TEXUREON
Beta, Preview, changelog, dan artikel feedback dari feedback.minecraft.net.
Community<p>Second time's the charm! We're shipping 1.21.5 Release Candidate 2, fixing some final issues before releasing the Spring To Life drop tomorrow!</p> <h2 id="h_01JQ47XGMTCA5JRWVS8QP5M51K">Fixed bugs in 1.21.5 Release Candidate 2</h2> <ul> <li> <a href="https://bugs.mojang.com/browse/MC-295665">MC-295665</a> - There is no blending in new chunks</li> <li> <a href="https://bugs.mojang.com/browse/MC-295688">MC-295688</a> - Piston movement is not applying block effects to entities</li> </ul> <h2 id="h_01JQ47XGMTAEJWTPDZQ0RETZM2">Get the Release Candidate</h2> <p>Release Candidates are available for Minecraft: Java Edition. To install the Release Candidate, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.</p> <p><strong>Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</strong></p> <p>Cross-platform server jar:</p> <ul> <li><a href="https://piston-data.mojang.com/v1/objects/82b8d395a4984987224b97c7df08ced03f78bdff/server.jar">Minecraft server jar</a></li> </ul> <p>Report bugs here:</p> <ul> <li> <a href="https://bugs.mojang.com/projects/MC/summary">Minecraft issue tracker</a>!</li> </ul> <p>Want to give feedback?</p> <ul> <li>For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft">official Minecraft Discord</a>.</li> </ul>
Community<p>With Minecraft Live just around the corner, we are getting closer to the release of the first drop of the year. Today we're shipping the first 1.21.5 Release Candidate with a few bug fixes, which means if no new critical issues surface, this is the version we are planning to release as Minecraft: Java Edition 1.21.5.</p> <h2 id="h_01JQ47S037MRTK8KXMG82H2R5P">Fixed bugs in 1.21.5 Release Candidate 1</h2> <ul> <li> <a href="https://bugs.mojang.com/browse/MC-295383">MC-295383</a> - "Received missed or reordered chat message from server" string doesn't make logical sense</li> <li> <a href="https://bugs.mojang.com/browse/MC-295412">MC-295412</a> - Lighting of magma block is incorrect</li> <li> <a href="https://bugs.mojang.com/browse/MC-295416">MC-295416</a> - Beacon receives wrong shading from nearby blocks</li> </ul> <h2 id="h_01JQ47S037TZMB08FYYCWHC6EA">Get the Release Candidate</h2> <p>Release Candidates are available for Minecraft: Java Edition. To install the Release Candidate, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.</p> <p><strong>Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</strong></p> <p>Cross-platform server jar:</p> <ul> <li><a href="https://piston-data.mojang.com/v1/objects/6e5564e9b1a0a45d3cb028d5af591cd30e53b404/server.jar">Minecraft server jar</a></li> </ul> <p>Report bugs here:</p> <ul> <li> <a href="https://bugs.mojang.com/projects/MC/summary">Minecraft issue tracker</a>!</li> </ul> <p>Want to give feedback?</p> <ul> <li>For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft">official Minecraft Discord</a>.</li> </ul> <p> </p> <p> </p>
Community<p><strong>Posted:</strong> September 30, 2024</p> <p style="box-sizing: border-box; margin: 0px 0px 16px; position: relative; color: rgba(0, 0, 0, 0.9); font-family: ' Segoe UI VSS (Regular)' , ' Segoe UI' , -apple-system, BlinkMacSystemFont, Roboto, ' Helvetica Neue' , Helvetica, Ubuntu, Arial, sans-serif, ' Apple Color Emoji' , ' Segoe UI Emoji' , ' Segoe UI Symbol' font-size:15px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; white-space: normal; background-color: #ffffff; text-decoration-thickness: initial; text-decoration-style: initial; text-decoration-color: initial;">A new update has been released to address a few issues with the 1.21.30 release.<br><br></p> <h1 id="user-content-fixes%3A" style="box-sizing: border-box; font-weight: 600; font-size: 1.3125rem; color: rgba(0, 0, 0, 0.9); margin: 24px 0px 8px; letter-spacing: -0.04em; font-family: ' Segoe UI VSS (Regular)' , ' Segoe UI' , -apple-system, BlinkMacSystemFont, Roboto, ' Helvetica Neue' , Helvetica, Ubuntu, Arial, sans-serif, ' Apple Color Emoji' , ' Segoe UI Emoji' , ' Segoe UI Symbol' font-style:normal; font-variant-ligatures: normal; font-variant-caps: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; white-space: normal; background-color: #ffffff; text-decoration-thickness: initial; text-decoration-style: initial; text-decoration-color: initial;">Fixes:</h1> <ul style="box-sizing: border-box; padding: 0px 0px 0px 32px; margin: 0px 0px 16px; color: rgba(0, 0, 0, 0.9); font-family: ' Segoe UI VSS (Regular)' , ' Segoe UI' , -apple-system, BlinkMacSystemFont, Roboto, ' Helvetica Neue' , Helvetica, Ubuntu, Arial, sans-serif, ' Apple Color Emoji' , ' Segoe UI Emoji' , ' Segoe UI Symbol' font-size:15px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; white-space: normal; background-color: #ffffff; text-decoration-thickness: initial; text-decoration-style: initial; text-decoration-color: initial;"> <li style="box-sizing: border-box; list-style: inherit; margin-top: 0.5em; margin-bottom: 0.5em;">Fixed several crashes that could occur during gameplay</li> <li style="box-sizing: border-box; list-style: inherit; margin-top: 0.5em; margin-bottom: 0.5em;">Fixed a crash that could occur when trading with Villagers using only the second slot (<a style="box-sizing: border-box; color: var(--communication-foreground,rgba(0, 90, 158, 1));" href="https://bugs.mojang.com/browse/MCPE-186676" target="_blank" rel="noopener noreferrer" aria-label="MCPE-186676 (Opens in new window or tab)">MCPE-186676</a>)</li> <li style="box-sizing: border-box; list-style: inherit; margin-top: 0.5em; margin-bottom: 0.5em;">An issue where some commands did not recognize certain block or item names has been fixed</li> <li style="box-sizing: border-box; list-style: inherit; margin-top: 0.5em; margin-bottom: 0.5em;">Fixed an issue with transparent objects showing incorrect or missing textures on certain devices (<a style="box-sizing: border-box; color: var(--communication-foreground,rgba(0, 90, 158, 1));" href="https://bugs.mojang.com/browse/MCPE-185038" target="_blank" rel="noopener noreferrer" aria-label="MCPE-185038 (Opens in new window or tab)">MCPE-185038</a>)</li> <li style="box-sizing: border-box; list-style: inherit; margin-top: 0.5em; margin-bottom: 0.5em;">Armor Stands will now stay on the ground and not enter one block lower each dimension change (<a style="box-sizing: border-box; color: var(--communication-foreground,rgba(0, 90, 158, 1));" href="https://bugs.mojang.com/browse/MCPE-186726" target="_blank" rel="noopener noreferrer" aria-label="MCPE-186726 (Opens in new window or tab)">MCPE-186726</a>)</li> </ul>
Community<p>It's Tuesday, and today we're bringing you a third pre-release for Minecraft 1.21.5, with some fixes to recently introduced issues.</p> <h2 id="h_01JPN0GTQ82XDR15TAR3PVMNCR">Fixed bugs in 1.21.5 Pre-Release 3</h2> <ul> <li> <a href="https://bugs.mojang.com/browse/MC-295387">MC-295387</a> - fireball and small_fireball can no longer have their Owner, HasBeenShot, or LeftOwner fields modified</li> <li> <a href="https://bugs.mojang.com/browse/MC-297384">MC-297384</a> - The second horn in the cold cow texture is unused by the model</li> <li> <a href="https://bugs.mojang.com/browse/MC-299223">MC-299223</a> - F3 debug crosshair lost its outline</li> <li> <a href="https://bugs.mojang.com/browse/MC-299543">MC-299543</a> - Experience orbs follow players in Spectator mode</li> </ul> <h2 id="h_01JPN0GTQ9R1PC9PFEDD768457">Get the Pre-Release</h2> <p>Pre-Releases are available for Minecraft: Java Edition. To install the Pre-Release, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.</p> <p><strong>Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</strong></p> <p>Cross-platform server jar:</p> <ul> <li><a href="https://piston-data.mojang.com/v1/objects/58ca36190d8fb3ab0b6af0fc4fa9b3604a463eac/server.jar">Minecraft server jar</a></li> </ul> <p>Report bugs here:</p> <ul> <li> <a href="https://bugs.mojang.com/projects/MC/summary">Minecraft issue tracker</a>!</li> </ul> <p>Want to give feedback?</p> <ul> <li>For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft">official Minecraft Discord</a>.</li> </ul> <p> </p>
Community<p><strong>Posted:</strong> 18 March 2025</p> <p><span class="wysiwyg-font-size-x-large"><strong>Information on Minecraft Preview and Beta:</strong></span></p> <ul> <li>These work-in-progress versions can be unstable and may not be representative of final version quality</li> <li>Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at <a href="https://aka.ms/PreviewFAQ" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/PreviewFAQ (Opens in new window or tab)">aka.ms/PreviewFAQ</a> </li> <li>The beta is available on Android (Google Play). To join or leave the beta, see <a href="https://aka.ms/JoinMCBeta" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/JoinMCBeta (Opens in new window or tab)">aka.ms/JoinMCBeta</a> for detailed instructions</li> </ul> <p>It's time for another Preview and Beta! For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback on these new features at <a href="http://feedback.minecraft.net/" target="_blank" rel="noopener noreferrer" aria-label="feedback.minecraft.net (Opens in new window or tab)" data-bi-id="n6a3" data-bi-name="feedback.minecraft.net">feedback.minecraft.net</a>, and you can report any bugs at <a href="http://bugs.mojang.com/" target="_blank" rel="noopener noreferrer" aria-label="bugs.mojang.com (Opens in new window or tab)" data-bi-id="n7a3" data-bi-name="bugs.mojang.com">bugs.mojang.com</a>.</p> <h2 id="user-content-experimental-features">Experimental Features</h2> <h3 id="user-content-user-interface">User Interface</h3> <ul> <li>Player Dots on the Locator Bar now show correctly regardless of Simulation Distance</li> </ul> <h2 id="user-content-features-and-bug-fixes">Features and Bug Fixes</h2> <ul> <li> <p>Due to unexpected codebase issues identified during Preview, we have reverted a recent change that caused "invincible pet" mobs to despawn (<a href="https://bugs.mojang.com/browse/MCPE-190466" target="_blank" rel="noopener noreferrer" aria-label="MCPE-188731 (Opens in new window or tab)">MCPE-188731</a>)</p> <ul> <li>Mobs in worlds opened during Preview may have despawned, but players updating to the upcoming 1.21.70 release should be unaffected</li> <li>As always, remember to keep backups of your worlds before major updates</li> </ul> </li> <li> <p>Removed access to Virtual and Mixed Reality gameplay</p> </li> </ul> <h3 id="user-content-blocks">Blocks</h3> <ul> <li>Fix ambient occlusion issue for non 1x1x1 blocks <ul> <li>When a block around any of these smaller non 1x1x1 blocks is broken, the AO computation is correctly applied to the face in the direction of that broken block. Previously the wrong face could be seen getting lightened/darkened.</li> <li>A list of blocks affected: stairs, walls, gates, buttons, cakes, plates, fences, anvil, grindstone, hopper, bell, lectern, eggs, brewing stand</li> </ul> </li> </ul> <h3 id="user-content-gameplay">Gameplay</h3> <ul> <li>Fixed server client desync issue during portal travel on Realms (<a href="https://bugs.mojang.com/browse/MCPE-188731" target="_blank" rel="noopener noreferrer" aria-label="MCPE-188731 (Opens in new window or tab)">MCPE-188731</a>)</li> <li>Added 'music_definition' field to 'minecraft:biome_music' component in client_biome json files to control the music played in the biome. The default music will be determined by the dimension if the biome_music component or music_definition property is left off. An empty string can be used if the biome is intended to be silent</li> </ul> <h3 id="user-content-mobs">Mobs</h3> <ul> <li>Farm animal spawn eggs used in the Mangrove Swamp biome will now spawn the same variants of Chicken, Cow, and Pig as seen in the Java Edition (<a href="https://bugs.mojang.com/browse/MCPE-190750" target="_blank" rel="noopener noreferrer" aria-label="MCPE-190750 (Opens in new window or tab)">MCPE-190750</a>)</li> </ul> <h3 id="h_01JPMY47QAXCKP9J3NQ20RC3KG">User Interface</h3> <ul> <li>Worlds are no longer missing from the Storage menu</li> <li>Bundle tooltip no longer sometimes renders as if having a different amount of items</li> <li>Adding "Manage Storage" button if download fails due to lack of space with instructions on what needs to be cleared out</li> <li>Adding "Clear Download Cache" button to storage for clearing files that got stuck due to a downloading error</li> <li>Auto clearing the download cache on startup if it detects that it is running out of space</li> </ul> <h2 id="user-content-technical-updates">Technical Updates</h2> <h3 id="user-content-api">API</h3> <ul> <li>Moved the following Player methods from <code>beta</code> to <code>v1.18.0</code> <ul> <li><code>setPropertyOverrideForEntity</code></li> <li><code>removePropertyOverrideForEntity</code></li> <li><code>clearPropertyOverridesForEntity</code></li> </ul> </li> </ul> <h3 id="h_01JPMY47QA1J708SDNMN1KFYBV">Blocks</h3> <ul> <li>Blocks using the <code>minecraft:block_placer</code> component now can get added as loose items in the creative inventory and recipe book again</li> </ul> <h3 id="user-content-components">Components</h3> <ul> <li>Content errors will log missing texture references in the "minecraft:icon" item component</li> <li>The "minecraft:rideable" component's Seat definition now has two additional fields: <ul> <li>"third_person_camera_radius" can be used to set a different camera radius when in third person or third person front camera. The value needs to be in the range [1.0, 64.0]. Value 0.0 is ignored</li> <li>"camera_relax_distance_smoothing" adds springiness to the camera movement when the camera moves back to its radius after being pushed closer to the player by and obstacle. A higher value means a stiffer spring. The value needs to be in the range [1.0, 32.0]. Value 0.0 is ignored</li> </ul> </li> <li>The "minecraft:leashable" component now support multiple presets: <ul> <li>A list of presets can be defined in the new "presets" field</li> <li>Each preset determines how the entity behaves when leashed to another entity</li> <li>A preset is selected when the entity is leashed and remains active until it is leashed to something else</li> <li>The first preset whose "filter" conditions are met will be applied</li> <li>If no presets match, a default configuration is used instead</li> <li>The following fields are now part of each preset: <ul> <li>"filter": Defines the condition that selects this preset out of all the presets upon leashing</li> <li>"soft_distance": Distance at which the spring effect begins</li> <li>"hard_distance": Distance at which the leash stiffens</li> <li>"max_distance": Distance at which the leash breaks</li> <li>"can_be_stolen": Determines if a player can steal the leashed entity using a Lead</li> </ul> </li> </ul> </li> </ul> <h3 id="user-content-editor">Editor</h3> <ul> <li>Added a new toggle group for <code>Trim Actions</code> </li> <li>Added 2 new trim actions <code>Trim</code> (shrink the selection bounding volume to include only the specified non-air blocks) and <code>Remove Air</code>(remove all air blocks (and specified blocks) from the selection to create a new selection containing only the specified blocks)</li> <li>Added a new <code>editorConstants</code> object to the player context. This provides access to a number of constant values and methods that are commonly used across Editor (both in TypeScript and Native code)</li> <li>Added game rules to Export: Limited Crafting, Show Death Message, Show Item Tags, Command Block Output, Send Command Feedback, Max Command Chain Length, Fire Damage, Freeze Damage, Fall Damage, Drowning Damage, Insomnia, Show Border Effect, Function Command Limit</li> <li>Fixed a bug where visualizations beyond 100x100x100 in the Repeater tool would appear</li> <li>Fixed Crash on exit editor when selection volume is visible</li> <li>Fixed the brush visualization reset when jumping from matches to no matches (artifacts of the old match state were left attached to the visualization)</li> </ul> <h3 id="h_01JPMY47QA9T08Y6W8H3JWKPAV">Mobs</h3> <ul> <li>Spawn Eggs from Custom Mobs from Behavior Packs now show up again in the spawn eggs group (<a href="https://bugs.mojang.com/browse/MCPE-190620" target="_blank" rel="noopener noreferrer" aria-label="MCPE-190620 (Opens in new window or tab)">MCPE-190620</a>)</li> </ul> <h3 id="user-content-molang">Molang</h3> <ul> <li>Added the "query.leashed_entity_count" Molang query, which allows querying how many entities have the given entity as their leash holder</li> </ul> <h3 id="user-content-stability-and-performance">Stability and Performance</h3> <ul> <li>Make friends drawer and play screen more performant using a cached view.</li> </ul> <h2 id="user-content-technical-experimental-updates">Technical Experimental Updates</h2> <h3 id="h_01JPMY47QBJK5C7SQMNEWTAZMK">API</h3> <ul> <li> <code>EntityMarkVariantComponent</code> has been changed to read-only in version 2.0 beta</li> </ul> <h3 id="h_01JPMY47QBHQ8YZTXQBSBP6Q8G">Blocks</h3> <ul> <li>Block using the minecraft:destruction_particles component will now correctly be sent to player connecting to a host</li> <li>Always add a missing Destruction Particles component to blocks that have a Material Instances component, using the "down" material as reference <ul> <li>The "texture" field in "minecraft:destruction_particles" is now optional; if not provided or empty, it will be populated from the Material Instances component</li> </ul> </li> </ul> <h3 id="user-content-graphical">Graphical</h3> <ul> <li>Enforced minimum Android and iOS requirements for devices running the Deferred Technical Preview for maintained performance, stability, and visuals moving forward. For Android, a Adreno 640, Mali-G68, Mali-G77, or Xclipse 530 GPU or higher is required. On iOS devices, an A12 or M1 or higher device is required</li> <li>Disabled local exposure on all platforms while we investigate a bug that can cause massive visual corruption in the Deferred Technical Preview. We will re-enable the technology in a future update once the issue has been resolved</li> <li>Fixed a bug that caused the Editor to crash when the Deferred Technical Preview was enabled</li> </ul>
Community<p><strong>Posted:</strong> 11 March 2025</p> <p><span class="wysiwyg-font-size-x-large"><strong>Information on Minecraft Preview and Beta:</strong></span></p> <ul> <li>These work-in-progress versions can be unstable and may not be representative of final version quality</li> <li>Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at <a href="https://aka.ms/PreviewFAQ" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/PreviewFAQ (Opens in new window or tab)" data-bi-id="n4a3" data-bi-name="aka.ms/previewfaq">aka.ms/PreviewFAQ</a> </li> <li>The beta is available on Android (Google Play). To join or leave the beta, see <a href="https://aka.ms/JoinMCBeta" target="_blank" rel="noopener noreferrer" aria-label="aka.ms/JoinMCBeta (Opens in new window or tab)" data-bi-id="n5a3" data-bi-name="aka.ms/joinmcbeta">aka.ms/JoinMCBeta</a> for detailed instructions</li> </ul> <p><img src="https://feedback.minecraft.net/hc/article_attachments/34919849738765" alt="Players in a cherry blossom biome, showing up on the new locator bar feature"></p> <p>Now that all of the features for the first game drop of 2025 are in testing, we thought we'd get started on our next game drop, starting with… the Player Locator bar! If your friends are always wandering off in multiplayer, this new bar will help you track them down! This bar replaces the XP bar in multiplayer mode and indicates other players' location using colorful icons. If you're a stealth player who likes to surprise your friends, then you can stay off your friends' radars by sneaking, disguising yourself, or by drinking a potion of Invisibility. Test the locator bar now in Bedrock Preview and Beta, and don't forget to send in your feedback at <a href="https://feedback.minecraft.net/">feedback.minecraft.net</a>! You can also report any bugs at <a href="https://bugs.mojang.com/">bugs.mojang.com</a>. The Player Locator bar is coming to Java snapshot soon.</p> <h2 id="h_01JP2XB35DP49Q99H197XE8CB9">Experimental Features</h2> <h3 id="h_01JP2XB35DKX4V7N0J964SQWHG">Locator Bar</h3> <p>The Locator Bar is a new UI element on the Player HUD that displays the direction of other Players in the World.</p> <p>When the Locator Bar Experiment is enabled and there are multiple Players in a World, the Locator Bar will appear on-screen for each Player, replacing the Experience Bar. The Player Level number will still be visible as before above the Locator Bar.</p> <p>The Locator Bar will display colored indicators when the camera is facing within 120 degrees towards another Player. If another Player is 30 degrees above or below the camera's viewport (the screen) an up or down arrow will be displayed.</p> <p>Crouching will hide the Player, preventing their indicator from appearing on the Locator Bar of other Players.</p> <p>Players in Spectator Mode are not visible on the Locator Bar.</p> <p>A Mob Head or a Carved Pumpkin will similarly hide Players from the Locator Bar when worn in the head slot.</p> <p>Using a Potion of Invisibility will also hide players from the Locator Bar.</p> <blockquote> <p><strong>Developer's note:</strong> When the Locator Bar moves out of experimental, we plan on making it a feature that Players can toggle on and off.</p> </blockquote> <h4 id="h_01JP2XB35DW8EN2V4VAGSXNTG8">Known Issues</h4> <ul> <li>The Locator Bar has the following known issue, so we recommend testing it with a Simulation Distance of 4 chunks <ul> <li>If the Simulation Distance is set to greater than 4 chunks then the Locator Bar may not show players in between 4 chunks and the Simulation Distance</li> </ul> </li> </ul> <h2 id="h_01JP2XB35D1BRRY603Y8WN7EEF">Features and Bug Fixes</h2> <h3 id="h_01JP2XB35D64A0W7HMN674NH1Y">Blocks</h3> <ul> <li>Sapling "age_bit" no longer regresses after an unsuccessful growth attempt, preventing nearby Observers from activating incorrectly (<a href="https://bugs.mojang.com/browse/MCPE-190286">MCPE-190286</a>)</li> </ul> <h3 id="h_01JP2XB35D4QKNEFNKB250F3KA">Gameplay</h3> <ul> <li>Players will no longer pass through Blocks placed around x or z coordinates that are a power of 2. (Example 256, 512, 1024 ...) (<a href="https://bugs.mojang.com/browse/MCPE-173843">MCPE-173843</a>)</li> </ul> <h3 id="h_01JP2XB35D8CMJFE0K82PE51RF">Items</h3> <ul> <li> <p>Fixed a bug where most usable items could not be used while targeting a Mob Spawner (<a href="https://bugs.mojang.com/browse/MCPE-58999">MCPE-58999</a>)</p> </li> <li> <p>Mangrove Roots can now be used as fuel in Furnaces (<a href="https://bugs.mojang.com/browse/MCPE-155605">MCPE-155605</a>)</p> </li> <li> <p>Fixed an issue where adding items to a slot in a Chest while it is being updated by a Hopper might remove the items (<a href="https://bugs.mojang.com/browse/MCPE-166390">MCPE-166390</a>)</p> </li> </ul> <h3 id="h_01JP2XB35D59H40BE89J6K05XS">Mobs</h3> <ul> <li> <p>Fixed a bug where named Slimes and Magma Cubes lose their names when splitting (<a href="https://bugs.mojang.com/browse/MCPE-14975">MCPE-14975</a>)</p> </li> <li> <p>Creakings no longer despawn on world reload (<a href="https://bugs.mojang.com/browse/MCPE-190845">MCPE-190845</a>)</p> </li> <li> <p>Parrots can now imitate Phantoms, Zoglins, Guardians, Ravagers, Pillagers, and Blazes (<a href="https://bugs.mojang.com/browse/MCPE-164404">MCPE-164404</a>)</p> </li> <li> <p>Wither Skeletons and Zombified Piglins can now walk in lava (<a href="https://bugs.mojang.com/browse/MCPE-46806">MCPE-46806</a>)</p> </li> </ul> <h3 id="h_01JP2XB35DEZPTXTDF07JBVZXD">Sound</h3> <ul> <li>Fixed an issue where all sound in Windows stops working after 40-41% loading (<a href="https://bugs.mojang.com/browse/MCPE-175138">MCPE-175138</a>)</li> </ul> <h3 id="h_01JP2XB35DBRS8HYG2QHYG5R8X">Stability and Performance</h3> <ul> <li> <p>Fixed a bug that occasionally caused an error when creating a Realm on an empty slot</p> </li> <li> <p>Fixed a crash that could sometimes occur when certain foliage textures fail to load</p> </li> </ul> <h3 id="h_01JP2XB35E657P23WBZP4KJRRY">User Interface</h3> <ul> <li> <p>Fixed a bug that could prevent Minecraft from loading the main menu, after cancelling a server transfer request from another server. (<a href="https://bugs.mojang.com/browse/MCPE-189096">MCPE-189096</a>)</p> </li> <li> <p>Potion of Slowness IV (standard, splash, lingering) is no longer separated from other slowness potions in Creative Menu (<a href="https://bugs.mojang.com/browse/MCPE-101923">MCPE-101923</a>)</p> </li> <li> <p>Touch Controls: Updated icons for Dismount and Jump buttons (when mounted) to be clearer and consistent between the touch control schemes (<a href="https://bugs.mojang.com/browse/MCPE-184403">MCPE-184403</a>)</p> </li> <li> <p>Suspending/minimizing the game with Screen Animations disabled no longer resets the world seed in the Create New World screen. (<a href="https://bugs.mojang.com/browse/MCPE-188975">MCPE-188975</a>)</p> </li> <li>Touch Controls: Spectators can now also customize controls (<a href="https://bugs.mojang.com/browse/MCPE-184704" target="_blank" rel="noopener noreferrer" aria-label="MCPE-184704 (Opens in new window or tab)">MCPE-184704</a>)</li> <li>Touch Controls: Fixed a bug that could cause issues when customizing touch controls during the death animation in Hardcore mode (<a href="https://bugs.mojang.com/browse/MCPE-186584" target="_blank" rel="noopener noreferrer" aria-label="MCPE-186584 (Opens in new window or tab)">MCPE-186584</a>)</li> <li>Added modal to handle Not Enough Disc Space error in Edit World screen, Resource Packs tab</li> <li> <p>Fixed "Download all missing packs" button not working under specific conditions</p> </li> <li> <p>Fixed a bug where the bed screen would display the wrong message when sleeping during a thunderstorm (<a href="https://bugs.mojang.com/browse/MCPE-190178">MCPE-190178</a>)</p> </li> <li> <p>Stopped main menu background rotation when entering new player flow</p> </li> <li> <p>Stopped main menu background rotation and logo text movement when the "screen animations" option is disabled.</p> </li> </ul> <h3 id="h_01JP2XB35EEBAS400SD0C6B155">Vanilla Parity</h3> <h4 id="h_01JP2XB35EM2YH18C3X0XVR9YV">General</h4> <ul> <li>Add magic crit particles for enchanted weapons, to better match the Java edition (<a href="https://bugs.mojang.com/browse/MCPE-18704">MCPE-18704</a>)</li> </ul> <h4 id="h_01JP2XB35EYCFJJ80AMX51Q36T">Items</h4> <ul> <li> <p>Cut Sandstone Slabs can now be crafted in the Stonecutter using Cut Sandstone (<a href="https://bugs.mojang.com/browse/MCPE-42734">MCPE-42734</a>)</p> </li> <li> <p>Cut Red Sandstone Slabs can now be crafted in the Stonecutter using Cut Red Sandstone (<a href="https://bugs.mojang.com/browse/MCPE-42734">MCPE-42734</a>)</p> </li> <li> <p>Totem of Undying now gives the same 45 second regeneration as Java (<a href="https://bugs.mojang.com/browse/MCPE-90716">MCPE-90716</a>)</p> </li> <li> <p>Shears now consume durability when used on Beehives and Bee Nests with full Honey level (<a href="https://bugs.mojang.com/browse/MCPE-63995">MCPE-63995</a>)</p> </li> </ul> <h4 id="h_01JP2XB35ESZ2HJ0WZDV10RM12">Mobs</h4> <ul> <li>The maximum amount of Raw Rabbits dropped from Rabbits is now increased by 1 for each level of Looting (<a href="https://bugs.mojang.com/browse/MCPE-47125">MCPE-47125</a>)</li> </ul> <h4 id="h_01JP2XB35EWE6JT4H7R4H7WQV3">Structures</h4> <h5 id="h_01JP2XB35E31QVFGSHYZ41D8YV">Woodland Mansion</h5> <ul> <li>Iron Axe with Efficiency I now always generates in a Chest inside Woodland Mansion's tree-chopping room (<a href="https://bugs.mojang.com/browse/MCPE-109048">MCPE-109048</a>)</li> </ul> <h2 id="h_01JP2XB35E6S752H5D9PC36AJD">Technical Updates</h2> <h3 id="h_01JP2XB35EAGREBAPTJMM8Z39G">API</h3> <ul> <li> <p>Fixed an issue with BlockPermutation::withState in outdated scripts that prevented some states from being set correctly on a number of blocks</p> <ul> <li>Affected blocks include any which have had their directional or placement states recently changed</li> <li>Scripts created after these blocks were changed may need to be updated to avoid unintended behavior</li> </ul> </li> </ul> <h4 id="h_01JP2XB35ERX1NTQ1S1EEHWMFZ">Molang</h4> <ul> <li> <span class="MC_Effect_TextHighlightA">query.graphics_mode_is_any</span> no longer requires the Upcoming Creator Features experiment</li> </ul> <h3 id="h_01JP2XB35EYRXB6H90CN7XHR2Q">Biomes</h3> <ul> <li>Moved Vanilla biome JSON files from an internal folder to the appropriate Vanilla behavior packs</li> </ul> <h3 id="h_01JP2XB35EVF0N1P403QY87AX3">Bug</h3> <ul> <li>Fixed rotation of Jigsaw sections when <span class="MC_Effect_TextHighlightA">Data-Driven Jigsaw Structures</span> is enabled.</li> </ul> <h3 id="h_01JP2XB35E0RGJGA97FKBDC7V7">Components</h3> <ul> <li> <p>The "minecraft:rideable" component now has three new additional fields:</p> <ul> <li>"dismount_mode" defines where riders are placed when dismounting the entity: <ul> <li>"default", riders are placed on a valid ground position around the entity, or at the center of the entity's collision box if none is found</li> <li>"on_top_center", riders are placed at the center of the top of the entity's collision box</li> </ul> </li> <li>"on_rider_enter_event", defines the event to execute on the owner entity when an entity starts riding it</li> <li>"on_rider_exit_event", defines the event to execute on the owner entity when an entity stops riding it</li> </ul> </li> </ul> <h3 id="h_01JP2XB35EDA3F4CH0N4GMDYJ6">Editor</h3> <ul> <li>Selection system has been completely overhauled and now leverage client widgets <ul> <li>Selection Marquee now support click and drag to select</li> <li>Selection Marquee still supports opposing corner mode using CTRL key</li> <li>Marquee and Freehand selection now support undo and redo</li> <li>Widgets colors are integrated with the theme manager</li> <li>Updates to keyboard shortcuts: <ul> <li>Keyboard control for selection volumes now supports keyboard repeat</li> <li>(Marquee) SHIFT+Click create multiple volumes</li> <li>(Freehand) SHIFT+CTRL removes brush voxels from selection</li> <li>(Freehand) SHIFT adds brush voxels to existing selection</li> <li>ALT+Arrow keys move the selection volume (Marquee & Freehand)</li> <li>CTRL+Arrow keys resize the selection volume (Marquee only)</li> <li>ENTER selects a volume</li> <li>SHIFT+ENTER selects an additional volume</li> <li>CTRL+S enters selection mode. CTRL+S again (while in selection mode) cycles between Marquee and Freehand</li> </ul> </li> </ul> </li> <li>Added a new <span class="MC_Effect_TextHighlightA">RelativeVolumeListBlockVolume</span> volume type for Editor use to replace <span class="MC_Effect_TextHighlightA">CompoundBlockVolume</span> </li> <li>Added a new Client Widget <span class="MC_Effect_TextHighlightA">Bounding Box</span> and <span class="MC_Effect_TextHighlightA">Volume Outline</span> components</li> <li>Added keyboard repeat to cursor controls</li> <li>Added visualization to Smart Fill tool</li> <li>Added visualization to Extrude tool</li> <li>Added visualization to Line tool</li> <li>Added fields 'Spawn Position', 'Time of Day' and 'Weather' in a new section of initial play settings.</li> <li>Added feedback UI to show the progress and result.</li> <li>Added a 'Custom Mapping' subpane to the Workbench extension which adds the ability to add mappings for custom block properties</li> <li>Added global keybind for activating Workbench</li> <li>Added a tool mode key shortcut for Reload operation, it will be unbound by default</li> <li>Improved performance on Smart Fill & Extrude</li> <li>Updated brush shape settings to be local to the modal tool and specific configuration of that tool <ul> <li>Removed <span class="MC_Effect_TextHighlightA">registerBrushShape</span> from <span class="MC_Effect_TextHighlightA">BrushShapeManager</span> API, only core brushes will be supported for core tools.</li> </ul> </li> <li>Updated icon for <span class="MC_Effect_TextHighlightA">delete</span> inside the selection tool.</li> <li>Updated naming of color setters and getters in the Widget system to use the same terminology (Outline for borders, Hull for fills, Highlight for specialized borders)</li> <li>Fixed a bug that prevented theme to be changed to Redstone from UI Settings</li> <li>Fixed a bug that caused Keyboard Settings buttons to be misaligned in certain resolutions</li> <li>Removed deprecated property pane API</li> <li>Removed <span class="MC_Effect_TextHighlightA">CompoundBlockVolume</span> usage in Editor Script APIss</li> </ul> <h3 id="h_01JP2XB35FVBS21YWCGNZNVWRH">General</h3> <ul> <li>Updated the client side biome component 'minecraft:water_appearance' field 'surface_color' to be optional. Added a content error that fires if the component is empty.</li> </ul> <h3 id="h_01JP2XB35FYV95XZDEK9E4YBKR">Goals</h3> <ul> <li> <p><span class="MC_Effect_TextHighlightA">minecraft:behavior.float_wander</span> has been updated with new fields:</p> <ul> <li> <span class="MC_Effect_TextHighlightA">navigate_around_surface</span>: enables the usage of a new algorithm to find random positions to navigate to. The new algorithm aims to find random positions in the vicinity of solid (i.e. non-Air and non-liquid) blocks, and if that fails will fall back to finding a random position in the vicinity of the current dimension's surface level.</li> <li> <span class="MC_Effect_TextHighlightA">additional_collision_buffer</span>: makes sure there are no blocks present in an inflated area around the target position.</li> <li> <span class="MC_Effect_TextHighlightA">allow_navigating_through_liquids</span>: allow the mob to have target positions inside liquids</li> <li> <span class="MC_Effect_TextHighlightA">surface_xz_dist</span>: the distance in the horizontal directions to look for nearby surfaces. Only valid when <span class="MC_Effect_TextHighlightA">navigate_around_surface</span> is true.</li> <li> <span class="MC_Effect_TextHighlightA">surface_y_dist</span>: the distance in the vertical directions to look for nearby surfaces. Only valid when <span class="MC_Effect_TextHighlightA">navigate_around_surface</span> is true.</li> </ul> </li> <li> <p><span class="MC_Effect_TextHighlightA">minecraft:behavior.follow_mob</span> has been updated with the following new fields</p> <ul> <li> <span class="MC_Effect_TextHighlightA">use_home_position_restriction</span>: If true, the mob will respect the 'minecraft:home' component's 'restriction_radius' field when choosing a target to follow. If false, it will choose target position without considering home restrictions.</li> <li> <span class="MC_Effect_TextHighlightA">preferred_actor_type</span>: The type of actor to prefer following. If left unspecified, a random actor among those in range will be chosen.</li> <li> <span class="MC_Effect_TextHighlightA">filters</span>: If non-empty, provides criteria for filtering which nearby Mobs can be followed. If empty default criteria will be used, which will exclude Players, Squid variants, Fish variants, Tadpoles, Dolphins, and mobs of the same type as the owner of the Goal.</li> </ul> </li> </ul> <h3 id="h_01JP2XB35FJEY9C84QBVQNEPR3">Marketplace</h3> <ul> <li>Upon reading encrypted files on Xbox we would sometimes lose the last byte, causing some files to become invalid and fail to load.</li> </ul> <h3 id="h_01JP2XB35FWE5E1CWRQ3CYQJQW">Network Protocol</h3> <ul> <li>Added ActorFlags::DOES_SERVER_AUTH_ONLY_DISMOUNT</li> </ul> <h3 id="h_01JP2XB35FXJD1FSSR3SJ31A3H">Structures</h3> <ul> <li>Fixed mirroring of door blocks when part of a structure that is being placed.</li> </ul> <h2 id="h_01JP2XB35FG46Z9QEQ11CWSG70">Technical Experimental Updates</h2> <h3 id="h_01JP2XB35FRB4QDGYCQ3FPSSJS">API</h3> <h4 id="h_01JP2XB35FTK48CNJE7KZYEEM8"> <span class="MC_Effect_TextHighlightA">@minecraft/server</span> 2.0.0-beta</h4> <ul> <li> <p><span class="MC_Effect_TextHighlightA">EntityPushThroughComponent</span> has been changed to read-only.</p> </li> <li> <p><span class="MC_Effect_TextHighlightA">resetHudElements</span> method on <span class="MC_Effect_TextHighlightA">ScreenDisplay</span> has been renamed to <span class="MC_Effect_TextHighlightA">resetHudElementsVisibility</span>.</p> </li> <li> <p><span class="MC_Effect_TextHighlightA">ItemStack</span> methods <span class="MC_Effect_TextHighlightA">getComponent</span> and <span class="MC_Effect_TextHighlightA">getComponents</span> will return <span class="MC_Effect_TextHighlightA">ItemCustomComponentInstance</span> for custom components registered with <span class="MC_Effect_TextHighlightA">ItemComponentRegistry</span>.</p> </li> <li> <p><span class="MC_Effect_TextHighlightA">ItemStack</span> method <span class="MC_Effect_TextHighlightA">hasComponent</span> will return true for custom components registered with <span class="MC_Effect_TextHighlightA">ItemComponentRegistry</span>.</p> </li> </ul> <h4 id="h_01JP2XB35FE2KYP9EHZWD8QXXR"> <span class="MC_Effect_TextHighlightA">@minecraft/server-ui</span> 2.0.0-beta</h4> <ul> <li>Class <span class="MC_Effect_TextHighlightA">ModalFormData</span>. <ul> <li>Changed function <span class="MC_Effect_TextHighlightA">dropdown</span>. <ul> <li>Removed parameter <span class="MC_Effect_TextHighlightA">defaultValueIndex?: number</span>.</li> <li>Added parameter <span class="MC_Effect_TextHighlightA">dropdownOptions?: ModalFormDataDropdownOptions</span>.</li> </ul> </li> <li>Changed function <span class="MC_Effect_TextHighlightA">slider</span>. <ul> <li>Removed parameter <span class="MC_Effect_TextHighlightA">valueStep: number,</span>.</li> <li>Removed parameter <span class="MC_Effect_TextHighlightA">defaultValue?: number</span>.</li> <li>Added parameter <span class="MC_Effect_TextHighlightA">sliderOptions?: ModalFormDataSliderOptions</span>.</li> </ul> </li> <li>Changed function <span class="MC_Effect_TextHighlightA">textField</span>. <ul> <li>Removed parameter <span class="MC_Effect_TextHighlightA">defaultValue?: minecraftserver.RawMessage | string</span>.</li> <li>Added parameter <span class="MC_Effect_TextHighlightA">textFieldOptions?: ModalFormDataTextFieldOptions</span>.</li> </ul> </li> <li>Changed function <span class="MC_Effect_TextHighlightA">toggle</span>. <ul> <li>Removed parameter <span class="MC_Effect_TextHighlightA">defaultValue?: boolean</span>.</li> <li>Added parameter <span class="MC_Effect_TextHighlightA">toggleOptions?: ModalFormDataToggleOptions</span>.</li> </ul> </li> </ul> </li> <li>Added interface <span class="MC_Effect_TextHighlightA">ModalFormDataDropdownOptions</span>:</li> </ul> <pre><code>export interface ModalFormDataDropdownOptions {<br> defaultValueIndex?: number;<br> tooltip?: minecraftserver.RawMessage | string;<br>}<br></code></pre> <ul> <li>Added interface <span class="MC_Effect_TextHighlightA">ModalFormDataSliderOptions</span>:</li> </ul> <pre><code>export interface ModalFormDataSliderOptions {<br> defaultValue?: number;<br> tooltip?: minecraftserver.RawMessage | string;<br> valueStep?: number;<br>}<br></code></pre> <ul> <li>Added interface <span class="MC_Effect_TextHighlightA">ModalFormDataTextFieldOptions</span>:</li> </ul> <pre><code>export interface ModalFormDataTextFieldOptions {<br> defaultValue?: string;<br> tooltip?: minecraftserver.RawMessage | string;<br>}<br></code></pre> <ul> <li>Added interface <span class="MC_Effect_TextHighlightA">ModalFormDataToggleOptions</span>:</li> </ul> <pre><code>export interface ModalFormDataToggleOptions {<br> defaultValue?: boolean;<br> tooltip?: minecraftserver.RawMessage | string;<br>}<br></code></pre> <h3 id="h_01JP2XB35FT860SJFNXQ99TS4Z">Graphical</h3> <ul> <li>Added caustics to bodies of water in the Deferred Technical Preview. This new feature is enabled by default, and can be further controlled by resource packs. See updated Deferred Water documentation on the Creator portal for more information.</li> <li>Modified exposure to preserve details in scenes with high contrast in lighting (i.e., local exposure).</li> <li>Improved the lighting handoff between the sun and moon at sunrise and sunset in the Deferred Technical Preview.</li> <li>Made some slight adjustments to volumetric fog density, the sky probe strength and the emissive brightness of the sun and moon sprites in the Deferred Technical Preview.</li> <li>Introduced new 'Off' option to the Point Light Quality slider to fully disable analytical point light evaluation in the Deferred Technical Preview.</li> </ul> <h3 id="h_01JP2XB35FJPR1M4T9VWYVPB9N">Technical Experimental</h3> <ul> <li>Removed unused experimental json field minecraft:nether_surface in the behavior pack biome file</li> </ul>
Community<p>We're shipping some crash fixes in today's pre-release.</p> <h2 id="h_01JP5HQDH2BQVBCBC8ED5RFJRT">Technical Changes</h2> <ul> <li>The Data Pack version is now 71 since this was missed in Pre-Release 1</li> </ul> <h2 id="h_01JP5HQDH2MRSP8Q00Z17Q5BD7">Fixed bugs in 1.21.5 Pre-Release 2</h2> <ul> <li> <a href="https://bugs.mojang.com/browse/MC-280482">MC-280482</a> - Main menu is totally broken when using Mesa 25.0</li> <li> <a href="https://bugs.mojang.com/browse/MC-296644">MC-296644</a> - Game crashes while rendering section / java.lang.NullPointerException: Cannot read field "b" because "$$3" is null</li> <li>Additional crash fixes</li> </ul> <h2 id="h_01JP5HQDH2V58HHFF95JWHN2NH">Get the Pre-Release</h2> <p>Pre-Releases are available for Minecraft: Java Edition. To install the Pre-Release, open up the <a href="https://www.minecraft.net/content/minecraft-net/language-masters/download">Minecraft Launcher</a> and enable snapshots in the "Installations" tab.</p> <p><strong>Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.</strong></p> <p>Cross-platform server jar:</p> <ul> <li><a href="https://piston-data.mojang.com/v1/objects/7a6ec51f9e3095a8d2406042760d2989a1e8ad2b/server.jar">Minecraft server jar</a></li> </ul> <p>Report bugs here:</p> <ul> <li> <a href="https://bugs.mojang.com/projects/MC/summary">Minecraft issue tracker</a>!</li> </ul> <p>Want to give feedback?</p> <ul> <li>For any feedback and suggestions, head over to the <a href="https://feedback.minecraft.net/">Feedback site</a>. If you're feeling chatty, join us over at the <a href="https://discordapp.com/invite/minecraft">official Minecraft Discord</a>.</li> </ul>
Community<p><strong>Changes in 18W15A</strong></p> <ul> <li>New entity: Dolphins</li> <li>New block: Conduit</li> <li>New block: Blue Ice</li> <li>New item: Heart of the Sea</li> <li>New item: Nautilus Shell</li> <li>Icebergs now generate in frozen oceans</li> <li>You no longer have ""night vision"" effect underwater</li> <li>Water now has different colours based on the biome</li> <li>New video option: Biome blend distance</li> <li>Going in and out of swimming should now feel smoother</li> <li>You can now swim through 1x1 holes! Again!</li> <li>Fog colour underwater now changes much smoother between biomes</li> <li>Optimized fog rendering</li> <li>Light now goes much further through liquid blocks</li> </ul> <p><br> <strong>Dolphins</strong><br><br> It's happening!</p> <ul> <li>Spawns in any ocean that isn't frozen</li> <li>They're just cute, okay?</li> <li>Dolphins are very playful and love floating items</li> <li>They also love to chase after boats</li> <li>If you upset one, you upset them all</li> <li>More behaviours coming soon</li> </ul> <p><br> <strong>Water</strong><br><br></p> <ul> <li>Blubb blubb blubb blubb</li> <li>Water now only blocks 1 light per block, instead of 3</li> <li>This only affects newly placed water - we will relight all chunks in an upcoming snapshot</li> <li>Every ocean biome has a unique water colour, and swamps are icky and gross</li> <li>In newly generated chunks, you're less likely to find frozen ocean next to warm ocean (and similar)</li> </ul> <p><br> <strong>Conduit</strong><br><br> ?????</p> <ul> <li>????</li> <li>I'm not sure.</li> <li>What is this?</li> <li>Where are we?</li> </ul> <p><br> <strong>Fixed bugs ib 18W15A</strong><br><br></p> <ul> <li> <a target="">MC-25866</a> - Splash Potion of Saturation has no effect</li> <li> <a target="">MC-63714</a> - Zombie Pigmen get angry when hit in creative</li> <li> <a target="">MC-121479</a> - Clicking on world, save and quit to title and quit buttons freeze the game for a second</li> <li> <a target="">MC-122354</a> - Flying with elytra crash game / kicks player</li> <li> <a target="">MC-123585</a> - Closing world while debug pie chart is open causes crash</li> <li> <a target="">MC-123853</a> - Mobs don't burn when standing in double plants/cobweb</li> <li> <a target="">MC-124906</a> - Underground lava and water lakes and mob spawners generate with air instead of Cave air (cave_air)</li> <li> <a target="">MC-124915</a> - /locate and eye of ender find strongholds in invalid places</li> <li> <a target="">MC-124918</a> - Biome-specific structures generate at wrong biomes in superflat</li> <li> <a target="">MC-124953</a> - Vines generate beneath jungle at y-level 64</li> <li> <a target="">MC-125083</a> - New world generator doesn't generate snow on trees in snow biomes</li> <li> <a target="">MC-125106</a> - Liquids in generated structures don't update</li> <li> <a target="">MC-125188</a> - Releasing the sprint button will no longer stop sprinting until you touch the ground</li> <li> <a target="">MC-125195</a> - Spectator mode will still allow the swimming animations</li> <li> <a target="">MC-125219</a> - Logs do not retain their rotation when stripping them</li> <li> <a target="">MC-125240</a> - Player is unable to swim through one-high water with a solid block above</li> <li> <a target="">MC-125530</a> - Swimming while touching ground shakes viewport if View Bobbing is enabled</li> <li> <a target="">MC-125578</a> - Splash turtle potions missing ""splash"" in translation</li> <li> <a target="">MC-125579</a> - Tipped turtle potion arrows inconsistently capitalize ""The""</li> <li> <a target="">MC-126087</a> - In creative mode, fish buckets are used when placing the fish</li> <li> <a target="">MC-126097</a> - Will not drop the grilled fish, when cod and salmon are burned to death</li> <li> <a target="">MC-126185</a> - Fish unrestricted spawning causing world to inevitably crash from the number of entities</li> <li> <a target="">MC-126557</a> - Sea grass, kelp and coral can be generated on crevices</li> <li> <a target="">MC-127276</a> - Zombie transform to Drowned in less than waist-high water</li> </ul> <p><br> <strong>Get the Snapshot</strong><br><br> To install the snapshot, open up the <a target="" download="">Minecraft Launcher</a> and enable snapshots in the ""Launch Options"" tab.<br><br> <strong>Snapshots can corrupt your world, please backup and/or run them in a different folder from your main worlds.</strong><br><br> Cross-platform server jar:</p> <ul> <li><a target="">Minecraft server jar</a></li> </ul> <p>Report bugs here:</p> <ul> <li><a target="">Minecraft issue tracker!</a></li> </ul>
Community<p>We're very close to feature complete, and have now started focusing more on bug fixing & polishing!<br><br> <strong>Changes in 18W16A</strong></p> <ul> <li>New custom world type: Buffet</li> <li>Coral fans now generate naturally</li> <li>Drowned can sometimes be found inside ruins</li> <li>Turtle helmet will no longer give you particle effects</li> <li>Turtle helmet will no longer make you absolutely completely 100% invulnerable</li> <li>Blue ice is now ever-so-slightly less slippery than before. Still pretty slippery!</li> <li>When water spreads and would later turn into a source block, it now immediately just places a source block</li> <li>We changed how we calculate the temperature of ocean biomes, which should result in nicer transitions between oceans</li> <li>Mining coral blocks now requires silk touch</li> <li>Changed particle effect from the Conduit</li> <li>Optimized spawn position finding code</li> <li>Technical: there's now a distinction between scheduled ""liquid ticks"" and ""block ticks""</li> <li>Technical: there's new block & item tags for coral</li> <li>Lots of bug fixes!</li> </ul> <p><br> <strong>Buffet Worlds</strong><br><br> All you can pick!</p> <ul> <li>As a popular request, we readded a way to play with single biome worlds</li> <li>You can check it out when creating a new world by selecting Buffet World as a world type</li> <li>As a side bonus, we also threw in another way to generate chunks in there</li> <li>Keep an eye on this screen, there might be more things on their way!</li> <li>(it's pretty crazy)</li> </ul> <p><br> <strong>Fixed Bugs in 18W16A</strong><br><br></p> <ul> <li> <a target="">MC-18903</a> - Villagers'/ Witchs' right arm doesn't have the texture flipped. (Like zombies/giants/players/zombie pigmen/zombie villagers/Illagers' does.)</li> <li> <a target="">MC-83064</a> - Accumulated fall damage is not reset when levitation starts</li> <li> <a target="">MC-90591</a> - Camera instantaneously changes position when elytra is deployed, rather than smoothly</li> <li> <a target="">MC-125251</a> - Strong Turtle Master potion makes players invincible</li> <li> <a target="">MC-125280</a> - Bubble columns seem to be pushable by pistons</li> <li> <a target="">MC-125297</a> - Force-waterlogged blocks don't spread water</li> <li> <a target="">MC-125329</a> - Sprinting underwater while flying in creative makes player start swimming</li> <li> <a target="">MC-125356</a> - Turtle Shell potion effect particles are very intrusive</li> <li> <a target="">MC-125460</a> - Can only pick-block the top part of kelp and can't pick-block 2 block tall sea grass</li> <li> <a target="">MC-125647</a> - Air time is not clamped at 300 ticks, causing 11th bubble to appear depending on overflow air time</li> <li> <a target="">MC-125671</a> - Swimming animation can be triggered while on horse</li> <li> <a target="">MC-125770</a> - Bubble columns are not created when pouring water over magma block</li> <li> <a target="">MC-125895</a> - Being in bubble column regions makes user drown when touching underwater ceiling</li> <li> <a target="">MC-126086</a> - Salmon and tropical fish hitbox on land is wrongly positioned</li> <li> <a target="">MC-126104</a> - Dispenser will not place or use the cod / salmon / puffer fish / tropical fish bucket</li> <li> <a target="">MC-126139</a> - The fins of dying cod and some tropical fish show z-fighting</li> <li> <a target="">MC-126167</a> - Puffer fish, salmon, cod, and tropical fish spawn eggs are in incorrect positions in creative inventory</li> <li> <a title="" target="">MC-126304</a> - Water buckets can catch dying fish</li> <li> <a target="">MC-126485</a> - Magma block/soulsand does not generate bubbles and currents with only one block of water above</li> <li> <a target="">MC-126923</a> - Water turning to ice deletes other block occupying same space as water</li> <li> <a target="">MC-126930</a> - Sponges do not soak up flowing water</li> <li> <a target="">MC-126978</a> - Sponge is working with lava</li> <li> <a target="">MC-127045</a> - Duplicating fish is possible with a waterlogged block</li> <li> <a target="">MC-127079</a> - Lava on top of water doesn't turn water into stone</li> <li> <a target="">MC-127366</a> - Turtle Shell Water Breathing effect begins counting down as soon as feet touch the water.</li> <li> <a target="">MC-127998</a> - You cannot place Sea Pickles on top of non solid blocks</li> <li> <a target="">MC-128205</a> - Drowned drop tridents from both loot table and held items</li> <li> <a target="">MC-128233</a> - Lava is tinted incorrectly</li> <li> <a target="">MC-128248</a> - Bottom of the water is not tinted</li> </ul> <p><br> <strong>Get the Snapshot</strong><br><br> To install the snapshot, open up the <a target="" download="">Minecraft Launcher</a> and enable snapshots in the ""Launch Options"" tab.<br><br> <strong>Snapshots can corrupt your world, please backup and/or run them in a different folder from your main worlds.</strong><br><br> Cross-platform server jar:</p> <ul> <li><a target="">Minecraft server jar</a></li> </ul> <p>Report bugs here:</p> <ul> <li><a target="">Minecraft issue tracker!</a></li> </ul> <div> </div>
Community<p><strong>Changes in 18W20A</strong></p> <ul> <li>Sleeping in creative mode is now more comfortable</li> <li>All worlds created in older snapshots should finally be openable again</li> <li>Fire no longer spreads everywhere</li> <li>Lots of bugfixes</li> </ul> <p><br><strong>Changes in 18W20B</strong></p> <ul> <li>Bugfixes!</li> </ul> <p><br><strong>Changes in 18W20C</strong></p> <ul> <li>More bugfixes!</li> </ul> <p><br><strong>Fixed Bugs in 18W20A</strong></p> <ul> <li> <a href="https://bugs.mojang.com/browse/MC-9620" target="_blank" rel="noopener">MC-9620</a> - F1 and open chat makes hotbar appear</li> <li> <a href="https://bugs.mojang.com/browse/MC-116928" target="_blank" rel="noopener">MC-116928</a> - Command block and spawner minecart data fixer not working correctly</li> <li> <a href="https://bugs.mojang.com/browse/MC-121743" target="_blank" rel="noopener">MC-121743</a> - Feedback of some commands uses OS locale for formatting decimal numbers</li> <li> <a href="https://bugs.mojang.com/browse/MC-122331" target="_blank" rel="noopener">MC-122331</a> - Shield with banner has broken colors</li> <li> <a href="https://bugs.mojang.com/browse/MC-122428" target="_blank" rel="noopener">MC-122428</a> - Fire doesn't disappear / Fire spread too quick</li> <li> <a href="https://bugs.mojang.com/browse/MC-123136" target="_blank" rel="noopener">MC-123136</a> - Vines placed against the ceiling and the wall are not upgraded correctly</li> <li> <a href="https://bugs.mojang.com/browse/MC-123224" target="_blank" rel="noopener">MC-123224</a> - Levers placed on the ground and ceiling rotate when upgrading</li> <li> <a href="https://bugs.mojang.com/browse/MC-123466" target="_blank" rel="noopener">MC-123466</a> - Scheduled block updates are lost when upgrading a world from 1.12.2</li> <li> <a href="https://bugs.mojang.com/browse/MC-123790" target="_blank" rel="noopener">MC-123790</a> - "italic":false in custom item names does not make name non-italic</li> <li> <a href="https://bugs.mojang.com/browse/MC-124065" target="_blank" rel="noopener">MC-124065</a> - Spawn Egg Data Loss on 1.7.10 -> 1.13 Upgrade</li> <li> <a href="https://bugs.mojang.com/browse/MC-124112" target="_blank" rel="noopener">MC-124112</a> - Renamed placed droppers lose their custom name when upgrading from 1.12.2</li> <li> <a href="https://bugs.mojang.com/browse/MC-124203" target="_blank" rel="noopener">MC-124203</a> - Right clicking adult skeleton horse or mule with spawn egg does not spawn baby</li> <li> <a href="https://bugs.mojang.com/browse/MC-124343" target="_blank" rel="noopener">MC-124343</a> - Command block minecart data walker never runs due to comparing different types</li> <li> <a href="https://bugs.mojang.com/browse/MC-124496" target="_blank" rel="noopener">MC-124496</a> - Debug Stick text is not translated in other languages</li> <li> <a href="https://bugs.mojang.com/browse/MC-124998" target="_blank" rel="noopener">MC-124998</a> - Command block minecarts disappear upon reloading the world</li> <li> <a href="https://bugs.mojang.com/browse/MC-125091" target="_blank" rel="noopener">MC-125091</a> - Bonemeal doesn't place flowers on plains biome</li> <li> <a href="https://bugs.mojang.com/browse/MC-125092" target="_blank" rel="noopener">MC-125092</a> - Bonemeal stops placing plants after placing flower</li> <li> <a href="https://bugs.mojang.com/browse/MC-125182" target="_blank" rel="noopener">MC-125182</a> - Block Entities are not upgraded properly when upgrading from 1.12.2</li> <li> <a href="https://bugs.mojang.com/browse/MC-125307" target="_blank" rel="noopener">MC-125307</a> - When a trident hits a mob, it will not fall right below it</li> <li> <a href="https://bugs.mojang.com/browse/MC-125310" target="_blank" rel="noopener">MC-125310</a> - Trident can penetrate the closed shulker / wither / ender dragon / invulnerable mobs</li> <li> <a href="https://bugs.mojang.com/browse/MC-125342" target="_blank" rel="noopener">MC-125342</a> - Trident cannot destroy the armor stand</li> <li> <a href="https://bugs.mojang.com/browse/MC-125362" target="_blank" rel="noopener">MC-125362</a> - Attribute modifier tooltips use OS locale</li> <li> <a href="https://bugs.mojang.com/browse/MC-125408" target="_blank" rel="noopener">MC-125408</a> - Loyalty tridents return to spectators (but don't get picked up)</li> <li> <a href="https://bugs.mojang.com/browse/MC-125615" target="_blank" rel="noopener">MC-125615</a> - Some end cities don't generate completely</li> <li> <a href="https://bugs.mojang.com/browse/MC-125799" target="_blank" rel="noopener">MC-125799</a> - Chests placed in earlier versions make no sound when opened</li> <li> <a href="https://bugs.mojang.com/browse/MC-125919" target="_blank" rel="noopener">MC-125919</a> - Tridents enchanted with channeling will work in the end during a thunderstorm under certain conditions</li> <li> <a href="https://bugs.mojang.com/browse/MC-126118" target="_blank" rel="noopener">MC-126118</a> - The fish mobs are missing their translation strings</li> <li> <a href="https://bugs.mojang.com/browse/MC-126241" target="_blank" rel="noopener">MC-126241</a> - Crash on World Load - Skyblock 2.1 Vanilla</li> <li> <a href="https://bugs.mojang.com/browse/MC-126300" target="_blank" rel="noopener">MC-126300</a> - Unlike sword, trident can accidentally break blocks in creative mode</li> <li> <a href="https://bugs.mojang.com/browse/MC-126373" target="_blank" rel="noopener">MC-126373</a> - Density of nether and overworld ore veins significantly lower in 18w versions</li> <li> <a href="https://bugs.mojang.com/browse/MC-126796" target="_blank" rel="noopener">MC-126796</a> - Tropical fish are disappearing</li> <li> <a href="https://bugs.mojang.com/browse/MC-126883" target="_blank" rel="noopener">MC-126883</a> - Shulkers becomes dark purple when upgrading from 1.12.2</li> <li> <a href="https://bugs.mojang.com/browse/MC-127027" target="_blank" rel="noopener">MC-127027</a> - Squid's ink clouds appear to render/spawn sideways or lopsided</li> <li> <a href="https://bugs.mojang.com/browse/MC-127250" target="_blank" rel="noopener">MC-127250</a> - Drowned Chicken Rider is invincible and doesn't attack player</li> <li> <a href="https://bugs.mojang.com/browse/MC-127252" target="_blank" rel="noopener">MC-127252</a> - Killing the Drowned mob doesn't count towards the Monster Hunter/Monsters Hunted advancements</li> <li> <a href="https://bugs.mojang.com/browse/MC-127301" target="_blank" rel="noopener">MC-127301</a> - Shipwrecks always face north</li> <li> <a href="https://bugs.mojang.com/browse/MC-127478" target="_blank" rel="noopener">MC-127478</a> - Texture metadata parsing fails if animation block is not present</li> <li> <a href="https://bugs.mojang.com/browse/MC-127730" target="_blank" rel="noopener">MC-127730</a> - Fish have a strange shadow</li> <li> <a href="https://bugs.mojang.com/browse/MC-127993" target="_blank" rel="noopener">MC-127993</a> - Solid blocks placed on unhydrated farmland</li> <li> <a href="https://bugs.mojang.com/browse/MC-128013" target="_blank" rel="noopener">MC-128013</a> - Player can walk on the water with slow falling effect.</li> <li> <a href="https://bugs.mojang.com/browse/MC-128472" target="_blank" rel="noopener">MC-128472</a> - When swimming, the player can stand up even though there is a block above</li> <li> <a href="https://bugs.mojang.com/browse/MC-128495" target="_blank" rel="noopener">MC-128495</a> - Igloos often fail to generate completely</li> <li> <a href="https://bugs.mojang.com/browse/MC-128615" target="_blank" rel="noopener">MC-128615</a> - Cod and salmon loot table have redundant set_count function</li> <li> <a href="https://bugs.mojang.com/browse/MC-128851" target="_blank" rel="noopener">MC-128851</a> - The "A Furious Cocktail" advancement does not require Resistance</li> <li> <a href="https://bugs.mojang.com/browse/MC-129409" target="_blank" rel="noopener">MC-129409</a> - Water acts like air on multiplayer</li> </ul> <p><br><strong>Fixed Bugs in 18W20B</strong></p> <ul> <li> <a href="https://bugs.mojang.com/browse/MC-77856" target="_blank" rel="noopener">MC-77856</a> - "demo.day.6" Translation Uses Explicit "F2" Reference</li> <li> <a href="https://bugs.mojang.com/browse/MC-121287" target="_blank" rel="noopener">MC-121287</a> - Minecraft Realms button does absolutely nothing</li> <li> <a href="https://bugs.mojang.com/browse/MC-124024" target="_blank" rel="noopener">MC-124024</a> - click- and hoverEvents are not removed from item and entity names before they are shown in chat, allowing tricking players</li> <li> <a href="https://bugs.mojang.com/browse/MC-128234" target="_blank" rel="noopener">MC-128234</a> - Conduits have "missing texture" breaking particle</li> <li> <a href="https://bugs.mojang.com/browse/MC-128236" target="_blank" rel="noopener">MC-128236</a> - Conduits are waterlogged when placed out of water</li> <li> <a href="https://bugs.mojang.com/browse/MC-128237" target="_blank" rel="noopener">MC-128237</a> - Conduits, kelp, coral (fans) and (tall) seagrass have full hitboxes</li> <li> <a href="https://bugs.mojang.com/browse/MC-128253" target="_blank" rel="noopener">MC-128253</a> - Water in cauldron isn't tinted</li> <li> <a href="https://bugs.mojang.com/browse/MC-128311" target="_blank" rel="noopener">MC-128311</a> - Conduit allows coral fan, sea pickle, torches, ladders, button, lever, tripwire hook, vines, snow and flower pot to be placed on it</li> <li> <a href="https://bugs.mojang.com/browse/MC-128321" target="_blank" rel="noopener">MC-128321</a> - Conduit power is listed as negative status effect</li> <li> <a href="https://bugs.mojang.com/browse/MC-128354" target="_blank" rel="noopener">MC-128354</a> - Conduit has unused Core Texture</li> <li> <a href="https://bugs.mojang.com/browse/MC-129615" target="_blank" rel="noopener">MC-129615</a> - All command blocks lose all nbt data on update to 18w20a</li> </ul> <p><br><strong>Fixed Bugs in 18W20C</strong></p> <ul> <li> <a href="https://bugs.mojang.com/browse/MC-121377" target="_blank" rel="noopener">MC-121377</a> - First character typed in command blocks doesn't let you hit "done"</li> <li> <a href="https://bugs.mojang.com/browse/MC-121673" target="_blank" rel="noopener">MC-121673</a> - Rotation selector arguments do not allow max to be lower than min</li> <li> <a href="https://bugs.mojang.com/browse/MC-123041" target="_blank" rel="noopener">MC-123041</a> - Cannot ride the tamed horse, when hold the tools, weapons and non-food items</li> <li> <a href="https://bugs.mojang.com/browse/MC-123672" target="_blank" rel="noopener">MC-123672</a> - Barrier blocks affect sunlight</li> <li> <a href="https://bugs.mojang.com/browse/MC-125237" target="_blank" rel="noopener">MC-125237</a> - Trident lights up nearby entities when thrown or in ground</li> <li> <a href="https://bugs.mojang.com/browse/MC-125365" target="_blank" rel="noopener">MC-125365</a> - Strong potion of slowness gives slowness level V</li> <li> <a href="https://bugs.mojang.com/browse/MC-125625" target="_blank" rel="noopener">MC-125625</a> - Glass panes, fences, iron bars and cobblestone walls sometimes fail to upgrade</li> <li> <a href="https://bugs.mojang.com/browse/MC-126559" target="_blank" rel="noopener">MC-126559</a> - Big chests are split into small chests</li> <li> <a href="https://bugs.mojang.com/browse/MC-126993" target="_blank" rel="noopener">MC-126993</a> - Some blocks in ocean ruins generate with waterlogged:false</li> <li> <a href="https://bugs.mojang.com/browse/MC-128234" target="_blank" rel="noopener">MC-128234</a> - Conduits have the wrong breaking particle</li> <li> <a href="https://bugs.mojang.com/browse/MC-128243" target="_blank" rel="noopener">MC-128243</a> - Dolphins do not try to get into the water</li> <li> <a href="https://bugs.mojang.com/browse/MC-128346" target="_blank" rel="noopener">MC-128346</a> - Double chest opens as one chest</li> <li> <a href="https://bugs.mojang.com/browse/MC-128393" target="_blank" rel="noopener">MC-128393</a> - Conduit connects to fences, walls, iron bars and glass panes</li> <li> <a href="https://bugs.mojang.com/browse/MC-129517" target="_blank" rel="noopener">MC-129517</a> - Game crashes while loading chunks with player heads</li> <li> <a href="https://bugs.mojang.com/browse/MC-129657" target="_blank" rel="noopener">MC-129657</a> - End Cities don't generate at all in positive co-ordinates</li> <li> <a href="https://bugs.mojang.com/browse/MC-129709" target="_blank" rel="noopener">MC-129709</a> - Chests, signs, beds, shulker boxes, etc. overlay missing texture when mining</li> <li> <a href="https://bugs.mojang.com/browse/MC-129732" target="_blank" rel="noopener">MC-129732</a> - Conduit cannot be activated by dark prismarine</li> <li> <a href="https://bugs.mojang.com/browse/MC-129733" target="_blank" rel="noopener">MC-129733</a> - Conduit only spins when it has the maximum number of prismarine blocks</li> <li> <a href="https://bugs.mojang.com/browse/MC-129738" target="_blank" rel="noopener">MC-129738</a> - Trees generating in the ground or not at all</li> <li> <a href="https://bugs.mojang.com/browse/MC-129747" target="_blank" rel="noopener">MC-129747</a> - Village generates partially in the ground</li> </ul> <p><br><strong>Get the Snapshot</strong><br><br>To install the snapshot, open up the <a href="https://minecraft.net/download" target="_blank" rel="noopener">Minecraft Launcher</a> and enable snapshots in the "Launch Options" tab.<br><br><strong>Snapshots can corrupt your world, please backup and/or run them in a different folder from your main worlds.</strong><br><br>Cross-platform server jar:</p> <ul> <li><a href="https://launcher.mojang.com/mc/game/18w20c/server/9e0ffb265e3771dc5c7b56f291b9c9d8f668f48b/server.jar" target="_blank" rel="noopener">Minecraft server jar</a></li> </ul> <p>Report bugs here:</p> <ul> <li><a href="https://bugs.mojang.com/browse/MC" target="_blank" rel="noopener">Minecraft issue tracker!</a></li> </ul>
Community<p>If you find any bugs, be sure to <a title="" target="">report them here!</a> <a title="" target="">Click here</a> to give us feedback & tell us what you think about the snapshot.</p> <p>1.13 is getting closer and closer! This weeks snapshot brings some new improvements to the execute command and a bunch of bug fixes!</p> <p><strong>Changes:</strong></p> <ul> <li>Added new block tag minecraft:enderman_holdable</li> <li>Changed translation files from .lang (key=value) to .json (""key"": ""value"")</li> <li>Errors during a command are now a nicer error message (with tooltip for more info)</li> <li>Teleporting to things in other dimensions is now allowed</li> <li>/teleport has been simplified a bit, to avoid ambiguity</li> <li>Added anchor points to teleport ... facing ..., so you can look at eyes vs feet</li> <li>Added new subcommands to /execute to allow for more control over commands</li> <li>Server commands (functions, console, rcon) now run from world spawn in the overworld</li> <li>Fixed bug MC-68446 - Some entities have missing translations string in the lang files</li> <li>Fixed bug MC-121662 - Unhandled exceptions in commands just dump the exception into chat, without the ""unknown error"" message</li> <li>Fixed bug MC-122579 - All COLOR_wall_banners are missing translation keys</li> <li>Fixed bug MC-122608 - Minecraft crashes when typing in a block-related command in front of an entity</li> <li>Fixed bug MC-122610 - Giving 0 of any item results in the chat message saying that you got 0 air</li> <li>Fixed bug MC-122893 - ""/execute as/at"" does not change the dimension of execution</li> <li>Fixed bug MC-122956 - Function paths with invalid characters results in game freezing</li> <li>Fixed bug MC-123104 - '/scoreboard players reset' removes name from sidebar of different objective</li> <li>Fixed bug MC-123764 - Single player menu world version not displaying correctly</li> <li>Fixed bug MC-123771 - Server crashes when an item frame with a map is loaded, and no player has that map in their inventory</li> <li>Fixed bug MC-123774 - You cannot test for names with name= anymore</li> <li>Fixed bug MC-123782 - Game crashes if an item has a name that's invalid json</li> <li>Fixed bug MC-123790 - ""italic"":false in custom item names does not make name non-italic</li> <li>Fixed bug MC-123832 - Crash reports output TextComponent object for entity names rather than its text</li> <li>Fixed bug MC-123833 - Connect/Disconnect messages output TextComponent object rather than the player's name</li> <li>Fixed bug MC-123888 - /clear on a player with no items dumps raw TextComponent</li> <li>Fixed bug MC-123891 - NullPointerException on empty TextComponent</li> <li>Fixed bug MC-123932 - You cannot open locked containers with the Lock nbt anymore</li> <li>Fixed bug MC-123943 - Clicking a player's name in chat dumps raw TextComponent</li> <li>Fixed bug MC-123974 - Command List DataProvider incorrectly labeled as ""Item List""</li> <li>Fixed bug MC-124051 - Varieties of /teleport create ambiguities for tab-completion</li> </ul> <p> </p> <p><strong>Translations</strong></p> <p>We've changed our translation file format from key=value to json. This means we can support newlines! The new files look like this: {""thing"": ""Thing"", ""key"": ""Value"", ""some.translation"": ""Text Of Translation""} <br> We will pull in the latest translations from <a>the crowdin project</a> soon. Remember that you can help out by translating the game to your native language over there!</p> <p><strong>Command Changes</strong></p> <p><code>/execute</code></p> <p> </p> <ul> <li> <code>facing </code> will run the command as though you're facing x y z</li> <li> <code>facing entity (eyes|feet)</code> will run the command as though you're facing the entity's eyes or feet</li> <li> <code>offset </code>has been renamed to positioned x y z</li> <li> <code>positioned as </code> will change the command position (x y z) but nothing else</li> <li> <code>rotated as </code> or <code>rotated y x</code> will run the command as though you're rotated in that direction</li> <li> <code>in (overworld|the_end|the_nether)</code> will run the command as though it's in that dimension</li> <li> <code>at </code> will change the dimension, position and rotation of the command to match that entity</li> <li> <code>(if|unless) score matches </code> will test for a score in a range (ie 1, 1..5)</li> <li> <code>anchored (feet|eyes)</code> will make the rest of this command use feet or eyes for ^ ^ ^ coordinates or facing commands</li> </ul> <p> </p> <p> </p> <p><code>/teleport</code></p> <p> </p> <ul> <li> <code>/teleport </code> doesn't allow rotation or facing, will teleport you to the entity</li> <li> <code>/teleport </code> doesn't allow rotation or facing, will teleport you to the position</li> <li> <code>/teleport </code> doesn't allow rotation or facing, will teleport victim to entity</li> <li> <code>/teleport [yRot xRot] </code>will teleport you to that position with optional rotation</li> <li> <code>/teleport facing [xFacing yFacing zFacing] </code>will teleport you to that position facing another position</li> <li> <code>/teleport facing entity [feet|eyes]</code> will teleport you to that position facing an entity's feet or eyes (default feet)</li> <li>Teleporting to an entity in another dimension is now totally allowed. Hurrah!</li> <li>You can also teleport to another dimension using something like <code>/execute in the_nether run teleport 0 64 0</code> </li> </ul> <p> </p> <p><strong>Local Coordinates <code>(^ ^ ^)</code></strong></p> <p>If you use a local coordinate in a command, it comes from your feet by default. That means that <code>^ ^ ^</code> is at the bottom center of your entity, and <code>^ ^ ^10</code> is where your feet are looking, 10 blocks forwards.<br> <br> You can change this for a command by changing the ""anchor point"" in <code>/execute</code>, like this: <code>/execute anchored eyes</code>. For example, the following command will place particles 10 blocks forwards where every entity is looking, which for players is the same point where their mouse cursor is: <code>/execute as @e at @s anchored eyes run particle minecraft:flame ^ ^ ^10 0 0 0 0 1</code><br> <br> Want to know exactly what this command does? Let's take a look!</p> <ul> <li> <code>/execute as @e</code> makes the following run once for every entity</li> <li> <code>at @s</code> makes the following run at the location of the current entity</li> <li> <code>anchored eyes</code> makes<code>^ ^ ^ </code>in the following command come from the entities eyes (which means exactly where they're looking)</li> <li> <code>run particle minecraft:flame </code>will spawn the minecraft:flame particle</li> <li> <code>^ ^ ^10</code> will make that particle appear 10 blocks forwards of the current position (which is the current entity's eyes)</li> <li> <code>0 0 0</code> means we don't want the particle to move around</li> <li> <code>0 1 </code>means we want exactly 1 particle, with no speed</li> </ul> <p> </p> <p><strong>Snapshots can corrupt your world, please backup and/or run them in a different folder from your main worlds.</strong> <br> Cross-platform server jar:<br> <a download="">Minecraft server jar</a></p> <div> </div>
Community<p><strong>Changes in 18W11A</strong></p> <ul> <li>Added shipwrecks!</li> <li>Added a new hostile mob: The Drowned!</li> <li>Added coral fans!</li> <li>Added F3+C to copy your current location to clipboard</li> </ul> <p><br> <strong>Coral Fans</strong><br><br> We were big fans of coral, so we couldn't resist.</p> <ul> <li>Doesn't spawn naturally yet</li> <li>You can place it on the side of coral!</li> </ul> <p><br> <strong>Drowned</strong><br><br> They're called ""drowned"" for a reason!</p> <ul> <li>Spawn in all oceans! And rivers too!</li> <li>Zombies will also become drowned after, well, drowning</li> <li>Drowned can spawn with tridents, allowing you to get them in survival</li> <li>Their loot isn't final - there's a super secret item coming soon</li> <li>They can swim but they prefer to walk</li> <li>Gurgle.</li> <li>All drowned have a melee attack, and ones with tridents have a ranged attack</li> <li>Like zombies, drowned don't really like turtles that much</li> </ul> <p><br> <strong>Shipwrecks</strong></p> <ul> <li>Can be found in oceans and beaches</li> <li>Has 3 different type of loot depending on the ship!</li> <li>May spawn with some air pockets, that's a known bug. Sorry!</li> </ul> <p><br> <strong>Get the Snapshot</strong><br><br> To install the snapshot, open up the <a target="" download="">Minecraft Launcher</a> and enable snapshots in the ""Launch Options"" tab.<br><br> <strong>Snapshots can corrupt your world, please backup and/or run them in a different folder from your main worlds.</strong><br><br> Cross-platform server jar:</p> <ul> <li><a target="">Minecraft server jar</a></li> </ul> <p>Report bugs here:</p> <ul> <li><a target="">Minecraft issue tracker!</a></li> </ul> <div> </div>
Community<p><strong>Changes in 18W19A</strong></p> <ul> <li>Due to changes in world generation, worlds from previous snapshots will no longer work</li> <li>All undead mobs now sink</li> <li>Skeleton Horses are rideable underwater</li> <li>Updated biomes to have new fancy names</li> <li>Seagrass now generates in underwater caves</li> <li>New sounds for Conduit and Beacon</li> <li>Phantoms are now extra flappy</li> <li>Improved the upgrade paths from old versions</li> <li>You can now copy the output of the /seed command</li> <li>Updated the credits list</li> <li>Maybe some other stuff?</li> <li>Fixed a couple of bugs</li> </ul> <p><br><strong>Changes in 18W19B</strong></p> <ul> <li>You can now open worlds from old snapshots</li> <li>A bunch of bugfixes</li> </ul> <p><br><strong>Fixed Bugs in 18W19A</strong></p> <ul> <li> <a href="https://bugs.mojang.com/browse/MC-7908" target="_blank" rel="noopener">MC-7908</a> - Spawning underwater / In the middle of an (lava) ocean</li> <li> <a href="https://bugs.mojang.com/browse/MC-86016" target="_blank" rel="noopener">MC-86016</a> - Some Mojang staff not mentioned in credits.txt</li> <li> <a href="https://bugs.mojang.com/browse/MC-121285" target="_blank" rel="noopener">MC-121285</a> - Crash on start when resolution is changed in profile</li> <li> <a href="https://bugs.mojang.com/browse/MC-121636" target="_blank" rel="noopener">MC-121636</a> - Server commands available in singleplayer with weird/bad effects</li> <li> <a href="https://bugs.mojang.com/browse/MC-121661" target="_blank" rel="noopener">MC-121661</a> - Typing /help + unavailable command returns "unexpected error" message</li> <li> <a href="https://bugs.mojang.com/browse/MC-121799" target="_blank" rel="noopener">MC-121799</a> - Cannot summon lightning bolt</li> <li> <a href="https://bugs.mojang.com/browse/MC-121999" target="_blank" rel="noopener">MC-121999</a> - Incorrect /help behavior for non-ops</li> <li> <a href="https://bugs.mojang.com/browse/MC-122557" target="_blank" rel="noopener">MC-122557</a> - Setting the size parameter for the dust particle to 0 or very close to it crashes the game</li> <li> <a href="https://bugs.mojang.com/browse/MC-122596" target="_blank" rel="noopener">MC-122596</a> - Command autocomplete overrides command history navigation</li> <li> <a href="https://bugs.mojang.com/browse/MC-122628" target="_blank" rel="noopener">MC-122628</a> - /help no longer has pages</li> <li> <a href="https://bugs.mojang.com/browse/MC-122630" target="_blank" rel="noopener">MC-122630</a> - /help no longer prefixes "/" to commands</li> <li> <a href="https://bugs.mojang.com/browse/MC-122684" target="_blank" rel="noopener">MC-122684</a> - Connected LAN players are able to kick/ban the server host</li> <li> <a href="https://bugs.mojang.com/browse/MC-123053" target="_blank" rel="noopener">MC-123053</a> - Game crashes when using an item with a tag in the CanDestroy or CanPlaceOn NBT tag</li> <li> <a href="https://bugs.mojang.com/browse/MC-123606" target="_blank" rel="noopener">MC-123606</a> - Server crash: Ticking entity 'java.lang.ClassCastException: ass cannot be cast to aui'</li> <li> <a href="https://bugs.mojang.com/browse/MC-123778" target="_blank" rel="noopener">MC-123778</a> - Team color doesn't work in playerlist and sidebar before reconnecting</li> <li> <a href="https://bugs.mojang.com/browse/MC-123813" target="_blank" rel="noopener">MC-123813</a> - Team colors no longer show in json results</li> <li> <a href="https://bugs.mojang.com/browse/MC-123835" target="_blank" rel="noopener">MC-123835</a> - Colored sidebar display slots are not visible</li> <li> <a href="https://bugs.mojang.com/browse/MC-123852" target="_blank" rel="noopener">MC-123852</a> - Glowing effect doesn't change depending on team color</li> <li> <a href="https://bugs.mojang.com/browse/MC-123856" target="_blank" rel="noopener">MC-123856</a> - Clicking [Intentional Game Design] on death screen doesn't open a link to MCPE-28723</li> <li> <a href="https://bugs.mojang.com/browse/MC-124091" target="_blank" rel="noopener">MC-124091</a> - Team color doesn't affect name above head</li> <li> <a href="https://bugs.mojang.com/browse/MC-124092" target="_blank" rel="noopener">MC-124092</a> - Some team options don't work</li> <li> <a href="https://bugs.mojang.com/browse/MC-124098" target="_blank" rel="noopener">MC-124098</a> - jeb_ sheep don't change color</li> <li> <a href="https://bugs.mojang.com/browse/MC-124102" target="_blank" rel="noopener">MC-124102</a> - Book signing shows the author name as string representation of the textcomponent</li> <li> <a href="https://bugs.mojang.com/browse/MC-124147" target="_blank" rel="noopener">MC-124147</a> - Zombie horses are invisible and replaced with regular zombies on reload</li> <li> <a href="https://bugs.mojang.com/browse/MC-124237" target="_blank" rel="noopener">MC-124237</a> - Command syntax help doesn't clamp to the right chat line border</li> <li> <a href="https://bugs.mojang.com/browse/MC-124560" target="_blank" rel="noopener">MC-124560</a> - Server says "type help or ?" but ? is not a valid command anymore</li> <li> <a href="https://bugs.mojang.com/browse/MC-124633" target="_blank" rel="noopener">MC-124633</a> - Feedback text for "/team option seeFriendlyInvisibles false" when seeFriendlyInvisibles is already disabled is wrong</li> <li> <a href="https://bugs.mojang.com/browse/MC-124720" target="_blank" rel="noopener">MC-124720</a> - Cannot start server with GUI</li> <li> <a href="https://bugs.mojang.com/browse/MC-124750" target="_blank" rel="noopener">MC-124750</a> - /particle acting strangely across dimensions</li> <li> <a href="https://bugs.mojang.com/browse/MC-124889" target="_blank" rel="noopener">MC-124889</a> - You cannot shift click smeltable items into a furnace</li> <li> <a href="https://bugs.mojang.com/browse/MC-124895" target="_blank" rel="noopener">MC-124895</a> - Trees generate side by side</li> <li> <a href="https://bugs.mojang.com/browse/MC-124898" target="_blank" rel="noopener">MC-124898</a> - Minerals tab in furnace recipe book displays apple item</li> <li> <a href="https://bugs.mojang.com/browse/MC-124949" target="_blank" rel="noopener">MC-124949</a> - Tree generating in village house and as part of field</li> <li> <a href="https://bugs.mojang.com/browse/MC-124956" target="_blank" rel="noopener">MC-124956</a> - Furnace recipe book availability toggle has wrong tooltip ("Showing craftable")</li> <li> <a href="https://bugs.mojang.com/browse/MC-125060" target="_blank" rel="noopener">MC-125060</a> - Furnace recipe book availability toggle has crafting table icon</li> <li> <a href="https://bugs.mojang.com/browse/MC-125107" target="_blank" rel="noopener">MC-125107</a> - Mineshafts don't generate support blocks when a block is above it</li> <li> <a href="https://bugs.mojang.com/browse/MC-125115" target="_blank" rel="noopener">MC-125115</a> - Command suggestions don't order numbers from least to greatest</li> <li> <a href="https://bugs.mojang.com/browse/MC-125130" target="_blank" rel="noopener">MC-125130</a> - Selector auto-completion tooltips mixed up</li> <li> <a href="https://bugs.mojang.com/browse/MC-125174" target="_blank" rel="noopener">MC-125174</a> - Ore pockets do not generate in superflat worlds</li> <li> <a href="https://bugs.mojang.com/browse/MC-125232" target="_blank" rel="noopener">MC-125232</a> - Phantoms attack players in peaceful mode</li> <li> <a href="https://bugs.mojang.com/browse/MC-125258" target="_blank" rel="noopener">MC-125258</a> - Preparing spawn area spams 0%</li> <li> <a href="https://bugs.mojang.com/browse/MC-125283" target="_blank" rel="noopener">MC-125283</a> - Jungle Biomes are extremely cluttered</li> <li> <a href="https://bugs.mojang.com/browse/MC-125381" target="_blank" rel="noopener">MC-125381</a> - Effects from the turtle master potion don't show amplifier</li> <li> <a href="https://bugs.mojang.com/browse/MC-125442" target="_blank" rel="noopener">MC-125442</a> - Extreme Lag in Jungle Biome</li> <li> <a href="https://bugs.mojang.com/browse/MC-125466" target="_blank" rel="noopener">MC-125466</a> - Fishing drops don't come towards player</li> <li> <a href="https://bugs.mojang.com/browse/MC-125550" target="_blank" rel="noopener">MC-125550</a> - Experience orbs don't float up in water</li> <li> <a href="https://bugs.mojang.com/browse/MC-125607" target="_blank" rel="noopener">MC-125607</a> - Going inside of bubble columns in spectator mode plays bubble column sound</li> <li> <a href="https://bugs.mojang.com/browse/MC-125675" target="_blank" rel="noopener">MC-125675</a> - Two high sea grass placed on the ocean floor can replace ocean monument parts</li> <li> <a href="https://bugs.mojang.com/browse/MC-125803" target="_blank" rel="noopener">MC-125803</a> - NoGravity no longers works on items</li> <li> <a href="https://bugs.mojang.com/browse/MC-125872" target="_blank" rel="noopener">MC-125872</a> - Superflat preset "the void" doesn't generate starting platform anymore</li> <li> <a href="https://bugs.mojang.com/browse/MC-125915" target="_blank" rel="noopener">MC-125915</a> - Zombies can destroy turtle eggs through a full block and a half above the egg</li> <li> <a href="https://bugs.mojang.com/browse/MC-125946" target="_blank" rel="noopener">MC-125946</a> - Phantoms can spawn inside/colliding with blocks</li> <li> <a href="https://bugs.mojang.com/browse/MC-125997" target="_blank" rel="noopener">MC-125997</a> - Deep Frozen Ocean isn't frozen</li> <li> <a href="https://bugs.mojang.com/browse/MC-126085" target="_blank" rel="noopener">MC-126085</a> - Pufferfish attack invisible players and creative/spectator players</li> <li> <a href="https://bugs.mojang.com/browse/MC-126086" target="_blank" rel="noopener">MC-126086</a> - Salmon and tropical fish hitbox on land is wrongly positioned</li> <li> <a href="https://bugs.mojang.com/browse/MC-126139" target="_blank" rel="noopener">MC-126139</a> - The fins of dying cod and some tropical fish show z-fighting</li> <li> <a href="https://bugs.mojang.com/browse/MC-126144" target="_blank" rel="noopener">MC-126144</a> - Cods suffocate when touching a solid block from below</li> <li> <a href="https://bugs.mojang.com/browse/MC-126178" target="_blank" rel="noopener">MC-126178</a> - Can use the water (with fish) bucket to destroy kelp, sea grass, coral and coral fan</li> <li> <a href="https://bugs.mojang.com/browse/MC-126190" target="_blank" rel="noopener">MC-126190</a> - Salmon mobs often get stuck</li> <li> <a href="https://bugs.mojang.com/browse/MC-126198" target="_blank" rel="noopener">MC-126198</a> - Only players are poisoned by pufferfish</li> <li> <a href="https://bugs.mojang.com/browse/MC-126218" target="_blank" rel="noopener">MC-126218</a> - Held turtle eggs are too low in first person</li> <li> <a href="https://bugs.mojang.com/browse/MC-126261" target="_blank" rel="noopener">MC-126261</a> - Turtle Egg Placement</li> <li> <a href="https://bugs.mojang.com/browse/MC-126362" target="_blank" rel="noopener">MC-126362</a> - Shift-clicking fuel into non-empty furnaces only moves fuel client-side</li> <li> <a href="https://bugs.mojang.com/browse/MC-126380" target="_blank" rel="noopener">MC-126380</a> - Getting an uncarved pumpkin gives recipe for jack o' lantern</li> <li> <a href="https://bugs.mojang.com/browse/MC-126656" target="_blank" rel="noopener">MC-126656</a> - Bubble columns made by Soul Sand only appear every other block</li> <li> <a href="https://bugs.mojang.com/browse/MC-126762" target="_blank" rel="noopener">MC-126762</a> - Red screen when player attack invalid tropical fish variant</li> <li> <a href="https://bugs.mojang.com/browse/MC-126800" target="_blank" rel="noopener">MC-126800</a> - The tropical fish item is named "clownfish".</li> <li> <a href="https://bugs.mojang.com/browse/MC-126815" target="_blank" rel="noopener">MC-126815</a> - Banner and treasure markers on maps show incorrect icons in multiplayer</li> <li> <a href="https://bugs.mojang.com/browse/MC-126859" target="_blank" rel="noopener">MC-126859</a> - Polar bears and rabbits not spawning in Ice Plains</li> <li> <a href="https://bugs.mojang.com/browse/MC-126883" target="_blank" rel="noopener">MC-126883</a> - Shulker(box) becomes dark purple when upgrading from 1.12.2</li> <li> <a href="https://bugs.mojang.com/browse/MC-126950" target="_blank" rel="noopener">MC-126950</a> - Riding floating boats underwater</li> <li> <a href="https://bugs.mojang.com/browse/MC-127069" target="_blank" rel="noopener">MC-127069</a> - huge phantom crash</li> <li> <a href="https://bugs.mojang.com/browse/MC-127166" target="_blank" rel="noopener">MC-127166</a> - Parrots don't imitate dolphins, phantoms and drowneds</li> <li> <a href="https://bugs.mojang.com/browse/MC-127253" target="_blank" rel="noopener">MC-127253</a> - F3+Q list isn't sorted alphabetically anymore</li> <li> <a href="https://bugs.mojang.com/browse/MC-127274" target="_blank" rel="noopener">MC-127274</a> - F3+C to copy coordinates works even when reduced debug info is enabled</li> <li> <a href="https://bugs.mojang.com/browse/MC-127291" target="_blank" rel="noopener">MC-127291</a> - Zombies drowning always drop armor items instead of using random chance</li> <li> <a href="https://bugs.mojang.com/browse/MC-127295" target="_blank" rel="noopener">MC-127295</a> - Zombies can gain tridents or fishing rods when they drown</li> <li> <a href="https://bugs.mojang.com/browse/MC-127337" target="_blank" rel="noopener">MC-127337</a> - F3+C (copy coordinates) does not copy dimension</li> <li> <a href="https://bugs.mojang.com/browse/MC-127388" target="_blank" rel="noopener">MC-127388</a> - Pufferfish appear with their most inflated model after world load</li> <li> <a href="https://bugs.mojang.com/browse/MC-127516" target="_blank" rel="noopener">MC-127516</a> - Duplication and deletion of ingredients, inventory desync and game freezing caused by faulty handling of firework star recipe</li> <li> <a href="https://bugs.mojang.com/browse/MC-127593" target="_blank" rel="noopener">MC-127593</a> - Waterlogged blocks such as fence sign ladder etc, will not allow bubble columns to spawn next to them</li> <li> <a href="https://bugs.mojang.com/browse/MC-127924" target="_blank" rel="noopener">MC-127924</a> - Slow falling is considered a negative effect</li> <li> <a href="https://bugs.mojang.com/browse/MC-127969" target="_blank" rel="noopener">MC-127969</a> - Sea grass doesn't generate correctly above stairs</li> <li> <a href="https://bugs.mojang.com/browse/MC-127998" target="_blank" rel="noopener">MC-127998</a> - You cannot place sea pickles on top of non solid blocks</li> <li> <a href="https://bugs.mojang.com/browse/MC-127999" target="_blank" rel="noopener">MC-127999</a> - Glitching in sea pickles when standing on them while placing the fourth one in the block</li> <li> <a href="https://bugs.mojang.com/browse/MC-128039" target="_blank" rel="noopener">MC-128039</a> - New Phantom skins do not match spawning egg colors</li> <li> <a href="https://bugs.mojang.com/browse/MC-128242" target="_blank" rel="noopener">MC-128242</a> - Leaving water while swimming causes player's arm to render out of screen</li> <li> <a href="https://bugs.mojang.com/browse/MC-128243" target="_blank" rel="noopener">MC-128243</a> - Dolphins do not try to get into the water</li> <li> <a href="https://bugs.mojang.com/browse/MC-128264" target="_blank" rel="noopener">MC-128264</a> - Mobs can spawn on regular ice</li> <li> <a href="https://bugs.mojang.com/browse/MC-128285" target="_blank" rel="noopener">MC-128285</a> - Dolphins summoned with NoAI take damage and die</li> <li> <a href="https://bugs.mojang.com/browse/MC-128336" target="_blank" rel="noopener">MC-128336</a> - Kelp spawns on trapdoors, stairs, slabs and chests on sunken ships</li> <li> <a href="https://bugs.mojang.com/browse/MC-128463" target="_blank" rel="noopener">MC-128463</a> - The "How Did We Get Here" advancement does not require Conduit Power</li> <li> <a href="https://bugs.mojang.com/browse/MC-128557" target="_blank" rel="noopener">MC-128557</a> - Drowning dolphins don't swim to the surface.</li> <li> <a href="https://bugs.mojang.com/browse/MC-128666" target="_blank" rel="noopener">MC-128666</a> - Flowing water above magma blocks turns into bubble columns</li> <li> <a href="https://bugs.mojang.com/browse/MC-128674" target="_blank" rel="noopener">MC-128674</a> - Buffet end island puts you in the void</li> <li> <a href="https://bugs.mojang.com/browse/MC-128681" target="_blank" rel="noopener">MC-128681</a> - Dolphins don't drop experience</li> <li> <a href="https://bugs.mojang.com/browse/MC-128712" target="_blank" rel="noopener">MC-128712</a> - Phantoms don't drop experience when killed by player</li> <li> <a href="https://bugs.mojang.com/browse/MC-128733" target="_blank" rel="noopener">MC-128733</a> - The ice block tag is missing frosted_ice</li> <li> <a href="https://bugs.mojang.com/browse/MC-128766" target="_blank" rel="noopener">MC-128766</a> - Blue ice doesn't mine fast using pickaxe</li> <li> <a href="https://bugs.mojang.com/browse/MC-128779" target="_blank" rel="noopener">MC-128779</a> - "Debug Mode" comes before "Buffet" in the world creation menu</li> <li> <a href="https://bugs.mojang.com/browse/MC-128857" target="_blank" rel="noopener">MC-128857</a> - Sea pickles change hitbox when increasing count, but turtle eggs don't</li> </ul> <p><br><strong>Fixed Bugs in 18W19B</strong></p> <ul> <li> <a href="https://bugs.mojang.com/browse/MC-122308" target="_blank" rel="noopener">MC-122308</a> - Zombies can no longer break wooden doors</li> <li> <a href="https://bugs.mojang.com/browse/MC-123351" target="_blank" rel="noopener">MC-123351</a> - Growing grass with bonemeal deletes upper block</li> <li> <a href="https://bugs.mojang.com/browse/MC-124694" target="_blank" rel="noopener">MC-124694</a> - /bossbar create subcommand named inconsistently</li> <li> <a href="https://bugs.mojang.com/browse/MC-127249" target="_blank" rel="noopener">MC-127249</a> - Drowned don't show armor</li> <li> <a href="https://bugs.mojang.com/browse/MC-128243" target="_blank" rel="noopener">MC-128243</a> - Dolphins do not try to get into the water</li> <li> <a href="https://bugs.mojang.com/browse/MC-128681" target="_blank" rel="noopener">MC-128681</a> - Dolphins don't drop experience</li> <li> <a href="https://bugs.mojang.com/browse/MC-129233" target="_blank" rel="noopener">MC-129233</a> - Items with additional NBT you hold don't show up or "wiggle" up and down; damaged tools partially don't work anymore</li> <li> <a href="https://bugs.mojang.com/browse/MC-129246" target="_blank" rel="noopener">MC-129246</a> - The sound for Parrots imitating Phantoms is empty</li> </ul> <p><br><strong>Get the Snapshot</strong><br><br>To install the snapshot, open up the <a href="https://minecraft.net/download" target="_blank" rel="noopener">Minecraft Launcher</a> and enable snapshots in the "Launch Options" tab.<br><br><strong>Snapshots can corrupt your world, please backup and/or run them in a different folder from your main worlds.</strong><br><br>Cross-platform server jar:</p> <ul> <li><a href="https://launcher.mojang.com/mc/game/18w19a/server/97ad982d57fb7b7cb9dc28ffd87c79538b1901f6/server.jar" target="_blank" rel="noopener">Minecraft server jar</a></li> </ul> <p>Report bugs here:</p> <ul> <li><a href="https://bugs.mojang.com/browse/MC" target="_blank" rel="noopener">Minecraft issue tracker!</a></li> </ul>
Community<p><strong>Changes in 18W14A</strong></p> <ul> <li>New item: Phantom Membrane</li> <li>New potion: Potion of Slow Falling</li> <li>Added 4 new advancements</li> <li>New Kelp textures</li> <li>Changed generation rules for kelp and seagrass</li> <li>New Riptide behaviours for tridents</li> <li>Optimized cloud rendering some more</li> </ul> <p><br> <strong>Changes in 18W14B</strong></p> <ul> <li>New blocks: sea pickles!</li> <li>Renamed coral blocks (See below for details)</li> <li>New coral fan textures</li> <li>Destroying waterlogged blocks will only destroy the block, not the water</li> <li>Fixed a bunch of bugs! (listed below)</li> </ul> <p><br> <strong>Phantom Membrane</strong><br><br> Very spooky.</p> <ul> <li>Elytra now requires Phantom Membrane to be repaired</li> <li>Phantoms now drop Phantom Membrane instead of leather</li> <li>Can be crafted into a super spooky Slow Falling potion</li> </ul> <p><br> <strong>Advancements</strong><br><br> We're making progress!</p> <ul> <li> <strong>Fishy Business:</strong> Catch a fish</li> <li> <strong>Tactical fishing:</strong> Catch a fish... without a fishing rod!</li> <li> <strong>A Throwaway Joke:</strong> Throw a trident at something. Note: throwing away your only weapon is not a good idea.</li> <li> <strong>Very Very Frightening:</strong> Strike a Villager with lightning</li> <li>More to come!</li> </ul> <p><br> <strong>Riptide</strong><br><br> Whooosh!</p> <ul> <li>No longer compatible with Loyalty or Channeling</li> <li>If riptide won't work (such as being on land, nice and dry) you can't attack with the trident at all</li> <li>Riptide will not throw the trident, but instead launch you forwards with the trident</li> <li>Looks neat!</li> </ul> <p><br> <strong>Coral Names</strong><br><br> Hopefully the last time they get renamed!</p> <ul> <li>All full blocks of coral are now called ""coral block""</li> <li>Coral plants are now called ""coral""</li> <li>""blue"" coral is now called ""tube"" coral</li> <li>""pink"" coral is now called ""brain"" coral</li> <li>""purple"" coral is now called ""bubble"" coral</li> <li>""red"" coral is now called ""fire"" coral</li> <li>""yellow"" coral is now called ""horn"" coral</li> <li>For example, ""blue coral"" is now ""tube coral block""</li> <li>For example, ""purple coral plant"" is now ""bubble coral""</li> </ul> <p><br> <strong>Sea Pickles</strong><br><br></p> <ul> <li>What to call them? It's really quite a pickle.</li> <li>Generate either by themselves in warm oceans, or with coral</li> <li>Up to 4 pickles can be placed in a block</li> <li>Emits light depending on how many pickles there are per block</li> <li>Can be smelted down into green dye</li> <li>Pickle.</li> </ul> <p><br> <strong>Fixed Bugs in 18W14B</strong><br><br></p> <ul> <li> <a target="">MC-121715</a> - ""Create new world"" screen shows an alias command (xp)</li> <li> <a target="">MC-124923</a> - Smelting a cactus to produce cactus green doesn't work</li> <li> <a target="">MC-126957</a> - Certain blocks remove water when placed in it, even if ""waterloggable""</li> <li> <a target="">MC-127242</a> - Drowned causes crashes (ticking entity)</li> <li> <a target="">MC-127911</a> - F3 does not work</li> <li> <a target="">MC-127915</a> - Levitation has been replaced by slow falling</li> <li> <a target="">MC-127916</a> - Trident with riptide enchantment disappears when thrown in survival</li> <li> <a target="">MC-127924</a> - Slow falling is considered a negative effect</li> <li> <a target="">MC-127960</a> - Description of ""A Throwaway Joke"" advancement has capitalization mistake</li> <li> <a target="">MC-127973</a> - ""A Furious Cocktail"" and ""How Did We Get Here"" advancements not updated</li> </ul> <p><br> <strong>Get the Snapshot</strong><br><br> To install the snapshot, open up the <a target="" download="">Minecraft Launcher</a> and enable snapshots in the ""Launch Options"" tab.<br><br> <strong>Snapshots can corrupt your world, please backup and/or run them in a different folder from your main worlds.</strong><br><br> Cross-platform server jar:</p> <ul> <li><a target="">Minecraft server jar</a></li> </ul> <p>Report bugs here:</p> <ul> <li><a target="">Minecraft issue tracker!</a></li> </ul> <div> </div>
Community<p><strong>Changes in 18W10A</strong></p> <ul> <li>Added buried treasure</li> <li>Added tropical fish</li> <li>Added underwater ambience sounds</li> <li>Added ability to put markers on maps</li> <li>Added coral plants</li> <li>Changed phantom model and texture</li> <li>Changes to phantom behaviour</li> <li>Changed coral texture</li> <li>Underwater visibility now changes per biome</li> </ul> <p><br> <strong>Changes in 18W10B</strong></p> <ul> <li>Added dead coral for each coral variant</li> <li>Added a non-dyed shulker box (and made the purple shulker box purple)</li> <li>Added more underwater ambience sounds</li> <li>Added tropical fish sounds</li> </ul> <p><br> <strong>Changes in 18W10C</strong></p> <ul> <li>Phantoms are now considered undead</li> <li>New water physics! Kinda.</li> </ul> <p><br> <strong>Changes in 18W10D</strong></p> <ul> <li>Allow more blocks to have water in them</li> <li>Water no longer goes through solid faces</li> <li>Coral now generates naturally</li> <li>Big optimization to how clouds are rendered</li> <li>Phantoms now burn in sunlight</li> <li>You can now undye shulker boxes in a cauldron</li> </ul> <p><br> <strong>Water Physics</strong><br><br> Oops, we spilled a bit.</p> <ul> <li>You can place water in the following blocks: stairs, slabs, fences, walls, iron bars, glass panes</li> <li>Water can flow out these blocks, but can not flow into them</li> <li>When full of water, they will count as water blocks for all gameplay (such as swimming)</li> <li>This isn't final and more blocks may contain water in the future</li> <li>Right now it will flow out of all faces of the block - this will change</li> <li>We have removed the blocks flowing_water and flowing_lava</li> <li>We have removed the block tags water_hacked and waterlogged</li> <li>All of the above blocks now have a state waterlogged</li> <li>Blocks such as bubble column or kelp will always count as a water source</li> </ul> <p><br> <strong>Buried Treasure</strong><br><br> We found this cool stuff! Let's hide it.</p> <ul> <li>Can be found... somewhere?</li> <li>Maps found in Underwater Ruins can lead you to them</li> <li>Will contain a very cool treasure... which isn't added yet</li> </ul> <p><br> <strong>Tropical Fish</strong><br><br> We found nemo! And all his friends!</p> <ul> <li>They come in many colours!</li> <li>They come in many patterns!</li> <li>Like other fish, you can catch them up in a bucket</li> <li>You can find them in warm and lukewarm oceans</li> </ul> <p><br> <strong>Map markers</strong><br><br> You are here. Or there. I'm not sure, it's somewhere here.</p> <ul> <li>Right click on a banner with a map to add it to the map</li> <li>Right click on the same banner again to remove it</li> <li>That map will show the colour of the banner at that spot</li> <li>Named banners will show their name on the map too</li> <li>If a banner is destroyed, it'll disappear when you get close and are holding the map</li> </ul> <p><br> <strong>Phantom</strong><br><br> ""Less derpy"" - Jeb</p> <ul> <li>Now despawn during the day</li> <li>No longer spawn in The End</li> <li>They have a new model! And texture! Pretty neat.</li> </ul> <p><br> <strong>Get the snapshot</strong><br><br> To install the snapshot, open up the <a target="" download="">Minecraft Launcher</a> and enable snapshots in the ""Launch Options"" tab.<br><br> <strong>Snapshots can corrupt your world, please backup and/or run them in a different folder from your main worlds.</strong><br><br> Cross-platform server jar:</p> <ul> <li><a target="" download="">Minecraft server jar</a></li> </ul> <p>Report bugs here:</p> <ul> <li><a target="">Minecraft issue tracker!</a></li> </ul> <div> </div>
Community<h2 id="changes-in-18w21a">CHANGES IN 18W21A</h2> <ul> <li data-bi-id="c1c1m2r1a3" data-bi-name="c1c1m2r1a3">Dolphins no longer wear armor</li> <li data-bi-id="c2c1m2r1a3" data-bi-name="c2c1m2r1a3">Dolphins will now help you find treasures</li> <li data-bi-id="c3c1m2r1a3" data-bi-name="c3c1m2r1a3">Lerp</li> <li data-bi-id="c4c1m2r1a3" data-bi-name="c4c1m2r1a3">Fixed some bugs<br><br> </li> </ul> <h2 id="fixed-bugs-in-18w21a">FIXED BUGS IN 18W21A</h2> <ul> <li data-bi-id="c1c1m2r1a3" data-bi-name="c1c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-52974" data-bi-id="n1c1c1m2r1a3">MC-52974</a> - Host's skin not visible to other players when in LAN world</li> <li data-bi-id="c2c1m2r1a3" data-bi-name="c2c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-72866" data-bi-id="n1c2c1m2r1a3">MC-72866</a> - Item shading inside item frames does not account for rotation</li> <li data-bi-id="c3c1m2r1a3" data-bi-name="c3c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-97196" data-bi-id="n1c3c1m2r1a3">MC-97196</a> - /spreadplayers shows wrong error message / large number in error message when no entities were spread</li> <li data-bi-id="c4c1m2r1a3" data-bi-name="c4c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-105139" data-bi-id="n1c4c1m2r1a3">MC-105139</a> - Entity head rotation not interpolating on Yaw axis</li> <li data-bi-id="c5c1m2r1a3" data-bi-name="c5c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-123199" data-bi-id="n1c5c1m2r1a3">MC-123199</a> - Lighting renders incorrectly on item frames oriented vertically</li> <li data-bi-id="c6c1m2r1a3" data-bi-name="c6c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-123454" data-bi-id="n1c6c1m2r1a3">MC-123454</a> - Dispenser using spawn egg spawns mob too high</li> <li data-bi-id="c7c1m2r1a3" data-bi-name="c7c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-123455" data-bi-id="n1c7c1m2r1a3">MC-123455</a> - Using spawn egg spawns mob too high on the water and lava</li> <li data-bi-id="c8c1m2r1a3" data-bi-name="c8c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-123598" data-bi-id="n1c8c1m2r1a3">MC-123598</a> - Fence top missing texture when below fence gate</li> <li data-bi-id="c9c1m2r1a3" data-bi-name="c9c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-123769" data-bi-id="n1c9c1m2r1a3">MC-123769</a> - Some item names that previously had colors doesn't have colors anymore</li> <li data-bi-id="c10c1m2r1a3" data-bi-name="c10c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-124954" data-bi-id="n1c10c1m2r1a3">MC-124954</a> - Jungle temple redstone wire is not connected</li> <li data-bi-id="c11c1m2r1a3" data-bi-name="c11c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-125377" data-bi-id="n1c11c1m2r1a3">MC-125377</a> - Structures from old worlds don't regenerate if opened with 1.13 standalone client/server</li> <li data-bi-id="c12c1m2r1a3" data-bi-name="c12c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-126086" data-bi-id="n1c12c1m2r1a3">MC-126086</a> - Salmon and tropical fish hitbox on land is wrongly positioned</li> <li data-bi-id="c13c1m2r1a3" data-bi-name="c13c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-126863" data-bi-id="n1c13c1m2r1a3">MC-126863</a> - Sounds made with water in spectator mode</li> <li data-bi-id="c14c1m2r1a3" data-bi-name="c14c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-127116" data-bi-id="n1c14c1m2r1a3">MC-127116</a> - When placing a wall using /setblock without specifying a block state, it is invisible; default state has up=false</li> <li data-bi-id="c15c1m2r1a3" data-bi-name="c15c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-127333" data-bi-id="n1c15c1m2r1a3">MC-127333</a> - Carpet and panes don't show the right colors on maps</li> <li data-bi-id="c16c1m2r1a3" data-bi-name="c16c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-127586" data-bi-id="n1c16c1m2r1a3">MC-127586</a> - Mobs do not suffocate in double slabs</li> <li data-bi-id="c17c1m2r1a3" data-bi-name="c17c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-127996" data-bi-id="n1c17c1m2r1a3">MC-127996</a> - Bone meal can be put on floating water</li> <li data-bi-id="c18c1m2r1a3" data-bi-name="c18c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-128139" data-bi-id="n1c18c1m2r1a3">MC-128139</a> - Sea grass generates water source when placed on flowing water</li> <li data-bi-id="c19c1m2r1a3" data-bi-name="c19c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-128251" data-bi-id="n1c19c1m2r1a3">MC-128251</a> - Grass and mycelium can spread to dirt blocks which are submerged under general water</li> <li data-bi-id="c20c1m2r1a3" data-bi-name="c20c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-128493" data-bi-id="n1c20c1m2r1a3">MC-128493</a> - Dolphins can wear armor</li> <li data-bi-id="c21c1m2r1a3" data-bi-name="c21c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-129058" data-bi-id="n1c21c1m2r1a3">MC-129058</a> - Dolphins become permanent (can't despawn) after playing with an item</li> <li data-bi-id="c22c1m2r1a3" data-bi-name="c22c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-129708" data-bi-id="n1c22c1m2r1a3">MC-129708</a> - Armor slot icons are backwards</li> <li data-bi-id="c23c1m2r1a3" data-bi-name="c23c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-129808" data-bi-id="n1c23c1m2r1a3">MC-129808</a> - "demo.day.6" does not include the keybinding correctly</li> <li data-bi-id="c24c1m2r1a3" data-bi-name="c24c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-129849" data-bi-id="n1c24c1m2r1a3">MC-129849</a> - Upgrade from 1.6.4 destroys world, spams errors</li> </ul>
Community<h1 id="changes-in-18w21a">CHANGES IN 18W21A</h1> <ul> <li data-bi-id="c1c1m2r1a3" data-bi-name="c1c1m2r1a3">Dolphins no longer wear armor</li> <li data-bi-id="c2c1m2r1a3" data-bi-name="c2c1m2r1a3">Dolphins will now help you find treasures</li> <li data-bi-id="c3c1m2r1a3" data-bi-name="c3c1m2r1a3">Lerp</li> <li data-bi-id="c4c1m2r1a3" data-bi-name="c4c1m2r1a3">Fixed some bugs</li> </ul> <h1 id="changes-in-18w21b">CHANGES IN 18W21B</h1> <ul> <li data-bi-id="c1c1m2r1a3" data-bi-name="c1c1m2r1a3">Fixed a nasty crash that happened during world generation</li> <li data-bi-id="c2c1m2r1a3" data-bi-name="c2c1m2r1a3">Fixed enchantments not upgrading correctly in anvils</li> <li data-bi-id="c3c1m2r1a3" data-bi-name="c3c1m2r1a3">Added sound for Husks converting to Zombies</li> </ul> <h1 id="changes-in-18w21b">FIXED BUGS IN 18W21A</h1> <ul> <li data-bi-id="c1c1m2r1a3" data-bi-name="c1c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-52974" data-bi-id="n1c1c1m2r1a3">MC-52974</a> - Host's skin not visible to other players when in LAN world</li> <li data-bi-id="c2c1m2r1a3" data-bi-name="c2c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-72866" data-bi-id="n1c2c1m2r1a3">MC-72866</a> - Item shading inside item frames does not account for rotation</li> <li data-bi-id="c3c1m2r1a3" data-bi-name="c3c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-97196" data-bi-id="n1c3c1m2r1a3">MC-97196</a> - /spreadplayers shows wrong error message / large number in error message when no entities were spread</li> <li data-bi-id="c4c1m2r1a3" data-bi-name="c4c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-105139" data-bi-id="n1c4c1m2r1a3">MC-105139</a> - Entity head rotation not interpolating on Yaw axis</li> <li data-bi-id="c5c1m2r1a3" data-bi-name="c5c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-123199" data-bi-id="n1c5c1m2r1a3">MC-123199</a> - Lighting renders incorrectly on item frames oriented vertically</li> <li data-bi-id="c6c1m2r1a3" data-bi-name="c6c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-123454" data-bi-id="n1c6c1m2r1a3">MC-123454</a> - Dispenser using spawn egg spawns mob too high</li> <li data-bi-id="c7c1m2r1a3" data-bi-name="c7c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-123455" data-bi-id="n1c7c1m2r1a3">MC-123455</a> - Using spawn egg spawns mob too high on the water and lava</li> <li data-bi-id="c8c1m2r1a3" data-bi-name="c8c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-123598" data-bi-id="n1c8c1m2r1a3">MC-123598</a> - Fence top missing texture when below fence gate</li> <li data-bi-id="c9c1m2r1a3" data-bi-name="c9c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-123769" data-bi-id="n1c9c1m2r1a3">MC-123769</a> - Some item names that previously had colors doesn't have colors anymore</li> <li data-bi-id="c10c1m2r1a3" data-bi-name="c10c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-124954" data-bi-id="n1c10c1m2r1a3">MC-124954</a> - Jungle temple redstone wire is not connected</li> <li data-bi-id="c11c1m2r1a3" data-bi-name="c11c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-125377" data-bi-id="n1c11c1m2r1a3">MC-125377</a> - Structures from old worlds don't regenerate if opened with 1.13 standalone client/server</li> <li data-bi-id="c12c1m2r1a3" data-bi-name="c12c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-126086" data-bi-id="n1c12c1m2r1a3">MC-126086</a> - Salmon and tropical fish hitbox on land is wrongly positioned</li> <li data-bi-id="c13c1m2r1a3" data-bi-name="c13c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-126863" data-bi-id="n1c13c1m2r1a3">MC-126863</a> - Sounds made with water in spectator mode</li> <li data-bi-id="c14c1m2r1a3" data-bi-name="c14c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-127116" data-bi-id="n1c14c1m2r1a3">MC-127116</a> - When placing a wall using /setblock without specifying a block state, it is invisible; default state has up=false</li> <li data-bi-id="c15c1m2r1a3" data-bi-name="c15c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-127333" data-bi-id="n1c15c1m2r1a3">MC-127333</a> - Carpet and panes don't show the right colors on maps</li> <li data-bi-id="c16c1m2r1a3" data-bi-name="c16c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-127586" data-bi-id="n1c16c1m2r1a3">MC-127586</a> - Mobs do not suffocate in double slabs</li> <li data-bi-id="c17c1m2r1a3" data-bi-name="c17c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-127996" data-bi-id="n1c17c1m2r1a3">MC-127996</a> - Bone meal can be put on floating water</li> <li data-bi-id="c18c1m2r1a3" data-bi-name="c18c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-128139" data-bi-id="n1c18c1m2r1a3">MC-128139</a> - Sea grass generates water source when placed on flowing water</li> <li data-bi-id="c19c1m2r1a3" data-bi-name="c19c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-128251" data-bi-id="n1c19c1m2r1a3">MC-128251</a> - Grass and mycelium can spread to dirt blocks which are submerged under general water</li> <li data-bi-id="c20c1m2r1a3" data-bi-name="c20c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-128493" data-bi-id="n1c20c1m2r1a3">MC-128493</a> - Dolphins can wear armor</li> <li data-bi-id="c21c1m2r1a3" data-bi-name="c21c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-129058" data-bi-id="n1c21c1m2r1a3">MC-129058</a> - Dolphins become permanent (can't despawn) after playing with an item</li> <li data-bi-id="c22c1m2r1a3" data-bi-name="c22c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-129708" data-bi-id="n1c22c1m2r1a3">MC-129708</a> - Armor slot icons are backwards</li> <li data-bi-id="c23c1m2r1a3" data-bi-name="c23c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-129808" data-bi-id="n1c23c1m2r1a3">MC-129808</a> - "demo.day.6" does not include the keybinding correctly</li> <li data-bi-id="c24c1m2r1a3" data-bi-name="c24c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-129849" data-bi-id="n1c24c1m2r1a3">MC-129849</a> - Upgrade from 1.6.4 destroys world, spams errors</li> </ul> <h1 id="changes-in-18w21b">FIXED BUGS IN 18W21B</h1> <ul> <li data-bi-id="c1c1m2r1a3" data-bi-name="c1c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-125362" data-bi-id="n1c1c1m2r1a3">MC-125362</a> - Attribute modifier tooltips use OS locale</li> <li data-bi-id="c2c1m2r1a3" data-bi-name="c2c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-125615" data-bi-id="n1c2c1m2r1a3">MC-125615</a> - Some end cities don't generate completely</li> <li data-bi-id="c3c1m2r1a3" data-bi-name="c3c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-130118" data-bi-id="n1c3c1m2r1a3">MC-130118</a> - Enchantments do not combine/level up via anvil</li> </ul> <h1 id="get-the-snapshot">GET THE SNAPSHOT</h1> <p>To install the snapshot, open up the <a href="https://minecraft.net/download" data-bi-id="n2c1m2r1a3">Minecraft Launcher</a> and enable snapshots in the "Launch Options" tab.</p> <p><strong>Snapshots can corrupt your world, please backup and/or run them in a different folder from your main worlds.</strong></p> <p>Cross-platform server jar:</p> <ul> <li data-bi-id="c1c1m2r1a3" data-bi-name="c1c1m2r1a3"><a href="https://launcher.mojang.com/mc/game/18w21b/server/df8cc7cfa4c2d24f31f5997a102f1d6411f038d0/server.jar" data-bi-id="n1c1c1m2r1a3">Minecraft server jar</a></li> </ul> <p>Report bugs here:</p> <ul> <li data-bi-id="c1c1m2r1a3" data-bi-name="c1c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC" data-bi-id="n1c1c1m2r1a3">Minecraft issue tracker</a>!</li> </ul>
Community<p class="p1"><strong>24 October 2018</strong></p> <h1 id="changes-in-18w43c">CHANGES IN 18W43C</h1> <ul> <li data-bi-id="c1c1m2r1a3" data-bi-name="c1c1m2r1a3">Improved stuttering in client & server</li> <li data-bi-id="c2c1m2r1a3" data-bi-name="c2c1m2r1a3">Improved performance! Still not quite where we want to be but this should help.</li> <li data-bi-id="c3c1m2r1a3" data-bi-name="c3c1m2r1a3">Stopped the mob-cap from growing infinitely</li> <li data-bi-id="c4c1m2r1a3" data-bi-name="c4c1m2r1a3">Added server tick-times to alt+f3 charts (in singleplayer)</li> <li data-bi-id="c5c1m2r1a3" data-bi-name="c5c1m2r1a3">Added min/avg/max tick-times to alt+f3 charts (helps find stutters!)</li> </ul> <h1 id="fixed-bugs-in-18w43c">FIXED BUGS IN 18W43C</h1> <ul> <li data-bi-id="c1c1m2r1a3" data-bi-name="c1c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-137903" data-bi-id="n1c1c1m2r1a3">MC-137903</a> - /fill command doesn't update light on client side</li> <li data-bi-id="c2c1m2r1a3" data-bi-name="c2c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-137715" data-bi-id="n1c2c1m2r1a3">MC-137715</a> - /drop dropping minecraft:empty 1 time for player causes unexpected error</li> <li data-bi-id="c3c1m2r1a3" data-bi-name="c3c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-137706" data-bi-id="n1c3c1m2r1a3">MC-137706</a> - Selecting obfuscated text in book crashes the game</li> <li data-bi-id="c4c1m2r1a3" data-bi-name="c4c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-137697" data-bi-id="n1c4c1m2r1a3">MC-137697</a> - NBT list using "interpret" not comma delimited</li> <li data-bi-id="c5c1m2r1a3" data-bi-name="c5c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-137602" data-bi-id="n1c5c1m2r1a3">MC-137602</a> - Block models do not render using Java 10 (ConcurrentModificationException)</li> <li data-bi-id="c6c1m2r1a3" data-bi-name="c6c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-137580" data-bi-id="n1c6c1m2r1a3">MC-137580</a> - Shulker Boxes reset assortment of inventory when broken then placed down again.</li> <li data-bi-id="c7c1m2r1a3" data-bi-name="c7c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-137571" data-bi-id="n1c7c1m2r1a3">MC-137571</a> - Cursor becomes misaligned after using '§' in book & quill</li> <li data-bi-id="c8c1m2r1a3" data-bi-name="c8c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-137537" data-bi-id="n1c8c1m2r1a3">MC-137537</a> - Walking into a different chunk causes lag</li> <li data-bi-id="c9c1m2r1a3" data-bi-name="c9c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-137521" data-bi-id="n1c9c1m2r1a3">MC-137521</a> - Entities become invisible on low render distance</li> <li data-bi-id="c10c1m2r1a3" data-bi-name="c10c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-137497" data-bi-id="n1c10c1m2r1a3">MC-137497</a> - Hundreds of mobs spawning</li> <li data-bi-id="c11c1m2r1a3" data-bi-name="c11c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-137487" data-bi-id="n1c11c1m2r1a3">MC-137487</a> - Crash: Ticking memory connection - java.lang.ArrayIndexOutOfBoundsException: -1</li> </ul> <p class="p1"><strong>CHANGES IN 18W43B</strong></p> <ul class="ul1"> <li class="li2">We found a few memory leaks in the client and cleaned them up!</li> <li class="li2">Some textures were outdated and have been replaced with the proper new ones</li> </ul> <p class="p1"><strong>FIXED BUGS IN 18W43B</strong></p> <ul class="ul1"> <li class="li2"> <span class="s1"><a href="https://bugs.mojang.com/browse/MC-137530"><span class="s2">MC-137530</span></a></span> - Inserted text for %s in a translation string shows 'null'</li> <li class="li2"> <span class="s1"><a href="https://bugs.mojang.com/browse/MC-137492"><span class="s2">MC-137492</span></a></span> - Spruce trees drop leaves instead of saplings</li> <li class="li2"> <span class="s1"><a href="https://bugs.mojang.com/browse/MC-137457"><span class="s2">MC-137457</span></a></span> - Crash upon opening the F3 menu</li> <li class="li2"> <span class="s1"><a href="https://bugs.mojang.com/browse/MC-137454"><span class="s2">MC-137454</span></a></span> - Opening Loom GUI doesn't darken surrounding background</li> <li class="li2"> <span class="s1"><a href="https://bugs.mojang.com/browse/MC-137443"><span class="s2">MC-137443</span></a></span> - A few effect icons are swapped/missing</li> </ul> <p class="p1"><strong>CHANGES IN 18W43A</strong></p> <ul class="ul1"> <li class="li2">Added Bamboo Blocks into the game</li> <li class="li2">Added Bamboo Jungles in the world</li> <li class="li2">Rewrote the book & quill editing to be more intuitive</li> <li class="li2">Added Crossbows!</li> <li class="li2">Added lots of new decorative blocks!</li> <li class="li2">Added new dyes and flowers!</li> <li class="li2">Added some community suggestions</li> <li class="li2">Updated the credits list</li> <li class="li2">Added in-game buttons for reporting bugs or giving feedback</li> <li class="li2">Added Illager Beast</li> <li class="li2">Added Loom into the game</li> <li class="li2">Special banner patterns can now be crafted into a new item, Banner Patterns</li> <li class="li2">We're now using the new textures!</li> <li class="li2">Added pandas!</li> <li class="li2">Added Pillagers</li> <li class="li2">Added suspicious stew - hmmmm!</li> </ul> <p class="p1"><strong>BAMBOO</strong></p> <p class="p2">They call it exotic. Which is just people talk for awesome. Which it is, which is why we're so happy that we added it to the game.</p> <ul class="ul1"> <li class="li2">Can be found in Jungles and the two new biomes: Bamboo Jungle and Bamboo Jungle Hills</li> <li class="li2">Can grow to a max height between 12 and 16 blocks</li> <li class="li2">When bonemealed, bamboo will grow a 1-2 bamboo on the top</li> <li class="li2">When struck with a sword, bamboo will instantly break</li> <li class="li2">Two bamboo can be crafted into a single stick</li> <li class="li2">Able to be used as fuel with 4 bamboo able to smelt a single item</li> <li class="li2">Bamboo is able to be placed into Flower Pots</li> <li class="li2">Bamboo can now be found in Shipwrecks and Jungle Temples</li> </ul> <p class="p1"><strong>COMMUNITY SUGGESTIONS</strong></p> <p class="p2">As it turns out, you guys have great suggestions!</p> <ul class="ul1"> <li class="li2">Leaves now have a small chances to drop sticks.</li> <li class="li2">Chorus Fruit Flowers now break when shot by an arrow.</li> <li class="li2">Dead Bushes can now be used as Furnace fuel.</li> <li class="li2">Rabbit Stew and Beetroot Soup has now been changed to a shapeless recipe.</li> <li class="li2">Creepers will now drop records when killed by Stray in addition to Skeletons.</li> <li class="li2">Dispensers with Shears in them will now shear sheep that have wool in front of them.</li> </ul> <p class="p1"><strong>CROSSBOWS</strong></p> <p class="p2">This is such a fun weapon that it makes us quiver!</p> <ul class="ul1"> <li class="li2">Shoots arrows with base power slightly higher than the bow, but less durability</li> <li class="li2">Three unique enchantments!</li> <li class="li2">Fun, challenging advancements!</li> <li class="li2">New loading mechanics!</li> <li class="li2">Unique load animation!</li> </ul> <p class="p2"><strong>ENCHANTMENTS</strong></p> <ul class="ul1"> <li class="li2">Choose between the following three enchantments for your crossbow:</li> </ul> <p class="p2"><strong>MULTISHOT (I)</strong></p> <ul class="ul1"> <li class="li2">Ever wanted to shoot more than one arrow at once? Look no further! With Multishot, your crossbow splits your arrow into 3, shooting the usual arrow straight ahead and two more at angles off to the sides!</li> <li class="li2">Cannot be combined with Piercing</li> </ul> <p class="p2"><strong>PIERCING (I, II, III, IV)</strong></p> <ul class="ul1"> <li class="li2">With this pointy enchantment, arrows shot from your crossbow can travel through mobs, hitting more than one per shot</li> <li class="li2">The number of mobs that can be damaged by a single arrow is equal to the level of this enchantment + 1</li> <li class="li2">Cannot be combined with Multishot</li> </ul> <p class="p2"><strong>QUICK CHARGE (I, II, III)</strong></p> <ul class="ul1"> <li class="li2">Each level of quick charge decreases the amount of time it takes to fully charge your crossbow by .25 seconds</li> </ul> <p class="p2"><strong>LOADING MECHANICS</strong></p> <ul class="ul1"> <li class="li2">To charge the crossbow, hold down the "Use" button</li> <li class="li2">Once the crossbow string has been pulled all the way back, let go</li> <li class="li2">Boom! Your crossbow is now loaded and ready to shoot with a single click of the "Use" button</li> </ul> <p class="p1"><strong>DECORATIVE BLOCKS</strong></p> <p class="p2">Oh my, a bunch of new blocks!</p> <ul class="ul1"> <li class="li2">Changed all existing Stone Slabs to Smooth Stone Slabs (same look, new name!)</li> <li class="li2">Changed all existing signs to Oak Signs (same look, new name!)</li> <li class="li2">Made Smooth Stone Slabs craftable from Smooth Stone</li> <li class="li2">Added spruce, birch, jungle, acacia and dark oak signs</li> <li class="li2">Added Stone stairs and slabs</li> <li class="li2">Added Granite stairs, slabs and walls</li> <li class="li2">Added Polished Granite stairs and slabs</li> <li class="li2">Added Diorite stairs, slabs and walls</li> <li class="li2">Added Polished Diorite stairs and slabs</li> <li class="li2">Added Andesite stairs, slabs and walls</li> <li class="li2">Added Polished Andesite stairs and slabs</li> <li class="li2">Added Sandstone walls</li> <li class="li2">Added Smooth Red Sandstone stairs and slabs</li> <li class="li2">Added Smooth Quartz stairs and slabs</li> <li class="li2">Added Brick walls</li> <li class="li2">Added Stone Brick walls</li> <li class="li2">Added Mossy Stone Brick stairs, slabs and walls</li> <li class="li2">Added Nether Brick walls</li> <li class="li2">Added End Stone Brick stairs, slabs and walls</li> <li class="li2">Added Prismarine walls</li> <li class="li2">Added Red Sandstone walls</li> <li class="li2">Added Red Nether Brick stairs, slabs and walls</li> <li class="li2">Added Smooth Sandstone stairs and slabs</li> <li class="li2">Added Mossy Cobblestone stairs and slabs</li> <li class="li2">Made Smooth Stone obtainable by smelting Stone</li> <li class="li2">Made Smooth Sandstone obtainable by smelting Sandstone</li> <li class="li2">Made Smooth Red Sandstone obtainable by smelting Red Sandstone</li> <li class="li2">Made Smooth Quartz obtainable by smelting Quartz Block</li> <li class="li2">Changed the recipe of Nether Brick Fence to 4 brick blocks and 2 brick items</li> <li class="li2">Changed the recipe of signs to require all of the same wood type, not any wood type</li> </ul> <p class="p1"><strong>DYES</strong></p> <p class="p2">Dye all the things!</p> <ul class="ul1"> <li class="li2">Separated Bone Meal, Ink Sac, Cocoa Beans, and Lapis Lazuli into their own dyes</li> <li class="li2">Unified all dye names (Red, Yellow, and Green dyes no longer have special names)</li> <li class="li2">Added new recipes to obtain coloured stained glass and coloured carpet</li> </ul> <p class="p1"><strong>FLOWERS</strong></p> <p class="p2">Get your green fingers!</p> <ul class="ul1"> <li class="li2">To celebrate our new dyes, we added... flowers!</li> <li class="li2">Be careful of the Wither Rose... don't let its subdued beauty lull you into a false sense of security!</li> </ul> <p class="p1"><strong>ILLAGER BEAST</strong></p> <p class="p2">Ravager? Behemoth? Got a name suggestion? Let us know!</p> <ul class="ul1"> <li class="li2">Fearsome new foe who packs quite a wallop, grab your sword and shield and prepare to get knocked around!</li> </ul> <p class="p1"><strong>LOOM</strong></p> <p class="p2">Bröther, may I have some lööm?</p> <ul class="ul1"> <li class="li2">New and easier way of being able to apply patterns to banners, can still only apply 6 max patterns to a banner</li> <li class="li2">Generic patterns now only require 1 dye in order to create patterns instead of 1 - 8 (depending on the pattern)</li> <li class="li2">Special banner patterns (Oxeye Daisy, Creeper Skull, Wither Skeleton Skull, Enchanted Golden Apple) can now be crafted. These patterns don't consume the pattern item when used in the Loom</li> <li class="li2">Old recipes for banners in the crafting table have been removed</li> </ul> <p class="p1"><strong>NEW TEXTURES</strong></p> <p class="p2">The extraordinary Minecraft Texture Update has been available on minecraft.net for quite a while and now it’s finally available by default in the game</p> <ul class="ul1"> <li class="li2">We’re renovating the old textures of Minecraft and polishing them up for a new beginning.</li> <li class="li2">We're still interested in feedback</li> <li class="li2">Playing on Bedrock ? Don't worry! These textures will come to the Marketplace in a near future for you to try out!</li> </ul> <p class="p1"><strong>PANDA</strong></p> <p class="p2">We heed the call!</p> <ul class="ul1"> <li class="li2">Pandas come in different variants and personalities! There is a rumour about a brown panda...</li> <li class="li2">Pandas love bamboo... they kinda like cake as well</li> <li class="li2">Pandas can be bred, and the variants are inherited by a special panda inheritance system</li> <li class="li2">Pandas spawn naturally in the new bamboo forest biome</li> <li class="li2">Pandas drop bamboo when killed</li> <li class="li2">Most importantly: pandas are cute and terribly silly!</li> <li class="li2">The babies are, in general, even more silly than their parents.</li> </ul> <p class="p1"><strong>PILLAGER</strong></p> <p class="p2">Pillagers are new type of mob added to the game. For now, it can only be spawned with a spawn egg or commands, but they'll do more things in a later snapshot.</p> <ul class="ul1"> <li class="li2">A new type of illager that, well, pillages!</li> <li class="li2">Pillagers wield a new weapon, the crossbow!</li> </ul> <p class="p1"><strong>REWRITE OF BOOK & QUILL EDITING</strong></p> <p class="p2">The pen is mightier than the sword! Unless you're fighting a Pillager...</p> <ul class="ul1"> <li class="li2">Movable cursor for free text editing</li> <li class="li2">Selection support</li> <li class="li2">Copy & Paste</li> <li class="li2">Keyboard and Mouse handling</li> <li class="li2">Improved page filling and line wrapping</li> <li class="li2">Increased book length (100 pages)</li> </ul> <p class="p1"><strong>SUSPICIOUS STEW</strong></p> <p class="p2">Hmmmm...</p> <ul class="ul1"> <li class="li2">Found in buried ship treasure chests</li> <li class="li2">Also craftable!</li> <li class="li2">Whoever eats this stew will be imbued with an unknown <em>effect for several seconds!</em> </li> <li class="li2">Whoever crafts the stew will know what effect they gave it</li> </ul> <p class="p1"><strong>TECHNICAL CHANGES IN 18W43A</strong></p> <ul class="ul1"> <li class="li2">Creative menu search box now accepts tags (starting with #)</li> <li class="li2">Tooltip in creative search menu now lists item's tags</li> <li class="li2">New item model property custom_model_data, backed directly by CustomModelData integer NBT field</li> <li class="li2">Extended NBT path syntax</li> <li class="li2">New sub-commands for NBT manipulation and querying</li> <li class="li2">New chat component for displaying values from NBT</li> <li class="li2">Added entity type tags. They work exactly the same as other ones (blocks, items and fluids, etc). Stored in tags\entity_types\</li> <li class="li2">Added a feature registry</li> <li class="li2">Added a registry for decorators</li> <li class="li2">Added a registry for carvers</li> <li class="li2">Added a registry for surface builders</li> <li class="li2">Item lore tag now uses chat component syntax</li> <li class="li2">New Light engine!</li> <li class="li2">drop command - drops items in various contexts</li> <li class="li2">Block drops are now controlled by loot tables</li> <li class="li2">Performance Improvements</li> <li class="li2">Added schedule command for delaying execution of functions</li> <li class="li2">Time arguments in time set, time add and schedule functioncan now have units (t - ticks, s - seconds, d - days). Fractions are allowed as long as result is integer (for example 0.5d)</li> </ul> <p class="p1"><strong>ADVANCEMENTS</strong></p> <ul class="ul1"> <li class="li2">Entity type predicates now accept tags (#baz)</li> </ul> <p class="p2"><strong>DAMAGE SOURCE PREDICATE</strong></p> <p class="p2">Damage source predicate now has option: is_lightning.</p> <p class="p2"><strong>ENTITY FLAGS PREDICATE</strong></p> <p class="p2">Entity predicate now accepts flags field. Available tests: is_on_fire, is_sneaking, is_sprinting, is_swimming, is_baby.</p> <p class="p1"><strong>CHAT COMPONENTS</strong></p> <p class="p2"><strong>NBT CHAT COMPONENT</strong></p> <ul class="ul1"> <li class="li2">Block variant {"nbt": <path>, "block":{"x":<x> "y":<x>, "z":<z>}}</li> <li class="li2">Entity variant {"nbt": <path>, "entity":<selector>}</li> <li class="li2">Additionally, if field interpret is present and set to true, contents of selected tags will be interpreted as chat components</li> </ul> <p class="p1"><strong>COMMANDS</strong></p> <ul class="ul1"> <li class="li2">type field in @ selectors now accepts entity type tags (type=#foo and type=!#bar)</li> <li class="li2">Item frame contents can now be modified with /replaceitem</li> </ul> <p class="p1"><strong>DATA</strong></p> <ul class="ul1"> <li class="li2">data modify <block or entity> <path> <operation> <source></li> <ul class="ul1"> <li class="li2">Apply operation to selected fields</li> <li class="li2">Basic operation: set - replaces value</li> <li class="li2">List operations: insert before index |insert after index|prepend|append</li> <li class="li2">Object operations: merge</li> <li class="li2">Sources:</li> <ul class="ul1"> <li class="li2">from <block or entity> <path> - copies value from existing tag</li> <li class="li2">value <nbt> - uses NBT literal</li> </ul> </ul> </ul> <p class="p1"><strong>DROP</strong></p> <p class="p2">General syntax: drop <target> <source></p> <p class="p2"><strong>Sources</strong></p> <p class="p2">- `award` - uses advancement award context</p> <p class="p2">- `fish` - uses fishing context</p> <p class="p2">- `loot` - uses loot chest context</p> <p class="p2">- `kill` - simulates entity drops</p> <p class="p2">- `mine` - simulates block drops</p> <p class="p2"><strong>Targets</strong></p> <p class="p2">- `world` - drops in world</p> <p class="p2">- `player` - puts in player inventory (as if picked)</p> <p class="p2">- `entity` - sets entity slots (same as `replaceitem`)</p> <p class="p2">- `block` - puts (`distribute`, as if shift-clicked) or replaces/merges (`insert`) items in container</p> <p class="p1"><strong>EXECUTE</strong></p> <ul class="ul1"> <li class="li2">execute if data <block or entity> <path> (and execute unless)</li> <ul class="ul1"> <li class="li2">when used as command, return count of matched elements</li> <li class="li2">when used as part of command, continues on non-zero(if) or zero(unless) count</li> </ul> </ul> <p class="p1"><strong>SCHEDULE</strong></p> <p class="p2">Schedules function or tag to run in <time> gametime ticks. Returns trigger time. Any tag or function can be scheduled only once. Calling this command for already scheduled function or tag will replace older record.</p> <p class="p2"><strong>NBT PATHS</strong></p> <ul class="ul1"> <li class="li2">Can now return multiple values. When used as target, modification will be applied to every element</li> <li class="li2">When setting location and no elements are found, new matching element will be created:</li> <ul class="ul1"> <li class="li2">For example writing to Items[{Slot:10b}] will either found element in Items for slot 10 or create new one</li> </ul> <li class="li2">Add [{k1=v1,k2=v2}] to match objects in list that have matching fields</li> <li class="li2">Add {k1=v1,k2=v2} to match objects (selects 0 or 1 elements, mostly as safeguard against mismatched entries)</li> <li class="li2">Allow negative indices in [index] to select element from end (i.e. [-1] is last element, [-2] second to last, etc)</li> <li class="li2">Add [] to select all elements from list</li> </ul> <p class="p1"><strong>LIGHT ENGINE</strong></p> <p class="p2">We are de-lighted to have a new light engine!</p> <ul class="ul1"> <li class="li2">Moved light storage from chunks to a separate structure</li> <li class="li2">Moved light calculation from all over the code to a self-contained place</li> <li class="li2">Moved light computation off the main thread (on the server)</li> </ul> <p class="p1"><strong>LOOT TABLES</strong></p> <ul class="ul1"> <li class="li2">Block drops are now controlled by loot tables (stored in loot_tables/blocks/)</li> <li class="li2">Tables and pools accept functions</li> <li class="li2">Added new loot table entry types: dynamic, tag, alternatives, sequence, group</li> <li class="li2">Added new loot table functions: apply_bonus, explosion_decay, copy_name, limit_count, set_contents, set_loot_table</li> <li class="li2">Added new loot table conditions: entity_present, survives_explosion, block_state_property, table_bonus, match_tool, tool_enchantment and two special modifiers: inverted and alternative</li> <li class="li2">Integer values can now specify random number generator (available types: constant, uniform, binomial). If omitted, defaults to uniform</li> <li class="li2">Loot tables have optional type, used to validate function usage (available types: empty, chest, fishing, entity, advancement_reward, block). Using function that references data not available in given context (for example, block state in fishing table) will cause warning</li> <li class="li2">New entity parameter in predicates: direct_killer_entity - allows access to projectiles etc.</li> </ul> <p class="p2"><strong>MODIFIED CONDITIONS</strong></p> <p class="p2"><strong>ENTITY_PROPERTIES</strong></p> <p class="p2">Now uses same predicate syntax as advancements (like player_killed_entity). Parameters are now described in predicatefield.</p> <p class="p2"><strong>NEW CONDITIONS</strong></p> <p class="p2"><strong>ALTERNATIVE</strong></p> <p class="p2">Joins conditions from parameter terms with "or" ("disjunction").</p> <p class="p2"><strong>BLOCK_STATE_PROPERTY</strong></p> <p class="p2">Check properties of block state.</p> <p class="p2"><strong>Parameters</strong></p> <ul class="ul1"> <li class="li2">block - id of block. Test will fail, if broken block does not match</li> <li class="li2">properties - map of property:value pairs</li> </ul> <p class="p2"><strong>DAMAGE_SOURCE_PROPERTIES</strong></p> <p class="p2">Checks damage source. Same syntax as entity_properties, but uses damage source predicate (see player_hurt_entity advancement trigger).</p> <p class="p2"><strong>ENTITY_PRESENT</strong></p> <p class="p2">Returns true if entity is set (see entity_properties for list of entities).</p> <p class="p2"><strong>INVERTED</strong></p> <p class="p2">Inverts condition from parameter term</p> <p class="p2"><strong>LOCATION_CHECK</strong></p> <p class="p2">Applies advancement location predicate.</p> <p class="p2"><strong>Parameters</strong></p> <ul class="ul1"> <li class="li2">predicate - predicate applied to location. Uses same structure as advancements.</li> </ul> <p class="p2"><strong>MATCH_TOOL</strong></p> <p class="p2">Checks tool (available for block breaking and fishing).</p> <p class="p2"><strong>Parameters</strong></p> <ul class="ul1"> <li class="li2">predicate - predicate applied to item. Uses same structure as advancements.</li> </ul> <p class="p2"><strong>SURVIVES_EXPLOSION</strong></p> <p class="p2">Return true with 1/explosion radius probability.</p> <p class="p2"><strong>TABLE_BONUS</strong></p> <p class="p2">Passes with probability picked from table, indexed by enchantment level.</p> <p class="p2"><strong>Parameters</strong></p> <ul class="ul1"> <li class="li2">enchantment - id of enchantment</li> <li class="li2">chances - list of probabilities for enchantment level, indexed from 0</li> </ul> <p class="p2"><strong>WEATHER_CHECK</strong></p> <p class="p2">No surprise here.</p> <p class="p2"><strong>Parameters</strong></p> <ul class="ul1"> <li class="li2">raining - optional boolean</li> <li class="li2">thundering - optional boolean</li> </ul> <p class="p2"><strong>NEW ENTRIES</strong></p> <p class="p2"><strong>ALTERNATIVES</strong></p> <p class="p2">Tests conditions of child entries and executes first that can run. Has no weight or quality, but may have conditions.</p> <p class="p2"><strong>DYNAMIC</strong></p> <p class="p2">Gets block specific drops. Currently implemented:</p> <ul class="ul1"> <li class="li2">minecraft:contents - block entity contents</li> <li class="li2">minecraft:self - for banners and player skulls</li> </ul> <p class="p2"><strong>GROUP</strong></p> <p class="p2">Executes child entries when own conditions pass. Has no weight or quality.</p> <p class="p2"><strong>SEQUENCE</strong></p> <p class="p2">Executes child entries until first one that can't run due to conditions. Has no weight or quality, but may have conditions.</p> <p class="p2"><strong>TAG</strong></p> <p class="p2">Adds contents of item tag. Fields:</p> <ul class="ul1"> <li class="li2">name - id of tag</li> <li class="li2">expand - if false, entry will return all contents of tag, otherwise entry will behave as multiple item entries (all with same weight and quality)</li> </ul> <p class="p2"><strong>NEW FUNCTIONS</strong></p> <p class="p2"><strong>APPLY_BONUS</strong></p> <p class="p2">Applies one of predefined bonus formulas.</p> <p class="p2"><strong>Common fields</strong></p> <ul class="ul1"> <li class="li2">enchantment - id for enchantment level used for calculation</li> <li class="li2">formula - type of used bonus formula</li> <li class="li2">parameters - values required for formula (depend on type)</li> </ul> <p class="p2"><strong>Formulas (based on existing fortune bonuses):</strong></p> <ul class="ul1"> <li class="li2">binomial_with_bonus_count:</li> <ul class="ul1"> <li class="li2">parameters: extraRounds : int, probability : float</li> <li class="li2">adds random value using binomial distribution with n <- level + extraRounds and p <- probabilty</li> </ul> <li class="li2">uniform_bonus_count</li> <ul class="ul1"> <li class="li2">parameters: bonusMultiplier</li> <li class="li2">adds random value using uniform distribution from 0 to bonusMultiplier * level</li> </ul> <li class="li2">ore_drops</li> <ul class="ul1"> <li class="li2">no parameters</li> <li class="li2">applies formula count * (max(0, random(0..1) - 1) + 1)</li> </ul> </ul> <p class="p2"><strong>COPY_NAME</strong></p> <p class="p2">Copies display name from block entity to item (see enchanting table behaviour)</p> <p class="p2"><strong>EXPLOSION_DECAY</strong></p> <p class="p2">Applies flat chance (equal to 1/explosion radius) for every item to be destroyed (items in stack are processed separately)</p> <p class="p2"><strong>LIMIT_COUNT</strong></p> <p class="p2">Limits count of every item stack to range.</p> <p class="p2"><strong>Parameters</strong></p> <ul class="ul1"> <li class="li2">limit:</li> <ul class="ul1"> <li class="li2">min - optional</li> <li class="li2">max - optional</li> </ul> </ul> <p class="p2"><strong>SET_CONTENTS</strong></p> <p class="p2">Populates BlockEntityTag.Items (works for shulker boxes, chests, etc.) with items from entries.</p> <p class="p2"><strong>Parameters</strong></p> <ul class="ul1"> <li class="li2">entries - list of entries (same as in pool)</li> </ul> <p class="p2"><strong>SET_LOOT_TABLE</strong></p> <p class="p2">Sets BlockEntityTag.LootTable and BlockEntityTag.LootPoolSeedtags.</p> <p class="p2"><strong>Parameters</strong></p> <ul class="ul1"> <li class="li2">name - id of loot table</li> <li class="li2">seed - seed (if omitted or 0, LootPoolSeed will not be set)</li> </ul> <p class="p1"><strong>PERFORMANCE IMPROVEMENTS</strong></p> <ul class="ul1"> <li class="li2">Improved performance of Redstone Wire when depowering.</li> <li class="li2">Improved performance of Fish.</li> <li class="li2">Mobs that would spawn and then despawn from being too far away from the player the next tick no longer spawn.</li> </ul> <p class="p1"><strong>WORLDGEN</strong></p> <ul class="ul1"> <li class="li2">Most of the biome related features now have a registry and their configuration can be serialized. I wonder what this is going to be used for...</li> <li class="li2">Added "Bamboo Jungle" and "Bamboo Jungle Hills" biomes which behave like a normal jungle, but have bamboo!</li> </ul> <p class="p1"><strong>FIXED BUGS IN 18W43A</strong></p> <ul class="ul1"> <li class="li2"> <span class="s1"><a href="https://bugs.mojang.com/browse/MC-1578"><span class="s2">MC-1578</span></a></span> - Cannot move backwards in Books/Signs while writing / Cannot copy anything from the book</li> <li class="li2"> <span class="s1"><a href="https://bugs.mojang.com/browse/MC-1692"><span class="s2">MC-1692</span></a></span> - Excessive lag on lamp de/activation across chunk borders</li> <li class="li2"> <span class="s1"><a href="https://bugs.mojang.com/browse/MC-3329"><span class="s2">MC-3329</span></a></span> - Naturally generated light sources (fire, glowstone, torches etc.) sometimes do not emit light</li> <li class="li2"> <span class="s1"><a href="https://bugs.mojang.com/browse/MC-3961"><span class="s2">MC-3961</span></a></span> - Water, Cobwebs, Magma, Leaves and other blocks save sunlight</li> <li class="li2"> <span class="s1"><a href="https://bugs.mojang.com/browse/MC-4686"><span class="s2">MC-4686</span></a></span> - Client movement when teleported</li> <li class="li2"> <span class="s1
Community<h1 id="changes-in-18w22c">CHANGES IN 18W22C</h1> <ul> <li data-bi-id="c1c1m2r1a3" data-bi-name="c1c1m2r1a3">F3 debug overlay now shows the fluid you're looking at, separately from blocks</li> <li data-bi-id="c2c1m2r1a3" data-bi-name="c2c1m2r1a3">Tab completing coordinates will now complete each part separately</li> <li data-bi-id="c3c1m2r1a3" data-bi-name="c3c1m2r1a3">Bug fixes!</li> </ul> <h1 id="changes-in-18w22b">CHANGES IN 18W22B</h1> <ul> <li data-bi-id="c1c1m2r1a3" data-bi-name="c1c1m2r1a3">Performance improvements with animated textures</li> <li data-bi-id="c2c1m2r1a3" data-bi-name="c2c1m2r1a3">Bark is now rotatable</li> <li data-bi-id="c3c1m2r1a3" data-bi-name="c3c1m2r1a3">Allow tab-completing usernames in regular chat again</li> <li data-bi-id="c4c1m2r1a3" data-bi-name="c4c1m2r1a3">All command feedback messages are now translatable</li> </ul> <h1 id="changes-in-18w22a">CHANGES IN 18W22A</h1> <ul> <li data-bi-id="c1c1m2r1a3" data-bi-name="c1c1m2r1a3">Fixed a really old bug</li> <li data-bi-id="c2c1m2r1a3" data-bi-name="c2c1m2r1a3">Blocks on chunk borders should now behave correctly when upgrading a world from 1.12.2</li> <li data-bi-id="c3c1m2r1a3" data-bi-name="c3c1m2r1a3">Performance improvements</li> <li data-bi-id="c4c1m2r1a3" data-bi-name="c4c1m2r1a3">Fixed a couple of crashes</li> </ul> <h2 id="fixed-bugs-in-18w22c">FIXED BUGS IN 18W22C</h2> <ul> <li data-bi-id="c1c1m2r1a3" data-bi-name="c1c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-130483" data-bi-id="n1c1c1m2r1a3">MC-130483</a> - Difficulty filling up buckets</li> <li data-bi-id="c2c1m2r1a3" data-bi-name="c2c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-130481" data-bi-id="n1c2c1m2r1a3">MC-130481</a> - Missing translation string command.context.failed</li> <li data-bi-id="c3c1m2r1a3" data-bi-name="c3c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-129625" data-bi-id="n1c3c1m2r1a3">MC-129625</a> - Sea grass changes to air pockets when upgrading from 18w16a to 18w20a+</li> <li data-bi-id="c4c1m2r1a3" data-bi-name="c4c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-129254" data-bi-id="n1c4c1m2r1a3">MC-129254</a> - Game crashes when hovering over an item with unknown block tag(s) in the CanDestroy and CanPlaceOn NBT</li> <li data-bi-id="c5c1m2r1a3" data-bi-name="c5c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-128860" data-bi-id="n1c5c1m2r1a3">MC-128860</a> - Water source block gets destroyed when water flows on top of it</li> <li data-bi-id="c6c1m2r1a3" data-bi-name="c6c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-124833" data-bi-id="n1c6c1m2r1a3">MC-124833</a> - Item frames duplicate items when broken by a player in the same tick as a piston</li> <li data-bi-id="c7c1m2r1a3" data-bi-name="c7c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-124686" data-bi-id="n1c7c1m2r1a3">MC-124686</a> - teleport's rotational arguments use sender's rotation rather than context's rotation</li> <li data-bi-id="c8c1m2r1a3" data-bi-name="c8c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-122592" data-bi-id="n1c8c1m2r1a3">MC-122592</a> - Coordinate tab-completion doesn't complete all 3 axes separately</li> </ul> <h2 id="fixed-bugs-in-18w22b">FIXED BUGS IN 18W22B</h2> <ul> <li data-bi-id="c1c1m2r1a3" data-bi-name="c1c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-130424" data-bi-id="n1c1c1m2r1a3">MC-130424</a> - Stack overflow after opening a 18w21b world in 18w22a</li> <li data-bi-id="c2c1m2r1a3" data-bi-name="c2c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-129358" data-bi-id="n1c2c1m2r1a3">MC-129358</a> - Flowing water acts like air</li> <li data-bi-id="c3c1m2r1a3" data-bi-name="c3c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-128276" data-bi-id="n1c3c1m2r1a3">MC-128276</a> - Water is not tinted next to glass</li> <li data-bi-id="c4c1m2r1a3" data-bi-name="c4c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-127142" data-bi-id="n1c4c1m2r1a3">MC-127142</a> - Failed to create block entity DUMMY (path of location: minecraft:DUMMY)</li> <li data-bi-id="c5c1m2r1a3" data-bi-name="c5c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-125862" data-bi-id="n1c5c1m2r1a3">MC-125862</a> - Command error messages are hardcoded</li> <li data-bi-id="c6c1m2r1a3" data-bi-name="c6c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-124312" data-bi-id="n1c6c1m2r1a3">MC-124312</a> - Snow layers on grass blocks don't make grass snowy unless manually placed</li> <li data-bi-id="c7c1m2r1a3" data-bi-name="c7c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-122626" data-bi-id="n1c7c1m2r1a3">MC-122626</a> - Unable to tab-complete player names outside of commands</li> </ul> <h2 id="fixed-bugs-in-18w22a">FIXED BUGS IN 18W22A</h2> <ul> <li data-bi-id="c1c1m2r1a3" data-bi-name="c1c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-1809" data-bi-id="n1c1c1m2r1a3">MC-1809</a> - Some trees generate with leaves too far from logs</li> <li data-bi-id="c2c1m2r1a3" data-bi-name="c2c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-121823" data-bi-id="n1c2c1m2r1a3">MC-121823</a> - Using "destroy" command on containers does not drop stored contents</li> <li data-bi-id="c3c1m2r1a3" data-bi-name="c3c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-121900" data-bi-id="n1c3c1m2r1a3">MC-121900</a> - Player data output does not show SelectedItem and is invalid in a data path</li> <li data-bi-id="c4c1m2r1a3" data-bi-name="c4c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-122153" data-bi-id="n1c4c1m2r1a3">MC-122153</a> - /gamemode does not provide success message</li> <li data-bi-id="c5c1m2r1a3" data-bi-name="c5c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-122455" data-bi-id="n1c5c1m2r1a3">MC-122455</a> - Disappearing Carpets</li> <li data-bi-id="c6c1m2r1a3" data-bi-name="c6c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-122787" data-bi-id="n1c6c1m2r1a3">MC-122787</a> - Rails placed to the east or south of curved rails break existing connections</li> <li data-bi-id="c7c1m2r1a3" data-bi-name="c7c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-123064" data-bi-id="n1c7c1m2r1a3">MC-123064</a> - No error message when saving a structure containing uppercase or other invalid characters</li> <li data-bi-id="c8c1m2r1a3" data-bi-name="c8c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-124281" data-bi-id="n1c8c1m2r1a3">MC-124281</a> - White dot on the creamy horse's tail</li> <li data-bi-id="c9c1m2r1a3" data-bi-name="c9c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-124357" data-bi-id="n1c9c1m2r1a3">MC-124357</a> - Green pixels on iron horse armor</li> <li data-bi-id="c10c1m2r1a3" data-bi-name="c10c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-124833" data-bi-id="n1c10c1m2r1a3">MC-124833</a> - Item duplication</li> <li data-bi-id="c11c1m2r1a3" data-bi-name="c11c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-125745" data-bi-id="n1c11c1m2r1a3">MC-125745</a> - Sniper duel advancement can be achieved with trident</li> <li data-bi-id="c12c1m2r1a3" data-bi-name="c12c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-125986" data-bi-id="n1c12c1m2r1a3">MC-125986</a> - Rails adjacent to chunk borders update if world is loaded in snapshot</li> <li data-bi-id="c13c1m2r1a3" data-bi-name="c13c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-126118" data-bi-id="n1c13c1m2r1a3">MC-126118</a> - The fish mobs are missing their translation strings</li> <li data-bi-id="c14c1m2r1a3" data-bi-name="c14c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-127156" data-bi-id="n1c14c1m2r1a3">MC-127156</a> - Ocelots and parrots don't spawn naturally</li> <li data-bi-id="c15c1m2r1a3" data-bi-name="c15c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-127386" data-bi-id="n1c15c1m2r1a3">MC-127386</a> - Right clicking on villager with its spawn egg opens trade menu</li> <li data-bi-id="c16c1m2r1a3" data-bi-name="c16c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-128276" data-bi-id="n1c16c1m2r1a3">MC-128276</a> - Water is not tinted next to glass</li> <li data-bi-id="c17c1m2r1a3" data-bi-name="c17c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-128393" data-bi-id="n1c17c1m2r1a3">MC-128393</a> - Conduit connects to iron bars and glass panes</li> <li data-bi-id="c18c1m2r1a3" data-bi-name="c18c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-128472" data-bi-id="n1c18c1m2r1a3">MC-128472</a> - When swimming, the player can stand up even though there is a block above</li> <li data-bi-id="c19c1m2r1a3" data-bi-name="c19c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-128509" data-bi-id="n1c19c1m2r1a3">MC-128509</a> - X-axis portals break when upgrading from 1.12.2 when certain blocks are above/near them</li> <li data-bi-id="c20c1m2r1a3" data-bi-name="c20c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-128512" data-bi-id="n1c20c1m2r1a3">MC-128512</a> - Certain blocks on chunk borders cause many blocks in the same chunk to be updated when upgrading from 1.12.2</li> <li data-bi-id="c21c1m2r1a3" data-bi-name="c21c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-129645" data-bi-id="n1c21c1m2r1a3">MC-129645</a> - Particles of downwards bubble columns are not centered</li> <li data-bi-id="c22c1m2r1a3" data-bi-name="c22c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-129712" data-bi-id="n1c22c1m2r1a3">MC-129712</a> - Team Prefix and Suffix reset after restarting world</li> <li data-bi-id="c23c1m2r1a3" data-bi-name="c23c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-130015" data-bi-id="n1c23c1m2r1a3">MC-130015</a> - Tropical fish bucket contains inconsistent dark pixel</li> <li data-bi-id="c24c1m2r1a3" data-bi-name="c24c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-130197" data-bi-id="n1c24c1m2r1a3">MC-130197</a> - Over a 1000 dolphins spawning in a range of 100 blocks at a certain height</li> <li data-bi-id="c25c1m2r1a3" data-bi-name="c25c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-130242" data-bi-id="n1c25c1m2r1a3">MC-130242</a> - Having an id tag in the tag tag of spawn eggs overwrites the spawned entity's id</li> </ul> <h1 id="get-the-snapshot">GET THE SNAPSHOT</h1> <p>To install the snapshot, open up the <a href="https://minecraft.net/download" data-bi-id="n2c1m2r1a3">Minecraft Launcher</a> and enable snapshots in the "Launch Options" tab.</p> <p><strong>Snapshots can corrupt your world, please backup and/or run them in a different folder from your main worlds.</strong></p> <p>Cross-platform server jar:</p> <ul> <li data-bi-id="c1c1m2r1a3" data-bi-name="c1c1m2r1a3"><a href="https://launcher.mojang.com/mc/game/18w22c/server/d66173b86e26e6835e36c63eb2828652186a4698/server.jar" data-bi-id="n1c1c1m2r1a3">Minecraft server jar</a></li> </ul> <p>Report bugs here:</p> <ul> <li data-bi-id="c1c1m2r1a3" data-bi-name="c1c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC" data-bi-id="n1c1c1m2r1a3">Minecraft issue tracker</a>!</li> </ul>
Community<h1 id="changes-in-1132-pre1">CHANGES IN 1.13.2-PRE1</h1> <ul> <li data-bi-id="c1c1m2r1a3" data-bi-name="c1c1m2r1a3">Improved performance of upgrading worlds</li> <li data-bi-id="c2c1m2r1a3" data-bi-name="c2c1m2r1a3">Improved startup time</li> <li data-bi-id="c3c1m2r1a3" data-bi-name="c3c1m2r1a3">Improved performance of turtle pathfinding</li> <li data-bi-id="c4c1m2r1a3" data-bi-name="c4c1m2r1a3">Improved mob spawning performance</li> <li data-bi-id="c5c1m2r1a3" data-bi-name="c5c1m2r1a3">General other performance improvements</li> <li data-bi-id="c6c1m2r1a3" data-bi-name="c6c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-134115" data-bi-id="n1c6c1m2r1a3">MC-134115</a> - Containers next to chunk borders can lose items when upgrading</li> <li data-bi-id="c7c1m2r1a3" data-bi-name="c7c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-91621" data-bi-id="n1c7c1m2r1a3">MC-91621</a> - Mobs repetitively despawn and respawn rapidly at high Y coordinates (causing lag)</li> </ul> <h1 id="changes-in-113-pre1">CHANGES IN 1.13-PRE1</h1> <ul> <li data-bi-id="c1c1m2r1a3" data-bi-name="c1c1m2r1a3">New Update Aquatic title screen</li> <li data-bi-id="c2c1m2r1a3" data-bi-name="c2c1m2r1a3">Three brand new pieces of music by C418</li> <li data-bi-id="c3c1m2r1a3" data-bi-name="c3c1m2r1a3">You can now tab-complete in command blocks again</li> <li data-bi-id="c4c1m2r1a3" data-bi-name="c4c1m2r1a3">Fixed bugs!</li> </ul> <h1 id="changes-in-113-pre2">CHANGES IN 1.13-PRE2</h1> <ul> <li data-bi-id="c1c1m2r1a3" data-bi-name="c1c1m2r1a3">Title screen should now be more optimised</li> <li data-bi-id="c2c1m2r1a3" data-bi-name="c2c1m2r1a3">Reverted the bark block changes from the first pre-release</li> <li data-bi-id="c3c1m2r1a3" data-bi-name="c3c1m2r1a3">Various performance optimisations</li> <li data-bi-id="c4c1m2r1a3" data-bi-name="c4c1m2r1a3">You can now combine 9 ice to create 1 packed ice</li> <li data-bi-id="c5c1m2r1a3" data-bi-name="c5c1m2r1a3">Fixed a bunch of bugs</li> </ul> <h1 id="changes-in-113-pre3">CHANGES IN 1.13-PRE3</h1> <ul> <li data-bi-id="c1c1m2r1a3" data-bi-name="c1c1m2r1a3">Lots and lots of bug fixes!</li> <li data-bi-id="c2c1m2r1a3" data-bi-name="c2c1m2r1a3">Some optimizations!</li> </ul> <h1 id="changes-in-113-pre4">CHANGES IN 1.13-PRE4</h1> <ul> <li data-bi-id="c1c1m2r1a3" data-bi-name="c1c1m2r1a3">Updated LWJGL</li> <li data-bi-id="c2c1m2r1a3" data-bi-name="c2c1m2r1a3">Biome names are now sorted alphabetically in the buffet menu</li> <li data-bi-id="c3c1m2r1a3" data-bi-name="c3c1m2r1a3">Performance improvements</li> <li data-bi-id="c4c1m2r1a3" data-bi-name="c4c1m2r1a3">Bugs got fixed!</li> </ul> <h1 id="changes-in-113-pre5">CHANGES IN 1.13-PRE5</h1> <ul> <li data-bi-id="c1c1m2r1a3" data-bi-name="c1c1m2r1a3">Fixed a nasty crash</li> <li data-bi-id="c2c1m2r1a3" data-bi-name="c2c1m2r1a3">Renamed a lot of internal IDs to be more consitent with the game</li> <li data-bi-id="c3c1m2r1a3" data-bi-name="c3c1m2r1a3">Squashed bugs!</li> </ul> <h1 id="changes-in-113-pre6">CHANGES IN 1.13-PRE6</h1> <ul> <li data-bi-id="c1c1m2r1a3" data-bi-name="c1c1m2r1a3">Changed dolphin treasure finding behaviour to be more on parity with Bedrock</li> <li data-bi-id="c2c1m2r1a3" data-bi-name="c2c1m2r1a3">Improved fonts</li> <li data-bi-id="c3c1m2r1a3" data-bi-name="c3c1m2r1a3">Some sounds are now more wet</li> <li data-bi-id="c4c1m2r1a3" data-bi-name="c4c1m2r1a3">Brought out the bug spray!</li> </ul> <h1 id="changes-in-113-pre7">CHANGES IN 1.13-PRE7</h1> <ul> <li data-bi-id="c1c1m2r1a3" data-bi-name="c1c1m2r1a3">Fixed outstanding issues with the new improved fonts</li> <li data-bi-id="c2c1m2r1a3" data-bi-name="c2c1m2r1a3">Maps changed slightly. <a href="https://www.reddit.com/r/Minecraft/comments/8xo1ex/minecraft_113_map_rendering_changes/" data-bi-id="n1c2c1m2r1a3">Read more about it by clicking here.</a> </li> <li data-bi-id="c3c1m2r1a3" data-bi-name="c3c1m2r1a3">Made all waterlogged blocks display the drip animation</li> <li data-bi-id="c4c1m2r1a3" data-bi-name="c4c1m2r1a3">More bugfixes!</li> </ul> <h1 id="changes-in-113-pre8">CHANGES IN 1.13-PRE8</h1> <ul> <li data-bi-id="c1c1m2r1a3" data-bi-name="c1c1m2r1a3">Added dead coral fans</li> <li data-bi-id="c2c1m2r1a3" data-bi-name="c2c1m2r1a3">Changed which blocks show dripping liquids</li> <li data-bi-id="c3c1m2r1a3" data-bi-name="c3c1m2r1a3">Team names & objective names are now text components, not raw strings</li> <li data-bi-id="c4c1m2r1a3" data-bi-name="c4c1m2r1a3">More bugfixes!</li> </ul> <h1 id="changes-in-113-pre9">CHANGES IN 1.13-PRE9</h1> <ul> <li data-bi-id="c1c1m2r1a3" data-bi-name="c1c1m2r1a3">Added a few missing subtitles</li> <li data-bi-id="c2c1m2r1a3" data-bi-name="c2c1m2r1a3">Improved performance</li> <li data-bi-id="c3c1m2r1a3" data-bi-name="c3c1m2r1a3">Fixed bugs!</li> </ul> <h1 id="changes-in-113-pre10">CHANGES IN 1.13-PRE10</h1> <ul> <li data-bi-id="c1c1m2r1a3" data-bi-name="c1c1m2r1a3">Added an "Optimize World" button (singleplayer -> edit world -> optimize world), which upgrades an entire world from older version to the latest version in one go</li> <li data-bi-id="c2c1m2r1a3" data-bi-name="c2c1m2r1a3">Improved performance</li> <li data-bi-id="c3c1m2r1a3" data-bi-name="c3c1m2r1a3">Fixed bugs!</li> </ul> <h2 id="fixed-bugs-in-113-pre1">FIXED BUGS IN 1.13-PRE1</h2> <ul> <li data-bi-id="c1c1m2r1a3" data-bi-name="c1c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-122134" data-bi-id="n1c1c1m2r1a3">MC-122134</a> - Tab-completion in command blocks no longer works</li> <li data-bi-id="c2c1m2r1a3" data-bi-name="c2c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-122940" data-bi-id="n1c2c1m2r1a3">MC-122940</a> - After executing the /reload command, clicking on recipe book recipes does not work</li> <li data-bi-id="c3c1m2r1a3" data-bi-name="c3c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-124123" data-bi-id="n1c3c1m2r1a3">MC-124123</a> - Crash upon loading world: Non [a-z0-9/._-] character in path of location: minecraft:Zombie</li> <li data-bi-id="c4c1m2r1a3" data-bi-name="c4c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-124972" data-bi-id="n1c4c1m2r1a3">MC-124972</a> - Game crashes during the loading world, when creating a superflat world with oceanmonument tag</li> <li data-bi-id="c5c1m2r1a3" data-bi-name="c5c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-127142" data-bi-id="n1c5c1m2r1a3">MC-127142</a> - Failed to create block entity DUMMY (path of location: minecraft:DUMMY)</li> <li data-bi-id="c6c1m2r1a3" data-bi-name="c6c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-129625" data-bi-id="n1c6c1m2r1a3">MC-129625</a> - Sea grass changes to air pockets when upgrading from 18w16a to 18w20a+</li> <li data-bi-id="c7c1m2r1a3" data-bi-name="c7c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-130463" data-bi-id="n1c7c1m2r1a3">MC-130463</a> - Sponges do not absorb bubble columns</li> <li data-bi-id="c8c1m2r1a3" data-bi-name="c8c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-130521" data-bi-id="n1c8c1m2r1a3">MC-130521</a> - Leaves placed by hand disappear if not touching log or bark after a reload</li> </ul> <h2 id="fixed-bugs-in-113-pre2">FIXED BUGS IN 1.13-PRE2</h2> <ul> <li data-bi-id="c1c1m2r1a3" data-bi-name="c1c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-35856" data-bi-id="n1c1c1m2r1a3">MC-35856</a> - Multiple background songs playing at one time / automatic music overlap (not Jukebox music)</li> <li data-bi-id="c2c1m2r1a3" data-bi-name="c2c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-102403" data-bi-id="n1c2c1m2r1a3">MC-102403</a> - Persistent/unchangeable sounds after (re-)opening a world</li> <li data-bi-id="c3c1m2r1a3" data-bi-name="c3c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-121628" data-bi-id="n1c3c1m2r1a3">MC-121628</a> - Horse armor textures z-fighting.</li> <li data-bi-id="c4c1m2r1a3" data-bi-name="c4c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-121714" data-bi-id="n1c4c1m2r1a3">MC-121714</a> - Unable to save screenshots and world icons if the path contains non-ASCII characters</li> <li data-bi-id="c5c1m2r1a3" data-bi-name="c5c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-121832" data-bi-id="n1c5c1m2r1a3">MC-121832</a> - Z-fighting on skeleton horse texture</li> <li data-bi-id="c6c1m2r1a3" data-bi-name="c6c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-122864" data-bi-id="n1c6c1m2r1a3">MC-122864</a> - Tamed llamas, donkeys, and mules cannot be named with a name tag</li> <li data-bi-id="c7c1m2r1a3" data-bi-name="c7c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-123007" data-bi-id="n1c7c1m2r1a3">MC-123007</a> - Z-fighting on zombie horse texture</li> <li data-bi-id="c8c1m2r1a3" data-bi-name="c8c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-123366" data-bi-id="n1c8c1m2r1a3">MC-123366</a> - Item right click actions don't work whilst looking at a block in adventure mode</li> <li data-bi-id="c9c1m2r1a3" data-bi-name="c9c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-123811" data-bi-id="n1c9c1m2r1a3">MC-123811</a> - Horses (and llamas, etc) show default name as "HorseChest"</li> <li data-bi-id="c10c1m2r1a3" data-bi-name="c10c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-124364" data-bi-id="n1c10c1m2r1a3">MC-124364</a> - Horse skin and armor textures not applied correctly to horse model</li> <li data-bi-id="c11c1m2r1a3" data-bi-name="c11c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-125363" data-bi-id="n1c11c1m2r1a3">MC-125363</a> - Items fail to remain on surface</li> <li data-bi-id="c12c1m2r1a3" data-bi-name="c12c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-125744" data-bi-id="n1c12c1m2r1a3">MC-125744</a> - Entity predicates for advancements fail if "type" not specified</li> <li data-bi-id="c13c1m2r1a3" data-bi-name="c13c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-127099" data-bi-id="n1c13c1m2r1a3">MC-127099</a> - Kelp isn't completely removed when sponge removes the water</li> <li data-bi-id="c14c1m2r1a3" data-bi-name="c14c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-127320" data-bi-id="n1c14c1m2r1a3">MC-127320</a> - Drowned do not recognize tridents as weapons they can pick up</li> <li data-bi-id="c15c1m2r1a3" data-bi-name="c15c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-127921" data-bi-id="n1c15c1m2r1a3">MC-127921</a> - Horses' health bars interfere with the air bubble bar.</li> <li data-bi-id="c16c1m2r1a3" data-bi-name="c16c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-128241" data-bi-id="n1c16c1m2r1a3">MC-128241</a> - Dolphins can sit in boats</li> <li data-bi-id="c17c1m2r1a3" data-bi-name="c17c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-129262" data-bi-id="n1c17c1m2r1a3">MC-129262</a> - Zombie horses don't sink in water like other undead mobs</li> <li data-bi-id="c18c1m2r1a3" data-bi-name="c18c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-129374" data-bi-id="n1c18c1m2r1a3">MC-129374</a> - Crash on 32 bit JVMs: "Unable to bootstrap datafixers" due to stack overflow</li> <li data-bi-id="c19c1m2r1a3" data-bi-name="c19c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-129500" data-bi-id="n1c19c1m2r1a3">MC-129500</a> - Map displays 1 deep water as dry land.</li> <li data-bi-id="c20c1m2r1a3" data-bi-name="c20c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-129712" data-bi-id="n1c20c1m2r1a3">MC-129712</a> - Team Suffix resets after restarting world</li> <li data-bi-id="c21c1m2r1a3" data-bi-name="c21c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-129895" data-bi-id="n1c21c1m2r1a3">MC-129895</a> - Concrete powder's falling sand entities lose NBT data when upgrading from 1.12.2 to snapshots</li> <li data-bi-id="c22c1m2r1a3" data-bi-name="c22c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-130014" data-bi-id="n1c22c1m2r1a3">MC-130014</a> - When updating villagers trade carved pumpkin instead of pumpkins</li> <li data-bi-id="c23c1m2r1a3" data-bi-name="c23c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-130059" data-bi-id="n1c23c1m2r1a3">MC-130059</a> - Bubble column particles (from falling) have missing texture</li> <li data-bi-id="c24c1m2r1a3" data-bi-name="c24c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-130145" data-bi-id="n1c24c1m2r1a3">MC-130145</a> - Text over the hotbar does not reflect item rarity colours</li> <li data-bi-id="c25c1m2r1a3" data-bi-name="c25c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-130200" data-bi-id="n1c25c1m2r1a3">MC-130200</a> - Items in saved creative toolbars upgrade improperly from 1.12.2 to 1.13-pre1</li> <li data-bi-id="c26c1m2r1a3" data-bi-name="c26c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-130524" data-bi-id="n1c26c1m2r1a3">MC-130524</a> - Beds turn invisible when upgrading from 1.11.2 or below</li> <li data-bi-id="c27c1m2r1a3" data-bi-name="c27c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-130577" data-bi-id="n1c27c1m2r1a3">MC-130577</a> - Armor doesn't always line up with Drowned model</li> <li data-bi-id="c28c1m2r1a3" data-bi-name="c28c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-130722" data-bi-id="n1c28c1m2r1a3">MC-130722</a> - Slime blocks diffuse light</li> <li data-bi-id="c29c1m2r1a3" data-bi-name="c29c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-130779" data-bi-id="n1c29c1m2r1a3">MC-130779</a> - Title-Screen Lag High GPU Usage</li> <li data-bi-id="c30c1m2r1a3" data-bi-name="c30c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-130800" data-bi-id="n1c30c1m2r1a3">MC-130800</a> - Normal terracotta disappears from chests when upgrading from 1.12 to 1.13-pre1</li> <li data-bi-id="c31c1m2r1a3" data-bi-name="c31c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-130858" data-bi-id="n1c31c1m2r1a3">MC-130858</a> - Pistons are no longer transparent</li> <li data-bi-id="c32c1m2r1a3" data-bi-name="c32c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-130936" data-bi-id="n1c32c1m2r1a3">MC-130936</a> - Carpets on llamas removed when loading 1.12 map</li> <li data-bi-id="c33c1m2r1a3" data-bi-name="c33c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-130942" data-bi-id="n1c33c1m2r1a3">MC-130942</a> - Errors, warnings and 10 second freeze on loading list of singleplayer worlds</li> <li data-bi-id="c34c1m2r1a3" data-bi-name="c34c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-130945" data-bi-id="n1c34c1m2r1a3">MC-130945</a> - Command tab completion does not work in command blocks with command suggestions off</li> <li data-bi-id="c35c1m2r1a3" data-bi-name="c35c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-131125" data-bi-id="n1c35c1m2r1a3">MC-131125</a> - InhabitedTime set to zero after update from 1.12.2 (Local Difficulty)</li> <li data-bi-id="c36c1m2r1a3" data-bi-name="c36c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-131155" data-bi-id="n1c36c1m2r1a3">MC-131155</a> - Saving structure which has not been saved before logs error "Couldn't load structure"</li> </ul> <h2 id="fixed-bugs-in-113-pre3">FIXED BUGS IN 1.13-PRE3</h2> <ul> <li data-bi-id="c1c1m2r1a3" data-bi-name="c1c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-131706" data-bi-id="n1c1c1m2r1a3">MC-131706</a> - Water doesn't destroy carpet</li> <li data-bi-id="c2c1m2r1a3" data-bi-name="c2c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-131633" data-bi-id="n1c2c1m2r1a3">MC-131633</a> - Mobs get stuck on carpet</li> <li data-bi-id="c3c1m2r1a3" data-bi-name="c3c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-131458" data-bi-id="n1c3c1m2r1a3">MC-131458</a> - Cobwebs don't appear on maps</li> <li data-bi-id="c4c1m2r1a3" data-bi-name="c4c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-131419" data-bi-id="n1c4c1m2r1a3">MC-131419</a> - Squids, fish, and dolphins don't suffocate on land</li> <li data-bi-id="c5c1m2r1a3" data-bi-name="c5c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-131416" data-bi-id="n1c5c1m2r1a3">MC-131416</a> - Conversion of a 2013 world crashes as of 1.13</li> <li data-bi-id="c6c1m2r1a3" data-bi-name="c6c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-131400" data-bi-id="n1c6c1m2r1a3">MC-131400</a> - Structure names allow trailing dots for folder names</li> <li data-bi-id="c7c1m2r1a3" data-bi-name="c7c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-131343" data-bi-id="n1c7c1m2r1a3">MC-131343</a> - Crash when clicking on a recipe in the recipe book without sufficient ingredients</li> <li data-bi-id="c8c1m2r1a3" data-bi-name="c8c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-131154" data-bi-id="n1c8c1m2r1a3">MC-131154</a> - Resource locations allow empty path pieces</li> <li data-bi-id="c9c1m2r1a3" data-bi-name="c9c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-130778" data-bi-id="n1c9c1m2r1a3">MC-130778</a> - End return portals don't return you to the centre End Island</li> <li data-bi-id="c10c1m2r1a3" data-bi-name="c10c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-130690" data-bi-id="n1c10c1m2r1a3">MC-130690</a> - EntityTag for spawn eggs is not working</li> <li data-bi-id="c11c1m2r1a3" data-bi-name="c11c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-130667" data-bi-id="n1c11c1m2r1a3">MC-130667</a> - Flowing water freezes in frozen biomes.</li> <li data-bi-id="c12c1m2r1a3" data-bi-name="c12c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-130554" data-bi-id="n1c12c1m2r1a3">MC-130554</a> - Waterlogged blocks have a full cube hitbox</li> <li data-bi-id="c13c1m2r1a3" data-bi-name="c13c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-130486" data-bi-id="n1c13c1m2r1a3">MC-130486</a> - Side of water and lava not rendered besides non-full-height blocks</li> <li data-bi-id="c14c1m2r1a3" data-bi-name="c14c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-130475" data-bi-id="n1c14c1m2r1a3">MC-130475</a> - Boats immediately sink when placed on water</li> <li data-bi-id="c15c1m2r1a3" data-bi-name="c15c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-130374" data-bi-id="n1c15c1m2r1a3">MC-130374</a> - vSync turns off in fullscreen mode</li> <li data-bi-id="c16c1m2r1a3" data-bi-name="c16c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-130169" data-bi-id="n1c16c1m2r1a3">MC-130169</a> - Enchanted items with capitals in enchantment ID cause crash (path of location: minecraft:Cookie)</li> <li data-bi-id="c17c1m2r1a3" data-bi-name="c17c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-129526" data-bi-id="n1c17c1m2r1a3">MC-129526</a> - Grass and ferns don't show up on a map</li> <li data-bi-id="c18c1m2r1a3" data-bi-name="c18c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-128558" data-bi-id="n1c18c1m2r1a3">MC-128558</a> - Swamp Hills (mutated_swampland) biomes have wrong colored water (light yellow)</li> <li data-bi-id="c19c1m2r1a3" data-bi-name="c19c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-128237" data-bi-id="n1c19c1m2r1a3">MC-128237</a> - Conduits, kelp, coral (fans), and tall grass have full hitboxes</li> <li data-bi-id="c20c1m2r1a3" data-bi-name="c20c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-128071" data-bi-id="n1c20c1m2r1a3">MC-128071</a> - Desert rabbits were the wrong color, but now they are missing</li> <li data-bi-id="c21c1m2r1a3" data-bi-name="c21c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-127720" data-bi-id="n1c21c1m2r1a3">MC-127720</a> - Baby horses have long necks</li> <li data-bi-id="c22c1m2r1a3" data-bi-name="c22c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-127326" data-bi-id="n1c22c1m2r1a3">MC-127326</a> - Rain splash particles don't appear on the surface of the water</li> <li data-bi-id="c23c1m2r1a3" data-bi-name="c23c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-127109" data-bi-id="n1c23c1m2r1a3">MC-127109</a> - Nether caves under lava oceans don't fill up with lava properly</li> <li data-bi-id="c24c1m2r1a3" data-bi-name="c24c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-127044" data-bi-id="n1c24c1m2r1a3">MC-127044</a> - Waterlogged blocks don't move entities if the water in them is flowing</li> <li data-bi-id="c25c1m2r1a3" data-bi-name="c25c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-126809" data-bi-id="n1c25c1m2r1a3">MC-126809</a> - minecraft:exploration_map loot table function only works on block containers</li> <li data-bi-id="c26c1m2r1a3" data-bi-name="c26c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-126138" data-bi-id="n1c26c1m2r1a3">MC-126138</a> - No rain sound in ocean</li> <li data-bi-id="c27c1m2r1a3" data-bi-name="c27c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-126038" data-bi-id="n1c27c1m2r1a3">MC-126038</a> - Observers getting moved in "on" state rather than "off" state</li> <li data-bi-id="c28c1m2r1a3" data-bi-name="c28c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-125644" data-bi-id="n1c28c1m2r1a3">MC-125644</a> - Dispenser filled with bone meal cannot create sea grass</li> <li data-bi-id="c29c1m2r1a3" data-bi-name="c29c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-124876" data-bi-id="n1c29c1m2r1a3">MC-124876</a> - Villagers requesting tools with no damage provided specifically want Damage:0</li> <li data-bi-id="c30c1m2r1a3" data-bi-name="c30c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-124325" data-bi-id="n1c30c1m2r1a3">MC-124325</a> - Nested /execute commands can only store success/result once</li> <li data-bi-id="c31c1m2r1a3" data-bi-name="c31c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-124174" data-bi-id="n1c31c1m2r1a3">MC-124174</a> - Game crash when give yourself an item with empty name</li> <li data-bi-id="c32c1m2r1a3" data-bi-name="c32c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-124025" data-bi-id="n1c32c1m2r1a3">MC-124025</a> - Terracotta, spawn egg and entity statistics are lost on world upgrade</li> <li data-bi-id="c33c1m2r1a3" data-bi-name="c33c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-123362" data-bi-id="n1c33c1m2r1a3">MC-123362</a> - SuccessCount of command blocks use the "result" return value of a command instead of "success"</li> <li data-bi-id="c34c1m2r1a3" data-bi-name="c34c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-123011" data-bi-id="n1c34c1m2r1a3">MC-123011</a> - Scores on scoreboard objectives created with old stats causes scoreboards to not store changes to scoreboard.dat</li> <li data-bi-id="c35c1m2r1a3" data-bi-name="c35c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-122498" data-bi-id="n1c35c1m2r1a3">MC-122498</a> - Some advancements and recipes are not upgraded when opening world in 17w47+</li> <li data-bi-id="c36c1m2r1a3" data-bi-name="c36c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-35856" data-bi-id="n1c36c1m2r1a3">MC-35856</a> - Multiple background /title songs playing at one time / automatic music overlap (not Jukebox music)</li> <li data-bi-id="c37c1m2r1a3" data-bi-name="c37c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-258" data-bi-id="n1c37c1m2r1a3">MC-258</a> - Most text boxes / chat / scroll bars revert when the window changes size, fullscreen mode is toggled, or fullscreened game is tabbed into</li> </ul> <h2 id="fixed-bugs-in-113-pre4">FIXED BUGS IN 1.13-PRE4</h2> <ul> <li data-bi-id="c1c1m2r1a3" data-bi-name="c1c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-36030" data-bi-id="n1c1c1m2r1a3">MC-36030</a> - Music playing despite music / jukebox slider set to OFF</li> <li data-bi-id="c2c1m2r1a3" data-bi-name="c2c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-121798" data-bi-id="n1c2c1m2r1a3">MC-121798</a> - Can only scroll list in superflat preset selection when it is focused</li> <li data-bi-id="c3c1m2r1a3" data-bi-name="c3c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-126162" data-bi-id="n1c3c1m2r1a3">MC-126162</a> - Waterlogged blocks and bubble columns don't absorb explosion damage</li> <li data-bi-id="c4c1m2r1a3" data-bi-name="c4c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-126244" data-bi-id="n1c4c1m2r1a3">MC-126244</a> - Extreme lag when using the /locate command or when generating explorer maps</li> <li data-bi-id="c5c1m2r1a3" data-bi-name="c5c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-126595" data-bi-id="n1c5c1m2r1a3">MC-126595</a> - Blue Wither heads are intangible and invincible on the first tick(s?)</li> <li data-bi-id="c6c1m2r1a3" data-bi-name="c6c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-128299" data-bi-id="n1c6c1m2r1a3">MC-128299</a> - Blocky and fully bright areas appearing underwater</li> <li data-bi-id="c7c1m2r1a3" data-bi-name="c7c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-128690" data-bi-id="n1c7c1m2r1a3">MC-128690</a> - Water does not flow sideways when there’s no block below it</li> <li data-bi-id="c8c1m2r1a3" data-bi-name="c8c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-130270" data-bi-id="n1c8c1m2r1a3">MC-130270</a> - Iron golem spawning inside blocks</li> <li data-bi-id="c9c1m2r1a3" data-bi-name="c9c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-130530" data-bi-id="n1c9c1m2r1a3">MC-130530</a> - Water source block gets destroyed from downwards flowing water</li> <li data-bi-id="c10c1m2r1a3" data-bi-name="c10c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-131094" data-bi-id="n1c10c1m2r1a3">MC-131094</a> - Projectiles ignore collisions for ~1 block after spawned</li> <li data-bi-id="c11c1m2r1a3" data-bi-name="c11c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-131462" data-bi-id="n1c11c1m2r1a3">MC-131462</a> - Coordinate math error causes structure not to generate and possibly other issues</li> <li data-bi-id="c12c1m2r1a3" data-bi-name="c12c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-131768" data-bi-id="n1c12c1m2r1a3">MC-131768</a> - Models’ predicates are inverted</li> <li data-bi-id="c13c1m2r1a3" data-bi-name="c13c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-131773" data-bi-id="n1c13c1m2r1a3">MC-131773</a> - Comparators from command blocks no longer output results properly</li> <li data-bi-id="c14c1m2r1a3" data-bi-name="c14c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-131805" data-bi-id="n1c14c1m2r1a3">MC-131805</a> - Observers pulsing after being moved instantly after triggering</li> <li data-bi-id="c15c1m2r1a3" data-bi-name="c15c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-131825" data-bi-id="n1c15c1m2r1a3">MC-131825</a> - Enchanted books lose enchantments when upgrading</li> <li data-bi-id="c16c1m2r1a3" data-bi-name="c16c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-131849" data-bi-id="n1c16c1m2r1a3">MC-131849</a> - Duplication bug</li> </ul> <h2 id="fixed-bugs-in-113-pre5">FIXED BUGS IN 1.13-PRE5</h2> <ul> <li data-bi-id="c1c1m2r1a3" data-bi-name="c1c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-103516" data-bi-id="n1c1c1m2r1a3">MC-103516</a> - Spider and chicken jockeys only spawn the additional mob</li> <li data-bi-id="c2c1m2r1a3" data-bi-name="c2c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-118372" data-bi-id="n1c2c1m2r1a3">MC-118372</a> - Faulty netty-4.1.9.Final release causes players to be kicked from the server</li> <li data-bi-id="c3c1m2r1a3" data-bi-name="c3c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-124545" data-bi-id="n1c3c1m2r1a3">MC-124545</a> - Malformed JSON as 'name' value for 'show_entity' hoverEvent causes crash</li> <li data-bi-id="c4c1m2r1a3" data-bi-name="c4c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-124546" data-bi-id="n1c4c1m2r1a3">MC-124546</a> - /datapack disable <pack> only works in the overworld</li> <li data-bi-id="c5c1m2r1a3" data-bi-name="c5c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-125729" data-bi-id="n1c5c1m2r1a3">MC-125729</a> - Moving frosted ice preempts melting even under correct conditions</li> <li data-bi-id="c6c1m2r1a3" data-bi-name="c6c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-126136" data-bi-id="n1c6c1m2r1a3">MC-126136</a> - Inverted tab-suggestions for argument values in entity selectors are suggested even if the typed prefix doesn't include an exclamation mark</li> <li data-bi-id="c7c1m2r1a3" data-bi-name="c7c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-126144" data-bi-id="n1c7c1m2r1a3">MC-126144</a> - Cods suffocate when touching a solid block from below</li> <li data-bi-id="c8c1m2r1a3" data-bi-name="c8c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-126373" data-bi-id="n1c8c1m2r1a3">MC-126373</a> - Density of nether and overworld ore veins significantly lower in 18w versions</li> <li data-bi-id="c9c1m2r1a3" data-bi-name="c9c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-126906" data-bi-id="n1c9c1m2r1a3">MC-126906</a> - Buckets cannot be emptied against blocks with the state waterlogged</li> <li data-bi-id="c10c1m2r1a3" data-bi-name="c10c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-126915" data-bi-id="n1c10c1m2r1a3">MC-126915</a> - Dispenser with empty bucket removes waterlogged blocks instead of drying them out.</li> <li data-bi-id="c11c1m2r1a3" data-bi-name="c11c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-129527" data-bi-id="n1c11c1m2r1a3">MC-129527</a> - Drowned overlay turns dark blue when wearing enchanted armor</li> <li data-bi-id="c12c1m2r1a3" data-bi-name="c12c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-130270" data-bi-id="n1c12c1m2r1a3">MC-130270</a> - Iron golem spawning inside blocks</li> <li data-bi-id="c13c1m2r1a3" data-bi-name="c13c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-130480" data-bi-id="n1c13c1m2r1a3">MC-130480</a> - Input range entry and limits are reversed in error messages</li> <li data-bi-id="c14c1m2r1a3" data-bi-name="c14c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-130547" data-bi-id="n1c14c1m2r1a3">MC-130547</a> - Objective minecraft.used only ticks up when placing a block from a stack of 2 or more items</li> <li data-bi-id="c15c1m2r1a3" data-bi-name="c15c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-131094" data-bi-id="n1c15c1m2r1a3">MC-131094</a> - Projectiles ignore collisions for ~1 block after spawned</li> <li data-bi-id="c16c1m2r1a3" data-bi-name="c16c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-131599" data-bi-id="n1c16c1m2r1a3">MC-1
Community<p>5 December 2018</p> <p class="p1"><strong>CHANGES IN 18W49A</strong></p> <ul class="ul1"> <li class="li2">Updated savanna villages</li> <li class="li2">Added snowy villages</li> <li class="li2">Added Berry Bushes</li> <li class="li2">Added Berries</li> <li class="li2">Changes to raids</li> <li class="li2">New loot table function: copy_nbt</li> </ul> <p class="p1"><strong>BERRIES</strong></p> <ul class="ul1"> <li class="li2">Delicious!</li> <li class="li2">Not very filling!</li> <li class="li2">Plant your berries in the ground and look with your special eyes as they grow up into a strong, independent bush!</li> </ul> <p class="p1"><strong>BERRY BUSHES</strong></p> <ul class="ul1"> <li class="li2">Commonly found in Taiga, Taiga Hills, and Taiga Mountains</li> <li class="li2">Rarely found in Snowy Taiga and Snowy Taiga Hills and Snowy Taiga Mountains</li> <li class="li2">You can stand inside them, but be careful, it will hurt to move</li> <li class="li2">Has 4 stages of growth. Sapling, no berries, some berries, full berries</li> <li class="li2">Drops 1-2 berries in younger stage, 2-3 in full growth stage</li> <li class="li2">Supports bonemeal!</li> </ul> <p class="p1"><strong>RAID CHANGES</strong></p> <ul class="ul1"> <li class="li2">There's now two waves per Bad Omen level</li> <li class="li2">Beast now has a possibility to be a part of every wave</li> <li class="li2">You now have to complete a wave before the next one starts</li> </ul> <p class="p1"><strong>NEW LOOT TABLE FUNCTION COPY_NBT</strong></p> <ul class="ul1"> <li class="li2">Copies NBT from source to item tags.</li> </ul> <p class="p2"><strong>PARAMETERS</strong></p> <ul class="ul1"> <li class="li2">source - may be this, killer, killer_player or block_entity</li> <li class="li2">ops - list of copy operations:</li> <ul class="ul1"> <li class="li2">source - source path (same as /data commands)</li> <li class="li2">target - target path</li> <li class="li2">op - replace, append (for lists), merge - for compound tags</li> </ul> <li class="li2">entity - source of profile (see note about entity target parameter for values, will do nothing if it's not player).</li> </ul> <p class="p1"><strong>FIXED BUGS IN 18W49A</strong></p> <ul class="ul1"> <li class="li2"> <span class="s1"><a href="https://bugs.mojang.com/browse/MC-111480"><span class="s2">MC-111480</span></a></span> - Firework boosting doesn't work in the first world loaded after a game start / if player has entity id 0</li> <li class="li2"> <span class="s1"><a href="https://bugs.mojang.com/browse/MC-137647"><span class="s2">MC-137647</span></a></span> - Firework Rockets Fired From Crossbow Slide Across The Ground</li> <li class="li2"> <span class="s1"><a href="https://bugs.mojang.com/browse/MC-137688"><span class="s2">MC-137688</span></a></span> - A firework rocket shot by a crossbow doesn't explode on entities</li> <li class="li2"> <span class="s1"><a href="https://bugs.mojang.com/browse/MC-137848"><span class="s2">MC-137848</span></a></span> - Shulker boxes dont drop when mined by hand</li> <li class="li2"> <span class="s1"><a href="https://bugs.mojang.com/browse/MC-138067"><span class="s2">MC-138067</span></a></span> - Replacing filled jukebox drops record</li> <li class="li2"> <span class="s1"><a href="https://bugs.mojang.com/browse/MC-138641"><span class="s2">MC-138641</span></a></span> - Shulker boxes no longer retain "Lock" nbt when being broken</li> <li class="li2"> <span class="s1"><a href="https://bugs.mojang.com/browse/MC-139555"><span class="s2">MC-139555</span></a></span> - /data modify copies source nbt to destination nbt as reference</li> <li class="li2"> <span class="s1"><a href="https://bugs.mojang.com/browse/MC-139712"><span class="s2">MC-139712</span></a></span> - Copying one half of unrecognised Unicode character crashes client</li> <li class="li2"> <span class="s1"><a href="https://bugs.mojang.com/browse/MC-139935"><span class="s2">MC-139935</span></a></span> - Infinite loop when a raid is searching for a spawn position</li> <li class="li2"> <span class="s1"><a href="https://bugs.mojang.com/browse/MC-139979"><span class="s2">MC-139979</span></a></span> - Raid never finishes if raid mobs aren't killed by player</li> <li class="li2"> <span class="s1"><a href="https://bugs.mojang.com/browse/MC-139994"><span class="s2">MC-139994</span></a></span> - Raid never finishes if the player is set to peaceful mode when subjected to raids</li> <li class="li2"> <span class="s1"><a href="https://bugs.mojang.com/browse/MC-140069"><span class="s2">MC-140069</span></a></span> - Banners lose their name when placed</li> <li class="li2"> <span class="s1"><a href="https://bugs.mojang.com/browse/MC-140113"><span class="s2">MC-140113</span></a></span> - Raid bar will not decrease when raid mobs walked into the nether portal, end portal or end gateway</li> </ul> <p class="p1"><strong>GET THE SNAPSHOT</strong></p> <p class="p2">To install the snapshot, open up the <a href="https://minecraft.net/download"><span class="s3">Minecraft Launcher</span></a> and enable snapshots in the "Launch Options" tab.</p> <p class="p2"><strong>Snapshots can corrupt your world, please backup and/or run them in a different folder from your main worlds.</strong></p> <p class="p2">Cross-platform server jar:</p> <ul class="ul1"> <li class="li3"><span class="s4"><a href="https://launcher.mojang.com/v1/objects/5b6eb767f6708d351e3d1009a44115bb033b854f/server.jar"><span class="s2">Minecraft server jar</span></a></span></li> </ul> <p class="p2">Report bugs here:</p> <ul class="ul1"> <li class="li3"> <span class="s4"><a href="https://bugs.mojang.com/browse/MC"><span class="s2">Minecraft issue tracker</span></a></span><span class="s5">!</span> </li> </ul>
Community<p><strong>29 November 2018</strong></p> <h1 id="changes-in-18w48b">CHANGES IN 18W48B</h1> <ul> <li data-bi-id="c1c1m2r1a3" data-bi-name="c1c1m2r1a3">Fixed a nasty crash</li> <li data-bi-id="c2c1m2r1a3" data-bi-name="c2c1m2r1a3">Fixed an issue with server port</li> </ul> <h1 id="changes-in-18w48a">CHANGES IN 18W48A</h1> <ul> <li data-bi-id="c1c1m2r1a3" data-bi-name="c1c1m2r1a3">Added Grindstone functionality</li> <li data-bi-id="c2c1m2r1a3" data-bi-name="c2c1m2r1a3">Updated plains villages</li> </ul> <h2 id="grindstone">GRINDSTONE</h2> <ul> <li data-bi-id="c1c1m2r1a3" data-bi-name="c1c1m2r1a3">Moved inventory/crafting table repairing into the Grindstone, this will be its new home</li> <li data-bi-id="c2c1m2r1a3" data-bi-name="c2c1m2r1a3">Has the ability to remove all non-curse enchantments from an item; for each enchant removed some XP is reimbursed</li> </ul> <h2 id="updated-plains-villages">UPDATED PLAINS VILLAGES</h2> <ul> <li data-bi-id="c1c1m2r1a3" data-bi-name="c1c1m2r1a3">The plains villages have got an updated look</li> <li data-bi-id="c2c1m2r1a3" data-bi-name="c2c1m2r1a3">The new look is adapted to the Plains biome, both when it comes to climate and to available resources</li> <li data-bi-id="c3c1m2r1a3" data-bi-name="c3c1m2r1a3">Uses the mysterious Jigsaw block for generation</li> <li data-bi-id="c4c1m2r1a3" data-bi-name="c4c1m2r1a3">Adds new structure files, quite a lot actually</li> </ul> <h2 id="dedicated-server">DEDICATED SERVER</h2> <h3 id="serverproperties">SERVER.PROPERTIES</h3> <ul> <li data-bi-id="c1c1m2r1a3" data-bi-name="c1c1m2r1a3">difficulty and gamemode settings now accept string names (integer values are still allowed as legacy option)</li> <li data-bi-id="c2c1m2r1a3" data-bi-name="c2c1m2r1a3">Server will exit faster if eula.txt is not set</li> </ul> <h3 id="command-line">COMMAND LINE</h3> <p> </p> <ul class="ul1"> <li class="li1">Added new option --help. Not going to tell you what it does.</li> <li class="li1">New command line option initSettings initializes eula.txt and server.properties with defaults, then exits</li> </ul> <p class="p2"><strong> </strong></p> <p>GET THE SNAPSHOT</p> <h1 id="get-the-snapshot">GET THE SNAPSHOT</h1> <p>To install the snapshot, open up the <a href="https://minecraft.net/download" data-bi-id="n1c1m2r1a3">Minecraft Launcher</a> and enable snapshots in the "Launch Options" tab.</p> <p><strong>Snapshots can corrupt your world, please backup and/or run them in a different folder from your main worlds.</strong></p> <p>Cross-platform server jar:</p> <ul> <li data-bi-id="c1c1m2r1a3" data-bi-name="c1c1m2r1a3"><a href="https://launcher.mojang.com/v1/objects/cfa41132beeb877a093e044aba591d9dae236c38/server.jar" data-bi-id="n1c1c1m2r1a3">Minecraft server jar</a></li> </ul> <p>Report bugs here:</p> <ul> <li data-bi-id="c1c1m2r1a3" data-bi-name="c1c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC" data-bi-id="n1c1c1m2r1a3">Minecraft issue tracker</a>!</li> </ul>
Community<p><strong>15 November 2018</strong></p> <h1 id="changes-in-18w46a">CHANGES IN 18W46A</h1> <ul> <li data-bi-id="c1c1m2r1a3" data-bi-name="c1c1m2r1a3">Added the lantern</li> <li data-bi-id="c2c1m2r1a3" data-bi-name="c2c1m2r1a3">Improved Pillager AI</li> <li data-bi-id="c3c1m2r1a3" data-bi-name="c3c1m2r1a3">Changes to Illager Patrols</li> <li data-bi-id="c4c1m2r1a3" data-bi-name="c4c1m2r1a3">Increased the distance scaffolding can extend before it falls</li> </ul> <h2 id="lantern">LANTERN</h2> <p>Wait?! What? Another new block!?</p> <ul> <li data-bi-id="c1c1m2r1a3" data-bi-name="c1c1m2r1a3">The lantern is a new light source</li> <li data-bi-id="c2c1m2r1a3" data-bi-name="c2c1m2r1a3">The lantern can be placed either hanging under a block or on top of a block</li> <li data-bi-id="c3c1m2r1a3" data-bi-name="c3c1m2r1a3">It gives slightly more light than the torch</li> </ul> <h2 id="illager-patrol">ILLAGER PATROL</h2> <ul> <li data-bi-id="c1c1m2r1a3" data-bi-name="c1c1m2r1a3">Now spawns in the world as a pack of 5 random illagers</li> <li data-bi-id="c2c1m2r1a3" data-bi-name="c2c1m2r1a3">Removed the "Illager Beast" from patrols</li> </ul> <h1 id="technical-changes-in-18w46a">TECHNICAL CHANGES IN 18W46A</h1> <ul> <li data-bi-id="c1c1m2r1a3" data-bi-name="c1c1m2r1a3">Added support for directional opacity of blocks (used by slabs, stairs, snow layers, non-full-block dirt-related blocks and extended piston base blocks)</li> <li data-bi-id="c2c1m2r1a3" data-bi-name="c2c1m2r1a3">Removed option to turn off VBO in the game settings. VBO are now always used.</li> </ul> <h1 id="fixed-bugs-in-18w46a">FIXED BUGS IN 18W46A</h1> <ul> <li data-bi-id="c1c1m2r1a3" data-bi-name="c1c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-92" data-bi-id="n1c1c1m2r1a3">MC-92</a> - Slab and stairs lighting incorrect</li> <li data-bi-id="c2c1m2r1a3" data-bi-name="c2c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-99863" data-bi-id="n1c2c1m2r1a3">MC-99863</a> - Line breaks different in signed book</li> <li data-bi-id="c3c1m2r1a3" data-bi-name="c3c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-134063" data-bi-id="n1c3c1m2r1a3">MC-134063</a> - Wood blocks have wrong color on maps</li> <li data-bi-id="c4c1m2r1a3" data-bi-name="c4c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-137266" data-bi-id="n1c4c1m2r1a3">MC-137266</a> - Colon in 'Direct Connect' menu crashes game</li> <li data-bi-id="c5c1m2r1a3" data-bi-name="c5c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-137469" data-bi-id="n1c5c1m2r1a3">MC-137469</a> - Sign GUI darkens its buttons too</li> <li data-bi-id="c6c1m2r1a3" data-bi-name="c6c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-137563" data-bi-id="n1c6c1m2r1a3">MC-137563</a> - Horses become invisible when equipped with horse armor</li> <li data-bi-id="c7c1m2r1a3" data-bi-name="c7c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-137831" data-bi-id="n1c7c1m2r1a3">MC-137831</a> - Slimes and magma cubes riding mobs causes game crash</li> <li data-bi-id="c8c1m2r1a3" data-bi-name="c8c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-138058" data-bi-id="n1c8c1m2r1a3">MC-138058</a> - FPS's are switched in alt+F3</li> <li data-bi-id="c9c1m2r1a3" data-bi-name="c9c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-138283" data-bi-id="n1c9c1m2r1a3">MC-138283</a> - Some blocks use wrong color palette on maps</li> <li data-bi-id="c10c1m2r1a3" data-bi-name="c10c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-138529" data-bi-id="n1c10c1m2r1a3">MC-138529</a> - Dyes are consumed when a sign has no text</li> <li data-bi-id="c11c1m2r1a3" data-bi-name="c11c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-138531" data-bi-id="n1c11c1m2r1a3">MC-138531</a> - Dying a sign in creative mode removes dye from inventory</li> <li data-bi-id="c12c1m2r1a3" data-bi-name="c12c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-138567" data-bi-id="n1c12c1m2r1a3">MC-138567</a> - Button, Snow-Layer, Ladder, Tripwire-Hook, Lever, Torch, Vines, Fences, Walls, Iron-Bars and Glass-Panes can connect to Stonecutters</li> <li data-bi-id="c13c1m2r1a3" data-bi-name="c13c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-138578" data-bi-id="n1c13c1m2r1a3">MC-138578</a> - You can dye a sign in the same color as the sign is already dyed in</li> <li data-bi-id="c14c1m2r1a3" data-bi-name="c14c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-138588" data-bi-id="n1c14c1m2r1a3">MC-138588</a> - Vsync setting disabling itself on fullscreen switch</li> <li data-bi-id="c15c1m2r1a3" data-bi-name="c15c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-138979" data-bi-id="n1c15c1m2r1a3">MC-138979</a> - Scaffolding switches quicky between entity and block when placed on some non-solid blocks</li> <li data-bi-id="c16c1m2r1a3" data-bi-name="c16c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-138982" data-bi-id="n1c16c1m2r1a3">MC-138982</a> - Scaffolding connects to fences, walls etc.</li> <li data-bi-id="c17c1m2r1a3" data-bi-name="c17c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-138989" data-bi-id="n1c17c1m2r1a3">MC-138989</a> - Unable to go down column of scaffolding that is not connected to the ground</li> <li data-bi-id="c18c1m2r1a3" data-bi-name="c18c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-139000" data-bi-id="n1c18c1m2r1a3">MC-139000</a> - Certain items glitch when rendered</li> <li data-bi-id="c19c1m2r1a3" data-bi-name="c19c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-139022" data-bi-id="n1c19c1m2r1a3">MC-139022</a> - Illager beast roars hurt Illagers</li> <li data-bi-id="c20c1m2r1a3" data-bi-name="c20c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-139048" data-bi-id="n1c20c1m2r1a3">MC-139048</a> - Illager patrol spawn rate seems to be too high</li> <li data-bi-id="c21c1m2r1a3" data-bi-name="c21c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-139100" data-bi-id="n1c21c1m2r1a3">MC-139100</a> - Scaffolding breaks when placed on some blocks</li> <li data-bi-id="c22c1m2r1a3" data-bi-name="c22c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-139141" data-bi-id="n1c22c1m2r1a3">MC-139141</a> - Mushroom stem blocks changed color on maps</li> <li data-bi-id="c23c1m2r1a3" data-bi-name="c23c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-139175" data-bi-id="n1c23c1m2r1a3">MC-139175</a> - Waterlogged Scaffolding keeps Waterlogged state when falling</li> </ul> <h1 id="get-the-snapshot">GET THE SNAPSHOT</h1> <p>To install the snapshot, open up the <a href="https://minecraft.net/download" data-bi-id="n2c1m2r1a3">Minecraft Launcher</a> and enable snapshots in the "Launch Options" tab.</p> <p><strong>Snapshots can corrupt your world, please backup and/or run them in a different folder from your main worlds.</strong></p> <p>Cross-platform server jar:</p> <ul> <li data-bi-id="c1c1m2r1a3" data-bi-name="c1c1m2r1a3"><a href="https://launcher.mojang.com/v1/objects/6681e24d2dc9ba60a6e7d1fbbf25b2af70ff9d1c/server.jar" data-bi-id="n1c1c1m2r1a3">Minecraft server jar</a></li> </ul> <p>Report bugs here:</p> <ul> <li data-bi-id="c1c1m2r1a3" data-bi-name="c1c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC" data-bi-id="n1c1c1m2r1a3">Minecraft issue tracker</a>!</li> </ul>
Community<p><strong>23 November 2018</strong></p> <h1 id="changes-in-18w47b">CHANGES IN 18W47B</h1> <ul> <li data-bi-id="c1c1m2r1a3" data-bi-name="c1c1m2r1a3">Numerous worldgen performance improvements</li> <li data-bi-id="c2c1m2r1a3" data-bi-name="c2c1m2r1a3">Adjusted mob spawning behavior to be closer to that of 1.13.2</li> <li data-bi-id="c3c1m2r1a3" data-bi-name="c3c1m2r1a3">More Jappa texture changes</li> <li data-bi-id="c4c1m2r1a3" data-bi-name="c4c1m2r1a3">Fixed strongholds not generating properly</li> <li data-bi-id="c5c1m2r1a3" data-bi-name="c5c1m2r1a3">Reduced the cluster size of Pillager spawning so Outposts aren't flooded by Pillagers</li> </ul> <h1 id="changes-in-18w47a">CHANGES IN 18W47A</h1> <ul> <li data-bi-id="c1c1m2r1a3" data-bi-name="c1c1m2r1a3">Added Pillager Outpost</li> <li data-bi-id="c2c1m2r1a3" data-bi-name="c2c1m2r1a3">Added Raids</li> <li data-bi-id="c3c1m2r1a3" data-bi-name="c3c1m2r1a3">Changed some block textures based on feedback</li> </ul> <h2 id="pillager-outpost">PILLAGER OUTPOST</h2> <ul> <li data-bi-id="c1c1m2r1a3" data-bi-name="c1c1m2r1a3">As if finding Pillagers out in the wild wasn't scary enough with Patrols, keep an eye out as out on your exploration you may just find an outpost of theirs.</li> <li data-bi-id="c2c1m2r1a3" data-bi-name="c2c1m2r1a3">Can be found in any biome a village can be generated.</li> <li data-bi-id="c3c1m2r1a3" data-bi-name="c3c1m2r1a3">Takes advantage of our new mystery block, the Jigsaw, for generation.</li> </ul> <h2 id="raids">RAIDS</h2> <ul> <li data-bi-id="c1c1m2r1a3" data-bi-name="c1c1m2r1a3">If you find an illager wearing a banner on its head, be careful not to kill it!</li> <li data-bi-id="c2c1m2r1a3" data-bi-name="c2c1m2r1a3">If you do kill it, you might find yourself facing a Bad Omen</li> <li data-bi-id="c3c1m2r1a3" data-bi-name="c3c1m2r1a3">If you find yourself facing a Bad Omen, be <em>especially</em> careful not to walk into a village</li> <li data-bi-id="c4c1m2r1a3" data-bi-name="c4c1m2r1a3">If you do walk into a village...good luck</li> </ul> <h1 id="fixed-bugs-in-18w47b">FIXED BUGS IN 18W47B</h1> <ul> <li data-bi-id="c1c1m2r1a3" data-bi-name="c1c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-139764" data-bi-id="n1c1c1m2r1a3">MC-139764</a> - World generation logs warning "Empty or none existent pool : minecraft:empty"</li> <li data-bi-id="c2c1m2r1a3" data-bi-name="c2c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-139693" data-bi-id="n1c2c1m2r1a3">MC-139693</a> - Blocks appear elsewhere in the world when they update</li> <li data-bi-id="c3c1m2r1a3" data-bi-name="c3c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-139497" data-bi-id="n1c3c1m2r1a3">MC-139497</a> - Can't place rails, redstone, and other blocks that need a solid block below on Soulsand</li> <li data-bi-id="c4c1m2r1a3" data-bi-name="c4c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-139401" data-bi-id="n1c4c1m2r1a3">MC-139401</a> - Pistons are no longer (redstone) transparent</li> <li data-bi-id="c5c1m2r1a3" data-bi-name="c5c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-138566" data-bi-id="n1c5c1m2r1a3">MC-138566</a> - Barrels facing south have a rotated front texture</li> </ul> <h1 id="fixed-bugs-in-18w47a">FIXED BUGS IN 18W47A</h1> <ul> <li data-bi-id="c1c1m2r1a3" data-bi-name="c1c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-139374" data-bi-id="n1c1c1m2r1a3">MC-139374</a> - Leashes spazzing out</li> <li data-bi-id="c2c1m2r1a3" data-bi-name="c2c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-138797" data-bi-id="n1c2c1m2r1a3">MC-138797</a> - Eating block entities makes lava particles</li> <li data-bi-id="c3c1m2r1a3" data-bi-name="c3c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-138075" data-bi-id="n1c3c1m2r1a3">MC-138075</a> - Dying Shulker Boxes Doesnt work</li> <li data-bi-id="c4c1m2r1a3" data-bi-name="c4c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC-137819" data-bi-id="n1c4c1m2r1a3">MC-137819</a> - Shulker boxes cannot be dyed, resulting in duplication</li> </ul> <h1 id="get-the-snapshot">GET THE SNAPSHOT</h1> <p>To install the snapshot, open up the <a href="https://minecraft.net/download" data-bi-id="n2c1m2r1a3">Minecraft Launcher</a> and enable snapshots in the "Launch Options" tab.</p> <p><strong>Snapshots can corrupt your world, please backup and/or run them in a different folder from your main worlds.</strong></p> <p>Cross-platform server jar:</p> <ul> <li data-bi-id="c1c1m2r1a3" data-bi-name="c1c1m2r1a3"><a href="https://launcher.mojang.com/v1/objects/fa9d22eea98b62f6663f1aa8a25840e0993485e6/server.jar" data-bi-id="n1c1c1m2r1a3">Minecraft server jar</a></li> </ul> <p>Report bugs here:</p> <ul> <li data-bi-id="c1c1m2r1a3" data-bi-name="c1c1m2r1a3"> <a href="https://bugs.mojang.com/browse/MC" data-bi-id="n1c1c1m2r1a3">Minecraft issue tracker</a>!</li> </ul>
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