fixed triangular gaps that could appear in water surfaces where water meets a bank or flows over a lip</p></li> <li dir="auto" data-line="86" data-list-item-id="ede5e16623e73123d449af75f77a3b7c4"><p dir="auto" data-line="86">Increased maximum view distance to 48 for Vibrant Visuals on Windows</p></li> </ul><h2 id="minecraft-debugger" dir="auto" data-line="89">Minecraft Debugger</h2><ul dir="auto" data-line="90"><li dir="auto" data-line="90" data-list-item-id="e76e3257c7df9f3ab5de59fdc25776eb7">The Entity System and CPU Profiler views are now usable without a behavior pack enabled</li></ul><h2 id="misc" dir="auto" data-line="92">Misc</h2><ul dir="auto" data-line="93"><li dir="auto" data-line="93" data-list-item-id="efd79f9500532bcf17507c1ee587e40ac">Updated the main menu cube map</li></ul><h2 id="mobs" dir="auto" data-line="96">Mobs</h2><ul dir="auto" data-line="97"><li dir="auto" data-line="97" data-list-item-id="e5e58f23340bbebfc6b01c140abd099fb">Fixed incorrect naming for the yellow tail parrot fish (<a href="https://bugs.mojang.com/browse/MCPE-117477" data-href="https://bugs.mojang.com/browse/MCPE-117477">MCPE-117477</a>)</li></ul><h2 id="realms" dir="auto" data-line="100">Realms</h2><ul dir="auto" data-line="101"><li dir="auto" data-line="101" data-list-item-id="ef24b913bbceebd2a1185b2c2d78f8ae6">Fixed an issue that would sometimes cause a crash on opening Realms Edit World, particularly on iOS devices</li></ul><h2 id="stability-and-performance" dir="auto" data-line="104">Stability and Performance</h2><ul dir="auto" data-line="105"> <li dir="auto" data-line="105" data-list-item-id="e52182e4e91df5e829be54b9006076996"><p dir="auto" data-line="105">Fixed a crash that could occur when render controller expressions referenced variables of the wrong resource type</p></li> <li dir="auto" data-line="107" data-list-item-id="e4dc4155b86de9a62d0d1787e7a0e881c"><p dir="auto" data-line="107">Fixed worlds containing chunks saved before block connection upgrades getting stuck while loading when creating the world</p></li> <li dir="auto" data-line="109" data-list-item-id="ede5390d4f91d64625148b27df2eee5a1"><p dir="auto" data-line="109">Fixed an issue that could disconnect players while loading worlds with certain add-on content (<a href="https://bugs.mojang.com/browse/MCPE-241505" data-href="https://bugs.mojang.com/browse/MCPE-241505">MCPE-241505</a>)</p></li> <li dir="auto" data-line="111" data-list-item-id="eaf131644bea67ad8435f501a9019bccb"><p dir="auto" data-line="111">Fixed the game stuttering in world after long play sessions or after leaving the game suspended for an extended time</p></li> <li dir="auto" data-line="113" data-list-item-id="e495ce56d7d0b515821efcaf52cac80b1"><p dir="auto" data-line="113">Reduced the memory used by animated Character Creator skins</p></li> </ul><h2 id="textures" dir="auto" data-line="116">Textures</h2><ul dir="auto" data-line="117"><li dir="auto" data-line="117" data-list-item-id="e65031e6f2f68e22a0b00941a1d7d21a5">Fixes poplar hanging sign visuals to be in parity with other signs</li></ul><h2 id="user-interface" dir="auto" data-line="120">User Interface</h2><ul dir="auto" data-line="121"> <li dir="auto" data-line="121" data-list-item-id="eda6c2725234498d204cdd4a2af9ab55d"><p dir="auto" data-line="121">Fixed leftover instances where button touch areas did not align with the buttons in windowed Android modes with a title bar, such as Samsung DeX and pop up view.</p></li> <li dir="auto" data-line="122" data-list-item-id="efa5b0621879ca82b5965279b0d8e4bc9"><p dir="auto" data-line="122">Some sign-in errors which were previously reported as "Wool" are now reported with a more specific codename</p></li> <li dir="auto" data-line="124" data-list-item-id="e110270ed4e386f3c10c8e5864bf8081b"><p dir="auto" data-line="124">Screen narration now properly reads out the first focused element after opening the Pause Menu</p></li> <li dir="auto" data-line="126" data-list-item-id="ece9f569bcbaf16761f59cf749c06ea60"><p dir="auto" data-line="126">Fixed a bug where a party leader using Join Game on a friend not in their party would spuriously see the "Your party is too large" message</p></li> <li dir="auto" data-line="128" data-list-item-id="e1f3664b6a8d0d7a1bbbf12cb4e6acc6f"><p dir="auto" data-line="128">The Shelf Mushroom now has the correct scale in the inventory slots</p></li> <li dir="auto" data-line="130" data-list-item-id="e80881c3ea605055192458d083cce3ab5"><p dir="auto" data-line="130">Prevent soft-locks when the game is unable to connect to a server (<a href="https://bugs.mojang.com/browse/MCPE-240897" data-href="https://bugs.mojang.com/browse/MCPE-240897">MCPE-240897</a>)</p></li> <li dir="auto" data-line="132" data-list-item-id="edacd4efaa6ea205f783f8764619ce7d3"><p dir="auto" data-line="132">Fixed the gamepad cursor in menus becoming choppy after long play sessions or after leaving the game suspended for an extended time</p></li> <li dir="auto" data-line="134" data-list-item-id="eef287de0c3198b5cc2a76060e9f32377"><p dir="auto" data-line="134">Added an option to mute a player when reporting their chat messages</p></li> </ul><h1 id="technical-updates" dir="auto" data-line="137">Technical Updates</h1><h2 id="api" dir="auto" data-line="139">API</h2><ul dir="auto" data-line="140"> <li dir="auto" data-line="140" data-list-item-id="e2959fac1f7e0e0e60592109c95667843"><p dir="auto" data-line="140">Fixed <code>Player.fogSettings</code> APIs throwing when player re-joins server.</p></li> <li dir="auto" data-line="142" data-list-item-id="e98c539acdfc61272bd0a07092dec45b5"><p dir="auto" data-line="142">Releasing <code>PrimitiveShapesManager.getShapes</code> from beta to 2.10.0.</p></li> <li dir="auto" data-line="143" data-list-item-id="ea1b7cf94e5d22b0f72e590bd5f90f7ae"><p dir="auto" data-line="143">Releasing <code>PrimitiveShapeQueryOptions</code> from beta to 2.10.0.</p></li> <li dir="auto" data-line="144" data-list-item-id="e6ff8c4702b77c17991679e86e1a6ad3a"><p dir="auto" data-line="144"><code>DimensionTypes.get</code> and <code>DimensionTypes.getAll</code> now return custom dimension types in addition to vanilla dimension types</p></li> </ul><h3 id="ddui" dir="auto" data-line="147">DDUI</h3><ul dir="auto" data-line="148"> <li dir="auto" data-line="148" data-list-item-id="e04b528d6eea51013b478e854fed66954">The close button in DDUI forms now make a sound when clicked or when the form is closed with a key shortcut.</li> <li dir="auto" data-line="149" data-list-item-id="ebb998ec185f9267041046e41a9a9ab39">Fixed a issue where DDUI (CustomForm/MessageBox) was not working in split screen.</li> </ul><h3 id="dimension" dir="auto" data-line="151">Dimension</h3><ul dir="auto" data-line="152"><li dir="auto" data-line="152" data-list-item-id="e56f1353cd46ce5bb10e04096d954f804"> <p dir="auto" data-line="152">Moved the <code>cloneBlocks</code> method from <code>beta</code> to <code>v2.10.0</code>, allowing regions of blocks to be cloned from one area of a dimension to another with support for clone modes and an optional block filter</p> <ul dir="auto" data-line="154"> <li dir="auto" data-line="154" data-list-item-id="e28092351801bc5af09d2a8185bbd664b"><p dir="auto" data-line="154">Released <code>enum CloneMode</code></p></li> <li dir="auto" data-line="156" data-list-item-id="eff8165a0906452c235a78cc13d0f296a"><p dir="auto" data-line="156">Released the <code>Dimension</code> method <code>cloneBlocks</code></p></li> </ul> </li></ul><h2 id="blocks-2" dir="auto" data-line="159">Blocks</h2><ul dir="auto" data-line="160"><li dir="auto" data-line="160" data-list-item-id="e365c56387762346abdfbe97711fb8739">Replacing a custom block that has a <code>minecraft:block_entity</code> component with a different block definition now creates a new block entity, so the previous block's dynamic properties are no longer carried over to the block that replaced it. Changing only a block state keeps the same block entity and its dynamic properties</li></ul><h2 id="editor-1" dir="auto" data-line="163">Editor</h2><ul dir="auto" data-line="164"> <li dir="auto" data-line="164" data-list-item-id="e66a2d01e25a2a76109a495ec1226dac6"><p dir="auto" data-line="164">Fixed a bug that caused undo operation to fail sometimes for large block operations</p></li> <li dir="auto" data-line="165" data-list-item-id="e0c62912a1f4bedbab7a4f2dd93b10b43"><p dir="auto" data-line="165">Added Undo/Redo functionality for Placing a layout instance.</p></li> <li dir="auto" data-line="167" data-list-item-id="e3853d26c43a8510c0c64b70d88b7aa63"><p dir="auto" data-line="167">Selecting Local Lights configuration from Vibrant Visuals will now display an error if the world doesn't have resource pack definitions</p></li> <li dir="auto" data-line="169" data-list-item-id="edebb2e506a38a439104a02ce85eb2375"><p dir="auto" data-line="169">Added ControlHelp feature in the Editor. This allows the user to see what keyboard shortcuts are available in any context (globally and tool-specific) .</p></li> <li dir="auto" data-line="171" data-list-item-id="e78b0ef9a5d8836a88f91058b6af4e5fd"><p dir="auto" data-line="171"><code>addColorPicker</code> on a sub pane header now renders a compact square swatch</p></li> <li dir="auto" data-line="173" data-list-item-id="e39d347dacb37e035910db2639738ce03"><p dir="auto" data-line="173">Added <code>Swatch</code> variant to <code>ColorPickerPropertyItemVariant</code> for color pickers that need to collapse to a single square</p></li> <li dir="auto" data-line="174" data-list-item-id="ee224cf1945f6432deec2fabf34b44d42"> <p dir="auto" data-line="174">Reworked the Cinematic tool's keyframe list to use expandable sub panes instead of a list pane</p> <ul dir="auto" data-line="176"> <li dir="auto" data-line="176" data-list-item-id="e98493d02c811099e13b5823429d4129e">Each keyframe now owns an expander holding its name, timestamp, camera position, a collapsible rotation section, and easing type, with a teleport button and an action menu in the header</li> <li dir="auto" data-line="177" data-list-item-id="e90e613eadbd173ec69d1d94be6a96f31">Added a view control footer that selects, duplicates and deletes checked keyframes, redistributes timestamps, and copies or imports cinematic JSON, replacing the buttons that previously sat above the keyframe list</li> </ul> </li> <li dir="auto" data-line="178" data-list-item-id="eaa46cb3054b58d1b35b5ecc5d8b195d8"><p dir="auto" data-line="178">Template Instance Editor - added confirmation dialog for the action of Baking an instance.</p></li> <li dir="auto" data-line="180" data-list-item-id="e6dc665e0da421146b61249e542789724"><p dir="auto" data-line="180">Improved Primitives tool placement performance and increased maximum allowed shape sizes</p></li> </ul><h3 id="block-picker" dir="auto" data-line="183">Block Picker</h3><ul dir="auto" data-line="184"><li dir="auto" data-line="184" data-list-item-id="e06197e0e658758ba38a7c688c68ea068">Fixed the Flowing Water and Flowing Lava blocks displaying as "Water" and "Lava", making them indistinguishable from their still variants</li></ul><h2 id="entity-components" dir="auto" data-line="187">Entity Components</h2><ul dir="auto" data-line="188"><li dir="auto" data-line="188" data-list-item-id="e864ff6fb1a8a0682975061ea5ea87f44"> <p dir="auto" data-line="188">The <code>isolated_physics</code> field on <code>minecraft:projectile</code> now defaults to <code>true</code> for format version 1.26.30 and above, and <code>false</code> for older versions</p> <ul dir="auto" data-line="190"> <li dir="auto" data-line="190" data-list-item-id="eaab03c80d62323bcf9e212e5296c4b53">Vanilla projectile entities now explicitly set <code>isolated_physics</code> to <code>false</code> on their <code>minecraft:projectile</code> component</li> <li dir="auto" data-line="191" data-list-item-id="e74f622df5a24c81d33c87776cb513d6c">A content error is now emitted when <code>isolated_physics</code> is set to <code>true</code> on an entity using a Vanilla projectile <code>runtime_identifier</code> (e.g., <code>minecraft:arrow</code>), as it is not intended to be used with Vanilla projectiles</li> </ul> </li></ul><h2 id="user-interface-1" dir="auto" data-line="193">User Interface</h2><ul dir="auto" data-line="194"> <li dir="auto" data-line="194" data-list-item-id="e68d9bc171de4e770a6911011ec8210bb"><p dir="auto" data-line="194">Fixed geometries using <code>"item_display_transforms" -> "gui" -> "fit_to_frame": false</code> being force-centered in the slot, so blocks intended to rest at the bottom are no longer moved to the center (<a href="https://bugs.mojang.com/browse/MCPE-240720" data-href="https://bugs.mojang.com/browse/MCPE-240720">MCPE-240720</a>)</p></li> <li dir="auto" data-line="196" data-list-item-id="e0c29053a0f7a38509660866a094c561e"><p dir="auto" data-line="196">Fixed <code>"item_display_transforms" -> "gui" -> "translation"</code> no longer affecting an item's position in the slot</p></li> </ul><h1 id="experimental-technical-updates" dir="auto" data-line="199">Experimental Technical Updates</h1><h2 id="api-1" dir="auto" data-line="201">API</h2><ul dir="auto" data-line="202"> <li dir="auto" data-line="202" data-list-item-id="e3c42e78adac5b6352100e9e74640667c"> <p dir="auto" data-line="202">Added <code>TimeMarker</code> class to <code>@minecraft/server</code> in beta</p> <ul dir="auto" data-line="204"><li dir="auto" data-line="204" data-list-item-id="eea2f425312552ec50d4c01c8fb3d5998">Has properties for <code>name</code>, <code>time</code>, and <code>period</code> </li></ul> </li> <li dir="auto" data-line="205" data-list-item-id="ef2791e937fa1a56946bf105ae9555331"><p dir="auto" data-line="205">Added <code>WorldClockRegistrationOptions</code> interface to <code>@minecraft/server</code> in beta</p></li> <li dir="auto" data-line="207" data-list-item-id="ef3dfe0820a77257464d32e34e98df9d0"><p dir="auto" data-line="207">Added <code>TimeMarkerOptions</code> interface to <code>@minecraft/server</code> in beta</p></li> <li dir="auto" data-line="209" data-list-item-id="e83a86d84385e092772bdca8d0a5de2a9"><p dir="auto" data-line="209">Added <code>WorldClockReloadTimeMarkerError</code> class to <code>@minecraft/server</code> in beta. This is thrown when an existing world clock has an invalid time marker after reloading scripts</p></li> <li dir="auto" data-line="211" data-list-item-id="e69e24827c361f40bac70367cb827cbbb"><p dir="auto" data-line="211">Added <code>WorldClockAddTimeMarkerError</code> class to <code>@minecraft/server</code> in beta. This is thrown by a <code>WorldClock.addTimeMarker</code> when adding a time marker fails</p></li> <li dir="auto" data-line="213" data-list-item-id="e9f8249e5c79c5a60babd01825e98ff1b"><p dir="auto" data-line="213">Added <code>WorldClockRemoveMinecraftTimeMarkerError</code> class to <code>@minecraft/server</code> in beta. This is thrown by <code>WorldClock.removeTimeMarker</code> when trying to remove a time marker with the <code>minecraft:</code> namespace</p></li> <li dir="auto" data-line="215" data-list-item-id="e4e38c525b51697e0c51b6b9b1df3f76b"><p dir="auto" data-line="215">Added <code>WorldClockInvalidTimeMarkerError</code> class to <code>@minecraft/server</code> in beta. This is thrown when trying to access data on an invalid time marker <code>minecraft:</code> namespace</p></li> <li dir="auto" data-line="217" data-list-item-id="e23641914c0d3b016bb18e89adfc6a466"><p dir="auto" data-line="217">Added <code>WorldClockTimeMarkerNotFoundError</code> class to <code>@minecraft/server</code> in beta. This is thrown by a <code>WorldClock</code> when a time marker does not exist</p></li> <li dir="auto" data-line="219" data-list-item-id="e320bd0289da781ac5fdf0757908a77db"><p dir="auto" data-line="219">Added <code>WorldClockRewindError</code> class to <code>@minecraft/server</code> in beta. This is thrown by <code>WorldClock.rewindTo</code> when the world clock's current time is behind the time marker's first occurrence</p></li> <li dir="auto" data-line="221" data-list-item-id="e79e6cfcdad11f741e5060889d27fe4f0"> <p dir="auto" data-line="221">Added <code>WorldClockOnTimeModifiedAfterEvent</code> class to <code>@minecraft/server</code> in beta</p> <ul dir="auto" data-line="223"><li dir="auto" data-line="223" data-list-item-id="e2edb89cbf6e9a3bdcd3db33d15b788ec">This event is fired when a world clock's time is directly changed through scripting or commands</li></ul> </li> <li dir="auto" data-line="224" data-list-item-id="eaa7ea478e33070d577239a3f14af66fc"><p dir="auto" data-line="224">Added <code>WorldClockOnTimeModifiedAfterEventSignal</code> class to <code>@minecraft/server</code> in beta</p></li> <li dir="auto" data-line="226" data-list-item-id="e21fbf1b5ed63d9d01ebc97a747f47d0b"> <p dir="auto" data-line="226">Added <code>WorldClockOnPausedAfterEvent</code> class to <code>@minecraft/server</code> in beta</p> <ul dir="auto" data-line="228"><li dir="auto" data-line="228" data-list-item-id="e2fc2dd01e737692f6df0dee5a8c6ab0c">This event is fired when a world clock is paused</li></ul> </li> <li dir="auto" data-line="229" data-list-item-id="e92be7349baea397e16603e6b02efaad0"><p dir="auto" data-line="229">Added <code>WorldClockOnPausedAfterEventSignal</code> class to <code>@minecraft/server</code> in beta</p></li> <li dir="auto" data-line="231" data-list-item-id="ede58df6d0c8812dcb8ee01ca6cd0bc22"> <p dir="auto" data-line="231">Added <code>WorldClockOnResumedAfterEvent</code> class to <code>@minecraft/server</code> in beta</p> <ul dir="auto" data-line="233"><li dir="auto" data-line="233" data-list-item-id="eb9e84665ef66cb3e78a8224527ad02c0">This event is fired when a world clock is resumed</li></ul> </li> <li dir="auto" data-line="234" data-list-item-id="e7ebcfa5ab18efb208e6659d57e81cfe1"><p dir="auto" data-line="234">Added <code>WorldClockOnResumedAfterEventSignal</code> class to <code>@minecraft/server</code> in beta</p></li> <li dir="auto" data-line="236" data-list-item-id="ea5dcee42918e8be7e8a167e98963a90b"> <p dir="auto" data-line="236">Added <code>WorldClockOnTimeMarkerAfterEvent</code> class to <code>@minecraft/server</code> in beta</p> <ul dir="auto" data-line="238"><li dir="auto" data-line="238" data-list-item-id="edd56d5c2c457459d4e6a832ccc6b0c39">This event is fired when a world clock's time hits a time marker</li></ul> </li> <li dir="auto" data-line="239" data-list-item-id="e76e2ecddaea355e2c4d7f37e26b496c5"><p dir="auto" data-line="239">Added <code>WorldClockOnTimeMarkerAfterEventSignal</code> class to <code>@minecraft/server</code> in beta</p></li> <li dir="auto" data-line="241" data-list-item-id="eed17a56eee691a409889ad40e18b136e"> <p dir="auto" data-line="241">Added <code>WorldClockOnRestartBeforeEvent</code> class to <code>@minecraft/server</code> in beta</p> <ul dir="auto" data-line="243"> <li dir="auto" data-line="243" data-list-item-id="e9e19b0e5fda4a309a
Community<p>We've safely made it to 26.3 Snapshot 10! This week, the Dappled Forest panorama has made its way to the main menu, bringing cozy fall vibes every time you launch the game. This snapshot also includes a variety of technical changes and improvements, so dig in!</p><p>Happy mining!</p><h2 id="h_01M0WKPSPD3HRG7JFYCMBSD45S">New Features</h2><h3 id="h_01M0WKPSPDTGVEM8Q96RW1YV5K">Realms</h3><ul><li data-list-item-id="ec30b30951fb2fe25e6515a5c126022fb">Added a new Realms introduction screen showcasing Realms key features<ul> <li data-list-item-id="e429f10a78c779bc2a1ecb41ce0e70b79">Accessible from the "Add Realm" button</li> <li data-list-item-id="e6184b0a68ad47be6eda80ab1cae6735c">Automatically shown when entering Realms if a trial is available</li> </ul> </li></ul><h2 id="h_01M0WKPSPFXCGBP7VJW2A6R1FH">Changes</h2><ul> <li data-list-item-id="e6e8da9a13699e1cec3b38e275a6f9f6e">The Main Menu now has an updated background panorama showing the new Dappled Forest biome with an Abandoned Camp</li> <li data-list-item-id="e31d9c65bb3e6cc5a363022b452b0b71d">Changed the Adventure Mode icon in the Game Mode Switcher to the Buried Treasure Map</li> <li data-list-item-id="e9ac2fbd909ddbd9661c3f5c456544816">Improvements to performance when trying to locate structures</li> <li data-list-item-id="ed3020de895133019d1f7dcc89090133a">Reverted recent changes to Drowned behavior and animations from this release cycle</li> </ul><h3 id="h_01M0WKPSPGS5MN43AAQBS1PD3M">Minor Tweaks to Blocks, Items and Entities</h3><ul> <li data-list-item-id="ece0298a6d06f766cb3ae56311fe155c8">Enchantments now apply to items being damaged from protecting an Undead mob from the sun</li> <li data-list-item-id="e54d44830f873308518cfdd5e8a466742">Teleporting randomly after eating a Chorus Fruit now shows particles into the direction of the teleportation</li> </ul><h3 id="h_01M0WKPSPG2K15K8JHS8C8DNEQ">Explorer Maps</h3><ul><li data-list-item-id="e5e76e8a44caf2611fcf4040b5fdaf495">The following Explorer Maps have been renamed to have more consistent naming<ul> <li data-list-item-id="eeb240a73c23ff85d907868f6b0d6fbf4">Ocean Monument Explore Map -> Ocean Monument Map</li> <li data-list-item-id="e8988b7f041bfc7112a924c6206318596">Swamp Hut Explorer Map -> Swamp Hut Map</li> <li data-list-item-id="e3ecbe7d1bcc3ae6f99d71e6fee1b5532">Trial Chambers Explorer Map -> Buried Trial Chambers Map</li> <li data-list-item-id="eac8d2a593d0f3b9918819c4ee73a0f3f">Woodland Mansion Explorer Map -> Woodland Mansion Map</li> <li data-list-item-id="e5704461e459b5e41b7f0dec027b96b4c">Jungle Pyramid Explorer Map -> Jungle Pyramid Map</li> </ul> </li></ul><h3 id="h_01M0WKPSPJE30GZZBC95MAWSDM">Accessibility</h3><ul><li data-list-item-id="efb6ff03dd3d60fe129973b6f98b67621">Subtitles now point to the most recent sound in range</li></ul><h2 id="h_01M0WKPSPJQBZ933H0REAMV93Y">Technical Changes</h2><ul> <li data-list-item-id="e3716789fe51e9764ad200be03fb9b377">The Data Pack version is now 118.0</li> <li data-list-item-id="e0a91f2733ca4a859fe5bd477acd57ebd">The Resource Pack version is now 97.0</li> <li data-list-item-id="e148ef1ef3b7254d765f056ccba595a7a">The none swing animation type has been readded<ul><li data-list-item-id="e2db79192a477a64b8cc8290c7e3af1bf">This affects the /swing command as well as the minecraft:attack_animation and minecraft:interact_animation components</li></ul> </li> </ul><h2 id="h_01M0WKPSPMC9YCKQT9CCSMBFEZ">Data Pack Version 118</h2><h3 id="h_01M0WKPSPNDRSSG2YRNGGJCZ45">Commands</h3><h4 id="h_01M0WKPSPNSESCY10GYDX3B3S4">Added compute</h4><ul> <li data-list-item-id="edf03f5f231d532b6a4544c59db7f4d04">Evaluates minecraft:number_provider in various contexts</li> <li data-list-item-id="ec1ab90ef393dface3582491e2601bae4">In all contexts origin is set to current command context position, while this entity is set to @s</li> </ul><p>Syntax:</p><ul><li data-list-item-id="e09b8b83888602a5d663864d690447846">/compute <target> <provider> [<scale>|integer], where:<ul> <li data-list-item-id="ea3016588df00cb335f2462545dcd6778"><target> - one of:<ul> <li data-list-item-id="e1038e92b4ca6381940d6de1ac1eece01">default - runs provider in minecraft:command_compute_default context, where only common arguments (position and this entity) are available</li> <li data-list-item-id="eda8b83594510aef154b7b3bddd575b25">block <pos> - runs provider in minecraft:command_compute_position context, where block state and block position are set based on block at position <pos></li> <li data-list-item-id="ec52e9254d3bb6e1409111ef6d6e9f458">entity <entity selector> - runs provider in minecraft:command_compute_entity context, where target_entity is set to selector result</li> </ul> </li> <li data-list-item-id="e22de345e5af12e28c2c9c57b26277c47"><provider> - either an element of minecraft:number_provider registry or inline value</li> <li data-list-item-id="e865d6fd25306a9d70a1fdbb074328c04"><scale> - optional scale value, defaults to 1.0<ul><li data-list-item-id="e37edfe25d3b198d04b88ab7e5a1f4d68">Final result will be multiplied by <scale> and rounded towards negative infinity</li></ul> </li> <li data-list-item-id="ef342734203f4f09caba01b295a431b61">integer - optional marker to use integer mode<ul><li data-list-item-id="ee48f406869cf026c40d0c89375f01460">Due to truncation between intermediate steps this mode is not equivalent to float mode even if scale is 1.0</li></ul> </li> </ul> </li></ul><h4 id="h_01M0WKPSPVKZ3T9VNH0T6QK1PP">Changes to data</h4><ul> <li data-list-item-id="e7716b3dd7dfb7b34ca5cbd9f2167b174">Added new source to /data modify ... append|insert|merge|prepend|set called compute</li> <li data-list-item-id="ea9c95b9e5f6470526ef3564943196ad6">New source will evaluate a minecraft:number_provider and then provide the result either as an integer or a float tag</li> <li data-list-item-id="e1c1b1c8f3f2cd709a250ba6d6cd776dd">Syntax: compute <target> <provider> [integer], where the syntax of target, provider and integer is the same as in /compute function</li> <li data-list-item-id="e4260322f7a53ba2fe021cf4627d605ee">Example: /data modify storage foo bar set compute entity @n[type=minecraft:armor_stand] {type:score,target:{type:context,target:target_entity},score:baz}</li> </ul><h3 id="h_01M0WKPSPXEK6DQRCEDAHC1WE0">Data Components</h3><h4 id="h_01M0WKPSPXRZFYDZPMQNHWDP5R">Changed minecraft:consumable</h4><ul><li data-list-item-id="e4766a431bc0b3bdd094ff9b6cecde5ab">Added a new optional field to the teleport_randomly consume effect:<ul><li data-list-item-id="e38f5db46fe7d00ef75d24a2939a418e0">directional_particles - boolean, whether to show a particle trail into the direction of the teleportation<ul><li data-list-item-id="e9cf9e08d062a7cab41ea6d2f9858c39c">If not present, defaults to true</li></ul> </li></ul> </li></ul><h4 id="h_01M0WKPSPZ9E52GGTW0RB66BA5">Updated minecraft:block_transformer</h4><ul> <li data-list-item-id="ea52c34755578a756bcd8eff48a8fdea1">Contents have been moved to a separate registry</li> <li data-list-item-id="e5a84b2ec716117ffe5ace8955a2e81c7">Component must now always refer to minecraft:block_transformer registry - existing inline components are removed</li> </ul><h4 id="h_01M0WKPSPZ5TEMXG9KND0RMA7S">Changed minecraft:attack_animation and minecraft:interact_animation</h4><ul><li data-list-item-id="e010ec10fc27e96f1faac961f6a0ead52">The duration field is now a non-negative integer</li></ul><h3 id="h_01M0WKPSQ0JVS31GM9E7MWJVPH">Loot Tables</h3><h4 id="h_01M0WKPSQ06YZ208KSEDP6XAK6">Loot Table Types</h4><h5 id="h_01M0WKPSQ05NQVG9B5KXT21JXY">Added minecraft:command_compute_default</h5><ul> <li data-list-item-id="eee827ab8c9d7cc3a39f3f5ec26e82eb3">Currently used for /compute default command</li> <li data-list-item-id="eb8b13844f78ac3be7b27ea3495418777">It takes the following parameters:<ul> <li data-list-item-id="e1eaa360a0b9d1c031db47b9df80397d1">origin, the position at which the command was executed</li> <li data-list-item-id="e12c124b7a0eff9f41015ce9f84958b84">this entity, the @s entity of the command being executed (optional)</li> </ul> </li> </ul><h5 id="h_01M0WKPSQ1487ZJD96CXZEVPVN">Added minecraft:command_compute_position</h5><ul> <li data-list-item-id="ed26d39f2ebff09d71a82d723a754d7ac">Currently used for /compute block command</li> <li data-list-item-id="e6f31bebcd527ef2cd7a31f414370e563">It takes the following parameters:<ul> <li data-list-item-id="e474a6176e4da27078d8f5623e10f608e">Everything included in minecraft:command_compute_default</li> <li data-list-item-id="ea41cc7382c140a052287d356160e03d4">block_entity, the block entity of the block at the position given in a command</li> <li data-list-item-id="e10dae56bce62ddc9f735ec4abe68dbd3">block_state, the current state of the block at the position given in a command</li> </ul> </li> </ul><h5 id="h_01M0WKPSQ2BNQT9YEABAFQB42H">Added minecraft:command_compute_entity</h5><ul> <li data-list-item-id="eaa4972dde7e819a8e3eea228d6550942">Currently used for /compute entity command</li> <li data-list-item-id="eda73b7ea76fcc4b9ddce088afb07b908">It takes the following parameters:<ul> <li data-list-item-id="ea46b0d335704b61f0d441af7a32c5feb">Everything included in minecraft:command_compute_default</li> <li data-list-item-id="e6f1c060ca25d6ae8038ea394b53560e6">target_entity, entity selected by the selector given in a command</li> </ul> </li> </ul><h3 id="h_01M0WKPSQ3D83PVQCMDTH1Y1VM">Loot Functions</h3><h4 id="h_01M0WKPSQ3PDXXHHY27CDDT165">Changed minecraft:set_loot_table</h4><ul> <li data-list-item-id="ef34d92817f1eb35e6ce0139476338b07">Removed unused field type</li> <li data-list-item-id="e884a6592df8a0151ae42c2ad585f25c1">The tag field, previously known as name, has been renamed to loot_table_id</li> </ul><h3 id="h_01M0WKPSQ4WBWFNY3F18H7GWH2">Block Transformers</h3><ul> <li data-list-item-id="ec77ba6d2ada303b784d8809561769210">Added minecraft:block_transformer registry containing rules for transforming a block into another block</li> <li data-list-item-id="eda7ecc6c5fb5bd4ae5992e063214f4e6">Format: list of objects with fields:<ul> <li data-list-item-id="ee3106daaa117c8266e9152e03b248a8b">block_state_provider - Block State Provider, used to provide the state for the transformed block<ul> <li data-list-item-id="e1e5b0862f8eca42bf7c8cff75cbfd2b0">If the Block State Provider returns no result (as by rule_based_state_provider, for example), the next rule in the list will be attempted</li> <li data-list-item-id="e5e9e19466c2755efea9b3212d89293b0">The set of Block State Providers are the same as the Block State Providers used in World Generation</li> </ul> </li> <li data-list-item-id="e4ac7742d894ccbd9c8decebdf3193eab">sound - optional field, Sound Event to play on interaction, e.g. minecraft:item.axe.strip<ul><li data-list-item-id="eb03123a5ee32f2ae3198c5ecb9e7b769">If not present, defaults to play no Sound Event</li></ul> </li> <li data-list-item-id="ea637fca62936ad0c0444dbb831c30cdf">particle - optional field, particles to play on interaction<ul><li data-list-item-id="ee056268dbfe1c33c970864f3727c4ea5">If not present, defaults to none<ul> <li data-list-item-id="e2d119ef475e41d436d00d7ac483f768b">none</li> <li data-list-item-id="e5acea0db9777da0d43ccac41af7f1065">scrape</li> <li data-list-item-id="e2c9ca2ae70ac983b975ea7d972e19856">wax_on</li> <li data-list-item-id="e25b1a697d355f7e56ce28dceb869fa49">wax_off</li> </ul> </li></ul> </li> <li data-list-item-id="ed2b001ced182467c84c2a2775d444813">disallowed_faces - optional field, list of Directions specifying which faces on the clicked Block that cannot be interacted with<ul> <li data-list-item-id="ea78b2945289e26d51b7f6157bc0350f1">If a disallowed face is interacted with, the next rule in the list will be attempted</li> <li data-list-item-id="e8810a91d2be61b4f62686981cdc3332a">If not present, defaults to an empty list</li> <li data-list-item-id="e01ffef256daf15547f651ca542f9601a">Values:<ul> <li data-list-item-id="e13a143f9eee892d833a3dd48edc7bb02">up</li> <li data-list-item-id="e9ed2f8ef6173110e9f5b3241971683a3">down</li> <li data-list-item-id="ec978badfaa9dea78ae6f7dfebd4b36cc">north</li> <li data-list-item-id="e2d0cafcf6b92d51f7ed35d24e1dc7cae">south</li> <li data-list-item-id="eef9939472c9d08acfa25f614d6b22727">east</li> <li data-list-item-id="e2f233db999eee2cabcd86cecee79b371">west</li> </ul> </li> </ul> </li> <li data-list-item-id="e916f29733c9c8480cd2bddf7dd483aba">loot - optional Loot Table, the Loot Table to use for dropping items on a successful transformation, e.g. minecraft:till/rooted_dirt<ul><li data-list-item-id="ed73ad1a773558f3b84e7c69860045e80">If not present, defaults to using no Loot Table</li></ul> </li> <li data-list-item-id="e886cb9dbfebcc507bf1aaab2fbf99bb4">drop_strategy - optional field, configures from where in the Block any loot should drop<ul> <li data-list-item-id="eea1faef3280bce86128afd343e72611c">If not present, defaults to from_middle</li> <li data-list-item-id="e0409839e34c84e88524c612fec5b1b24">Values:<ul> <li data-list-item-id="e416ed76b5ca8e3506f5d6afdf274e490">from_middle - from the middle of the Block</li> <li data-list-item-id="ef7e3cc0eb99c1ffd9417d2333267758e">clicked_face - from the face interacted with</li> </ul> </li> </ul> </li> <li data-list-item-id="e850c4ceb9282a3873f0ea3a12ced78c6">update_from_neighbors - optional Boolean, if the transformed block should update based on neighboring blocks. This allows e.g. fences to connect<ul><li data-list-item-id="ec8ec6a15e0b6af44f49f33e3e69eefce">If not present, defaults to true</li></ul> </li> <li data-list-item-id="e9ef6dbf6cff9adccf16d7eea0acdd4d0">transform_type - optional field, configures how nearby blocks should be affected by the transformation<ul> <li data-list-item-id="efbad82ac38932606d981a357afb4d0a3">If not present, defaults to single_block</li> <li data-list-item-id="ec710982fa799be62c700fba0ae61e520">Values:<ul> <li data-list-item-id="ec5dfec146218873585f4a05ddc30a65a">single_block - only affects the Block interacted with</li> <li data-list-item-id="e3634168dc07e4ebb8f2b379a41af8e32">copper_chest - if input and output blocks are both copper chests of any weathering state, waxed or unwaxed, this transformation will affect both sides of a double chest</li> </ul> </li> </ul> </li> <li data-list-item-id="e1b55f170dc6904e32a0ada18324b9404">consume_on_use - optional Boolean, determines if the item should be consumed or not<ul> <li data-list-item-id="e87118b99cc4e7c97f3a98ede9cbc74e6">Only applies to stackable items</li> <li data-list-item-id="e8dd78e21ee52452e06f14391c334e072">If not present, defaults to true</li> </ul> </li> <li data-list-item-id="e4ef42ea1d3a1658a84e9fb100895d12f">item_damage_per_use - optional Integer, determines how much damage the item takes with each use<ul> <li data-list-item-id="ea78bb5450087133dc00fe15c3cc8c797">Only applies to non-stackable items</li> <li data-list-item-id="e466ea0706aa2b48c0c285abecc69ca1a">If not present, defaults to 0</li> </ul> </li> </ul> </li> <li data-list-item-id="ec92d76f5b94b56705b5f18c25cd0a125">Default values in vanilla:<ul> <li data-list-item-id="e0fbb190023e58730acde9c299a4f4db9">minecraft:shovel - default value for shovels</li> <li data-list-item-id="e32bf3479ad2cd46b1fb48910fd3c4bd9">minecraft:axe - default value for axes</li> <li data-list-item-id="eb72a0ffff1b6ecba12e60030a8c0b80e">minecraft:hoe - default value for hoes</li> </ul> </li> </ul><h3 id="h_01M0WKPSQF8PWPXFX1EZWMG90T">World Generation</h3><h4 id="h_01M0WKPSQFNNDJ4VEM0FKPQFYH">Noise Settings</h4><ul> <li data-list-item-id="eafc5fcd546071b1b5206f1c323fde4dd">Renamed preliminary_surface_level to chunk_surface_level<ul><li data-list-item-id="edf6a211e1bfcef4fc16ad74b30845643">This Density Function is no longer implicitly interpolated across the entire chunk</li></ul> </li> <li data-list-item-id="e90c516a9bedbff50162d67a6297c7cf3">The ore_veins_enabled field has been removed, and replaced by the minecraft:ore_vein Material Rule</li> <li data-list-item-id="eb4948d2c6ab43106e873a5c3bb561785">Removed noise.size_horizontal and noise.size_vertical fields, these are now specified in the interpolated density function</li> <li data-list-item-id="eb5de2fd0d3a1752a2d704fe4329dc3ac">Added optional debug_functions field - list of objects with fields, Density Function values to show in the chunk_generation_stats debug entry<ul> <li data-list-item-id="e05e8da5e971e664f2e0ce93d9ce46b49">Fields:<ul> <li data-list-item-id="e8be168fdce1352837038758e8562fd2f">label - string, label to identify this Density Function</li> <li data-list-item-id="ecca3326596bcf4c807e6c90d424765c4">function - Density Function, the Density Function to compute and show at the player position</li> </ul> </li> <li data-list-item-id="ebcf4651aaca5fb3420cece8700a6e9cb">If not specified, no density function values will be shown</li> </ul> </li> </ul><h4 id="h_01M0WKPSQHDRR9SGJT8Z5J2ZYX">Material Rules</h4><h5 id="h_01M0WKPSQHGTK0PBB1DQCG1P7D">Added minecraft:ore_vein</h5><ul><li data-list-item-id="e44bf92eeff40c41aaa05a53a3a058eaf">Format: object with fields:<ul> <li data-list-item-id="edb43d6455328cc577407afeb3faa4020">ore_block - Block State, the ore block to place</li> <li data-list-item-id="e8bb4ab5bf1316adca689b2d3417dbfd6">raw_ore_block - Block State, the raw ore block to place</li> <li data-list-item-id="e389694563d7de69839a891fca6cc5e4b">filler_block - Block State, the filler block to place</li> <li data-list-item-id="ef746129930c1f9f07004c7274a436753">raw_ore_chance - float between 0 and 1, the probability for a raw_ore_block to be placed instead of an ore_block</li> <li data-list-item-id="e7669b4819d978240bf58037f27e47700">density - Density Function, the probability between 0 and 1 for the ore vein to replace a block<ul><li data-list-item-id="ebbf78bd615e4f90d9079801a4b8235bb">If 0 or lower, no block will be replaced</li></ul> </li> <li data-list-item-id="e60d7b92604ea0ba0b24ce51df64a3ef4">richness - Density Function, the probability between 0 and 1 for ore_block or raw_ore_block to be placed (as opposed to filler_block)<ul> <li data-list-item-id="ef09cc2b82c3b3db28ea33530b64588ee">If 0 or lower, all blocks will be filler_block</li> <li data-list-item-id="e29470ced114ede22e4fce4b4f8b6fa8d">If 1 or greater, no blocks will be filler_block</li> </ul> </li> <li data-list-item-id="e85145d1a58ad356d154d9d5ea257411e">filler_gap - Density Function, acts as an override to richness: if positive, filler_block will always be placed</li> </ul> </li></ul><h5 id="h_01M0WKPSQM4B3XJQ5AJ2CKRY0A">Changed minecraft:noise</h5><p>The following fields have been introduced:</p><ul> <li data-list-item-id="e75f6510ec103ce3fd160ce70465e9d38">shift_x - optional Density Function, a domain warp to apply on x<ul><li data-list-item-id="ed1ab8998cbbfb3ac6cdc7d84bcb55d7e">If not specified, no warping will be applied (equivalent to 0)</li></ul> </li> <li data-list-item-id="eb8d1ea0c1198cb63aae5815b8c1e24f0">shift_y - optional Density Function, a domain warp to apply on y<ul><li data-list-item-id="e729c52d68372cd0a9faf1c41c3a8bf92">If not specified, no warping will be applied (equivalent to 0)</li></ul> </li> <li data-list-item-id="e456eb890e70ec4ca18f6834a1bb2a9de">shift_z - optional Density Function, a domain warp to apply on z<ul><li data-list-item-id="e51ee6a9bb3fd88ce22456fc71d2d9770">If not specified, no warping will be applied (equivalent to 0)</li></ul> </li> </ul><h5 id="h_01M0WKPSQNCJFJ4PAGV2N56TNH">Removed minecraft:shifted_noise</h5><ul><li data-list-item-id="e3d2475cabf04f2925437a911eca4b241">Replaced by minecraft:noise</li></ul><h5 id="h_01M0WKPSQPFKWFVJ4ZJRC9T2AQ">Updated minecraft:interpolated</h5><p>Added fields:</p><ul> <li data-list-item-id="eee68b5c6f25e31f76d3af23fdd809df1">cell_size_xz - positive int, size in blocks of the interpolation grid cells on the XZ axes</li> <li data-list-item-id="e0e6117facb99effeb09ae5e28b332c42">cell_size_y - positive int, size in blocks of the interpolation grid cells on the Y axis</li> </ul><h5 id="h_01M0WKPSQP7R2HAEG67QHV4RFD">Updated minecraft:cache (renamed from minecraft:cache_once)</h5><ul><li data-list-item-id="e5cc314f628fa8991e516acbf20930e4e">No format change</li></ul><h5 id="h_01M0WKPSQPT4G9Y00HAZ4RA0MR">Removed minecraft:cache_2d, minecraft:cache_all_in_cell, and minecraft:flat_cache</h5><ul> <li data-list-item-id="eb2f894fa7653eab7f3282df12b23c6fb">May be replaced with minecraft:cache</li> <li data-list-item-id="e531aaa16ffcb245fa1a03bc122529d58">minecraft:slice may be used to always pick Y=0, as formerly handled by minecraft:flat_cache</li> </ul><h3 id="h_01M0WKPSQQM8X72BYMV6835TNV">Tags</h3><h4 id="h_01M0WKPSQQVSYAYWCQ6KW1EFGM">Block Tags</h4><ul> <li data-list-item-id="e4ff496e6d3917540f436f0cff150ac5f">Added #nether_portal_frame - blocks that can be used to create a Nether Portal</li> <li data-list-item-id="e006c65781d4ba4b9b74d8c90a22317fb">Added #conduit_effect_block - blocks that can be used to build a Conduit</li> </ul><h4 id="h_01M0WKPSQQ0V1F61RHAQJFRRR3">Structure Tags</h4><ul> <li data-list-item-id="e8c183cb1eb78daad363a5d15eaf4659d">Renamed #on_woodland_explorer_maps to #on_woodland_mansion_maps</li> <li data-list-item-id="e7528f302f24c080eed540683f674b97d">Renamed #on_ocean_explorer_maps to #on_ocean_monument_maps</li> <li data-list-item-id="edeebd9aa8f2ec20a29770308d557872b">Renamed #on_jungle_explorer_maps to #on_jungle_pyramid_maps</li> <li data-list-item-id="e33c1d628d419835dec7790a8149706db">Renamed #on_swamp_explorer_maps to #on_swamp_hut_maps</li> <li data-list-item-id="e16551e03d6fbea24cdce258ccac51db7">Renamed #on_trial_explorer_map to #on_buried_trial_chambers_map</li> </ul><h4 id="h_01M0WKPSQSXED2AMKA97QKPBNX">Fluid Tags</h4><ul> <li data-list-item-id="e8f0d72ab30769a0aebe0152d41d9d8f4">Added #axolotl_try_find_liquid for all liquids Axolotls are trying to find</li> <li data-list-item-id="ef302b4c6c3543b9009d98e82e8e8e65a">Added #dolphin_try_find_liquid for all liquids Dolphins are trying to find</li> <li data-list-item-id="e39d5b0b395b177b9719a6384dfc417c1">Added #frog_try_find_land_near_liquid for all liquids Frogs are trying to find land near to</li> <li data-list-item-id="ed85720259808ad1691d41002a6f21369">Added #entity_floatable for all fluids that make entities float</li> </ul><h2 id="h_01M0WKPSQS0WFVZMA79F9VZHWB">Resource Pack Version 97</h2><h3 id="h_01M0WKPSQTSP0X9F02F3JM36Y7">Item Sprites</h3><ul> <li data-list-item-id="e19d41d2393c4a61cfa2ba130d58373c2">Renamed item/trial_chamber_map.png to item/buried_trial_chambers_map.png</li> <li data-list-item-id="e547506a295519f3254204f2c2597fb89">Renamed item/jungle_temple_map.png to item/jungle_pyramid_map.png</li> </ul><h3 id="h_01M0WKPSQT0NFAN92DVZKFECY4">UI Sprites</h3><ul><li data-list-item-id="eb9132ce30c32a480277192d9e9c66cac">Added new UI textures:<ul> <li data-list-item-id="e3df6016daff3f525cde69609705204f9">gui/realms/friends.png</li> <li data-list-item-id="e637df974e1697b4c5dd439fdf4cf89d3">gui/realms/minigames.png</li> <li data-list-item-id="ea8163a38e45b3b97f20feb3365d199c2">gui/realms/private_server.png</li> <li data-list-item-id="e0b52abb238f8484243a4b1f5a60dfe58">gui/sprites/widget/realms_button.png</li> <li data-list-item-id="e90b14698ceaf18d1422b9e9c38ef2107">gui/sprites/widget/realms_button_disabled.png</li> <li data-list-item-id="e1561bd3656f251dc8a1db4fcb6c1a896">gui/sprites/widget/realms_button_highlighted.png</li> </ul> </li></ul><h2 id="h_01M0WKPSQVCMCRTT73KP1DQRPR">Fixed bugs in 26.3 Snapshot 10</h2><ul> <li data-list-item-id="e4cfc866de1499d51c081b80e3d44407e"> <a href="https://bugs.mojang.com/browse/MC-102881" data-bi-id="n1a3" data-bi-ct="text" data-bi-cn="mc-102881" data-bi-ecn="mc-102881">MC-102881</a> - Shulkers do not emit any particles when teleporting</li> <li data-list-item-id="e52f232e554e2c500f32cd83c3b305e5a"> <a href="https://bugs.mojang.com/browse/MC-245030" data-bi-id="n2a3" data-bi-ct="text" data-bi-cn="mc-245030" data-bi-ecn="mc-245030">MC-245030</a> - The "Bee buzzes" closed caption only appears when a bee buzzes for the first time</li> <li data-list-item-id="eb2b481d9b22deb619d0adabc0eaaab39"> <a href="https://bugs.mojang.com/browse/MC-254547" data-bi-id="n3a3" data-bi-ct="text" data-bi-cn="mc-254547" data-bi-ecn="mc-254547">MC-254547</a> - Villagers do not level up when exiting the world immediately after filling their experience bar</li> <li data-list-item-id="e87a48bdca28896d9967961bb415f9d00"> <a href="https://bugs.mojang.com/browse/MC-258347" data-bi-id="n4a3" data-bi-ct="text" data-bi-cn="mc-258347" data-bi-ecn="mc-258347">MC-258347</a> - Endermen no longer create an extra trail of particles when teleporting</li> <li data-list-item-id="e14f938d1b43d82be509090a47aa7af64"> <a href="https://bugs.mojang.com/browse/MC-265423" data-bi-id="n5a3" data-bi-ct="text" data-bi-cn="mc-265423" data-bi-ecn="mc-265423">MC-265423</a> - When villagers acquire enough experience to level up more than once, they only gain a single level</li> <li data-list-item-id="ec1c06558e3e6192342915cc2b19ada5c"> <a href="https://bugs.mojang.com/browse/MC-268145" data-bi-id="n6a3" data-bi-ct="text" data-bi-cn="mc-268145" data-bi-ecn="mc-268145">MC-268145</a> - cache_once density functions don't work</li> <li data-list-item-id="eb1bdc620e514d9deb71fea2ca61834af"> <a href="https://bugs.mojang.com/browse/MC-279586" data-bi-id="n7a3" data-bi-ct="text" data-bi-cn="mc-279586" data-bi-ecn="mc-279586">MC-279586</a> - Closed captions continue to fade when their sound plays again from farther away, causing visual delays in the overlay</li> <li data-list-item-id="effcf8c94e3c41887b1f58c53d84bb126"> <a href="https://bugs.mojang.com/browse/MC-296368" data-bi-id="n8a3" data-bi-ct="text" data-bi-cn="mc-296368" data-bi-ecn="mc-296368">MC-296368</a> - The entity.happy_ghast.riding sound event displays no closed caption</li> <li data-list-item-id="ea52ddd8f2906add4ea39597e41c562e4"> <a href="https://bugs.mojang.com/browse/MC-303360" data-bi-id="n9a3" data-bi-ct="text" data-bi-cn="mc-303360" data-bi-ecn="mc-303360">MC-303360</a> - Flat-cached shifted noise density functions are recalculated for every Y level</li> <li data-list-item-id="e499194d6700517f8ccd161d5861df13c"> <a href="https://bugs.mojang.com/browse/MC-306012" data-bi-id="n10a3" data-bi-ct="text" data-bi-cn="mc-306012" data-bi-ecn="mc-306012">MC-306012</a> - Armadillos can escape fenced areas when at the edge of the simulation distance</li> <li data-list-item-id="e4a47209e0df6b2deb972400cfa794eb7"> <a href="https://bugs.mojang.com/browse/MC-306778" data-bi-id="n11a3" data-bi-ct="text" data-bi-cn="mc-306778" data-bi-ecn="mc-306778">MC-306778</a> - The fog color no longer transitions smoothly when the weather changes at night while under the Night Vision effect</li> <li data-list-item-id="eeb2bfef19aac54164a3c4c201b49c459"> <a href="https://bugs.mojang.com/browse/MC-309872" data-bi-id="n12a3" data-bi-ct="text" data-bi-cn="mc-309872" data-bi-ecn="mc-309872">MC-309872</a> - The system freezes when pressing the Windows key with the "Exclusive Fullscreen" option enabled</li> <li data-list-item-id="e29a726b33033eb413e305ad89464a3a4"> <a href="https://bugs.mojang.com/browse/MC-310139" data-bi-id="n13a3" data-bi-ct="text" data-bi-cn="mc-310139" data-bi-ecn="mc-310139">MC-310139</a> - Mob spawning checks for biomes incorrectly at biome borders</li> <li data-list-item-id="e630bc26af36695db6869a673be6279ed"> <a href="https://bugs.mojang.com/browse/MC-310181" data-bi-id="n14a3" data-bi-ct="text" data-bi-cn="mc-310181" data-bi-ecn="mc-310181">MC-310181</a> - The commands.setworldspawn.failure.not_overworld string lowercases the dimension name "Overworld"</li> <li data-list-item-id="ec985f72188f455737d8e8100ea2b8b4a"> <a href="https://bugs.mojang.com/browse/MC-310182" data-bi-id="n15a3" data-bi-ct="text" data-bi-cn="mc-310182" data-bi-ecn="mc-310182">MC-310182</a> - Some descriptive tooltip strings lack a period, unlike similar strings</li> <li data-list-item-id="ec77112b687449bb7ebc2de13c6597cea"> <a href="https://bugs.mojang.com/browse/MC-310184" data-bi-id="n16a3" data-bi-ct="text" data-bi-cn="mc-310184" data-bi-ecn="mc-310184">MC-310184</a> - The commands.bossbar.set.max.unchanged string abbreviates "maximum" to "max", unlike similar strings</li> <li data-list-item-id="e345e89745152eb9322ff40255a6f0b42"> <a href="https://bugs.mojang.com/browse/MC-310186" data-bi-id="n17a3" data-bi-ct="text" data-bi-cn="mc-310186" data-bi-ecn="mc-310186">MC-310186</a> - The options.languageWarning string lacks a period, unlike similar strings</li> <li data-list-item-id="ec014f023e93fe7d298f95c89970a3573"> <a href="https://bugs.mojang.com/browse/MC-310187" data-bi-id="n18a3" data-bi-ct="text" data-bi-cn="mc-310187" data-bi-ecn="mc-310187">MC-310187</a> - The commands.bossbar.get.visible.visible string uses "shown" instead of "visible", unlike similar strings</li> <li data-list-item-id="e224bc5e4ee0fbb12bb510667d4ef3179"> <a href="https://bugs.mojang.com/browse/MC-310188" data-bi-id="n19a3" data-bi-ct="text" data-bi-cn="mc-310188" data-bi-ecn="mc-310188">MC-310188</a> - Some /tag list success strings always pluralize the word "tags"</li> <li data-list-item-id="efe93adfc4c10f4d395254462d4a9cc9f"> <a href="https://bugs.mojang.com/browse/MC-310233" data-bi-id="n20a3" data-bi-ct="text" data-bi-cn="mc-310233" data-bi-ecn="mc-310233">MC-310233</a> - Some strings that contain percentages have spaces before the percentage sign, unlike similar strings</li> <li data-list-item-id="ebb99487e56739738cf27f3853137b7a1"> <a href="https://bugs.mojang.com/browse/MC-310236" data-bi-id="n21a3" data-bi-ct="text" data-bi-cn="mc-310236" data-bi-ecn="mc-310236">MC-310236</a> - Some strings use an ampersand instead of the word "and", unlike similar strings</li> <li data-list-item-id="eb9ba8b4c28f0f67c570be3f1915f451c"> <a href="https://bugs.mojang.com/browse/MC-310544" data-bi-id="n22a3" data-bi-ct="text" data-bi-cn="mc-310544" data-bi-ecn="mc-310544">MC-310544</a> - Changing the difficulty in singleplayer now requires commands to be ena
Community<p><strong>Updated 21 August 2026</strong></p><p><strong>Latest updates to simplify things and get to the point.</strong></p><p>Hello!</p><p>We have created this frequently asked question page about the Feedback Website. If you haven't been here in a while, <a href="https://feedback.minecraft.net/hc/en-us/articles/360003470871-Welcome-to-the-Feedback-Site-May-2018-">start here</a>.</p><ul class="ul1"> <li class="li1" data-list-item-id="e3c1154da776f661a5d1ff1ce2edb8ba7">Please do not file more than one post for your feedback! This will slow down things for everyone.</li> <li class="li1" data-list-item-id="e702cd7a9bd33683dc48d6e5a5e50d5fe">A vote is the same thing as saying "I agree" or "good idea" or "yes"</li> <li data-list-item-id="e3f008a86ff3cb561f8b31345ffc94292">Be kind, civil, and constructive to each other. 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We are a very large and awesome community and we're all doing the best we can.</li> <li class="li1" data-list-item-id="e7c135cbcb18d6ebe7af134d2dca41740">Our moderation queue is designed to not just keep everyone safe from bad content, but to also keep duplicate posts on similar topics from overwhelming the site. Want an idea of what some of those are? <a href="https://feedback.minecraft.net/hc/en-us/articles/360013862312-Current-Hot-Topics" target="_self">Look here. </a> </li> </ul><p class="p1"><span class="s3">Thank you for your patience! We know many of you put thought and care into each post you make, and we work on using the same type of care in making sure your feedback site remains a safe and productive place to get your ideas heard from by developers.</span></p><p>Do you still have concerns or questions? Topics here cover:</p><ul> <li data-list-item-id="e3c70f276971a4045ac35e69dd97ddfc3"><a href="#theqs">Questions About Posting</a></li> <li data-list-item-id="ec4ff7b1747f4bcc5221206149012c3ed"><a href="#login">Logging in</a></li> <li data-list-item-id="ee785dc392d95c8184a758e9c4a32b3ec"><a href="#features">Site Features</a></li> <li data-list-item-id="e71b753d1368602af2c4ee5264647d891"><a href="#getmore">Questions, Problems, Further Issues</a></li> </ul><h2 id="h_01M0J6F3SAVFB57XWQNR8ZRFKV"><strong><a name="theqs"></a>Questions about Posting or more often: "Where is my post?"</strong></h2><p>We appreciate everyone's contribution to the feedback site. The Minecraft team continues to be inspired by your thoughtful and intelligent feedback, and remember, we are people just like you.</p><h3 id="h_01M0J6F3SBP5V4CD1EWZ5P5N47"><strong>Why is my post "pending approval"?</strong></h3><p>Is it possible you've posted something that may run against the rules (like an email address or URL) or is so commonly discussed that there's probably a similar post out there? Maybe you should check and edit your post to see if it helps.</p><h3 id="h_01M0J6F3SBKCBYYS9J90V93FT1"><strong>How long will it be there? It's taking a long time.</strong></h3><p>We have multiple people on staff, but any time the Microsoft offices are closed, or a huge snapshot or patch comes out, approval will slow down. Please don't ping staff for an update!</p><h3 id="h_01M0J6F3SBZRKRV9BA70C3Z2W4"><strong>How come that "garbage post" got approved and mine is still waiting?</strong></h3><p>Not all posts are filtered, and not all posts get caught by our automatic spam filters. Please only report a post once.</p><h3 id="h_01M0J6F3SB0AB7NNARE793ZRTH"><strong>You rejected my post for no reason/It sat in pending approval and disappeared, and I wasn't notified.</strong></h3><p><strong>The feedback site gets thousands of posts every week. </strong>You are not guaranteed an email regarding your post being rejected. Posts that are typically rejected without additional notification:</p><ul> <li data-list-item-id="eb0e52ee70207b2bcc4951c4c943d146d">Spam. It should be obvious, but here we are.</li> <li data-list-item-id="e34ad1d0a7155771f62c7e02888196014">Posts containing previously rejected content. Any rejected content. </li> <li data-list-item-id="e92bbd8c982188a35fa18b88346fae76b">Lists of ideas. We have been asked by our teams to make an effort to keep ideas to <strong>one main idea per post</strong>. It also helps people know exactly what they're discussing/voting for.</li> <li data-list-item-id="e8440e0d6def41af006da56378cbe8e0e">Posts that contain links to any sites outside of the immediate Minecraft system (common examples include but are not limited to: Reddit, YouTube, Google Docs, Imgur, blogs, and all social media). This is for everyone's safety.</li> <li data-list-item-id="ed4831345768a0145508d0efcfb134fb6">Duplicates of highly popular topics. <a href="https://feedback.minecraft.net/hc/en-us/articles/360013862312-Current-Hot-Topics" target="_self">Look here. </a> The best way to get something in-game is to contribute to existing discussions. We look for quality, not quantity!</li> <li data-list-item-id="e8502ab157c358569aa93fd22f4e61605">Posts over the current character limits (75 characters for the subject, 1500 body text/comments) - we use <a href="https://www.bing.com/search?q=word+counter&qs=n&form=QBRE&sp=-1&ghc=2&pq=word&sc=6-4&sk=&cvid=358F59CA67524EF2B2C77588CD5D1CBD" target="_self">Bing's word counter and we count spaces.</a> </li> <li data-list-item-id="e7d9001c7578e240d83ff105f74e1e85c">Off-topic thread comments. People work hard on their ideas and we should respect that by staying on topic.</li> <li data-list-item-id="ea81252605a13c3be42bdc3e91461a5d3">Posts that contain excessive amounts of images, images that are mostly text, or contain text that is also not within the post itself. </li> <li data-list-item-id="e1fb090a8dbd9c4fb77f8f1a442c0af0f">Posts that are way too general - in order to take something to the team, or for the community to have something to discuss, it needs to be more than "we need more XYZ". Know exactly what you're asking for!</li> <li data-list-item-id="e97c64102bf45fc4b2f81336af54e707f">Anything violating the post guidelines or personal information.</li> <li data-list-item-id="e63dac50bfea33bc0993f33f31318f973">Update/release date requests/bumps - when we have them, we'll share them!</li> <li data-list-item-id="e3289411d7351c95fccfcc4b8bb07f868">Posts written in a language other than English. Right now, we can only support content submitted in English to make sure all our developers can understand and review players' feedback.</li> </ul><p><strong>Although we do our best to send emails to help you make better posts and be a great contributor, we are unable to guarantee your email provider will allow our mail to get through once it leaves our system and as such we cannot guarantee every poster or post will get a message. </strong></p><h3 id="h_01M0J6F3SB3MQ51F84SEMA3D95"><strong>My post wasn't similar! It's an entirely new way to do "X".</strong></h3><p><strong>Please free to join discussions in progress on similar topics before starting a new thread on the same topic. </strong> We read and report on all the comments when we look at a post and keep them in mind because we know there may be more than one great way to implement an idea! For example, penguins.</p><h3 id="h_01M0J6F3SBDKQC7SYVGVAHRF3N"><strong>I got a message but the "your post is rejected" message is so general.</strong></h3><p>Sorry! It's more of a "checklist" of things for you to keep in mind. We've had to standardize our messaging as our feedback community grows in order to even try to keep up.</p><h3 id="h_01M0J6F3SBB28TGQ68K3YWG6C6"><strong>Why can't I just make one post with ALL my ideas?</strong></h3><p>Keeping your ideas and feedback to one main idea per post so people know what they're voting for. Please feel free to repost your ideas once you've searched through and narrowed them down.</p><h3 id="h_01M0J6F3SBJ9AHE156MTDNTZV6"><strong>Why did you change the title/move my post?</strong></h3><p>If we've changed your post title or moved it, it is to make it easier for people to find. We're helping you get seen!</p><h3 id="h_01M0J6F3SB7DCQCQFEE2ZGJ78Y"><strong>My post was on the site and then fell into the moderation queue. Why?</strong></h3><p>Did you edit it? Perhaps it got reported?</p><p> </p><h3 id="h_01M0J6F3SBX59KNBKM21D45CEZ"><strong>My post was on the site for a while and got removed. It had votes!</strong></h3><p>We are always making efforts to keep topics and general ideas together as much as possible. </p><p> </p><h3 id="h_01M0J6F3SB2HPT7EYAANMQ0TCM"><strong>Why don't you provide a link when you take something down?</strong></h3><p>Your feedback site staff will do the <strong>exact same searches</strong> we expect you to do. Also, people can remove their own posts. Links can vanish at any time. </p><h3 id="h_01M0J6F3SBM7FXQTAFC0QRHVXX"><strong>I have a super long post and you removed it. Can you get my text back?</strong></h3><p>No, sorry. You may want to keep a copy somewhere. </p><h3 id="h_01M0J6F3SBSVXQ797K3MH3BP5G"><strong>I think your filter and search engine need improvement. </strong></h3><p>We know. But it's a work in progress, much like the website! </p><h3 id="h_01M0J6F3SBBT22PWFTZW0A8RH0"> <strong>How do I post? How do I edit my post? Do you have posting tips that aren't covered in </strong><a href="https://feedback.minecraft.net/hc/en-us/articles/360004442111-Creating-Great-Feedback"><strong>Creating Great Feedback</strong></a><strong>?</strong> </h3><p>Yes, more technical "nuts and bolts" questions about posting are <a href="https://feedback.minecraft.net/hc/en-us/articles/360012134952">covered here</a>.</p><h2 id="h_01M0J6F3SB8EBVC66A9TW2T2G9"><strong><a name="login"></a>Logging in</strong></h2><p>Our feedback site is based on a system of trust and accountability. You must use a Microsoft based email account in order to log in.</p><h3 id="h_01M0J6F3SB8TK6QFJKMMQPMAWT"><strong>Why do I need an account?</strong></h3><p>Here are the things you can always do without having to log in:</p><ul> <li data-list-item-id="ee1361d5c629e9c0f15573616387cd39a">You can always use search, it is the box above "give feedback" on the right side of the screen.</li> <li data-list-item-id="e392a4af234fbcfd1e5d6a2f410f91bf6">You can read posts!</li> <li data-list-item-id="ed1e9c060d47ab16b17d6cd60e52712af">You can report a link or an issue with logging in.</li> </ul><p>You need to log in to do these things:</p><ul> <li data-list-item-id="e4f11a44dea97aacf2fb0bce4b02e2c20">In order to vote on an idea, you need an account. </li> <li data-list-item-id="e3f29658246a70027798745a125c33dcb">In order to make a comment on a feedback idea or post a new one, you must register.</li> </ul><h2 id="h_01M0J6F3SBZ5NWDFM0JJ7R7KV3"><strong><a name="features"></a>Site Features</strong></h2><h3 id="h_01M0J6F3SB4TM8AJ6N09355F99"><strong>What are the tags? Can I add them to my own post?</strong></h3><p>Short answer: No, these are added by the team. We're working on better tags but have some technical limits right now.</p><h3 id="h_01M0J6F3SBGKWFZHZW6FKA6ZZ3"><strong>Other sites have fancy headers and a lot of other formatting options!</strong></h3><p>Due to community members repeatedly abusing this feature, we ended up removing them. </p><h3 id="h_01M0J6F3SB7WBSFKWRRPS8QYJB"><strong>Where do I post world seeds?</strong></h3><p>This is the feedback site. There are other sites on the web available for this type of thing. Please do not post them here, they are considered spam.</p><p> </p><h2 id="h_01M0J6F3SBT9TQ57X9DE78A49J"><strong><a name="getmore"></a>Questions, Problems, and Further Issues</strong></h2><h3 id="h_01M0J6F3SBXGA6099K6P782AF0"><strong>This person posted some content that offends me/they copied my post/why did that get approved it's not appropriate.</strong></h3><p>Please use the report post button. <span class="wysiwyg-underline">Do not engage.</span></p><h3 id="h_01M0J6F3SBZP2JRRR8V9RK5K6X"><strong>I didn't get any message about my post being removed!</strong></h3><p>Don't see your post? Check the list above for common reasons.</p><h3 id="h_01M0J6F3SBWJV0DNDVY200X6HE"><strong>Do you have any volunteer community moderators?</strong></h3><p>Yes, we have volunteer community moderators and are working on getting more. They only have the ability to move posts and/or hide them for review by official staff members.</p><h3 id="h_01M0J6F3SB75RZWYKGWKHPX4Q1"><strong>Can you tell me the team's thoughts on spam and suspensions/bans?</strong></h3><p>We have a <strong>no-tolerance</strong> policy on spam, personal attacks, attempts to get around suspensions, and severe breaks with the <a href="https://feedback.minecraft.net/hc/en-us/articles/360003401232-Posting-Guidelines">Posting Guidelines</a>. </p><h3 id="h_01M0J6F3SBN4TAP4NVXPW8VP83"><strong>I need support! My game is broken! </strong></h3><p><a href="https://feedback.minecraft.net/hc/en-us/sections/360001185372-Gameplay-and-Support-Resources">This is the section you need.</a></p><p> </p>
Community<p>By posting anything at feedback.minecraft.net, you agree to abide by the <a href="http://www.xbox.com/legal/codeofconduct%20">Xbox Live Code of Conduct</a>, the <a href="https://feedback.minecraft.net/hc/en-us/articles/360004305512">Minecraft Feedback Terms of Service</a>, and these Posting Guidelines, so please read each carefully. If you don't agree to those policies, please do not use this site. If you don't abide by these guidelines, your comments and ideas may be modified or deleted. Any edits to your ideas will be marked by a moderator. Repeat violations can result in temporary or permanent suspension from feedback.minecraft.net without notice. If a secondary account is created to bypass a suspension, then that account will also be suspended.</p><ul> <li data-list-item-id="e554cce43ea9768ceb650d90e961ffbc0">Post your ideas and comments in a respectful and constructive way.</li> <li data-list-item-id="ee1bb19d626f640d163f67f364414ff67">Be an example of a great community member for others to follow. Don't be abusive toward other people or their ideas.</li> <li data-list-item-id="edeb80d7a53ad0c6bdd65c513d2ae16c2">If you come across an offensive comment or idea, report the post. Do not engage!</li> <li data-list-item-id="e92644a68f104a0b7efe80fdd52636762">Please do not post spam. This can include, but is not limited to: multiple, identical posts; commercial posts or advertisements; or personal ads for your site or blog; overuse of emojis or text editor.</li> <li data-list-item-id="e7db6ba507ef1bd1a68ba4f30816e7252">Keep your posts on topic! Refrain from commenting about or comparing other platforms or manufacturers.</li> <li data-list-item-id="efa32ad1e863a2f8df8fb4f9317663502">Submit each of your ideas individually; posts with multiple ideas in them will be removed.</li> <li data-list-item-id="e6b7ebe50e684ab2b28c45662e64d30f0">Do not post comments asking people to vote on another idea.</li> <li data-list-item-id="eeac906bf32dd3e3673035a719e767e85">Please do not post any petitions or polls. Use the voting system here to share your sentiment on good ideas.</li> <li data-list-item-id="ea53adb9745962b1333cc24016e75bb7e"><div>To help us review, moderate, and respond to posts consistently, please submit content only in English. Posts written in other languages will be removed.</div></li> </ul><p> </p>
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